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an actually hard civ evo
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You are currently reading a thread in /qst/ - Quests

Thread replies: 255
Thread images: 66
I know what you're thinking: ugh, another one of these. but don't worry, this one is actually hard.

>pick a tribe (no more then 4 members)
>choose up to 5 actions/cultural things
>the more things you choose the smaller the chance of succeeding is
>every 3 turns there is a random thing that can happen
>every turn is 1 month
>survive and have fun

ask me anything you want to know about the tribes and stuff! also advice is very welcome!!
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>>140037
i want sea troll
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>>140027
I pick this one: >>140028

Actions:
>Send 10 gnolls to gather wood.
>Send 10 gnolls to gather stone.
>Send 10 gnolls to gather gather mushrooms for farming.
>Order 10 gnolls to rebuild and stabilize the tunnels.
>Order 10 gnolls to pray to the gods.
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>>140053
>>140055
please choose a name!! and we will start when all the tribe have at least 1 member
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I'm out at the minute but in an hour or so I'll be back , bumping for cool races
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>>140032
I guess I am radish
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>>140081
Here you go.
>>
Actions:
-Gather the pieces of wood of the Broken boats
-Make spears with the biggest pieces
-Go explore for resources on land
-Go search for stone
Culture:
-Agriculture is sacred as it is the result of the 4 gods
>>
still waiting for the water trolls..
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>>140137
Alight ill do it
- Explore land (find animals and minerals etc.)
- Tech : stone tools
- Find seeds and start farms
- Culture : The most impressive trolls are the ones with lots of kids.
- Action : Build shelter out of boats
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>>140167
Do we have to roll anything to explore?
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>>140027
Not completely familiar with these civ-types, can there be more than 3 "players"?
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>>140165
Op can you give us more info?
Did we find animals
Did we find seeds
Do we now have tools
Did we find minerals?
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>>140185
Each team can have more than 1 player.
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>>140204
alright cool, I'd like to join the gnoll team if that's fine
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>>140193
>the more things you choose the smaller the chance of succeeding is
>>
So does OP keep tabs on the resources and tech we gather and its effects on our tribe or do are our choices meaningless in a mechanical sense in the game?
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>>140238
oh, also since knolls have tools do we all?
>>
OK this turn our actions will be :
-Search for Fertile land
-Search for seeds
>>
Use some of the wood to grow edible mushroom inside our tunnels.
>>
- Find minerals
- Find Seeds
- Build farms
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>>140081
-use shipwreck as a building material
-build a longhouse
-gather some fish
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>>140238
Send 5 Radish on a sacred pilgrimmage for our earth god to find nutritious soil.
Send 10 Radish to hunt lesser plants and weedlings for seeds.
Explore the general area to flesh out potential territory, landmarks, and animal/plant stimping grounds for familiarity.
Use some wood to establish a base perimeter over our already established area.
Study health of our general populace to work towards medical research.
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>>140268
soo what now?
>>
>>140274
Too much actions we won't have a very good success rate
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>>140276
We need minerals trust
and a food source besides fish
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>>140282
agree with the mineral but still we need some shelter no?
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>>140265
Also, catalogue mushroom conditions and mushroom growth.
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>>140289
we are water trolls
we can sleep under boat
also i want to salvage it later
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>>140295
good point
>>
okay so what are the final actions?
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>>140306
this >>140268
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>>140306
>>140268
this
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>>140306
This >>140265 with this >>140290
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>>140255
>>140306
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>>140316
Next turn let's do this :
>Explore the general area to flesh out potential territory, landmarks, and animal/plant stimping grounds for familiarity.
>Use some wood to establish a base perimeter over our already established area.
>Study health of our general populace to work towards medical research.
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>>140314
I'm thinking we could do a lot of experimentation with mushrooms - as fuel, as light sources, as food (of course) and other uses
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>>140027
O H M Y G L O B !

They are so CUTE! :3
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OP?
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>>140324
Sure but we need to get food fast. Plus, keep in mind we still have two boats left.
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>>140391
Experiment with mushrooms as a fuel source, but only in negligible amounts so we don't subtract too much from the food supply. Catalog these experiments in the same book of scribbles.
>>140314
Got any ideas for culture? Maybe something like "waste is highly frowned upon"?
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>>140329
-Plant seeds
-Create wooden tools
-Search for ressources
That's good?
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>>140405
Wrong person >>140359
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>>140388
Hunt animals
Plant seeds in what we can work with for now for harvest
Go fishin.
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>>140410
Sure
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>>140409
I'll follow your lead, Queen.
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>>140416
Only thing is we're on the brink of famine. Im thinking of ways to preserve the population.
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>>140385
- Go fishing
- Find seeds
- Chop trees
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>>140417
Ok, let's go with a mix then.
-Create wooden tools
-Hunting and fishing
-Plant seeds
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>>140404
How about "Our poop shall serve as fertilizer for the mushroom farm"?
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>>140435
Sounds good. However I'm kind of worried about how that will affect their health, make sure it's in a separate cave or something not directly connected to the main area.
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>>140429
Sounds good.
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>>140438
Oh and we should think about planting seeds for plants that will grow underground like carrots, beetroot, etc.
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>>140438
I think it's already inside a separate chamber of it's own based on OP's drawing.
>>
Anyone need some help?
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>>140032
btw I have ideas for you guys:

Radish - you should evolve photosynthesis (no need of food), you have leaves...

water trolls - sonic wave as weapon, and better swimming.

gnolls - build gym to be bigger, stronger and more muscular + upgrade your claws to dig faster and deeper.
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>>140544
about the radish: you sure that's not just their hair
also OP I think we all have our actions
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>>140558
This
we have actions
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>>140544
idea for base
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>>140027
OP seriously where are you jesus fuck
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please op stuff is starting to get weird *cough*
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>>140032
ill join this tribe
>>
OP, if you're gonna disappear like this at least tell us please
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>>140669
Where are you op?
>>
>>140669
He's probably not gonna.
I remember a quest thread that he did yesterday and he quickly abandoned it without any warning. >>133829

I get the feeling that this thread is gonna suffer the same fate.
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>>140677

So...
Can someone else continue this game?
Who wanna be op?
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>>140677
that super sucks. should we stick around to find out?
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>>140684
winged, you're op now you weirdo
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>>140689
your name's gone
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OP has abandoned us.
Post whatever.
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>>140695
are you threatening me?
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>>140698
no but you used to be divine daikon and now you're just anon
>>140697
pic related
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>>140707
Us Turnips take pride in expressing ourselves with pride in our individuality as whatever we wish, praise the queen ratfilth!
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>>140711
fuck you rootscum, you may preach about individuality but you hive-minded pieces of trash know nothing of free will
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>>140721
woah man, chill. I was just saying you have your merits and we have ours, so we just kinda expect mutual respect is all. We live happily under our queen, as we're sure you people are happy in your meek caverns. We have stuff in common you know?
We're both not afraid to get dirty and work steadfast for our people and our beliefs. Am I wrong?

At least you guys are soggy backstabbers whom feed off of their common brother, heh.
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>>140689
nah
I don't have time desu
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omg im so srry guys my computer stopped working and i had some problems but ill be online for the next 5 hours or so i will start on the summaries right now
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>>140677
lol thats bc nobody answered
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>>140751
thanks for delivering in the end OP
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>>140751
YAYYAYAYAYAYAY
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attention peeps: in 2 turns winter begins, try to keep warm, get food and make good houses
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>>140779
ok so can the radishes sleep in the ground? like a normal radish
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>>140779
- Plant seeds
- Chop wood
- build longhouse

if this don't work.. well..
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>>140788
I was wondering the same thing actually

And whether or not they even feel the cold
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>>140791
what about if we do we make simple mud huts or find a cave to sleep in
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>>140788
mmh interesting.. i guess everyone can sleep in the ground... they arnt 100% plants, they still need sleep and food (next to water, oxygen and light) but just to be save i would build some simple houses
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>>140796
so we bed in the ground then we make like huts around the sleeping holes
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>>140793
Make dome like mud huts and we bury ourselves in them, we wont need other shit that most homes need, just a warehouse for food
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going to eat some diner but ill be back in 30 min or so, get the summaries ready and dont forget about the winter (im also making a map of the island)
>>
yeah so what about
Mud huts
Simple tools
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>>140796
Unsure about where the other gnoll guy went, but I guess I'll decide.
Rat culture - Waste becomes looked down upon, everyone should try and be resourceful
Gather wood and flint with limited tool supply.
Also how would ground insulation work? I'm sure if it comes down to it we could split the poop 50/50 and use half for fertilization, half for warmth, but is it even necessary?
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>>140815
Additionally, if the rats are more night-oriented, would they have better protection against cold? How would that affect them?
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>>140815
>>140823
the tunnels are not very warm but if you could make gates at the holes you can keep the warmth in side and the gnolls can see good at night just bc they mostly live in dark tunnels.
>>
also this is the way i calculate if actions actually happen.
1 thing = 100%
2 things= each 80%
3 things = each 60%
4 things= each 40%
5 things = each 20 %
the best thing is probably 2 things at a time...
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>>140807
Great choices. Next turn we should search for rocks to use in our tools and we should also start making fires to warm us up
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>>140831
alright:
1)Action: Gather resources, focus on flint, wood and additionally animal furs.
2)Action: Build gates at the entrances as you suggested.
3)Culture: Wastefulness becomes frowned upon and resourcefulness is a virtue.
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>>140845
er....>>140844
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>>140850
ok ill delete it now
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>>140807
>>140806
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okay guys bad news... i share this computer with someone else and he/she really needs it rn, it wont last longer then 2 hours or so but i dont know i will try to use something else but idk yet, i feel really srry
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>>140876
feels good not to eat the young
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ok so..?
Action:take all we can from the remaining ships Culture: The person with the prettiest leafs is leader of the tribe
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Let's cut some ugly trees to make firewood to keep us warm in summer. also other stuff
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>>140896
>>140890
This can be the other stuff
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>>140896
In winter lol
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>>140871
I'm thinking we should add clay, mud and leaves to the gates for camo, protection and extra insulation. Do the mushrooms need to be preserved? how fast do they rot?
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okay so the problem has been solved, some notes for u: I appreciate funny solutions to problems and even if they seem a little ridiculous i will still count them as a good solution
i will also give you a map in the nearby future
>>140911
good point, if I were you i would think about food for the winter, the shrooms still grow since they're underground and the troll tribe can use their salt to preserve fish but idk how long it takes for carrot to rot..
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>>140911
>>140928

What about reinforce our tunnels using wooden beams?

I saw in first turn that we had earthquake here...
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>>140928
I was gonna say that :D

1. Fish. We fish. We fish a lot so we don't have to eat the younglings. we fish tons.
2. Mine stone
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>>140940
Good idea, for preservation we could bring small amounts of snow down and freeze the mushrooms in one room during the winter, what do you think?
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>>140948
You mean building storage for food?
with some basic fridge?

You know that deeper underground = hotter.
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>>140965
A basic fridge, yeah. And it doesn't have to be deeper underground - it could be quite close to the surface, actually. Referring back to the picture of the rat with the mushroom farm, that didn't seem too far away from the surface, why not build the fridge around the same level?
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>>140965
I mean that in early springtime for example outside we have 5*C and 3m underground it is 8*C and 5m underground is 11*C, 7m is 12*C etc.
>>
RATS
RAAAAAAAAAATS
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>>140976
so what are you doing?
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>>140989
I think we should go with building support beams and building the fridge, we can at least use it during the winters.
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>>140985
Oh wait
What team has least people?
I think Rats have two.
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>>140996
water troll tribe has one guy i think
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>>141006
hello :D
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>>141006
Only reason i chose water trolls is that i was in your last thread :D

also they are humanoid
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>>141006
Radish a best
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>>141016
>>141021
Troll Reporting In.
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>>141028
Lets salt some fish mate :P
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>>141021
hahaha do you mean the sea creature one bc they are indeed based on him
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>>141033
We can do that.
What are we fishing with right now?
>>
ok so this turn
Tech:Fire
Action:look for another food source
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>>141037
I fucking kek'd when we got undead scorpions.

But we need that awkward hero to be born into our tribe
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>>141045
Spears? I think

We could smelt the copper too
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>>141049
Adding Action: Train people to becoming Adept Hunters & Trackers
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>>140837
Mathematically, at those rates, three things is best thing if you just want the most things to happen. If you want the game to be interesting then four is likely best.
>>
>>141037
>>140965
I suggest we move half of our extra mushrooms into this room any time we get surplus, but I'm not sure if that counts as an action or what.
We should also get some guys to move small amounts of snow in there, wearing some clothing fashioned out of any spare animal pelts available.
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>>140993
yeah
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>>141061
well you prepared the fridge so moving things there and keeping it organized is one move
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>>141074
I guess our actions will be:
1) Organize the fridge.
2) Make some more tools with resources, but be sure to save some of each.
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>>141056
Do we have any means for food storage? I think it would be better if we started getting these meats and things preserved. Do we live next to a river, or an ocean, or a lake?
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>>141049
every tribe has fire so dont worry about that
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>>141074
Action: don't know if this counts as one but we salt the fish
Action: Smelt copper into a copper pickaxe and swords
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>>141074
Action: Train people to becoming Adept Hunters & Trackers
Tech:Fire
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>>141081
We have longhouses which have food areas
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>>141083
salting fish is one but you first need better furnaces for spelting (clay or something)
>>141088
>>141082
>>
>>141061
What about this >>140544
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>>141090
Action: Salt fish
Action: Build Granary/ Foodstore
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>>141083
Salting Meats is a tech
Melting Copper is a tech
Melting it into tools is another tech

You gotta think of this in steps.
Do we even have salt?

>>141090
What body of water do Water Trolls live by?
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>>141091
so
1)Organize Fridge
2)Build gym ?
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>>141097
We do
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>>141097
sea and you do have salt
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>>141097
Melting into tools isn't another tech

think about it
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>>141103
>>141104
Thank you
>>
I think we got turns
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>>141111
I am thinking about it.
Making a Tool Mold is another tech.
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>>141037
>>141102 is our final action I guess
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>>141128
Poor hot metal into dirt. The dirt is in shape of pickaxe head. What do you get?
>>
okay so if im right:
training room and better tools for gnolls
and look for more food for radish?
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>>141104
Tech: Ovens & Furnace
Action:Train Adept Hunters
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>>141134
yep.
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>>141133
A really dull and shitty banana shape usually.
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>>141141
Now imagine that the dirt was clay ( which is as easy to shape as dirt)
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>>141152
So we'll do that next turn
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Cant wait for winter
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>>141165
we need meat
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>>141165
... damn
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>>141168
Love the abs.
I propose we collect metals and make better tools now, as well as think about excavating the old wreck.
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>>141173
why don't you.....

BECOME CANNIBALS ;D
>>
When will the map be posted?
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>>141173
ok so
Action:Scout for Food
Action:Scout for a cave
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>>141183
>>
>>141165
Develop Architecture to be more cluster-based and complex.

Use Boats to begin fishing expedition

Start a religious project to the Water and Sun god to both raise morale and boost vocational fishing.
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>>141168
>>141177

nice abs
but need more poweeeeer :^)
https://www.youtube.com/watch?v=dTvtFp_iPKc


what about that the biggest and strongest rat is the boss?
>>
>>141199
I dunno, we're not exactly water trolls here, it would make more sense if we were posession-based so whoever was the richest was the boss.
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>>141191
Lets make it interesting as a earlier anon suggested

action: Search for clay
action: Send scouts to closest mountains
Action: Build clay furnace
Culture: We think our awkward ancestor and how he overcame his village's destruction. We train every day to be great warriors
>>
Everyone got turns?
>>
Radishes. We need a secure food source for our people. I get the feeling we'll either need to move more inland where we can find more wildlife and natural resources and by nature, tech, or florish and grow our population out on the shores by raising our morale and population, and by nature, culture.

We need to brainstorm before we end up too deep in a rut. I fear we're already slacking rather behind as is, and I dont take these other tribes likely as they strengthen and grow their numbers
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>>141232
we ate our children in the beginning. make a risky roll of 4 things
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>>141188
>>141197
Between these two posts, I say we
Action: scout inland for food and shelter
Action:Pray and put faith in our gods for morale and potential blessings.
Tech: Develop reliable building techniques against the elements
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>>141243
looks good ill link it onto the master post>>141191
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>>141231
Culture: Improve knowledge of writing.
Action: Send some stronger gnolls outside to excavate the remains of the old tunnels.
Action: Send some scouts out to collect foods, and, well, scout. Preferably to the west.
>>
where den rats at?

Post radish and water trolls while we wait
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>>141272
how far away is this cave
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>>141280
about one tribe walking size south of the camp
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>>141276
Tech: Harden some of our waste and leftover mushrooms to make small fuel clumps.
Tech: Develop copper into shapes through heat. Smelting, basically.
Action: Catalogue all tech discoveries as well as our histories so far.

This sound good to any remaining gnoll friends?
>>
>>141280
Lets get out scouts to start mining and set up camp there.
We still need food, so maybe make use of thise boats right about now and start fishing.
we need progression beyond mere survival and i cant think of anything, so please, ideas
>>
>>141268
also how long does winter last

Tech: clay furnace
Tech: Copper Pickaxe and copper swords
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>>141285
so should we move to the cave now it has food,shelter
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>>141297
you can
>>141296
this will be the last turn
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>>141305
how viable is it to split the tribe to benefit from both worlds?
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>>141294
so like
Action:move tribe to cave
Action:Look For more food
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>>141305
asking incase its ever an option to develop multiple villages, but i say we want to move tribes, hunt and mine.
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>>141310
it can be cool or one of them can die
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>>141311
is that your final move?
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>>141333
yes
>>
Okay we all done
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gonna take a break rn
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>>141352
Guys we should hunt
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>>141350
where my fellow gnolls at
>>
>>141367
Bruh, we should stockpile foods
>>
>>141355
Action: Try find animals
Action: Find minerals at mountain
Action Build more farms
>>
>>141367

>send scouts on east

>research math and basic mechanics

>wooden mouse wheel conected to water pump?
to pump out water from mine.
or pump in fresh water to our underground base
>>
Action Hunt the chickens
Action Un-shell the oysters
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>>141433
This works too. _
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>>141449
It doesn't like those, noted. ._.
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these summaries will be the last of today, i will be online again in around 18-20 hours or so
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>>141472
Ooh eggs, now, I know what you are thinking. why not eat them now, but I know that they are still good (if a lot different ) if you bury them somewhere.
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>>141479
Tech:shrine to the gods are built in the cave
Culture: at the age of 10 a youngling chooses their patron god
>>
>>141490
Tech: smelt new metal into swords
Action: Build more farms
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>>141505
Why not hatch them? We could try and tame some birds and set up a farm.
>>
>>141506
After thar we should maybe assign patron gods to the different jobs
>>
>>141472
+We should make furnances and start to smelting copper.
+We should try to make bronze
>>
>>141538
You can do that?!?!
>>
>>141651
They're eggs, aren't they?
>>
>>141662
Is that where birds come from, this poor little gnoll had no idea!
>>
>>141538
I suppose gnoll clan does this.
>>
>>142396
Is that all you do?
>>
>>142396
I rate we hatch them
Also we explore and find the other tribes
>>
Where dat op at
>>
I'm back. Looks like OP didn't abandon thread after all. Good. Hope I didn't just jinxed it.
>>
okay guys im back, i will be posting the summaries in probably a hour or so, i will also try to put more effort in them!
>>
Coolio
>>
okay still need the water troll tribes and the gnoll tribes final answers
>>
>>144519
My compatriots seem to want to hatch the eggs so I guess we'll do that.
Along with it we make a furnace and smelt some copper to make tools.
>>
>>144519
>>141529
here
>>
>>141563
yeah lets do that next
>>
roll call?
>>
File: gnolls.png (68 KB, 1024x768) Image search: [Google]
gnolls.png
68 KB, 1024x768
>>
File: radish.png (77 KB, 1024x768) Image search: [Google]
radish.png
77 KB, 1024x768
>>
>>144636
Gnoll
>>
File: water trolls.png (63 KB, 1024x768) Image search: [Google]
water trolls.png
63 KB, 1024x768
>>
>>144636
Gnoll
>>
>>144637
>>144641
>>144645
>disease
An epidemic has come to our island it seems.
>>
so
Action:look for medicinal herbs
Tech: medicine
Thread replies: 255
Thread images: 66

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