[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Infinity General: Cyberpunk Bikers Edition
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 58
File: 1431268091503.jpg (891 KB, 1576x1408) Image search: [Google]
1431268091503.jpg
891 KB, 1576x1408
>Infinity is a 28mm skirmish game by Corvus Belli where artichoke men command tiger lizards.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Last Thread
>>44230414

New polls:
>Which was the best release of 2015 for PanOceania, Yu Jing, Haqqislam, and Nomads?
http://strawpoll.me/6216905/
>Which was the best release of 2015 for Ariadna, Combined Army, ALEPH, Tohaa, and the couple of Mercenaries?
http://strawpoll.me/6216931/
>>
>>44280457
> that pic
has anyone designed a "race to the objective scenerio with bikes heading from one end of a table to the other?
>>
>>44280957
No, because that sounds a bit shit. Unless everyone involved is using the same stats, it'll end up being cheapest unit wins, because order spam.
>>
>>44281040
Hard order cap. 3 orders per side, regardless of models? Essentially, much like GW's age-old Jetbike Race game, it'd have to be heavily modified.
>>
Is the army builder broken for anyone else? Can't access it since this morning.
>>
File: typical stereotype.jpg (343 KB, 1000x602) Image search: [Google]
typical stereotype.jpg
343 KB, 1000x602
>>44281157
it's fine for me.
>have you tried clearing your cache?
>>
>>44281196
Can you export lists to pdf?
>>
>>44281135
An order cap like that would then just make one side have a great advantage. Let's say it's JSA vs Kum. There's something of a points difference between the two basic bikers of each, so any bonus gear one side gets over the other is going to show a real advantage.

The only way to make it fair in that regard would be, say, 10 order cap, and X points. That'd make one side unable to spam low cost models. You'd also obviously need to remove the AVA limits.

>>44281157
Yeah.
>>
>>44281234
By stats alone it would be wack, but you're disregarding stuff like track hazards and the like. Also Kum Bikers are Extremely Impetuous, while IIRC Maverics aren't, so one of those would be pulled towards the others.

Thing is: biker troops are extremely limited. Only Haqqislam, Yu-Jing, Ariadna and ALEPH (and possibly a Bounty Hunter) have them and in ALEPH it's a single named character to boot. You could simply make a sort of a separate mini-game based on Infinity that is balanced around those few units.
>>
File: 4E67Zgu.jpg (937 KB, 4154x1080) Image search: [Google]
4E67Zgu.jpg
937 KB, 4154x1080
Seeing pic kinda makes me want to build a Combined Army force, but I don't even know where.
Morat sectorial means none of the sexy Fraacta/Maakrep/Ko Dali, but baseline CA means no links and having to consider the awful-looking Shavaasti stuff for efficiency's sake.
>>
>>44281229
>>
>>44281365
Play Morat/Onyx vanilla or just Morats until Onyx comes out.
Shasvastii are cool and all, but they're optional.
>>
>>44281365
Damnit, now I want CA...
>>
>>44281411
I fucking love shasvastii. they are the hard mode of infinity. I just don't know which sectorial is harder to play, Shock army or Shasvastii
>>
>>44281450
>Shock army or Shasvastii
Any of these harder than MO?

In fact, how would you rank sectorals by difficulty of play/power? Note that difficulty might not be just unit powers, but a bunch of weird rules and such. Bakunin seems a bit more fiddly than Corregidor for instance.
>>
>>44281444
I know, right? They all look sooo good.

As an aside, Unidrones are surprisingly sexy. I mean, yeah, all Morat have that violent hatefuck appeal, but there is just something about that armor/flesh contrast that looks both sleek and vulnerable...
>>
>>44281497
they look sleek and fuck but I'll only play CA if I win that infinity 10th contest. I still remember that its CA
>>
>>44281474
Hassassin and Shasvastii are probably up there. MO has a bunch of neat fallbacks, but suffers from exorbitant price tags on most of their shit and a melee focus in a game that hates melee.
Neoterra has to deal with utterly mediocre Bolts, but is otherwise solid, as is JSA and both Nomad sectorials. Morat AF is expensive and lacks objective grabbers.
USAriadna is beastly. I hate them with a passion.
>>
>>44281547
That Maverik chick is pulling me towards USARF while Uxia towards Scots...
Dammit, I already play PanO and Nomads, I can't afford a third army.
>>
>>44281583

You could start with Ariadna before picking a sectorial. Mavericks and Uxia are both easy to include in smaller forces. You could fit both, and some good straight fighters, in a 200 point list, no trouble.
>>
>>44281474
>Bakunin seems a bit more fiddly than Corregidor for instance.

I will agree with that, as somebody who normally plays Bakunin and recently switched over to Corregidor. Bakunin is a LOT more "fiddly" than Corr or Vanilla, the way to play that faction well is largely based around "soft" counters and board denial.

Good games for Bakunin tend to have markers strewn over half the table, they've used some infil-specialists to get objectives, a group of Pupniks has eaten the largest visible threat on the table (probably dying in the process), and the rest of the Bakunin models are bunkered up in such a way as you have to chew through both a Sin-eater and a TR Remote to do anything, and the models most capable of doing that are the ones that are going to get ripped apart by hacking from the aforementioned markers.

The problem with Bakunin is that setting all that crap up is fairly simple to disrupt. In addition, Bakunin has more issues than most in dealing with camo spam, and their only HI are gimped until Human Sphere comes out (the advantage to Riot Grrls was their speed; they lost ARM and gained MOV and Kinemakita...but now basically all HI got the extra MOV and the Grrls still have the bad ARM). And while the standout MI should be the Reverend Moiras, they're still 1 wound models that get destroyed by templates. So Bakunin just doesn't have a ton of staying power.

Corregidor is WAY more straightfoward. Use 1-2 Intruders and a link of Algucil+Lupe or Wildcats to form a base of fire and/or provide smoke to help your Intruder. Airdrop some Hellcats to kill stuff or Tomcats to take objectives. Either Geckos or Intruders can be offensive pieces, and FO Morans lock down board center and take objectives. I feel that you can't reliably win shootouts with Bakunin - if your soft counters don't work you're done. With Corr, I *can* win shootouts, but I also have 80% as many Dirty Nomad Tricks as Bakunin does, so I don't really miss that last 20%.
>>
So, Domaru Butai. Are they actually any good now? As a link team you'd expect them to be used in a ranged role, and up until the recent Spitfire addition, Haramaki had far better ranged options. How do Domaru fare now they have the Spitfire?
>>
>>44283853
Riot Girls are just Zuyong that trade 1 BS for MSV 1 and flashgrenades. Thats a pretty good trade, the only problem is the lack of weapon choice. I can't see them getting a stat change with HSN3, but they will probs get a hacker or paramedic option
>>
>>44285271
I will not rule out hacker, because nomads. But something like that seems to be a trend with HIs these days. A couple of new profiles, usually special (not specialist, could be tinbots too) + long range weapon. I don't think they will get ML, because Brigadas have one now and RGs are a bit lighter unit, so LRL maybe? And tinbot + hacker option.
>>
>>44280957
Yeah. Still writing it up. For mine it's characters only. No equipment/skills, but each biker has a special ability (Ex. Point Defense for Penthesilea).
>>
File: 280261-0395_2.jpg (74 KB, 900x506) Image search: [Google]
280261-0395_2.jpg
74 KB, 900x506
So, I'm tossing the Seraph from my MO list after a bunch of disappointing performances, but I'm not sure yet what to replace it with.
I kinda want something to clear out rooftops with, so I am looking at maybe a pair of Crusader Brethren. They seem reasonably costed with a decent enough stat line.
That said, I have never used Combat Jump and such, so I am looking for any advice here.
>>
>>44280957
>scenario with bikers only
>non-biker models can purchase a bike for an additional cost
>after each turn, the game transitions onto an entirely new board and anything left on the last board is too slow and has been left behind
>you can purchase non-biker models and deploy them freely on any turn on any board, but they can't ever more to the next board
>>
File: morat1[1].jpg (49 KB, 425x384) Image search: [Google]
morat1[1].jpg
49 KB, 425x384
>>44281444
Despite how much I like the new models, I prefered the old morat design with beak and horns.
The news ones lost a bit of their charm, they look like they have generic ape faces to me.
>>
>>44287788
>I prefered the old morat design with beak and horns.
I always thought that they just had diffentrly colored ears for some reason. It never occurred to me that they might have horns...
>>
>>44285271

They are also cheap-ish due to frenzy, which can be mitigated in their sectorial, but can be a cruel bitch in vanilla.

>>44281365

If fluff is anything to go by, I wouldn't be surprised if the Morat 'diplomats' gets tossed in as well.
>>
File: Risky and Lethal.png (68 KB, 644x1085) Image search: [Google]
Risky and Lethal.png
68 KB, 644x1085
>>
>>44287788
did they make a morat for all the options in the old style?
>>
>>44290318
If you play with someone who uses that 'intent' ideology, just bring some TO units and make him suffer for trying to cheese out individual AROs.
>>
>>44290650
>If you play someone who plays properly, use well established tactics against them.

Good to know.
>>
>>44289677
I found frenzy doesn't really kick in very much unless you have very fast, AD, or infiltrating units. A lot of my first turns tend to be jockeying for position/eliminating problem models. Outside of Hospitalers/Ekdromoi with HMG, Teutonic/Scarface Panzerfauts, and Phoenix, most frenzy troops only have midrange/short weapons making them unlikely to be used as first turn sweepers.

If you trigger during active, you've got your opponent's entire turn before you go impetuous.
>>
>>44290718
"Intent" is a crutch for people bad at eyeballing movement ranges (inexperienced or not).
>>
>>44292373
As someone with poor depth perception due to bad eyesight, fuck your post. I regularly use declarations of intent to aid my gaming; I've yet to find an opponent not willing to help me out on keeping things out of LoS.
>>
>>44292373
>>44292778
Intent makes the game more about tactics, which is generally a good thing.

Until you start quibbling about microns, then you're just shit. If it takes more than 5 seconds to get your piece into just the right place, suck it up and take all the AROs.
>>
All I want is for Tohaa to have a usable tag.
>>
>>44294721
What would you like to see in a Tohaa TAG?

More generally, how do Tohaa play? Is the Infinity website to be believed to their strength and weaknesses?
>>
>>44295573
>What would you like to see in a Tohaa TAG?
Something doesn't die straight away to a single fire wound and is actually equipped like a tag.
>>
>>44295573
>website to be believed to their strength and weaknesses?
Basically a lot of light infantry that thanks to symbiotic armor are tougher then expected. Alot of short and mid ranged weaponry a lack of hmg means they lack long range burst and their also struggle with enemy armor. Makauls and the tohaa fire team rule goes a long away to decrease the impact of our lack of long ranged weaponry. Awesome model range and they are fun to play as.
>>
>>44287411
Unless you see a really juicy drop point on table, I'd say AD3+ is too risky most of the time. AD2 give you most of the same utility without dice roll. Hacker gives you better changes, ofc.
>>
>>44295573
Lots of templates as well. Camo and infiltration have a tricky time against them, and the link thing means that their rambo figures are decently surviveable reactively. And then there's the extra wound a lot of them have, relative to their unit type.

>>44294721
Still spooked by the flame thing? Get over it, it's a good TAG.

>>44293888
Ditto. Particularly when the biggest slowdown in Infinity is LOS.

>>44287411
Combat Jump and rooftops is a bit of a crapshoot. Crusader Bretheren are probably better served in a more reliable capacity as backline kickers. Combines nicely with the MO's generally strong front game. You can deal with people popping up on rooftops, but coming in from the back lets you fuck with their real counters.

Maybe an Order Sergeant? They've got some pretty cheap options for dealing with camo, and making them basically decent point defense shooters.

>>44283969

They were always good. Good value package as single units, if not as link teams. Considering that you have Keisotsu for cheap guns, and Haramaki for more serious work, I'd say Domaru are in an awkward niche where they're not that much cheaper, and aren't quite as good for links. They're great as a sort of suped up warband though. Tough, killy close up, good at CC.
>>
>>44287584
>Remotes and TAGs can take part, but they're slower and have to constantly flat out to keep up
>this is shown by moving their bases 8" back towards the back edge, limiting their movement further
>if they move this way out of the table, they're left behind and removed from game
>the other miniatures are bought ahead of time in pool, this pool an be scattered at the side of the road during course. To convey the absurd speeds the bikes face during game, they can't move during the game and are considered isolated.
>2/3 of the table is basically highway. It has curves and tunnels ahead of time, but every time a new section of the table is shown, a new set of obstacles, mainly other vehicles, road signs etc., are randomized to the table
>>
Is anyone else having a problem with the army builder? In firefox the page loads but nothing happens when I click any of the buttons except for the one to the Infinity homepage. I tried other browsers and the page just never loads.
>>
>>44297104
getting the same problem
>>
>>44297104
Huh. It worked fine, then pressed ctrl + f5 and it ceased to work. SCIENCE!
>>
>>44296352
Haramaki are cheaper across the board, but that has more to do with extremely impetuous.

The new Spitfire profile does add a durable linkable high burst weapon to JSA while the rest of the team continues short range superiority. A full Domaru team is going to be hard to dislodge without some real dirty tricks.
>>
If a unit profile has an options for an HMG, Spitfire. or light grenade-launcher, can I still take one of those options even if my models for that unit only have a combi-rifle? I don't see any rule stating that troopers can only have weapons represented on the model.
>>
>>44297801
Thats fine, but maybe point it out to your opponent a lot. The various unnamed spec ops troops are all official proxies
>>
>>44297104
Works on my iPad, but not on my desktop machine for some weird reason.
>>
>>44297801
>>44297819
Found it in the ITS.

>Each figure must represent faithfully the unit it stands for, including its equipment and weapon options. Should the appropriate miniature not be available on the Infinity range, you can use a different Corvus Belli miniature as a stand-in, but you must clearly inform your opponent of what that figure represents.
>>
>>44297801
you should use WYSWIG. But no one cares, because corvus belli releases one option per century for some units.
>>
I'm thinking about collecting aleph. Can I ignore the steel phalanx shit, or is that going to gimp me?
>>
>>44298956
Not really. You can do fine with other stuff. The playstyle will be different, but not really worse. Myrmidons round up the faction with smoke and CoC, but those aren't vital.
>>
>>44298956

People did back in the day. You'll be fine. When you said steel phalax shit, what exactly did you mean? You want to totally avoid any of the named characters, Thorakitai, Mymidons, etc?
>>
File: image.jpg (313 KB, 769x1692) Image search: [Google]
image.jpg
313 KB, 769x1692
Make way. The army is here to do the heavy lifting.
Can't wait to try this list next Sunday, though I probably should shuffle some of the units between combat groups.
Warcor and the Bountyhunter bodyguard are mostly there for fluff.
>>
>>44299567
fucking polacks
>>
File: 20151221_141121.jpg (6 MB, 4128x2322) Image search: [Google]
20151221_141121.jpg
6 MB, 4128x2322
Made for Lifeblood and for going first.
How good is this list?
Sorry for awful fucking pc screen photo but it's the best I can do from work.
>>
>>44301956
Bitch please, you think this is Polska enough?
>>
>>44302138
There's a button next to F12 that has a use
>>
>>44301956
Actually, there is no sculpt twice in the whole list, barring the spitfire Bulleteer being converted for heavy shotgun.
>PanO starter
>Fusilier set
>Train Rescue (Lieutnant & Trauma-Doc)
>Auxilia box
>Dronbot box
>Bulleteer box
>Peacemaker box
>Indigo Spec-Ops clampack (Machinist)
>ITS Winner pack
>Warcor clampack
>>
Are there any viable alternatives to Army 5 that are up to date? This is getting fucking ridiculous now, CB seriously need to sort out their web hosting.
>>
>>44303533
It's working fine for me
>>
>>44303533
I belive they are adding new Tohaa units and that's why there are problems.
>>
Did you know you can put 2 Swiss Guard AND a Squalo in a list, then take a Machinist and a 5 man Fusilier link
>>
>>44304678
Typical NCA list, then?
>>
>>44305000
I thought typical NCA was AUXILIA ONLY.FINAL DESTINATION
>>
>>44305989

I don't know a lot of people willing to spend $200 on 10 Auxilia
>>
>>44305989
>old, fugly PanO combis

No thanks.
>>
>>44303533
Down for me too, at least I can't export to pdf :(
>>
>>44306866
That's why you cast pretty, new combines.
>>
>>44281365
Where is this from? Rodoks and Unidrons in the same sectorial make my dick rock hard.
>>
>>44309437
Onyx Assault Force sectorial, coming out with Human Sphere N3. Analogous to nazi storm troopers
>>
>>44309437
It's called Vanilla List. I know people forget that thing exists, but you don't *have* to field a sectorial.
>>
>>44309437
The 10th anniversary draw article on the official site.
>Infinity is 10 years old and we want to celebrate it with you all. First at all, with a special Christmas draw: One great pack with a full playable list of the upcoming CA sectorial, First Contact Onix Force!
>>
Assume for a moment I am going up against someone who is planning to field both Achilles and an Asura.

Assume for a moment I am playing Pan O, maybe even NTCA.

How do I stop the Greek pain train?
>>
>>44310166
E/M weapons? MSv lv 2? having a Hexa sniper coming out of hidden deployment would ruin his day
>>
>>44310166

Kick the shit out of his order base. Half of his points are in two models. Asuras can be murdered on your active turn fairly well, Achilles is harder because of his ODD
>>
>>44310759
One handy way I found with dealing with ODD? direct templates. Why mess with the ODD when you can just burn it off or hit it with an E/mauler?
>>
>>44310166
POLAN
O
L
A
N
>>
>>44310985

Sure but it wont necessarily kill him. Blapping an Asura from beyond suppressive fire range is fairly easy, burning off Achilles ODD before doing so is a bit harder. Better to just neuter him by attacking his order pool unless he's up close to your flamethrower guys anyway.
>>
>>44310166
Aqulia guard with HMG. You can outrange both of them. All you need to do is survive long enough to engage them on their active turn
>>44310985
Shame Achilles will dodge on a minimum of 12
>>
I lurk these Infinity threads for the occasional discussions of fluff and the impending RPG, but I do try to follow the discussions about the wargame out of general interest. So could someone please tell me what the hell 'Poland' means in the capacity that it frequently gets tossed around in here? Thanks in advance.
>>
>>44311486
Taking big lists of two or more combat groups to order spam cheap specialists to win ITS
>>
>>44311486
It refers to a tactic that is common in Poland, where you take lots of the same unit. For example, Lots of Grunts or Lots of Order Sergeants.
>>
>>44311486
regular mook spam, aiming to swamp people with a glut of extra orders, rifles, templates and objective-capable bodies
>>
>>44311486

The objectively correct way to play ITS.
>>
>>44311979
Hopefully it will be the encouragement to cap at 2 combat groups like they should have done years ago.
>>
File: 1444503352721.jpg (375 KB, 1504x754) Image search: [Google]
1444503352721.jpg
375 KB, 1504x754
So just to change the Subject a bit, How would you go about making an Infinity movie/tv show? Go full Myrmidon wars? Shorts of The Misadventures of Fusilier Angus? Feature length Paradiso Movie?
>>
>>44311979
This is bait
>>44312147
If you cant deal with mook spam youre a bad player
>>
what is the best catwalk to get?
>>
>>44312332
>improving the rules of the game is bad
kek, I bet you're one of these "it's not your list" faggots too

>>44312245
I'd probably do the Phantom Conflict. Start it off as a police procedural in the Nomad Nations but with MCs and supporting characters from each nation. Have a conspiracy uncovered as to ALEPH and have the finale be the full scale incursion.
>>
>>44313340
Nice! Or, have everyone suspect it was ALEPh but have it turn out to be CA or Tohaa in the end?
>>
File: CAM00047.jpg (2 MB, 2560x1920) Image search: [Google]
CAM00047.jpg
2 MB, 2560x1920
Just got this all together. Only 3 attempts at casting, and I've got it nearly perfect.
>>
>>44313340
Let me guess, when you win its because youre a good player, but if you lose, its the rules fault
>>
>>44307456
That reminds me, I need to build Isobel McGregor.
>>
>>44313628
That looks good, what is it and how did you make it?
>>
Is there an alternative army builder?

The official one doesn't work for me
>>
File: CAM00046.jpg (2 MB, 2560x1920) Image search: [Google]
CAM00046.jpg
2 MB, 2560x1920
>>44313667
It's the boarding Shotgun spetznas with the hmg from a grunt. I cast it with the alumilite casting kit. I have no idea why these are uploading sideways.
>>
>>44313628
What did you cast with?
>>
>>44314480
mostly semen
>>
>>44314783
Impressive uniformity. You must gargle it first.
>>
>>44314044
How's the detail from those casts? Would it be noticeably different when primed?
>>
>>44315255
Just a bubble on each arm that I will full in. When primed I don't think you will be able to tell.
>>
File: 1439934687635.png (250 KB, 517x800) Image search: [Google]
1439934687635.png
250 KB, 517x800
bringing the thread back up, too.
>>
>>44312245
Traumadoc and Highlander Cateran trying to make it to a nearest settlement in Ariadna. A speculo killer has infiltrated high O12 position and tries to off them by sending troops after them, because Traumadocknows its true identity. Later a Bounty hunter joins them.
>>
>>44318013
are you sure you're a doctor?
>>
>>44312245

Moira v Chimera v Lizard/Szalamandra pilot porn.
>>
>>44318013
As a proud trans-trans-squid-demiwoman, I have to reject your offer.
>>
>>44318088

I *play* doctor a lot. That counts, right?
>>
So when are the Haaqislam getting our new tag?
>>
>>44318316
Who cares, when you can play new Seraph/Guija NOW!

Soon(tm)
>>
File: Lifeblood.png (111 KB, 1152x927) Image search: [Google]
Lifeblood.png
111 KB, 1152x927
Posted this earlier in potato quality!
Here is the new and improved look!

List was made for Lifeblood but I like it overall.
>>
>>44319112
Obvious weak lieutenant, but looks ok otherwise. Why not make father knight hacker and Swiss Guard HMG?
>>
>>44319112
>squishy line troop as Lt.
lol
>>
>>44319191
I want the first turn. Placing both the TO models as markers giving me lots of orders.
And having the swiss hacker gives me another DA weapon. Meaning i have alot of weapons that can destroy the objectives.

The lt. Sorta becomes a non issue if I force the enemy to react to me.
The Akal comes in first turn AD2. Grabs a good position and then goes into coordinated suppressive fire.
>>
>>44319563
Pan O it's the worst for getting first turn, and even if you force the opponent to react to you, any indicator of AD can paste your obvious lt with ease. The rest are good points about the DA weapon
>>
File: 1440756763534.gif (2 MB, 400x300) Image search: [Google]
1440756763534.gif
2 MB, 400x300
>>44319289
>>complaining about line troop lt
>>in infinity
Serioisly?
Except for the fact that ots obvious as fuck whata the deal?
>>
>>44312332
Being able to deal with something does not make it a pleasant experience. I can deal with having explosive diarrhea, it doesn't mean I will welcome one. Car-thief lists objectively make for duller, slower games and punish experimentation in the lists.
>>
>>44319603
I usually plan for going second or first. Here I built my list around going first.
Sure it's nit great but the croc and the Swiss can throw wrenches into alot of wheels.

I like being offensive with PanO usually when I get second I have trouble walking into the objectives because it's mined or saturared with camo spam.
>>
File: 300 Points PAN O.pdf (1 B, 486x500) Image search: [Google]
300 Points PAN O.pdf
1 B, 486x500
>>44319652
One of the most interesting games of Infinity I played was a Black Hawk Down type affair of double O-yoroi versus a shitload of HAQQISLAM TERRISTS (Ghulam/Daylami spam).

I lost one TAG turn 1 to a panzerfaust crit, but the other one dug in in cover and machine-gunned a LOT of tangos. Was very tense.

>>44311414
>>44310759

How is list related? Lots of resilience, some camo tricks, cheerleaders, the works.
>>
>>44319865
>One of the most interesting games of Infinity I played was a Black Hawk Down type affair of double O-yoroi versus a shitload of HAQQISLAM TERRISTS (Ghulam/Daylami spam).


We're specifically discussing the abortion that is the ITS, not interesting home-made scenarios.
>>
>>44319938
The fact I've had so much fun playing Infinity and the fact I have never played ITS seem linked
>>
>>44320006
I'd say so myself. Like most tournament systems, it is the death of fun, promoting formulaic lists created to handle very specific, limited choice of missions.
>>
>>44319938
>>44320044
Where are you located, and what's your local meta like?
>>
>>44320051
Poland, and Polish. I wish 3rd reich won.
>>
>>44320062
I pity you. I find that players are more often the problem then mission systems
>>
>>44320062
There's your problem.
>>
>>44320094
>>44320155
ITS still encourages that mentality with the way it's set up though.
>>
>>44320285
Considering most scenarios tend to be a variation of 'kill everything, then worry about objectives', its distortion is minimal. Even if it does mean that people actually take FO's and Paramedics.

>>44320044
Hardly formulaic. Lists are very similar to what they were, save that they tend to have a few adjustments to include specialists. Less minelayers and blank LIs, more FOs, sort of thing.

>>44312245

Like Spooks or GitS. Possibly with a bit of Jorgumand or Black Lagoon thrown in.
>>
File: Polan.png (180 KB, 336x355) Image search: [Google]
Polan.png
180 KB, 336x355
>>44320062
>>
>>44320285
I have to agree with this. The ITS system is to me very enjoyable but it suffers alot from list skewing. Some units be ome outright bad or lose alot of their power in ITS.
TAGs and non specialist HI is a bad investment unless they fill very niche roles or play into the missiom really well.
For instance a Jotum can easily hold table quarters on the enemys side of the table.
>>
File: list_Ariadna.pdf (1 B, 486x500) Image search: [Google]
list_Ariadna.pdf
1 B, 486x500
how do you like my latest iteration of 150 pts ariadna? was aiming for pure russians, but couldn't fit kazak paramedic without losing some specialists
>>
>>44318013
Miss I really Don't think this is the time for this
>future equiv of a .50 cal blows a hole out of a nearby wall.
>>
>>44320476
Looks decent. You could use the non FO scout as your LT, and take 2 FO line Khazaks rather than 1 LK and 1 paramedic metro. Or swap the metro for a regular LK and FO up the vanilla scout.
>>
>>44320896
Yeah, though I prefer having a paramedic than another FO, for the slight chance of saving a downed unit. The FO is only for specialization anyway, though I may use it if I expand my army into tractor mules. A scout without FO also slightly helps playing Lt shell game, by public info my Lt could be the line kazak, the non-FO scout or the veteran kazak.
>>
>>44321067

Think about the circumstances, though. The Vet Khazack is likely to be either double tapped, or too far ahead to be easily reached. Same issue with the scouts. And if they're shooting at the handler, they may well have gotten to the paramedic first anyway. Plus the rolls aren't exactly reliable.
>non-FO scout
They'll only know that once it reveals itself. Hopefully that'll be too late. Plus at that size game, LT maskirovka is a fairly straightfoward process. When you've got so few power units, and a small order pool, it's somewhat irrelevant. You get to the LT and maul their side in the process, or you target other stuff and maul them anyway. LT's a lot less valuable in that sort of situation. Plus the other, unrevealed scout could still be the LT. Scouts are common as both LTs and as specialists, and a pair of infiltrating specialists are a very helpful tool for grabbing objectives. You'd be blowing most of your pool bringing up your paramedic from the back. Same issue with healing.
>>
File: I-Khol.jpg~original.jpg (117 KB, 490x1023) Image search: [Google]
I-Khol.jpg~original.jpg
117 KB, 490x1023
>>
File: Space Combat.jpg (379 KB, 1218x685) Image search: [Google]
Space Combat.jpg
379 KB, 1218x685
Hello, Infinity General!

Got a fluff question for you. How does ship to ship combat in Infinity work? How big are the ships that do the actual fighting? What are the weapons used? Are they launching torpedoes? Firing mass drivers? Are lasers a thing?

I suspect there supposed to be boarding actions. Infinity is a miniatures game first.
>>
>>44313471
Well the Phantom Conflict was a real actual thing with ALEPH as the aggressor. But you could change it. I'd save CA/Tohaa was the never greenlit Season 2.
>>
Oh my god an Aquila Guard does work against Aleph

Achilles and Dakinis and Nagas get BTFO

Also waiting for the Asura to be looking the wrong way, decloaking a Swiss Guard behind her, then as she turns round after surviving the HMG burst decloaking a Hexa behind her to finish the job is just hilarious
>>
>>44323205

We'll no doubt learn in the coming space battle book for the RPG, but in the meantime, we know close to nothing. There -are- boarding actions, those are mentioned very specifically, and apparently are frequent enough that a number of units have Zero-G, or are refered to as boarding specialists, like the Knights of Santiago, or the Gecko TAGs.

>>44323496
>AG against Aleph
Considering the proliferation of ODD figures, I should hope so.
>double TO surprise
Opponent must have loved that. Getting that far into your DZ, and then getting spitroasted.
>>
>>44323205
Missiles, Railguns, Lasers, Plasma guns, boarding actions...

You seem to have the right idea. Though I might guess to say the capital ships don't fight often- particularly outside of paradiso. The Paradiso supplement briefly mentions the Combined Army surprising a slow spaceship/impromptu space station and blowing it out of the sky with salvo after salvo of missiles. It even mentions larger conflicts occurring at the jump point with the Combine being so intense the Combine resorted to smaller stealthier vessels.

But it does not really flesh out what it is exactly.

As you said, it's a miniatures skirmish game about squad tactics. So the fluff largely supports boarding actions between equivalent shuttle like craft.
>>
>>44323644
>>44323735

OP here. I'm mostly interested in this because of the RPG (I do not play the wargame).

The quick start PDF for the RPG has a CA ship attack a station in orbit around Paradiso and a Tohaa vessel engaging it. But there were no mention of weapons used except CA launching a missile barrage and boarding pods at the station.
>>
>>44323644
>Opponent must have loved that. Getting that far into your DZ, and then getting spitroasted.

He made the mistake of walking into a wide open square that I just happened to have put my Swiss on one side of and my Hexa on the other.
>>
>>44323813

At the moment it seems like the game has enough space stuff to be able to function like the average Star Wars campaign. Stealth ships can turn up abruptly to launch boarding actions or conviniently slow moving barrages, ground batteries can be defended or sabotaged, fleets can be scouted or fled from, ship garbage compactors can be subverted mid-escape, phase variances can be modified.

Oh, and you can apparently sabotage the pilot dolphin's nutrient juice to make them sufficiently shitfaced to fail important piloting checks.
>>
>>44324611
>pilot dolphin

WAT?
>>
>>44324771
Like in Johnny Mnemonic.
>>
>>44324771

Like in SeaQuest DSV.
>>
>>44324771
The nomad ships are piloted by semi-sentient dolphins

They are much better at the whole 3d manouvering thing
>>
>>44325711
If it were not Nomads, I would be surprised... But Nomads... At least it's not lobotomized furry sex gladiators re-purposed for piloting.
>>
File: newtype dolphins.jpg (123 KB, 1432x722) Image search: [Google]
newtype dolphins.jpg
123 KB, 1432x722
>>44324771
Do you even Gundam X?
>>
>>44325845

"Dolphins = pilots" is a trope not even close to unique to Nomads. There's plenty of furry degeneracy among that faction to REEEE about, but this isn't part of it.
>>
File: bakunin_defense.png (165 KB, 754x780) Image search: [Google]
bakunin_defense.png
165 KB, 754x780
I'm trying to find things to do with Bakunin that I can't do with vanilla. Most of the lists I end up building I can play in vanilla by dropping a zero. What are the unique things Bakunin can bring? Their links seem kinda meh. Not sure what Custodiers get out of a link, the moiras seem too pricey and slow, I haven't thought much about the riot girls since I don't own any of the models. Are moderator links useful? What about the AVA Bakunin brings? I was thinking here about sineaters backed up by Avicenna. Think it could be fun?
>>
>>44326664

About the only really good thing you can do with Bakunin is to completely cover the board with B2 markers from your Moderator link, backed up by mid-board Zero minefields to cover the gaps in the markers and with a Sin-eater. You end up forcing HI and TAGs to walk through hell to do anything.

Of course, doing all that means you can't win a straight-up firefight against a lot of lists. And of course, against people spamming unhackable, camo'd light infantry and similar specialists, you're pretty much useless. Luckily it's not like the game supports that sort of play, right?

Until Human Sphere comes out and we get a bunch of the Bakunin units restatted for N3, there's just not a good reason to play Bakunin over Vanilla or Corregidor.
>>
>>44324611
>Oh, and you can apparently sabotage the pilot dolphin's nutrient juice to make them sufficiently shitfaced to fail important piloting checks.

Come on, comrade dolphin, we won that battle! That calls for celebration!! *pours bakunin cocktail of 90° alcohol and hard drugs into the induction port*

I have to do that as soon as I get my hand on the rpg.
>>
>>44326977
I can't wait to include a NEET clone of the actual historical Mikhail Bakunin on Bakunin in my RPG games.
>>
>>44326664

Moira links are capable of winning straight-up gunfights against *almost* any other infantry in the game. With that said, they're ludicrously fragile against anybody or anything with a template weapon or a BTS attack. They've also got oddly low BS and CC for what they are (Reverend *Healers* have higher stats), and not a great loudout selection (no shotguns, no launchers that matter). A 5 Moira link is also a giant, 150-point target.

That said, there's something to be said for throwing a 4+1 Moira+Healer fireteam on the board. WIP 14 with a token-based reroll gives you decent odds of picking a downed Moira off the ground.

Moderator links with Spitfires and Multi-snipers can also be fairly useful. They're inexpensive, and a 0.5 SWC Spitfire is pretty awesome with the +3 to BS from the link. They're just LI with pretty bad base stats, but it's really funny to watch opponent reactions to multiple Spitifires in the same link, since most of the time there's only 1 "big gun" in a given team.

I will definitely agree that until Human Sphere comes out, Bakunin will be a little lackluster. Compared to the gameplay options Corregidor gets (especially when you compare "Intruders+Geckos+Jaguars+Iguanas" against "Moiras+Riot Grrls+Uberfall+Lizards"), Bakunin just doesn't offer a ton of stuff. Unless you really love links, I'd have a hard time recommending it even over playing Vanilla.

Which is too bad. Bakunin was my first and favorite faction, but I've had a 25% win rate with them in N3 so far, compared to 100% using Vanilla and Corregidor.
>>
>>44327042
>clone of Bakunin

I really doubt there exist any DNA for a clone. Maybe that's just a story they fed to him?
>>
Yu Jing Invincible Army Sectorial when? I need to spam HI everywhere.
>>
>>44327368
He could be an ALEPH recreation
>>
>>44327759
ALEPH doesn't handle recreations like candy (well, actually it does, but you get the point). Especially to its "not so loyal subjects".
>>
>>44327248
>Moira links are capable of winning straight-up gunfights against *almost* any other infantry in the game
in a game where there is a huge difference between active and inactive turn shooters this is a totally pointless statement
>>
>>44329622

This is the statement of a man who has not lost an entire link's worth of models during your active turn to a single Fusilier.
>>
>>44329834
This is the statement of a man who doesn't understand how statistics work.
>>
>>44329861
Statistic apply to statistically valid groups. 3 to 4 dice throws are not statistically valid groups. All the rolls in a game might, but not each individual roll.
>>
>>44329861

Improbable =/= impossible.

And having been on the recieving end of one moderator with a combi killing Achillies, Penny, and an Asura in the same game, all on criticals, I could give less than a shit about statistics. Inside of a single game sample, they don't matter a damn.
>>
>>44329908
I see. My point was that losing a link team to a single Fusilier doesn't change the fact that an inactive shooter is at a big disadvantage against and active shooter. You just got unlucky.
>>
>>44329951
Wasn't me who got unlucky. And in general I agree, but with the way the dice work, it is entirely possible that for the entire game, the reactive player will get nothing but crits on their ARO, and still be statistically correct. Statistics don't care what you roll for, an ARO roll is the same as active roll in likelyhood of getting a good result.
>>
>>44330083
Yes, both dice are usually equally likely to get a crit, however the active player is typically rolling more dice, and therefore has a higher chance to crit on any given ftf roll.
>>
File: InfinityOdalisque01w.png (742 KB, 468x700) Image search: [Google]
InfinityOdalisque01w.png
742 KB, 468x700
>>
File: 1418167807881.jpg (568 KB, 798x1220) Image search: [Google]
1418167807881.jpg
568 KB, 798x1220
>>
File: 1417996802964.png (1 MB, 808x705) Image search: [Google]
1417996802964.png
1 MB, 808x705
>>
>>
File: 1439951308660.jpg (145 KB, 600x690) Image search: [Google]
1439951308660.jpg
145 KB, 600x690
>>
File: Swissgurl.jpg (119 KB, 745x1024) Image search: [Google]
Swissgurl.jpg
119 KB, 745x1024
>>
File: Janna.jpg (218 KB, 745x1024) Image search: [Google]
Janna.jpg
218 KB, 745x1024
>>
>>44327368

Ah yes, it was THOUGHT that none of his remains existed. Therein hangs a tale, young zero...

Although I have to say I like the idea of an AI that was cooked up specifically to shitstir and generally anarchist the fuck out of everything it could get it's hands on.
>>
>>44339734
Geez, all the women in Infinityverse sure are tiny inside those powerarmors!
>>
>>44333935
I was going to get hard to this unail I saw the gun. I sure hope you Haqqis don't do this.
>>
>>44340403
I think any initial RPG campaign I ran would involve this, like BAPHOMET would be real and half-finished and insanely running interference on all sorts of bizarre incidents happening in the Human Sphere. You'd start off investigating these weird black ops or terrorist attacks and gradually find out about the possibility of another AI in the Human Sphere.

The players would be faced with destroying it, using it to cripple ALEPH and then destroying it, or bringing it up to full operational capacity and having it counterbalance/fuse with ALEPH. The CA would want it because 1) it's an AI 2) it's uniquely suited as a key to bringing down ALEPH. The Tohaa would want it as a bargaining chip.
>>
>>44341434
What is wrong with the gun?
>>
>>44341541
Maybe it's that obvious plastic bottle?
>>
Anyone have any good, cheap sculpts for Team Yankee alternatives?
>>
>>44341926
>good
Yes

>cheap
Nope
>>
File: A176 Bomb composite.jpg (370 KB, 631x800) Image search: [Google]
A176 Bomb composite.jpg
370 KB, 631x800
>>44341926
Here's a good one, but it's not cheap.

Hasslefree modern/Post-Apo range has a few models like this.
>>
>>44341926
12€ for three girls is relatively cheap, right?
>>
>>44341596
How else would kebab stay hydrated?
>>
>>44341954
>>44341976
>>44341988

Fuck. Wrong thread, that was for /fow/.
>>
>>44341976

Although this one looks pretty excellent.
>>
>>44342075
Yeah, she'd make a great Ariadna LI with Rifle + D.E.P or Panzerfaust proxy. I'm just not sure which unit would that be, as I'm not overly familiar with Ariadna.
>>
>>44344259
Great alternate for the lollipop engineer.
>>
File: dozer.jpg (146 KB, 900x506) Image search: [Google]
dozer.jpg
146 KB, 900x506
>>44344310
Dozer? Yeah, she looks derpy. It's one of those models I wish they reigned their pinup tendencies in for.

I was also thinking Chasseur, but they don't have anti-armour weapons of this type.

Alternatively she could work as a panzerfaust Ghulam.
>>
It's Christmas Eve, where is Achilles?
>>
>>44345864
Giving "gifts" to all the gals of Human Sphere, ofc.
>>
>>44345864
Painting a Nisse now is dangerous. I almost accidentally made his coat red.
>>
File: 101.jpg (83 KB, 640x480) Image search: [Google]
101.jpg
83 KB, 640x480
>>44345997
Ho ho ho?
>>
>>44345997
You know what they say. Better dead than Nomad.

Why CB decided to name a unit "elf", nobody knows.
>>
Sup dudes

Got a 450pt game coming up, could you give my list a once over and nitpick it for me please?


Group 1 8 / 1 / 1
BRISCARD Lieutenant Marksman Rifle / Assault Pistol, Knife. (24)
BRISCARD Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 23)
BRISCARD (Forward Observer) Marksman Rifle / Assault Pistol, Knife. (25)
BRISCARD (Forward Observer) Marksman Rifle / Assault Pistol, Knife. (25)
BRISCARD (Forward Observer) Marksman Rifle / Assault Pistol, Knife. (25)
MARGOT AP Rifle + Light Grenade Launcher / Pistol, Knife. (37)
DUROC 2 Chain Rifles, Grenades, Smoke Grenades / AP CC Weapon. (32)
PARA-COMMANDO HMG / Pistol, Knife. (1 | 31)
PARA-COMMANDO (Forward Observer) Rifle / Pistol, Knife. (21)

Group 2 0
112 Light Shotgun / Pistol, CCW. (12)
ZOUAVE Rifle, D.E.P., E/Mauler / Assault Pistol, Knife. (1 | 21)
ZOUAVE (Sapper) HMG / Pistol, Knife. (1.5 | 30)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Minelayer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (0.5 | 20)
CHASSEUR (Forward Observer) Rifle, Light Flamethrower, Antipersonnel Mines / Pistol, Knife. (20)
MOBLOT (Infiltration) AP Rifle, Light Shotgun, D.E.P. / Pistol, Knife. (29)
MOBLOT (Infiltration) Rifle, Light Shotgun E/Mauler / Pistol, Knife. (26)
BRIGADIER BRUANT Molotok, D-Charges / Pistol, Knife. (1 | 28)

9 SWC | 449 Points
>>
>>44346177
Because they're Santa Jotum's little helpers?
>>
File: Sexy.png (2 MB, 894x1004) Image search: [Google]
Sexy.png
2 MB, 894x1004
So, I bit the bullet today and bought my first Infinity stuff, based soley on what looks appealing.
What am I in for? Also, does that make anything resembling a viable force?
>>
>>44346502
Short answer, yes it is. It's very much like my initial purchases ages ago-starter and drones. Not familiar with CA enough to know if you can make a hacker-Lt from the umbra , as you need a hacker to field drones.
>>
>>44346502
It's not fully viable force outside of small games, but it's a pretty solid start. Basically you want at least some EI aspect to lead your force, so you get more utility out of your unidrons.
>>
>>44346596
Fraacta can be a hacker, but buy the Umbra hacker next anyway because he's a beast.
>>
File: image.jpg (55 KB, 600x480) Image search: [Google]
image.jpg
55 KB, 600x480
>>44346502
It may sound kinda odd, but Combined Army as a whole is extremely fuckable.
- Umbra appeal to me on the same sorta unexplainable level as all hot brooding edgelord assholes do. It helps that they seem to be basically Sith-esque
- Morat probably have intense monkey hatesex. Their sheer bulk and violence would tax any non-morat partner/victim pretty damn severely
- Unidrones share a lot of traits with the also very sexy Tyranids: soft, warm flesh with rigid, cool armor plating being driven by a vast alien intellect but without any consciousness of their own
- Sygmaa seem like both victims of mindcontrol and another case of edgelords with a generous helping of yandere psychopath thrown in for good measure
Don't care much for the Shasvastii, but I am sure someone else wouldn't mind having a go with them.
>>
File: sly vixen smile.png (39 KB, 205x224) Image search: [Google]
sly vixen smile.png
39 KB, 205x224
>>44347821
>It may sound kinda odd, but Combined Army as a whole is extremely fuckable.
Nothing wrong with a taste for the exotic.
>>
The seven posts a thread of CHIMERA XDDD we get from you and maybe one or two other anons is losing any sort of amusement it might have had at one point.
>>
File: 1425411818763.jpg (37 KB, 960x640) Image search: [Google]
1425411818763.jpg
37 KB, 960x640
>>44348140
>>44347894
>>
I'm after an alternate model for a Guilang. Any ideas?
>>
>>44348140
As a Pollack it is in my nature to spam.

Have a Merry Christmas /ig/.
>>
>>44348423
>wherever I am, I must also spam
>>
File: IMG_20151223_210400.jpg (2 MB, 3468x2939) Image search: [Google]
IMG_20151223_210400.jpg
2 MB, 3468x2939
>>44347821
>being this sepsitorized
>>
File: 1368613219045.png (14 KB, 187x190) Image search: [Google]
1368613219045.png
14 KB, 187x190
>>44347821
>>
File: image.jpg (628 KB, 1680x1147) Image search: [Google]
image.jpg
628 KB, 1680x1147
>>44280457
I was going to get in this game is any major overhaul is between second and third?
>>
>>44350473
Not really, close combat and hacking got more fun, but the basic mechanics are the same
>>
>>44350544
Right because I got like a second ed book on sale year ago but I haven't really had a chance to open them up yet. I wasn't too eager to drop the hundred for a new core book
>>
>>44350473
Some small details like climbing no longer requires a roll, ties always cancel each other out instead of comparing which one is closer to the target number.

>>44350619
all of the rules are free on their website and there's an official wiki with the complete rules

http://infinitythegame.com/archive.php
http://wiki.infinitythegame.com/en/Main_Page
>>
File: image.jpg (124 KB, 736x552) Image search: [Google]
image.jpg
124 KB, 736x552
>>44350673
Yeah I forgot I only bought the books for fluff and art lol.

They do any big meta plot changes on that subject?
>>
>>44283853
I used to just front-load orders on my Wildcat link team and use d-charges to blast through terrain all the way to the objective point(s) on the first turn, it was great.
>>
File: total neoterra model list.png (319 KB, 384x816) Image search: [Google]
total neoterra model list.png
319 KB, 384x816
I don't think I need anything more for a while, right?
>>
File: list_Haqqislam.pdf (1 B, 486x500) Image search: [Google]
list_Haqqislam.pdf
1 B, 486x500
>>44353157
الإسلام سوف يكون منتصرا
>>
>>44353366
Shitskin detected.
>>
>>44354097
سوف بلدك و الناس انحني اجلالا واكبارا ل جبروت الإسلام أو الموت بالسيف بلدي .
>>
>>44354247
That's not very neighborly.
>>
>>44354247
Now on latin language Ahmed.
>>
>>44351055

Not really, although Campaign Paradiso moved things foward a fair bit, with the Tohaa and the Digester and the war generally moving on a bit.
>>44353157
At least one TAG. You get all the fancy PanO ones, after all.
>>
>>44351055
>>44356380
Chronologically the last piece of metaplot is found in Viral Outbreak -Dire Foes PDF. Basically HS intelligence find concrete proofs, that Tohaa really are backstabbing them.
>>
>>44356705

More like ALEPH (with some Nomads making an unholy alliance with it) sabotaging pan0 attempts to sell out humanity with their own unholy alliance.
>>
>>44356744
More like Saladin and Sun Tzu one upping ALEPH. So much for that masterplan.

inb4 crazy AIDF arrive and claim that is part of the plan
>>
>>44356783

You do realise they ARE following their programming right? Even they think so.

Also, love can bloom etc al.
>>
>>44356380
I was thinking about getting a tag but NeoTerra only has the squalo and uhlan (still unreleased) available to them. which one is better?
>>
>>44358161
Both are pretty great. The Squalo's your generally excellent all around TAG, while the Ulhan's camo and Feuerbach gives it some flexibility in approch, even if it does lack a template weapon and quite as nice an armour rating. Obviously ATM the Squalo is the only sculpt avaliable. Either would compliment your slower heavy hitters like AG/SG or Link Teams.
>>
File: Fiction vs Reality.jpg (78 KB, 480x743) Image search: [Google]
Fiction vs Reality.jpg
78 KB, 480x743
How the hell do you all deal with metal models?
>>
>>44358384

It's surprisingly easy. It's not like you need that many of them to make an army. Beyond that, the occasional squirt of accelerant makes things easier, but for the most part the sculpts tend to behave themselves. A bit of clipping and a dry run before glueing and it tends to run smoothly.

For most sculpts. There's some bastard ones though.
>>
>>44358161

Disgusting camo TAG is disgusting. Especially in NCA.
>>
>>44309802
Considering it's listed as the Contact Force Onyx by CB themselves, there's a good chance anon will get the best of both worlds.

>>44281365
First Contact Onyx might let you take certain Morat links or Unidron links. Potentially, there's the other new HSN3 stuff as well like Duo, and updated profiles.

Angel has been reported to be painting a new Morat so that Sectorial could get badass really fast.
>>
>>44358384
Superglue, primer, varnish.
>>
My morat playing friend is having a really tough time getting a link team to work. I keep telling him to either go with the big medkit guys, or vanguard until the rodoks come out. He keeps using 5 man teams of the msv2 guys and keeps getting angry when it doesn't work. What would you guys recommend as a good link team for morats?
>>
>>44360095

Yaogat aren't a bad link team option. They're cost effective, and they gain significant benefit from the link, without being overly costly like the Sorgorat, or limited in power like the Vanguard.

If it's failing, it's likely to be caused by the same issues that'd munch his vanguard, or see his Sorgorat overwhelmed.
>>
>>44360095
What's the main issue he's having with them?
>>
>>44360365
From my games I've played against him, he doesn't have enough units on the board so I think they are too expensive. Also, he only puts one out for aro over watch, so I just kill it and then run up and chain/flamer them, he can't spread out with that few of guys on the board.
>>
>>44360540

Points level?

What's a typical list of his look like?
>>
>>44360365
I think they are also slow, and I don't think they have a specialist option
>>
>>44360664
Our last game was 250, he had a 5 man link of msv2, 2 remotes, one being a total reaction. Dr worm. A doctor hacker spec ops and one of the daterazi or however you spell it. The extremely impetuous regular order with smoke.
>>
>>44360705

Yeah, that sounds like a Dat*. Sounds like a list problem, in a way. That list only capable of taking it's hits on important figures. Typical Morat weakness, really. If their good shooters have a decent roll at the TR remote, or if it's out of LOF, then there's nothing between them and a template on the link team.
>>
Tohaa or Haqq or flexible and powerful LI?
>>
>>44361243
Tohaa options are typically just better.
>>
>>44349970
>not wanting to be railed by a trio of dispassionate unidrons
>not wanting to be nearly broken by a morat's gorilla dick
>not wanting to have intense BDSM sessions with a psychotic Umbra
>not wanting to gently hug a emotionally broken, crying Sygmaa
>>
File: Smile and optimism.png (259 KB, 640x480) Image search: [Google]
Smile and optimism.png
259 KB, 640x480
>>44364588
>not wanting to tenderly mother from spawn-embryo to adulthood a Shasvastii
>>
>>44360095
Yaogat are the worst link team option Morats have. That much MSV is redundant, as there is only two things in the game that a lone MSV trooper can't deal with. Rodoks or vanguard are a much better choice
>>
File: image.jpg (188 KB, 813x407) Image search: [Google]
image.jpg
188 KB, 813x407
>>44365384
>not paying the Exrah to impregnate you with their ovipositors
>not being put under the thrall of the EI by the gargantuan biomechanical dick of the Avatar
>>
File: xmas_in_pano.jpg (1 MB, 1984x1992) Image search: [Google]
xmas_in_pano.jpg
1 MB, 1984x1992
Hey Infinity General, you've been a good boy this year (mostly), so I made you a something. Here's your early xmas present. Hope you enjoy!
>>
File: image.jpg (16 KB, 264x138) Image search: [Google]
image.jpg
16 KB, 264x138
>>44365739
>blushing, awkward Jeanne in a minidress
>>
>>44365739
>besmirching our lady
PAAAGAAAANS
Thread replies: 255
Thread images: 58

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.