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Archived threads in /v/ - Video Games - 1409. page


Holy shit, D-team fragments are hell, what am I supposed to do with pic related?
Also, remember to use the spoiler tag.
555 posts and 51 images submitted.
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>>342891343
Line up the nucleus symbols on the 5 rings then pull the lever. Use the corresponding 4 symbols in the Nucleus card slots.
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Instructions on how to beat this puzzle?
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>>342891774
Fuck, I didn't checked the nucleus thanks.

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Alright /v/, let's solve this once and for all.
http://www.strawpoll.me/10557728
254 posts and 73 images submitted.
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>>342397147
>it's an overwatch waifushit thread
Kill yourself
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If you're not picking Pharah, you're wrong.
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>>342397838

Play nice, play Pharah.

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there's a competitive mode coming out for this game in less than a week?

what the fuck.
216 posts and 46 images submitted.
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Fuck you mang
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>>342397079
You do know Hanzo fires arrows right?
The sticks with a blade on the end of them that don't fire straight for very long but at a arch.
You know that weapons right?
it's called lobbing a shot.
No bad hitbox there. Arrow just lobbed over the ledge you were hiding under.
>>
It's called gravity you idiot.

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tl;dw it's 720p, 30fps with dips

https://youtu.be/mtfbm0HDhiU
238 posts and 54 images submitted.
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Make sure to pick up the NX for 1080p/60 goys!
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>>342396552
Make sure to buy Xbox Slime/Scropio and the PS4Neo for that 4K 1080p HD 3D LED goyims!

That was easy.
>>
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even their wind waker HD remaster on the wii u dips BELOW 20 fps.

the wii u is straight up a shitty piece of hardware - even nintendo knows it.

Filename Thread
555 posts and 239 images submitted.
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>>342888920

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What went wrong?
222 posts and 69 images submitted.
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>>342393676
Absolutely nothing.
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>>342393676
aged poorly
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>>342393676
ara ara factor

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Pick a button.
235 posts and 46 images submitted.
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>>342393505
I don't think orange has any downsides
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Red I don't have a dick!
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>>342393505
Two days a what?

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So us Console fags are gonna have to wait upwards of 4 weeks to nerf this stupid fuck. How it made it to release astounds me.

Also leave your PC madterace shit in other threads.
563 posts and 127 images submitted.
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MOOOOOOOOOOOOOOOOOLTEN
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>>342887479
WHOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORE
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>>342887479
TOOOOOOOOOOOOORB

Will this be PS4's first good JRPG?
267 posts and 31 images submitted.
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>>342391949
Definitely not Star Ocean is trash.
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its confirmed doodoo and getting ported to PC because bomba in japan
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>>342391949
Can someone tell me if you actual control the characters when they you attack stuff? I've looked up a lot of the gameplay and I can't tell if they just auto attack enemies or if you actual control them

After 15 years we never knew this game basically had the equivalent of Brawl tripping.

https://www.reddit.com/r/smashbros/comments/4pcfbv/melee_on_console_how_much_input_lag_is_there_and/

>inb4 reddit
I'll post the shit ITT so you don't have to degrade yourself.
242 posts and 45 images submitted.
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>This post is a little long, but I promise it's interesting. Here are the spoilers to those questions: over the course of a match 25% of all of your inputs are being delayed by 1 extra frame (pretty much at random). Also, melee, as measured with the best equipment to this point, has between 3.6f and 5.0f total input lag. I talk about why this happens, and I also talk about what proof I have regarding these claims. Also, check out this gif!

Input Lag

>When we talk about input lag, what we’re referring to (or should be referring to) is the total time it takes for your button press to be reflected in a change on screen. This process involves a lot of steps but input lag as a term just lumps everything together. This includes transmission time (meaning the full time it takes for a CRT/Monitor to draw a frame). Because Melee on console runs at 59.94 Hz, this means that one frame of Melee takes about 16.7ms just to display on a screen.
So when a button is pressed, eventually a character will do something. Input lag is the total time it takes for that process to conclude. I am going to be calling the frame on which a change occurs (and a the process concludes) the “change frame” for simplicity’s sake. When you press a button, this is the frame where the change has occurred.
>>
Equipment Used

>In order to measure from the first moment a button was pressed until the end of the change frame, I needed a precise way of knowing when a button was pressed and I needed a precise way of recording when the end of the change frame was. I modded a Nintendo brand Smash 4 controller so that it would light up an LED when it was plugged in, and turn off the LED when the B button was pressed. The idea behind the operation of the controller mod is here. The LED is always connected across the button, but uses too much voltage to allow the controller to register a button press. But when you “short” the LED circuit, the voltage is now sufficient across the button to register a button press. This results in a very fast turn off of the LED and a very fast turn on of the voltage across the button. Here are two images of the controller mod in full. This mod can be adapted for any digital button on the GC controller. My mod makes the controller unplayable, but if you are careful and drill holes, it doesn’t have to break it for actual playing. This is a pretty cheap and easy mod as far as mods go, and it’s a pretty simple way of testing input lag.

>The camera is a Casio Exilim ZR-850 which can shoot up to 1,000 fps at a whopping 224x64 resolution. We only need to see a slice of the CRT though, so this is sufficient. It takes shots every 1ms which gives us about 17 camera frames per frame of melee. For my melee setup, I used a Wii with component cables that fed into a Startech CPNT2VGA converter which outputs VGA laglessly to a VGA-CRT monitor. The total time it takes for the component signal to be converted in the first line of the CRT on my setup is about 1.3us. I measured that a while ago and show that here if you are interested. This is all to say that it is in 480p and the extra components and the monitor do not add lag.
>>
Measurements

>I recorded myself shorting the LED circuit about 200 times at 1,000fps. I then edited down the videos until I had 51 individual shots in which the LED went from completely on to completely off in one 1ms frame. I then counted from the first camera frame the LED was turned off until the very end of the change frame. This number (converted into time) ranged from 60ms-83ms or 3.6 frames – 5.0 frames of lag. Here are three different lag timings 82ms, 60ms, and 73ms which show some of this data. I use G&W’s chef move because it is a large area of the screen that goes from colored to black on Yoshi’s Story. The animation comes out on frame 1 which is same as fox’s shine. The hit box comes out later though. I also counted how long into a frame of melee the LED turned off. This is how I judge when during a game cycle the button is pressed and reference each press to one another. A 1ms turn off time would mean that it turned off at the top of the frame, and a 17 ms time means that it turned off at the very bottom. I then plotted the turn off time against the total input lag. I saw a very clear correlation between when the LED turned off in a frame, and the total input lag. This plot can be found here. As you can see, for a time between 1-8ms there are two possibilities for the time that your move will come out. If you press at 8ms after the frame of Melee began, you are equally likely to have your move come out either 60ms later or 76ms later. The idea that your button press can come on one of two frames at an equal rate is weird, but it was even weirder that it wouldn’t happen for the lower half of the screen. Only the timings of 1-8ms would result in two possible times. Times 9-17ms would only have one option available.

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Can i get some poor kid stories?

> playing at friends house
> owns all of the latest consoles (ps2 was out)
> i play his sega genesis everyday when i go to his house
> his mother knows im poorfag who doesnt get much
> gives me the console to me with all his games

Sometimes life is good. I can't remember if he was too happy about it.
522 posts and 126 images submitted.
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>>342885547
>tfw you just realized that this was taken last minute in a hospital room possibly because one of their parents was sick. Maybe their mother.
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>>342885547
/pol/ say those two in the picture are Jewish living in Israel.
Is that true?
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>>342886940
>Jewish
>christmas tree

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Is there a way to predict when certain games will be on sale... who knows
254 posts and 79 images submitted.
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>>342381917
None. It's take what you can get.
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man, cicadas are cute as hell
>>
qt buggie

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Hyuga too good.

brackets: https://smash.gg/tournament/ceo-2016/brackets

stream at twitch / CEOGaming
527 posts and 84 images submitted.
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first for when's SFV
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>>342883750
Hyuga is like top 3 in the world atm
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WHOS GONNA WIN? WHO DO YOU THINK?

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Is this game proof that if you repeat a lie enough, it becomes the truth?

I've never heard anything but praise for Wind Waker, but I played it for the first time recently, and it was one of the most joyless, utterly miserable experiences of my life.
227 posts and 24 images submitted.
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>>342380981
Maybe you just have poor taste.
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FUCK YOU MAN

ARGHHH
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>>342381260
Nintendo isn't watching, you absolute tard. you can stop pretending it's good.

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>95% of friends from high school have "grown out" of video games
>in reality they just replace it with watching shit on Netflix for 20 hours a week
Its like they force themselves to not do something they enjoy because its "for kids"
FUCKING NORMIES
502 posts and 92 images submitted.
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thanks for the blog post but tumblr is that way ->
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have you ever met a baby boomer/generation x play video games?
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>>342881497
my friend's grandma plays Final Fantasy all the time

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