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/agdg/ - Amateur Game Development General
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Thread replies: 255
Thread images: 133
/!\ ALERT: DEMO DAY EDITION /!\
https://itch.io/jam/agdg-demo-day-5


Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
More like "Homo Nodev" amirite
>>
Where's your anime engine, nodev?
>>
I LOVE YOU VINE
I WANT TO LET YOU KNOW
Y-YOU CAN HAVE ME IF YOU WANT
>>
>>121608384
Try Google.
>>
https://strawpoll.me/5945409/
>>
Where is my language?
>>
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>vine presents demo day to secret agdg meetup nodevs and dishonest nodevs werent invited btw so maybe thats why youre clueless about the secret agdg meeting so yeah there is that.jpg
>>
YESDEVS, POST GAME PROGRESS FOR A MORALE BOOST FOR THE FINAL STRETCH BEFORE DEMO DAY
>>
>>121608473
I fap on the fantasy of agdg anons gang raping and bukkakeing vine&rotatedev while they cry
>>
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Nvm I found it
>>
>>121608745
i fap to the fantasy of having consensual sex in missionary position with the lights off for the sole purpose of procreation with vine on our wedding day
>>
>>121608945
you can stop
>>
>>121608945
this is worse then all of agdg celeb shitposting put together
>>
http://www.pcgamer.com/meet-a-fan-who-has-spent-30000-on-star-citizen-ships/
>>
>>121608945
degenerate
>>
>>121608998
>>121609129
What's the matter, too functional for you?
>>
I feel like making a game.
>>
I'm mr haskell look at me!
>>
>>121609427
Literally the only progress thus far ITT tbqhwylngliidssm
>>
>>121601272
http://pastebin.com/WJBUbBmA
>>
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>>121608724
But remember, art isn't progress
>>
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Hey guys, remember me?
The guy who made a shitty clone of copter.

I now have a working high score so I can say my game is complete!
>>
>>121608945
ok but where's your engine?
>>
>>121610063
Coming soon

I'll write it in my language when it's ready to be used
>>
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radical
>>
>>121610220
Gross
>>
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Found the source code for my pong. at least i'll have something to post for demo day.
>>
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Is it possible to include blood and gore in a pixel art game that doesn't have a super sharp, high-res art style? Does anyone have any examples of this? Games like Slain are always relatively detailed and relatively higher res than the "cutesy" pixel art games. Is there a balance that works?
>>
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enginedev
>>
>>121610284
looks fucking awesome
needs a heavy metal soundtrack
>>
>>121610284
plokdev? is it really you? they said you were dead
>>
>>121610039
That's cool if you're learning but no one would really play that, try to make something more personal for your next game because I want to encourage you but have to be honest too.
>>121610773
This is gamedev general, there is an enginedev general I think >>>/vg/egg
>>
>>121610284
>>121610284
Particles: the Game
>>
>>121611123
anonimuiz pls
>>
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>>121610687
Just depends on how large your tiles are, and what detail your art's like.
>>
>>121611123
Thanks, of course I made it only to learn. I just realized that with my limited knowledge I could still code all the main features of copter so I gave it a try. I put this together in 2-3 days.

I'm already working on a bigger and more personal game but that's still in the initial stage.
>>
None of you are gonna make it, sorry.
The only way to success is leaving this shithole.
>>
MOOOOM
THIS SALSA TOO SPICY
>>
>>121611461
>mfw it's true
>all of those successful /agdg/ guys left
>RoR guy literally never came back
:(
>>
>>121611592
why would a millionaire post here if can have vines juicy boipussy?
>>
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>>121611381
I'm gunning for the aesthetic in pic related, just a little more darker and with some blood and body parts (think Diablo 1 but more pixely and less detailed)
>>
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>>121611592
Why are you lying? Hopoo still post progress here
>>
>>121611918
disgusting
>>
A good trick for yesdevs!
https://youtu.be/DvrcHpipzmA?t=115
>>
>>121611923
>not in archive
u cant fool me
>>
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>>121611461
Is AGDG somehow preventing you from working on your game? Why don't you try taking responsibility for your own failings?
>>
>>121612120
no bully
>>
>>121612231
Because i am mentally unstable
>>
>>121612231
Do you honestly expect some non-anime dev to have their shit together?
>>
>>121612142
He is still posting, he also posted another webm with ice but I can't remember what he said so can't find it in the archive : >>117724114
https://boards.fireden.net/vg/thread/117716935/#117724114

Sorry but devs are still posting here.
>>
>>121611461
agdg is good if you are making ur first game, you can get quick responses here

but if ur a veteren and working with professionals its best to stay away from the nitpickers
>>
>>121610773
what are you trying to do here?
what tech are you using?
>>
None of this makes a difference. Nothing would be different if hopoo never posted here. In fact, it'd probably be better because there wouldn't be people who are only here in hopes of making money and it'd be just a bunch of losers who love making games.
>>
>>121612568
how did he make that gorgeous webm in under 3mb?

captcha is fucking insufferable today
>>
drawing is so hard......
>>
>>121612929
Just make your engine draw for you
>>
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Is spritework necessary, or are MS Paint drawings acceptable?

Also how do you even come up with a name for your game? I still haven't managed to come up with one.
>>
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>>121609298
Progress: Player movement

Things to do - Change sprite depending on general direction, friction, figure out what this game will be.

Throw ideas
>>
>>121613061
i tried making my engine model for me
i only tried
>>
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>>121612659

It's just that I finally made the visualizer for engine power and torque curves appear in-game. I've had it for editors since the beginning but for some reason didn't get around to having it in the shopping menus.

It's Unityâ„¢.
>>
>>121613061
i haven't even started coding my engine yet...
>>
>>121613192
>mAYYrio & LMAOuigi Superstar saga
>>
>>121612882
I'm guessing because the background is static a lot of the time.
If only small parts of an image change each frame, each takes up less space and you can fit more in.
>>
>>121613990
I figured as much, just wondering what encoding options he used so I can start doing that
>>
>>121610284
Needs more particles and effects. Where are the lasers?
>>
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how's godot?
>>
>>121614459
Useless meme engine
>>
>>121614459
shit just like ur nogame roflmao
>>
>>121614232

I like the way you think.

>press Space to fire a laser!
>it does absolutely nothing but bounce around the walls
>>
>Implement all the basic things
>Tfw time to add the things that will make the game fun and different from others in the genre
>No idea what to do

My game is dead.
>>
>>121614459
last time i used it was buggy as all fuck
>>
kill me, im just trying to make things work for demo day ;~;
>>
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Reminder to add analytics to your Demoday game /agdg/.
>>
>>121614971
just release it late or release what you have now and add updates
>>
>>121614971
Why make it different if you can make it better
>>
>>121610687
i'm making a game with a stupid low resolution with excessive blood/staining
>>
>>121616345
You call that excessive?
hmmm hmm
>>
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FUCK
EVERYTHING
>>
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>>121616668
>>
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>>121616586
that screenshot is a poor example of excessive blood, i was just showing that it was there
>>
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>crusader kings 2 meets dragon commander meets victoria 2 meets king of dragon pass meets civilization
>>
>>121617208
what is that, just a simple overlay? how od you determine where blood lands and is drawn?
>>
>>121616668
I think google A.I. does that deliberately to learn from users. Basically we teach it how to recognize things.
>>
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>>121613262
Progress: player icon faces towards direction of movement, friction in place but no speed limit - Up for debate

Probably gonna go for bullet hell or asteroids clone

Things to do - Make the screen center on the player, make sure the player can't leave the room, add something to do.

Throw ideas
>>
>>121617304
it's pasted into the background on the exact frame it's destroyed. splatters move in random directions at random speeds out of a certain range and then are picked/destroyed on random frames.
>>
>>121617508
Maybe for one idea you work on it a lot and create an actual blueprint of a game first and then post
>>
>>121618082
no fuck off i like reading even simple progress posts
>>121617508
keep posting bro, i love it
>>
>>121617292

I'm working on CK2 meets M&B desu senpai
>>
>>121618228
>no fuck off i like reading even simple progress posts

Kill yourself.
>>
may i shill my localization company here, anons?
>>
>>121618558
>i'd rather there be pointless banter between nodevs than simple progress posts
go fuck yourself faggot
>>
>>121618645
I'm interested. How much money?
>>
>>121617508
Quick, need a picture to have as a background
>>
http://strawpoll.me/5947534
>>
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>>121618861
>>
>>121618645
Is there a standard way of translating games / software one should be aware of?
>>
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Quick sketch of one of three MCs
Thoughts?
>>
>>121618791

its a ENGLISH -> PORTUGUESE (PT-BR) company, focused 100% in vidya

its way cheaper than market average (at higher quality)

send me a email if you are interested senpai

[email protected]
>>
>>121618948
fucking nodevs baka
>>
>>121619102
Halloween jam ruined my demo day prospects
>>
>>121618948
> most people not participating in either
out of curiosity what are those people doing here
are you just creepily staring at us making games
>>
>>121619017
I think you mistaken this for tumblr desu.
>>
writing shaders is a skill like any other and you can get pretty good results after you learn abit. it just has a way harder start than any other gamedev related skill i think so far, but after you get past this start the results can be pretty amazing
>>
>>121619263
I'm devving on my game, I'll just never post it here desu.
>>
gameidea GameIdea = new gameidea();

GameIdea.begin();
GameIdea.contents = "It's like touhou but there's a vs mode";
GameIdea.pitch = "vs waifu shmup";
GameIdea.end();
>>
>>121619183
why
>>
>>121619390
>tall
>skinny
>no short bangs
>heels
Posting this on tumblr would literally mean suicide.
>>
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>>121617508
Progress: Player stays in center of viewscreen, if the player reaches the border of the room it loops them back round, reached warpspeed, so speed limit soon unless somebody justifies why not

Things to do - Add speed limit and increased speed powerup/ability, experiment with powerups, make screen size custom scalable.

>>121618082
Any time I don't post progress for a fair amount of time I run out of steam. Fourth project, want it to come to fruition rather than be kill.

>>121618228
Postan

>>121618968
Thanks.

First image reply becomes next background
>>
>>121619831
quality
>>
>>121619017
would waifu and fantasize about/10
>>
>>121619831
>if the player reaches the border of the room it loops them back round
Cool, how did you do that? I wanna have that in my game.
>>
>>121619263
making their non-trap-jam game and being unable or not finding it useful to share a demo. but besides those people, there are those who are here which aren't developing anything. and i don't mean nodevs, i mean people who are entirely outside of any distinction of "dev", they're just here to, as your said, stare at us...
>>
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>>121619831
>>
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>>121619831
don't reduce the speed

make a speed game come on do it
>>
>get a couple months into a project
>suddenly think of another idea
>heart yearns to work on it but brain tells me to stick with this one

Fuck.
>>
>>121619017
High heels make no sense, looks a little too animeish other than that bretty good char but not a protag 7/10
>>
>>121620156
put it on the backburner and finish your current project you manchild
>>
tfw no gamedev gf
>>
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>>121618645
desu most amateurs/small indies are used to trade localization with other devs, usually on tig or other forums
i would find something else to do on top of localization, like marketing/PR.
>>
Can I add a year's salary to my kickstarter and use it to fund my lifestyle while doing my dev work? Is that considered legit there?
>>
>>121620654
If you're asking a question like that maybe you shouldn't be running a Kickstarter campaign
>>
>>121620654
What the fuck do you think a kickstarter is for?
>>
>>121620526

True anon, but you don't see Portuguese localization anywhere (besides big companies that will jew you for a low quality work), and Brazil has a big vidya market
>>
>>121620654
only if you have enough previews
you also have to make good goals
>>
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these are some names for my randomTM character name generator for demonsday

who should i add
who should i remove
>>
>>121611123
moron
>>
>>121620981
>Enum for non-states

0/10 senpai desu.
>>
>>121620981
>didnt add me
I already dislike your game
>>
>>121619979
Thanks anon!

>>121620239
Wide-leg pants and high heels are kind of a common occurrence, and yeah she's not the main main.
>>
>>121620981
>tfw you are a whodev
>>
blood trails/ai tweaking

i have more of a layout for the game than i did at the end of the jam, it's just implementation. not gonna make it to demoday.

i'm gonna take a break for the november jam then start up again.
>>
>>121619798
stop parroting shit.
>>
>>121621340
>tfw no parrot waifu
>>
>>121620879
i always just assumed that people picked arbitrary amounts of money that they wanted to steal and then produced half-assed projects that kinda sorta checked all of the boxes they set for themselves and then spent so long doing it that most people forgot about the money they lost so the project creators would get to keep most of it
>>
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This took me half a year. I am very proud of it, I really expect you to like it
>>
>>121621101
>>121621464

this wasnt comprehensive. give me your names you bozos
>>
Is there a reason why most devs use tumblr instead of say blogger or wordpress?
>>
>>121621657
>unity lens flares

I threw up
>>
>>121621657
Did you just remove all the water from the wind waker?
>>
>>121621795
I don't understand you. What do yo mean?
>>
>>121621324
nice pixels m8
>>
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Mean bird enemy.
>>
>>121621739
>unity
>not photoshop
step it up senpai
>>
AGDG has a new board:

>>>/trash/
>>
>>121621657
hills aren't exactly made from earth

like the paint tho
>>
>>121621657
Is this your own engine? like, from scratch? what did you use?
>>
>>121614459
Wait for 2.0
There is a 2.0 alpha but it has some bugs. Overall 2.0 is far better than 1.1
>>
>>121622391
isn't this what /s4s/ is
>>
>>121622114
kute
>>
>>121621059
Autogen your tables into enums like a pro
>>
>>121621657
... The shadows and lens flare contradict each other, don't they?
>>
>>121622490
>waiting for godot
Ha! nice one
>>
>>121615627
What the hell is that?
>>
>>121622114
0/10 very unrealistic
birds are nice, not mean
>>
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>>121621795
>>121621986
To be fair he has a point
>>
>>121622421
It is Unity3D, now it is free so you can use it
>>
>>121620879
>>121620654
>>121620895
I only ask because Cavern Kings only raised like $10k or $15k and there's no way I could survive on that for a fucking year. It we were talking $30k it'd be doable and $50k would be ideal

but I'm not gonna sell everything I own and live like a college kid to make some shitty video game

did he even have any demo when he first launched the kickstarter?
>>
>>121615627
That doesn't look that terrible, its pretty clear whats going on
>>
>>121623406
>but I'm not gonna sell everything I own and live like a college kid to make some shitty video game

Not going to make it, sorry. step aside
>>
>>121623494
yeah, it is going on some "It needs temporal variables"
>>
>>121623406
unless you hire someone to produce previews for you, there is a slim chance for raising 30k
>>
>>121623797
how'd hopoo raise 30k? can't I just post a bunch of teaser videos of what I've got already?

I'm trying to fund a port of my mobile game to steam
>>
>>121623406
If you're already making 30-50k why are you trying to break into indie videogames?
>>
>>121623406
It all depends on your game. If you show us your game we'll tell you how much you might be able to get.
>>
>>121623993
because i like it?
>>
>>121623970
No one wants to play mobile games on their PC
>>
>>121623970
no you have to do a really baller page

real life interviews make the project more believable
>>
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>you will never make a game as good as Bloodborne

Why even dev?
>>
>>121617292
you left out the eye of the dragon

bonus cookie points for even knowing about dragon commander
>>
>>121624223
But I am, flam...
>>
>>121624197
got any examples?
>>
>>121624149
So do it as a hobby?
>>
>>121624149
But not enough to commit to it. Step it up.
>>
>>121624223
but bloodborne took a whole team a shitton of time to make
>>
>>121624223
What did you like about it so much?
>>
as an indie dev it's important that you allocate your limited time and resources effectively

:)
>>
>>121624348
just go through kickstarter videos
>>
>>121624691
>shitton of time
Wasn't it like half a year?
>>
>>121622114
beaks aren't made of jelly
>>
>>121624959
Started development in 2012.
>>
>>121624789
My life is pointless, I may as well perfect this control scheme
>>
>>121624959
Development of Bloodborne began as development was being completed on the Prepare to Die edition of Dark Souls, released in August 2012. Sony Computer Entertainment approached FromSoftware concerning cooperative development on a title, and director Hidetaka Miyazaki asked about the possibility of developing a game for eighth-generation consoles. The concept of Bloodborne developed from there. There were no connections to FromSoftware's previous titles, even though Miyazaki conceded that it "carries the DNA of Demon's Souls and its very specific level design".[47] Development ran parallel to that of Dark Souls II.[48]

straight from wiki
>>
>>121625074
I could make BB ripoff in a month
>>
>>121624719
Setting, combat, music, enemies and especially level design. It has a few flaws but it's almost a perfect game imo
>>
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>>121624831
>>121624356
>>121624353
>>121624197
>>121624163
>>121624116
ok say this is my game and i want to make a sequel or something with double the features

how much are we talking kickstarter-wise
>>
>>121625421
it lacks replayablility bigtime
>>
>>121625541
50k TOP
>>
>>121625541
its gonna be hard, that game got big because its multiplayer not because it looks particularly good. but if your art is this good right now id say you can get 15k id say. compare to this game for instance https://www.kickstarter.com/projects/ericsmack/doko-roko, which was shilled by all indies alive right now and went up at the right time to do kickstarter. your game probably looks worse than this and wont be shilled by all indies in the universe, so you'll just get less
>>
>>121625561
replayability has no bearing on the quality of the game whatsoever
>>
>>121625879
i should just kill myself
>>
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Been fucking busy with this shit to be able to pump this out when demo day 5 starts.

I'll make it.

r8 my new level up effect.
>>
>somebody tries to help me
>they use a bunch of technical terms that I don't know the meaning of
>too afraid to ask what they're talking about
>only way out is to quit posting for a while
>>
>>121626087
you should have realistic expectations about your game. if your game doesnt look amazing you shouldnt do a kickstarter anymore. that ship has sailed, it isnt viable if your game doesnt look very passable. if you showed me a screenshot i could tell you if it does or doesnt
>>
I just realized my idea to have different rates at which objects calculated their physics wont work that way I was doing it in Unity so I need to scrap a shit ton of ideas I had
>>
>>121626159
I like this effect the best of all the ones I've seen, but the time freeze should probably be more like 1/10th of a second. Not one second.
>>
>>121626087
just make a good production

don't be like those indies that just post gameplay and make white on black text in between

even make in engine cutscenes just for that thing alone
>>
>>121626329
>tfw more beta online even more than in real life
I know how you feel, man
>>
>>121626337
so what's the new in thing?
like I said above my game's a mobile game so I'd have to rig up my capture card or use the ios simulator :^) but it looks at least as good as hammerwatch even though i'm only like 10% finished

but what do you even mean by "looks good"? visuals only?
>>
>>121626701
>so what's the new in thing?
stop. the only way you'll make a good game is if you're passionate about the genre
>>
>>121626701
yes visuals only. also, the new thing is making a good, solid game and creative game that gives people something they cant play elsewhere. you do this through effort, hard work, good taste and creativity.
>>
>>121625916
it failed where des, das and even lesser das2 succeeded.

it also comes out as way too edgy

levels/textures and combat are sex, gehrman fight is sex, but it just has something lacking compared to other games. guess they come off more realistic with the light and the dark while bloodborne is just dark n edgy. I guess I can't call it a flaw since the whole game in the end suggests you where dreaming the whole thing and thus the edgy fits in like a glove. Or at least that's my take on it, no need to start a theory war here.
>>
>>121626159
make the outline grow and expand outwards or something, or flicker, make everything except the level up effects freeze. otherwise it looks like you are just lagging.
>>
>>121626891
your posts suck
>>
>>121627225
unless you're hopoo im not listening to what you have to say
>>
>>121627225
truth hurts, huh?
>>
Oh god, here it comes
>>
>>121627324
>>121627338
no bully
you guys dont even have games
>>
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>>121619831
Progress: Scalable viewport by the player (Took a bit of poking to remove the letterboxing), added in speed limit (starts at 25 speeds), added in speed limit increaser powerup (adds 5 speeds to speed limit), added in helpful pointy-towards-powerup arrow

Known bugs: helpful pointy-towards-powerup-arrow doesn't want to be helpful

Things to do - Fix bugs, add more powerups, fiddle with hitboxes to make powerup collection easier.

Should I make it so it's just on proximity rather than on collision?

>>121620008

In GM there's 2 pre-made events for it ( I did it via add event, other, outside room (Move, jump, wrap screen, both directions), but codewise you could do this

Can't easily format in reply boxes, send help

rx1 = 0
ry1 = 0
rx2 = (room maximum width)
ry2 = (room maximum height)

if x<rx1{
x=rx2-1
}
if x>rx2{
x=rx1+1
}
if y>ry1{
y=ry2-1
}
if y<ry2{
y=ry2+1
}

Kinda did that off the top of my head. If it don't work then sorry.

>>121620118
If I go for speeds, I gotta have some content for speeds, and may alienate those who can't handle fast. Now it's up to the player if they want to go fast.


Next image reply is next background. Will code ideas for contents.
>>
glug glug
>>
>>121626159
why are you making a Slain clone?
>>
>>121627434
every good game has shooting
>>
>>121626159
By any chance, did you particularly like Castlevania COTM? I don't know exactly why, but of all the Castlevania games, I get a circle of the moon vibe from this. Over all good job, keep it up.
>>
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any ideas for music for this demo thing i've been working on?

taikogames.com/desert-chicken

do they make country western chiptunes tracks?
>>
>>121627845
Desert music.
>>
>>121627604
I don't even know what's Slain. I'm making Castlevania clone.

>>121627732
Yes! CotM is great. It's like classic castlevania games but with open world. Kinda like CV2, but not shitty.
>>
>>121628026
>I don't even know what's Slain. I'm making Castlevania clone.
check this out:
https://www.youtube.com/watch?v=Rw1ek3H8yl8&t=6
>>
>>121628321
Looks pretty cool. Too much bloom going on though.
>>
Post your best "_____ except it's multiplayer" ideas.
>>
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Quick! Someone convince me not to make a turn-based multiplayer browser game using wildly inappropriate technology!
>>
>>121628745
hotline miami except it's multiplayer
>>
>>121628745
TowerFall/
>>
>>121626159
Cool effect. A good sound to go with it is important.
>>
>>121628765
>turn-based

You've already lost the normie market
>>
>>121628745
Besiege
>>
>>121629449
>not being the only amateur game dev in /aggedy/
>>
>>121628026
just like you don't know what cave story is, amirite
>>
>>121623406
>>121620879
>>121620654 (You)
>>121620895
>>121624116
>>121623993
>>121623797
>>121624356
>>121624353
>>121626159
was Cavern Kings ready before the kickstarter?
>>
>Come back to game after 3 months no-dev period
>Look at the code
>See the problem I had before I no-devved
>Realize why I gave up

Should I try to fix this problem or should I just delete everything to do with it and write new code from scratch?
>>
>>121630139
Cavern Kings had a demo with barely anything in it . Yet it was still addicting to play.

Then the kick starter happened. Northernlion covered it on his streams with a good outlook.
>>
>>121629890
How old game Slain even is? I've been working on this over year now.
>>
>>121630139
It was pretty much feature complete with little content.
>>
>>121630491
>>121630443
And now it's dead in the water with less than 10k players and $1k in actual revenue. Thus is the fate of the very best and brightest that /agdg/ has to offer.

Never forget it.
>>
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pugdev here starting another project, wonder how long this one will keep my attention.
>>
should I learn c++ for UE4 or is the pseudocode template learnable enough?
>>
>>121630290
Problem solving is a skill. Restarting from scratch is for faildevs.
>>
>>121631067
pugdev? what is your game pugdev?
>>
>>121631067
I thought you found a programmer for lemmings thing
>>
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>>121631067
I hope this is satire, I hope this is not pugdev dropping yet another game
>>
>tfw Art is not Progress
>>
>>121631143
seventeen uncles
>>
>>121631067
Aw, I liked that lemmings game.
>>
>>121631067
how did you get from uncles to this art-wise?
>>
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>>121631213

i did for about a week then he decided he wanted to focus on schoolwork (he is a student at digipen) then I decided I wanted to remain a 1MA

>>121631220

i know, funny stuff amirite?
>>
>>121624353
Not him, but is it even possible to game dev as a hobby?

I barely have time for vidya itself when I get back from work, do I have to stop playing altogether so I can dev?
>>
>>121631067
RIP lemmings
>>
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>>121631596
I love you pugdev my man
>>
>>121631067
I'm going to kick your ass m8
>>
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Now this right here is some serious motherfucking progress
Holy shit I can't believe it actually worked
C is so fucking good
>>
>>121631596
>digipen
lmao
>>
>>121631080
bump
>>
>>121631883
Loving that enemy design
>>
>>121631751
If you want to do it as a hobby it becomes the only thing you do in your free time.

You don't play video games anymore, you don't watch movies anymore, you just dev on your game. You don't have weekends where you rest anymore, you have weekends where you work even harder than at your job.
>>
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>>121631896
>>
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>>121631378

me too but i really dont have time to learn 2 program and make it and art it all at the same time. Plus i didnt quite like how it played, if i return to it later i have some ideas on how to make it work (tip: i wont return to it later)

>>121631537

i can do different arts, its my main strength i think. After voice acting, thats my #1 talent as agdg will agree.
>>
>>121631596
>all of these book titles
>not a webm for easy traversing
Thread replies: 255
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