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/emugen/ - Emulation General
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http://emulation.gametechwiki.com/

Read the General problems FAQ before posting. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>sees how slow cen64 is
>faps
>>
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>>121957167
>>
>>121957834
Picture of /emugen/ posters when they hear something doesn't work right in a nutshell
>>
>>121950336
>Yah, I have been doing x86 assembly for Win32 for a couple days now, its quite fun.
Nice! Keep at it dude. It is indeed quite fun. Such a shame that many coders seem to dislike it. Would be nice if more emulation devs were interested in assembly.
>>
Any idea how I can make PCSX2 work on my toaster of a computer? I have a amd Sempron(tm) processor LE-1300.
>>
>>121963947
>Would be nice if more emulation devs were interested in assembly.
Assembly isn't portable. I'm fine with it if it's used to get more performance out of tricky bits as long as there's an implementation of the same thing in C/C++/whatever language the rest of the project is written in.
>>
Has anyone tried to run the model 2 emulator in WINE?
I'm having trouble editing the .ini config file. No matter where I specify, the emulator doesn't find the rom .zip.
What path do I need to tell the emulator to look in say, my desktop folder in my home folder?
The unix path would be /home/myuser/Desktop. I have no idea how to translate that into a path that WINE uses though.
Any help? Thanks. Game in question is Daytona USA not that it matters.
>>
>>121967895
Never used it myself.
Z:\home\myuser\Desktop or C:\users\myuser\Desktop is user symlinks unchanged.
>>
>>121968710
Doesn't work
Having the .exe in the same folder with the ROM .zip file doesn't work either.
starting to think it's a WINE issue now. Although the wineDB entry says it works just fine
MAME can't run Daytona USA too well.
>I'll never be able to play SEGA games past the genesis on a Linux machine
>>
>>121964918
Pretty much no way to get good performance for PCSX2 or Dolphin on an AMD CPU as far as I know. Basically you're stuck buying Intel.
>>
What do emulators smell like?
>>
>>121970251

salty milk and speedhacks
>>
>>121970251
Bags of sand.
>>
>>121970251
mudlord's feet.
>>
>>121970251
pussy-funk
>>
>>121970251
Neckbearded autists sweat and compromise
>>
Anyone know if there's a way to stop Gran Turismo 4 from resetting the display mode to interlaced every time you start it?
>>
>>121982404
No, menu are always 480i and it doesn't keep the 480p settings between resets.
>>
>>121982404
>>121982702
You could make a savestate at the main menu with the setting changed.
>>
>>121982702
>No, menu are always 480i
I noticed that, it's obnoxious needing to switch the interlacing mode after races if I wanna read the scrolling text.
>>121982928
But progress
>>
Has it been proven that Fiora is a girl?
>>
>>121983004
>But progress
Disable the function that auto ejects memcards, it won't bork your progress.
>>
>>121983118

Obviously trans. VERY defensive if the trans issue is brought up.

Trannies need to learn to be a bit more flexible and to give a bit. People will mostly accept them but they also have to give by not being so damn defensive about everything.
>>
what's my best choice if i wanna play an animal crossing game on my computer? the original with dolphin?
>>
are there any mods for the ps vita?
anything like what was on the psp.
>>
>>121986803
Yeah, the Wii ones kinda suck.
>>
>>121987013
No.
>>
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>>121988680
Aw yeah, progress.

**When does it crash?**
>>
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>>121989787

It freezes right there.

I get to the hub in crash2 but it's broken.

I also reach the start screen in all Spyro 2 and 3 but it goes in an infinite loop when I try to start a game.
>>
Can't nullDC play .cdi files or something? My game just goes to the boot screen.
>>
>>121991919
Fuck currently available DC emulators.
Wait for the reicast core. Hopefully that'll be better than the shit we've had to put up with for years now
>>
>>121992190
reicast is just rebranded nulldc
>>
What would you guys say is the best way to play Daytona USA on a linux machine?
I need my fix
>>
>>121992985
DAYTONAAAAAAAAAAAAAA
DAYTONAAAAAAAAAAAAAA
DAYTONAAAAAAAAAAAAAA

There. You've now played it. I hope you enjoyed it.
>>
>>121996597
Daytona USA is a legitimately amazing game.
The physics hit the sweet spot between realism and arcade and there's nothing more fun and satisfying than perfectly timing a downshift into a tight corner.
Fuck now I want to play it even more
>>
>>121984429
>Obviously trans.
How can you tell?
>>
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About that graphene. You think it will eventually help with the stagnated CPU performance?
>>
>>121997270
I fucking hate Carbon
What a shitty atom
I'm taking orgo and it's suffering
>>
>>121997848
Mathematician here, I took that class three years ago just to see what the fuzz was all about. It was amazingly hard, but awesome.
>>
>>121997848
>>121998129
Also, Carbon is GOAT.
>>
>>121998129
>But awesome
I love it when non-premeds take orgo and "enjoy" it.
That's only because you can get less than an A and not be fucked over.
Orgo is the premed try-hard class where they all memorize reactions day and night to get the A. I don't even want to go to med school and I have to deal with these fucks.
>>
>>121998129
Fellow mathmagician here. What's the point of claasses when you can become a mathmagician by yourself?
>>
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>>122003661
I originally, like many in my school, was going to use it as a trampoline for electrical engineering, but decided to stay. There's no point in a maths degree when you can learn almost everything yourself, but I was a huge newfag at the time, not having any proof experience during middle or high school. It also introduced me to computing science and actuarial science, both of which helped me get a fine job.

Sage for blog. Pic is my waifu.
>>
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>tfw losing all of your roms, isos, etc.
A-at least the savefiles survived.
>>
>>122004831
That's why I have mine backed up like crazy.

It would take forever to get 4 TB of roms back.
>>
What are you guys's favorite Dolphin controller setup for regular DS3/360 type controllers?
>>
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>>122005152
I'm a casual that had everything on a 2TB drive, but never got to backup. Most of the stuff you see here is animu with backups twice a day.
>>
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>>122005358
I usually map the right buttons as if the a button was exactly in the middle. That, or just use my GC controller.
>>
>>122005927

Maximum weeb
>>
>>121984154
>Disable the function that auto ejects memcards, it won't bork your progress.
It might in other games. Face it, you don't fuck with saves. They have eerie powers.
>>
>>122005358
>>122006162
I use the exact same layout, but with a DS3. Like, how else could you possibly bind a GCN controller to X360/DS3?
>>
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When I run Frogger in MAME via RA, it looks like this, and I have no idea why. This the only game I've encountered that's looked like this.
>>
>>121955575
Ishiiruka displacement fur simulation.

https://www.youtube.com/watch?v=xeUaE0Hl4bU
>>
>>122012259
No idea. You could try and autistically map every button to its respective letter and forever damage your brain trying to think that
x in GC == x in 360.
>>
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>>121996790
>How can you tell?

because I have eyes
>>
It's really a shame that PPSSPP doesn't support the PSX games that were converted for use on PSP. Those games were re-packaged to eliminate disc-swaps, which simplifies things with games like Chrono Cross, where there's no ability to save on one disc and load on the other. Also, disc swaps are the bane of Steam Big Picture setups like mine.
>>
>>122018262
Not really, you don't want to emulate emulators.
You still swap discs in the PSP menu so it's just the same.

Standalone mednafen swaps discs with hotkeys so mapping said keys to controller buttons is probably what you want.
>>
>>122018262
IKR?
Last time checked Dolphin didn't even run PS2 games!
I was like WTF???
>>
>>122015979
Looks utter garbage.
>>
>>122019234

Yes, because you could put PS2 discs into an original Wii and run them. Totally the same thing.
>>
>>122021708

PS1 discs won't fit into the PSP either
>>
>>122021914

You know what I mean, pedant.

>>122019172

Mednafen? Really? Good to know.
>>
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>>122020816
I've seen worse
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>>121996703
>Sega never ported XBLA/PSN Daytona USA to PC
>It was itself a rebranded port of the Arcade game Sega Racing Classic, that used Sega RingWide, a PC-based hardware

They had one fucking job.
>>
>>122019172

You can swap discs with hotkeys in RA too if you bother to map them.
>>
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Why does the game show in a corner on the latest RA nightly if I use integer scaling? Did squarepusher add another new setting that I need to change to unfuck this or is it just plain broken?
>>
>>122015156

There are more MAME cores than SNES cores. Which one?
>>
>>122023145
>1920 x 1080
>Integer scaling

hehehe
>>
>>122023942
Are you retarded? How can you not notice the fuckhuge black borders?
>>
>>121992190
>Wait for the reicast core.
Implying that'll ever come
>>
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>>121992190
>Wait for the reicast core
>>
>>122022236
touche, that looks like carpet.
>>
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>>
https://gaming.youtube.com/user/uMiLO83/live
>>
>>122031129
Why the GBA version, and why not just use a cheat for infinite lives?
>>
>>122031384
It keeps buffering friend.
>>
>>122031608
>why not just use a cheat for infinite lives?

That would be cheating, finding creative ways of stocking up on lives quickly isn't.

>Why the GBA version

It's widescreen, you can save everywhere, it has some bonus gameplay features, it contains a remake of Mario Bros, Luigi also plays differently and his sprite is fixed.
>>
>>122023180
>Which one?
Bleeding edge
>>
>>122032841
>It's widescreen

Yeah, by cropping a 240x160 image out of the original 256x224.
>>
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Has anyone tried ppsspp on an Android phone with a VR headset/Google cardboard? How is it?

I have a Note 4 paired with a PS3 controller for emulators and since ppsspp now support VR I'm considering getting a Homido or Shinecon VR headset so I could play while lying down, but I'm not sure how well that would work (compatibility, text readability, hardware strain).
>>
>>122033141
It takes some off the top but you can see farther up ahead.
>>
>>122033659
Got a comparison? I don't see how you could see further ahead when the horizontal resolution is less.
>>
>>122032841

It also has an extra hit point for the cape and Fire Mario like the American version of SMB3, so it's easier than the original.
>>
>>122022835
He's right
>>
>>122028163
What exactly is "upstream"? If it is what I think it is, wouldn't including any changes SP makes in his core in their builds possibly break things?
>>
>>122034551
>It also has an extra hit point for the cape and Fire Mario like the American version of SMB3, so it's easier than the original.


b-b-but it's already the easiest game in the Super Mario Bros tetralogy
>>
>>122038938
>He's right
Nop. He sounds overly pessimistic.
>>
>>122041157
That's why he's right.
>>
It has caused some regressions, but GLideN64 now handles CPU framebuffer writes much better. There is no more 25 frame delay anymore, and this improves stuff like loadscreens that use CPU FB writes for transitions and such.

https://github.com/gonetz/GLideN64/pull/788
>>
>>122047371
Is there any reason to keep using Mupen64-libretro?
>>
>>122048131
>Is there any reason to keep using Mupen64-libretro?
I'm not RA fan, but it does have some significant improvements over vanilla mupen64plus. It doesn't have GLideN64, but that's neither here nor there.
>>
>>122047371
>It has caused some regressions
The regression is caused by the CPU write check being always on. If the old hack was turned on for those games, they crashed, too. So the solution is to find out why the games crash and tweak the code. Also, there's a related problem where very small FB writes don't get detected. Quake II loadscreen loading bar, for example.
>>
>>122048283
>I'm not RA fan, but it does have some significant improvements over vanilla mupen64plus. It doesn't have GLideN64, but that's neither here nor there.
Does RA even have z64gl? If not, then that emulator is absolutely pointless for LLE.
>>
>>122048131
Shaders, slightly better audio, and proper Linux and OSX support is about the gist of it. I also like that it's much more friendly towards multiple monitor setups. Standalones, or at least their plugins, to this day still only output fullscreen to whatever you have set as the primary monitor, whereas RA makes it a breeze to output to a secondary without having to configure things on the OS side.

Otherwise, if you're on Windows and don't care about shaders or good multimonitor support, use Project64, since it's more compatible and can use GLideN64.
>>
>>122050713
It has Angrylion's. All that aside, mupen64plus' LLE is totally fucked on a core level.
>>
>>122050713
To be fair, z64gl is fairly pointless to use for anything other than the Factor 5 and BOSS games, and that's only because it's the only LLE plugin that can play those games at playable framerates. I've found it to be quite buggy on several instances, even on popular games.

>>122051586
This, unfortunately. It's pretty clear the Mupen devs hardly even tested LLE anything. Up until very recently, all they worked with was the HLE RSP, alongside Rice and Glide64. They eventually ported z64gl and the CXD4 RSP, but by then the project was already slowing down. It's a miracle they even got the Factor 5 games to go in-game.
>>
>>122051983
>To be fair, z64gl is fairly pointless to use for anything other than the Factor 5 and BOSS games
I'm sure there are other games where it's useful too. Since it's open source, someone ought to fix the bugs.

>This, unfortunately. It's pretty clear the Mupen devs hardly even tested LLE anything.
That is indeed unfortunate.
>>
>>122053962
GLideN64 basically uses z64gl as its LLE mode. If any bugs are ever fixed, it'll be there. But first they ought to fix the massive performance regressions.
>>
>>122022846
There are PC versions, but the Arcade is much superior.
I think the only decent port the game was was the second dreamcast port.
Sadly theres basically no DC emulation on Linux so far and I can't get the model 2 emulator to run under WINE
>>
>>122055417
Too bad GLideN64 requires higher version of OGL though :( . On a side note, judging by my brief testing, I think z64gl works well with Mortal Kombat 4.
>>
>>122057679
It seems to be hilariously broken on Rare games, as well as Kirby 64. Polygon glitches everywhere.
>>
>>122058015
Makes Banjo Kazooie finally work right which no other plugin does.
>>
>>122061062
>Makes Banjo Kazooie finally work right which no other plugin does.
Was anon referring to z64 or GLideN64? mupen64plus is bugged with Kirby, anyway.
>>
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>tfw got a 4k monitor today.
>>
>>122033181
That sounds like a neat idea to kill my eyes. Also, how are you connecting your PS3 controller? Using root? I use USB, but the cable is way too long.
>>
Why the fuck does Higan (v095) keep saving my roms into the c:\user\(name)\Emulation directory when I changed the path to something else?................
>>
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>>122065619
>using higan
>>
>>121990143
How long have you been programming for?
Are there any sources you might point me to with good information for emulation development?
>>
>>122066036
What should I use for SNES? i'm open to suggestions
>>
>>122066570
RetroArch, You can use Higan's SNES core, without any of the game folder bullshit. Use the Mercury version for slightly better speed and a few nifty options, like SuperFX overclocking.
>>
>>122067076
>RetroArch

No thanks. Not gonna use that until they remove those millions of cheat files from the main release. Those retarded cheat files should be downloaded separately as an option.
>>
>>122067325
Out of all the reasons people have brought up for not wanting to use RetroArch, this has to be the most retarded I've heard thus far. The buildbot nightlies don't even include those.
>>
>>122067529
No, it's a damn good reason. If you're the guy who programs RetroArch, then fucking remove those cheat files from the main releases. There is absolutely no reason why a billion retarded cheat files that 99% of people don't even use should be in the main release. It takes about 5 minutes to extract from the zip file. In this day and age, that's unacceptable. Make those retarded cheat files an optional download.

Whether or not the buildbot nightlies includes them or not is IRRELEVANT.

remove them from the MAIN release.
>>
>>122067828
No, I'm not a dev. And if a bunch of cheat files from an outdated "stable" are what is keeping you from trying a nightly that doesn't have them out of principle or whatever, then you can continue to eat shit with higan for all I care.
>>
>>122068973
Don't be mad, nigger.
>>
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>>122069060
>I don't like how emulator is working, I'm open to suggestions
>try this
>NO FUCK YOU
>ok eat shit
>Y U MAD BREH
>>
>>122065584
I used this tool, works perfectly:

https://play.google.com/store/apps/details?id=com.dancingpixelstudios.sixaxiscontroller
>>
>>122064556
0shit it supports freesync and 10 bit. fug I guess this means it's back to windows.

So do I disable DRC and sync to audio only? Seems to not have any effect in RA.
>>
>>122069443
Only on emugen will that happen
>>
>>122079332
Nah it happens everywhere you get these ville fucking nerds showing up and trying to interact with others
>>
>waiting for these emulators to get better

LOL

Just give up. Start playing modern games. There's tons to choose from, and not all of them are AAA trash.
>>
>>122081248
I don't think anyone wants better emulation because they don't have anything to play. There are too many games available for anyone to ever run out
>>
>>122081248
you can sit there and give up OR do something about it.
>>
>>122082823
my hero
>>
>>122018037
>23
More like 2.3/10.
>>
>>122076972
which monitor is it?
>>
quality thread
>>
>>122033181
Bump, any of you niggers tried this?

Shit has been out for months yet I can't find a single post on the internet discussing it what the fuck.
>>
>>122067325
Um, they already have. You have to download extra stuff through the online updater now.
>>
>>122076972
https://github.com/libretro/RetroArch/issues/1633

This has some relevant information.
>>
>>122082823
Because that worked so well for you.
>>
>>122076972
Probably should set max audio timing skew to 0. That will disable the static audio rate adjustment that occurs on startup that adjusts based on configured refresh rate. This is separate from the dynamic rate control delta.
>>
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>>122076972
>0shit it supports freesync and 10 bit. fug I guess this means it's back to windows.
Has AMD ever said a word regarding FreeSync & Linux? I specifically went with nVidia because G-Sync was supported in Linux alongside Windows.
>>
>>122076972
if you have a AMD videocard higher than r9 290x you can watch 10bit anime in 10 bits at your 4k 10bit monitor.
>>
>>122096982

G-Sync is just a crappy hack to accomodate crappy AAA games who can no longer be bothered to run games at stable framerates, so instead this crapshoot 'let's have alternate sync' effort comes along that requires proprietary monitors.

No thanks. Lazy programmers need to stop becoming lazy and start putting in a solid effort again. Problem solved.

Reminder that nearly all western AAA games ship in broken and bug-prone conditions. And worst of all: erratic framerates.
>>
>>122028163
stop posting this
it is rude
>>
>>122099934
It seems to be good for arcade machine emulation, which often display refresh rates significantly different from 60hz, which makes it impossible for them to vsync perfectly on many LCDs without either tearing, stuttering, or running at the wrong speed.
>>
Long shot but does anybody know where I can find a non-cracked ISO for Scott Pilgrim Vs. The World on 360?

Want to try it out on Xenia, but torrents aren't being seeded.
>>
>>122104530
>non-cracked ISO

Scott Pilgrim is an xbla game not a GoD game.
>>
>>122104530
Blackcats-games has the game and all the DLC.
>>
>>122104274

For the one or two arcade games that ran at 53Hz or 57Hz, while the vast majority all ran pretty closely to 60Hz.

Most of those games that didn't run at 60Hz oftentimes and near to it were a crapshoot as well. MK games being a good case in point.

I doubt you can really see the difference between a 57Hz and 60Hz game. Generally it is better to just run them at 60Hz anyway, you barely notice anything and anybody that claims they notice it is suffering from severe placebo unless he has ABX tests to prove his point. Any claims to the contrary can comfortably be chalked up to delusion, placebo or mental illness. Maybe a little bit of either.
>>
>>122095772
yes, I gave up.
>>
>>122105603
>For the one or two arcade games that ran at 53Hz or 57Hz, while the vast majority all ran pretty closely to 60Hz.

Most of them didn't run exactly 60Hz. There was quite a few that that ran at lower than 58Hz, like R-Type, Dodonpachi, and Raiden 2/DX.

>I doubt you can really see the difference between a 57Hz and 60Hz game. Generally it is better to just run them at 60Hz anyway, you barely notice anything and anybody that claims they notice it is suffering from severe placebo unless he has ABX tests to prove his point. Any claims to the contrary can comfortably be chalked up to delusion, placebo or mental illness. Maybe a little bit of either.

Differences more than 1Hz are easy to detect due to a significant pitch shift if you're adjusting the audio rate to make it 60Hz. For example running arcade R-Type at 60Hz has a noticeably higher pitch and runs noticeably faster. Differences lower 1Hz are less likely to be detected, since the pitch changes are smaller. If the game runs at 59.8Hz and you adjust to 60.0Hz, you'd be unlikely to tell any difference unless you ran them side by side to see the speed difference.

I've done a few informal ABX tests that more or less proved my point that more than 1 Hz difference can be noticed.
>>
>>122107218
without a side-by-side comparison only audiophiles can tell the difference of 2khz, and these asshats are skewing the autistic spectrum.
It took months for anyone to notice that re-runs of Seinfeld were being played 7-8% faster, and that is way more significant than 2khz
>>
>>122106752
>yes, I gave up.
Why give up?
>>
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Why are all Dreamcast emulators so fucking shit. I downloaded an old 2010 version on nullDC, couldn't load anything, got the newest dev version, I get some error message in the console saying it couldn't load syscalls.bin and IP.bin, so I go and download Demul and surprise surprise, another fucking error.

Jesus fuck, I only want to play Rayman 2. Can someone please help? I couldn't find anything online that isn't 6+ years old.
>>
>>122108113
>Calls Dreamcast emulation shit
>Too stupid to set the emulator up properly
>Can't find anything online that isn't 6+ years old despite the wiki being in the OP and explaining everything
No, you don't get help after that.
>>
>>122108227
I tried the wiki, genius. Didn't do shit.
>>
>>122108113
The PS2 version is much better anyway
>>
>>122108308
http://www.dgemu.com/forums/index.php/topic/474318-guide-configuring-nulldc-104-r136/

I don't know why I decided to spoonfeed you a link from the wiki from NullDC's page, but take this, leave, and don't come back
>>
>>122108440
Too bad, I'm staying.
>>
So I had to reinstall pcsx2 after reinstalling windows. But I´m stuck at BIOS part. I have bios in the pcsx2 folder but it says I don´t have any BIOS. Last time I did this it worked on first try. What did I fuck up now?
>>
>>122108061
No idea why. At first I thought it was because of end users and drama, but now I truly have no clue anymore.
>>
>>122108041
Games are a bit different than television, especially if it's a game that's sensitive to timing differences. Games that have primitive sound effects ("chiptunes") tend to be affected by pitch changes more too than more complex sounds.
>>
>>122108629
nevermind. I forgot pcsx2 has two fucking folders
>>
>>122107218
List of arcade modelines

http://www.geocities.
ws/podernixie/htpc/modes-en.html#avga

Had to split the URL because of 4chan's moronic spam filter.
>>
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>>122104530
magnet:?xt=urn:btih:3RISKR5IY6RRQAXEOECHU2L764ZVSSHG
And pic related.
>>
>>122110115
I don't get it. It works on some other's systems, I think depending on the ISO used.

https://www.youtube.com/watch?v=phpgy3kfzUY
>>
>>122108686
>No idea why. At first I thought it was because of end users and drama, but now I truly have no clue anymore.
Disregard end users, acquire knowledge! It can be demotivating at times, to work on emulation. But finding cool people to work with, really helps for motivation. Find yourself some cool people to work with.
>>
>>122110442
There was probably a regression, it crashes with:
>w> 00001018 STFSContainer doesn't support version 2 yet
Which was:
https://github.com/benvanik/xenia/commit/83872d8e8f974e5b1ffe085c87f1be8f7814b272
Which was just a few days after that video was made.
>>
>>122110632
I just assumed that spending all those years working on N64 emulation would break any man.
>>
>>122110632
>But finding cool people to work with

You mean people like SP and byuu?
>>
>>122110632
>cool people

Name one project that isn't led by a total faggot.
>>
Anyone know a good enough GPU to go with a G3258 for emulation?

Doesn't matter what brand of GPU either. Preferably AMD since those struggle most with OGL it seems.
>>
>>122112940
Whatever one is relatively new, but still supports S-Video out
>>
>>122113381
>but still supports S-Video out

For what purpose?
>>
>>122113808
Output to a CRT so you can ensure everything is emulating as intended.
>>
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>>122066564

Well I've been coding since I was a teenager but I only started with emulation like one year ago.

I guess a good way to start is to emulate a simple system, I tried with the Game Boy myself, NES is pretty popular too.

I think I started with this tutorial for the GB: http://imrannazar.com/GameBoy-Emulation-in-JavaScript:-The-CPU

It's using javascript but it's easy to convert it to the language of your choice.
>>
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>>122114893
That's an adjective not a noun.

Silly japs and there engrish.
>>
>>122114713
GB would be a better system to emulate than the NES if you are a beginner. It can take a lot of effort to make NES emulation decent, with many games needing per-cycle timing. C64 is even more insane in that regard.
>>
>>122113884
S-video output from a video card is terrible with no control over the resolution. If you want CRT output, get an ATI HD 4000 series card and use this:
http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=65
>>
>>122115272
I thought that was implied when I said get one with S-Video out
>>
>>122115439
You want to use the 15KHz RGB output from the VGA port. That way you can output correct resolutions and refresh rates. You can't control output from an S-video port.
>>
>>122115214
Yeah, thanks to pretty much every NES emulator today being highly accurate, and the hardware being 30 years old, people tend to forget that NES emulation is pretty difficult. I mean, shit, look at NESticle. We were stuck with that for yeeeeeaaaaaaaaaarrrrrrrrrrrssssssssss before the system was properly documented
>>
>>122116203
puNES is the only NES emulator that's even close to being accurate
>>
>>122110735
>I just assumed that spending all those years working on N64 emulation would break any man.
Meh, not really. If anything, you'd just get bored and either quit or take a break. Not really frustrating unless you invested a lot of time and ultimately failed to meet goals. Although I guess dealing with certain people can be frustrating too sometimes.

>>122110774
>You mean people like SP and byuu?
Lol byuu.. His post about 95% of people, was cringe-worthy. A lot of people seem to like SP on here. But no, byuu and SP were not who I had in mind.

>>122112861
>Name one project that isn't led by a total faggot.
What's wrong with Ryphecha or MarathanMan? I mostly just keep up with N64 emulation, but I generally respect other emudevs by default, until I have a reason not to. I can't imagine all of them being bad.
>>
>>122116661
>What's wrong with Ryphecha or MarathanMan?
Recaptcha's good, but MarathonMan's rewritten Cen64 how many times now without being anywhere near close to being usable?
>>
what kinda specs would i need for 7th gen emulation?
talking RPCS3 , Xenia and Citra.

people often recommend getting those pentium 32xx processors and overclocking them because dolphin and PCSX2 rely much more on single thread performance that even i3 is a waste.

that still going to be the case in Citra,RPCS3,Xenia? or something niche like this going to be that i am not aware of?

t. guy who's out of the loop ,googling and asking around for pointers.
>>
>>122115214
>>122116203

I'm not very familiar with the NES but I assumed that it would be pretty close to the GB as far as the hardware was concerned?

Many GB games mess up if you're not cycle accurate but many others will be more forgiving, I thought it would be similar for the NES. That being said it's true that the GB is very straightforward, I think the most difficult part is getting the GPU timings and many quircks right, I haven't seen those documented anywhere and good luck figuring out gambatte's state machine.

I've also seen a bunch of CHIP8 emulators out there, that seems super easy. Maybe a little too easy to be really representative of emulator development.
>>
>>122116661
I like byuu and SP equally for what they're working on. However they both are opinionated and dogmatic about certain subjects so you have to take some of their posts with a grain of salt.
>>
>>122117163
>I'm not very familiar with the NES but I assumed that it would be pretty close to the GB as far as the hardware was concerned?
Why would you even think that? They have completely different CPU architecture and hardware. The only thing similar about them is that they're both made by Nintendo.
>>
>>122117130
>what kinda specs would i need for 7th gen emulation?
> talking RPCS3 , Xenia and Citra.

Graphene CPUs from 2025.
>>
>>122117304

The GPU and SPU looked vaguely similar, I assumed that they designed the GB as some kind of portable NES so that the devs would feel at home. I know that the CPU is completely different but the effective processing power doesn't seem very different.

Visually the NES doesn't seem much better looking than the GB with the exception of color obviously, so I didn't expect a big difference in complexity. Of course the devil is in the details...
>>
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I've bought new laptop week ago, I'm running newest version of PCSX2, on basic settings with speedhacks turned off, and yet Persona 4 and SMT:Nocturne runs sluggish. What's happening?
>>
>>122119708
>2.00GHz

I don't care how many instructions per second they managed to squeeze out of the thing, that's slow as shit.
>>
>>122119708
I'm ready to vomit
>>
>>122120249
>>122120434
Man, I didn't thought it could be that bad. Actually the slowdown happens only when there are at least >10 models on the screen, and my second computer from 2008 somehow ran persona 4 to the yukiko battle.
>>
>>122121979
I didn't want to vomit at the specs. I wanted to vomit because you willingly bought a Lenovo that isn't a Thinkpad.
>>
>>122113884
Outputting to a CRT is the least of my concern. I just want a GPU that can run Dolphin somewhat usably as well as Gonetz's stuff.

PS2 emulation is a non concern of mine.
>>
Should I bother to set up a system to trade pokemon from and to different emulator instances running on the same machine or just cheat those little shits into my pokedex?
>>
>>122122046
Sorry man, I'm too poor, can't help it.
>>
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>>122122248
>>
>>122122248
Pokemon collecting only works when you lack the ability to cheat your way to everything in minutes.

Sure you could grind weeks of your life into capturing and forging a perfectly trained team or you could cheat and have it ready to go in seconds.

Pokemon isn't all that fun when you're an adult with limited time for entertainment who could have taken an extra shift at work to bring in some more money to buy video games you won't play.
>>
>>122123182
I'm pretty sure they've dropped the entire "Gotta catch 'em all!" thing with the GBA games since nobody is autistic enough to catch 300+ virtual pets for a digital diploma
>>
>>122104274
Wrong speed is fine as you'll never notice the difference.
>>
>>122122248
>>122123182
Hey, I collected all of them in G/S/C (except for Mew and Celebi, had to use cheats obviously)

When are they going to emulate that mobile thing for GBC, I want to get a legit GS ball
>>
>>122108041
>It took months for anyone to notice that re-runs of Seinfeld were being played 7-8% faster,
Tell us about this. As someone interested in DRC and the like I am interested.
>>
>>122126293
http://www.techtimes.com/articles/33388/20150217/seinfeld-reruns-are-played-back-at-faster-speeds-whats-the-deal-with-that.htm
>>
>>122126557
pretty sure he was just being facetious
and an asshole.
>>
>>122112940
>Preferably AMD since those struggle most with OGL it seems.
Eh? Given Nvidia on PCSX2 is the one not struggling with OGL...what do you mean? Or is that just because Gregory has an Nvidia GPU so he only tests on Nvidia and not AMD?
>>
>>122116878
>Recaptcha's good
She seems very reclusive. We know almost nothing.
>>
>>122127452
That's what makes her good.
>>
>>122126557
Corporations are literally demonic.
>>
>>122125675
>Hey, I collected all of them in G/S/C (except for Mew and Celebi, had to use cheats obviously)
Mew glitch ftw in R/B/Y.
>>
>>122114713
What other large projects have you undergone? I just ask because I've been coding little scripts and shit for some time now but have never made any larger projects (I can never actually think of many large projects that could be fun).
I'm mostly interested in reverse engineering and stuff but again, I've only been learning reversing or reversed really simple stuff.
I don't know if taking such a project could be too much for me with my current skills. What do you think? If you think I shouldn't, could you may be propose any intermidiate project/s?

>>122115214

If you have anything to share mudlord I'm interested in whatever you have to say on this regard, too, obviously :)
>>
>>122128179
These last few months, being doing DRM research. Mainly been writing my own Windows-only executable packer. Useful for researching Windows internals and to discover how bad some certain compilers really are. Also helps that no one really cares about its existence so you don't get end users pestering you about features. Or people telling you if you are doing things wrong.

I guess if I ever come back to emulation, experience in RE will be a massive help. Reverse engineering seems like a nice segue to emulation and is always useful when working out new things.

I don't see how GB emulation is that difficult. It seems like a nice small project to do. Something like the SNES or MegaDrive on the other hand would be quite an undertaking.
>>
>>122127302
>Or is that just because Gregory has an Nvidia GPU so he only tests on Nvidia and not AMD?

Exactly.
>>
>>122128179

Mainly C and now Rust. I've used many other languages but those are the two I really feel comfortable with.

For a gameboy emulator it doesn't really matter, you could code it in Ruby and it would be fast enough.

If you want to emulate something a little more complex then you'll probably have to use something a little faster. C/C++ is probably the most popular but basically anything that can be compiled by GCC/LLVM should do it. Java/C# could also work depending on what you're trying to achieve.

Really, the language doesn't really matter IMO, use whatever you're feeling comfortable with and if you ever feel limited you'll use something else.

The complicated parts of emulation are figuring out how the original hardware works and then getting it to run in realtime on your target CPU.

If you use a well documented system for starting you won't have too much trouble with the former and if you use something quite ancient and slow you won't have to bother with the latter.

That's why GB is a good place to start, it's extremely forgiving. The most bruteforce approach can work decently.

Honestly give it a try, read the tutorial and see if you feel comfortable it or completely out of your depth. If you decide to start with the Game Boy I have other docs linked here: https://github.com/simias/gb-rs/#resources

If you want something even simpler you can try http://www.multigesture.net/articles/how-to-write-an-emulator-chip-8-interpreter/

I haven't tried it myself but it looks super simple and you get to play pong and space invaders!

Good luck.
>>
>>121997270
>mobile devices will be able to emulate current consoles in the following years
I wish.
>>
>>122116878
>Recaptcha

WHY do you keep doing that?
>>
>>122133832
Yeah that won't happen since with mobile you have two choices:

Appol which does not allow emus or Android which is literally a Java OS and is a pile of shit when it comes to emulation due to having no capacity for fine timing whatsoever.
>>
>>122134623
Not him but I find it much easier to remember than her real name.
>>
>>122129068

DRM research seems interesting.With what purpose?

>>122131752

Haha I wasn't asking about languages though. The rest of your post is pretty much a good enough answer for my question. Thanks for the verbosity of it too! Will read all of it and possibly start posting progress in here whenever I have the time.

Thanks a lot to both of you, I guess that's what I'm going to start working on these holydays :)
Are there any irc channels or communities or anything for discussing these topics?
>>
>>122112940
>>122122131
750ti is nice, and if you use Windows 8 you'll have plenty of OGL issues.
Like PCSX2's performance tanking when you fullscreen with OGL, or RetroArch using a ton of resources.
>>
>>122135238
>if you use Windows 8 you'll have plenty of OGL issues.
What else would you use, 7?
>>
>>122136362
If you want it to work, yeah
>>
>>122135238
>Like PCSX2's performance tanking when you fullscreen with OGL

>emulating fullscreen

What are you, a patrician?
>>
>>122136535
Why exactly are there more problems with OGL in 8 than 7?
>>
>>122136702
Because Windows 8 is pretty bad compared to 7? Why do you think literally nobody recommends 8/10?
>>
>>122136860
Let's cut the crap, anon. I want to know the technical reasons, like what modules and shit fuck up what 7 did fine. It can't all be the DWM. I've used random dlls to fix Windows 8 problems in old PC games like Sacrifice, so why can that not be done here?
>>
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>>122134623
>>122134818

>mfw I started calling her Recaptcha and it stuck
>>
>>122136860
>>122137153
>tfw you will have to triboot Linux/Windows7/Windows10 in the future just to be able to do everything you need to do. Linux to be free, W7 to play older PC games and emulators, W10 to play new PC games.
>>
>>122137339
>in the future
QEMU/KVM, hopefully it'll become easier to setup and run.
>>
>>122137153
The technical reason? OpenGL is better than DirectX. This is not open for discussion, accept it, and move on.

So why doesn't OpenGL run as well as DirectX on Windows XP/7/8/10, and why are there regressions from 7 to 8 to 10 you may ask? Because Microsoft has a fuckton of money, and ever since DirectX became an industry standard yeeaaaaaarrsssssss ago, Microsoft keeps throwing money at it, and at developers to use, support, and document it. They do not throw money at devs to use, support, and document OpenGL. Also, considering how no commercial PC games use OpenGL, as it's kind of a hobbyist thing (emulation), and an Apple/Linux thing (Blizzard's always supported OpenGL for it's games, which is why they all have Apple ports, Valve is also following suit with it's games like Dota 2), Microsoft doesn't really optimize for it.
>>
>>122137741
>OpenGL is better than DirectX.
No it's not.
>>
>>122138375
OpenGL is better than DirectX in the same way that the PS3 was stronger than the Xbox 360.
>>
>>122138554
It has a stronger CPU not for gaming but has a turd GPU?
>>
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>>122137741
>They do not throw money at devs to use, support, and document OpenGL. Also, considering how no commercial PC games use OpenGL, as it's kind of a hobbyist thing (emulation), and an Apple/Linux thing (Blizzard's always supported OpenGL for it's games, which is why they all have Apple ports, Valve is also following suit with it's games like Dota 2), Microsoft doesn't really optimize for it.
So you're saying the open source community can't overcome MS' billions and the video game industry's billions and make their product more polished on the most used desktop OS? I guess POWER OF MONEY is the best special in Advance Wars for a reason.
>>
>>122137741
>considering how no commercial PC games use OpenGL
>>
how do I play mame games on retroarch? i'm trying to play jojo's bizarre adventure specifically. what exactly am i supposed to do with the two .zips?
>>
>>122142785
Play them.
>>
>>122137741
Don't a ton of indie games use OGL?
>>
>>122143005
By using "Load file and select core" or something, right? I've tried that with MAME 2010 and 2015 on both .zips, it crashes right away.
>>
>>122143189
You likely don't have the right ROM from the correct ROMset.

Try it in FBA instead. It's a bit more forgiving.
>>
>>122143334
Just tried FBA and FBA-SVN. Still nothing. I got the ROMs from emuparadise. One is a parent ROM and I have a .chd for it. Should I be structuring them in a specific way?
>>
>>122144237
>ROMs from emuparadise

why

Use the Internet Archive like everyone else does
>>
>>122144793
>Use the Internet Archive like everyone else does

>Downloading every rom in existence for a system just to get 10 games or so
>>
>>122146152
>>Downloading every rom in existence for a system just to get 10 games or so

That's not the case, you're doing it wrong.
>>
>>122146441
Old set up is no longer possible since they moved to the new system. It's all or nothing.
>>
>>122148184
Just add a slash at the end of the URL

https://archive.org/download/No-Intro-Collection_2013-06-14/No-Intro-Collection_2013-06-14.zip/

Honestly someone could write a greasemonkey script to convert links to automatically do that.
>>
>>122149215
How incomplete is the GBA and PSP archive?
>>
Can I install the nightly builds of PCSX2 over my existing installation?
>>
/emugen/ should really have a nyaa of its own.
>>
>>122152502
Our last one died
>>
>>122152741
;_:
>>
>>122152502
/emugen/ is nearly dead. It can support no such thing
>>
>>122152502
Why? We know where to get the games. There are even links in the wiki.
>>
The future of PS2 emulation
https://www.youtube.com/watch?v=Wk0YrKvWHhg
>>
>>122156169
Well, it's a start.
>>
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>mfw the N3DS can actually play CPS3 games at nearly full speed

Where were you when the PSP was BTFO'd by the N3DS as the greatest retro emulator handheld of all time?
>>
>>122156169
I wonder how it'll be in five years.
>>
>>122146152
Just checked the archive's .151 MAME rom, still doesn't work :(
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