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What's wrong with using unity to make games?
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What's wrong with using unity to make games?
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>>333560292
I don't know you tell me.
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>>333560292
Its babys first dev environment. Might as well use RPG Maker if you wanna half ass.
Learn UE4. You get a lot more out of it.
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>>333560547
such as?
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<--
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>>333560292
Fanboys from other game engines don't like it because it's popular.
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I never see any reasons beyond "it's easy to work with and thus a lot of shit has been made by unskilled amateurs that has soured my opinion on the whole engine"
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>>333560292
Literal child-tier development software
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>>333560292
>What's wrong with using unity to make games?

Not a fucking thing.
Fuck /v/irgin opinion.
>>
I enjoy a lot of Unity games, but it's similar to Flash. Any retard can use it and flood the internet with trash. It allows for maximum laziness.

Can't blame the engine, though. I'm happier that it exists than it not existing.

>>333561467
Any SFM porn of her yet?
>>
I hate games in Unity.
They look and feel like shit.
It's just gross.
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>>333561516
>Any SFM porn of her yet?
She is not in game, there isn't a 3D model ready to be converted to the source engine.
Unless someone makes a model of her from scratch, there isn't going to be any porn of her any time soon.
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>>333561846
But I just responded to what appears to be a high quality model of her ready to be imported into Source.
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>>333560292
Nothing if you know what you're doing.

Which you don't if you are asking that question.
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>>333560292
Unity is the flash animation of game engines. It's good in the hands of a good dev but it's chosen by most up and coming "devs" because it's easy to fuck around with.
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>>333560292
I'm going to be straight with you, OP. There is nothing wrong with using Unity to make a game. In addition, there is ALSO nothing wrong in using Gamemaker to make a game, or UE4, or Cryengine, or even fucking RPGMaker.

Success comes in the form of many engines, whether you want to make money or just put out a product. RPGMaker has delivered games such as Ib, Off, To the Moon, and LISA. Unity is responsible for Wasteland 2, Rust, Kerbal Space Program, and soon, Yooka Laylee. Gamemaker is, in fact, responsible for some of the biggest hits in gaming, such as Risk of Rain, Barkley, Shut Up and Jam: Gaiden, Hotline Miami, and Undertale. As for Unreal Engine 4 and Cryengine 3, they're both relatively new, yet powerful engines that will allow you to create something similar to a quality above indie, should you use them.

I wrote out this post not just for you, OP, but for anyone interested in game development. Do not let there be a cult of personality when it comes to engines. Choose one, and stick to it, and make it work. RPGMaker, Gamemaker, Unreal Engine 4, Cryengine 3, and Unity are just the beginning to your start as a game developer. They each come with a vast amount of tutorials, but it is up to you to create something. Be the change. Give us your vision.

On a final note, do NOT fucking use Construct. I feel like I shouldn't even have to say this, but holy fuck, do not use Construct. There is not a single popular or even good game that has been made with Construct, and you will inhibit your game developing skill as much as your time wasted. You'd be better off using Scratch.

Don't use Construct.
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>>333562454
How hard is it to write my own custom engine from scratch?
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>>333563125
ask jhonatan blow and his engine.
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>>333563125
Like building a calculator

In 1800s
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They just look unappealing.
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>>333563125
Depends. Did you go to college for anything computer science or programming related? Do you have any preexisting programming knowledge? Furthermore, do you have any meaningful or long term preexisting programming knowledge?

Building an engine isn't easy. Doable, and can be successful, but it isn't easy. It is exorbitantly more time consuming than any of the free game engines that currently exist in the market. It will also take a lot of your manpower away from game designing and onto building and troubleshooting the engine itself.

In summary, I do not recommend it, but it can be done, and it can be done with success. If you have loads of free time available and you don't mind allocating more time towards engine work than the actual game itself, go right ahead.

I really don't recommend it, though.
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>>333561313
pretty much this, in less than an hour you can know how to sculpt terrain and place premade assets and vegetation willy nilly. Add in the fact that there are numerous places to dl free models to shove into your shitty world you get a lot of amatuers trying to scam people for some easy cash, which in turn gives it a bad rep

for the same reason its so easy to do that stuff though, its an amazing piece of software.
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>>333563553
Thanks.
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>>333563553
>>333562454
are there even any good games that use unreal engine 4 yet
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>>333561072
An engine that doesn't turn most computers into jet engines while still looking like shit
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>>333560292
Is there anything wrong? The problem is using the assets that come with it or releasing a glitchy mess. It's as good a tool as what you make of it.
>>333561846
I'm surprised someone hasn't made a model just to put out there. There's a lot that could be done by the community.
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>>333563553
I've noticed that most games these days are now being made in pre-existing engines like unreal, when before companies would make their own engines for stuff like jrpgs and the like. I mean, even GG Xrd is made in unreal. Is there really any benefit to making your own custom engine that couldn't be done by just tinkering with an existing one?
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>>333561204
What's the sauce?
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>>333563703
Out now? I believe Street Fighter V uses it. I do know that the future titles EVE Valkyrie, Final Fantasy 7 Remake, Kingdom Hearts 3, and Fortnite will be using it.
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>>333563823
>>>/3/517547

/3/ has made a model of her that is pretty ok.
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>>333563710
>looks like shit
https://www.youtube.com/watch?v=Sxg_m3Qsnik

when this meme will end?
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>>333564128
Those all do look like shit.

There's a reason AAA titles never even consider Unity. It's built for indies.
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Does unity use c++?
Is it bad if it doesn't?
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>>333563979
Bam! Exactly what I was thinking of. Thanks!
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>>333563893
Licenses
If it's well made, it's easier to made because you're familiar with it
But mostly because licenses

That's why EA games kept making games with Frostbite engine or Ubisoft with Alvin engine
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>>333564242
1. in practice it uses C#
2. yes if you're trying to make a AAA game
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>>333564128
Anon, those all look like shit, and even the physics are fucking awful whenever they're involved. Unity is a shit engine, there's no defending it.
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>>333564242

C#, pretty similar

>>333563553

What about just not using an engine? I don't think XNA/Monogame are considered engines, and good games have been made on those
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>>333564237
>>333564349
https://www.youtube.com/watch?v=CkrdZqYW36s
https://www.youtube.com/watch?v=9ByHyYXFmd0
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>>333560547
>UE4 for anything that isn't a fast paced or physics heavy game

Good meme.
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>>333564242
C#
javascript
Boo (python like)
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What's the general option on Ren'py?
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what engine let's me use C++ for scripting?
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>>333564452
Even if that's rendered in real time, it's still a scripted scene, where they could've spent weeks optimizing every little nook and cranny to make it look better and not shit the bed in performance. Meanwhile, UE4 looks better in actual play, not in scripted scenes.

Unity is fine if you're indie and doing something by yourself. It's just a shit engine for anything actually serious which will employ more than 2 jackasses trying to put a game together.
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>>333564621
I like it.
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Can anyone explain why most Unity games runs relatively bad? Is it the engine fault or the dev's fault? I played Superhot and The Long Dark and they're quite heavy on the performance
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>>333564349
>>333564237
>Look like shit
I think you are either unity false flaggers or some shit
Those look ok to me
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>>333564695
UE4, but it's not really "scripting"
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>>333560292
I wanna fuck that engine.
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>Unity
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>>333564696
>didn't complained about the first video that is a tutorial explaining how to make AAA graphics inside unity
>he thinks graphics is something magical unity doesn't have
>he doens't understand graphics 99% of the time is shaders and a combination of diferent textures in the same model
If something unity has shit shaders by default.
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>>333564242
1.Scripting language is in C# so if you want to use C++ you need to export, but you can write DLL's in C++ that you can interface with within Unity.
2.In essence no C++ is just a lower level language to write human readable computer instructions. Any modern game worth its salt was most likely written with a combination of a compiled language with an interpreted language layer on top. Unless you are writing in literally assembly language your game won't run any better.
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>>333560292
It requires minimum effort to make a game and people unwilling to put effort in learning an engine are generally unwilling to put effort in their games, resulting in crappy games
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>>333563893
I'm not entirely sure why the shift has been, well, shifted. Perhaps you could argue that since game development costs loads more than it did back in 1998, it's simply cheaper to use a pre-existing engine and license it out than create an entire one from scratch. After all, an engine like Unreal Engine 4 has the power to create AAA games, as we can see with titles like Kingdom Hearts 3 and FF7.

I think that the only real benefits you can get from making your own engine is the satisfaction that it is 100% yours, and that you have a god-like oversight on it. You don't need tutorials or guides to use it, and you certainly don't need to pay a license. It's yours.

But I personally would never do it, and I argue that none of you do it either unless you're determined to do so. I attempted to create an engine for three months and scrapped my work because it was incredibly time consuming.

Using a premade engine is the way to go. Like I said, thousands of tutorials exist for basically all of them, and you can be right on your way to game development. Looking at Toby Fox of Undertale, it took him under three years to design the game. You have to think how much of those days, months, and even years would have to go towards learning proper engine building techniques and programming, followed by the actual development of the engine, when that time could have been spent on the game itself.

(I'm not shunning programming as a whole, though. I think it's a very valuable skill to learn, and it's good to get yourself antiquated with programming logic as a whole since these engines use their own programming languages)
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Unity is shit.
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>>333564808
I didn't mean that they looked actually bad, they just look like shit compared to other engines.
When you're trying to say that the engine looks great compared to others, it helps if it actually does, and not the pile of shit that got shown in those videos.
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>>333564779
It's both

Unity has made some good strides as of late though. However, because the engine is relatively easier to get into than UE4, you get a lot of noobier devs doing inefficient things.
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>>333563893
>Is there really any benefit to making your own custom engine that couldn't be done by just tinkering with an existing one?
Back in the day it was worth building your own engine from scratch so you could license it separate from your game for additional revenue. But these """free""" engines have pretty much put that model to bed. Why would any small developer put tens if not hundreds of thousands into id tech 5 when they'd get 95% of the functionality with a free engine? Particularly since the free engines are better documented and have more tools.
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>>333564367
>Monogame
You realize mono is built into Unity and a branch of UE4 right?
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>>333563125
It's difficult to the point of not being worth it, for sure. If you want to do it for fun, go ahead, but existing engines do all the low-level stuff for you.
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why dont they just combine al languages and engines into 1 super language?
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>>333564521
It looks like they dropped Boo, I'm playing around with it and there's only options to use C# or JS.
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these animations are shit. this is all unity's fault.
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>>333564128
The lighting is disgusting
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>>333564979
Maybe it doesn't look like in other engines because only indie shits have developed for it, perhaps? Maybe the engine is capable of better graphics, but the shitty devs half ass them like you said?
Is there a real high end demo for unity that shows the full capabilities of it?
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>>333565191
Because pic related
>inb4 ">xkcd"
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>>333564979
https://www.youtube.com/watch?v=qD8UrU14i4o
>photorealism is some magical meme unity can't
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>>333565383
>Is there a real high end demo for unity that shows the full capabilities of it?
Protip: Sexy graphics demos don't mean jack shit. If you want to see what an engine can do, look at what people have actually done with it.

https://unity3d.com/showcase/gallery
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>>333565383
https://www.youtube.com/watch?v=qD8UrU14i4o
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>>333565712
So you are telling me that if everybody is shit at programming for certain engine the ENGINE ITSELF IS SHIT, not the devs?
Kill yourself, my man.
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>>333565383
https://www.youtube.com/watch?v=pXWAsayTFTo
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>>333565809
Did you reply to the wrong post?

I was trying to tell you to look at all the games made in Unity. They're a way better testimony to the look/feel of Unity products than any sizzle reel could ever be. And games like Ori and the Blind Forest won awards for how pretty it is.

Did you think I was bashing Unity?
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>>333566052
Well it seems some fagis saying what I just said.
That the engine itself is shit but not the devs that use it.
Thanks for clearing it up.
>>
https://youtu.be/qkzxg_AE51Y

Escape from Tarkov is being made in Unity.
It's just an easy to use engine with high visibility so there's an unusual number of lowtier inide games made in it.
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>>333560292
If you're an amateur, absolutely nothing.

If you're a professional, it's possible that maybe you'll be limited in some way. Maybe. I don't know.

Unity gets a bad rap because it's free and (relatively) user friendly, so a lot of shitty games are made with it: not because it itself has any notable drawbacks. You've probably played a lot of Unity games and you'd really have no way of knowing without digging into the game's files or just being told it uses Unity.

If you want to try and make a game there's zero shame in using Unity, it really is quite a good engine.
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I spent the entire last gen avoiding Unreal engine games for how bad the texture pop in ruined them.

I don't know how any dumb motherfuckers can suggest that anything Unity does is worse than UDK. It's fucking garbage.

Everyone can cry about how terrible amateur indie games made in unity are, but FUCKING AAA GAMES IN UNREAL HAVE HIDEOUS TEXTURE POP IN AND LOOK LIKE COMPLETE DOGSHIT.
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>>333561204
>>333561467
I
>>
The only thing I want to know is, is Unity's netcode any good?

I was thinking of making a multi-player bird combat sim and I'm too lazy to make a single-player mode, so it needs good netcode.
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>>333567079
I play in shitty Dead Frontier
Apparently from my experience, all the userbase has shitty connections.
I think the code is good, but lag depends a lot on your userbase.
If you are making a F2P expect millions of complains about lag because people have shitty network.
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>>333560292
what's wrong with installing Gentoo?
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>>333567431
Gentoo is a meme distro.
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Because you'll never be a god like falco girgis if you don't make your own dreamcast engine from scratch for a decade
>>
It just has a bad reputation because so many low-quality games are made with it.

Like how MS-Paint is synonymous with shitty art, Unity is synonymous with shitty games.
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>>333567397
It'd primarily be 1v1 using a direct connection, but yeah obviously there's nothing to do about the BR's using stolen wifi.
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>>333563125

google Handmade hero
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>>333567667
Don't forget people that use auto lagers
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>>333567686
>>333563125

I'll just link it.

A professional (one of the guys behind Bink video codec) is programming a complete game from scratch, including engine, and is recording all of it.

https://handmadehero.org/

I suggest you watch enough until you lose motivation.
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Nothing.
The issue is that it's easy enough to use that any schmuck with a half-baked idea can churn out some trash in an instant, which is an issue with anything user friendly.
Devs who are actually competent can produce good things in any engine, with enough practice.
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>>333568308
I'm assuming the webm shown is an example of the garbage cranked out nonstop?
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>>333568703
It's an early progress WebM from a game that's been remade like 3 times without actually getting shipped out, so if you see it that way I guess it is.
Personally I think it looks fun, but the devs have a weird sense of humor that could probably turn people off. They post progress on /agdg/ every once in a while, too.
>>
>>333568703
>shit
nigger it's literally years ahead the shit I see on jim sterling videos.

he's doing good.
>>
Nodevs should stop trying to talk down Unity and start working on their games on their obviously superior engines.
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>>333568308
> punching cute round thing into pastel psychadelic sky

> elf throws apple at you
> hit elf with its apple

...?
is this some sort of kirby thing?
>>
>>333569620
It's Burrito Galaxy 65.
The old version of the game was a first-person grid based dungeon crawler type of deal (There's a trailer for it on youtube), and then they scrapped that for what is apparently a weird platformer with rollerskating/sliding mechanics. (That will still have the old version in it somehow)
Have some unlisted videos they've put in /agdg/.
https://www.youtube.com/watch?v=M25Y0Lgck_A
https://www.youtube.com/watch?v=7lEUkOvaYbo
https://www.youtube.com/watch?v=JtGQ6hcxk-A
https://www.youtube.com/watch?v=M7JqtH-i7IA
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>>333568308
>hit enemy
>goes wow
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>>333570061
>that old trailer
https://www.youtube.com/watch?v=_YhtsRflMu0
Jesus, you weren't kidding.
They both look pretty fun, thanks for sharing.
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>>333562454

>Do not let there be a cult of personality when it comes to engines.

>do NOT fucking use Construct.

I feel like you've rather contradicted yourself there.
I completely agreed with your first points.

The various available engineso are just fucking tools. Of course some can have various limitations, but ultimately whether what you make is shit or not is wholly dependant on your talent.

Bearing this in mind. I think if you're making a 2d HTML5 game, Construct 2 is a perfectly fine tool, if it works for you.

>There is not a single popular or even good game that has been made with Construct

But you have to bare in mind: There are very few talented developers using Construct, in large, because of this.
It's a bit of a chick/egg scenario.

A talented developer/designer could make a 2D game of equal quality in Construct 2, as in any othere 2d centric engine.

Of course you see very few of these, as it hasn't been adopted as a viable dev environment by those talented developers who could prove it as such.
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From a professional programming point of view, Unity's object model is based on screwy fundamental design decisions that would certainly be changed in hindsight and force code structures that would generally be considered "anti-patterns", its APIs range from underexposed to half-baked to completely broken, it doesn't thread properly in a world where even cell phones have multiple cores, it doesn't play well with larger teams / source control, and although Mono is one of its key strengths, it's using an ancient mono version with severely out of date language features and an alpha-quality garbage collector.
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>>333572290
Do you have a source for that? A recent one (Unity 5)? Not saying you're wrong, just curious.
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>>333571708
I'd add to this, there's quite a high profile game being published by Square Enix at the end of the year that's made in Construct 2.
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>>333572796
You can find anything he said right on their forum. But it's not that bad, you get used to it.
Except the garbage collector. It's absolute shit and force you to find a way to manage memory yourself.
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>>333572290
The mono situation might change now that Xamarin is open source (MIT license).
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>>333561846
Couldn't they conceivably rip her 3d model from Disney Infinity 3.0?
>>
You can tell whose the no-dev ITT who think its the engine and not the designer
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>>333563125
If you had the necessary programming skills to do it, you would already know.
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is this a thread where you post your video game eyedeas?
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>>333560292
...Are you trying to tell me you want to have sex with Unity or what?
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>>333561467
I was waiting for this edit, thank you
>>
Exhibit A
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>>333567771
I have never met someone who played Dead Frontier on this site besides myself.

This is weird.
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>>333577204
Finally, I am pokeblink. What's your name and level?
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>>333577325
>>333577204
>>
>>333577325
Your name isn't super familiar. It's been almost 4 years I think.

I went by Prothias, level 95. I played back around when the shitshow that was Soldiers of Chaos made everyone lose their shit.
>>
Aw shit since when is dead frontier in 3D?
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>>333577668
I am a dedicated looter, I never got into clans or pvp ever.
You still remember your pass?
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>>333577204
>besides myself
>ive met myself
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>>333577803
6 years ago.
>>
What is your opinion on Godot, /v/?
>>
>>333578028
Well shit. I should give it a try, is it still using flash?
>>
how would combining two completely different engines work? like, if undertale had a 3d overworld or something
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>>333578324
>3d
>Flash
Nope.
You need a modest PC now to run unity, I use a gtx 750 ti, i5 4440 3.1ghz ddr 1600 mhz 8 gb and works perfectly at best settings (only lags a bit if I have videos or other shit open).
Be warned that synch is massive shit compared to 2d flash. Unless the people you are playing with have decent connections, I have optical fiber and they say I never lag.
>>
>>333578181
Wasn't worth the wait
>>
Unity didn't cost you a million dollar plus license to use.

It was beginning to get so dire even the greedy fucks who develop the Unreal Engine realized they need to pull it back, because they were starting to see massive developer flight.

Unity served a good purpose in forcing Unreal 4 and Source 2 renegotiate how they handle the money side of engine use.

Having played Shadowrun and Pillars of Eternity it becomes obvious Unity has some shitty drawbacks, though. I think in the dev commentary in Shadowrun: Hong Kong they even mention how some of the stuff they're doing is pushing the engine to the breaking point (and it's not even very complex stuff)
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>>333578575
Ah neat, i'll try it now then.
And laugh if you want but flash was somewhat decent at 3d.
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>>333578859
Unity is like playing Dead Frontier in a ps2.
Flash was like playing Dead Frontier in SNES in comparison, man.
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>>333565263
No, that's because he won't let me work on his game :^)
>>
Unity is closed-source unless you fork over some serious money. This is something to keep in mind if you intend to make a non-trivial game.
>>
>>333577903
>>333578028
I miss the huge forum drama sometimes.

I also miss the retarded cringe stories. I remember a guy in our clan named Tehcompanionbox sent me PM's about how he dreamed the members of our clan had big cocks especially the one girl who was a kink shop clerk.
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>>333564367
>Using C# or C++
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