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/srwg/ Super Robot Wars General #770
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>>13515392


If you need help with any game try checking Akurasu for help:
http://akurasu.net/wiki/Super_Robot_Wars

Current status of the games availability in the English language as of the end of August 2014:
http://pastebin.com/Y1ND2asB

Detailed Version of Game Availability in English as of Late August 2015:
http://pastebin.com/crZFqXVk

Music Pastebin:
http://pastebin.com/dnBSQc3L

Bring Stabity's Quick Guide to Katakana:
http://pastebin.com/x6FmxFGk

Game Modification Pastebin
http://pastebin.com/BpnabbiH

Translated Plot Pastebin
http://pastebin.com/mXTM5K5z

Art Pastebin
http://pastebin.com/FpW9zx0P

Make your own SRW character Pastebin
http://pastebin.com/DBj6Nknk

If you wish to help with the SRW fan game they are always in need of more musicians and artists
Please contact the following e-mail: [email protected]
You may also reach them in IRC at #SRWEternity on Rizon.

You can also visit their website at: http://srw.eternitychan.org/
>>
>>13518823
So you just blow through Akira's route in the first 7 stages? Sounds about right.
>>
>>13518799
>>13518809
>>13518810
Thanks for the steady replies my brethren.
I'll see what I can do, I'm also going for the Gai route so no Master Asia for me, I'll ponder whether Jack is worth keeping.
Also
>Playing AP multiple times

I'm a sadist, not a masochist.
>>
>>13518840
I feel like Akira's episode could be tied to something more, that and the true final battle in Live-A-Live could be connected as well.

>>13518846
>I'm a sadist, not a masochist.
AP actually gets funner the less constraints you have due to money and more ACE bonuses getting unlocked
>>
>>13518849
You can probably drag it out as some kind of conspiracy but its not something that would last longer than the first 20 stages.

As for including Odio, you can have him be behind some other factions as a neutral party. You'll need some way to give him presence through out the game though,
>>
>>13518863
While I think your ideas are cool I'm not the anon making that cast list

As a side note I think saving Akira's bro and keeping the turtle along with him as subpilots would be a neat secret.
>>
Great, had to post the flowchart at the ass end of the last topic.

>>13518840
>>13518849
>So you just blow through Akira's route in the first 7 stages? Sounds about right.
Well technically, 7 stages is the entire thing. I'm starting very small for my first project because from experience my giant projects always burn out.

Maybe I'll add 1-2 more stages because I think there's not quite enough time to enjoy certain units.

The end of the scenario does the LaL Mecha chapter ending thing where it looks like everything is back to normal and stuff like Nagisa's parents aren't dead any more but then there's some FORESHADOWING dropped and it turns out this is a prequel to my "big Eternity project" if I ever get around to it.

Which incidentally, is done Live a Live style with several themed scenarios e.g Fantasy, Alien Invasion and the final chapter will indeed have a reference to Live a Live True Ending

Or maybe it'll just be Giant Robo cliffhanging forever
>>
>>13518876
LaL SRW with all the other chapters replaced with different robot shows

Yeah that's pretty cool, the kicker would be how you tie it all together.
>>
>>13518830
Vote for Lionel and MK in OG3
>>
SD Gundam Gaiden
SD Gundam Sangokuden Brave Battle Warriors
Mobile Suit Gundam Seed*
Mobile Suit Gundam Seed Destiny
Mobile Suit Gundam F91
Macross Frontier The Movie: The False Songstress
Macross Frontier The Movie: The Wings of Goodbye
Super Beastial Machine God Dancouga
Beast Machine Attack Dancouga Nova
Shin Mazinger Impact! Z Chapter
Shin Getter Robo vs. Neo Getter Robo
Aura Battler Dunbine
Z.O.E Fist of Mars
Ninja Warrior Tobikage
Invincible Superman Zambot 3
Invincible Steel Man Daitarn 3

I feel like I played my SRW cast list a bit too safe here.
>>
Jesus christ.

I'm glad bombs are a thing.
>>
>>13518911
WAY too fucking safe.
I wouldn't come near that thing.
>>
>>13518911
I don't see anything wrong with "safe", as long as the game itself is fun.
>>
>>13518915
Too bad she's shit in 3.
>>
>>13518911
>I feel like I played my SRW cast list a bit too safe here.
Yes.

Seriously, you even have the Neo-Trinity of MacrossF/DanNova/Seed Destiny.
>>
>>13518934
I just wanted a classic romp of beat em up. I probably forgot to add the series that I brought SEED for since I was going to put in Stargazer.

F is just there because squad filler. I didn't know what to add to take up space so I defaulted to Frontier.
>>
>>13518936
I think you should put whatever series you want into your SRW. Don't feel like you need to have a SUPER INNOVATIVE CAST.
>>
>>13518938
"Dream Cast List" having Filler series is kind of odd though.

I mean, if you really like something like SEED but don't know how to work in the plot, then by all means do it plotless/post-series/etc but it feels odd to say that you feel obligated to add in series just to fill up an arbitrary number of slots.
>>
>>13518938
Part of the reason why it was so boring cast wise is that I wanted something like the older days but with more modern series. Which is why I even included the Neo Trinity.

F91 is probably the weakest link in the cast since it doesn't really sync well with anything else.
>>
>>13518915
I just saw this from the main page, what game is this?
>>
Are Reiji and Xiaomu the only OGs in PxZ2?

Don't want Kogoro and Mii back, just curious.
>>
>>13518948
>"Dream Cast List"
Is that really the driving force behind everyone's idea for an SRW they plan to make?
>>
How about this super awesome list:

Mazinger Z
Great Mazinger
Grendizer
Getter Robo G
Daitarn 3
Zambot 3
Trider G7
Dancouga Nova
Macross F Movies x2
Gundam SEED Destiny
Gundam OO Movie
Gundam CCA
Gundam Unicorn

Debuting series:
Aldonah Zero
Valvrave
G-Reco
IBO
Daishogun
Daimidaler

10/10 would play
>>
>>13518948
About half of those series only offer like 2-3 units at most. If he's going with a PU system then adding Frontier to help puff up the list wouldn't hurt.

Its also a cheap way to readily shift between the fantasy series and the normal ones unless you want to spend half of the game in Byston Well to satisfy Dunbine's plot.
>>
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SRW MC( Mars Chronicles)

Mazinkaiser
Shin Getter Robo VS Neo Getter Robo
Gravion
Gear Fighter Dendoh
Genesis of Aquarion
Gundam Sentinel
Gundam ZZ
Nadesico
Armored Core Master of Arena
Mobile Police Patlabor
Machine Robo: Revenge of Cronos
Armored Trooper VOTOMS
Z.O.E 2167 IDOLO
Macross Zero

SRW MM 2

Mazinkaiser
Kotetsushin Jeeg
Shin Getter Robo VS Neo Getter Robo
Gravion 2
Gear Fighter Dendoh
The Big O
Gundam Sentinel
Mobile Suit Gundam: The 08th MS
Nadesico
Armored Core 2
Mobile Police Patlabor OVA
Machine Robo: Revenge of Cronos
Armored Trooper VOTOMS: Big Battle
Z.O.E
SDF Macross
Macross II

SRW MC3

Mazinkaiser
Kotetsushin Jeeg
Mazinger Zero
Shin Getter Robo VS Neo Getter Robo
Gravion 2
The Big O
Mobile Suit Gundam: The 08th MS
Gasaraki
Nadesico
Armored Core 3:Silent Line+Last Raven
Mobile Police Patlabor OVA
Might Gaine
Armored Trooper VOTOMS: Roots of Ambition+Shining Heresy
Z.O.E 2: The Second Runner
Z.O.E.: Dolores
SDF Macross
Macross II
Macross Plus
>>
>>13518952
Fantasy Maiden Wars, a SRW knockoff Touhou fangame.

Surprisingly, the series' gameplay is excellent. Honestly, SRW could stand to take a few hints from it on the subject of making boss battles interesting.
>>
>>13518964
>Its also a cheap way to readily shift between the fantasy series and the normal ones unless you want to spend half of the game in Byston Well to satisfy Dunbine's plot.
Wait, how does Macross Frontier help with that?

Except for the old "WE FOLDED IN FROM ANOTHER DIMENSION" running gag thing they have going on in so many games
>>
>>13518974
I take it is an SRPG?
>>
>>13518938
>Don't feel like you need to have a SUPER INNOVATIVE CAST.

All right

Gundam 0083
Z Gundam
*Macross II
Macross Plus
Mazinkaiser
Mazinkaiser SKL
Shin Getter Robo vs Neo Getter Robo
Martian Successor Nadesico
Metal Armour Dragonar
*Aldnoah.Zero
Hades Project Zeorymer
Dangaioh
Super Beast Machine God Dancouga
*Z-Mind
*Broken Blade
The Vision of Escaflowne
Panzer World Galient
Super Dimension Century Orguss

ENJOY:

>Shapiro Keats, Dilandau, Gil Berg and Meio Plato trolling you
>A whole fucking army of retards from Mars and Jupiter
>the long awaited return of balls touching
>a final dynamic special
>Metal Siren
>recruitable Cima
>ISAAC NEWTON
>>
>>13518975
>"WE FOLDED IN FROM ANOTHER DIMENSION"

Exactly, dimension hopping with Fold Quartz is something that they do all the time. Better on Frontier than yet another dimension powered OG.
>>
>>13518979
Hey, man. Whatever makes you happy.
>>
>>13518979
Not enough retards from Mars and Jupiter.

Throw in AGE and Crossbone.
>>
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>>13518915
Also worth noting Suika's Oni skill ignores skills which affect damage from and against her (basically ignore size doesn't work against her) and also gives her a further +10% defense boost.

>>13518928
Please don't remind me...

>yfw when virtually zero references to any of her spellcards other than Missing Power
>No Pandemonium, no Night Parade of Million Oni's, no Gathering & Dissipating
>Missing Power has only 2 fucking charges
>Even has no special effects to her danmaku fields as a enemy unit in 3
>Fucking B rank for air
>Pisspoor movement both focused and unfocused
>No sword or shield attribute even though she tosess her gourd all over the place
>yfw no Broken Moon
>yfw Suika is too fucking drunk to bother doing shit in 3
>>
>>13518976
Yes, it literally plays just like SRW but with some very good touch ups. 3 games have been made, 2 have been translated with a patch, last game has a text translation and the final game releases sometime end of this year or early next year.
>>
>>13518982
no lie I legit would want this to be a thing, mostly for the revelations that Vers military strategy is based on Gekiganger 3, Inaho going slowly mad on the Nadesico, Muge playing Dornkirk and the Hau Dragon LIKE A GODDAMN FIDDLE and a boss fight of the GP02 flanked by the Gilgazamune and the Tharsis
>>
>>13518979
Ironically, I actually think this one's pretty fresh for a Cast list.
>>
>>13518984
Ezelcunt, Saazbaum and the Jovians failing to scheme their way out of a paper bag would be highly amusing
>>
>>13518986
actually I don't even know about Super Robot Wars, the SRPGs that I've played are fire emblem, final fantasy tactics, disgaea and Luminous arc.
Should I plan the SRW or can i perfectly jump into this touhou one without problem?
>>
>Seeing so many "dream cast lists"
Goddamnit Bamco where's my next SRW which is not a shitty mobage
>>
>>13518993
Well, considering its one of the games that's actually in English...

Just start playing it on the lower level difficulties then. SRW isn't a particular super complex SRPG (though FMW is a mite bit more complex)
>>
>>13518994
Normally there is something to announce close to the end of the year? The question would be if is another 3DS title (might be too soon) or a console release.
>>
>>13519002
thanks for the help man, I'll give it a try
>>
SD Gundam Gaiden
SD Gundam Sangokuden Brave Battle Warriors
Mobile Suit Gundam Seed Destiny
Mobile Suit Gundam Seed Destiny Astray
Mobile Suit Gundam Seed C.E 73 Stargazer
Super Beastial Machine God Dancouga
Beast Machine Attack Dancouga Nova
Shin Mazinger Impact! Z Chapter
Shin Getter Robo vs. Neo Getter Robo
Aura Battler Dunbine
Z.O.E Fist of Mars
Ninja Warrior Tobikage
Invincible Superman Zambot 3
Invincible Steel Man Daitarn 3
Star Driver

Still safe, but that's fine. I want some thing a bit smaller in scale.
>>
>>13519007
Christmas time is probably the usual suspect I think?

>>13519013
Fair enough
>>
>>13519013
>I want some thing a bit smaller in scale.

Something comparable to your wiener?
>>
>>13519020
Here's your reply.
>>
>Z2 only lets you use the Exia Repair for one stage, in each of the four route splits

That sucks, I wanted to beat more mooks with my busted up Exia.

Also man, there's quite a bit of Gundam/Madoka crossover art. Not that I mind since I loved both.
>>
>>13519028
>there's quite a bit of Gundam/Madoka crossover art
Madoka Titus was/is a thing
>>
>>13519023
Come now.
I was just pulling your leg, friend.
You know, just an good ol' quip, from friend to friend.
Please don't be mad.
>>
>>13519033
I know, but it's more than just that now.
>>
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>>13519020
>Implying
>>
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>>13519057
I guess that's what you call a quick shooter.

HEEEEE HAAAWWW
>>
What would the cast list for SRW FJ (FUCK JUPITER) be like?
>>
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>Compact 3 doesn't have new game+
well, that was something. Kakuseijin and Tyran were fun to use but I'm dissapointed on how they don't let you use the Betterman. Acrobunch was great and Escaflowne units were utter shit. Fuck Omega missiles, I hope Mechander Robo never come back.
>>
>>13519137
Don't let Matt see that you had fun with Compact 3.
>>
>All these cast-list ideas for people's SRWE games
>Would play them all, would likely enjoy them all


>>13519007
It's probably too soon. Most likely we'll have to hope for another PS3/PSV cross-platform, though I'd like to see a standalone PS3-exclusive SRW, every entry on the PS3 so far has been a sequel or a spinoff, the system deserves at least one solo entry for itself.

Presumably making it PS3-exclusive and not having to worry about making it fit the Vita as well would mean it would have more content, unless I'm way off the mark on how game work.
>>
>>13519093
Gunbuster (for max FUCK JUPITER, you'd include the time it got turned into a bomb)
Getter Robo Armageddon
Code Geass
Gundam Zeta
Crossbone Gundam
Gundam Victory
Nadesico
Gaogaigar
God Sigma (everyone gets suspicious of the main character)

>>13519168
You are entirely allowed to have fun with things that aren't good, you know.
>>
Speaking of Destiny Astray, did they translate Destiny Astray R/B yet?
>>
>>13519177
>You are entirely allowed to have fun with things that aren't good, you know.

You're silly Matt. You can't have fun with bad things.

All you feel with bad games is ZETSUUUUUUUUUUUUUUUUUUUBO
>>
>>13519168
He gets to join the ranks of the two other people who enjoyed C3, myself included.
>>
>>13519184
>Astray
>Getting translated ever
>>
>>13519177
You missed Heroic Age and 00: Awakening of the Trailblazer, Jupiter gets destroyed in the former and ELS were hibernating there in the latter.
>>
>>13519243
Oh, right, yeah, so I did.

Of course, Heroic Age with most of those would be a massive clusterfuck, so...
>>
>>13519081
I actually think Texas Mack has been good/borderline top tier in like every non-Winkysoft SRW iteration ever.
>>
>>13519250
I don't remember how it was in R, but it was probably pretty solid.

Borderline top tier in Impact.

Borderline top tier in GC

Probably just straight top tier in XO thanks to that combo

Decent in AP, Jack's inability to hit for shit nonwithstanding

...he's bad in X-O, but we can't count that. It isn't his fault that there are a billion SRs and SSRs and he's not one of them.
>>
>>13519257
I remember him being alright in R. Lots of support attacks, decent damage, Marry Cheering everyone all day long.
>>
>>13519257
>Probably just straight top tier in XO
>...he's bad in X-O
What?
>>
>>13519237
Shame. There's a bunch of spinoffs that we could add to prop up the Destiny plot.
>>
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>>13519269
XO: GC Remake
X-O: X-Omega

>>13519257
>It isn't his fault that there are a billion SRs and SSRs and he's not one of them.
(see filename)
>>
>>13519249
Is that why Heroic Age hasn't been in SRW, because it wouldn't fit well in any setting?
>>
>>13519257
Still had great range and good damage in R and I think he might've had a small support bonus from Getter 2 too?
>>
>>13519277
Didn't he get one from the Getter in general? I'm almost certain of that.
>>
>>13519273
You just need a deep-space centric series list, considering Earth's been taken over.

It could do really well with Vandread but also some other shows like Ideon and friends.
>>
>>13519271
I wouldn't mind more Astray stuff getting in, W was fun with it.
>>
Super Robot Wars T
The first game opens with a massive cosmic event, in which the entire planet of Mars is replaced with a second earth or to be more accurate the dimension of space the second earth occupied along with colonies
Earth 1
Mazinger/Getter/Zeta/F91/Full Metal Panic/Linebarrels of Iron(Manga)/Dai Guard
Earth 2
SEED(with Astray)/Fafner/00S1/Dancouga/Gravion/Macross Zero/Macross(Original)
Super Robot Wars T2
After the events of the first game the mytsery of the first massive comic event is still unsolved and it suddenly happens again, this time bringing a third Earth into the solar system. Along with the third blue planet however comes the more prevelant appearence of a sustainted spacial disturbance that allows for near instant travel between locatations in the solar system.
Earth 1
Mazinger (continued)/Getter (continued)/Zeta (Post Plot)/Crossbone Gundam/CCA/Full Metal Panic(continued)/Linebarrels of Iron (Manga) (Continued)/Dai Guard (Post Plot)/Gaiking LODM/GaoGaiGar
Earth 2
SEED Destiny(with appropriate Astray)/Fafner HaE/00S2/Dancouga(continued)/Gravion (Continued)/Macross (Post Plot)/Macross Plus/Gunbuster
Planet 3 (It's another Earth, the twist is it's one where they failed to protect it from the Zentrandi attack in the first game)
GunXSword/King Gainer/G-Reco/Xabungle/Macross 7(Max, Millia and their group leave at the start of the game and when the event occurs they've been gone like in @3)/Gurren Lagann/Zoids CC/Turn A
>>
>>13519273
Pretty much because it's a space opera setting where half the story revolves around the fact Earth got completely overrun and defeated and humans fled and scattered to space for their lives.

First half of the series is pretty much the human fleet trying to make their way back to the solar system and take back their home planet. Second half is them basically trying to solve the mystery of an ancient god like race who helped advance all life in the universe before actually straight up leaving and becoming higher dimensional beings.
>>
>>13519285
Super Robot Wars T3
The climax of the series is coming. As space continues to distort more and more can the heroes steel manage to save all 3 Earths as forces from all over space, time and dimenisons begin converging on this solar system.
Earth 1
Mazinger(Continued)/Getter(Continued)/Zeta(Post Plot)/Star Dust Memories(Post Plot)/Crossbone Steel 7/Victory Gundam/CCA(Post Plot)/FMP(Post Plot)Linebarrels (Manga)(Post Plot)/Dai Guard (Post Plot)/Gaiking LODM(Post Plot)/GaoGaiGar Final
Earth 2
Seed Destiny (with Astray) Post Plot/Fafner Exodus/Majestic Prince/Trailblazer/Dancouga(Post Plot)/Dancouga Nova/Gravion(Post Plot)Macross(Post Plot)/Macross Plus(Post Plot)/Gunbuster (Post Plot
Earth 3
GunXSword(Post Plot)/King Gainer(Post Plot)/G-Reco(Post Plot)Xabungle(Post Plot)/Macross 7 (Post Plot)/Gurren Lagann(Continued)/Zoids CC(Continued)/Turn A (Post Plot)
From beyond the Stars
Diebuster/Heroic Age/Macross Froniter/Macross 35


I understand it's a bit large and lacking in Supers, but this is a dream project as in it'd be the greatest ever and I need more time to think what Super are appropriate and what Supers work fine with the timeskips
>>
>>13519281
It's been mentioned a few times a cast list including Heroic Age, Crossbone Gundam, Vandread, Kiddy Grade and GunxSword would write itself, they have a fantastic synergy together.
>>
OG3 when?
>>
>>13519281
>Considering Earth's been taken over

Hell, Earth doesn't even NEED to be taken over. You can just have it that Earth was "Lost in Space" because of some space bullshit

That way you can have the Deep Space Stuff AND a lot of the more Earth centered stuff
>>
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You know, I kinda wish every game had SRW Z1's bazaar.

I loved it in every way.

Buy items, buy robots, and then they took it an extra step and incorporated secret elements into it.

What are some game play elements from SRW you'd like to see more of? Alternatively, just list the ones you really liked in the games they showed up in.
>>
>>13518985
To be fair, she's kind of a joke in 2 as well. Without that LL size modifier, she was one of the least threatening bosses I've seen in quite some time.
>>
>>13519322
>What are some game play elements from SRW you'd like to see more of?
touchscreens and mouse support
SRW3 on the SFC supported the SNES mouse, way different feel for navigating all the menus, even more different with a stylus tablet
>>
>>13519269
XO, as in the game for the Xbox 360 that was a GC remake.

X-O, as in X Omega.

>>13519273
Basically.

>>13519277
He got one from every Getter pilot, and MIGHT have gotten one from the Mazinger pilots - I know Getter got support bonuses from them.

Remember, R's friendship bonus system was the basis of what ended up becoming GC's "everyone is friends with everyone" system.

>>13519322
GC's capture system and friendship system would go well in any game. Though, I'm unsure how to make capturing work without parts - maybe just make it so the enemy has to have health in the red? Would make Mercy a bit more useful than normal.
>>
>>13519283
>There's a SEED version of Puru
When did this happen?
>>
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>>13519369
>He got one from every Getter pilot, and MIGHT have gotten one from the Mazinger pilots - I know Getter got support bonuses from them.

Just checked, he did.
>>
>>13519392
His highest base is with Sho. Guess that must be why that anon specifically thought it was 2.
>>
>>13519388
she(they) uses nebula blitz
>>
>>13519392
Does anyone know the exact formula with how the support bonus works with the MC in R? I know you just plop them down next to someone else, but knowing the specifics would be nice.
>>
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>>13519388
Her name is Lily, and it's because SEED needs to have all the references.
>>
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NEVER
>>
>>13519499
Damn, man, she may be a lazy copy, but Lily's also smoking hot.
>>
>>13519533
Reminds me that crossover combination attacks always involves Super Robots, but never Reals.
>>
>>13519546
Well, there was Double Mega Launcher in MX.
>>
>>13519550
Huh... someone care to show it, please?
>>
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>>13519545
She's pretty cute.
>>
>>13519562
https://www.youtube.com/watch?v=jHkywy6Lh68
>>
>>13519546
>>13519550
D had some combination attacks for the Nu Gundam and its permutations.
>>
>>13519550
There's also a triple launcher of Zeta, ZZ and Dendrobium in Alpha DC
https://youtu.be/mhQD9wWgtRg?t=4m30s
>>
>>13519546
Only supers are shit enough to need that, so that's why
>>
>>13519546
The dragonars and the aestevalis have a shitload of combination attacks.
>>
>>13519585
08th baby, pls.
>>
>>13519586
Crossovers anon.
>>
>>13519492
It's 5%-15% (depending how big the support) bonus for damage, defense, hit rate and evade.
Multiple supports do stack.
>>
>>13519594
Isn't it only damage for Love bonuses?
>>
>>13519594
I meant more the speed at which the MCs supports grow, but this is good to know as well. Thanks.
>>
>>13519594
>>13519597
The wiki
http://wiki.cre.jp/SRW/信頼補正
says that's it only damage and defense but there is no difference between friendship and love.
>>
>>13519546
>>13519586
Well in this case most of the super's "crossover combinations" existed before the games since they appeared in the crossover movies. Probably the Daitarn-Zambot or the Voltes-Combattler ones were the first entirely made for srw and even there we are talking about series so similar that may could have easily done their own crossover, which the Nagahama's ones did in fact.
>>
Either the drop rate on the 70s/80s gacha is silly, or all my prayers to the gacha gods reached all at once.

>>13519546
Alpha DC and XO had quite a few Gundam ones.
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>>13519546
That's cause reals are too lame
>>
How could everyone forget the R-1/Cybuster combination?

For the love of Jesus Yamato Banpresto, bring it back.
>>
>>13519645
>Pysbastard
>Real
>>
>>13519645
You know they'd make it a Cybuster/Alt combination.
And it still wouldn't be enough to outdamage the SRX.
>>
>>13519633
because seriously

COULD HAVE USED THAT DANCOUGA DURING THE GUNBUSTER EVENT!
>>
>>13519649
>Pysbird
>Not a Real
>>
>>13519654
And two Geass grunts because what's a gacha roll without Geass grunts
>>
>>13519644
I just imagined if the Super Dimension series (Macross, Orguss, Southern Cross) feature in the same game, it might be more elabored.
>>
>>13519663
>Macross, Orguss
We've already had four games worth of that and nothing happened
>>
So are there better subs for Dunbine or do I just suck it up and live with seeing Show and Bern?

>>13519654
You're lucky Matt, hopefully I can channel some of this luck once I hit 50 crystals.
>>
>>13519669
Did Macross Frontier still have the "Super Dimensional Fortress" hook? I thought that left after the first series and DYRL.
>>
>>13519662
You can never escape Geass.
>>
>>13519685
You cannot escape from GEESE
>>
>>13519692
THE GEESE IS LEESE
>>
>>13519680
Plus, 7, Zero, Frontier, 30 and Delta are just "Macross".

Ironically, Macross II is titled Super Dimensional Fortress Macross II: Lovers Again. Same case with Orguss 02.
>>
>>13519712
We don't talk about Macross II around here.
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>>13519692
>You cannot escape from GEESE
YU CANNOT
ESCAAAAAPE FROOOOOOOOOOOOOM DESSS
>>
>>13519719
You know, most people I've seen that have watched Macross II don't seem to think it's all that bad.
>>
banzai
>>
>>13519735
Macross II is okay, better than Frontier for sure.
>>
>>13518993
>Luminous arc
On a related note, how's Stella Glow? Seems to be that, but with songs.
>>
>>13519752
Apparently its the better than the LA games.
>>
>>13518993
>Luminous arc
I have far too much love for this series even though I know I shouldn't. Shame that 3 never got translated, it was the best.
>>
>>13519761
I was more partial to 2 over 3. 3 felt like they tried to combine 1 and 2 but it wound up inheriting some of the worst aspects of both.
>>
Do you think they'll ever try to foist remakes on us again at this point? It doesn't seem like remakes of older games are as likely as they once were.

Still kind of miffed they never made an R Portable, that could have been some quick and easy thing they made. They had what, Shin vs. Neo, some Excellence frames, and Gundam X to make, aside from some miscellaneous other stuff like the Gundam Mk. III or some unused Mazinger/Meganoid stuff?
>>
>>13519796
How so?
>>
>>13519818
They could have stolen X stuff from Z, I guess, but even if they didn't (R had more X stuff than Z anyway) they wouldn't need to make much more Mazinger/Meganoid stuff since R basically just borrowed from A in that regard.

It would not have been difficult though.
>>
>>13519824
3 brought back 1's weapon fusion system and habit of adding new items to the shop almost constantly.

Enemies also have HP counts on par if not a little higher than their counterparts in 2 but you have much lower damage modifiers on your skills so its pretty intended for you to upgrade your equipment asap. But in order to get better weapons, you have to kill x amount of monsters to meet the mat reqs.

They also somehow managed to make the AO system even more broken as its actually better to move 1 square per turn until when you don't get to act again almost immediately where you'll then actually attack.
>>
>>13519828
I just recall a few Meganoid and Mazinger stuff R seemed to have that A didn't, though for all I know some of those Meganoids were in Impact and could be recycled from it. R had some Great Mazinger plot, I think, involving the usual "old friend turned traitor" story around where you get Mazinger Z's Reinforced Rocket Punch. My last attempt at making it through R was ages ago, though. Maybe I should try to get back to it some time and post it around here, like the Compact guy.

It's not like they even would have had to try hard much in the new stuff, either. They could try to discuss some re-use of Alpha Gaiden on some of the basic X stuff, like the Ez-8's strongest move in AP.

Honestly, I would accept mostly recycles just for better gameplay and graphics than the GBA. All I would expect is some decent original animation for, say G-Bits and Satellite Cannons, and Shin vs. Neo's Final Getter Crash animation, if nothing else. Kind of like how the most unique animations in AP were Stoner Sunshine Spark and Kyukyoku Tenkyoken.
>>
>>13519894
>They also somehow managed to make the AO system even more broken as its actually better to move 1 square per turn until when you don't get to act again almost immediately where you'll then actually attack
Never thought to do that when I played it. Must just be me being a moron. There was another way to make weapons too, right? As in, if you used a certain weapon for x number of maps, you could buy a better version of it.
>>
>>13519922
Yeah but you were still poor as fuck almost all game.
>>
>>13519761
If it helps Stella Glow which is about to be released is basically Luminous Arc 4, it's by the exact same devs and pretty much plays like it and is rather good. Only real problem is the studio went under after it released so you won't be getting any other sequels.

There is an actual Luminous Arc 4 but it's kinda awful and only LA in name alone.
>>
>>13519929
True. And I really suck at games, so it was pretty hard for me.
>>13519957
I'm familiar with all that, thanks for reminding me though.
>>
>>13519957
>Only real problem is the studio went under after it released so you won't be getting any other sequels.
How come? Is this another case of the Nintendo effect?
>>
>>13519989
I think the president of the company literally just disappeared one day.
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>>13519999
>I think the president of the company literally just disappeared one day.
What the fuck?
Are you as serious as your quads or are you pulling my leg?
>>
>>13520039
It's in all the news.
https://www.google.ca/?gws_rd=ssl#q=imageepoch+president+disappeared
>>
>>13519999
Literally this.

The CEO just suddenly dissappeared, upped and left without warning and than Imageepoch filed for bankruptancy in the middle of Stella Glow's release and in the middle of some kinda cross promotion with NIS's Trillion Destroyer.

For the record Imageepoch also made the Fate/Extra and 7th Dragon games. Though seems a new 7th Dragon game is being made exclusive for 3DS by Sega so they retained the license for that I guess.
>>
>>13519662
It's because they won't release any new sub-SR units, and they really, really need to, along with implementing Chain Chronicles "2000 Friend Coins for a rare" system.

Hey, dickwipes over at the X-O development lab, how about some Mao instead of cockteasing us by having her show up in cutscenes, huh?
>>
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>>13519999
>>13520044
What the fuck?
>>
>>13520044
Probably Ann Hiro'd into the ocean.
>>
>>13520047
Code: VFD was released last month, actually.

Part of my "Games I want to play whenever I actually get a 3DS" list, together with others such as the more topical UX and BX.
>>
>>13520039
It's something I heard a while ago. Good to know that I got sweet quads of truth while actually posting the truth.
>>13520054
It happens sometimes.
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>>13520044
>>13520047
Jesus, I'll never doubt quads or dubs again.
>Sega
I bet my ass they made him disappear with their Yakuza thugs, a CEO just doesn't suddenly vanish like that.
A shame, I liked the PSP 7nth Dragon games.
>>
>>13520061
Oh thats cool, didn't realize 7th Dragon III was released so soon.
>>
>>13520070
I wouldn't be surprised if he snapped, fled the country, and is now living somewhere in Canada.
>>
>>13520070
Wasn't there some dev that did an interview recently where he said he was working on a game for Nintendo in the 80s, and another company had the fucking Yakuza kidnap his sister to try and get him to quit?

The company name was all [REDACTED] in the published version of the interview to protect the guy but it was totally Sega.
>>
>>13520070
>A shame, I liked the PSP 7nth Dragon games.
You'll be fine, they're still making them just for 3DS now, as another anon mentioned 7th Dragon III just released.

Now problem is Sega and we know they have some allergy against localizing anything ever.
>>
Wait Sega is involved with the Yakuza?
>>
>>13520102
Square Enix managed to remove their head from their ass long enough to start releasing Dragon Quest again, nothing is impossible
>>
>>13520096
Nintendo Life published the news, yes. Many of the readers connected the dots.
>>
>>13520082
I don't know man, sounds fishy something like this happened when a Sega game is coming out and went from the PSP to the 3DS, we all know that Sega is in the hands of the Yakuza, what if the guy wanted to stay with Sony and then japanese Godfather happened?
>>13520096
I don't know about this but Sega's pretty notorious for that kind of practices.
>>
>>13520112
That was only after Square Enix finally realized people didn't like how they were handling stuff and also took people off projects/shuffled the deck around. They've learned a little from the whole FFXIII...er, "experience", which is a lot more than I expected.

I mean, the person who replaced Tetsuya Nomura (I forget his name at the moment) on FFXV did his damn best to throw Nomura under the bus as politely and respectfully as possible during an interview explaining the game's delays, IIRC.
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>>13520104
>Yakuza owns all the arcades in japan
>Sega is the company with most arcade machines in japan
>Sega makes a whole videogame series about Yakuza being honoraburu robin hood tough guys with definitely cool and hip style who fight bad Yakuza guys.
>Is Sega involved with the Yakuza?
>>
>>13520137
>Yakuza owns all the arcades in japan
Seriously?
>>
>>13520133
Not that they don't still fuck up like a bunch of chumps on a regular basis like with the whole TWEWY fiasco.

Though FFXIV:RR has been one of the most interesting turn around stories in the game industry to date going from shit embodified to a surprisingly well maintained and updated and possibly the healthiest MMO at the moment.
>>
>>13520137
>>13520146
>Yakuza

More like North Koreans
>>
>>13520161
>like with the whole TWEWY fiasco.
That was during all the other shit that was pissing people off, not exactly a recent event
And whatever they do with TWEWY now, there won't be anything at all until Nomura finishes the FF7 remake, so by 2020 at the earliest
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>>13520146
Anon, from which weirdass dimension do you come from that you don't know this?
Yakuza own the vast majority of real estate and the whole construction industry, this is common knowledge, hell, all criminal organizations invest in real estate, the mafia, the freemasons or the church.
The Yakuza own all the buildings in which arcades are located, just like pachinko, they had Sega by the balls since forever.
>>
>>13520161
Yeah, FFXIV's turnaround is impressive. Still, what was needed to pull that off was the "wipe it clean and start over" option, which something any game should not have to resort to in order to salvage it.
>>
>>13520174
That's entirely their fault for thinking they can make lightning strike twice by doing another MMO.
>>
>>13520173
From the same dimension as you.
So what other vidya companies are involved with the Yakuza?
Are there any anime studios involved with the Yakuza?
>>
>>13520205
It was their fault in the first place for letting a Chinese company do the first FF Online. What the fuck were they expecting when you let Chinashit make a game tie in for you and give them free run with your franchise. Even the (sane) Chinese wouldn't trust themselves with their own shit.
>>
>>13520137
Adding to all that, the aforementioned game series is consistently good (even though there's a weird zombie spin-off), is one of the only Sega IPs to get exported anymore and a real yakuza complained about the 3rd game's censorship in the states. Coincidence? I think not.

>>13520168
>until Nomura finishes the FF7 remake, so by 2020 at the earliest
Given the recent Smash news, odds are it'll be on the NX, at least.
>>
>>13520205
Actually it was their fault for outsourcing development to a team that evidently had zero idea what they were doing and apparently no one checking in to see if they weren't horribly fucking everything up at any moment.

>>13520216
>So what other vidya companies are involved with the Yakuza?
According to the interview mentioned by >>13520096, apparently pretty much everyone besides Namco and Nintendo. And I've got my doubts about Nintendo considering the what happened toGunpei Yokoi.
>>
>>13520218
And they still entrusted the Chinese with making the FFX HD Remaster.
>>
>>13520050
But Mao's SR Defender Gernsback is in
unless they took her out from the gachas like they FUCKING KEEP TAKING OUT THE ARBALEST BEFORE I CAN EVEN GATHER UP 50 CRYSTALS FUCK
>>
>>13520250
>But Mao's SR Defender Gernsback is in
It is? Well, fuck. And it figures they'd make her a fucking Defender. That's the booby prize of unit types.
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Oh god, she's fucking Ideon. And also has Miracle, but not enough SP to cast it.

On another note, why the hell does the dodgiest motherfucker this side of Reimu have the P-Damaged skill? What's the point?
>>
>>13520342
>why the hell does the dodgiest motherfucker this side of Reimu have the P-Damaged skill?
To force you to spend what little PP you have replacing it, probably. It's Sanbondo. I ain't gotta explain shit.
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>>13520355
>replacing it
That would require her to get enough PP to fill her four empty slots, and then enough to buy something new on top of P-Damaged. Which sure as hell isn't happening, considering I only have seven missions left and I have more important things to spend PP on. Like pumping the shit out of Marisa's Ranged stat.
>>
>>13520371
...I seriously thought you could replace a skill without having to fill the slots first.
>>
>>13520377
You can, but why would you replace an existing skill instead of using an empty slot? Sure, it's a silly skill that she has very little use for, but it's still better than nothing.
>>
>>13520342
>And also has Miracle, but not enough SP to cast it.
IIRC in Mystic Sanae has a equippable PS which reduces the costs of Miracle to 80 SP and then around Lv31 also learnss SP Regen as a PS.

Though they later removed SP regen in Eternal because it was kinda overpowered and reworked it into a weird PS where Faith can be exchanged for SP refills. It's a double edged knife though, Faith bumps up Sanae's stats and damage through the roof it also causes her MP costs to also skyrocket to the point she can deplete her whole bar in one big nuke of a attack.

>On another note, why the hell does the dodgiest motherfucker this side of Reimu have the P-Damaged skill? What's the point?
Is that the one where you gain power from being hit? IIRC Sanae becomes tankier as her Faith gauge goes up, she also gains a barrier as well as boosts to all her other stats and damage.

Faith pretty much goes up whenever you do any action, jumping the most when she's healed or kills something. It actually drops though if you do nothing on your turn.
>>
>>13518830
Man bun edition?
>>
>>13520389
It's a personality/playstyle thing. Even if I don't have enough PP to fill out the skill list I'm going to overwrite a default skill if I don't think I need it.
>>
>>13520392
>Is that the one where you gain power from being hit?
Yes. And Aya is the one who has it.
>>
>>13520401
Oh you were talking about Aya, yeah Aya is shit in Mystic really god awful, she's a lot more usable in the third game.

Her only use in Mystic is dropping Tailwinds on other characters and giving a friendship boost to Sanae.

Incidentally Reimu, Aya and Momiji all give a +2 friendship to Sanae, if you surround her with the three for a lv6 friendship it gives Sanae a permanent 24% boost to evade and hit and 10% damage boost.
>>
>>13520397
Alternately, Totally Not Chris Redfield Edition.

No really, Lionel's VA is Chris' Japanese VA.
>>
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>>13520431
>that spoiler
At least LoE's relative obscurity means Lionel hasn't been turned into a bara sex icon.
>>
>>13520529
Sanger has that department covered already, though.

Well, when he's not covering the lolicon department, that is.
>>
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>>13520575
Indeed.
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>>13520594
How does this happen?
>>
>>13519177
Of course you leave out Diebuster.

Shit, do you even realize what you could pull with a Gunbuster-Diebuster combo? You could have the Jupiter Bomb built and use Dix Neuf to fucking throw it across the galaxy at the STMC.

And Nadesico is pretty fucking low tier on a Fuck Jupiter scale. So much so that series that have little to no direct involvement with Jupiter are more Fuck Jupiter.
>>
>>13520428
>Aya is shit in Mystic
That's a shame, I rather like her and her theme song. I guess she'll join Letty, Rumia, and the Aki sisters in the "good music that got benched" club.

Speaking of friendship, I'm still not entirely clear on how those work with combined units. How absurdly high can the not-Dragonar fairies stack their bonuses?
>>
>>13520627
Letty isn't bad but her availability is bad between 2 and 3.
>>
SUPER ROBOT WARS GX
GENERATION X
https://d.maxfile.ro/jymdjmqwtn.webm
I bet you thought it was something else
>>
>>13520640
I wouldn't mind Mist sounding like that.
>>
https://youtu.be/1ixV-xxJJCY
>>
In case you missed it last thread, here's Daitarn's theme in Compact
https://www.youtube.com/watch?v=TymNIVozsA4
>>13518953
We have one lady working independently(?) with a giant convertible machine
>>
>>13520664
Song is from http://vgmdb.net/album/7977 if anyone wanted to know.
>>
Tell me the next series you want to debut in SRW.
The catch?
You can't say the name, just post (one of) its potential battle themes.
>>
Time for boredom to make me repeat an old crud idea of mine for SRW.

SRW C(lassic)

Take the idea of Impact compiling and enhancing the Compact 2 trilogy, and apply it to the classic timeline, though with the more modern style it would thankfully be less of a slog to go through.

So take all the series that appeared anywhere in the timeline, including any that were exclusive to special versions of certain entries, and make sure they stay from beginning to end so that nobody disappears during the finale.

This would probably involve a decent measure of altering the flow of stories and unit acquisition; some series could show up earlier in the timeline than before, or later. I imagine Ideon would be one of the series that still wouldn't make its true debut in-story until the F "arc" of the playthrough among some others.

Not much more to it than that. Modernize the interface, smooth out the timeline into one flowing transition (so none of the "we defeated Bian, better hop into lower-power mecha until the next big war"), give some actual animation to attacks, etc. I think it could be moderately interesting as a future concept or an anniversary thing.
>>
>>13520688
Air Fight
>>
>>13520705
>smooth out the timeline into one flowing transition (so none of the "we defeated Bian, better hop into lower-power mecha until the next big war")

No Proto Getter during the early 3 events?

You have my vote solely for this.
>>
>>13520688
Flash of Hathaway.
I bet you'd never guess what series this is.
>>
>>13520688
https://www.youtube.com/watch?v=WA8OYMwqkM8
>>
>>13520688
Spiral.
It's not what you think it is.
>>
>>13520711
Nope, worst you'd have to deal with is having it in the early bits of 2's story. The catch would be it wouldn't be too terrible, outside of being an early-game unit to be upgraded in a few stages.

In my dream version of this game, it'd actually have an animation or two that would make it quirky/unique to look at, too. Like Kaikink breaking an arm in L before you get back to Gaiking.

I imagine 2's arc in the game would end up being pretty short, though, if not altered. Outside of Bian's shtick, 2 didn't really make much of a compelling plot...how many stages could it possibly last?

>>13520713
Hey, Matt, stick the machines from this somewhere in one of your SRW games. I really dig the Xi Gundam.
>>
>>13520745
If Hathaway's Flash gets anything in the series, it'd be around a potential fourth game, since that'd be when the timeline approaches CCA/Unicorn/Hathaway's Flash/maybe F90 stuff. (And yes, that's a lot of time getting pressed together, but hey, the Earth Federation had Metal Armors for twelve fucking years at that point, it's not unreasonable to say downsizing would start early.)
>>
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>>13520618
Getting wrapped up in measuring tape? Generally, you do it on purpose.
>>
https://youtu.be/g3yV1WkXrFc
>>
https://youtu.be/cryjDl2nsi8

Leona is....bretty gud
>>
>>13520759
Is it just the one game you've got plotted out so far? I know your infodumps from before implied it was the start of a series, but it sounds like aside from the seeds of potential sequels, you're not that far ahead.

Miles ahead of the rest of us, but still.

I seriously want you to go crazy with the MSV and other side-story material stuff. I always eat that stuff up when it gets into games. Mass-produced Big Zams, Ez-8 customs, Hi-Nu...hell, make secret bosses and make us fight the Great Zeong or the Psyco Gundam Mk. III.
>>
>>13520772
MY ARTIFICIAL ARM ACHES
>>
One of the ideas I had for my pedestrian and not-at-all-interesting SRW is that the first game would only use OYW Gundam (MSG, 8th MS, 0080, Lost War Chronicles, and probably Igloo). I'm not sure if any other Gundam series would fit the first game at all all, since the tech level of that is just really far ahead.
>>
https://youtu.be/cVYEA_zp4T8
>>
>>13520745
When we were talking about this last I think we all agreed that 2's plot would go for about 10-15 stages.
3 would go for about 20-25 stages and F/Final would go for about 30-40 stages.
>>
>>13520789
Everything else tends to ramp up the tech beyond what's possible in the OYW, if you're trying to keep things consistent.

In theory, you could slide in Wing, X, SEED, or AGE-1 depending on how comfortable you f eel with them.

Best alternative though is just to focus on things outside of Gundam that compliment your current choice of series.

Tell me of your SRW ideas, and I will help you on them.
>>
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>>13520688
>just post (one of) its potential battle themes.

Easy.

https://youtu.be/O_2kem4RyXI
https://youtu.be/ysGnH8YZxB0

They won't happen.
>>
>>13520787
I know what the sequel is going to have. I have an idea on the third game. I don't want to think TOO far ahead though, best to work out the current game before doing the sequels.
>>
https://youtu.be/LoCN-ZPPcfg
>>
>>13520799
Ah, right, I remember that. So basically enough to do the original 2's plot pretty much wholesale as it was in the classics: early Gundam, Mazinger, and Getter stuff. Maybe one or two other super robot shows that could fit into that plot of "Bian unites evil peoples so humanity gets off its rear."

Think the alternate endings for F/Final should be kept, or should they be phased out in favor of the one canon ending?
>>
>>13520800
Semi-post apocalyptic with the main forces being alines of all kinds in one giant invasion that just continually worse as the game goes one. MC is daughter of famous scientist that had literally everything she knew and loved wiped out by an alien presence that was noticeably different from any of the invaders at 8 years old. 7 year time skip happens and things go from there (I haven't nailed down a lot) Eventually culminating in the Gunbuster Finale where 99% of the crew (and some of the OG villains) gets caught in it and flung into the ten thousand year drop, and that leads into game 2.

At the same time, gaiden game going on in medieval mech universe with the MC being the main MC's robot sister created by the late father and thrown there for reasons I have yet to nail down. At the end they end up forming a dimensional bridge that becomes a thing in game 2 and both forces will converge and things go from there. I'll do cast list later cause I'm super busy and just felt like typing and seeing what came out. I'm fully intending people to call it shit cause it probably is but I figured why the hell not.
>>
>>13520688
DNA

>>13520733
With OG protagonist and mechs designed by Junji Ito?
>>
All this talk of SRWE projects always gets me giddy.

*Neppu Kairiku Bushiroad
New Getter Robo
*Kishin Houkou Demonbane -VN-
Eureka 7
Gurren Lagann -The Lights in the Skies are Stars-
*Asura's Wrath
GunxSword
*MJP
GaoGaiGar (Primeval debut onward)
GaoGaiGar-Final
*Rinne no Lagrange
Diebuster
Mobile Suit Gundam -Movies-
*Pacific Rim
*Star Driver -Movie- (PostPlot)

I don't even know where to begin talking about mine.
>>
>>13520688
Soldier Blue
>>
>>13520841
The prologue text dump tends to be a good place.
>>
>>13520820
From the sound of it, AGE could fit (Unknown Enemy) and then you've got X fitting in with it being a post apocalyptic setting.

Beyond that it's up to your preference.

A lot of 80s shows could fit the tragic tone, and definitely build up off of what you've laid down in terms of setting.
>>
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What would be the best option here? I mean he has decent armor already.
>>
>>13520800
I was going to include Dragonar, Grendizer, and Toeizinger, too. I want the game to be, I guess...more "terrestrial" than average. So things would only go as far as the moon.
>>
>>13520874
Never enough armor or attack
>>
How does this sound?

-Stage 1
On the Battle God's Palm
MC is currently running a test flight of the prototype OG mech.
In the middle of the test flight, he receives an alert that a civilian ship has been attacked.
MC goes to help only to meet a mysterious Orbital Frame fighting off a LEV.

New Units - OG, Cage's Lev*

-Stage 2
Vistors From Afar
MC returns to the Martian Base to find out more about the pilot of the LEV.
After some discussion, the pilot escapes and the MC gets ordered to stop the fleeing targets.
In the middle of the battle a ship crash lands on Mars after being chased by some forces.

-Stage 3
Ninja Warriors
MC sets off to investigate the story behind the crashed ship.
More of the previous enemy forces show up and the Elshank deploys a mech of its own to stop the threat.
A mysterious ninja shaped robot appears and helps them fend off the enemies.

New Units - Kurojishi*
NPC - Tobikage

-Stage 4
Hope For Whom
MC gets orders to help defeat some terrorists that are hiding out in a hospital.
There he meets the group that he previously tried to apprehend from before.
After quelling some bad blood, MC joins up with them and defeats the terrorists.

New Units - Blade, Caliburnus, Justeen, Dreizehn.

Stage 5
Elshank's Flight
Elshank gets attacked again by the Zaboom forces and is forced to leave Mars.
MC then decides on whether or not to follow the Elshank or stay within Mars.
New Units - Elshank, Kurojishi, Houraiou, Bakuryuu

Route Split
A Route - Stay within the Mars Sphere
Originals
Z.O.E Fist of Mars

B Route - Follow Elshank to Earth
Originals
Tobikage
>>
>>13520905
Could probably fit in Layzner if you're doing stuff on Mars for the early part.
>>
>>13520874
What spirit are you using? For Valor I'd say Armor since you don't have a survivability spirit. For Vigor/Iron Wall (I think?), I'd say Attack.
>>
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SHOW TIME
>>
>>13520847
Be gentle.
Many a year in the blue planet's past lies an event heralded by the stars as the Birth of Justice, yet loathed by the black holes as the Conception of Chaos. Humanity had reached an apex: of technology, of courage, of war.
From space came the nigh-infinite enigmatic forces of the Antispiral and the STMC.
On land came the feral Gohma and the force of nature known as Vlitra.
By sea were the Deep Ones, putrid reptilian blasphemies, as well as what can only be described as a tidal wave of blood and mucus.
In this great war, dubbed through legend as the Mass Acceleration, man was pushed into collapse.
In a last ditch effort, Jupiter and its mysterious power was converted into a weapon of mass destruction.
In a cry of desperation, a renowned Spiral General fell into madness and imprisoned those on the surface.
In a plea for power, the Demigods betrayed their own General and subjugated the rest to their ego.
In a final gambit, the Scub enclosed the surface of the planet, trapping the horrors of the land under their dormant bodies.
In an admission of defeat, man left Earth in search of new life.

Now, in this new age, man has comeback to Earth and has rebuilt their great society. The history of this planet has fallen into obscurity and legend, only remnants of what once was exist to share their tale.


If I get the time, I want to implement five or ten stages dedicated to this war o'clock background, unlocked by beating the game.
>>
>>13520905
Go on. I'd play it.
>>
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Time for Dun-Bine
>>
>>13520855
For the first game I had a cast list something like

- After War Gundam X
- Overman King Gainer
- Combat Mecha Xabungle
- *Muv-Luv Alternative
- *Gunparade March
- Detonator Orgun (first episode)
- Mobile Suit Gundam F91
- Aim for the top! Gunbuster
- *Genesis Climber MOSPEDA
- Megazone 23
- The Big O

I couldn't really think of what else to put in that would fit with the Semi-Apocalyptic tone of it all and I didn't just want to rip off Z's series list, so this is what I have for right now.
>>
>>13520932
Legaciam, maybe, if you feel like writing series conclusions that don't exist.
>>
>>13520932
shit I forgot Mazinkaiser SKL and GunXSword, I knew I forgot something
>>
>tfw you haven't watched enough mecha anime to get a good feel of what shows would work well with the SRW plot you came up with

Can anyone tell me the premise of each of the Dancougar OVAs?
>>
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WHAT WAS THAT JERYL
YOU'RE A COMPETENT BOSS?
I COULDN'T HEAR YOU OVER THE SOUND OF YATTE YARUZE
>>
>>13520969
You can 1-3shot bosses pretty easily in the Winkysoft era due to the stupid-ass damage formula.
>>
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I'VE MADE A TERRIBLE MISTAKE
>>
>>13520962
I'm right there with you, pal. My knowledge of stories beyond what's already been in SRW is next to nothing, and I probably still couldn't plot out a decent idea for a SRW.

Best I could come up with for even a concept right now is something like a twin-universe scenario. Two alternate universes starting to crack and bleed into each other thanks to some OG threat. The series would need to be relatively well-split between both universes, with a few parallels in series/concepts.

One universe got Mazinkaiser orSKL, another got Shin Mazinger or Grendizer

One universe had the OYW, the other had the Dragonar or Macross conflict

One universe gets Combattler and Daitarn, the other got Voltes and Zambot

I can't think of many other series that could act as parallels, even in less direct ways. Maybe Iczer vs. Tekkaman Blade for human-sized fighters? Hell, why not make the two originals parallels in that they're a similar concept/energy source, but one universe utilized them in a Super Robot style, the other in a Real Robot style?
>>
>>13520932
Since I'm in a roll I figured I'd keep going with the Gaiden while I'm here.

- Aura Battler Dunbine
- Heavy Metal L-Gaim
- Lord of Lords Ryu Knight
- Turn A Gundam
- *God Mazinger
- Panzer World Galient
- *Magic Knight Rayearth (first season)
- *Orguss 02
- The Vision of Escaflowne
- Junshin Liger
- Zoids Genesis
- *Break Blade (TV anime ver.)

Yes I threw the gundam in the fantasy setting. I felt it would be interesting and the semi steampunk-ness of it all might actually lend it to a fantasy setting better than a post apocalyptic one. Also I forgot to mention I threw Zoids onto the first game cause I forgot that series' plot and it works rather well in what I was going for.
>>
I HAVE MADE
A TERRIBLE MISTAKE
>>
>>13520962
>Requiem for the Lost

The end of the TV show was Dancouga heading to Muge Space to finish the last fight. In Requiem, Dancouga arrives there, gets into a rematch with Death Gaia in his new machine (Zangaioh). They're in an area of Death Gaia's choosing called the Red Space, which regens the mechanical parts of Zangaioh continually, but doesn't affect the organic parts. Zangaioh manages to mostly destroy Dancouga's Flight Booster (after it finally used its goddamn cannons too), but Dancouga rams the booster into it in a suicide maneuver, and finally wins by pulling the Dankuuken for the first time, slicing Zangaioh in half, and standing in the space where its body would regenerate into - since it can't come together, it instead falls completely apart, killing Death Gaia. This breaks them out of the Red Space.

Muge attacks using the souls of the damned that he has gathered in his many conquests, directly attacking the pilots minds and mental energies. This... mostly works, but Ryo hangs on due to something he learned from his martial arts teacher, and wakes Shinobu up. Shinobu gets sort of worried because the attack is also tearing chunks off Dancouga, but Ryo figures out what Muge is doing, and (with the other two pilots awake) they manage to turn the attack against Muge by praying to the dead for aid - the souls around them, but also Alan, Ross, their old instructor, Gerald (that guy who died the day they formed Dancouga who was a FUCKING BADASS) and Shapiro. (goddamnit Sara) Dancouga is coated in a red energy, and it throws the Dankuuken, which flies through space and strikes Muge Zolbados right in the heart, killing him. The day is saved, the heroes arrive home, and we'll neeever see Muge again.

>>13520982
Fucking warned you mate.
>>
>>13521002
I thought she was bad right off the bat
BUT I WAS OH SO WRONG
>>
WHAT THE FUCK IS THIS
>>
>>13521002
>and Shapiro. (goddamnit Sara)
She really is a slut.
>>
>>13521009
Welcome to Hyper Mode.
>>
>>13521009
After Image/Double Image.

Basically, a free dodge for a unit with the attribute. Usually countered by casting Strike on your attacking unit.
>>
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AHHHHHHHHHHHHHHHHHHHHHHHH
>>
>>13520905
A Route
Stage 6
Orbital Frame
MC decides to visit the nearby town with his niece.
There he meets the members of BIS who are also on business in the same area.
After some discussion, they get attacked by the terroist who attacked the hospital the other day.
In the middle of the fight a new Orbital Frame appears from the factory and defeats the terroist.

New Units - Orcrist

Stage 7
The Targetted Planet

Terrorist Ned tries his newest and most daring plan yet, using children as bomb hostages.
To make things even worse, new forces appear on the battlefield.
Cage's LEV is revealed to be Testament, an Orbital Frame, he then uses this power to defeat Ned once and for all.
Layzner's pilot introduces himself as Eiji Asuka and gives them grave news.
"The earth has been targetted."

New Units - Durandal II, Testament, Layzner

Stage 8
The Invincible Steel Man

Unable to cope with the current situation, Cage runs off from BIS along with Myona.
In the middle of their flight, they get attacked by a new army called the Meganoids only to be saved by Banjou Haran and the Daitarn 3.
The BIS then show up to aid Cage/Banjou and they fend up the Meganoid army.

New Units - Daitarn 3

Yeah I know, the Mars Route is basically Z.O.E FoM the route.
Thread replies: 255
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