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Stubbing Stormsurges' Toes Edition

>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
So how's the hobbying going everyone?

Play any good games as of late?
Start a new army?
Thoughts on what you have to add to your current army?

Perhaps your store is having a Summer League or Tournament.
>>
>>48273582
Had a great 1000 pt game, Guard vs Eldar, me playing as Eldar. He brought very little antitank, so I charged my Wraithlord up the field, buffed with Fortune. It tanked basically the entire guard gunline for 3 turns, only dying because I failed to cast Fortune, despite using 6 dice. Game ended in a draw after the Wraithlord hacked apart both guardsmen squads he sent to capture the objective (a relic, so he could move it).
>>
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Does anybody else feel like 40k is kinda bloated? I think it could do a with a good trimming of the fat. Not to AoS levels, but just so it's not so stuffed.
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I need the taurox model measures so i can finish the Vassal model and variations. Also it will be disponible to download for 40k roleplay just like the rest of my pack. If someone have one, please, take measurements of his side and front.

Clean Model, i'm waiting for the measurements so i can finish the turret and secondary guns variations.
>>
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>>48273673
twin linked stormbolter/autocannon version.
>>
>>48273667
I refuse to use Death from the Skies as it seems like an arduous time killer.

Also my shop relies heavily on the honor system, no one bothers measuring model per model for movement and we are all usually content with measure the first model that goes the farthest and bumping everything up to it to save a bit of time.

It is hard to say what could be trimmed beyong useless supplements for me though.
>>
>>48273582
>So how's the hobbying going everyone?
Good

>Play any good games as of late?
Plenty. Part of my job is to teach 40k to newbies, so I end up having so many casual and funny games.

>Start a new army?
Not really, but I'm finally started to paint my daemons, so I can play and make tutorials for AoS too.

>Thoughts on what you have to add to your current army?
Thinking of buying some 30k Outrider, so I have bikes for both 30k and 40k. I never had any bikes, and I have an idea for some fancy customization.

>Perhaps your store is having a Summer League or Tournament.
I'm making one, yes.
A narrative Campaign. No points, i give the players some options to choose from.
Not skirmish but not a full game.
They also get to choose a custom warlord, and I'll give them special rules.
Also, very RPG like. Units get experience and new wargears, and stuff.

Players love this kind of stuff, but it's a lot of work.
>>
>>48273582
>Thoughts on what you have to add to your current army?

So below I have my Nurgle CSM/Daemon force that has been doing quite well.
I wanted an army that was tough with decent mobility but could still slap someone in the face.
I've gotten that now for the most part. My games are all good fights but I tend to lose Maelstrom Missions due to my weak cultists and small model count I think.

1500-2000 points is the regular for my shop which gives me 500 more points to play with.

I have 10 Plague Marines but they seem costly especially if I get them a transport.
I bought two Start Collecting Nurgles so I do have Plague Bearers if I wanted to make Daemons my main force.

Right now I have been thinking about a Heldrake and/or a Defiler/Soul Grinder (if I can make any of those three properly Nurglised)

1491/1500

Nurgle csm CAD

*HQ*
Chaos Lord (185pts)
>Bike, Combi-plasma, Mark of Nurgle, Melta bombs, Sigil of corruption, The Black Mace, Warlord

*Troops*
(158pts)
2x 10 Chaos Cultists (79pts per)
>Cultist Champion, 9x Autogun Cultists, Mark of Nurgle

*Fast Attack*
5 Chaos Bikers (200pts)
>4x Chaos Biker, Mark of Nurgle, 2x Plasma Gun
+ Chaos Biker Champion
>Combi-plasma, Lightning Claw, Melta Bombs

*Heavy Support*
3 Obliterators (228pts)
>Mark of Nurgle

Allied Nurgle Daemon Detachment

*HQ*
Daemon Prince of Nurgle (370pts)
>Corruption, 2x D6 Greater Daemonic Reward, D6 Lesser Daemonic Reward, Daemonic Flight, Mastery 3, Warp-forged Armour

*Troops*
6 Nurglings (90pts)

*Fast Attack*
5 Plague Drones of Nurgle (260pts)
>Death's Heads, Venom Sting
>>
>>48273705
don't bother getting a transport for the plague marines, just use them for obj camping/cover tanking
>>
>>48273582
Was rewarded with a $400 bonus for Army shit, thinking about starting a small 500pt+ selection of Orks or Chaos for Kill team and Victory is Vengeance campaigns.

Which would be a more fun playing force for small games,
> Boyz, lootas, Nobz and a Warboss
or
> PA Chaos Lord, Warp Talons, chosen, cultists?
>>
For >>48273705 the armies I play against most are:

>Mix of RW/DW Dark Angels
>Spacewolves with a small TWC star but three Dreadnaughts including either Bjorn or Murderfuck,
>Imperial Guard Vetmeras with Leman Russes
>Dark Eldar Venoms on Venoms with some elites and an HQ that attempt to assault. (only one with fliers at 1500)
>>
>>48273582
I'm planning to buy a second start collecting kit for my dark eldar.

Hey math hammer guys, help me out.
I'm deep striking a raider with pin point accuracy so I'm hitting a rear armour of 10, possibly but rarely 11, is 3 S5 ap2 shots better than 1 s8 ap2 shot at bs4?
>>
>>48273582
Box of beakies just arrived. Starting a new chapter of spider themed Raptor's successors.
>>
>>48273723
I figured, I am not sure if I will ever botherwith them. Whenever they have been used they have been picked off almost as easily as any other CSM. That is kind of why I want more Daemon Engines.

I wish they had different versions of the Heldrake in one box, the standard version looks too Khorney for me.

Defiler or Soulgrinder?

I think a Soul Grinder may do better and be more easily Nurgified. Doesnt help the Defilers case that it is 50+ points more.
>>
Completely new player here.
What Psychic powers are the ones that do all the offensive damage? I keep seeing people referring to "Mind bullets" and shit like that but the best powers at a cursory glance seem to be the divination tree, which looks more of a support thing.
>>
>>48273730
As a Ravenwing player the Heldrake can do work against stubborn 2/3+ rerollable jinks if he is bringing them. Which in turn makes it good against the even more fragile Dark Eldar.
>>
>>48273746
rounding up
you will averge a pen with the S8AP2

you will average nothing/a glance with S5AP2
>>
>>48273787

I think every tree has some sort of witchfire. Some are just gun statlines and some, like psychic scream are a bit different.
>>
>>48273582
Well, I had a fun game of Kill Team last week, but next weekend I'm going down to London to have a bi-annual tournament with my friends (8 of us attending this time)

I need a Basilisk, a second Command Squad and an Aegis Defence Line for my guard, then I have my full 1750 list.
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>>48273667
Try 4e. It's probably the most bloated of the 3-4-5 era, but still much faster than 7th. Might give some idea of what you want/some ideas about how to houserule 7th into being faster without losing meaningful content.

Pic related is 2e, which is more/less the opposite of what you want, but was played with smaller armies.
>>
>>48273673
>>48273693
Maybe work up soem more high-vis option to make them more dicernibly different?
>>
>>48273787
Right now support powers are generally the stronger ones.
>>
>>48273827
But are there any that are substantially good beyond being a psychic version of existing weapon? Seems like a waste to try to roll for some of them when I could just buy a heavy flamer or a ranged relic for cheaper.

Even psychic scream sounds like it'll only take off a couple wounds on average.
>>
>>48273787
What faction are you?

Divination is an augment tree, alone it's mediocre, and only shines with the proper unit to buff

Mind bullets is witch fires and most of the time horribly overrated.

Telepathy has one of the best Witchfires + Buffs

Pyromancy is mediocre

Telekinesis is underrated, but imo not awful. Lots of utility. If you're Marines, Telekinesis is overshadowed by the new trees

Biomancy is best on a beatstick HQ, (go to for my Daemon Princes)

Daemonology (both flavors) don't really bother unless you're Daemons or Grey Knights

Plus faction specific.
>>
>>48273619
I'm joking around, Anon. I thought the Imperium didn't use beastmen anymore though.
>>
>>48273851
Really only Daemons seem to use their powers offensively (besides people actively rolling on pyro or who happen upon Psychic Shriek as they get their invisibility)

It is much better for buffing already decent units to the next level. Abilities in Biomancy and Telepathy (or Telekensis I confuse the two often) can make a deathstar extremely scary. As well as the new Space Marine powers which can be very potent.

After I get the powers I wanted I usually dont even care if I can activate force or not.
>>
>>48273779
Soul grinder is everything the defilers wished it was, pick the soul grinder.
>>
>>48273851

That couple of wounds might kill some otherwise tough target like a Riptide, allowing you to shoot your grav weapons to that orher Riptide.

Sanctic daemonology has two pretty strong shooty powers, Cleansing Flame and Vortex of Doom. Though I think there's a nova power almost identical to Cleansing Flame in pyromancy.
>>
>>48273787
Telekinesis and pyromancy are the shooty ones, pyromancy for hordes and telekinesis for single targets.
>>
>>48273854
Still deciding on a faction.

It sounds very fun for line infantrymen like purifiers to burn things to death, and the Eldar powers also look very good all around. Haven't seen the Space Marine specific trees yet but I like the idea of psykers leading from the front and mind-crushing things.
>>
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>>48273582
Is good. Getting Kill Team forces painted up, almost done with the basic CSM one. Had two friends over to play a couple of weekends back for CSM vs Dark Angels, rules weren't too much for them to get their heads around. Everybody learned that sustained bolter fire will eventually kill stuff, but plasma does the job much quicker. Assorted plasma weapons claimed most of the kills (including 2 firers, of course), with the first casualties being two Chaos marines who were accidentally left in the open after their player forgot about a plasma cannon devastator up in a tower.
>>
>>48273779
>I think a Soul Grinder may do better and be more easily Nurgified. Doesnt help the Defilers case that it is 50+ points more.
A defiler can take way less work than a soul grinder as you can just get a good paint job with textures instead of going all out on green stuff modeling.

>Whenever they have been used they have been picked off almost as easily as any other CSM
they are most resistance non TEQ infantry you can ever dream to get as CSM, they have FNP, T5, krak, frag, defensive grenades, poison and are small enough to get 50/75% coverage on cover most of the time, definitively take a squad if you are playing a obj game. Those things can tank more than a terminator squad while costing 7ppm less

>the standard Heldrakelooks too Khorney for me.
try puting some texture, bubbles and a good pestilence effect and you should be fine, they end up looking amasenly compared to the effort spent on it
>>
>>48273835
Isn't 3rd edition the leanest of that era?
>>
>>48273883
SM are...
Fuck with the battlefield
Fuck with machinery
Fuch eith electricity
Buff/Debuff
>>
>>48273883
Space marines are good for that.
Daemons are all about big psychic monsters leading from the front.
Technically tyranids would count.
You can do it with rune priests with space wolves.
>>
>>48273909
also i have one nurglish helldrake myself, if i was at home i'd love to show you the result.
>>
>mfw I have a lucky d6 that almost always rolls 4s and 5s
>mfw I use it to roll on Telepathy
>>
>>48273883
>idea of psykers leading from the front and mind-crushing things.
>mind-crushing things.

Dark Angels Interromancy has been really fun for me to use. It focuses on debuffing the opponent and reducing them to be smited (smote?) in close combat

>Seed of fear on a green tide or other blob of weak minded foes
>Righteous Repungence on either RW/DW command squad with a Chap in it for the Zealot, Rage.

When I play bigger games against lesser armies when my Deathwing are worth bringing I will bring 2-3 Librarians (used to be Ezekiel, a Termi Lib and a Bike Lib but I've been told the FAQ fucked nondeepstrike DW HQs) and the DW Command Squad of Ezekiel, Termi Lib, DW Banner, Apoth, Cyclones and two TH/SS terms really packed a punch, especially if we are jousting deathstars and I hit him with a mindworm. (Eze and Banner each provide +1 Attacks)
>>
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Does the psychic phase really need to be a thing, or is it just unnecessary clutter?
>>
>>48273909
>A defiler can take way less work than a soul grinder as you can just get a good paint job with textures instead of going all out on green stuff modeling.
You are right, I keep getting the two confused.

The Plagued Marines do take a good few shots to get down but running around makes them slow and offensively wise they aren't too great.

I really need to L2 Textures better, though I did alright with my Nurgle Bikers and Obliterators.

At work myself so no pics but thanks for the help.
>>
>>48273969
>Does the psychic phase really need to be a thing

Yes their are armies that use it as much as others use shooting.

Of course you could make it a Subphase in shooting but that just makes that Phase longer.
>>
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>>48273968
>Dark Angels Interromancy
Forgot pic.
>>
>>48273969
It makes psykers more potent, having an extra phase for their shenanigans before the killing begins. In my opinion that's a good thing.
>>
>>48273969
It's not a bad thing. It's also not that much clutter.

If you removed it, you still need to determine: Where Conjuring, Blessings, Maledictions, and Witchfires go.

Even if you went ahead and said Conjuring and Blessings at start of movement phase. Maledictions and Witchfires happen at Shooting phase.

You still have to generate Psychic dice that you have to track for the entire player turn (unless you go back to Ld test) which becomes more of an issue.

Personally I'd like the Psychic phase to be changed. Either to a similar style to WHFB (spells have a value xd6 + psyker level has to be equal or greater to manifest) or something new because right now it's pretty shitty because it's either SPAM Psykers or bring NONE
>>
>>48274052
>If you removed it, you still need to determine: Where Conjuring, Blessings, Maledictions, and Witchfires go.
Away.
>>
>>48274198
Fuck off tau, just because you don't have a toy doesn't mean you can have it taken off everyone else.
>>
>>48274282
>Tau
>>
>>48274282
>tau dont have psykers
>what are allied detatchments
>>
>>48274198
So we go back to the days of 5e where each power tells you when they can go off? Aka Blessings, Maledictions, and Witchfires in everything, but name?
>>
>>48273854
How is Interromancy?
>>
>>48273667
Even without really cutting anything, 40k offers tons of room for things to be streamlined. A lot of USR's need to be either cut, combined, or made relevant. Fucking Soul Blaze.
>>
>>48274637
>How is Interromancy?
See the RW player sperg about it >>48273968 with the powers>>48274019.

It is ALRIGHT if you know your enemy is going to fall to you in assault it makes more of them fall to you in assault.

It can also really mess with poor leadership targets.
>>
>>48274637
Dark Angel only. (And I don’t play them)

But they're petty badass, and I'd use them if I had access

Lots of Maledictions that weaken the enemy (lots that reduce WS/BS)/make snapshots plus Ld fuckery.
>>
>>48273779
Soul Grinder for sure. Cheaper, tougher, more customizable.

>>48273787
For the most part, witchfire powers are the weakest. Psychic Shriek is the only really good core rulebook witchfire. Tzeentch Daemons are the only faction that can really do mind bullets as a major part of their game plan.
>>
>>48274708
>tfw I am a RW sperg for explaining the powers and how I use them in my Deathwing
>He doesn't know about my White Scars Conclave that gets to roll on Biomancy when DA can't
Still go for invis against the top armies.
>>
>>48273698
Nothing in DftS adds any time except for the dogfight phase, which is entirely random and doesn't actually require any meaningful user input.
>>
I really hate modelling.

And painting.

And making terrain.

Why do I even play this game
>>
>>48275169
>Nothing from DftS adds time
>Except that phase they added

We don't use it regularly at my shop either, I have only seen it in use once and it was the store owner testing it out with his brother.

I have heard mixed results but mostly that it is not needed and only adds to clutter your thoughts.

That said some one told me my Dark Angel fliers got stronger but I have not bothered to look into it, though I do have three.
>>
>>48274754
The Zoanthrope shoots mind bullets that take out Land Raiders. Considering its one of Tyranids' three useful units, I'd say that qualifies nids as another psyker army.
>>
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>>48275200
because you probably like all those things but you're just terrible at them. perhaps your meta is bad or your army is bad. maybe you should leave 40k alone for a month then come back to it
>>
I started a Tau army.

Right now, my biggest desire is for a unit with "get in their face" ability. That's what I've been wanting the most in my games so far.

What should I take for that?

Devilfish for my FWs? Piranha? Something else?

Crisis suits seem too squishy to use them that aggressively, the only way I've been able to get them close to something without dying is deep strike and then JSJ into cover. I could give them 4++/FnP but they don't seem worth the points.
>>
>>48275218
That's still going to be one or two units in a normal army. Tzeentch Daemons, especially in the Warpflame Host, manifest several times that.
>>
>>48275225
>perhaps your meta is bad or your army is bad. maybe you should leave 40k alone for a month then come back to it

Playing is the one part I do like

I just hate all the steps to get there
>>
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>>48275249
>Tau
>Want to "get in their face"

The Wise Shas'len'ra would say it is better to stay away from the face for a clearer shot at the head.
>>
>>48275216
Even in the DftS supplement it says the dogfight phase is optional. If you want to resolve it faster, just roll a D6 against your opponent. Whoever rolls higher gets to make a shooting attack from 36". Then the phase ends and you continue as usual. That's pretty much what the dogfight phase boils down to anyway, except with a lot more tables and blind "choices."
>>
>>48275249

Just use naked Crisis. Point for point, they are basically Assault Marines. Just make sure you don't use them vs specialised melee units.
>>
>>48275275
oh in that case just pay someone

>>48275249
a couple of crisis suits with flamers might work, but i wouldn't get into cqc if i were you. there's a reason why your army has ws2 and most people laugh at the thought of tau getting into combat
>>
>>48275249
Just use Crisis Suits in a Farsight Enclave. Stick in a handful of Flamers and no one will try to charge you first.
>>
>>48275265
>Codex: Spamlist or Lose
>Normal army
>>
>>48275249

Personally, I think Breachers should count as firing at point-blank range in overwatch.
>>
>>48275358
>>48275344
>>48275324
>>48275300
I didn't mean melee, I just have a hard time getting close in general. Firewarriors can rain fire within 15", but mine tend to die long before they ever get that close. Crisis suits can have RF plasma, but unless I deep strike or load them down with points/drones, they never live long enough to deliver those extra shots.

I want something that can get 6-18" away, or so, and not die long before getting there.

>>48275413
That would make supporting fire weird.

Overwatch could just replace your melee attacks and occur at I10, though. Most units with overwatch worth giving a shit about don't have melee to care about anyways. Those that do probably need the nerf anyways.
>>
>>48273667
If it was up to me, I'd redesign 40k from the ground up. Find a way to balance assault and shooting, redefine the psychic phase (or maybe remove it), kill the AP creep, condense and cut USRs, make vehicles less garbage and fix other stuff that needs to be fixed.
>>
>>48275413
>>48275462
They should just put it in the BRB that all Overwatch attacks are resolved at either 4" or 8" range, depending on how much the guy writing the rules likes Meltaguns.
>>
>>48275462
I for one would support a new weapon type that can be fire in CC.

I'd let pistols in on it, too, and it would hit based on BS against WS.

Might slightly nerf assaulting (wouldn't be a significant nerf because not many units fit the bill), but would make assaulting viable for some of those units that would never do it before.
>>
When did wargear become so commonplace? It was only a few editions ago that a 10 man squad of Tacticals with just bolters cost 140 points.
>>
>>48275560
>I for one would support a new weapon type that can be fire in CC.
Just roll Cypher's special rule into Gunslinger.
>>
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Can anyone tell me where on the overall tier list would Dark Angels, Imperial Guard and Tyranids be?
Like - OP > Good > Bad > Shit
>>
>>48275550
>>48273667
We need a purge.

Put Matt Ward, two rules writers from Warmachine, one top-tier 40k player, and one six year old in a room. Don't let them out until they have a new rulebook written.
>>
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>>48275249
>I started a Tau army.
>Right now, my biggest desire is for a unit with "get in their face" ability. That's what I've been wanting the most in my games so far.

translation: I really want to play assault, but my tiny penis forces me to succumb to waac urges, so I chose Tau.

Winning is more important than fun!
-every Taufaggot ever

You're a disgrace, and you should be ashamed of yourself.
>>
>>48275606
DA can take Grav weapons since they're in C:SM, right? If so, they're OP. IG are mediocre, and Tyranids are OP (but boring as shit to play as or against) if they take nothing but Flyrants, and shit tier if they take anything else.
>>
hello fa/tg/uys, complete newcomer to 40k and wargaming in general.

So i´ve finnaly bit down the bullet and ordered pic related at my flgs. Im aware of the position the greenskins are in the moment but their fluff and look of the models just click so well with me like no other army in 40k.

So finally my question for you all, how should i equip the dudes in this box? And also what other units should i get down the line?

I wanna build a rather good list from the start so my oppenents dont have to pull all their punches that far back when playing against me and they dont stomp me by default
>>
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>>48275653
>nids are OP
>>
New IG player here. Can anyone help me work out a solid 1000pt list to collect towards in a marine-heavy local meta?
>>
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I'm about 1 week away from finishing my current project, I cant decide what to do next. Help me choose /40kg/.

Finish Blood Angels: 15 Death Company with jump packs, and 12 HQ models.

or

Finish DKoK: 2 Veteran Squads, 16 HQ/support models, and 3 Thudd Guns + 15 crew.

>potato of unfinished Blood Angels army
>>
>>48275653
>>48275606

DA have their own codex but they do have access to Grav on both their tacticals (I think Devastators) and bikers though they do not have centurions.

3 Ravenwing Bikers with scout and a rerollable jink save with 2 Grav Guns and a Combi Grav come out to 115pts I believe.

IG is pretty much Middle of the middle tier. Though against an army that lacks significant anti-whatever IG feels like spamming they can perform very well.

For tyranids if you aren't playing Big Bug Flyrant Spam then the army is essentially nothing and will be shot off the field soon rather than later.
>>
>>48275613
Real talk, that'd probably work. The WarmaHordes designers would bring external balance, Matt Ward would bring internal balance, the 40k player would bring IRL experience and the six year old can bring something.
>>
>>48275690
Start with 2 Wyverns. Pask in a Punisher with the ignores cover Leman Russ as his sidekick.
Maybe Vets in Chimeras with Plasma guns.
>>
>>48275668
The Nobs are not even worth assembling, maybe take Kombi shootas on them and use them as Flash Gitz stand-ins.

The boys themselves are up to you, all you need to remember is match their weapons, so if they are shoota boys either skip special weapons or take a big shoota
If you go with slugga boys skip special weapons or take a rokkit launcha.

The Deff dredd should have 3 close combat weapons and a Skorcha.
>>
>>48273667
>>48275550
The only problems I have with GWs handling of AoS was resetting the fluff, and the slow rollout of actual playable rules.

If GW gave 40k an AoS style rules reboot, without shitcanning armies or rewriting the fluff, I'd be cautiously excited.
>>
>>48275745
Warmashit is just as unbalanced as 40k
Don't bring those hacks anywhere near this already destroyed game
>>
>>48275668

it's hard to build a good list out of that box when 3/4 of the units it has are bad.

Just don't waste points putting guns on the deff dread, the nobz, or the boyz - you want all those gitz in cc as fast as possible. Just kit everything out for melee
>>
>>48275668
>units should i get down the line?

A Trukk for the boyz and a unit of grots to fill your troop requirements.

Three boxes of Warbikes and a Warboss (put Painboy and Warboss on their own bikes)

Deff Dreads are pretty shitty, the two big claws and two flamers or a third claw and a flamer will let it hit stuff in close combat if it ever gets there.

Mega Nobz in a battlewagon are alright, only 5-6 of them and maybe a CQC HQ can do work for a hefty amount of points.

A garbage can for the nobz im the start collecting. That isn't an ork unit, it is the fucking trash.
>>
>>48275685
>>48275737
I can tell where you guys stopped reading.
>>
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>>48275249
Fire warriors with Pulse carbines
Crisis suits
Stealth suits
Gun drones
Piranhas
Deepstriking units
HAZARD SUITS
HAZARD SUITS
HAZARD SUITS
Y'VAHRA
RA'LAI
>>
>>48275798
one good unit does not an army make, it's like a daemon prince only a tad less powerful due to how much you can pile on a prince

perhaps you shouldn't be making statements like that then
>>
>>48275798
You want us to give the one word answer for each of the armies? OP, Good, Bad, shit or are you the original >>48275606 because if not I was also talking to him and in agreement over your assessment of Tyranids.
>>
>>48275769
I dont care for WM/Hordes, and it def has balance issues. But it is no where near the level of shitshow that 40k is.

WH40k as a game is well past stupid right now. The disparity between armies is so drastic, its hard to imagine the GW studio being ok with the game existing in its current state. I take a lot of pride in the quality of my work, and to a lesser degree, the speed at which I complete it.
Games Workshop apparently takes pride in nothing.
>>
>>48275769
I dunno about you, but I've heard it has great external balance, but really really shitty internal balance. Of course, I wouldn't trust the 40k general to give an unbiased opinion about this subject.
>>
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>>48275831
>>
>>48275831
>6 Flyrants is guaranteed to win against just about anything, but neither player will have fun in the process
>Any other Nid army is Ork-tier garbage
What exactly is wrong with these statements?
>>
>>48275831
A flyrant with 2 TL Devourers and ESG is indisputably superior to a Daemon Prince. A DP suffers greatly from being a melee that is pretty squishy for being ~350 points when properly kitted.
>>
>>48275852
not a good example since the rest of the book is strong and heads above a lot of armies
>>
>>48275847
Factions are fairly balanced, but just like their models their armies have practically no option for customisation just what amounts to a headswap.
>>
>>48275890
They can still carry the army alone.
>>
Any CSM/Daemon players around for more insight into these:
>>48273705
>>48273730
>>
>>48275852
Well played, kind of. That codex has Wraithknights, Warp Spiders, and Wraith Guard too though.

And of course every unit in that codex save a handful, are top tier in the context of 7th ed. as a whole.
>>
>>48275880
If your DP is squishy at 300+ points, you're fucking retarded.

That DPs can now shriek flyrants off the board and have a litany of stupid good relics has also made the comparison less valid
>>
>>48275745
>>48275613
Matt Ward, MaRo, Ghostcrawler, whoever's in charge of HH, a handful of tournament players (read: rules lawyers), and a six year old.
>>
>>48275871
>6 Flyrants is guaranteed to win against just about anything

I wouldn't count on it. Tau and Eldar are capable of bringing so much high-strength, multi-shot weapons with either Skyfire or re-rolls of some kind that they could give it a fair go. Space Marines could probably put up a decent fight if they went heavy on the fliers, or just rushed the objectives with lots of infantry. Necrons can sit in their AV13, jinking vehicles and laugh off Brainleech Devourers. Flyrant spam will obliterate other low/mid-tier armies, but it isn't shaking up the big boys any more.
>>
>>48275924
My Flying Daemon Prince of Nurgle is the All Star Skull Fucker of my Playgroup.

He is definitely not squishy and the bane of the DA/SW players I face who do not bring much in the way of anti air.

Even in close combat with a bit of Biomancy the guy goes hard.
>>
>>48275912
Nearly any unit in the codex can carry the army alone.
>>
>>48275914
corruption is a shitty relic, consider removing it and giving the plague drones a plague bearer with an etherblade

Marking cultists is eh

Consider not taking armor on the nurgle prince, if you roll for telepathy and take shriek and have mostly blessings, you can just jink all day at 2+, unless of course they're lobbing significant amounts of IC at you
>>
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Would any of you mind if I proxied my Dark Angels as Vanilla Marines, just for fun? Because I think it'd be kinda neat to play with Raptors Tactics for a change.
>>
>>48275914
You're better of having a CSM demon prince so you can get the Black mace on it, then take a GUO as Demons HQ
>>
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>>48275927
>whoever's in charge of HH
>>
>>48275942
>Some armies can build lists that hard counter flyers
Wow, really? I had no idea.
>>
>>48275837
Original here. >>48275798 isn't me.
I would prefer a one word answer since I know about flyrant spam being op and such.
>>
>>48273582
I'm refining my IG list to make sure it will work in my meta but not too effectively before buy the models since I couldn't find work over the summer and have to wait for my extra scholarship funds next semester.
>>
>>48275914
Ok.
Id drop the DP because its 370 points, and will never earn that pricetag. Take a Herald instead.

Consider a unit of 3-4 Spawn as a tarpit.

Vs. the Dreads and the Guard, mobile melta would be helpful. Plague Marines can take 2 specials and a combi on a 5 man squad. Put 3 of these in rhinos and you have AV threats as well as mobility.

Vs. the DA and DE - a Heldrake or two with Baleflamer.

Good luck, you are significantly outclassed.
>>
>>48275984
Because FW is smart enough not to anti-everything instant win guns in their game, and HH should be using the same BRB as 40k so they need to be on the same page.
>>
>>48275372
WAAC Flyrant Spam lists don't take Zoanthropes.
>>
>>48275952
I don't think I've ever had a Nurgle prince not make his points back. With just a balesword a nurgle prince is easily one of the most difficult combat monsters to try and best in assault. Arguably the only units I've had better rates of return on are skull cannons, reaverprinces, and lords of change.
>>
>>48275914
>>48273705
>>48273730
I'd take the 20 points you spent on armour for the prince and buy a greater eather blade for the plague drones.

You can junk your prince for a 2+ cover save, anything with ignores cover is unlikely to harm a T5/8 prince with a 5++ and possible 4+FnP (assuming you're rolling on biomancy). Anything that can harm you and has ignores cover will most likely be ap3 anyway and anything in melee with you will be bent over a table or some kind of ap2 powerhouse.
>>
>>48275993
It isn't even a case of hard countering them. My argument isn't that these armies can beat Flyrant spam if they deliberately tech to do so (though this is true), but that a standard, take-all-comers army has a decent chance of beating it. Enough so that Flyrant spam can't be considered among the more brutal lists out there. It might be an especially boring game, one that boils down to parking yourselves on the objectives and aiming to have a few Objective Secured models still there at the end, but it's winnable.
>>
>>48275963
>you mind if I proxied my Dark Angels as Vanilla Marines
Don't ask /tg/, ask your opponent/play group
>just for fun?
Yes, you're allowed to have fun, but not at the expense of your opponent.
>>
>>48275924
Ignores Cover, and anything that can hurt T5. Im not seeing how you get a 350 point T5 model to be not squishy.
>>
>>48276032
I honestly think skullreaver is better on a bloodthirster, I always go Armour of scorn for my prince.
>>
>>48275893
Skorne is definitely not balanced
They're terrible
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>>48276028
>FW is smart enough not to anti-everything instant win guns in their game
>>
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>>48275572
>mfw a 500 point Blood Angels army back in 4th edition was two ten man Tactical Squads and a Company Captain
>mfw we will never go back to that time
>>
>>48273582
There's a 500 point game every couple weeks at my store, so far my tacticals have been absolute assholes in melee to my enjoyment.

I'm saving up to get more scions, cause the starter formation amuses me and I haven't gotten a taurox or commisar before.

I need to add more painted tacticals, and another unit of assault marines because a sergeant has gone missing.
>>
>>48276059
Rerollable 2++ supported by Invisibility, Iron Arm, and/or Endurance is pretty durable. Throw on the Disco Stick for S8, and you can kill pretty much anything that won't just Deathblow/Stomp you to death.

Daemon Princes have the same problem that a lot of Daemon lists have. They're either super competitive, super cheesy WAAC FMC/Summonspam lists or they're shit.
>>
>>48276063
AoS is the objectively better option overall, but I actually like the reaverprince a lot in tetrads. On its own I'd likely not take skullreaver over AoS unless I had multiple other MCs on the board or ample psychic support. I'm a big fan of just 2x greater, wings, reaver though. Skullreaver with the blade of blood is just about guaranteed 2 D hits.
>>
>>48276148
That's still a 500 point list, it's just not very good.

Drop one or both squads to five, add a transport for one or both squads, swap the Captain for a Libby, maybe add some cheap fire support. That should give you a decent enough 500 so long as you follow the most important rule. Don't play against assholes.
>>
>>48276059
Grimoire, endurance, iron arm, cursed earth, daemonic resilience, dark blessing, warp surge, invisibility, forewarning, 2+ jink save, or the nurgle wl traits that make everything snapshot you within 7" or gives you FNP or +1 to FNP, or the nurgle power that let's you add to your toughness.

Daemon princes look* squishy because they're just T5 5++ base, but they can be as hard to kill as anything else in the game.
>>
>>48276113
>super-heavy and a titan

Flawless argument. I guess HH is as bad as 40k!
>>
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>>48276028
>and HH should be using the same BRB as 40k so they need to be on the same page.
>>48276113
In fairness who really uses those?
>>
>>48276171
Oh yeah, on a tetrad he has the toughness boost so a khorne prince doesn't need it.

In my list I have a skullreaver bloodthirster supported by a AoS prince.
>>
Thanks for the advice.

>>48275955
>corruption is a shitty relic, consider removing it and giving the plague drones a plague bearer with an etherblade

I agree, the plague drones have been really helpful for having something quick besides my bikers

>Marking cultists is eh

Again agreeing, they are really my only Objective Secured outside the Nurglings (I think) so they mostly attempt to hold objectives that are near my deployment or a short run away.

>Consider not taking armor on the nurgle prince
I have, I do defiently end up jinking more than relying on my armor save.

>>48275966
>You're better of having a CSM demon prince so you can get the Black mace on it, then take a GUO as Demons HQ

Never thought about that, everyone has told me Daemon's DPs are better than CSMs

>>48276015

>Id drop the DP because its 370 points, and will never earn that pricetag. Take a Herald instead.

I do have a herald but the Daemon Prince has done me so well, even if it doesnt kill its prices back it draws so much hate that my other units can really do their jobs. It is no slouch either.

>Consider a unit of 3-4 Spawn as a tarpit.

That would be really good for the ravenwing but I think the TWC would eat through them

>Vs. the Dreads and the Guard, mobile melta would be helpful. Plague Marines can take 2 specials and a combi on a 5 man squad. Put 3 of these in rhinos and you have AV threats as well as mobility.

I do normally exchange my bikers plasma for melta against IG and SW. I have 10 plague marines and a single chaos rhino, perhaps I will try a small 5 man squad like you said. They are just so darn expensive for points.

>Vs. the DA and DE - a Heldrake or two with Baleflamer.

That is definitely the main reason I want at least one.

>Good luck, you are significantly outclassed

I really only feel it against the Dark Angels and before when the SW used more TWC and Long Fang Drop Pods than the Dreads.

>>48276032
>With just a balesword
I should probably use that
>>
>>48276113
Having played Apocalypse for years, I can personally attest that while D weapons are properly scary, there's many other things on the table that will drop your Titans if you disregard them. They're not nearly the magic bullet that Graviton is, since all of your D-guns will be on one or two models that can be focused down, rather than dispersed throughout your army to make everything a threat.
>>
>>48276207
Needs more thunderfire cannons.
>>
>>48276162
Well I was talking about a DP. You're talking about a DP with extensive psychic support that assumes the appropriate powers are successfully rolled. Making the 350 point unit even more expensive.

I get that DP's can be beatsticks, but for their points, and the support required to make them a threat *and* keep them alive - they are far from efficient.
>>
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>>48275963

If someone says no then they're a butthead.

I'm going to start collecting my Dark Angels when I finish my guard army. The plan is to occasionally proxy them as Chaos Space Marines.

(Pic unrelated, a crappy photo from a game I recently played.)
>>
>>48276262
Do Blood Angels even get those? A Libby and two five man Tacticals with Melta+Combi in Rhinos leaves 165 points to play around with.
>>
>>48276234
Im aware of the multitude of possibilities to make DP's better. I still feel they are vastly overrated for a unit that might get a turn 2 charge if your opponent is retarded - and cant even think about a charge until turn 3 if you give it Daemonic Flight.
>>
>>48276249
CSM DPs can take the black mace or the axe of blind fury which are good assault options that afford them plenty of attacks but they have worse support and psychic powers. And can potentially get fucked over by the daemon weapon rule. Typically CD daemon princes are better, but if you're trying to take a cheap assault-y prince, a CSM prince with the axe or mace can get the job done.
>>
>>48276286
A 300+ point Daemon Prince has three Mastery levels and either a Relic and/or some Rewards. The odds of him failing to get a single durability enhancement are extremely low. DP's are definitely overcosted for their durability, but it's disingenuous to pretend that they're just a T5 model.
>>
>>48276302
>The plan is to occasionally proxy them as Chaos Space Marines.
You mean occasionally proxy them as Loyalists, right?
>>
>>48273582
After making a new list for kdk I've won 5 straight games now using 30 zerks. I'm starting to think I'm the only person since 3.5 edition to find a lot of success using them.
>>
>>48276317
They can be expensive and inefficient, absolutely, but at their apex they are unstoppable units that can single-handedly win the game for you while vanquishing entire armies. Not a lot of even exceptionally good MCs can do that even with appropriate support, considering daemon units outside of daemonic army synergy is a bit muddled though. It's very hard to critique a unit as bad on its stats when in game it is often playing with 2+ to its invuln save, or various other massive bonuses that would make it otherwise a much more ghastly look on paper.
>>
>>48276371

Yes, that is what I meant.
>>
>>48276330
A MoN DP with a Black Mace is 210 points. WS9, S6, T6, 4 wounds, I8, with 6 attacks on the charge.

Thats pretty good. Def gonna be tough to get a turn 2 charge off unless you're playing a mouthbreather, but if you can manage to get it into combat, it will dish out some pain.
>>
>>48276379
What's the whole list?
>>
>>48276383
Ah well, I guess I'm just too attached to using a GUO to admit the strength of a DP.
>>
>>48276471
With he right upgrades and powers a GUO can outclass a daemon prince in close combat but it will never be a fast as one on the board which is a HUGE downside for it.
>>
>>48276471
GUOs are the Karl Malone of the daemon codex. Way better than they get credit for and often one of the very best options for their cost, but never quite #1.
>>
>>48275927
>>48275613

That neither of you guys thought to bring a statistician to an overhaul committee for a game based on probabilities is a serious oversight.
>>
>>48276446
>MoN
>T6
>>
>>48276520
I deepstrike mine near a banner for no scatter. I use an instrument to pretty much ensure he comes in turn 2. ML3, Eternal Blade, and Biomancy.
>>
>>48276547
The actual math involved is pretty simple.
>>
>>48276561
A CSM DP is T5. With MoN it becomes T6.
I'm not sure what you're trying to say.
>>
>>48276621
DPs can take Daemon of alignments, they can't take marks.
>>
>>48276621
he's saying you don't know the book well enough; daemon princes become a daemon of a god, they can't take marks. they haven't been able to take marks since 5th edition years ago
>>
>>48273667
Yeah, armies better than mine should be nerfed and ones worse than mine should be buffed. My army should be the gold standard of balance.

-every 40k player
>>
>>48276643
Ah ok. Yeah I havent played CSM in at least a year. MoN gives DP's shrouded then iirc?
>>
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>>48275963
>>
>>48276701
DPs can be Must be a daemon of *** and daemons of nurgle get SNP, Shrouded, and Blind grenades.
>>
>>48276702
Games Workshop Art: drawing armour first and then pretending there's a dude inside of it over drawing a dude in armour.
>>
>>48276689
5 star post.
Please link your blog.
>>
Does anyone have a link to the massive Russian 40K torrent with all the books dating back to 1st edition?
>>
>>48276603
That means he won't be in combat by turn 3, a winged prince can get there turn 2.
>>
>>48276766
A Winged Prince can only get into combat if he never used his wings.
If starts the game airborne and moves up the table turn 1, he lands turn 2, he cant charge until turn 3. This changed with 7th edition, significantly nerfing flying DP's.
>>
>>48273582
>So how's the hobbying going everyone?
Terrible I have been stuck on the same project for months because of work.
>Play any good games as of late?
I shook off the rust after a two month hiatus but it was against CSM and I made a few mistake rules and felt kind of cheesey. To be fair though he deployed horribly and kept 60% of his points in reserve 2/3 of which didnt come in till turn three
>Start a new army?
I just want to get rid of my Necrons so I could make a battle company
>Thoughts on what you have to add to your current army?
Lions Blade Battle Company so I could have the choice between fighting the hell out of my opponent or playing tactically trying to hold onto objectives.
>>
>>48276113
>I'm having an opinion on something I've never encountered before.
>>
Thoughts on my Waith list? I know there's a stigma around them,but Wraiths are some of my favorite units for their fluff and how they look, so I tried to make a fluffy list.

Needs some padding though. 1850 is as high as my friends will go, though I would have loved to have added another Wraithlord, and Lord of the Undying Host for the Command section.
>>
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>>48276851
Helps if I include the list.

Just got out the infinity circuit, the ways of war are still returning to me.
>>
>>48276851
Here it is. Let me know any criticism that you might have.

++ Eldar Craftworlds: Codex (2015) (Unbound Army (Faction)) (1845pts) ++

+ No Battle Role (HQ) (270pts) +

Spiritseer (70pts)
··Spiritseer (70pts) [Shuriken Pistol, Witchstaff]

Warlock Conclave (200pts) [5x Singing spears (25pts), 5x Warlock (175pts)]

+ No Battle Role (Elites) (1280pts) +

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

Wraithguard (160pts)
··5x Wraithguard (160pts) [5x Wraithcannon]

+ No Battle Role (Lords of War) (295pts) +

Wraithknight (295pts) [Two Heavy Wraithcannons]
>>
>>48276878
>No wraithseer
0/10
>>
>>48273582
I played an especially friendly game last night where the opposing space gift one by rolling one victory points more than me. It was fun and the 20 man guard squad I sent at his terminators keep them busy and managed to kill all but one of them over the course of the game. His warlord terminator refused to die though but that isn't so bad really.
>>
>>48273582
I have stuff to paint but I don't want to paint it.
>>
>>48275690
I'll whip something up! I'll make you a mechguard. Mechguard is fun to play and the mobility makes objective games easier. There's even a Cadian Formation for it.

Emperor's Blade Assault Company
>Company Command Squad -125 pts
In a Chimera
>Veterans -170 Pts
Grenadiers
2x Plasma
In a Chimera
>Veterans -160 Pts
Grenadiers
2xMeltaguns
In a Chimera
>Veterans -150 Pts
Grenadiers
Heavy Flamer
In a Chimera
>Bane Wolf -130 Pts
>Bane Wolf -130 Pts
>Devil Dog -135 Pts

Bane Wolfs always wound on 2+ and so ignore armor. Devil Dogs use melta cannons so use them to fight anything the Bane Wolfs can't. Your Chimeras all have multilasers so you get 12 strength 6 shots per turn which is nice. Plasma veterans for tanks and terminators, Melta Vets for tanks, and heavy flamer vets for infantry.

Finally, the formation bonus:
All veterans are objective secured
All units including the chimeras, bane wolfs, and devil dogs reroll ones. So those Bane Wolfs are going to murderize just about everything on foot. Your weakness is enemy Airpower.
>>
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>>48277002

I'd get rid of the carapace armor and give that last squad another heavy weapon. Also give your command squad plasma. Don't forget your Dozer Blades.
>>
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>>48273582
>So how's the hobbying going everyone?
Finishing 2000 points of Nurgle Daemons, 3 Plague Drones to go. Took a break to build + paint some Scions for Kill Team.

>Play any good games as of late?
Got wrecked playing Kill Team on Sunday, 0-3.

>Start a new army?
Have unfinished CSM, IG, BA, and HH NL armies. Just built a NL Kill Team.

>Thoughts on what you have to add to your current army?
I need 3 Rhinos and a Deredeo for my HH NL. All other armies are complete, or need the last few units painted. My CSM army is pretty much on hold, at the bottom of my to-do list.

>the last model I finished

How about you anon, what is your status?
>>
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>>48277232
>those highlights
>>
>>48277232
damn nice work
>>
>>48277232

Sweet. DIY regiment?
>>
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I desperately, truly want Space Hulk: Deathwing to come out already so that I can know happiness again.
>>
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>>48277294
Yeah I got sloppy on the flamer, I did it last. Idc though, it's tabletop quality which is all I really go for. I dont field unpainted models, so I tend to rush through stuff at the end of a project, the flamer on that sentinel is an example of that. Here are a couple of the Scions that are part of the Sentinels kill team. I dont paint CMoN level stuff, but I'm not ashamed to put anything I've done on the table.
>>
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>>48273564
Tfw this op image will probably never have an adorable imperial knight
>>
>>48277364
>it's tabletop quality
If that's tabletop quality, I'd like to see your display-level.
>>
>>48277360
Brother, heed the Emperor's wisdom.
"Hope is the first step to disappointment."
Report to your nearest Interrogator Chaplain immediately for reeducation.
>>
>>48277364
These are lovely anon, what did you use to base them? I like the rocky effect, so far I've been using nothing but sand/grass and it looks okay but a little too intrusive.
>>
>>48276803
>A Winged Prince can only get into combat if he never used his wings.
He has a 12" move
>>
>>48277430
I have been mislead by false prophets.
I cannot repent, for I still have hope.
In this darkness, there can be no hope.
And yet....


... it might be good.
>>
>>48277232
Funny how yo have all the red light reflected on the matte paint, but the shiny metal has none at all...
>>
>>48277502
Looks to me like it's dirt buildup, not some sort of strange red light beaming down on a brown sentinel.
>>
>>48277396
Thanks man. To me, display level is the really original and detailed stuff like that girl who does the Tzeentch Daemons and Feral Orks.

>>48277437
The base is just the Citadel grey textured paint, with a nuln oil wash and a couple layers of drybrush. I used really slight variations in the drybrush colors throughout the list to make it more fun to look at.
>>
>>48276878
>Unbound
>Eldar
>Warlocks
>WRAITHWRAITHSWRAITHS
>Wraithknight
>>
>>48276878
Would_table_you_with_warconvo/5
>>
>>48277474
I feel like this is the same conversation we have with every new warhammer game. Then again, Total War and Armada were pretty damn good. I personally have developed a philosophy for such things:

Hope for the best.
Expect the mundane.
Make time for the reviews
Prepare for the worst.

And lots of it!
>>
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>>48277502
>>48277564

Oh its not light, its supposed to be kind of like a sunset paintjob. The Kill Team its part of is a desert theme, and the Sentinal is a very loose interpretation of a desert sunset. I live just N of Phoenix and see desert sunsets every night. Dont laugh at my pseudo creativity, I just wanted some desert dudes.
>>
>>48277651
>see desert sunsets every night
You have no idea how jealous I am.
>>
>>48277631
Yeah I'm certainly not buying until I see some serious reviews, but as a DA player and a lover of both Space Hulk and Republic Commando, I am squarely in the target demographic.
I wish DoW3 didn't look like trash...
>>
>>48277691
I take pictures of the really good ones, I'll post a few of the best in /40kgen/ tonight. Maybe someone else will get inspired to paint it on a model.
>>
>>48277703
>I wish DoW3 didn't look like trash...
RTShit, what'd you expect?
>>
>>48277727
Salvation, fool that I was.
Instead I got "acrobatics in terminator armour Angelos" and the foul taste of heresy.
>>
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>>48273774
> Spider themed Raptors Successors
It's funny you should mention this. I just recently started work on my Spidergirl Abhumans and Beastmen Levy squads. This saturday I'm going up to the GW to obtain the needed torso pieces to continue this work, as well as my first Leman Russ...

I also need to figure out how to model the pedalips on my spidergirls. Fucking bones driders don't have pedalips, the little shits know nothing about the anatomy of spidergirls.

I think I'm going to have my Leman Russ tanks be crewed by wolfgirls, as an adorable bit of irony.
>>
>>48276028
Are you literally retarded?.. Horus Heresy DOES use the same rule book as 40k. It's literally the same game.
>>
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>>48277395
Just go back to the original one. Look at the whimsical gaze of the TG knight.
>>
>>48277929
>Just go back to the original one
For the love of the Emperor please no.
>>
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>>48277929
We could always let bingofag do his thing and post this image once the thread hits page 8.
>>
>>48277703
I think it doesn't look like trash but this argument never ends so I'm sorry you feel that way.
>>
What is the most awesome 40k lore story you know?
>>
>>48278082
The battle for Macragge. I love the description of it in the Tyranid codex, with titans being overrun, gun barrels literally melting in arctic cold and the first companys last stand piling tyranid corpses so high the room is blocked off.
>>
>>48275798
>>48275998

60 multimeltas much?
>>
>>48277948
Kill yourself.
>>
>>48277703
>>48278012

It's pre-alpha. I cant believe people are stupid enough to judge it based on what has been shown.
>>
>>48278126
>getting that worked up
>over an OP image of all things
>>
>>48278149
>>48278126
At least it's not a fucking chicken or that faggot who spammed "memes xD"
>>
>>48277651

It looks good. You can be proud of that thing. I thought it is more in line with a flame, red on top and this greyish yellow.
only recommendation I have, is to use greenstuff or liquid greenstuff to fill the gaps, but those are only really visible when you use the optical zoom of a camera, right?
>>
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>Post yfw the last two Generals had no Chikinz in the OP
>>
I might just be retarded, but I can't seem to quite wrap my head around the vehicle damage rules

Which of the Dark Angels forces can damage the Hellbrute? Strength only seems to go up to 8 so I don't have much of a chance it seems.
>>
>>48278274
Isn't a Hellbrute's front armour 12?
Anyway, there's also melta, and plasma against its rear armour will do the trick.
>>
>>48278274
You add a d6 to the weapons strength when dealing with vehicle armour. The plasma guns, krak grenades and power fists all can hurt it.
>>
>>48278274
>Hellbrute?
Its front and side are 12 right? With 10 on the rear?

Besides the Black Knights that RW spam with TL Plasma they have access to the MultiMeltas (S8AP1) on their attack bikes and landspeeders.

Their troops also have the normal tactical marine loadout so they can get heavy/specials and deal with it fine.

Lets use the TL Plasma Talons as an example
> S7AP2 Rapid Fire

Now 12-7=5 so 5's to glance and 6's to pen

Anything S6 and above can at least glance it.
>>
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>>48278263
>>
>>48273582
I play Tau but suck, last week I bought a Hammerhead and proceeded to wreck the toughest player in our backwards meta, a CSM player with a lucky penetrating hit on his Defiler first turn. It feels good, man.
>>
>>48273582
I finally managed to encounter 6 model Riptide Wing with my IG involving Armoured Battlegroup allies with two Beasthunter Vanquishers.

It was glorious.

During the game, I killed all the riptides and four of them died in two first turns, from Beasthunters.

Damn that was satisfing. The guy felt that he was in for a easy massacre but in the end I tabled him.
>>
Is there any FAQ to let me take a Great Brass Scorpion as a KDK LoW? I know the Hellforged Hunting Pack FAQ specifically stated that everything gained Blood for the Blood God, but I don't think that just lets me take a CAD with a Brass Scorpion.
>>
>>48273939
Jiminy Christmas, anon I had like a crate of these cards as a kid.
>>
>>48278649
I believe there was an email sent by forgeworld that clarified it anything with DoK could be taken, but I think the warhammer world releases clarified that you can take a scorpion as a LoW and it gains BftBG
>>
Is there a reason I can't have double plasma cannons on a Dreadnought?
>>
>>48275927
>Ghostcrawler

Blizzard/Rito pls
>>
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Who else has a problem finishing squads?

I was very excited on my first two centurions and have no desire to finish the last one. Ive got more 9 man painted squads of infantry than I can count. What do yall do to motivate past painting blocks?
>>
>>48278933
Because you let the Emperor die.
>>
>>48278955
I listen to METAL while modeling. My personal favs are Rhapsody of Fire and Blind Guardian.

https://www.youtube.com/watch?v=GnbFOO0j4zc
>>
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Id like to build another model to go "against" my wood elf dragon. Not planning on playing with them, ever. Just for fun and decoration. Where do you buy those cheaper copies ?
>>
>>48278955
So many of my Ravenwing remain unfinished because other projects got piled on them plus work.

I have a ton of beakies but I am not sure if I have enough for all the heads or not.

I powered through painting all the bikes but once I go over 1500pts not everything is finished. It does at least have my three colors and is at least half done so they are identifiable but the I burnt myself out painting over 40 bikes and some of the marines that the last few squads are just meh.

Also the monopose bikers I have are barely painted or not painted too well as I tell myself someday I will get true ones.
>>
>>48278955
I have a problem doing the finishing touches, so most of my stuff has some halfpainted-unpainted areas.
Its because I tell myself I will get gud one day and finish them all.
Its been piling for years now. But then I can play with them no problemo and it looks far better then a mass of grey and silver.
>>
>>48279070
ebay is your friend
>>
>>48273582
>Play any good games as of late?
Yes, Admech vs Deldar

>Start a new army?
Starting up corsairs

>Thoughts on what you have to add to your current army?
Kastelans, another Onager and another Syndonian Dragoon
>>
>>48279189
I dont know what to search for.. the clones wouldnt probably be named "Warhammer" right ?
>>
>>48279246
I'm relatively new and have the Start Collecting Skitarii box, both AdMech codices are on the way. What do you recommend I get next to expand my army?
>>
>>48279089
I've been doing just a ton of yellow armor lately with my fists. Maybe it's time to bounce back over and take a break by painting some black knights.
>>
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>>48279296
what do you mean with clones?Illegal recasts?
nongw miniatures.
For the latter you could google for alternative models.

IF you search for some dragon thingy the warhammer FANTASY or AGE OF SIGMAR generals will probably be better as what you posted aint 40k.
We only have the rocket turkey or heldrake as it is officially called
>>
>>48279440
That's a pterodactyl not a dragon.
>>
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>>48273582
Thanks for asking bud.

Well I just finished constructing two Helbrutes to make a Mayhem Pack. I don't 'really' collect CSM anymore, however, I thought the Mayhem Pack would work really nicely allying in with my Renegade Guard and Chaos Daemons.
>>
>>48279440
recasts yes, to stay with the theme. I heard there were some websites dedicated for selling those
>>
>>48279367
another start collecting box. You need more line infantry and they are such a swee deal
>>
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>>48279467
eh gw calls it heldrake, i call it rocket turkeybecause of its behind(SEE PIC)
if it does not suit your definition of drake complain to gw not us
>>
>>48279367
Kataphron destroyers 1 squad with flamers and grav, the other with phospher and grav
Another dune crawler
Infiltrators and Ruststalkers
Another box of Vanguard and Rangers
For Vanguard I recommend giving them the plasma calivers
As for the rangers I like giving them the transuranic arquabi but others like the arc rifles
>>
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>>48279367
This
>>
>>48279568
>i call it rocket turkeybecause of its behind(SEE PIC
Have you even seen the Tremor series?
>if it does not suit your definition of drake complain to gw not us
It's a joke, Anon. Helldrakes are apart of the Chaos Dinobots.
>>
>>48274019
>CSM get four half-disciplines
>Every special snowflake loyalist gets book powers, four entire AoD disciplines, and a discipline specific to their glorified supplements

Jesus fucking wept.
>>
>>48278263
>mentioning the op image
>in any way shape or form
You are everything wrong with this general. The Image wars were some of the worst times in this generals history, and bringing it back up invites back the autists. Now you may be fine with that, but some of us prefer to not have the general shit up by poultry loving morons, or having the entire general litteraly held hostage by an autist anally anhilated by animals of the avian nature.
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