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European Dragon Quest 8
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Character Sheet
https://docs.google.com/document/d/1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU/edit
Twitter: @QuestingQM

Suptg Archives
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=European
(1-6 Installments)

Previous Thread: >>225019

Last time, on Dragon Quest, we gave a good tumble to our wife, our concubines, and our wife again, we also made our son a good necromancer, made him paranoid and angry, and also got him addicted to D&D. We also fucked around with mutagen and mutated our wife to a Half-Dragon shapeshifter so family gatherings won't be as a terrifying with Britain.

Current Form: Half-Dragon
You awake beside your wife, who's still shifted into her draconic form. You shake her awake, and a servant comes before you, bearing your breakfast and awaits your command.
Your wife walks off, presumbly to the noble's breakfast to small-talk and gain their favor, and as you finish up, the servant asks for your attention.
"Yes, what is it mortal?"
"Sire, some members of the clergy are here to see you in the throne room."
"Very well... Tell them..."
Actions
>You shall talk to them shortly.
>Your afraid you must do something else for a minute.
Additionally...
>You decide to bring your heir, Charlemagne.
>You decide not to bring Charlemagne.
>>
>>234871
>You shall talk to them shortly.
>You decide to bring your heir, Charlemagne.
>>
>>234871
>You shall talk to them shortly.
>You decide to bring your heir, Charlemagne.
>>
>>234883
>supporting, ask the little time to try and understand the conversation being had so he can learn from it. Don't force him though, only encourage and reward
>>
>>234898
tike not time fucking hell
>>
>>234871
>>You shall talk to them shortly.
>>You decide to bring your heir, Charlemagne.

Aw yeah, clergy time
>>
>>234883
This
>>
>>234903
Happens to the best of us, man.

"...Tell the clergy I am coming."
"Very well my lord."
You wander around a little bit, seeking Charlemagne. It seems he's attempting to booby-trap the outdoors with sticks, small pebbles, and boxes.
He shifts one of his eyebrows, made of red scales towards you upon hearing your approach.
"Charlemagne, with me boy."
"As you wish, father."
He drops a concealed sharpened stick, and follows you to the throne room.
"Today son, I want you to learn about the Imperial Court, and how it works."
"Very well father. Now tell me, on a scale of one to ten, how many of your guards have absolute loyalty to you?"
"Ten, of course."
On the way there, he starts talking about over-complicated trap systems, and starts talking about "them" as usual. Once you reach the throne room, you give a slight pat to his head, and order him to stand next to you.
The clergy walk into the throne room, noticing your son standing at attendance, arms between his back, with a slight scowl and a eyebrow raised. They take their seats on the many benches throughout the room. The head priest in the room approaches you, and asks for your attention.
"My lord, we have some... Disturbing reports."
"What sort, of disturbing reports?"
"Sir, in Oslo province, there is reports of... Demon worshipers." The crowd bows their head.
"Demon worshipers?", your son speaks, and raise their eyebrow...
"Yes my lord, demon worshipers."
Your son leans in close to your ear.
"They could be attempting to eliminate competition by claiming they are heretics, you know."
Actions
>Say that you will deal with the demon worshipers...
>Say that this is most likely superstitious nonsense.
>Declare the Bishop a traitor for putting his priorities ahead of the Empire... Your son may be right.
>Write-In
>>
>>234927
>Ask them whats makes them think they are worshipping demons and are heretics.
>>
>>234927
>Ask them whats makes them think they are worshipping demons and are heretics.
>Say that you will deal with the demon worshipers...
Time to teach our son how to kill heretics!

>You wander around a little bit, seeking Charlemagne. It seems he's attempting to booby-trap the outdoors with sticks, small pebbles, and boxes.
Our son is awesome. We're the best parent.
>>
>>234927
KILL THE HERETICS
>>
>>234935
>This ples
>>
>>234932
This
>>
"What makes you think they are worshiping demons?"
"Sir, they worship a strange idol, that of a snake, rather then then God and Christ."
"A... Snake?"
"They call the idol... Sseth."
"Hm... Do you have any other proof?"
The Bishop beckons to one of the priests, and they carry in a strange coffin.
"Open it."
In front of you, is a body... Seemingly snake-like, and reptilian.
Your son quietly says under his breath "I knew it was the lizard people..."
Actions
>This... This must be alerted to the Pope. Gather the inquisitors! (+Papal Relations)
>The state can deal with this... Call the local priests and bishops! (-Papal Relations)
>Ignore it... Who cares if it's heresy?
>>
>>234955
>Immediately insist that such heretics demand nothing but your own personal attention, and insist you can handle this yourself and to save the popes men for other heresy

>Bring our son with us so he can help interrogate the lizard people
>>
>>234955
>This... This must be alerted to the Pope. Gather the inquisitors! (+Papal Relations)
This might work since we got nothing in exchange for less papal relations
>>
>>234955
>Pope is best girl, +1 to yandare storyline completion.
>>
>>234955
>This... This must be alerted to the Pope. Gather the inquisitors! (+Papal Relations)
IT'S THE ILLUMINATY
>>
forgottenrealms.wikia.com/wiki/Sseth
>>
>>234955
>This... This must be alerted to the Pope. Gather the inquisitors! (+Papal Relations)
>>
>>234955
>>234972
Can we use our tabletop games knowledge to realise this?
>>
"Call the pope... We have another purge, this time in Oslo."

Preparation for the Purge of Oslo
Commanders
>Hans
>You
>Charlemagne
>Brother Reinhold
Softening
>Order police raids on the heretics so you can respond faster.
>Order aerial bombardments in order to reduce the demon-worshipper's numbers.
>Order the entire city council to report to you...
>Issue out flamethrowers from WW2 to your men.

>>234982
You don't have the forgotten realms handbook!
>>
>>234995
>>Hans
>>You
>>Charlemagne
>>Brother Reinhold

>Order police raids on the heretics so you can respond faster.
Don't want to get the normal citizens caught up with all those filthy heretics
>>
>>234996
You can only select one commander to lead this battle, sorry.
>>
>>234995
>we want minimal damage to the city
>meeting with the council and interrogate them, place em under house arrest just in case.
>police raids on the heretics using council knowledge
>>
>>234996
>>Charlemagne
It is, then
>>
>>234995
>>234996
this but we shall lead .... charlie is to young for battle rn... bad for morale
>>
>>235000
Please select a commander please.
>>
Waiting five more minutes.
>>
>>235011
>Charlie is too young, have him be our lieutenant while we lead
>>
Alright, writing with you as commander and your son as a lieutenant.
>>
I'm sure nothing will go wrong
>>
You gather your forces and wait for the papal inquisition to show up. By nightfall they arrive, and you march to Oslo.
Roll me a 2d20 for what happens to your softenment of the heretics.
1=Police Raids
2=Gather Council
>>
Rolled 12, 7 = 19 (2d20)

>>235056
>inb4 we open the thread with double 1's
>>
Rolled 14, 2 = 16 (2d20)

>>235056
>>
>>235056
>>
Rolled 14, 12 = 26 (2d20)

>>
Whelp.
>>235060
7 for the Gather Council
>>235063
14 for the police raids.

The forward squad of soldiers you sent to secure the city council went dark, and the radio is saying that the police force has started to turn against itself in madness, apparently snake-men have emerged from the sewers and throughout the streets...
>Move in to assist immediately.
>Attempt to observe the situation from afar.
>Set up a defensive position and begin to coordinate aerial attacks from there.
>>
>>235087
>>Set up a defensive position and begin to coordinate aerial attacks from there.
The last time we tried to fight as anything other than a full dragon we lost an eye.
>>
>>235087
>intervene immediately
>>
Waiting four minutes.
>>
Rolled 1 (1d2)

Whelp, rolling
1=Defensive Position
2=Intervene
Rolling...
>>
You decide to take a defensive stance, hoping to whittle the enemy down and move in to take them out. You set up a position on a hill which will give your mortars enough range to bombard into the streets.
Bombardment Phase
It seems Cultists are gathering their mages to bombard you with.
Actions
>Order your men to take cover from the mage attacks.
>Order rampant mortar bombardments and order defensive trenches dug before the enemy can move in! (Tactics)
>Attempt to draw the enemy out by perpously exposing your mortars. (Tactics)
Draconic Regiment
Lieutenant: Charlemagne
Orders
>Help with digging trenches!
>Order a charge to draw enemy fire! (Bravery)
>Attempt to rush into the city and hide before the enemy cultists can react. (Bravery)
>Rush into the city and set up a defensive position for remaining allied infantry in the City to fall back to. (Bravery)
Additionally...
>Arm yourself with a Heavy Autokarbiner-12.
>Arm yourself with a Percussion Maul & Heavy Grenade Launcher?
>>
>>235138
>Order rampant mortar bombardments and order defensive trenches dug before the enemy can move in! (Tactics)
>Rush into the city and set up a defensive position for remaining allied infantry in the City to fall back to. (Bravery)
>Arm yourself with a Heavy Autokarbiner-12.
>>
>>235138
>>Order rampant mortar bombardments and order defensive trenches dug before the enemy can move in! (Tactics)
>Rush into the city and set up a defensive position for remaining allied infantry in the City to fall back to. (Bravery)
>Arm yourself with a Percussion Maul & Heavy Grenade Launcher?
>>
>>235138
>>235144
Second
>>
>>235138
>dig trenches while bombing (tactics)
>Help the allied infantry in the city
>rate of fire is more important than the boom, auto karabiner please
>>
Roll me a 2d20+3 for this.
>>
Rolled 3, 15 + 3 = 21 (2d20 + 3)

>>235154
>>
Rolled 14, 14 + 3 = 31 (2d20 + 3)

>>
>>235154
>>
Rolled 18, 15 + 3 = 36 (2d20 + 3)

>>235154
>>
You
15+3=18
Success

Charlemagne
18+3=21
Good Success!

"Dig a light trench line and order the mortar battery to begin the bombardment of the streets."
"As you wish, my Emperor."
A heavily bombardment rains on Oslo, streets are hit hard and some minor infrastructure is damaged. Enemy fireballs soar overhead, and your infantry is begin to feel... Unnerved. In fact, an offhand comment of "I feel like something is in my head." concerns you greatly.
Meanwhile, Charlemagne orders a charge to plow through the city streets to reach the town hall to set up a sort of evacuation zone and forward operation base. His squad comes under heavy fire, and gets into melee with enemy units, but looses no men and eventually reaches the city hall...
Bombardment Phase
>Continue bombarding the city!
>Prepare the infantry for charging into CQB.
>Write-In
Draconic Regiment
>Search for the city-hall members...
>Start setting up a killing ground around the city-hall. (Guardsmen)
>Attempt to encourage citizens to take arms for the Empire! (Charlemagne's Charisma)
>Write-In
>>
>>235180
>give the corps covering fire and bombardment
>conscript the local populace in the fight against heresy
>>
>>235180
>>Prepare the infantry for charging into CQB.
>>Attempt to encourage citizens to take arms for the Empire! (Charlemagne's Charisma)
Try and call for a witch hunt for the leaders of the city. They're trying to Mind Control/Berserk our troops, But idk how we can counter that
>>
>>235180
>>Search for the city-hall members...
>Continue bombarding the city!
>>
Roll me a 1d20+3 for press-ganging civillians
>>
>>235192
this
also I'd like to run up and down the trench line giving a speech to re-invigorate our troops and stop the mind games
>>
Rolled 5 (1d20)

>>235203
>>
Rolled 2 + 3 (1d20 + 3)

>>235203
>235203
>>
Rolled 20 + 3 (1d20 + 3)

>>235203
>>
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>>235214
>>
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>>235214
Holy shit, writing.
>>
>>235214
20+3=23
Critical Success!

The city hall seems to have had a podium outside, apparently with a working microphone. After checking for bombs and snipers, Charlemagne begins speaking through the chaos of the bombardment.
"Enemies of the Empire, hear me. You have risen up to die, so brace for your inevitable failure... Citizens, hear me. The enemy is at our doorstep, and the Emperor's army lies outside at your doorstep. You are the men of the Empire, not the slaves of some demons! The eyes of God is upon us! Should you fight in the streets, fight for your homes, and fight for your kin, this day, will be remembered for eternity!!!"
The city rises up, guns are passed around amidst the bombardment, militias gather... The city is mobilized for complete warfare. Women and children have taken up arms for God and Empire this day.

Enemy Units
65,000x ???
15,000x Cultists
10,000x Infantry

Allied Units
45,000x Infantry
75x Draconic Regiment
250x Light Tanks
50x Heavy Tanks
24x Bombers
150x Mortars

You order amidst the speech, smoke shells deployed, and you order the charge once the smoke spreads.
The battle of Oslo has begun.
Actions
>Switch to Charlemagne' PoV (Defense of the City Hall)
>Switch to Renexizious's PoV (The Charge of Oslo)
>>
Additionally, units at the City Hall.

Allied Units
75x Draconic Regiment
25,000x Millita
>>
>>235246
>>Switch to Charlemagne' PoV (Defense of the City Hall)
>>
>>235246
>>235246
>Switch to Charlemagne' PoV (Defense of the City Hall)
>>
>>235246
>Charlie needs our help to hold off the tyranids
>>
>>235265
>>235270
+1
>>
Switching to Charlemagne.


You are Charlemagne, heir of the Holy Swedish Empire, and in command of holding the line at the City Hall, while waiting for your father to bring forth his army. While you are smaller then your soldiers, you still are quite taller then... What is it that father called them? Humans.
You have an hour before the enemy can mobalize effectively to deal with you... Meanwhile, you can set up defenses..
Select Two
>Set up a killing ground outside. (Intelligence)
>Get your men in a killing frenzy... (Charisma)
>Order the militia inside to fire from there... You and your men will take the front!
>Dig a trench outside...
>Barricade the City Halls' more vulnerable entrances.
>Write-In
>>
>>235285
>barricade
>set up killing field
>>
>>235285
>Barricade the City Halls' more vulnerable entrances.
>Order the militia inside to fire from there... You and your men will take the front!
>>
Rolled 14 + 4 (1d20 + 4)

Ignore my rolling.
>>
>>235285
>>Barricade the City Halls' more vulnerable entrances.
>>Set up a killing ground outside. (Intelligence)
>>
Roll me a 1d20+3
>>
Rolled 5 + 3 (1d20 + 3)

>>235298
>>
Rolled 2 + 3 (1d20 + 3)

>>235298
>>
Rolled 18 + 3 (1d20 + 3)

>>235298
>>
Rolled 7 + 3 (1d20 + 3)

>>
>>235314
18+3=21
Great Success

You order to your men to set up some of the extra Heavy Autokarbiners as a sort of light machine gun in certain locations. You camouflage them, and barricade the doors. You also set up some obvious looking camouflage in obvious kill-spots, so they think they know where you'll be firing from... You also put some work towards making dirt piles which conspicuously look like landmines, but are in fact just mounds of dirt.
You order your men back behind the barricades, and they entrench themselves for the storm.
A few minutes pass, and what seems to be a... Snakeman, comes slithering into the court yard. He seems to be holding both hands up, and is unarmed...
Actions
>It's a trap... Take the shot! (Firearms)
>Maybe it wants to speak...
>Demand whatever it is, surrender to the Emperor now.
>>
>>235331
>Demand whatever it is, surrender to the Emperor now.
>>
>>235331
>>Demand whatever it is, surrender to the Emperor now.
We know all about the Lizardman conspiracy!
>>
>>235331
>demand surrender and have a finger on the trigger
he is trying to distract everyone, that or allahu Akbar.
>>
>>235331
>>It's a trap... Take the shot! (Firearms)
>>
>>235335
>>235337
>>235340
its a fucking trap
>>
>>235369
No that's what they want us to think!
>>
"Whatever you are, surrender and get on the ground!"
It plops on the ground, and suddenly you hear a voice in your mind.
"Oh shit, fuck... Uh, does this thing work?"
You look at it, puzzled... You should of brought your tin-hat... Damn it! Now you're vulnerable to the alien mind waves!
"I know all about you and the secret Lizard Jew empire!" you think, in your mind. That's how telepathy works, right?
"Shit, uh... Listen, some of us are just citizens who were kidnapped!"
"Sure you are...
You do a second glance for snipers.
"Listen, I got some mates who also want to desert this... Yuanthi? Yuan-ki? What the fuck ever, this shit's too crazy for most of us."
You sneer...
"Where are they, huh?"
"They're right behind the wall!"
Actions
>You don't trust this snake... Take the shot! (Firearms)
>Order it to bring out it's buddies...
>Search your men for signs of alien corruption or demonic presence among them... Can't tell with the Lizard Jews.
>Write-In
>>
>>235376
they are evil snakemen
>>
>>235377
>Order it to bring out it's buddies...
One by one, and if we see a SINGLE weapon, whoever carries it is shot on sight.
>>
>>235377
>have a small amount of squads open fire and bring the wall down.
We don't want to reveal the positioning of all our forces so don't go ballistic and if he's telling the truth we don't want to kill the civies
>>
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>>235377
REPTILIAN SNAKE PEOPLE
have them come out
>>
forgottenrealms.wikia.com/wiki/Yuan-ti
>>
>>235377
>>Order it to bring out it's buddies...
Sign of faith, so we can tell if they're evil lizardjews or normal ones
>>
"Alright, bring out your snake-friends.. But if I see a weapon, I shoot, got it?"
The snakeman nods, and one by one they come out. There is no incident, and about fourty-five snakemen are standing before you, hands on their heads, and bodies on the ground. They seem to be slightly bigger then your average man, and possibly much stronger.
Actions
>Hand them rifles and ORDER THEM TO HOLD THE LINE! (Charlemagne's Charisma)
>Hold them prisoner.
>Take one as a translator so you can figure out their troop movements.
>Line them up, and cue firing line. No snek filth in your empire.
>Write-In
>>
>>235413
>>Take one as a translator so you can figure out their troop movements.
>>
>>235413
>>Hand them rifles and ORDER THEM TO HOLD THE LINE! (Charlemagne's Charisma)
>>
>>235413
>>Hand them rifles and ORDER THEM TO HOLD THE LINE! (Charlemagne's Charisma)
They have passed the test, now we need every man woman and snake for this.
>>
>>235413
>if they betray us all the more reason for people to love us for kindness
>give them weapons and allow them to enter the front ranks
>take one as a translater
>>
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>>235413
Zyklon b them
>>
Whelp, roll me a 1d20+3 for convincing them.
>>
Rolled 2 + 3 (1d20 + 3)

>>235426
>>
>>235426
How to roll
>>
>>235432
Go in options and put dice+1d20+3
>>
Rolled 14 + 3 (1d20 + 3)

>>235426
>>
Rolled 17 + 3 (1d20 + 3)

First time go
>>
Rolled 18 + 3 (1d20 + 3)

>>235426
>>
>>235440
Good job friend
>>
>>235440
Looks like you're off to a good start my friend.
>>
>>235440
17+3=20
Success!

You pass out rifles among them, and after some minor training, you find something interesting... With the heavier rifles, recoil has nearly no effect on them if they coil around, allowing them to shift their body downward slowly, allowing for enhanced defensive positions if used well...
After some minor training, one of your scouts says that the Yuan-Ti forces are moving in on the town hall.. You take your positions and hide.
Their forces are heavily grouped together, in what seems to be similar to that of a Roman-Legionary testudo shield wall...
Actions
>Open fire! (Firearms)
>Attempt to pinpoint your fire through gaps in the shield! (Firearms, HARD!)
>Wait for them to get closer... (Agility)
>Toss a grenade! (Body)
>Write-In
>>
>>235457
>>Toss a grenade! (Body)
Through the gaps in the shield!
>>
>>235457
>Toss a grenade! (Body)
It's like they're asking to get hit by weapons with a blast radius.
>>
>>235457
>snipe their weakspots
>>
>>235457
>>Attempt to pinpoint your fire through gaps in the shield! (Firearms, HARD!)
>>
>>235457
>>Toss grenade roll nat 1
>>
Roll me a 1d20+2 for tossing it.
>>
>>235477
changed to >Toss a grenade! (Body)
>>
Rolled 13 (1d20)

NAT 1
>>
Rolled 15 + 2 (1d20 + 2)

>>235480
>>
Rolled 7 + 2 (1d20 + 2)

>>235480
>>
Rolled 14 + 2 (1d20 + 2)

>>235480
FIRE IN THE HOLE!
>>
Rolled 16, 19 = 35 (2d20)

>>235497
15+2=17
Success!

You take out one of your grenades, and toss it straight into the center of max. The lizardjews don't know how really respond, and the explosion nearly decimates most of the testudo. You clean them up with some follow-up fire from the militia.
The second wave, instead of coming from one side of the complex, comes on all four sides, in a similar testudo formation. Unlike the wooden shields however, they seem like they are bearing golden shields and in addition, have small rifles poking out of it.
Actions
>Grenade time! (Body, HARD)
>Fire! (Firearms, HARD)
>Order a melee charge with your regiment! (Body, HARD)
>Write-In
Ignore my rolling
>>
>>235519
>>Fire! (Firearms, HARD)
>>
>>235519
>>Fire! (Firearms, HARD)
>>
>>235519
>Order a melee charge with your regiment! (Body, HARD)
>>
>>235519
>Grenade time! (Body, HARD)
Oh boy, more packed targets
>>
>>235529
changed to >Grenade time! (Body, HARD)
>>
>>235519
>GRENADA
>>
Roll me a 1d20+2 for grenading
>>
Rolled 12 + 2 (1d20 + 2)

>>235540
It's a HARD check, we're either gonna get shot, or they have anti-grenade magic.
>inb4 1
>>
Rolled 9 + 2 (1d20 + 2)

>>235540
Come on 20
>>
Rolled 17 + 2 (1d20 + 2)

>>
>>235544
All of them are hard checks, we're in a bad situation.
>>235549
Hopefully this is enough.
>>
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>>235549
PRAISE THE LORD
>>
>>235549
Fucking...

17+2=19
Minor Success!

You toss another grenade into the formation, it's somewhat reflected by a strange blue shield, landing in front of the regiment, rather then in the middle. This staggers them a little.
"Uh, sir, their shields are enchanted to reflect most projectiles and helps them from staggering.. You need something that doesn't specifically target the user you defeat them."
"Why the hell don't grenade work then?"
"Dunno, they just told me that while I was in their army."
Your translator is proving quite useful, in the fact that providing information you can't really use is helpful...
Hang on a minute...
Actions
>Use a incendiary bomb... Of course, someone's going to have to be brave enough to stick to either the enemy or the ground.
>Start firing, you'll get a shot through eventually!
>Fuck this, You want one of those fucking shields, their skulls, and to RIP AND TEAR!!! (BESERKER FRENZY!)
>Write-In
>>
>>235578
>Fuck this, You want one of those fucking shields, their skulls, and to RIP AND TEAR!!! (BESERKER FRENZY!)
>>
>>235578
>>Use a incendiary bomb... Of course, someone's going to have to be brave enough to stick to either the enemy or the ground.
>>
>>235578
>>Write-In
Call their position in for artillery fire.
>>
>>235578
>Write-In
>Reanimate the dead to engage them in melee
We can do that right?

If not, then.
>Fuck this, You want one of those fucking shields, their skulls, and to RIP AND TEAR!!! (BESERKER FRENZY!)
>>
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>>235578
Incendiary
>>
>>235578
>>Fuck this, You want one of those fucking shields, their skulls, and to RIP AND TEAR!!! (BESERKER FRENZY!)
>>235578
>>
>>235588
>>235593
Yeah, if we can raise the dead to fight em as well, do that too
>>
>>235588
>>235588
Eh, you have to be able to physically touch them in order to raise dead, so unless you want to run under fire to raise their comrades...
>>
>>235600
Well, scratch that then. RIP AND TEAR!
>>
>>235600
Can we use necromancy during our berserker frenzy? We'd be touching them when we RIP AND TEAR
>>
Whelp, Beserker has been activated...

You want those fucking shields, mostly because they're shiny, and in addition, you have a certain idea...
Action
>Rush up to them, and wrestle a shield away, then breathe fire into the regiment! (Body, HARD)
>Rush up to them, wrestle a shield away, and start beating them to death whilst simultaneously raising their dead comrades. (Body, VERY HARD)
>Rush up to them, and breathe fire! (Body)
>Rush up to them, and wrestle a shield away! (Body)
>>
>>235624
>>Rush up to them, and wrestle a shield away, then breathe fire into the regiment! (Body, HARD)
>>
>>235624
>wrestle shield + breath fire
>>
Rolled 5 (1d20)

1st choice
>>
>>235624
>Rush up to them, and wrestle a shield away, then breathe fire into the regiment! (Body, HARD)
Let's rock!
>>
Whelp, roll me a 1d20+7 for RIP AND TEAR!
>>
Rolled 18 + 7 (1d20 + 7)

>>235633
>>
Rolled 12 + 7 (1d20 + 7)

>>235633
>>
Rolled 20 + 7 (1d20 + 7)

>>235624
>>Rush up to them, and wrestle a shield away! (Body)
Need more loot!
>>235633
Aww, muh vote
>>
>>235637
Nice
>>
>>235634
Hell yea-
>>235637
HELL YEAH!
>>
>>235637
Praise the clutch
>>
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>>235637
>>
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>>235637
>>235637
rip yuan-ti
burned so young
burned so hot
got raped by Charlemagne
like father
like son
>>
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>>235637
Welp, bring out the Zyklon b
>>
>>235637
20+7=27
BRUTAL OVERKILL!

You rush forward, enemy fire all around you. In the blink of an eye, you grab an enemies shield, and take it from her, who's awfully confused, only for you to kick her into the crowd, and for you to breathe fire into it. Apparently, whatever they're wearing is highly flammable, and the testudo formation literally explodes, dragon-fire goes everywhere, and you got yourself a fucking shield. You grab as many as possible, and roar out a challenge to the enemy, who decides to oblige you with a sudden rush of infantry, all armed with dual blades, rather then the shields of before. You are also incredibly angry.
Actions
>GRAB A FUCKING BLADE AND USE IT AGAINST THE LIZARDJEWS! (BODY!)
>Plough straight into their line using the shield to knock them around... Your translator did say it deflected most things aimed at you... (Body)
>Start a slow retreat!
Enemy Units
4,000x Malison Swordsnakes
Allied Units
75x Draconic Regiment
4000x Militia
46x Yuan-Ti Betrayers
4 Turns until Renexizious comes.
>>
>>235674
>>Plough straight into their line using the shield to knock them around... Your translator did say it deflected most things aimed at you... (Body)
Try to circle back through their line then do a retreat
>>
>>235674
>>Plough straight into their line using the shield to knock them around... Your translator did say it deflected most things aimed at you... (Body)
>>
>>235674
>KILL KILL SWORD SLASH KILL
>>
>>235674
>>Plough straight into their line using the shield to knock them around... Your translator did say it deflected most things aimed at you... (Body)
Try and grab a second shield, use both and just run straight at them.
>>
>>235674
>>Start a slow retreat!
They don't have shields, your men have guns. MOW THEM DOWN!
>>
>>235674
>>Start a slow retreat!
>>
Roll me a 1d20+7 to screw over the Lizardjews further.
>>
Rolled 3 + 7 (1d20 + 7)

>>235687
>>
Rolled 20 + 7 (1d20 + 7)

>>235687
>>
>>235691
KEK
>>
Rolled 5 + 7 (1d20 + 7)

>>235687
>>
>>235691
Thank you based dark gods for our amazing son
>>
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>>235691
Are... Are you guys playing Doom or Dragon Quest?
>tfw Charlemagne is just Putin in disguise.
>>
>>235691
20+7=27
BRUTAL CRITICAL!

You grab a second shield, and rush forward. One Yuan-Ti is unlucky enough to be hit by both at the same time, and is sent flying. A visible trail of destruction is sewn throughout the enemy ranks, but eventually your shields stop sending enemies out of the park, and your forced to use the nearest blades, which happen to be two Yuan-Ti blades, which barely fit your hand. You know one thing though... And that is that you need more blood! Maim! Kill! Burn!
The enemy sends this time, only one enemy to fight you... A snakeman with four arms, each one holding a blade, and holstered pistols.
Actions
>Drop your blades, and put your hand on your pistol... (Agility)
>Charge at him like a dragon out of hell! (Body, HARD)
>Breathe a fireball at him! (Agility, HARD)
>Cast Necrotic Bolt on his sorry ass! (Necromancy)
>Summon Undead to swarm him so you can finish him off. (Necromancy, HARD)
>Write-In
>>
>>235719
>>Cast Necrotic Bolt on his sorry ass! (Necromancy)
>>
>>235719
>Drop your blades, and put your hand on your pistol... (Agility)
DRAW!

>TFW you roll 2 20's consecutively
>>
>>235719
>Drop your blades, and put your hand on your pistol... (Agility)
Quickdraw the snake-jew
>>
>>235722
>>235723
our Agility is shit
>>
>>235719
>Cast Necrotic Bolt on his sorry ass! (Necromancy)
>>
>>235725
>]
It's actually a +4 from Beserker, since your angry right now.
>>
Rolled 2 (1d2)

Rolling for action
1=Quickdraw
2=Necro shot
Rollin
>>
>>235728
That's good to know. Still sticking with Necrotic Bolt though.
>>
>>235725
Berserking ups physical stats, not magic, man.
>>
Whelp, roll me a 1d20+4 for Necro Shot
>>
Rolled 1 + 4 (1d20 + 4)

>>235739
>>
Rolled 20 + 4 (1d20 + 4)

>>235739
>>
Rolled 6 + 4 (1d20 + 4)

>>235739
>>
Rolled 6 + 4 (1d20 + 4)

>>
Rolled 16 + 4 (1d20 + 4)

>>235741
Salvage!
>>235739
>>
>>235741
>>235743
well ok
>>
>>235741
FFFFFFFFFFFFFFFFFFFFFFFFFFf-
>>235743
Oh... I think the necrodice has finally forgiven me.
>>
>>235743
>>235741
OK then
>>
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>>235741
>>235743
What even?
Writing
>>
Rolled 19 (1d20)

>>235739
>>235739
>>
>>235741
>>235743
1 and 20
Critical Successful Failure??

You drop your claw-hand to your sides, ready to draw... He puts his hands on his pistols as well... A few seconds pass...
You pull up your hand, but he's faster, and fires four shots straight into your left shoulder, but you fire a shot straight into the Yuan-Ti's right shoulder before you fall.
You take a good look at your shoulder, and a semi-large chunk of it has been blown off... You attempt to get up, but the pain is immense. It also seems your opponent survived, but is squirming around in the ground, dying a painful death.
HP: 500
Actions
>Attempt to get up and find a medic.
>Walk it off, you're the heir of Renxizious...
>It's probably best not to move... You'll remain here and wait for the medics.
>>
>>235771
>>Attempt to get up and find a medic.
>>
>>235771
>>Attempt to get up and find a medic.
You can't lay here, your men need you to see you're still alive.
>>
>>235771
>>Attempt to get up and find a medic.
>>235771
Pushing your luck is how dad lost an eye
>>
You slowly strain yourself off the ground, clutching your shoulder. You see the Yuan-Ti is still squiriming in the ground.
Actions
>Put him out of his misery.
>Carry him to the medic. He fought well, for a heretic Snakejew.
>Leave him be.
>>
>>235791
>Carry him to the medic. He fought well, for a heretic Snakejew.
Prisoner get!
>>
>>235791
>>Carry him to the medic. He fought well, for a heretic Snakejew.
>>
>>235791
>Leave him be.
>>
>>235791
>>Carry him to the medic. He fought well, for a heretic Snakejew.
We need minions.
>>
You strain to pick him up, and carry him over your good shoulder. You slowly walk to the City Hall, where your men, milita, and the Yuan-Ti deserters salute you. Around, is plenty of Swedish Infantry, and you see your father inside the City Hall, arguing with someone.
Actions
>Switch PoV to Renexizious.
>Remain in Charlemagne.
>>
>>235809
>>Switch PoV to Renexizious.
>>
>>235809
>Switch PoV to Renexizious
>>
>>235809
>>Switch PoV to Renexizious.
>>
>>235809
>>Switch PoV to Renexizious.
Charlamagne has proven he can handle himself.
>>
>>235809
>>Switch PoV to Renexizious.
>>
You are Renexizious, and you have just learned your child just got shot on the battlefield by a damned Yuan-Ti Battleblade.
"Where was the last goddamned report of his location?"
You a currently interrogating one of these Yuan-Ti, who claims to be a doctor.
"Uh.... He went sssilent, sssirr."
"You and your hissing, How come the rest of your kin have no problem speaking proper Swedish?"
"Ssspeech impariment, sssirr..."
You're really fucking tired of this doctor.
The doors behind you open, to show you Charlemagne carrying a Yuan-Ti wench. Bless his heart, like father like son.
"Oh good, you aren't dead. Just heavily injured."
"Father... I captured this... Yuan-Ti soldier..."
He falls on the ground unconcious, which causes the damsel to twitch.
What's left however, is ti penetrate the sewers and eliminate or at least force them to surrender... It'll take a squad of well-trained men. Or you in dragon form. But that's not a choice...
Actions
>Send for Claw. You need some back up. (One Day)
>Send for the White-Death, even though a sniper would be of debatable use in the sewer, he's a damned good shot. (Wait: Two Days)
>After you and your personal regiment rest, you're going into the sewers...
>>
>>235834
>After you and your personal regiment rest, you're going into the sewers...
>>
>>235834
>>Send for Claw. You need some back up. (One Day)
Did our son just loot his first enemy woman? Brings a tear to our single eye, man
>>
>>235834
>>Send for Claw. You need some backup. (One Day)
And praise our son for a job well done when he wakes up.
>>
>>235841
What happened with that? We've gotten out of the habit.
>Send for Claw. You need some back up. (One Day)
>>
You decide to send for Claw, and that will take at least a single day... So logically, you order the soldiers to guard all sewer exits and entrances, exposed sewer pipes, and whatnot. Meanwhile...
Actions
>Make sure that damned Yuan-Ti doctor isn't fucking up your son.
>Interrogate that Yuan-Ti wench, your son is currently unconscious.
>Celebrate with your personal regiment on a job well done.
>Write-In
>>
>>235851
>>Celebrate with your personal regiment on a job well done.
>>
>>235851
>Interrogate that Yuan-Ti wench, your son is currently unconscious.
>>
>>235851
>>Make sure that damned Yuan-Ti doctor isn't fucking up your son.
Fuckin' Lizard-jews.
Should we let our son keep the yuan-ti? Is he ready for the responsibility of a pet snek?
>>
>>235851
>>Make sure that damned Yuan-Ti doctor isn't fucking up your son.
dont let that damn hissy mofo hurt lil charlie
>>
>>235851
>>Interrogate that Yuan-Ti wench, your son is currently unconscious.
>>
>>235851
Switching my vote to
>Make sure that damned Yuan-Ti doctor isn't fucking up your son.
To break the tie
>>
You decide to make sure that the doctor is... Well... Basically a doctor.

You decide to MICROMANAGE him!
"Use the bandage."
"I know."
"Alright, now stop the bleeding on that vein right there."
"I know, Renexiziousss..."
"Alright, now after that, you need to make sure that he's actually unconcious, or he might eat your hand."
"Wha-"
"Hmph.... Hamburgers..." emits from Charlemagne, and he nearly eats the Yuan-Ti's hand.
"Thank you, Renexiziousss... But I don't really need your help, you know that, right?'
"Is my son going to be alright?"
"He will be, if you stop bothering me."
"Fine, whatever."
On second thought, it's probably best to leave medical care to the professionals... And not the fucking snake with a goddamned speech impairment. Too bad he's the only doctor here.
You decide to sleep the rest of the day, mostly because you can, and that Claw won't get here tommorow.
Eventually, you wake up, and find that Claw should be here in a few hours... You can do a few things in your spare time however.
Actions
>Make sure that the Yuan-Ti hasn't escaped yet.
>Make sure that your son is still breathing, and the snakejews didn't get to him.
>Fuck it, might as well just prepare for Claw to get here, get the soldiers ready to go in the sewers.
>>
>>235884
>>Make sure that the Yuan-Ti hasn't escaped yet.
>>
>>235884
>Make sure that the Yuan-Ti hasn't escaped yet.
>>
>>235884
>>Make sure that the Yuan-Ti hasn't escaped yet.
>>
You decide to check on your son's Yuan-Ti prisoner, who currently is locked up in the mayor's office.
As you walk in, a bandage covers her right shoulder, and is apparently sleeping. You give her a slight tap, as such a polite gentleman, you surely are.
She looks up, and her reptilian eyes go wide. She backs into a corner, and speaks in some dialect of Draconian, a little crude, but still understandable.
"You are... Renexizious?"
"Yes. How do you know this?"
"Many tales from elder."
Hm. Interesting...
Actions
>Ask how her people know of you...
>Question her on why they attacked Oslo.
>Interrogate her for a pathway into their headquarters...
>Write-In
>>
>>235902
>>Ask how her people know of you...
We're a prideful sort.
>>
>>235902
>>Ask how her people know of you...
>>
>>235902
>>Ask how her people know of you...
>>Question her on why they attacked Oslo.
Other one would probably take too long to get out of her. Or lead to her elading us into a trap
>>
>>235902
>Question her on why they attacked Oslo.
>>
"How do you know of me?"
"Our slaves, give us many tales of Dragon Emperor."
"Such as?"
"Eating human king."
Not your finest moment with your temper... But you do have to admit, he was tasty.
"In general, what do your people think of me?"
"They respect power. You conquer humans. You have power."
Interesting, if it wasn't for the whole demon worship, you'd probably try to see if you could just integrate them or something.
Actions
>Attempt to convert her! It's the catholic way to do things! (Conversion)
>You have better things to do, such as planning the assault on her people.
>Question her further...
>Write-In
>>
>>235923
>Attempt to convert her! It's the catholic way to do things! (Conversion)
>>
>>235923
>>Attempt to convert her! It's the catholic way to do things! (Conversion)
>>235923
God can forgive even the lizardiest LizardJews!
>>
>>235923
>>Attempt to convert her! It's the catholic way to do things! (Conversion)
maybe we can have a snake legion?
>>
Whelp, roll me a 1d20+3 for conversion.
>>
Rolled 12 + 3 (1d20 + 3)

>>235938
>>
Rolled 20 + 3 (1d20 + 3)

>>235938
>>
>>235947
Nice.
>>
>>235947
>TFW you rolled 3 20s in one thread
>TFW your last 4 rolls were 20/20/19/20
Oh god, I'm gonna be stuck rolling ones for the rest of the thread, I just know it
>>
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>>235947
oh shit nigga
desu vult, kawaii wills it
>>
>>235947
20+3=23

"Why worship a demon, when you can worship a being of true power?"
Her head tilts for a second, questioning...
"What is this... Source of power?"
"God."
"Intriguing... Tell me more..."
You order an inquisitor to get his ass in here, you might actually convert demon-worshipers to Catholicism... Fuck yes!
After a few hours waiting, once you go in there, she is calmly reading the Bible, and is evidently reading it word for word. Sweet.
You wonder if your son will thank you for doing the hard work for him.
Anyhow, Claw eventually arrives, and you have a few strategies on actually doing this...
>You'll go in, find the headquarters, plant bombs around it, and detonate to destroy their base.
>You'll go in, find the headquarters, and attempt to purge it without destroying a small section of the city.
>You'll go in, with the converted Yuan-Ti, and attempt to convert them while avoiding traps and whatnot.
>You'll go in, and attempt to talk to the leaders down there and demand their surrender.
>>
>>235964
>>You'll go in, with the converted Yuan-Ti, and attempt to convert them while avoiding traps and whatnot.
>>235964
>>
>>235964
>>You'll go in, with the converted Yuan-Ti, and attempt to convert them while avoiding traps and whatnot
>>
>>235964
>>You'll go in, and attempt to talk to the leaders down there and demand their surrender.
They fear us, let's use that.
>>
>>235964
>>You'll go in, and attempt to talk to the leaders down there and demand their surrender.
Avoiding traps sounds suspiciously like an agility check.
>>
Rolled 1 (1d2)

Whelp, rolling...
1=Convert
2=Demand Surrender
>>
You descend into the sewers, with the converted Yuan-Ti taking the way. She's constantly praying for redemption all the way, and your wondering if the Yuan-Ti can actually hear her. Eventually, her prayers led to a ruined stone wall, where a large hole is, barely fitting you. She motions for you to follow, and goes silent with the chanting. You brought inquisitor from before, because you aren't too sure what is involved in it. You've also brought your seventy-five regimential soldiers, ready for orders.
Actions
>Get the converted Yuan-Ti and Inquisitor to begin a sermon, while you protect them from any who attempt to attack... (Body, I roll against myself)
>Go in, guns blazing. God will sort them out. (Firearms)
>Take as many prisoner in a surprise attack, then kill the rest. Those taken prisoner will be forcibly converted. (Body)
>Write-In
>>
>>235992
>>Get the converted Yuan-Ti and Inquisitor to begin a sermon, while you protect them from any who attempt to attack... (Body, I roll against myself)
I wanna see a crit that isn't rolled by anon.
>>
>>235992
>>Get the converted Yuan-Ti and Inquisitor to begin a sermon, while you protect them from any who attempt to attack... (Body, I roll against myself)
>>
>>235992
>Get the converted Yuan-Ti and Inquisitor to begin a sermon, while you protect them from any who attempt to attack... (Body, I roll against myself)
>>
>>235992
>>Take as many prisoner in a surprise attack, then kill the rest. Those taken prisoner will be forcibly converted. (Body)
>>
>>235992
>Get the converted Yuan-Ti and Inquisitor to begin a sermon, while you protect them from any who attempt to attack... (Body, I roll against myself)
>>
Rolled 4, 3 + 5 = 12 (2d20 + 5)

Whelp, roll me a 1d20+10 (-1 from the lack of an eye effects this time) and I'll roll for sermon vs the Yuan-Ti
>>
Rolled 16 + 10 (1d20 + 10)

>>236006
First one's ours, second ones enemy? Because that's hilarious
>>
Rolled 2 + 10 (1d20 + 10)

>>236006
>>
Rolled 5 + 10 (1d20 + 10)

>>236003
We should probably get that eye fixed.
Thread replies: 255
Thread images: 21

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