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Warhammer 40k General
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You are currently reading a thread in /tg/ - Traditional Games

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0% sanctity for General Header edition


>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's okay at best fanwork
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).png?dl=0
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If anyone could review this, and give any tips, that'd be awesome! Also any sisters of battle units or Ecclessiarchy units/rules to add!
>>
Warhammer is for faggots.

/thread.
>>
I've got a couple of quick questions:

Are the new Space Marine bits compatible with the 4e ones, or are the new models (the 32mm based ones) larger?

Would it make more sense to cut the bits off the sprue and organize them in a bits box before building, or keep them on the sprue and cut them out as I go?
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>i2 orks melee meme
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>>48248583
>taustartcollectingbox.png
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>>48248553
Someone plays 2much overwatch.
>>
>>48248610
>D Va not in bottom right frame
ONE JOB!
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>This guy slaps your waifu's ass
What do?
>>
https://discord.gg/FpVfNKp
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>>48248655
AAAAAAAAAAAAAAAA?
>>
>>48248655
cry, because my waifu is obliterated
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>>48248583
>>
>>48248563
through dick unity and peace for mankind.jpeg

>>48246606
a mass of priests might work, the models are alright but for some reason i feel like i could make an easy conversion for them using whfb Flagellants

>>48248655
remind him he lacks rules and watch as he fails a morale check to run off the board
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>>48248553
There was a sisters fandex attempt a week or two back, my contribution was incens cherids that improve cover saves (the guy making it went with concealment).
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>>48248731
Sounds like a good upgrade for HQ units and sergeants, or possibly vehicles?
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>>48248773
Repentia was why I came up with it but any unit could benefit.
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>>48248655
How would I notice him slapping my gf's ass?
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I've heard 40k goes full retard past 1000 points. I've also heard that it's more balanced at 500 points.
How true are these statements?
>>
>>48248872
1 combined arms detachment per side, no allies, no formations. Amazing how a simple house rule fixes the entire game.
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>>48248872
Both are true.
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>>48248890
That fixes nothing.
>>
>>48248890
Excuse me if I'm wrong señor, but can't some armies still pull off some serious cheese within those limitations?
>>
>>48248872

True to some extent. It isn't balanced in 500 though.
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>>48248967
All the best armies can while bad armies are denied basic, fluffy formations like nemesis strike force, Ork horde or real space raiders.
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>>48249012
and skitarri don't get to play since they have no hq and must rely on their maniple formation
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>>48249037
good. fuck skitarri
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>>48249064
wow, rude.
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>>48248872
At 500 points, most armies can get a nice HQ, some bread & butter Troops, some sauce, (Fast Attack, Elites et al) and maybe a vehicle or two. Past 1k, you already have plenty of that, so shit starts to get bloated.
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>>48249064
you're just mad your waifu isn't loved by the machine god
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>>48249086
>being cucked by a robot
the machine god is a faggot
>>
>>48248569
The models themselves are not larger
They simply now package power armor Marines with 32mm bases

Your conversion potential is unharmed
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>>48249064
Skiwho? We're talking about 40K here, not Star Wars.
>>
>>48249122
https://www.games-workshop.com/en-US/Warhammer-40-000?N=102352+4294965776&Nu=product.repositoryId&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat
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>>48249130
>https://www.games-workshop.com/en-US/Warhammer-40-000?N=102352+4294965776&Nu=product.repositoryId&qty=12&sorting=rec&view=table&categoryId=cat440130a-flat

Oh I see, one of those mini-armies like the harlequins and the stormtroopers. Look at their little starfox mechanical legs!
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>>48249161
No, they're a full army, they just can't use a CAD.
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>>48249179
so they arent a real army?
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>>48248872
Point values worth playing are #>501, 1000, 1500, 2000, 2500. 1850 is the most cancerous of point values.
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>>48249161
Mini Armies? Like the Star Wars Battle Droi- ...I mean Cult Mechanicus?
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>>48249179
Full armies have leaders and characters.
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>>48249189
>Le funny
>Le Look at me
>Le I'm funny right guys?
>Le is funny to add, right guys?
>Le fake army
Literally consider suicide you monumental faggot.
>>
>>48249205
As someone who just got into AdMech, this hurts me.
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>>48249189

Wow. This much butthurt in one person. I suddenly remembered why I don't come here that often anymore.
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>>48249209
>he plays an 'army' with no characters
kek at least tempestus scions have rules in the 'astra militarum' book
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>>48249241
For now. There is no characters.
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If I have a question about Dark heresy should I ask here?
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>>48249307

Imagine if FW makes a new Mechanicum Magos SC for Cyraxus, bearing a bizarre relic scepter dating back to the Horus Heresy, the meaning of the word Vodian engraved upon it lost to the ages...
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>>48249347


Here you go
>>48241064
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Describe Space Alaska.
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>>48249353
>TFW Adeptus Mechanicus would be the army I'd want to collect next, but holy shit painting them
>>
arent skitarri pretty much monopose?
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>>48249443
Just one guy who's been holding it for 10,000 years.
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>>48249462
He did it as a joke one day and didn't believe it when mother-servitor said he would get stuck like that.
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>>48249424
They're actually not that hard to paint, the wires and cables are fairly easy to get, the real issue is how long it takes to paint every single fucking detail
>>
I just think it's important for fans to know the difference between the real armies and the fake ones. Otherwise we could end up with another debacle like the Squats or the Sisters of Battle.
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>>48249502
I mean, I'm getting back in to just paint at this point, rather than play since I'm not sure how active AoS is versus 40k. I just want something challenging and fun that isn't fucking Tyranid muscles
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>fake armies
>formations are why the game isn't balanced
>specific point values good, other specific point values bad
The more butthurt 40k general is, the more I'm convinced that the game is headed in the right direction.

And then I try to play a game with my Speed Freeks and die a little inside
>>
So i just got Corpuscarri Electo Priests as an present from someone(it was his failed Cult Mech army) but from what i know they are pretty bad, do they have an actual good use?
And i just got an Kastelan Robot box what are there best equipment choice?
>>
>>48249113
Danke
>>
Can termie captains be used in any detachment that lists a captain, or only in ones that specify terminator captain?
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>tfw it's 3 in the morning and i'm reading the 40k wiki
I started with one tab on the Drop Site Massacre and now I'm on 20+ and I haven't even started on 1d4chan. Grim darkness aside I fucking love Warhammer (Fantasy Battles slightly less but Dark Omen was kickass so it's cool) even though I probably don't belong in the fandom. I've played most of the games and painted miniatures with my dad when I was younger but there were no tabletops near me so I never played it. Fascinating world though, like metal with actual metal on top and covered in blood. I kinda feel bad for the Emperor though, Horus was a dick. Also a slightly inflammatory question is Warhammer dying? It seems that whenever I see it talked about it's mostly negative about prices and people etc.
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>>48249809
I have never seen a single SkitMech player field them.
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>>48249809
Phosphor cannons all the way. 6 shots, 3 of them TL. Go full phosphor or leave the bots at home.

As for the priests, they're just something to spend extra points on in a war convocation.
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>>48249815
Terminator Captain is a separate list entry from Captain, so I'd say only ones that specify Terminator Captain.

Since Captains can take Terminator armor as an option, this mostly just stops you from running a Cataphractii captain in your fancy detachments.
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>>48249906
I wouldn't say it's dying, but a lot of customers are fairly disgruntled with the way GW treats them, i.e. as ATM's with legs, though there are some signs of improvement
>>
https://mega.nz/#!dop3DCbC

Rules, for the Rules God!

Here is Stormcloud Attack if anyone is interested.
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>>48249195
2000 and 2500 are both worse than 1850. Anything over 750 is going to be stupid. Kill Team and Zone Mortalis are the best ways to play right now. But even at 200 and 250 points, you still see bullshit - there just isnt a lot of it.

The only way to truly cheese using HoR at 250 is with Eldar, Tau, and Mechanicum. The other armies, and cool lists like Rogue Traders, and Kroot - just add flavor and afford cool modeling opportunities. And kill team bros generally dont cheese anyway, thats why a lot of us play kill team.
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>>48250007
It's dying in the US FLGS scene because there are games that are easier and more profitable to sell and because GW treats independent retailers like criminals. The lack of marketing and insular, xenophobic gaming scene makes it hard to find players outside of tournaments. I think it's doing better in AUS/NZ and Britbong land though.
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>>48250041
>2000 and 2500 are both worse than 1850
>Making uniformed statements

If you have the models to do 2000 and 2500, they are way more worth playing then 1850 friendo. They actually sport double CAD and allow for more well rounded lists that can counter most cheese lists that appear at 1850.
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>>48250023
>https://mega.nz/#!dop3DCbC

Troll shitposting password-locked bullshit. Go die in a fire.
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>>48249809
well 1d4 has this idea

>Take grey knights if you plan to take a lot of these guys as sanctuary can take the 3++ to a 2++, and hammerhand with invocation of machine might means you get 3 s10 attacks per priest. (aka: hey titan/land raider/ any vehicle! Bye!)

>>48250041
>zone mortalis

what makes this game type so special?
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>>48250041
>Only play the game at low point values

You can't just tell people that the game isnt worth playing at higher point values just because you've had two bad games. 40k is a scaling game that has ways to be fun at any point value. If you are worried about cheese mongering asshats, then you probably are playing at the wrong store then.
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>>48250066
Agreed, 2000 point lists are the ultimate hard counter for an 1850 point list. Of course if you're playing Gladius or War Convo you'll have 2500 points in an 1850 point game.
>>
>>48250094
>>48250066
Most of /those/ guys at my store for some reason don't want to play at other point values then 1850. 2000 points of Armoured company suddenly becomes too cheesy for 40k and forgeworld is suddenly the most op shit just because their fluffy formation couldn't win turn 2
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>>48249906
>is warhammer dying

The playerbase where I play (Phoenix and San Diego) has shrunk by well over 50% in the past 3 years. The first big exodus was around the time 6th ed., Escalation, and flyers were added to the game. All three of these were met with extreme disdain by a lot of regulars. Especially Escalation.

The next big hit was Age of Sigmar. A lot of people just straight up said 'fuck GW', and in Phoenix especially, this is when the scene just died.

Then 7th edition, formations, and finally the Eldar codex killed what small groups remained.

For a while I rarely saw anyone playing 40k at all in Phoenix. There were ITC tournaments that would bring 25-30 people out. Or the random new face with a grey plastic Eldar or Tau army, but it was looking like a dead game.

In the past 6 months or so, Ive seen it reappearing. Theres an Escalation league at Odyssey in Scottsdale, and a small group of regulars there on weekends. But its like 50% Eldar, and there are more than a few tards there.

But the old schoolers, hobbyists, enthusiasts, and guys that help bring in new players - theyre gone for the most part. So idk what the future of 40k is, butit doesnt look good around here.
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>>48250090
>2 bad games

How did you even get that impression?
Anyway, I replied with my opinion. Nice to see a bunch of retards telling me its wrong.
>>
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>>48250208
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>>48250090
>pretending cheesemongering asshats isnt dominating 99% of local metas worldwide

Im guessing you dont actually play pick up games at an lgs or GW.
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>>48250233
He didnt attack you, asshat.
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>>48250233
you still dont know what any of those words mean, you fucking retard.
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>>48250250
>Oh no, he fell for the 90% of players are cheesemongers meme.

I'm guessing you don't leave your house.
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>>48250311
Welcome to the 40k scene!
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>>48250250
My store goes too hard the other way, they're so obsessed with 'that guyism' it's turned in to some crazy hug box where you have to apologise before rolling on telepathy.
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>>48250396
I mean, I play strong-ish lists for my meta, but what the fuck man, that's autism at its finest
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>>48250429
But all factions don't have psykers. If you have something your opponent doesn't have access to, you're being cheesy. You should just bring the exact same army as your opponent.
>>
I had an idea for an Exorcists force. Basically it'd be two ML2 Lib Conclaves with Jump Packs, some in each conclave rolling on bio, telekinesis and telepathy. They'd be paired with a Nemesis Strike Force of ML 3 Librarian + Termies, and the conclaves themselves would hang out with Interceptor Squads, perhaps deep striking in after the Interceptors shunted. Maybe some DKs on the side too.

Does that sound like it'd be effective?
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>>48249205
>Characters
FW, please update my chapter.
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>>48250396
that sounds even worse than a cut throat waac meta
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>>48250458
They should merge Exorcists and Red Hunters (probably just getting rid of the RH name since it's less common), and then buff Silas Alberec while keeping the Hunter's tactics.
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>>48250447
>mirror match

that'd be pretty boring for everyone but 2 daemon players
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>>48250476
Or, actually, make Red Hunters an Exorcist successor (so GK progenitor), and then the whole "Emperor as a God" thing can kinda make sense since they're his third-generation children.
>>
>>48250447
It's just an example. They're generally distrustful of the psychic phase and I remember one guy got told off for using a mechanised guard list against a 'fluffy' salamanders army.
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>>48248553
FANDEX GO HOME ALREADY NO ONE GIVES A FUCK
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>>48248598
Kek
>>
>>48250396
I mean invisibility is a fucked up power but the house rule of 'attacks against the target are resolved at bs and ws 1.' solves most of that
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>>48250510
but wouldn't the mechanized guard list get raped by the salamander army? ya know the army that loves flamers and meltas?
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>>48248655
Think my paint
>>
>>48250581
*Thin
>>
>>48250567
They would house rule that no body is allowed to roll on divination, daemonology, telekinesis or telepathy if they got their way.

They really don't like the psychic phase.
I play daemons, pity me.
>>
>>48249906
Horus wasn't always a dick. He was Super Dad before Chaos got its claws into him.
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>>48250580
His fluffy list was foot-slogging tacticals with flamers, assault marines with flamers, deep striking terminators with heavy flamers, that one land raider variant with flamers and a squad of missle launcher devistator a for anti-tank.

You can imagine how it went.
>>
>>48250311
Of course I leave my house. I work 40+ hours a week, travel between Phoenix, LA, and San Diego once a month, and manage to get some form of tabletop game in at least once a month. Everywhere I play, I see Eldar Scatbikes and Tau suits more than anything else. Including marines.

I know you are claiming that 40k is full of reasonable people that dont cheese and are bro tier opponents - and they do exist. But here in the real world (my part of it at least) they are vastly outnumbered by waac mongloids.

What I have noticed though, is within the waac playertype, there is are a lot of variants. The friendly waac guy, the full-blown retard who spams scatbikes and warp spiders at 750, and loses to blob guard (just saw this on sunday), the aggressive waac guy, the unapologetic waac guy, the 'if you cant beat em join em, and more Im sure.
>>
>>48250916
It sounds like you need to find a different setting.
>>
1000 point snakebite list
>HQ
Warboss, eavy armour, power klaw, thinkin cap
>Troops
20 slugga boys with nob bosspole pk
20 slugga boys with nob bosspole pk
20 slugga boys with nob bosspole pk
17 Gretchen with runtherd with squig hound
10 Gretchen with runtherd
>fast attack
10 boarboys (warbikers) with nob bs pk
>heavy support
5 kannon mek guns with 5 ammo runts

17 grots act as meatshield,pray I roll on reroll moral warlord trait.
Thoughts? For casual and semi competitive play.
>>
So when is the AdMech and Skitarii going to to merge into one codex?
>>
>>48251046
Honestly, I would replace your 10 boarboys and 20 slugga boys for a fully upgraded nob unit of 6 with a dedicated Gorkonaut.
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>>48249241
skitarri have charcters. just mot HQ choices.
>>
>>48250075
>>48250023
Calm down, didn't check the right box... Jeez, try to do something nice for /tg/... I put too much work into it to just troll people.

Heads up for the overly entitled, because this was pulled from the app, all of the 'datasheets' have been typed out to show the entire power chart. This does make it easier to just print one page and have all the rules for each flyer.

https://mega.nz/#!dop3DCbC!Z67Rt8No1TKLeVFY98EN5JV9PuEEHe3iJuTfTzBBlw0
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>>48251071
no idea, we're suppose to get a 30k/forgeworld supplement or some units (expensive transports) within the the year.
>>
>>48251073
The Gorkanaut never fails to send me into a fury.

Why would GW write a book that bad?
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>>48251142
I know about that.
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>>48251071
there's been rumours of that since their release.
but really it strikes me as baseless speculation. I mean what would be the point? you can already make a merged army of them with formations and allies.
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>>48251033
I can only work with whats available to me. Im not going to relocate to gain access to a casual meta.
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>>48251073
Fuck your memes.
Snakebites wouldn't touch the trash that is a gorkanaut with a 12 Metre pole
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>>48251319
Because that's how they should have been in the first place?
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Is the War Convocation the most viable way to run Mechanicus/Skitarii? The free wargear is delicious, but having to run shitty Sicarans when I could be running more Vanguard is fucking dildos.

Alternately, post your Admech/Skit lists.
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>>48251533
Kill yourself.
>>
>>48251533
+++ VoidFangs (2500pts) +++

++ Mechanicum: Taghmata Army List (Age of Darkness) (2500pts) ++

+ HQ (315pts) +

Anacharis Scoria (315pts) [Xanathite Abeyant (40pts)]

+ Troops (1310pts) +

Castellax Class Battle-Automata Maniple (280pts) [Enhanced Targeting Array (30pts)]
··Castellax class Battle-automata (125pts) [Darkfire Cannon (20pts)]
··Castellax class Battle-automata (125pts) [Darkfire Cannon (20pts)]

Castellax Class Battle-Automata Maniple (280pts) [Enhanced Targeting Array (30pts), Frag Grenades (10pts)]
··Castellax class Battle-automata (125pts) [Siege Wrecker (20pts)]
··Castellax class Battle-automata (115pts) [Two Power Blades (10pts)]

Thallax Cohort (375pts) [9x Thallax (360pts)]

Thallax Cohort (375pts) [9x Thallax (360pts)]

+ Fast Attack (560pts) +

Arlatax Class Battle-automata Maniple (560pts) [Arlatax (175pts), Arlatax (175pts), Arlatax (175pts), Paragon of Metal (35pts)]

+ Heavy Support (315pts) +

Krios Battle Tank Squadron (315pts)
··Krios Venator Tank Destroyer (155pts) [Extra Armour (5pts)]
··Krios Venator Tank Destroyer (160pts) [Extra Armour (5pts), Smoke launchers (5pts)]

+ Legion +

Legio [Legio Cybernetica]
>>
Guys,
I've been taking a break from 40k for a while. I just stepped away for a while to focus on some other stuff and it's like I'm hitting a cement wall trying to get motivated again.

Once I stepped away, all of the problems inherent to 40k overtook all of the good and I'm looking at a bunch of partially painted marines I'm struggling to find the motivation for. Games run too long where I play, people cheese even when they claim they aren't, the awkward balance of power, the useless units, the cost (and seem to see a lot of people with problems RE: proxies) for units that may be regulated to the bookshelf once the newest ruleset or codex hits. It all just seems like more a headache than it's worth at the moment.

How do you fight off feeling blue about the hobby? I want to get that feeling of elation when I work on stuff again, but right now I'd rather just let them collect dust.
>>
>>48251641
I paint my models.

Painting is fun.
>>
>>48248872
My preference is 1000-1250. 1250 allows for some good special choices, but doesn't make them the showstopper. 1k is great for a quick battle with the basics (and therefore makes the game so much easier.)

I used to aim everything for 1500-1850 because that was the only point value the clubs in my old city played at and it sucked so much. Couldn't try to vary the units or lists very much because you were spending all night playing so you had to go in with a shitty WAAC attitude or otherwise everyone felt like their time was wasted.
>>
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>>48248711
>Not using the most OP formation
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>>48251073
>dem old maymays
Kek
>>
>>48251073
Only if you want to lose friends.
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>>48251845
>tfw just started a linebreaker army but i cant even play CAD since they have no HQs
my friend keep complaining about the formation been op. wat do?
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>>48251073
For the laughs
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>>48250916
>LA

What stores do you play at there? My GW in the area is actually pretty good (the only super-duper WAAC fag is this one guy that spams his knight army).
>>
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>>48251641
have fun with it

>>48251586
so what does the 40k admech bring to the 30k mechanicum? what is 40k admech lacking that 30k has?
>>
>>48249906
I last played in 3rd edition, late 90's, and back then everyone complained about how expensive it was and how it was being dumbed down for kids. It seems everyone still says that but it's still around...


On the other hand I live in Chicago and still can't find a single local store that has 40k tables so I don't know if I want to go to a gw store or just give up on getting back into the game.
>>
>>48252016
>what is 40k admech lacking that 30k has?
Literally everything. Especially transports.
>>
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>>48251533
Just for fun, this is the list I'm working with.

Suggestions for improvement? It's my go-to list for shitting on pubs in Tabletop Simulator.
>>
>>48251641
Play 4e. If you can find a group it's a lot better.
>>
>>48252098
Started in 7e here. What do you like more about 4e?
>>
So, question for you guys. I play CSM, but only really play friendly/casual games with my buddy. Our homebrew rules allow for Unbound Armies, so long as they fit in normal Force Org. Chart. All of that said, I have a Vindicare Assassin I'd like to start taking with the army.

Lore-wise, the Vindicare would stalking the HQ (My Daemon Prince), collecting information on the target's movements and motives while waiting for a command to fire. The target needs to be kept alive until sufficient information has been gathered, so he kills enemies of the CSM from afar, even soldiers of the Imperium if necessary.

My question is: Does that lore sound any good? Does it make you cringe and/or suddenly hate my army? I like to get pretty fluffy with my army, so some feedback would be awesome.
>>
>>48252120
An assassin wouldn't wait for the command, he'd already have it from the High Lords of Terra (or more likely, a bunch of Inquisitors or the Assassin Temple itself that forged their signatures).
>>
>>48252016
30k has a full army with HQs and special characters, transports, and a unified codex
>>
>>48252120
sure, though you could also have a daemon assassin instead
>>
>>48252146
So, maybe he was given a list of information to gather before performing the assassination?
>>
>>48252120
youd be better off just saying hes a traitor
>>
>>48252202
Wouldn't an Inquisitor be doing something like that?

Just say he's a traitor, it happens from time to time.
>>
>>48252120
I wouldn't think that would be completely plausible unless Ordos Malleus or Xanthites from the Inquisition were personally trying to find something out about this Daemon prince.
>>
>>48250094
>>48250090
>>48250041

I just keep lists for all the major point values: 500, 1000, 1500, 1750, 1850, 2000. Still need to build a 1250 point list but I doubt I'll go further than 2000.

My point of pride is having a lists that use formations, but if a game calls for CAD only I can still play because the units in the formations can fit into the CAD without changing the unit composition. Makes it so much easier to play against both grouchy old players and cheesy new players.
>>
>>48252236
what if you run into cheesy old players and grouchy new players?
>>
>>48252112
Plays faster and smoother, codecies are better balanced (not by any means perfect, but the gap between the best codex and worst is much smaller), more diverse army options (Ork clans, feral guard, Tsons all have rules for armies). Use codecies before (not including) Dark Angels in 4e.
>>
>>48252236
>>48252260
What if you run into Cheesy, Grouchy Old people who are new to the hobby?
>>
>>48252207
That's fair. Just seems a bit cliche to me, I guess.
>>
>>48252276
what if you run into a new hobby that's cheesy old grouchy people?
>>
Proptip: Play 40k in 1500 or less point values and 30k in 2000+ point values if you want to make the most out of the game in its current state. Even if you dont have a 30k army or play xenos, just proxy your models for a legion, solar auxilia, or mechanicum army. If you still want to play xenos, there is a 1d4chan page on fielding xenos in 30k which add additional units which are fluff wise in that time period
>>
>>48252260
Well Cheesy old players are going to kick my ass because they freaking breath this game. But that was going to happen no matter what list I use.
Grouchy New Players need to go home and take a nap.
>>48252276
Grandad? What are you doing here? I thought you liked Flames of War!
>>
>>48252303
What if you hobby new cheese for old people grouchily.
>>
>>48252336
you win, i can't top that and the mental image is hilarious
>>
>>48250233
>ad hominem
I guess you missed the last thread
>>
>>48248553
I'm the guy who formatted that homebrew SoB codex a couple weeks back. If you want any of the art or graphics I used in that, just let me know and I'll send you a link. I like this codex, although it looks more like a standalone Frateris Militia dataslate or "ally" codex kinda like the Inquisition or Legion of the Damned codexes so far. I would recommend taking Shield of Faith away from any units that are not actual Battle Sisters. In every edition of 40k at least so far as I'm aware, SoB are the only units with access to the Shield of Faith, with the justification being that they're all on a level of holiness and faithfulness that few others in the Ecclesiarchy can match (Jacoubus and Kyrinov being the only two I'm aware of).

>Faith Points
I'm not opposed to using Faith Powers in the psychic phase (it certainly consolidates them nicely), but I'd recommend coming up with a different way to do Unwavering Faith points. The first reason for this is that if a SoB army is allied with an army containing psykers, it could become confusing keeping track of the Warp charges and Faith points seperately. Also, and this is more of a nitpick, but I wouldn't describe the SoB as "ignorant." The reason SoB are more-or-less immune to daemonic corruption and stuff isn't due to ignorance of it, the average Battle Sister is fully aware of what Chaos and the Warp are, but rather that their faith in the Emperor is so strong that it protects them from corruption.

>Acts of Faith
I'm not sure I would say that AoF are pseudo-psychic powers just because, simply put, they're not psychic powers, and they've never been treated as such in any edition of 40k, any of the roleplaying games, or any of the fluff. It has always functioned differently. Also, we are again faced with the problem of keeping track of both faith points and warp charges if SoB ally with any psykers.

>Shield of Faith
This is an interesting way to do it. I like it.

(pt 1/2)
>>
>>48248553
>>48252468
(pt 2/2)

>St. Morgiana
That's actually a pretty cool idea for a LS. I like it.

>Zealots
I would recommend making Zealots WS 2, since, based on the description, they sound like they'd be about on the same level as conscripts.

>Litany Engine
I'm assuming this is basically an open-topped Rhino? Also, it seems to be very well armored and has a lot of hitpoints for a non-tank civilian vehicle.

>Emperor's Repentant
I would reccommend changing the Melta Vest so that it's not a blast. Make it an Assault 1/Melee Armorbane weapon instead. Also, following RAW, couldn't one of these guys pass a Shield of Faith test when they explode, allowing them to survive their own explosion?

>Crucifiers
While the concept for Ogryn Frateris Militia are cool, I'm not sure they should be crucifiers. As far as I'm aware, the crucifix is not a symbol associated with the Imperial Creed. Additionally, I could be reading this wrong, but are they actually grabbing enemies and crucifying them in the middle of a battlefield? Crucifixion is a fairly lengthy and involved process, it's not the kind of thing you could really pull off in the middle of an active warzone (or worse, in the middle of a melee battle). This being said, they could be equipped with some other kind of torture weapon.
>>
>>48252090
>kataphrons without grav cannons
but why
>plasma culverins in rangers
arc rifles are a better bet for them
>>
>>48252508
no gets hot in war convo
>>
>>48252552
they suck though, grav cannons are infinitely better
>>
>>48252508
>>48252552
Just like the man said. Two plasma blasts apiece on destroyers with no drawbacks, assault 3 plasma with also no drawbacks.
>>
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For any DE players in this thread, I've just started collecting, and I'm having a little trouble deciding where to branch out at higher point values.

I've got a decent 1000 point list right now consisting of an Archon, Two Raiders, and a blasterborn venom (occasionally swapping in and out scourges and reavers for FA). I'm pretty much fine with playing lower point games with DEldar, that seems to be where they excel, but I'm still looking at least making one or two larger lists.

My problem is that I'm not sure if I should go for hardcore raider/venom spam, or try to get some bulkier units like beastmaster squads or Talos/chronos squads to draw fire from the squishy paper boats.

How would you guys progress a DE list passed 1000 points?
Is it even viable to run higher point DE lists?
>>
>>48252575
grav cannons make you 'that guy" and there's little doubt that they're the best gun in the game
>>
>>48252616
What about the Turbo Double Barrel Destructor cannon?
>>
Does anyone have the chart which has all the start collecting boxes and color codes good units and tax units?
>>
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>>48252575
Mfw grav does nothing to either of my armies.
>>
>>48252616
playing warconvo makes you 'that guy'
>>
>>48252659
That's why Gravbikes have TL Heavy Bolters and Skyhammer Gravcannons get 5 shots rerolling to wound comrade )))
>>
Since vehicle squadrons can shoot through each other could I set it up so one sits in front to give the rear tank good cover or obscure it completely?

Curious since I play on tables with a ton of cover and LOS breaking terrain so there are choke points (where objectives usually are) that is tall enough to hide a Leman Russ tank. Direct fire is usually by anything in front or behind you.
>>
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>>48252847
>Gravcannons get 5 shots rerolling to wound comrade )))
Ok, they literally cannot hurt any unit I field.
>>
>>48252894
Grav wounds on 6's if they don't have a save.
>>
>>48252894
What army do you play?
>>
>>48252913
Warmahordes
>>
>>48252921
40kids on suicide watch
>>
>>48252906
Oh well losing 20+ models a turn isn't that big of a deal for me anyways.
>>
>>48252913
Daemons(Tzeentch) and Renegades and heretics.
>>
>>48252491
Yea, I found it strange the Zealots had nearly equal stats to guardsmen. Sure, guardsmen are just regular army soldiers in a world of superbeings, but they're still soldiers! They should still be a cut above an angry mob. But I'll accept it if we need to eschew fluff for game balance.
>>
>>48252980
I have posted this before and I shall post it again.

There is only so much you can scale in a system based off a six sided dice.
>>
>>48252468
It's not called Shield of Faith, but Black Templars have a history of getting a 6++ due to their faith.
>>
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>>48252179
>>
>>48251457
why? they are actually different organisations. Like the echlesiarchy and the IG.
>>
>>48251997
I used to play Zombicide and other stuff at Games Empire in Pasadena, no 40k there.
>>
Anyone tried using massed skull cannons? They have all of the hallmarks of a smashing unit, since they can move 12, fire their cannon, then charge and they get d6 s7 hammer of wrath and 4 s5 ap3 attacks.
>>
>>48253136
formation or bust, apoc template s8 ap3 ignore cover
>>
>>48249906
40K definitely isn't dead, although the game has never been this wildly imbalanced before, and the game has been losing market share to competitors in the US. GW has been covering for falling sales for a while now by cutting costs
and licensing.

They've made baby-steps towards improving things, but all indications are that they're still a pack of incompetent gerbils. The FAQ's cause just as many problems as they solve, and all of their recent rule releases have been utter shit coupled with a continued inability to balance for shit.
>>
>>48249961
Incorrect.
>>48249815
Check out the sidebox on page 53 of Angels of Death, in the Section "Forces of the Space Marines."
>>
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I don't suppose anyone could help me with this? How do you resolve a psychic power that manifest in the opponent's turn? The rulebook says that all warp charge dice are lost if unspent at the end of your own psychic phase, so how do you get charge dice for this?
>>
>>48248494
Are there any mention of thermobaric weapons in 40k? I feel like there ought to be, given how brutal they are, but I feel like I also have never seen it.
>>
>>48253383
I haven't seen any.
>>
>>48253374
I'm 90% sure that you would use the dice that you would normally use to deny the witch.
>>
>>48253226
Yeah, I was thinking of using that but it does not help me. I was thinking of running 6-9 cannons with 2-3 blood thrones as a base as they blank small arms fire, are fast and good at both shooting and in melee. Aa a further plus they have a 5++ for being daemons.
>>
>>48253028
That's a good point. Although, I would point out that BT are basically SoB if they were Space Marines and obsessed with melee instead of fire. Actually BT came first, so I guess its more like SoB are female-human-fire-obsessed versions of them.
>>
>>48253407
Huh. I guess they weren't really a well known thing when the primary weapons of the setting were being devised. Plus there's plasma and such, but fuel-air explosions are just really hardcore.
>>
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>>48253456
sisters can be traced back to rouge trader
>>
>>48253497
Probably is used by the Aeronautica forces of the Imperium. Maybe its one of the types of bombs used by the Murader Bomber Hellstorm Bombs.
>>
>>48253497
It's ok you can always pretend that your explosions are ripping people's lungs out through their throats.
>>
>>48253374
You're using an out of date version. They just use the regular Sanctic powers now.
>>
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>>48253543

Ok, do you know where the update was given? I don't see it in the FAQ
>>
>>48253564
It's Sanctuary from the BRB.
>>
>>48253440
i mean, maybe for 1k or so but above that you'll need some footmen and bloodthristers
>>
>>48253600

I know, but where has GW said that the rules for this power were changed to the one you are referring to?
>>
>>48253616
In the newest edition the Inquisition codex?
>>
>>48253655

Ok, I didn't realize there was one newer than this one. That kinda sucks, since this was the only decent download I could get
>>
>>48253694
anon, you are so far out of date it's not funny
>>
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>>48253711

I'm trying to catch back up, but there is a lot to go through
>>
Anyone got any new pics from their latest games? Any good stories about your games?
>>
>>48253526
Yeah, but nowhere in there does it state "Only Sisters of Battle are allowed to gain a 6+ Invulnerable Save due to their faithfulness."
>>
>>48253792

nothing recent and won't be able to get games again until August, but here's one from my last game 12 months ago...

Christ I miss this hobby. Business school is a bitch.
>>
>>48253771
honestly it's impossible to read everything. i would start with your chosen faction, glance at whatever your locals are playing then the top books

>>48253810
i was talking more about the age, but hey giving 6++ to a few armies here or there is OK in my book
>>
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I recently decided on a paint scheme (pic related; yes, I know they look like the Storm Wardens and Astral Claws had a baby, a baby delivered by a pre-Heresy World Eater) for my marines, but before I start assembling the army proper I need to choose which codex I'll be using, not to mention writing up an army list.

I'm stuck between three options:

Space Wolves
>Pros: emphasis on individuality (kinda), great customization for "sergeants" and terminators, Curse of the Wulfen boosts (legendary Great Companies and such) add considerable flavor for different types of lists, stormwolf transport flyer is the only non-FW SM flyer I could see myself fielding, badass scouts. No centurions.
>Cons: no sternguard or rules for Cataphractii terminators, no apothecaries (which are fun to model), low W/BS on units I like (everything Blood Claw related), taking Ragnar's Company (I like drop pods) would force me to take Rangar.

Dark Angels
>Pros: Shooty marines, bonuses to overwatch, fun toys (especially for techmarines), terminators almost as customization as SW termies, Interrogator Chaplains and brain-destruction psychic discipline are fun, apothecary terminators and bikers, no real reason to take named characters. No centurions.
>Cons: no sternguard or rules for Cataphractii terminators, ugly ass flyers

Vanilla Marines:
>Pros: sternguard are kinda cool, rules for Cataphractii captains and terminator squads, many options for flavor (different chapters), I'd actually be able to use the grav weapons I have (more of a meh than pro), scouts have a transport, no real reason to take named characters. Some of the FW chapters look interesting.
>Cons: centurions exist, not much chance of customization for sergeants, boring as fuck terminators (mitigated somewhat by Cataphractii), ugly ass flyers

I don't like using named characters. I do like customization.
I'm not obsessed with winning; I'm mostly looking for rules that have good flavor (Carcharodons?)
>>
>>48253526
I meant in the timeline of 40k, the BTs were founded before the SoB.

>>48253810
The Shield of Faith rule specifically refers to SoB: "The Sisters of Battle are taught that faith is a shield stronger than any armour. Such is the power of their belief that the Emperor will protect them that the Adepta Sororitas can shrug off the most severe of wounds and resist the witchcraft of enemy sorcerers."
>>
>>48252289
Not for an assassin. You can make up a cool story of how he fell to Chaos during one of his missions.
>>
>>48253835

Those are only the books relevant to IG / AM and their prospective allies, really. I'm just exploring all options to shore up my Steel Legion
>>
>>48253886
>options
You can just run detachments of all three.

Go with whatever fits your dudes best.
>>
>>48253886
What kind of army do you want to run? Shooty, choppy, stealthy, big/loud, etc.?
>>
>>48253886
Sounds like you're better off just making up your own Chapter from the Vanilla Marines dex. Nice scheme btw.
>>
How many nob gorkanauts can I take at 1250 without being that guy?
>>
>>48254046
I think you can have 3 nauts with nobs maximum at that point value
>>
>>48253886
I'm getting the impression you want Sternguard.
Make your chapter an Imperial Fist successor, then take 1st company task force with as many nearly twinlinked sternguard as you want.
>>
>>48254046
>without being that guy
You're playing as Orks, it's impossible for you to be that guy
>>
>>48253933
There's no need to have multiple special rules all designed to do the same thing for the same reasons. Sister's don't have a monopoly on being protected by their faith, so there's no reason not to standardize SoF as the rule to represent that.
>>
>>48254081
It was a joke
>>
>>48254081
except when your post ends with

>Actually, I play orks :^)
>>
How to play Orks: pick up unrelated codex and use Orks to proxy it. Profit.
>>
>>48254138
>Riptides aren't overpowered
>scatbikes are really easy to beat
>War convocation is completely balanced, stop complaining
>There's literally nothing wrong with 3+ Resurrection protocols
>Also I play orks :^)
>>
>>48254159
I picked up CSM, now what:
>>
>>48254171
>implying Daemon Princes aren't the ultimate Warboss.
>>
>>48254001
>Go with whatever fits your dudes best.
Good advice, but I'm still working that out.

>>48254015
>What kind of army do you want to run?
Balanced, I guess? I'm not entirely sure. Going full shooty or choppy both sound like fun. One of the things I like about Wolves, beside the terminator sergeants and fun customization, is how varied their rules are now that the Wulfen book is out. Drop pod assault, assault crazy, tank-heavy, etc. It's nice to have options.

>>48254076
That... is actually a good argument. Also just noticed their Angels of Death detachment let's you reroll ALL misses with bolter-weapons, not just 1s. Damn.
Might be a bit too cheesy, though.

>>48254037
>you're better off just making up your own Chapter from the Vanilla Marines dex.
I thought I WAS doing that.
>Nice scheme btw.
Thank you. Still trying to come up with a name.
>>
>>48254171
Your Warthirsters and Daemonbosses will the toast of the town.

Also Belakrork.
>>
>>48254202
If you want to run a balanced army, go Vanilla Marines or Space Wolves, they're the most versatile of the bunch.
>>
>>48254202
go vanilla marines. since you're using a custom color scheme and (assumably) have an unknown progenitor, you can use whatever tactics and detachments you like to try them out.
>>
>>48254232
Note: if you play Space Wolves everyone will laugh at you and call you a furfag. Also your entire army will revolve around one massive unit that includes a dog sled.
>>
Is your seize the initiative better if the enemy has a super heavy or a gargant
>>
>>48254232
Space Wolves can be pretty broken. Had to fight a guy with two thunderwolf cavalry and the wulfen formation. Rolled a 6 on their table so the wolves got to move TWICE. So I had two squads of five thunderwolves with HQ choices get a turn one charge. And I didn't even go first.
>>
>>48254081
>impossible for you to be that guy
Not really. It is a lot about the attitude, and some Ork players are either impossibly ignorant of their own rules, or straight up cheaters. That is That Guy by definition.

Instead of being reasonable human beings, and ask if they can use some kind of homebrewed codex, they would rather just cheat. It is pathetic, and it sucks out all fun of the game. I stopped playing both of the local Ork players because I was sick and tired of them breaking the rules all the fucking time. We even suggested the Odin Ork codex, but they would rather use GW rules and cheat, for some reason.
>>
>>48252976
unless you play summoner spam, he has nothing to fear
>>
>>48252090
a TP with the autocladus is 135, not 105
battle scribe a shit
>>
>>48254368
Yes. You also get access to an awesome warlord table.
>>
Hey guys, would you play against an opponent that used orks on hoverboards as deff kopters?
>>
>>48254429
...yes? why would i not?
>>
>>48254429
Aslong as its around the same size and height, you could use a grot riding a detached Turbo lazer destructor firing off for all I care.
>>
>>48254455
>>48254457
Same general size, yea. However I don't think I could make a propeller blade for the "Top".
Anyway, I find surfing orks hilarious.
>>
>>48254423
isn't that just from escalation?
>>
>>48254457
Has to be on a proper deffkopta base though. No substituting smaller bases to make it harder to CC you.
>>
>>48254429
yeah I would, because I care more about cool looking unique shit than waac. And anyone using hoverboarding orks probably does too.
>>
>>48254478
Thanks.
I'm going to be making a ork warbiker army, using plasticard hoverboards for deffkoptas, and surf boards for regular bikers.
>>
>>48254232
>>48254321
So use them with any rules I think may fit until I find the one that does.
I kind of feel like an idiot for not thinking of that myself.

Thanks everybody.
>>
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>>48250676
Thats not fluffy 'manders, its retarded 'manders
>>
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>>48254535
We're here to help, anon.
>>
>>48254167
>There's literally nothing wrong with 3+ Resurrection protocols
Legit what the fuck are you talking about
Rules as written in the cron codex are incredibly clear saying and I quote "The required dice roll can never be improved to be better than a 4+"

Tell me, why are you lying?
>>
Khorne Daemonkin or Slaaneshi Crimson Slaughter?
>>
>>48254688
This just further proves that I play Orks :^)
>>
>>48254342
>not wanting dog sled: the army

Get a load of this guy.
>>
>>48254699
Daemonkin. CSMs are terrible, blood tithe helps out a lot and you get daemons.
>>
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>>48254701
>>
Tell me about your army, regiment, chapter, sept, etc? I'm curious on what you guys have for your dudes.
>>
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>>48253824
Show me more of yer dudes.
>>
What are the girl pilot models this guy uses on his knights?

I've never been that guy before, but I kinda wanna.
>>
How am I supposed to get the bits for 4 haywire blasters for my scourges or am I just going to have to go blaster/heat lance?

And don't say bits sellers because everyone is buying up these bits like crazy, is there a kit somewhere with cheap extra haywire bits?
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