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You are currently reading a thread in /tg/ - Traditional Games

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Only talk about shit you know about edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
>>46246202
First for /wip/ thread.
>>46242783
>>
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>>46246202
Second for show yer army!
>>
>>46246505
An av 10 flying trukk with a pretty good gun.
>>
that feeling when you realize 7E new rules havn't been thoroughly tested before print because GW pooled its limited QA/writing resources into Age of Sigmar
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>>46246354

For such a large army, it appears to be lacking something important.
>>
>>46246991
I have a hundred grots in a box.

No room on the table.
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Looking forward to the new IA.
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>>46246907

>Implying the rules were thoroughly tested before now
>>
>>46246907
They have been tested.

The portable is they are tested by the people that made the rules, so they know how the text should be read, how the rules are intended.

They need to hire some complete retards incapable of reading rules to test properly.
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>>46246202
If two opposing units are in the same cover like ruins, do they get ruins cover saves if one shoots at the other?
>>
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>Bretonnia has been squatted along with loads of other models from empire, dwarves, high elves, dark elves and wood elves

It's official, Bretonnia is gone
This picture is even more accurate now, when do you think the sisters are going to go OOP?
>>
>>46247724
If the ruin is between them.
>>
>>46247724
Yes, there are no rules regarding two units being in the same cover or shooting at each form he same cover.

Normally you have to be 25% obscured but ruins provide a cover save regardless.
>>
>>46247816
they are both in a ruins... the same ruins
>>
Is there any other options for anti tank for orks besides mek guns and tankbustas?
>>
>>46246202
I haven't played much 40k so I rely on a veteran player to help me with the rules at times. Yesterday my CSM got into melee with some of his Tau. I managed to inflict twelve unsaveable wounds against his ten pathfinders. However he claims that because only five of his pathfinders were in base contact the other five are unaffected by the remaining seven wounds. Is that true?
>>
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>heavy bolters are "Heavy" type weapons
>big shootaz are "Assault" type weapons

Isn't Bolter weaponry supposed to be better and more advanced than Ork weaponry?
>>
>>46246991
paint?
>>
>>46247870
Power klaws, especially on deff dreads or warbosses but deff dreads are kinda shitty.
>>
>>46247870
punch them to death with nobz.
>>
>>46247872
heavy bolters will never be made better because they're present in like seven different books

even if they're garbage in all of them
>>
>>46247871

No - all models in base to base or within 2" of a model in base to base can be killed
>>
>>46247935
Ah, thanks. I'll tell him.
>>
>>46247872
Orks are ded 'ard and big shootas shoot lods of dakka. Spess muhreenz are puny 'oomies in 'eavy armour dat can't dakka as 'ard as us orkses.
>>
>>46247016
Pretty sure he means paint Anon.
>>
>>46247850
There can still be walls and shit between them.
>>
>>46247872
They both seem equally primitive.

Bolters get way more credit than they should. They're shit ugly weapons that either fire caseless rockets or cased shells depending on who's writing and animating.

I don't get why marinefags have such a hard on for these weapons. Even as wank they suck.
>>
>>46247872
Orks believe all their weapons are assault weapons and shit happens.
>>
>>46247872
Hbolters are ap4
>>
>>46247870
klaws, dreads, blitza bomms too.
>>
>>46248089
does that matter?
>>
>>46248097
Because bolters are huge and manly. As a tau player I have bolter envy that can only be sated by bringing larger and larger battlesuits, and yet still I know I will never compare to one of the emperor's chosen wielding the perfect infantry weapon.
>>
>>46247906
salvo 2/4 would be good enough for me.
>>
>>46248078
They get paint once I decide on a scheme that works and settle on a managable 1k core to work on.
>>
>>46248097
>either fire caseless rockets or cased shells
They do both at the same time.

Considering lasguns supposedly blow bits off of humans, space marines should really have something inbetween a lasgun and a lascannon. Something like a man portable, single barrelled, rapid fire multi-laser.

s6 ap4
>>
I'm thinking about getting into 40k and the Tau look really cool with their sleek armor and stuff. What am I in for?
>>
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>>46248245
The same as Willis
>>
>>46248245
A dice based game of solitaire where instead of matching suits you match weapons with targets your opponent has put on the table.
>>
>>46248215
No.

Play Scions enjoy your middle ground gun.
>>
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>>46247381
>>
>>46248215
like hot shot salvo guns?
>>
>not linking to the new thread in the old thread when you make it
FaggotcuntOP
>>
>>46248115

Bolt Pistol 12" 4 5 Pistol
Slugga 12" 4 6 Pistol

Heavy Bolter 36" 5 4 Heavy 3
Big Shoota 36" 5 5 Assault 3

Why can orks assault but marines can't?
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GUYS
>>
>>46248288
>>46248318
No, we must go bigger.
>>
>>46248320
if people in the old thread aren't able to find the new one unassisted, they have nothing of value to add.
>>
>>46248362
>not putting the symbol on the thumbnails as well
That's not going to trick anyone.
>>
>>46248353
Because BS 2 and I 2.
>>
>>46248404
Ooooh, good catch. I'll try better next time.
>>
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>>46248404
> That's not going to trick anyone.
Okay, how about a screenshot of the games workshop store page that has the sisters now on sale. Including your comment claiming they don't exist.

Also not the same anon.
>>
>>46248245
Getting bashed constantly on /tg/

But seriously. Tau crisis suits can take pretty much any weapon they feel like and they are fast buggers, also about as survivable in melee as their points worth in space marines. They are about 50% of the reason people hate Tau

Stealth suits are invisible machine guns with legs. They can also do anti tank but crisis do that (and everything really) better. They're fun to play even though there not overpowered. In fact most tau tactica will tell you that they are shit for their points, but eh, I like em.

Riptides are responsible for another 50% of hate towards Tau players. They have big guns that would be more at home on a tank but they're somehow more manoeuvrable than crisis suits. Of course they run away like little girls every time one of their drones gets fragged. They are really worth more than their points and you probably shouldn't use them in casual games unless the other guy wants a challenge.

Broadsides carry bigger guns than crisis suits but aren't as fast and can't shoot and move effectively. I never use broadsides so I can't say much more about them.

Ghostkeels laugh at everyone as bullets bounce off them. Surprisingly I don't see much people hating on them, probably because there more of a nuisance than a game ending threat.

Stormsurges are game winning models and if you use one you can no longer claim that you just play Tau for fun. Responsible for 75% of the hate towards Tau, so we're up to 175% hate now.
>>
>>46248377
How about multi-lasers for infantry?
s6 ap6 heavy 3, perfect for peppering down light to medium vehicles and IDing masses pesky t3 units.
>>
>>46248353
Balance. A heavy type big shoota would be more useless than old tankbustas
>>
So you need to run 2x Demi Companies in order to get free drop pods, right?

Wew, the point cost must be something fierce.
>>
>>46248353
>>46247872
Big shooters are meant to be able to be carried around by the Ork he can run about when firing it so it's ammunition is lighter.
>>
>>46248547
its your whole army

but its worth it since you get like 300 points worth of shit for free
>>
Quick question. For movement, do Jet Pack units (eg, Stealth Suts) move 6 in movement phase, shoot, then 2d6 thrust in assault? Or is it 2d6 thrust in movement, shoot, and then 2d6 again? The BRB has it written oddly and I want to be certain before I make more of an ass of myself because I already play Tau.
>>
>>46246202
Just found my old emperor's champion model in a bits box sans power sword arm and forgot how glorious that model is. Anyone seen any particularly good conversions using it as a base? I don't play black templars and it's so iconic it'll stick out like a sore thumb otherwise.
>>
>>46248549
Plus when you remember shootas are basically just autoguns with fuckhuge barrels it makes more sense that they can run and gun with them.
>>
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>>46248377
Portable Rapier Laser Destroyer, ja?
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>>46248621
They move their normal profile, shoot, then make a 2d6 thrust move in assault.
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>>46248622
fuck I love that model, I was tempted to start a small templar force just because of him
>>
>>46248547
It's 1080 points if you don't go bikes or centurions. You can then take the suppression force for 170 points. That means in an 1850 game you will have 600 points leftover for upgrades.

You also get 3 uses of Tactical Doctrine, 1 use of Devastator Doctrine, and 1 use of Assault Doctrine. That's 5 turns of rerolls on practically everything, which means you never have to worry about Get's Hot, and all of your special weapons are THAT much more effective.

So here's what a good fucking gladius has for its upgrades

All 10 razorbacks:
Lascannon and Twin-Linked Plasma Gun, 200 points

6 Plasma Guns, 90 points
8 Lascannons on the Devastators, 160
2 sets of 5 ablative wounds for your Lasdevys: 140
6 Combi-plas, 60
Flamers on the Assault Squads: 10
570

That leaves 30 points leftover to put some gubbins on your Captain. Of which you need to give him Artificer Armour and a Storm Shield, so he's not a free kill point anymore. Done. You now have an ultra-competitive Gladius featuring Razorwire:

The total is 18 Lascannons, 10 Twin Linked Plasma guns, 6 "Twin Linked" plasma guns, 6 "Twin Linked" Combi Plasma guns, 2 Flamers, and a whopping 60 hull points of total armour.
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>>46246354
These are since 5th ed dropped. Some of them have had a bunch more added since I took these pics.
>>
>>46248549
>Big shooters are meant to be able to be carried around by the Ork he can run about when firing it so it's ammunition is lighter.

Big shootas are comparable to vehicle mounted HMG's.

Power, recoil and noise included, it's only due to orke innate resilience and strength that they can fire them from the hip.
>>
>>46248714
Neat, thanks.

I'll definitely keep this in mind.

My friend plays 'Nids though so I'm always on-edge about trying out stuff like this against him.
>>
>>46248748
Yea, if you play 'Nids against Space Marines, please for the love of god ask your friend to restrict himself to a single Demi-company at most. It's generally accepted that you can just use one Demi-company for space marines, and not have it be ridiculously overpowered. I myself play Raptors, and usually I only ever bring one demi-company to casual games.
>>
>>46248791
I'm the SM player.

I'll definitely try and keep myself to one Demi-Company for our more casual games, but I may do a double Demi-company for the opening mission of our upcoming narrative campaign if he's fine with it.
>>
Guys so im looking to get into 40k after the ended fantasy, i wana do a nids army anyone know what unit i should buy first to start it off ?
>>
>>46248847
hive tyrant.
>>
>>46248685
Hell yeah, I bought him years ago to be used as a blood angels captain, but I soon realised the questions of "you know that's a black templar guy don't you?" would pop up and put him away never to be seen until today about 8 years later.
>>
I want Pulse blast Drones.
>>
>>46248714
My mistake, it's only 30 hull points of Armour. Iron Hands Tactics can bring that up to a "Potential" for 90 total hull points.
>>
>>46248662
Whaaat where's this dope ass logo from?
>>
>>46248715
>Vultures
>Salamander Scouts vehicles
>AC Chimeras

>Raven guard

Good taste

>Triple Rapetide

Less so

>>46248847
Gaunts, learn to paint nids, once you're satisfied, get something bigger.
>>
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>>46248715
That IG
I'll get there
On day
Which is your favorite
>>
>>46248920
>>Triple Rapetide
I've got four now. And two stormsurges.

I use them for trolling WAAC types. Like the guy that pulled out war convocation after seeing my friendly IG list...

>>46248921
All fun in different ways. My IG is the one I'm most pleased with the appearance of but I'm most attached to the Raven Guard.
>>
>>46248714
>Flamers on the assault squads

So you only run 1 flamer in each of your squads?

Have I been doing Assault Marines wrong? I thought 2x flamer, 3x Chain and Pistol with Jump Packs was the ideal skirmishing kit.
>>
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>>46248916
Skitarii, breh.
>>
How do you kit out kommandos for anti vehicle duty optimally?
>>
>>46249041
You don't. That's not their job.
>>
>>46249070
So whats the best way to run them?
>>
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>>46249041
>Kommandos
>Optimally

Two words that should never be used together.

You take...the 2 rokkits you are allowed i suppose. And a klaw i guess.


But the real trick is you take Tankbustas instead.
>>
>>46249105
Probably a cover hugging unit. Close enough to something vital that if left alone they can charge next turn. If shot at less shots wasted on the Boyz, Trukks, and Wagons blitzing up the field
>>
>>46249105
Double burnas, harass shit hiding in backfield, krak grenades mean you can hurt artillery, pk nob optional.
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>>46249105
Flammenwerfers and a nob with a power klaw outflanking.
>>
>>46249024
Well if we went 2, you wouldn't have the ability to put artificer armour on the Captain. Although to be fair I didn't realize that 5 man Assault Squads could take 2 flamers up until this point.
>>
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>>46249123
Im sick of tankbustas, I have 12 paired with some lootas and they always kill all transports and most armour before they get into assault range and do their job, but no, get more.
I really dont want my list to be tankustas - grots - mek guns / looted wagons
>>46249167
This sounds neat, 10 good enough?
>>
>>46249202
Ah, that's a good point.

>BattleScribe not letting me put in the free transports

Fuck it, going old school and doing this out by hand in a notebook.
>>
>>46248441
Except that isn't a sale. You are still paying $17.25 for only 3 models. It is no different than paying $80 for ten. You are just paying for less models
>>
>>46248648

pls contriboot, need help converting epic 40k rules for 28mm 40k.
>>
>>46249105
Use them as easy back field harassers with their flamers, or a little assassin squad with AP 3 hits in combat with flamers, followed up by a PK Nob if you're really wanting to dump points into em.
>>
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>>46249220
>Mfw i like to run 11 tankbustas in a wagon with a painboy and often jump out to wreck walkers and such, praying da dok can prevent all the overwatch / fire that comes their way
>Mfw i also fire the boomgun at point blank range into whatever they are charging with no fucks given.

Who else /absolutemadman/ here?
>>
Coming up with a chapter for the allied Space Marines I'm going to take with my Tallarn army and rolled this up.

How the fuck do I fluff a cursed founding Chapter with ultra-pure gene seed? That despises mutants?
>>
>>46249377
Ha well that's one niche the s8 to s7 boomgun nerf helps with, if you scatter onto your own painboy equipped mobs due to firing your blasts close to them you still get your FNP save!
>>
>>46249352
>>46249168
>>46249167
So
>10 kommandos, 2 burnas, 1 nob with PK BS, and snikrot - 225pts
Orks that can arrive from anywhere on reserves, have a shrouded and can go to ground for 2+ cover, and can pop shitty line infantry that piss me off fucking fire warriors
Snikrot seems worth it for his points.
>>
>>46249433
>>
>>46249433
Their curse is an extra organ that their geneseed creates using parts of the other implanted organs. They respect geneseed purity but see their own as far superior thanks to their added organ and the strength to support it. They mutant hate is just there for irony.

I'll let you figure out what the new organ does if you like the idea.
>>
>>46248714
>2 sets of 5 ablative wounds for your Lasdevys: 140

Different person - what does this mean?
>>
>>46249531
Buying your devastators some special buddies to stand in front of the guys with fancy guns and chew bullets for them.
>>
>>46249515
Oooh, that's a fantastic idea. I have no idea what I'd make it do though. They're based on a desert world and they'll be fighting alongside my Tallarn army - perhaps something to do with regulating temperature/thirst in the desert heat?

That doesn't seem something to get all high and mighty about though, especially when there are cursed founding chapters that can spontaneously combust and shit like that.
>>
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>>46249377
>end up point blank infront of a tank somehow
>Point blank killcannon
>scatters on to both of us
>we both get wrecked
>>
>>46249566
Correct me if I'm wrong... So that means make the Devastator squads each have 10 guys, with 5 of those guys having the purpose of being cannon fodder?
>>
Hey I dont know too much about formations and detachments or whatever as I have never used them before. I'm wondering if I have two HQ's and two troops in my main detachment, can I then take another HQ and troop from an allied detachment and not loose the bonuses you normally get from having a HQ and two troops?

Thanks.
>>
>>46249626
Yep
>>
>>46249433
>>46249489
They're so pure that all the marines end up looking like identical clones. Clones which are considered rather attractive to Eldar.
>>
>>46249433
>cursed founding Chapter with ultra-pure gene seed? That despises mutants?
literally any dark angel successor
>>
>>46249670
space marine x eldar erp?
>>
>>46249626
Basically, remember the guy who suggested plays raptors though, so those tac marines can still cause damage when shooting alongside the lascannons. If you're planning on playing a real chapter that's a good place to cut corners.
>>
>>46249688
I'm really not a fan of the Dark Angels so thats kind of off the table for me.

>>46249670
Well I don't know about the second part but the first is a really interesting idea. I can definitely imagine that would cause some weirdness from other chapters and Imperial institutions. Also good potential for marines to switch places with each other and cause shenanigans.
>>
>>46249574
That's a good shout, make them camel marines that can survive for far longer than usual marines can without water. You could even tie it into how neophytes are selected, the chapter trials could include one of those 40 day and 40 night treks through the desert.

Cursed founding stuff doesn't have to be that crazy, remember that the lamenters came from it and their thing is just "bad luck".
>>
>>46249776
>I'm really not a fan of the Dark Angels so thats kind of off the table for me.
What are you? Some homo that doesn't wear robes?
>>
>>46249813
I'm not a big fan of chapters half turning to chaos and then spending the next 10,000 years trying to cover it up
>>
Alright fuck it, I finalized it.
Im just going to throw on tankbustas
>1500 ORKS
>Non force org
Mek
>HQ
Painboy
Warboss - Thinkin Cap, Eavy Armour, Powerklaw, Cyborg body, Bosspole, Shoota
>Elite
12 tankbustas in a trukk with RR and 3 bomb squigs
12 tankbustas, 3 bomb squigs (in a battlewagon)
>troops
18 ork shoota boyz, including nob BS PK and big shoota, (n battlewagon, all hqs join in)
10 gretchin
>FAST ATTACK
Dakkajet, flyboss, 3 supa shootas
20 stormboyz including nob BS PK
>heavy support
>Battlewagon, 1 rokkit, reinforced ram
>battlewagon, 2 rokkits, reinforced ram
>10 lootas
Please lash out at me and critique please
>>
>>46249783
Yeah, that's true. I love that idea for initiation rites. I'm just worried that 'middle eastern marines' is a bit of a trope, especially since my guardsmen are middle eastern inspired as well. Maybe it'll be a good unified theme though?
>>
>>46249700
I was going for Imperial Fists so I'll see what cuts I can make.
>>
>>46249867
Your Lootas are the weakest part of your list, on a good day they will only kill 1.85 MEQs. And then you'll get focused by a single unit and die.
>>
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>>46249850
It's not so bad. Just make sure all of the fun levels are to Asomadi's preference, and make sure that you can get to the Fallen before anyone knows about him. Simple as that.
>>
>>46249776
Dark angel successors don't have to have ties to the dark angels themselves. They're a good choice as they're one of the few other first founders apart from ultrarmarines and white scars that have perfect gene seed. Star phantoms and the angels of vigilance are non unforgiven DA successors for example.
>>
Are there any other Chaos-focused novels out there? I enjoyed the first Word Bearers book and I'm just about to finish the Night Lords trilogy.
>>
>>46249937
To be honest, I'm happy just to go with 'unknown'. I think I'm going to go with the fluff of the marines having an extra 'camel gland' for desert survival, so having an unknown primogenitor is quite good for adding more mystery as to how they got it (or who meddled with their gene seed to implant it)
>>
>>46249960
Talon of Horus.

The whole Ahriman series.
>>
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>>46249937
>>46249986
The Night Lords have pretty amazing Geneseed, as a potential actual answer to your 'unknown'.
>>
>>46249776
Second part is why they hate Eldar. Word has been spreading across the Empire about the Eldar attraction, and scuttlebutt is that maybe they geneseed isn't so pure has been tampered with. So your boys get real mad and try extra hard to prove that they don't like Eldar.
>>
Why do the Dark Eldar have shittier technology than their Craftworld Brethren? Shouldn't they have held on to some vestiges of it at least?
>>
>>46250028
That'd certainly give the Inquisition to be a bit pissed off about them as well.

>>46250062
I don't know how I feel about a chapter of eldar-handsome clone marines
>>
What's a good starter army for someone who never played 40k before?
I was thinking of either tau, orks, and space marines, however I heard that orks are extremely underpowered, and space marines are way too common and a bit boring. Will I be hated for playing tau?
>>
>>46250353
Yes.
>>
God I fucking hate BattleScribe.

>Captain must have 1 more weapon!
>Give him another weapon
>CAPTAIN HAS TOO MANY WEAPONS

FUCK THIS PEN AND PAPER IT IS
>>
>>46249889
>Imperial Fists
same. I'd help but my list building and skills in this game are pretty weak
>>
>>46250353
They're all fine if you can find an flgs without any WAAC faggots. I lose to orks and chaos plenty because we all like to bring fluff driven lists that look cool on the table. Read up fluff on all the factions and play the one you love the most.
>>
>>46250291
Different technologies, different purposes.

Eldar technology is meant to win fight as efficiently as possible.

Dark Eldar's is meant to cripple with agony so the pain may be harvested and slaves can be taken.
>>
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>>46246354
>>
>>46250520
Izzat a Sexy'rvana?

The... counts as Broadside's I guess look a bit off.
>>
>>46250421
ive never used battlescribe

pen and paper feels better
>>
>>46250520
Tau players please go.
>>
>>46250567
I was hoping it would be nicer to quickly generate the list so I could print it out and my opponents don't have to see my horrible handwriting.,

I guess I'll just have to PnP it then type it up.
>>
>>46250520
>Tau player actually using Vespid & Kroot
Respect.
>>
So how viable is running 2 Demi Companies in all drop pods?

Because the mental image of that happening during my group's narrative campaign on the turn that the IG player gets to call me for backup is amusing.
>>
>>46250421
The UI is clunky as shit, I mainly like it for having lists that you can show to people easily at the store, without having to decipher my handwriting or print shit out.
>>
>>46250560
Yes it is.
And broadside... I bought just one for kill team.
Foto is little bit outdated, recently i added anonther devilfish, 16 more kroots, 16 pathfinders and classic riptide (unpainted yet).
>>
>>46250687
It's sweaty green-vined glow-in-the-dark cheese so pungent it's knows to break into refrigerators and devour lesser cheeses
>>
>>46250726
I mean the three odd looking suits to the right.

Don't look like hazard suits, and the bases seem larger too.
>>
Okay guys. This is the last time this faggot will post, I promise. Final List: Imperial Fists for casual play.

1500 / 1500 pts

HQ (1)

Librarian ML2 (90 pts)
>Force Sword

Elites (2)

Sternguard Veteran Squad (195 pts)
>5x Combi-Plasma
Drop Pod

Dreadnought (135)
Drop Pod

Troops (3)

10x Tactical Marines (155 pts)
>1x Heavy Bolter
>1x Flamer

10x Tactical Marines (205 pts)
>1x Missile Launcher
>1x Plasma Gun
Rhino

10x Tactical Marines (200 pts)
>1x Combi-Plasma
>1x Plasma Gun
Rhino

Heavy Support (3)

5x Devastator Marines (150 pts)
>4x Lascannons

5x Devastator Marines (110 pts)
>4x Heavy Bolter

Thunderfire Cannon (100 pts)

Fast Attack (1)

1x Land Speeder (60)
>Multi-Melta

Fortifications (1)

Aegis Defence Line (100 pts)
>Quad gun
>>
>>46249272
>epic 40k rules for 28mm 40k.
That sounds terrible and I hope your thread dies.
>>
>>46250752
So you're saying it's time for me to bring some fucking STEEL REHN down on the two Chaos players?

ALRIGHT
>>
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>>46250421
Notepad is the only way to go, friend.
>>
>>46250775
Oh. Those are actually hazards with phased ion guns and Commander R'alai
>>
>>46250827
Oh R'alai?
>>
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>>46249850
>I'm not a big fan of chapters half turning to chaos and then spending the next 10,000 years trying to cover it up
>I would rather have sex with Xenos
Enjoy your faggotry battle-brosephine
>>
>>46250827
Ah, i Remember hazards as much rounder in shape.

But i can see that's the 84-89 series that's rounded.
>>
>>46250867
>like the look of DA
>hate the idea of using deathwing and ravenwing

can you play DA without ever bothering with those?
>>
>>46250864
Forge world commander in hazard. Rules are in IA vol 3.
>>
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>>46250896
Of course, you could also go successor and avoid the wings unique schemes altogether.
>>
>>46250867
>I would rather have sex with xenos

hold on when did that happen
>>
>>46250896
Actually yeah, Lions strike force can be a motherfucker. You would probably still want an Attack Squadron for mobile tank popping but it is the same thing as the Demi Company.
Pretty decent bonuses too.
>>
>>46250896
Yeah it's nicknamed Greenwing. However it is inferior to codex SM. I'd suggest modelling them like DA and then using the SM book
>>
>>46250867
LOYAL
O
Y
A
L
>>
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>>46250939
>Clones which are considered rather attractive to Eldar.
Everyone else knows what you are working towards.
Heretic
>>
>>46247729
No, brets are gone, because WHFB is dead. With GW bringing out small armies every now and then (Harlies, Skitarii, CultMech, GenestealerCult) I have more hope that they will return.(Even if only in a Mini-Dex form or put together with GK, Deathwatch and Inq into one book)
>>
>>46250933
>Silver
>Red robes
>Black pauldrons

I kinda want to make those guys.

But I'd need so many robes.
>>
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>>46250973
I know I am, I have nothing to hide, what of you?
>>
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Can I get some help with my 1500 point list?

++ Sisters of Battle CAD ++

Saint Celestine (135 points)

[X2] Battle sister squad (115 points)
- Flamer
- Heavy Flamer
- Rhino

[X2] Dominion squad (180 points)
- [X4] Meltagun
- Combi-Plasma
- Immolator w/ Heavy Flamer & dozer

Seraphim squad (95 points)
- [X2] pair of Hand Flamers

[X2] Exorcist (130 points)
- Storm Bolter

++ Imperial Guard Allies ++

Company command squad (98 points)
- Carapace armour
- Master of Ordnance
- Captain has Wrath of Cadia

[X2] Veterans (76 points)
- Carapace armour
- Sergeant has Boltgun

Manticore (170 points)
>>
>>46250999
Yeah you really need to learn greenstuffing to make a GotC army
>>
>>46248245
Be a nice person, understand that some of your stuff is rather too good. So don't overdo it and take some of the lesser seen units: (Devilfish, Hammerhead, Kroot...)
>>
>>46250999
You used to be able to get the company veterans squad sprues for £12 direct from GW, that made a guardians army actually slightly cheaper than a regular space marine one. They got rid of that option when the new codex dropped so telling you this is only an annoyance really.
>>
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>>46250973
So loyal they didn't think twice about destroying their homeworld once it was tainted. Not that that was what happened though. The Monastery was just more tactically useful on the go.
>>
>>46250979
Ha, I decided to go with an additional 'camel' organ which lets them survive in the desert, not the Eldar loving
>>
What are non-overpriced alternatives to GW green stuff?

I want to use it for magnetizing my carnifex and hive tyrant
>>
>>46251117
Green stuff under its usual name, kneadatite.
>>
>>46251117
Why do you need green stuff to magnetise?

Milliput if you're in the UK. Just look for epoxy putty.
>>
>>46251034

[X2] Battle sister squad (115 points)
- Flamer
- Heavy Flamer
- Rhino
Would exchange HF for a second flamer, because both flamers are resolved at the same time and a HF afterwards, usually leaving you with far fewer hits.


Company command squad (98 points)
- Carapace armour
- Master of Ordnance
- Captain has Wrath of Cadia

[X2] Veterans (76 points)
- Carapace armour
- Sergeant has Boltgun

Try to cut something here (carapace for example) and give both a lascannon or autocannon, so they can be useful, sitting back, holding objectives and contributingsome AT-fire
>>
>>46251177
>Why do you need green stuff to magnetise?
Not that anon but sometimes if a part is hollow you need to stick a big of GS in so you have something to seat the magnet in
>>
>>46249700
> Recognizing me as Raptors Anon based on a razorwire post
Oh shit, what gave it away?
>>
>>46251212
>Would exchange HF for a second flamer, because both flamers are resolved at the same time and a HF afterwards
What? Why?
Aren't shooting attacks from the same unit all resolved at the same time?
>>
>>46251177
Milliput aint that good. It cannot make filligrane structures. Try ebay for green stuff, GW is charging extra for it.
>>
>>46249626
Correction, 6 of those guys are cannon fodder. The Sergeant is just slightly less so because he can give one of the lascannons BS5. So the lascannons sit all the way in the back, with the sergeant in front, and the ablative wounds sitting in front of the sergeant.
>>
>>46251309
I see.

This list sounds like it would be fun but I love tactical marines and flamers too much.

Maybe I'll work on building it as a side project.
>>
I'm pretty new to 40k, just started playing and I was curious as to if I can take JUST Creed as an HQ instead of having him in a command squad.
>>
>>46251337
What does his unit entry say?
>>
>>46251277
Rulebook page 36. Choose a weapon, shoot, choose next weapon
>>
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>>46251337
>if I can take JUST Creed
I will tell you where you can take that bastard...
>>
>>46249867

Drop the Cybork body. I'm not exaggerating when I say that it's never worth the points. This goes double when you have a Painboy in the same unit, which makes Cybork do literally nothing.

I'm surprised that list is 1500, it seems so light on stuff. But in any case, I'd drop the size of the Tankbusta unit in the Trukk drastically down; 6 or 7 or so. Once your opponent realizes you have 12 TBs in an AV10 coffin, they'll target it with everything. Also lets you go after multiple targets if you split up the numbers, and most things TBs go after will result in the death of the TBs, either from Stomps, Explode! or just being hit by MCs.

Couple of Kustom Mega Kannons wouldn't go astray.
>>
>>46251333
It's not so much fun as competitive. The point of Gladius Razorwire is that it expands upon the original Iron Hands Razorwire, and makes it more competitive by making the Razorbacks free. You can sweep tournaments

The original list that I based it on looked like this:
6 Tactical Squads, Lascannon Each
Techmarine as sole HQ
6 Razorbacks, each one with Lasplas.
3 Predators with Tri-las
3 Dreadnoughts with Dual-Autocannons

That was a 5e/6e, the guy who originally swept multiple tournaments with it ended up selling his army online just the week after 7th edition came out and rendered his list too out of date. It had a whopping 21 Lascannons, and 6 Plasma Guns, which was considered the absolute maximum number of lascannons that could be fit into a Single-CAD 1500/1850 army.

The tactics for it stays the same though. Just build a wall out of Razorbacks held sideways, and deploy all of your marines behind them in the castle. When your turn comes around, part the wall like water and vaporize all of the big threats on the board with an insane number of lascannons and plasma guns.

If you encounter Deep Strike or Outflank armies, the other tactic would be to just castle up in a corner and let them come to you, as you set an entire side of the table to be a kill-zone.
>>
>>46251507
>Take your best unit
>And reduce its effectiveness

Anon....
>>
>>46251512
Ah, I see.

Is the Raptors tactics necessary for this to work, or could I still use Imperial Fists and get results?
>>
>>46251554
He's right, in what fucking world do you think a full TB squad in a Trukk is going to do anything other than explode
>>
>>46251586
>Trukk going to explode
>Make it so explode result cripples your tankbustas completely instead of leaving some available.

He isn't right.
>>
>>46251580
I actually don't recommend Raptors for this, although that's what I play. Yes, either Iron Hands or Imperial Fists would work best with this list. Imperial Fists to boost your firepower with Tank Hunters Devastators, or Iron Hands with FnP/IWND.

Bolter drill though is pretty redundant, since you have 3 tactical doctrines and 1 devastator doctrine, so you're rerolling 1s/all for nearly the entire game. Most games don't last more than 5 turns, and turn 5 is the turn where you stop rerolling in shooting.
>>
>>46251580
With IF you can cut the extras bodies in the dev squads as they won't really be worth it.

On the plus side your devastators will have tank-hunter.
>>
>>46251632
If a trukks with 6 tankbustas explodeds, it's gone and so are they.

If a trukk with 12 tankbustas explodes, 6 die and the rest spend the game running toward the table edge.
>>
>>46251655
Imperial Fists it is then.

>>46251660
Alright, any suggestions on what I could spend those points on?

If not, I'll try and see what I can think of.
>>
>>46251698
This. Point is get a Battlewagon
>>
>>46250520
>Piranhas and fire warriors
My dick
>>
>>46251554

You can still take the same number of models, just split them into smaller units.

12 Tankbustas are great, but if you stick them in a Trukk they'd going to die a horrible, horrible death. It's simply too many points of, as you say, the most effective unit in the army, locked up in a death trap.

>>46251632

You have virtually equal chances of having a useable unit left over if you go with a smaller size unit as opposed to a big one. 12 TBs in a Trukk that explodes suffer 6 wounds and 5 casualties on average, enough to trigger a morale check that if they fail they auto-fail Mob Rule. 6 who suffer an Explodes result take 3 wounds and lose all 3 on average, then take a Morale test under the same conditions. 3 TBs can still take out any non-superheavy vehicle they charge, the only difference being that the 7 remaining in the super-unit might be able to take down a super-heavy walker. Their chances against GMCs are minimal.

In the second scenario though, you have a second trukk with the other 6 TBs in off doing what you want. Yes, they could blow that up too, but you're still better to spread yourself out than putting all your fragile eggs in one explosive basket.
>>
>>46251698
His mistake is taking Boys and Battlewagons. Can't believe I'm legitimately reading someone advocating taking less of a decent unit.

Also, 6 boys dying in an explosion? 2 at most. Stop being terrible at this game. I'm just waiting for you to advocate using no tankbustas at all except 5, and the putting rest into big shootas and 30 man shoota boy squads.
>>
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Where all my Necron players at?
If I stick two Overlords, a Necron Lord, Orikan and 10 lychguard in a giant ball and march them down the field will they die before they do anything or is this a ball of death?
>>
>>46251776
So you're not being retarded and advocating less Tankbustas, you're advocating MSU of Tankbustas. That I agree with, flat out just taking less? That's retarded.
>>
>>46251779

12 models in a unit. Explodes! does a Str 4 hit on everyone inside a transport. 6 are wounded, 1 in 6 saves from armour. 5 die.

Not sure in what fantasy world you live in where the math says otherwise.

And for fuck's sake, I'm not advocating taking LESS tankbustas, I'm saying SPREAD THE FUCKERS OUT.
>>
>>46251580
Raptors big selling point is it gives all their bolt weapons the Heavy 1, Rending.

Meaning all those Tacts are a threat.

But overall it's not a make or break for the faction.

I feel Imperial Fists biggest weakness is you'll be already having Combat Doctrines to give rerolls to hit.
>>
>>46251830
You roll to wound on the explosion, you know...
So 4 to wound, lets say 3 wounded, 1 saved, 2 die.
Also thats guys not OP of the list, dont let me get falseflagged
>>
>>46251898

.....It's 12 Str 4 hits if there are 12 models inside. Then you roll to wound against T4. That's 6 wounds.
>>
>>46251869
Better than ultras at least.

Poor fuckers get shit.

Best faction is of course Star Phantoms
>>
>>46251930
I was assuming 6 tankbustas, which means they dont get wiped.
>>
>>46251943
Ultramarines have their own hidden bonus. Dick ton of named characters. Including the only Scout HQ and Tigurius as one of the few named Libarians and he can be added to the Libarius Conclave as opposed to Loth who can't.
>>
>>46251815
They won't die but they won't achieve much either.
>>
Does anyone else hate when a legal option for a model can only be achieved through conversions?

Because I sure do.
>>
>>46252032

Pretty sure Loth *can* be added to the Librarius Conclave, someone on BoLS asked Forge World if special characters count as the base character for formations, and the reply was a yes.

Though that begs the question about whether Chaplain Dreadnought Titus counts as a chaplain or as a dreadnought when taking him in a formation.
>>
>>46252120
This was my favourite part of 3rd-4th edition codices.
All those converted dreadnoughts..
>>
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>>46252120

I love paying $30 for 10 Guardsmen and only having the options for flamers and grenade launchers.
>>
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SOON
O
O
N
>>
>>46252152
Most people don;t take random emails from a CS rep as an answer though.
Tbh FW really could do with spending 5mins clearing this shit up. There's a bunch of shit that's changed since IA2 dropped.
>>
>>46252375
>People complain GW doesn't interact with the community
>GW begin taking steps that way
>Players sperg out and drown it in shitposts
>GW stops trying to interact with the community
>Players bitch that GW doesn;t interact with the community
>>
>>46252334
>>46252363
>Reading the list being discussed above
>Want to see if I could put it together
>Need to do some cutting and shit to make the lascannon+twin linked plasama gun turret

Nevermind. Good luck, other anon.
>>
>>46252499
>WHY DOESN'T MY DREAD HAVE 4 ATTACKS.

>Hey I've got a couple of questions to ask

>So this question is in regard to forgeworld

>ITC!

Repeat for 6 days.
>>
>>46252499
Some of the questions could have been answered by reading the rulebook. But someone from this board will ruin it by funposting.
>>
>>46252499

Eh, they should have been prepared for this to happen. Just like Microsoft should have been prepared for Tay interacting with the internet.
>>
>>46252595

All those cucksuckers that mention tourney faqs should fuck off.
>>
>>46251815
I use Orikan, Obyron and an Overlord with Veil with 8 Sword and Shield Lychguards in a Scythe.
Works pretty well but only really use it in 2000+ games.
>>
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>>46247729
I seriously doubt that, for two reasons:

There's really no way for GW to drop Sisters without substantially cocking up the lore. This isn't just a race of abhumans getting nommed by Tyranids. They're the standing army of both the Ecclesiarchy and Ordo Hereticus, AKA two of the largest and most powerful factions in the setting, meaning that they're heavily ingrained into 40k. The fact that they're so widespread (unlike the Squats who, from what I understand, were concentrated in the galactic core) coupled with almost every source of related lore discussing their faith being nigh unshakeable pretty much eliminates a "They were all eaten by Tyranids" or a "They were all declared heretical" ending. So basically, for GW to drop SoB would require lore-rape on a scale that even Matt Ward couldn't fathom.

But say we ignore all the lore-related issues. After all, this is GW we're talking about here; lore-consistency isn't exactly their forte. Which is when we look at things from a business side of things. GW is changing their business model to target younger players, and explicitly trying to get chicks on board as well. Which do you think makes more sense on that front; remove the only all-female army in the game, or revamp them with plastic models to make them more affordable and maybe release a new codex or warzone book to go with them?

Of course, all this being said, this is GW we're talking about here. Having respect for lore or good business sense aren't necessarily in the cards.
>>
>>46252595
>>Hey I've got a couple of questions to ask
quickly followed by
>hey here are some basic replies to your questions that only cover one side of the argument, I am smart.
>>
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>>46252623
One guy recommended taking it to Reddit so they could properly moderate the questions :)
>>
>>46252638
>grey knights kill all the sisters
you know that how itll end
>>
>>46252663
My favourite question asked was if Stealth stacked with Stealth.
>>
>>46252638

they don't have to wipe the sisters out of the lore to squat their army dumbass
>>
>>46252638
While SoB are unlikely to be full on squatted and removed from the setting I could easily see them dropping them as a playable race and leaving them in the fluff
>>
>>46252596
>Some of the questions
almost all of the questions

like, how do these people breathe
>>
>>46252595
>Hey I've got a couple of questions to ask
And don't forget the few extra special people
>Hello Gamesworkshop I have here a PDF of all 873 questions I would like clarified by your professional rule makers available to download. Please complete all of them and send them back to me THANKS IN ADVANCE!
>>
>>46252638
All they need to do to effectively squat them is stop producing their models. They can remain in the lore and have rules for anyone who just happens to have some but if no new models are made and they just sit on the website out of stock for ages then they will die out.
>>
>>46252698
>>46252703
Hence, the business argument. If you're trying to expand your consumer-base to include more girls, it doesn't make any sense to eliminate the only playable all-female army.
>>
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>>46251409
Isn't it done by type of weapon - as in all flamer types go at once, then other types of guns etc?

Also: finally finishing up my kill team of sisters and Inquisition. Excited to use them, but I used 32mm instead of 25 to out more on the bases - will anyone consider that to be a problem since the bases are bigger than they should be rather than smaller?
>>
>>46252831
Type means all of the same name.

So all your bolters fire, resolve, do saves, move onto next weapon.

So you can fire all your flamers, then fire all your bolters, then fire all your hand flamers. Entirely up to you so long as the weapons you want to fire of the same group do so at the same time.
>>
>>46252831
larger bases are a disadvantage more often than not

I doubt anyone will have a problem with it. It's smaller bases that will get people upset.
>>
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>>46247729

>tfw no tranny SoB
>>
>>46250520
Damn you got the Barracuda?
Nice
>>
>>46252831
Well, flamer and heavy flamer are different kinds of weapons.
>>
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>>46252911
I understood it as type, so all flamer types would be fired simultaneously (heavy, regular, hand, or any others) and each be able to hit before removing any models.
So after each flamer you remove, then do the next?
>>
>>46253072
In your example your flamers would fire, do wounds, do saves, remove. Then your heavy flamers would see what they can hit, do wounds, do saves, remove.

But again, you can go flamer, bolter, heavy, heavy bolters, hand flamers. etc

Its to stop range being abused like it was in 6th edition.
>>
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Working on a 500 point IG list, this comes to 482, what should I do with the spare points?

HQ

CCS - 80pts
2xMelta gun

Chimera - 85
Heavy Stubber

Troops

Veteran Squad - 96
2 x Meltagun
1 x Bolt Pistol
Grenadiers

Chimera - 80

Veteran Squad - 105
2 x Plasma Gun
Grenadiers

Chimera - 80


Bonus pic of my veterans trying to deal with Eldar jetbike spam
>>
>>46252828
>Implying girls play SoB
>Implying girls play anything other than Tyranids
>>
On a drop pod, where do you measure the access point from? Top (closest to center) or bottom of the ramp?
>>
>>46253144
Ahh ok, that makes more sense - my bad for the misunderstanding!
>>
>>46253188
voxes so you can actually use orders?
>>
>>46252828
Except for the fact that the sister are one of the least visible and beginner unfriendly armies out there.

If you walk in to a GW store you won't see any sister there, unless you specifically ask about them the staff there won't even list them as one of the 40k factions. They're all just hidden away on the webstore so they may as well be out of production.

Most people who want sisters already uses third party/recasters to get their stuff so it's not like it would change anything. They're certainly not something advertised to new customers.
>>
>>46253292
Bollocks, knew I'd forgotten something. That brings it up to 497. Nice.
>>
>>46253188
A medic for your CCS

>>46253292
Can't give orders to units in a chimera.
>>
Which one should I take? Naked drop pod dreadnought to pop tanks or a Land Speeder with Multi-Melta to do the same thing.
>>
>>46247729
My call is that Sisters will get new minis, a boxed game and either a minidex or another WD Dex.
>>
>>46253353
which would you rather paint
>>
>>46253353
Dreadnaught will do it better and more reliably for the heft cost. These are two extremely different units with two very different costs that work pretty much oppositely to achieve the same thing.
>>
>>46253368
Both sound fun to paint. The land speeder is cheaper and might survive if the tank doesn't explode, but I love dreadnoughts.
>>
>>46253292
>>46253338
Oh right, fair enough. Medic it is. Do you think the choice of special weapons is ok?
>>
>gw dropping to number 5 on the miniature selling game
when will the CEO get fired and replaced with someone who will make warhams great again?
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