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how much better will graphics technically get?


Thread replies: 522
Thread images: 96

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example in 10 years will GTA5's graphics look as terrible as GTA3's graphics look to us now? or have we hit a current peak we wont top for a while
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>>318345930
>GTAV's graphics as terrible as GTAIII's

this is bait
>>
>>318346240
Reading comprehension isn't your strong suit is it
>>
>>318346240
you are severely lacking reading comprehension
>>
>>318346240
In retrospective from the future
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>>318345930

VR will be an actual thing and you won't believe you used to use to have less than 160 degree FOV.

Also, screens will be so bright they actually constrict your pupils when you go outdoors, so no more bloom or lens flare.
>>
No, because we will be using the same consoles in 10 years.
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>>318346240
>>
I can't tell which one is which
>>
in 10 years we'll only be on the playstation 5. So, it'll look like the Order but at 60fps
>>
We're actually at the slow point. We're hitting the limits of how much crap we can jam into the same chips without relying on new materials. In a handful of years, we're probably going to hit a huge technological jump that almost invalidates everything now with how good it is.
>>
>>318346438
>vr will be an actual thing

PLEASE GOD LET THIS BE TRUE
>>
>>318345930
It would be better if you used higher quality images for both games.
>>
>>318346527

This.

We're close to the limit of the infrastructure we currently have for vidya, and until we can create more conductive materials that can process data at a faster rate without either taking up too much room or costing too much, we're not going to see a graphical jump like we did between the 6th and 7th generations.
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>>318346745
>We're close to the limit of the infrastructure we currently have for vidya
shut he fuck up you dumb cunt, mods and crysis still shit on brand new games.
>>
>>318347015

>30fps

I don't think I've ever actually seen an iCEnhancer webm running at a true 60fps.

As for Crysis, plenty of games have surpassed it.
>>
>>318346451
GTA V is in the same console as IV and looks far better. The same happens with SA and III
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>>318347015
>crysis
and here you are
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>>318347161
There isn't a single game that has come close to Crysis.

Don't confuse your shit taste artstyle with actual graphics.
>>
>>318346240
>>318345930
No matter what, GTA's gameplay will always be the same shallow gameplay as GTA III.
>>
>>318347015
Crysis still holds up surprisingly well, but it's been surpassed. Most modern AAA shit look better. Not to mention Crysis 2 and 3 exist.
>>
>>318346151
>>
>>318347386

Is that really GTA4? I wonder what they could pull off with 5.
>>
>>318347386
>There isn't a single game that has come close to Crysis.
I swear there's this single guy who goes to EVERY graphics thread to bring Cryisis up god damn
>>
>>318347386
Too bad crysis has awful textures on everything but a few objects.
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>>318345930

I think animations will experience a huge leap.

Textures not so much.
>>
>>318347645
Now if only that were true. Hardly any of the textures are bad.
>>
>improving graphics will only be possible to create by giant companies with AAA titles
>small companies will be stuck at the average graphics level we are for the last 5-10 years
>the gap will just get bigger and bigger
>meanwhile all little projects can be are the pixelart indi devs
>>
>>318347894
whoa...
>>
>>318347894

Ignore him anon. He still can't run Crysis on his parent's HP desktop so he is just jelly of what true master race have been experiencing since 2007.
>>
>>318345930
look out the window
when pc graphics look like that we will have reached the peak

prepare to wait a while, it will require realtime ray-tracing
>>
>>318347894
GTA V looks better 2bh
>>
https://www.youtube.com/watch?v=xikqGhkbLbU

https://www.youtube.com/watch?v=Bi81g8iXHEA

>Games are STILL not on the same level as Crysis 1
>We're just gonna get visually visually extravagant games with gameplay inferior to games from the 90s.
>>
>>318347015
Those power lines, though.
>>
>>318348275
crysis having good graphics is a meme
>>
>>318348275
Crysis is still a glorified tech demo
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>>318347894
>That jelly water
lmao is this running on a PS2?
>>
>>318348117

Forget about ray tracing. Even IF we had ray traced shadows and reflections, there's still two glaring issues:

> 1. The world is made of atoms, not polygons. Poly count is still a massive issue.

> 2. Animation. Even if you were doing a completely canned linear experience with no interaction or AI, basically a Sony game, you'd still have the glitchy clipping and horrible animations we have now.

It's never going to happen. There will never be a game that when you throw a grenade on the beach, all the gasses from the explosion cause little pieces of dried up seaweed to catch fire, sand particles to fly up in the air and dig a 3m wide hole in the ground, water to turn to foam and splash about. It's never going to occur with the type of technology we are capable of producing.
>>
I really hope they expand the gameplay, I want to be able to grab people and use them to not get shot and be able to hold onto vehicle somewhat, Like in the GTA IV missions. They need to work on stealth also.
>>
>>318348275
the graphics are nice but its pretty shit as an actual game
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>>318348449
Crysis looks realer than real life
>>
I care more about realistic physics in games more than the graphic itself to be honest.

I hope games in the future will improve on that.
>>
Call me when we have 180fov VR with full-on neural input controls.
>>
>>318347894
Anon do I really have to reinstall this game to post non modded screens of the game? Also nice 2poly bird. And that water texture is flat lacking any caustic properties.
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>>318348416
>grabing a gook, jump into the air, throw him into a car so hard that it explodes

>6 years later, Bioshock: Infinite is considered a pinnacle of gameplay

Nice Opinion there Faggot
>>
>>318348416
>>318348605
The first half when you were fighting Norks in the jungle was fucking awesome.
>>
>>318348807
Who the fuck is talking about Bioshock you retarded australopithecus
>>
Well maybe when the console has Pascal GPU in them before we gonna see anymore improvement on it
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Will there ever be a more significant jump in graphics than PS2 to PS3 gen?
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>>318348873
fuck you nigger, fighting aliens was awesome aswell
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>>318348925
Yea, the jump from SNES to N64.
>>
>>318348449
well yeah, raytracing only addresses the current lighting issues
actual physics simulations and non-edge based objects are similarly far off

although dense enough polys are pretty good, i'd imagine that similar to bump/diffuse/specular mapping, tessellation and antialiasing there will be new algorithms that interpolate poly edges

rather than creating new tech we will keep flogging polys until they look perfect unless something ground breaking happens like one of the big engines start using point clouds or something silly
>>
>>318348925
PS1 to PS2 was more significant tbqh
>>
>>318348925
Only if next consoles return to unique hardware and not becoming low-midrange pcs like they are now.
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>>318348925
8-bit to 16 and 16 to 32/64 were WAY bigger jumps.
>>
IN THE NAVY
>>
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> open world meme
> soon to be one of the first games to support directx 12
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>>318345930
Well in about 4 or 5 generations of consoles they might be able to get Crysis level graphics.
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>>318348884
you mad bro?

play crysis before you spout your shit opinions into the world
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>>318349173
I GOTTA GO TO WORK
>>
>>318348416
>>318348605
Nice meme
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>>318349236
Just Cause 2 did it better
GTA V did it better
basically any AAA open world game after Crysis did it better
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>>318349186

WHAT GAME IS IT
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>>318349357
Look at this faggot who plays all his games with a controller.
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>>318349331
but it is a tech demo, just like unreal tournament is a tech demo for unreal engine

..unreal is winning
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>>318349436
Probably ARMA III.
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>>318349436
le arma tr33
>>
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>>318348738
Partly why crysis is still by far #1

>>318348774
That doesn't have any graphic mods and it's not maxed out.
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>>318349236
Only a handful of people can play crysis fun on the hardest difficulty and even then it's only on certain levels. Other then that they play it like a tactical shooter.
>muh nanosuit ninja
I've seen his beyond extra hard videos and they're mostly slow paced videos of him sniping niggas and taking his time.
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>>318349560

Awww. That explains why the terrain 150 meters out looks like utter shit 8 bit textures.
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>>318349594
>That doesn't have any graphic mods and it's not maxed out.
And the bitrat is shit and you can't see anything?
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>>318347547
We'll never know because Boris (the guy who makes ENB) is a fucking little bitch.
>literally cried and threw a fit because someone on his forum said they liked ReShade better or some shit, and because he wasn't getting as much attention and downloads within the first week of releasing the fucking thing, so he took down the download for ENB, and cancelled all development
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>>318349216
oh boy. crysis fags.
the game doesnt even look that great. stop holding onto that game so much.
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>>318347015
Battlefront is better looking than Crysis now, man
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>>318349594
>that explosion thats like 3 animations repeated 10 times
>>
I need to reinstall Crysis and take a bunch of screenshots for these posts. Crysis fags are starting to annoy the fuck out of me
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>>318349720
>static as fuck game with shitty gameplay
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>>318349436
ArmA 3, the greatest game ever.
>>318349649
> There's a game without that issue
> You have maps that reach that far in most games

This is on a 20x20 KM map. Obviously there are going to be some restrictions.

Everyone is hoping that DirectX12 will help with these issues.
>>
>>318347210
except with Gen 7 devs weren't able to bring out the consoles full potential at first since they didn't fully understand how they worked

with Gen 8, consoles are literally extremely low spec budget PCs
the graphics we see in current games are the full extent of their graphical power
>>
>>318349843
is that modded?
>>
We've hit a wall graphics wise.

The step up from xbox360/ps3 to xb1/ps4 was pretty much negligible.

PC graphics haven't gotten much better either in the same time frame.

>inb4 comparing an old low budget game with a modern triple A game
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>>318349706
It's funny seeing him sperg because Reshade is destroying his fanbase.
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>>318349886
Why would you post a screenshot where half the guy's arm is clipping through his body?
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>>318349436

The new Hitman game coming out soon.

Its open world and takes place in Africa. Agent 47 has to assassinate the ISUS, the not-islamic fundamental religious group while traversing vast landscapes in his suit.
>>
>>318349965
Literally the only game pushing graphics right now is star citizen or tech demos. Everything else is developed with console hardware in mind.
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>>318348254
Meh.
Very high settings.
>>
>>318349965
compare the witcher 1,2,3 on pc max graphics
they are steadily getting better
there are a massive list of better algorithms we can use in graphics that only new pcs can run, if anything consoles and poorfags are bottlenecking graphics
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>>318350250
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>>318350250
The first two Witcher games didn't have nearly the budget of the third one.
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>>318349974
It's fucking stupid, they're barely the same thing. With some more development, ENB for V probably could have had some nice new effects, lighting - probably get the quality of lighting/shaders that the cutscenes have, and who knows what else.

The fuck does Reshade/SweetFX do? Basically color correction and sharpness, that's it.

Also he's a fucking retard and can't comprehend WHY somebody would want him to make his vehicle deformation fix (he includes something in his ENB that fixes vehicle deformation for doors and roofs) and ENB separate mods, and refused to make the deformation fix it's own standalone script. Jesus Christ.
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>>318349594
>muh excuses
Nigga I've played the game maxed, the rock and foliage textures where sure as fuck moded.
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>>318350249
Looks better indeed, even with a shitty ass screenshot
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>>318350295
>implying implications
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>>318350250
Last one is the PC version, but you get the point.
That guy's also just some random NPC sitting in a pub.
>>
>>318346745
Graphics cards are still showing significant (single-GPU) performance improvements. Arctic Islands and Pascal could well be nearly 2x as fast. Low level APIs also make multi-GPU more plausible if implemented properly, so we're going to see improved graphics for a while still. Vertical scaling will slow down, but with low level APIs and modern engines being much friendlier to CPU multithreading horizontal scaling for increased performance (more cores/shaders/entire GPUs) should become more plausible.

The only question is cost, I wouldn't expect much out of consoles since they're built to be sold cheaply at the bottom of the market.
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>>318350348
killzone on ps4 has better rock textures than that.
>>
I don't give two shits about more subsurface butt mapping and shit. I want physics simulations of all kinds. Cloth, fluid, destruction, etc.
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>>318350339
>The fuck does Reshade/SweetFX do? Basically color correction and sharpness, that's it.
Reshade can do almost everything ENB can do.

>>318350348
>lying on the internet
>>
>>318350335
Compare Ass Creed 1 with Unity, then
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>>318350113
That's the beauty of ArmA.
User made content.
ArmA 3 is basically a platform for user made content.
Most of it still in development.
>>
>>318350458
yeah i think genus over here >>318349965
was saying the improvements are slowing down

yeah ages ago then 3d first became a thing improvements were really fast and obvious
now improvements tend to be more subtle
>>
>>318350552
any footage of this filter running at a reasonable framerate?

I'm tempted to argue it will look like total garbage in motion, if it even works at a playable framerate.
>>
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>>318346240
At least read what op was trying to say before you post f@m
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>>318350526
Let's not start this.
>>
>>318350612
basically all modern games
they hide the shit textures and models by adding post-processing out the ass
>>
>>318350612
>>lying on the internet
But that's literally Maxed out crysis, your webms don't prove nothing since you can't see shit on them
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Praise the lord.
>>
RDR on PS3 looks amazing to me. Can't wait to try GTA V on PC.
>>
tbqh, I really don't give a shit.

Unless devs actually take the time to make well thought out gameplay, I don't care how many polygons you can fit into a guy's nose.
>>
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Metro Last Light looks absolutely amazing.

There's something about the slavs. They know the secret to making games.
>>
>>318350552
That looks way oversharpened and there's something fucked with the image, it looks as if the exposure is wrong or something.
>>
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>>318350552
nah not that i've seen, dudes keeping it close to the chest until it is playable im guessing...or hes just taking the piss
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>>318350727
The author said it has a 20-40 fps hit for some reason even though it's just reshade, he's probably full of shit. He also hasn't released it and it's sharpened as FUCK so in motion it would be a jagged mess of aliasing.

>>318350835
We are talking about screenshots. The image I posted was with zero graphical modifications. I only use a third person mod sometimes and implosion grenade/missile mods.
>>
>>318350847
no shadows
>>
no because diminishing returns
>>
>>318350612
>Reshade can do almost everything ENB can do.
Really? If that's the case than fuck Boris. I hope the development for ReShade goes well. Hopefully the guy behind it isn't as incompetent and retarded as Boris.
>>
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>>318350552
>>
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>>318350960
>>318350727
quoted wrong

>>318350984
yeah what this anon said, i just like it because some of them look like they could be a screengrab from a film
>>
>>318345930
Don't know.

Devil May Cry 4 still looks great to me. Lots of 360 and PS3 games do. Hell, as long as I upscale them a lot of PS2/Gamecube games still look great to me. (I mean run them at native resolution on my monitor by upscale)
>>
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>>318351157
https://www.youtube.com/watch?v=vO2GqZRDzsY

look at this guy, lmao
>>
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>>318351235
>>
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>>318351157
ENB is game specific though so Reshade will never be as good as ENB as far as Skyrim is concerned. It's a generic injector, you can get DOF/SSAO in games like Naruto for instance but you'll never be able to tweak specific things like windows or water with it.

Well maybe someday.

>>318351235
It looks cool but even in screenshots it's too sharp. I think the only good thing about what it does is how it makes the stormtroopers look real, everything else is a mess.
>>
>>318350913
They seem to make their own engines pretty often (Metro, Witcher 2&3, Serious Sam, etc.) and actually care about getting something decent looking that also runs well.

It's baffling how I can run games like Witcher 3, GTA V or Metro at higher frame rates than shit like fucking SC2, which claims to require an Athlon X2 and a GeForce 7600.
>>
Nah, games definitely have a decent ways to go in the visuals department.
>>
>>318351392
>>
>>318351392
nice cherrypicking
>>
>>318351532
I WANT A SPACE SIM GAME
>>
every generation some idiot says "we've hit the peak" and some other idiot says "I don't think games NEED to get any better - the graphics we have are good enough"

The answer is always no, we haven't hit a peak, and graphics are going to continue getting much better. As they should, because the shit we have now is not nearly good enough to fool you into believing that the game world could be reality.
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>>318351509
and people say this game looks good
>>
>>318351343
>this fucking guy
I hate that he acknowledges that there are people out there who make presets for ENB, yet one of the reasons he stopped developing it for GTA V was because it didn't get as many downloads as he wanted.

Well of fucking course not you dipshit. A select few are going to download it and make presets, and upload those packed with the ENB files. God damn.

Also, does anyone know what's "different" about GTA V's graphics? At least compared to IV I mean. I'm not talking about the color or anything, since that could be fixed with mods on GTA IV. It seems like they went for some kind of art style with V instead of just improving on the graphics and colors that IV had - but I can't tell what looks so off about V. Any ideas?
>>
>>318347015
ahahahahaha
>>
>>318347524
AMD CPUs get danked on by the game
>>
>>318351761
>people
It's literally that one single guy. Watch him sperg out now.
>>
moore's law is good for another couple years supposedly, so we'll probably achieve photorealism. There's already some 3dcg that comes close. Everyone's always harping on the fact that moores law is coming to a end, but it's important to realize that while that's true, there's already advancements that have been made that haven't trickled down yet. The ps4's chip is still using 28nm transistors and we've already got 14n chips and will soon have 10nm chips, and intel/ibm have a roadmap etched out to where they believe they'll be able to achieve 3nm.
>>
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>>318346240
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>>318346240
what is reading?
>>
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>>318351532
Let's be honest here. The Frostbite 3 engine runs amazing.

I can't really name any other game with as good performance to graphics ratio, and graphical scaling as Battlefield 4 does.


It's one of the few games which looks amazing when maxed out and can be played on the lowest settings and achieve > 144 FPS.
>>
>>318347928
No. UE4 development is really simple.
>>
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>>318351761
>>318351869
>>
I'd be just fine if graphics stayed right where they are for a couple years, even. We need to do some serious catching up on physics and animation rigging in games. I'm sick of seeing photo realistic characters behaving like wooden puppets.
>>
>>318346240
can I join this quote train?
>>
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>>318346240
>>
>>318347015
>>318347386
It still looks strangely unreal for some reason.
>>
>>318352094
Mad Max was better in every way, wasn't it? Even MGS might be comparable though that game probably looks worse than BF4 and beyond.
>>
>>318345930
As bad as Battlefront is, it's graphically the prettiest game I've ever seen. Frostbite is the shit.
>>
>>318350458
>>318348925
You can't just compare one game per generation, because graphics improve significantly within the generation.

Early PS3/360 games looked like upscaled PS2 games
>>
>>318347386
>actual graphics
jej
e
j
>>
As long as consoles exist we will always have dated graphics.
>>
>>318345930
I feel like graphics are going to get so realistic they become boring.

Like flipping through a copy of national geographic. Pretty pictures, but kinda meh.
>>
>>318348449
Sky's the limit anon, think outside the box, almost everything we can imagine might be posible someday.
>>
>>318352410
Tell us about all those PC exclusives that surpassed Crysis graphics then.
>>
>>318352192
pretty similar, both have good and bad points, i'd probably say witcher is better
>>
>>318348449
movie cgi is passably photorealistic without even getting close to that kind of fidelity
>>
>>318347804
and that's just fine

well executed and snazzy character animations >>> near-photorealism
>>
>>318352363
Silent Hill 3 is easily one of the best-looking PS2 games m8.
>>
>>318352280
the brightness and contrast are boosted a bit too much
>>
>>318352431
>>318352552
Try downsampling sometime, it's incredible on the eyes.
>>
>>318346240
>average/v/poster.jpg
>>
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>>318351813
It does feel different, yes.

I don't see how it's worse 'tho.

To my untrained eye it looks better, and I think they changed the art style as well as added more graphical improvements.


The only issue I have with GTA V, is the shadows are crap.
>>
>>318352694
i run native 4k on a lot of games and it's not that big of a deal to be honest family
>>
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>>318346240

yfw this was bait itself
>>
>>318352431
when graphics are perfect we can work on what really matters

rape simulators
>>
>>318352812
JUST ACCORDING TO KEIKAKU
>>
>>318352615
The thing is though that movie CGI is baked and pre-rendered, and it takes HOURS. I don't think we are anywhere near having the type of hardware available to the average consumer that can render graphics like that on the fly. On top of that, who knows how long it will be before that type of tech is cheap enough for console manufacturers to put it in their consoles, and devs will be able to have such graphics for their games (considering console hardware is almost always taken into account, and does limit things).
>>
>>318352410
Battlefront on ps4 looks (and runs) bettrr than all 3 crysis combined
>>
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>>318345930
GTA never was known for good graphics, pls, look this shit, wtf is this shit.
>>
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>>318352676

Aw hell yes senpai. It's amazing that this game was made over ten years ago, yet still has dramatically better animations and lip syncing than Fallout 4.
>>
>>318347386
PBR is a real thing now, poor boy. MGSV and Witcher 3 has much better graphics than Crysis 1.
>>
>>318352694
I've been doing it with Dark Souls because it's so easy and it works well.
>>
>>318352903
Several engines and nvidia middleware has real-time effects that are far more advanced than the effects you see in movies and movie productions don't use 980ti's. You're really underestimating what a gaming PC and a graphically empowered game is.
>>
>>318352781
Oh no, it does look better - don't get me wrong.

But something looks "off" and I can't tell what. It's the art style or something, but I don't know exactly what is different.

They could have improved on IV's graphics and colors, or go in whatever direction brought them to V's aesthetics. Obviously they chose the latter, but what is it?
>>
>>318353000
Well yeah Sh3 was made by a team that loves the games they worked on. Bethesda just shits games out for fun and money.
>>
>>318353109
>Several engines and nvidia middleware has real-time effects that are far more advanced than the effects you see in movies
what the fuck?
>>
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>>318353078
Witcher 3 sure, but MSGV?
HA
Not in this lifetime anon.
>>
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>>318353078
You don't even know what PBR is.
>>
>>318347894
You telling me they fixed those lettuces that came from a N64 game?
>>
>>318349186
>completely worthless because framerate relies on the server
>>
>>318353269
>You don't even know what PBR is.
the implementation of rendering principles based on light's energy-conserving properties
>>
>>318353269
It's fine because neither game use it.
>>
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Oh neat a graphics thread.
>>
>>318348449
This boy doesn't know about fluid simulations.
>>
>>318352987
that changed with GTAV, shit looks fucking amazing on pc
>>
>>318353380
>implying
>>
>>318345930
The real improvement thats going to come in the future is environment and character detail, not exactly polygons and 4k textures. Not many people realize this, but just adding debris, litter, grafiti, and other little touches can really make a big improvement on the viewer's impression of the scene. Take for example, the first safehouse from GTAIV...
>>
>>318345930
Games in 10 years will be so shit and devoid of creativity & fun that the only thing they'll have going for them are graphics.
>>
>>318353404
God, I hate how shit the textures always are in games like this.
>>
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>>318353740
... and then compare it with Max Payne's apartment in Max Payne 3 (sorry, this is the best picture i can find on short notice.)
See how much more dense and real Max's apartment feels compared to the safehouse from GTA? The added detail to the room with all of the little extras in the environment really helps make an impact. Granted, MP3 is a linear level while GTAIV is an open world, but the future of gaming is to make open worlds as detailed as a linear level like in MP3.

If I can't look inside everyone's closet in Shenmu 3, I will kill myself.
>>
>>318353552
You're right mgsv does but not crysis 1. Crysis 3 did.
>>
>>318347386
You mean like Crysis 3
>>
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>>318353350
Playing on public servers will always suck.

Private server with headless client, we are getting solid 45 FPS on the server with ~350 AI and 15 players.
>>
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>>318353740
The particles(that are volumetric) in Crysis are good for increasing overall fidelity.

Added detail ties in with why people like screen effects even though they just add noise to the image too.

>>318354003
I don't agree that a high attention to detail is good for graphics though, that just inflates costs that should go toward making the game good. Witcher 3 is a good example of a game with tons of amazing attention to detail but with subpar gameplay.
>>
>>318350552
That's clearly a photograph with a shitty filter -or two- over it.
>>
>>318350552
>The stormtrooper uniform only has ONE knee guard, specifically for steadying against the ground
>use the unprotected one instead

This is why the empire always loses.
>>
>>318353740
>>318354003
I completely agree but I think advances in lighting and making sure things react exactly how they would in the real world will make more of a difference. Once we get realtime raytracing in games things are going to start looking a lot better.
>>
>>318350295
The Witcher 3 looks better the lighting is just different. I have noticed in some areas its like the characters aren't lit at all like the rest of the enviornment is and its really jarring. That picture doesn't really show it but the textures on the clothes is especially bad a lot of the time in 2. Try an honest comparison of forest areas and 3 is better by a mile
>>
>>318354205
>I don't agree that high attention to detail is good for graphics because it's bad for gameplay.
This is literally the dumbest post I've read today.
>>
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>>318346240
>>
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jiggy
>>
>>318347015
Is it even possible for GTAIV to run at 60fps? I swear, that shit was so terribly optimized for PC that from what little I've read here and there it still somehow manages to lag on absolute top end hardware.

Are there any mods to correct this at least?
>>
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>>318354491
That's because the lighting is worse. You can do a 24 cycle and TW2 will look better in almost all environments, lighting wise. The art in 3 is way better for the most part as are most character models though.

Consoles ruined what the game could have been by making them downgrade it.

>tfw no EE
>>
>>318354540
It's only dumb because you're dyslexic and tore it apart. Ryse has some amazing attention to detail but it's a garbage game because they spent literally all the money on visuals.

Department budgets do exist.

>>318354665
>from what little I've read here
/v/ in a nutshell. Try playing the game.
>>
>>
>>318354205
I can understand where you're coming from, but I disagree. I personally haven't played Witcher 3 yet, but I have played the Witcher 2, and I feel that what most people claim is poor gameplay is more a choice of preference in the face of thought out game design choices. It's meant to be molded after a style. For an easy example, think of tank controls in Resident Evil. There are people who don't like that style of control, and say it's bad. However, thats just the person's opinion, as the game is designed around having said controls.

Detailed environments shouldn't result in inflated budgets anymore than trying to push photo-realistic graphics and insane polygon counts. It comes down to the talent, passion, and dedication a team has to producing a good product, as the added detail can easily compensate for keeping the graphic standard we have today.

>>318354471
You're definitely right about the lighting and physics. I actually completely forgot about how important physics is. Hell, we can probably throw in animation, as poorly animated characters or objects can completely ruin a game's look. We need more devs experimenting more with procedural animation.
>>
5's graphics are already terrible. Having played MGSV for a while then gone back to GTAV you can see a huge difference especially with the environment
>>
>>318354845
>Literally says high attention to detail is bad for graphics
>Says that some how bad gameplay means bad graphics.
>>
>>318347015
Why do people always insist on putting real life cars and brands into GTA? If you want super high detail stuff that much, why not rework the existing designs?
>>
>>318355013
Mate you have no idea what you're saying, why are you trying so hard?
>>
>>318353000
what an uncomfortable motherfucker
>>
>>318353206
Its incredible how MGSV is not better than Crysis but Crysis 3 alone has better faces than that let alone several other games. Why are you so dead fucking set on worshiping Crysis?
>>
>>318351813
Chromatic aberration.

https://www.youtube.com/watch?v=rwzOoe6wVE4
http://www.dsogaming.com/news/grand-theft-auto-v-mod-completely-removes-chromatic-aberration/
>>
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>>318354665
Sounds like you are poor, or bought amd. In which case you are a poor idiot.
>>
Just watch. In the next 10 years(if not 5), gaming is going to go full VR.

Think about it. What's a better way to make a game more realistic than putting yourself into it? Looking around as if you were the character?

You already have shit like Oculus Rift with all of these big companies testing their own versions. You've even got fucking mobile games putting out 360 ads for their games on Youtube- pretty much early-stage VR.
>>
>>318354845
>ryse has shit gameplay because of graphics
>ignoring the fact that the previous crytek games barring farcry and crysis 1 had shit gameplay.
Maybe you should shift your blame to crytek for ryses short comings and not graphics or attention to detail.
>>
>>318345930
I think the top looks better to be honest. The bottom has too much clutter and random crap which distracts the player from the actual gameplay.
>>
>>318347015
Why is every fucking video of a GTA4 mod done in overcast weather? Do the clouds never part in their vision of Liberty City?
>>
>>318354845
Funny you say that as if I haven't played it.
I'll readily admit my GPU is shit and can't run 1080p, but when it still drops frames at 720p you know there's a problem. Shadows seems to play a fuckhuge part in this game. Turn them off, runs fine; turn them on even on low, frames plummet to sub 30.
You can't possibly tell me there's nothing wrong with that.
>>
>>318355401
https://www.youtube.com/watch?v=E_u2mXR_Qc8
>>
>>318355420
VR would only be good for FPS and maybe racing simulators. Every other genre would just be really fucking awkward.
>>
>>318349105
>PS1 to PS2 was more significant tbqh

Nah, that only added non-jerky polygons and a bit more detail both on the models and the textures.

SNES to PS1, now that was a huge jump.
>>
>>318354723
The Witcher 2 had ridiculous bloom everywhere, 3 looks more natural albeit unnaturally sunny sometimes. and the draw distance is clearly making it look worse.
>>
>>318354665
>>318354665
i5-4690
GTX 770

Patch 7
I can run it at max settings with 60FPS. I forget what ENB I use, but I have a script that increases the ped density. A few dips to 55, but 60FPS. A bit better without ENB of course.

View and detail distance aren't maxed though. They're broken and can make the game render shit you can barely see, shit that only takes up a few pixels it's so far away.

Anyways, it's doable. You just need need the hardware to power through the shitty optimization.
>>
>>318355582
>and maybe racing simulators.
>maybe
Jesus Christ you're ignorant.
>>
>>318353206
Why is naked robot man wearing eyeshadow? If he cares about appearance so much he puts on makeup, then why are his pores big enough to put your fingers in?
>>
>>318355481
because not even their modded reflections and shitty colour correction can save the game's visuals in direct lighting
>>
>>318355428
Ryse was a tech demo. Every generation has it. It might even have more game play than squares piece of shit tech demo for the ps2 bouncer
>>
>>318355481
>>318355735
https://www.youtube.com/user/Danvsw/videos
>>
>>318355506
If shadows are causing problems it usually means your cpus shit to. Just post your specs anon.
>>
>>318355809
Does this man hate the sky so much he mods it out of all his games?
>>
I hope that physics are something that starts getting attention, you can easily create a realistic room, but if you cant interact with anything in the room it may aswell just be a photo.
>>
Big advances in post processing effects and AI most likely.
>>
>no future game will ever focus on physics ever again
>>
>>318355201
>doesn't think procedural animation is the way of the future
Imagine if game characters were still floating when standing on stairs. The benefit of procedural animation is amazing.
>>
>>318355683
>View and detail distance aren't maxed though
Gross.
>>
>>318355506
I shit you not the game has an issue where if the settings aren't high enough, mostly everything is put on the CPU. They need to be high enough so the game will dump shit onto the GPU like it should. Either find that sweet spot, or get hardware to run it at max.
>>
>>318355774
Are you the same anon i replied to? Because he was arguing ryse was shit because of its focus on graphics And that because ryse was shit all games with good graphics and attention to detail would have shit gameplay
>>
>>318356140
I was talking about the rest of your post.
>>
>>318355506
I know it's bottlenecked as shit so don't judge.

i7-2XXX I don't remember
Sapphire HD6670

Runs most things good enough at 720p. Beyond that it's shit. I'm saving up to upgrade asap.
With GTAIV it somehow drops frames even in netbook resolutions. Wish I was kidding.
>>
>>318356156
Anything over 40/45 is barely noticeable, and you're wasting resources on shit YOU LITERALLY CANNOT SEE.

On top of that, it's broken in Patch 1.0.7.0 and works oddly compared to Patch 1.0.4.0
>>
>>318356213
The part about how I was agreeing that lighting and physics are important to a game's visuals?
>>
>>318355582
>implying an RPG wouldn't be even better when the full immersion of you walking around is added.
>implying horror games don't already benefit from Oculus
>implying sports games aren't better when you can be the player

The ONLY genre I can think of that wouldn't benefit from a VR perspective is strategy.
>>
>>318356527
>Anything over 40/45 is barely noticeable
Gross.
Get out scrab.
>>
>>318356726
Alright thanks for the informative argument with weight chump. You sure showed me.
>>
>>318356879
Seriously though, I hope you're talking about the extended distance scaling in the advanced options menu, because otherwise, you fucked up.
>>
>>318356101
that made my pee pee feel funny
>>
>>318355401
Yeah no way. I don't think the chromatic aberration is what makes GTA V look a bit off with its art direction. The shit is barely noticeable, and the screens I've seen that showcase it are people zooming in on the edge of the screen to showcase a few red and blue pixels on the edge of the object. It doesn't do anything to the center of the image.
>>
I'm fine with the current state of graphics. If every game can reach Battlefront levels of quality I'd be perfectly fine with that. What I'd really like to see is improvements in animations and AI. Janky character movements and stupid AI are what really annoy me.
>>
>>318347386
>NYC
>Clean streets and cars
>sky is a little blue and not full gray
KEK
>>
>>318355562
>>318355401
Also, these videos aren't proof that removing it changes the visuals completely. They've modified a lot of other things in the timecycle files to make it look like that.
>>
>>318347015
silky smooth 20 fps.
>>
>>318353269
Jokes on you to think that post processing gimmicks are the same as PBR.
>>
>>318356982
I'm talking about GTA IV's "View Distance" and "Detail Distance" options. Not the distance scaling option in GTA V.

GTA V's actually affects a lot, and is very noticeable. In IV there are two settings which deal with small objects being rendered, like trash cans, mailboxes, etc. and LODs - but like I said it's broken, barely does anything, and at the high settings makes the game render shit you literally can't see because it's too far away for the game to fully render.
>>
Why all this high tech games are nothing but bland, realism generic shooters?

Why don't put all efort into creating a original setting instead of just trying to imitate reality?
>>
>>318357915
>Why don't put all efort into creating a original setting instead of just trying to imitate reality?

Most games do this.
>>
>>318346240
>this is bait

he literally said he was baiting and all these fags fell for it
>>
>>318350249
Water and textures look better, foliage looks like utter ass.
>>
I grew tired of playing just on Nintendo consoles. Not tired of Nintendo, but you know.
So decided to buy a mid-shit range PC.
AMD FX 6300 3,5GHz, 8GB DDR3, NVIDIA GTX 960, 2GB etc.
Don't know shit about computers, but what are the essential shit I've been missing and can what can I run with this shit?
Thanks, senpai.
>>
>>318350249
there isnt more than 100k polygons in this picture, the lack of tesselation makes the terrain looks terrible.
>>
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>>318348254
>>318350249
>crysis in 2007 rendered millions of polygons and millions of particles at the same time
>>
>>318356527
lol really? I can very easily tell the difference between 40 and 60. u a retard
>>
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>>318358542
>gta will never look that good
Feels bad man
>>
>>318351234
>>318354206
Why do these post processing mods always look like the guys developing them have never seen the outdoors in person? This looks absolutely hideous. I'm sure on the technical end of things its impressive or whatever but God damn is it fucking ugly.
>>
>>318360101
Its not even impressive technically. Its literally just slapping color correction and bloom on top of whats already there.
>>
>>318350552
It kind of reminds me of how an old camera's footage looks like.
I dig it.
>>
just give me snes graphics and i'm good desu
>>
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art direction > graphics
>>
>>318364168
>those people teleporting behind to keep up
Youd think theyd have thought of a way not to make it so stupid looking considering that its something youre going to see quite often.
>>
>>318345930
Am I the only one that thinks GTA V looks bad?
>>
>>318364467
Yeah... at first I thought they were dust particles
I wish party members would become invisible once you get in your Skell and only re-appear when you engage in battle
>>
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every generation sees their own generation as the most technologically improved of all time and they will never be topped, only to be topped in a decade or less.

Technology has no plateau, graphics technology has nowhere to go but up.
>>
>>318350552

That looks worse than the actual game
>>
>>318355115
IIRC they are usually ripped from other games. Mostly from NFS
>>
>>318364168

I don't see much art direction there, it's just a bunch of rocks and grass
>>
>>318345930
But gta 3 still looks nice.
>tfw 15 year old me did character cheat to be dressed as that guy with the blue camo shorts.
>>
>no gore cheat code for mutilated limbs and Tenchu levels of blood like GTA 3

Games could be more interesting with things like this, damn you grandmas' association for non-violence in fucking videogames which aren't real life
>>
>>318346240
So meta
>>
>>318355416
GTA4 was a shit port though, I have a 980ti and it still get sub 60-FPS on 4k in TLAD
>>
>>318364168
that's fucking bad.

https://www.youtube.com/watch?v=Qd4TUlJD2ls
>>
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>>318365934
>>
>>318366463
Creating a fantasy setting while sticking to realism is one of the worst and most boring combinations in video games (direction-wise, not concerning gameplay)
>>
>>318366484

It's a neat little robot but it's not particularly imaginative either. It looks alright graphically though
>>
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>>318347386
>>
>>318345930
We're really just closing in on the plateau for regular computing. Once someone figures out how to make quantum computing work, there will be a whole new industry trying to design better computers with that. Quantum computing theoretically sounds like it could be crazy strong, so here's to hoping it happens soon.
>>
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>>318366745
>It looks alright graphically though
>>
>>318366850

Not that robot. Though I suppose if the eyes are supposed to be camera lenses she looks a bit less stupid
>>
>>318366850
I don't know why they thought this artstyle was a good idea. I saw some of the concept art for the characters and it actually looked good but the change from 2D to 3D really fucks up their faces.
>>
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No,m graphics will not improve as much over the next 10 years because pic related.
>>
>>318367279
There's more to graphics than polygons.
>>
>>318366848
Quantum computing is only crazy good for very specific uses that might not cover video games and I think a quantum computer needs to be cooled to extremely low temperatures to work, not all that feasible for home use. But I dunno, maybe I'm wrong, I haven't looked into this too much.
>>
>>318367461
And the concept of diminishing marginal returns can be generalised to much more than just polygons too.
>>
>>318367279
Polygons aren't everything. Not by a long shot.
>>
>>318367279
Who cares about polygons in a model? I'm more concerned about how many polygons we can see at once without shit turning bad.
>>
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>>318367461
polygons make a huge difference when comparing, say, an N64 game to a Gamecube game

Polygon detail will not improve that much ever again, same with certain texture details. There's only so much efinition that can be put into a texture before the difference is literally unnoticeable.

nowadays, better graphics depend on stuff like normalmapping, lighting systems, ambient occlusion, sampling rates, and etc, Which are such bare, pointless things that will eventually reach it's peak in a few years.
>>
I can't wait for graphics to finally stagnate.

Maybe that'll force devs to make actually good games to try to stand out.
>>
>>318367279

That picture's pretty awful though. Yeah, just adding polygons to make a model look smoother isn't going to do much after you've hit a certain number, but you could instead use all those additional polygons to create more details instead of just smoothing the shit out of everything
>>
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>tfw if not for cyoucksole cycles we'd have holodecks by now
>>
>>318356527
Might be, if you're playing with a controller, definitely not if you're using a mouse/keyboard.
>>
>>318367279

Every time
>>
>>318367953

More polygons let you have more stuff on screen though, you don't need to dump it all into one ball
>>
>>318349974
Why does that look like a 90s Max Steel movie?
>>
>>318349974
>has to look away from the nuke so his game doesn't crash
>>
>>318369090
This, its like people posting those GTA realism screenshots, the game runs at like fucking 15 fps on good machines, its trash.
>>
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Outside of just textures with more detail, the biggest graphical leap I could see future engines being able to pull off is shadows with varying darkness being rendered in the same area
And honestly, I would rather games focus on art styles than trying to be realistic looking, especially when it leads to games like EA's Battlefront where there's jack shit for actual content
>>
>>318351453
>>318351235
You most likely won't notice that oversharperning because the games TXAA makes everything super blurry so you need to sharpen.

For instance i'm running ReShade at 2.50 lumasharpen
>>
We are indeed reaching a point of stagnation.

But then there are still many things that can improve: proper sky and clouds, dense vegetation, good scenery in the distance that doesn't look like cardboard cutouts and with smoother invisible walls...

Even the best looking video games still make you look like you're on a set piece completely disconnected from everything. I've seen theater sets look more believeable than most of the shit we see in vidya.
>>
>>318345930
>muh grafics muh grafics
I don't care. Graphics could stay the way they are now for the next 50 years and I wouldn't care. It's one of the least important aspects of a game.
>>
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We're gonna reach a plateau soon, consoles and the amount of money required to make a good looking game is seriously holding us back.


GTA 5 maxed out on PC looks brilliant, except of course for the faces and hands/fingers (which look stiff as fuck), and mods make it look even better. The problem is that it's fucking expensive to make a game like GTA 5 look as good as it does, and they've seriously had to make many sacrifices to achieve such 'photo realism'. Instead of being able to enter every building and explore, or talk to anyone on the street, we're left to marvel at great looking barren stagnate wasteland, which never changes.

Pic related is what I want more of, rather than photo realism. Colorful, vibrant and expressionistic. Makes it look less like the uncanny valley, and more like a painting. Just increase the view distance and let me see a vast valley full of green cartoony trees, and I'll be very happy.
>>
>>318369350

>shadows with varying darkness being rendered in the same area

I'm sure RDR had overlapping shadows in some parts, I remember when I was riding to Armadillo down that hill, there would be a light shadow on the road and the horse would cast a darker shadow on it. Am I totally wrong? Might have to start it up to check. Maybe the other shadow was prebaked
>>
>>318370692
Style over realism any day. Depends on the genre really though.
>>
>>318355481
>>318355936
Not sure why you say this, there's lots of clear blue sky footage there. Even the avatar is a clear blue sky screenshot.

https://www.flickr.com/photos/danvsw/albums/72157661398256601
>>
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>>318347459
>>
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>>318345930
>>
>>318371489
Realism is a style.
>>
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>>318371829
Then whats the word Im looking for?
>>
>>318371875
>1997

Teehee
>>
>>318370692
>complains about barren stagnate wasteland
>posts that screenshot of a literally empty valley with repeating textures
Full retard
>>
>>318371875
>>318372003
>unmodded
>>
>>318371907
Stylized
>>
>>318370692
Jesus fuck the only reason you could POSSIBLY like that liquid steaming ugly piece of shit in your image is due to nostalgia faggotry. That isnt vibrant design that is just pure ugly.
>>
>>318370692
>the amount of money required to make a good looking game
is a myth.

What really happened is that small studios turned into megacorps where 3/4th of employees don't directly contribute to production, most of it being a completely shitty form of management that hampers development more than anything, despite getting the biggest paychecks, and the rest an absurdly asinine kind of quality control that castrates artistic freedom so that it won't hurt people's "feelings".
When you've got a game dev putting on his resume "I spent 3 years designing the damage markers in Farcry 3", most of that time being spent redoing it again and again to make sure they aren't offensive to any culture or religion, nor can cause seizures, and that they correspond to a bunch of retarded requirements coming from people who have no fucking idea what they're talking about, the issue clearly isn't a money one.

Games didn't magically started to look better, they look better because the tools used to make them got better, allowing to make better looking graphics faster and more easily, far from early 80's literal pixel pushing.

We need to kill big publishers and free developers more than anything.
>>
>>318371694

To be honest Fable had shit graphics , even by 2005's standards.

And those horrid animations and robotic face movements.
>>
>>318372965
>Fable had shit graphics , even by 2005's standards

Nigga what? It even fucking has some of the best water ever in vidya.
>>
>>318373147
HL2 already beat it a year earlier
>>
>>318374261
Now I know you've never seen the water in Fable, with realtime world reflections and actual vertex ripples when you walk around it.
>>
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>>318352192
The fuck is this shit?
>>
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>>318374780
I'm a computer graphics expert.

It looks like a low resolution texture.
>>
>>318374780
Put a hand over the skyline to cover it and look at how shit it is. People are constantly dazzled by good lighting which distracts them from the crap on screen.
>>
>>318364168
Why does every fucking japanese game has to look like over the top, hilariously edgy garbage? I guess only the Souls series passes as non-offender artwise.
>>
This will NEVER happen

https://www.youtube.com/watch?v=BJB2ZmiaLVM
>>
>>318375232
It already happens, there are many games out there that use DoF as means to hide a simplistic background :^)
>>
>>318351532
Even for the time Deus Ex had poor graphics. Best looking game that year was Sacrifice.
>>
>>318374475
Like in Morrowind?
>>
>>318374475
You've never seen the water in HL2. They are better nigger.
>>
>>318345930
I wish instead of better graphics we got better games
>>
>>318375642
>morrowind
>vertex ripples
>worldspace reflections

No.

>>318375737
Wow it looks like the water in Fable, except there is no transition with the bank, and ripples are just 2D sprites.
>>
>>318352431
I predict video games will take the path of art when photography was invented.

Once we can actually emulate photorealism, we will go abstract with our games, they will get more cartoony and artsy. Right now our goal is to make video games look like real life, but our mentality in the future when we have that will be "why the fuck would I want my graphics to look like real life, I can go outside and see what real life looks like"

Obviously there will still be games with realistic graphics for those people that like them, but I think they'll really try to get creative with shit in the future. More Okami like games, more experimenting and shit.
>>
>>318367532
but our tech grows at an exponential rate; the more we have, the faster we create more.
I think that alone will surely outdo the diminishing returns pointed out in this thread.
>>
people were saying this back when the last gen consoles came out

the answer is no

if you think graphics actually resemble reality you're delusional, the difference is clear as day and night
>>
I think we've come to a point where the costs of making things look better is so much to the point where it would eat up the budget for content, marketing, and all the other shit.
>>
>>318376290
>"why the fuck would I want my graphics to look like real life, I can go outside and see what real life looks like"

Sounds like the kind of excuse console peasants will use when PC first reaches the point of photo realistic graphics, akin to "30 FPS is more cinematic".
>>
>>318376183
Morrowind had worldspace reflections, not sure what vertex ripples are. I mean the water had ripples going off your character when you entered it.
>>
>>318376316
>if you think graphics actually resemble reality

No one said this. It's about better graphics, not more realistic graphics.
>>
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>>318345930
games should stop trying to look better and start trying to run better
>>
>>318346240
epin
>>
I think it might not be as striking simply because back then 3D was still a new thing, so people were still trying to figure out how to make it look good. Now we've gotten pretty good at making 3D stuff that is pretty to look at, and while there's certainly room for improvement it will never be as striking as the difference between early 3D shit and now, unless we're factoring in some new radically different technology. The VR thing is a possibility though I see it more of an occasional gimmick than something every game will do. After all not every type of game lends itself to VR.
>>
Uh
>>
>>318376748
Except it blatantly is about more realistic graphics. We've had the capabilities to make visually interesting beautiful games for ages. Developers aren't interested in that, it doesn't rake in the dosh. This is one of the reasons no one takes videogames seriously as an art-form.
>>
>>318376725
>worldspace reflections
That means the water reflects what's visually around it, whatever it is.

Non-worldspace reflections only reflect part of it, which leads to inaccurate reflections. In Morrowind, water only reflects the scenery, that is static objects, and does not reflect characters nor various particle effects, the most blatant example being the lack of reflections of silt striders. It's also vastly inaccurate and can reflect things that are not actually seen.

As for the ripples, they're flat, which is fine when viewed from above, but shit when viewed at an angle.
>>
>>318347928
Helo, mi name is Carter, Ethan Carter
I vas make by 2 Poles in UE3, i very nice, I top 10 nice games ever
>>
>>318352280
Probably because it's a video game, you dumb cunt.
>>
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>>318376316
Ok kid. You literally can't tell the difference.
>>
Looking realistic and looking good are not tied together. Just remember, reality looks like shit.
>>
>>318377303
>comparing photographs to reality

this is your brain working at full capacity
>>
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>>318377310
i want to kill her
i wouldnt actually do it if i had the chance but i feel really upset looking at the picture
>>
>>318345930
modern graphics are lazy trash, high poly and high textures but lacks all the physics necessary to actually look good. We have at least 20 more years of AAAAA games before reaching decent realism and realism alone is super boring to begin with.
>>
>>318377379
>photographs
Thanks for proving my point kid.
>>
>>318377379
You might have missed that the pictures on the left are not real. Look at the trees, lack of grass near the tracks, and relatively flat road which doesn't even seem bumpmapped to be honest.

It's the kind of pics where you can tell the difference, but barely, and that's only because you have another to compare it to.
>>
>>318346240
>Americans
>>
>>318377514
Not at all

those are very impressive graphics, and they do look very realistic

do they look like reality?
not even close

the distinction is obvious, I don't even care to debate it
>>
The new Battlefront looks pretty good and it runs surprisingly well
>>
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>>318377692
>not even close
>>
>>318377692
Reality is right there next to it and it looks identical. There are minor differences, to say it's not even close is asinine.
>>
>>318377892
They are photorealistic. If you think photographs, complete with unalterable depth of field and grain, actually look like reality, you're quite dumb.
>>
>>318351475
yeah, i can fucking run tw3 on an OC gtx 980 with a downscaled resolution of 1527, hairworks (with 8x hairworks AA) and all the other shit on ultra with a steady 60 fps most of the times
>>
>>318377913
>Reality is right there next to it

?
>>
>>318347386
You bait with the best of them anon. Keep on keepin on
>>
>>318377949
>photorealistic
>photographs

Anon that doesn't quite mean what you think it means.
>>
>>318377949
>>318378003
>photographs don't look like real life because film grain and dof
Wow you're fucking stupid.
>>
>>318377913
Look lad reality isn't blurry and it doesn't have a set draw distance.
>>
>>318349974

https://www.youtube.com/watch?v=CnhxrSNe3gY
>>
>>318366840
Holy fuck I thought this was a photo before I looked to the guy in the corner.
>>
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>>318345930
we're close to hitting a peak. triple A production is already too expensive and improving graphics would take a LOT more money and resources.
>>
>>318378191
You are arguing about the way lenses and our eyes interpret reality. By your logic, nobody actually knows what reality looks like.
>>
>>318378265
Legend of Grimrock 2 looks better than a lot of AAA games

>but it's static
doesn't matter, still looks better and proves it doesn't take a billion dollars and man hours
>>
>>318377407
But why? It doesn't affect you at all. You won't live a happy life if you get so angry over things that have nothing to do with you.
>>
>>318378586
i dont know
i just hate fat people
>>
Can someone post that game that had a demo on a forest that looks outstanding and was running on something like a gtx 660?
>>
>>318352363
>Early PS3/360 games looked like upscaled PS2 games

They often were upscaled PS2/X-Box games though.
>>
>>318378691
https://www.youtube.com/watch?v=G0ybCrr8c4g
>>
>>318346240
reply count +1
>>
>>318345930
no, the grphs have reached it's peakk, they won't improve much, instead games will be played in 3d (oculus rift)
>>
>>318352037
Its fucking 6 hours later, but how the hell are we supposed to cool these future chips? Are normies going to embrace liquid cooling after ignoring it for 20 years?
>>
>>318378586
If everyone just decided to live a happy life by ignoring things that have nothing to do with them, the world would've gone to shit.
>>
>>318378414
It works as long as the devs keep the scope of the game limited. And when they try to expand while keepinh the graphics level... Well, take a look at what happened to Trine 3.
>>
>>318379096
What happened to Trine 3? Never heard much about it
>>
>>318351356
You all do know this is shit easy to do...
As far as I can see its just a reshade, and since they actually use photorealistic textures ingame, all they need to do is is add 1970 camera filter, your brain will be fooled you watch a bluray of original StarWars...
>>
>>318368227
More like we wouldn't even have an industry right now because pkuks don't buy games.

No consoles = no high budget projects
>>
>>318352823
child rape simulators
>>
>>318378983
Do you not know that the smaller a chip gets the less cooling it needs
>>
>>318379140
Frozenbyte tried to transition from 2.5D to full 3D game, which required much more graphical assets to create because of the possible camera angles.

They went over time and budget and released a game that was much shorter than Trine 1 and 2 and wasn't properly bugtested.
>>
>>318378868

Thanks, individual who shares my blood.

This here proves we haven't come even close to a graphics plateau. Look at those tree models for example. Foliage always looks like fucking ass on any game because the engines can't render a lot of detail at the same time.
>>
>>318352280
its called uncanny valley...
Boy, would I like that every game is in that valley..
>>
>>318379472
The worst part is the lighting. Everything under shadows looks fullbright. I've always hated cryengine 3 lighting. Somehow they made it worse than CE2.
>>
>>318353784
No, I honestly think that when graphics will finally be as good and as cheap and simple to produce, devs will finally take on burning problem of lack of gameplay
>>
>>318379795
Oh yeah, I fucking HATE the lack of actual dynamic and true soft shadows. Fullbright shit is fucking disgusting to look at.

We also have fuckall proper particle effects on games as well. Physx is nice and all but it's so fucking taxing.
>>
>games that don't look better than crysis have 3 times the requirements

How the flying fuck is this acceptable

I did my last build this year and I'm never upgrading again because its fucking pointless, the only games that were graphically impressive this year you cant even max out without SLI

Fuck that shit, fuck nvidia and fuck amd too
>>
>>318352280
It's missing shadows and there's too much self luminance in textures.
>>
>>318354164
Dude, ARMA is and will be actual Army sim, topography, phisics and shit like that will always come first.

I would like to see realistic wounds by ricochets ,hot air pockets, vacuum bomb damage(or lack of) and actual choices you have in those kind of situations.
>>
>>318379913
In the future graphics will be super cheap and simple to make, devs will just 3d scan objects and import them to the game. And then nobody will make non photorealistic games anymore.
>>
>>318379913

With the way things are going I believe it's only going to get worse now. Games are simply not challenging or even fun for the most part since gaming became mainstream because now they have to adjust to the lowest common denominator. The only devs who care about gameplay are japs (I'm not talking about moeshit garbage), while western devs are usually pathetic. I hope 2016 goes well sales-wise because there's a lot of high quality japshit coming out.

The problem with western devs is that they are only looking for that "10/10" tag from shitty reviewers so your average joe gets lured in and buys the game. This results in games shoehorning in as much things as they can on the very first hour of gameplay to cause a big lasting impression, because that's as long as your average reviewer is gonna get to in the game, and everything else feels extremely repetitive and bland.
>>
>>318380069

PC gaming has always been a big thing for me but tbqh I'm getting tired as well of this. I find myself losing SO MUCH fucking time trying to figure out why this or that isn't running as it should that it gets exhausting. I mean, this shit is just fucking videogames, it's not meant to be a literal chore. Unless we have some pretty big revolution I don't see myself upgrading again, I'm kinda inclined to just stick to consoles from now on because I'm tired of spending money.
>>
>>318380141
>It's missing shadows
No it's not
>>
>>318347894
it Looks so outdated
>>
>>318380295
I don't mind tweaking stuff myself but right now I feel like we are just getting screwed.

There is absolutely no fucking reason why, for example, R6 siege taxes my shit heavily yet Crysis doesn't come close, Siege is inferior in every way including scale

Not to mention nvidia and their fucking antics, replaced physx with gameworks just as physx was working well, and this is coming from an nvidia owner, fuck that shit
>>
>>318380436

Yeah, devs simply don't care about optimization. And the fact the GPU market is fucking screwed to hell and beyond doesn't help in the slightest. Nvidia is a scummy shitty jew company and AMD is a company made of completely fucking incompetent devs who know absolutely nothing about coding. They've just released a driver that is literally frying GPUs left and right.

Green or red, it doesn't matter, we're getting fucked in the end.
>>
>>318346240
ur gay
>>
>>318378993
You've got to pick your battles though. "I see a stranger who clearly has made some bad life choices, and now I'm PISSED!" is just a recipe for unnecessary stress that doesn't benefit anybody.
>>
>>318380597
I'm honestly starting to believe its all a big business, release unoptimized, barely improved or inferior trash, sell GPUs and ''next gen'' consoles, rinse and repeat for a decade

It might be a /pol/ tier delusion but I don't give a fuck
>>
>>318378131
Nah, you are. He's completely right. Reality and photographs/film are completely different. There is no comparison. You're the dumbass.
>>
>>318380768
You must not understand the meaning of the word "completely". Not to mention that if photographs don't represent an accurate depiction of reality then neither do your eyes. Retard.
>>
They can keep going until we are modelling everything down to the atoms.

Even then, you could go further.
>>
>>318352280
>>318352280
Since some of it looking almost real, the parts that don't and look video gamey are more obvious
>>
What I'm mostly waiting for is proper physics.
Like kissing scenes always make me cringe. Two packs of polygons getting closer to each others, I wanna see real skin modelised and actually touching each others.
>>
>>318345930
Technology wise we hit a point a little while back where you just can't make electrons move through currently available materials any faster than we already do. At that point everything started going multicore. Technology in general is probably going to start stagnating until we come up with new materials to work with. Even now most electronics companies are just doing different things with what we have releasing new editions of the same shit with very small upgrades or they are finding dumber customers. (Apple and Nintendo are perfect examples of this approach)
>>
>>318354665
I can run it 60fps just fine, but my game is unmodded
>>
>>318380175
photogrammetry, reason why people think Frostbite 3.0 and SW BF is next "Mother of God" graphic wise(also Ethan Carter in UE3 did really great job).
Im not that "Crysis" guy , but Cryengine pulled max in conservative way of graphic/physic developement,they just figure out that problem with it is, Its just too fucking expensive and that creates catch22=we want our game to looks great and plays great, but if we do that we will have to sell X amount of copies and that demands we water it down even more.(Now, when I say "look great", it may be huge open world game , filled with little details but with somewhat mediocre graphics, or photo-realistic corridor shooter/walker like PT or Order pizza 1886, somewhere they must make compromise).

I honestly dont see games like Metro(i will be sorry for this), PT, Order 1889 and the like as some groundbreaking graphical wonders, Metro is actually really low poly with shitload of tessellation and aftereffects, also , its basically corridor (even outdoors hide really wisely how small area actually it is),PT is literally square with Chromatic Aberration and grain(just right amount), and Order is no comment.

Games that actually have really great graphics and tried something new and exciting are Rage, STALKER, well , i have to mention Crysis, The Witcher 2 pulled from DX 9.0c incredible amount of detail(people like to forget that little thing), Bethesda's games(now, do you really think they dont know how to use ENB or ReShade and add hi res textures, they just care that whole world dont collapse on them, modded Skyrim and Fallout 4 can be compared to any game out there, if you are stubborn enough it can be almost photo realistic),Silent Hill 2&3 are still incredible showcase in how to get a lot from little.
Gran Tourismo1,2 and 3 were absolutely way ahead of it's time(they may look funny today, but I swear people considered GT1 photorealistic)..there is more but Ill either get 2000 limit or wont even post on time
>>
>>318377949
Are you retarded son? Fucking eyes have dof. They have even lens flare. But all you "dat fucking ugly dof" meme spouters have no idea how eyes work because you are looking at the screen 24/7. And priase mods called photorealistic where the saturation is turned up to insane levels
>>
>>318380720
Whats there to think about, this is not tinfoil teritory.
Does AMD re-brands their GPUs since 7970 and are those benefits(we get with R9 280X,let's say) achievable just with better and more optimized drivers, well , yes they are(I did once described 79#0(on release date) as really strong,fast, powerful horse but dumb as a rock).

Also, nvidia changed gtx660 to gtx760, gtx670 to gtx770(and people buy this shit), they just optimized drivers and made "hierarchy"...

Its really very similar with CPUS(on both sides), with 10% increments per generation
>>
>>318382354
>Its really very similar with CPUS(on both sides), with 10% increments per generation

The only difference is you can OC a 2500k and still have it run strong to this day, yet my 980 is already outdated

thx nvidia
>>
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>>318346240
>Having this much of a reading comprehension issue
>"this is bait"

No, this is the real bait.
>>
>>318382443
You can OC your 980 too you know
>>
>>318382753
And you don't even need to buy a 980K and Z chipset motherboard to do it!
>>
graphics and consoles in general have already stagnated

remember when you first got a 360 or PS3 and returning to the generation before was fucking impossible, the games suddenly felt like shit

well that hasn't happened this time, you can happily still buy and play 360 and ps3 games and not constantly feel like they are outdated
>>
>>318367992

>this kills the gaming industry
>>
>>318366840
is this suppose to look good? All that disgusting blur hurts my eyes.
>>
>>318383638
Kind of this, the filter/injector whatever the fuck he's using seems almost like he's taking a photo of his screen. What the fuck.
>>
>>318378586
In my neighborhood a leaflet came through the doors of all residents about a building plan for one of my neighbors. I didnt think much of it, it was for an extension for someone disabled apparently, the leaflet was to raise any objections if you had any, because obviously, this is tax/rent payers money being used to do up the house and we have at least some say in the city council. Upon learning that the house that was going to be getting free renovations, conservatory and land expansion was a massive land blob with 8 children I did however change my point of view on fat people, especially since this woman isnt actually disabled and regularly waddles down the street to go to the bars in the nearby town. She has no job and constantly keeps having children to gain more benefits with no repercussion. She is apparently "too fat to work" and everyone else has to support that.

Fuck fat people. The disgust people have towards them is earned.
>>
>>318382753
Yeah but nowhere near the same results and its a ref and I don't have any case cooling
>>
>>318383808
Did you go to city council to state your grievance, or just sit around bitching about it on the internet?

Anyway it's not really fair to assume all fat people are unethical leeches eager to take advantage of the system just because you knew of one that was.
>>
>>318346240
>everyone is making fun of him but he actually trolled all of us

Damn...
>>
>>318346494
>gen 9
>60fps
Not even in your wildest dreams
Gen 9 will barely be 1080p
>>
>>318384238
It got cancelled on the grounds that everyone else wanted free renovations too if she was getting them.
>>
>>318383808
Agreed. Fat people are cancer on society. Total drain on the taxpayer.
>>
We have the capability right now to make games look almost as good as real life, but as long as consoles exist, we'll never really have it.

Consoles are obsolete before they even hit store shelves. if gaming is gonna progress, consoles will have to die. Consoles will be a thing for a few more years, maybe a decade at least, but they will eventually get to the point where they just become PC's with Playstation/Xbox logos on them.

https://www.youtube.com/watch?v=FXXdypEuR_M
>>
>>318346527
>We're actually at the slow point. We're hitting the limits of how much crap we can jam into the same chips without relying on new materials. In a handful of years, we're probably going to hit a huge technological jump that almost invalidates everything now with how good it is.

Please nvidia and amd likely have something better but like with fermi they noticed if the upgrade gap is too big, people won't buy new shit for years.
>>
>>318384647
Yeah, so there you go. She never even got the shit she was trying to scam out of taxpayers, so it was a total non-issue.
>>
>>318371646
Wow, it's almost like you can put the graphical settings on low.
>>
>>318384879
If consoles didn't exist it would be low end PCs stagnating graphics. Because no one wants to release a game that 90% of people can't run.
>>
>>318345930
I think we reached the point where graphics and physics are kinda generally good. What I mean by that is even in 10 years todays games will look good especially games that didn't cheap out on textures (like fallout 4). Obviously a difference will be felt, but it won't be like when you played 2000 games in 2010 or 2005 games in 2015. Even if we get real life tier graphics these games will still look good.
>>
>>318351680
>stellaris when
>>
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>>318385095
Low end PC's are better than consoles. You can build low end PC's for the same price as consoles that will run new games just fine.

Consoles exist solely for the technologically inept. Kinda like Apple products.
>>
>>318353000
jesus hal what the fuck happened to you
>>
>>318385340

This. Playing system shock 2 after bioshock and the rest made me see how limited bioshock was due to consoles. The interface and gameplay of ss 2 was just on a different level.
>>
>>318385340
>You can build low end PC's for the same price as consoles that will run new games just fine.
You can, if you buy parts separately and make a custom build. So what? Most people buy prebuilds. Consoles are more powerful than the average low end PC.
>>
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>>318385829
>Consoles are more powerful than the average low end PC
>>
>>318385909
Epic reaction image and no argument. I play on PC myself but at least I'm not a delusional cunt like you.
>>
>>318385995
An obviously dumb statement gets a dumb reaction image.
>>
>>318346240
c'mon man.... whats up
>>
>>318385909
Sad but true. Intel's domination of the PC industry ensures that the vast majority of systems have graphics hardware barely capable of modern graphics API features.
>>
>>318386042
Except the statement is true, it's just you being a dumbass.
>>
>>318346601
Anon have you not been paying attention at all??

VR is becoming a thing within the next 6 months
>>
>>318357175
>>318357428
>news article with screenshots is posted as well
Fucking reading.

>http://www.dsogaming.com/news/grand-theft-auto-v-mod-completely-removes-chromatic-aberration/
>>
Who cares?

Eventually, so much time is gonna go into visual fidelity that games will become less like games because there won't be any more development time or money to make the actual gameplay good.

It already fucking happens to probably 7/10 games that come out.
>>
>>318386245
Except it isn't, and you clearly have no experience with PC's seeing as how low end budget build PC's can run games out right now at 1080p 60fps and consoles can't handle it.

Educate yourself, manchild.
>>
>>318386447
You seem to live in this weird world where something with a dedicated GPU is considered low end.
>>
>>318370692
I agree 100%. Certain areas of WoW are completely beautiful, but you get up in the sky and the gorgeous view is replaced with the fog because of the cap on view distance. I would probably get back into WoW again if they improved the visuals on all fronts.
>>
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>>318346240
>>
>>318386447
The fact that a low end custom build can outperform consoles isn't at question here, you must be too stupid to have understood the statement.
>>
>>318386594
Read the thread again, waterhead.
>>
>>318386518
says the guy that actually believes that consoles are powerful
>>
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>>318347894
>posting a modded screenshot
>T-THIS IS THE BSET GAME EVUR GUYS
>>
>>318353138
based off of the music and the way everything looks so "glowy" and neon, they were going for a bit of a neo-80s vibe
>>
>>318347894

>people still hold Crysis up as the holy grail of GRAFFIX

I've came back to it, and there are loads of games that look better now a days.
>>
>>318386629
All I see is you being an idiot.
>>
>>318386842
All I see is you trying, but provoking no feeling.
>>
>realism
No thanks. If you pursue realizm, you will always come short and doom your work to obsolescence. Stylized graphics are the only way to create something timeless.
>>
>>318345930
>improve graphics still has shitty gameplay
bravo rockstar
>>
>>318349947
>except with Gen 7 devs weren't able to bring out the consoles full potential at first since they didn't fully understand how they worked
nah man there too weak as shit they had no potential whatsoever
>>
>>318347387
that's a undeniable fact
>>
>>318381064
Obviously the standard for what reality looks like is the way human beings perceive it. Again, you're the dumbass. Should be obvious when you have to use ridiculous semantic arguments like that to make your point.
>>
>>318382443
kek,funny you mentioned it, i have i5-2500k@5ghz on air but usually on stock because really no need(stable and almost always on room temperature), i wont name cooler because its better than Hyper 212 EVO and 3 times cheaper, if/when word comes out those guys do good shit(probably trying to make a name for themselves(new players), also great PSUs) they will raise prices tenfold.

Well, yes , but do tell that to guy who just bought his brand new i#-4##0/i#-5##0/i#-6#00(payed for it 250$-399$), who cant OC it more than 4,6 and is actually maybe 5-15% faster than my 80$ i5 2500k(ok, i bought it back then for 120$ but still best buy in loong time.

also everybody were "memed" back before with that dumb Q6600(it had 4 cores no one ever used,like ever) and I bought E8500(fast son of a bitch with 2 cores and unlocked multiplier,i could crank it up to 4.05GHz(there was even club called golden 4, now is golden 5, also member)and 4ghz back then was incredible , shit was also really one of better buys, I had it run moded Skyrim and 7950 1080@ over 100 fps).
Let me see.. I bought C2D E8500 back in 2008, bought i5 back in 2013(5 years for cpu),i5-2500k came out in 2011,I still dont see need in foreseeable future to change CPU(i have it 3 years, I still dont use it OCed) and I did measure , it does not bottleneck 2x 980 in sli on stock...
>>
Diminishing returns.
>>
>>318348470
yeah let rockstar rip off other games then again they always have rip off and combine other games
>>
>>318359947
where's the car's reflection?
>>
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>>318385995
>he doesn't understand the idea of an argument so dumb you don't need to counter it

a $300 emachine with a budget card is still better than a PS4, get fucked
>>
>>318387252
Photographs can perfectly depict what the human eye sees. Kill yourself mongoloid.
>>
>>318351813
>what's "different" about GTA V's graphics? At least compared to IV

Better lighting/shadows, crisper image quality.
>>
>>318383109
Nah, trust me, if tommorow games suddenly become photorealistic, they would finally start to advance shit like AI, real physics, VR, miniaturization, TDP,heat etc... there is soo much room for improvement, industry is safe for at least 200 years.
>>
>>318387428
No it isn't, you are literally retarded.
>>
>>318387368
Where the car's AA is, in a better place.
>>
>>318382443
>tfw bought an i5-4440, can't OC
>2500K is unlocked, literally same performance as 4440, only drawback is higher power consumption
>virtually the same price

FUCK

the 4440 runs everything fine but goddamn, I could've saved 20 bucks and been able to OC

should I just buy a devil's canyon, /v/?
>>
>>318346240
Are you high? If so i understand you...
>>
>>318387868
OC is overrated, anon. You'll barely see any difference since virtually all modern games are GPU-bound. Though there is a difference in PCSX2 and Dolphin.
>>
>>
>>318346240
Thanks for reminding me why I left 4chan, see you sometime in 5 years.
>>
>>318387868
this reply is also for you
>>318387315
>>
>>318387596
lol. That's stuff you can't easily market. You can't show good AI in a trailer. So it's not gonna happen.
>>
2007 was a miniature singularity in technology.

From the iPhone, Crysis, Facebook, Call of Duty, etc, everything is still based off that year. We're in the aftermath shockwave of that singularity.
>>
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>>318384879
>Consoles are obsolete before they even hit store shelves

The majority of PCs out there are far weaker than consoles. You're part of a tiny minority of humans who think everyone's PC is on par with yours. The video game industry isn't trying to tailor it's games for your PC, and won't for many years to come. Good luck.
>>
>>318387315
CPU OCs just became whole heap less interesting once they attached everything to the base clock.
>>
>>318388027
>implying we had webms on 4chan back then
>>
>>318345930
At some point during the PS2's life cycle I decided that I was comfortable with the level of graphical fidelity and any improvements would not matter because we had reached a point of "objectively easy on the eyes." I don't think I was wrong, haven't really seen anything to contradict that line of thought. Laziness really sticks out so I actually have more complaints about many modern games' graphics than some of the older ones. We'll continue to see improvements, even if they are minor, but I don't think coming back to GTA5 will make it look worse.

My main complaints about graphics now tend to be bad design choices and poor optimization. The technology is great.
>>
>>318388258
>The majority of PCs out there are far weaker than consoles.

When will this meme end?
>>
>>318388460
Are you stupid?
>>
>>318347015
>>318347386
These only look good because the car is the centre of attention. The rest of the world isn't any better than sleeping dogs.
>>
>>318388460
When the majority share of the market is in offices that have no use for anything outside of an IGP, how is this really surprising?
>>
>>318388679
The buildings are ridiculously clean and featureless. They look like they've been 3D printed.
>>
>>318388008
i beg to differ, look at it this way...
one of the biggest industry is porn, they make shitload of money on something that is free and in abundance , porn industry accepted BluRay, lookie here, even XBone has one.
Porn industry is force to be reckon with and they actually cant wait anymore for VR,3D,4K, your personal VR waifu that learns what you like and need at that moment(you had bad day at work, you put your Oculus 9000x , you chose your favorite waifu, she talks with you and comfort you,she knows your favorite topics and discus about them with you,all the while CPU is measuring your stress level, pulse, horniness etc , later on you get a nice, comforting blowjob and a hug).
You feel better, so you sit in your monocar, you just say :"I want to go eat some Mongolian fast food and later on I want to go to Cinemastar to watch new 7D Warcraft 3:The Starcraft, interactive version, chop,chop, also tell me a joke and i want to listen to some Original Orchestral Evergreen Classics :Prodigy - Fat of the Land "
CPU did all that-
>>
>>318388692
>counting those

Might as well say 51% of gamers are women.
>>
>>318388901
Porn is run by the Jews after all. Not even kidding.
>>
>>318388367
well, is mainstream thing now, as mainstream as it can get.
>>
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>>318388941
Nobody said 'average gaming PC'.
>>
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>>318388258
>The majority of PCs out there are far weaker than consoles.
No. You're assuming that the majority of PC gamers are on old ass shit, and they're not. People who are into games, stay current with it and upgrade when needed or whenever they feel like it...

>You're part of a tiny minority of humans who think everyone's PC is on par with yours.
There are quite a lot of PC's out there that are on par with mine, and a lot that are far better. What's your point?

>The video game industry isn't trying to tailor it's games for your PC.
They are making games for everyone, and since they are, they hobble them so peasants can be included, and games suffer because of it. Like I said already, we could have games that look almost real, leaps and bounds better than what's out right now, but consoles would not be able to handle it... and we can't leave out consolekiddos, can we? So, we're stuck with meh looking games.

Enter modding.
>>
>>318346240
I know that this is a 10 hours old post and you aren't here anymore, but still, go fuck yourself.
>>
>>318389268
Doesn't help that they don't optimize them that well. Consoles are really fairly underpowered and the lack of optimization really devastates new games.
>>
>>318389268
> You're assuming that the majority of PC gamers are on old ass shit, and they're not. People who are into games, stay current with it and upgrade when needed or whenever they feel like it...

reading comprehension, retard. he said "the majority of PC's out there" not "the majority of PC's owned by gamers out there"
>>
>>318389154
Which is fucking retarded. We are talking about video games. No sense in counting PCs that have nothing to do with vidya. Literally like the most gamers are womyn bullshit.

Any PC in the last 5 years that's made with a slight consideration of video games is easily more powerful than current gen consoles.

>le avarage pc is le weak meme xD
>>
>>318389421
>The majority of PCs out there are far weaker than consoles.

That's precisely what he was trying to say, that the majority of PC's out there are old shitters.

Did you fall and bump your skull?
>>
>>318389421
Why the fuck would we not be talking about PC's owned by gamers?
>>
>>318388901
I don't doubt that other industries will innovate when given new and more powerful hardware. But we're talking about the vidya industry. Hardware has improved greatly in the past decade, but what has been innovated since then? XP in multiplayer shooters and the addition of little red Xs in your crosshair when you shoot someone. That's it. The industry will continue to treat video games as toys for 20-40 year old plebs because that's what makes money. Video games won't become a respectable medium until they can attract some actual artistic skill, but that won't happen because those people can already work in much better industries. Games are too expensive and difficult to make, and there is almost no talent in this industry. That's the problem.
>>
>>318389453
This stipulation needs to be in place before external input.

>>318389554
Because those machines do actually have a market, facebook games and shitty flash bullshit.

You can't make statements about a massively broad market when only really addressing a small subsection of it. You actually have to mention which part you're addressing. Revolutionary idea, I know.
>>
>>318389862
They have a market but irrelevant to this discussion. We're talking about gaming PC's, not shitty ass Walmart Dell's only grandparents buy.
>>
>>318389862
It's a video game board and a thread about video games tech. The non gaming PC aren't part of the market, which is not small at all not compared to the overall PC market or compared to the console market.
>>
>>318388960
Well, they do hold just banks, movie(porn),music industry, advanced weapons R&D, Intel has R&D HQ in Israel , Casinos went to Indians but Jews own Indians.

Mexicans hold sintetic drugs, but Jews own precursors.
Well, oy, wey, they are chosen people..

>btw. to almost all people in this thread, YOU ALL ROCK, this was a thread about graphics we actually had as an adults, IDK what time is in your country, but in mine all the kids are in school ;)
but now, i must leave because my game time is seriously suffering , so you all , stop being so interesting!
>>
>>318390056
>>318390102
And I'm just being a cunt and puling you up on a technicality, which is going to happen EVERY. SINGLE. TIME. because you're too self-important to fix a simple communication issue.

Does this happen to you often? Did you ever wonder why it might be happening?
>>
>>318390126
This is why summerfaggotry is an issue. The early morning hours are the best time for 4chan because it is distilled into its purest form: NEETs and weirdos. "Summerfags" are not people who only browse during the summer, they are people who stay up later than normal during the summer. This also applies to a lesser degree to the mods and janitors who are much less active at this time. You can plainly see the difference between a thread posted late at night in the US and a thread posted pretty much any other time.
>>
>>318390349
>Does this happen to you often?
I always have to correct dumbfucks talking out of their ass constantly. And when I do, their only way out of the conversation is proclaiming "I was trolling all along" or something similar.
>>
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>>318390686
>>
>>318390349
So you were pretending?

That's just stupid. The "average PC is weaker than a console so consoles aren't holding back anything xD" meme needs to die before clueless people start believing it. Not you though since you're just pretending.
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