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Civ 6 - Discussion
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Are you hyped, /v/?

http://www.civilization.com/

http://www.polygon.com/features/2016/5/11/11653620/civilization-6-release-date-preview
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>>337269641
How about we just wait and see if they fuck it up before we get excited now?
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>>337269641
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>>337269737
but its has everything 5 had and more!
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>>337269117
I'll be playing it for hundrets(thousands) of hours and I don't want to spend those looking at a moble game
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Who will be the unpredictable/wild card civ in the base game?
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>>337269641
why does it look like age of empires online?
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>>337270665
ISIS
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>>337270140
Has anything actually been said about VI already? Is there anything to even be excited about?
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>>337269641
I preferred Civ V's style. I hope they don't make the leaders all goofy looking and have them speak gibberish like Civ Rev.
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>>337269641
Nope, based on Civ 5 and Beyond Earth, it is going to be shit.
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>>337271338
The systems from V+expansions (religion, trade routes n shit) are returning in varying levels of detail.
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>>337271338
yes, because Civ.
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>>337271513
>varying levels
So, nothing in the base game.
>>
>Instead of the boilerplate artistic rendering of previous games, cities will be presented in unique ways, according to the player's positional choices. This is especially true of Wonders, which are also built outside the city. There was always an element of aesthetic joy in building these things, which is now being intensified. But there is also a catch. The Pyramids must be built in the desert. Stonehenge can only be built near stone.
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>>337270665
John McCain the Maverick
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Well, Civ 6 looks retarded. I hate the cartoony graphics. Good thing that I stopped playing games a few months ago.
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How many trailers and commercials is that fucking song from the movie Sunshine going to be in, goddamn
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>>337271629
Basically all of the features from Civ V COMPLETE will be present in the base game, so it won't have to wait for an expansion for religion or espionage/diplomats or archaeology or ideologies or trade units.

They could be fleshed out further in expansions, but they'll be in the base game. That's what they mean.
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>>337271836
>tfw civ vi's soundtrack is entirely licensed from films
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>>337271741
>Instead of the boilerplate artistic rendering of previous games, cities will be presented in unique ways, according to the player's positional choices. This is especially true of Wonders, which are also built outside the city. There was always an element of aesthetic joy in building these things, which is now being intensified.
>The Pyramids must be built in the desert. Stonehenge can only be built near stone.
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>>337270665
I hope to allah it isn't canada or australia. canadians and australians are so fucking obnoxious in the civ community
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>>337270665
I'm sure it'll be a
>WE
civ.
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>>337271836
as many as it can support before everyone gets on your level and it doesn't generate buzz anymore
>>
>They already said that religion, tourism, etc from Civ 5 is also returning
>You now have to build your cities across all of your tiles, which makes for more strategic game-to-game decision making

Yeah pretty hyped even though it will probably take two expansions to make the game great
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>>337272123
>allah
gtfo terrorist
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>>337270665
HOL UP.
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>>337272106
that'll fix Egypt's ragehard unless they forget to keep the buttmad reactions from things the Civ can't build
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>>337270665
not Canada

probably some other native tribe that isn't shoshone or iroquois
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>>337271741
>>337272106
>But there is also a catch. The Pyramids must be built by black people in the desert. Stonehenge can only be built near stone by black people too.
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It will have Brazil right
They had it in BE and it as popular on Civ5, they should remain on Civ6 right
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>>337269641
>Trailer starts with WE
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>>337272106
no more pyramids in the water?
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>>337272561
>>337272106
>>337271741

>But there is also a catch. The Pyramids must be built by black people in the desert. Stonehenge can only be built near stone by black people too.
whats wrong with this?
it makes sense, and should stop fucking civs building shit like petra when they have one desert tile
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>>337272123
>1. Canada needs to be louder, angrier, and have access to a time machine. 2. Whenever Canada's not in game, all the other leaders should be asking "Where's Canada"? Three...
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>>337272425
there's a gorillian of them to pick from, and personally I only hated playing as Hiawatha without mods to fix his horrible setup.

in-game the Iroquois were actually pretty decent AI partners and for whatever reason, they almost always seemed to survive to the end game and do better than most of the rest.

makes me think that the AI was just better off being Generic Civ in design because it never really used the uniques competently
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>>337272770
>Great Library still has the scaffolding 6 or so years after the game came out, 3,000 years after it's been built

Chichen Itza in the water is cool, though. RIP.
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>>337272676
No, Civ deals with ancient civlizations and certain notable regions. That means Europe, Middle East, India, East Asia, Africa, etc... Places that've been around for thousands of years and achieved multiple civilizations.
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>>337272892
>a
>fucking
>leaf
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>>337272676
if any desired Civ is missing from the vanilla release, so long as mods, over time, you will play as based 3rd world rubber tree monopolists
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>>337271791
Why the fuck are you still here then? What the fuck.
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>>337272875
if they're next to one desert tile, you can best believe the AI will likely disregard and build it anyway.

I'm doubting that even with a new engine, Firaxis is going to solve all the unintentional trolling the AI Civs did ... it was actually part of the charm imo
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>>337272892
just give me god damned mounties and rob ford as a leader, plus maple syrup factories and unique trait of universal healthcare that takes forever to be served in the perpetual line out the hospital doors.

not even canadian, but if they fucked up canada real hard, at least there's a canada to mess around with.
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>>337271791
>Doesn't play games
>Is on videogame imageboard
Get the fuck out you have nothing interesting or valuable to share.
>>
>WE

memes ruining the mood for me once again
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>>337272968
that jab spawned an idea though ... instead of it being called Chichen Itza, probably isn't too hard to program the game to where you can custom-name your wonder like you could custom-name your units, cities, and religions.
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>>337273198
the foundation for it has is already out there in the CBP, it fixed a lot of that stupid shit

>>337273020
here is your you
you had a point but chose the completely wrong way to display it
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>>337269641

>b-but it's crisp and clean and easy to see

When's the last time any of you niggers had a problem with seeing what's happening in Civ V?
This is such an incredibly retarded argument, and honestly it's the only one I see that's defending the shittyass graphics stye.

>>337270140
It'll have diplomacy and religion and all that but it won't be fleshed out, so in the end they'll still be cashing in on those a few months later.
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>>337273498
don't fall for reddit-tier b8 m8, and that's kind of an insult to reddit
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>>337272039
So its a re-release of Civ5? zzzz
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>>337269641
Civ V was my first Civ game. I hate this. Is this how IV players felt about V?
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post new wonders and what they do

>industrial age
>requires order
>reduces foreign tourism effect by 33% (not multiplicative, so 200-33=167, not 134)
>friendly units in and adjacent to your borders gain 20% combat strength
>grants adjacent units 20% combat strength and 10hp/turn
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>>337269641
literally no one asked for this
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>>337273792
Wasn't that going to be in BNW but had to dropped because of some copyright bullshit
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>>337273578
true but they never fixed krakatoa nowhere near city-range to use it
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>>337273891
yeah a few wonders were dropped but I don't know if it was copyright, dunno if you can copyright a statue
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>>337271338
REPOST

>So in Civ VI, cities will be split up into sprawling districts occupying multiple tiles. It will be possible to develop 12 districts, but that’s only if you have a large enough population. The more the city grows, the more districts it can support.

>“Right away you've got a small city that may only be able to support two districts at this point in time,” says Beach. “You have to choose which two out of those 12 are going to be right for that city so you're specialising your cities right out of the gate.”

>City specialisations might also be dependent on the terrain surrounding the settlement. “If I started my game up in Civ V and found I was starting by a bunch of mountains, I'd be like maybe it's a nice natural barrier against invasion but it's not very exciting,” notes gameplay designer Anton Stringer. “When I start Civ VI, I'm excited to see mountain ranges because I see all the district possibilities there. So two of the earliest districts that you unlock, one is the campus district which is the sort of science centre, and the second one is your holy site which is your religious centre and both of those get lots of bonuses for being next to mountains.”
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Good heavens look at this!!! This is going to fail, big time, first of the series. And YES i base that whole claim on the screenshots. Exactly as >>337271791 said, it looks fucking retarded. It's like SimCity society, or an android tablet game, that you download, and end up deleting the week after.

Why is that this is so importent? The whole series as always been targeted at the mature part of the gamers, long games, complex long term strategies, that is not for the casual Ipad playing or CoD 12 year old kid.

They proudly write that "for 25 years civilization has been defining the 4x genrer". Yes, and now i think they're gonna put the first fail in the series, where basicly every game, expansion and even the spinoffs(Maybe excluding Civ II ToT) have been of the highest quality, perfectly adjusted for the target gamer.
>>
bretty good

Will there be terrorism in the modern era?
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>>337269641
that shit doesnt run on my pc
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>>337273769
you can pretty much apply every new installment of every game franchise for feels among hardcores, and you have one of the essences of /v/ for general ambiance, every single day
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>>337273792
m8 we have no idea exactly how they will do the culture and tourism so don't even,
I'm looking forward to it, but my main fear is how friendly the engine is for modding and how quickly mods can get out for it
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>a million and a half Arab civs of some kind
>afraid to include Israel because controversy

Look, I get that there aren't many leaders to choose from there, but if you're so afraid of backlash, how have they never just used the ancient Kingdom of David instead?
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>>337274017

>Firaxis are trying to make the terrain bonuses logical. So mountains provide science and religious bonuses because Firaxis feels like scientists would want to observe the skies, while believers might see mountains as a holy place because it brings them closer to their gods.

>While you’ll start out with only a tiny number of districts, as time marches on you’ll unlock more. So even if you can’t build anything else for the time being, it will still pay to plan for future city expansions. That’s where map pins come in.

>“We went right to our UI team and said we want map pins that look like the icons for the different districts,” Beach explains. “So I can pin the map with a future science district going here, cultural district going here, and now you're the zoning board and planning the city in great detail, sometimes anticipating hundreds of years in the future what that city is going to look like.”
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>>337273859
au contraire mon frere, 2010 was 6 years ago, and BE was never giving shits ago
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>>337274017
I genuinely love that cities can become thus big sprawling things.
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>>337274131

>Civilization VI will sort of be keeping the one unit per tile rule to avoid stacks of doom, but a new feature is being introduced that will allow would-be generals to customise their units with additional gear, as well as combining units together to create armies and corps.

>Firaxis have been happy with the way the one unit, one tile rule spread battles out and created tactical puzzles, but they recognise that battlefields could get really congested. The solution, as Beach describes it, has been to find a middle ground between stacking and keeping units separate.

>“So there are two ways we did that. The first was that we took a look at all the units in our inventory and found those that really weren't military commands on their own. They're more like military equipment the military units took with them, things like battering rams, siege towers, anti-tank and anti-aircraft guns. In Civ V those were all considered military units and they had to have a tile to themselves... and so what we came up with is those units are all going to go into a new class of units that we call support units. They get their own layer of stacking. You can't have two support units in the same tile, but they can be combined with military units, or civilian units, or trade units, or whatever and not interfere with the stacking.”

>The second change is that units of the same type can be combined into a powerful army or corps. This clears some of the clutter off the map, but also makes the unit makeup easier to read than stacks from earlier Civs. If you see an army and it’s presented as a rifleman unit, you know that all of the units in the stack or combo are going to be riflemen.
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>>337273929
m8 there has been a krakatoa fix for like 4 years
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>>337269641
I'm hyped, but I learned from Civ V that it'll probably take an expansion or two to be really good.
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>>337274236

>With cities becoming these sprawling, multi-tile objects, sieges have had to adapt. At its core, a siege is about gaining control of the city centre. If everyone’s favourite bully, Montezuma, and his forces saunter in and take the city centre, then it and all the surrounding tiles will flip to Aztec. But the centre is the best defended part of the city, so it pays to siege districts as well.

>“All those districts you put outside the city are vulnerable to enemy attack independently of whether or not the city centre has been taken,” Beach explains. “So if Montezuma has a whole bunch of fast-moving cavalry in his army, and he knows he's not going to be able to punch through a heavily defended city centre with walls, what he can do is bring those cavalry in and pillage my districts and my science and industrial capacity. He can destroy that and I'll have to rebuild it all, so there's a lot of damage you can do to your enemies without actually taking the city.”

>Later in the game, Beach anticipates sieges getting quite hectic, with bombers blitzing cities not to conquer them, but to damage the infrastructure around them, weakening the empire and making it easier for ground units to occupy the battered settlements.
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>>337269641

The gameplay alterations in VI seem SUPER interesting.

>City buildings and wonders are now constructed on city tiles instead of in the city itself. The implication is that these buildings will function better if located in a certain area, or will STOP functioning if pillaged
>You now get tech boosts towards certain technologies for completing relevant prerequisites. For example, a civ with a city settled on the coast will research Sailing faster than a landlocked civ, and a civ that has quarries will research Construction faster than a city with no stone or marble available
>Certain combat units can be paired together on the same hex to function as one unit while retaining some of the bonuses of the individual units
>Siege and support units (battering rams, catapaults, trebuchets, AA guns) can occupy the same tile as other units and vice versa
>2-3 units can be consolidated together to function as a "corps" or "army" unit with significant buffs

All in all, it seems like Firaxis wants to make city placement/planning even more vital in VI. They also want to allow a limited form of unit stacking without devolving into the stacking shitfest that was Civ IV.
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>>337274339

>Research is no longer a matter of selecting a subject and waiting as your scientists unlock its secrets. Now you’ve got to be a bit more proactive so you can unlock boosts that will make cut down time spent waiting for the research to finish.

>“When I look at the tech tree in previous Civs now compared to Civ VI it seems like there are scientists up in an ivory tower just churning away, researching sailing even though they've never discovered the ocean before,” Stringer says. “We wanted to get rid of these weird ahistorical things, so what we're doing with the boosts is they're kind of like mini-quests or objectives that are on the map. In the example of sailing, if you settle a city on the coast, you will unlock a tech boost for sailing, so each technology has its own little condition, and it's got some great historical flavour to it.”

>In gameplay terms, this means that, if it normally takes 16 turns to research sailing, a civilisation on the coast will be able to research it in eight, giving them a distinct advantage over land-locked civs when it comes to seafaring.

>The idea behind active research is that it informs and is, in turn, informed by expansion and how you’re playing more generally. The techs you can research the fastest are the ones that make the most sense for the way you’re playing the game and where you’re playing it at the time.

>“If you're in the middle of a continent and all you're doing is developing the mineral resources nearby and butting heads with the barbarians, you're going to find that bronze working and iron working are coming easily for you, but maybe the cultural or naval things you're not making any progress towards,” notes Beach. “But you can circle back, spread your empire to the coast and all of a sudden those will start to open up, and now the tech tree isn't this divorced independent thing up in this ivory tower, it actually feels integrated into what you're doing in the game world.”
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>>337274018
you don't get a cookie for calling it first, but if Firaxis fucks it up like EA fucked up Sim City, some pub will almost assuredly pick up where they last left off. proof? Cities Skylines.
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>>337269641
Why does it look like a mobile game?
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>>337274129
nigga use mods and quit crying you kike
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>>337269641
>those graphics
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>>337274439

>While everyone knows that Montezuma is a dick, Firaxis’ approach to leaders and diplomacy in previous games has been to make it all similar across the board. “There were general rules of thumb,” Stringer says. “They're not going to like you if you do this, they will like you if you do that, they're generally going to want to win and have large empires, their goals were similar a lot of the time”

>In Civilization VI, Firaxis are attempting to shake this up.

>“We've given them each a sort of side agenda that’s their own thing to care deeply about and we tried to tie them to things that the different leaders in the game did very well with their empire when they were ruling it historically,” explains Beach. He offers an example of a leader obsessed with building wonders. If you compete with him, trying to beat him in the race to build the Hanging Gardens or the Pyramids, he’ll become furious until you back off.

>You can use these traits to your advantage as well, however. It’s possible to set it up so that leaders will start butting heads over their agendas, while you do your best arch impression.

>As well as the historical agendas, there’s also a pool of extra agendas that can be attached to leaders. It’s not possible to see these agendas without making contact through trade, diplomacy, or espionage, so there’s still room for leaders to surprise players.

>Case in point: Gandhi and his nukes. While Firaxis wasn’t going into any details, Beach and Stringer promised that they haven’t forgotten about Civ’s version of Gandhi being very different from his historical counterpart.
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>>337274409
>Siege and support units (battering rams, catapaults, trebuchets

maybe catapults and trebs will finally be useful
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>>337274559
>Firaxis say that Civ 6 multiplayer is taking a new approach and they're actively trying to find ways to cut down on how long it takes. Via the Steam page, there'll be a host of modes that aren't week-long affairs, designed to let you "cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session."

>According to PCGamer, these could be as short as one or two hours, and based on specific time periods in history. Maybe you play just the bronze and iron age set of turns, or start with sprawling corporation-laden empires in the information age, immediately capable of blowing each other to hell with nukes. On top of that, there'll be win conditions that aren't standard - whoever has the most money at the end of all the turns, for example, or which religion is strongest. Beach says that these are easy to develop so there will be a lot of them, and they'll be available as standalone missions for single-player too.
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>>337274017
>districts

So they took some shit from Endless Legend?
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>>337274118
culture vics in BNW would have been better if they either snowballed quicker or they nerfed the shit out of tech-getting.

that being said, at least they had the foresight in basic options to shut off win conditions so that if you wanted just a military domination slugfest, you could do so without needing to worry about Casimir's culture or Sejong's science.
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>>337270665
I want a literal wildcard çiv that isn't based on any civ. You get to pick out customize your traits and unique units/buildings as the game progresses, maybe based on your environment. Ie, snow gives you a great chance to get access to ski infantry.

Failing that, I want to be the Templars and spread my religion by force.
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>>337274017
>copying ideas from Endless Legend
lol
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Where were you when Civilization died?
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>>337274017

this is how that plays out:

>every 3 population you can build a district on a tile
>

and nothing, its the fucking shit they took from endless legends, it adds nothing to the game but +2 gold or +2 religion because on a mountainous tile.
who the fuck cares?

Where's the game changers?
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>>337270665
i would get mad if they put obama.
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>>337274443
i agree with you on that one, but taking a bite of my coockie, i feel like that exactly you point with onether developer taking the damn whole market in on genrer, because of EAs messup, should be a lesson everybody was thought,
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>>337274314
yes via mods, they never patched it right even in BNW era without the mods.

the map algorithm was pretty garbage overall, too many wasted tiles with ice snow and mountains.

i'd look for interesting maps via mods and roll some via the half-assed World Builder to deal with it.
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>>337269641

>tfw there will never been weather in civ

Having weather on groups or individual tiles would really add a nice element to combat.
>Excess rain over several turns reduces movement
>certain units move better in snow
>fog hides your movement
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>>337274129
In Civ5 terms of thinking I think cities from all kinds of israel eras, with an ancient leader, but the UU, UI and UB could come from anywhere, even present day.

Damn I can't remember now, but I had a memetic israel idea, that I think was also kind of neat mechanically.
I think the UI was a Settlement that had something to do with bonuses if it was adjacent to bordering civs.
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>>337270665
Another native american tribe. We need more of them
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>>337274930
Have they ever used a leader that was still alive when the game came out?
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>>337274409
ikr?

even if the new tweaks fail in practice, it's still got my attention.
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>>337274443

So we should be excited about this game because in 2020 an actual good version done by others will come out.
>>
>we want the clash of clans audience

just face it, video games are dead
>>
>>337275004
David's UU would be the sling thrower, obviously
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>>337274057
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>>337274997
no it wont
its fucking stupid and is way too rng
stop with this shit
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>>337275287

>Not wanting a better game
>>
>>337274997
this is the stupidest thing I've read
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>>337275287
Most of the game is rng, that's the beauty of it, you have to adapt and overcome the odds.
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>>337275378
>a sandstorm lasting 500 years
you are literally retarded fuck off
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>>337275186
You have George Washington with the bomber, so you don't have to tie the UU to the leader.

Slinger would be a decent israel/jewish UU though.
Maybe specifically a bonus to full hp units or units with high(higher than the slinger, or higher than X) to reference Goliath.

I was working on a civ5 mod where I'd have slingers as standard units, I thought a bonus to full hp units would be a good fit, so they could work as softening up units.
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>>337275483
It's on Arrakis
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>>337269641
>That cartoony art style

Meh. I'll wait for the complete edition and pick it up from the bargain bin.
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>>337275287
Doesn't have to be rng.
You could have rain clouds move in a certain pattern.

Grassland-Mist tile, where mist appears every 3 turns.
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>>337274743
i too would like a Tropico approach to rolling your own. not gonna be deterred from having fun when it doesn't happen either, brother religiman
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>>337270665
It'll be Abos or another African kangdom no one knows or cares about.
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>>337275714
Fuck off, there are shills ITT, stop giving them shit ideas to take back to their bosses
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>>337275483
It's good enough for an abstraction.
Considering how long it takes for units to move in a war.
You're not doing anything silly that isn't already done.
>>
I can't get into Civ. Actually, I can't get into any strategy game. They're too stressful for some reason. Does anyone understand what I'm saying? I mean, they're too complicated, and I feel like there's so much I need to learn about any strategy game before I git gud. Same with XCOM, AoE, FTL. I guess there's just so many choices and very little feedback on whether I'm doing things the "right" way, and I definitely don't understand all the systems that are going on. Too much potential to lose.
>>
Reminder that you will never get the following civs:
>Canada
>Australia
>Israel
>Romania
>Bulgaria
>Serbia
>>
>>337275894

None of those are worthwhile being made a civ.
>>
>>337274964
at least it's a cookie, and you should def screencap it for potential posterity if the game fails, as many others probably will have already done.

history repeats itself, so nothing new there when too-big-to-fail pubs sink like Titanic
>>
>>337275894
>no Baltic representative
>no Central Asia representative
>>
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>>337275790
>shit ideas
>>
>>337275894
who cares about any of those
>>
>>337276018
>civilization
>>
>>337274997
not stupid actually, weather and wind conditions were a thing in the Romance of the Three Kingdoms battlefields. and the AI was smart enough to use them to their advantage.
>>
>>337275939
But several indians and some spear chuckers were?
>>
>>337275894
MODS MODS MODS
>>
>>337275894
>civ
>as in Civilization
>>
>>337275894
>Israel
Only interesting one
>>
>>337276162
Not canon civs.
>>
>>337276184
Well better kick the Shoshone out
>>
>>337275004
if they got bonuses in defense based off of how many hostiles were adjacent to their land, that would be interesting
>>
>>337275939
>>337276184
As opposed to loose federations led by people who never actually existed?
>>
>>337275865
>I'm retarded.

Just stick to walking sims, kid.
>>
>>337276184
>"""""""""""""""Celts""""""""""""""""
>>
>>337276229
what kind of cockgobbler are you?
>canon
its civ, you make your own canon
>>
>>337276260
That's just a variation of Ethiopia
>>
>>337275106
if you weren't excited by the first announcement, then there's nothing anyone can do to help your weak baits
>>
>>337275865
Then why are you shit posting in a strategy game thread, casual?
>>
>>337274930
i think they're replacing washington with theodore roosevelt this time. he was in the trailer, so
>>
>2016
>still single leader civs

S H I T G A M E
>>
>>337276571
I want to learn how to get into them.¯\_(ツ)_/¯
>>
>>337275790
>much tinfoil, very trust no one
>>
>>337276809
you literally explained that you can't at all, so fuck off
>>
I hope something like Venice makes it into Civ 6, playing as one super city vassalizing city states was cool.
>>
>>337269641
Artstyle is shit. They will dumb down the gameplay. This will suck all around. I'll just stay here and play Civ V instead.

Also the announcement trailer is both amazingly bland and boring, and - for the first time in series history - over 50% American stuff. Kiddie appeal is strong with this one.

>>337274018
>where basicly every game, expansion and even the spinoffs(Maybe excluding Civ II ToT) have been of the highest quality, perfectly adjusted for the target gamer
You forgot Revolution. And arguably Beyond Earth due to awful gameplay.
>>
>>337269641
How many expansions will it take to not suck?
>>
>>337276809
>I want to learn how to like something
I don't think that's how it works.
>>
>>337275865
I'll bite.

not every genre is the right genre for you. doesn't make it good or bad, just not relevant to your interests.

first time through a game can get confusing unless it's Super Mario easy, but that's not something that should keep you from playing and graduating from easiest settings upward.
>>
>>337269641
I'm not a fan of the visuals and I already expect the AI to be as garbage as ever.
>>
>while playing civilization IV I always thought the turns went on a couple hundred too long
>I couldn't just sit down and play for a few hours
>we tried to fix this in civ v so even marathon would last only 300 turns

Is the human trash developer of civ v that said that still involved with civ VI?
>>
After what they did with Beyond Earth, I don't think I shold be too hyped. Maybe in 3 years it'll be a good game, tho.
>>
>>337276392
true, forgot about selassie
>>
>>337276113
Each turn in Civ lasts years, weather makes no sense
>>
>Wikipedia: "The game is being developed with a new engine that is expected to be more friendly to modification."
Don't worry, the graphics will be fixed.
>>
>>337276127

Spear chuckers and Indians need representation. They make for a more interesting and diverse cast.

Why the fuck do we need another fucking Western civilization? What the fuck has Australia or fucking Canada done to warrant their place? So every nation with a first world standard of living belongs?

Only Israel is something I would consider. Romania, Bulgaria and Serbia existed as obscure medieval kingdoms that paled in comparison to larger counterparts in Europe.
>>
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Can you build a game that will stand the test of time?
>>
>>337276260
UA: +10% combat strength for every civilization you've denounced, that one of your friends have also denounced
>USA+Israel Denounces Iran, Israel gets a combat bonus
>>
>>337269641

it's concerning how they're talking about everything in the game in the context of military.
>>
>>337277291
I don't see anything wrong with that. Civ games go for way too long. Many boardgames have this problem as well. And in most of those long boardgames people just get bored and stop playing unless you set up a turn/time limit.
>>
>>337277320
different team dumbass
>>
>>337277521
>They make for a more interesting and diverse cast.
2016
>>
>>337277521
Australia genocided a bunch of bushmen, colonized an entire continent, and practically invented the art of shitposting.
>>
>>337277409
depends on whether they scale the time to something that isn't a sandstorm for 2000 years.

and it's not like building a worker unit for 500 years in the early turns stopped anyone from anything.

way it worked in ROTK was the battlefields were separate from the month-to-month management of one's kingdom. timescale went from month-to-month in that mode to day-to-day per turn on the battlefield.
>>
>Bitching about too much American focus in the trailer

Probably because from the 19th century onward they drove technology, cultural expansion, etc.
>>
Civ is only good after all expansions are released.
>>
>>337277689
Why are the Koreans and Chinese so good at ruining Western IPs with shitty mmos?
>>
>>337277756
it was the major problem with BNW. moving your military and sieging cities took way too long and carpets of doom got old quicker then stacks of doom
>>
>>337277734
that's similar to friendsing Sweden
>>
>>337278014

and look at them now. double digit IQ degenerate mud race that votes for trump or hillary.

fuck ameripigs. dumb goyim.
>>
>>337278014
So? Literally tiniest part of history, americunt
>>
>>337277976
>way it worked in ROTK was the battlefields were separate from the month-to-month management of one's kingdom. timescale went from month-to-month in that mode to day-to-day per turn on the battlefield.

Civ doesn't have that though, and adding it would make Civ a fundamentally different 4x game.

Just accept that weather doesn't make sense in the context of Civilization games.
>>
>>337278153
Method of getting it yeah, but the bonus is very different.
>>
>>337277734
From what Ive heard from people that live there, most Israelis just want to live a normal life and aren't super devoted to their religion and politics, but they have no say in what their ultra-fundamentalist, super nationalist sabre rattling leaders do.

I feel like that can be implemented into a US somehow.
>>
>>337278113
gooks are deficient in the puberty state of things
>>
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.
>>
>>337278225
But the most progressive in terms of technology, culture, communications, and political change in such a short span. Of course they're going to focus on it.
>>
I just hope the gorgeous diplomacy models for Civ V return, I loved hearing the leaders talk in their own languages. Also we need more cute girl leaders.
>>
If I like Civ will I like Stellaris?
>>
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Who's hoping for a Pterosaur civilization for civ6?
>>
>>337277889
marathon games are supposed to be long you moron
>>
>>337278429
UA I meant
>>
>>337278251
i can accept it, but 1upt from stacks made it fundamentally different as well.

only thing that makes it Civ is the title
>>
>>337278450
HORSES
FOR
TRADE
>>
>>337278440
>american censorship
>>
>>337278429
internal social and other struggles tend to be covered by Europa Universalis
>>
>That Vincent van Gogh painting in the trailer
Netherlands better be in it.
>>
>>337278429
I have a few Israeli friends that moved back to Israel at 18 for their IDF service. Most of the young people are secular, but still fanatically zionist.

It's a sort of ethno-nationalism that would make God-Emperor Trump look like a moderate dove.
>>
>>337278725
>"Civilization" VI
>>
>>337278547
scenarios are more of that 'bite-size' experience

plus it's not like it's impossible to save the game and come back to it for another couple hours the next day.
>>
>>337269641
It looks like a mobile game.
>>
>>337269641
The changes to gameplay sound very interesting and fun, but fuck that shitty meme art direction. It's a huge step backwards.

Here's hoping one of the first mods that come out for the game is a graphical overhaul so I don't feel like I'm playing fucking ToonTown or some shit.
>>
>>337278894
it is if you play online, which is where this game should head to imo
>>
>>337278224
And Europeans import boatloads of raping welfare degenerates, so who are the real idiots?
>>
No. Civilization is so fucking boring. It hasn't evolved since the early 1990's and remains stale and bland.
>>
>The Pyramids must be built in the desert. Stonehenge can only be built near stone.
Yes, more RNG! Thank you based Firaxis!

Game's shit, getting rid of strategy for fucking looks.
>>
>>337278770
When you're quite literally surrounded by people that see you as an enemy, it's not hard to create a very nationalist environment.
>>
>>337275714
Dont be retarded nigga, every turn is several years, hundreds of years on the beginning of the game, you can't have seasons and clouds and shit. What next, day and night system? Kill yourself.
>>
>>337279095

no. multiplayer has ruined most every genre its touched
>>
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>open trailer
>ancient egypt footage
>WE
>>
>>337279106
Isnt part of strategy building where resources are? This is no different than requiring a harbor for ships. That or maybe giving you to option to import the materials elsewhere.
>>
>>337269641

I was expecting "introducing the 2017 Mercedes" at the end of the trailer
>>
>>337279095
you can already set it up in V (not counting constant freezes and rejoins) so that it's done with everyone knowing what they're doing and fit it into 2-3 games per day ... not really an issue unless you have randos full of "how do i shot web"
>>
>>337279147
>every turn is several years
See >>337275826

Maybe you don't play civilization games, since the problem you have is nothing new with a weather system.
>>
>>337277889
You fucking nigger they literally allow you to choose different speeds for the game, but that faggot dev decided all speeds were too long and all speeds had to be downgraded into fast games.

their entire focus with v wasn't building a god damn thing let alone a civilization, it was about who can make it to a victory condition fastest and that's where the belief of the game lasting too long came from

it's bullshit and you're a rotten piece of shit if you disagree with me
>>
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>>337274018
>>337274017
Oh god, it looks fucking awful. Like a fucking iOS game.
>>
>>337279106
>Stonehenge can only be built near stone.
But the whole thing about Stonehenge is that it's not even close to other stones
>>
>>337279446
Not him but even a quick game in V was like 5 hours
>>
It has fully modeled assets, shadows, and acceptable textures. It's just oversaturated, I think. A simple filter should be able to fix it and make it look better than Civ5
>>
>>337279095
they already said they added some in-one-sitting mode in mp
>>
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>>337279095
>which is where this game should head to imo

Fuck off
>>
>>337279489
in terms of the size of the maps it is near stone
>>
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LEAKED: CHURCHILL LEAEDER SCREEN
>>
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>>337275894
>meme countries
>relevant
>>
>>337274817
2010, so high school
>>
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>>337274018
>that artstyle
when will this meme end
>>
>>337279692
>>337279208
niggas thats where it should head because it already has a strong single player, multiplayer was pretty shit in civ v and needs way more improvements than single player (leaving ia aside, which is kinda hard to "fix")
>>
>>337269641
I mean, not really? This type of game doesn't really have a lot of potential. I think it's about as good as it was ever gonna get.
>>
>>337279793
I only ever played Civ5 but didn't they used to have at least two leader per civ? Would be cool if they did that again. Seeing Elizabeth, Washington, etc. forever was retarded.
>>
Arent these online missions just going to be the scenarios they already have in place? They said they wanted shorted, focused missions on top of the usual games.
>>
>>337269641
I like every change mentioned in that article

pretty hyped desu, just hope it doesnt take 3 years to be playable again
>>
>>337279104
>It hasn't evolved since the early 1990's
lol
>>
>>337279529
Yes and that's not long is it
>>
>>337274014
every artistic creation is copyrighted automatically, for a set period of years counting after the author's death
>>
>>337279489
Anon please the developers are trying very hard. They might not be well learned in academia but at least theyve been hired to program a game
>>
A part of me hopes that mods won't disable achievements this time.

It took a long damn time forcing myself to play without mods to get all those ach.
>>
So, how many KANGZ civs are there going to be in this game?
>>
>>337278014
>Probably because from the 19th century onward they drove technology, cultural expansion, etc.
Yeah, like pioneering the steam engine. No wait, those were Brits.

Industrial loom? French. Radio? A Russian, an Italian and a German. Telephone? Scots. Cinema? French. Electricity? Italians, Germans and Brits (inb4 "muh Ben Franklin!"). Modern explosives? Swedes. Quantum physics? Germans and Italians. Jet engine? Germans again. Advanced Mathematics? Russians, Germans and French. Modern concept firearms? FUKKEN GERMANS. Spaceflight? Russians and Germans. Nuclear energy? Tied with Russians. Even the constitutional democracy system was pioneered before them by fucking Poles. Et cetera et cetera.

Of course America had it's own contributions to technology, and plentiful - flight, molecular biology, nuclear weaponry, network communications and others. But in no way USA ever drove anything onward above anyone else from the time period. Such things could be said about Roman Empire or ancient Egypt, but not about America.

And don't even get me started on culture. That part was not even funny.
>"Muh Hollywood!"
>"muh vidya"
Exactly. And ITT we see what we have as the result.
>>
>>337280032
It is when you do it in one sitting.
>>
>>337280098
XCOM 2 didn't have that restriction so maybe they won't do it this time.
>>
Looks like shit.
Trailer was shit too.

t. long time civ fan
>>
>>337279489

considering on a medium map, the island of britain is ~8 tiles. its fine

requiring stone is dumb. Civ 4 had it so you got bonus production if you had a matching resource
>>
>>337279921
its the one type of game that has endless potential. the civ formula will literally never get old. just look at how the franchise has morphed over the years.
>>
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>>337280145
Anon delete this. You have no idea what you just unleashed.
>>
>>337279584
It's a cartoony mess. It will be up to modders to fix the game so it's aesthetically pleasing to look at. Instead of looking like vomit.
>>
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>>337280145
you're right, but i can see a shitsorm coming
>>
>>337280193
So you want to play through all technologies, units, buildings, everything in what one hour? Whats that one tech per turn? 5 turn wars?
Just don't do it in one sitting idiot
>>
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>>337280271
I know exactly what I did. It's always the best thing about Civ threads.
>>
>>337277689
>heterochromia cleopatra

Fucking gas the weebs
>>
>>337280314
Civ5 was a mess in its own way too, though. It usually looks nice, but it was really hard to see your buildings and shit, it looks better in that regard now.

But Civ6 does look like someone's first Unity game or something. Shit, Endless Legend IS Unity and it actually looks nicer.
>>
>>337280271
>arguing which korea is best korea
>older than 12
pick one, but on /pol/
>>
>>337280517
Hear, hear.
>>
>>337280517
>cleo
where nigga
I agree they should be gassed but where is cleo?
>>
>>337280145
This is disinfo.

>Check the past on many of these inventions
>They were IMMIGRANTS IN THE U.S. USING U.S. PATENTS

It doesnt matter if they were from X nation. They created many of those inventions in the environment provided by American education and entrepreneurship.
>>
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>plan out cities
Finally my city shapes will have meaning to them instead of simply being pleasant to view.
>>
I like this city idea. What remains to be seen is what we will lose in comparison to earlier games to have that feature. Though I'm happy it will change things, building is often one of the most boring aspects of Civ V and the main reason I prefer to go with less cities and puppet more often.
>>
looks like settlers

I'll buy it for 10 bucks in 2 years with all expansions
>>
>>337270665
Ireland led by Éamon de Valera
>>
>>337280665
>Check the past on many of these inventions
>They created many of those inventions in the environment provided by American education and entrepreneurship.
>many
Of those mentioned - only Alexander Graham Bell and, arguably, Manhattan Project crew. Maybe electricity due to Tesla's work on alternating current. And even those only went to US after achieving their magnum opus, for patenting and enterprise, meaning that US education had 0 things to do with these.
>b-but muh producion opportunities!
Going by that logic ALL the contemporary tech is driven onward by People's Republic of China.
>>
Who the fuck am I kidding, even if I don't think it's as good as BNW, I'll have 100 hours put in before expat 1 launches. Might as well preorder now.
>>
>>337280943
seems like tile/citizen management and will be reduced/simplified.
>>
>>337281292
>for patenting and enterprise
Or fleeing Nazis, in case of a good part of nuclear physicists.
>>
>>337280791
The retarded borders and holes between cities really triggers me in civ 5
>>
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IN BEFORE /v/ SHITS ALL OVER THIS GAME AND SAYS BEYOND EARTH WAS BETTER
>>
>>337281489
>purposely holding off on the great Wall because you want nice straight lines

I know you do this
>>
Civ V is shit, I don't understand why they dumbed it down so much. Civ II, a game from 96 had way more complexity and features than V. I don't see how this one is going to be better, in the best case scenario, it's will be like Civ V with better graphics
>>
>>337281787

>complexity is always good
>simplicity is always bad

not being able to buy wonders of the world is a good start
>>
>>337281491
no
>>
>>337270140
And that's how they'll fuck it up, because V was inferior to IV.

>>337269641
Not at all, Beyond Earth was crap, V was mediocre. This will be the same thing.
>>
The cartoony artstyle is probably because the old graphic wouldn't look good with the district stuff.

The colorful designs should let you see what's in every tile way easier.


I'm cautiously optimistic about civ 6. If the new district stuff is fun, diplomacy is improved a bit, and they don't make the leftover expansion systems like spying too bareboned I'll be happy.
>>
>>337281940
Yeah, but civ II was complex enough for the game to have depth, and for people to understand the game. Civ V is way too simple, you play 3 games and you've seen everything, plus the difficulty is just retarded on how the only thing it does is give AI more resources and shit, there's also fewer diplomacy options than Civ II, and I'm barely scratching the surface
>>
>>337281491
I would go like
V>VI>BE
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