This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's.
Older thread: >>151224
Useful links: http://pastebin.com/x6BqaJ7r
This link contains numerous writing guides, general advice, and various quest tools and communities.
https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.
IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)
Discord server (Can provide feedback to new QM's, but shitposting is a bannable offense):
https://discord.gg/0zE5SDpEB4RQRNyY
>QM question:
What kind of a Quest would you like to run after you're done with your current one?
>Player question:
Is there a type of Quest that is your guilty pleasure and what is it?
>>171846
>QM Question
Something shorter ideally. But it'll be a while, after I finish this one I'll probably sleep for at least six months.
>Player question
waifus
>>171846
@haremhorn
Add me? ;w:
>QM Question:
That seems so far ahead...
Player Question:
Larro's quests. The guilt comes from how much I get into them I kind of forget about my own.
>>171855
>QM question:
Completely different setting. Move from fantasy to Space Captain or somesuch.
>Player question:
Choosing the harder, dumber and morally righteous option.
>>171869
That solves the issue for the QM's still running on /tg/. They can still run over there, but the thing holding them back is gone now as far as I know.
>>171882
It also improves stuff immensely for those of us who have already made the move with long-running Quests. The split archive was really niggling at me.
New to this board and really want to QM or participate, but I have 0 idea how any of this works. Could someone please explain how this works to me from both player and QM standpoint?
>>171888
What do you want to know?
>>171890
Everything you think would be useful.
Also just how the "rolling" systems work.
>Promises of Power is actually three stories all wrapped into one. The first is the story of Cassandra, a brutally practical young girl single-handedly manipulating some of the most powerful people in the city of Sharhaze just to save her own skin. The second is the story of contrived, a writer who attempted to make a relatively interesting smut fic but was so obsessed with world building that it turned into one of the best mystery-thriller novels I've ever read. The third is the story of particularly poor luck creating a salt mine with more output than an entire county could achieve.
This is not wrong.
>>171894
You need to lurk a shitload man.
>>171899
I've been lurking for days and have not figured any of this out.
>>171895
Heh.
>>171894
I think plenty of things. ;w;
Well, QM's write stories, add the choices, players choose, QM's go with the choices, rinse and repeat.
What do you want to know in specific?
>>171895
>Akun
>>171869
Excellent!
>>171912
It's not a bad quest. The website is clunky as shit and breaks way too often, but it's still a quest, and it's good.
>>171888
Have you ever read a choose your own adventure novel? Basically one of those.
>>171882
Still gonna run on /tg/, though. Faster.
Oi, Whisky, unban me. You shivering cuntweasel.
>>171912
It's better than /qst/.
>>171966
Wouldn't go as far. It's different though, more suited to text quests.
>>171911
How does a QM decide what happens? Is the system they use all up to them?
>>171973
Yep! That being said, the QM has to let the players foresee what's going to happen if they make a choice, but without making it obvious; the main ability a QM has to offer is logical consequences.
>>171973
You should REALLY lurk more. Just saying you did doesn't nearly cut it when it's obvious you did none of that.
>>171980
To add to that, if you are looking for a reason to insert illogical consequences, make them roll dice.
>>172023
i dont quite get the dice thingy
i know how to do it, ive read the stickies itb and in tg, but i dont understand how it works
>>171973
"By making something up"
That sounds dismissive, but it's not. Think of this as a shared story where someone else makes the setting and the character and you give input to the situation in question, often deciding what to do or pointing out interesting uses of the time.
Dice rolling is normally used for randomization purposes, or because most quests are sort of inspired by RPGs so having the backend to roll for decisions sometimes is a fun random factor. The type and the roll itself is mostly just QM whim.
Like: "Agent Len is in the middle of a rainstorm and the killer is getting away, what do you?"
"I try to shoot the fleeing murderer"
"It's sort of hard to hit in these conditions, the rain and downpour mess with your aim - roll 1d10 and higher is better".
Then you'd use the story prompt and the dice roll to see if Agent Len actually hits the killer / repairs the space station / finds the magic sword / so on, so forth, eternally, forever.
And that's all there is to it. It's not complex. It's a shared story where one person builds a situation and other people offer input. You don't even have to use dice. Some people don't.
>>172023
Vaelys please.
>>171846
>Player
there is.fanfic quests of niche video games
Thankfully they're rare enough that I don't feel guilty about participating in them.
OP of "Mercenary Quest" here
Would anyone like to critique my writing? >>166454
what's ok, what's not ok stuff like that. Thanks!
>>172023
Actually, this is something I've noticed.
Yes, the dice do offer illogical consequences. I've moderated their effect somewhat by giving the MC a free re-roll each turn. (His counterpart also benefits from the same ability.) When you rely on a dice system, you can get really fucking weird results at times, because probability swings back and forth all the time.
That being said, the most fun I've had is in letting the dice fall where they may. I've been tempted to modify the rolls multiple times, but I've found that it's more organic to just let the story play out by itself. Also, it's about how you dress things up.
As these games are ultimately in the prose format, you don't have to do the "I swing. I miss. He swings. He hits." format that's common to D&D, or where the best way to fight a big monster is to repeatedly poke him in the ankles with your sword.
Generally, I assume that a die-roll represents the result of one round. So a hit with a powerfist either means a sweet haymaker to the jaw, or both combatants trading punch flurries until someone slips a blow through. Or a shooting attack means a massive exchange of gunfire that explodes walls and floors until someone gets riddled by bullets.
As a QM, the most fun of a Quest is the unexpected directions your players can or will take things. Don't be afraid to embrace it, unless they're making stupid choices like "Shit yourself" and so on. Those you veto, but anything that's reasonable...Let it through.
The main thing to remember is "You can do anything, BUT here are the consequences later."
>>172174
its good but i dont like the whole waifu-beastgirl thing
>>172174
A mercenary in Soviet Russia is unthinkable.
I'm pleased you remembered the correct surname ending though.
Reminder to Drawquest QMs: Hit Ctrl+S to avoid losing your progress. At least have a "temporary save" to avoid losing important snippets.
>>172190
i like your writing but is so fucking hard to tell its good with all that weeaboo crap
Seeing all these quests that have been up for more than a day but couldn't even get 100 posts makes me feel depressed.
>Go read what I missed over the weekend from last thread
>Get almost a hundred posts of an autist raging because more than one person told him to stop being a raging autist
Guys, I'm starting to wonder: what if we just deserve the quarantine board?
>>172344
Most of the threads on this board haven't even broken 50 posts.
>>172339
This
>>172190
OP, I understand you wrote an original story based on the input from other anons, which is commendable, but sometimes their suggestions are just plain retarded, and can ruin your work.
I always pick my setting and hook because that's what initially garners interest, tends to be the foundation of most works. After that I tend to have an open-ended play style
Other QMs usually use pre-selected options w or w/o write-ups from the players to keep things from getting too weird.
Honestly, I just skimmed over it because I personally can't get into the outrageous weeaboo crap. Looks like things went well from the interest in it, though.
Maybe it'll be better to ask the players what they thought and for critiques instead of other anons?
How would people feel about a quest where the PC is a dragon in Europe, will run it once I get home from work lads.
>>172339
>>172398
Yeah, i went from knowing 0% of the monster girl universe to knowing alot more than i wanted to. I want to restart but i feel like ive done too much, and i feel like those dudes reading might feel, for a lack of a better word, betrayed. Iunno, im conflicted. Thanks for th input though haha, even the subject matter may not be the easiest to read
>>172181
For me, the dice have acted basically as fate.
In my quest, the main character is human, but finds himself fighting against creatures that turn people into red cool-aid packets.
So instead of a low roll meaning he gets hit by an attack that otherwise turns people into dust and somehow only walks away with injuries, a bad roll meant his comrades got blown to bits until nobody was left.
The large amount of room the QM has to interpret a dice roll is part of what makes the system fun, but as you say- that's only true if you stick to the outcomes and the thresholds you established before they threw it.
>>172096
Nah that was me phoneposting.
>>172057
Use dice to decide on things. Everyone has their own way of going about it, and what a good or bad roll equates too for their quest. just lurk and experiment if you decide to be a QM.
>>172406
Yeah, like others have said. Your writing is solid, its just the subject matter keeping them out.
My quest went the same way, but without the "you guys decide what the theme is".
At the end of the day merc, its about how much fun you're having being a QM. If the story starts turning into a chore, let your readers know and just do what you want to do.
It wouldn't be criminal to put that quest down for a while and come back to it after refreshing yourself writing something else.
Or abandoning it all together if you really hate it that much. Don't feel so obligated.
Is the "deadly plague in the capital city" trope too overused?
>>172874
Not in questing. Do what you want man. Nobody cares if your quest has tropes.
>>172913
>TVtropes
Lord almighty, deliver me from this evil.
>Thread 1: You wake up on an island full of dark creatures and monsters. Your ship is wrecked in a storm, your crew and brothers are dead, your armor and weapons lay on the seabed. You have a task to slay the vile necromancer preparing an army to attack the Lightful world. Good luck! Later: you somehow manage to meet a giant spider woman and (not) get killed by her, talk a dryad out of turning loggers into fertilizer for trying to chop her tree down, get ambushed by a goblin robber, bullshit said goblin robber into helping you in exchange for money you don't have (with you), get led to a priestess of Lolth, made fight an undead, defeat it (paladin powers, duh) and get fucked over (only figuratively) by the said priestess. Also, rats are kinda tasty when you're starving and there's a fucking dragon holy shit.
>Thread 2: You are now a drow's errand boy. Not so bad, considering that the new position grants you proper armor and weapons, a single task with promises of great reward and help, and a harpy and a catgirl to lead you through the island. On the minus side, the task is to acquire a highly guarded artifact from one of the most powerful beings on the island and you now wear a collar that allows the drow to fuck you up in case you disobey. Get drunk with an oni, beaten with a rolling pin, set off on the journey, make bad sleeping place choice, meet a little demon girl, try to exorcize her and fail, take her along because teh child, fight a bunch of skeletons and a high vampire, free an ant-people colony. Get drunk with the ants and be declared a hero for saving them, misunderstand a massage proposition and refuse, travel through ant tunnels, wander into the forest for a private talk with the demon girl, get ambushed by a bunch of amazons and caught. Also, the little succubus is apparently two little succubi. Wat.
>Thread 3: Get fucked over by one of the succubi because she is a bitch. The other is not, though. Be the grand prize in amazonian games, get saved by the cat and the harpy, watch the amazons get slaughtered by centaur raiders and their kids be led into slavery. Wait what. Spank the little succubus shit, meet a centaur border-guards squad, tell them about the amazon thing, fight renegade slavers, cut some horse-people down and spill some guts, save the squad's leader from death. Feast with centaurs (kumys is shit), get introduced to the khan, play strip backgammon and get drunk as fuck with his daughter, sleep with her. Literally, just sleep. Get led to the marsh (yes, this is where you were going all along), meet a reptile guide, get betrayed and your harpy almost killed, cut the treacherous lizard down. Try to find your way through the marsh, almost get eaten my a giant fucking worm holy shit this thing is huge. Barely escape, get into a fight with some lizard soldiers, kill them, take one captive. Also, an interlude from the necromancer's PoV, yay!
>>173228
>Reposting
>>173500
Try to get the best of both parts. Keep it short (OP + 1 post) with not too much text, but still enough information to let players know what they're walking into and to grab their attention. If that's not possible for reasons, then keep it short and simple at first and then work your way to eventually get a good balance between the two.
>>163544
We're back up and running with Cyberpunk Detective if anyone wants to hop on in.
>>174125
I took a glance, and your playerbase looks about the same as Riz's. That's not to say it isn't hilariously tiny, but she's managed so far, so I guess it's not hopeless?
>>174125
>spoilers
You most certainly are not. For everything good, great, and fun there exists a precipice that once exceeded becomes awful, terrible, and disgusting.
>>174125
Its honestly not a bad thing.
Biggest problem i have with a small playerbase is it means waiting for first vote [which is when i start the timer] can take a while.
>>174125
technically, your playerbase isn't small. It's just that a given person is only voting so many times.
>>171869
I salute you, LL.
Dresden Files quest, you in or out?
>>173228
This is Paladin of Avalon (I think that's the title...) over on Anonkun.
>>176456
Which is actually a translation of a quest on a Russian imageboard.
How frowned on are fanfic quests?
A series I've followed for a long time basically being dead makes me want to write stuff about it.
>>176594
As long as it's well written and can be read without knowing the source material, nobody will give a shit.
>>176601
What if it's a spinoff of that source material? Should I even disclose that it's related?
>>176611
You can do whatever you like. As long as people don't have to watch/read this source material (and/or it's insanely popular and most of your potential readers already have read/watched it) to understand what the fuck is even going on, you'll be fine.
I'm thinking about starting a quest taking place in 1920's America. I have a bit of knowledge about it, but I'm mostly worried about making mistakes and getting some details wrong about the time period. Should I just not sweat it?
Also here's another question I wanna ask. Should I have a decent idea of where I want the story/characters to go, or should I mostly have a basic idea and wing it?
Hey what quest would you guys rather see?
Samurai Jack Quest where you play as a bounty hunter hired to track down Jack
HunterxHunter Quest where you play as a Hunter and interact with the plot of the show as well as exploring your own arc with your own backstory
An original setting taking influence from old school Monster Movies and Old Westerns.
>>176619
I go into it with like 2 to 3 different overarching plot and choose one to slowly guide the characters to over the course of the quest depending on what you think your players would enjoy most.
>>176620
Honestly the monster movie and old western quest could be really fun.
>>176619
Don't sweat it. At least have an endpoint for the plot in sight, then you can wing it from there.
>>176648
>At least have an endpoint for the plot in sight, then you can wing it from there.
So Quests can have pre-planned ends? How does that work? Does the QM say THE END or FIN at the end of the post and that's that? Should they give prior notice beforehand or what?
As for Quests: I might like to start one. I'm thinking of either an alternate history or a near future story.
>>172344
In my experience, that's just how a lot of first time QM's go. Not to mention, a lot of them only have 2-4 players.
Also, early stage quests only ask for posts, and there's not a lot of talking besides that.
The debates and stuff come after the quest has a solid root, with dedicated players.
>>176677
You shouldn't necessarily have a specific ending in mind, but you should have an idea of what that ending will entail, or at least a grand vision of the future of the quest.
As far as telling your followers it's over, if your quest is well written and has a solid plot they should already know when the end has come. If your main character is a detective and his mission is to take down the biggest villain in the city, then people will know the finale has come when the detective finally takes the principle villain into custody, sits down, sighs, and starts filling out a metric shitton of paperwork.
At that point you could also elect to continue the quest into a second season. In the case of this example, it would become a paperwork simulator followed by a corruption simulator where the villain gets released because of course he does.
>>176704
And generally speaking, how many threads will a quest take? 1 or many?
>>176708
However many you need to finish the intended story arc, or longer if you want to run a multi-arc quest. It could be one, could be a hundred, or a thousand. You could keep on running until the stars fade to darkness and the universe freezes over. It's honestly up to you.
>>176708
Depends on the scope of your quest, the way you dilate time, and your own desire. Being a QM isn't much different from being a fiction writer in many other respects. It's like a text-based game being developed as people play it.
There are no rules (except the board rules, but you get the idea). Your journey can be as long as you want it to be, and then when you feel it's time you write the destination.
Also, /qst/ parameters are wildly different from /tg/, so even if we could make an educated guess about how many threads you'd need on /tg/ (we couldn't), we couldn't even throw a shot in the dark here on /qst/.
>>176708
>Thinking there's some sort of limit on how long a quest can be.
You're adorable.
>>176708
Literally anywhere from one (if it does, it probably means the quest hs failed to attract people) to many hundreds. Literally.
>>176620
>interact with the plot of the show
Normally, I would say eww no, but the format of HxH inherently makes it so that you can be present in several of the arcs without stealing the spotlight, per se.
You could save a lot of lives or just 1 or 2 important characters, and it wouldn't really feel like inserting sues because that sort of thing is generally accepted to happen all the time there.
Threadly reminder:
Basic Advice for (New) QMs:
>Read other quests. Learn from their mistakes.
>Use prompts. Don't remove prompts unless your players are creative with write-ins or they'll stop posting.
>Only give options you want to write. Yes, they will pick the joke and demand you run with it.
>Use a majority vote. Don't use last number of their post or highest roll to decide which option is picked.
>Rolling goes after the option is locked in. Players otherwise choose the best option that can't fail.
>Read your update out loud before you post it. Don't spend hours editing your update because of this.
>Chargen kills quests. Usually. Hide it or remove it until you git gud.
>Never demand your players name anything. They either disappear or post the worst suggestions.
>Don't feed the trolls. Shut down their stupid write-ins before they sink your quest.
>Don't meta-talk during the thread. Save anything not about clarifying the vote until the session's done.
>Don't fear failure. Experience helps more than any guide. Don't get too attached to your premises.
>Don't be afraid to stop. If you're not having fun, don't force yourself. Tell your players and try a different idea.
>Make a Twitter so people know when you're running; so your quest doesn't fizzle out for lack of votes. Link it at the start (and end) of your thread. Give at least several hours notice before running. Use UTC for times; not everyone lives in America.
>Don't be afraid to ask for advice in the IRCs/Discord. In there, you know who's giving the advice.
>Don't write in the 4chan reply window; you'll lose an update someday. Use a word processor that autosaves and back up your previous updates with a private pastebin or file upload.
http://pastebin.com/vRzRFfe4
>>176619
>Should I have a decent idea of where I want the story/characters to go, or should I mostly have a basic idea and wing it?
Decent idea of WHO the characters are, and WHAT they want. Then, whether they will ACT on those on their own, or if it will entirely be in reaction to the plot.
After that, prepare a few general plot flows and pick one to stick with when you actually get there.
>>172190
>go and blame that one dude in the first thread.
Only you are to blame for allowing such faggotry.
>>176620
You know, the first idea could be like the Lone Wolf & Cub spinoff.
See, one of the characters who battled Lone Wolf had an ENTIRE series of his own. He shows up in one chapter to duel Lone Wolf, then dies.
You could actually start the Quest at the final battle (Since how could you ever beat Jack?) and the story is about how you got there.
WHERE IS THE EVERYONE QUESTION?
Everyone:
>Why don't you read planefriend's quests?
>>176904
That was never a thing.
>>176907
Thanks, anon.
>Why don't you read planefriend's quests?
B-but i read!
>>176913
Now is.
>>176919
At least name it "General question" instead of something so stupid as "Everyone question".
>>176923
So call "general question",the name
it is less important.
>>176928
>the name is less important.
Fair enough, but it triggers my autism when it sounds wrong and stupid, is all.
>>176904It was already a thing before, under the title Bonus Question, sometimes in spoiler.
Dramatic Princesses Rescue Quest Epilogue smut (not too much, but enough) is up. I'll announce the second (much smuttier) story on my twitter as well. Tags: Lesbian, Virgin, Oral, Exhibitionism, Words Words Words
http://pastebin.com/MsnnnWPG
>>176677
Ryukuza Quest does. they know EXACTLY what will happen at the end - the plotting thread planned for it an everythign that is going to happen in quest right from the start. The question is not how it will end, but how they will mitigate the effects of the ending so that the least amount of damage is done to the fewest people, and how intact the MC and her family will be when all is said and done. It ain't easy.
>>176677
Well, in the case of Joker, the end is probably going to be both bloody and tragic for everyone involved.
I've been thinking about doing a quest since the inception of this board but I haven't really wrote anything down as of yet but its all pretty good in my head but the only problem im realistically having is with characters. I'm not sure if it would be better to let the players choose a pre-created character of my making, choose from several pre-created characters, or come up with a name and several personality traits and I do the rest.
Any tips would be pretty helpful.
>>176975
It kind of depends on the quest you are running. How will each of those types of char"gen" systems push your quest forward or hinder it? That's the question you should ask first.
Rolled 45334854939331609 (1d55555555555555555)
>>171901
You go to the options and type like this "dice+1d20", like this.
>>176972
That was nice.
>>176994
Thank you.
>>176975
INSUFFICIENT DATA FOR MEANINGFUL ANSWER.
>>176977
well the story is going to be run pretty similar to the "Cyberpunk Detective" quest posted earlier.
The characters "traits" I guess you would call them affect how they interact with other characters in the world, much like real life I suppose.
>>177000
They give them a choice of characters, and point out how each interacts with the world differently.
A charachter generation is predicated on not having a particular need for specific traits or systems, so the character can be grown from scratch and suffer no limitations. what you're suggestign is a character who needs specific qualities to be effective, and those qualities determine how well he gets alogn in the plotline of the quest. So you want to give your players guidelines that will not hamper them, but give them otpions on how they deal with whatever may come up in different ways. So you want to present several characters with different options of coping.
A single precreated character is good for a very, very specific plot. For example, Ryukusa was a precrated character, but the players had options for how she was going to proceed with her plotline in the form of choosing what powers (and therefor choice options) she had access to. This doesn't sound like something you'd be interested in with your given plot.
>>177014
....okay, I might need some coffee. Wow, typo hell.
Which option sounds better?
>An universal art of war and peacekeeping utilizes a shared form of weapon that can be changed between a lethal and a non-lethal tool. There's also another weapon fit for this art, but using it is considered dishonorable and taboo because it's always lethal, no matter what you do.
>Same deal as before, but now none of the two weapons are disgraceful to wield. One is clearly only for practicing and sparring, while the other can be changed between lethal or non-lethal.
>>177019
A weapon of war should always be able to kill. If it cannot, then it's not a weapon.
>>177029
So first option?
>>177014
A lot of helpful info thank you.
>>177029
IMO, yes. I'm biased though.
>>177019
When you say non-lethal, it's still a tool for harm, right?
Any tool can be a weapon, and a lot tools can ONLY be lethal as long as the intention is to harm. How does your taboo react to improvised weapons and the like?
>>177065
>When you say non-lethal, it's still a tool for harm, right?
It can do harm, but not on the same scale as it would if its changed to a lethal weapon. In a non-lethal state its purpose is not to harm.
>How does your taboo react to improvised weapons and the like?
Improvised weapons are considered taboo only if you try to use it while fighting someone who utilizes said universal art form, which is a near impossible match-up to win. The art form only works while using the two weapons/tools mentioned.
I'll draw you a mental picture to explain it better: Let's say an improvised weapon in this case would be close to a blaster in Star Wars, while the weapon/tool used for this art form is more akin to a Lightsaber. A Jedi using a blaster is considered taboo in most cases and fighting a Lightsaber wielding Jedi with a blaster is more often than not a lost cause.
>>177079
I....guess I would prefer the first one? Still, a non-lethal end is more often a luxury than a right.
That something like that would be taboo speaks volumes of how strong the presence the art form maintains over all conflicts. Akin to a religion.
How slow is too slow?
>>177130
/po/ slow is too slow, though /qst/ is still slow as fuck.
>>177130
/qst/ slow is too slow.
>>177294
>oldfag meme
Genocide quest up for another session. Now with less death and conflict-
feedback, lurkers, contributors, all welcome.
>>177361
>>176708
>Start a test quest made to kill the character in a few pages
>Anons decide to make the character suffer by not dying
Of course I could have killed him, but I didn't want him to die cheaply when I was having fun
>>177130
I try to update once every 15 to 20 minutes if that's what you're asking
>>176739
Yeah that's what I figured. You wouldn't mess with the show's plot too much just because there's no way you can get your character to a level high enough quickly enough to really do that in a major way.
I'm thinking I'm gonna start the HunterxHunter quest and then maybe try out the original setting. As much as Samurai Jack would be sweet, I couldn't capture both the darkness and childish imagination of the show in a way that I feel would honor the source material. The one-shot I did was too understated and grim for my liking.
>QM question
If I actually do another it will probably be more waifu cancer.
Speaking of witch, are there any quests that are just outright magical realm shit like mine?
>>177123
For those interested.
Is there any chance I get into the twitter directory soon?
@haremhorn
Im running tomorrow after a ten day hiatus. ;w:
>>178163
Odds are the owner of the directory doesn't lurk this thread, so send him a message on Twitter instead.
>>178182
Oh, good one.
>>174125
I would think a smaller playerbase would be good, due to the fact that, if they're taking things seriously, their choices for the MC's actions will be somewhat consistent.
Then again, my quest only had three updates and less than 30 posts before it died.
>mfw I have no reaction image for this
And yes, I do plan on learning from my mistakes and will try to run a quest under a different premise. I will be more prepared!
>>176756
>not having the image
Tsk tsk
>>179261
Just use the fucking New QM Bingo chart. You bunch of fucks are trying to safespace /qst/ so much
>>163544
Work kept me busy, but Cyberpunk Detective is back again, riding the same thread into autosage.
>>179261
>tomorrow theme
Normalfag detected.
>>179432
>the theme that is for faggots that don't leave their room and have no light source other than their monitor
>normalfag
>>179564
>theme for dakku emos
>doenst is for normalfag
>QM Question
I'm torn between wanting to run a Quest that takes place in a Cyberworld (similar to Rockman.EXE, but with many notable differences). You'd play as the AI Program, trying to survive and helping others, while making alliances with humans and other AIs, and possibly even dissolving criminal schemes.
The other Quest I want to run is more magic-oriented. You inherited an enchanted sword from your mother or father, the artifact being the only thing to remember them by. While the main goal would be solving the mystery of what happened to them, there would be many historical tidbits to uncover.
Both Quests have a theme of the journey being more important than the destination, but I haven't done too much world-building on either end (the former would be easier than the latter, due to it being "close to home").
>>171846
There's quite a few ideas I want to run provided I finish LGA2 in a satisfying manner. I'd like to do more Star Wars stuff maybe, always wanted to do a Valkyria Chronicles Quest, maybe more Magical Girl Liberty.
Also had the inkling of doing more OC stuff, maybe even get into doing drawquesting more if I can practice hard enough.
I want to take these aliens and make a space faring cultural evo thread.
The only issue I currently have is finding out how to handle the in-game map and the multitude of planets that go with the solar systems.
Any ideas?
Captcha had a picture of The Universe in it.
>>180554
This is *Quest* Thread General.
>>180579
Yeah, that's why I'm posing here.
>>180554
>Doing space maps
Hex style works best, there are a few that let you edit hex style maps with colors and dots which should be all you need to indicate planets and anomalies.
It doesn't have to be fancy. Don't worry about that. Visuals and easily editable visuals at that, are more important to that type of thread.
>>180554
>Cultural evo threads are quests
Sigh, haven't we had this exact same conversation so many times by now?
>>176867
Lets make /qst/ team, niggers.
>>179431
love these quests chief.
>>180588
Yes, and you've been wrong each time so stop shitposting.
whats your favorite quest currently running anons?
>>180598
Probably Sleeping Gods.
Holy Sword might've been a contender if it wasn't fucking dead.
>>180588
Probably.
I somehow doubt your ass has un-clenched enough to let that buttplug of rigid opinions slip out yet anyway.
Just because you get mad over having to look at culture evo threads whenever you scroll through the board doesn't mean they're any less of a quest than whatever other MS Paint adventure that gets tossed up on the front page.
Go shitpost somewhere else.
>>180598
It's a split between Sleeping Gods, Laughing Dog, Black Company, and Cyberpunk Detective.
>>180591
fuket
>>180603
Nobody cares Koro.
>>180601
>doesn't mean they're any less of a quest than whatever other MS Paint adventure that gets tossed up on the front page
Exactly. They're shit quests.
>>180604
Nice Damage Control.
See you again soon.
>>180604
>Winning arguments
>On the internet
you're funny bro.
>>180607
Sure, some are shitty.
But they're still quests.
>>180605
>Nobody cares Koro.
>anonymous forum
Ayyyyy.
>>180601
As someone who must have ignored those conversations, I really fail to see how they're quests.
>>180615
Dude your broken English is easy to spot a mile away not to mention you're the only person that cares about the cup KoroSenpai.
Someone link sleeping god quest my brain isnt owkring properly
>>180619
Dont change the fact with THIS IS A FUCKING ANONYMOUSLY FORUM.
>>180618
They're objectively the same as a quest, they're just much wider in terms of how many events are going on.
If you think that every single quest has to be played like a game of Everybody Is John with one hero bumbling about some setting The QM made then that's your own problem.
>>180620
Today's thread or the whole thing?
>>180620
http://suptg.thisisnotatrueending.com/archive.html?searchall=sleeping+gods
It runs on /tg/.
>>180625
today please.
>>180622
The problem is that the term quest covers a specific thing, and pointlessly ruining terms by broadening their definition so that they fit every arbitrary thing you want to shove in them is a really fucking stupid thing to do.
It also happens to be one of the reasons that this board should have been called something like /fg/ - Forum Games so that they would have a proper place without getting qualified as quests. But that didn't happen.
>>180621
And?
>>180627
Gotchu famalam
>>>/tg/47421911
>>180626
>It runs on /tg/
shieeeeeeeet thats why i couldnt find it in the catalog.
>>180634
Consider twitter.
>>180630
>Getting this buttmad about names
>Being this autistic
Never change, 4chan.
>>180634
Moloch, the QM, polled his Twitter followers regarding whether he should stay on /tg/ or move here. Overwhelming consensus was to stay there.
>>180630
Putting the value of a word definition that's been made by a group on the internet sure isn't going to change much, because Quest for sure doesn't mean yell at a Quest Master and pretend to send a drawing on an adventure.
It's not as if making a word any wider is going to do anything, and it's certainly not going to inconvenience anyone's life in the slightest. Nobody is going to get confused on what you mean when you say Quest, because even if the word itself only meant one type of thread game you'd still need to specify what kind of Quest it is in the first place.
Putting Culture Evo Quest doesn't have any bigger of an impact than Faggot Slays Dragon Quest on the definition of Quest at all.
Take your word policing autism and go back to tumblr where that shit belongs.
>>180635
I shall, also
>43 quests
I have some reading to do !
>>180636
Clear nomenclature is an important part of language, not just limited to 4chan.
>>180639
I don't remember any poll man. Pretty sure Moloch said he was sticking to /tg/ as long as he could. It just took some encouragement to keep questing with all the 'Go2/qst' shitposting,
>>180647
I don't really understand why people wanna stay on tg, personally.
I was actually surprised when the news spread we got our own board, trial or not, and figured everyone would either jump at the chance, or ignore it entirely.
this way kinda sucks, because it splits the group apart. Mostly with the popular ones staying on tg, and the rest coming here, making this place a lot slower than it could be.
Is it just me? It's probably just me.
>>180656
Nah, I'm all the way with you. This board has a lot of potential imo with all the quests new QM's are starting. It's also fresh and not the same quest with the same regulars going on for 50+ threads.
It's a shame people had to get butthurt about the whole thing.
>>180656
Even if all the /tg/ QMs came over, there isn't enough activity to make this board not slow.
And people like the speed and passing traffic of /tg/. Why uproot yourself after QMing for years if you don't have to?
>>180656
Some QMs really want/like the RPG oriented audience of /tg/.
>>180656
Well it'll evolve the same way /mlp/ did whenever that came about. There will still be a few threads still going on, but as soon as the old ones dry up those that like quests will move to /qst/ and those that only liked that quest specifically will likely leave the questing group all together.
I'm sure there will always be quest threads sometimes popping up on /tg/ the same way pony threads pop up on /b/ sometimes, but eventually everything will settle and this board will get its own set of regulars.
>>180659
I think a lot of the speed of /tg/ quests are more randoms and one day questers than anything, regardless of the regulars that may pop up fairly often.
>>180669
What's meant by speed is how fast the board moves as a whole, forcing one to write faster else they be pushed further down the board.
>>180669
Not the speed of the quests, the speed of the board.
>more randoms and one day questers than anything
Not sure where you are pulling that from, but that's good if you get those randoms cause they might stick around and get into the hobby.
On /qst/ though, I see that happening a lot less which increases the risk of community stagnation.
>>180658
>People got butthurt over it
Wait are you telling me the reason the bigger QMs aren't here is because they (and probably some of the player base) refused to move?
That...is kinda shitty. I hope we can fuckin decide on a place to go, then. It's more important that the quest fanbase stays together to stay alive, than we argue over something dumb like where the fuck we post. Whether that be with this board succeeding, or we all moving back to tg I really don't care.
>>180659
Well, LESS slow, is what I meant. I don't imagine there's enough of us to fill the board out but if Joker Quest and a bunch of those other huge ones were here, we'd at least have some blood pumping through right?
Least I figure.
>Why do it if you don't have to
Yeah I guess that's true. Especially since some of those guys have been doing that shit for years on tg.
>>180662
Huh. There are a lot of super specific boards on 4chan, I never really thought about how they managed to survive. Hell, I'd say we have enough people to survive-even if it is slow. Which is all that matters I guess.
>Probably always have quests pop up on tg
There is a reason that's where it started I guess. At least they put a sticky in tg about it, so people know they exist. That should help traffic a bit at least.
>>180659
This seems to be correct, although that's not an inherently bad thing. I've heard some people say they really enjoy the super slow speed, and I admit it does have its advantages to being so laid back, but at the end of the day it's really just a matter of individual opinion.
And yea, I honestly don't see a point in moving a pre-existing quest from tg, especially for big quests really far in, although I think the small quests in particular could actually benefit from the slow speed of this board, since they can sit around for a lot longer and essentially run on a slow simmer.
Both boards have a use, and neither is inherently a worse place to run, is what I guess I'm saying.
>>180672
Weird.
I don't quite grasp the concept, as I've never seen such a speed effect taking place on a /tg/ aside from maybe missing input for turns, but even then I've only seen that occur on popular quests.
>>180676
You're very right, Community Stagnation is certainly bad, but I think the board has the promise to evolve and keep its stream of new users considering it's pretty unique in offering an activity for users to do.
>>180680
I think the refusal of some QMs to move on has actually introduced some new blood into The QM Pool.
I've also seen a big emphasis on original art in /qst/ that I never noticed in /tg/ am I wrong?
>>180680
>That...is kinda shitty.
It's less shitty when you realize /qst/ was only shoved down our collective throats by a mod who has only read Ruby quest and the idea was suggested and pushed on him by anti-questers, not the questing community on /tg/ itself.
I'm going to ride this out and hopefully we'll decide on a shared place where everyone will quest sooner rather than later.
>>180687
You didn't really have time to draw on faster board like /tg/. Here you have at least 2 days before you have to update.
>>180683
>Slow isn't bad
It's not. I actually like how relaxed it is. Less pressure to type fast.
Hell one quest I have kept an eye on has been up for 3 days with only minor bumping.
The only thing I worry about is not having enough players for all the quests. Good ones attract lots of people, but one person can only attend so many quests at once.
I guess the proper thing to say is, the slow speed benefits the style of questing-since even when you hit bump limit, your quest could stay up for ages without a need for part 2. On the down side, I worry we don't have enough people here since a bunch think /qst/ is like. The time out zone, for questers since a lot of faggots on tg like to pretend they 'won' something by kicking everyone over to here.
Being petty, basically.
>>180687
You think so?
I suppose I understand that. without the oldfags around, there's a lot more breathing room in some respects for those less experienced. I just hope their player base doesn't avoid this place, thinking it's the plague for dumb reasons is all.
>Original art
I have seen a lot of MSpaint stuff, which counts I suppose. It's pretty cool to see. I'm not really sure why they'd do it here, and not tg though. Maybe just...new atmosphere? I dunno.
>>180689
That's part of the thing I'm worried about. People who get stubborn about it, and refuse to accept it, despite it might actually being a good thing, even if it was done for shitty reasons. At least you gave it a chance, tho, anon.
>>171846
>QM Question
It's similar to Knight Quest where you control multiple people, except in this they're four people and when one or more members separate, the screen splits and at most there's four different screens showing each of the characters doing their own thing.
>>180697
>new atmosphere
I believe so. We as a board are still in our pioneer days after all, how we post is sure to effect the tone people have in the future. When in Rome do as The Romans do after all.
>>180656
>I don't really understand why people wanna stay on tg, personally.
because qst blows
>>180686
>I think the board has the promise to evolve and keep its stream of new users considering
How exactly? All other small activity boards are about RL things that we know about, not some kind of super obscure form of storytelling that originated within the last 15 years in a tiny, tiny part of the Internet. And nobody can intuitively make the leap from "MSPA" to "Quest".
Hence why the name of the board is important.
>>180707
That makes sense, yeah. Which is really nice, since drawfags and drawquests were always some of my favorites. Hell I even saw 'animated' quests which I've never seen before. That was pretty cool.
>>180708
Eh, it's alright. Only thing it lacks at the moment is lots of new blood and a solid root. But like anons above said that shit comes in time.
Assuming the trial is a success. I dunno who really decides that though.
And hey even if it fails. We all just move back to tg I guess.
>>180656
To be honest, it makes some things a pain in the ass. Uncertainty for me mainly. While I do like the features of /qst/, at the same time I wonder about my audience. I was going to do an Exalted Modern Quest. But at the same time I fear whenever I'd lose a potential playerbase chunk from /tg/ who know Exalted and are willing to check it out.
I know how to write to introduce people to new things, but at the same time I've put the potential quest on hold as I'm not sure whenever it'd live on this board, or if this board is going to live period.
>>180711
Same way any board keeps active I assume, streams of anons testing boards. I for one have been to nearly all of them, and few of them have been able to provide anything to keep long term interest except /qst/ We're essentially the gaming center of 4chan, or at least the closest thing we'll ever get to it.
I guess what I'm saying is that it's easier to get invested in a quest, and be excited for what comes next as opposed to a board say like /a/, /co/, or /v/ which only keep people invested out of reacting to the real world.
>>180717
I'd say go for it.
Activity can only help The Board, and even if it fails /tg/ will still be open afterwords. Worst case scenario your players have to follow you back to /tg/.
>>180720
I'll need to think about it some more honestly, but I'll keep it in mind.
>>180717
I think a lot of QMs feel that way and that's why a few don't wanna leave tg for now. Which makes sense, especially if your quest is based off a tabletop game.
The thing that makes me less worried mostly is the sticky talking about quests on tg. If they keep that there, then I'd have hope that those curious about Quest like things would come to see from tg.
Of course, it's not as direct as, say, someone browsing tg and seeing a thing they like (in this case, Exalted). But at the same time your quest would be up a lot longer, with more time to collect attention from people who skim.
Anyway. to sum up my feelings, it's a big 'I dunno, let's see what happens'. In the mean time, though, I wouldn't let it discourage you. if it bothers you so much, joinng the oldfag QMs isn't a crime really.
I just hope we can fuckin' decide on a place to sit down, eventually.
>>180724
Maybe /tg/ quests is a good thing.
As I agree that not having all The QMs in one place can be tedious, it can get a lot of people that passively look through /tg/ to discover quests and migrate to the board when they get curious enough.
Like with all big questions I think the extremes will never be truly right, or ever truly realized. There's going to be good and bad to every outcome, but we should always weigh the benefits of those outcomes regardless. We'll appease more people that way.
>>180716
>Eh, it's alright. Only thing it lacks at the moment is lots of new blood and a solid root.
The issue being the sole point of this board is quests, that's it. There's no cross traffic. Most content on the board is poor quality or gets abandoned. I see that several of you enjoy the slow pace of a lot of quests, some folk don't want to or can't wait around hours for an update. In the end lots of folks are going to get burnt out.
You want to see the fate of this board? Look at redditchans quest board.
>>180727
Hm.
I wouldn't really be opposed, if it was QMs who only ran like. Legit, tg related quests and junk. It was mostly the biggest ones that worry me, since they carry so much of the playerbase with them.
Having other board 'advertising' however you wanna see it is nice though.
I doubt tg will ever be free of quests, anyway, like an anon above said. It started there for a reason.
Personally, I like having our own board. Chokes out less quests this way, and less pressure to write.
Less trolls too, but I assume that's because 70% of the trolls from tg were anti-quest fags.
It's also impossible (or at least, requires more effort than none at all) to samefag here. So that's pretty cool.
Whatever happens, long as I get to join my favorites, I don't really give a damn.
>>180734
I mean, that's really to be expected, since a lot of first time QMs, or just people who snoop on the board lack any sort of dedication and just want to try an idea out.
The way with quests was always 'that one that takes off and you fall in love with', and it'll probably always be that way. The only reason no one noticed on tg was because on tg, the ones that were abandoned got pushed down and off the board immediately, so no one saw the shame.
>>180734
>The issue being the sole point of this board is quests, that's it. There's no cross traffic.
This is really what I feel is the major issue. On /tg/ it felt like one could stumble upon a great quest by accident (I did with Death Among the Stars). You don't know what a Quest is, but since its in front of you, reading it may seem worth your time if its interesting/well-written/just plain enjoy it.
Here however it feels like its a containment board. When looking at the 4chan board list, you'll see Quest - /qst/. Most of the time a person's mind will not even process this before moving onto another board that suits their interests. Growth on this board is going to be a lot slower as it'll need to travel by Word of mouth. It isn't like /a/ which you know damn well what's going to be on that board, or /v/, or hell even /mlp/. But to me the only people who are going to know about quests are the people who are going to read them, and while word of mouth is effective, its a lot slower than the other method.
That's just my two cents anywho. I could be full of shit for all I know.
>>180748
I for one think Quest is a good magnet board for people looking through the board lists.
It's the only one that's a 4chan original concept, and more so the only one that you can look at its name and not immediately know what it means. There's a lot of discovery to be had, and it's not hard to join either.
I may be wrong as well though so we'll still just have to see how it goes.
>>180754
>>180748
I think you both make pretty good points. And both will likely happen. Curious anons will wander in, as well as word of mouth spreading (probably mostly through tg, since we left such a mark there). I just hope it will be enough to support a healthy board. I guess that's what this trial is all about though.
>>176979
Yo, op of that weeb shit monster girl merc quest, tried to do a sad scene, could i get critiques of it please? Thanks!
>>180554
Heh, I'm actually really liking this little demon character.
He could have a quest all of his own.
>>180268
>Cyberworld
A few have tried, those few have failed. Mostly from QM flakeout. At this point, I would tell you to be careful, but then I said the same thing about Sky Pirates, and there's one quest doing that that's here to stay.
>enchanted sword
might be biting off more than you can chew if it's your first quest.
/qst/.....is OKAY.
We're getting a lot of new blood, fledgling QMs who WILL flake out because they don't know what they're in for. And it's been a massacre. Worse, the slow board death prolongs the suffering of these quests that clearly aren't making the cut.
It'll get better. But I said that weeks ago, and it doesn't look like it's letting up anytime soon. Lessons have to be relearned. Lessons that were taught in other boards, but nobody cares enough to look at the past. Lessons that are actually DIFFERENT, due to the new features of /qst/ and board speed.
It's not that /tg/ doesn't have to deal with this bullshit, it's that THEY ALREADY DID, and nobody's keen on wading it out again. So they stay, and they have every right to.
As for playerbase, seems to me that /tg/ still has the bigger ones. Even with all the supposed crossboard traffic, it just doesn't compare because /tg/ is where you get most of the roleplayers and storytellers anyway.
For players, there's too much low quality content to wade through to care in /qst/. And the players themselves need to grow, because there really is a distinct difference in familiarity with mechanics and what kind of agency players can act on in a quest. If you think it's hard to "grow" QMs, try people who only pop in every couple of hours and only care enough to vote when it involves a meme, joke, or reference.
From the perspective of getting people invested quickly, reaching a certain standard of familiarity as fast as possible so that we can grind out some competence thread by thread, I think we actually need a huge wave of fanfic quests. TMNT, Avatar, KH, whatever's screening in theaters, just SOMETHING that you can assume that a large portion of people can easily pick up.
>>180892
it has gods. A lot of them are asleep. There's also this one guy. He bit someone's ear off when he was a kid.
>>180892
It's basically Raidou Kuzunoha without the demon summoning with a exceptionally tiny splash of touhou for setting/characters.
>>171846
Everyone question:
>For what series would you like to see a fanfic quest of here on /qst/?
>>180911
>General/Bonus question:
FTFY
>>180863
>/qst/ is okay
>The new QMs are mostly bad
>The new players aren't really invested
>The old players are driven off by low quality
>Most old QMs would rather stay where things worked
The first few weeks were literally the best we can expect, when people were still interested in this mythical new board and its foreign concept. Now that the interest has died down the number of people coming for the concept behind the board has dropped, irrespective of the content. Fanfic, original, draw, text... doesn't matter. The interest just isn't there, and I doubt that even if all the potential QMs here pandered to the flavor-of-the-week box office successes, classic shows, or anime we could change that fact.
Now, what I came here was to post something about how a case of husbandoing/waifuing was finally sufficient to drive me out of a quest. So yeah, that's a thing. I've never seen it so bad.
>>180924
>a case of husbandoing/waifuing was finally sufficient to drive me out of a quest.
Pray tell, which quest?
>>180924
trust me, you don't want to see "bad". This all is still within expectations.
>>180928
Shinobi Quest: predictably, Naruto fanfic.
Every fanfic quest has it to some degree, usually waifus, but goddamn it's like the only thing people talk about in that quest.
>>180911
Hammer's Slamming Starship Bolos
Dungeon Builder Quest will be back next week.
I bet everyone had forgotten about this though.
>>180966
I remember you. Your drawings are iconic enough.
>>171869
LL, you a cool guy, you didn't have to do this for /qst/. You could just have easily not supported archival for quests on /qst/ but you stepped up for us and it's greatly appreciated. Makes this transition (which I still feel is unnecessary) much easier for everyone involved. Thanks.
So quests here basically only call for one or two lines of input from players, is there any interest at all in longer-form (paragraph) write-in style plays, or is it basically that most of the consumers here prefer to use qm suggestions?
>>180981
I feel like prompts have always been better than only write-ins. You could of course mix in a write-in option among the prompts, but it's better if the players feel like they have several choices to pick between rather than leaving the field empty and go "What do?". You'll probably get more votes that way, a little more control over the direction of the quest as the QM, and in some cases you also get more discussion because players have several different prompts to argue for or against.
I really liked Orstein's Day Off and Priestess Quest, they were both short but kept things interesting. Orstein because it was nonsensical hilarity and Priestess because it did not feel like it was on rails. They both had great drawings and were only a thread long.
>>180985
Thinking of running something with a combination of the two, sort of like I provide several different directions a play can go, best write-in of that option (by vote and/or qm discretion) wins
>>180990
This said, only qm would roll for success of any given writein, this'll keep itinteresting, rather than having it become stagnant
>>180985
I only offer options, but i inform my players that write ins are always accepted and always given preferential treatment. They usually pick up the litany for me.
Then again, I also give pretty good options so they're usually only characterization or extra communication the MC adds.
>>180989
Catgirl Quest though, that was also good.
>>180863
It's been pretty bad so far. Most threads don't make it to 50, the Quests have been singularly uninspired, the pace is slow.
>>180680
JQOP has said "Fuck this board", basically.
i was going to run a horror quest based on Fatal Frame...i was kinda fleshing out the maps but the more i look about it about haunted house and such that i always get on a japanese mansion style
now i have several places in mind which is factory, hospital and hotel. The problem is how can i run a survival horror one on a heavily text based on /qst/
maybe gonna make a trial here once i finish fleshing out the combat mechanics. What are your opinions about horror survival GM's and QM's?
>>181207
Yeah we could use more horror oriented quests around here since we don't have a lot of those at the moment.
>>181207
All I can say is'Horror style' is probably one of the hardest ones to do successfully. Unlike other quest styles, this style basically means your players HAVE to meet you half way. And they have to get a feel of the quest's mood, or else it won't have any affect.
On top of that, horror is kinda subjective. At least for some people. I wish you luck for sure though. The only thing I recommend is trying to keep breaking character to a minimal, and make it seem as spooky as you can manage, while also answering questions as they come up.
>>180687
Because there's a built-in function here. If it existed on /tg/ you'd see it used more often there too. The glacial speed here also makes it easier.
>>180697
>People who get stubborn about it
I've heard and considered your perspective, now it's time for you to hear mine. As a QM running actively on /tg/, I like the players and pacing I get there. I don't like the slow pace here, I don't like what I see in terms of how flaky a lot of the new QMs and their players tend to seem, and none of the tools here are things I'd really ever use. And I don't see it getting better, for a variety of reasons: loss of the new board smell and the inability for most QMs to do daily threads foremost among them.
So why should I move? Doing so gains me nothing, does nothing for my players, and probably won't help the board. Add to that the fact that I don't approve of the attempted board split in the first place, and you have the reasons for what you call my "stubbornness".
>>181351
See, I disagree with you when you say the move wouldn't help anyone. I care less about the new board and such more than I care about the quest community to stay together, though. That promotes healthier quests in general. You staying is fine too, though, I would just prefer if we could all decide on where to go instead of splitting up. It doesn't hurt established quests you're right, but it makes establishing quests harder, which I feel is sort of selfish if that's the only reason QMs don't make the move.
Not that I really blame them. This is the first time we've been called on to do something, community wise, that wasn't our own isolated quests on their own. I'd like to have us all work together to make the board work, but at the same time I don't really expect it either.
>>181386
I feel that all established QMs have the right to be selfish considering how this board was created.
>>181386
Here's what you need to know: there is no such thing as "the Quest Community", and "we" were not "called on" to do anything. Each quest has different dynamics, a different topic and style, different in-jokes and references, and for the most part different players. There may be a little overlap, but that absolutely does not constitute an overarching "community". Wanting/expecting QMs and players to agree with your frankly bizarre sort of community ethos when our own little "communities" are so vastly different is naive at best, sanctimonious at worst.
Especially when the vocal majority of posters did not want this scenario and argued against it when the Mod posed it, across multiple quests. That was perhaps the one thing you could ever get widespread agreement on, the closest we came to actually behaving like a "community", and it was patently ignored.
>>181439
Who cares about the circumstances of the creation. I am well aware there was an anti quest faction on tg for the longest time, and I never really gave a fuck. I like the slower speed here, the only downside is less traffic which I sorta hope is fixed over time. I don't know if it will, but I can hope so. That's why it's a trial I guess.
>>181459
I guess we just see things differently, then. If you have no intention of trying to make the hobby better, and only care about what you do, then I can't really stop you, dude. But to me, you're the weird one. It doesn't matter how different the quests are, we're all faggots who sit down to play a forum game for several hours every now and then. That alone makes us similar enough to work together to make that shit happen more reliably.
>>181493
>Who cares about the circumstances of the creation.
Evidently, all the people you wish would come here.
>>181493
>I like the slower speed here
Then this is just a difference of opinion.
I prefer the faster speed on /tg/. I like how QMs had to separate their stories into chapters, 1 thread per day they run, instead of these huge threads that can last 5 days and a QM can and sometimes will shit out something every few hours or more. There's more focus in chapters and the most QMs couldn't be lazy while running.
What I am saying is there is a standard of quality on /tg/ that I prefer and /qst/ lowers that standard immensely with what QMs on here are allowed to get away with.
>>181500
Which is why I said I didn't understand why. But if they won't have it they won't have it I guess. It just sucks is all I was saying.
>>181511
I guess that's fair enough. I don't really see it as a loss of quality, though, when it's more like a surge of new inexperienced players, and QMs. Which I hope will get better over time-as people get time to do more stuff. The quality is still there, its just a lot of them haven't left tg, which isn't this board's fault. That's less a detriment and just their decision as of now.
This is still new to everyone, I don't really think it's fair to judge it so harshly without giving shit time to settle, just because we're all so use to things being a certain way.
>>181493
"Sanctimonious", then. The fact that you disagree with my concerns and priorities neither invalidates them, nor does it make me "selfish" or anything like that. Each individual QM has been left to make their own decision on this matter, and not all of them are going to make the decision you want them to because their priorities are different.
Get over yourself.
>>181537
>Which is why I said I didn't understand why.
It's a failure on your part, then, not anybody else's.
>>181537
>This is still new to everyone
Not really.
>I don't really think it's fair to judge it so harshly without giving shit time to settle
It has settled. The obvious shitposting has pretty much disappeared. It didn't even last that long, because honestly, nobody really gives a shit about this board.
>>181552
I never claimed that it did in the first place. I did say I thought it was selfish, at first anyway, but now that I've had a chance to talk about it more, I guess it's less about that and more about uncertainty. Which is fair enough in the end.
Hell, I never said they should make the decision I want them to either. I was just expression my opinion, literally no different from yourself.
>>181571
>Failure on my part
To understand other people 100% of the time? Yeah, I guess so. Too bad I can't be as perfect as yourself, though, no doubt.
As for you, I don't know why you're so insistent on being negative. If you're so against all of this, then why do you even bother coming here? Shouldn't you have abandoned it from day 1 if you hate it so much? Or do you come just to argue with people like me who have some hope about this whole mess.
>>181586
I'm here cause this is where the QTG is. If I were to make a quest I'd advertise it here then run on /tg/.
Don't mind me. Testing a picture.
>>181586
To put things in perspective, I actually do like the faster pace of /tg/. I find that /qst/ appears to be much slower, and when things are slow I kind of lose focus between updates. You gotta keep a particular rhythm.
Other than that, running on /tg/ is purely preference and because I don't like how /qst/ was kind of forced at the start. If it were a more gradual process of actually shifting things over, and if the Mod wasn't a complete bonehead about doing it, I would've accepted it better.
>>181586
/qtg/ is there, as are some quests I enjoy. Again: nobody gives a shit about the board. I only like a handful of quests, and will probably never even so touch any others. Most if not all of these quests are actually /tg/ related both by the medium and by the subject or the usage of mechanics. I'm glad there are some good quests that were born from the creation of this board, such as Jara or Peter Titmouse (and that's about it as far as quests born on this board I personally follow), but I do not give a single fuck about any other.
In fact, the creation of this board cemented my decision to run my next quest on Akun, because holy fuck the mods are retards here.
>>181596
I guess the reverse would work out alright. good luck to you.
>>181599
I guess that's fair enough. Being use to a certain style would probably have that effect on me too, if it suddenly changed.
Anyway, it was never that I thought everyone should just immediately change right now. It just rustles me that it split up the player bases. If this thing ends up sticking, then cool, we'll have our own board. If not, then alright, back to sharing rooms with tg. It's just this inbetween period, I think, that has me nervous, if that makes sense.
>>181600
That's entirely fair enough. I prefer to give more quests chances to get out there, since that's how you discover the best ones. At least that's how I feel.
I don't really know anything about Akun other than some QMs prefer it to tg (or here now). Whatever works for people, and if it has enough traffic to get going, even better.
I'm still convinced that as more people get experience, things will get better here, but I guess that can be taken for painful optimism. So fuck it then. I've said it enough.
>>181386
>on where to go instead of splitting up
Just a tangent, not aimed at you specifically, but what's the big deal here? It's not like someone is aiming a gun to my head and saying: "Choose one and only one board, or else." I can go to both /qst/ and /tg/, which is what I do. It's just a click away. The web was built for this. The internet isn't a physical space, but from the arguments you'd think it is.
I'd also like to say that I like both /tg/ and /qst/. QMs and players should do what they want, like always. The only change I'd like is for this board to officially be something like: "/qst/ - Quests and other Forum Games" That would clear up some of the confusion, curb some of the arguments, be inclusive of all the current forum games here, and maybe speed up this board slightly if more people know they could come here for forum games.
>>181651
>Choose one and only one!
I...suppose that's fair enough. I don't know why I sorta started thinking that. I guess just some people really hating this board due to it's creation had me thinking they treated it like quarantine. But average folks might use both. I guess it was more a concern about convenience. Lotta people get real lazy on the internet after all.
I'd be cool with the name to include all forum games. I dunno if there are a ton of other types besides quests and civ stuff, but it'd be neat to see what comes in because of that title.
>>181651
I'd like it to stay "/qst/ - Quests" and have all the non-quests just kicked out to free up more space for quests.
How much time should I aim for when it comes to quests involving drawfaggotry?
>>181709
As in quests that have drawings with a text story or just quests are only drawings and a sentence per update?
If it's the second one, however long you like. If it's the first one, maybe like ~10 minutes on the drawing and ~30 minutes on the story. This is of course after the cut-off point for votes
>>181709
Fast and loose is better if you want to build any kind of audience in your first thread. Cut your images down to the essentials, draw as much detail as you can in 20-30 minutes, leave time for writing.
I'm QM for the Jara quest and I am guilty of breaking my own rules about time though. To make up for it I try to mix it up with a few text-only posts that lead to the next natural image to draw. I also will draw the first image for a session before starting the session, and sometimes I guess what the players will choose and draw while they decide...I can usually keep some of it even if they go another way.
Same rules as comics really--scene-setting images with detailed backgrounds should be maybe 1 in 5 of your drawings, then switch to simple bodies/talking heads if you need to.
>>181651
>QMs and players should do what they want
See THIS is what I've been trying to drive at. People in /qsg/ have been moaning off and on about how many "big" QMs have stayed on /tg/, and how it's totally selfish and killing the new board for weeks. It's not just this guy >>181668
"QMs" are not a monolithic community. We're going to make our own decisions based on our own priorities and perceptions (and to a lesser extent the preferences of our own players), not out of some misplaced sense of "community". If some people don't like it tough cookies. It's not their decision to make because they're not the ones creating that particular content.
>>181668
>I guess just some people really hating this board due to it's creation had me thinking they treated it like quarantine
Because that was literally the intention behind /qst/, anon. It's not the primary reason I'm staying on /tg/, but it IS a consideration for some who realize that "voting with their feet" is the only way to really communicate their preferences to moderation anymore.
If you're not okay with /qst/ for any reason, be it the implementation, concept, or concerns over long-term viability, you're not going to move your quest here. And that SHOULD be fair play, because that's each QM's decision to make.
>>180911
Megaman Zero. One that runs longer than 6 threads, preferably.
>>180754
>It's the only one that's a 4chan original concept, and more so the only one that you can look at its name and not immediately know what it means.
The problem is that, as /qst/ has shown, the vast majority of 4chan has no fucking idea how quests work and what their selling points are. It's pretty telling of how actually "curious" most people are.
More like this?
>>182098
No.
>>182098
Yes
Speaking of, what are some good ideas for multiple player games that can use the draw tools and format of qst?
I know tg has a bunch of mini-wargames going.
>>182202
Tic-tac-toe and other chalkboard games would probably work.
You probably don't have to have a particularly complicated game running within a quest. Like complicated combat systems, they can bog things down, which can potentially lead to 'stuck on Namek' issues regarding pacing.
>>181493
>If you have no intention of trying to make the hobby better, and only care about what you do
>But to me, you're the weird one
>>181537
>Which is why I said I didn't understand why.
>>181586
>To understand other people 100% of the time? Yeah, I guess so. Too bad I can't be as perfect as yourself, though, no doubt.
yeah, I had to look it up and "sanctimonious" is the perfect word. It's not that we expect you to understand everyone's perspective, but deliberately putting down others, treating them as a minority, ESPECIALLY when you're wrong? Yeah, that's a failure on your part.
>>182299
I said one thing in regard to what I thought that decision was, and that was thinking it was kind of selfish. And I even changed my mind over the course of the argument. Assuming I am inherently wrong for having an opinion because you dont agree with me, and trying to drag it out when I've already come to terms with it isn't helping anything.
>>181386
We don't often have communities beyond "also went to this other quest".
>This is like x Quest
>Oh, you went to x Quest too? Man, that was great.
>Yeah man, Y thing was great.
And guess what? That's terrible for the currently running quest. Unless it's specifically about showing examples on what the QM should change in terms of feedback, and even then there is a time and place for that, it's clutter that isn't discussion about what to vote for next.
If a QM can take the time to read the referenced quest in their own time, just to know their playerbase better, that's more effort than can be reasonably expected from them. It just takes a lot of time to run a quest AND archive binge.
The closest thing we have to a "community" spread out between multiple quests are the SMT crowd, banding together under the same general "setting". A good fraction follow all the same quests, and are aware that others do the same. But each of those quests are so different in execution and tone that the players don't sound the same when voting anyway.
The closest that comes to mind for banding under a single "system" would be people familiar with Combat Chain. That got some momentum going even after the creator stopped making quests. But the number of people who regularly make votes within that system is not many, I wonder if it's even double digits.
>>182323
>Assuming I am inherently wrong
Again, not the problem. It's having an opinion and putting down people who have other opinions.
>>182378
>The closest thing we have to a "community" spread out between multiple quests are the SMT crowd
I could argue the Planefag, MercCommand, Ghostdivison quests have a overlapping community too.
That's the only other one I can think of.
Well there was that time when all those DBZ fanfics were up and that had a bunch of overlap too.
>>182397
>Planefag, MercCommand, Ghostdivison
possibly. People certainly talk about them often. I just wouldn't be able to define what sort of quests they cover, having not read those quests myself.
>DBZ fanfics
ooch, yeah, that was a thing.
>>182397
The "doesn't come onto 4chan unless the quest I follow is running" community?
>>182378
That's as much community as you can get on 4chan. The same type /a/ has because 'I like anime' or /tg/ in that 'I like traditional games. Only, here it's 'I like quests'. Or whatever other type of thing that's basically a quest.
You don't need to archive binge to learn from previous quests. Hell, all you really need is to talk to the average person who's been in a good quest, or ran one. Which is what this sort of place is suppose to be good for.
The difference in tone, and motivation for all the players is pretty huge, but what makes you think that means we aren't all the same in some regard?
We're here, reading quests. In some way, we're all similar, whether you believe it or not. Maybe one crowd has different reasons, or are entirely different people, but the fact that we spend time doing this shit is enough to qualify as a community, more so than anything else I've seen on 4chan anyway. /a/ has a 'community', /tg/ has a 'community', actually two. The crowd that wanted quests and the crowd that didn't. It's literally just a term to identify groups of people who want the same shit.
I feel like you're assuming I meant a really close knit community or something, but I assure you I didn't.
>Putting down other opinions
And I told you, I've changed my opinion after having talked about it for a fair bit. It's not a mindless insult, like faggot or shit like that, it was criticism of an opinion. Now I realize it was kinda harsh without hearing the other side, but I also feel like you're trying to use it as a reason to disparage everything else I said, which is needless. If you don't agree with me, that's fine, we don't have to keep arguing like this.
>>182397
There used to be a RE:monster quest community. They all seemed to have died.
>>182405
>I just wouldn't be able to define what sort of quests they cover, having not read those quests myself.
Basically 'Cute girls doing /k/ things.' with an emphasis on Strike Witches and Kantai Collection
>>182426
>I feel like you're assuming I meant a really close knit community or something, but I assure you I didn't.
well yeah, I kinda did. Closer knit than what I'm getting from what you're saying now, certainly. I saw it that way because if the distinction for "community" is as vague as "we all participate in quests", then I have to disagree that "splitting the community" will do as much harm as you say.
The barrier is higher for people to learn from more experienced QMs/players, but when the new blood can't even bother to look at the rookie QM bingo board, let alone the qsg pastebin.....I think the benefit of moving from tg is negligible compared to how much trouble it would be.
>>182461
Yeah they all kinda just disappeared huh? Even the big spider one.
>>182480
If you're a fan of that one, I've good news. RE:QM is back from the dead. Winter didn't kill Charlotte this time.
>>182486
Tried. Pacing was glacial. Got bored. Happy for his fans though.
>>182469
For me, 'splitting the community' is the same argument as 'low traffic issues. Basically, splitting the group of people who play quests between tg and qst worries me as to the health of quests in general. That was what I've been trying to squeeze out this whole time.
I mean, granted, the larger quests already have their juicy playerbases, which will follow them into the pits of hell, so they'll be fine. But what happens when those are over, you know?
My concerns was more for the big picture, I guess. I don't want the big quests now to be the last ones. I want bigger ones to take over once they're done. Or hell, at least get similar quality. And the only way to make sure that happens is to not dilute the talent pool too hard.
Cuz I said it before, I dont give a fuck if it's here, or tg. I'd just prefer if we could pick a place to settle down. So this period of people trying out qst has me nervous.
I'm probably worrying too much, but that's why I posted it here, since it was sort of relevant.
As for the troubles with moving from tg, I get that it loses a lot of the safety and familiarity we had with an already healthy board. I can see benefits in going or staying from tg, personally, but whatever that decision is, I hope it comes soon.
Decided to try my hand at running a quest, going back to the more classic fantasy roots with a more sandboxy feel to it, would appreciate a few players to help start out.
>>182471and as a side-note, are there any alternative systems to making actions/voting beyond waiting 10~ minutes and potentially having same-faggery influence everything and then deciding what the general consensus is? I'm a fast writer and have plenty of material ready for this, so I want to have a faster pace compared to a lot of the quests I've seen over the past couple of years in /tg/ and now here.
>>182501
as I said here >>180863
People will learn, in time. Things won't so much "die" as be set back a few months.....years, if you're pessimistic.
If your goal was to maintain the "progress" made by /tg/, then you need to guarantee that people will make an active effort to improve themselves. How can we guarantee that newblood will do just a little bit of their own research, just to have something to put on the table BEFORE asking "tips about X", revealing that they know jack shit about X?
Tell you what, after finals is done, I'll try to rewrite my "don't give me a blank slate" spiel AND attempt an updated rookie bingo chart.
>>182573
Huh.
I guess we sorta agreed on a lot of things anyway, didn't we anon.
Well, talking about it has at least given me some hope. If there are people that are passionate enough to talk about it, then that means there are people who care besides me. And that, can mean good things. Eventually.
>Set back years
Maybe.
You know what it is-I feel like qst has greater POTENTIAL than tg does as a place for Quests. Right now, it's not-people are bitter, the players are split, and a lot of the stuff here is low quality, or lazily put together. But, given time and some effort to set stuff up, I feel like this place could be pretty cool. A 'fixer uper' or something like that.
I dunno, I think we agree on a lot of things, or at least recognize similar things going on here, just think differently in some ways about it.
Expecting a lot out of newblood rarely works out. But having a standard helps with that, I think. That's why this general is good. All the pastebins and shit people put tons of time into will help people mold this place to not be shitty. It's just gonna take time like you said. You doin that will help too, I reckon.
>>182511
You can do what all the /b/ quests are doing. Things like highest roll, first to post or posts of a certain number decide. But otherwise, no, not really.
>>182501
Very few have that huge foillow-them-into-hell playerbase, and even they suffered significant loss when they moved to /qst/. The IDs really hack people off.
>>182625
>I guess we sorta agreed on a lot of things
Well, yes. The people who don't want to move have the right of it. Someone has to pay forward some goodwill for this "stalemate" to end, let it be someone who doesn't have to put a long running quest on the line if it fails.
>>182643
>ID's hack people off
I don't really get that-but then again, I never had a brimming hatred of namefags that a lot of the anons seem to over there.
It might bother me if the IDs stayed with you everywhere, but it's per thread, and every thread you get a new one. So it's fine. At most, I'd call it an anti samefag feature.
But people like being anon, so what can you do, you know.
>>182657
I assume you mean the mod guy who did all of this, as the person to offer goodwill. I just hope someone will.
>>182670
What that sounded like to me was that /qst/ should git gud on its own, because established QMs actually have something on the line and little incentive to gamble with it by moving.
>>182806
>qst should git gud
I mean. Yeah. there's some merit to that. Having help would be nice, but I probably shoudn't expect people to care.
>>182625
This is a ghetto, and anyone who likes /qst/ is basically a quisling. Or actively going "Down with us."
Just look at the board. 99% of the Quests are shit, and discussion is down to almost nothing. Do you know how fast a Quest Thread General on /tg/ moves, compared to this?
>>182865
I'd wager it's because a lot of the people in those generals never left since their fav quest didn't. But that's my assumption.
>>182820
>I probably shoudn't expect people to care
Wow. Way to take it in the most passive aggressive way possible.
You think /qst/ has "potential"? You think it can be "fixed"? Then show us. Create content, or help content be created, and demonstrate to the QMs and players who are holding out because /qst/ sucks right now that it's improving. Because right now there's no reason for them to come in and fix everything for you, and in fact many can see reasons NOT to.
>>182865
Great use of the term Quisling by the way. Full marks.
>>182865
Honestly I'm not sure where I stand on the issue, because during peak months /tg/ was absolutely swamped with quests, and for the most part 90% of them were shit-tier quality. I think everyone is looking back with rose-tinted lenses because we had other threads to entertain ourselves with while we stuck to one or two good quests and ignored the rest, here there's nothing to lurk between updates unless you switch boards. It definitely doesn't help that people are so up in arms about qst and refusing to move here.
>>182905
Fuck /qst/. You feel me?
>>182880
Whut.
Nigga I was agreeing with you for the most part. You can't make people do shit they don't want to do.
>Show us
I've been trying to, I go and encourage a lot of quests I otherwise wouldn't be terribly interested in from the tag alone, and sometimes I am surprised. But fuck man, I don't know how to properly QM anything. I just know there are people who do. And there's no such thing as just magically 'fixing everything' but doing something rather then nothing at all is at least fucking trying, isn't it?
>>182905
This too, is the main reason I feel people have such a problem. Lots of nostalgia.
>>183000
I'm not actively trying to be, for what that's worth.
>>183015
Given that you're so persistently vocal about the things you disapprove of, and how you've shifted from stubbornness to selfishness to "nostalgia" to try and explain why people won't do the thing you want them to? Rather than accepting the *possibility* that they may have a valid perspective that differs from yours?
It's not worth much, dude.
>>183043
It's more trying to be 'agree to disagree' and being provoked constantly on why I 'am wrong' and how the other side is right. Which isn't any more fair then what you're being pissy at me for doing.
>>183072
There is a difference between disagreeing and taking cheapshots at them.
Just because they don't agree doesn't mean they don't care about making quests better.
>>183105
I really don't think one guy being kinda salty about all this is gonna do them any harm. If they've run quests before, they've dealt with a hell of a lot worse than me, calling them out on something for an opinion. I've seen how nasty that shit can get. I was there for the Yggdrasil days.
But I also don't think they're completely innocent in all this either. So...yeah. There it is.
>>183072
See >>183105
As an example of why people are getting frustrated with you, I followed this conversation from earlier:
>>181351
A poster tells you their reasoning for not moving, because you accused him and others like him of simply "being stubborn".
>>181386
You call him and other QMs that don't want to move "selfish".
>>181459
He explains to you that QMs aren't a homogeneous group, and that they can't be expected to conform to any one person's idea of what's "right for the community".
>>181493
You start tossing around passive-aggressive accusations, like how he "doesn't care about questing" and implying AGAIN that he's just being selfish.
>>181552
He tells you that QMs aren't here to cater to your whims and that you should fuck off.
>>181586
>I just wanted to express my opinions
Full defensive "I DID NOTHING WRONG STOP BEING MEAN" mode.
And true to form:
>>182938
People who don't want to move to /qst/ "have a problem". It's not that they have legitimate concerns, it's mainly "nostalgia".
tl;dr no matter what you try to pretend by taking such a passive tone, or whether you're right or wrong - you are the asshole here.
>>181207
>>181321
>>181336
Ok i fleshed out the story line and decided to pick the hotel...I'm gonna put some snippets and preview of the storyline see if it sticks or needs work. Then after this i can make a solid storyline with heavily [s]plagarized[/s] clone combat mechanics of Fatal Frame....also here is the story.
Our protagonist is a travel blogger slash photographer is visiting Okinawa Japan for his/her new entry of his blog. But that change hears waits from the forest and got spirited away back in 1945. With Camera Obscura in hand and a horde of evil spirits to be exorcised can she/he go back? You will decide!
So yeah that's it...but the more i write the storyline instead it skews from horror survival to adventure/suspense.
I know they;re technically against the rules, but more meta-threads would help develop a community at the very least.
/qsg/ is great and all but all it ever amounts to is bickering like y'all are doing/waifu wars
>>182905
> because during peak months /tg/ was absolutely swamped with quests
There were never any more than 20 quests on /tg/ at any one time. Even during its hayday.
Meanwhile, there are 38 general threads on /tg/ right now. Most of them haven't nothing to do with tabletop.
There are now three SS13 threads because their SS13 server had an internal split.
IMO, if /tg/ needed a split, it needed a split between general writing and then tabletop.
All the CYOA, setting, chargen, elf what do, and quests should have moved to one board, and the generals, the warhammer, the D&D discusion, and the mechanics crunching could have moved to another. A healthy split between two different types of subcultures which view the same activity from a different angle (writing vs playing a game).
Then again, I don't think /tg/ itself is even big enough for a split in the first place.
>163544
We're back for the conclusion of Cyberpunk Detective for anyone interested.
>>183186
1 meta thread is enough.
>>183186
There was a reason it was scaled back to a weekend only thing back on /tg/.
>>183211
I'm not sure I agree because, as we can see, trying to talk about a specific topic quickly spirals into lots of unrelated topics.
I guess it would depend on the type of metathread.
>>183174
Even when I try and be nice about it, somehow I am the asshole. Got it.
Look, it's fine if you think they're in the right for what they're doing. But protecting their own interest at the expense of anything else is, in my opinion, selfish of them. I don't really give a fuck what your opinion of me is, at this point, or anyone else that jumps to defend them without considering they might be wrong.
>>182865
Well Fortunately, Mods are still defending quests on /tg/.
My initial thought on this whole move was that it wasn't an attempt to displace, but an attempt to limit. The biggest quests with the most followers would come over here, and then the small quests which have interests more in line with /tg/ audience would stay over there.
There are still quests on /v/ and /a/ to this day that aren't deleted. So I'm not sure where the idea of quarantine ever came from except from the initial vitriol that spurted from the feedback thread.
>>183227
What topic are you talking about? The few people arguing? They are staying on topic and it's quest related. Thread would be ded as fuck otherwise.
>>183208
I completely agree with all your points, all of the non traditional-games related writing threads, etc. should be moved here. Mind you, when I say "quests" clogged up /tg/ I do use a definition very similar to that in that when /qtg/ was a daily before being limited to weekends, Quests, Civs, CYOA's, and the like easily filled up a good half or more of /tg/.
My issue with /tg/ was that unles syo were an established QM with a long running quest, it was IMPOSSIBLE to get a good following, atleast here you can attract a decent number of people very quickly on peak times, with the added benefit of not needing to worry about assholes complaining that the quest needed to be off /tg/.
That being said - I do think /qst/ needs to be put back under /tg/ or have more things included under /qst/, otherwise this will become a dead board.
>>183256
>Quests, Civs, CYOA's, and the like easily filled up a good half or more of /tg/.
75+ threads? Bullshit.
>>183266
Back in the last couple of summers? Yeah, definitely. No need to get defensive about it, but from what I always saw the complaints were always a little well warranted, now if mods actually monitored the trash threads like "elf wat do" shit then /tg/ would be a lot more open for quests and the like.
>>183256
>My issue with /tg/ was that unles syo were an established QM with a long running quest, it was IMPOSSIBLE to get a good following,
What the fuck are you talking about? Those Established QMs got their following BY STARTING ON /TG/.
Impossible my ass.
>>183278
Calm down, once again there is zero need to get up in arms with anything I say.
My point was that a young quest from someone who was new to the community had very little chance of catching on, you're right that the established QM's came from /tg/, but that doesn't mean it was easy to get people to try their quests without getting lucky enough to have a /qtg/ hype fest
>>183277
I was there during those summers. There weren't that many. At all. Stop talking out your ass.
>>183292
It probably has less chance of catching on since a large portion of the questing people left on tg are there specifically for the big ones. Most of the small timers came here and don't browse tg often. At least that's my best guess.
>>183292
I just call out bullshit man. You have this notion that only luck factors into garnering a following and that only 1% of quests make it when I've seen otherwise all the time, without some /qtg/ hype.
>>183293
Breathe. Please.
We may have different intepretations of it, but you have to admit THERE WERE A LOT OF THOSE THREADS THAT HAD NOTHING TO DO WITH /tg/.
That was the only point I tried making by saying that, I wasn't saying I wanted to gun down people in the streets, calm down, and please try furthering the conversation with something other than telling me to fuck off, you aren't oing anything beneficial. if you disagree, feel free to say so, I love having discussions, but people being pissed over a damn sub-thread on an image board is pointless.
For those interested, Varuna Base Quest is coming back to /tg/ tomorrow.Hopefully this time I'm more prepared for the players doing things.
>>183232
>Even when I try and be nice about it, somehow I am the asshole. Got it.
You were trying? I gotta see what it's like when you're full on hostile. Oh wait-
>followed Ygg
That's why.
If your intention is to make quests "better", you kind of have to care what other people's opinions are. The way you are now won't convince anybody to change, and you haven't offered to do anything like produce helpful resources to back up your words.
It's been years since aoph, move on, and actually learn how not to insult and strawman people when you disagree.
>>183277
At no point in tg's history was over half the board quests or quest tangential material.
>>183307
No, I'm saying luck has a big part to play in making a quest take off well. there have been MANY good writers I've seen throughout the years on /tg/ that have been sent to oblivion, and a majority of the big threads ALWAYS had someone masturbating to it in /qtg/. You need to calm down, please, I just want to talk about it without you acting like a fucking lunatic over every post I make.
>>183232
>other people, who put dozens if not hundreds of hours into a thing they care about, are wrong for making a decision about that thing that I disapprove of
>my opinion that they're being selfish is more important than any of their concerns or reasoning
>anyone who tries to defend them is wrong
Yes. You are absolutely the asshole. Great that we finally came to that agreement.
>>183256
>unles syo were an established QM with a long running quest, it was IMPOSSIBLE to get a good following
Absolutely untrue. New QMs were jumping into the mix and getting 20+ players literally DAYS before /qst/ became a thing.
>assholes complaining that the quest needed to be off /tg/
The first time I'd seen that in any of the quests I follow in YEARS was the day /qst/ went up. And even now I've seen a massive drop in that behavior as people seem to have realized that moderation/staff isn't having any of it.
>>183328
Once again, I included threads that weren't a part of /tg/'s purpose, ergo this post,
>>183256
I just thought it would be useless to bring the discussion to everything else included in what was cluttering up /tg/. Yes, Quests weren't themselves half of /tg/ but they were part of the non-game related threads that still to this day make up over half of /tg/.
Sorry to anyone I offended by these statements, but I hope this clarifies.
>>183332
>You need to calm down, please, I just want to talk about it without you acting like a fucking lunatic over every post I make.
Anon saying that you are full of shit in everything you've said so far isn't me upset or 'acting like a lunatic'. You gotta stop acting condescending or going 'lolCalmdownbro' every time someone calls you out. Really makes you come off as a prick.
>>183342
Well I guess I misinterpreted what I saw/experienced and I'll just chock it up to my own shit writing skills.
I concede, let's move on to a constructive discussion yeah?
>>183323
>you haven't offered to do anything like produce helpful resources to back up your words.
Kinda like you, huh anon?
>After all this time, people still hate that fucker
I said I saw him go down in flames, I never said I supported him. But if that guy can push through the mountains of shit people hurled at him, then me being mad about this isn't going to hurt anyone.
And caring about opinions does help, when those opinions are offering something useful other than 'oh no I am too scared to move my shit'.
You know damn well half the people following any quest they like would follow them to Akun if they had to. Even if some wouldn't they'd have a solid player base. So don't give me that shit about them being in the right because they have to 'protect their interests' like they're a god damn business or something.
>>183347
>Once again, I included threads that weren't a part of /tg/'s purpose, ergo this post,
So you're saying quests wasn't/isn't part of /tg/'s "purpose"?
Sounds like the same argument anti-questers had...
>>183342
>You're insulting people for your opinion and think everyone who is arguing with you is wrong, so you're an asshole
>Not me tho when I do it I am the just warrior this board deserves
Fuck off.
>>183358
Well I didn't care that they were there if that's what you mean, I just think " it doesn't fit under the definition of 'Traditional Games' " was a valid argument for the creation of /qst/, but the implementation of /qst/ was screwed up massively.
>>183347
Except quests, civs, and CYOAs still would not get anywhere close to half of tg.
>>183355
>I concede, let's move on to a constructive discussion yeah?
Point me to one and I'd be happy to oblige. I legitimately only come here to see "how the wind's blowing", so I don't really have a topic in mind at the moment.
>>183368
>I just think " it doesn't fit under the definition of 'Traditional Games' " was a valid argument for the creation of /qst/
This was also something anti-questers said...
Hm, makes one wonder...
>>183370
And you still have to include all of the discussion threads that had nothing to do with games/tabletops
>>183376
Nice one
>>183381
So 1 or 2? /qtg/ and whatever that civ one is? Gotta save room for those 40k generals huh?
>>183385
Well 40k fits under traditional games...
I already agreed that I was wrong, why do you have to keep pushing the point?
>>183384
A nice what? Just pointing out something interesting.
>>171948
Is that a joke?
>>183392
Yeah dude I agree
>>183390
Well you said factor in the meta discussion threads and I pointed out that it was minuscule.
>>183356
Anon....I'm >>182657. I went to school.
They have every right to it, there is no greater "quests" to nurture yet. Furthermore, several QMs HAVE tried moving over, and lost more than half of their voters. DLQ was running on both boards AT THE SAME TIME, and on multiple occasions, Vox had to shill the qst one on tg. That's how much fewer there were. Your idea of diehard fans just doesn't extend to a large enough number to keep even one quest going.
>>183397
So you agree that you're starting to sound more and more like an anti-quester? Alright, I won't bother you anymore.
>>183409
You caught me! Good job anon, tty later bb
>>183402
Sigh.
Sorry. I got snippy I guess after arguing for over 2 hours.
>running on both boards at the same time
Wait, what? That seems excessive why would they do that to themselves.
That just doesn't make any sense to me. I remember I once followed a quest through some retarded time zones since the QM was flying or something. Even moved to another board before for one.
Maybe the playerbase isn't as open as I figured.
That sucks to think about.
>>183384
I mean, he has a point. It's the same series of tired points that the anti-questers trotted out to try and convince people that a board split was necessary. You know, the anti-questers: the faggots who spent like a week on /qst/ taking a shitposty victory lap and who took it on themselves to raid active quests on /tg/ for weeks despite constantly getting their shit deleted.
>>183356
>>183365
My, the facade's starting to crumble now isn't it? Now it's open mocking of the people you disagree with, insisting that they're just cowards who can't understand all of the compelling reasons why you're right and they're wrong.
And to be clear here, pointing out that someone's being an asshole is not asshole behavior.
>>183402
Except Vox's fans have purposefully urged Vox not to move multiple times. They don't want him moving. I suspect many refused to play his completely unnecessary to view sidequest he ran on /qst/ to make him think that.
>>183422
I think it was a couple of one-off side stories, not actual DLQ threads.
>>183423
Look. I've honestly had enough of arguing, especially with you. It's started to affect how I talk in general, and that's doing nothing for the conversation of the board besides making it toxic.
I'm hiding your ID now. Don't expect any more replies from me.
>>183425
But isn't that the point? That even if the playerbase loves a qm, they wouldn't necessarily follow them to a board they don't like?
>>183427
Thirty seconds apart, anon. It should be fairly obvious that it was an unintentional late hit.
He's finally stated how he feels about the situation openly instead of through thinly veiled passive-aggressive bullshit, and it's clear that we'll never see eye to eye. So far as I'm concerned the conversation is over as of >>183422
>>183429
Oh-I thought you meant full on threads. That's still somewhat impressive.
Now I am just depressed, though-I figured for sure a lot of those guys would be fine coming over. Its not even a big leap. But I guess it's not always that easy.
I guess a lot more people are feeling that rage at 'being kicked off muh board' than I expected.
>>183441
They'd follow. He might lose one or two, but most are too invested to stop participating when all you need to do is click on /qst/ real quick and most of time all we really do is click the twitter link.
I'm saying their bark is worse than their bite.
>>183441
I think it was more of a bluff.
People want to read DLQ and the thread Vox ran was specifically one he assured everybody you could ignore.
So they did.
>>183453
So you'd seriously tell him to call the bluff? As I've said before, QMs put too much time and effort into what they do for that sort of shit.
>>183465
No, I'd rather him stay on /tg/. But I'd follow if he moved to /qst/. Just saying I think the others would too.
>>183465
The idea that Vox tried to move over failed is a false one and that type of false information should be quelled.
Vox, even after running that side quest, felt like he had to move because frankly he's a paranoid weirdo.
>>183471
And I'm just saying that most QMs aren't comfortable making that assumption, because they care about what they do. That's how risk aversion works.
>>183484
>because frankly he's a paranoid weirdo.
That is true. He thought the mod police were going rape him or something if ever the time comes where quests are permanently moved to /qst/ and he was on /tg/ when it happened/
>>183494
I'm... really hoping that's figurative.
>>183484
>Tried to move and failed is false
So. what exactly happened, then? Was it a half assed move, or what?
>>183493
Well if they are worried about that then they shouldn't move. I encourage not moving. Just keep running like it's status quo. It pretty much is as it stands right now.
>>183507
Maybe a little.
>>183512
He did a optional side story on /qst/. It didn't get as many people, probably cause it's an optional side story.
>>183512
So Vox wanted to try out /qst/ as a board and its new fangled features. See if it was buggy as shit.
So he decided to run something that he assured his fans was unrelated to the current story of DLQ following one of the other potential protagonists.
It was a one-shot and Vox ran it and I participated and frankly it wasn't his best work and Vox's writing style can get overbearing when you're only in one thread let alone two.
He finished the quest and that was that.
Then a while later he freaked out and thought he had to move until a bunch of his fans told him there was no reason for him to move and there really isn't.
So apparently he felt that his one-shot was a success and that he could make the move if he had to.
>>183523
>>183534
>Optional side story
>I moved tho
Right. So that is indeed, false. the fact that he managed to get a decent audience at all for a side thing here proves then that at least a good portion of that player base would follow him.
At least, it only makes sense to. Why the fuck would a group of people who're 100 threads invested in something just stop when it moves like. Less than an inch away from the other board click wise.
But at least Vox condemn the whole practice and blame it all on how shit everything was in the universe.
He seems a bit of a odd sort from how you two describe him.
>>183553
>But at least Vox condemn the whole practice and blame it all on how shit everything was in the universe.
DIDN'T
Shit, typo as hell. My bad.
OP of Paranormal Quest here. I made a twitter to update people of when I'll begin posting. https://twitter.com/ParanormalQST
>>>/tg/47446534
The Recap/Storytime thread for the Red Throat Ghoul Quest is up, come watch me take forever to post so folks don't have to slog through 46 previous threads
>>183553
>At least, it only makes sense to
While i don't agree with that logic, it seems to be true for Vox, my mistake.
Is KURD Quest a terrible or brilliant idea?
>>183365
No, fuck *you*, you fucking passive-aggressive cunt-licker. You're full of shit and mealy-mouthed words, you running dog.
>>184006
What does the acronym stand for and yes it is terrible. Run the damn thing.
>>184016
What acronym?
In case /qst/ doesn't make it past the trial, is anonkun good for QMing drawquests?
All the time I see people in these QTG threads saying "90% of Quests here are shit" like they're a bunch of parrots, yet in many of the Quests that seem like they're trying get no feedback on what they're doing wrong.
People say QMs can do whatever they want with their Quest whenever newbies ask for advice, and then they watch as their thread falls into oblivion, with no sort of indication of if it simply wasn't seen, or if people were just ignoring it.
I get that people don't want to go into a thread they think is shit. I get that they don't have all the time in the world to explain to every dying thread how the QM isn't living their life properly.
Yes, there are Quests that have little to no effort put in, with their MS Paint art and plethora of grammar and spelling errors. My concerns look past those obvious troll posts. If people are going to parrot most Quests are shit, maybe there ought to be a little more elaboration.
The bingo board covers a lot of issues, but not all of them. This is why so many people pitch ideas here, so they can see what might be well-received. If people just say "run wat u want" it will mislead a would-be QM into making a miscarriage Quest. Then, all that time, both in preparation and in waiting, will have been wasted.
Yeah, you don't have to be a novel writer to know a book is shit, you don't need to be a chef to know that steak is shit, but since you know it's shit, maybe give proper feedback instead of just saying it's shit.
TL;DR use your words.
>>184140
This whole post is shit.
>>184102
And what exactly is wrong with tg?
>>184140
Unfortunately, I feel like a lot of the helpful crowd is still over on tg, trying to stake a claim in the board and refusing to move. That, or we're on a slow day here.
The QTG on tg were also filled with a lot of pitched ideas no body helped out. It was just faster, so no one noticed when there was a reply that didn't get many answers.
>>184168
I feel like I wouldn't be welcome as a newer QM, since everything on /tg/ seems to be very long running quests.
>>184182
That's silly.
>>184182
Correction; That's extraordinarily silly.
Damn, guys. I wanted to be prepped for a worst-case scenario. Hell, a reasonable compromise in terms of helping the archive readers was found that very thread.
>>184210
Vox I've no idea what you're talking about but your QM-tan-sona is coming along nicely.
For future reference, running with toast in mouth or running with waffle in mouth?
>>184215
...Toast.
When the fuck did I acquire a -tan?
>>184210
whut.
Actually if you're the real deal, I appreciate you at least giving this place a shot, when others wouldn't. Shows some guts, even if it was only optional side stuff.
>>183314
Maybe if you didn't parrot typical antiquestfag lies and damned statistics, you know.
>>184219
Excellent. And when? QMing by the by, that's when and how. See you later!
What if /qst/ is merely supposed to be a containment thread for quest discussion threads?
Think about it.
>>184245
Take off the tinfoil hat and stop the crazy talk.
>>184181
That makes sense. It's a weird time for Quests, huh?
>>184254
Surya's fire can't melt Dhatu's beams, Anon.
>>184140
it's hard. It's hard when newbie QMs obviously haven't done a single bit of research. I can direct them to the bingo board and qsg pastebin, but I'll never know if they actually read them because that's when they flake out.
How can you even begin to get into the nitty gritty of agency when the person thinks that 4 hours of chargen and no story is a good day?
Worse is when they read a couple quests, the ones you actively dislike. They do better in some ways, but to explain why certain design choices are not compatible requires an even deeper context on quests.
And when you try to tell them this, you just sound like a No Fun Allowed dude, accused of destroying the quest. And it would be true. The arguments that would ensue would distract the QM from writing the actual quest.
So I'll stick to qsg, answering when I'm sure. I'll pick one or two quests on the catalog, try to ask harder questions without harming the quest, and otherwise keep my mouth shut.
>>184140
How much hand-holding do you want? It's not our job to make your Quest a success.
>>184350
It's stormy weather to say the least. I think things will end up fine eventually, but right now getting ahold of the right people is hard.
>>184352
I think that's all I can ask at this point.
>>184376
A thing I've noticed is some QMs get discouraged when they don't have what they consider 'a good number of players' and just straight up leave.
Note to all QMs
>If you have 2+ players, you're doing alright for your first thread.
No one starts off with like 5. At least tell people if you plan to leave instead of leaving them hanging.
>>184395
If by all accounts 5 is number people hardly start with then that actually makes me feel better about my numbers.
I would enjoy more contributors for my quest of course, personally average around 4 per session.
But I know that i have the same number or more that just lurks or cant be there to participate.
That said, as a first time QM, my advice would be that so long as your thread has one guy to contribute, and you as the QM are having fun writing, then thats enough of a reason to keep going. But even if you decide to quit, at least have the decency to let your readers know.
>>184395
That's not what discourages me. A small number of players with even the slightest amount of discussion between them is far better than a horde of players simply punching in votes.
What discourages me is players that bitch about repercussions that were virtually spelled out beforehand.
And the players that chase whatever tail is available at any given moment. Waifusim is probably inevitable, I just wish it wasn't directed at every character not packing a penis (and even then...).
>TL;DR
Players ain't shit until trix and hoes
>>184519
>4 a session
That's pretty massive if you just started my man. Congraz. Holding people's attention and getting posts is the hardest part of that first thread.
I'm not sure if it happens here, but on tg there were also lurkers, who would only post if there was a tie, or something. Like, you'd think you only had 4 players, but then when you say 'I can't post till the tie breaks' or something, suddenly you'll get another one.
Shit was weird man.
>As long as at least one guy is there and you're enjoying writing.
Actually I like that better. Don't do it just to get famous. Enjoy writing your thing. And if its only one or two guys? Fuckin write it with them guiding you.
>>184593
>Bitchy players that get butthurt
Yeah, that happens.
It mostly happens with harsh consequence quests. Or if you just have a style that grates on people's nerves (like an old QM I use to see)
In all honesty, the best thing to do is just do your best to make sure it was visible ahead of time, and if they don't see it, just roll on through and point it out if they get really antsy about it. No amount of arguing is going to convince them you're right, but if it bothered them enough they'd just leave, right?
And if it's that bad you're better off without them.
Unless you got unlucky and happened to find a really spiteful anon, they'll eventually get over it. Or at least, shut up while the quest is active about it.
>>184594
Thanks, and yeah.
Even if its just one or two people its still a story being made with anon. I know for a fact if i decided to just sit down and write a novel, i wouldnt of come up with what questing got me, or had nearly as much fun doing it.
The other pleasure i take away from that is the anticipation of what comes next. I try to keep my quest pretty loose in terms of prewriting or planning, so that i both get pratice with adapting and improv, as well as being just as surprised as anon when i come up with somthing.
Thats just me though.
>Louie, Jara's sentient snake-tail, has used a cursed charm ring on Pickel, a giant insectoid Neet Demon. This has caused him to lust after Louie.
What the actual ef.
>>184711
Yeah some of these new quest are straight cancer.
>>184695
That's some good shit. that's how QMing should be for anyone that does it I figure. It's better that way.
>>184711
You forgot the part were the sentient snake tail gets pregnant.
Yo guys I was gonna start a quest tonight but some stuff came up. Is it too late to start it tonight? I'd be able to run it for 2 or 3 hours probably.
>>184746
If you're going to start a quest I'd advise investing more than just a couple of hours into it for the starting up thread.
But if you're keen, you're keen.
>>184738
Believe me I didn't forget.
>>184695
that's pretty much exactly how and why I do it. I don't think I could've come up with nearly as much creativity as what's happened without player contribution
>>184722
>Jara
>cancer
You know what, fuck it. I'm not even going to try and argue with you. I'll just say that it's better at evoking emotional response in the players while only being a comedic romp than most quests taking themselves seriously. It also has gorgeous art.
>>184758
Yeah I'll leave it for tomorrow.
>>184799
If it wasnt for the art, nobody would be gushing nearly as hard over it.
Jara has been waifu bait since the first thread. Not to say he isnt good at what hes doing, but lets not pretend the emotional draw is because hes the pinacld of writing.
>>184830
Indeed, if it wasn't for the execution, the quest wouldn't be popular. Do you have any more brilliant insights on the way?
>>184843
>>184815
>>184799
Saltier than a motherfucka.
>>184843
Yeah. The story is cancer, the writing is very underwhelming and the art is great.
That about covers it. Anything you have to add?
/tg/ has had worse quests in terms of creep fetish factor>>184857
>>184850
Yes, strangely enough I'm salty about prudes going weak at the knee and soft in the brain at the mere sight of something that isn't PG13 (or fountains of blood and gory violence). There wasn't that kind of "Oh my gosh!" reaction when everybody was happily playing with the personality of a guy by twisting the arrow embedded in his head.
>>184857
My opinion is that your opinion is not unlike feces: foul smelling and unfortunate to see in polite company.
>>184890
Hey man, don't get mad at other people for having taste and not partaking in cancer. They are allowed to express their opinion that the quest is rightfully trash.
It's rude.
>>184878
Wow.
I don't really have anything to say about that other than just.
Wow.
That is really impressive art for a quest to be done in like. 20-30 minutes or however long he took.
And I dont think I've laughed that hard at absurdity in a long time. Thanks Boo, appreciate that.
>>184899
And I'm allowed to express my own that their opinion is not only bullshit but also only stems from a stupid joke from a webcomic taken as creed.
>>184899
>I'll let my QM's obsession with lesbian teenagers slide
>This crudely drawn humor is OVER THE LINE and TRASH!:^)
>>184902
Read the galleries he put up for the previous threads, they're a riot.
>>184890
I doubt it's prudishness. I mean, Fuck Quest, Modern Satry Quest, Monsterhearts Quest, and various others have featured explicit smut. I think it's rather the execution you so praise that marks it as cancerous. It's got shit writing with no real overarching plot that isn't hopping from lolsorandumb hook to lolsorandumb hook. The only thing good about it is the art. That's the beginning and end of it.
>>184902
Indo just cruise through his threads about once every 2-3 days for a chuckle.
>>184890
Regarding your first statement, id agree. There isnt enough gore/mature quest material floating around. Let alone artwork of it. I think its good to see and encourage more of it.
Regarding your "stop disliking what i like", tough tits i guess.
Jara has just as much room to improve as anyone else and i hope he does. Maybe then id read his quest instead of browse the art.
I am surprised though. I mean, it was kinda shocking, but I've definitely seen worse shit, so I am surprised anyone was turned off by it all. Maybe I am just jaded.
>>184916
Maybe I shall. It was worth quite the laugh.
Where have all the good reviews gone,and where are all the critiques?
Where's the ReviewAnon, to wade through these piles of shit?
Wasn't there a QM called Observer willing to take up the fiery crusade?
Late at night I browse, and I lurk, and I dream of what we need!
We need a Reviewer!
We're holding out for a ReviewAnon 'til the end of the night.
They gotta be funny, And they gotta be constructive, And they gotta be fresh from the quest.
We need a ReviewAnon!
We're holding out for a review 'til the board fails.
It's gotta be helpful, and it's gotta be soon, and it's gotta be comprehensive as fuck.
>>184917
Please, you're incapable of articulating what you think is wrong with it and instead resort to calling it "cancer" as though it still (or indeed ever did) meant something.
>>184930
>Regarding your first statement, id agree. There isnt enough gore/mature quest material floating around.
You really are soft in the brains.
>>184934
>Maybe I am just jaded.
Not being a newfag helps certainly.
>>184952
I actually think I remember that guy. Had no idea he was still doing work.
I wonder if his review list has grown substantially since I saw him last. Or if he disappeared into eternity.
>>184954
>you're incapable of articulating what you think is wrong with it
see
>>184917
>It's got shit writing with no real overarching plot that isn't hopping from lolsorandumb hook to lolsorandumb hook.
>>184969
>It's got shit writing
Dismissed
>no real overarching plot
How does that make it bad? We moved beyond the Iliad, you know.
>lolsorandumb hook to lolsorandumb hook.
Dismissed.
I stand by what I wrote. The only thing a story has to do is entrance the readers to be succcesful.Then there are further considerations you will probably be unable to properly explain without delving into a complete, if brief, analysis. It's just a matter of opinion and taste, to which I answer: it only got in the way of your enjoyment because of some kind of meme that got its hold on you (the ">magical realm" thing).
Mostly, Jara reminds me of comedic Eurocomics that just threw disgusting stuff in for shits and giggles more than titillation.
>>184830
>pinacld of writing.
Even if you are good at writing it doesn't guarantee it to be popular. The more popular quests are those made by drawfags, I haven't seen a pure writefag do as well as jara or the post apocalypse quest on this board. I think the whole part is that the fantastic art of jara pulls in a lot of people easily because the main medium is just looking at a picture, which is less work for new players to come in and instead of reading walls of text they can just sift through from picture to picture and then post onto the newest update.
I've really enjoyed both quests and I have been following both since their first thread. I believe the wild journey the quest goes on is the thrill and not being able to predict every turn and where the direction of the story will go and still making it feel like a fleshed out story is probably the best feeling the QMs create. I did however see some of the other pure writefag quests start to gather so speed but for now the main go-to quests are almost entirely drawfag. This is probably due to the migration the quests had to do from /tg/ to /qst/. This migration didn't necessarily lose QMs, it only drew in more and more 'casuals' which I'm sure where from other boards wanting to check out /qst/ without originally coming from /tg/.I admit I was one of these.
This surge of new players didn't really have the motivation for a more in depth look at older quests and probably made their own instead of sifting through archive after archive to catch up onto a 300 thread quest.
I do hope that /qst/ will gain more traction with writefag quests because that is all I can do currently because I'm not that adept at drawing with a mouse. But if the quality because greater to the point where most quests have the same feel of something like a comic book I would be fine with it but I would most likely not be able to QM without drawfaging.
>We've achieved 'I like x quest' and the argument 'x quest is shit'
Feels a lot more like home in here, suddenly. It's nice.
>>185007
No problem, homie.
>>184992
If you want more detailed literary criticism, I'm not sure what to tell you. There's nothing substantive in the quest for which I might offer criticism. The post are each a sentence or two at most. There's no setting of the scene. There's little in the way of dialogue. The characters are one dimensional. The mechanics are simplistic.
I understand that much of this is due to its nature as a drawquest, and few if any wish to sit through an hour and a half of the QM writing and drawing between post. Fewer still have the time to run such a thing. However, Peter Titmouse at least manages to give each of its characters [i]character[/i] and I'd say it suffers from many of the same failings. For fuck's sake, the first action the character even took was drinking a potion which made her tits grow bigger. In the first thread she dies and sinks into a shit lake where shitfish colonize her body. That's after various shenanigans in which she loses her tits and gains an ass, puts on a skull bra, and turns into a demon.
She's not a character, she's an avenue through which the player interacts with the rather barebones world. And that's another thing, there's no worldbuilding involved. There's only a vague suggestion of setting. It's essentially a blank canvas onto which, form what I can tell, the QM and the players have projected their fetishes.
>>185013
>the QM and the players have projected their fetishes.
Yeah, I'm not actually surprised you finished with that. The "oh my gosh, it's deviant and has sex, it can't possibly be good or have even the flimsiest of substance" is a palpable thing since the beginning of this conversation. I'll just shrug and chuck it up to cultural differences.
>>185027
>I'm going to ignore all the criticism I have no answer for and focus on the one topic I feel confident in dismissing.
You do you, I guess.
>>185013
>simplistic.
Idk about you man but I believe that is the point of Jara.
If you over complicate the quest it can make a lot of players not want to play your quest.
It is a quest pretty much anyone can join in and play but not everyone can QM because of the high quality art which is admittedly the main draw in for most. Its something enjoyable. I mean if you wanted to read a book go do that, if you wanted to read fanfic go do that, but if you wanted to play some game then that is what /qst/ is for. playing out some fantasy an anon had stored up in their head for a while.
I understand the dislike towards the lack of story but in all fairness /qst/ is more about the journey not the actual story if that makes any sense.
>>185027
>my opinion is more important than yours.
Its been the basis of your entire argument.
In summary, jara has great artwork. You think that makes it a good quest. Your opinon is that his writing doesn't have to be good too.
Not everyone agrees with that.
That bothers you.
Since we both parties arent going to change change each others opinions, move on.
>>185034
>I understand that much of this is due to its nature as a drawquest, and few if any wish to sit through an hour and a half of the QM writing and drawing between post.
I dunno, you seem to have answered your criticisms yourself. And apart from that it's "m-muh magical realm".
Yes, quests are completely first draft material, and that's for the drawquest.
>Peter Titmouse at least manages to give each of its characters
Gnat is the snarky waifu, Chad is a Chad, and Peter is. . . whatever he is. That's multidimensional to you? Okay, sure. Or maybe it's only because those are the only three named characters and that Questy follows a less randomized path to enjoyment?
>>185058
My opinion is that you have to look at the entirety of the execution (rather than be a tit and say "oh, there's not enough metaphors and poetry here, but at least the art is good I GUESS?") and the effect it has on players. Does it make them care, despite the necessarily barebones nature of the plot? I think it does, like when we rolled for how much time Jara was stuck as a statue, with multiple people posting simple things such as "Fuck. . ."
If you had ever QMed a quest, you'd know that this is an achievement in and of itself.
Again, the writing and the art aren't separate and peeling them away to be put under a microscope only makes both of them seem lifeless, just like a frog you have to kill to dissect.
Anybody here play any Interactive Fiction games?
I started in on Photopia for the first time a few minutes ago, and I can already see why it is lorded as one of the greatest of all time.
>>185058
God my phone is awful
>>185048
Its just a matter of personal tastes.
He provides what his fans want and thats fine.
If we had the best of both worlds youd get 400 word responses with art on his level, but that's literally impossible to pull off in a reasonable timeframe.
Stellar artwork just doesnt cut it for me.
The entertainment lasts all of 10 minutes before im done and into the next thread.
Thats all.
>>185074
I simply dont agree with that, and thats all there is to it. My personal tastes are different.
Is his quest successful? Yes.
Would i call it a good quest? Yes.
The story is still cancer, the writing is still awful, short, and shallow.
Thats just speaking for me, not other anons.
I know that no quest can be perfect, but each quest can have its own unique appeals. Which it can then either do well, or not.
>>185075
Interactive fiction? Do tell.
>>185048
It's enjoyable in the same way a lot of shitty webcomics are enjoyable. The artwork is certainly praiseworthy, but it has no staying power. How long can random bullshit really be fun to read/view? At some point the QM is going to run out of ideas, write (or rather draw) himself into a corner, and that will be the end of it. He'll probably vanish into the ether, never to be seen or spoken of again. Such is the fate of most QMs.
And I'd point to Banished Quest as an example of some complicated bullshit that's thrived. It has four or five different systems all of which with relatively little overlap for separate aspects of the quest. Yet it gets fifty or sixty IPs on average and has run for nearly two hundred threads. Granted it didn't start out like that, but clearly the trend towards complication hasn't hurt anything. Jara and the Valley of Secrets got twenty nine in a thread filled with apparent controversy. That's decent, but not really impressive.
To an extent this is an appeal to popularity, but I can't think of many other metrics by which to judge the two quest. They're fairly vastly different.
>>185059
I didn't say complex character, I just said they had it to begin with. What is Jara, really? A demon with a big ass and a snake tail, but she might as well be a golem in terms of personality. I mean that in the Jewish sense, for reference. A soulless creature dancing to the will of others.
>Or maybe it's only because those are the only three named characters and that Questy follows a less randomized path to enjoyment
Yes, these are good things. Cast bloat is the scourge of any quest and true randomization doesn't lend itself well to entertainment value in the long term.
>>185074
>If you had ever QMed a quest, you'd know that this is an achievement in and of itself.
Not particularly, friendo. Players are the simplest creatures in the world to manipulate. Suggest the merest whiff of failure and everyone's up in arms.
>>185075
like CYOA books?
>>185107
>Banished Quest was complicated bullshit and it thrived
Actually, I don't think complicated stuff kills quests at all. If anything it gets people more invested. The key, though is pacing that shit and introducing it one piece at a time. After a while people have that shit memorized and are invested as fuck.
Of course, this means you steadily build a barrier of entry that becomes nearly impenetrable. But hey. That just happens sometimes.
How about we stop arguing about Jara and start talking about QMing.
What do you guys do when world building? Do you write a shit ton of bullet points for characters? Do you go and make entire settlements and fill them to the brim with lore and backstory? or do you just go with the flow and make shit up as it happens?
>>183319
You can never be prepared enough for that.
>>185126
I feel like the go with the flow type is the best type. Or at least, it's the easiest for me to get into. Since you can make shit as the characters interact with stuff, and come up with cool ideas over a longer period of time instead of all at once, increasing the pool of ideas overall.
It can be troubling though. If you do that and suddenly get writers block good fucking luck dealing with that in time for the next thread.
>>183368
Define roleplaying game.Unless you ignore the actual definition of roleplaying game, Quests are roleplaying games.
>>185126
not to say my way is good or anything, but my quest has the world slowly being unveiled as the character goes through it. History and lore comes up in natural conversation and discovery as the plot moves forward, instead of just doing huge infodumps.
I need to get better at describing enviroments and staying consistent with it though.
>>185143
So you have written it out previously but then add little snipets of information whilst the quest goes on. It's the organic and probably the best approach.
>>185147
Essentially. I try to keep things open though. The second perk to doing it this way, is nothing about the world is set in stone untill the characters learn about it.
So if i come up with a better idea, or certain elements of the world need to change to match previously revealed info, i have time to react and do so.
Do any of you guys use material from previously established fantasy worlds? E.g Warhammer, LOTR, game of thrones, ect.
Some quest put you in the world but i'm talking about taking ideas from the other worlds and placing it into an entirely different universe.
>>185154
For the most part I've been mainly doing it on the fly for my quest but I've been thinking about writing everything down and then restarting my quest soon.
>>183441
>>183471
No, they won't necessarily follow him, or any QM. These are roleplayers you're talking about here, not reasonable people. Have you ever GMed before, real world or not? Players are opinionated, stubborn, self-absorbed, and they will do what they want, regardless of the GM's feelings on the matter. Not following a QM to a new place only loses them control of the MC - they can still follow his or her quest in the archives and find out what happened without them.
>>184219
We all do. They kept accusing me of putting Hexer in a box.
>>185173
>restarting my quest
I'm unsure if I should do a straight restart [I.e a clean start], continuing the quest, or start from near the same continuation but placed a little bit differently and events are slightly different though I have no idea what to switch at this moment. Or a fourth option is to a restart but the same world, same build, same characters but at the start.
>>185115
>>185096
Like the old text adventures, Zork probably being the most famous of the lot. They havent been particularly popular over the last few years, but there are a few good ones pumped out every so often. I would definitely recommend Photopia, just google it and you should find a site where you can play it online for mostly the full experience. It is basically just a quest that is prewritten. Some of them have multiple legitimate ways to play through it and endings to reach, others are linear. You command the game by doing stuff like "Walk north" or "Stand up" or "Talk to Benjamin", and then it will prompt you with more stuff. If you know the term "You are likely to be eaten by a grue", it comes from Zork.
There are also pornographic ones, if you are into that.I know I am.
>>185282
Oooh, yeah I know what you're talking about now. I never played Zork myself since I get insanely frustrated with the ones that have extremely precise wording, but I do hear good things and I like that style. Never played Photopia tho, I'll look at it in a moment.I mean who isn't right
when will historical quests make a comeback /qst/?I miss Crusader quest
>>185374
I might actually run a three kingdoms quest at some point. I don't know if you'll like it or if it will work, but y'know.
>>185399
If it's anything like the one Rian ran chances are I mightI miss Historical fiction dammit
>>185418
This is very interesting.
>>185423
I dont know if you have reached it yet, but the part that blew my mind and inspired me to post here was in the labyrinth.
It was such a subtle, such a smart, such a brilliant way to tell you what to do.
Test post.
What the fuck happened, Hiro?
>tfw you manage to get art of all of your quest's MCs
>tfw you still haven't started running your quest
>>185374
I know two people (or maybe the same guy) posted ideas about historical quests. One was about playing a Redcoat in The American Revolutionary War and the other was going to be some alternative-history quest about what could have transpired had the Teutonic Order won against the polish-lithuanian invasion of their lands and gained the upper hand.
They haven't run either as far as I know.
>>185449
All this art.
Wasted down the drain.
>>185449
Damn, the messed up breast proportions on the right picture is irking me something awfully.
>>185466
>she's flat
Then it's even more messed up than I originally thought. It looks like one breast is "normal" for her supposed age while the other is sagging. And she's wearing a bra.
>>185434
Just got to this. It hit like a hammer. That is absolutely brilliant storytelling.
>>185469
Elves, not even once.
>>185418
>The battered rust-red landscape stretches out before you in every direction, pitted and pockmarked and littered with boulders.
>Go to a boulder
>Nothing like that seems to be around.
No thanks.
>>185478
it's really....well. After spending so long in quests, it's just really easy to see where the edges begin to fray and in what ways you really need to "get" it to actually enjoy things.
It's not that it doesn't happen in quests, but usually quests are more upfront about whether you're the type of audience to enjoy its particular brand.
>>185482
I prefer to have prompts that I can weigh the pros and cons between. This sort of thing has you guessing until you pick the right answer. Very railroad-y.
>>185483
If you want a more classical, less railroady IF, try stuff like The Dreamhold. Photopia is a good story but very, very linear.
>>185486
>very, very linear
no kidding.
The Bladebound CYOA that Kaz cooked up did better at taking less time on rails to deliver more.
>>185457
Incidentally: Traveller Quest is up and running.
I'm kind of bummed out, /qtg/.
I've been running Nerv Bridge Simulator for quite a while now. I used to get 500+ replies in a thread, even 700 sometimes. Now I'm not even hitting bump limit. Even the votes on sup/tg/ have dropped a bit.
I've been rereading my pasts threads, trying to figure out what has changed. Maybe I made too much SoL threads. Maybe people are getting tired of my shitty grammar and the drawfaging doesn't compensate anymore. I tried keeping things interesting by shoving secrets and happenings into the threads, but so far nothing changes.
I'm grateful to even have players interested in my threads, they're great; I tell them everytime. I'm just afraid that these are the first signs of my quest becoming stale. Maybe I'm just being overly anxious too, I don't know. I'll stop blogging now.
>>185516
In my experience, most of them probably just start lurking. They usually come out of the woodwork when something big happens.
>>185516
>I'm just afraid that these are the first signs of my quest becoming stale.
Then introduce something new and exciting or even something dangerous to kick-start your players?
>>185469
I dunno what you're talking about m9
she's clearly nobra and bending forward in a loose shirt.
>>185516
It's not particularly unusual yet. When you lose half your posters, then you need to worry.
>>185523
She clearly has a bra and fucked up breast proportions. This is such a stupid argument.
>>185516
>Maybe I'm just being overly anxious too, I don't know.
Yuuup.
>>185523
The scales have fallen from my eyes, I see it now. I thought she had one gigantic left tit.
>>185530
It's because it shouldn't be that black inside the shirt.
>>185525
objection your honor
please point out this so called "bra" on the image
>>185539
The black part covering one of the breasts and you can spot part of the strap on both the same side and the other side. Hell, you can even spot the other bra pad or whatever you call it, on the breast that looks like its sagging and it looks connected to the visible bra.
>>185544
hold it!!
the black parts you see in the image are, from left to right
>the inside of the blouse
>shadow of the head on the neck (and the inside of the blouse behind the neck)
>belt around the waist
>>185549
>hold it!!
>the black parts you see in the image are, from left to right
>>the inside of the blouse
Doubtfully since it has the upper shape of a bra that looks more like one than a shadow and it even has a black line leading from there up to her right shoulder.
>>shadow of the head on the neck (and the inside of the blouse behind the neck)
That much I can agree with, but it's not connected to the black parts that clearly looks like a bra with straps.
>>belt around the waist
Now you're just pulling at straws that has nothing to do with the argument.
>>185516
I know the problem.
You could post updates a bit faster. Also, ending your threads so soon for the past few weeks has been a cockblock, so I can see why people either lose interest, or they don't catch up to the thread on time because they expect it to still be running when they show up a bit later in the day.
tl;dr don't flake out, double down on speed and committment time.
>>185569
I'll say it again: knife-eared keebs, not even once.
>>185557
OBJECTION
i went back digging through the archives to unearth this evidence
Why would removing the headband expose the nipple if the breasts were hanging low?
this proves without a "shadow" of a doubt that the black splotch is a shadow, not a bra!
TAKE THAT
>>185585
Sustained!
You have, with evidence, proven my point wrong. I concede.
>>185585
Why was this evidence not provided during discovery? Mistrial!
>>180863
>I think we actually need a huge wave of fanfic quests
Like a crossover fanfic quest :^)
Super Heroine Chronicle Quest much?
Reminder
>>185608
God damn it, every time. Who commissioned that piece, anyway?
It sort of sucks that after Hecate, the romances in Joker Quest just sort of fizzle out unhappily. The MC doesn't really find a happy, fulfilling relationship with anyone else, because Hecate was the ONE.
Guys, can an Antagonist/villain be something else than an individual/group standing in the protagonist's way?
>>185617
>>185603
We're going by ace attorney rules here, lads
Quick heads up, Varuna Base Quest is running today in about three hours give or take.
>>185635
It can be a location, maybe just a personal ideal that limits them, or it could be a disease.
>>185654
Hm, thanks!
>>185635
>man vs man
>man vs self
>man vs nature
>man vs fate/destiny
>man vs society
>man vs technology
or the JRPG classic
>man vs god(s)
>>185671
>man vs self
This could work well for the first arc and maybe a later arc. Thanks!
>>184668
>you just have a style that grates on people's nerves
You mean like VN or YA/Chick lit writing style?
How many weeaboos are in /qst/?
>>185994
Too many
>>185994
How many users are on 4chan? Cut that number down to however many are using /qst/ and you get the number of weebs.
>>185994
Enough to make a successful anime quest, if that's what you're asking indirectly?
>>186007
Busted.
>>186009
How could you possibly think a well done or even half baked anime quest or anime likeness based quest could fail on 4chan of all places?
No, don't answer. Just run it!
To artist QMs:
How good at art do you think you were when you started, and how much do you think you improved?
>>185568
>don't flake out, double down on speed and commitment time.
You're right, I've been getting slower these days. I can try to come up with a pipeline to draw faster, but my main problem remains writing stuff. I should work on that.
Thanks for the advice, I'll keep it in mind next thread.
>>186053
I've gotten better at drawing interfaces and waifus, I guess. It's only been a couple of month since I started, though.
Guise, should I make dinner or order some pizza?
>>185971
>REBORN IN AN RPG
shilling for this
>>186190
How much work do you want to put into it?
>>186197
Why would shill for something 74 threads in?
>>186199
At most, I'd like to just use the oven or something in a pan if I have to?
>>186206
because there are 2 other players in thread
>>186212
You have any frozen pizza then?
>>186220
God no. If I want pizza, I order it.
Varuna Base Quest is up.
>>>/tg/47456895
>>186237
In that case just grab some meat and throw it on a flame then.
Hey what would you guys say is the best time to start a quest? I was thinking of starting one now but the board seems a bit slow currently and I want to get at least 3 players to start off.
>>186298
weekend afternoon central time
>>186298
Tomorrow in the afternoon central time. Be there or be square.
>>186265
I bought meat and threw it on a flame. Should I have bought side dishes and beer too?
>>186348
No all you really need is water, and you can get that from the tap. Just make sure the meat is well cooked.
Is there still any interest in Cyberpunk Detective? It should be back up tonight at 8 eastern.
>>185635
In some quest the MC IS the villain.
>>186487
I feel like that's as overdone as typical JRPG Heroes.
>>185930
Yeah something of that sort.
A lot of the time the reason people get buttflustered is when a QM tries too hard to keep the pace a certain way, and he makes them feel like he is trying to be too edgy. Or just in general keep things tense when they don't need to be.
People reeeeally don't like when you try to keep tensions high when they just wanna waifu war about stuff if you have that style that gets under their skin. It can lead to explosive thread disasters. Trust me I've seen em.
>>185994
Aren't we all weeaboos now
>>186555
>This board is naturally slow.
Biggest reason I want to run on /tg/ instead of /qst/. If only /tg/ could have color codes, bold and italic codes...
Sigh.
>>186561
I wouldn't let that worry you. It being slow means threads are far less likely to get shoved off. So it has more hang time to get noticed. Assuming you have some patience that is.
>>186605
>So it has more hang time to get noticed.
By whom?
>>186605
tbqh famalam I'm don't really give threads past page 3 a glance since that usually means the last post was hours ago which says to me it is either dead in the water or the session ended.
>>181312
>bumping even more threads out of the board
nigga are you serious?
>>186745
Nobody cares.Especially not the OPs of the quests they deserted and left to wither and die.
>>186745
I'd do that too. Fuck giant 5 day 750+ threads. I would want my story in focused chapters.
And no cares about the crap at page 10 in this place.
Yeah, I'm the OP of one of the threads on the 10th page and i have to keep checking it on the off chance someone posts a question and I'd rather it just fell off already.
>>186762
>the crap at page 10
It's the same crap that's been on page 1 three days ago.
>>186780
And either it was abandoned or has been on autosage for the past 2 days and needed to be shoved off anyways.
>>186745
I like to do things in an episodic format. New thread per session. Since I run close to every night, it tends to mean that the old thread is still up when I start a new one.
I would feel bad for the threads that get bumped off the board, but because of how slow /qst/'s traffic is, any thread on page 10 is long dead. And if this board moved at speeds similar to say /tg/, the previous threads of my quest would be bumped off the board by the time I'm ready to run the next session the next night anyway.
>>186780
>It's the same crap that's been on page 1 three days ago.
Yeah, and either it's in autosage or it hasn't been posted in since then. By that point, the thread should be allowed to die.
I feel like you should use your thread until it hits auto-sage, either through the 3 day mark or the more plausible way, when the replies hit above 700. Then, and only then, should you start a new thread, even if it's in the middle of a session.
Just my 2 cents.
>>186791
>any thread on page 10 is long dead
Why should it be?
My point is your new thread moves every other thread closer to 404, not only the dead ones on page 10. You're just making the board artificially faster.
>>186837
>Oh no! Now instead of falling off in 3 days and 22 hours....those poor threads will fall off in 3 days and 21 hours!
guess you don't believe in the categorical imperative then.
>>186837
Go back to facebook, Trick.
>>186862
I'm not Trick but good job lashing out at the first dude that talked to you.
>>186862
I'm Trick actually.
You seem upset.
>>186865
>I'm not Trick but good job lashing out at the first dude that talked to you.
>lashing out
>4chan
Wants a rare pepe?
>>186883
Oh you're from /r9k/. That explains a lot actually.
>>186883
Okay you're batoca now. Whatever.
>>186906
/thread
Ultranationalist JAV Actress Quest when?
>>186967
It has already happened.
Could anyone recommend a quest or two in a dispassionate urban setting? Near-future preferable, nihilism optional.
>>187097
Cyberpunk Motorcycle Courier. It's already finished though.
>>187097
Cyberpunk Detective Quest fits the bill.
>>187101
Will check out.
>>187118
>rainy cityscape OP
Sold.
How would people feel about an Uncharted quest? As in a wild romp through ancient crypts and puzzle rooms chasing after a possibly mythical treasure with bands of mercenaries and spiders hot on your tail, driven by pseudohistorical or mythological "evidence" and a reckless disregard for architectural integrity?
Maybe not actual Nathan Drake either, the man's retired.
>>187197
If Nathan Drake's daughter is the MC, it'll be a solid fan fic quest.
>>187214
I know Cassie's apparently into rock climbing and scuba diving at what, 14? 15? But I seriously can't see her climbing up a dangling train car with a bullet in her gut, stealing a rifle, and gunning down a bunch of Eastern European mercenaries. Her upbringing is just too different from Nate's, and she hasn't been thrown into the thick of it like Elena was with Nate (and presumably before then as a correspondent... shit happens in that business).
Cassandra Morgan, maybe. Nate had to get those beastly fingers from somewhere.
The guy who is intending to run a quest about a bunch of people with powers who get forced into a dungeon crawl. Social discord probably included.
Writing up the list of all of the powers now, at 13/20 so far. So if you have a power that you havent seen nearly often enough or ever at all in these types of things, feel free to suggest things. Otherwise Ill probably finish up the rest soon enough.
Note: Im avoiding all empowerment (super strength/speed/perception/etc), all travel powers (teleportation, flight, so on), and all elemental powers (avatar), unless they are a unique application of the power as a whole. So like somebody who could manipulate wind could fly, but it would not be a travel power. Just an elemental one.
>>189156
So are you avoiding elemental powers or not? Your example makes it unclear.
>>189236
I am not using them, I just couldnt think of any powers with alternate uses of flight off the top of my head other than elemental ones
>>199758
>File Deleted
What was this?
>>200810
Nothing you need to be concerned about.