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Archived threads in /v/ - Video Games - 5409. page


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Name a square rpg that does not have a character named Balthasar in it.
18 posts and 1 images submitted.
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Kingdom Hearts
>>
Final Fantasy Mystic Quest
>>
Vagrant Story

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http://nintendoenthusiast.com/news/tactus-technology-patents-discovered-related-to-nintendo-wii-u/

>implying touch screen gaming is bad
>custom buttons for the most complex and most simple games
>custom sticks as wide or as small as you want them
>tactile feedback
>all on a Next gen system

Get fucked naysayers,Nintendo will destroy the competition with this new innovation
29 posts and 3 images submitted.
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>>331802648
featuring no games.
>>
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>>331802794
Say's the sonyger
>>
>>331802861
>But Sony!
Nintendo's new console will have a dry launch line up. Sorry to burst your bubble.

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Which is worse: a "gamer girl", or a "girl gamer"?
37 posts and 3 images submitted.
>>
We are.
>>
Anyone who calls themselves a gamer.
>>
your threads

kys urself

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what do you think is the best platformer ever?
16 posts and 4 images submitted.
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The AE trilogy
>>
donkey kong country 2
>>
>>331802164
2 was better

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I have a problem with the "holy trinity" of healer/dps/tank. But more specifically, i have a problem with tanks. More specifically, i have a problem with this shit mechanic called "aggression", or "aggro" for short.
It's incredibly stupid. It might work with beasts and unintelligent enemies but are we supposed to believe battle-hardened humanoid creatures would actively choose to beat on the heavily armored warrior instead of the rogue next to him?

It's not just a matter of >muh realism, it's a matter of immersion, but ok, let's put that aside for a moment. This makes everything way too simple for each role because they can completely specialize.
Instead of having to choose wether to sacrifice some survivability for damage, you of course always go for damage. The tanks on the other hand, will always go for survivability. After all, that's all they will ever do.
This eliminates the tactical component. Positioning only matters for artificial "AoE phases" or specific boss moves. It doesn't fucking matter if you're 200 meters away or 2 meters next to the tank as long as that little aggro bar indicates that the enemy should hit the tank.

Here's a new (not actually new) idea. Positioning should matter. The frontline fighter or fighters or rogues should be focused on keeping the enemy pinned down. This is accomplished by mechanics like attacks of opportunity for moving and debilitating attacks. Mages and other casters should need to use crowd control constantly.
The healer himself is mostly fine, but it should be focused on more situational buffs (Oh our backline is being targeted by archers? Cast protection from arrows or some shit like that) so that the healer needs to do more than just stare at the fucking hp bars.
New roles could be healer/ranged dps/melee dps. Enemies will try to attack whoever looks more vulnerable, but they can't just walk through the melee fighters. the environment and choke points will be important.
81 posts and 7 images submitted.
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>>331802120
ok
>>
>>331802120
ok
>>
>>331802120
ko

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>dev makes a new game after the last one was over 10 years ago
>it's full of references to the original
37 posts and 2 images submitted.
>>
>fallout 4 was so bad we cant even have legit NV threads without them seeming forced

pretty funny
>>
>>331802597
I didn't even ask for an NV thread I was just using it as an example
>>
Why exactly is nv good? the gunplay fucking sucks and the quests suck, the only decent thing about it is the gore and sometimes funny responses

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>git gud is just an excuse for bad game mechanics
20 posts and 5 images submitted.
>>
Why are Soulshaters coming out of the woodwork?

Are they that asspained over people liking something?
>>
>>331801597
Which mechanics?
>>
>>331801770
Yes, because they literally could not git gud so they play the blame game like actual children.

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Has anyone here just had enough? I honestly can't love Nintendo anymore, they don't represent me anymore. They don't do what I like.

I thought the NX leak was fake, but now its real. I'VE HAD ENOUGH!!!
16 posts and 1 images submitted.
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Wew
>>
>>331801540
I feel you m8, that's why i killed myself last night.
You should try it too
>>
so, what. you grew up?

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I'm introducing my brother to classics from my generation and we've gotten to pic related. Is he just a moron or was the game always this tedious backtrack fest? It's taking him forever to find the items in the very beginning and I'm afraid it's putting him off of the franchise. REfags, do chime in.
17 posts and 1 images submitted.
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>>331801464
You have to like the spooky mansion/haunted house/investigation adventure or you won't like the classic REs. The core gameplay loop is encounter closed door, explore more rooms, find puzzle, solve puzzle, get key/puzzle item, explore more rooms, encounter more puzzles, solve them, get key for some locked doors on the other side of the mansion. The monsters you encounter on the way are just an obstacle to get past.
>>
>>331801464
>or was the game always this tedious backtrack fest?

Yes though it's not tedious unless your an ADD fag. It's fun and one of the central components of the game to explore the place and find keys to unlock more areas to explore.

>>331801827

This guy is right and said it better than me.
>>
>>331801464
>backtracking
If I could ban one word from being ever used in a topic about videogames...

The game's a fucking horror-adventure game. More than half of the game's "point" and appeal is the fact that the entire mansion's this one huge 3D "puzzle", that you first map out, and then start unwrapping open bit by bit.

What could have saved the Dreamcast?
42 posts and 5 images submitted.
>>
Sony
>>
>>331801078
A time machine.

Even though it had a ton of features that later systems would all have, it happened too early. Kind of like the Nokia N-Gage.
>>
>>331801078

Maybe not allowing people to play pirated games right out of the box would have helped.

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psst
36 posts and 9 images submitted.
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I want to get off Mr. Bones' Wild Ride.
>>
Selling rune scimmy 40k
>>
selling big bones 350ea

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>"Right now, we have the success of the Witcher 3; people played it and people loved it," he explained.
"So it's even more responsibility. The fact that Witcher 3 performed so well allows us to be even more
ambitious with Cyberpunk 2077. Right now, it's on our shoulders to deliver here. The next time you hear
about Cyberpunk 2077 we will show something and it must be f**king great.

>"People really expect something great and that's what we have to stand up to and deliver."

http://www.gamespot.com/articles/cyberpunk-2077-dev-it-must-be-fking-great/1100-6435781/

Do you believe him?
37 posts and 5 images submitted.
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>>331798807
the witcher 3 looks fucking BEAUTIFUL and runs like a dream.

if someone can make something great it's them.
>>
>>331799002
this. 90% of opposing opinions are memes
>>
Hopefully, they'll learn from complaints about gameplay and character progression moving forward. Same with the issue of reconciling a compelling narrative and the freedom an open-world entails. Hope they go with a hub system a la VtM:B.

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There's no point in hiding.
26 posts and 9 images submitted.
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AH! THERE U ARRRRRRRRRRRRRR
>>
>>331798801
I DON'T NEED ANYONE ELSE
>>
>>331798928
I HAVE........

OUROBOROSSSSSSSSSSSSSSSSSSS

http://www.crunchyroll.com/anime-news/2016/03/22/danganronpa-3-anime-cast-previewed
So after months of no news we're supposed to get a trailer for the anime on saturday, there was also a komatsu leak featuring the 12 new characters for the anime. Expectations, hopes?

The only things I'm hoping for are that we get some closer to the events of towa city and jabawock island. Honestly I don't even know why you would need to bring in 12 new cast members when you already have so many from past games that people are wondering about. Funny though, monokuma and monomi are shown to be in the anime, then there's makoto, kyoko, aoi, yasuhiro and 12 newcomers.... 16 people and monokuma, doesn't this sound familiar...
29 posts and 9 images submitted.
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>>331798420
>>
what kind of designs u want?
>>
>>331799314
I don't follow

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[1] GameCube:
• That early 00's charm
• Large worthwhile library
• Worthwhile titles are maximally noteworthy
[2] SNES:
• That early 90's charm
• Small worthwhile library
• Worthwhile titles are maximally noteworthy
[3] NES:
• That classic Nintendo charm
• Large worthwhile library
• Worthwhile titles are moderately noteworthy
[3] Wii U:
• Gimmicks instead of charm
• Small worthwhile library
• Worthwhile titles are very noteworthy
[4] N64:
• That deep 90's charm
• Small worthwhile library
• Worthwhile titles are moderately noteworthy
[5] Wii:
• Gimmicks instead of charm
• Small worthwhile library
• Worthwhile titles aren't very noteworthy
20 posts and 4 images submitted.
>>
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>charm
>>
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>>331798071
Ok

Nes: 6/10
Super Nintendo: 5/10
N64: 3/10
GC: 2/10
Wii: 10/10
WiiU: 1/10
>>
>>331798071
>Gamecube
>Large worthwhile library.

Stop. It's funny, because the Wiiu is literally GC 2.0. As in, it has a great small collection of amazing first party games, but shits the bed in terms of quantity.

Literally kill yourself.

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