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DOOM THREAD / RETRO FPS THREAD, GANG VIOLENCE EDITION - Last thread >>3290518

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
>>3295926

===NEWS===

[06-13] Anon mod update: Piranha Bowl >>3293408
https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0

[06-12] DUMP 3 WIPs by Anons
>>3291819 Mountain Temple, Nanotool
>>3290768 3D floor (WIP)
>>3290625 Just Doomin It
>>3288630 Bio Eradicator, Flakchette
>>3285048 Lambda
>>3283920 Janus

[06-13] Anon made a map, please criticize. >>3290260
https://dl.dropboxusercontent.com/u/60585504/idontlikecomingupwithnamesv2.1.wad

[06-12] Crispy Doom v3.4
https://www.doomworld.com/vb/post/1627753

[06-09] /newstuff #501
https://www.doomworld.com/php/topstory.php?id=4595

[06-08] Anon mod release: Home Improvement >>3279105
https://dl.dropboxusercontent.com/u/85021129/homeimp.zip

[06-07] SC-55 Music Pack for TNT >>3276167
http://sc55.duke4.net/games.php#doomtnt

[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532
https://drive.google.com/file/d/0B4mwJRa7e5VpeDgyMmtmYXgyakE/view?usp=sharing

[06-05] Anon map WIP: UAC Facility Level >>3272104
https://drive.google.com/open?id=0BxmKDpnylHpweTQzeERvQW1BZGc

[06-04] Anon's first map, WIP and needs advice >>3268573 >>3271545
https://www.dropbox.com/s/3m8hm0ll0x4ncyo/FIRST.wad?dl=0

[06-04] Anon mod release: Doomshorts for Q3A >>3268863 >>3270518
https://www.sendspace.com/file/3b4us3

[06-04] Anon map release: Generic UAC Outpost >>3270015
http://www.mediafire.com/download/mfts1kgy5bpfh9n/Generic_UAC_Outpost.wad

[06-01] Q3 Revolution skins, ripped by Anon >>3261884
http://www.mediafire.com/download/emnkw4cr77ba55h/q3rskins.pk3

[06-01] Anon map release: Peaceful Revenant Realm >>3261065
https://www.dropbox.com/s/eqzgrxuhrz1axs2/peacefulrevenantrealm.wad

[06-01] DUMP 3: BFG Edition has started
https://www.doomworld.com/vb/post/1620117

[05-29] Anon map release: emthree.wad >>3252963
https://drive.google.com/open?id=0B4A_W_qt7N94VkdjOEFxNWRIZTA

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
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doom is shit
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>plays Doom once
>>
I made my first wad

It's a deathmatch wad. Not too complicated, but I'm proud of it.

What's the best way to get it playtested for real? Bots can only do so much. It's designed for vanilla gameplay (no mouselook and such)

It seems that Zandronum is the most poplar client right now - is that true?
>>
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Mapping for Doom 64 is surprisingly fun. Aside from the horrid lighting I'm starting to like how this is coming out.

I hope I actually finish this send help.
>>
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>>
>>3295926
Other DUMP WIP >>3295920
>>3295936
i'd like to think that if there's a section of hell for rapists and whatnot the punishment is a hellish STD
>>
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I might start working on a convoy/train-style level. Has that been done a lot in the past?
>>
>>3295950
Highway to Hell
>>
>>3295941

Yep, Zandronum's the most popular.
>>
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Why are the demons do perfect?
>>
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>Sunlust
>not Sunslut

Missed oportunity tbbqh
>>
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Just another friendly reminder to pirate the IWADs if you plan to give DOOM, Heretic, and Hexen a try.

Bethesda delivered the ultimate slap to the face to John Carmack and his work for the company by developing a VR version of DOOM without him. Anyone who has read Masters of Doom knows how obsessed John Carmack is with the concept of virtual reality. The icing on the cake is that they're doing it with Oculus' direct competitors, the HTC Vive.

"But it's a port of the new game!", you might say. Well, the last thing Carmack made for id was the tool we know as SnapMap; so by any means, that counts as working for Doom '16.

They don't deserve your money for the 1993 game. Check the pastebin for a link.
>>
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Here's my unpolished DUMP submission and also my first wad

http://www.mediafire.com/download/2cuese2v0f1e64t/MUNIWELL2.wad

It's probably a little too claustrophobic at the start and I'm not well versed on proper enemy/ammo placement yet, but I'll get there.
>>
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>>3295945
>>
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>>3295967
>>
>>3295967
>Bethesda delivered the ultimate slap to the face to John Carmack and his work for the company by developing a VR version of DOOM without him

I'm all for pirating the iwads, but a company making X product without Y is probably the least applicable reason for it and is just sensationalism for the sake of being sensational.
>>
The IWADs link in the pastebin only leads to a 403 now
>>
>>3295953
Neat. I'm pretty new to this stuff.

Is it possible to run in software mode at 144fps+?

I understand that doom was originally at 36fps, but you would think someone could have patched it by now.

Usually I play with prboom+ in gl mode, but with all of the fancy filtering turned off.
>>
>>3295987
Silly me.

The menu is locked, but the game isn't
>>
>>3295987
Pretty much every software sourceport except Chocolate Doom runs at an uncapped framerate, including PrB+, Crispy and ZDoom.
>>
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What I am doing wrong? Tried my old ZDoom and the newer 2.81 and stil getting this error, editing pk3 file with slade will simply break it.
>>
>>3296003
zdoom wars, contrary to the name, is not a zdoom mod

it is a zandronum mod
>>
>>3295968
Pretty good so far, the level design is interesting but would certainly benefit from more variety in terms of textures but worry about that later
The map gets to be a bit of a clusterfuck after the yellow switch but it's probably light work for other anons who are actually good at this game
in particular, the amount of hitscanners after the yellow key could be reduced
>>
>>3295950
yep, one of the first example that comes to me is TVR!.wad
>>
>>3296010

Thanks anon, I'll look into toning down the zombiemen after the yellow key.
>>
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Goddamn, done with this room. Now for rest of them...
>>
What is the best way to host my own server? When trying to host via doomseeker, the server does not show up in the server list. I have forwarded my ports. I also don't understand how to join a bestever server after making one.
>>
>>3295967
How do I get NERVE.WAD?
>>
>>3296041
jesus how long did that take you?
>>
>>3296063

Illegally, preferably.
>>
>>3296000
Huh, I wonder why I thought that in the first place.

What's the proper setting to play prboom on - 8, 16, or 32bit?
>>
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YES
These kind of maps always make me take a break from doom for a while after beating them.
>>
>>3296089

...Is that a hour spent on just one map?
>>
>>3296093
not counting deaths
yes
yes it is
I started about 2 hours ago though
>>
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>That moment when everyone leaves the server
>>
>>3295987
ZDoom and its descendants (such as Zandronum) uncap the framerate, but the game logic still runs at ~36 tics/second. Everything in between is simply interpolated, so there's no real gameplay advantage to using a higher framerate.
>>
>>3296068
Dunno, haven't kept count. Not overtly long. Most of time went to redoing designs.

I still have to fiddle with difficulty later on.
>>
>>3296093
Its a huge fully fledged slaughtermap, by none other than Joshy, the guy responsible for half of Speed of Doom, and nearly all of Resurgence.
>>
http://hdoomguy.tumblr.com/post/145975042137/hey-man-im-interested-in-trying-out-hdoom-but
ARE YOU HYPED? or are you agitated?
>>
Is there a way to disable screen flashing on pickups/damage in zdoom?
>>
>>3296119
Neat.jpg
>>
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>>3296119
I'm kind of grey area.
>>
where to start playing doom mods?
>>
>>3296119
I'd prefer he works on mods that isn't HDoom.

Berserk weapons spritesheet when. since he won't make the Berserk mod himself.
I wish he didn't stretch himself out so thin period

>>3296191
OP's post has an image for Doom and Doom mods specifically
>>
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DO NOT
>>
>>3296119
Mystical's new imp-tan CG/design looks awful.
>>
>>3295926
>Doom download: https://yadi.sk/d/469ydBaLndVCJ

I'm having a blast playing Brutal Doom right now ( except that first level of Battle of Los Angeles, holy fuck it took me 1 one hour to find the key and the door at the very beginning ), currently downloadan "regular' Doom from this link.

Doom 2016 looks pretty good, I cant understand why they insist on having that many executions tho, its really, really bad for me, health / armor pickups are static and make for more interesting gameplay when you change difficulties. Same for that HP station, reminds me of Half Life, it sucks.

anyway, I'm loving old Doom.
>>
>>3296227
>filtered textures
>>
>>3296228
You reffering to this? http://hdoomguy.tumblr.com/post/145512071687/plantpenetrator-decided-to-redo-the-imp-tan-cg

I like the new design.
>>
>>3296240
Don't pin this on me, I found the picture on Google
>>
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>>3296237
also I saw somewhere ( dont remember where sadly ) a work in progress to port Doom 2016 weapons in retro Doom ?

does anyone here know more about that ?

I see there is tons of mods, different versions of old Doom games, so yeah I'm new to it and dont really know what I'm talking about.

after completing 2 chapters of BD I dont want it to stop tho.

I dont remember the last time a game gave me this feel.
>>
>>3296228
>>3296241
oh, gross

>>3296246
accessory to a crime is still a crime
>>
>>3296251
There's a few modders that are doing Doom 4 in Doom weapons and one spriter that is working on making working mod attachment sprites for it as well.

There's a whole lot of mods out there anon, I hope you have fun with it all.
Lots of good level sets too.
>>
>>3296259
Alright.

is Brutal Doom frowned upon ? I dont see it mentioned here, or in the infographic.

I just googled 'old Doom' yesterday, then I remembered I heard about brutal Doom, so I searched that, and downloaded the game from the first link, but as I understand its not the most recommended ?
>>
Where is autoexec.cfg supposed to be located for quake 1? I have it in my id1 directory but the console still says "could not execute autoexec,cfg"
>>
>>3296241
Why did they change the design?

>painted nails
>spherical anti-grav boobs with pink as fuck nipples
>>
>>3296279
Make sure you have file extensions visible- it must be autoexec.cfg, NOT autoexec.cfg.txt.
>>
>>3296274

Brutal Doom has one of the worst communities ever and its popularity has thoroughly eclipsed other wads to the point where BD fans will harass modmakers to make their shit compatible with BD

That, and it's a thoroughly non-vanilla experience so many people naturally have qualms with its gameplay
>>
>>3296291
Yep that was it.

I couldn't save a text file as .cfg though, I had to copy config and edit that. How do you save a .cfg, seems like it would be useful in the future.
>>
How do you run 100,000 revenants not at .5 fps?

I've tried pr and glboom, and zandronum

Is my computer just that craptacular?
fx6300 and 7870

I tried playing at 800x600, even
>>
>>3296290
Fuck, I was looking at the image wrong. I do like the old one better too.

Not a fan of muscle girls.
>>
>>3296306
alright

my download finished, I extracted everything and I'm reading the infographic, the link to download the Doom iwads is dead tho , any idea where I can get them ?
>>
>>3296309

Disable lighting effects, that can cause an enormous tank in FPS
>>
>>3296308
Save it as txt and then just rename the txt part to cfg. Cfg is just a plaintext file with a different extension.

New to config editing?
>>
>>3296306
What's the mod that punishes player for using Brutal Doom by endlessly spawning Revenants coming out of walls?
>>
>>3296314

You can buy them on Steam.

Alternatively, you can use Freedoom, which is a fully-free version recreation of Doom that lets you play pwads without having the original games.

https://freedoom.github.io/
>>
>>3296274
Ehh most people just find it overrated and get annoyed when people praise it too much.

It's not a bad mod, but it's also not the only one.

But what matters the most is you have fun with the mods you like

For me, I play a lot of Smooth Doom and Project MSX. I play Brutal Doom here and there sometimes still. GMOTA a ton still

Just don't feel like you have to be restricted to one mod, or not be allowed to enjoy something because it's not that popular.
>>
>>3296315
No dice.

Eh, I was going to get an i5 and 480 soon anyways.


Can anyone else on here run 100,000 revenants at a respectable fps?
>>
>>3296325
Daemonsteel, it does it even if you add Ketchup
>>
>>3296349
Thanks

https://www.youtube.com/watch?v=txcpbEpXIl0

https://www.youtube.com/watch?v=nCF5f0hSfKg
>>
>>3296274
The problem isnt the mod itself, but the fanbase behind it. It attracts some of the most obnoxious people to the community.
>>
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>>3295930
>>3295946
I think we're ready for submission now, although criticism and suggestions are still welcome!
Now includes support for multiple difficulty levels!

===================================
Download: https://www.dropbox.com/s/j9p501ftgjdyinb/CLOSETV4.wad?dl=1
Name: "Durex Waste Disposal" by Minimum Payne
Credits: Music is "Neo Kobe Steel Factory"
Composed by Miki Higashino, Masanori Adachi, and Tappi Iwase for Contra III: The Alien Wars
Dumped by SonicPanda on snesmusic.org
Quote: "Map-making is long and hard, just like the end of this map ;)"
===================================

2 questions
1) How can I change the name of the map on the results screen?
2) Where else can I submit it to guarantee that it's received?
>>
>>3296326
>>3296326

>Name field

Fitting.
>>
>Erkattanne map04
>a blursphere secret that's actually really useful
Cacoward justified.
>>
>>3296316
I certainly am, and am glad learn more. But I had already saved it as txt and added .cfg to the file name. It just saved as autoexec.cfg.txt
>>
>>3296365
I like other mods I just get a bit bugged by vanilla gameplay as nothing has a real good punch to it in vanilla, animations are stiff and it all shows its age compared to what can be done on its ports
>>
How can I check the amount of time that has passed since a script was activated?
>>
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>>3296398
>there are people in this world with no appreciation for the vanilla SSG
>>
>>3296384
IMO, outside of the lazy texturing, the map layouts and gameplay are actually not bad.

I don't think it should have gotten a full cacoward, though. It was decent, but the bloody runnerups were generally higher in quality.
>>
>>3296398
>>3296436
>there are people in this world with no appreciation for vanilla period.

I mean, I don't expect people to play with dosbox or chocolate doom. And gameplay mods are fine by me, aswell. But I'm generally not convinced the person is even a fan of doom if they "need" a gameplay mod to enjoy it at all.
>>
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What should I add to this?
>>
>>3296453
Maps and Mods for the actual Blood.

I'd also remove those fan remakes, as their bad.
>>
>>3296460
They're bad but they're all we have since source ports don't exist.
>>
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>>3296327
>>3296326

I found the wads on another fan website, all is good.

I only now understand that the launcher itself mods the wads ?

Sorry if I dont make sense, but I tried zdoom and gzdoom, with several wads contained in the 'you want to play doom' link.

Then I launched the same wads using the gzdoom launcher used by brutal doom and it modifies them with brutal doom gameplay ( different gunplay, kill animations I believe ? ) , its amazing.

So how exactly do I get the different mods ?

The thing is that both zdoom and gzdoom launchers played the same versions of the wads I tried, so I dont really understand how the brutal doom launcher was able to modify them.

I'm kinda lost, its more complicated than modding Skyrim.

What else would you recommend if I like Brutal ? I'll admit I'm not a fan of the old school, classic Doom gameplay, its too dated for me.
>>
>>3296462
You can still play vanilla through dosbox. A far better option than any of those fan remakes.
>>
>>3296442
>>3296436
I never felt dangerous, I never got the feeling of being an unstoppable badass fighting hell, it gave me a more survival horror feeling and I dislike survival horror
>>
>>3296462
The dosbox version is better than any of the fan remakes.
>>
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Is System Shock considered a retro FPS?
>>
>>3296472
>Never felt dangerous
In E1 you can cut a line of 3-4 Zombiemen with a single shotgun blast.

The Super Shotgun is 2.5x stronger than that.

I never felt Doomguy was weak in vanilla Doom, even on UV and with keyboard only controls.

>>3296463
>What else would you recommend if I like Brutal ? I'll admit I'm not a fan of the old school, classic Doom gameplay, its too dated for me.
Project MSX, GMOTA, Demonsteele, Metroid.

None of those are like vanilla and change gameplay a lot.

Probably one of those Doom 4 in Doom mods when they become available as well.
>>
>>3296474
Any information on configuring it? I'm having a lot of trouble getting controls I like.
>>
>>3296395

Make sure that you're saving it in Notepad as "all files", and not as a .txt file.
>>
>>3296478
>Project MSX, GMOTA, Demonsteele, Metroid.

Nice, thanks.

Sorry to out myself as a doom scrub but aiming up or down by pressing a key is a bit too akward in 2016.

I find it amazing to be able to play all those different wads with gameplay mods on the fly, its just great.
>>
>>3296481

Run the setup executable and customize your controls from there? I don't understand the question.
>>
>>3296481
Install bmouse even if you're not planning on using free aim and set the resolutionr to 640x480. Any higher feels very choppy, but not unplayable. Other than that there's not much to setting it up.
>>
>>3296472
So basically, you don't want a challenge? You just want to be entertained?
>>
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>>3296472
Reminder: Doomguy is you, the player. If you don't feel like an unstoppable badass while playing Doom, it's because you aren't one, not because the player isn't capable of being one. Work on your pro Doom monster strats and learn to dance with the demons.

https://www.youtube.com/watch?v=HJcf0aOwmiA
>>
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>>3296373
Alright I played it.
96% Kills 50% Secrets

Here are some suggestions.

-First, make sure the teleport behind the red door lets the player use it multiple times. As of now, you can only pass through it once. Also check the room where that teleporter is for hurt floors. I don't think there are supposed to be any in there!

-Second, allow the player to open the blue door from either side. Right now, you can only open it from the starting area. There's no reason for it to be that way. I got to the red/blue junction with both keys. It was disappointing that one of them didn't work!

-Third, alter the section at the end of the phallus. As it stands now, you point down into the archvile pit and shoot rockets at them (or use the secret plasma gun I found, lewd) until everything's dead. Going down into the blood pool is suicide. I tried it twice. My suggestion to make it more interesting is to raise the blood pool up so the monsters aren't confined to the final room. Let them chase the player back the way they came. Adding an additional archvile + more hell nobles to account for the extra cover the player has may be a good idea too in order to keep it exciting. Teleport in skeletons on the ledges when the player opens the door if you still want more insanity. This could be a really good fight with a bit more work.
>>
>>3296486
Sorry, I was pretty vague. I meant is there a general infographic for changes you would want to make.

>>3296490
Thank you, bmouse seems really useful. Will it let me bin scroll wheel or other mouse buttons to functions? I can't seem to do that right now.
>>
>>3296507
>>3296491
>>3296478
not him but I feel like sound design and animation smoothness have spoiled him
>>
>>3296521
>Don't like some vanilla sounds so much.
>Make a PSX/Vanilla sound mix for myself

Replaced the shotgun and pistol and BFG sounds.
Works with Smooth Doom also.

BFG9000 PSX sounds is FUCKING AWESOME
>>
>>3296228
>>3296241
I don't like Mystical's new style.
Old titlescreen and old imp-tan were best.
>>
>>3296325
Also Hdoom
>>
>>3295945
>do you shot a gun in the game
>no sht gun
>0/10
>>
>>3295967
But SnapMap sucks enormous balls, anon.
>>
>>3296241
she looks like a shortstack,
and while i don't hate that, meh
>>
>>3296314
https://www.youtube.com/watch?v=eAipoB2PGVo
Look in the description
>>
>>3296483
Ohhh, that makes sense.

Thank you anon.
>>
>>3296490
Okay, I have bmouse set up and now I can't mouselook at all.

Any idea what the issue may be?
>>
>>3296228
>>3296241
God, it looks so fucking ugly, why is he drawing like this now?
>>
>>3296228
Seconded. I like the curvy figure on the old design.
>>
>>3296646
>not aspect correcting your reaction images
>>
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>Start playing Plutonia
>MAP01
>Early in there's an Arch-Vile placed in an inaccessble spot with a chaingunner, and another one later (though you'd have an SSG for that)
>Revenant monster closet happens before rockets or SSG
>Chaingunner room opens right FUCKING BEHIND YOU
>More chaingunners

Fuck you guys aren't kidding at all
>>
>>3296653
>caring
>>
>>3296619
I got it working, but Christ this is janky as fuck.

I've heard word a very well know guy was working on a port, I'll probably wait till then.
>>
>>3296476
It is, but its appeal is so different from the average Doom clone that it kind of stands on its own.
>>
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>>3296564
*Apparently* she's not drawn as one, which makes it actually worse.
>>
>>3296656
Plutonia was made to be hard.
>>
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>>3296241
>>
>>3296476
Yah. I like it. I've put hours into it but never beat it for some reason. Beat SS2 at least twice though...
>>
>>3296510
Thanks for the feedback
That blue door has been giving me grief for a while actually and I don't know whats wrong
The action and tag is set properly but it doesn't function from that side
>>
the EPIC map is bretty gud
>>
why do people insist on saying wolfenstein TNO is on par with DOOM 16 ?

seriously, its one of those 2deep4u games, with cinematic bullshit every 15 minutes.

the game is barely playable on Uber ( have to hide all the time and peak around corners to shoot else you die in two hits )

the gunplay feels good for the first 5 minutes, thats it.
shotgun doesnt hit anything if its not point blank.
shooting at robots feels awful

then its cutscene, cutscene, more cutscenes, and oh here is a hub you'll have to go throught multiple times for 'pick item X and bring it to Y'

its like 7/10 at best and I'm feeling generous
>>
>>3296734
blue door is fixed
the problem was having another linedef in front of that had another action
explanation here: http://forum.drdteam.org/viewtopic.php?f=25&t=6291
i'll find another way to get those actions to work
>>
How do I get this Reelism shit working in multiplayer
>>
Just got to the erkawhat map with the big changes in height

pretty good so far, I have so say. Why does the audio for a few map's music only come out of the left speaker, thought?
>>
>>3296785
>>3296510
I managed to implement the changes you recommended
If you wish to give it another try just use the same link as before
>>
>>3296485
you know in most source ports, you can simply turn mouse look on yeah?
>>
>>3296783
>have to hide all the time and peak around corners to shoot else you die in two hits
I like that kind of realism
>>
>>3296705
nope nope nope
>>
>>3296783
Not retro
>>
What is everyones absolute favorite WAD?
>>
Why the fuck is scythes last level such bullshit? Where are there mountains worth of skeltel? Why is there a cyberdemon around every corner?

>>3296916
Dump 1 or 2 since I'm a newfag.
>>
>>3296916
I feel a lot of love for Going Down. It just has this sense of fun and quirkiness that I like.
>>
>>3296939
Final level is a slaughtermap.

Once you understand how to tackle these kinds of maps they won't be so intimidating or bullshit.

For the most part
>>
>>3296910
Cry more, faggot. Go back to your PSX/PS1 argument.
>>
>>3296910
Acknowledging video games after 1999 in a once removed fashion is not retro, you will be punished
>>
>>3296946
Going Down is pretty great.
Except for that level with the fruit, that was a slog to me
I also can't imagine Going Down without it

>>3296916
For gameplay mods it's hard to say.
Probably one of those Doom 4 in Doom mods right now, but I played a shitload of GMOTA and Project MSX.

For mapsets I really like Ancient Aliens.
And Valiant. One of those would be my absolute favorite mapset right now.

Not so much for the challenge(Which is up there and fun) but a lot more for the levels and presentation and music selection.
>>
>>3296965
Skillsaw is one of the most talented mappers right now. He was the main driving force for Valiant and Ancient Aliens. Also Lunatic and a bunch of single maps in community megawads.
>>
before i start working on it from scratch, does anyone know of a mod that has super mario bros style invincibility?
>>
Is there a list of Quake total conversions out there? There's billions of Doom TCs, but the only Quake TCs I know of are fucking ancient.
>>
>>3296981
Man, SF2013 is really drop in quality compared to SF2012. Although I guess that's sorta it since Ribbiks' not contributing.
>>
>>3296916
Super Sonic Doom. Holds a lot of nostalgia for me.
>>
>>3296916
I'll always have a special place in my heart for the MMs, and Icarus. As far as I'm concerned, they're basically free Final Doom episodes.

Also really like Scythe 2, Speed of Doom, and BTSX (both episodes) for modern stuff. Ancient Aliens could potentially reach this status, too.
>>
>>3295939
> saw this while listening to https://www.youtube.com/watch?v=Xix6u4HyGPo
>>
>>3296948
not him and perhaps tangentially related, but I'm so fucking tired of entering a slaughtermap and having to sit through either ROTT midis, METALZZ lmL midis or anything else that is loud and blaring for the sake of 'pumping you up' or what have you, I mostly find it annoying so much ot the point where I actually have to turn the music all the way down so I can actually get a grasp of what I'm doing and where I'm going or what the fuck I'm killing, none of which I can do with Vinesauce Joel-tier metal midis raping my ears in the process in the background.
>>
>>3297114
I want a slaughtermap wad that's full to the brim with cheesy muzak/jazz midis. Calm and chill while everything is madness.
>>
>>3297114
I like when slaughtermaps have heretic midis
>>
>>3297114
IMO, slaughtermaps tend to have enough monsters to drown out the music, so interesting that you have to turn the music down to hear the monsters.
>>
>>3296997
Isnt SF3 still getting developed on?
>>
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>>3297114
>Vinesauce Joel-tier metal midis
Goddamn it, these sides are brand new.

>>3297141
nah, I actually can sorta agree with his sentiments there. Loud metal music tends to throw out the breather moments that you spend either running to get your next kill or mowing down a group of lower tier monsters, and having constant BLEEEAASRGH in the background can get tiresome.
>>
I always like it when a slaughtermap uses a stewboy midi.
>>
>>3297114
>>3297141
I tend to turn music off in every game because I like being able to hear the sound effects clearly.

Honestly, I find MIDIs tend to have really uneven volume. One level the music's too quiet to stand out, the next it's too loud for comfort.
>>
>>3295926
Best megawad. Let's go
http://www.strawpoll.me/10426064
>>
>>3297206
megawad = 32 maps minimum
a bunch of those are level sets at most
>>
>>3297217
>megawad = 32 maps minimum

This is incorrect. idgames and doomwiki have always defined it as 15+ maps.

That said, his poll indeed has a few wads that include less than 15 maps.
>>
>>3297167
Eh, midis from most doom community composers tend to be pretty consistent in volume, I find.

Only exception I ever noticed is Eternal Doom, which has abnormally loud midis.
>>
>>3296228
>>3296241
why change something that wasn't broke?
>>
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>Valiant with Contra Doom

Pretty nifty.
>>
>>3297256
Contra Doom is pretty neat but I feel like it forces pistol starts for heavily packed levelsets.

>Slaughtermap pops up
>Don't get hit much if at all
>X39

That Contra music wad is the best part
>>
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>>3297260
>That Contra Hard Corps music

Can't beat that Mega Drive sound.
>>
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>>3294113
>nope
>>
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>>3296228
>>3296241
While it isn't that bad, the original is heaps better.
I also don't see the sprites changing, since they were based off the original (or vice versa?)
>>
I'd like to submit a bug report

When you have a radiation suit on, pressing f11 to change the brightness cuts off the green overlay effect.
>>
I installed Brutal Doom last night. It's really good, but I still love vanilla Doom more.

Vanilla Doom is comfy.
>>
>>3297296
Vanilla Doom doesn't play like it was made by a edgy teenager.
>>
>>3297292
http://doomwiki.org/wiki/Gamma_correction_resets_palette
>>
>>3297298
I've never played Doom with the ZDoom mod or whatever came bundled with the Brutal Doom package I downloaded, I suspect a lot of the improvements I'm enjoying are a result of that.

I like the new guns of BD however. They've got a nice weight behind them.
>>
>>3297296
Vanilla Doom is cool.
>>
>>3296228
>>3296241
I see we've reached that point where the artist falls in love with a completely hideous new style.
>>
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I have total block for my current map. I thought of submitting it to DUMP, but I am not even finished with the rooms.
I only had a general layout idea, but then I realized my rooms are huge and empty.
This one for example is supposed to be a trap. You try to grab the blue key and then monsters spawn, with the real key being in another room.
However, I really don't know how to set up the trap. Bars? A nukage pool? Just a few corpses around the key? It's all shit.
>>
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>>3297327
You should start out with a theme or idea what the place is supposed to represent, and work from there.
Like ex. tech-base, what could there be?
- A reactor
- Warehouse
- Server-farm
- Laboratory
- Cistern / nukage pools
- Garden
- Dark underground tunnels

Although I'd recommend more focused idea, though, so you can visualize the sort of places you want. Sticking to some color (ex. two main colours), material ( wood / stone ) / shape-schemes ( very round corners? ) will help you then texture and detail the areas.
Areas don't have to make real sense, because real-life buildings are sort of boring from Doom's perspective.
>>
>>3297296

I haven't played BD in so long. Like, not in at least a year. I mean, I certainly don't hate it, but I just don't feel the need to play it when vanilla is so tight and nice, and there are other mods that are just straight up more creative in what they do with the game.
>>
Does anybody here have much experience with Arcane Dimensions? Whenever I apply the ad_v1_42 patch 2 the game crashes and I get the error Mod_LoadModel: progs/s_plasma.spr not found.
No idea what might be causing this.
>>
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>>3297345
I have a concept, "primitive technology". Basically like Goa'uld - have "ancient" structures, with the occasional computer or light or steel door and you ask yourself how technologically advanced they really were.
For some reason though, everything is decaying, there are cracks and holes in the walls and ceiling and whatever liquid was there has now turned toxic.
I already have a "control" room, cages everywhere where they kept the species (and which might open all of a sudden), a huge atrium where you might or might not have a really tough fight... But I can't think of more.
>>
Is it true that there are supposed to be sandwiches in e2m3?
>>
>>3296916

For gameplay? Demonsteele, hands down. Project MSX and DoomRL Arsenal are both great, though the monster pack for the latter can fuck you over in the right circumstances if you're unlucky, but it's the lack of easy multiplayer at the moment that's the big detractor.
>>
>>3297361
What do you mean by sandwiches?
>>
>>3297363
There were supposed to be some marines eating sandwiches on a blue platform next to the toxic area in e2m3

I think
>>
Is it true that no one's beaten Doom on any difficulty above normal?
>>
>>3297368
No one has ever beaten Doom.
>>
>>3297354
Hm. Perhaps:
Trap that lowers into a pit, connecting into cages with demons and shit. Maybe make it look bit like an arena, with benches on the sides, with cages/tunnels leading into real key.
Or perhaps shoddy terrain that breaks ( instantly lowers ) into another room, with supports being eaten by nukage and whatever monsters lurk.
Or perhaps a small altar that when disturbed whisks the key away and spawns demons ( this can be done with conveyors I am pretty sure, just w1 teleport + scroll floor ).
>>
>>3297368
Doom is so hard no one has ever beaten it.
>>
>>3297376
You ever seen "The Last Starfighter"?

Yeah.
>>
>>3297375
ACtually that's a pretty rad idea, thanks. I think I can work with this.
>>
>>3297365
i've never heard of this before
>>
Which of the original Duke Nukem 3D episodes would you guys consider the best? Which are your favorite custom maps?
>>
>>3297381
The 0.2 alpha HUD had a sandwich on it

I believe that they originally had you eating a sandwich in e2m3 on the "table" that is still in the map, when the monsters invade
>>
Whoops, I lied

The sandwich table is in e2m7

https://youtu.be/2E9H4QgVLf0

Pretty neat bit of history there... The DooM sandwich table
>>
>>3297401
Seeing such an early build of Spawning Vats is pretty cool. I didn't spy any sandwich table though.
>>
>>3297401
yeah that is more familiar. i never heard anything about them in e2m3, hence the confusion.
>>
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>>3297384
>Which are your favorite custom maps?
Few DN3D usermap actually try to have classic level design. Most do something more detailed, more linear, and try to come with new wild texture use and effects use. Usermaps can be great but they are their own things, and what I like the best is the classic original game style; which is why my favourite map is Insurance Overload, it's the best classic style usermap I've played for the game.

>Which of the original Duke Nukem 3D episodes would you guys consider the best?

I have to say that I think ep3 is the weakest. Overall enemy placement is all over the place and gameplay isn't as tight as in the other episodes. It's also the episode with the least crazy layouts and effects.

Ep2 is clearly underrated, the fact that the design isn't rooted in realism made them go wild. There are sick slopes everywhere, and tons of crazy level layouts and effects all the time.

I think The Birth takes the cake though. Every map is a masterpiece of classic DN3D level design, except maybe Critical Mass which is more linear and conceptual with its traps, but even that is a welcome change of pace.

The Birth re-defined the game, Duke as a character and the entire franchise. The way we now picture Duke Nukem 3D and Duke Nukem, with the comedy/parody aspect, the ultra thematic levels, it all comes from The Birth. The comical/parody aspect were barely present in 1.3 outside of the occasional easter egg, and yet that's how we picture Duke now.
This episode had a huge influence on usermaps as well.
>>
>>3297405
It's the one at the beginning of the vid with the playing cards on it

You are eating a sandwich with your marine buddies as you play poker, and then the hellspawn shows up

Thus, in early alpha HUDs you have a sandwich in your inventory in e1m1 ( e2m7 )

I think they explain the sandwich thing in masters of doom
>>
>>3297413
does the sandwich get possessed and try to kill people by giving them ebola?
>>
>>3297406
Huh, no mention of a sandwich in masters of doom. I searched the ebook
>>
>>3297409
I have to agree with everything you said. I could never understand why people like E3 so much, when it has among the most boring levels in the game.
>>
>>3297409
Where's a good place to find good Duke 3D custom mapsets?
>>
>>3297401
I thought it was supposed to be a card deck? or is that a different version I'm thinking of?
>>
>>3297372
I can beat doom
>>
>>3297457

You can't beat Doom.
>>
>>3297457
it's okay, you don't have to be ashamed.
no one can even kill the cyberdemon
>>
>>3297459
I almost killed a Baron once. Once.
>>
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>>3297457
>He can beat Doom
>>
>>3297458
>>3297459
>>3297469


you underestimate my methods
>>
what kind of avant-garde shitposting is this
>>
>>3297472

Post-irony is one hell of a drug.
>>
>>3297472
I know, I don't see why people lie about their abilities on the internet
>>
>>3297430

www.scent-88.com
msdn.duke4.net

Duke community has always been more about lone usermaps than episodes, but there are some good maps or mods around too.
You can try the EDuke32 Addon Compilation.
>>
man, i didn't know HD was this popular
>>
>>3297483
4K is more my thing t b h
>>
>>3297483

HDoom? Yeah, we have people from other boards checking on these threads solely because of it.
>>
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>>3297490
>people come to these threads expecting to find hot demon poon
>all they find is screaming skeleton slaughterfests and cyber-rocket gang bang

Truly a fate worse than death
>>
>>3297496
>>people come to these threads expecting to find hot demon poon

that's what /westernd/ is for.
>>
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I'm really bored

Anyone mind if I post some of the billboards from 32in24-15.wad?
>>
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>>
>>3297409
>>3297426
I really dig Flood Zone in episode 3. That multi-tiered level was great with going under water and being on the roof tops.
>>
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>>
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How is Hacx 2.0 coming along anyway
>>
>>3297508
No matter who wins, we lose.
>>
>>3297482
Thanks for the sites. Nice to have a huge selection to choose from.
>>
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>>3297516
>cumming

That wasn't intentional, r-right?
>>
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>>3297505
These billboards are cute.
>>
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>>
>>3297521
search your feelings, you know it to be true
>>
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>>3297527
Nice to see more DM maps use billboards
>>
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I skipped all the ones that didn't really have any relevance to Doom itself
>>
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I guess there's also this
>>
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So the joke here is the filename of a certain texture right
>>
>>3297552

graytall i think
>>
https://youtu.be/HSRVNhzRKSc
>>
>>3297510
Yeah Flood Zone was pretty cool.
>>
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>>3297510
Yes I love Flood Zone's design. Its gameplay? Not so much... Ever tried pistol starting it? It's a mess, you're low on supplies, enemies everywhere, and ANYWHERE you go, whether for supplies or progression, it spawns more enemies. Holy shit!

But I liked the map enough to make a remake of it with a friend
>>
>>3297552
It's GREYTALL. Another ugly texture that's made fun of like FIREBLU.
>>
>>3297546
looks more like WOOD
>>
>>3297576
Is that the weird psychedelic looking g blue and red texture they made entire buildings out of for some reason?
>>
>>3297585
Yeah, what the first building you see in Mt. Erebus is textured with.
>>
>>3297584
Is there a wood.wad where everything is flipped around 180 degrees?
>>
>>3297576
FIREBLU is the best texture in the entire game don't you lie
>>
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Blah, I am probably ending up bit setpiecey with this map.
>>
>>3297607
Loving the texture work. All those sectors must've taken ages.
>>
>>3297595
behead those who insult FIREBLU
>>
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Am I just bad or is duke 3d a lot harder than doom?

I can play doom on UV almost all the time, but with duke I gotta go on let's rock or lower or I get destroyed. Almost makes me not wanna play because I'm embarrassed at how bad I am at it.
>>
>>3297564
>>3297564

>"HELLO YOUTU---"

Goddammit.

The mod looks cool.
Thread replies: 255
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