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eve online general /eog/
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You are currently reading a thread in /vg/ - Video Game Generals

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fuck off kevin

Old thread: >>122121334
Thread permalink: http://orph.link/eog

>Can I make enough ISK to PLEX during the trial?
If you have to ask, you can't do it.

>I just started, what should I do?
Do the Opportunities then find the Career Agents & run all of their missions; they give you ISK, ships, skillbooks and teach you basics. Talk to players and try to find a corp. The game is only as boring as you are.

>Is it too late to start playing EVE?
No.

Read the pastebin: http://pastebin.com/t9Af7NJY

Future:
>Spring: Citadel expansion & cap rebalance release
>Winter: Ship rebalances, new frigs (navy ewar, t2 logi, t2 ice miner), MJF dessies, missile disruption
>Dec ??: Scripted HICs scram, nos/neut tiercide,
>Nov 16: /eog/ pilgrimage to Eve Gate, meet in Imya at 18:00 UTC
>Nov 14: Amarr Championships stream 15:00-18:20 UTC

Past:
>Nov 12: MJF destroyer info is revealed on Sisi (lol links) capital focus group members announced
>Nov 10: POSes and POCOs can be killed again
>Nov 08: Amarr Championship begins, Chessur btfo
>Nov 05: http://community.eveonline.com/news/dev-blogs/eve-economy-update-eve-vegas-2015-report/
>Nov 05: Manny kicked from CSM for leaks
>Nov 03: Parallax: "Bugs in a Box", jump fatigue reduced, entosis regens, killmarks
>Oct 30: http://community.eveonline.com/news/dev-blogs/amarr-championships-rules-and-schedule/
>Oct 26: http://community.eveonline.com/news/dev-blogs/building-your-citadel-one-block-at-a-time/
>Oct 25: All-Out all out of K-Space
>Oct 25: http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-and-thus-it-begins/
>Oct 15: SP trading concept presented
>Oct 01: First focus group will be discussing T3Ds
>Sep 29: Battlecruisers get Foozie'd nice and good.
>Aug 13: Citadel FAQ https://docs.google.com/document/d/1mEbMx9xUXje3KH4AppvcjSSoALUVtVEaK6ZZ-zy2Lrs/edit#
>Foozie makes a bunch of stupid pointless changes (don't ever remove this from the OP, because it is always true)
>>
>memes
>>
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>amarr
>>
>>122520918
So, T3 Destroyer gonna have cloaks and links, right? I think i'm gonna have my alt train up already
>>
>>122521239
not covops
>>
>>122521373
Huh, couldnt you make a unprobable one pretty easy?
>>
>>122521508
possibly, but why bother?
>>
>>122521508
>>122521584
I'm not very good at cloak stuff, if i put him on grid, could he boost and cloak normally? Would he be targetted by rats?
>>
>>122521685
possibly, but why would you do links on grid when you can do them off grid?
>>
>>122521940
Well i expect those to go out the window sooner or later.
>>
>>122522173
hah
>>
>>122522173
I can't see it happening really, would love it though.

anyway most link shitters in lowsec don't do safespot stuff, they just leave them on a gate or station, and then if people fuck with the link ship it just jumps or docks. there's nothing to it.
>>
>>122520918
Do we have images of the other t2ds?
>>
>>122522173
I might actually sub again if that happens. But it wont.
>>
>>122520918
fuck, i missed keeping my 6 thread streak alive by 15 minutes

thanks remembering the link to old thread
the pilgrimage and champion stream stuff should be under "past" though
>>
>>122522438
that's not a t2d. and yes, there was some leddit/imgur thing somewhere of them.
>>
Well, would getting a nighthawk for my alt any good? He is already skilled for it, and i guess the extra dps could be usefull.
>>
>>122523828
what do you want to do with it
>>
>>122523973
Accompany my main in blitzing lvl4's. Currently he's mostly sitting in station updating orders, something he can do outside. I mean, i see no reason not to have him do something more productive.
>>
>>122524095
just put him in a second combat ship, links would be really inefficient
>>
>>122524213
He got really shitty actual combat skills tho. He was the booster of my mining fleet a few years ago. He got 0 weapon skills.
>>
>>122524328
ok. but links aren't going to do much for you. you can get like +40% dps tanked, but level 4 missions are so laughably easy already that you can already pretty much max out how much gank you can fit on a ship. and it's not like the tackle range, speed tank or ewar links will really do you anything, since eve pve is so garbage.
>>
would links benefit a polarized mach?
>>
>>122524654
not really, since it doesn't get resists and the armor and shield amount it'd get would be at most 10-15%
>>
>>122524494
Frankly, there's a fair bit of Paranoia pon my part. I mission in one of the most active systems, and i see a high amount of ganks around. I would feel better with a bit extra bling if i also had links on top of those. And as caldari extra lock rage would mean never having to move.
>>
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I want to setup a POS in highsec,
somewhere about 4-6 jumps from Jita
to do t2 manufacturing.

Will I get wardecced into oblivion?
>>
>>122525946
why not just do T2 manufacturing in any station with industry?
>>
>>122525946
I have exactly that. I got wardecced a few times. Often when i fucked with people in local.
>>
>>122524654

Skirmish links, yes.

or mining
>>
>>122526020
you get a huge tax, something like 10%
>>
>>122526165
well the POS is gonna cost more just to have and run
>>
>>122526020

25% manufacturing speed bonus
is really nice to have when you build ships...
>>
>>122526218
Depend on usage. I profit handily from mine.

Actually, i'll probably get a citadel or a assembly thing when able. Make it public with Lowish taxes.
>>
>>122526038
>>122526038

what was your wartime strategy?
Just remove the POS, wait until the war is over, and set up again in the same place ?
>>
>>122526540
Remove the juicy modules, take the tower, give it to my alt in another personnal corp, put tower back up.
>>
>>122526165

> you get a huge tax, something like 10%

Only job installation cost is taxed.
10% off like 3% of total expenses.
>>
>>122526916
Again, it depends. I do a lot of researching, and maxing my Charon bpo ME cost close to 4 billions. Doing it in stations would be an utter nightmare.
>>
>>122526715

Ok, thank you.

Last question: is your setup small, medium or large ?
>>
>>122525946
>>122527063

there are a few places that are VERY quiet near Jita that would help you keep from getting wardecced. convo iKill Giants for location
>>
>>122527110

I used Cald Medium before, but i took a long break and coming back i retired 2 of my alts. Currently with a small i can run both laboratories and a few manufacturing modules, so i'm staying small until Citadels comes around.
>>
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Post pictures of dogs then greentext a ship with no obvious correlation

>Vengeance
>>
>lampshading
>>
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What is there to do in this game for an antisocial person who is not good at pvp and doesn't want to do the industry meme, missions, or mining?

I have 17 mil of unfocused SP and I sit online each day waiting for corp members to log in which sometimes wont happen in a given week.
>>
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>>122528786

Ok.

> remote reps on freighter
>>
>>122529141
get better at pvp by flying cheaper things more often
find a new corp
be clear, when interviewing, that you want to lose a lot of ships, often
>>
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>Nightmare
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>Breacher
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>Rapier
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>>122529459
>find a new corp

fool me six times shame on me

I know the trick, none of them will be online for a week as soon as I'm ready to shoot things
>>
>Kestrel
>>
>>122529141
Exploration, breh.
>>
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I am being held by security in Jita 4-4 because of an "anomaly" (my penis)
>>
>>122531529
The only anomalous thing about you is your skin color seeing the amount of niggers your mom has fucked.
>>
>>122514470
https://wiki.eveonline.com/en/wiki/Scan_Pinpointing_Array_I
>>
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Why does this thing cost 11M?
>>
>>122537883
the bronze tag is in high demand
>>
>>122537883
http://www.thonky.com/eve-online-guide/dog-tags
>When you hand in those tags, you will get a faction standing increase and corporation standing increase and some ISK rewards and item rewards that depend on agent quality as usual.
>>
Why does the radial menu stop working sometimes when I tab in and out of the game to other windows?

Like I tab out to see the /vg/ thread and come back and now I can't use my radial menu its annoying as fuck
>>
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>Eve
>>
>>122537883
If you want to get faction standings quickly it's one of the best Data Center agents in the game. You can run it with Connections 3 and 0 standings if you just run 1 level 1 mission for the corporation and can boost you from level 1s to level 3s faction standings if you run the other data centers.
>>
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>dog-tags
>>
>>122529459
Join a slav corp, they are online 24/7/365
>>
>>122547337
>live in stainwagon as non-russian
>there is a russian renter in our pocket, probably botting
>go to his system to steal relics now and then
>go there at 6am
>he is farming with 3 alts
>go there at 8 pm
>still online
>go back at 3 am
>still online
>go again at 4am
>he is gone
>steal 300m worth of relics
>>
>Can I make enough ISK to PLEX during the trial?
If you have to ask, you can't do it.

This should instead say "no" because you can't unless you get extremely lucky with scams or connections. All reliably lucrative methods aren't allowed on a trial account.
>>
>>122551739
that man is a hero for keeping intact armor plates price down
>>
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>Arbitrator
>>
dead
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>Rokh
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>Rattlesnake
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>mfw fw fags trying to get all frigates turned into 3+ midslot scram kiters for elite 1v1s
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>yfw Searbhreathach joins doomedfromthestart and starts spamming his looking for corp message
>>
Is it a bad thing if my "Capacitor depletes in 00:00:50"? That means I should just not activate everything I have fitted at once, right?
>>
>>122561323
You have to make it stable. If your capacitor depletes then your ship engines turn off
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>>122561323
Depends on what you're doing and what you have fit.
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>Astero
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>Noctis
>>
rip serb
>>
Is it just me or do the Tranquility servers keep crashing? I keep getting socket closed errors.
>>
>>122561323
unpower every module you don't plan to have constantly active, like microwarpdrive or ancillaries. If it's still capping out in less than three minutes, you've got a problem. If it's a PVE fit, you want more time, around six minutes, or completely cap stable if you're not confident. Don't listen to >>122561459 he is a faggot and troll
>>
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why do you still play ded gaem?

REMOVE SKILL POINTS!
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>Bhaalgorn
>>
Just did a career mission. Lots of enemies, but I could avoid most damage by orbiting around my target.
I noticed that my 75mm Gatling Rail I missed more frequently than it hit though. What can I do about that?
>>
Every gun has a range, no? YOur railgun should have one too, from where it does hit.
>>
>>122563691
Fall-off of 7.5km, optimal range within 3.3km. I orbited at a distance of 1km so my Light Electron Blaster could get decent hits, too.
>>
>>122563764
Well, I suggest that optimal distance stands for optimal distance, but I am not sure.
>>
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https://forums.eveonline.com/default.aspx?g=posts&m=6171886

>You CAN however do a lot of really crazy thing such as pull bombs that are midair, pull dictor bubbles or chain multiple jumps in a row using several Command Destroyers.
>>
>>122563960
The text says "Optimal range within" though, so I'd assume anything shorter than the specified range is optimal too...
>>
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>>122563532
>>122563764

hover over railgun or open the module info, there should somewhere be 3 numbers labeled "optimal" "falloff" and "tracking"
at the "optimal", your gun has a 100 percent chance to hit a stationary target.
at the optimal ± the falloff, the chance to hit decreases by fifty percent.

if the target and you are moving, tracking comes into play. from your perspective, the enemy ship traces an arc along a sphere whenever it moves. your gun follows it, also moving in an arc as the barrel tries to stay pointed at it. tracking basically is how fast the barrel can swivel to hit moving shit. it makes sense if you understand geometry but if you don't or don't care then basically more tracking = more percent chance to hit moving shit. if something is sitting still and you're orbiting it should technically be sitting still from your perspective but that's not how it works because eve is stupid. tracking is the reason that orbiting enemies makes it harder for them to hit you.

if the problem is that you're not orbiting at optimal, try that. you can set your default orbit distance in the quickbar. if you do that and you're still missing, you've fallen prey to eve stupidness and need more tracking even though that makes no fucking sense. equip tracking enhancers.
>>
>>122564082
btw even if my explanation is out of date and/or wrong using it still works well enough to keep be doin dmg faggots. its how it was explained to me as little goon back in 06 and im stickin to it.
>>
>>122564082
>if the target and you are moving, tracking comes into play.
I think that's where to problem lies. Looking at the weapon stats, the Electron Blaster has way faster targeting than the Railgun, which explains why the former hit, but the latter kept missing.
Thanks!
>>
>>122563971
I wonder how garbage slow they'll be with plate fits

not sure how I like seeing even more cancerous rangefaggot ships with light missiles or drones. where the turrets at ccp?
>>
>>122564082
>if something is sitting still and you're orbiting it should technically be sitting still from your perspective but that's not how it works because eve is stupid.
I always wondered this when trying to fit a slicer

so tracking is really relative
>>
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>more destroyers
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>intermediate hull classes
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>>122562937
>microwarpdrive
Doing that would just make the capacitor bigger too though

Better to use a fitting program
>>
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What does it mean

Taken from the EVE Twitter
>>
>>122564082
>if something is sitting still and you're orbiting it should technically be sitting still from your perspective but that's not how it works because eve is stupid
But that makes perfect sense, guns have to rotate if you move yes?

Also allows plays like matching the speed of enemies following you to shoot at them
>>
>>122567421
War of the worlds 2: Drifter boogaloo
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>battlecruisers
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>>122567442
if you're actually orbiting perfectly and the enemy is stationary, no, the guns shouldn't have to move. they would each point directly at the enemy, while you moved in a circle with that enemy always staying in the same place relative to your ship. If you walk in a circle exactly 30m around something that's on your left, it stays 30m away to your left. if you point your finger at it, your finger's never going to move away from it. from your perspective, it's not moving, even though you are, it's just rotating which isn't a problem for aiming.

but eve doesn't care about simple fucking geometry and the most basic relativistic logic ever. your guns won't even visually turn as you orbit a stationary object, once your speed levels out, but you still get a tracking penalty.
>>
>>122568236
>but eve doesn't care about simple fucking geometry and the most basic relativistic logic ever

fuck game balance right, muh realism is way more important
>>
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>>122567421
Drifter things are afoot, maybe.
>>
>>122568425
that looks interesting, but I'm sure it's just some kind of really boring pve thing
>>
>>122568368
we could have had both, if they'd gone for it in the beginning. when both ships behave in a way that make sense, neither is at an advantage.
>>
>>122568518
no, fast kiting ships are at an advantage
>>
>>122568616
they still are, anon
>>
>>122568723
yes, and you're suggesting giving them a bigger advantage because of realism shit nobody cares about
>>
I just ran my first data site. First time solo in low sec (0.2), too. Fortunately the system I was in was rather quiet.
How did I do?
>>
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>>122570282
>1 420 000

Go to nullsec for higher rewards and no increase in risk as long as you keep hitting dscan
>>
>>122570457
It's my first m of self-made cash, quite a bit of income when compared to the 3.2m I have in my wallet.
I'll reluctantly give nullsec a shot next time then, thanks!
>>
>>122570282
don't do data sites. just do relics. data sites are shit
>>
>>122570282

Protip for data sites: Bring a cargo scanner and scan all the boxes to see if there is anything worthwhile (Optimized decryptors or POS tower blueprints). Vast majority of the time they are not even worth hacking.

Relic sites can be valuable, especially if you run several.

If you know what you're doing, running DED sites in lowsec can be profitable. But you're going to want to be comfortable flying cruisers and battle cruisers through lowsec gates and watching D-scan. Find an empty cluster of systems, move some ships and a jump clone out there.
>>
>>122570638
I wasn't making fun of you, just a friendly tip. Stay safe and make dank isk

>>122570915
And this guy is right. Cargo scanners are your friend
>>
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http://community.eveonline.com/news/news-channels/eve-online-news/first-glimpse-at-acheron-release-join-the-mass-test-on-november-19/

>Acheron is going to be deployed on December 8th and brings more than a dozen new ships
December 8th confirmed.
>>
>>122570787
>>122570915
So, relic sites are generally more valuable than data sites?
And I shouldn't bother with the fun minigame if the content's not that good? Should I make that decision based on ISK value?

>>122571063
I didn't take it as making fun of me, don't worry!
>>
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>>122571338
Depends if you are farmer or a cherrypicker or if you have free mids for cargo scanner, but yeah, null/wh relics are better.
>>
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>>122571254
>more than a doezn
>literally 13
>>
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>>122571254
>only 3 weeks until punishers-online
>>
>>122572154
>mfw new logis will be fucking cancer
>mfw 3 of the 4 new ewar frigates are fucking cancer
>>
>>122571338
i run my relic sites and camp my shitty data sites and catch idiots that try to do them all the time.
>>
>>122572671
S-see you soon!
>>
with the new electronic warfare resistances does ecm only lower your maximum targets? or you only lose half of your locked targets?
>>
>>122572849
no, it reduces the strength of the ewar. so in the case of ecm is just means it's less likely to jam you. and they've not released any plans to put it on any ships other than capitals
>>
>>122561459
I seriously thought that when I started holy shit I was so scared to get stuck in bumfuckingwhere and having to ask another human for help
>>
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Picture of the Shattered Planet Seyllin I just because I'm bored
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>>122574648
Looks cosy mang
>>
>can't use micro jump thingy in hisec
>9 second spool up time
>6km range
gay as fuck rip in shit EVE
>>
>>122575529
what's the problem exactly
>>
>>122575529
It's not like someone will use them anyway.
>>
>>122575529
>caring about HS
>>
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>Highsec PVP
>>
>mfw 'highsec pvpers' not realising they're a laughing stock
>>
>>122576380
making fun of marmite in local?
>wardecced
>>
>>122575575
Range and spool up time means they are useless for gang warfare. You will jump one ship maybe 2 out of a gang and will die either in the 9 seconds before you even manage that or immediately after landing 100km. So what do you use it for? Defensive jumping? Nope range is too small. So what's the use in it?
Then just to make sure nobody ever uses them we'll ban them from the one place they could be fun to use just to mess with people.

Typical "balance" shit from CCP. Either release super OP cancer that everyone jumps all over and take a year to fix it or release stuff so bland and useless that everyone forgets they exist immediately.
>>
>>122576510
>retarded sperging from someone who is shit at pvp

typical posting from anon who can't even read

and lol admitting to being a highsec shitter
>>
>>122559992
its not even that, the punisher just fucking sucks, its gonna get a 4th gun and 5 lows and its still gonna suck at everything
>>
>>122577209
yeah it's going to suck at tanking right
>>
>>122572212
>5 lows
>no fitting for anything
>forced to fit an ANP, nanofiber or an overdrive because you can't fit anything
>even with an overdrive you're still the slowest fucker ever
>can't tackle anything because anything with an AB can just leave the fight whenever it wants because you're so slow and a scram doesn't do anything.
>>
>>122577357
>I know about frigates guys, a slasher is the best frigate because it's the fastest and will leave every fight it can't win
>all fights with frigates in them are 1v1s in novice plexes btw
>>
>>122577338
yea you can tank like a brick but thats all you can do, a dual rep incursus is better purely because its faster
>>
>>122577450
ok I'll make a fleet of dual rep incursus, who needs buffer right
>>
>>122577446
I'm only talking about the punisher and its 2 fucking mids

every other t1 frigate can run webs and shit which makes them compete on a better level because with the web they will control range. Their speed will dictate the transversal aswell.

You want to know why the punisher is NEVER used? because 2 mids and it can't catch anything because its the slowest frigate
>>
>>122577552
why do you want to balance shit around 1v1s?

I don't hear people sperging about how they can't go soloing in a maller and how it sucks because it's only useful in gangs.
>>
>>122577717
No I want the punisher to not be shit

its going to fucking suck in fleet engagements, its like this bastardized "semi-light-heavy tackle" that won't be able to hold anything because its so fucking slow and can't catch anything because its fucking slow. Using an incursus, merlin or anything with more than 2 mids would be better purely because that third mid allows for a web which will stop any ship from getting anywhere even if its AB fit.
>>
>>122576640
>all this projection and strawman over criticizing a useless module
you are literally dumber than dirt
>the fact that we have no idea what players will do with it feels really great and exciting
>>
>>122577858
you're fucking retarded and also don't know what projection or strawman mean
>>
>>122577852
The don't fucking use the punisher. Problem solved.
>>
>>122577717
People don't use mallers because its slow and unagile. Its only redeeming factor is its tank, but thats all it can do. I'd rather have a vexor in fleet because the vexor is faster and has a superior weapon system.

EVE is all about speed, if you're unagile and slow you can't do shit

you wonder why people default to fast kitey shit? its because brawling shit doesn't work for anything because its slow and cannot compete with the kitey shit
>>
>>122577946
wow you're calling me retarded. oh no where's muh downboats.
Fuck off faggot. You've said nothing of value.
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>>122578091
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>>122578051
Thats the whole point of the balancing

Fozzie "balancing" a frigate that STILL won't get used because its problem was that it had a lack of ability to compete with other ships due to its lack of speed, lack of agility, and lack of 3 mids

oh but giving it a 4th gun, a little extra CPU and PG thats exclusively going to be used for that 4th gun and a 5th fucking low is going to fix its lack of speed, agility, and ability to tackle? I think not
>>
>>122577852
why do you think the punisher is slower in a buffer fit than other combat frigates? why do you think it being slower is some massive problem?

>anything with more than 2 mids would be better

what if you need the extra tank to survive? what if you're tackling ships that don't particularly need to be both webbed and scrammed?

>>122578052
people did use mallers all the time when T1 cruisers were popular. you just said a lot of retarded things in that post

>faster

yeah like 1% faster, who cares, vexors are slow as fuck too

>superior weapon system

not for killing people very fast, you might notice that this is a common theme in fleets since logistics

>hurrdurr kite

what is the relevance of this? we aren't talking about kiting fleets vs brawling fleets
>>
>>122578091
you're the faggot
>>
For a quick getaway is it better to stay aligned to your warp target, or to orbit whatever you're doing so you keep speed?
>>
>>122578643
depends on many things, like what you're trying to avoid and what you're flying
>>
>>122578643
Align put you up to warp speed anyway, so if you are aligned warping is basically instant
>>
>>122578295
>why do you think it being slower is some massive problem?
because the meta focuses around being fast and agile, two things the punisher isn't

all that tank in the world won't save you against being kited to death because you can't do anything with it.

>survive
survive being riddled to death.

>what if you're tackling ships
implying you can tackle because you can't catch them.

>people did use mallers all the time
fucking hardly, there are a slew of ships that were better purely because they were faster.

>yea like 1%
a vexor with a MWD goes 1677, a maller with a MWD does 1593, thats with no trimarks, or plates. The plates are going to hurt the maller more because trimarks kill speed based on percentages and plates are going to make it even slower, the vexor will be better purely because its faster and the maller will never be able to catch it. People use mallers as cyno bait today the same way they use drakes for entosis bait "oh please shoot at me while I light this cyno!" Its far more than 1%, it extends out when you overheat, it makes leaps and bounds over it, speed is everything.

>not for killing people very fast
set of hammerheads with 2 DDA's gives 340-ish dps, thats pretty high for those drones, the maller with heavy pulses (if you can fit or run them) gives out 380 with two heat sinks but thats with the shortest range ammo for an effective range of about 14km at the edge of falloff.

>what is the relevance (of kity shit) to this?

brawlers NEVER win against kiters because kiters are faster, more agile and take advantage of slow ass ships

Theres a good reason why the drone ships are number 1 in PVP kills.
>>
>>122578217
>>122578610
quality eog discussion. Back to your babbys first frig pvp discussion plebs.
>>
>>122579043
'the meta' also involves not dying. if your tank isn't enough, then you'll die

implying you can tackle things when you're dead

no, maller fleets were pretty good

plates hurt the maller less

the maller will never be able to catch it? what the fuck fleet engagement are you talking about here

340 ish dps that's delayed, which means logi is more likely to get reps on

again, what is the relevance of kiters? you aren't saying fly kiters, you're saying tanky slower amarr brawlers are worse than very slightly faster gallente brawlers, even though the amarr ones have ranged immediate damage, which is a nice way to deal with kiteshitters, whereas having combat drones flying around slowly being useless isn't nice
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>>122579043
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>>122579357
>'the meta' also involves not dying. if your tank isn't enough, then you'll die
The tank of kiting and staying out of range of enemy damage is superior than face tanking all the damage. It is always superior to NOT get hit at all than to face tank it purely out of buffer.

>maller fleets were pretty good
at not catching anything, I'd rather have a fleet of omens because of their speed and their ability.

>plates hurt the maller less
it makes the ship even heavier, and makes it agility go straight to shit even with armor layering 5, trimarks apply even WORSE speed makes this thing barely get out of 1300m/s cold

>its delayed
once its on, its on, drones are fast as shit, they aren't like missiles where you're constantly waiting for application, the drones get there, they stay there and rip shit up. Theres a reason why drone ships are the number 1 pvp ships.

>what is the relevance to kiters
how CAN'T you see that kiting some shit to death that can't catch you is a big deal?
>>
>>122579359
number 1 in deaths doesn't mean number 1 in kills

number 1 pvp ships

tristan
vexor
dominix

pirate:
worm
gila
rattlesnake

navy/T2
vexor navy issue/ishtar

kitey svipuls aren't shield svipuls

sabres have always been on top because they're the fastest and superior interdictor

stilleto is the fastest and superior interceptor

proteus has an amazing long range tackle ability

loki has an amazing long range tackle ability

confessor falls into the same shit as the svipul being kitey and popular as fuck
>>
>>122579656
I don't even know how to respond to this, are you suggesting some kind of kiting vexor fleet? this isn't even what we were talking about.

I brought up mallers because they're similar to punishers, but people talk about them very differently, because people are retarded
>>
>>122580242
it has more than 2 mids
>>
>>122580303
it has fewer mids than everything else
>>
>>122580373
which is bad for a different reason because ships like the vexor and thorax can run extra utilities such as scram, web, cap booster and MWD whereas the maller and omen are forced to choose 3 of 4 instead of having all 4 of those
>>
>stilleto is the fastest and superior interceptor
what is a malediction for 200 John
>>
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https://zkillboard.com/kill/50208761/
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>>122580678
I don't know how I can get you to see the value of resist bonuses and extra lowslots. you make it sound like they're just totally pointless. some ships have more utility shit, some ships have more tank/dps. the ones with the utility shit is usually more useful for smaller gangs. generally as fleet size goes up you value your tank and instantly applied damage more than the flexibility stuff

by being significantly more tanky it gets a niche, regardless of whether or not you or the 1v1 fags will use it. if its fitting is decent enough I'll probably use it. what puts me off using it at the moment is that its bad fitting and lack of dronebay means it just has low dps and not as much tank as it should get. if after the changes it can do a reasonable fit I'll be down. when I've got 10 frigs brawling someone, I don't gives a shit if they all have both a web and a scram. when I'm snagging a kitefag I don't give a shit if I have a web. there's plenty of situations like this.
>>
>the cheetah has less cap than a shuttle
>>
>>122583208
shuttle cap regen is fucking bad if you've got no skills, my alt has to just stop and regen sometimes just from warping gate to gate
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>>122582591
Because mid slots are more valuable than low slots

hell the omen has a lot of lowslots too, but anemic fitting makes it difficult to get anything useful on thats not a nanofiber.
>>
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>Garmur
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>>122583531
they usually are more valuable, but sometimes they aren't. it depends what you do. like I said if you're in a brawl you don't need 30 webs. so often it just comes down to your shit dying and you lose, or your shit lives and you win. having a load of webs isn't going to magically keep you alive, and in a frigate fleet it's not like I'm using those mids for target painters or remote boosting or whatever.
>>
>>122583339
I'm doing the exact same thing with my cheetah..
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>>122582239
they're about the same speed the the stilleto is far more agile and has less signature radius paired with a higher sig resolution
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>>122584061
But the malediction has a fucking resist bonus and uses rockets/missiles which means you apply your dmg fully while moving at top speeds.
>>
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>tackle interceptor
>apply your full damage
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>>122584186
>resist bonus
that resist bonus on such a small amount of armor buys you like 300ehp over the stilleto.
>rockets/missiles
yea 30dps is great and all but the raptor would fair better purely because it gets a bonus to light missiles
>>
>>122584438
>raptor
crow sorry
>>
>raptor
>bonus to light missiles

>resist bonus = ehp
>forgetting about rr

you guys are terrible anyway. stiletto if shield gang, malediction if armor gang. stiletto if no links no logi because shield buffer is the best and most convenient
>>
>>122584627
see
>>122584558
>>
Any recommendations for a noob friendly exploration corp?
>>
>that resist bonus on such a small amount of armor buys you like 300ehp over the stilleto.
that 300ehp is huge for a ceptor, its not uncommon to run away in hull.

>yea 30dps is great and all but the raptor would fair better purely because it gets a bonus to light missiles
you mean the crow, problem is the crow has a shit layout with only 2 lows you won't be able to afford speed or reps.


>>122584287
be a memelord all you want but every bit of dmg helps, on a gunnery ceptor you won't ever track for shit unless you're shooting something huge,
>>
>>122584753
Exploration is mostly a solo venture. Look for wormhole corps, i.e. All-out instead.
>>
>>122584627
>forget about RR
its about raw buffer m8, the resist bonus barely helps because the amount of armor the malediction has is so fucking low it barely makes a difference.

>>122584763
>that 300ehp is huge for a ceptor, its not uncommon to run away in hull.
300ehp is like the volley of grazing shots from some Warrior II's
>>
>>122584763
>track

it's more of a range issue. you can track with turrets, but you still need to use high tier long range guns, which are really hard to fit.

not that light missiles are easy to fit - you shouldn't be compromising your tank/speed for those either. best interceptor highs are nos, core probe launcher and festival launcher.
>>
>>122584918
Alright. I do have one more question. Sometimes I see that dotlan and the in game map are reporting different numbers for ships destroyed in the last hour. Which one is more accurate?
>>
>>122584929
>300ehp is like the volley of grazing shots from some Warrior II's
thats kind of a big deal
>>
>>122585012
In-game.
>>
>>122585075
not really since warriors fire once every 1.5 seconds
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>>122585197
that's a assuming all 5 graze, which won't happen even if you're at cold max speed
>>
>>122585012
dotlan's data will be older. ccp doesn't just let you fuck the shit out of their api, you can only pull the information so often or they ban you or something.

dotlan is way easier to read though since it's an actual proper map, rather than an overlapping mess of bullshit. the only thing I look at on the in-game map is the active pilots in space in the last 30 minutes data, since you can't get that out of game at all for some reason.
>>
>>122585075
>>122585197
>>122585340

pls stop saying dumb shit. more tank is good, and drone damage application is very spotty against fast targets
>>
>>122585475
not really since warriors can chase faster than interceptors and have amazing tracking on destroyer sized targets (which the sig radius of a MWD interceptor is)
>>
>>122585583
they still are out of range 90% of the time just due to how drone ai works. doesn't matter how fast they go, try it with a ship with a speed bonus if you like, 8km/s drones against a 5km/s ship. drones are stupid, they get into range, then they go into slow mode for ages and the ship goes out of range, then a few seconds later they'll go fast mode and catch up and get another volley or two off. they're terrible.
>>
Data site runner from earlier here.
I just got blown up, with 13m worth of brand new loot. I should've just went back the same way I came, rather than following the game-generated route.

I saw them at a stargate, but didn't worry because I jumped immediately. When I came out, they were already there again and warp scrambled me. How could they get there so fast? Or did they interrupt my jump somehow?
They also killed my capsule before I knew what was going on.

Guess that's what I get for not being careful enough? At least I learned I need slightly better gear for nulsec data sites, I blew a few up.
>>
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you were with them at the gate, you jumped with them and svipuls can pretty much lock before you warp
get a cloak next time, we had no sabre, you could have survived ez.
>>
>>122591116
Don't bully!

>>122590538
If you train for Covops ships your only worry will be bubbles. There are some tricks to avoiding them.
>>
Anyone else getting a lot of closed sockets?

3 times in the last hour, getting annoying real fast
>>
>>122591424
nope, it's just you m8
>>
>>122591424
PM'd you the fix.
>>
>>122590538
Add them with terrible reputation, and if you can afford it, put 20m as corp bounty.
>>
>>122591116
Super new, so I hadn't considered cloaking yet. I'll look into it though, thanks!

>>122591246
Covert Ops ships seem neat, thanks for the recommendation!

>>122591742
Why would I though?
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>imicus
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>>122591686
Thanks, trying it now
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>>122590538
Don't go back via gates. No matter how well you play your cards with the cloak and speedboost, when the other side of the gate is a bubble it is entirely up to the campers' skill if they can bump you out of cloak or not.

Instead, take a wormhole. When you have your loot you just take the first wormhole you scan down and keep jumping until you find your way back to lowsec. Just remember to always bookmark the wormholes you came from.

Next time try staying longer, you can easily fit more than 100m of loot in a t1 explo frigate. And invest in sister probes.
>>
Question for industrialist in here.

Do T1 BPO affect the effectiveness of a T2 bpo you invent it with, ie do researchign my T1 BPO before copying them help the T2's?
>>
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>bounties
>dogposting this early
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>T3Ds
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>/v/bros
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>>122592043
Isn't wormhole space super dangerous for the uninitiated? Or is it actually fairly safe once I have a cloak on my ship? I fear jumping through a hundred wormholes without exiting wh-space, what are the odds?
>>
>>122592742
odds that that happens are nonzero if you know what you are doing and zero if you do. look up what wormhole statics are and check the class and statics of each hole you jump into. lower class holes are more likely to connect to kspace. some holes (c3s) are guaranteed to have a connection to kspace.

consider using thera (and http://www.eve-scout.com/) as a sort of bus station if you don't want to find your own chains home.
>>
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>>122592742
its pretty empty overall and very rarely bubbled/camped because of how the WHs work
>>
>>122592742
When you are cloaked, the only thing that is a danger to you is bumping an object/ship, which reveals you. So as long as you cloak and put yourself out of the way while you scan (which you should be doing in nullsec as well), you're perfectly safe. Usually you'll just be cruising through the low level wormholes which don't even have people in them anyway.

I think there was a site where you could look up the exits to a wormhole without having to just blindly pick and hope for a good exit eventually.
>>
>>122592742
If you've got a cloak and you are just passing through, you're fine.
>>
>>122593054
>>122593082
>>122593218
>>122593265
Okay, that's pretty clear. Thanks a bunch for the information and advice everyone!
>>
>>122593353
Just make sure you bring enough probes to get out or you're stuck there forever.
>>
>>122590538
this is literally what I meant by being able to warp cloaked will save your life.
if you had hit a cov ops cloak instantly after beginning warp, they wouldn't have been able to lock you.
>>
>>122594291
He's flying a t1 frig m8. No covops.
>>
>>122594291
even a regular cloak would have saved him, the guys that killed him had no dictors.
>>
>>122594242
>bring enough probes to get out
But I can just recollect them after sending them out, so why would I run out of them? You're talking about Scanner Probes I assume?

>>122594291
Yes, cloaking's real important apparently.
>>
>>122594789
>But I can just recollect them
they die over time
they last like an hour of being outside
>>
>>122594291
Personally I prefer t1 explo frigs (probe), yeah there isn't the covops cloak and the hacking bonus is smaller, but the entire fit is so cheap you can risk it and shave off 30 minutes entering nullsec by using gates, whereas with t2 you'd have to avoid bubbles on the way in as well as on the way out.

plus since exploration is a newbie thing it's nice knowing that a monthlong train doesn't really help all that much and thus isn't something you have to do

>>122594897
don't bullshit him
>>
>>122594948
>don't bullshit him
m8, if he forgets about them and goes to take an hour long shit and comes back to no probes hes fucked, always good to have 2 sets.
>>
>>122594616
>>122594948
earlier I was going over the merits of an astero as a low-skill character with extra cash. being able to use a cov ops cloak was one

>>122594640
you can't warp cloaked with a regular cloak. he might have been able to eventually escape by slowboating away or do some weird mwd trick, but it's so, so much less certain than just hitting warp+cloak. in an instalock situation, that's really the only thing that's safe.
>>
>>122595395
well no shit the covps is way better but thats 4 days away or something, if he wants to do some sites on the meantime at least use a regular cloak
>>
>>122595395
The problem is that even with a covops cloak you'll still die to bubbles and now you're running a much much more expensive ship so you have to avoid gates more not less.
>>
>>122594897
>>122595067
I wouldn't dare AFKing anywhere though. Is there any other way they can get lost other than reaching maximum flight time?

>>122595395
>>122594948
>>122595541
So, I should always travel with cloak, and stick to WHs for my return journey, even with a covops cloak?
>>
>>122595642
the real takeaway from our clucking is that there is just no way to be 100 percent safe. never fly what you can't afford to lose, and this is coming from the astero guy.
however, bubbles are not a concern if you don't travel into nullsec/whs. lowsec is about as safe as it gets when you fly a covops cloak ship.
>>
>>122595642
>I wouldn't dare AFKing anywhere though.
With a cloak you can afk from downtime to downtime and nobody will ever find you, assuming you are far from gates or celestials of course.

>>122595541
>The problem is that even with a covops cloak you'll still die to bubbles
Never warp to gates at 0 if you think there is drag bubbles/camp and you'll be good.
Dying to camps in the in-gate is a lot harder, they need a really fast frig to decloak you and even then they have to be good.
>>
>>122595541
It's pretty goddamn safe, if you are good at burning from bubble camps on a fast covops ship and they still get you then you can rest assured they were far better than you at the game.
>>
>>122595541
it's quite possible to get out of some bubbles with one mwd pulse and the covops cloak's lack of speed reduction means coasting out is still likely even if that one pulse doesn't do the trick.

>>122595642
you can afk as long as you want while cloaked, really. hell, once i got a covops and learned what i was doing, i'm fine just scanning while orbiting a wormhole or a gate at 30 while cloaked.
yes, always travel with cloak
personally i stick to wormholes mostly and only do a null loop when i find a null exit from my chain

>>122595854
this is all correct, but might be a tad misleading - yes, lowsec is as safe as gets *when it comes to travelling in a covops ship*. but it's probably the most UNSAFE space to actually hack in, given the small space, high population, and number of people looking for kills.

null has gates and bubbles and that's a bad combination. wh does have bubbles, but it's a pain in the ass to put them on wormholes that only last a day so i find wormholes to be safest all around.
>>
>>122595642
Yes, a cloak lets you go afk in space and be completely safe, and it also makes you safe while you're scanning, and if someone is scanning you all you have to do is get away from the objects in the site and cloak up.

Replace your afterburner with an MWD, because it will let you do the MWD+cloak trick (google it) and because you mostly need it for crossing sites where you spawn 30km from the cans, not for fine maneuvering.

Get sisters probes because they are cheap and will easily increase your loot.

>>122595854
>if you don't travel into nullsec/whs
the exploration money is in nullsec, lowsec is a waste of time while also requiring much more focus with dscan

>>122595893
>Dying to camps in the in-gate is a lot harder, they need a really fast frig to decloak you and even then they have to be good.
It entirely depends on whether their interceptor pilots guess your direction well or not, which doesn't sit well with me. If it is out of my hands either way and I'm flying a 100m ship, I'd rather use wormholes on the way in too, which kinda negates the point of the expensive ship because it's making me waste time entering nullsec. Naturally this is highly subjective and I'm in the minority.
>>
>>122595854
>>122595893
>>122596120
Good info guys, thanks. I'm still a bit hazy on the mechanics of bubbles, but I'll read up on that soon.
Now hopefully my next death will be a tad less stupid!
>>
>>122564082
>if the problem is that you're not orbiting at optimal, try that. you can set your default orbit distance in the quickbar. if you do that and you're still missing, you've fallen prey to eve stupidness and need more tracking even though that makes no fucking sense

you gun has a signature radius. The target ship has a ship radius. divide the target ship radius by your gun's, and then multiply that by your gun's tracking.

Signature tanking is a thing.
>>
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ttps://forums.eveonline.com/default.aspx?g=posts&t=456770

It's like a whole new game.
>>
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>>122596870
>>
>>122596456
let me save you the google, cause they're pretty simple in truth but complicated to read about from item descriptions.

big ass bubble which, if you are inside, you cannot warp.

if you pass through one while warping, it will pull you out of warp inside the bubble. this is dangertown.

they don't break cloaks, but people that use them know this, and will be moving around to try and bump stealthed ships, especially when they see a new face in local.

they can only be used in nullsec (including wormholes)
>>
>>122597109
Okay, that's pretty clear. That also clarifies why they're (apparently) not as common in wormhole space, since there aren't as many ships going near wormholes as there are near gates.
Thanks!
>>
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>Cloaking skill costs 3.5m
Shit, there go my savings.

>Get sent a contract to get back my lost loot.
>Contracts not available on trial accounts.
That better be removed as soon as I purchase a PLEX. Will have to get on that tomorrow.
Also, if you're reading this, thanks!
>>
>>122596061
catching a covops that isn't terrible is pretty much all luck. Sensor boosted cockbags thrashers and faction frigates have lowest possible lock time (1 tick = 1 second) so it's where you end up on the server tick that determines win or fail.
Being in Australia, all your tricks are fucked by latency. I send my 100k sp scout forward in an mwd rookie ship and log him off in space when not needed.
>>
>>122600472
That shouldn't matter, I have never been able to tackle a ship that used his cloak in time, and I've rune some damn cancerous 5000 res svipul camps.
>>
>>122599728
please note that purchasing a plex costs more dollars than purchasing a month of game time. if all you intend to do is sub, buy the game time; it's better value. purchasing a plex with money should only be done if you intend to sell it for isk.
>>
>>122600864
Noted, thanks for the heads up!
>>
>>122599728
>Shit, there go my savings.
there you go fag check your wallet
>>
>>122596870
>omber
>>
>>122601117
Oh man, you shouldn't have. Thanks so much!
>>
>>122600632
>I have never been able to tackle a ship that used his cloak in time
git gud
>>
>>122602124
I meant without having to bump, there is a grace period where you can activate the cloak between breaking the gate cloak and you cannot be targeted.
>>
>>122600632
pre-heated faction scramblers/disruptors cycling, mwd on, q-click the target to approach if you miss lock, i've caught many a covops and interceptor.
protip: anything above about 2400 scan res is a waste. Min lock time is one server tick, which most fast lockers can get pretty easy. There is no way to affect where your lock lands on the server tick.
>>
>>122602346
>there is a grace period where you can activate the cloak between breaking the gate cloak and you cannot be targeted.
no, no there isn't. When you break gate cloak you're cloaking in that server tick, the same tick where i'm locking you. If you land higher priority on the server tick your cloaked and moving, i miss my lock, that's why i'm approaching as well as locking. Where you land on the tick depends on what the server is doing on that tick and cannot be messed with by players.
There was a thread on it last year and a dev blog explaining it.
>>
>>122600632
hmm have you tried gittin gud?
>>
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>>122602469
>protip: anything above about 2400 scan res is a waste. Min lock time is one server tick, which most fast lockers can get pretty easy. There is no way to affect where your lock lands on the server tick.
this meme has been proved false, it just helps very little, but it does keep affecting it.
The latency between you and server is also really important, remember server ticks are not exactly 1 second, you can tackle ships just barely below the 2 sec align with over 5k res and amazing ping.

>pre-heated faction scramblers/disruptors cycling,
this still requires some luck, the gate is always gonna be in your way to some extent if you want to be sitting at the same distance the ship can possibly land, the covops ship can also bait into changing direction, theres a lot of directions in a 360 setting.

>>122602719
Yes the fucking is, sauce: me never dying to a gate camp ever in my entire EVE existence, you can always safely cloak if you do it within 1 second of breaking the gate cloak, approaching is different.

>>122602887
XD EPIC MEMES GIT GUD
>>
>>122603129
>never died to gate camp
wow a risk averse faggot. please tell me more about your zzzzzzzzzzzzzzzzzzzzz
>>
>>122591947
best ship
Thread replies: 255
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