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Archived threads in /v/ - Video Games - 742. page


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>working a wageslave job instead of making money playing or making video games
Why?
107 posts and 26 images submitted.
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Thank you hungry skeleton
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>>343828187
Making videogames is a wageslave job.
A low tier wageslave job at that.
>>
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because I'm a lazy depressed fuck with assburgers

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>game has live action cutscenes
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>
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>game has comic book panels for cutscenes
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>>343828159
>The game crashes in cutscenes

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yo /v/ i just traded in my wiiu and ps3 for this uncharted 4 themed ps4 what other games are worth getting?
i already have uncharted 4 (duh) along with shovel knight and mortal kombat XL i was thinking of getting the wicher 3 but im not certain if i should
27 posts and 6 images submitted.
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>>343828116
Until dawn, Ratchet and Clank, The new Hitman, Bloodborne, The Madmax game is on sale until tomorrow, Tearaway, Doom is also on sale.
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EDF 4.1
Gravity Rush
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>>343828116

>uncharted 4 themed ps4

You should honestly buy a rope to hang yourself with family.

Posting the best trap alive to make myself feel better after this thread. Fug.

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I just learnt this game existed a few hours ago, myself.
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>>343828067
I should mention it's not coming to Europe, and I don't live in America.
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>>343828067
I tried it once, really liked it, and then never picked it up again. It's so far on the back burner now, I don't think I'll ever get to it.
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>>343828067
>really want to play
just fucking play it? this thread is going to die

>>343829415
just pirate it, isnt like something you cant buy is a lost sale

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Remake when?
11 posts and 4 images submitted.
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Does it even need one?
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>>343828040
The sound didn't age so well. :(
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Hopefully never. The sprite based visuals look better than whatever 2.5D/3D bullshit they would use.

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Is Noire's game any good?
164 posts and 58 images submitted.
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Much like herself it's shit.
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noire makes me erect
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Literally just "okay". Megadimension Neptunia PC coming in 3 days shits all over it though.

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TY the Tasmanian Tiger is currently in early access on steam

http://store.steampowered.com/app/411960/

Just thought you guys might want a heads up about that
33 posts and 4 images submitted.
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>early access
Wasnt it an xbox game?
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>>343828045
Gamecube and Original xbox.
It was really neat and fun.
Nothing amazingly special, just a lot of fun.
I wish I could play it for the first time again desu.
>>
how does it play in dolphin, ps2 emulators? why should i but when i can get it free right now?

Hello friends

The only game I play is LoL, but have been seriously considering buying Overwatch on PC. Is it worth the $40 on PC? I've only played on friends' Xbox One's and thought it was pretty fun, but I dont know if it'd be the same on PC
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>>343827936
sleep tight crocer
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Buy it after they fix comp
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>>343828001
>Fix comp
Team comps or..?

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What's your opinion on the Real Time With Pause battle system in RPGs? I know a lot of people like turn based and real time battle systems for various reasons, but I don't understand why RTWP is almost universally hated. It offers even finer control over your characters positioning and attacks than a turn based system yet also runs smoother and involves less repeated inputs. What's the downside?
14 posts and 1 images submitted.
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>>343827767
It is the worst part of real time and turn-based, the shittiest of all possible outcomes.
>>
I fucking loved Growlanser Generations, so I like it. The game was unfortunately rather easy to break by midgame with the annoying throwing knife faggot in the first one and the archer + the cute knife thrower in the second one, just stack multihit and +spd buffs on them and hit 30 times a second, but it was still fun.
>>
>>343828395
I would really appreciate it if you could elaborate on that. What does RTWP lack that turn based has? What does RTWP have that detracts from your enjoyment?

>>343828605
Yes, it's unfortunate that Growlanser games are so easy, but I don't see any problem with the battle system itself.

Alright /v/ it's time for the final poll to determine who is the best robot master and who will be the poster boy for all Mega Man discussion on /v/.
Instead of 100 votes it is now 300. Who ever has the most votes when we hit 300 wins.

your choices are...

Elec Man
Metal Man
Snake Man
Pharaoh Man
Napalm Man
Knight Man
Turbo Man
Tengu Man
Pirate Man
Splash Woman
Sheep Man

VOTE NOW!

http://www.strawpoll.me/10659837
http://www.strawpoll.me/10659837
http://www.strawpoll.me/10659837
13 posts and 5 images submitted.
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Metal Man for Metal blades,
Metalman.EXE for being cool.
>>
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>splash woman winning

god damn waifufags
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>>343827681
I think there might be some (((coincidences))) afoot in strawpoll.

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Let's celebrate this day by posting our favorite American characters in vidya.
14 posts and 7 images submitted.
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>T. Hawk
>American
>>
>>343827448
He's mexican you fucker
>>
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>>343827616
>native inhabitant of the Americas
>not American

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I'll start.
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I found one better than your game OP.
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>>343827148
Still waiting for you to start.
>>
OP is not a faggot for once.

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Discuss, pitch, criticize, or whatever, keep it interesting.

I'll start.

I have been entertaining the thought of creating a fighting game, based both on level, skill and strategy, using neural networks and genetic algorithms on a rigid body with muscle groups and joints, it can be tought how to achieve certain results under specific parameters, for example lets say we are trying to teach the neural network how to inflict damage effectively, under certain parameters, most damage per punch for example, we would get at the first few generations a swing of sort towards the general location of the opponent, in later generation, it would use the muscle groups more effectively, swinging with a wider angle to gain momentum, using the bigger muscle groups more, targeting specific areas for most damage and so on, but under different parameters, different muscle patterns would develop, even at the same "level" of generation, for example, trying to maxemise damage, decrease energy under certain time limit might end up being something incredibily different from the one punch damage pattern, regardless of level, if we seeked to minimise damage from upcoming attack, the neural network might start by blocking and then develop into evaiding if possible and so on, so using these different paramaters and limitations, we will get different muscle patterns that "fight" in a different way.

Not end of post
12 posts and 1 images submitted.
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>>343827086
Continue:

The neural network training can't happen live of course as it would take a lot of time to compute, instead the muscle patterns data would be computed and simply used at different peak points ( level 1 is generation50, level 2 is generation 100 and so on).


The player would get to control the fighter normaly with a keyboard and mouse or a joystick, and would simply trigger the different muscle groups according to his "level", some basic movements won't be tied to those patterns of course, for simplicity and smoothness, styles can be changed on the go by the user (a style that maxemises evasion, damage, speed, stamina etc') so clicking the right click button for example would trigger the muscle pattern related to strong hit, with small changes according to the aiming and it's up to the player to decide how much to follow the neural network's pattern, for example, lets say that under STR style hard punch was usually aimed towards the torso of the opponent by the neural network, but what if the user chose to aim at the head instead? will the muscle groups be less effective and thus weaker because of the the higher aim? what if the opponent is a blocking type that can't block effectively when the punch is aimed towards the head yet at it's specific level? Beyond that the genetic alogrithms don't promise the best possible result, so the player may find better uses for the different patterns, the player could also aim to destroy specific body parts that may criple the opponent or greatly decrease his specific style's effectivness. A small changes to the muscle groups can be also applied by the player if he thinks he thinks it's more suitable, of course the change would be limited according to his level, not to mention that we could allow the player to create his own skeleton and muscle groups and run the genetic algorithm on it for new completely different patterns, this computations would take a long long time though.
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>>343827191

I'm really excited about this idea, so I'm starting soon but it's likely to end up as a simulator, although I do have the academic background for the technical part( Computer engineering specialized in machine learning) I know close to nothing about game design, the closest I've ever got was building a riverflow and surrounding ground physics simulation, so I'm likely missing a lot of points and it may end up dull and unintersting to the player, maybe I should opt it into turn based game instead of live action?
Thoughts, suggestions and ways to kill my self are welcomed, what are your ideas /v/?
>>
>>343827086
Oh, and don't be afraid to talk about your ideas here because your ideas have no value, everyone has ideas that they'd rather implement so don't be a faggot.

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Which do you like the most?
Personally, its a mix between 1 and 2.
I like most levels in both of them, weapons are varied, and they feel (specially 1) pretty fast paced. Only thing that kinda bogs down TS2 is the level unlocking, in the 1st one you just had to complete campaign mode in normalto unlock all mp levels, in the 2nd you have to do some league and challenges and some of them are really bad (like bag scoring 5 in a few mins, its so baaaad because its basically you vs world).
TS:FP has the best campaign, but i really didnt liked most of the mp levels, feels slower, and they pretty much got rid of alternate fire and stuff.
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Do the other ones have map maker mode? that was the shit in Time Splitters 2.
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>>343827271
Yes, they have map maker!
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2 is the best. 3 had the worst multiplayer maps

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Are there any Skyrim mods that enables hardcore survival and need of hunting and shit? I just wanna go out with a bow and arrow and try to survive without fast travelling and shit, also is it any fun? Thx goys, gonna pirate the shit now, got an urge to play it.

Also Skyrim mod thread.
39 posts and 2 images submitted.
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Realistic Needs and Diseases
Climates of Tamriel
Hot and Cold

Probably some other shit but those add some elements survival to the game play. They can be tweaked for immersion.
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>>343826657
>>343827027

What he said

Plus FrostFall
>>
Requiem made the game harder in general.

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