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/mbg/ - Mount & Blade General
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Bannerlord news edition.

(Looted) thread: >>121250015

READ THE PASTEBIN BEFORE ASKING QUESTIONS.

NEW BLOG AND BANNERLORD VIDEOS:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/13
http://www.youtube.com/watch?v=pTbaWgLjN6s
https://www.youtube.com/watch?v=ZpkrdMAyCmo
https://www.youtube.com/watch?v=w66nHR7GTF4

PASTEBIN: http://pastebin.com/9TMsKr2a
M&B Wiki with pretty much all the info you need: http://mountandblade.wikia.com/wiki/Mount_and_Blade_Wiki

Noob guide: http://imgur.com/a/FMAqV

M&B VERSION ARCHIVES
>ftp://ftp.taleworlds.com/

>How to implement upstab, 1h upstab, crouching, pike bracing
>USE THIS ONE, ONE IN PASTEBIN IS OUTDATED
http://pastebin.com/b8KTnB9f

>/mbg/ Steamgroup
http://steamcommunity.com/groups/mountandbladevg

Module Flavor(s) of the Sometimes and Recommendations:
>Swedish Mayonnaise
https://forums.taleworlds.com/index.php?topic=211788.0
>Warwolf
https://mega.co.nz/#!lw0nkThD!Fi1am6YqNGOuWE93ZDzoNiqxqDukFkpRuJzIeuyy9-c
>Warphilia
https://mega.co.nz/#!tEAmwZYS!ZL8IQAvQaM3SE7aubY6TuvVtFhLBZBJI7X3icE4fsT4
>Sayazn - 2.0 out now! NOW WITH ADDED DISAPPOINTMENT
http://forums.taleworlds.com/index.php/topic,325987.0.html

Module system decompiler and PoP/ACoK/1257 AD/CIA source files - https://www.dropbox.com/sh/ucsmvc35ypgz5r8/AAAgGaMWKrD15iH60Mbr8Yyua?dl=0
Warband Co-op Mod - http://forums.taleworlds.com/index.php/topic,322770.0.html
Anon's modded Diplomacy - http://www.mediafire.com/download/7ex3306kg24jjd9/Diplomacy+Modded.7z
Anon's modded Tocan's Calradia - http://www.mediafire.com/download/k597985766ynf8b/Way+of+the+Sword.7z
Anon's Modded 1257 - http://www.mediafire.com/download/v5kz3me75lmgacp/1257AD_modded.7z
Tweakbro's Warsword - https://mega.nz/#!pA5ETB7D!v3FOXElTq-hDToBG6QVtAzeLgO-saWafMlQYP8XFJVE
Flails, upstab, crouching and more for Warsword and Tweakbro's Warsword -
http://www.mediafire.com/download/9k8bkyfmgfuocwc/Warsword+Flails%2C+Upstab%2C+Crouching+and+more.7z
>>
hello i like playing mount and blade
>>
2nd for PoP is good
>>
>>121620490
3rd for PoP more like PooP
>>
>>121612903

downloading now mate, thanks
>>
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3rd for is Historical Accurate Kenshin Uesugi in the pastebin? Best waifu.
>>
6th for peasant clubs can't do 3 damage to 60+ body armor, Sarleon was an inside job
>>
Every new thread I get worried this might be the last
>>
>>121620872
That's true, but the argument started when someone claimed that armor had nothing to do with stunlocking.
>>
>>121620181
so release is Q3 2016?
>>
>>121621095
last thread went faster though
>>
Being this ass blasted.

A reminder:
>>121617030
>Low tier troops are incapable of staggering
>>
>>121621249
Should have been a reply to: >>121620872
>>
nth for PoP is reddit: the mod for tasteless fantasydrones that like ugly anachronistic armor mashed together in nonsensical fashion
>>
>>121620872
Player Character? I'm Pendor. You don't get to bring companions. Azi Dahaka? Get them on board, I'll call it in!

The flightplan I just filed with the Kingdom of Pendor lists only me, my men, dr. Pavel and one of you Snake cultists. First one to talk gets to stay on my galley.

Who paid you to defeat Player Character? He didn't swim so good.
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>>121620490
The clear anal devastation for Saxondragon on /mbg/ makes me appreciate POP all the more.
>>
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>>121622178
>They're only good as in that they're easy to obtain.
>...only good because it's easy to obtain
How can someone possibly be this bad at the game?
>>
>>121622342
Saxondragon is a fuckwit. He even DMCA claimed that dropbox mirror I put up for Falconian's Tweaked PoP. That doesen't stop me from liking PoP, though.
>>
xth for y no diplo in Red Wars.

I want to kill commies.
>>
>>121622597
How can you not know how PoP works?

You can obtain the precursor troops for Hero Adventurers EVERYWHERE.

Obtaining Noldor Twilight Shadow Knights, or Noldor Maiden Rangers... that's the real endgame.
>>
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>>121625157
>...only good
You're probably the same anon that thought Iron Flesh and Strength prevented stun.
>>
>>121625625
Who are you quoting?
>>
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>>121625157
Except it's not. Noldor troops are not worth their exorbitant costs. Custom Knights BTFO Noldor as well. Lastly POP can be won with just peasant troops.

As I said earlier everything you post just reinforces you are incompetent at the game.
>>
>>121625838
Are you seriously also incapable of going back the reply chain?
>>
>>121625881
>Custom Knights BTFO Noldor as well.
>using the Custom Knights shite
Ain't no nigga got time for that.
>>
>>121626076
Note in that image most of my army are Empire Crossbowmen. Not only are these peasant troops, they are not even top-tier peasant troops.

Custom Knight troops are trivial to raise compared to farming Qualis Gems for a few Noldor troops at a time.
>>
>>121626371
You're fucking retarded.

You can farm stacks of Qualis gems in 100 days.

Therefore, it's far more TIME EFFECTIVE to use Noldor troops than Custom Knight troops.

I haven't got all day to play Warband.
>>
>>121626553
Its more time effective to just use peasant troops, as I illustrated. And how exactly are you "farming" qualis gems?

For someone that throws around "retard" so much you talk a lot of shit that is flamboyantly wrong.
>>
>>121626553
>You can farm stacks of Qualis gems in 100 days.

Noldor tournaments are only hosted the 1st day of every month and they have a slim change to reward you with a qualis gem. The other way is to capture a shitload of "lolsnowball" parties lords and ransom them for a qualis gem.
>>
>>121626553
Adding to that, your usage of crossbowmen is really smart though.

Probably the best kind of soldiers to cheese the fuck out of Saxondragon's retarded shite. That pierce damage doesn't fuck around.
>>
>>121626967
You savescum the fuck out of the Qualis gamble until you get Noldor...
>>
>>121626967
> The other way is to capture a shitload of "lolsnowball" parties lords and ransom them for a qualis gem.

Lots of problems with that as well: First it is RNG that they even spawn. Secondly you generally need to herd them to a marshalled group of Lords and pray that they aren't dumb enough to flee, and lastly there is RNG in simply capturing the Lord.

Any Qualis Gem plan that uses more than the two freebie ones is the king of ultimate grinds. And if he has been playing in this fashion it is no wonder he is constantly complaining about a grind. He is forcing it on himself.
>>
>>121627292
Just fucking use Adonja with 10 looting.
>>
>>121627285
doesn't it only work a few times?
>>
>>121627460
You use the decompiler to get the PoP source and delete all Saxondragon's retarded shite.
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>>121627439
>Looting
>Qualis Gems
Wut?
>>
>>121627685
you can just edit your save and give yourself those troops if you want to do it that way
>>
>>121627747
Don't Demonic Magnuses drop Qualis gems?

Must be Falconian or some Russian/Chinese edit then.

That's how I farm my Qualis gems. I just kill Demonic Magnuses over and over and over and over and over again.
>>
Reminder, only play edited PoP.

Mess with the occult.

>>to enable developer cheats in the camp menu: Open "menus.txt" in the module folder. Search and change "mno_test_vader 1 31 2 0 1" to "mno_test_vader 1 31 2 0 0".
>>
>>121628052
http://pop3.wikia.com/wiki/Qualis_Gems

Technically possible going from the wiki. But I have never had it drop from Demonic Armies and I always have a 10 looting companion. Not to mention that Demonic Magnus themselves are a unique spawn in massive heretic armies.

So basically you have the same exact scenario as unique spawn hero ransoming except you cannot even maximize capture chance with prison management. Looting is great for maximizing monetary gains it will not let you reliably get specific rare item drops.
>>
L A Y E R S
A
Y
E
R
S
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>>121621192
Pretty much.
>>
>>121629610
>>121621192
It better be good considering all but the most dedicated of us will be gone by then
>>
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I fucking love this mod, even if it's only alpha. I can't wait till Warsword has the same models.
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>>121631992
>Implying to hardcore fans aren't the only ones left already
>>
>>121632030
is this the might and magic mod? i gave it a try for 5 minutes, shits pretty crazy. whats with the factions named after European kingdoms
>>
>>121632834
>>to
The*
>>
>>121632834
I come here to talk about warband because my love for it has been rekindled recently. Playing native and starting from scratch does have something to it especially if you do quests etc.
>>
>>121632834
I come here to talk about warband because my love for it has been rekindled recently. Playing native and starting from scratch does have something to it especially if you do quests etc.
>>
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almost done with all the swords, progress is steady it just takes a while since i have to make 4 separate items for each sword basically
>>121631992
i'll still be here
>>
>>121632943
>is this the might and magic mod?
not at all
>>
Does anyone have a list of the starting characteristics of the starting choices in the A clash of kings mod?
>>
>>121622725
I like how the angry PoP haters claim that those of us arguing against them think PoP is flawless. Every person on /mbg/ who likes PoP could list off the real problems with the mod instead of retarded shit like "PoP is linear!" and "it (a M&B mod) doesn't look good!". People are really emotionally invested in not liking the products of people they dislike huh? SaxonDragon is a fucking cunt and I'll happily mock him all day, but it doesn't stop the mod having good features (which he probably he had little to do with anyway, isn't he just the loremaster?).
>>
>>121632030
Well, what is it?
>>
>>121638570
probably grim age
>>
>>121637129
>I like how the angry PoP haters claim that those of us arguing against them think PoP is flawless
Nobody's said that.

Not the previous guys but I dislike PoP for inspiring a generation of horrible OSP clones which are obviously based on it. Also fantasy=tolkien ripoff is something that's made me angry since the dawn of time.
>>
How come I can't take my horse into battle when I'm serving under a liege?
>>
Is Viking Conquest playable yet?
>>
>>121638570
It's Grim Age. Buggy as fuck but very, very fun. Unfortuantely there's permadeath, which is fucking annoying and I don't understand why anybody ever adds it.
>>
>>121642812
google says something about "skrimish", is this like a multiplayer mod or something?
>>
>>121640015
>Nobody's said that.

>>121610048
>>
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I think this is the biggest field battle I've been part of. Playing with persistent corpses so carnage should be crazy. Wish me luck boys.
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>>121643192
It was initially an MP mod, but a new alpha for a campaign was added. It's pretty basic, but being an eight foot tall Chaos Warrior is fun as hell. Everybody is a manlet compared to you.
>>
>>121644736
>Playing with persistent corpses
Bro, your computer is just going to melt.
>>
>>121643192
Skirmish is the multiplayer module. Ostland Campaign is the single player one.
>>
>>121637129
PoP has a mediocre setting, terrible unit design, ugly models other than OSP content, and is poorly designed overall with extremely grindy custom knighthood orders and factions that are only hostile to you that you need to grind relations with. You're obviously going to dismiss all of this and label me as a "hater" because you can't get PoP cock out of your mouth and any criticism to you is unfounded.
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>>121645104
>Specifically say that it has plenty of problems that can be listed off
>Any criticism to me is unfounded

Try reading more than one sentence before replying in future.
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>>121644932
Computer doing okay so far, temps are suprisingly low. Managed to snipe Tywin too, so everything's going my way. Fuck me for not doing it with a crossbow though, would've been a bit more poetic.
>>
Other than marrying a lord, are there any ways to get fiefs as a woman?
>>
>>121644757
Capture a castle/town yourself and then put yourself under the protection of a faction. Playing as a slave is overrated anyways.

In Native female avatars are superior to male avatars as Husbands are far superior to Wives.
>>
>>121645562
Are you expecting some other woman-specific method or are you just asking about general ways to do it? It's the same as being a guy, raise relations with lords (and especially the king) and try to get them to support you when a fief is being offered or go conquer one yourself. I personally have never relied on the first way and always just focused on taking things for myself.
>>
>>121645467
DESU you should just use the low rez version. There's nothing special about 2.0 besides it being a buggy POS.
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>>121635435
what is it faggot
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>>121646704
Low rez version? Fill me in my man
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Is there a mod for vanilla or a modification for floris that makes Nords not steamroll every other faction?
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So fucking satisfying
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>>121647261
http://www.moddb.com/mods/a-clash-of-kings/downloads/a-clash-of-kings-20-low-resolution-version

Low res version. Only shame is that you can't transfer characters. But it runs more smoothly than Floris.
>>
>>121647240
read the thread

faggot
>>
i gave the flipped side side strikes that do some blunt, it's the closest i can get to head flipping
>>
So here's a confession.

I like playing the game on the easiest settings. I like building a small warband and destroying much larger armies.

I like being able to defend a siege with minimal losses. I like winning a siege with minimal attrition.

I also play with auto blocking and auto positional attack direction. And I like it. Why? Because it's easy and fun.

So there's that.
>>
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>>121650069
How does the weapon model logic work? Odd that you can flip it but not rotate it.
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>>121649243
Whatcha gonna do with him?
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>>121651404
You're making yourself miss out on the thrill of overcoming actual challenges m8. Nothing more satisfying than a victory you know required great skill.
>>
>>121651491
there's an item flag called offset_musket that's used in WFAS and NW for non bayonetted muskets to flip them over so you can bludgeon people with the butt of the gun, same thing with pistols in WFAS
it just flips the model on the X axis by 180
what i want to know is if there's a way to modify how that item flag works, and change it from X to Z because then i could get headed weapons to flip sides properly
>>
>>121652272
I know you're right. But it feels pretty satisfying cutting down a horde of npc's and watching your men make is through the fight as well.

I don't like the directional blocking and attacking. I can't twitch play well so it usually just ends in frustration.

The difficulty setting I like because I keep the same soldiers. I run anywhere between 75-150 warband. And it stays at that number for most of my play through. I rarely see my guys fall in combat, but when they do it feels meaningful. Like that soldier fought like hell before he finally was overwhelmed and died hard and well.

I think I have just become so accustomed to this style of play that I have a hard time wanting to force myself to learn advanced systems or tactics.
>>
>>121652870
ya nothing wrong with that, it's how I played M&B for the first three or four years.

I play on max difficulty now. It's harder, so I just set different goals. I don't worry about winning every battle and becoming emperor (although I have done that in Swedish Mayo by exploiting troop imbalances). It's a lot more satisfying to play on a harder setting though, at least try it once.
>>
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>>121652870
>I rarely see my guys fall in combat, but when they do it feels meaningful. Like that soldier fought like hell before he finally was overwhelmed and died hard and well.

You're gonna love the submod I'm working on to give every individual troop in your party a persistent identity and track their stats over time.
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>>121653289
Well I'll give it a the old try-a-roo then. I honestly can't remember the last time I played above normal. This will be interesting to say the least!
>>
>>121653414
>to say the least!

Reformist you fucking faggot, it's about time you raised the difficulty and started to git gud.
>>
>>121653940
Whoops, clicked wrong post.

>>121653784
>>
>>121653414
God I would love that. Then we would be like a real band of brothers.

I could form ranks and see Thorbjorn make that killing blow on a cav charge and know it was him who did it.

I like you anon. Hope it works out.
>>
>>121653414
Ho man, that's progress.
>>
newfag here, any mods that let me live a comfy life with a wife and family while i rule over a kingdom?

diplomacy, invasions, etc.

i've looked at some of the mods in the op, but what are some of your personal favorites and why?

pendor i'll probably hold off on till im better at the game.

thinking of maybe doing the one with warhammer shit in it.
>>
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>>121651784
add him to my harem

n-no homo
>>
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rip my pride
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>>121652869
Does toggling melee with thrown weapons work on a similar principle? When flag enabled it it modifies the grip with a specific offset?

I also wonder if it would be difficult to create a new flag. In theory -- Just copy-pasting the offset_musket code but modifying the axis of rotation. Would likely lack any GUI support but theoretically feasible.
>>
>>121653414
This would rejuvenate my love for this game in a second, how far into working on it are you?

Doing gods work, anon
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>>121654828
>Does toggling melee with thrown weapons work on a similar principle?
no the throw_ flag changes how the thrown weapon is held, flies in the air, and how it's flipped when switched to melee
so the javelin automatically flips over, and the rest don't do anything when you switch to melee in terms of changing
but the throw_javelin and throw_stone flag causes the projectile to fly straight but the throw_stone flag makes projectiles not embed, while throw_axe and throw_knife cause the projectile to flip in flight but act differently when they land
>I also wonder if it would be difficult to create a new flag. In theory -- Just copy-pasting the offset_musket code but modifying the axis of rotation. Would likely lack any GUI support but theoretically feasible.
maybe, only people who added new item flags were the WFAS guys and i imagine they had source code for the whole game
and yeah you'd have to mess around with it through module files if you wanted to add it, or try and figure out the item code on the text file which is just numbers
>>
>>121654828
Well, scratch that. Guessing that creating a new flag would mean that you would have to modify all weapons to then check for that new flag.

Not creating a new flag but re-purposing an old flag is another possibility. But I am guessing since it's likely non-module specific it would likely fuck over all other mods.
>>
>>121655163
The screenshot I showed is the result of me just randomly assigning a name to agents in the scene when the battle begins. I've written lots of code to instead have all the details like names generated as soon as you recruit and then stored persistently, but it's full of bugs right now that'll take some time to sort out. When those are sorted out and everything is being stored correctly, it will be relatively easy to move on to letting the player see that information. Total info to be held on each troop includes:

>Name
>Appearance
>Origin (where recruited from or where saved near if rescued prisoner)
>Length of time in service
>Total kills + knock outs
>Number of times wounded in battle
>If killed: what battle they were killed in (siege or field battle, against which party, what date, what location), which troop type killed them with which weapon and how many enemies they took down first
>Weapons/armour they've looted from enemies that they personally took down in battle (will use in future battles if better than current equipment, will have option to toggle this off if you don't want them using random stuff)
>Personal achievements: highest kill count in a single battle, highest level troop they've killed, longest distance ranged kill
>>
>>121657023
That sounds fucking awesome anon. I wish you luck.

>what location
How will you show that one if it's a field battle? Just by the closest village/castle/town?
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>>121657403
>Just by the closest village/castle/town?

Yeah that, similar to how if you ask where a lord is you get "they're in the field and near <some fief>"
>>
>>121657023
That sounds so perfect. Like in the years I've been playing this game, I have never been able to have that kind of relationship with my men.

God speed anon. Make us proud.
>>
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Well I solved one bug, turns out the script I made which was supposed to store information put the info into the appropriate format and then never actually had the operation to store it.
>>
>>121659051
So will you be able to look at individual soldiers in the party screen?

Idea. Maybe ones that achieve a high rank or kills could be interacted with? Become companions? Be awarded gear?

I would shit myself. Just throwing it out there. Glad you're making progress though, it gives me hope.
>>
>>121660948
What I'm planning is that when you select a troop stack and use the talk option, you'll have a dialog option that lets you then go to a new party screen filled with the individual troops of that stack. The default party screen still has stacks of multiple troops, it would be horrible for every troop to have its own stack in the party.

>Idea. Maybe ones that achieve a high rank or kills could be interacted with? Become companions? Be awarded gear?

That's actually a pretty interesting idea and now I definitely want to do something along those lines. There was an attempt in Tocans to have regular troops upgradeable to heroes but there's a huge issue with it using the standard upgrade mechanic which is that it's not possible to have more than one of a specific hero troop, so after you've got one, further upgrade attempts just make the troop disappear. Would be quite doable though to have some event trigger one of the troops being replaced with a companion that has all their details. Fuck, I'm keen for this now.
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>Lose a near impossible defensive siege
>All enemy lords now how massive amounts of prisoners and wounded troops
>Within hours of escape immediately reclaim the bulk of my old army and many of the old garrison.

Blessed is Surgery 10+(4)
>>
>>121662012
>it would be horrible for every troop to have it's own stack in the party

Agreed. I like the idea of a separate party screen and the dialogue options sounds like a great way to initiate it!

>one of the troops replaced with a companion that has all their details

I like it. You could have your Hero cavalry guy, bow guy, spear guy. Not that I don't enjoy the companions but being able to watch a soldier rise through the ranks and become a general in my army would be fantastic. Especially if I had the option to choose and promote that soldier myself.

I'd say just start with what your comfortable with and build on it from there. I think this could be a great thing though.
>>
>>121663961
>Especially if I had the option to choose and promote that soldier myself.
I like this too. Like a field promotion or something if you witness that particular troop doing some hardcore shit
>>
http://www.moddb.com/mods/warsword-conquest/downloads
>>
>>121667309
why the fuck would you do that to me
>>
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Ok now we're getting somewhere, details are being successfully generated on recruitment, stored and assigned to agents when they spawn in battle. This is a fairly significant milestone.
>>
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>>121672045
RIP lads. Good on ya Carlos.
>>
>>121672045
>>121672206
Also yay or nay on the French names for Swadians? I'll show some examples from each culture soon.
>>
>>121673260
Definitely French. French were cav spam after all, and made up the Knightly nobility.
>>
>>121673260
swadia is a french/german thing so french names are fine
a lot of people seem to think swadia is supposed to be england for some reason, when really rhodoks would be the closest thing to an english faction due to the reliance on infantry
>>
>>121673652

>rhodoks
>english

wtf m8

you could've said swiss, you could've said italian, you could've said dutch, you could've said fucking scottish and all of these would have merits

but ENGLISH?!
>>
>>121673824
Calm down mate, he didn't say Rhodoks are English, just that if you had to pick ANY faction to be English, Rhodoks are closer than Swadia.
>>
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>>121673581
>>121673652
Sweet.
>>
>>121673824
the troop archetype is closer to england than swadia is
historically england always had a strong infantry force and even most of their nobles preferred fighting on foot
>>
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DIFFERENCES BETWEEN ANON'S MODDED 1256AD AND VANILLA 1256AD?
>>
Where is my mod where I get raped and taken as a sex slave when I lose?
Where's the updated mercenary mod where I can play as camp follower?
>>
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Ok showing name examples from cultures other than Swadia now.
>>
>>121674821
upstab, 1h upstab, crouching, pike bracing, loads better weapon variety, versions of the normal spears that don't break, armor and weapon balance was overhauled
>>
>>121675070

How did you accomplish this desu senpai? Just add 1000000 new units to the game?
>>
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>>121675168
Thanks! I will definetely give it a swing if it has bracing.
>>
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>>121675181
Hah, god no. If you haven't gotten into the module system, then basically what you need to know is that objects in the game (which include, parties, troops, agents in scenes, etc) each have an array where you can store information. For parties for example, there are slots in the array dedicated to things like the party's faction. Only a few hundred slots are used by the native game but there's actually over a million available. I'm using that to store all the info, then when a battle starts I'm copying it over to the slots of each agent. As the battle goes on and stuff happens I can update the agent's info and then at the end I can copy the new info back into the party slots.
>>
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>>121675034
i suggest skyrim desu
>>
>>121676303

this desu senpai there's mods for that
>>
>>121676303
I prefer my erotica text-based rather than wacky 3d models
>>
>>121676590
Just edit in your own cringe worthy sex dialogue, it's not hard.
>>
>>121677213
That's retarded. That's like making your own movie, you're incredibly disillusioned
>>
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>>121675034
It's right here anon
>>
>>121675654

sounds like you've got some programming cred senpai
>>
>>121680834
Well I'm in the last semester of my computer science degree so I'd hope so.
>>
>>121681509

damn senpai I wish you could teach me

I'm in over my head trying to make a 2D M&B
>>
>>121637129
>but it doesn't stop the mod having good features
The only good feature in PoP is the custom knighthood order.

Light&Darkness already did heroic-fantasy-in-M&B better than PoP.
>>
>>121652870
You can always improve the enemy AI while keeping combat difficulty on easy.

That way you'll have to think to win, but combat is still low on the twitch.
>>
>>121653940
>Reformist

Goddamn I fucking love his Warsword Conquest series because this time he can't cheese his way out of problems with selling prisoners like he does in Perisno.

He's getting wrecked by Dwarves AND Orcs.
>>
>>121681509
Sooooo... aside from having individual soldiers, are you planning on enhancing the early game and/or bountyhunter/bandit game?

Build your own lair/camp/fort, get boats, etc.
>>
>>121688498
No plans on anything like that atm. I'll finish this first and then see what I move on to.
>>
>>121689034
Seems like a good plan.

Just asking since a mod like yours would be an excellent point to start a mod that enhances the low level gameplay.
>>
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At least Harou wasn't a fuck up.
>>
So what do you think modding is going to be like for Bannerlord?

I'm kind of hoping for a more modular system like the Bethesda games have. Too often I am playing a module that would be great if it had just one or two features from another module.

And it's a pain to merge mods, nevermind that a lot of mods don't have released sources.
>>
>>121691135
Armagan has confirmed that it'll be like that.
>>
>>121691961
Oh my god yes.

I will combine a historical mod with a magic OSP and call my character Nostradamus!
>>
>>121692282
>tfw you can't play as Merlin in Viking Conquest

I just want to let King Arthur rise to the throne of Aengeland.
>>
I've never owned a fief or had 200 renown yet, because I mostly just dick around for a while, then stop playing the game for a few weeks, then come back and start a new character because I forgot what I was doing.

1. If you are a mercenary for a faction at war, then lead an assault on an enemy castle, and successfully capture it, do you automaticly become its lord, or do you have to hand it over to the faction you're fighting for, and then be granted the castle based on influence and disposition with the king/queen?

2. When you become a lord, do you receive a title like "count" or "lady" that is added onto your character name? (In other words, would it be redundant for me to name a character "Count X" or "Lady Y"? Would I become "Count Count X" or "Lady Lady Y" later?)
>>
>>121695965
You hand it over.

As a mercenary, you have no claiming rights.
>>
>>121695965
>If you are a mercenary for a faction at war, then lead an assault on an enemy castle, and successfully capture it, do you automaticly become its lord, or do you have to hand it over to the faction you're fighting for, and then be granted the castle based on influence and disposition with the king/queen?

Top fucking kek. If you're a VASSAL then it's the second one. If you're a mercenary, you don't get fiefs, period.

>When you become a lord, do you receive a title like "count" or "lady" that is added onto your character name?

Nope. But you can change your name at any time in the game, so don't add it at the beginning, just change it when the time comes.
>>
>>121696226
>If you're a VASSAL then it's the second one.

How do you become a vassal? When I talk to king Harlaus there's an option to pledge my sword to him, which I assume is how I become a vassal, but I'm currently playing a female character, so he says something about women not being allowed to fight. Is this just an issue of getting my disposition with him high enough? Would he have turned me down even if I were a man?

Also, third question – some of the kings are unmarried. If you marry them, do you become a queen? Does it improve your right to rule?
>>
>>121696428
It's purely a matter of having enough renown. Get more.
>>
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>>121620736

More historical accuracy than L'aigles buttons
>>
>>121696428
You can't marry the kings.
>>
>>121696549
Okay, so let's say I get high enough renown, then become a vassal, then take a castle. Do I get any kind of bonus to my chance of being granted the castle, because I personally took it? Or will I have to compete with all other vassals just based on renown alone?
>>
>>121696976
You get the option to request that it be awarded to you and for your first castle that's extremely likely to be granted. If you get denied you then get the option to say fuck the king and start your own kingdom, keeping the castle and any other fiefs you own. Needless to say, you probably don't want to choose that on your first castle, but again, it's extremely likely you'll get it.
>>
>>121697292
Okay then, fourth question – is the civil war quest an actual WAR, where I can take castles from the king's loyalists, in battle? In other words, if I capture a castle, and then it gets granted to somebody else, could I potentially get a second chance to be granted it if I start a civil war?
>>
>>121697427
Are you talking about taking up a pretender's cause? If so then yeah, it's a war and you can take and be granted castles in it.
>>
Good roman mods?
>>
>>121698325
no
>>
>Duke it out with an enemy lord in the middle of the ocean
>Beat him AND take his ship
>Enemy lord has escaped!

what the fug
>>
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>>121699921
Lords in M&B could teach Houdini a thing or two.
>>
>>121700331
I dont get it, thats not a horsefucker lord
>>
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>>121699921
His dad was a lord, but his mom was a sexy fish.

He's a good swimmer.
>>
>>121700461
I know right. That's a Swadian traitor.
>>
>>121700461
>>121700551
Despin is crazy as fuck in general.
>>
>>121699921
I use TweakMB to lower lords escape rates from 70% to 33%. I also raise their party sizes by 50% globally to balance it out though. I don't get to escape should I get caught, so fair game that they shouldn't get to do it every fucking time either
>>
>>121700762
>I don't get to escape should I get caught, so fair game that they shouldn't get to do it every fucking time either

Except if YOU get caught you're guaranteed to get away in like 1 or 2 days. How fun would it be if you lost all your prisoners that quickly?
>>
>>121700878
Which is why raise their party size to make me less likely to win battles without planning or marshalling a force.
>>
>>121700878
True.

It'd be interesting to see a mod where the player also follows the lordly capture method. Easy to escape from the battle, may God have mercy on you if you get captured.
>>
>>121700462
Undertale is trash.
Besides Undyne's a filthy lesbian.
>>
>>121701292
I originally wanted to post The Little Mermaid, but then I realised that in the original tale, the Mermaid fails to capture the Prince's heart and transforms into seafoam.
>>
>>121700642
>despin crazy
>not grainwad

Goddamn, even his name is crazy.

COUNT GRAINWAD

I bet he visits the mill everyday to ejaculate all over the grinding stone.
>>
jesus fuckin christ i'm hyped for the next warsword release oh god please

devs on the moddb page are droppin serious hints
>>
>>121703654
>- REVAMPED SEA WARFARE: The title says it all, in the next update there's going to be a new and solid sea warfare system (thanks to the Brytenwalda team).

HOLY FUCKING SHITE HYPED AS FUUUUUCK
>>
>>121703654
>>121704109
Still no news on magic... I just want to serve Tzeentch and throw warpfire on my enemies.
>>
Okay. Fuck it. Gonna give Prophecy of Poopdor a try. I'm sick of buggy, weird chinese total conversions, I want a mod with proper immersion.

Any playstyle recommendations? I don't give a shit about 'winning' I just want to have fun
>>
>>121705416
Join Order of the Ebony Gauntlet and kill knife ears.
>>
>>121705416
Turn on cheatmenu and give yourself a shitload of money. Buy some armor that doesn't look like shit and get all the mercs you can from the taverns. Join a faction or conquer a castle to start your own. Then you get fucking destroyed by a stack of 400 elves which just appeared out of nowhere for the sole purpose of ruining your day.
>I may be mad.
>>
>>121705416
Just cheat.
>>
what the fuck does crossbow proficiency even do?
>>
>>121705416
early keep your army small but high level, focus on mercenaries from taverns
patchfinding is a must
NW and NE corners are the best for low level bandits
ignore the pop-haters
guys guaring inside of city/castle hall may be from knighthood order you may join, talk to them
>>
>>121705972
>>121706874
yeah I was gonna start off with a shitload of cash and maybe just enjoy being a human supremacist or something. I've heard about the shitty random stack spawns, but those only really affect you if you have fiefs right?
>>
>>121707116
>random stack spawns
You backstab them while they are raiding a town. Easy money, easy exp.
Nothing like a few dozens Noldor bows aiming down a ladder.

Another trick is too have a HUGE (1000 strong) army of half decent troops and just auto combat. This always works for Noldor stacks which are always smaller. If the hostile stacks are too quality, and let them bleed from other kingdoms' armies or just cheat, because fuck Saxondragon and his outdated mod.
>>
>>121707494
*you should let them bleed
Damn my head is dizzy.
>>
are there any super grimdark games out there? world overrun by undead/demons or someshit, and limited amounts of good guys?
>>
>>121709689
and by games i mean mods.
>>
>>121705416
Are you fucking kidding me? The buggy weird Chinese PoP clones are the best kind of PoP.

>>121709689
>>121709993
There's Solid & Shade for the original M&B.
>>
>>121712412
They're unique I suppose. I just tried one that had Index in it but... I have no idea if it'll be any good. See some chinese locations around with demons or something.
>>
>>121709689
>>121709993
Solid and Shade for the original M&B
>>
>>121705705
This.
>>
>>121713083
It's basically PoP with occasionally updated items and two new factions that don't give a fuck about anything except killing each other (Holy Alliance in the North and Dark Alliance in the South).

I haven't been able to befriend either of them, but I do know that they have troops so strong that fighting a doomstack would be piss easy.

Shit like lvl 100 units or some shit.

>HAHA SAXONDRAGON, FUCK YOU CUNT IM USING THE OCCULT!
>>
>>121713428
Oh oh and before I forget, it adds a shitload of extra hostile warbands on the map... that are hostile to each other.

Which is GREAT since you can easily join up when they're fighting each other and get really quick relationship boosts.
>>
>>121707065
You reload faster and have less spread
>>
in tocans/suvarni is it possible to change the names of your custom troops? there's not much of a point in giving them different armor or weapons to look foreign if they're still called "sergeants"
>>
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>>121715627
They're foreign sergeants then.
No big deal.
>>
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>>121718686
yes but my autism won't allow that
>>
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Playing Anon's Modded 1257 -- looks bretty gud so far. Playing with the Pizza Kingdom (Pisa) because Italian city-states seem like a good place for wars everywhere.

I have a question about whether or not there are troop trees available to look at, and maybe some advice on the "best" units for ranged/melee/cav etc.

Pic maybe related
>>
>>121719258
You could probably change the names somewhere in the game .txt files but I wouldn't have a fucking clue where to find that

On the topic of Tocan's I'd actually like to ask, are the Black Knights supposed to be even remotely beatable? I have top tier armor/stats and they wreck my shit in 1-2 hits, so with that all they really have to do is sneeze on my troops to kill them.
>>
>>121721268
you can edit names with morgh's
>are the Black Knights supposed to be even remotely beatable?
i imagine the mod author made them horribly OP because that's what they were like in the early alpha of M&B
>>
Can somebody suggest some good mods with a roleplay focus?
>>
>>121722136
light&darkness
>>
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What to do when you just captured a big city (ichamur) and you are spread too thin?

i need to collect recruits but i fear that they will re-take it back if i go too far.
>>
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>>121721268
>...are the Black Knights supposed to be even remotely beatable?
Yep. The main advantage of Black Knights is their superior army and that that autoresolve goes in their favor due to bloated troop levels.

The first isn't a big issue if you; and your troops, are using competent weapons against high armor enemies.

The latter is actually a disadvantage longterm as they will tend to have smaller armies once they lose their initial forces.
>>
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>>121723520
>superior army
should be
>superior armor

For the player especially the Dark Knights are actually a weak faction due to their excessive upgrade and upkeep costs.
>>
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If anyone has wondered what Battle of the Medieval Knight is about...

....

>i have no head and i must warband
>>
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>>121724658
>HEMAN AND BATTLECAT BATTLE SKELETOR FOR THE POWER OF GRRREEEYSKULL!
>>
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>>121724658
At first I thought that this part was the helmet...
>>
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>>121724840
>Jeremus tried to heal a werewolf and became a werewolf himself! Now he howls in the night and defends the poor peasants of the land!

Also... the mod? It's shit.
>>
>>121725030
Please, do show us deshavi.
>>
>>121725294
She's just wearing normal gear.

I found werewolf armour in the store in Praven, hence why Jeremus looks so weird.
>>
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>>121724658
giv download linko
>>
>>121725502
http://commando.com.ua/

Use Google Translate to turn Untermensch-runes into understandable English and look for the Battle of the Medieval Knight link a few pages back.

WARNING: It's shit. Really shitty shit.

I'm not going to play it EVER again. It's your typical retarded slavshit mod, filled with buggy items and fucking DOTA armours.
>>
>>121725868
>inb4 some fucking NERD tells me it's LoL or HotS armour

Who the fuck cares, MOBA's are for homosexual mansluts.
>>
>>121726214
does it matter? fantasy armor and weapons are fucking garbage anyway
>>
What's the best warband mod if I want some sweet line infantry combat for singleplayer?
>>
>>121726657
CIA I guess
Carladia Imperial age
>>
>>121726657
A bronze age mod?
>>
>>121726793
>line infantry
>>
>>121726793
By line infantry I meant muskets and shit, like Napoleonic times.
>>
>>121726657
TOTSK
sayazn
>>
>>121727063
>>121727143
>>121727168
Whoops I thought that was some new slang... "ye brah i just did some >sweet line< shit dude mang."
>>
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>>121727561
>"ye brah i just did some >sweet line< shit dude mang."
wat
>>
>>121726783
i'm gonna give this one a try. Anything to worry about? bugs?
>>
>>121727716
He means he didn't know what line infantry is and is trying to cover it up with a pretend misunderstanding.
>>
>>121728237
>Anything to worry about? bugs?
Never played but it has some bugs IIRC from what I've seen on the thread.
One anon was trying to replace all the uniforms with the ones from L'Aigle.
This more than 4 months ago now. I don't know if he succeeded
>>
>>121728421
But ignorance is not shameful as long as you do not stay willingly in it.
>>
>>121728237
graphics are pretty ugly desu
muskets have shit range
but it's fun
>>
>>121728848
>muskets have shit range
just why
>>
>>121729251
i dont know senpai
it's just that infantry doesn't begin firing up til you're very close
what's funny is that the enemy *can* fire from the other side of the map
i think it has something to do with the volley fire
>>
>>121657023
>>Weapons/armour they've looted from enemies that they personally took down in battle (will use in future battles if better than current equipment, will have option to toggle this off if you don't want them using random stuff)
If you don't finish this mod at least release this part
I hate the micromanaging involved in giving all my soldiers equipment and shit.
>>
Has anyone had success running their own kingdom in 1257? It seems possible but highly difficult what with troop caps.
>>
I haven't played M&B for months and I haven't been keeping up on mods either. I have a couple of questions if anyone can help me out.

>Did L'aigle get any better?

>Did Gekokujo get any better?

>Any FoM mods I missed that are mus plays?

Thanks in advance guys.
>>
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So.
There will be a national feast soon in my town.
What armor should I rent and wear.
15th milanese/gothic or 1600's half-armor ?
>>
>>121733990

what country tbqh family, this could be important
>>
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>>121734067
super secret hint on pic related
The feast commemorates a battle that happened in 1602
>>
>>121728421
I know what line infantry is. I just didn't connect line to infantry and instead connected line to sweet.
>>
>>121734527
Geneva?
>>
>>121735181
ayy
>>
>>121733990
>>121734527
>>121735449
Well, does someone have an opinion.
I can't really choose t_bh lads.
>>
>>121735854
if you're eating you'll probably want to wear half armor
>>
>>121736373
>if you're eating you'll probably want to wear half armor
Well they have some good looking polyester milanese and gothic but I feel like it would be too pleb
Thanks for the opinion.
>>
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>>121735449
>genekeks celebrate a day early
half-armor

First time doing PooP. Which do I take?
>>
>>121736514
Get the full armour.

Do you have a pretty face? If so, remember VISOR UP. Girls love knights in shiny armour. You gonna get so many pussies wet, you're gonna be knight RUST by the end of the feast.

Of course, if you're ugly, visor down. You don't want to ruin people's appetite.
>>
Have you guys done your daily prayers so that the devs office doesn't get suicide bombed by ISIS?
They are situated in ankara so it is possible.
>>
>>121735449
Wow, I knew the Swiss army was small and outdated, but that's just silly.

Goddamn silly mountaingoats.
>>
What do you guys think about nova aetas?
i think its a pretty good mod, kinda hard at the beginning though
idk why its never mentioned in /mbg/ since its a pretty big mod with LOTS of features including building your own castle/farm
>>
>>121737084
If they do that, I'm going to Syria and DRINK FROM THEIR SKULLS!

I'm already pissed that those ISIS cunts blew up Palmyra and destroyed those Assyrian statues...
>>
>>121737223
Can't even get past the textures loading. Just instantly crashes.
>>
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>>121737123
kek.
>>121736916
I don't mang, they only have visored sallets and barbute. And even george clooney would look stupid with a visor up sallet.
I think I'll go for a 40 Swiss-dollars aluminium half armor for the moment.
But I'll look around to see if I can' find someting more decent
>>
>>121737529
>I don't mang
I don't know*
Thread replies: 255
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