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Warhammer 40k General


Thread replies: 391
Thread images: 51

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Johnny is a WIP meme edition.

>Fresh(er) pasta:

>Rules databases
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
First question, has our shitposting gotten to the level where we need a pastebin filterlist for the omnipresent bait?
>>
As someone who hasn't played in a while could someone please fill me in on what CAD and formations are? In fact I don't know about anything outside of the FOC so help would be appreciated.
>>48239347 #
When you play 30k
>>
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You must change the look, not the fluff, of one faction. I'd give SoBs skirts like pic related.
>>
>>48240567
Read the rulebook.
>>
>>48240611
That costs money and I don't plan on investing until I know I want to get back in to the hobby.
>>
>>48240633
You could download the rules which are in the mega.
>>
>>48240633
It's in the rules database link along with every codex.
>>
>>48240585
Make necron warscythes all look like the warscythes from the plastic overlord kit.
>>
>>48240567
CAD is the FoC.
Formations are preset ways to ignore the FoC and get bonuses for doing so. Some of them are OP and have defined how certain armies play, ironically reducing the number of real options.
>>
>>48240567
Its all very clearly defined in the rulebook.
CAD is a combined arms detachment and is a replacement for earlier version's "force organization chart"
Formations are preset lists of units that can be taken as or along side your army
>>
>>48240650
What's the difference between them?
>>
>>48240738
Overlords scythe is a scythe, not a glaive
>>
So people always complain (with reason) that tyranids are weak.
For some insane reason I've been looking at the problem codexes and coming up with some fixes for them that will never see the light of day and/or get played, and I want to tackle tyranids.
so what are the problems with the nid book, both that need buffing and that need nerfing
>>
>>48240653
>>48240703
Thanks.
>>
>>48240763
Do you play them yourself?
>>
>>48240763
All the problems with Tyranids have been solved (with varying degrees of success) in the /tg/ Edition Codex.
>>
The Beast Arises book 8 - can someone share it please?
>>
>>48240763
the biggest most present problem is that an army that is supposed to be incredibly adaptable can only be reliably played in one way with mixed results and people will give you shit for playing it that way and that its supposed to be a living swarm but playing it as such is a surefire way to lose
>>
>>48240897
Noone has it, the source is still down.
>>
>>48240756
Then why are the others called a Warscythe then? I hate false advertisement.
>>
>>48241027
Because that's how real warscythes looked, they were shitty peasant weapons that imitated glaives, the overlord's weapon just has a fantasy design.
>>
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>>48241059
>Overlord has a fantasy design
>lesser Cron nobles have practical designs
I'm an idiot for not seeing that.
>>
>>48241059

The plastic Overlord is wielding the Edge of Eternity, because it's a sculpt of Zarathusa the Ineffable. Just like the Dark Vengeance chaos Lord is Kranon, or the plastic blood angels captain is Karlaen.

Some generic models are of named dudes who don't have a datasheet.
>>
>>48241109
Hell Ork Deffkoptas are all a special character form gorkamorka...
>>
Was gonna try and make a custom codex, rather than sororitas, making a straight up Ecclesiarchy codex. These were things I made in 5 minutes, how's it look? The faith points would be redoing Acts of Faith, where you have a set number of faith points at the start of battle depending on what units have the rule and such, and deplete those through automatic acts of faith.
>>
>>48240585
I would make Tau looking less anime and more gritty.

I can't stand how they look.
>>
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>>48241373
I like their helmets. Made me think they were robots until I learned their lore. I think I should feel disappointed.
>>
Alright, time for a different kind of homebrew game.

Make a unit for your army. It has to have the following:
1. A role that isn't already covered in your codex (IE make it something new, not just "x but better")
2. No point cost
Other posters should then give said unit a point cost, based on what they feel would be appropriate.

Like, for example:
Farsight Fire Drill Shas'el
A standard fire warrior (striker or breacher) with the gear they would usually have, but with Ld9 and WS and BS4. He is not an independant character, but has to join a retinue of fire warriors of the same type as himself. He grants this unit WS4, and the entire unit gets Pulse-powered swords, that strikes at S: user AP5.

The intention is to support a farsight army in close combat.

So what pricetag would you give this guy? And do you have similar homebrew ideas?
>>
This miniature as Saint Celestine.
(Mostly because she doesn't have a face)
>>
>>48241373
I wouldn't make them look more gritty, but I would make their battlesuits look far more bulbous.
>>
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>>48241421
Super-Heavy but poorly armorer transport for Cultists.

12 armor all around, but plenty of Heavy Stubbers for the cultists to handle, Open Topped and 9 HP.

Can't Thundershock but doesn't need to snapfire when ramming.
>>
>>48241294
Army wide 6-5++ works on sisters, because most of their shit has 3+ armour for when they get lit up by small arms. Not even having a t-shirt save means these guys are going to be turbo fucked by any army with even middling basic infantry. At 12" a normal guard squad will kick out roughly 5 wounds with just their lasguns, let alone anything actually designed to kill stuff, and at 6 points a model, those Zealots can't even claim to be cheap enough to spam. Skitarii Vanguard would tear them a new arsehole with their radguns
>>
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Is it me or is the allies table complete ass?

>Can't play newly renegade marines with a traitor legion or daemons without being shit
>can't play renegade guardsmen with a traitor legion or daemons without being shit
>can't play genestealer cult that has infiltrated planetary defense force without being shit

>can't play gue'vesa without being crap
>can't have general orc mercs without being crap
>can't have orcs and eldar together as warriors of the old ones without being crap

>dark eldar are as happy to work with slaaneshi demons as humans are with tau
>necrons are buddies with the fucking chaos marines, even though they hate chaos
>but don't worry, the fifty different kinds of imperials can all work together because god knows they needed the power boost

Wtf even is this? It's not designed for gameplay balance, and it's not fluffy either.
>>
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I just picked up the Gamesday 2001 model - Kroot Shaper - for a friend. It's still in the blister, and the seller claimed it was 'very rare'. I paid just under $20 with shipping.

I tried to find out how many were made, to no avail. Does anyone know how many of these gamesday models are cast?
>>
Vulkan gives up his perpetualness to drive off the Beast by absorbing all the waaagh energy and redirecting it at the Beast like a psychic superlaser.

This does not kill the Beast because he is charged by Gork and Mork like Horus was charged by Chaos.
>>
>>48241373
Soooo.... Skitarii?
>>
>>48241595
It makes sense that traitor guardsmen don't mesh well with Traitor legions or Daemons, they are treated like SHIT by them. And if you really want traitor guard, FW gave you all the good shit about guard with extra chaos gubbins in Vraks. I've always thought that allies should be affected more by WHAT you are fighting, like pretty much anyone would work together to fight Tyranids.
>>
>>48241527
So, either give them 5/6+ armor saved, or make them cheaper?
>>
>>48241595
>>can't play genestealer cult that has infiltrated planetary defense force without being shit
That's because that is not how Genestealer Cults work you dunce.
>>
>>48241421

Grot Sharpshootas (unit comp: 5-10 Sharpshootas)
>WS2 BS3 S2 T2 W1 A1 I3 Ld5

>special rules: stealth, infiltrate
>wargear: sharpshoota (SX AP- 24'' heavy, sniper)
>>
>>48241627
No way that actually happens. I know the beast series is bad, but not that bad.
>>
>>48240515
Frank again. WHen I made this pic I didn't expect it to last more than one general
>>
>>48241665
The marines may despise the guard, but the guardsmen presumably look up to the forces of chaos with awe. Either way they shouldn't be edging around one another, worrying that they'll stab each other in the back.
>>
>>48241627

You're fucking with me.
>>
>>48241726

Anon, I have bad news...
>>
>>48241755

I didn't believe it at first, then I saw people are saying the same thing on B+C and warseer.

Vulkan does not live...
>>
>>48241683
Definitely cheaper, relying on invun saves on expensive and squishy models is a mistake, and even giving them a 5-6+ wouldn't work because they would get better than that from their faith. Keep in mind that an imperial guardsman, the scrubbiest scrub that scrubbed, is 5 points. This guy has a gun, a better sergeant,access to better shit AND IS CHEAPER.
>>
>>48241685
Whilst the eventual fate of a cult is to be mulched, in the early stages of an invasion people who can operate tanks and heavy weapons are more use than their equivalent mass in gaunts and gargoyles.

Alternatively if you meant "genestealer cults don't infiltrate the pdf", they very much do.
>>
>>48241627
GW have gone full retard, this is some DBZ shit. Redirecting WAAGH energy? Energy that only Orks can harness? And this is supposed to HURT the fucking physical embodiment of WAAGH energy? Fuck my life, this is worse than woofs.
>>
>>48241778
How's 3 points a pop sound then?
>>
>>48241753
Not really. Often a Guard unit is surrendered by the officers, and the average line soldier is just along for the ride.
>>
>>48241808
It's a Black Library white cover book. Ignore it.
>>
>>48241294
Depleting faith points didn't work in Witchhunters because it meant you could only use your AoF a limited number of times. If Acts of Faith are part of the fun an army then that army should encourage you to do that fun thing.
I recommend moving them to the Psychic Phase so you can use your Faith Points against foul warp witches as the God Emperor intended and toning down their power or reliability if you need to balance them.
>>
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>>48241808
Any psyker can harness Waaagh! energy. It's practically spilling all over the place and it disturbs other psykers. IN FACT, there is a what if scenario in the Witch Hunter book where humans get mind controlled by getting swept by the psychic power of the Waaagh!

Anyways posting the V vs B fight.

>>48241772
>>48241627
>>48241772
Mofos, what's wrong with your reading?
>>
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>>48241847
Forget to mention that while psykers can harness the Waaagh! energy, they run the risk of being destroyed by it or being dominated by it. It's like trying to control an ocean. A green angry ocean.

The Marine psykers in the novel tried to do it to locate the beast and all of them got rekt except the Space Wolf whose fenrisian feral rage surpasses even the Ork rage and that saved him.
>>
Like I said last thread would post pics of "Nova" when I'm done so here you go /tg/. Enjoy.
>>
>>48241421
low armoured assault vehicle for Sisters
10/10/10 fast. Used for repentia and arco flagellants
>>
>>48241847
>the most un-Space Marine like fashion
>>48241885
>mfw
The Beheading is really going to be the only redeeming thing about this series, and that's if it's done right.
>'But you are not the real threat...You are the distraction that will allow the true enemy to surge forth again.'
Vulkan never played Chapter Master it seems.
>>
>>48241847
There is also that one time when an Avatar of Khaine, that was cut off from the Eldar, started feeding on the Ork Waaagh! energy.
>>
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>>48242036
<3
>>
>>48241971

>Nova
>Not equipped with Eradicator Nova Cannon
>>
>>48242003
>Creating a useless vehicle instead of putting a ramp on a Repressor
0/10
>>
>>48241971
Alright bro, we've all seen your Leman Russ now. Please stop spamming the general with it.
>>
>>48241421
Stealth CQB squad for scions.

Starts with hotshot laspistols and power axes, can take Eviscerators. Gets scout, infiltrate, and camo cloaks, but no bikes or jump packs. Basically an alpha strike assault unit.
>>
>Decide to finally paint some space marines I have
>Trying to decide a color scheme
>End with purple and gold
This is basically the EC pre heresy, I don't know what to do.
>>
>>48242072
Hey don't blame me. I asked the thread last time and that's what they came up with. I actually like it too.
>>
>>48242114
>Lakers livery
I think those are Hawk Lords colors if you're looking for a 40k chapter.
>>
>>48240763
Many of the tyranid units are simply not competitive, either because they are underpowered or overcosted.

Genestealers are overcosted and die in droves to any sort of fire. They need a better save.

Raveners are exactly the same as Shrikes except with lower Ld and Save. No reason to ever take them. Perhaps reduce their points or give them some special rule to make them worth the investment? Re-deep striking from the field to represent tunneling?

Ranged weapons are very short: 36" is the maximum from a stranglethorn cannon on a carnifex, average range is 18".

Overall Tyranids just need a couple small changes to become competitive. Shave off some points here, buff some stats there and the entire codex is playable.
>>
>>48242114
You are now a Hawk Lord.
Congratulation.

http://warhammer40k.wikia.com/wiki/Hawk_Lords
>>
https://discord.gg/FpVfNKp
>>
>>48242160
>>48242170
Fuck my life, I don't like this.
>>
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>>48242246
Problem?
>>
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Really considering this.

How do you feel about this? Is it strong?
>>
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>>48242101

Posting model to annoy you.
>>
>>48242270
>How do you feel about this?
Khorne
>>
>>48242270

Well, it's a deepstriking melee horde. It could work. Then again Bloodletters aren't very tough so they might get shot to bits the turn they deepstrike. But there's a lot of them so it could be hard.
>>
>>48242270
Meh, no model interaction at all, might as well just be all bloodletters.
>>
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>>48242246
Why not?

Do you prefer Soul Drikers?
>>
>>48242270
It's fun, but really not worth it. For a medium-sized casual game it's a solid choice, outside of that you're better off with something else.
>>
>>48242372
I wanted my own chapter to tie them to my Scions.

Also because they're Ultramarines descendants
>>
How do I make a good Blood Angels list that doesn't take allies from AdMech or rely overly much on other Space Marine chapters? I don't do tournaments but I also don't like being a push over.
>>
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>>48242440
Reverse it then.

Basically Celestial Lions with Purple instead of Blue.
>>
>>48241494
240 points. Should be expensive (still a SHV) but opentopped maked it easy to deal with, even with a few plasma guns
>>
How's this looking for a revise of the previous? I'm just gonna try to fix this stuff for now, before moving on to other things.
>>
>>48241719
5 points per model. Seems appropriate compared to Kroot snipers.
>>
Is the game side of 40k even worth it at this point?
>>
>>48242676
Looks like a good start.
>>
>>48242876
Please send. You're gonna turn the thread into a shitstorm. And I say yes but only casually. Banter should be the most important part.
>>
>>48242876
Contrary to /tg/ and shitposting, the game isn't actually that bad.
>>
>>48242876

Very much yes. It just takes effort and a good group.
>>
>>48242876
Do as my friend says for keeping it fun:

1. Don't use most of the formations/unbound
2. Don't be a bad sport
3. Don't be a fucking cunt

If you and your opponent use those rules, the game is fun.
>>
>>48242876
No, it's a grossly unbalanced mess. The game is only playable if you play one of the four or five top Codexes; if you don't, either hope your group is amenable to house rules, or prepare to lose the vast majority of your games. And don't even think about trying to play a primarily CC-focused army.
>>
>>48242950
>And don't even think about trying to play a primarily CC-focused army.

I do this with a few of my armies, it works fine.
>>
>>48242902
>>48242903
>>48242923
Reality
>>48242950
/tg/
>>
>>48242923
>1. Don't use most of the formations / unbound
Not necessarily bad, just don't abuse it.
>2. Don't be a bad sport
This
>3. Don't be a fucking cunt
Fucking this.
>>
>>48242268
>Problem?

Yeah, your green lens seems to be bleeding green onto your helmet.
>>
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I heard that peeps were posting Tonkz without me.
>>
>>48242999
>people just dont use formations
>reality
good one
>>
>>48242282
Are you the same guy with the shittily painted leman russ posted 10x a thread?
>>
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>>48243070

This one has melted away twice without my opponent even shooting at it.
>>
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>>48243095

This one makes Ork players cringe.
>>
>>48240585
Sisters of battle should get rid of the boob plate in favour of a more realistic power armour.
>>
>>48243089

No, but I am busty anon.
>>
>>48242876
as long as you dont take it super seriously or be really competitive its a very fun game
>>
>>48242999
Oh really? Because your opinion of the state of 40k is no more valid then theirs.

What is not opinion is that the games balance is awful, and requires a substantial set of conditions to be met in order for both players to enjoy themselves and have a 'good' game.

If the game were inherently 'good' - two strangers should be able to show up, play, and have fun - without any player driven interventions or adjustments before play started.

So, you may really like 40k. Maybe you have a solid playgroup. Maybe you're a shitposting retard. Maybe you play Eldar. Maybe you dont play at all. In any case, you cant disregard someone elses opinion, and in the same breath imply your opinion is correct. Especially in the case of 40k, which has an overwhelming amount of evidence that suggests it is a 'bad' game.
>>
>>48243186

>A gothic asthetic ornate armour which isn't even slightly revealing by female fantasy armour settings is bad

go back to tumblr
>>
>>48243186
>bait

Ignore it anons. I gave him his (You).
>>
>>48243086
yeah if your into the 40k "meta" like some kind of fag

learn2casual
>>
>>48242999
It's not just /tg/ though. Even the guys at my LGS (who have not a clue what 4chan is) complain about balance and poor design.
>>
>>48242443
Drop pods and formations.
Consider the Defenders of the Cathedrum formation from Shield of Baal Exterminatus which gives all units in it Counter-Attack and Stubborn.


Here's how I usually run my Flesh Tearers for a 1500 point game.
Assume all units are at their minimum sizes sans the Tactical Squads which are both maxed out.


>>>Defenders of the Cathedrum Formation

>>1 Assault Terminator Squad
>Upgrade all to SS/TH
>Placed in Deep Strike Reserve and goes after anything tough and/or tanks as a Distraction Carnifex

>>1 Death Company Squad
>Bought Jump Packs,
>Starts on the field and goes after hordes/blobs

>>2 Tactical Squads
>Buy Heavy Flamer, Meltagun, Combi-Melta, and a Drop Pod Dedicated Transport
>Combat Squad into Heavy Flamer+4 Bolters and Double Melta+3 Bolters
>Cram both Combat Squads into a single Drop Pod and place in Deep Strike Reserve
>Goes after either vehicles and/or blobs, whichever is the best target when they come on

>>1 Assault Squad
>Buy 2 Meltaguns and Equip with Jump Packs
>Starts on the field or Deep Strikes, goes after Vehicles and/or blobs

>>1 Furioso Dreadnought
>Buy Frag Cannon and replace the arm that doesn't get a free Meltagun with it, Drop Pod Dedicated Transport, and consider trading in the Magna-Grapple for Smoke Lawnchairs
>Starts in Deep Strike Reserve in a Drop Pod, goes after Vehicles and/or blobs

Then I run a Flesh Tearers Strike Force:

>>Librarian (Warlord)
>Jump Pack, Mastery Level 2, Digital Weapons, and the Veritas Vitae Relic
>Rolls Divination, attaches to and buffs any and all Assault units he can

>>Scout Squad
>Buy Camo Cloaks and a Teleport Homer
>Equip with whatever and Infiltrate them in a building near your enemies deployment to give the Termies some support

>>Assault Squad
>Same kit and strategy as the other squad

>>Vindicator
>Overcharged Engines, Storm Bolter, Battle of Keylek Legacy of Glory


It's far from perfect, especially considering you have no AA, but it works.
>>
>>48243259
>yeah if your into the 40k "meta" like some kind of fag
you mean if you actually play the game against other people?
>>
>>48243259
>my meta is casual, with no formations
>make your meta like mine, or you're a fag

IQ: below 100
Self-Perception: 'I'm smarter than almost everyone I know'
>>
>>48243246
>Walk up to stranger in lgs
>"hey want to play a friendly game of 40k"
>"yeah sure"
>play 40k
>have fun
>leave

Gee it sure is hard to play 40k with strangers
>>
>>48243186
They should just squat the whole faction and reintroduce them as female space marines.

It's silly that the emperor would only make use of 50% of the human form and it means they get to use the superior codex: space marines.
>>
>>48243265
It's a well known fact that 40k is in bad shape. Don't bother replying to retards on the internet arguing otherwise.
>>
>>48243303

They don't need to squat sisters to make female marines, they just need to quietly introduce female marines to existing chapters then laugh as the Internet implodes.
>>
>>48241433
Bulbous, also tapered
>>
>>48242999
Trips checked but you are wroong
>>
>>48243302
>Walk up to stranger in lgs
>"hey want to play a friendly game of 40k"
>"yeah sure"
>they play skyhammer
>wow so balanced
>leave
>>
>>48243302
Flawless argument, retard. You obviously don't play. And after browsing through the last general - I'm guessing you are the prolific shitposting retard that was absent for a few weeks. Back to spew your idiocy for all to see huh?
>>
>>48243280
no I mean if you play this broken ass game like a tryhard

>>48243296
>le iq insult

damn you got me good I might as well log off 4chan forever after that sick argument
>>
>>48243302
Not that Anon, but it's kinda hard to have fun if your opponent's army completely outclasses your own. They don't even need to be cheese-masters, they could build a really strong force by complete accident.
>>
>>48243364
>you obviously don't play
>you must be some random shitposter that triggered me before
>you look like and idiot
I'm not the only one anon
>>
>>48243365
Yeah I recognize this idiots replies. He was gone for a while. But dude will spam the general with 100+ shitposts, auto-saging it in a matter of hours. He did this for months, then had been gone for a while. He returned last thread, here he is again.
>>
>>48241595
>>Can't play newly renegade marines with a traitor legion or daemons without being shit
Thats what IA13 is for.
>>
>>48243365
>no I mean if you play this broken ass game like a tryhard
it takes 2 people to play the game you dumbass

most players youll find will be running broken shit
>>
996/1000 point list

ML2 Weirdboy - 70

2x 11 Shoota Boys - 182
>Nob w/ BP

3x Looted Wagon - 246
>Killkannon , 3x Rokkits

----------------------------

ML2 Weirdboy - 70

2x 11 Shoota Boys - 182
>Nob w/ BP

3x Looted Wagon - 246
>Killkannon , 3x Rokkits
>>
>>48243346
That would be so funny just to see the reaction of all these virgin neck beards have to women in their games!
>>
>>48243419
No, but your aggressive opinionated style coupled with a glaring lack of familiarity with 40k is easily recognizable. And when you show up, you post 100 replies, spewing vitriol and stupidity everywhere.
>>
>>48243089
That would be me sir. And ehhh I wanna fix some details and add some stuff on it later but I just wanted to get my paint on it.
>>48243095
That sucks. My Executioner hasn't gotten hot so far it's been my Vanquisher with side plasma cannons that's the problem.
>>
>>48243365
>>48243422
IT'S CARNAC!!!
>>
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>>48240585
Tyranids. Back to being the weird creatures from back then.
>>
>>48243422
again you got me good I hardly ever post here

>>48243443
>most players you'll find will be running broken shit

not at my lgs
>>
>>48243368
I mean you could always ask your opponent to tone down his list
>>
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Im going to bring a baneblade to a 1500p game, so here's some homebrew rules i set up to make it more playable
>the baneblade cannon uses a large blast instead of an apocalipse blast
>it can fire at different targets
>removed the autocannon and the siege cannon
>suffer the ordnance rule
>hp reduced to 6
>it can explode, and when it does it follows the super heavy veichle rules for the explosion


what else should i do?
>>
>>48243511
>hey man could you not run 3 riptides
>'no. why are you such a waacfag?'
>>
>>48243532
sorry, in the second rule i was meaning "it cant"
>>
>>48243532
>what else should i do?
Learn to not take Super-Heavies or GMC at 1500.
>>
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>>48243532
Its cute you think a Baneblade needs toning down.
>>
>>48242268
Yeah.
Your model looks like shit
>>
>>48243511
What if it can't be toned down though? What if you couldn't compete even if it was toned down?
>>
>>48243346
All they have to do is say that after all the surgeries and gene seed implantation males and females are indistinguishable.
>>
>>48243532
Does it really need the nerfbait? That thing costs as much as 3 russ tanks.
>>
>>48243561
Do you also ban forge world?
>>
>>48241971
Mother of good is it even possible to paint WORSE?
>>
>>48243447

More that, in practice, 40k communities genuinely do get pissy as fuck about mentioning female space marines.

I don't give a shit what their reasons are, but if there was a female marine in a canon source, a shit ton of people would freak the fuck out over nothing.
>>
>>48241971
>Drakedisgustface.jpg
>>
>>48243574
But why? Why would it matter to have female space Marines? It's a tabletop game set in the future having female space Marines shouldn't be a big deal. Who cares?
>>
>>48243563
it has 9 fucking hp and cant explode, can fire on multiple directions etc etc, how someone is supposed to destroy it without getting a fuckton of anti-tank? its a fun casual game, and i would like to give my opponent some freedom other than make a monomelta army
>>48243561
>nofunallowed.jpg
>>
>>48243574

I'd consider that the worst of both worlds, frankly.

Just don't change their armour to reflect their gender, and make them still be buff and beefy.
>>
>>48243588
>Do you also ban Forge World
I play Blood Angels, Sisters of Battle, and Skitarii.
We have, like, 4 things in total from Forge World combined.

So of course I allow people to play Forge World in any game I play; it's A-OK with me.
>>
>>48243600
Ehhhh like I said just wanted to get some paint on there before work.
>mother of good
I keked
>>
>>48243615
Some people on /tg/ freak out about female Guardsmen (despite them being a thing since Rogue Trader), so the butthurt over female Space Marines would be unimaginable.
>>
>>48243630

And it pays out the ass for all that. Baneblades are not broken.

Oh, and you can explode.
>>
>>48243550
You know you don't have to play with those people right? Just find a new opponent

>>48243569
What kind of list are you running that can't compete with someone who intentionally handicaps themselves?
>>
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>>48243630
>it has 9 fucking hp

Its cute you think that makes it strong or even considered durable
>>
Got a tournament coming up. Need to invent new cheese just as I began to enjoy Raven Guard.

Oh well, it's going to be fun anyhow.
>>
>>48243681
>someone who intentionally handicaps themselves?
nobody does that.

do you even play the fucking game you faggot?
>>
>>48243532
The Baneblade is one of the only SHV units that isn't complete bullshit in a normal game.The size makes it hard to protect the vulnerable sides and the cost in a 1500 point game limits the screen you can put around it. It's the Stormlord that brings the cheese to medium sized games, the rape cannon combined with the ability to stuff half your army inside it, all of which can shoot out of it 'Counts as' open-topped is the most cancerous transport rule ever
>>
>>48242876
The game alone is not worth it, never has been.

As par tf a hobby and social activity it can be, if they people you associate with are worth it, that also improves the game aspect.
>>
>>48243656
>tfw Skitarii can near kill a Baneblade with one turn of shooting from their basic infantry squad
>>
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>>48243600
>>
>>48243697
last time i played it the glorius bastard survived the whole game with the help of two techpriests, while i got all my four leeman russes destroyed in the first shooting phase.
>>48243679
>Oh, and you can explode.
if i remember corrcetly, when a superheavy gets an "explode!" roll, instead of exploding it gets a d3 additional hp damage, and yeah it explode when it reaches 0hp
>>
>>48243588
What.

What the fuck does super heavies have to do with forgeworld?
>>
>>48243625
Eeer, maybe for equal gender representation?

Not only men play this game anon, there is a reason woman play tyranids or eldar.
>>
>>48243630
I just think that units and unit-types originally designed for Apocalypse should only be played in games that are near or at Apocalypse-level Point values.

Playing them at lower point values wreaks havoc on the >balance of the game, even moreso than usual since their point values are rarely anything alike.


Compare the prices of the Baneblades and its variants, Imperial Knights, Wraithknights, Stompas, Lords of Skulls, and the Tyranid GMCs in general.

Their cost:effectiveness ratios are near-random.

>>48243656
Yeeeeah, Arc Rifles are fun like that.
I always thought Haywire should be just as effective against Super-Heavies as Poisoned Weapons are to GMC, IE that they only do damage on a 6+.
>>
>>48243774

Yes.

An average of 3 HP lost is still pretty significant dude. Statistcally, you'll probably have done some other hull point damage at the same time if you got an explodes result, so now the Bananablade is more than half dead.
>>
Same as >>48243787

I meant for the second part of the comment to be in reply to >>48243751
>>
>>48243713
>do you even play the fucking game you faggot

Yeah and I'm not to much a a sperg to ask my opponent to tone down his list if he's running a waac style army in a "Freindly" game
>>
>>48243783

About four thirds of Superheavies in the game are FW units.
>>
>>48243783
My store and a few other local ones ban forge world because of all its overpowered bullshit, one of them being super heavies.
>>
>>48243827
>Freindly
Are you stupid?
>>
>>48243787
>... Haywire should be just as effective against Super-Heavies as Poisoned Weapons are to GMC, IE that they only do damage on a 6+.

Haywire should have been just Poisoned (X+) for vehicles with the default being auto glances on a 4+.

2+ for glances is brutal for vehicle durability.

>Yes I'm well aware vehicles have more issues than just Haywire...
>>
>>48243844
Really? Compared to some of the things you can run in 40k now I wouldn't call fw op bullshit. The only time I've seen fw banned in a store was a gw where the manager thought it hurt his sales
>>
>>48243827
>'no, i wont change my list'
>>
>>48235021
>What kind of autist would want to assemble 8 drop pods?
An Iron Warrior player?
>>
>>48243827
Confirmed for lying sack of shit. That guy you asked to tone down his WarConvo, Decurion, Wraithspam, Eldar, or Tau list?
He cant, because 'thats all I brought'.

So stop pretending everyone is a sperg that doesnt 'know how to play the game'. Because we can all see you're just a retard talking out of his ass.
>>
>>48243895
>An Iron Warrior player
Does such a thing exist?
>>
>>48243884
"Ok, I guess we won't play then!"
>>
>>48243884
>"okay cool, nevermind about the game."
Rather not play (and spend that hobby time painting/modeling) than play a game where me (or my opponent) won't be having fun.
>>
>>48243931
>40k
>Having fun
Pls.
>>
>>48243868
Yeah that's why I play casual games

>>48243884
See>>48243681
>>
>>48243844
do you also ban eldar and tau and space marines?
what if someone wanted to play the death korps of krieg list.

way to overreact
>>
>>48243897
see>>48243931

you seem upset
>>
>>48243827
What if it's not something cheesy though? Some Firewarriors, Marker Drones, Pathfinders and Crisis Suits can all be very effective, and hard to beat with a low-tier codex. And if any of that is cheese then we have a problem.
>>
>>48243844
Yeah man, those 30 point cybork slasha nobs really tear up the game.
>>
>>48243955
>what if someone wanted to play the death korps of krieg list.
things that never happened
>>
>>48243767
Sweet Jesus save me
>>
>>48243931
>"wow, sure, whatever dude."
And that's show you became your stores 'that guy', refusing to play the game unless he gets his way.

Even the local Ork/Dark Eldar player don't refuse games just because I play Tau or something.
They never win but we always have fun.
>>
>>48244005
>Let me take one part of his argument and laugh at it, while ignoring the rest! That will show him!
>>
>>48243881
>Haywire should have been just Poisoned (X+) for vehicles with the default being auto glances on a 4+.
That's actually a great idea for a homebrew balance tweak.

>Yes I'm well aware vehicles have more issues than just Haywire...
Oh boy, who ain't besides Tau fags.

I'm feel like besides IGfags, I'm one of the few idiots left that spends half their points on vehicles nowadays.
>>
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>>48244007
Don't worry it's in a better hands now,.
>>
>>48243832
>About four thirds of Superheavies in the game are FW units.
And that is reason enough to ban the rest, because...? Because that sounds like a super lame excuse to ban perfectly fine and balanced units.
>>
>>48244032
My boyz do to.
Need my stompa and looted tanks.
>>
>>48243941
>Only play with friends
>Go to the LGS and see these WAAC'ers asking us if we want to play with them
>'Nah we're good :)'
>Continues to play a fun, friendly game.

Feels good.
>>
>>48244051
>Because that sounds like a super lame excuse to ban perfectly fine and balanced units.
>FW riptide variants
>balanced
DO YOU EVEN PLAY THE FUCKING GAME YOU RETARD
>>
>>48243186
Having considered your point I believe that whereas the bulk of power armour means that boob plates would have to be a deliberate decision this can be justified with firstly the desire to show that the "No men under arms" rule is being observed and secondly with power weapons and the like able to cut through power armour it is a trade off that the higher ups are willing to make to reinforce the first point.
Yes it's real world stupid but it's not 40k stupid.
>>
>>48244061
The joke's on you, we don't even have our FLGS here.
>>
>>48243844
>overpowered bullshit
>forgeworld excluding Superheavies
You are seriously retarded.
>>
>>48244070
They are more balanced than the vanillatide formation.

That's an idea, ban formation, that's where the cheese is.

Oh and the Eldar codex because they are cheesy evne without formations.
>>
>>48244022
>argument
Passive aggressive question*
>>
>>48244070
The standard Riptide is easily the most broken of the bunch. Add retarded formations, and the forge world variants are starting to look pretty tame in comparison.
>>
>>48243676
Say what now? When has that happened?
>>
>>48244011
>turning down the local waacfag makes you that guy
>but we still have fun

but wait >>48243941

bit of a contradictory response yeah?
>>
>>48244070
>>FW riptide variants
Are you guys stil playing 5th edition? cause those two got stomped.

R'vana's purely ornamental now.
>>
>>48244102
Standard Riptide seems to suck against vehicles in my opinion it's only really good against infantry armies.
>>
>>48244110
all people named 'Anonymous' are not the same person.

you would understand this had you posted on this site before.
>>
>>48244105
someone called his fapfiction shit, I imagine
>>
>>48244105
It's happened in a few threads I've been in, and it's kinda pathetic. People have made threads about the subject and they've argued it in the 40k general.
I'd try to pull up some examples, but desu is down.
>>
>>48244151
>implying I was implying you were the same person

common man
>>
>>48244178
i wasnt ether of the people you quoted

who are you quoting?
>>
>>48244070
>picks one broken unit out of the many units forgeworld supports
>forgeworld is unbalanced across the board guys!
one example does not a point prove. I bet there are MORE non-broken FW units than there are broken ones, and banning an entire part of the game because they produce OP units is asinine when GW proper produces things like the wraithknight
>>
What is the role of the Ghostkeel?
>>
How can people claim forge world is balanced?

Some new guy wanted to bring a vindicator that shoots three times but we had to tell him we don't allow forge world... I don't know why he thought we would agree it.
>>
>>48243984
thats just Gws fault for not giving a shit about half of its army's you just got to try and make the best of it which is the root of the problem with playing against strangers since you dont know what response your going to get
>>
>>48244130
Can't a standard riptide get two melta shots at 9" in a turn with ripple fire? Or just shoot 12 S6 Rending shots
>>
>>48244161
One time some guy was sperging all over the place because he didn't want to accept that Vostroyans had females in their ranks.
>>
>>48244197
>and banning an entire part of the game
if FW was part of the game it would be in the codexes.
>>
>>48244234
People will always bitch about grill Vostroyans, but some complain about female Cadians/generic regiments.
>>
>>48244209
How can people claim gw is balanced?

Some new guy wanted to bring a stormsurge that shoots three times but we had to tell him we don't allow gw... I don't know why he thought we would agree it.
>>
So.. kinda off topic but maybe you guys will get a kick out of this.

>need sister order for 40k RPG campaign
>roll one up using a random table
>small order on an ice world
>frozen memes happen

Do You Want to Build a Titan?
>http://pastebin.com/xrqFaYJa

First Time in Forever
>http://pastebin.com/vcWtfrpK

Let It Go
>http://pastebin.com/vSb8geNZ
>its the shittiest of them, sorry
>>
>>48244232
I've played Guard vs Tau and never once did he use it. He used his strength 7 large blast or tried to on my Russes and got shelled to death by them.
>>
>>48244208

Used skilfully and with synergy? Trolling.

I run mine as a trio with both BS5 overwatch, and marker drones chilling just behind them in supporting fire range. Charge me. Go on. I dare you.
>>
>>48244281

It's actually S7 Heavy / S8 Large Blast /S9 Ordinance Large blast.
>>
How do Chaos Daemons stack up in 40k? I've been thinking about getting into them and using them to play Age of Sigmar on the side as well.

Is Slaanesh or Khorne any good? I also like Tzeentch. Basically anything but Nurgle. I may play them in some local tournaments too so I wanted to prioritize my early purchases.
>>
>>48244281
Riptide's have a S8 large blast, or a 3 shot S7 gun if they pay for the ion accelerator. Only the nova charge profile on either main gun is really worth it for AV unless you're spraying rear armor (not impossible with a riptide). Maybe he kept failing his nova charge and didn't bother taking the fusion blaster, though that's pretty stupid v. guard but oh well
>>
>>48244321
Daemons undivided and KDK are both pretty mid-high tier.
>>
>>48244209
this had best be bait
>>
Hi /tg/

I recently finished up a start collecting Dark Eldar box. I didn't really enjoy how small and fiddly the parts for the raider were and how colours such as incubi darkness didn't really make models look much different to black.

Which armies are the most fun to assemble and paint in your opinion and why? I am looking to get another start collecting box of a different army in the hope I enjoy the hobby side of it more. I think that is the key to doing well, actually enjoying painting and modelling.
>>
>>48244321
40k daemons are in a very good spot right now, decurion lists as well as a few tried-and-true builds are top tier. Every alignment has a variety of good troops and other units as well.
>>
Would it be possible to do well in a 250 point killteam game with tyranids?
>>
>>48244318
>S7 Heavy

S7 3 Heavy.
>>
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>>48243960
>get exposed for being a retard
>"ur mad"
>>
>>48244344
>if they pay for the ion accelerator
its 5 points, it might as well be factored into the base cost automatically, really
>>
>>48244369
>Which armies are the most fun to assemble and paint in your opinion and why?
what armies do you want to play?

painting black is easy, fast, and boring as shit, as you learned with the DE. try picking an army with a more vibrant color
>>
>>48244314

What's the best configuration for Ghostkeels?
>>
>>48244406

I'd argue with either of the methods of rerolling nova, the burst cannon is more fun and useful.
>>
>>48244348

I looked at KDK but I didn't want to commit to the biker/dog spam list everyone seems to bring to tournaments.
>>
What's the point of the Riptide's Heavy Burst Cannon?
>>
>>48244269
If i knew the tunes maybe.
>>
How do Dark Angels compare to the other Space Marine codices?
>>
>>48244070
>cherry pick one of a small handful of FW units that's considered OP (maybe the only one)
>haha ur a retard see, FW is overpowered

and then end it with in insult in all caps, just in case there was someone that wasnt already positive you're a retard.
>>
>>48244369

The answer is always Orks.
>>
>>48244418
In formation.
>>
>>48244237
>if the daemonic incursion was part of the game it would be in the codexes
Maybe if codexes were the only place for rules now-a-days you would have a point.
Saying I can't use the Death Korps of Krieg list because its in IA:12 and not codex: guard is like saying I can't use the cadia detachment because its in damocles gulf: mont'ka and not codex: guard.

FW produces supplement books for the game of warhammer 40k, just like GW does.
>>
>>48244402
>act like a raging retard over a 40k internet fight
>get called mad

really makes you think
>>
>>48244451
Green wing and death wing are mid-to-high tier, Ravenwing are quite competitive.
>>
>>48244321
They're really good, pretty much the only good pure assault army in the game.
As long as you bring a Tzeentch herald, a squad a pink horrors and make some kind of greater daemon your warlord you will do well.
>>
>>48244473
>really makes you think
Then something good has come of it.
>>
>>48244406
Yeah the accelerator is criminally undercosted (like everything on the riptide), but the burst cannon isn't /entirely/ useless, especially if you pay for the, criminally undercosted, 20 point skyfire option.
>>
>>48244418

Cyclic Ion Raker, Fusion Blaster, Counterfire Defence System.

If alone, give it a Stimulant Injector, if in a unit that's too expensive to justify. Consider target locks if in a unit, but they're not necessary and there's not a lot of point to any of the other support systems.
>>
>>48244437
MORE DAKKA
>>
>>48244499

>20 points on a 200 point unit
>undercosted Skyfire

Just because everyone else's Skyfire is painfully overcosted doesn't mean ours is broken braseph.
>>
>>48244237
Bro, FW has been official for at least a year. Thats why they got rid of the '40k approved' stamp in IA's. That's coming directly from GW/FW.
>>
>>48244433
Gorepack is just a very good formation, there are other efficient ways of playing KDK and actually being a good list. Consider running some minor psychic daemon support with KDK and you've got a great versatile army.
>>
>>48244469
Daemonic incursion isn't forge world though...?
>>
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>>48243303
>>48243186
Here (you) go boys, now don't spend it all at the same place!
>>
>>48244511
Man now you're making me remember who shirty the Gorkanaught 's rotary gun rotating rotary guns is.
>>
>>48244469
>Saying I can't use the Death Korps of Krieg list
>implying people play DKoK
kek
>>
>>48244537
>200 point unit
165.
>>
>>48244561
your point?

see
>>48244542
>>
>>48244488
How do Ravenwing compare to White Scars bike armies?
>>
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Thinking of trying out pure Harlequins. Any advice?
>>
>>48244542
If that's true why does my local GW stop players from using forge world?
>>
>>48244586
>165
180

(isnt it?)
>>
>>48244537
In a game like 40k where average cost for an option is pretty much what determines the highest levels of usability and efficiency, yes, yes it does.

Consider that for 220, even another criminally undercosted MC, the Keeper of Secrets, would only be able to take gifts OR mastery levels.

I really hate to get into stereotypical 40k general tau bashing, and I understand that a lot of it is angst or misguided or poorly argued, but the riptide is an objectively insane option.
>>
>>48244537
>Taufag logic

'Nah, mines not undercosted. It's everyone elses that's overcosted.'

Self-centered weeb justifies two stormsurges and two riptide wings vs. CSM. 'It's not that my army is overpowered, yours is just underpowered.'

Guilt-free waac-fagging. All you have to do is be a self-absorbed retard with no social awareness. Virginity not included.
>>
>>48244599
>Any advice?
Don't.
>>
>>48244586

>165

180+ essentially mandatory 35 point FNP upgrade.
>>
>>48244537
well, until everyone else gets skyfire at reasonable prices and easy availability, as well as a toggle switch, it is because it makes it impossible to use flyers. and your 5-10 point interceptor makes it impossible to get guys into the close quarters they need to be in without going full superfriends, so in short, go fuck yourself
>>
>>48244344
Ohhh it's strength 8? Well it still didn't really help I had all my tanks facing towards him with their AV14 and they killed him turn two so he didn't do much. And he didn't try overcharging it because by his turn one the Riptide was only down to two wounds.
>>
>>48244603
(not that annon, but) because GW brick and mortar store staff are dumbfucks, individually responsible for setting (some) policy, have a sales-above-all-else mandate from GW, and forgeworld products don't make them *any* money
>>
>>48244590
A White Scar army is worse at bikes but has access to all the normal marine toys. Ravenwing are elite bikers while White Scars are more about the synergy between normal and mounted Marines.
>>
>>48244603
Because they are clueless vending machines.
>>
>>48243897
>confirmed for lying sack of shit
Nope
>that's all he brought
Then don't play
>stop pretending everyone is a sperg that doesn't know about the game
I'm not but if you can't ask your opponent to tone down his list or just tell him you aren't interested in playing against his style of list than you're a sperg
>because we can all see youre just a retard talking out of his ass
>we
Sure
>>
>>48244603
Because the redshirt cant sell FW, and fears losing sales if people see the models in person.

Also, GW's are bastions of autism and the lowest bottom feeding retards in our hobby.
>>
>>48244599
generally: don't, they are super fucking fragile and hard to work with.

However, if you insist: max out on shadowseers, put your troupes in transports, and abuse all the shenanigans you can. Cares, (i believe) is point for point the best weapon
>>
>>48244648
This, GW is where the people noone else want to play with ooze together and congeal.
>>
>>48242270
Wait, if that was your only formation, wouldn't you instantly lose because you had no models on the field?
>>
>>48244488
Those digits tho
>>
>>48244646
>Sure

Somehow you missed the part where every single reply to your posts was telling you how wrong you are, and calling you an idiot, retard, etc.

Your self-delusions are getting in the way of positive social interactions anon.
>>
>>48244610
Considering the cost of the KoS you can actually buy a mastery level and a nice weapon for exactly that cost.
>>
>>48244610

I run one riptide unless my opponent whips out Superheavies, and never any Stormsurges because those are pure ass.

Just saying: Flyers are a shitty element on the meta precisely because most people have to go out of their way to counter them.

On a barely related note, I've never found any point to the interceptor upgrade. It's a boogeyman, but there's like, two lists it would actually come in handy against. No point bringing it.
>>
>>48244606

The footslogging T6 5++ monstrous creature that relies on initiative supremacy but has no grenades is... Undercosted?
>>
>>48244720
did you see the reply's to those reply's?
calling someone a retard isnt an argument anon if anything it make you look like an ass.
>>
>>48244745
You can get a 2d6 gun, and a 2nd mastery level, but a KoS with no greater rewards dedicated to survivability is either banking hard on invisibility or outside support. The Keeper is also one of the most undercosted options in a codex that otherwise has some of the best MCs in the game; all of which pale in comparison to the riptide's ability at its points cost, but are arguably more capable of being dominant single units with high investment.

>>48244751
It's a 5 point upgrade that allows your MCs to stay on the board and flat-out counter one of the otherwise best lists in the game. If you can't see how even just having an option like that is ridiculous then you aren't thinking critically at all
>>
>>48244851

Eh, drop pod spam ain't all that.

Tends to just lead to opponents feeding me their army piecemeal, no matter which of my armies I take.

I'd probably be more worried if I ran vehicles, but be real here: Vehicles are garbage.
>>
>>48244851
I was thinking of the new soul stealer sword. 25 points, every would you cause restores one wound to the KoS so along with the mastery level that's 220 points exactly.
>>
>>48244796
At 170 base yeah, it's fairly undercosted for a 5W T6 MC with WS 9/I 10, lack of grenades withstanding. Real efficiency on it would probably look like 20 point lash, 20 point greater reward, 20 point soul stealer, and take psychic shriek as your power. It's footslogging, but it can put out some hurt in two phases before it cleans up in assault and is more or less unkillable so long as it doesn't die before it can make assault. For 230 all-in, it's as cheap as a base LoC.
>>
>>48244321
You can also use them in 30k too.
Huh, are Daemons the only army that can be used in every game?
>>
>>48244848
>if your enemies think youre a retard, you win.
>>
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>>48244920
>is more or less unkillable so long as it doesn't die
>>
>>48244937
>buy one army
>use it in three games
Daemons truly are the superior choice.
>>
>>48242359
Well the cannons do allow the bloodletters to charge into cover without taking an initiative penalty.
>>
>>48244687
correct
>>
>>48244990
Unless they can do it from deepstrike, i'm unimpressed.
>>
>>48243911
I do exist, I think
>>
>>48245024
They can, they merely need to hit them with their cannon which is a large blast with BS5
>>
>>48244941
>calling someone a retard = argument
I guess getting proven wrong doesn't matter as long as you insult them

you might be more content shitposting here
>>>/pol?
>>
>>48245080
>has no argument
>gets shit on by everybody ITT
>'y-you w-were proven w-wrong'
sure thing retard
>>
Thread how do you counter Demons with Guard? I was thinking maybe Hellhound spam or lotsa flamers.
>>
>>48244951
You gotta understand in 40k right now any single unit is liable to just get D'd or deathstar'd and die in a single phase regardless of what kind of defenses you have up/are possible. I'm saying on the majority of the time, your opponent will not be able to shoot off 5 T6 wounds with your daemon save + a greater reward of some kind, before you can assault something killed easily enough by an MC that you aren't getting 3-4 wounds back. Typically by that point in a game, enough other units will be tied up in assault/been killed that it's really not feasible for your opponent to shoot another 5 wounds off. Soul stealer is a really fucking good relic is what I'm trying to say.
>>
>>48245080
>Le /pol/ straw man maymay

Hey kid, I think you may be more at home at
>>reddit
>>
>>48245044
Nah m8, dubs means you're Alpharius.
>>
>>48245130
Someone copypasta the Emperor's BBQ list for this guy.
>>
>>48245130
Take a wyvern.
>>
>>48245126
>didn't read any previous posts
>2 anons = everybody
>fake stutter typing
well shit I got btfo again ill just be killing myself now
>>
>>48245130
Guard blobs with flamers, autocannon teams, eradicators.

Depends what kind of daemon army you're facing.
>>
>>48245149
You know what else is T6 W5 with a 5++?
>>
>>48245204
i sincerely hope you do.
>>
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DEVILFISH SWIMS SILENTLY
>>
>>48244751
>Flyers are a shitty element on the meta precisely because most people have to go out of their way to counter them.

Pretty much this. The dynamic range of what you can put on the field has expanded past the stable level for what are considered "normal" points levels.
You simply dont have enough to do everything now and that basically forces you to cheese if you want to play competitively.
>>
>>48245149
laughing-missilelaunchers.jpg
>>
>>48245158
>implying pol isn't a breeding ground for shitposters
I like pol but I can stand a new "something about cucks" thread every 5 seconds
>>48245126
like you had a better argument
>>
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>>48245246
>i sincerely hope you do.
>>
>>48245268
Flyers aren't too cheese. It depends on what flyer they're bringing. I played a 1000pts game and he had a flyer and it pretty much was useless.
>>
>>48242282
What book is this from?
>>
>>48245226
Is it Ws9, I10, A6?
>>
>>48245318
Fuck off /v/ermin.
>>
>>48245226
Yeah but maleceptor can't get a rerollable invuln, or a 4+ FNP, or IWND/+1 W for 20 points. And I'd argue that daemons as an army have better synergy/support than nids as a whole, but I think at a strict unit-to-unit comparison the Keeper is more durable. Though it is possible to roll-up Touch of Uncreation and Warp-forged armor and just sad face it
>>
>>48245050
That lets them charge from deepstrike?
>>
>>48245318
less posting pockymon pictures and more dying, please.
>>
>>48245130
>>48245166
The Emperor's Barbeque.

-CCS, 60 points.
+3 flamers, 15 points.
+Heavy flamer, 10 points.
Total, 85 points.

+Chimera, 65 points.
+2 heavy flamers, free.


-Infantry platoon:

-PCS, 30 points.
+3 flamers, 15 points.
+Heavy flamer, 10 points.
Total, 55 points.

+Chimera, 65 points.
+2 heavy flamers, free.

-Infantry squad, 50 points.
+Flamer, 5 points.
Total, 55 points.

-Infantry squad, 50 points.
+Flamer, 5 points.
Total, 55 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.


-Infantry platoon:

-PCS, 30 points.
+3 flamers, 15 points.
+Heavy flamer, 10 points.
Total, 55 points.

+Chimera, 65 points.
+2 heavy flamers, free.

-Infantry squad, 50 points.
+Flamer, 5 points.
Total, 55 points.

-Infantry squad, 50 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.

-Special weapons squad, 30 points.
+3 flamers, 15 points.
Total, 45 points.


-Hellhound, 125 points.
+Heavy flamer, free.


++TOTAL POINTS++
-1,000 Exactly.
>>
>>48245398
>>48245441
>denying based cold steel
Your not samefagging are you?
>>
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>>48243676
/tg/ is nearly as bad as the fucking Blizzard forums. Everything has to be old and exactly the same as it used to be, nothing can ever change, and if it does, it's literally Hitler.
>>
>>48245422
Sure, if you don't let your opponent read the rules for it ;]
>>
>>48245480
>thinks shitty /v/ memes are cool
>cries about /pol/
>thinks everybody is the same poster
you said you were going to kill yourself, whats the hold up?
>>
>>48245266
Its amazing that their movies are pretty good, but all of their comic books are utter trash.
>>
since there have been a few questions about "what is the cheapest army to build for 750 to 1,000 points, I wrote a thing:

echoing others: grey knights. but to be more specific the most ponts/$$ method is the following:

3 terminator boxes, 1 dreadknight, total cost = $205 at GW MSRP

from this you use 2 boxes to build terminator squads, suggested loadout: hammer on justicar, halberds on the rest, incinerator special weapon.
save the robes bit from one of the kits, along with the legs it goes to and the halberd with the long scrollwork.

last box, use the saved bits from the other box, and the same bits from this one to assemble 2 librarians with halberd, outstretched hand, and robes (paint robes blue for easy identification if the pose is insufficient)

the remaining 3 bits turn into a min-size paladin squad, assembling apothecary, banner and another hammer terminator.

assemble dreadknight with weapons to taste, recommendation is at least the greatsword and heavy incinerator

this gets you a fully playable army with 2 HQs, 2 Troops, 1 elite, 1 heavy support and a total of 1150. It can be played with cad or mission special detachments, but use NSF where possible. paladins should be trimmed out first when playing 1000 or under.

take your time to learn to paint them, they have a lot of room for individual flair in their heraldry, and look decent with just basecoats and a wash, and you can apply many different painting techinques to them as you learn, they also make an excellent allies force if you decide to branch out.
>>
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>>48245490
This.

Cheating is the best way to make Chaos competitive!

>Yeah dude my 5 chosen plasma guns are strength 8, it's Chaos ECTOPLASMA duh.
>Remember my Forgefiend? it's kinda like that..

Such is life in the warp.
>>
>>48245345

Necrons.
>>
>>48245502
That's not me anon
>>
>>48244032
>who ain't
nids here, didn't understand how vehicles worked at all for my first 10 games because i learn mechanics better through use rather than through words, and nobody ever brought a vehicle to my lower point games and if they did they just did all the vehicle maths for me, and before i found that out i figured that vehicles were all broken as fuck since i had to smash droppods and dreadnaughts with my mcs
>>
>>48244005
I wish they did. They're some gorgeous models, but if you run them correctly as an infantry and artillery setup you will have so many units and all at forgeworld prices.
>>
>>48245621
if you buy them from china they are cheaper than an actual guard army
>>
>>48242440
still salty about the 6th edition dex changing them from RG successors to ultras "for reasons" like ultras didn't have enough already. chapter symbol is the RG raven reversed in gold ffs
>>
>>48245571
I would agree with that. One CSM player gave one of his Land Raiders FNP with a pychic power. While inside it.
>>
>>48245658
But then you can't use them at a gw store or in a tournament right? I'm sort of new forgive my ignorance. I saw a recast of tau and Titans and they both looked of slightly worse quality as well.
>>
>>48245742
>But then you can't use them at a gw store
you could, none of them would know.
>or in a tournament right?
most tournaments ban FW anyway, but they wouldnt know ether
>>
>>48245621
>forgeworld prices
Sure

>>48245742
>But then you can't use them at a gw store or in a tournament right?
But why can't I use these totally obviously resin forgeworld models in this here GW store

For the most part a good paint job will cover the fact that they are recast

(forgive the awful lighting)
>>
>>48245788
>>48245621
>>48245742
>>
>>48245464
That's a whole lot of flamers you got there.
>>
>>48245502
>thinks shitty /v/ memes are cool
guilty
>cries about /pol/
pol a shit
>thinks everybody is the same poster
I wonder who would do that
>you said you were going to kill yourself, whats the hold up?
tying the noose rn f a m
>>
>>48245809
>no hullmounted lascannons
Disgusting
>>
>>48245837
These are my friends. I don't know the first thing about good guard tank loadouts

(and apparently neither does he)
>>
>>48245853
Not him, but that lascannon isn't necessarily the best loadout, it's just the classic one. To some people (myself included) russes just don't like right without it.
>>
Last thread there was a lot of absolutely retarded talk about the dangers of resin.

Yes, resin particles (like many other dusts you undoubtedly encounter on a daily basis) are carcinogenic.

But unless you're snorting fucking piles of it, it is NOT going to give you cancer.

Wear a dust mask, collect any dust and dispose of it sensibly, but don't act like you're dealing with mercury or uranium or weaponized small pox. I sincerely hope the guy who said he did everything naked and underwater was trolling.

Trust the advice of Forgeworld and the multiple industry sources on Google about how to work with resin sensibly. Not the advice of paranoid neckbeards on /tg/.
>>
>>48245714
>gave one of his Land Raiders FNP with a pychic power. While inside it.

The absolute madman.

When the book dropped and the Aegis line was in every other army i constantly dropped it's cover down to 5+, sometimes 6+ by taking a second Warpsmith.

Then i learned how to fucking read.
>>
>>48245809
>No Hull Lascannon for triple* Lascannon goodness.


>Twin-linked Lascannon plus one regular Lascannon.
>>
>>48245933
why not add sponson lascannons while your at it.
Is that a thing you can do?
>>
>>48245910
working with greenstuff without gloves is far more carcinogenic than resin dust anyway.
>b-but its says its not carcinogenic
they have zero proof and many artists who used it back in the 80's and 90's have died of skin cancer.
>>
>>48245853
Don't listen to those anons. Just a bunch of shitters. REAL AC players would use magnetized weapons and not shitpost about 10 point point sinks which aren't the best in every situation.
>>
>>48246004

The danger of resin dust isn't cancer it's accidentally inhaling particles of it. Since we don't use fucking belt sanders on our models, the clumps of resin you get from filing your models will probably be mostly caught by your nostril hair.
>>
>>48245910
>it's not dangerous, just wear gloves and a gas mask and you will be fine!
Top KEK, you call that 'safe'?
>>
>>48245933
>130+ points for two lascannon shots.

Did something happen while i was gone where the general populace shaved off their IQ by a few points? Unless your comander is pask and you want to give him a vanquisher or a punisher, your BS3 guardsmen tanks should have a weapon with a blast template.
>>
>>48244408
I just want something which looks cool (which DE do) but are a bit brighter with slightly less grimdark fluff.

I don't mind grimdark, but come on man DE is just a bit far. Also I hate armies with thin flyers since the DE raider/ravager has put me off those for life with assembling loads of tiny fuckin bits.
>>
>>48246004
Chinese recasts jave already been tested by one guy and he found some chemicals inside of the models that aren't supposed to go into plastic models anymore. Always be safe and weat protection with dealing with resin from an unmarketed source. Even forgeworld Resin will fuck up your lungs if you sand without a mask on.
>>
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can cult mech + skittles do an okay causal list without war convo or a knight? i want and army with weird/cool rules with a focus on shooting but i don't wanna go into the deep end

at the least i want to some cute retro scifi robots, rad guns, grav cannons and a domious to call my own
>>
>>48246095
I didn't say wear gloves or a gas mask retard. I said wear a dust mask, which should be standard procedure in ANY work involving dust; sanding wood, plastic so on. It's not dangerous, it's just not something you want to inhale regularly because it will irritate your lungs.

Again, unless you're belt sanding resin and then huffing the dust, you have absolutely nothing serious to worry about.

It's just good practice to avoid inhaling any dust of any material as it will irritate your lungs, ESPECIALLY if you have a condition like asthma or any other respiratory disease.
>>
>>48246162
Yes, they can. Even with WarCovo, they are an A+ army.
>>
>>48245931
He also somehow gets vindicators and land raiders to go up buildings and go on the upper floors of structures.

Fucking Ray
>>
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>>48246263
Mind you that a dust mask only goes so far. When dealing with large batches of priming and sanding down FW and Chinese resin models, you need pic related. Cutting into and shaving resin isnt dangerous, but the particles from sanding resin can shred the insides of your lungs and cause other health disorders like BC. I would rather deal with an extra 30 years of shitposting from the same people rather then a few people thinking that they are safe using the wrong equipment.
>>
>>48246162

Absolutely yes. Skitter-men and the Technophiles rightly work together like hammer and anvil, Skitarii using fast, insanely deadly weapons for a criminally cheap price to hunt down MC's and any characters armed with something that'll give you a bad day, and Admech rolling out tough, multi-wound models wielding able to chew through most any force. Figure out the best use of each choice and put them to it, every option (except Electro-Priests) can and will fuck their shit up.
>>
>>48246397
Truth. I was mostly addressing the people who flip out over working on a single FW dreadnought, and who think resin dust is as carcinogenic as uranium.

Naturally if you actually are working with a large quantity of resin dust, then by all means use a more careful workspace and get a respirator. But even then, what you're trying to avoid is - like you say - more unpleasant lung irritation and risk of disease than imminent cancer.
>>
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>>48246397

If I pull that off will you die?
>>
>>48246692
thats a big model
>>
>>48246865
For you ; ^ ))))))))
>>
>>48241421
Basilisk Artillery Mines.

Composition: 1 Mine clusters
May take up to 4 additional mine clusters

These "units" are deployed during a basilisk's shooting phase. Each mine cluster is the same base size as a heavy weapon's team's. To deploy, the Basilisk must fire a barrage # where # is the number of clusters in the unit. ALL units that are not hovering, skimming, or swooping moving over a mine cluster must take a difficult terrain test. For the purposes of this shot only, the basilisk may target the table. Alternatively, the player may elect to deploy this unit as a fortification before battle.

The Imperial Guard gets a way to screw with enemy movement, funneling or damaging hordes, creating chokepoints, or just making it harder for faster enemies to claim midfield objectives
>>
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>>48246865
For you
>>
>>48246931
So tyranid spore mines then.
>>
>>48245541

Switch Incinerators to Psycannons and this is a good advice.
>>
>>48246985
Psilences > Psycannon shit
>>
>>48247049

Psycannon is the most reliable of the three. And only place I'd use Psilencer would be NDK because it's just that much better on it.
>>
>>48246956
Pretty much, but they don't move and have a decent number of wounds.
>>
>>48246985
psycannons are ok, but in my practical experience they're only good on one unit at most hunting vehicles while the incinerators and close assaults do the majority of the work. thankfully GKs are actually decent at being close assault still despite the meta being generally shooty.
>>
>>48245480
Better not be, he was born with a SPECIAL POWER
>>
>>48245541
Fuck you man, only assholes bring NDK's to 750 point games unless you know you're fighting a demon prince. Otherwise, don't be that guy.
>>
>>48247224are you just shitposting or do you really have know nowledge of how many ways there are to kill an NDK almost trivially easily? the only army I wouldn't play it against is guard, and even they have ok options to deal with it.

if you want to blame anyone, blame GW for giving GK such a neutered codex that only terminators, purifiers, librarians and NDK are actually worth fielding.

also, that listing is 1k, not 750
>>
>>48247224
And yet people think it's fine to bring plasma and melta guns to wipe half my army turn 1?

Fuck off.
>>
>>48247224
>implying greyknights dont lose to demons anyway
>>
>>48241421
Keeper of Miracles.
Acts of Faith HQ for the sisters.
Boosts AoF of nearby units and can keep up demoralis the enemy by pointing out flaws in their ideology.
>>
I have several boxes of marines, tactical and devs and such, plus a Calth box. Would it be a good idea to keep them on the sprues while building, or start by cutting then off and organizing them in a bits box first?
>>
>>48241421
Big Game 'Untaz
5-15 Infantry
Deep Strike, Scout, Infiltrate, Monster Hunter
Poisoned weapons
Fuck MCs & GMCs.
>>
>>48243444
You can skip the Rokkits--Killkannons are Ordnance.
>>
>>48242164

How about infiltrated Genestealers getting a +1 to their cover save if they are within terrain? Going the Space Hulk way, assaulting Genes may have died by the dozens to overwatch, but at least they were in confined spaces. Assaulting Genes at save on first round 4+?
>>
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>>48247852
Oh no my single shot bs2 are now bs1 and yet still statistically better than big shootas while providing even more soft anti-vehicle...

Be quiet.
>>
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can anyone help me out I have Asterion moloc and the skyhammer force so far but what else to help this army out I'm building to an 1850 point list
>>
>>48248369
what chapter tactics are you using, since the IA ones are entirely shit and don't function anymore
>>
>>48248494
New thread
>>48248494
>>
>>48248442
They're still shit, but the .pdf update makes all but the Red Templars and Raptors ones function.
Thread replies: 391
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