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DOOM THREAD / RETRO FPS THREAD, BENELLUS EDITION - Last thread >>3295926

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
===NEWS===

[06-17] Anon map update: An Evening Stroll in Venice >>3299050
https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/venice

[06-17] DUMP 3 Submissions/WIPs by Anons
>>3299323 Hello Doom
>>3299150 Tomb of Hectikhamen
>>3296373 Durex Waste Disposal
>>3295920 Closet
>>3291819 Mountain Temple, Nanotool
>>3290768 3D floor (WIP)
>>3290625 Just Doomin It
>>3288630 Bio Eradicator, Flakchette
>>3285048 Lambda
>>3283920 Janus

[06-13] Anon mod update: Piranha Bowl >>3293408
https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0

[06-13] Anon made a map, please criticize. >>3290260
https://dl.dropboxusercontent.com/u/60585504/idontlikecomingupwithnamesv2.1.wad

[06-12] Crispy Doom v3.4
https://www.doomworld.com/vb/post/1627753

[06-09] /newstuff #501
https://www.doomworld.com/php/topstory.php?id=4595

[06-08] Anon mod release: Home Improvement >>3279105
https://dl.dropboxusercontent.com/u/85021129/homeimp.zip

[06-07] SC-55 Music Pack for TNT >>3276167
http://sc55.duke4.net/games.php#doomtnt

[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532
https://drive.google.com/file/d/0B4mwJRa7e5VpeDgyMmtmYXgyakE/view?usp=sharing

[06-05] Anon map WIP: UAC Facility Level >>3272104
https://drive.google.com/open?id=0BxmKDpnylHpweTQzeERvQW1BZGc

[06-04] Anon's first map, WIP and needs advice >>3268573 >>3271545
https://www.dropbox.com/s/3m8hm0ll0x4ncyo/FIRST.wad?dl=0

[06-04] Anon mod release: Doomshorts for Q3A >>3268863 >>3270518
https://www.sendspace.com/file/3b4us3

[06-04] Anon map release: Generic UAC Outpost >>3270015
http://www.mediafire.com/download/mfts1kgy5bpfh9n/Generic_UAC_Outpost.wad

[06-01] Q3 Revolution skins, ripped by Anon >>3261884
http://www.mediafire.com/download/emnkw4cr77ba55h/q3rskins.pk3

[06-01] Anon map release: Peaceful Revenant Realm >>3261065
https://www.dropbox.com/s/eqzgrxuhrz1axs2/peacefulrevenantrealm.wad

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
What did you guys think of this game? I found kind of fun despite it being battlefield with a Quake 4 skin
>>
Posting this here from last thread.
3DS homebrew port of Doom
https://gbatemp.net/threads/doom.376939/
>>
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>>3300462

>fun

>Fun

>FUN
>>
>>3300467
Here's this too, Quake port for 3DS
https://github.com/masterfeizz/ctrQuake/releases
Don't know if it works, im out of the house and can't test it.
>>
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>>3300482
>going on /vg/
>>
>>3300483
>responding to the german
>>
>>3300427
Does anyone have this prboom.wad
>>
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>>3300478
>failing this hard
I cringed.
>>
>>3300490
I found it really easily, just Google it yo
>>
>>3300482
If you weren't a newfag, you'd also know moot allowed /doom/ to stay on /vr/.
>>
>>3300487
who is the german?
>>
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>>3300510
>>3300482
>>
>>3300482
zeig heil, schwein
>>
>>3300493
yeah my download wasn't working, sorry
Here it is if anyone wants to try doom on 3DS
Remove the extra shit in the filename, just leave prboom.wad

https://a.uguu.se/7ZaygkVaFzJn_prboom.wad
>>
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https://www.quaddicted.com/reviews/apsp2.html

>play this map
>get gold key
>find a bunch of secrets
>still can't find gold door
>get motion sickness from running around in circles and give up

>>3300462
Immaculate balance despite having very asymmetrical design, good game systems and UI that encourage and enable strong teamwork even when playing with randoms and without voice chat, pretty and varied selection of maps that cover many different biomes and continents. Overall a very well-designed game and a strong contender for one of the best team-based FPSs of all time.
>>
>>3300472
I have a terminal illness
>>
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>>3300453
Closet and Durex are the same map
I just figured people were tired of seeing the big willy on the map for the second post
>>
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I'm not sure if this is needed or if something like this already exists. Anyway I liked Specks /vr/ Unreal group and attempted to make a Quake equivalent for some of my Steam Friends.
I was hoping since Quakes 20th B-Day is coming up maybe some would consider joining or maybe even hosting.

http://steamcommunity.com/groups/QuakeAtrium
>>
>>3300652
This is pretty cool anon, I've been meaning to look for Quake groups and find a way to get Quake 3 online and up correctly.
Thanks
>>
>>3300652

I'd be interested in playing some Quake III, though being a complete newbie to Quake I'd probably be complete trash.
>>
>>3300515
As much as I like this on /vr/ I don't think moot would have payed attention to dooms modding/mapping community. Most content talked about on this thread is post 1999.
>>
>>3300515
I wonder if moot likes/liked Doom. Probably not because he's a boring faggot who only likes to read apparently.
>>
Are there any Quake 1 mods that put weapon damage around Doom levels? Shamblers taking a billion hits with a shotgun is just not fun for me.
>>
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Bah, I shouldn't have fenced the area off. Cacodemons don't work so well since they get blocked out. I guess I'll replace them with chaingunners so they just teleport on those towers.
>>
ok, so I'm trying to set up a list of monsters to keep, remove, alter and replace for a mod, and I cant play PB on my computer, the overall plan is to streamline PB into something a bit more manageable, which monsters need changes and which ones got to go?
>>
>>3300473
Update on the quake port:
Runs really fucking well to be honest I'm kinda surprised.
Comes with the shareware right out of the box.
Install the .CIA with FBI, download the zip, extract, and put it on the root of your SD card.
Press yes when it asks you to merge the 3ds folder with the one on the SD card already.
>>
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>>3300752
>>3300467
Do these ports make use of the 3D features?
That'd be the tits
>>
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Posted this in the old thread but what the fuck ever:

>>3300378
Oh man, I remember back when I played this for the first time a few years back and I accidentally killed the guy with the lantern first time I got to that point in the game.
>>
>>3300759
Actually holy shit, I've had the 3D turned off this whole time.
Let me try.
>>
>>3300759
Ok, the quake one doesn't
But the Doom one does.
It shot through my eyes like a bullet, I have parental controls on to restrict the 3d because my slider is broken and flutters on and off.
So when I actually do say yes and turn it on it puts the 3d to max.
It looked really weird and kinda fucked but I'll play with it, it works.
>>
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>>3300779
noice
makes me wanna try to hack my 3ds now
shit's been gathering dust for months now
incidentally, doom might look less jacked with the movebob turned down since that's one of the suggestions made for GZ3Doom for VR
>>
>>3300783
Yeah man, get on it.
I can literally download games from the eshop from a QR code.
Just don't update it and you'll be good.
Check /vg/ they have a homebrew guide with everything you need. It's a pain in the ass but God damn it's pretty cool
>>
>>3300472
I have closed in to a point where I can no longer tell if this is meant to be sarcastic or not.
>>
>>3300695
sounds like Doom 3 would be more up his alley.
>>
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>>3300791
Oh you
>>
>>3300791
heh
>>
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>>3300743
>I guess I'll replace them with chaingunners so they just teleport on those towers
>>
>>3300797
What the fuck is that filename
>>
>>3300801
Fucking windows phone messes up file names when I save them
>>
anyone here know how to get doom on phone, I wanna play doom on the go.
>>
>>3300810
You mean the windows phone? Not happening.
>>
>>3300812
I got an android
>>
>>3300804
>windows phone
holy shit, that still exists?
>>
>>3300815
Unfortunately. Using one right now
>>
>>3300813
Then download D-Touch. You can buy it on the Amazon store app(because Googleplay store banned it for some reason), or you can pirate it somewhere of course.
>>
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>>3300797
>internet explorer
>>
AeoD lite is pretty fun. I thought it would be a shittier version of the original AeoD, but it's actually a thousand times better. For one thing, it is not a clusterfuck of a mash of random game resources that don't fit together. The gore is nice too.
>>
>>3300453
Fixed a minor HOM effect in the last room of Durex Waste Disposal
>>
>>3300825
Windows phone, what do you expect
>>
>>3300836
oh well never mind then
>>
>>3300798
It isn't that bad.
There are barons and cybie-turrets to worry about.
>>
>>3300843
I don't see any cover in that middle area, looks like hitscan death to me.
>>
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do I HAVE to buy the app now?
>>
>>3300848
They teleport in after player pushes button at arch-vile's. That area has some cover.
Plus bunch of monsters will be revealed, which can be used as cover.
>>
what gore mod is compatible with Russian Overkill and what is the load order for this?
>>
>>3300865
Ketchup comes to mind, load order doesn't really matter.
>>
>>3300692

fuck off
>>
>>3300874
Gayfag
>>
>>3300871
doesn't seem to work, got the following:
Script error, "ketchupV5.pk3:decorate.blood.txt" line 545:
Expected ',', got 'l'.
>>
>>3300881
That's because of a long double 0, has nothing to do with RO. Either fix it yourself or use a stable build of GZDoom.
>>
Is there a mod that makes everything faster?
>>
>>3300896
Turbo.deh
>>
>>3300884
>>3300881
read this
https://desustorage.org/vr/thread/3260638/#3262245

That happens because Mark is a dumbass and somehow found a way to make his mod break on newer builds
>>
>>3300896
TurboCharged ARCADE!
>>
>>3300913
Precisely what I meant with "Long double zero"

>>3300919
That thing uses TURBO.DEH
>>
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this is kinda hard and this UI sucks nigga
>>
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and this level's kinda fuckin spooky dawg
>>
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this level fuckin spawned arachnotrons on top of me and now it's got stealth mechanics
>>
>>3300947
>>3300950
>>3300959
back to /b/ nigga
>>
>>3300541
did you read the readme for it?
it has some really weird quake marine based erotica in it
>>
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>>3300959
>Chainsaw
>Pain Elemental
>>
>>3300968
Well, it's not like he he can defend himself when you're right up in his face. And that area looks too tight for his lost souls he spawns upon death to survive.
>>
>>3300974
Dammit you finished typing before I did
>>
>>3300963
>stop talking about doom in the doom thread
>>
>>3300896

Burl_TUMD
>>
Has anyone ever beaten doom on ultra-violent?
>>
>>3301000
The way you were speaking (fragmented posts and all) was kinda annoying

>>3301008
Betr Dan rbutl dumb
>>
>>3301018
Nigga, no one's ever beaten it in Hurt me Plenty as far as I know.
>>
>>3301025
I've never seen anyone beat it on hey, not too rough
>>
>>3301027
>>3301025
>>3301018
Why is this a meme
>>
>>3301031
>no fun allowed
>>
>>3301031
It's not a meme, Doom is literally impossible.
Now, Blood, there's an easy game. I beat it on Extra Crispy in under an hour, without even trying. Why do people even praise that casual game?
>>
>>3300715
for one why the hell would you use a shotgun on a shambler
and look up drake on quaddicted for some mappacks that change weapon behavior to better facilitate horde gameplay, like doubling the damage of the shotguns.
i personally recommend unforgiven and something wicked
>>
>>3301034
>complains about fun
>is killing the fun himself
>>
>>3300452
I want to play Doom.
Is the GoG version fine?
>>
>>3301050
get gzdoom and the wads nigga. makes no difference.
>>
>>3301040
What do you get out of this
>>
>>3301050
Don't bother. It's impossible to beat doom without cheats
>>
>>3301050
No?
>>
>>3301058
The bundle comes with Quake 1,2,3 as well though.
>>
>>3301068
As long as it has the .wad, it should be fine.
>>
>>3300462
it was okay i guess
i used to play it for the shiny epic graphics more than anything
the gameplay didnt feel nottin like quake
wasnt as big as a dissapointment as quake 4 since it was a spinoff anyway
>>
>>3300871
tried it with stable gzdoom
seemed ok although i miss the more dynamic gibs on the original BD
everything blows up into identical gibs
even the spiderdemon sprays out the generic gibs in its death animation
i wouldn't expect specific animations for the different weapons but some variety would have been nice
i guess that's the price for high mod compatibility
>>
>>3301062
Fucking lol
>>
>>3301050

It's better than the Steam version, but why bother when Bethesda doesn't deserve your money and the game's piss easy to set up?
>>
>>3301050
Nigger what the fuck are you doing? Don't buy Doom. There's absolutely no reason why you should do this.
>>
>>3301070
Should I just use the .wad with gzdoom or is dosbox fine?
>>
>>3301073
Lippeth rigged ketchupv4 so that green blooded enemies would use flemoid gore
Check the Weapons of Saturn thread

>>3301085
The former
>>
>>3301087
Okay, thank you very much.
>>
>>3301081
>There's absolutely no reason why you should do this.

Physical, maybe?
>>
>>3301101
heh
>>
>>3301101
GOG doesn't sell physical copies
>>
>>3301116
This needs to be a meme
>>
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There is a clear correlation.

The implications are obvious
>>
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What's the best way to play doom on my android phone?
>>
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>>3301120
*insert Postal 2 joke here*
>>
>>3301128
Postal-themed wad when?
>>
i've been really enjoying the quake 1 port known as "darkplaces" so far
ive never played quake 1 before, but i played a lot of quake 3 in my youth
does anyone still play online? is there any other source port worth checking out?
>>
>>3301132
I was about to ask you guys that.
"Oooh edged weapon! Somebody could lose a limb! Heheeh!"
>>
>>3301140
The cyberdemon could be Krotchy
>>
>>3301152
I think Mike J would be more fitting for cyberdemon. Krotchy could be the Baron of Hell and his wife could be the Mastermind
>>
>>3301160
*the dude's wife
>>
>>3301087
thanks for pointing out that version of ketchup for me
it is a step up from the basic version, especially with the chunked corpses and better variety in animation
since it's based on v4 though, my laptop was pretty much asking for the janitor feature
>>
>>3301073
>high mod compatibility
Lel
>>
>>3301160
Makes sense.

>>3301167
Her official name is The Bitch
>>
>>3301169
Always glad to help
>>
Do you guys reckon that if you play too many gameplay mods, it can cause a detrimental effect on your skill when playing stock?
>>
>>3301203
Yes. I am suffering from that right now.
>>
what is left for the arena shooter market?
if quake champions turns out to be an arena shooter instead of an overwatch clone, do you think it will have any impact at all? quake live playerbase is scarce and the Reflex thing never took off sadly
>>
>>3301085
If you want the classic feel, get chocolate doom instead of dosbox.
>>
>>3301217
Stop fucking worrying, Beth is just pulling the NuDoom Campaign Marketing Scheme â„¢ on Q:C. Just you wait.
>>
>>3301231
i dont care specifically about bethesda
i care about arena shooters
i fell in love with quake 3 and quake live was okay until bethesda started shitting all over it
the people that still play QL will eventually quit
makes me sad
>>
>>3301203
Absolutely. It's why I play Prboom+ and/or crispy doom for vanilla runthroughs and GZdoom only when I am using some kind of mod.

That way I can associate the port with its intended playstyle, and I can just keep freelook/jumping on for gzdoom and compartmentalize the feeling of each port to a playstyle. A huge reason why people shouldn't just stick with GZdoom.

Either way, once you know the level, as long as you warm back up into whatever playstyle, there should be no problems.
>>
>>3301050
If you have to buy the game from GOG don't play it with DOSbox, import the game files into Chocolate Doom.
>>
>>3301236
*sarcasm* There is still hope in OpenArena *sarcasm*
>>
>>3301217
Quake Champions is being made by Saber Interactive so it's guaranteed to suck. I'd recommend just writing off Quake Champions entirely, don't even try to waste any effort on it.
>>
>>3301020

Ooga booga 360 no scope booga
>>
>>3301040
Blood is actually kind of casual, if you save on extra crispy Caleb takes as much damage as the easy difficulty. Save glitch, a huge reason why blood still needs a port.

However it becomes a whole other beast of you single-segment each level.
>>
>>3301260
By the same logic it's also guaranteed to be scrapped and then rebooted in a non-sucky way
>>
>>3301160

>mike J

ASS FUCK POOBALLS
>>
>>3301260
Tim Willits from the original quake team was hyping it as an arena shooter.
said they playtested it with quake pros and that they loved it....
i dont know what to believe
every company under bethesda loves to make "little lies"
>>3301257
hey i tried that game when i first got ubuntu, it was aight except for the god awful weapon models
>>
>>3301270
Yeah but until it does you shouldn't care.
>>
What is the best way to extract music from a pwad? Tutorials online keep leading me to deprecated programs.
>>
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>>3301257
>Google Open Arena
>Low-poly anime tiddies everywhere

Downloading it right now
>>
>>3301262
TES VI: Skyrim II

>>3301271
GIVE ME FUCKING POSTALDOOM ALREADY

>>3301284
Pic related
>>
>>3301128
there's grezzo 2 not really postal but it's somthing
>>
>>3301303
spare me my sanity, please
>>
>>3301281
Tim Wilits made Doom 3. Tim Wilits also made the shittiest Quake 1 maps, and was partly responsible for making Quake 2's boring singleplayer campaign.

I don't trust him.
>>
>>3301313
Quake 2 wasn't THAT boring
>>
>>3301050
https://www.youtube.com/watch?v=eAipoB2PGVo
Don't give Bethesda your money. Iwads link is in the description.
>>
>>3301332
Stop promoting your YouTube channel you retarded fucker
>>
>>3301336
I don't sign in to youtube though. Why would I care about fucking Internet points?
>>
>>3301342
What I meant is that the links are In OP, you shouldn't need to post a video
>>
>>3301345
Sorry about that. I was just trying to help an anon get the basic iwad files. I'll refrain from posting the video in the future.
>>
>>3301365
No problem. Also, I'm sorry plz don't feel so offended :(
>>
>>3301132
http://doom.wikia.com/wiki/Postal_2_Meets_Doom
this comes to mind, idk if anyone has done any postal 2 themed maps
>>
>>3301393
>wikia
Ewww
Also link is gon
>>
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Why is Prboom so pale compared to other ports?

Pic related, top is Prboom and bottom is Chocolate Doom.
>>
>>3301436
The default gamma setting is too high for some reason. Just change the gamma to 1.0 and you should be good to go.
>>
>>3301439
This
>>
>>3301439
>>3301440

Thanks. The option wasn't even in-game so I had to edit the .cfg
>>
>>3301439
>>3301440

Oh and I forgot to ask: If I have both the Doom and Doom II iwads in the Prboom, is there a way to play Doom? Even if I drag the Doom iwad onto the executable, it starts Doom II with missing textures.
>>
>>3301449
in the Prboom folder*
>>
>>3301449
Use a launcher, preferably ZDL
>>
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>>3301457
Thanks
>>
>>3301468
Unf
>>
>>3301439
>Just change the gamma to 1.0
How? I don't see it in the options.
>>
>>3301481
Try pressing F12 or F11, one of them changes the gamma I think
>>
>>3301481
see
>>3301443
>>
>>3301484
Thanks. I saw that right after I posted. Why would the prboom team do that?
>>
>>3301487
In order to remain boom-accurate
>>
>>3301468
WHERE IS IT
>>
>>3301468
Nope
>>
>>3301468
>>3301495
>>3301501
I need a key!
>>
>>3301503
It's a secret, not a locked door, Caleb.
>>
>>3301468
Whoops!
>>
>>3301468
OH DAMN I'M RUNNING INTO WALLS NOW
>>
HEH-HEEEEEEH
>>
>>3301516
Does anyone know the source of the HEHEEH taunt? I always found it amusing
>>
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>>3301468
>>
>>3301530
skulltag
>>
>>3301249
Yeah, im like that too. PrBoom+ is pretty much my default engine for stock gameplay, though I'll use Eternity if I'm playing Valiant or Ancient Aliens. GZDoom I only use when its required, or im in the mood for gameplay mods.
>>
>>3301468
Hmmm...
>>
>>3301443
You can press F11 ingame to do it.
>>
>>3301534
No, I mean, is it from some other game or is it something the skulltag developers recorded themselves?
>>
>>3301539
Whoever recorded it, Carnevil definitely gave it a pass
>>
>>3301539
We are not worthy of knowing
>>
>>3301468
>> unf
>> unf
>> unf
>> unf
>> unf
>> Secret finally open
>> Three steps into it
>> Arch vile teleport in front of you
>> Turn back to run
>> Five revenant agitating in front of you
>> Behind them the closed door
>> idkek it needs a switch behind the arc-viles to be opened
>> Why did i even had that rocket launcher anyway ?
>>
>>3301546
>actual reward for finding the secret is a soulsphere and some armor to make up for what you've lost fighting the vile and the revenants
>this secret exists only to waste your time
>>
>>3301546
>idkek
Fuckin genius
>>
>>3300462

Open terrain ruined the game. RTCW ET was fucking perfect though.
>>
How do I extract and convert sounds?
>>
>>3301571
SLADE and Audacity?
>>
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How do I fix this?
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>>3301580
I tried the convert to .wav thing in SLADE but for some reason the sound ended up in lower quality.
>>
>>3301581
Alt+Enter?
>>
>>3301571

Extract sounds from what, Anon? You gotta be more specific.
>>
>>3301584
The Revenant scream from Doom 2
>>
>>3301583
It switches to window mode.
>>
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>>3301585

Good taste.

Open up SLADE and Doom2.wad

use the little filter bar at the bottom, type in DSSKESIT

right click on it, convert doom sound to WAV

then right click on it again, export it to wherever you want.
>>
>>3301595
That's what I did but >>3301582
>>
>>3301595

also to add to this, but just in case it wasn't obvious, don't save the change you make for safety's sake, once you get the sound out as a WAV it won't matter
>>
>>3301598
the sound sample data in the wad is 8bit, 11025Hz. it's already low quality. your source port might be resampling it; you can use some audio editor to try to improve it. (i use sox)
>>
>>3301607
What I mean is that it sounds fine when I play it in SLADE, but when I export it and play it outside of it, it doesn't sound like in SLADE.
>>
>>3301551
>tfw you're the kind of person who has to get every secret every time you play the map regardless of whether or not it's useful
>>
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Anybody got an idea why this doesn't work ? Slade doesnt want to replace that fucking texture no matter what.
>>
>>3301551
a single archvile and a handful of revenants would not cost me a soulsphere+armor's worth of health.
>>
>>3301620
what does the console log's more detailed information say?
>>
what do you guys think is the worst level in DooM II?
I honestly don't care for the citadel or the chasm.
>>
>>3301672
All the city levels can go suck dicks.
>>
>>3301672
nirvana
>>
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>>3301630

Absolutely nothing
>>
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>>3301610

i have some experience in extracting sounds using audacity, in my experience the game's sound engine is amplifying all sounds, rendering a basic rip quiet

if i remember correctly you can increase the volume of a file using audacity, perhaps try ripping it then boosting the volume
>>
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>>3301672
whatever the cocksucking level is near the end with the multiple rail-thin walkways above brown-sludge nuke effect

i'd like to cut the man that made that piece of nonsese
>>
>>3301687
It doesn't sound quieter, the quality is just worse. Try it yourself, extract it with SLADE and play it in another program.
>>
Can A_JumpIfTargetInLOS be used to check if my monster has a target at all if I disable the sight check?
>>
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>>3301760
>Odamex
>When Zandronum exists
>>
>>3301762
You got the joke
>>
>>3301763
Sick.
>>
>>3301672
bloodfalls
>>
Newwfag here, just finished Doom 2.
I'd like to play level 31 and 32. Is there any way to start them without a new game and going all the way to 15 again? Like a console command
>>
>>3301807
idclev31
>>
>>3301807
Depends on the source port, if zdoom then map map31 / map map32
>>
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3hp and a dream
>>
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>>3301817
>>3301819
Thanks, yeah I'm on gzdoom
>>
>>3301823
with 3 stimpacks right there
a dream that came true
>>
>>3301825
>Germans will never ever get to play this level
>>
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>>3301823
Restart the map. You won't complete that section with low health, even accounting for the stimpacks. I'm up to MAP20. You can trust me.
>>
>>3301853
turns out I was at the end already.
>>
>>3301468
Huh
Huh
Huh
*Shoots*
"You found a secret area!"
>>
>>3301701
>JLOSF_NOSIGHT works in current ZDoom but not Zandronum 3.0
help
>>
>>3301881
invent time machine, go to future, keep fingers crossed
>>
>>3301849
pretty sure they can download iwads and source ports like everyone else
>>
>>3301886
not if they want to get arrested
>>
>>3301887
Do you even Germany bro
>>
>>3301849
Didn't the ban get lifted, even for the unedited version of Doom 2?
>>
>>3301551
>he doesn't like bonus challenge secrets
I love it when I find a secret and it gives me optional hard fights. Like the Final Countdown area in Valiant MAP27
>>
>>3301885
DUMP 3 would have ended by then.
>>
>>3301896
I liked the challenging bonus areas in that NRFTL wad, shame its so short.
>>
>>3301896
Was pretty cool that Valiant snuck in a Lunatic map as a secret.
>>
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>>3301701
>>3301881
>Zand 3.0 doesn't support using A_CheckFlag with "ISMONSTER" and AAPTR_TARGET either
>>
>>3301895
http://doomwiki.org/wiki/Doom_II#Legal_issues_in_Germany
this says "yes but not for the wolf3d parts"
>>
>>3301962
At least there's not much incentive to actually buy Doom 1-2 these days, I guess.
>>
>>3300462
>GRENADE!
>>
>>3301849
You'd think their government would like the implication that the Nazis ended up in Hell
>>
>>3300452
Best megawad....go!
http://www.strawpoll.me/10426064
>>
>>3301989
Not to mention the act of shooting hundreds of them over the course of the game. I've never understood that. You'd think they'd love games about killing nazis, not so much BEING them.
>>
>>3302005
>>3301989
Germany is ashamed of the nazis so much that they generally refuse to talk about them at all
>>
Wonder how much longer it'll be until someone unironically says hitler and the nazis did nothing wrong, that's where this discussion always goes.
>>
>>3298929
>>3298795
>>3298781
>>3298846
>>3298929
>>3298942
Apparently the icon of sin is slaughter now. The room is just two icons of sin with the descending pillars dropping some other enemies every once in a while.

You win by walking on the last platform. It's silver and shiny and flashing. You don't have to kill anything. The other platform that is different textured gives you a bfg, if you didn't already have one from the caco room secret.
>>
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>>3301919
welcome to my hell

Zand 3.0 is advanced but still lacks a large number of recent Zdoom additions, namely every one of them that i actually want to use
>>
>>3301701
>>3301919
>>3302024
Just use acs.
>>
>>3300462
I had tons of fun playing it. Best moment was getting my team to wait for the big ass chopper to spawn right when the game began on the slipgate level. We then flew it right to the objective and saturated the area with smoke grenades and minigun fire while one dude hacked the gate within the first two minutes of the match.

There were so many opportunities for fun emergent gameplay. Like using the throwable sticky bomb/camera/radar thing to give friendly aircraft personal radar, parking strogg cars indoors and deploying energy shields so only the hyperblaster on top was uncovered, corking the gun barrels on unattended enemy tanks with explosives etc.
>>
>>3302001
Refusing to vote on the poll, as it appears to still include some non-megawads.
>>
I'm almost halfway through Sunlust

10/10 pretty good

I love that you have to conserve your ammo somewhat... I'm often running out of rockets or shotshells

Beautiful maps!
>>
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fuck
Am I trapped
>>
Has anyone made a good looking and fun DOOM map with Quake textures?
>>
>>3302124
Please turn that filtering off anon

>>3302131
If Quake 2 counts, then putrifier
>>
>>3301962
That's not true. I actually did buy DOOM 2 on Steam and the wad I use is from there.
>>
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>>3302132
What filtering?
>>
>>3302137
The bloody trilinear, everything looks fucking blurred
>>
>>3302141
Wow why is this shit enabled by default in gzdoom
>>
Do you prefer the PC sound effects and music, or the PS1 sound effects and music?
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