This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's.
Older thread: >>151224 →
Useful links: http://pastebin.com/x6BqaJ7r
This link contains numerous writing guides, general advice, and various quest tools and communities.
https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.
IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)
Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/0zE5SDpEB4RQRNyY
>QM question:
How long you intend to continue your quest?
>Player question:
What you think about QM's who leave and unfinish your quests?
>General Question
In your opinion, what is the best way to decides the actions?
Wrong older thread:
>>171846
>>186957
Goddamnit KoroSenpai//batoca/IAmNotKoroSenpai
The other thread still has like 2 days on it. What do you get triggered if it isn't on page 1?
>>186969yes
>>186957
>What you think about QM's who leave and unfinish your quests?
I feel slightly surprised if it was sudden with a hint of disappointment, but it would be understanding if the amount of posters were low.
>In your opinion, what is the best way to decides the actions?
Honestly it depends, if it's a small group then whoever is randomly picked through dice, if it's large then either mixing decisions together or popular vote.
That's my take on it at least.
>>186995
OPs can't delete threads in /qst/ anymore. Also this asshole likes to hide behind the "cant speek english wel" defense.
>>186995
>Error: You cannot delete this post.
Sorry.
I swear to fucking Christ eventually I'll make a non-shitty OP before this faggot has a chance to.
>>187004
Fucking chill man.
>>187058
And hopefully it won't have the same picture that we've had for the last 4-5 threads, I want some variety damn it.
Not 30 minutes in and there's already a shitstorm.
>>187068
Yeah and it's a bunch of dicks hating op for no fucking reason.
>>187068
>This
>A shitstorm
Nigga how fuckin' sheltered are you. This ain't shit.
>>187072
Discord hates me and takes this hatred for the thread just to cause shitstorm, this will be common from now.
>>187086
So 2 QTGs from now on, your shitpost and the actual general?
>>187086
I'm not even in the discord group, I just hate that you:
>Ask shitty questions
>Use a shitty picture
>Call it /qsg/ instead of /qtg/
>Can't spell worth shit.
>>187076
Fuck you!I actually just graduated from a very shitty high school experience and have no direction in my life. desu
Is there anyway to make a thread go inactive or delete them? I want to continue a quest today but since my IP already has three threads, I can't create another one.
>>187137
Back when the board was brand new some asshole went and caused a shitfit over a deleted thread and the mods turn off the thread deletion.
>>187175
fug
>>187137
Yeah, you can wait like six days for it to be bumped off.
>already has three threads
Wtf are you doing with your life anon?
>>187222
Shitposting, clearly.
>>187212
>>163544
Guess I'll link here too since I just noticed we have two generals up.
Hi!
>>187414
I'm doing a little advertising!
Can I post again?
there's still no automatic archive,right? Would be nice if I actually saved what I wrote down in a previous qsg
>>187827
You have a week. But only if you remember the qsg OP post number.
>>187844
nope, this was back when deliberately bad quests were still on the catalog
>>187855
You might be SOL then yeah. Sorry bud.
Soma is a liar and Banished Quest is a shit.
>>188091
Soma is a shit and Banished Quest is a liar.
So here's a question.
What was the worst fuck up you ever did that involved a quest, from natural dice rolls that hit 1 or running a quest too much for you to handle.
>>186957
>>QM question:
>How long you intend to continue your quest?
I really hope to continue my quest but I have no idea to what end. at least.
>>Player question:
>What you think about QM's who leave and unfinish your quests?
People who leave quests in general are bad.
>>General Question
>In your opinion, what is the best way to decides the actions?
popular vote for actions but when it is for combat it should be dice rolls.
braids grenades op here.
sorry for being a slow faggot. drawings this time around weren't even as good as the first thread's in my opinion. I'm going to train myself to draw faster these next few days. I'll do a shitton of gestures, visit /ic/ and really grind shit out I swear.
Sorry again.
>>188157
Well, I persuaded the QM to take dice rolls on an unimportant physical activity with very significant social repercussions. A colleague made a 1 in a 1000 roll, and the route for the quest's most popular waif was completely destroyed, creating an irreparable rift between the MC and said character.Just as planned
>>188366
Which led to the better girl being chosen. Kinda chosen, still unclear on how serious it is.That entire everything was crazy.
>>188427
>1 in a 1000 roll
what thread was this and how did the MC and said character do?
http://suptg.thisisnotatrueending.com/archive/17625459/#17627604
Guys, someone dumped this on /tg/ and I read through it and I'm pretty sure that it would be 100% useful to all QMs.
>>188465
I got a little lost in the middle. Agreeing to the poisoned cake seemed like something that needed MUCH more focus. Or, the matter of framing the stealing in the first place.
>>188521
http://suptg.thisisnotatrueending.com/archive/18180000/
This is another thread Dowjin showed up in and started talking about his campaign. I haven't read through is but it was also with the original dump.
>>188439
Sounds like Banished Quest. Unless you know of any other quests that use a 3D10 system.
The whole thing about going out of his way to ruin a quest line sounds exactly like what the cancerous portion of that playerbase would do, too.
The results in the story don't bug me. It was actually kinda funny seeing that character be hostile to the MC. It's the fact that beta faggot had to manipulate the story for reasons.
>>188366
You shouldn't take advantage of drunk QMs like that.
He was drunk, he couldn't consent.
>>188861
Honestly, it was for shits and giggles more than anything. That was Soma's attitude towards the dice roll too. Well, before the Nat 3 anyway.
>>187122
Good, I hope you get AIDS.
I want to start up a thread, but I can't draw. I notice that text based threads are largely ignored and/or forgotten quickly.
Feels bad to not be a drawfag.
>>189003
>text based threads are largely ignored and/or forgotten quickly.
Not if you do them right.
Read the useful links pastebin at the top, and ask around in The Cabal (if you really want to). The advice is geared towards text-based quest and the QMs in The Cabal largely run text-based quest.
Text was king on /tg/, though it seems like times may be a-changin' since the move to /qst/.
>>189003
many quests got by just fine without drawings, but I wouldn't know in the case of /qst/
>>189003
Just run on /tg/ then.
>>189003
Not the case.
Started off text myself before my drawfag started contributing, and as a first time QM, managed to get 5 or so active posters.
Assuming your writing isnt for shits, and you dont take all year to write it out. (Personally i write up 400-500 words in 15 mins) the majority of your fanbase will be drawn in by the setting.
Had a guy literally say he enjoyed my writing, but didnt want to keep reading because of what it was about. (Defensless woman and Child killing at the time).
So im sure id have posters out the yin yang if i pandered with harem-tier content.
>>186957
Still working up steam to run that Taimanin Asagi Quest I was thinking about. In the meantime, I've been harvesting CGs from previous games by the same artists for NPCs and so on.
It's hard, because very few are non-pornographic. All of his art has that very inherently slutty look to things, assuming that I could get away with erect nipples through skintight suits.
> How long do you intend to continue your quest?
Jara is at 5 threads now, nearly 2 weeks in, so I guess the current story will take another 15 threads or so. With a couple of breaks for work/travel that's probably about 8 weeks of questing--or until people lose interest, or the story ends prematurely. After that...who knows. I have plenty of other ideas, could do something in the same world or something else entirely.
> Best way to decide actions
Rolls control the universe, votes control player actions. I haven't been very rigorous about what constitutes the 'player'--sometimes it's just Jara and rolls control her teammates, sometimes players control the teammates, sometimes I just have them act the way I feel they would act to drive the story forward.
For a while I had people roll for their choice instead of allowing a vote, e.g. Roll a d10 > 5 to decide the action. This rushes people into rash decisions. Sometimes that's exactly what I want, most of the time it's more fun to let the player argue it out and inject their unique ideas.
Usually I put a 15 minute time limit on decisions, because I want to get drawing the next thing. If the session ends with a decision the discussion can go on all day.
Catalog is pretty depressing
>quest with fine art, 20 posts
>quest with good art, 10 posts
>quest with fine art, 100 posts!
>quest with good at, 5 posts
>quest with boob art, 5 posts
Not even porn draws readers apparently
>>189477
If we want to talk about quality art + consistent posters, yeah its pretty rare.
Since most people are doing a QM solo, you cant churn out fine art and quality literature in a timely fashion, and its not like every other post in said threads is praising the artwork.
At the end of the day, several walls of text leave far more to be talked about than the same number of updates in good art with snipits of dialouge. There are a handful of exceptions.
I intend to continue my quest forever.
>>189542
What will you do when the Universe dies the heat death?
>>189553
I'll buy a good external cooling system.
shilling part 6 of Genocide quest to kick off my 3 day weekend.
>>189519
Sitting on my ass waiting for votes as usual. feedback, lurkers, contributions, all welcomed.
>>189559
Way too early to start a quest if you want activity right now.
>>189562
Yeah, that's why it sucks having to work 12 hour night shifts.
OH WELL.
>>188157
I remember about half a year ago there was a quest that started with MC dying of some disease and being approached by the grim reaper. OP gave the option to submit or to fight with 1d100 (target=100). Some anon got it and thread exploded into a shitstorm.
Last I knew OP had to toss all his notes and rewrite the quest with MC becoming the new god of death
If there's Katanas in a quest, is it too weeb? Should one rename the sword to something else to make it look/sound less weeb or keep it?
>>189575
Woah, that was incredible.
>>189967
As long as you like it. =w=
Are there any general reading lists of archived quests (done or dead) that have a summary of their content?
>>189995
Not really. The closest thing you'll get are the shared archives of /tg/ and /qst/ of quests where each archived thread often has a summary of what happened or a teaser of what happened in it.
>>189967
I don't think katanas are necessarily a weeb weapon, as long as it fits the setting or doesn't go into "psshh nothing personal....kid" levels of description.
>>186957
>How long you intend to continue your quest?
Until the story is finished, my quest threads are almost always dead, but I really like drawing it, so I'll keep pushing updates out.
>In your opinion, what is the best way to decides the actions?
Most voted action, or something that's interesting. I give players prompts, but I like it best when they write what they want to do.
How does Exo-Skeleton "Mech" suits in a High Fantasy setting sound like? Good? Bad?
>>190382
Sounds good. Just prepare for 40k references.
>>190391
>Just prepare for 40k references.
Fair enough, but that's alright.
If the curator of the twitter directory could add mine as well, that would be swell:
https://twitter.com/grubadventures
I'm always looking for new players that might enjoy a dark fantasy setting with custom drawings, tabletop combat and some dark humor in between.
>>190382
Just realized it could be low fantasy and instead of knight armor, there's Exo-skeleton Mech Suits for Knights and Lords.
>>190584
how would you explain the presence of that technology in an otherwise medieval setting?
>>190604
Technology left behind by an ancient empire and the means to produce more for a high material cost? Do a mix of Fantasy and Science fiction? Science Fantasy.
Anyone still interested in cyberpunk Detective? I should be able to get home and have it running by 8 eastern. The thread's still halfway down page 9, so I think we may be able to get to the conclusion tonight.
>>190425
I've still not been added to the directory even though I was told I would be. I have no idea when it will added.
https://twitter.com/Kov_QM
>>190604
>how would you explain the presence of that technology
Don't think of it as technology, it's magic! Something like rare animated/enchanted armor that is passed down from one generation of nobles to the other.
The guy who is intending to run a quest about a bunch of people with powers who get forced into a dungeon crawl. Social discord probably included.
Writing up the list of all of the powers now, at 17/20 so far. So if you have a power that you havent seen nearly often enough or ever at all in these types of things, feel free to suggest things. Otherwise Ill probably finish up the rest soon enough.
Note: Im avoiding all empowerment (super strength/speed/perception/smarts/etc), all travel powers (teleportation, flight, so on), and all elemental powers (avatar), unless they are a unique application of the power as a whole. So like somebody who could manipulate wind could fly, but it would not be a travel power. I wont use it anyway because it is elemental, but as an example.
>>190382
Oh shit man, I've been having the same idea, though not mech suits per say but more like giant mechs based in a medieval type era but with High tech weapons. Everything else -- living conditions, Food, hygiene, medicine -- is all in the medieval era. So you have a bunch of knights on horse back with Rail gun rifles shooting at giant mechs.
These mechs were left by a great nation of man who fought a giant war. It is post apocalyptic and it is some time far in the future after the great war. The people are just starting to recover and they were basically sent all the way back to the stone age and then rediscovered the giant machines of war and are using them as steel mobile fortresses of war. There are many different factions all striving for a few factories that can produce these war machines and many of these are also built like a fortress (the factory is built like a fortress).
There is also a few magic elements put into it, but more like future-y magic like technomancy and telekinesis that only a few have been bestowed with. A secret cabal of magic users own a single factory-fortress which is hidden away in a mountain range. They are kinda jedi-y.
The factions are kinda stereotyped with a Russian type, a British type, a Nordic type, a pirate type, some bandits, the Cabal, and so on.
I was thinking of QMing it some time after my Demon Invasion quest but if you want to use these ideas.
>>190668
If you want you can go here: http://powerlisting.wikia.com/wiki/List_of_Mental_Abilities
>>190726
Ive been using that wikia fairly extensively. But after seeing "Water Fowl Physiology" for the fourth time or so from pushing the Random button, I figure I have just about exhausted its usefulness, and figured I would turn to here to see if anybody had anything unique.
>>190747
List out what powers you have already so I can give you some ideas.
For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/26-rise-of-chaos/EgKvFY9PoHMsTcw4J
>>190815
Aren't you the same guy who said just because you translate the quest for the QM, you are basically the QM? Fun times.
>>190830
I am pretty sure I have never said this.
But feel free to prove otherwise.
>>190830
The only thing I heard about him is that his translation should be reviewed, and can be judged as a translation without comparing what the original is like.
So this is the short draft of a quest idea that I came up with:
Centuries after the Great Empire of Ol' fell to ruin, the realm that once was united now stands divided into Kingdoms. Some of the Imperial technology still remains and the most prominent of these wonders are the Suits of Armor that Noble Houses and the Royal Lineage of each Country has collected and passed down through generations.
One of these suits are in your possession; you're a grizzled war veteran who has been on both the losing and the winning side of many a skirmishes in a few wars. You've seen the passing of two kings and you now stand as the Lord Commander of the Northern Knight-Guard.
Only a fortnight ago, the Lord of the Noble House Lionhardt that you've served for years passed away from an infected wound. A message sent by a crow bearing the news of the young Lord Lionhardt's ascension has you travelling to his keep in the mountains. You wish to both pay respects to your old friend and be there for his son.
However, unbeknownst to you, the young lord has an ambitious plan that involves the South, a region who's history is steeped in bloody feuds with the North. Can you be the right hand for the young lord Lionhardt in these troubled times of brewing conflicts?
>>190985
Sounds pretty good to me yo.>Copious amounts of Overwatch memes intensifying
But otherwise yeah. Solid a premise as any. The trick is drawing people in with cool characters and shit.
Has anywhere ever run a quest where the Illuminati are the protagonists? I did once and it ended horribly.
Basic themes of the quest I wrote:
* Good guys don't win, strong guys win.
* Oppression and tyranny aren't inherently bad. What matters is who is oppressed.
* Sometimes, you have to burn down the whole house and build from scratch.
* For the sake of humanity progress, some people must die.
It never got into its galactic space warfare stage, it was only out of its post-apocalyptic stage.
When my exam are over, I might run it again. Thoughts?
>>191168
What went wrong?
Like, did the anons just destroy stuff, abandon things, or did you just feel like you didn't do it right?
I am prepared for storytime
>>191189
I actually got banned from the site. The admins said "misogyny" was the reason.
>>191200
I am assuming that's not quest related. So if that's the case then I say go for it. No reason an idea done before won't work again. Long as it has decent writing to it.
>>191211
Actually, it was quest related. They decided to fucking read misogyny into the plot.
Literally ruined by SJWs.
>>191214
Whut
Well you did say it had a pretty twisted plot anyway so I guess that has a chance of happening.
As far as I know tho, we don't have heavy handed mods here, so I say go for it. Unless you wanted to try tg again.
It really doesn't matter, both are alright in different ways. I don't think I've ever seen illuminati based quest before anyway, so I support it just cuz it sounds neat.
>>191168
Is that you Kyon? While I don't think your "basic themes" deserve to be banned or anything, most of my derision stems from how framing everything in Madoka definitely cheapens it, makes it seem the opposite of serious.
I caught a 3 day for a non-smut quest that they didn't bother to read.
>>191273
excuse me? What's "caught a 3 day" supposed to mean?
>>191281
He caught a 3 day ban.
>>191282
oh.
Back again for more hardly-interactive-at-all storytelling.
>>191149
the-golem-census.blogspot.com/2016/05/overview-and-archive.html
>>163544
And here we are, back in the same thread for the finale of Cyberpunk Detective.
>Too busy with work to think about my quest
>Too much drama at my house to run on my off days
>Too tired to plot out ideas for my quest after work
>Haven't had a chance to run a one-shot to try out /qst/
HELP ME
E E
L
P
>>191495
Do a glacier one shot.
>One thread
>One post per however often you can do it
>Doesn't matter how much time inbetween it takes (warn in OP or near OP)
>Make those posts gud
>Enjoy your glacier quest.
There's nothing wrong with slow QMs. It just means the people waiting for you actually like the quest idea a bunch. Or are patient/stubborn as hell.
>>191531
I'll think about it... Probably do something on the 30th.
>How long you intend to continue your quest?
It certainly feels like we've entered the last quarter of it, so maybe 10 more threads?
>What you think about QM's who leave and unfinish your quests?
Shit happens. Still, I prefer when there's at least one clear last thread where the QM speak about what was supposed to happen, maybe even propose a small epilogue.
>General Question
In your opinion, what is the best way to decides the actions?
I'm not fan of prompts, though I understand why they're used. I prefer the chaos of everyone speaking their mind and (sometimes) reaching a consensus.
>>191168
>* Oppression and tyranny aren't inherently bad.
You got banned for being edgy.
>>191168
Strangely, the main theme of my Quest is that "The universe is fundamentally benevolent, and urges us to look out for ourselves." I'll let you guess which one it is.
Howdy /qsg/!
I just recently started a game called Jedi Lord Quest.
It's about a Jedi Master named Kraton Reed who has become the ruler of a planet that's trying it's damnedest to hold off against various Sith Lords.
If you're into Star Wars, or think any of that sounds interesting, I'd encourage you to check it out! I'm only on thread 2 of the quest so far and I would love to have more people playing!
>>192064
/qst/ is basically what would happen to quests on /tg/ if you took away all the non-quest threads.
Quests on /tg/ died after a single short thread all the time.
There's no longer an external force pushing down dead, slow threads.
There's no external force that makes the QM write at a decent, regular pace in order to stay afloat.
Players get bored with a slow thread.
Players can't be counted on to vote regularly if the QM doesn't update regularly.
/qst/ breeds complacency.
>>190676
Alright, Im back with the full list. Gonna just post the one-word description for each. Feel free to speculate on what each one does exactly. Most of them are quite limited.
Certainty, Charge, Invention, Mimicry, Mirror, Phasing, Photosynthesis, Playback, Pocket, Process, Proficiency, Scaling, Seek, Self-Control, Sharpen, Silence, Squeeze, Summon, Tension, Toxic, and Vector. Next step is to hammer out personalities, and then I can move on to other things.
I mentioned this before, but does anybody have any guides to writing dialogue? With this many characters, I expect to be doing quite a bit of it, and I have some trouble properly portraying personality through dialogue.
>>193654
http://www.writersdigest.com/online-editor/the-7-tools-of-dialogue
http://www.writersdigest.com/editor-blogs/there-are-no-rules/keep-it-simple-keys-to-realistic-dialogue-part-i
http://www.novel-writing-help.com/writing-dialogue.html
http://www.tameri.com/write/dialogue.html
>>193570
There's this thing people should probably learn.
This thing called like
what was it called I forgot
Oh yeah
Patience.
Obviously not for 6 hour gap posts. But the point is there.
>>193704
Patience and the modern net don't mix often, when you can have most anything you want at the click of a button.
>Obviously not for 6 hour gap posts
An little bit past one hour is fine for most players. Past that and they start getting disinterested, going off to do other things and only occasionally bothering to check the thread if at all. It's the QM's job to keep player interest and they've got no one else to blame if they can't make timely updates.
>>193704
Nobody will sit and vote and discuss shit if the quest is too slow-paced, unless it's slow-paced enough to do that. You know, Hexer paced, with what, one post every day?
And then we run into the fucking 3-day autosage thing.
>>193668
Cool, thanks. Hopefully this will help me have a better grasp on things. My (in my opinion) successful quests in the past have involved either a solo protagonist, or one that was mute, just as a copout to avoid dialogue.
>>193788
>Post within an hour
I think that's fair enough for a bare minimum.
unless like. You're a drawfag with really complex drawings. I'd probably leave that thread open all day just to browse it when I had free time.
>>193801
Actually I wanted to ask someone, what is with the auto sage after 3 days thing-is that normal for new boards, or what?
3 days seems a little short for a slow board anyway. But maybe that's just me.
>>193853
It's a 'perk' from our doing-it-for-free overlords.
>>193801
>Hexer paced, with what, one post every day?
>every day
Oh anon, you're so innocent. It got far, far worse than that at points. I'm pretty sure threads were up for a week or so before without a single full update because he only managed 2 or 3 posts.
>>193858
>Saging is now a perk
Okay.
I mean. You don't want boards to clutter up TOO badly. But. I dunno. Seems a little fast.
So how do you guys keep track of the stuff you have in a civ quest, like food and tools?
Also do you make spreadsheets? I was thinking about making one for a quest, just basic stuff, like knowing how much resources you need to keep a certain population and stuff.
Finally, any good tool or place with references to make maps? I tried making one but looks like shit.
>>193865
Images of lesbians or images of houses on fire, yes.
>>193868
Spread sheets help a ton. But if you don't know how to use the program, any word software works, just make notes of shit.
Notes are the main thing you need.
Also having a easy to link thing to show players the stats of their civ/prices for stuff they want helps you out a ton and saves you unnecessarily posting the same shit like 5 times.
So can we agree that this board is mostly a horrible failure?
>>193864
>three day autosage is "short" now
>when most threads are still abandoned within a matter of hours
>and the board isn't fast enough to push them off
If anything the feature itself is so silly it could just go away altogether, but three days is a long-ass time for most quests. If you can't be bothered to finish your session in three days what the fuck are you doing.
>>194036
I wouldn't exactly call it a success.
>>194036
Only if you were here for serious quests. Other than that the mods are not enforcing people to quest in /qst/ they stay in /tg/ or whatever you have. It's dead because the lack of people actually using /qst/ for quests. Go to /tg/ and you'll see there are a few large quests there.
It's a failure because people do not want to change.
>>194036
I'd say it's a success because it introduced me to Questy's stuff.
>>194099
"Finish a session"
Oh so you must be the Zerg guy.
But humor aside, you're right about most except 3 days being a long time for a quest. Quests are not a one sitting thing. It is a longer campaign of events of a story which anons participate in the direction of said events. Sessions are one sitting. Three days would be three sessions which should wield a good amount of decisions or 'events.' This is usually fine for a first chapter, but some continue on until the thread is bumped off and then go to another thread to continue the story. One session per thread would not be very practical as well as it makes players fear your quest if it has a large number after it. Tbh anything above 1 thread scares most people away which means less players.
>>194128
I namefag as Kov.
I have a quest so far three threads in. I make content.
Twitter is @Kov_QM if you want to find the links to my archived works.
>>194135
>One session per thread would not be very practical
It's worked fine for years, anon. Almost all of the quests on /tg/ and many of the "big name" migrants do it that way, and not all QMs can run back-to-back-to-back sessions. Many only run one day out of the week.
You lecture me about quests when you yourself seem to understand nothing about them.
>>194162
Yet you seem to act as if you do. Funny how things work. The reason why one session is not healthy is due to the slow board. The length until the autosage matters not. Having multiple dead threads because of one session quests is a problem however. Like I said. Change is scary for you people.
>>194187
You do realize that having more threads on the board means old threads fall off that much faster, right? You CAN get away with running one long thread over multiple days, but that doesn't mean you have to or that in any particular case you should. And it DEFINITELY doesn't make starting a fresh thread some kinda "problem", at least not to my mind.
As for "scaring people away", are you really going to argue that three 200-300 post long sessions are "scarier" than one thread that's 600+ posts long? And are you really arguing that I should WANT a player who's not willing to put in the minimal effort involved in getting caught up with the story? What sort of player is that going to be?
>>194135
I've always felt that multi-session threads are give and take. You gain a more continuous flow to the story, but you also lose out on the benefits of "closing" a thread at the end of a session.
Setting a structure of one session a thread means that after a session is "over", you have the perfect space to discuss, post art, and run whatever fanon stuff you want. Without a place to do it, the only appropriate spots are IRC, which immediately removes a large fraction of players, and midthread. Doing any of that stuff midthread immediately renders whatever benefits of a continuous story void.
There's probably a way to structure multi-session threads to make this work, but as it is now, looking at the thread as a whole? It's a mess.
Now there are other threads, literally 1 update a day quests, that could totally run multi-session because by definition that's how they do things. Those are hit hard by the 3 day autosage.
>>194128
I don't make content. Im not even mad that the board's slow. But when someone asks why it is slow, I tell them the reason it's slow.
Don't lie to yourself anon.
>>194289
3000 word character limit.
the ability to easily draw stuff.
Some text options.
Haven´t been on this board in a while. Is there anything worthwhile to follow up or in the archive? Only thing I saw in the catalog was traveller quest.
>>194442
From the first paragraph, that´s some sort of post apocalyptic setting? Going to look into it, thanks.
>>194441
>Lots of people of similar interests
I wonder about that one. It's not like the /a/ crowd didn't go to /tg/ just for quests.
>>194441
>Easy anti same fag measures
which players really hate. Hate enough to not want to come here.
>Less grief from anti quest fags
This entire board is a product of their griefing. They stayed out of quest threads for the most part, but that was because they were complaining on /qa/ so much the mods made this board.
>Lots of people of similar interests.
Where? In this thread? Hiding on the board? Look at the numer f unique IPs in this thread. Less than 60. And those people will have such diverse taste that no one quest can possible appeal to more than 5 or 6 - if the QM does an amazing fucking job at starting the quest and they happen to look in the catalogue or on the front page at all.
Change isn't scary - watching a labor of love get stillborn is. QM's doing out of love of the work, and without that love, quests wither and die.
Starship Skirmish is up: >>>/tg/47485637
>>194565
>Which players really hate
Some do. I don't. I'm a player too ya know.
>Product of griefing
And? That doesn't really say why it's bad. Honestly just sounds like you're mad about it being made period and want any excuse to piss all over it.
I mean, all power to you. I don't really give a fuck what you do with your time anon.
>Less than 60
that's more than zero, ain't it? There's plenty then. Also
>Implying a quest needs more than 2-3 players to be successful.
Talk about greedy. Nigga, you can write a quest with 2 dedicated anons, much less 5.
Also why the fuck did you only reply to me? >>194357 answered you too.
>>194583
>Talk about greedy. Nigga, you can write a quest with 2 dedicated anons, much less 5.
That's most certainly not greedy. Some QMs are alright with a small playerbase while other QMs are more content with writing for an average to large playerbase (20-30+). Does that make the latter QM greedy? Absolutely not.
>>194598
>Absolutely not
I mean. I guess. But you don't start and get a large playerbase. You gain one by having a lot of experience. Or just a long running quest or something.
And if they're all fans of yours, then your quest may as well be on the fucking moon, those motherfuckers will go after it anywhere.
>>194607
>But you don't start and get a large playerbase.
Pretty sure that has happened before on numerous occasions with anime/waifu-bait quests and what not. Just look at the Academy quest on /qst/. Playerbase blew up to 40+ pretty quickly thanks to waifu-baits.
>>194607
>But you don't start and get a large playerbase.
But you can just fine. Running on /tg/ can get you a good chunk of players on your first thread no problem as long as it looks appealing even if you have no previous fans.
On /qst/ you would have no fucking chance of that and are probably lucky to make 5 on your first thread and are probably fairly unlikely to actually grow it past there.
>>194583
Because those are things that you can't really argue with. They are actually good things about this board, and can't really be debated. The things you mentioned are debatable - quite literally, they are part of the debate as to whether or not this board will manage more than just staggering drunkenly along.
>>194607
Even established QMs have lost playerbase when moving here, so again, debatable.
>>194617
>Calling the surge of waifufags fans
I don't think you understand what a 'fan' is. Or at least, not a real one.
I don't mean the motherfucker who comes in, doesn't post (or spams posts for one thing and one thing only) and fucking leaves the second he gets it (or doesn't).
I'm talking about those motherfuckers that show up every week to attend the damn thing because they fuckin' care about making it cool. Or seeing what cool shit is written.
I have rarely ever seen waifufags that give a damn about the actual content beyond said waifu.
>>194619
>Good chunk
It CAN. But it usually doesn't. The most I ever saw from nobody QMs is like, 5-6. Which is huge, really. And I've seen a few like that on /qst/ too.
tg does have better traffic tho that was what I was saying.
>>194627
>I can't argue with him so I am arguing with you.
Oh.
Okay then I guess.
>Oh no I lost one or two of my 15 players
Dear god the humanity. Let bitches be bitches I say.
>>194583
>that's more than zero
Jesus, I thought we were comparing to tg, not a graveyard.
>>194635
It's nothing prsonal, anon, just providing counterpoints There aren't any to be made against the character limits or text editing; thepaint function can slow some old computers down some, but that's really the only debatable point.
You'll note I'm not the one who asked for the 'proofs' or 'show me' though. I bear you no enmity, and you make some good counterpoints..
>>194636
Why would we compare it to tg when I was saying that part of the reason it's slow is that a bunch of folks are still over there?
That's like measuring a glass of water and being confused as to why it won't rise above the hole in the side.
>>194635
Please point out where I said waifufags are fans in my post. I'll wait.
In the mean time, I'll explain more thoroughly what I was talking about, because you missed the point: I was referring to your comment
>But you don't start and get a large playerbase.
Which I explicitly quoted in my post, but you must have missed it... somehow? Anyway, I went on to explain that this has happened before, especially with anime and waifu-bait quests.
I would appreciate if you didn't try to pull out strawman arguments again. Thank you.
>>194640
I mean it's fair enough. I'm more confused why I'm the one getting all the replies tho. It's not even like I shit talked anybody I just said the reason it's slow here is cuz a bunch of big QMs aren't here.
>>194646
Okay...then I don't really know what you were saying.
I was saying Quests don't start off big
you said they can, like waifu quests
I said the guys who surge into waifu quests (waifufags) for one thing aren't really fans.
Which is what I meant by starting off 'big'. Quests usually stabilize around 2-5 anons, if they're lucky. Waifu quests can get a crap load but most are only there for the booty. So it's not really a fair comparison, you see?
Unless you have some weird godlike concept that appeals to everyone, your quest when you've made nothing else isn't gonna attract more than 2-5 dedicated folks in that first thread. At least, I've never seen it happen.
>>194653
I didn't say anyone should move nigga. I just said that's why it's slow, here. Slower than it could be anyway. It's not like, some weird anger or anything I have about it it''s just a fact I was pointing out, and that anon asked me to provide reasons why someone would move. So I gave him good qualities about this board.
I guess I was debating for debating sake, so that was my fault.
>Similar interests
Oh, you meant like THAT. I didn't catch it the first time sorry.
The way I figure it, it's something like 60-40 or so split, with 60 on tg and 40 here. Maybe 55-45. Mostly me making up shit based on what I've seen in the past.
>>194671
So you're essentially saying that if someone doesn't fit your definition of a fan they're not part of the playerbase?
This guy.
>>194678
Probably not no. I don't really consider people that don't stick with the quest longer than 1 thread fans.
Problem?
>>194671
My completely spitball estimate is 3:2-4:2-3, of tg: both: qst. I could be completely offbase, and even if I was accurate, it doesn't really cover how active they are or what range/number of quests they follow.
>>194686
waifufags generally stick around for a loooong time. They ARE the ones who image bump, after all.
>>194686
But waifufags are the ones who stick around for a LONG time.
Are you implying that players who constantly returns to the quest in hopes of reading about their favorite character or several characters' exploits and what has happened to them are, in fact, NOT fans?
That's what it sounds like.
>>194690
Yeah, maybe something like that. I'm not even gonna pretend I am close to accurate, I was just taking a shot in the dark.
>>194690
Maybe I haven't seen enough waifu quests then. The ones I saw post for 'x' girl, every vote becomes 'for x girl' and if its not allowed, they bitch.
Usually they left after failure. But I suppose there can be more stubborn versions of the waifu fag.
Hell maybe there are even real fan waifu fags. It just has a shitty name because of /a/.
>>194697
See this>>194702
The one I described is clearly the one I meant and not the one you meant.
Also, that is NOT a waifu fag nigga. The motherfuckers you're talking about just enjoy the content. Even if it's character specific.
I really hope you know the difference between those and waifu fags that approach ultimate dickhead tier. You must have if you quest nearly as much as you say you do.
>>194708
So waifufags automatically don't enjoy the content in which their waifu is in now either? You seem to have a lot definitions and opinions about this that seem objectively false in a lot of ways.
I'd ask you to stop being so ignorant, but I sincerely doubt you can help it.
>>194671
>Unless you have some weird godlike concept that appeals to everyone, your quest when you've made nothing else isn't gonna attract more than 2-5 dedicated folks in that first thread. At least, I've never seen it happen.
The smallest quest I've ever participated in on /tg/ had 5-10 unique IPs. As for your assertion that /qst/ is somehow safer from "griefing", that had all but disappeared until /qst/ went up. And that initial wave of shitposting has basically ended already.
Basically my point is that there's nothing wrong with /tg/, and there's nothing particularly "right" with /qst/. Most QMs can do perfectly fine without italics and larger character limits, and a lot of players seem to dislike aspects of the new board (besides its existence). So why should a QM who has already established themselves move to /qst/ when they may not really get anything out of it, they may not approve of the possible board split, and doing so may frustrate their current players?
>>194708
Your definition of "waifufag" feels very....limited, compared to what I know from the smattering of /a/ quests I've browsed over the years.
>>194711
You seem to like putting words in people's mouths.
You're really trying your hardest to make me sound like the asshole here, but you can't quite make it work, can you?
I'd ask you why you're being such a chode, but you're probably just a butthurt fucker still mad about the board who likes arguing.
>>194702
>Maybe I haven't seen enough waifu quests then
More like you just haven't seen enough fucking quests in general.
Which is one of the biggest problems with /qst/'s community, we have a whole bunch of people who don't know a thing about how quests work that end up acting like they're the authority on the subject.
>>194716
>I cannot come up with a counter argument
>Let's call him "mad"
And this discussion is done. Thank you for showing us your true colours. Good day.
>>194718
>that end up acting like they're the authority on the subject
And that get salty about the people who stayed on /tg/ that may have been doing this for longer, it seems. The last /qsg/ had a protracted argument to that effect.
>>194713
>5-10 unique IPs
How many of em kept pumping in votes and shit?
...also, how did you see IPs-you a mod or something?
Anyway, I've never seen one go past 5. So either you found the golden egg, or I somehow managed to only visit every single low population one on the board.
>Initial wave of shitposting
Well. Yeah. It's a newboard I figure that bullshit happens to all new shit on 4chan.
>Nothing wrong with tg and nothing 'right' about qst
They're basically the same, just qst has less shit to filter through to find quests imo. But if you say so man. Eventually though tg won't be safe to hide on anymore, I figure. If any of the mods get any balls and start enforcing rules and if they even keep qst that is. Times be changing, whether people like it or not.
>>194714
I don't really go to /a/, so I could be working with a limited viewpoint. Sue me.
>>194718
>Acting like they have authority
Kinda like you and this jerk off over here >>194711. Kinda funny how that works. One person says something and suddenly everyone and their grandma is an expert on it and wants to chime in.
Guess it's better than dead air.
>>194725
4 out of 5 times, those who complain that /tg/ quests are killing /qst/ quests are actually antiquestfags trying to get people to move by inciting resentment here for quests on /tg/.
That's because they can't samefag fake threads to annoy the janitor with - making a quest is hard work.
>>194732
>If any of the mods get any balls and start enforcing rules and if they even keep qst that is
There are no rules forcing quests anywhere except onto /tg/. There IS a rule for that, so technically this entire board is in violation of the rules.
>>194732
Do you not know about the IP tracker on the bottom right?
I don't think you should act as if you know what the mods are going to do.
>>194732
Um... there's a count at the bottom of the thread that tells you the number of unique posters? And I was talking about the wave of shitposting in quests on /tg/.
>THE MODS IS COMING HIDE YO WAIFUS HIDE YO QUESTS
Except they haven't. For weeks. Shitposting on /tg/ telling QMs and players to come here has been regularly deleted this whole time.
Nobody's making anyone come here, because it's a trial board.
>>194741
There is? I thought I heard anons talk about seeing quests on /a/, /b/ and /x/. There were some other ones but hell if I remember them.
>>194742
Guess not. But if it tracks all the IPs in the thread then that makes sense. A lot are probably lurkers. tg is lurker heaven.
And I said I figure. which means, that's my guess. I don't see why people are so sensitive about it, like I'm talking about some great tragedy or something.
>>194746
Of course not, they don't even know if this hole is gonna work out yet. It's in trial. I have no idea how they determine if it's a success, but if it is, then that'd probably be the result. Wouldn't it? Cuz it seems kind of stupid if they just made this place and have no real intentions of getting people to use it.
>>194757
Well you've been pretty passive-aggressive for the last 4+ posts....
>>194762
Better?
There's a weekend thread up on /tg/ right now. I guess someone missed the news.
>>194780
My money is on one helluva slowpoke.
>>194783
20 fake money on an anti-questfag trying to shitpost.
>>194800
The only reply that I have would insult KXNG
>>194800
By posting a thread on the actual weekend with the appropriate filters?
>>194812
Once in a blue moon, I bet on longshots.
Hi,
I'm interested in running a Kancolle Quest, but I am wondering...
How do I make a more bright, maybe more lighthearted Kancolle quest with this as the setup to the premise?
>Abyssals manage to take hold of the nuke submarines almost immediately and use it, thus pressing The Big Reset Button on the world
Thanks.
>>194223
It's literally as simple as punching in the QM's name or tripcode into ctrl-f and reading their posts
interesting
>weekend thread deleted by mods
Okay.
>>194928
No-one started a weekend thread, I think. I can't see one in the archives.
>>194943
Someone did on /tg/. It was only up for like a hour or two.
I know I'm gonna sound like an anti-quester, but either quests should get kicked off /tg/ or this board should be shut down. This half-way shit splits the community.
>>195036
I think most people agree with you. Either things should go back to normal like it was on /tg/ or this board should become a permanent board. That way there might be more traffic here, but I think I'd prefer /tg/ where a good amount of traffic is almost assured.
>>195036
Frankly, I think this board should be shut down. It's terrible, and discussion of decent quests have died down to almost nothing. /qst/ should go right into the trash.
>>194905
"Here, I'll give you this girl....so hurry up and go home!"
>>195081
in my opinion,
The only "terrible" thing, if you can call it that is the lack of people using it, But even that boils down to personal tastes, because even some of the more active quests just involve more people punching in votes rather than discussing anything.
its also likely to change when people aren't worried about the board just vanishing.
None of the exclusive features to this bored are a bad thing, they're actually good for quests. Even in the quest i run, i often find myself hitting character limit or coming pretty damn close with each update, and i prefer to give people large amounts to read all in one go instead splitting it into multi posts, repeatedly bumping and inflating the post count.
The slowness of the board also has its own perks but again, that's a personal taste issue, not an inherently bad thing for questing in general.
>>195310
So it sucks, then. Hope it vanishes soon.
>>195710
The thread was on the verge of death, so part 3 of Cyberpunk Detective is up!
So, I put quite a lot of time and effort into my Quest threads, but never seem to get any participants. Is that just a matter of time and persistence, or are there certain themes that work better than others?
It feels like a lot of simpler, lighter adventures are more popular than the serious ones. Is that what people want?
>>195951
I'd say it depends, but that's just being a broken record. Are you getting no participants whatsoever, or are people coming in and just not participating after a vote or two? Are you measuring participation by not just votes but also by discussions in between updates?
The light-hearted fare does seem to get a lot of response because turn-off-your-brain feel-good doesn't require much investment until the surprise horror or something barges in unexpectedly.
>>194135
>Tbh anything above 1 thread scares most people away which means less players.
You're fuckin retarded man. Most quest don't pick up until thread 10 or so, because there's that whole sunk cost thing. You don't want to start reading a quest and get invested only for it to die the next day. So it's generally wise to wait until a quest has some threads under its belt before hopping in, since it will be less likely to die off.
>>195980
My first thread had both decent post count and discussion between, every one since has been 2-4 people who just vote and that's that, really. It's pretty frustrating given the amount of work it takes to do.
>>196004
Is the story still going interesting places even with so little discussion?
>>196026
I'm probably not the best judge of that since it's my story. I'd be inclined to say no, though, since I think the pace is too slow?
>>195951
>>196004
See >>195983
>Most quest don't pick up until thread 10 or so, because there's that whole sunk cost thing.
You gotta stick to a really tight and consistent schedule for those first few threads, because you want to get the people who do participate in your quest coming back every time.
A slick OP image helps too, something to grab peoples attention. Banished Quest is a good example of self-advertisement done well. Cyberpunk Detective likewise has a good banner, as does that Yume Nikki Quest.
>>195951
If it bothers you a lot, try running it on /tg/ once or twice and see if participation picks up? Maybe it's not interesting enough for your lurkers to speak up? Introduce more life threatening stuff or general high drama stuff?
Ironclad Chevalier Quest at 1630 Central/1730 Eastern
You are a knight on campaign in a world where the trusty steed of knights is a steam-belching mech. And you are bringing your family's mech, passed down through the generations, into battle once more.
>>196051
I've almost killed them twice, I doubt that's the problem. Well, thanks for the input, I'll have to think seriously about this and if it's still worth my Saturdays.
>>196067
on /tg/
>>196067
>>/tg/492280
Cyberpunk Detective Quest QM confirmed as Questdrone
>>195710
>>195036
qst has so far convinced me that there really ARE people who want to quest but don't want to go to tg. It's also convinced me that there are quite a few people who wouldn't leave tg for quests.
But this stale half and half without any measures in place to speed the growth process up is definitely a sign of a management that doesn't want to work on the structure.
For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/26-rise-of-chaos/EgKvFY9PoHMsTcw4J
>>195951
what quest, or at least themes, etc.
Like I said before, there's too much competition right now. What you need to stand out isn't necessarily quality, length, or a novel premise. You need:
>A premise/setting that is quickly UNDERSTOOD
The faster you can get a player to understand what the quest is "about", the more likely they'll stick around. This is the main draw of fanfic quests. Distinct writing styles really help, but it's not exactly easy to switch styles.
>A structure that isn't cookiecutter of the lowest effort.
Yes, "You are X" actually still works in many cases, but.....it also very often doesn't.
>consistent updates
A lot of people here complain about slow ass updates, but that's not really the problem. The problem is that it takes too long to wait at the computer for an update, but if you leave and come back, BAM 4 votes passed that you weren't around for. Being unable to be present for most of the votes takes away any investment a player could have. If you set a tight enough schedule that a given player knows when to sign in, vote, then come back in X hours for the next vote, you'd get more consistent players in turn.
Updates as they are currently are too slow for "live" questing and too fast for the once a day stuff that some anonkun quests try to pull.
>choice
It could also be that you need to work on your choices. They don't necessarily have to change fate with every choice, but at the same time the choice has to MEAN something.
>discussion
Have you tried asking your players what they think of the setting after the thread?Oh wait, we don't have afterthread stuff anymore.
>>196620
You can still do afterthread. Just make a new thread for your next session you will have in 1~2 weeks. Look at all the space you now have.
>>196620
So if I have all, or most, of those things, should I start the quest on /qst/?
>>196620
>Premise
This is tricky. It's a big sandbox world I've made, pretty low-magic and gritty. It's supposed to have horror/mystery undertones to it, but I suppose that's not clear from the title. You don't know what it is unless you actually read it.
>Structure
Players built the character, there is a lot of ambiguity about the backstory. All that is known are a few details, since he basically came back from the dead without recollection of what he did in life.
>updates
Even if only 2 people respond, I try to get a post in every 30-40 minutes. I try to run the game at least once per week...when I started it was twice per week (then I found work).
>choice
there's always a write-in option, but I guess I could be better about this
>discussion
Can't be much of one with only 2 people
>>182471
Return to the Truth pt. 1 is back up and running, join in!
>>196690
>on /qst/
maaaybe. qst is inherently still volatile, and I don't have a good handle on what the playerbase here really IS like(other than new).
Too many are relying on bringing in the people they already had to know which ones are actually looking at new quests.
I'd like to say that you could pitch it here first, but it doesn't seem like most players actually look at pitches in qsg. Not that it was much better in qtg, but I know there were more people commenting on such pitches with advice or setting questions.
The choice and discussion parts are definitely grey areas, since they're not so much advice as dodging responsibility to look more like a credible authority.
>>196747
>big sandbox
>horror/mystery
you really made this hard for yourself, didn't you?
>gritty
.....what does gritty mean to you? Do you think it means the same to someone who hears you describe it as such? How does "gritty" mesh with you sandbox theme?
>You don't know what it is unless you actually read it.
yeah, that's pretty bad. It's not a quest killer for long runners, but for short ones, especially sandbox ones, you need to offset it.
For example, Hyperdimension Dwarf Fortress has a phenomenal OP. The name is very clear about what it's about, the intro tells you exactly what kind of quest it's going to be, and the recent events summaries are not so much there to get you up to speed but to clearly see the writing style of the QM.
>ambiguity about the backstory
See, that's the problem with keeping the backstory up in the air. If it's already defined and only hinted at, players can guess at what it is. If it's a sandbox where the players are supposed to decide what it is.....nobody cares.
>updates
>discussion
try reading Beast in the Sky. There's a good example of a QM who perseveres with a low player count on a sandbox.
Excluding what they actually mean, which of these two titles/names sounds more honorable and which rolls off the tongue better for you?
>Rōnin
>Samurai
>>196962
Kinniggit
>>196965
Are you having a stroke?
>>196968
That's not really important right now.
But seriously, knights rolls of the tongue honorably.
>>196998
Something tells me you don't do well with quests that has prompts...
>>197004I'm crap at write-ins and use the prompts as guides to what I want to express.
>>197066
>Ronin sounds more....alone?
That's a good point. Alright, thanks for the input!
Can this piece of shit board just die already?
>>197169
Pissed off at the anti-questfag circlejerk on /tg/?
>>197177
Basically
>>197177
what anti-questfag circlejerk.
Link me the thread so I can sperg at em
>>197214
>>>/tg/47493842
>>197218
that is not even worth getting into. I can see the falseflaggers right from the get go.
Does anyone here remember a Harry Potter quest that wasn't actually about Harry, but instead a Ravenclaw kid named John and it took place like 20 years before the books?
What the fuck is happening with that? I haven't seen it around in months and was hoping someone knew something.
>>197342
What did the QM last say about it?
It's most likely dead though.
>>197350
I don't know. I can't even remember the name of the quest or anything other than the main character was named John, was in Ravenclaw, and we ended 'Book One' by fighting some half-vampire.
Oh yeah, and quidditch is apparently hereditary?
>>197218
Mods finally woke up and put their pants on.
>>197509
Wow, now that's dedication.
>>197533
That's because you didn't post on /qa/.
>>197506
>>197509
>>197533
>TL;DR
>ID filtered
I don't need the worthless opinions of immature anti-questfags in my life.
>>195857
Return to the Truth is up and running for all of tonight! Still stuck in a hotel so I'll be updating quickly whenever we get a few more players in here. About to reach the major exposition of the story so it's very easy to catch up! Give it a chance if you can, thank you!
>>197587
>Pretending like that's our responsibility
You get them to move asshole, that's not our job.
I'm a huge comic(pleb shit) and I want to do a quest where you're starting out in the 30's and you're whole job is to build this company up, going all the way into the current time.
Would this be too boring for most people or what?
>>197812
Most 'business' quests end up getting repetitive very quickly, but if you have a unique take on it, no harm in trying
>>197823
Honestly right now I can only see this going in stages.
Golden Age
Silver Age
Bronze Age
and Current Age
Build up the age, make the characters, hire writers and artists, then move onto the next one.
>>197812
It all depends on how you do it, like anything.
>>197823
Has a point, but really, you can't actually find out until you try it and if you fail, so what? You can do it better next time.
Personally I could see a character driven empire building drama kind of game having a decent audience. Essentially some kind of robber baron quest where we send agents on acts of corporate sabotage while funding research to stay ahead of the game and be the best at what we do while buying out the competition.
>>197812
It could be cool. But how are you gonna make all the tedium of businesses interesting?
Or is it like a civ quest, only it's a 'build your company' quest.
That could be pretty cool.
>>198368
It'd be a very dialogue and world building heavy thing. The Artists and Writers would (in theory) have personalities. It would've constantly be "Okay, what's the next arc for this superhero?", like they'd have to deal with character stealing, radio deals, and eventually major events and stuff. Do we address the war? Sexism? Racial issues? Are we willing to let one guy take all the credit because he's more popular to the public?
>>198411
That definitely has a niche of people that would enjoy that. Writing quality and character development would more or less make or break that quest.
Interesting characters, and a MC that the people give a damn about would make that work wonderfully.
I recommend working out some of the more number crunchy stuff ahead of time, if you plan on doing so at all. unless you wanna run it by ear on the whims of the dice gods. Which can be exciting too. Personally, this seems like the type of quest I think would benefit from having a stat page, since the kind of people who'd be into it are probably into number stuff anyway.
But that's just what I think don't take my advice as 100% true.
>>198411
Sounds interesting to me so far. I think it has some good potential, although I think you'd end up getting a lot more players on tg with a quest like that than on qst, but that's up to you.
Thanks to anyone that took a look at Ironclad Chevalier Quest in it's first thread. It's nice to get back into the flow of QMing, and I was excited to come up with the world and story
>>198756
You do good work so far, that's for sure. Have you done any quests before?
>>198756
What's your quest about yo
Decided to be a faggot and take over the Zerg Sim quest
>>198752
>>198776
Well from what I saw from the catalog, midieval battletech.
That's what hooked me in for the first thread at least.
>>198831
Oh cool. So its like, medieval war machines duking it out or something?
>>198854
>It's about kick ass knights in kickass mechs
That.
Sounds amazing. Jesus christ.
>>198831
Executioner draws some inspiration from the Timber Wolf
>>198860
With congreve rockets and pittards the size of houses, can't forget those.
Plus no communications technology, so command and control reminded me of an Ork Stompa, in a good way.
>>198867
Will we have options for upgrading and customizing our mech in the future, or will we be able to change out mechs? I ask because it is a family heirloom, so I figured we wouldn't be swapping it out for an Atlas any time soon.
Hey it's the Comic Quest guy again, and I just thought of something that'll probably be fun.
What if the other people were the Writers and Artists? I've seen in quests like Godgame or anything with world building people really love to play factions or stuff, so I was thinking why not try that?
I'd play the Editors and people in charge, and still move the story along basically, but building the Heroes and stories could be something each person could do as well.
>>198940
That's not a quest as far as I'm concerned. You should take that idea to a RP site where it's more widely accepted.
One of the quest ideas I want to run would be a Lone Target/Manhunt writequest where the MC is Joel Lambert who must evade and escape the hunter force of the week.
What I want to know is: If I were to run this, how would I actually go about this? In what increments do I show progress and how abstract/detailed should Joel's travels be? What sort of prompts should I offer at each "bit"? (aside from "Lay booby trap") Should I have an occasional "Opponent Update" that tells us how the hunter force is doing?
Don't expect this to be happening anytime soon, though. I've already have my hands full with other quests.
>>199567
Really? It seems to work well enough for Godgame.
>>199593
Are we talking Rambo style manhunt where they're being chased by the collective forces of the United Nations or some shit, or are we talking Dangerous Game style where it's just one (or a small group) of psychos who know how to hunt shit.
I think the second one would be cooler.
>Progress
The unknown is what would make that shit tense I think. Give hints in the form of stuff that makes sense for them to know that they're getting closer (like vehicle engines in the distance) or whatever.
>How detailed
A really detailed attempt to survive would be cool but I dunno if players are prepared to make all the steps necessary to deal with an expert hunter (assuming you're writing the antagonist as such).
Maybe he gives you a headstart or something.
>Prompts
Write in encourages more detail but without prompts people would probably be stuck on what to do next besides 'run faster'. Try and make it really clear what the MC can do and lay it out in front of them while leaving yourself open to clever write ins. Would make it the most accessable.
>Opponent Update
Depending on how it's done, it could be cool. A lot of the tension in a quest like that rides entirely on the 'are they getting closer? where are they?' kinda feeling. So, on one hand, you could show them off, and make the tension more tangible, and also reward them by letting them see traps they set spring and fuck up the hunter's day. Or you could keep it a mystery, and risk keeping tension higher at the cost of maybe boring people.
A lot of it is up to how you want it all to go down but those are just some thoughts I had when I thought about it.
>>199600
It's actually more like, err, here's a demonstration video since I suck at explaining:
https://www.youtube.com/watch?v=d_0FQc4YJyg
I know neither but I think it'd be the latter but somewhat "friendlier".
Thank you for your feedback though, gives my choices some clarity.
>>199610
Addendum: The intro should be enough for an explanation
Has Review Anon been around here lately?
>>199598
Godgame is still not a quest though.
>>199610
Huh. So it's gonna be tv show style survival with no actual threat to your life?
That makes it quite a bit different. I could even see a 'crowd feedback' sort of thing where you do better by doing things in interesting ways for the audience. Think like. Gladiators, but less brutal.
If you wanna do it a lot like that show I say do it in a tv style. That'd be cool and not something I've seen done before.
>>199617
Interesting response. When you said "tv style" you mean narrate it like it was an episode, right? Sorry, I'm very new to writequests in general.
>>199621
Yeah kinda. Like. think of you, the QM, more as the narrator, and you're explaining things both to the crowds at home and the players themselves, as the guy getting hunted. Obviously not ALL the time, because you'd have to actually explain shit correctly, but it'd be cool for big narrative posts meant to set the mood.
There was some show I was thinking of in particular that does it that isn't that one, but hell if I remember it.
Since there aren't any big risks involved, this kind of quest is probably best done kinda short, since I imagine it'd get boring unless you had some really good writing to tie people down with or people suddenly get invested in this protagonist but I've never seen it done before, that alone gives it some 'that's pretty cool' points.
>>198940
It's more like an evo than a quest, but sure go ahead and do it here.
Neat map tool: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html
>>199833
>polygonal representation
>3D rotating view
>WATERSHEDS
this is pretty dope, I may have to read this entire website.
>>199986
>Not 'Dank Meme Academy'
Missed opportunities, family.
>>199613
I can only assume he saw how long his backlog was and died.
>>200038
You could be the one, fampai.
>>200299
Dank Meme Battle Academy Quest!
Coming Soon.
Eclipsed Moon Quest Episode 130 is up and live.
>>200966
First time on /qst/ interested parties are welcome to archive binge, lurk, or jump on in.
>>194099
>If you can't be bothered to finish your session in three days what the fuck are you doing.
Keeping all my shit in one thread for years like I do on tgchan.
>TFW I can't even do a Glacier One-Shot Quest until Saturday
Fuck this gay earth.
Any good new quests pop up so I can get lost in something before I run?
>>201746
European Dragon Quest has been pretty amusing so far.
Hello! I just ran the first session of "Three Bastards Quest", over here:
>>199942
Give it a read at let me know what you think. The next session will (probably) be in a week. I will announce it in this thread the day before I plan to run it.
Also somebody in the thread asked me about the Elven language. To be honest it's just an ad-hoc mashup of 2-3 languages that I speak.
>>201746
Depends, what kind of setting/theme you like? What are you expecting from it? etc. etc.
>>201791
As long as you remember and write down what words you've assigned to what English word, so you don't change stuff around later, unless there's elvish slang and different dialects. Great quest so far.
What's a good way to tell if your quest is just going through a slow period or if you have lost player interest?
>>202118
Do something unexpected/dangerous? Votes that are for your survival or the survival of someone the MC/Players love usually makes the lurkers come out into the light. If your quest is constantly dangerous for the MC then you're on your own.
If no lurkers come out, then you've pretty much lost player interest.
>>202118
Sometimes time zones just don't align and your playerbase that stayed up super late have collapsed into sleep.
Leave big posts and wait like a fisherman. If no one bites, well you have your answer.
Again, the vessel of Ash was reborn after succumbing to the faithful hollows of Pilgrim's peak.
>187428
>187428
>187428
>>203146
>you are a futanari
Aaaaand dropped
>>199613
I don't think anyone's heard from ReviewAnon since /qst/ became a thing.
>>203703
Of course they haven't, why would he ever post somewhere where he couldn't fellate his own reviews?
>>198876
The thing is that each mech is basically one of a kind. Mass production doesn't really exist, so even mechs with similar configurations don't necessarily have interchangeable parts. However, since most of the knights' mechs have been in service for generations, you end up with a Ship of Theseus sort situation where -potentially- not much of the mech is original.
Basically, customization and upgrading is a pain in the ass and not undertaken lightly.
>>203990
That's what I figured, but we can still upgrade over time, it would just be a major project, right?
At any rate, when's your next thread planned?
>>203703
Awww, I was looking forward to the Joker Quest review.
Tags.
>>195081
>discussion of decent quests
you mean circlejerking about the one or two NEET QMs that manage to keep up with the frantic pace of /tg/
>>205042
NEETs are the only people qualified to be QMs
>>205042
>Frantic pace of tg.
Are you actually being serious?
>>205563
3-5 hours till it falls off is no laughing matter, especially if no one is bumping the thread until you are finished with writing your update.
>>205727
If it doesn't fall in 10 minutes it's not really frantic
>>205727
Are you actually telling me that 3-5 hours is to short a time span for you to get an update out? Because that's what you said, but it makes so little sense I feel like you just didn't properly write what you were trying to say.
>>205727
excuse me? If it takes 3-5 hours for you to make an update, you should reconsider your standards.
Some recent developments has made me want to make a very specific kind of quest.Blossom's Bizarre Adventure
>>206492
Isn't that literally the new series they're airing?
>>206492
Look, I know I said we needed more fanfics, but there's such a thing as going too far...
>>206546
That's the recent developmentI want cool stuff that's better than "They go to fucking school and get bullied"
>>206562
Maybe we have reached that point.
>>206754
If you were doing a Bizarre Adventure, it's not like they would be in school, whichever version of PPG, right?
>>206777
Sure they could, school is where the most bizarre adventures could happen.
But it wouldn't be retarded, boring garbage. Or school all the time. Or the same few storylines repeated over and over again.
>>186957
>>47537759
Joker Quest is up.