Welcome back to Yet Another Cultural Evolution! This time, our tribes have started evolving from tribes to nations! National identities begin forming after the debacle of the prophetic battles, giving each of the tribes a sense of destiny! Will these nations now take a harsher control over their lands, and expand their influence and culture to their neighbors, or develop technologically and militaristically to subdue all who resist?
New Mechanics/Rules:
> Culture is better defined! The new culture sheets show how you can evolve culture through traditions, holidays, legal structure, education, etc!
> Techs will take multiple years to develop depending on whether other people have already discovered it, or you have the proper resources! This means NO GUNS ON TURN 5! In fact, if you prepare to make guns or any other weapons that take a shitton of time, you better plan for the resources you have!
> Did I mention resources is a thing? No more magically having clay when theres none in the mountains, or iron when theres none in the forest! If you want resources, you need to send scouts to find them, and establish towns and colonies to keep them!
> Updated Map! New Culture Sheets!
> New Populations! Population calculations are more dependent on food production (sort of!)
Next few posts will outline the nations individually and their starting populations, buildings, and culture!
>>147367
The Sky Tribe reserves its three-caste system only through the fervent worship of a powerful deity, the Sky Lord. The Sky Priests have in recent years decided that expansion is inevitable, and after receiving the Sky Lord’s graces, they are eager to send scouts to mine for materials stronger than their stone tools, and even find more uses for their invention of ‘gunpowder’…
>>147368
The Plains Tribe has grown and grown in population until various tribes have splintered off. Fortunately, the new shaman and chief managed to unite the various plains tribe, and some semblance of a nation forms! While there are many bounties to be excavated from the plains, the nation only has the river clay from their main city, as well as vast chicken and horse farms. How will the former plains nomads transition to nation building?
>>147372
Previous Thread : >>122626
The Lake Tribe has been through huge political shifts in recent years. The defeat of the radical Hydra King disgusted them, and as a result the former views of the old farmer upper class is extremely controversial, and fishermen and farmers are not even independent professions, every man participating in both. All citizens begin to have smaller plots of farmland as population increases, and spends more of their time in the communal fishing areas. Their knowledge of mathematics and advanced farming practices gives them the formation of a structured society, and who knows how far they may advance in the years to come!
>>147374
Finally, the Island Tribe has still reserved itself on the island, and monks have repeatedly communicated with the Lake Lady to hear what progress they should make. The goddess asks her followers to spread their domain to encompass the lake and lakes even beyond their own, and the Island Tribe considers pivoting to an imperialistic approach on the shores of the lake and the recently discovered ocean…
>>147376
And heres the map, and how to play!
> Every turn is 5 years
> Can make up to three moves of any type (thats right, 3!)
> Three types of moves: tech, culture, and action
> Action can be: scouting, building, warring, etc. Must roll 1d100 for scouting and warring
> Culture can change any facet of the culture sheet.
> Techs you can queue up, will be completed depending on years it takes to develop, which depends on your culture, whether the world has discovered it, your resources, etc. Let OP know what you want to research, if its simple, you can probably research multiple techs!
> 3 players to a nation, starts 1st turn now
I'm gonna hit the hay now, be back in eight hoursish, will bump when back!
>>147386
Claiming the Island Tribe
>>147386
Well, I guess I'll have a go. First Civ game, so please be gentle if I make a wrong move.
Plains Nation.
>>147368
claiming sky
O shit waddup
We back at it again :D
Hey OP did we build that colony I proposed last time?
>>147441
Hey island bro
So wez legionaries by the way :D
We like rome basically
Heres a tech list
Tech:
Writing
Wooden rafts
Fire
Woodchopping
Mining
Smithing
Fishing
Clubs
Shields
Platemail
Rune grenades
Advanced building tech
Sails
scutums (with paint)
Longbows
Magic:
Zonal Runes
Spiritual Link
Bubble Wrap
Dove Transformations
so yeah if we did set up that colony on northern shore then
Action: Scout west for more iron
Tech: Wheel
Action: Find seeds to plant
>>147367
Whaddup my nigger
>>147620
ayy ayy hol up
Iz much lake nigguh
>>147629
yo what it do fαm
how u iz island homie?
>>147633
I iz aight cus'
Iz' be thinking about da ocean
In the meantime, anyone wanna hear a joke?
>>147711
Yea
>>147712
What do you call cheese by itself?Provolone.
>>147725
jebus
>>147729
Two guys walk into a bar. One's an alcoholic, and the other is in hospital.
>>147367
Dammit you beat me to it
Ill be an islander
I've never played something like this before but I'm really interested
If I join under a nation what can I do?
>>147784
Make decisions with your peers about how your culture is going to evolve
>>147368
Claiming
>>147791
What happened with the farmers? They seem like good people
Ah well Ill join a less populated civ
>action
Scout for better construction materials
>culture
Breed xenophobia. We dont need no stinkin strangers
>tech
Lets learn harass tactics with our horse archers
>>147807
Assholes that tried to secede and sent our own hydra against us
>>147812
Kia ora, are you with the plains?
>>147839
Check the previous thread my lakenigger
>>147839
nice one mate
>>147859
hahaha hahahaha hahaha I like this guy and his ideas
>>147859
Fuck off faggot, you don't get to decide on your own
I don't agree with the culture
>>147863
Yea I made you a deal
I can decide on the culture this turn and you on the action and tech
>>147866
I don't agree with the deal
>>147863
wew lad
>>147870
Stop being so inconsiderate of the farmers or the tribespeople will find out what their leader is really like
>>147875
>inconsiderate of the assholes that seceded
I'm all for farmer-fisherman equality, but in no way am I having more farmers in my tribe
>>147879
The fishermen greatly outnumber the farmers and the people have forgotten who really founded this tribe
Farming is dying out and I will change that, whether you want me to or not
>>147880
The Lake founded the tribe, not you fatasses, you have acted like assholes and don't even consist of the army
I'm done with saving your fatasses
>>147884
Fact is without farming there wouldn't be enough food and the people would be dying out
Fishing isn't sustainable, you can't feed a growing population with fishing, sooner or later the fish will die out. Stop repressing the farmers
>>147890
I'm not repressing the farmers, I'm putting them at their place, they need to learn to stop being assholes before they become a stable part of our culture once more
Plus, most of our food is sugarcane and fish, something that fishermen produce
>>147884
farmers did
>>147895
The Lake tribe didn't only consist of farmers in the beginning
Farmers were just richer because they produced more
>>147892
>I'm putting them in their place
You're claiming farmers are lesser people than fishermen? The fish are going to die out if we keep focusing on fishing.
You think people will live well if they can't eat bread, tomatoes, carrots, potatoes and etc.?
>>147905
>You're claiming farmers are lesser people than fishermen
Ever since they seceded from the Lake tribe and stole our hydra, it's going to take a while until they gain our trust again
And the fish aren't going to die out, the Lake Lady will make sure of that
So how many people are in Island right now?
>>147909
Legionaries died to get that hydra back.
I FUCKING MURDERED THE FARMER KING
>>147909
How about we go and form our own Lake Tribe and take all our crops and seeds with us?
You really want to risk that?
>>147912
Two so far.
>>147912
Two. I think.
>>147916
>with us
Try seceding again nigger
Let's not forget that all your techniques are shared with the tribe, so we can make our own farms again
Plus, OP didn't even say you could join, since we already have 3 Lake members
>>147922
>we can make our own farms again
I thought you didn't like farmers
I think that the sky nation should concentrate on food and metallurgy, this turn search for iron/potatoes and have culture be: everyone is expected to know how to ride an elk even if they don't own one.
>>147932
I didn't like YOU asshole farmers
Not farmers in general
>>147930
I wish you luck. It seems like they're having a fight before the game even starts.
>>147930
>>
WERE YOU IN THE SUN TRIBE???
ashole who stared at the sun for too long?
>>147937
We're not having a fight
Also Lake =/= Island
>>147941
Nah, I just 'borrowed' his naming convention.
>>147937
no me and lake bro are besties
>>147951
My favorite negro
>>147946
you bastard :D
>>147943
It seemed like it.
Quick question, is anyone still on the Plains team? The one guy that wanted to play isn't here. I think.
>>147954
The dude that just came is not part of the Lake tribe, so there's no fight between the Lake
I think some plains guys get on sometimes
>>147958
I am now cunt
>>147962
OP didn't say so fag
Fuck off we're full
>>147958
Shit, chalk that up to me being a dumbass then.
So, that means I'm the only one one the plains team? Sweet.
>>147954
Op won't be back for a few hours so I think it's fine
>>147965
You were literally the only one playing for the Lake tribe last thread
>>147970
That doesn't mean the others aren't going to come, or that you can enter the tribe without me or OP allowing you
>>147968
That's good. I'll only be here for one more hour due to timezone differences. 10:40 PM here.
>>147978
You're a kiwi aren't you?
It's going to be hard keeping up with the quest
Alright, let's see who's on what team so far
>Sky
Sky Priest
Sky High Priestess
EMPTY
>Plains
Tipene Solomon/Mauga Sinasina
Plain Dude
EMPTY
>Lake
Lakepoleon (quit, maybe?)
Lake Farmer
EMPTY
>Island
Islander Legionaire
Yahwfed Hadawa
Me
Did I get that right?
>>147982
>Lakepolen (quit, maybe?)
No
It's Lakepoleon
LakeDuke
and LakeChub
>>147983
Ah, I kinda forgot this is actually part 2(?) of an ongoing thing.
>>147983
>LakeDuke and LakeChub
Literally haven't posted since part 2. You're stuck with me now, fisher
>>147991
Neither me nor OP said you could join the tribe, but I may allow you if you actually stop acting like a farmnigger and cooperate
>>147993
Farmers dindu nuffin
Stop repressing us
>>147994
Stop being assholes
It's better being a swole fisherman than a fatass farmer
>>147997
So much for equality huh
>>148010
Equality comes later, now we teach you a lesson
>>147967
Hell no you aint
https://www.youtube.com/watch?v=el93MIxAf-c
Plains National Anthem
https://www.youtube.com/watch?v=GC_mV1IpjWA
Lake National Anthem
https://www.youtube.com/watch?v=oSFqkuMvtRM
Island National Anthem
https://www.youtube.com/watch?v=jJrJSSOTPgc
Sky National Anthem
>>148032
I'm going to the gym
After I've done some squats I'm gonna deal with you
And I vote against the anthem
>>148028
I knew you were still here!
So, who's doing the Actions? I'd like to do the culture.
>>148033
Only squats.. pleb
>>148033
I don't care what you're going to do, you're not part of the tribe
>>148035
I threw a bunch of ideas but frankly I dont know mich about the plain guys
Going full mongol could be nice
>>148033
>after I've done some squats
You're only doing squats?
No weights I guess, fucking loser
>>148036
You like your anthem?
>>148038
Hm... I was thinking Polynesian. Do you know how brutal the Māoris are? They eat warriors to gain strength.
>>148044
Well then are we fine with raiding the lakeboys as action?
No big war or anything. Just full bully resource snatching
>>148032
>its better down where its wetter
he got that right
>>148054
You don't even know where we are
Plus, we techincally have good relations
>>148056
They do. well they have to
>>148055
dam rite
>>148058
They know where we are
Or they have good relations with us
I don't understand your post
>>148054
As long as we can hold our own, fine.
So... You do the Tech and the action, I'll do the culture.
>>148062
Well we traded with them.
>>148062
Also they have the swarm spies. which they used to spy on us at one point
>>148071
From what I remember, we only met up at the meteor, which is not in our village, and they knew the location of the farmers
I don't remember them spying on us or trading with us in our village
>>148074
When we traded with plains. You were middlemen basically as you said.
They used swarm to find us so the sky tribe knows where we are.
Also don't worry... We put things in and around your village during the war ;DDD
>>148063
So I do tech too?
Well, we could improve our bows and quivers. Shooting faster with more ammo = better harrassing
>>148087
We put runes man... Explosive runes and warding
>>148085
Or, if we want to go full Poly, make these.
>>148091
Oh yeah, I forgot
Hey, suggestion, how about we make a long bridge that connects our villages together, then we can have better relations with eachother
>>148092
You guys are horsenigger mongols, you can't go polynesian
If anyone should go Polynesian it's the island tribe
>>148097
I was actually planning that last thread. We need a fuck ton of trees now thanks to new rules
>>148100
I can dream, goddamnit.
>>148100
we are not poly...
We are romans
>>148145
Wouldn't it make sense for the Lake Tribe to be Polynesian?
>>148147
Nah man. we live on a lake in a temperate climate. Conditions don't fit poly
>>148150
Then it is confirmed we are the best Polynesian-fitting setting. Unless we want to bring up the Sky Tribe.
>>148157
go ahead be polynesians
https://www.youtube.com/watch?v=347qmxgydkE
this is our anthem..
This is our anthem. We can't sing it, but it's still fun to listen to.
https://m.youtube.com/watch?v=DQLUygS0IAQ
>>148183
so you guys are maori cannibals
>>148185
Similar to Mongols, yes.
Shit, I have to go to sleep now. Plains Guy, You're in charge now.
>>148036
Doing 5x5 program
Just to remind people, Nobody has any colonies yet! You may want to send scouts to find resources and establish ones if you want resources not native to your land! Also, having colonies closer to one nation or another can expediate trade!
Turn 1 starts now, link 'em here boys! Remember, you get three moves!
>>148279
OP I'm joining the Lake Nation btw. If you don't know
Culture: Have classes on teaching farming and the advantages of farming over fishing in schools
Lakepoleon the fisher disher can decide the other moves
Rolled 95, 54 = 149 (2d100)
Actions:
-Search for Iron
-Search for Potatoes
Culture :
everyone is expected to know how to ride an elk even if they don't own one.
>>148279
Action: Do the colony thing I said from last thread. Take the north western shore.
Tech: Farming
Action: Build farms
Rolled 56 (1d100)
>>148279
tech:
Better saddle quivers and faster bows for sustained harass tactics
Action:
scout for building material
Culture:
We are maoriaboos
>>148279
By the way, how does rolling work and what does it do?
>>148285
also Op we have same building tech as water tribe.
>>148307
Yeah I just noticed, thanks
>>148313
No idea what he was referring to...
>>148313
I think they want to be maori cannibals??
>>148313
I meant you beat me to the culture civ in future thing
Also no idea but the other plain dude is pretty set on maori stuff, so I guess we like maori stuff
Make it a traditional Haka and tatoos I guess
Also, if you guys want you can rename the capital cities, since they don't have a name yet!
>>148331
Easy one
>Capital = Rome
>>148337
Name your new colony too!
>>148331
Ezero (means Lake in most Slavic languages)
We slavshit now
>>148350
:D
Pompeii
Capital =Altodominio
>Tfw I wasn't in the last thread
>Tfw I have no idea what's going on
>>148367
Don't worry bro. we need a more secure source of iron. Also we need a bigger army for the future wars
Any room in island tribe?
>>148405
Sorry m8, I took the last slot a while ago.
The first five years after the Necromancer's defeat, the Sky Nation turned to scout for resources. Iron ore was found in huge quantities in nearby caves, and highlanders were employed to harvest the iron! Potatoes were discovered, but there was no soil in the rugged highlands to grow them, and the lowlands of Altodomino have soil thats too frozen for healthy crops to grow! Sky nation must find more arable land to grow these new crops!
They also mandated all children to learn elk riding. This was easily implemented, as all children will live in the lowlands at least once in their life, where elk are herded.
>>148409
>The first five years after the Necromancer's defeat,
>the Necromancer,
I'm sorry what?
Shit, I've got some serious reading up on what happened in the past threads to do.
>>148416
;D
We fought demons
>>148421
And a hydra, don't forget the hydra
>>148409
The islanders are the first to colonize! Following the Lake Lady's call to expand, they established the town of Pompeii, population 25, and found a variety of resources that rivals the Lake Nation's! Furthermore, farming is achieved after observing lake nation techniques, and the Island Nation is able to grow all crops that the Lake Nation can grow!
It turn out, however, that only berries grow on the Island of Rome. Nevertheless, more berry farms are built and are expected to host more imported crops from the colony!
>>148416
Things kinda got out of hand haha
>>148434
Do you need an action for us or something?
>>148442
Don't worry about it senpai, I already got him covered ;)
>>148434
Hey OP
I didn't agree to anything the Lake Farmer said
>>148445
Not even building the barracks? You could be at least a little cooperative you know
>>148446
I didn't even agree to you joining our tribe
Screw any war things right now, we need to estabilish a colony and become an economic powerhouse
1. We estabilish a colony next to our islebros
2. We make grinding rocks so that we can produce sugar and other powdery materials
>>148409
>lowlands of Altodomino have soil thats too frozen for healthy crops to grow
At which altitude are we living in? You can grow potatoes at quite an high altitude
>>148456
The colony should be near the river
And we need to discover more crops, like tomatoes or carrots. We become a farming powerhouse with every nation getting the food from us
>>148456
Our main city is called Arcadia and our colony is called Ctesiphus
>>148461
'no'
>>148460
That won't happen, they have enough food for themselves, we need to develop quality materials and tech, stuff that they won't deny
The farmers already have sugarcane, apples and Mintleaves
>>148459
Whatever the altitude that you can't grow potatoes at ;)
>>148467
None of which are crops
Why do you hate farmers so much?
OP can I take a few farmers and crops with me and secede from this scumbag
>>148477
Just let him do it.. He's a total contrarian
>>148477
>making OP's life harder because you're a special snowflake with special snowflake opinions
Can't you go to another civ thread?
This isn't the only one here
>>148477
You are free to join another tribe if you don't like your current one. I don't think any tribe is full, correct me if I'm wrong
Post plains tribe while we wait
>>148489
Island tribe is
>>148495
I think the skyguys are also free
>>148486
Farmer pride world wide
Tech is developing the heavy plough for better food production
Culture is educating the kids about farming and the advantages of farming
Action can be forming a colony if you want
You can have the names too
>>148497
He was saying we're full, not that we have free space.
>>148497
Yeah we are
>>148498
We don't need more food
You aren't allowed to make a Culture move and a Tech move
>>148434
The plains nation continues to improve weapons and technologies suited for their comfortable, nomadic lifestyle. Bows are made shorter, sacrificing range for power, though of course longbows are still made. Saddles also developed for comfort when riding horses around in the plains.
The chief sent scouts out to find building material and they found a curious substance by the river! Though many were disappointed by the rivermud, the shaman is convinced that it may play a role in permanent structures...
>>148504
Then we develop the heavy plough next turn, I'll let you do the tech
Culture stays
>>148512
We
Can't
Do
A
Culture
Move
and
a
Tech
Move
With
An
Action
We'll do Tech and Action
Not Culture and Action
Posting magic while we get consensus from lake nation. Dots are what each tribe knows.
>>148515
Okay we do culture and action then
You should be glad since I'm letting you decide the names
>>148515
You have 3 moves
There aren't any restrictions anymore i think
Action: Estabilish a colony
Tech: We create a steam engine built by steel and powered by paper
>>148528
No
We do culture, not tech
>>148528
.... That'll take like 60 turns
>>148537
I WANT MY KIDS TO LEARN TO FARM GOD DAMN IT
>>148541
THEY WILL LATER WHEN WE ESTABILISH AN EDUCATIONAL SYSTEM THAT CONSISTS ON ALL ASPECTS OF TRIBAL LIFE
>>148543
FARMING IS DYING OUT AND I CAN'T LET IT DIE OUT DUE TO FISHERMAN PROPAGANDA
>>148546
IT WON'T DIE OUT YOU SHIT
IF WE WANTED IT TO DIE OUT WE WOULD'VE SLAUGHTERED THE SECESSIONISTS
>>148547
WE DO CULTURE AND ACTION
>>148549
CULTURE IS PRACTICALLY USELESS
WE'RE TECHNOCRATIC
>>148551
>Culture is useless
/qst/ is not allowed for people who don't like RP
>>148553
Culture: Farming education in schools
Tech: Heavy plough
Action: Make a colony next to the Islander colony
>>148553
>Late Antiquity, Early Middle Ages
erm, OP
https://en.wikipedia.org/wiki/Roman_technology
By the late 3rd century AD, all essential elements for constructing a steam engine were known by Roman engineers: steam power (in Hero's aeolipile), the crank and connecting rod mechanism (in the Hierapolis sawmill), the cylinder and piston (in metal force pumps), non-return valves (in water pumps) and gearing (in water mills and clocks)
>>148561
The Romans didn't have fucking steam engine boats and trains
Stop being so autistic and RP
>>148561
Fair enough, but you still can't jump straight into steam engines without first knowing steam power, cranks, sawmills, etc.
Rolled 55 (1d100)
First action:Search for a place below the tree line where potatoes can grow and where there is a stream nearby.
>>148573
No steam engine yet, ok though, I can understand why you don't want it
Let's go for
Culture: GENERAL education of everything about the lake tribe
Action: Colony estabilished near Islander colony
>>148561
You have none of those though
>>148576
I'm having the culture thing, whether you like it or not
>>148574
-Make a logging camp at the location.
-Move the lowlanders at the new location that we will call Winter's Refuge
>>148576
Just do this OP for everyones sake
>>148580
If you were RPing you would know how Badly your revolt for the farmers went. Your leader ended up on my sword. Now can we just agree. General education has farming in it.
>>148589
Leave
>>148576
>>148559
Damn OP, back at it again with the culture sheets
The lake nation after much debate decide that general education is mandatory for all children in order to harvest a brighter generation. A colony is also established close to the Islander colony of Pompeii.
The plough is also developed to expediate the farming process. Unfortunately, it requires large plots of land to be used effectively, and no lake members have large plots at all. Still, the technology exists and in the future, who knows how it will be used?
Turn 2 starts, link here!
Gonna eat bros, don't kill each other while I'm gone
Rolled 47 (1d100)
>>148604
Nice compromise OP
The colony is called Ctesiphus and our Capital Arcadia
Tech: Develop Watermining
Action: Let's find more crops so that the farmniggers don't start crying again
>>148361
>we slavshit now
Leave
>>148623
No, we'll search for crops in general and we'll find what we find, we don't know what carrots or tomatos look like
Rolled 84, 74 = 158 (2d100)
>>148604
Action: Search for Grain seeds
Action: Build massive farms around Pompeii
Action: Search for iron around colony and mountains
>>148637
I'll find the grains then we'll trade
Find livestock or a different crop
>>148636
No
I've been here longer than you and we'll not be slavs
Since I represent the majority of our tribe, the capital will be Arcadia, and the colony will be Ctesiphus
>>148645
How's this. We let the tribe decide in a vote.
(We roll 1d100 and whoever rolls highest wins)
>>148648
Alright
You roll first
But remember since we're about 30 Farmers and 80 Fishermen, that means my vote has a 20+ bonus
Rolled 60 (1d100)
>>148655
Sure
Rolling for Ezero and Tsarevo
Rolled 47 (1d100)
>>148660
Rolling for Arcadia and Ctesiphus
>>148660
Suck it
>>148666
Whatever fisher boy
>>148675
We're just looking around, don't worry, we'll get to that in the next round
Hey, farmnigger
What do we domesticate next round?
Bears or Tigers?
Hmm I hope plains is still playing...
>>148685
Tigers wouldn't handle my beautiful plus-sized folk that well
We'll do bears
>>148694
post other turns
Any lurker is welcome to join plains
Updated map from last turn, starting this turn now!
>>148621
Are these actions final?
>>148735
Yes
>>148715
back what happened
>>148739
What?
The Sky tribe are quick to establish a new town, Winter's Refuge, in order to harvest potatoes and wooden logs. The camp is a success, and potatoes are quick to become a staple crop for the Sky Nation!
Although they have developed stone axes, they are quick to break while logging. As a result, wooden logs are slow to obtain. Investment into stronger axes will be considered.
Suggestions for next turn:
Tech: Steel
Action:Replace all stone tools by metal tools. (iron or steel depending of availability)
Tech: arithmetics
>>148761
The town of Pompeii continues to grow, now hosting two farms! The colonists begin to plant along the coast, reserving the interior land for housing structures.
Scouts were sent to find grains, and came back with soybeans! By themselves raw, they aren't very edible, but after roasting them in the fire the were found to be an excellent source of protein! Plans are made to start growing soybeans in the next five years!
Scouts were also sent to find metals, but the closest location they could find was the northern Winter Woods, and even then the islanders were not used to the cold climate of the north. Still, colonization is a possibility!
>>148621
What is watermining?
>>148816
Extracting ores from water, you know like river gold, or other ores
>>148804
The cities were renamed after an argument with the two parties again. Scouts were sent out again to find crops and came back with long stemmed crops known as leeks! They are beginning to be planted in Ctesiphus and Arcadia, though they don't contribute to a large increase in population.
Some fishermen notice shiny minerals in the water and extract them through digging into the soil with wooden plates. They have knowledge of extracting minerals such as gravel from the lake, but its unclear to OP what this accomplishes.
Anyone feeling like joining the plains tribe
>>148862
I was thinking this would make us get more ores, but since we have gravel we can use our sand and gravel, to heat them up with extreme temperatures and make glass
Tech: Smelt glass with sand and make glass
Action: Find bears or other quadrupedals and try to tame them with our language ability and food
>>148886
*Smelt gravel with sand and make glass
>>148886
You should roll for scouting
Rolled 29 (1d100)
>>148894
Yeah, I forgot
>>148900
FUUUUUCK
>>148804
Action: New colony at mine in winter woods
Tech: Winter clothes
Action: Build MORE FARMS