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Archived threads in /v/ - Video Games - 6135. page


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POST WHAT YOU'RE CURRENTLY PLAYING
38 posts and 24 images submitted.
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Dragon Quest IV. Its pretty nice so far, I'm liking the way the game is divided into chapters.

Also playing some Chivalry on the side, and looking for a third game to play to round things out.
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Hardcore.

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Did you cheat to beat this game the first time?
11 posts and 2 images submitted.
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Why would you need to?

Press turn, buff/debuff, and you're good to fight up to the last optionnal boss quite easily.
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Not really, it was a walk in the park for the most part. I had to lower the difficulty in SMT IV on some boss battles though, fuck that game.
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Is using Daisoujou considered cheating?

http://www.escapefromtarkov.com/news/id/11

>Dear players, we are announcing APPROXIMATE system requirements of Escape from Tarkov.
>During tests game will be optimized, so by the release system requirements may change, but not that much.
>If you have system which is lower than listed requirements, it doesn't mean that the game won't work.
>And again, this is just approximate system requirements.

>MINIMAL:
>OS: Windows 7/8/10 (64 Bit)
>Processor: dual-core processor 2.4 GHz (Intel Core 2 Duo, i3), 2.6 GHz (AMD Athlon, Phenom II)
>RAM: 6 GB
>Graphics Card: DX9 compatible graphics card with 1 GB memory
>Sound: DirectX compatible audio card
>Network: permanent connection to the Internet
>Disk space: from 8 GB

>RECOMMENDED:
>OS: Windows 7/8/10 (64 Bit)
>Processor: quad-core processor 3.2 GHz (Intel i5, i7), oт 3.6 GHz (AMD FX, Athlon)
>RAM: from 8 GB
>Graphics Card: DX11 compatible graphics card with 2 GB or more of memory
>Sound: DirectX compatible audio card
>Network: permanent connection to the Internet
>Disk space: from 8 GB
26 posts and 5 images submitted.
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Okay, cool.

Hope they bring out a demo or beta or some shit. Because system requirments never tell you if the game is shitty optimized.
>>
>unity engine
>not unreal 4
hope status: lost
>>
>>322886886
Unity is a great engine, a lot of people use it because they're lazy as shit though.

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>download dolphin and xenoblade
>start the game
>they start talking australian

this is going to be great
22 posts and 3 images submitted.
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They're British.
>>
Put dialogues in JP, much less obnoxious in combat
>>
Game gets bogged down by the 60th hour. It suffers from a lot of huge games where the first bit is amazing but then by the end of it you just want to get it over with so you plow through the final areas. Still a really fun game.

https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1459003

TL;DR: Road to Beta, and Item Design with Thomas

Hello Exiles, Brian Fargo here.

Here we are in 2016, 17 years after the original Planescape Torment hit the scene and became a cult classic. This is finally the year for the spiritual successor to become a reality. I’m proud to tell you that Torment: Tides of Numenera Beta will be coming to all eligible backers during the week of January 17th and to Steam Early Access on the 26th of January. The team is incredibly passionate about this game and it shows in every aspect of their work. Having the opportunity to create a wholly original experience and intricate world is exactly why we got in the games business to begin with.

The beta will start you right in the beginning of the game and is quite lengthy for an early beta. It covers the game's introductory sequence (some of which you may have already seen a portion of in the alpha) as well as most of the first major location of the game, Sagus Cliffs. Sagus is a very old city that was built on top of ancient structures that predate the return of humanity to the Ninth World. It's split into five main districts: Circus Minor, Cliff's Edge, Caravanserai, Government Square and the Underbelly. As you might expect from a city location, it is rich in lore to discover, characters to talk with and obviously quests to complete!

Of course, we'll be looking to gather your feedback and use it to improve the game. During the alpha, we had a direct feedback form in the game and we'll likely provide that again, as it turned out to be an excellent way for us to gather feedback in a way that was easy for us to parse and implement. Indeed, many points from alpha feedback informed our design decisions during beta production, iteration is after all key to making our games. I look forward to gathering more unique insights from this release.
13 posts and 3 images submitted.
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>>322886081
In a future update we'll talk more about the details of the beta release, but during the lead-up to the beta we will be providing you with new information on what it contains such as profiles of individual locations and discussion of characters and game mechanics. Keep an eye out in coming weeks for updates, starting with today's setting and design details.

Brian Fargo
Your leader inXile

The Unusual Items of the Ninth World

Thomas here.

Numenera is a setting known for its incredibly strange, quirky, and interesting items, which are a perfect fit for Torment. So when I was offered the chance to take ownership of item design, I jumped to it. For most items, I come up with the concept, determine what exactly it should do gameplay-wise, implement them into the game, write descriptions, work with scripters on any custom events that might be required, and coordinate with our art team on the icon, animation, visual, and finally work to layer in any sound effect needs. While a number of items come from level designers or the suggestions of writers, some were directly from backers, and many others I designed from scratch.

For inspiration, I turn primarily to the Numenera Corebook and Technology Compendium, but most importantly I take time out weekly to play Planescape: Torment and pore over that game's item lists. Even to this day, PS:T stands out to me as a game with great itemization due to how memorable even the most mundane of items was, and this is something we hope to recreate in Torment: Tides of Numenera. Of course, I'm also constantly jotting down ideas as I consume science fiction or fantasy novels and films. The Numenera setting has the flexibility to allow for many different types of items, from the organic, to the "magical", to the impossibly high tech, a latitude we are fully exploring in the game.
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>>322886081

This game looks like shit, and will be a massive disappointment to so many people.
>>
>>322886191
As a quick refresher: items are split into ordinary items – swords, armor, and things people can craft with a medieval level of technology; and Numenera – remnants of the prior civilizations, technology so advanced as to seem like magic. These numenera are further split into Oddities, Artifacts, or Cyphers.

Oddities have no apparent practical use, but their uniqueness and rarity make them valuable. Examples: A goblet that appears empty even when it has a liquid in it; a synth flower that blooms only in total darkness; a squirming fishlike creature that gibbers constantly in an indecipherable foreign tongue. From a gameplay perspective, most of these exist to be sold to merchants as a source of income, but the Numenera setting allows for us to give them a much more unique and interesting flavor. And some of them can be useful in the right situation.

Artifacts, on the other hand, are numenera objects that do have an use and can typically be held onto permanently. These uses can range from minor boons to major powers. Examples: A cloak made of golden feathers that stiffens to offer protection when struck; a ring that acts as a transdimensional conduit to strike enemies with various damage types; a device that compresses some of an opponent's blood into a projectile which is then sucked out of the target and into the device. These are very rare and valuable, and from a gameplay perspective serve as the equivalent of magic equipment in a more typical fantasy setting.

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> [WIU] Shin Megami Tensei x Fire Emblem # <RPG> (Nintendo) {2015.12.26} (ÂĄ7.236) - 9.094 / 32.900 <40-60%> (-62%)
41 posts and 9 images submitted.
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Hey it sold 30K
Nice
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>>322886218
Going to sell even less over in the West.
>>
>>322885827
Sauce: Famitsu's sales data for the final week of 2015 and the first weekend of 2016.

#FE fell off the Media Create top 20.

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What's an mmo where I can play a class focused around the use of a melee spear or lance? It's always been my favourite weapon, I've been peeking at ff14 with dragoons but I'm wondering is there are alternatives.
15 posts and 2 images submitted.
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If there are*
>>
https://www.youtube.com/watch?v=DE7NNeCI7ZU
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>>322885786
That looks sick but what game is it.

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Crystal can handle this
21 posts and 5 images submitted.
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pыбa мoжeт cвepнyть
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>>322885242
Is NT fully released now?
Is Crystal still shit?
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>>322885739
>Is NT fully released now?
Yes
>Is Crystal still shit?
Define "shit"

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Ain't Valve supposed to talk about the HTC Vive sometime today including their "BIG BREAKTHROUGH"?

When's that supposed to happen?
14 posts and 2 images submitted.
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The big breakthrough was a camera on the front to let you see where you're going
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Will it have social network integration?
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It's a camera so you die on your furniture. Massive leap forward so worth 500<

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If you use

>depth of field
>motion blur
>all but the MOST MINOR anti aliasing

just kill yourself
30 posts and 4 images submitted.
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Make me faggot
>>
>>322884054
why do you want your games to look blurry
>>
>most minor AA

Why?

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What is a ''casual'' /v/? And why are they seen as such a terrible thing
13 posts and 2 images submitted.
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Someone that can't get into something, I guess. Or someone that has a shallow understanding of a medium they claim to like. I'm not sure how I'd describe it. I guess normal people? People that suck at games?
And they are seen as bad because they bring the standard of quality for video games down, usually affecting high difficulty games or good, less accessible games. Though as long as you stay away from AAA trash, you're fine, so I don't know why they're seen as a widespread problem of sorts.
>>
casual = easy game I dislike
comfy = easy game I like.
>>
>>322884193
Stalker is now considered as easy now?

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When?
40 posts and 10 images submitted.
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>>322883393
>unironically liking cowboys
Are you an elementary schooler? Or just mentally stunted?
>>
>>322883505
>someone cant have different tastes than me
hows it like being 12?
>>
>>322883393
This year in theory

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What is your favorite snack during a gaming session, /v/?
27 posts and 6 images submitted.
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my own shit
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>>322882375
Used to love eating sunflower seeds. Having to constantly clean my keyboard of them convinced me to stop eating anywhere near my PC.
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>>322882375
When you play like a pro you got to fuel like a pro

https://www.youtube.com/watch?v=JElwonxT8aY

http://www.gamnesia.com/news/rumor-sonic-adventure-3-and-a-sonic-prequel-game-are-in-development
14 posts and 6 images submitted.
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Fucking hell
It's a slow news week, I suppose
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>>322882119
People still like Sonic?
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>>322882725
People still like video games?

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Why is nobody talking about this? Amplitude's back and it's a fucking blast.

https://www.youtube.com/watch?v=4aeRBHo3v84
17 posts and 1 images submitted.
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>>322882103

Almost a decade of Rock Band/Guitar Hero experience, and I can barely make out what the fuck is happening in that video.
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>>322882103
>Why is nobody talking about this?
Because I stopped paying attention to rhythm gaming after 2013 but this thread has piqued my interest for anything else that might be out there that isn't all techno and/or weebshit that doesn't require $5000 in peripherals if anyone has any recommendations.
>>
>>322882103
Because it's niche and sony exclusive

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