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SHUT YOUR MOUTH AND LOOK AT MY WAD
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DOOM THREAD / RETRO FPS THREAD, LOADSAGUTS EDITION - Last thread >>3284604

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
===NEWS===

[06-13] Anon made a map, please criticize. >>3290260
https://dl.dropboxusercontent.com/u/60585504/idontlikecomingupwithnamesv2.1.wad

[06-13] Anon mod update: Piranha Bowl >>3289213
https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0

[06-12] DUMP 3 WIPs by Anons
>>3288630 https://www.dropbox.com/s/ki532dzm1zoutml/Bio%20Eradicator.pk3?dl=0
https://www.dropbox.com/s/w9wueq78yvkhuso/Flakchette.pk3?dl=0
>>3285048 https://my.mixtape.moe/mrutvb.zip
>>3284223 http://www.mediafire.com/download/zf4mqzsppc6ceml/Nanotool.pk3
>>3283920 https://mega.nz/#!rg0zQBIJ!U8wfe8UHedeTjuUTTUazKL6a0Er-t0oVPTNISV1s6CM

[06-12] Crispy Doom v3.4
https://www.doomworld.com/vb/post/1627753

[06-09] /newstuff #501
https://www.doomworld.com/php/topstory.php?id=4595

[06-08] Anon mod release: Home Improvement >>3279105
https://dl.dropboxusercontent.com/u/85021129/homeimp.zip

[06-07] SC-55 Music Pack for TNT >>3276167
http://sc55.duke4.net/games.php#doomtnt

[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532
https://drive.google.com/file/d/0B4mwJRa7e5VpeDgyMmtmYXgyakE/view?usp=sharing

[06-05] Anon map WIP: UAC Facility Level >>3272104
https://drive.google.com/open?id=0BxmKDpnylHpweTQzeERvQW1BZGc

[06-04] Anon's first map, WIP and needs advice >>3268573 >>3271545
https://www.dropbox.com/s/3m8hm0ll0x4ncyo/FIRST.wad?dl=0

[06-04] Anon mod release: Doomshorts for Q3A >>3268863 >>3270518
https://www.sendspace.com/file/3b4us3

[06-04] Anon map release: Generic UAC Outpost >>3270015
http://www.mediafire.com/download/mfts1kgy5bpfh9n/Generic_UAC_Outpost.wad

[06-01] Q3 Revolution skins, ripped by Anon >>3261884
http://www.mediafire.com/download/emnkw4cr77ba55h/q3rskins.pk3

[06-01] Anon map release: Peaceful Revenant Realm >>3261065
https://www.dropbox.com/s/eqzgrxuhrz1axs2/peacefulrevenantrealm.wad

[06-01] DUMP 3: BFG Edition has started
https://www.doomworld.com/vb/post/1620117

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
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>>3290526
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>>3290528
>>3290526
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>>3290528
Freedoomguy memes?
>>
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>>3290526
>>3290528
>>3290539
>>
>>3290552

and I fuck up the gif, someone kill me while I fix this

Fucking GIMP
>>
>>3290556
>Fucking GIMP
woah anon, this is NOT the thread/board to tell us your weird fetishes
>>
Fuck it I won't bother making a funny comment, here
>>
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>>3290578
>>
>>3290608
DOOMGUY NO WHY ARE YOU STICKING YOUR HAND THERE IN PUBLIC
>>
>>3290608
DooooD
>>
>>3290605
plz make 1st person RTS in doom
>>
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>>3290568
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>>3290608
>>3290609
>>3290612
Alternate version
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>>3290608
>>3290609
>>3290612
>>3290620
I improved it.
>>
>>3290519
This is my Dump wad called "Just Doomin It"

Music is "For Lunar (8bitbubsy_-_for_lunar.mptm)"

i use no custom textures just the doom 2 default

Quote:This is my first time making a legit level not a map just for testing the game-play wads,~/Rei Ryghts/ Anon

this maps contains 5000 monsters and this map is the equivilent of a slaughtermap set on easy

good luck out there

here is the link:
https://drive.google.com/open?id=0B5auxSCe-a8ecEFjOG1ia2hBYnM
>>
>>3290624

STOP THAT THIS IS HOW WE GOT BENELLUS
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>>3290613
>WE REQUIRE MORE REVENANTS
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>>3290625

I had a hunch you're taking the piss, and on opening the level in GZDB it was confirmed.
But just to humor you, I'll accept it as a secret map anyway.
Thank you for your work.
>>
>>3290631
>secret map
I'm curious as to what exactly this means.
>>
>>3290631
thank you very much anon
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>>3290628
but can it run doom?
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>>3290635
>>
>>3290635
ancient meme
>>
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>>3290632

DUMP's hub runs off a set of "X maps until you can reach the final map", and each level (obviously) reduces the counter by one.
Secret levels bypass this, and are completely optional. DUMP 1 had a map that broke the rules (custom monsters), and DUMP 2 had a map that was just baaad.
DUMP 3 will continue this tradition, optional maps that do not reduce the counter and do not need to be played to continue.

I already had a fantastic contender for a secret map, and this will be another addition to the secrets.
>>
>>3290643
would it just be bad enough to have some type of..."quality control" so that a map someone put no time or effort into doesn't make it in?

especially since this is the only map ive seen that is purely fucking trash
>>
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wow Ancient Aliens with Demonsteele actually makes it fun
>>
DUMP map I'm working on, looking for critique on ammo balance mainly

https://www.sendspace.com/file/u9jn2s

layout is about 80% done (need to refine a few areas and add stuff beyond the yellow skull door), texturing/detailing is heavily WIP, doubt I'd get proper detailing done in time

recommended to play in OpenGL at the moment, as 3D floor rendering bugs in software mode make it easy to know what you're going to face in certain areas. also if you don't like slaughtershit I recommend HMP rather than UV
>>
>>3290809
Better there than here
>>
>>3290752
Are you implying that Ancient Aliens isn't fun without it?
>>
>>3290751

There is. Maps like this get thrown into the secret area, where people don't have to actually play it.
Or I could just throw it into the recycling bin, like I've done to several wannabe trapwads, but it's more fun this way.

If there's a better ("better") secret map, I'll replace this with it.
>>
>>3290809
ok? They've been having generals for a while
>>
>>3290518
WHOOP YOUR .WAD ON THE COUNTER
>>
>>3290631
>>3290643
>>3290821


I think you should exercise a barebones standard of quality with DUMP. Sure most people contributing are new, but it takes literally less than THIRTY MINUTES of watching tutorials to learn how to make something less shitty than "5000 imps in an untextured map with a broken skybox"

When there are other newcomers giving it all on their first couple of wads, it cheapens DUMP to allow trash like this in, even as a secret
>>
Just a reminder to pirate the IWADs if you want to play DOOM, Heretic, and Hexen.

Bethesda has delivered the ultimate slap to the face to John Carmack and his work for the company by developing a VR version of DOOM without him. The icing on the cake is that they're doing it with Oculus' direct competitors, the HTC Vive.

>"But it's the new game!"

The last thing Carmack was developing for id was SnapMap, so by any means, that counts as working for Doom '16. They don't deserve your money for the 1993 game. Check the pastebin for a link.
>>
>>3290918
Only total not-in-the-know idiots buy Doom on Steam.
>>
>>3290820
not on UV it isn't; it's a painful slog
>>
>>3290918
>>3290923
i have yet to meet a person who bought the games on steam and doesn't exclusively use gzd and bd
>>
>>3290918
ok
>>
>>3290768
What rendering bugs for 3d floors in software mode? I made a bunch of 3d floors as a learning exercise and if I have to junk them now I'll miss the deadline for sure.
>>
>>3290925
Really? I've enjoyed it so far.
>>
Anyone here prefer software rendering over opengl rendering?
>>
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>>3290934
to each their own i suppose
>>
>>3290936
ever since I found out GZDoom's openGL texture filters could be reverted to software type rendering I pretty much never went back to ZD's jaggy shit free look because playing Hideous Destructor with it was an insurmountable pain.
>>
>>3290936
No, I don't like 25fps.
>>
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>>3290932
this tedious shit when looking up from a sector with a non-sky ceiling, for example
>>
>>3290926
What's so bad about GZD? Apart from MUH CHOCOLATE?
>>
>>3290926
What's wrong with GZDoom?
>>
>>3290943
So it mirrors the floor items on the ceiling? From the real floor or the 3d floor?

Either way I don't think it will overly affect my map.
>>
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am i a pleb if i only use zdoom and zandro
>>
>>3290950
no, those are Z-positioned above the 3D floor, software mode renders through the 3D floors yet OpenGL is fine
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>>3290926
GZD is absolutely fine
As long as you turn off the filters
>>
Is there a way to set the mouse so it only turns (no freelook, no movement) in PrBoom+?
>>
>>3290926
I use GZD but not BD
Checkmate atheist.
>>
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>>3290961
>turn off the filters

Absolutely this. Filtering doesn't even look nice at all.
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>>3290926
Without the filters turned on, GZDoom is totally fine. I can't believe there's people out there that only use Brutal Doom to play Doom.
>>
>>3290821
I think most of all, it's setting a bad example for the author of the level. Rejecting the submission would at least tell him something is wrong with the map instead of rewarding laziness. Then again, knowing the guy behind it, maybe it doesn't matter.
>>
>>3290952
i dunno maybe? is there a particular reason you only use zdoom? i prefer glboom+ but some wads need z/gzdoom. I like using CN DOOM for speedruns. I have like 10 source ports installed so maybe im just some obsessive source port hoarder.
>>
>>3290914

Yeah, that's a fair point.

>>3291000

Well, shit, trips of truth.
>>
>>3291002
>is there a particular reason you only use zdoom?
>some wads need z/gzdoom

there we go
>>
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>>3290972
options > general > press right arrow twice > enable mouselook no

im pretty sure you can just press \ to cycle it off and on. i forget if that's the default key.
>>
>>3291008
>>3291008
also if you dont want mouse movement just turn vertical sensitivity to zero. that's what i did at least. options > mouse sensitivity
>>
>>3290942
I don't experience this in software rendering.
>>
>>3291008
I ended up editing the .cfg but thanks anyway.
>>
>>3290957
Well that's substantially more annoying but at least I'm not using 3d floors to hide anything. Just for another dimension of movement.

Software mode doesn't fuck up polyobjects too does it?
>>
Playing Crispy Doom with OPL music and hearing the crunchiness of the weapon sounds just makes this the most comfy source-port, perfect for playing 90s era WADs.

>>3290972
Turn off all sensitivity sliders except horizontal off, this shouldn't happen if you set mouselook sensitivity off.
>>
>>3290941
I just generally prefer software rendering cause of its lighting system (even software lighting mode in OpenGL mode doesnt quite feel the same, even if its among the better modes), and that colormaps in stuff like BTSX actually rely on software rendering to have their full effect.

I'm someone who only uses mouseturning, so the warp effect on looking up and down was never a relevant concern for me, though I can understand why freelook users would prefer OpenGL because of that.
>>
>>3290926
I have my steam setup to use all sorts of source ports through a frontend launcher. I for the most part use PrBoom+
>>
>>3291015
Didn't polyobjects originate from Hexen?
>>
>>3290942
you probably need to turn on uncapped framerate in the options menu or in the config file. that isnt exclusive to hardware rendering.
>>
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>Using a Tome of Power causes the Firemace to slowly launch huge metal balls that bounce around, seek enemies, and kill any non-boss (including other players, even in invulnerability mode) in one hit, but deal only 18-144 damage to bosses. The power mode shots may also travel through teleports and can even telefrag the one who fired it.

>If a player has a Chaos Device in his inventory when a powered sphere hits him, he will automatically use a Chaos Device and lose half of his health.

>A notable feature of the Firemace is that it only has a ~75% chance of appearing in a level when not in the deathmatch gamemode; also, when multiple Firemaces are placed in a level, only one has a chance to appear, allowing for some minor randomization in Heretic maps.

Huh, the Firemace was a bit more unusual than I thought.
>>
>>3290942

Wha? An uncapped framerate doesn't require OpenGL rendering.

>>3291015
>>3291028

Yep, they originated in HeXen. Don't see any reason why software rendering would break them.
>>
>>3291031
unusual?
the firemace is completely nuts
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Fuck
>>
>>3291107
resteroni in pepperoni
>>
>>3290560
I can't believe you're still here, pleb
>>
I'm playing through Goldensouls and a bunch of the walls are missing
Anybody have that problem?
>>
>>3291145
What do you mean by walls missing?
>>
>>3290518
Best megawad...vote here: http://www.strawpoll.me/10426064
>>
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>>3291146
Well I mean I can see through them
>>
>>3290936
yes. i deleted the opengl renderer years ago, it was beginning to bitrot.
>>
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Sunlust is tearing my balls off.
>>
>>3291152
Dunno why it's doing that. I played it in GZDoom a while ago and everything was fine, aside from some music sometimes not playing for some reason.
>>
>>3291162
I think that's basically the whole point, anon.
>>
>Doom 4 weapon sprites for Doom
>All of them great except for the Super Shotgun, which is also without hands and the reload animation people use is really weird
>Only SgtMark made it not look more natural so far
I don't even know what to think.

I'm really thankful there's Doom 4 in Doom sprites though
>>
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>>3291170
I know.

At least earlier are not yet completely unreasonable.

Also, found secret exit - that was an easy one.
>>
>>3291162
>All those wasted BFG shots
Use the plasma rifle more anon, god damn.
>>
Anyone know any good tips for when you don't know how to progress on a current map project? Would it be wise to just throw out multiple random shapes and attempt to mold them into something? Right now I try and get one room done before moving to the next but I feel like doing that causes me to get hung up on trivial details and ideas.
>>
>>3291195
Take a break

Try a separate map to work on using ideas you had while making your previous map
Play good levels for inspiration


You should set up a basic framework for what you'd like your map to be like at the start
Then you make the map.
Then detailing comes last.
>>
I'm getting to the point where I have way too many wads to manage manually. What launcher does everyone use these days? Looking for one that lets me swap between multiple ports.
>>
>>3291219
I use ZDL
>>
>There are people who call Plutonia bullshit and unfair

It really isn't.
>>
>>3291348
It's just very difficult.
>>
>>3291358
Exactly. Its very difficult, but also fair enough to allow you to learn from your mistakes, gain map awareness, and adjust your playstyle accordingly.
>>
>>3291397
I'm no good at it at all, I need to save scum a shit ton.
>>
Its also easy in places. pl29 is one of the few maps I can do pacifist.
>>
What's the difference between this release of Shadow Warrior:

http://store.steampowered.com/app/358400/

And this release?

http://store.steampowered.com/app/238070/

I noticed one is published by Devolver (for free) and the other by 3D Realms (for $10), so do they share publication rights and 3D Realms wants to sell something that Devolver is literally giving away for free?
>>
>>3291403
Savescumming is the easy way out. You're not going to improve that way.
>>
>>3291439
One is just dosbox. the other includes a source port.
>>
>>3291447
Nah. I think your best bets for /pol/ type wads are pol.wad (duh), and that can't corner the dorner one from a few years back.
>>
>>3291454

No, I believe the one with the source port is called "Shadow Warrior Redux", and is in its own *third* package:

http://store.steampowered.com/app/225160/

So what the heck is with these two? Unless you mean that one is just DOSbox, one is dosbox + source port, and the third is Redux?
>>
>>3291457
One of the two you linked literally says "Buy Shadow Warrior Redux"
>>
>>3291463

They all have different appids, storepages, names, and screenshots though.

One is called Shadow Warrior Classic (1997), another is Shadow Warrior (Classic), and the third is Shadow Warrior Redux. For whatever reason, Shadow Warrior (Classic) only lets you buy Shadow Warrior Redux from its page.
>>
>>3291469

It might be that for whatever reason, Shadow Warrior (Classic) needs its own store page to be registered as a separate game on the user's game list.
>>
>>3291002
gzdoom doesn't run on my toaster
I play singleplayer with Zandro
fite me
>>
>Ancient Aliens: Sinkhole Showdown
>picking up the yellow key lowers the platform to a cramped room with two chaingunners, a demon and some imps
>well this is not so ba-
>another section opens, unleashing a baron, some more imps, two more chain gunners and an archvile
>oh also two revenants are now shooting from above inside the pit

Why don't you just come to my house and piss all over the floor, you fucking sadist.
>>
>>3290643
is this contender a super shotgun
>>
>>3290636
I wonder how old Doom would look in VR.
>>
>>3290934
>tfw you're shit at games so you couldn't get through it on HNTR
send help
>>
>>3291512

There's always ITYTD.
>>
>>3291348
It kinda throws a few nigh-unavoidable deaths at you unless you know exactly when and where they're coming ahead of time. I consider that a bit unfair. It's not too common, though.
>>
>>3291521
I feel like shit when I play ITYTD
>>
>>3290831
WHOOP YOUR .WAD
WHOOP YOUR .WAD
WHOOP YOUR .WAD ON THE COUNTER
>>
>>3290961
>>3290994
Isn't there anisotropic filtering so that you get less distortion at angles and distance with some patterns? While otherwise not doing any bullshit to smear or smudge out the pixels?
>>
>>3291526
To me, thats just a case of "i died because of unexpected trap, better take note of this and adjust". I don't see that as unfair, because even though you'll likely die if you're playing the map for the first time, its some map knowledge you gain and can use to prevent yourself from falling for it again. If its a mapset, still keep it in mind for later maps, because it may and probably will happen again.
>>
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Bah, I think I'll move onto working other map for now. I kinda feel like working on something smaller while incubating ideas for this one. Spark Mandriller theme is stuck in my head, so I feel like making blue-themed techbase
>>
>>3290636
Runs Doom 3:

https://www.youtube.com/watch?v=gZYXCP7llSo
>>
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you know something asshole mappers do that they should be hanged for?
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>>3291602
in order to make the main pathway to progression, you have to hug the wall.
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>>3291605
it's bullshit.
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>>3291491
There are two archviles there on UV. They got me once. Then I got gud and killed them.
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>>3291602
>>3291605
>>3291612

theFUCK is going on with those textures?
why are they scaled so wildly differently?
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>>3291636
that might be from the hd pack
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>>3291565
That's essentially trial and error gameplay, and that's bad.

I'm sure you don't actually like it though and are just tolerant of it.

I'm not. If dying in a trap is the only way to prepare for the trap then the mapper needs to learn how to make better maps.
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>>3291602
and the name of the map is..?
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Is there mod for regenerating armor only no gameplay mod?
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>>3291656
dead by the down, not a typo
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>>3291657
I could make one give me like 10-15 minutes
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>>3291657
>>3291687

i'm trying to make one myself, ran into my old nemesis ACS

https://www.dropbox.com/s/iuush6vq29ju3y8/ARRMOUR.pk3?dl=0

WHY WON'T YOU WORK
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> mfw this thread again
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>>3291705
SHUT YOUR MOUF
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>>3291702
change GiveInventory("Armor", 1); to GiveInventory("ArmorBonus", 1);
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What is the worst map in Final Doom and why is it TNT Evilution MAP18 Mill?
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>>3291559
Yup, its in the menu you see in
>>3290994
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>>3291723
sadly doesn't work
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ACS ARMOR REGEN DOWNLOAD:
https://www.mediafire.com/?nah8u88daa4fm27
took a little bit longer than expected because mediafire sucks ass
-armor only regens up to 100
-regen resets when hit
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>>3291764

it's just like my kawa dooey
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>>3291784
more like halo but whateva
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>>3291764
Thanks anon
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Hooray, I've finally finished my map.

It's hilariously short and simple, but it's pretty fun to mess around with.

Finally, here's the form for Term. I'll probably update it eventually.

===

MAP:
- Download Link: http://www.mediafire.com/download/93x3m2xgcs6qlm1/MountainTemple.wad
- Name: Mountain Temple
- Credits: Just Doom 2, baby.
- Quote: I really only built this because my weapon was done and I had five days left before the deadline. So I decided 'fuck everything' and built it! - Project_ILE

WEAPON:
- Download Link: http://www.mediafire.com/download/zf4mqzsppc6ceml/Nanotool.pk3
- Name: Nanotool
- Credits: Hexen and Strife for various things, and the weapon sprites were made by my lovely girlfriend while I bothered her. "No, the lighting should come from this way." "Can you make this glowier?" "I think that should be a bit brighter." "More contrast, maybe?"
- Tier: Plasma Rifle.
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>>3291819
>girlfriend
reeeeeeeeeeeee
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>>3291727
actually that map is one of the best in tnt.wad.
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>>3290636
Actually, yes, it can.

It also runs Quake. Quite well, too.
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>>3291819

Beauty. Thanks very much for your work.
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I'm new to using ZDL and am trying to load Hell on Earth Starter with Sperglord Edition, any tips?
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>>3290636
Ignore the fat dork.
https://www.youtube.com/watch?v=Dogqu_-hgDc
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>>3290540
We need more open source, free-as-in-freedom memes. I refuse to use proprietary memes that don't respect my freedoms.
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>>3291864
Doom is free software. Freedoom is free art. The only thing proprietary about Doom is the art, level design, sound assets and music, Stallman and the FSF are fine with proprietary art.
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>>3291654
>That's essentially trial and error gameplay, and that's bad.
>If dying in a trap is the only way to prepare for the trap then the mapper needs to learn how to make better maps.
But its not. Dying to the trap isn't the only way to prepare for it. The only reason you would die to it is because you didn't expect it. You are supposed to expect them. Falling for the first trap is supposed to teach you to "expect the unexpected", but you can also use this mindset from the get go.
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>>3291727
>implying Mill is even remotely bad

If you want a bad map, look at Metal or Habitat
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Guys, how do I get bmouse.exe to work with Blood? I extracted it to the folder where I installed Blood, went to the Setup, change my controls to "mouse+external", change the name of the external device to "bmouse.exe", and saved the settings. I did everything just like the instructions told me to. But when I run the game it doesn't work. It's like the mouse is not even plugged in, not even the buttoms work. I'm using the GOG version btw
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>>3291876
*keyboard+external
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This sort of shit drives me up the wall. No idea what's causing the fucking up.
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>>3291884
>tfw you will never be so good a designer that you'll deal with constant graphical errors
Thank god too. I'm not Erkatanne levels of shit, nor am I Skillsaw levels of insane. #JustSandyThings.
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>>3291864

What is the point of Freedoom? The ability to play pwads without owning Doom?
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>>3291904
Pretty much. It's also pretty novel to go back and play famous megawads with it. I just wish they'd finish the new monsters faster.
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>>3291904
Mostly to help create your own games. I'm fairly certain that anyone can make their own game with the Doom code and release it commercially. GLOOME is another resource for that. No one has done anything noteworthy with it though, just IOS/Android games.
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>>3291912
Also, the graphics are GPL, so it also doubles as a resource pack for sprites and textures.
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How does this look like for a starting area? I'm going for a claustrophobic level, but something tells me this might be a bit too narrow.
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>>3291935
Round the edges of the platform and maybe the blocks around the pillars.
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>>3291904
https://freedoom.github.io/about.html
from the horses mouth as it were
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>>3291876
In blood.cfg (I use K+M setting):

ControllerType = 1
ExternalFilename = "BMOUSE.exe"

In dosboxBlood_single.conf:

BMOUSE.EXE LAUNCH blood.exe
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What mods are you looking forward to?

http://forum.zdoom.org/viewtopic.php?f=19&t=52257

Everyone is making a Doom 4 mod, but this one is porting the monsters too, and that's fucking cool
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>>3291980
o fuck I should probably start working on that again
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>>3291980

I wish people would start bitcrushing the audio for their mods so they match the fidelity of the original sound.

It's jarring as fuck when most of the game sounds tinny but then you have a SUPER CRISP rifle firing sound.
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>>3291992
or maybe adjust the sounds of the creatures to match up better
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>>3291980
http://www.moddb.com/mods/docs-doom-mod
too bad it's deader than jimmy hoffa
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I might have a thing for elevator entrances/exits.
Gotta texture it better though... The blue lights are rather poor shade.
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>>3291989
Oh shit, you're the guy working on that?
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>>3291992

The super crisp pain sounds of the zombies and doomguy throw me off more than anything
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>>3292023
ye
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>>3291978
That did the trick. Thanks senpai
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>>3290518
How are you faggots not tired of these threads already?
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>>3292038
Got a bone to pick with us?
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>>3292038
If you're tired of us, why not filer/hide the threads instead of being a little bitch?
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>>3292038
The doom community's like 20 years old and still growing.

Because it's a good game, yo, and people like making mods or maps for it.

Plus we mixed in quake and blood and all those retro shooters in for a nice collated group.
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>>3291935

The Geiger-ish texture doesn't look like it belongs there; higher-res and much brighter than everything else
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>>3291884
That there be a slimetrail
http://doom.wikia.com/wiki/Slime_trail
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>>3292038

Doom threads on /vr/ are one of the few recurring threads that aren't shit. People are always posting stuff they're making, new wads and mods they're playing, and posting feedback.

Most other long-lived threads are "emu scum, hardware master race" or "CRT master race" threads or console war threads. Then you have a bunch of non-recurring threads where somebody posts a game that came out twenty years ago and it gets maybe ten posts... because it came out twenty years ago and there's nothing new to say.
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>>3292038
>stop enjoying Doom and it's modding/mapping community and content
>>
Making wizards look prettier. Instead of them blinking between 100% opacity and translucency, their magic projectiles spin above their heads, and spin faster and closer as they get closer to firing them.
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>>3292083
>Doom threads on /vr/ are one of the few recurring threads that aren't shit.

That's because they're the only thread that has a mod in it. Someone posted vintage porn in a (boring) thread about a month ago just to prove we don't have mod attention and it stayed up for 28 hours.
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>>3292107
What wad is that?
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>>3292149
>That's because they're the only thread that has a mod in it.

You clearly have never been to /gccx/, /org/, or in fact many other threads.
One instance a month ago does not mean anything.
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I first discovered Skulltag around 2003 after my IRL friend got banned from ZDaemon and we had to switch and I swear to God the community has gotten even worse somehow.

Why do those guys even play Doom? Is it because their PCs can't handle anything else? 99% of players just stick to these wacky mods that change everything so much it's not even Doom any more. And those that don't insist on playing with that Complex/Brutal Doom bullshit. I remember briefly back when .97c was the current version that UDM3 TDM was someting that happened every day but those days are long gone.

I prefer Odamex but it's dead as fuck. ZDaemon's the only one I enjoy playing now but nobody from 4chan seems to play it. Zandronum being FOSS is nice but everything else about it makes me want to fucking kill myself.

>tfw no friends to get together and play comfy survival games together with without insane levels of modding
>tfw no friends to chat with to decide which megawad we're going to complete this week

Kill me.
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>>3291602
Which Doom 4 in Doom mod is this?
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>>3292173
Those feels are nothing
>tfw none of your friends want to deathmatch
>tfw none of your friends want to make levels
>tfw none of your friends even play doom
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>>3292179
IKTFs. Nobody I know online plays Doom and I've not had anybody to play with since I was a teenager. I want to meet some people to play with and become besties but I've had awful experiences meeting people from /v*/.
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>>3292173
Well if you want to play something specific I suggest you to set up a BE/TSPG server (or host one yourself) and either just join it and hope someone else joins too (which actually works sometimes), or ask people on IRC to join.
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>>3292173
>these wacky mods that change everything so much it's not even Doom any more

I'm really not seeing how this is a problem.

If you want something vanilla, host it yourself.
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>>3292164
/org/ itself gets deleted 70% of the time. The fact that anyone even knows it's a thing is a great failing on the part of the mods.
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>>3292189
I used to host dozens of servers years ago. I just play single-player now or ZDaemon if I want FFA (Brit10/exec/asdfjkl mostly).

>>3292190
>I'm really not seeing how this is a problem.
I have no problem with mods but when the mods are so crazy it's absolutely nothing even resembling Doom any more I don't see why they bother with Doom and not just switch to something else instead.

Though the amount of south american/eastern european players makes me think it's because of poor hardware.
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>>3292198
>but when the mods are so crazy it's absolutely nothing even resembling Doom any more I don't see why they bother with Doom and not just switch to something else instead.

Ah, you're one of THOSE people.
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>>3292193
So which is it? Mods don't exist, or they don't delete topics fast enough?
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>>3292203
Yes, exactly.
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Fuck, setting up these is bothersome.
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anyone here go to Colorado School of Mines? I'd be surprised if anyone from there was on here, but you never know.

I would really want to play some fun LAN doom with other dudes at Mines - but it doesn't seem like many 18-21 year old play it. At least any that I know of.

t. incoming freshman
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>>3292215
sexy, tho
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>>3292198
The fact that doom is capable of being modded to such a degree is fantastic, and further development will continue to do more things with it.

Obviously it will never be a replacement for vanilla, nor should it be, but I see no reason to embrace it instead of being upset that a mod has surpassed X amount of "like Doom"-iness.
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>>3292176
>brutal DooM complete with new looking pinkies
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>>3292225
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>>3292190
>I'm really not seeing how this is a problem.
Not him, but it's not so much that the mods change too much from the core gameplay, but it's the fact that 1. In my humble opinion they suck, and 2. People play mostly the same 2 or 3 mods
>Brutal Doom or some variation of it
>Complex Doom, aka generic randomizer with pretty effects
>All out War 2, some stupid mod likely inspired by some modern shooter I don't care about
You really have no variety when it comes to what you wanna play.
And you know what, when the only mods being played are the ones that change everything about the way Doom plays, then you know that the playerbase doesn't care about Doom, they're just in it for the mods and because their computers suck. To make it clear, I'm not a purist by any means, I'm just saying what I get out of observing the Zandronum playerbase.

>If you want something vanilla, host it yourself.

Nobody is gonna join the server. Maybe one or two guys at most. We'll have a half hearted conversation while we play, then they'll leave after a few maps.
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>>3292038
>getting tired of Doom
nigga u for real?
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>>3292225
>high res sprites
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>>3292162

Trailblazer, in Heretic, with my expanded support/monster pack addon. It has a ton of options for the player to choose, like 'pistol starts' the ability to hold healing items a la vanilla Heretic, and a ton more.

All monster variants can be activated and deactivated at will, and you can choose how often you want enabled variants to replace the standard monster.
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>>3292221
When you've modified literally every aspect of the game, including the aesthetics, gameplay, and engine, to such an extent that it is barely recognisable as the original product, can it really still be called Doom?

I think it's great that the modding community has done this stuff. Personally, none of it interests me whatsoever, but it's not so much that its existence annoys me it's more the fact that the vast majority of the players of the overwhelmingly more popular source port exclusively play them. So I'd guesstimate that at least 50% of the Doom multiplayer community doesn't play anything that even remotely resembles Doom. And that sucks because I want to play classic Doom but it's hard to find players from /vr/ that want to do that. And the fact that Zandronum is so popular but has such little new-school gameplay sucks (I don't think these mods can be considered new-school, there needs to be a new term for it).

>>3292236
>And you know what, when the only mods being played are the ones that change everything about the way Doom plays, then you know that the playerbase doesn't care about Doom, they're just in it for the mods and because their computers suck. To make it clear, I'm not a purist by any means, I'm just saying what I get out of observing the Zandronum playerbase.
This! This! This!

>Nobody is gonna join the server. Maybe one or two guys at most. We'll have a half hearted conversation while we play, then they'll leave after a few maps.
This, too. And if I'm going to be getting semi-serious about trying to complete these WADs 100% as a team or whatever I'm not sure if I'd want to play public anyway. I'm not saying I wanna go full tryhard but I at least want to try a bit, you know? Let's work together to complete some of the awesome stuff people have put out there over the years.
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>>3292198
> when the mods are so crazy it's absolutely nothing even resembling Doom any more I don't see why they bother with Doom and not just switch to something else instead.

Do you know a good game that is like Project MSX with the speed and dodging in first person?

Or something like Hideous Destructor where you're fighting demons in an incredibly uphill battle where you're fragile as hell?

Lots of mods don't really have equivalents in gaming, or it's entirely possible that the options that are available have been played a whole lot already and they'd like to play it in classic Doom.
I don't think there's anything wrong with it as long as they're having fun.

On another note:
I always play Doom with two personal mods, one makes it so Invulnerability spheres don't make it black and white. I can't actually see when it does that because it hurts my eyes to even look at it.
And another one is Doomgirl

Seriously though, point me to more games like Project MSX.
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>>3292225
If it wasn't crosseyed that would be spookier.

It's ugly but that face is pretty spooky.
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>>3292236
>>3292257
>People play mostly the same 2 or 3 mods

This is really the only problem, imo, more than "people making stuff that doesn't adhere to Doom", which is really I think an incredibly silly complaint.
Thing is, there SHOULD be an equivalent balance, but there's very clearly a divide. As Zandronum's main selling point is the ability to mod and mod very well, a lot of people are going to want to do that, but it SHOULD be where modding ability is a benefit AS WELL AS the ability to play vanilla in new and interesting ways.

I think this has also caused one of the big divides in the competitive scene today, but
>competitive doom
that scene is nigh-insalvagable.
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>>3292274
>This is really the only problem, imo, more than "people making stuff that doesn't adhere to Doom", which is really I think an incredibly silly complaint.
I've tried to clarify that this isn't my complaint. My complaint is that this is the only shit that they play and most will vehemently refuse to play anything else.

>Thing is, there SHOULD be an equivalent balance, but there's very clearly a divide. As Zandronum's main selling point is the ability to mod and mod very well, a lot of people are going to want to do that, but it SHOULD be where modding ability is a benefit AS WELL AS the ability to play vanilla in new and interesting ways.
I guess. I'm too tired to comment on that.

The competitive scene is dead AFAIK and mostly exists on Odamex. I've never been a part of it so I'm out of the loop.
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>>3292232
>>3292225
why does every single Hi-Res pack look horrible?
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>>3292198
>I don't see why they bother with Doom and not just switch to something else instead.
Because there isn't anything else like it.
I used to have a good computer (RIP) and could play a lot of new titles, but I didn't really want to because they weren't really that good. I think the last modern game I'd had fun with was Shadow Warrior 2013, and even then I used that as a basis for a mod.
Doom modding, and indeed most retro modding as a whole (rom hacks, Neverwinter Nights campaigns, etc) is a wonderful trove of creativity since people are guided and working entirely by their own ~*~vision~*~ rather than budgets, production plans, and publishers.

Even the fucking awful stuff, like Swan Fox or Ocean 2024, still have that gem of real effort and love put into it.

>>3292257
>When you've modified literally every aspect of the game, including the aesthetics, gameplay, and engine, to such an extent that it is barely recognisable as the original product, can it really still be called Doom?

Personally, I think Doom is what you make of it.
I've long had a theory that Doom players are split into two groups: Those that enjoy the original game and want to expand that more, and those that enjoy the tech and use it as a platform to build off.
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>>3292285
>I've tried to clarify that this isn't my complaint.
Right, I was just using it as a comparative point. Sorry for the misunderstanding.
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>>3292293
>Those that enjoy the original game and want to expand that more, and those that enjoy the tech and use it as a platform to build off.

Thats is a nice way to put it.
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>>3292293
>I've long had a theory that Doom players are split into two groups: Those that enjoy the original game and want to expand that more, and those that enjoy the tech and use it as a platform to build off.
this sounds about right
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>>3292220
It kinda is now that I improved it slightly. Voodoo-magic, no ACS.

Although I nicked the idea from Proxyon of Sunlust, the effect will do nicely for the map. The sort of powerplant, blues sparks in darkness. In fact, I am currently using Spark Mandrill theme for the stage.
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PIRANHA BOWL UPDATE

I added shatter sprites and sound, now it actually kinda looks and sounds like the bowl would shatter. I also shifted all hands a bit lower so people with the small hud don't have floating arms.
The throwing animation still looks shitty, however, because I can't get the overhead throw motion to work. I would need larger arms for that and all I have it pic related. I also now changed primary fire so that you can pour out only one piranha at a time. Always five seemed a bit silly, this one is more logical. That way you can keep pressing the fire button and just let out a continuous stream of piranhas. Furthermore, I decided this is a BFG tier weapon - a 100 piranha bowl thrown at a cyberdemon make goulash of him in mere seconds. I still couldn't fix the "nothing thrown" issue, as I have still no idea what causes it. I use A_SpawnItemEx with a probability of 256, shouldn't that make it spawn every time?
Also, I don't know whether having skeletons like that one guy described would be possible, as I noticed he wanted to call them on projectile death - but the piranhas are rippers, so they would have to be called on monster death.
Feedback and criticism always appreciated. And forgive me for being such a shitty sprite artist.

https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0
>>
How hard are the Back To Saturn episodes in comparison to the likes of Hell Revealed and Plutonia 2?
>>
>>3292293
sup term
>>
>>3292173
>Is it because their PCs can't handle anything else?
Yes, it actually is. Everyone going on about content creators and such are talking about an entirely different community from the subhumans that make up the Zandronum playerbase. These people don't have a single care for good design, balance, or tact. They play Zandronum because their toasters can't run anything newer. If a multiplayer game exists, Zandronum modders knocked it off and stuffed it full of memes, and it'll all run on their Pentium 4s at 1024x768 with silky smooth 15FPS. That's why they play the port.
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>>3292286
I think it's honestly because the people making them tend not to be terribly good artists.

I mean, it's all of the difficulty of spriting, only being applied to familiar sprites with an even higher level of detail.
>>
>>3292312
I'm surprised the Doom 4 weapon spriter didn't make sprites for nu Doomguy's armored fists
>>
A $120 chink Windows tablet can play decent games at decent framerates.

I don't buy this whole "people can't play anything better" nonsense

6 years ago, maybe. But now, computing power is cheap. People throw out respectable XP machines all the time
>>
>>3292350

Good luck getting it past customs with out them stealing it, or paying out the goddamn nose to have it shipped from somewhere and then stolen by customs for their own use or to sell for even more money.

Seriously, some places are really shit when it comes to that sort of thing, it's kind of hilarious.
>>
>>3291602
Looks like you're playing A.L.T. all you had to do is jump down to that lower ledge in front of you. you're not meant to go around the cliffs like you did.
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>>3292350
Computing power is cheap for people with jobs in first-world nations. The majority of people crowding shitty mod servers in Zandronum do not fit one or either of these criteria.
>>
>>3292356
>>3292353
Whatever happened to Counter Strike 1.6 being the go-to poorfag game?

I REALLY don't believe it if people can't run CS 1.6....

Or maybe I'm severely overestimating what sorts of computers these people have

It boggles the mind
>>
>>3292323

Sup.
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There's no friggen way I'll get this going anywhere decent by the 16th. Friggen finals had to happen the same week as DUMP. I just can't get a decent layout going. Thought about a mountain with an uphill fight or maybe a town theme, but I probably bit off more than I could chew with a first map like this.
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is it pure nostalgia or was there something bout this games feel/plot that was never matched by other games?

i love it how in early 90s gaming, god tier science fiction (arthur c clarke, robert heinlein and asimov) and lovecraftian themes were the main inspiration.

then they switched to shitty star trek tier and faggy medieval fantasy

anyone else recognizes this?
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>>3292450
take a couple more days, then

since OP says it'll take several days to compile the build, you've got a nice little grace period
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>>3292463

I fucking hated Strife and everything about its plot, so I might be biased, but I would say no.
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>>3292468
but... but le ebin aliens from outer space change societal order and are they or are they not aliens? and who can you trust?
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>>3292463
I did not like Strife.
Just couldn't get into it.

Not the plot or anything, just the game itself.
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What are some good old fps to distract me from the fact my father is dying soon
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>>3292493

Have you tried the ones listed in the OP?
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>>3292493
Oh my god, what's he got?
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>>3292501
Yes, several times over.
>>3292502
Leukemia, He's losing the battle but heavily denies it.
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>>3292312
Are you using the SXF_NoCheckPosition flag? (or whatever it is)
And what I meant about leaving skeletons is is radius giving an item that calls acs in its pickup state and goes from there. Do the pirhanas target enemies at any point (do the use monster ai like a_chase) or are they just dumb projectiles? Even if just dumb projectiles, could leave skeleton by alternating a_radiusgiving item that starts script that checks if actor is monster and not a corpse, then gives an item if so, and starts a script to remove one of the item every tic, item has max of 2, skeleton script item is constantly being given at the same time in projectile loop state and checks if is a corpse and has skeleton oitem to prevent other corpses from turning into skeletons if don't want. More reliable is give to target. Most reliable is custom death states, but then you're replacing all monsters and killing compatibility with other mods for single weapon.
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>>3292468
>>3292486

Some of Strife's latter level designs are really not great. Like Bishop's Fortress: Central Administration. An aimless switch hunt that'd make Hexen blush. And that's not the only level where that's the case.
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>>3292312

>I use A_SpawnItemEx with a probability of 256, shouldn't that make it spawn every time?

Exactly the opposite. A_SpawnItemEx's chance parameter is the likelihood of the actor *not* spawning; you want to set it to 0 if you want it to always spawn.
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so I finally set up Hell on earth with sperglord edition, and holy crap the sound design on the weapons is so much better, why does Mark like all the weapons sounding so shrill?
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>>3292548
Because he's a scrub who unironically thinks that the Doom comic is cool
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>>3292361
As someone who plays MM8BDM daily, some people really have legit shit computers, heck, there is this lad that always plays at fucking 800 ping and gets kicked by packetloss when a map has a small and barely noticeable rain/snow effect (i.e. MM7CLO).

The day i found my computer couldn't even run the lastest 1.x GZDoom dev build was the day i fucking realized that i had a super potato that can't even run a fucking doom sourceport and got depressed for a week, meanwhile there's people that can't even play zandronum 2.1.2 Open GL renderer!
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>>3292293
>I've long had a theory that Doom players are split into two groups: Those that enjoy the original game and want to expand that more, and those that enjoy the tech and use it as a platform to build off.
The way you put it reminds me of pixy from Ace Combat Zero
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>>3292560
thats stilly, the comic is silly, fun and entertaining and even a bit badass, but quite silly
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>Nowhere near finished with my weapon, can't get my sprite rotations to look right and it's already nearly the 16th
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>>3292596
>map only halfway done at best
>no decent ideas or sprites for a weapon
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>>3292596
>>3292607
>Barely started map
>Keep procrastinating
Fuck
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