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Pathfinder General /pfg/


Thread replies: 369
Thread images: 31

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will assume DSP/SoP is allowed.

Unified /pfg/ link repository:
http://pastebin.com/HwxEjiKW

Old Thread: >>43962389

Get around that shitass charges system and the horrific prices. Make your gun into 'technically a robot' today!
>>
1st for Qlippoth
>>
>>43973011
>Throw a monster with DR at the low level party
>They start going to extremes to find ways to bypass DR as much as possible
>Don't plan on using another monster with DR for a very long time

Also I want to marry a paladin!
>>
>>43973011
>pic
So how would you run an R-type campaign in Pathfinder?
>>
>>43972780
>>43972818
Why? I mean, I'm genuinely curious.

The appeal of Pathfinder for this sort of thing was the fact that there is so much pre-made material, it requires no homebrewing. Granularity is certainly something I want, since the campaign style is all about mechanical advancement, but I don't want to have to put a ton of effort into generating options for the players and adventures.

It's supposed to be a relatively low-prep campaign that our group can just pick up and play. GURPS didn't seem that... friendly? At least not the one time I checked it out.
>>
Will we ever get Sahkil tieflings?
>>
fourth for Illusion being best school. We need more illusion specialists in here!
>>
>>43973011
>there will never be deific obediences for the Elemental Lords

Now how will my Sylph Sorceress appease Hsurha?
>>
>>43973011
What's a Numeria?
>>
>>43973100
What would they be called Terrorspawn?
>>
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>>43973104
That's not how you spell Evocation.
>>
>>43973124
CONAN THE BARBARIAN VS. MAGIC ROBOTS FROM SPACE describes it pretty well.

In the Worst Timeline it becomes WAR NEVER CHANGES, ALSO CYBERDEMONS
>>
I heard there are rules for playing monsters.
How does that work?

Do they end up getting class levels?
>>
>>43973104
>>43973140
>not literally summoning a horde of Angels to solve your problems

Enjoy your enemies passing their saves nerds

https://www.youtube.com/watch?v=zFuMpYTyRjw
>>
>>43973161
>CONAN THE BARBARIAN VS. MAGIC ROBOTS FROM SPACE
This actually sounds pretty neat.
>>
>>43973180
Didn't you get the memo? Arcane casters ONLY. No divine charity cases allowed.
>>
>>43973201
There's also a wannabe Adeptus Mechanicus there, if you're into 40k.
>>
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>>43973180
>worshipping someone else other than youself
>>
>>43973097
GURPS may not be very friendly, but it has plenty of premade material as well. More, in fact
>>
>>43973206
http://www.d20pfsrd.com/magic/all-spells/p/planar-binding
>>
>>43973206
Arcane casters can be Summoners. In fact, conjuration has tons of cool shit besides summon monster as opposed to your "Hurr I charm person" or "lel look at my lasers"
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>>43973223
>>43973161
>>43973201
Don't forget the fact that the orcs in that region worship deities called The Despoiler and the Bloodgod, as well as regularly attempt to rodeo robots into being their mounts/rides.
>>
>>43973243
>not letting the dark juices of Jubilex flow through you
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>>43973243
>cribbing your spells from Magic For Dummies
>not wielding the power in your very blood through sheer force of personality
>>
>>43973171
If Pathfinder works the same way as 3.5 in how ECL (Effective Character Level) works, playing a monster means:

-Start with base monster
-Count how many hit dice the monster has; this is how many "levels" the monster has for determining things based on character level (for example, if the monster has 4 hit dice, that means:
-It gained skill points for each of those hit dice
-It gained a feat at the 3rd hit die
-It received an additional point in an ability score at 4th hit die)
-Apply stats to the monster as if it took a level in a PC class (the underlying mechanics of PC class levels is that they're the player equivalent of monster "hit dice")

And voila, you now have a monster that is playable as a character. This character will most likely be overpowered early game (special monster abilities weren't factored into PC balance) and severely underpowered late game (several monster abilities are useless later in game, and level 3 PC class features don't usually hold up against challenges meant for a character with a much higher ECL closer to 6 or 7.
>>
>>43973313
>getting new spells a level late
Sorcerers should all kill themselves tbqh
>>
Are there diefic obediances and powers for Qlippoth lord worshippers?
>>
Qlippoths are fucking memes
>>
>>43973458
There are not.
>>
Yeah, it wasn't funny the first fifty times, now it's just old.
>>
>>43973458
Only Yamasoth

Obedience:
Work the flesh of your own body or the body of another creature into a strange new shape, then meditate upon the sensations this unfamiliar shape affords.

Boons (Demoniac):
1: First Boon (Sp) alter self 1/day
2: Second Boon (Sp) polymorph 1/day
3: Third Boon (Sp) elemental body III 1/day
>>
>>43973539
I saw you last thread too. Do you even know how to quote? Are you new here?
>>
>>43973554
I do indeed know how to quote, but I'm not addressing the chump who posted the first time, so it's not appropriate to quote him.
>>
Golarion ain't free. The tree of existence and survival gotta be littered with the blood of patriots. Rovagug GORMUZ World-eater, a.k.a. "Rubadub" is not my god. He is Chaotic Evil fiend and probably Qlippoth as well. ARSHEA and Ragathiel, not Yamasoth and SHIGGAREB okay. Praise Sarenrae.
>>
>>43973489
>Qlippoth, Mem
>appearing as twisted thin humanoids, they have wide flat head without eye's or a nose, with only a wide mouth
>they have bloated torsos and around their mouth hangs rows of thick tentacles
>in addition to their horrific appearance they can unleash a shrill sonic blast
why do I do this to myself
how have I fallen so far
>>
>43973594
>>43972549
Which is precisely what I'm asking you to do. :P
What new project is coming down the line?
>>
>43973647
>>43972589
Gurps could work.
But my suggestion would be rune quest 6. It's specifically designed for the short of high lethality fantasy play you're looking for.
I don't even run/play Pathfinder below level 4.
>>
>>43973676
DSP is going to release a new bestiary with Dire Koalas
>>
>>43973676
Is English your second language or something? What Gareth said means "No".
>>
>>43973676
> :P
Kill yourself
>>
>>43973344
That's... 100% wrong.

Pathfinder explicitly does not follow the same process as 3.5.
>>
Don't hide it from me /pfg/,
How's your homebrew archetype coming along?
>>
>>43973768
Still in idea phase, because probably I can't make rules that make sense for shit.
>>
>>43973768
Done, made it last night.
>>
>>43973768
I want to make a whole homebrew Hybrid class, but I'm still thinking about where to begin
>>
>>43973768
Its nothing special, just a Cavalier with Bardic Performances and Versatile Performance.
>>
>>43973768
It's not an archetype, it's a new class entirely. It's also never going to be ready ever, no human shall lay eyes upon it.
>>
>>43973768
https://docs.google.com/document/d/1VTXp8nvg40iF9ZtOMkgKHIgKLi7bzsn3MuMHsKtyVSU/edit?pli=1

Don't bully...First try.
>>
>>43973768
>implying I know how to homebrew
>>
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http://www.d20pfsrd.com/path-of-war/disciplines-and-maneuvers/veiled-moon-maneuvers

Why can I not use Banish to the Beyond with a ranged attack? Why can I not shoot a man before throwing him out of the plane?

Banish to the Beyond
Discipline: Veiled Moon (Strike) (teleportation); Level: 9
Prerequisite(s): Four Veiled Moon maneuvers
Initiation Action: 1 standard action
Range: Melee touch
Target: One creature
Duration: Special (see text)
Saving Throw: Will partial

DESCRIPTION

The ultimate technique of the Veiled Moon disciple is the ability to lay a mark against a target and shunt it gently into the Astral plane where it may ponder its reasons for crossing the likes of a master. The initiator makes a melee touch attack against a target, who then makes a Will save (DC 19 + initiation modifier). Failure indicates that the target is shifted fully into the Astral plane, body and all, and the target may not return to the Material plane for one hour. If the foe has no way to return to the Material plane after this duration has expired, he is effectively stranded and must find his own way back to his world. If the target succeeds his saving throw, he is still shunted to the Astral plane, but returns automatically to the Material plane after one minute. While in the Astral plane, the target is tethered to his body at the location he occupied before being pushed into the Astral Plane with a silver cord as normal (per astral projection).
>>
>>43973768
You tell me.
https://docs.google.com/document/d/1a2rnQ2JPDlUVkkH1dA5rxXmd9NTphTMpXn7BgKiToyA/edit
>>
>>43973712
Go on...
>>
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>>43973768
I have two months to finish it or else my contract will be breached. What's some good Weather-based concepts for non-Spheres of Power classes, utilizing the SoP system?
>>
Dagon/Gogunta OTP
>>
>>43973768
Terribly. Making a race/ class template for elevated boss monsters
>>
>>43973768
http://pastebin.com/5QKqpJLs
>>
>>43973843
Its a mess.
Honest opinion, you might want to just make a hybrid class combining what you want from both the Inquisitor and the Anti-Paladin.
>>
>>43973768
>tfw trying to wrangle the existing ship rules to work with Sengoku Jidai-era warships
>>
>>43973861
Decently good fun, but not in any way better than Vanilla Alchemist.
But its definitely tons better than Gunslinger.
>>
>>43973880
Touhoufag please go.
>>
>>43973926
To be honest I just made it because a friend dared me to design an Asmodean Paladin. I'm not actually intending to play it or anything.
>>
>>43973880
>What's some good Weather-based concepts for non-Spheres of Power classes, utilizing the SoP system?

Druid (Tempest)
Witch (Seer)
Wizard (Zephyr Mage)
>>
>>43973979
I'm not actually touhoufag, but I AM in the same group of freelancers he was in previously. Seriously though, my mind is getting tired of bouncing ideas off the side. All I've got that's solid so far is a couple of talents, a feat or two, and an archetype for the Harbinger that gives it Spherecasting. Only problem is what do I replace to grant it said Spherecasting? Do I drop it down to a 6/9ths Initiator so it can also be a 3/4ths Spherecaster? Does it drop something else in order to gain access to it?
>>
>>43973979
Touhoufag can't type without being obviously autistic and he already quit.
>>
>>43973919
Is this supposed to be an Initiator Kineticist?
>>
Is it possible to get an arrow that effectively uses Dismissal on the target it hits without a class feature?

Like are there any items that do this in 1pp?
>>
>>43973880
Caster or Gish? Because a lord of lightning, wind, storms and thunder guy (zeus, thor, vishnu) sounds plenty fun.
>>
>>43973833
>Cavalier with Bardic Performances and Versatile Performance.

That actually sounds fun. What's the name and what did you add/remove from its class features?
>>
>>43973011
I've effectively turned charges into "uses per day" with the ability to replace batteries if the item needs to be used more than the allotted amount of charges.

Because fuck that system.
>>
Tell me about your favorite Empyreal Lord, /pfg/!
>>
>>43973768
Mesmerist with bard functionality in place of tricks.

Because holy shit those tricks are beyond garbage.
>>
>>43974281
Iomedae's one that makes hatred, vengeance, torture and murder into lawful good values!
>>
>>43974140
Brigadier

Trades Challenge for Bardic Performance

Trades Expert Trainer for Versatile Performance.

Trades Cavalier's Charge, Mighty Charge and Supreme Charge for a Bard's Masterpieces.
>>
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>>43974326
>Trades Challenge for Bardic Performance
Ouch, thats unappealing
>>
>>43974313
Iomedae's not an empyreal lord, fucktard.

>>43974326
Mmmm nah, goodbye
>>
>>43974326
Why would you trade away Challenge and not hybridize challenge and bardic performance?
Each time you begin a performance select one enemy, you count as being in a challenge against that enemy so long as you maintain the challenge for the purposes of items, feats and class features such as your order's challenge bonus.
>>
>>43974353
What, a minor hit and moderate damage bonus against several hit and damage bonuses, or other effects that aren't hit and damage bonuses?
>>
>>43974371
Get some reading comprehension. Ragathiel, not Iomedae. He's pretty much her bitch, which is why i said Iomedae's one, as in Iomedae's empyreal lord.
>>
>>43974403
>"reading comprehension"
>i-i'm not a retard!
Learn to write English.
>>
>>43974313
>Iomedae
>Lawful Good
JJ go home.
>>
>>43974326
So its a party support class on a horse.
Banner, Tactician and Order are untouched, so I guess you were going for the horseback drummer-boy of an army.
>>
>>43974419
Do you not know what an apostrophe is?
>>
>>43974379
>>43974430
My idea of a Bard/Cavalier is mixing Challenge and Performance, and removing the mount and mounted abilities for a kind of Party buffer/coordinator
>>
>>43974457
>implying that's relevant
>implying apostrophes have one meaning
Here's your (You).
>>
>>43974326
Listen to this anon
>>43974379

Although, I think maybe changing how performance and challenge works, you grant your challenge bonus to your allies against one target instead?
>>
>>43973880

It is worth noting that Weather is a difficult sphere to write for because:

1. It is intensely quadratic. It starts off weak and practically useless, but the higher one's caster level goes and the more talents one sinks into it, the more devastating it becomes. I have covered in previous threads the sort of literally miles-wide havoc an 8th-level spherecaster can wreak with Weather, for instance (and, contrary to certain claims, it does *NOT* stack sphere specializations).

2. It is a strategic sphere that is best used outside of combat, not a tactical sphere for use in combat. This is because "elemental" spells for combat are strictly the niche of the Destruction and Nature spheres, which can already produce lightning bolts, pounding hail, banks of fog, and earthquakes.

Thus, if one was to write for Weather, one would have to avoid tactical-scale elemental/environmental/weather manipulation, because then that would fall under either Destruction or Nature. A character such as Storm from X-Men would be a roughly even split between Destruction, Nature, and Weather.

This makes it very difficult to write for.

You would do well to ask Adam Meyers what direction he would like to take the Weather sphere in. If he wishes for it to still be concerned with strategic-scale, noncombat usage, then you are more or less stuck with that and need to write archetypes that are more concerned with noncombat utility than in-combat effects.

If Adam Meyers is willing to diverge from Weather's niche of quadratic, strategic, noncombat effects, then you should have much more leeway.

It is also worth noting that, as much as Adam Meyers does not admit it, he is very much *against* using archetypes to strengthen, but is fine with using archetypes to weaken classes. This means that Paizo tier 1 classes go down to tier 2/3 with a sphere archetype, and Paizo tier 3 classes sink down lower into their tier (how much depends on the class; a bard loses more than an inquisitor).
>>
https://www.youtube.com/watch?v=BZwuTo7zKM8

Can I have a bard that annoys enemies with music, taunting them with tales of their cowardice and failure, and applies penalties thusly?
>>
Does a warpriest's Fervor count as channeling energy? For some reason one of my group members thinks it is.
>>
>>43974467
Its relevant because you accused me of something based on a misunderstanding of the humble but very useful apostrophe.
What possible other meaning could i have been using than the possessive one?
What are you talking about with (You)? Are you trying to accuse me of something?
>>
>>43974522
It's an alternate form of channeling energy the same way a paladin's Lay On Hands is. A warpriest also gets the ability to channel energy using fervor the same way a paladin gets to channel using LoH as well, also at 4th level.
>>
>>43974292
Cult Leader Mesmerist is pretty fun, anon.
Vanilla Mesmerist is shit, no doubt.
>>
>>43974556
So is he allowed to use channel feats with it? Because that's what he's trying to do.
>>
>>43973805
Share it with the rest of the group?
>>
>>43974292
I haven't seen much problem with the tricks, they seem pretty useful (though the fact you can only maintain one implanted trick at a time is total bullshit) but lots of people seem to hate them, what is it you think is wrong with them?
>>
>>43974581
Cult Leader is the exception.

Honestly it should have been the standard for Mesmerist, instead of an archetype.

But still, I remove all tricks and insert performances, to start with.
>>
>>43974605
They are absurdly situational, and unless you want to constantly be checking the rules to see if they can even effect the game, you'll hardly find use for them.

The implant limit is a HUGE problem, too.
>>
>>43974096

The issue there is that using lightning, thunder, and wind for tactical-scale combat is the purview of Destruction and Nature, *not* Weather.

As for class archetypes, you could fill in several blanks by presenting archetypes themed after various seasons: spring, summer, monsoon, autumn, and winter. As for how you would give them combat effects without that being more of Destruction and Nature's niches, well, you will have to ask Adam Meyers about the mechanical direction he wants to take the Weather sphere in.

Another archetype you could write could be an Unchained monk themed around Eastern weather-manipulating dragons... but of course, the Nature sphere handbook already has a spherecasting Unchained monk that manipulates the environment using the Weather sphere.

This is a frustrating sphere to write for.
>>
>>43974592
>Channel Energy (Su): Starting at 4th level, a warpriest can release a wave of energy by channeling the power of his faith through his holy (or unholy) symbol. This energy can be used to deal or heal damage, depending on the type of energy channeled and the creatures targeted. Using this ability is a standard action that expends two uses of his fervor ability and doesn’t provoke an attack of opportunity. The warpriest must present a holy (or unholy) symbol to use this ability.
>more text

Channel energy is a class feature that uses uses of fervor but otherwise it's its own action, and channel feats don't work with the base fervor.
>>
>>43973768
I'm making an Alchemist (base) + Barbarian (archetype)

Mutagen becomes a Rage Mutagen, granting the same effects of Rage to the alchemist + the natural armor bonus.

You lose out on Bombs but gain Martial Weapon proficiency.

Throw anything has been replaced with Medium Armor proficiency.

Poison immunities, poison use and swift poisoning are gone. ( I don't know what to trade them for.)

You can opt out of an alchemist discovery in lieu of a barbarian rage power.
>>
>>43974632
Most of the triggers however situational are things that happen all the god damn time. Its not like "attacked by an enemy with greater hit dice than the target using a piercing weapon" its just "attacked" or "restrained" or "on a saving throw".

They have conditions but most of them are going to come up all the fucking time and none of them are so long you can't put an abridged version on your character sheet unless you unironically use a 1 page character sheet for a spellcaster.
>>
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>>43973768
Once I'm on winter break for college, I'm going to finish my out magic system homebrew.
>>
>>43974635

To clarify, I am *NOT* the person writing the Weather sphere handbook.
>>
>>43974712
Replace Poison Immunity, use, swift poisoning with Uncanny Dodge, Improved Uncanny Dodge.
>>
>>43973741
Eh. Posting from my phone, no image folder handy, and it slipped out via habit, because again, posting via phone. No need to get so salty about it.
>>
>>43974774
Isn't that an Internal Alchemist?
>>
>>43973768
My current project is a replacement for the core rules. Not the character options, but the core rules themselves, for skills, and character advancement, and whatnot. It's coming along okay. Maybe 60-70%.

It's basically a separate d20 game engine compatible with Pathfinder materials, for convenience sake.

Making a setting as well.

Basically prepping to run a campaign in January or February.
>>
>>43973768
I'm working on a tra-master wizard class.

It has some of the skills found among rogues like lock-picking and trap-finding. And the Ranger's Traps feature.

This wizard's specialty is crafting magic traps and cursed items that activate based on the wizard's programmed trigger.

Higher levels, he can make those traps intelligent. Think an intelligent crossbow sentry gun or an invisible clockwork sentry holding a fireball in its compartment.

Dunno how to write rules for it though.
>>
>>43974867
Sorry, I meant to post Trapmaster wizard archetype.
>>
>>43974774
Yeah, that could work. Thanks.
>>
>>43974281
I like the angel of Vistas. Ran an elven Aasimar cleric of his religion, alongside a cleric of serenade. I was super laid back and cool snot being a good guy. Fluffed my religious Practice as carrying a pillow and a bottle of wine, and admiring a nice view while drinking. With a painting so a stand in if I couldn't get a real view.
>>
>>43973768
I'm trying to convert the Psionic Dragons' abilities into archetypes for the classes they represent.
>>
>>43974867
>>43974884
So THIS is the wizard whose job is supplying magic traps to secure other wizard towers!
>>
>>43973768
Still working on them. It's kinda frustrating goig through the whole class list, and doing it one bit at a time and only having access to a few archetypes due to lack of home internet.
>>
>>43974910
Laid back and cool about being a good guy. Stupid auto correct
>>
So, RP question.
I finished a campaign playing a dick ass thief.
I just started one with new players and a new GM and I play a good, honest and compassionate cleric.
Tips to roleplay him? We just finished the first session and the switch is hard as fuck.
>>
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>>43974930
>>
>>43973743
Pathfinder is literally 3.5 with the label ripped off, and a new one slapped on using the same lead-based paste that Crystal slathers over her nasty cock to try and pretend she's a woman.
>>
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Alright so, Question!

If you were lead designer on Pathfinder Second Edition, what would be the first thing you change/add to make PF your ideal system?
>>
>>43975055
Transplant all tier 3 classes as the core classes.
>>
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>>43974930
How do I redeem an angel to become a neutral and loving wife?
>>
>>43975055
wealth and item slots can go and fuck off into a hole. if you get a cape giving you +6 Charisma, you can wear it over a cape that turns into wings.
>>
>>43975055
kill JJ
>>
>>43975055
Remove Prestige Classes entirely and simply make archetypes for them.
>>
>>43975076
Explain? I mean, I know what the tiers are (more or less), but what do you mean by transplant?
>>
>>43975055
Remove Vancian. Give all martials special abilities. Make Tekko-Kagi a martial weapon.
>>
>>43975088
>redeem
>>
>>43975091
Objection - whats stopping the wizard from making several capes of FUCK MARTIALS FOREVER protection?
>>
>>43975117
crafting goes out the window along with wealth.
>>
>>43975088

Find a magic stone that makes people boring.

This is how you make anyone neutral.
>>
>>43975140
>crafting goes out the window
Kill yourself
>>
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>>43975088
>tfw always wanted to play an angel character but could never come up with a good enough reason for her to be slumming it and felt like asking to play one puts you in instant "that guy" territory
>>
>>43975156
>neutral
>boring
>>
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>>43975088
>Neutral
>>
>>43974989
Just be prepared to deal with the judicial fallout if you take that approach.
>>
When will there be a sorceror or bloodrager qlippoth bloodline?
I think every friend that can create a trifling has gotten one other then qlippoth.
>>
>>43975055

>Condense feat trees significantly
Taking a feat should be fucking awesome. For example, Dodge, Mobility,and Spring Attack could all be a single feat. Lunge and Whirlwind Attack could be the next branches.

>Fighters get all Improved maneuver feats for free
And while we're on the subject, fuck Combat Expertise. Everyone can take Improved [Whatever] feats without it, but only fighters get them all for free

>Maneuvers are better
No, failing a trip attempt doesn't give the opponent a free check on you. You can reposition someone into fire without taking three feats.

>Wizards get less free flexibility
Don't worry, you still get to assfuck reality by endgame. It just takes more time, and you don't get so many options for free just for taking levels. Spells have prerequisites, and school specialization is needed for more than just free spells and mediocre powers a few times a day.
>>
>>43975088
That wouldn't be a redemption, that would be falling, just not as severe as falling to evil. It would basically be making her stop caring about other people anymore. She still hates evil because, well its evil, but she just can't be arsed to want to help stupid mortals or get involved in fights anymore. Basically, she becomes a civilian
>>
>>43975174
Well, it's more that anyone, given enough skill or just plain effort, would be able to craft whatever magic item they want, though they'd work with the GM heavily on it (such that they let the GM know in advance they're specializing in crafting, and then they get effects of the items passed by the GM).
>>
>>43975193
>filename

Since when did /pol/ start liking anime?
>>
>>43975222
>Spells have prerequisites
Like what?
>>
>Reading Endless Night adventure path
>Foreword by James Jacob @Pazio.com
>Look at the end of the book
>Deep Crow
>Skills include Hide, Move silently, Spot, and Listen.

What
>>
>>43975207
Fuck the Constabulary. I'm a hero.
>>
>>43975250
When it gave them an idol to act as a venue to worship Ebola.
>>
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>When I tell people my favorite class is Bard.

feelsbadman.swf (2)
>>
>>43975271
Some of the early APs were for the end of 3.5
>>
>>43975252
Spell Branch.

example: You'll need to learn burning hands and scorching ray before you can learn fireball.

or you'll need to learn silent image and ventriloquism to make a greater illusion, etc.
>>
>>43975298
That's what GURPS has.
>>
>>43975298
You mean like how GURPS does it?
>>
>>43975291
Why? Your favorite class is a well balanced and versatile class that has dozens of Archetypes and many great ways of potential fluff and RP opportunity. You should feel good
>>
>>43975298
That's been discussed before. I believe the reaction was that wizards would just think "Hey, if I take X I get these spells too!"

>>43975313
>>43975320
>GURPSfags
Kill yourselves or fuck off back to your thread.
>>
>>43975182

Pretty much by definition, yeah.

We're at war, anon. Pick a side.
>>
>>43975313
>>43975320
Not that Anon, but cribbing good ideas from systems isn't a bad idea.
>>
>>43975322

Many of the players in my life are min/max douchebags, sadly.
>>
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>>43975013
>>
>>43975222
I am all for reduction of the feat trees, but you go a bit overboard.
>>
>>43975347
Kneecap them and seduce their loved ones as they watch.
>>
I intend to introduce a caster NPC assistant in my campaign, since none of my players actually have access to magic and I can't keep giving them very conveniently located wands.
However, TWO of my four players would be able to use the NPC's spells for potionmaking.
How do I prevent rampant NPC abuse here?
I want this NPC to just sit in their camp and cast spells for them then and there, unless they bring him along.
Should I just make the NPC's spells work in such a way that they can't be used with Brew Potion? Feels kinda cheap, but without something like that it's either the NPC is worthless or they meme out 10 sick potions every day using him.
What do you think, /pfg/?
>>
>>43975298
This should be limited to wizards only.

Wizards have study magic. Going from point A (scorching ray) to point B (fireball)

Sorcerors are innate magically gifted. They can cast fireballs without learning burning hands or shit.

There, I fixed and balanced Wizard vs Sorcs.
>>
>>43975336
>Alignment bullshit struggles
>More interesting than literally anything else
Neutral characters can be just as motivated, interesting and exciting as anyone else senpai
>>
>>43975117

Bonuses still don't stack, and you could still get

>>43975252
>>43975298
That's one good approach, though I'd also require Evocation school specialization. In short, wizards still can pick good spells, just not all the best spells from all the schools.

This won't solve all problems--a dumbass DM who gives wizards every spell they ask for is still a liability. But he's even more of one with no prereqs.

Also, metamagic really ought to increase INT casting requirements along with spell levels. Or have meaningful feat prereqs just like martial specialization does.
>>
>>43975333
>>43975337
Calm your tits, anons. I was just pointing out that it's been done before, and that it worked somewhat-alright with it. It'd be worth trying to convert over to Pathfinder, it makes more sense if Vancian magic is to be kept anyway. After all, if you've already filled up your head with half-finished formulae for how to throw a fireball, you already know how to create a spark, how to feed it more oxygen to make it grow, how to shoot in a straight line, how to get it to detonate, and how not to burn your palms doing so.
>>
>>43975347
You can minmax Bards too. Go Magician, become a psuedo Wizard. Or go Skald and have fun going berserkergang.
>>
>>43975373

It's not the cosmic battle between evil and the guy who had nothing better to do on a thursday, anon.
>>
>>43975365
Just avoid things that can only be solved by spells in the first place; you have a wonderful opportunity in not having any casters
>>
>>43975378
I never understood why Spell Focus wasn't the same as Weapon Focus. Why is Weapon Focus/Specialization not based on entire weapon groups? A wizard gets to learn how to cast ALL Conjuration spells more skillfully, but a fighter doesn't learn how to use longswords, bastard swords, katanas, scythes, and kopeshes all at the same time?
>>
>>43975385

In my current campaign I'm an Archivist. Being skillmonkey as fuck has been pretty neat.
>>
Tech-based game.

One of my players is a motorcycle riding Ork Cavalier.

How would /tg/ stat his bike?
>>
>>43975422
They fixed that in Fighter's Handbook now, iirc.
>>
>>43973768
I only have archetypes for my homebrew class. The base Speedster is done, the armored Juggernaut archetype is done, the roguish Wilderness Scout and initiator Swift Blade archetypes are nearly done, next on the list is the psionic Time Runner, the mount/vehicle user Racer the three dimensional Parkour Punk and possibly a non-supernatural athlete type if I can find a good name for it. Sprinter or Marathonist or something...
>>
>>43975444
Check the 3pp vehicle rules. There's a steambike in there somewhere.
>>
>>43975397
You know, as I was typing my response to you, I figured it out. Huh. Laying out the problems I was having really made me figure out the solution quickly.
Basically, the issue was that these guys can't just run into a town and buy a new sword, and they don't have a crafter to sink their money into. So the solution is simple: the only thing the caster NPC will do for them is just that.
There's no need for me to worry about them using his spells for dank potion memes because he can't cast any if he's not crafting an item. Really simple solution, actually. Embarrassingly so.
>>
Just came home from my campaign, and it was godly - literally.

>Be a DM fiat-ed 2 Int Orc Mutagenic Mauler Brawler with 18 Strength that wears a Wizard Robe and a Wizard Hat that punches really good
>I have to occasionally roll for simple things like opening doors, so I just break them if possible
>Other two party members are a smart-ass charismatic Elf Sorcerer that is good with talking and a try-hard-to-be-/d/-orc Barbarian
>We are on a quest to stop an alchemist from ascending to godhood
>We storm his fortress, I literally punched the gates down
>There are orc statues in the courtyard, that look just like me, including my name on their knuckles just like my character
>We enter the main building and find four orcs that look again, just like my character and act extremely alike my character
>We fight them, and they seem to have my same stats
>We find our way down to the cellar after I broke down doors and we find the alchemist
>We confront him, and he looks just like my character... but smarter
>My barbarian party member rip him a new one and I punch him into a right puddle of goop
>We pick up the stone that would have turned him into a demi-god
>We all ascend into demi-godhood with own powers
>I am now a permanently large-sized orc brawler with the catastrophe domain, and can make weather change as I wish at 8th level a few times per day
>I also cast touch of idiocy on targets when I critically fail or hit
All in all a good session.
>>
>>43975180
My buddy and I are planning on playing an aasimar paladin and angel duo, as in the angel from In The Company Of Angels. They'll bro it out and JUSTICE it up.
>>
>>43975422

There's a lot of stuff like that--for example, you can use any metamagic feat on any spell, but everything is weapon groups and single weapons (hello, EWP!) for fighters.

For real fun, you could limit metamagic to schools you specialize in, or double spell level increases for other schools. Opposed schools would triple spell level increases from metamagic--yes, you can still Intensify an opposed spell if you need too, but it's a hard problem even for a smart wizard.

Specialization is awesome, but the tradeoffs have to be meaningful.
>>
>>43975496
Isn't 2-Int literally too stupid to use feats, language, and such, you're dumber than most animals.

Why would you want to play that? You don't even have legit retard strength.
>>
>>43974496
Yes, Prankster archetype for Gnomes, or the Court Bard archetype. Pity both replace Lore Master, they could make a nice combination. See if your DM houserules to allow you to take both, they're not very strong.
>>
>>43975669
Yes. Yes it is.
>>
I wonder how Raceanon is doing
>>
Can anyone post the Monster Summoner's Handbook pdf
>>
>>43975962
Hello buddy, let me introduce you to the Archive:
https://mega.nz/#F!Xdglia6b!MbyyqQK6u0tWWSAimsIjiw

Everything in one place, pretty neat huh?
>>
Early stages of trying to homebrew a path of war occultist. Tell me what you think of the starting point:


Esoteric Blade

+Gains the same maneuver and stance
progression as the other archetypes. Initiating attribute is intelligence. Has no disciplines except those granted by martial implements (see below.) May regain maneuvers equal to initiation modifier as a free action by spending 1 extra point of mental focus when activating an implement's focus power.

-Can cast one less spell per day per level.

Martial Implements:

I see two options for this. I haven't decided which I prefer yet.

1. When an esoteric blade gains a new implement, he may choose to take a martial implement. A martial implement is associated with a single martial discipline in addition to a school of magic. When an esoteric blade chooses an occult implement, he gains the ability to choose maneuvers and stances from that discipline when he gains a level. He adds the school's spells to his class list as normal, but he does not learn any of them.

--Adding spells to the class list is mostly so that they can learn them through the expanded arcana feat.

2. Can take martial implement instead of a normal one. Each unlocks a martial discipline instead of a spell school, and has its own set of powers like a normal implement. Does not add spells to class list.
>>
>you will never play an Oni-blooded Tiefling who just wants to be human for real and is more than willing to break a bunch of skulls open if it means finding a permanent solution
>>
>>43974281
Damerrich.

Dat Obedience on redeemed villains.
>>
( setting where tengu can naturally fly, character is a zen archer tengu with stunted wings). Does this character into sound too much?

Hello there, I am Moonlight Whispers Of Wind Against A Starry Sky While The World Slumbers, but you may call me Quill. That is easier yes? We have not met before yes? I would remember I think yes? Good.
I come from far from here, as you see it. Where the earths teeth bite the clouds and the land is all ivory seas and jagged peaks. But that was not for me. I was not born of the clouds, of the winds, of the skys. My path was toward a different existence. My feet find the ground their home. My wings, a broken gift, allowing me to be No longer constrained by my blood and my kin. But no longer welcome by them ether. I was forlorn when I left, feeling a broken crow, sent away to die. Never to fly, never to soar. But on this journey to find my place I came across a old man, living alone in the deepest of forests, where the the air seems filled with emeralds, borrowed from the leaves as light passes by. He greeted me as a brother, welcomed me into his home. We spent many nights there, he learning my tale and I his.
Then that man changed my life.
He went to the back of his simple home and pulled down a long box from the shelf. As he opened it and began to reverentely began to remove its contents he told me "come my friend, and I will show you how to fly."
The wood of the arrow is my flesh now, the flechings are my feathers. I fly faster than the wind, always true, always with joy in my heart. I am not an archer. I am the bow itself. I do not shoot arrows. I am the arrow, and I fly home of my own accord.
So I have come to you now, no longer a son of distant hights. I am one of you now. And I am here to help
>>
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>>43976345
>>
>>43973768
It's a whole new class, not an archetype. But I've stopped working on it because enthusiasm ran out and the mechanics for dealing with it were getting too complicated to plot out. I don't think it was ever going to be a serious class anyway, so I'm not too bummed about it. Not like I am about the other new class I was working on a couple years ago that I lost when my file was corrupted.
>>
>>43975291
Don't you mean... feelsbardman.swf?

I'll be here all night, folks.
>>
>>43975013
>>43973344
And yet, Pathfinder does not do LA, and has a bit about how monstrous characters advance differently than PCs do, thus not following the same process as in 3.5e.

http://paizo.com/pathfinderRPG/prd/monsters/monstersAsPCs.html

>For monsters with racial Hit Dice, the best way to allow monster PCs is to pick a CR and allow all of the players to make characters using monsters of that CR. Treat the monster's CR as its total class levels and allow the characters to multiclass into the core classes. Do not advance such monsters by adding Hit Dice. Monster PCs should only advance through classes.

>If you are including a single monster character in a group of standard characters, make sure the group is of a level that is at least as high as the monster's CR. Treat the monster's CR as class levels when determining the monster PC's overall levels. For example, in a group of 6th-level characters, a minotaur (CR 4) would possess 2 levels of a core class, such as barbarian.

>Note that in a mixed group, the value of racial Hit Dice and abilities diminish as a character gains levels. It is recommended that for every 3 levels gained by the group, the monster character should gain an extra level, received halfway between the 2nd and 3rd levels. Repeat this process a number of times equal to half the monster's CR, rounded down. Using the minotaur example, when the group is at a point between 6th and 7th level, the minotaur gains a level, and then again at 7th, making him a minotaur barbarian 4. This process repeats at 10th level, making him a minotaur barbarian 8 when the group reaches 10th level. From that point onward, he gains levels normally.
>>
>>43976076

How do they feel about head pats?
>>
>>43975422
>Casters
>Magic

>Martials
>Realism

As long as have the chance to bring it up, I hate how wildly inconsistent they are about the complexity of magic and its prevalence in the setting.
>>
>>43975101
He said transplant them as *Core* Classes.

So, the classes in the core rulebook, would specifically only be the T3 classes, and none of the T1/2/4/5 classes would be in the book.

The result would be a list of classes that are much better balanced with one another.
>>
>>43975091
WBL is important - not because wealth is important, but because you need to regulate how much power you dump into the PCs somehow in order to measure their abilities/know roughly how hard the encounters should be/not make class disparity worse.

But I agree, fuck item slots.

Personally I bake magic items and "WBL" into character advancement rather than actually using money, and I ditch slots, and everything runs way smoother.

If you pick up a flaming sword, you need enough +1 "Weapon Enhancements" on your character sheet to convert some to flaming bonuses in order to use it, otherwise it just counts as a masterwork sword.

So far, its worked great (2 three month campaigns).
>>
>>43976664
>ink blooded
Where are her fangs?
Her chromatic skin?
Her shifting form?
>>
Holy shit rage prophet is fantastic. What are the best barbarian archetype + mystery combos. Dark tapestry looks really good, but so does still like metal or battle.
>>
>>43976730
How does it work out for stuff like staffs and rods.
>>
>>43976730
What was that point-based system some anon used to replace the magic items that just give you straight numbers that they posted a long time ago? I think they called it CAPS or something? Anyone have the copypasta of that around to share?
>>
>>43976730
I honestly think, instead of Cloak of Resistances, it should be like, Potion of Permament Resistance.

All the fun of magic items, but when you use them, they become baked into your character. Only exception would be weapons/armor.
>>
>>43976765
Consumables?

If they're X/day, you have an ability X/day.

If they're limited use (potions/scrolls/wands), you get the points back or charges refilled when you level up (your choice).

>>43976775
Hahaha. That was me. CAPs. Character Advancement Points. Let me see if I can find my link on Google Drive.
>>
>>43976833
No I mean how does it work out from the point system. You said you have a number of +1 weapon enchantment points you spend. Does this mean everyone has staff points and rod points and shit, or is it a global pool. I want details bruh.
>>
>>43976751
Wrecker curse with Breaker Barbarian is funny, I'd take the Metal mystery with those.

Although for maximum cheese take lame curse for rage cycling
>>
>>43976842
Oh. fuck. Way easier than that.

You get a pool of points that you can spend on whatever magical enhancements you want.

The number of points is based on a fraction of the WBL chart (75% IIRC), with some rounding up for ease of use.

I use a different (much smaller) WBL progression, since you're using it for mundane shit rather than for what you need to get by. But really, once you have masterwork weapons and armor, WBL becomes basically irrelevant and I the GM can feel free to give you as much or as little gold as seems appropriate, without nearly so many consequences.

You allocate your points (CAPs) to whatever the hell you want as you level up, and you an reallocate a fraction of those points every level (IIRC 1/3 of them).

The prices of the abilities is just reverse-engineered from items.

And you ignore slots, and if you have a bonus to attacks it applies with any and all iterative attacks.

As I said, let me see if I can find the document and I'll link it here.
>>
So, uh.

Is it ever mentioned how people in Golarion use the bathroom? I mean, I'm sure Alkenstar has toilets, but it seems like something that gets overlooked.
>>
>>43976904
Wait so it is literally just points by WBL and you spend it on abilities based on how much they cost using magic item creation rules?

Christ that is easy to break.
>>
>>43976909
Find a tree.
>>
>>43976881
>Rage Cycling

I keep hearing this mentioned, but does it actually work?
>>
>>43973627
someone make this
>>
>>43976921
No more than WBL is easy to break.

The whole point was for it to be a basically equivalent replacement for WBL, but way easier to GM.
>>
>>43976929
Well, that's just uncivilized.
>>
>>43976936
What, rage cycling?

Sure does.
>>
Does anybody have a list of all the new improved familiar options from the occult bestiary and bestiary 5? Have they gone up on d20pfsrd yet? I'm in a campaign getting close to improved familiar, and I'm considering my options. Fey or fairy-type stuff is preferred, especially if it has some sort of change shape ability into a variety of other forms.
>>
>>43976921
>using magic item creation rules?
Ah. No. Missed that part.

They can buy the abilities of the prebuilt items, with the cost of the masterwork item taken off.

If they want something built with the item creation rules, they've got to get me to approve it first.
>>
>>43976929
Great way to piss off a dryad.

>>43976936
By RAW yes, but an obnoxious number of people seem to think it's unintended, a "cheesy exploit", or too powerful- all of which are wrong, at least in my humble opinion.
>>
>>43976936
Certain rage powers only work "once per rage"

Raging is a free action, though, right? so there's nothing stopping you from just dropping the rage after a round and then starting it up next round. Except, you know, that nasty bit of fatigue.

As long as you can deal with the fatigue, you can use those "once per rage" powers as much as you damn well please.
>>
>>43976976
There's a Sakhil familiar that has cause fear as an at will.
>>
>>43976936
Yes it does work. Basically you can enter a rage as free action and end it as free action. There are some powerful rage powers that can only be used once per rage. In theory you could enter a rage, use your power, end rage, rinse and repeat. However normally this is prevented by the fact that you are fatigued after an rage for twice the number of rounds you were in rage and while fatigued you can't enter a new rage.

Now the trick is to become immune to fatigue and the lame curse does exactly that at level 5.
>>
Are there any feats or traits that actually add utility to a character beyond the Signature Skill feat? Because despite Unchained Skills being kinda nice for some of them, skills are still kinda just... not that useful overall it seems. I'm building a non-caster, classes technically undecided but leaning towards fighter//rogue, and I'm trying to actually find a way to usefully contribute outside of combat.
>>
>>43976775
>>43976765
>>43976904
>>43976977
>>43976948
Found it.

https://docs.google.com/document/d/1LdxWR7__eFH6PJ3eH4WIL9eInfQfP_GiN7B5ywM0Tts/edit?usp=sharing
>>
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>>43973206

>He's never played a Master Summoner with the Summon Good Monster feat.
>>
So what's a good medium-armor-wearing bruiser class that makes good use of whatever advantages it can find?
>>
>>43976980
>Great way to piss off a dryad.

Piss ON a Dryad, you mean.
>>
>>43976747

She's actually pretending to be an Oni.
>>
>>43977069
Barbarian with catch-off guard, Improvised Weapon Mastery, Equipment Trick, and that one rage power that lets you hit a mofo with another mofo
>>
>>43976921
>so it is literally just points by WBL
75% WBL(Rounded), which is the amount people have estimated that you to need to spend on gear in order to keep up with CR.

With some exceptions thrown in to fix corner cases as they come up.

>and you spend it on abilities based on how much they cost
Yes

>using magic item creation rules?
This one requires GM Approval for each thing you want to custom-make.

>Christ that is easy to break.
Do you find regular WBL particularly easy to break? Beause I've found WBL works well enough so long as it's adhered to.

My goal was a way to keep characters at WBL with much easier bookkeeping, less time wasted on shopping sessions, and much easier GMing.

Secondary goal was to make them less reliant on specific pieces of equipment, so it's not such a huge deal if they don't get it/they lose it/it gets broken or stolen.

Tertiary goal was to make TWF suck less.

Again, here's the link.
https://docs.google.com/document/d/1LdxWR7__eFH6PJ3eH4WIL9eInfQfP_GiN7B5ywM0Tts/edit?usp=sharing

It's a bit rough around the edges, but it's served its purpose and saved me a ton of headaches over the past year and a half.
>>
Anyone got a good grasp on the mass combat rules as presented in Kingmaker? My group is just starting on Book 5 tomorrow and the DM has warned us that mass combat will definitely be coming up. I've looked over the rules and what I've come out with boils down to the following:

Favor aggressiveness and offense, playing defensively is only good for stalling out in hopes of reinforcements or such.

You need to wrap wars up quickly because otherwise the consumption of your armies will bankrupt you.

Fielding PCs or powerful allied creatures as fine-sized "armies of one" is a reasonably effective way to turn tides to your favor but seems like it causes headaches 'cause the abstract rules make no sense for fine-sized armies.

Spells are, predictably, the secret to success- things like Wall of Stone or Telekinetic Assemble can be very useful buffs that literally take inconsequential amounts of time to set up, and the bonus to OM and DV from an army having spell casting, especially in the case of "armies" consisting of one high-level caster.

Any other pointers?
>>
I'm sleepy, /pfg/
>>
I want to play an Astamoi barbarian with 9 INT, 9 WIS, 7 Charisma.

Because fuck you, JJ.
>>
>>43977362
And the skeptics say that the orcs sometimes pass their will save against Sleep! The proof is in the pudding, checkmate atheists.
>>
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>>43977407
I wot.
>>
>>43977362
Go to bed, man.
>>
Can a Razmiran Priest choose subdomains?

This line in the description of subdomains makes it seem like they might be able to, even though the Razmiran Priest text just says to choose a domain: "Subdomains are treated as equivalent to their Associated Domain for any effect or prerequisite based on domains."
>>
>>43977504
b-but oniichan, I'm really invested in seeing where this thread goes.
>>43977456
>>
Whats the concensus on celestial commander, looks pretty cool.
>>
Guys I need advice with a That Guy, although it is kind of my fault he got to be That Guy.
>Start a Savage Tides (paizo 3.5e adventure path)
>Hear it is very deadly, so tell my players to optimize. Also was wanting to do a Gestalt game, so I allowed that.
>4th player is flaky, then we invite That Guy.
>Makes a monk/shaman
>With all of his dungeon long buffs he has 22AC 26vsAoO
>Deals pretty good damage as well
>Like to make himself the center of attention
>Because of this and color spray they breeze through the mook encounters, the entire time That Guy just busts down doors ahead of the party when they weren't ready.
>Final boss, Paladin passes knowledge check to identify Guttugger as a Mega Raptor.
>Gunslinger gets attack, gets hit once for 2d6+6 damage
>That Guy WHISPERS ME telling me it was supposed to be a 1d6+6 (which was wrong, just used the wrong name for the attack)
>Whisper back to not pull that shit again, don't tell the whole party besides one close friend who set the whole thing up.
>BRINGS IT UP post session, so I have to chew him out in front of the group
>Tries to defend himself by saying"what if I wanted to use it in one of my games?" and "I always suspected my players of doing it."

Am I just being salty because of a minor incident and him being OP when I said to OP? Or am I justified in being pissed off? Should I kick him?
>>
>>43977545
>"I always suspected my players of doing it."
I don't understand what I meant by this

Otherwise, you ideally should have told him to tone it down and let others share the spotlight ages ago, but now its come to a head you should tell him what your issues are and that if he doesn't shape up, hes out. Has he engaged in any other questionable behaviour?
>>
>>43977545
The fact that he whispered to you? That's a tiny semblance of a man with some integrity not to ruin a group.

I think you just need the right amount of patience and strictness for this kind of guy.

Also, no offense, but you're kinda a mediocre DM. There's no such as thing as monk/shaman that is too OP when you can easily exploit his weakness with a well aimed save or suck spell or tripping a trap and spending several turns out of combat.
>>
>>43977545
You have a new player to the group who hasn't found where he fits in yet and you haven't built up any trust with yet. It's not that he's a bad player, it's that he's new to you.

Is your game level 1 or something? 22 AC shouldn't be that hard to beat.
>>
>>43977610
This was the first session he was in, there was a half-session but he wasn't bad at all. The only other thing was he had a very "I am better than you" tone and general attitude throughout the whole thing. And was going to start a fight with town guards with a very LG Paladin/Oracle and Inquisitor/Gunslinger

>>43977619
I know I am a mediocre DM, but I have been really trying to improve. I already had the entire Dungeon planed out and hadn't thought to put any spell casters besides one they started 10ft from. And that was a party vs one, so I should have expected it. They still ate a color spray from him, but only the Slayer/Rogue was affected.

>>43977623
Level 2
Everything else has been pretty balanced and fun without having to deviate too much from what the AP had, besides converting the monster stats to Pathfinder.
>>
>>43977545
>Get attack name wrong, player thinks there is a mistake and tries to help
>Doesn't share it with the rest of the party during the fight so as not to create a division
>Brings it up at the end so there can be an open dialogue instead
>DM feels he "has to" humiliate player in front of the group for trying to create trust and correct percieved mistakes
Honestly each time i read this i get more and more convinced the problem is actually you, not the other guy. You kinda suck at determining what is and isn't OP, you blame someone for roleplaying a reckless narcissist, which is a pretty common fantasy trope and then decide to chew a guy out for waiting until the end of the session to bring up something he genuinely thought you messed up.
>>
>>43977545
You're just being salty. He was trying to help you DM because he thought you made a mistake.

Also what the hell is paizo 3.5e?
>>
>>43977713
Early Paizo.
>>
>>43977709
Looking up monster stats is pretty shitty from what I have heard from this entire board, and I have never like before I came on here either. Would you let one of your players look up a monster's stat block because they thought you got something wrong?
>>
>>43977778
Yeah.

Hell, when I play/DM online I like to post pertinent information like AC and HP to get things moving quicker.
>>
>>43977713
Paizo basically exists because of their WotC endorsed publications.

Pre-4e they published dragon and dungeon magazine, and those were their primary products.

Near the end of 3.5 they started publishing other stuff, mostly adventures.

4e comes out, and the Paizo guys lost Dragon & Dungeon mag, and with it their main income source.

They look into publishing game materials for 4e. 4e's license at that point was retarded, with wotc basically saying they own anything you publish.

Paizo says fuck that, that will put us out of business. What can we do?

Jason Bulmahn says "well, 3.5 is out of print now, it's OGL, I have a collection of houserules to fix some of its issues, and there seems to be a sizable community backlash vs 4e. we could pick up where 3.5 left off to continue to support our adventure paths."

and so they put out the pathfinder 1 year playtest, it was popular, and the rest is history.

basically.
>>
>>43977778
I make it clear the enemies I run are going to not be the same as the bestiary, 95% of the time. Monsters are characters I may or may not use as presented. Game Mechanics are Game Mechanics.
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>>43977801
>Hell, when I play/DM online I like to post pertinent information like AC and HP to get things moving quicker.

Not me. My players actually like the narrative style approach.
>>
>>43977801
I tried doing that once and my original 3 players all said they did not like it. And also what is to stop him from seeing their saves, special abilities, immunities, and DR and how to bypass it? Then the could say to themselves, "Oh! He has low will saves and high fort saves. So I will use this spell that affects will instead."
>>
>>43977805
Until the Jessica nation attacked.
>>
>>43977713
Thanks, I will calm down, pull the stick out of my ass, and try to find a way to change encounters to be fun and not a roflstomp.
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>>43977778
He could have DMed the module before, he could well KNOW the stat block, or just know the stat block of giant raptors in general.

Looking up stat blocks isn't shitty, it saves time. Whats shitty is looking them up and using out of character knowledge. I know nearly every stat block from the early bestiaries, but i know what information my character would have or wouldn't from what he's seen as well.
>>
>>43977838
Typically I run on the knowledge that my players aren't complete fucking douchebags.

It seems fair enough to me. A GM with full access to a characters statblock/profile is expected not to abuse that information in an unrealistic way, I hold my players to that same expectation.

If everyone wants to metagame for the sake of getting the edge-up in combat then that's more of a problem that should be talked with the group.

'Course it's fine if whoever doesn't want to do that; I just prefer to have combats run that much quicker.
>>
>>43977833
There is nothing less narrative about knowing what AC you are rolling against constantly or approximately how sturdy someone looks after a hit.
>>
>>43977847
>Jessica nation
I know paizo has problems (sloppy editing, a complete lack of playtesting, fuck all for game balancing abilities).

What is this Jessica person responsible for?

Because my issues with Paizo have been there since day 1 and I just eventually lost faith that they were going to pay attention to feedback or implement quality control.
>>
I've been gaming a little too long that its hard NOT to metagame.

I look at a troll and I know "kill it with fire or acid"

I look at a giant and think "exploit found: low reflex save"

I hear the DM saying the enemy is hiding in an alcove by the sea and I immediately think "airweed, silk rope, prep life bubble"

Even if I rolled a martial, I'm still too game savvy.
>>
>>43977898
So at this point I look to Paizo for decent monster manuals, alright prewritten adventures, tons of quality artwork I can repurpose, and occasionally some decent fluff.

Everyone I know is fairly familiar with Golarion as well, so it's easy to just choose that setting, if I'm feeling lazy.
>>
>>43977508
No idea, sorry.
>>
Why the fuck are 5 wings of wizardry I equivalent in cost to a single ring of wizardry IV? Who the hell looked at that pricing and thought "it's fine"?
>>
>>43977838
Well, to be fair, knowing which saves are good saves and which ones are bad ones is part of your knowledge check. The very first bit of info you get from passing a knowledge check on a creature, typically DC 10+CR, is the monster's name and creature type. The creature's type determines which of its saves are good or bad, so that (in my opinion at least) is fair game to take advantage of. That's the point of the knowledge check.

As for your actual question, rather than your example... Well, just a gentleman's agreement and a decent ability to avoid accidentally metagaming. But I (not being the guy you're replying to) wouldn't just reveal that information to the players without their characters passing the right knowledge checks. When it comes to experienced players or ex-GMs, it's a gentleman's agreement whether you want it to be or not- memories of creatures previously fought plus general savviness regarding monsters means I usually have at least a decent guess at some of aspects of monsters.
>>
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>tfw tell players that towns over a certain population are likely to have sending stones in them connected to the capital
>tfw tell players that if a threat the town can't deal with pops up they're supposed to trigger the stone
>tfw tell players that towns are defended by the capital, squads able to teleport in at a moment's notice if the sending stone gets triggered
>tfw players fucking ignore this, start shit and murder the captain of the local militia
>tfw extermination squad teleports in and murders the party
>tfw players get super buttmad about this
Dear lord these fuckers are retarded.
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>>43977778
Yes. Absolutely. Always.

Not only that, though. All but two of my players also DM, and those two players are just like the rest of the group and have read D&D and PF books cover to cover. I expect them to know the rough stats of many monsters, and trust them not to metagame too hard (but trust them to do so when they feel it's right for their character). I also expect them to keep me from fucking up rules or something if they see something I messed up.

If it's an intentional break from the stat block (as it is most of the time), then that's something I'll note and we'll move on. If it's not, it's something we adjust and we move on... But hell, I outright give my players the page numbers or links to relevant stat blocks when they roll knowledge checks.

"You got a 30, and here's what a normal one would look like. This one's custom, its numbers are up and down a bit, and it might have unique stuff because it's a space-alien infesting a space station from an older reality buried in the middle of a mountain in this case, instead of a denizen of the plane of shadow." or something.
>>
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>>43977916
GM's who cry 'metagame' are a blight.
To think that the knowledge of basic game systems is beyond the grasp of the game world is insulting to human intelligence.

Everyone knows that Trolls require acid or fire or they will regenerate.
Everyone knows that Orcs can fight when they should be dead.
Everyone knows that a Giant doesn't have a good Reflex save.
Any idiot bumpkin on a farm in Varisia knows that magic can bring people back from the dead, that goblins are expert sneaks, that Sarenrae's a sun goddess, and plenty more.
In the real world, you would never hear someone say, "Yeah, bears have excellent senses of smell. Possibly the best in the entire animal kingdom." and respond, "There's no way you could know that!"
Because books exist, and people talk, and information is disseminated.
Yes, true, Golarion lacks the internet, television, and radio, but the real world lacks the Sending spell and Communing with deities, and even if you look at parts of our own Earth history without massive information resources, people STILL had common knowledge about things relevant to their livelihood. Medieval peasants may have had plenty of misconceptions, but an English Yeomen knew perfectly well when wolves hunted, where they hunted, how many they tended to travel in, that they liked to bring their prey down before killing it, and that they use clever flanking tactics to trap prey.
In Golarion, you should know that stuff too, probably even MORE unless you have an Int lower than 10.
>>
>>43978040
>punishing players
>not redirecting them
Give them a chance to escape, or having murdering the captain lead to a new quest.
>>
>>43977916
Would your character know these things? Have they ever fought something that regenerates, troll or otherwise? Does the giant make slow, ponderous movements that could suggest it isn't going to dodge well? I generally figure that even if the players know, if they haven't seen something even slightly related to that before, then that knowledge is a bit weird to just have available to them.
>>
So I wanted to be a Psychic Bloodline Sorcerer focusing on Enchantment.

Is it worth going crossblooded for one of the Serpentine, Undead or Impossible Bloodline Arcana?
>>
>>43977778
anybody who has played a class with animal companions might just know the damage of megaraptor attacks from memory
>>
>>43978013
Maybe you need six wings to properly fly without tilting to the side, and the ring is more situationally useful?
>>
>>43978071
If players want to do something they are told is likely to kill them, both in and out of character, then it should hurt them. Fucking christ they tried to run, but why should the extermination squad let them get away? They hunted them down like dogs because they proved to be a bunch of sociopaths willing to murder the captain for next to no reason.

Should I just have let them made bad decisions and not have consequences, when the consequences were clearly outlined beforehand?

Hell, they didn't even try to kill his subtly, it was in the fucking streets. Of course someone was gonna trigger the stone after the captain went down.
>>
>>43978060
>everyone knows
nobody knows in the heat of battle unless they have a rank in the appropriate knowledge and/or are a bard, yo. good houserule, though
>>
>>43977916
What's airweed?
>>
>>43978078
When I was little, I knew that giants were ponderous and slow. I knew that trolls didn't stay down when you kill them. I knew that dragons breathed fire, and that wizards were tricksters who could do anything. That fairies and fey were dangerous to deal with and vulnerable to steel.

None of these things exist in real life, and I knew them from stories I was told.

Are you telling me that someone who literally lives in a world where this information is life and death wouldn't have the vaguest inkling? Look at mythology. Look at stories. Look at history, and realize that the communication in a fantasy setting is oftentimes almost as good as stuff up until recent modern times.

They'd know, even if the player doesn't.
>>
>>43978113
Alchemic item that costs 10gp, iirc. Pop it in your mouth and you can breath underwater for the next 2 hours. Saved me and my party's lives once when we escaped a flock of owlbears by diving in a river.
>>
>>43978099
>Answering a question within your field of study has a DC of 10 (for really easy questions)

Sure, they might not be able to identify anything of specific stats and abilities, but if it's common knowledge (aka something everyone'd know, and an easy answer in a field), then it's DC 10. I think that "a troll should be put down with fire" is probably common enough knowledge, similar to things like "demons are evil" and "bears shit in the woods."
>>
>>43978049
I Iike using knowledge by the book
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>>43978099
>nobody knows in the heat of battle
Okay, I can agree that some more complex facts would be less at the forefront of someone's mind and would require knowledge, sure.
But if you're fighting a troll, you know to use fire. That's basic.
If you let 'the heat of battle' shake that knowledge out of you, you're either stupid or really weak willed.
>>
>>43978114
Not all worlds have that knowledge as life or death. It depends on the setting, and how common your trolls and dragons and such are. Also it depends on your character's backgrounds and what they would have honestly paid attention to. How many people outside of /tg/ pay attention to mythology in our world, other than broad easily-known examples or distorted information? How many students pay attention in their own history classes, for their region or others in the world? I am not saying you are wrong, and I've played in campaigns that have done it your way (I enjoy them actually!); I'm just saying in some campaigns, or some character backgrounds, I would not expect them to know some of these details in-character.
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>>43978114
>>43978148
look at real life. look at how many people don't even know the birds and the bears in their locale. tell me who wouldn't get owned at a magic zoo.

>>43978140
you're just inviting someone to post pic related, man
>>
>>43978137
3PP? Paizo only have 50gp air crystal
>>
Hi /pfg/.

I am going to make a cleric of Allah because reasons. It's a comedy/parody, so I want to make him as stereotypical as possible. I probably will multiclass into alchemist and spam explosions. Looking for building advice and roleplaying tips.
>>
>>43978140
How common in Golorian are trolls? If they are about as rare as say, knowing an Octopus can camouflage, then it might be reasonable for people who are near it's natural habitat or have access to a lot of knowledge (libraries, trade, stories, ect..) to know something like that.
>>
>>43978080
I don't know the Impossible because I don't do 3PP but no it's not worth it. If you get additional spells known as your favored class bonus or are a wordcaster then maybe.

Also depending on how focused you plan to be on Enchantment, the Fey Bloodline could be better than the ones you listed.
>>
>>43978151
We're not talking about "mythology" in this context, though. For DnD characters, it's real life.

Information like "trolls are weak to fire" or "kobold dens are full of traps" would be as common knowledge in DnD as real life information like "bears are durable and insanely strong" or "snakes and spiders can poison you". Have you ever actually encountered a wild bear that could kill you? Doubtful. You might have seen one at the zoo at best. But you still know that they're strong, with a DC 10 you might also know about their thick skulls and hybernation and such.
>>
>>43978166
It was back in 3.5, but yeah, guess its air crystal now in PF.
>>
>>43978151
>trolls and dragons and shit don't even exist IRL and we still know about them
>depends on how common they are
What are you, retarded?
>>
>>43978181
Trolls are probably the most common form of giantkind, unless you count all true giants together. This doesn't make them especially common though.
>>
>>43978170
Take the Implant Bomb feat, bring glory to Allah.
>>
>>43978162
NTGB That's fucking retarded.

Hardly an obscure animal, or obscure information.
>>
>>43978141

Good on you. It makes finding out specific weaknesses a different experience, definitely. As long as you give actually relevant information out of the checks (I've had DMs who gave stuff like "It has a high strength" with no context or fluff on it as a piece of 'useful information', which is incredibly shitty).

In my games, I've found that the knowledge checks get high enough that giving 3-4 pieces of info breaks immersion on the whole thing. If you've got a check result in the low 40s, you shouldn't be learning that something's immune to fire, you should be recalling the history of this legendary monster you're fighting.

>>43978151
That's true. And I wouldn't expect random people to know a lot of stuff, but if you're an adventurer, you'd know this shit. No one would get to low-to-mid levels without picking up titbits of information. There's a lot of talking that'd be going on in travel time and rest time that's abstracted, wizards probably sharing info, or people swapping stories. Maybe someone reads books. Sure, this sort of stuff might not be a thing in every game, but there's some fairly obvious stuff, like "troll + fire = dead", that I feel would just... Work out.

>>43978162
I don't know how many people would do that, but I do know that for anyone whose livelihood and life depends on dealign with those birds, bears, and dragons, they'd have at least an inkling of intel on them. Maybe not "common knowledge," but "common knowledge among travelers, adventurers, mages, knights..." and the like.

Thank you for that, I was hoping to see it. I didn't have a copy.
>>
>>43978162
>how many people don't even know the birds and the bears in their locale
That's what I'm saying. Most people involved actually DO have a decent grasp on that information.
It's unreasonable to think people living in Alaska don't understand their native bear population to a reasonable degree. "Bears have good senses of smell" is such basic common knowledge, that even if you DON'T live in bear country, you know it, not because you actively searched for bear information, but just by virtue of growing up and being alive, this information found you.
>>
>>43978137
I have never heard of this item, and the closest alchemical thing only gives you a minute worth of air.
>>
>>43978170
Don't be 'just a muslim of allah' become 'THE muslim of allah' Be a Mesmerist Cult Leader. Have alchemist cohorts and have them implant bombs all over your followers for the glory of allah.
>>
>>43978170
Always make a massive deal about anyone that has any grain or fruit based alcohol, but constantly drink mead or some kind of rice based alcohol.

Take stone shape and whenever the party doesn't want to do something make "mountain to muhammed" jokes whilst moving stone around.

Get your hands on a long saber and grab a camel so you can go full mamluke.

Take knowledge engineering for great maths and architecture knowledge, but then stop taking ranks in it halfway through the game and refuse to use it ever again.

Try and make yourself more of a parody of the saracens than modern terrorists in general is what I'm trying to say.
>>
>>43978247
>>43978170
if you ever manage to take an enemy prisoner, you must stone them
>>
>>43978170
>>43978247
OH!
Also make it a late game goal to get a flying horse because muhammed had a flying horse.
>>
>>43978162
That image is from 4E, not PF.
>>
>>43978247
>>43978270
Insist on censoring depictions of yourself. Whenever scryed upon, your character appears with a black square covering his face.
>>
>>43978225
>In my games, I've found that the knowledge checks get high enough that giving 3-4 pieces of info breaks immersion on the whole thing. If you've got a check result in the low 40s, you shouldn't be learning that something's immune to fire, you should be recalling the history of this legendary monster you're fighting.
I'm confused. Is your point that it's hard to give 3-4 pieces of info in a flavorful manner tied into the lore?
>>
>>43978287

Better yet, get some means of knowing when you're being scryed upon and carry around a large black square to hold up whenever it happens.
>>
>>43978308

I think what he's saying is that by the time a character is hitting knowledge checks in the 40s-50s you can't really reduce what they know about a creature to 3-4 concise points. At that point they probably know the contents of the thing's birth certificate, their entire family tree, their shoe size, their favorite drink, color, and music genre, and whether or not they have any inheritable genetic disorders.
>>
>>43978183
But Impossible is not 3pp. It's from Champions of Balance.
>>
>>43978080
Oh wait Impossible is Paizo my bad. My opinion still stands, though.

>>43978374
Ninja.
>>
>>43975097
But then you lose the alchemist.
>>
>>43978359
That's not how the knowledge skill works or has ever worked in D&D, though, so I don't see why he/you'd feel that way.
>>
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>>43978308
No, my point is that when a "really tough" question is DC 20 to 30, and a 20 gives me exactly one piece of info on a bear and a 40 gives me 4, something is wrong. The narrative power of a skill pumped to high-level bonuses should be a high-level thing, not "you get 3-4 pieces of info." What >>43978359 said, basically.

There was a table of skill DCs in the 3.5 Dungeon Master's Guide that I sadly can't seem to find an analogue to in my Pathfinder books. However, look at the sort of stuff someone at that level is doing, and think about what other examples a skill with a roll that good would/should be able to do.

Here's the table in question.

>>43978276
Doesn't make it any less hilarious.

Hey /pfg/, what's your favorite entry like that in a ttrpg rulebook? Mine's probably the one down at the bottom for Survival checks, just for the sheer ridiculousness of the scenario the Ranger is expected to be able to do.
>>
>>43973768
I'm working on a Psychic Armory alternate archetype.

You lose out on psychokinetic combat, but instead you can create ANY weapons in your panoply, including exotic or racial weapons.

Each weapon still has their own different weapon enhancements and you gain a bonus quick draw feat to quickly alternate between each of those weapons for certain combos.
ex: manifest a shield to bash an enemy backwards, quick manifest to a whip to trip, quick manifest to a spear with advancing to move adjacent again, quick manifest to a mancatcher to pin and then CDG.
>>
>>43978421
It is, in fact, how it often works in adventures and fluff areas in every situation OTHER than monsters, is the problem. There's a disconnect between "DC 40 for hard questions about setting secrets" and "DC 40 learns you that bears have sharp claws, live in caves, eat berries, and shit in the woods" that causes the immersion issue.

The 3.x skill system is fucked up in general, and Knowledge is merely a symptom.
>>
>>43977898
Jessica, and Crystal, are examples of people who put out awful content, have no idea how the game works, and who are only around because everyone's too scared to say anything because if they do, they'll claim misogny and get them fired and kill their entire career. They're the ones who put out shit like the Shaman, and all the iconics who's entire story is basically "I'm Trans/Gay/Lesbian. That's it. Nothing else. That's my entire character. WORSHIP ME SHITLORDS!", they're the ones that help Buhlman push his awful waifu bullshit, and who support the plucky CG rebels that everyone hates.

Them, Jason, and the other idiots who can't design worth a fuck are the reason that the system is dying. And it's been showing even since Dungeon/Dragon Mag. All that content in those books? 99% of it was shit and useless. The VAST fucking majority of it was useless, overly specific, pointless crap that nobody wanted, and the last 1% was about .5% okayish, and .5% overpowered as fuck.
>>
>>43978453
Honestly, the best things in Dragon and Dungeon was the fluff. Its articles were generally quite neat, and it had roughly the same ratio of good to bad to broken as the WotC 3.5 books. The ecology articles, deity fluff and demonomicon, various weird and unique PrCs that ranged from useless (in some situations) to alright (in most) to fucking broken (one or two I can think of), and the truly massive amounts of useful feats and ACFs.

Mind, almost all of Dragon's material was, iirc, freelancer submissions.
>>
>>43978453
>They're the ones who put out shit like the Shaman

You mean the most unused class in PF? How shocking.
>>
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>>43973768
There may be something already out there, but I'm considering trying to piece together a couple archetypes for Clerics and Paladins if Elsbeth were to take Divine Source as her next Path ability; something that might seem suitable for following an Arcane demigod.
>>
>>43978476
The fluff on a lot of things was great, but fluff doesn't matter if the content that it's for is useless shit that nobody will ever actually put into play.
>>
>>43978424

Sorry. It'd probably be 5-6 pieces of info on a bear, because I'm tired and can't do math. Point still stands, the narrative power of knowledges is signficiantly stronger in every place but combat )
>>
>>43978453
>all the iconics who's entire story is basically "I'm Trans/Gay/Lesbian. That's it. Nothing else. That's my entire character. WORSHIP ME SHITLORDS!", they're the ones that help Buhlman push his awful waifu bullshit, and who support the plucky CG rebels that everyone hates.

No offense, but the people who churn out and the people who follow the PF lore are kinda uninspired, unimaginative plebes.
>>
>>43978183
There are several other way to boost DC in Pathfinder though.

The ability to use mind-affecting spell on enemy type that is usually immune to mind-affecting is unique to Bloodline Arcane.
>>
>>43978424
Probably where it says a DC 80 swim check lets you swim up a waterfall. Either that or where it says a DC 100 climb check lets you move accross a perfectly flat, smooth ceiling.
>>
>>43978491
Eh, I've been trawling through a lot of my dragon magazines lately, and there's a surprising amount of interesting feats to build around. Not full optimal, but I'd say the majority of my recent characters in 3.5 games have used Dragon stuff. http://realmshelps.net/charbuild/feat-search.shtml has all the feats hosted online, if you ever feel like looking, I guess.
>>
>>43978453
Who is Jessica? Is she a man?
>>
>GMing ultra high power campign
>level 15 + 3CR of templates + 2-3 Mythic ranks
>all part of hell's hierarchy
>they fight and defeat two demon lords over the course of the game thus far
>the second one they devour his spark, but his body is collected by another member of the hierarchy
>a member the one of the players (the player who the story is mainly about) hates and is nervous of
>has a meeting with him earlier
>speaks of the "greater chaos" and "the cage that binds us all"

I'm going to reveal he's LG and has been hoarding mythic sparks (in my game you only get mythic sparks by devouring that of others), and that the body of a god was the last piece he needed for ascension. He's going to try and fuck off to another plane and combat the "greater chaos" and I'm going to see what my players do. Before he leaves however I'm going to have him steal something precious from Mephistopheles.

He's been in deep cover for 400 years so he can ascend to god hood and fight what he views as the "real war" (the players are participating in the blood war).

If the players win and take back the artifact he stole then the Greater Chaos gain a foot hold in the outer planes. I'm not talking Lovecraftian stuff, the greater chaos is more of a simple plague, a disease of disorder great enough that ordered systems are impossible. Even Limbo is too regular for it. Outsiders, or creatures in general, can not really exist in it.

If they lose then the Greater Chaos is held back and I add a new god to the pantheon.
>>
>>43978183
Any sane person would play Half-Elf Sorcerer and use Human FCB.
>>
>>43978509

Oh man, epic skills. Can't forget the DC 80 check to climb up someone's asshole.
>>
>>43978453

Would a Munavri arcanist who is also a plucky CG rebel be the ultimate Mary Sue PC?

>"Hi, I'm the quirky and unreliable but good-hearted mage who can one-up any other arcane class because Imma magical hacker. Also, I come from a race of special albino telepaths who are inherently graceful, tough, smart, wise, pretty. Oh, and I can gain some understanding of an object just by touching it even if it's something I've never fucking seen in my life."
>>
>>43978490
Why is she looking at that wand like that?

>>43978500
It is completely ridiculous to boil a bloodline choice into solely its bloodline arcana. Does the Impossible Bloodline get Quicken as a bonus spell? Does it have a power that lets you roll twice to beat SR? I am well aware of the benefit of being able to use stuff against constructs.
>>
>>43978559
quicken spell as a bonus feat*

Give me a break I'm concussed.
>>
>>43978559
Elves are quick to recognize lewds
>>
>>43978453
As >>43978476 points out, the quality of dragon mag was no worse than WotC, and the fluff was great.

Dragon and Dungeon also had some very helpful GMing articles in the days before you could find quality DMing advice online, and it also had some decent adventure content.

Personally I kindof like some of the plucky CG rebels.

I don't like the vapid cardboard cutout characters with nothing to them beyond a liberal coating of SJW paint, but I take much more issue with the fact that nobody at paizo get paid enough to even run the numbers on the game mechanics they release, let alone to take the time to run mock combats or the like, and so it doesn't get done, and the rules are therefore sloppy.

I've come to view the paizo rules as a first draft of sorts, which of course means I give few shits regarding their errata.
>>
>>43978499
The PF lore is generally shit, but it shouldn't be. There's no reason for it. There's no actual excuse for people to look at the qualify of content these people put out and go "Yes, I find this acceptable. I will pay good money for this and be okay with it."

Pathfinder from Paizo is an abortion at this point.

>>43978519

She's a good example of a lolrandumb retard who happened to fuck her way into a job, but has absolutely no talent whatsoever and doesn't know that it's far past time for her to quit the industry and move on to something else that she'll no doubt ruin.

The other one, Crystal Fraiser, is indeed a man.

Self-proclaimed feminist despite being a guy, one of the worst developers that the game has seen in recent years, and looks like your stereotypical trans person who's personality is about as deep as a puddle of piss.

See Pastebin for links to their shit, because lolspamfilter: http://pastebin.com/7yA3Yk19
>>
I have a shit ton of feats to burn, best feats to improve AC? Unarmed half-orc brawler
>>
>>43978636
>There's no actual excuse for people to look at the qualify of content these people put out and go "Yes, I find this acceptable. I will pay good money for this and be okay with it."

Bud, before the internet, my dad used to buy hustler and playboy, but we all know he didn't buy them for the articles.
>>
>>43978651
Dodge-Mobility chain, for one.
>>
>>43978627
Fluffwise and advice wise, Dungeon/Dragon Mag had a few decent things. Content wise for actual things meant to be used in a game, it was awful. The vast majority of things it printed were useless to the point of being a waste of ink, extremely overly specific in their application, and anything that wasn't useless tended to be insanely strong (Unstoppable Regeneration 1 for a single feat, a wizard featureswap that gave all your spells an Alignment subtype and opened up all sorts of bullshit, Hyperdruid that was better in all ways than normal druid, and several others.)
>>
>>43978651
The feat that gives you +2 natural armor is pretty good. It has scars in the name or something.

Alternatively, see if your DM allows variant multiclassing and spend your feats on that.
>>
>>43978651
>best feats to improve AC?
How about don't? AC is that one numerical stat that becomes less and less useful the higher your level and the tougher your foes.
>>
Ok so I'm currently playing a ranger with an Ape companion. I put both it's bonuses into Int (we're level 10) and got it a +4 int headband so it has 8int at the moment. It also has armor/weapon training and power attack so it's an armored gorilla.

Is it justifiable to say it can speak? Are it's vocal cords able to produce sounds equivalent to common?
>>
>>43978680
Nope. Even if his int is a flat 10 and you put ranks in linguistics, a monkey can't speak.
Thankfully, you can just buy a magic item for that.
>>
>>43978680

Probably not. There are a lot of creatures in Pathfinder that are intelligent enough to understand languages, but they still can't speak them.
>>
>>43978636
Is her wife Lisa also trans? Apparently she works for Paizo as well.
>>
>>43978663
The lore and the actual content are both quickly going down hill.

Buying Pathfinder books is like buying a porn magazine, except when you open it, you're greeted by overweight guys with tits crammed into a bikini. It was advertised as a swimsuit edition with a hot girl on the cover, and all your friends bought it and recommended it too. Hell, at one point a few years ago, you used to steal them from your dad and the girls were hot.

The problem is that somewhere along the line, it switched to fat, ugly guys, but nobody actually went "Wait a minute. What the hell? What's wrong with this? What're you doing, stop this, why would you ever do this!" and now it's too late.
>>
>>43978636
I've gotten more than decent mileage out of the inner sea world guide, inner sea gods, gods and magic, and several of the country books (esp. cheliax, which I quite like), as well as rise of the runelords the first three books of second darkness (group fizzled) and the first half of shackled city (again, group fizzled).

Also, council of thieves is filled with lots of highly usable cheliax content, even if you're not interested in its plot.
>>
>>43978680
iirc, it's still an animal, albeit an extremely smart one. It might be able to ape the sounds, but it's likely a difficult series of grunts to do so.

You can cast Awaken to turn it into a magical beast that automatically knows and can speak a language.
>>
>>43978688
What kind of item? I don't want to just be able to speak with it. I want it to be able to speak.
>>
>>43978680
Real world proof of communication via sign language is there.
Do you specifically need it to be able to produce audible Taldane words, or is it more a generic need to be able to communicate ideas?
>>
>>43978559
Psychic Bloodline get it.

Also
> implying any campaign will reach level 15 before the group fall apart.
>>
>>43978696
OR stop paying for shitty magazines about faggots in bikinis until the publication sinks or goes back to making it about hot women in bikinis.

Your opinion isn't isolated. There's probably swaths of like minded anons in plebbit and pathfinder community who can see the cracks in the walls as well.
>>
>>43978718
I would like it to be able to speak. Communication is already possibly via notes he writes.
>>
>>43978709
How fucking hard is it to spend barely a minute on the pfsrd typing 'speaking animals'?

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/circlet-of-speaking
>>
>>43978693
Lisa who? The CEO? There's a suspicious number of "Lisa Stevens is a man" that pops up under Lisa Stevens Paizo on google.

>>43978726
>Implying I've bought a Paizo book in the last few years
Fuck no.
>>
>>43978747
>http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/circlet-of-speaking
I saw that, but the problem is it simply allows them to speak the language the circlet allows. My ape knows 4 languages, and the circlet would only let it speak one.
>>
>>43978764
So... talk with your DM, see if he'll let you roll that cost into the Int Headband you already have, and ajudicate it to let him speak any language he knows.

At some point, it's all down to what your GM will or won't allow.
>>
>>43978764
Ask your DM if he'll allow you to spend 2.4k gold x the number of languages your ape knows if you're so anal about it, man.
>>
>>43978671
Not all useful content comes in the form of game mechanics.

I believe for mechanics I used it for a couple of races (additional genasi planetouched types, specifically) an article with some swashbuckler feats I used in one pirate themed campaign back in like 2004, and I pulled several monsters and templates from it for use as a GM.

The reasons to buy it were the articles and campaign ideas and the adventures and the comic strips. They were also often just an interesting read, and sometimes had some entertaining short stories. And I've gone back through them and used ideas out of them several times, since it was discontinued.

Was it a good source of player options? No.

Does that mean it had nothing of value? Hardly.

Many of my favorite sourcebooks have very little in the way of character options that actually get used. Cityscape, various monster books, the Planescape Boxed Set, the forgotten realms 2e deity books, etc.
>>
>>43978764
http://www.d20pfsrd.com/magic/all-spells/t/tongues
Is there something wrong with this?
>>
>>43978719
>implying there aren't campaigns that begin at 15
>>
>>43978680
Gorilla vocal chords aren't sufficient to produce human speech.

Your ape should be able to hear you with no issue though, and if you learn a sign language like drow sign, it should have no issues communicating that way.

There's also a magic item that gives you the ability to speak 3 languages that you could give it, it explicitly says it works for a wildshaped druid as one of the examples.
>>
>>43978806
I distinctly remember a short story/article about illusion magic that ended with the audience being in a cage, and blackmailed for their exit fee.

Mainly for the line that went like, "If you die with uncast spells, I'll personally raise you and kill you again."
>>
>>43978726
>stop paying for...

Not him but For the most part, I have.

I bought B5. It's great. I quite like it.

Inner Sea Gods is on my buy list. I've used the PDF enough that I want a hard copy.

Aside from that, I haven't bought a book from them in 2 years, and they don't seem to be putting out anything I actually want, either.
>>
>>43978785
http://www.d20pfsrd.com/magic-items/rings/ring-of-eloquence

3,500gp. 3 languages.
>>
>>43978847
And of course, I am still willing to buy quality content. I just spent $60 on DSP PDFs on friday, and printed a bunch of it out.
>>
>>43978696
>The lore and the actual content are both quickly going down hill.

Not that guy but the same happened with 3.5e
When your game runs long enough and your last source of profit is from splat books because everyone and their mother has the PHB and DMG, you'll eventually run out of good ideas as well.
>>
>>43978918
That's when you make a new edition.
>>
>>43978918
The thing being that they didn't START in a good place and were learning a couple of lessons near the end.
>>
>>43978932
Pathfinder 2.0 by DSP when? They're the only guys who can make martials actually fun and still listen to player feedback.
>>
>>43978918
I would pay for more/higher quality adventure paths. Then, for a reasonable price (seriously $80+ for all the maps in Emerald Spire?), I would pay for more maps. Some other cool stuff like the crit decks could be cool. Professionally done note cards for spells to help keep track of them could earn them a lot of money from me.
>>
>>43978932
>>43978934
What needs to happen is that an actually competent publisher needs to take over the D&D brand, and redo it from the ground up.

But that'll never happen, because now it's popular and Paizo has LEGIONS of dicksucking fans.
>>
>>43978918
They haven't even exhausted any good ideas at all.

Why the fuck did they make such a shitty class like the KIneticist without a fix? Why would they allow its shitty archetypes, the gardener and aquarium cleaner to exist? Why would they make the fucking Pack Mule fighter?
>>
>>43978948
I heard they planned to make their own game. Don't know if it's true though.
>>
>>43978948
>WotC fucks up DnD
>Paizo, the splat book publisher, picks up the torch and makes a new system.
>Paizo fucks up new system
>DSP, the splat book publisher, picks up the torch and makes a new system

The cycle will only continue
>>
>>43978989
Like it's a bad thing.
>>
>>43978989
DSP makes far more balanced content, though. Their only T1 fuckup so far is Augmented Psionic Reformation.
>>
>>43979006
Our heroes today might become the next generation's villains, anon.
And the terrifying thing is that we might still live long enough to see the transformation.
>>
>>43979032
So long as they remember we like them because they do actual game design, because they're willing to fix their mistakes and ate not so conceited as to think they can't make mistakes, because they pay attention to rational feedback, and because they're willing to engage in honest discussion with their customers, that won't be a problem.
>>
>>43973011
New Thread
>>43979180
>>43979180
>>43979180
Thread replies: 369
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