Shill and play edition. Post levels and make sure to play those of others. As always, giving feedback is encouraged.
I'll post a couple of my levels in a second
My most recent level:
https://supermariomakerbookmark.nintendo.net/courses/1447-0000-0249-5717
My most popular level:
https://supermariomakerbookmark.nintendo.net/courses/4A5D-0000-01F3-43F7
My oldest level:
https://supermariomakerbookmark.nintendo.net/courses/959C-0000-0185-D675
Bump
You're not going to get far with e3 news round the corner
>>340861369
I hope they announce the next game update.
How is the combat /v/?
I just want to build a party and clear out dungeons.
Do magic spells knock monsters on there asses or is it buff party, throw some shit on the floor for enemies to walk into, then cast fireball 20x til enemy falls over?
Can I have armored warriors that also dish out damage or are they forced to be damage sponges while the rogue does all the damage?
Does the difficulty plummet after you find good gear?
I don't care about the lore/writing/graphics I just want to know if the combat is satisfying.
>>340859783
it's shit
>>340859881
how so?
bump?
Common I know someone has played this.
There are guns now
https://m.youtube.com/watch?v=O1oC-_LyGcM
Neat.
>>341306969
Shit game confirmed
Now that the dust has settled, which is better?
Neither
>>340859693
1st one, obviously.
2nd completely lost the 1st's charm for the sake of empty, lifeless open worlds and skill trees.
>>340859693
Dying Light.
So what's your Overwatch rank /v/?
I was around 900 the first week, but then didn't play for a few days.
Who cares about this dumb rank shit this site provides, it's tied almost literally to how much you play. It's a nolife ranking.
>>340860010
Score/min indicates skill
>>340860107
Regardless of the fact that OP was clearly not referring to score/min, that one is also suspect because each hero accumulates score at different rates.
>technology is more advanced in 1984 is more advanced than technology in 2005
Nanomachines, son.
>>340859696
Hack writer, son.
dont you know y2k happened in metal gear universe
So is this just a knockoff vanillaware game
>>340859325
It was directed by someone who used to work at vanillaware
>>340859432
So it's a knockoff then?
>>340859891
It's not a hack&slash and has a different kind of fun gameplay with team building and map exploration.
It's a fun game regardless, it has ex-vanillaware talent so it's only natural it has some of vanillaware's characteristics.
Stranger of Sword City thread
25% Very positive review
http://store.steampowered.com/app/409890/
Post builds
Post portraits
Post tips
Post questions
Etc
What the hell does the butterfly ring do other than slowly kill me
Welp
This came out much worse than expected
Is there any way to get my wizard to be useful? I've only just unlocked the first three dungeons but this bitch is out of mana within 4 fights of doing anything.
Does she ever get the ability to regain mana? Do I have to multiclass her into a dancer for the ability to attack or something? I'm dumb pls assist.
Persona/Marvel - Quips, light hearted, more fun and upbeat, with great direction
Final Fantasy/DC - Brooding, Angst, God powered characters, with worse and worse direction.
yes because the game with detectives and thieves isn't under the "detective comics" label
>>340859294
From a casual viewpoint of someone who is judging dc/marvel by their superhero movies, it is accurate.
>>340859294
Are you talking about movies or comics?
Cause those don't describe the comics at all. You sound like you're from /tv/. I mean that in the most offensive way possible.
so I have a Wii U and I'm interested in playing some classic titles. I'm wondering which have aged well and what gameplay will seem dated.
I've played Super Mario World and SMB3 so far and they were great. I also tried Super Mario 64 and Ocarina of Time and they seemed dated and inferior to their current gen counterparts. next options:
LoZ - Link to the Past
LoZ - Phantom Hourglass
Metroid
Super Metroid
Earthbound
Fire Emblem
Golden Sun
Any old Megaman game
Any old Kirby game
Kid Icarus
Any old Castlevania game
Any of the Mario RPGs
or if you guys have any other recommendations you know of on the Nintendo E Shop.
>falling for the wii u meme
Earthbound is a must if you've never played it. The GBA Fire Emblems are pretty good too.
>>340859667
nice, turn based games seem like they can't age that poorly. but I did hear earthbound gets a little slow.
thoughts on Fire Emblem vs Golden Sun? I categorize them as the same but I don't know a lot about them
>it's a 3 whites and 1 blue episode
>it's a 3 spray with 1 duplicate and 1 player icon episode
>it's a I spent over 70$ just on loot boxes episode
>>340858610
People like you have problems
brehs....
>>340857791
so?
>>340857791
IT AIN'T ME
BAD COMPANY 3 ANNOUNCEMENT CONFIRMED
IM SORRY EA
I'LL GIVE YOU ALL MY SHEKELS
Who's ready for MS to literally save E3 and videogames?
>ReCore
>Scalebound
>Crackdown 3
>Sea of Thieves
>Forza Horizon 3
>Gears of War 4
>Dead Rising 2
>Halo Wars 2
>>340927696
Ha ha, lol.
Nothing can save the Xbone now.
>>340927696
>>Dead Rising 2
More like 4
>>340929132
>ReCore
>Inafune
Nice laugh.
Forza is a yearly series, literally who gives a shit.
Gears is dead, the beta really proved it
Dead Rising 4 might be okay, if the map isn't garbage like DR3
Sea of Thieves is whatever
Crackdown 3 will probably get its destruction downgraded
Scalebound is 2017
Recommend underwater open-world game
I like Subnautica but prefer something with scarier amd more realistic art-direction
>>340857375
Imagine being a human and getting sucked into that.
>>340857494
https://en.wikipedia.org/wiki/Byford_Dolphin#Diving_bell_accident
>>340857713
god not this thread again
I know I'm several days late, but:
NEW TORMENT UPDATE WITH NEW TEASER:
https://torment.inxile-entertainment.com/community/news/updated-our-journal-56-beta-access-for-all-backers-about-the-release-date/?act=view&id=24
https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/1598831
"Updated Our Journal (56): Beta Access for All Backers, About the Release Date
Hello Exiles,
Brian here!
When we last checked in, we were heading towards a content complete milestone, and we are pleased to say we have hit that mark. The game is playable from beginning to end, which marks a major step forward. This is one of the most content rich role playing games I have ever worked on. Here is just a peek at what we have been working on in the last months:
https://www.youtube.com/watch?v=ZDSH9fIgupU
Of course there is still plenty of work ahead and we won't be cooling our heels yet. Our artists, writers and designers are continuing work to bring the game towards a finished state by polishing systems, artwork, quests and more, and QA is an ongoing process. In the videogames business and especially with RPGs, time to iterate is the biggest luxury you can have.
Torment has also grown to around 1 million words – bigger than the Bible – and we feel that getting a good quality translation of such a deep narrative experience is very important for a large percentage of our players. Therefore, we will be turning to professional localization services to achieve the best experience possible. With the game content complete, we have already begun locking down our text and breaking it into batches for localization, so progress is already being made.
This localization is no small feat (not to mention costly!), but we have a secret weapon… we're partnering with a certain publisher to help out on this front. But who is this partner? We can't comment on that just yet… but you will learn more very soon.
>>340857190
All said and done, our combined iteration and localization efforts are looking to be a 6-month process. So, we have two paths open to us, a bit of choice and consequence, if you will. Those of you who have been following our updates know we have been hinting towards a late 2016 release, and we could crunch and rush to get the game out around November. But doing so would mean both sacrificing the quality of our localization and would lead to a less polished game for the nearly 100,000 people total who have backed the game. Therefore, in the interests of giving everyone the best experience, we will be releasing Torment in early Q1 2017.
We know it's frustrating to wait a little longer, but we've come this far. I remember the pain of moving the release of Baldur's Gate 1 effectively into January in much the same way, but that ended up being the right move and we all know how fondly it is remembered today. These types of trade-offs are never easy, but from day one it's been our goal to make Torment the masterpiece you deserve.
Beta Access for All Backers
We always say it, but we couldn't have got the game this far without all of you. We also know there are many of you who have been waiting to play Torment, and we know from previous experience on Wasteland 2 there's a huge benefit to getting more feedback on the game.
To thank you for sticking with us, we are making Torment's beta version available to everyone who's getting the game with their rewards, right now.
We have had the beta available to backers at certain pledge levels since January, and now we think the time is right to open it up to everyone else who backed us during the Kickstarter. I know some of you would prefer to wait for the final game, but if you want to have a taste and help us make the game better, you will be able to play the game's first act in Sagus Cliffs right away.
neat
Torrent when