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CIVILIZATION 6
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You are currently reading a thread in /v/ - Video Games

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Last thread
>>337238057

Announcement trailer:
https://www.youtube.com/watch?v=c1bfgARmuGQ

http://store.steampowered.com/app/289070/
>>
>modern pc exclusive
>can run on a ten year old computer

evrytiem
>>
If this turns out to be mostly a rehash with minor improvements over Civ V with all the expansions and improvements to multiplayer I will be perfectly content
>>
Official WWII Civ DLC pack please

I know theres high quality mods and shit but sometimes i just wish we would get official World War leaders for Civ

I dunno i like reinmagining historical conflicts in Civ games when im bored
>>
>>337257164
Is this Dota 3?
>>
>>337257164
>£49.99
Fuck right off.
>>
>>337257164
Thank you. Today is a good day, where we can all dream of world domination, our-style, while inevitably hyping this game up way past any possible point of it being able to achieve all our dreams!
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>>337257316

Until World of Warcraft and MOBAs die, PC games are always going to have to conform to the standards of 2004.
>>
>designed for mobile most likely

>pccucks
kek kek kek
>>
still havnt seen any proof that those screens are civ vi
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>£49.99
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Do you prefer the desaturated version?
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>>337257768
http://store.steampowered.com/app/289070/
>>
>>337257621
Yeah that's a bit steep, but after having spent as many hours as I have in Civ franchise, at this point it's paid for itself in fun over countless years of stillborn-re-skinnings.

in other words, i almost feel obligated to pay top sheks for day one disappoint keks
>>
>>337257791
not really
>>
>>337257164
What the fuck is this? New Civilization game for mobiles?
>>
Finally, I can play a Civ game from my smartphone.
>>
>>337246378

there were people that pre-ordered Fallout 4 when it had literally nothing but a picture that said fallout 4 on it
>>
>>337257904
>>337257791

but will they diversify from V's general 10 year old's level of AI with zerg & numbers being the only real attack plan?

and going from "i love you" to "damn you alllll to helllllll you dirty apes" over one yoinked city state?
>>
>>337257791
a little better but it still looks like fucking Godus
>>
>>337257316
I'm amazed that PCfags haven't realised this is one of the main reasons consoles are so popular. Consoles gens are basically mandatory upgrades, ie guaranteed sales. PC modularity allows too much of the player base to remain on older hardware, causing more friction when devs push for graphics intensive games. It's the reason the majority of PC games are indiepixel shit or 'toaster friendly' sequels.
>>
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I am the most hyped of the possibility that Sean Bean is going to be the main announcer of this game.

Outside of that, the few articles we've had so far hint at some major improvements. They're going to change diplomacy, hinting at ranged and melee units can share one tile, cities will expand with benefits based on what tile you place them on, new ways to increase science. And probably most important, the game is being done by the Gods & Kings/Brave New World team and not the Beyond Earth team. All signs are pointing to an amazing game so far.

And the graphics look fine. People need to stop acting like Civ V was some super realistic looking game. The world was bright and vibrant compared to your typical brown and bloom realism game. And the leaders were highly animated. This game just looks like an HD upgrade to Civ III or Age of Empires III. And I like it.
>>
>>337257993
newp, probably new re-skinning of Civ 5 for every possible platform they can get a buck or 100 from
>>
>In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.


tablet release confirmed
>>
>>337257621
>>337257771

>game you will play for thousands of hours
>that comes out to 0.10 per hour or less
How dare they! It should be free!
>>
>>337258078
THIS.

when it gets that fucking huge for love, you'd have to release Big Rigs for playability in order to not make your money back as a pub.
>>
>>337258258
>I am the most hyped of the possibility that Sean Bean is going to be the main announcer of this game.

https://www.youtube.com/watch?v=XZlWmYe8HM4

https://www.youtube.com/watch?v=lCykB4mCytE

Doesn't have shit on this.
>>
>>337258258
Dutchie here

This is a pretty accurate depiction of my country lmao
>>
>>337257164
Why does it look like a blocky iphone game?
>>
>>337257164
>Those road grids
>Those tile structures
>That lumber mill in particular
Been playing modded civ 5 constantly and I actually like the way that looks.
Honestly I just hope there's some more terrain diversity (Pine trees everywhere might look a little odd after a while, in civ 5 its a bit more muddled what kind of trees forests are) and the keep the art deco style on leaders.
>>
>>337257164
Is it still 1UPT?
Also what the fuck is that art style, are they really going full mobile shit?
>>
>>337258172
Yes.

>Civilization 5's AI enemy leaders can sometimes feel a little arbitrary and confusing, declaring war at the least provocation, or generally being grumpy for no obvious reason. Given that most people, most of the time, are playing single-player campaigns, getting these rival empires to behave like real human players has been a long-standing challenge for Firaxis.

>Beach (i.e. the game's lead designer) says that the biggest lesson learned from Civ 5 was to make sure the player understands where AI rivals are coming from, at an emotional level, and what is likely to pull their strings. Civ 5's various updates over the years have improved diplomacy by making the AI's motivations less obscure.

>"We found that there was a bit of a sameness to leaders as opponents," he says. "They didn’t really act as different personalities in terms of diplomacy. In Civ 6, every single leader in the game has a historical agenda. We look at something they did very well in history and we dial that up in the game world to make them a bit fanatical about it in Civilization 6.

>"Take a leader in world history who was renowned for having an empire with famous world wonders. That leader feels like he’s the greatest wonder builder that history has ever seen. He’s going to play Civilization 6 that way.

>"He’s going to be obsessed with building more wonders than anyone else in the world. If you back off and don’t try to compete with him that often, he'll be fine. He’ll be your friend and you can establish a peaceful diplomatic relationship with him. But if you decide to compete on the thing he cares deeply about, he’s going to fight you on it."

>Random agendas will also be assigned to certain leaders too. "By sprinkling different agendas like this throughout all the leaders, we have a really interesting diplomatic landscape that you have to navigate with the other leaders."
Source is Polygon, but if I remember right you guys don't like to give them clicks.
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>>337258258
based anon is based

if I wanted ultra graphics for a game like this, I'd probably be playing Ryse
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>>337258573
you can merge some units together to make tougher units
>>
>>337257164

so this is the power of my 3rd Gen Moto G
>>
can't wait for the goat soundtrack
>>
I want there to be civil wars in your own civilization. Or returning colonies from 4 or 3 or whichever had them.
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>>337258258
here's hoping it'll be a synthesis of what made IV and V great
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>>337258389
n1, my sides this early already
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/civ4Xg/ lives in death.
/civ4Xg/ Lives in Death!
/civ4Xg/... LIVES!

>>>141827056
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Any chance the maps will actually be globes and not just flat planes?
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>>337258258
If you think these are at all comparable you're literally colorblind
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>>337258601
:D
>>
the graphics are clearly better than civ5 though
it is obviously a different style and though and I don't think that it will be very demanding from the gpu side either.
>>
>>337258731
Best songs from Civ 5?

https://www.youtube.com/watch?v=M8WEaGSSd58

https://www.youtube.com/watch?v=0P6em8hTchY

https://www.youtube.com/watch?v=ERp1ELUVVak
>>
>>337258898
I never liked the muddy green blobs that make trees in V but I don't really like the shapes of the trees as there are now in VI either. There still needs to be better differentiation between jungle and forest.
>>
>>337257164
>rip Civ BE new anything
looks a bit too cartoony for civ.
>>
>>337257530
>with all the expansions
you don't understand how the games industry works
>>
>>337258973
there is an ever-so-slight effect of curvature in the screenshots, but probably not
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Why is the camera so fucking close to everything? It looks very consolized IMO. Afraid that it'll be even more dumbed down than Civ5.
>>
>>337258980
best war theme
https://www.youtube.com/watch?v=U5oO6wBrp8s
>>
>>337257316
>>337258205
>good new games not forcing you to buy new hardware to have fun is a bad thing

my mind can't comprehend the logic of consolefags
>>
>>337258869
Probably not.

Made a pic once on my other computer showing how you can get a globe with hexagons, there are some tiles that are pentagons like in the pic you showed, but you can compensate by adding an extra tile outside those 5 tiles.
A possible problem is that they create better choke points, but that could be mechanically interesting.
>>
Will Sean Bean die at the end of Civ VI?
>>
>>337258980
Field of Poppies reminds me of every soap opera my mom watched way back in the day

Ellipse was good war tiems iirc

Based violins and woodwinds are based for the 3rd
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>>337258258
But that screenshot looks ten times better than the OP image.

It literally looks like AOE: free to play.
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what does he mean?

civ vi steam forum
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>>337258601
But they've had that since Civ 1. Are they seriously trying to claim that AI personalities are new?
>>
So is religion going to not suck this time around?

In Civ 4 the differences between each religion were purely cosmetic. Gods and Kings did it a little better, but not by much.

I'd like to see religion actually be, you know...an important mechanic. Maybe even have whole civs based around religion, like the Papal States or Israel.
>>
>>337259137
Second.
By far my favorite.

Brazil is pretty good too.
>>
>>337257164
Do we get Finland, Novgorod, Golden Horde, Hungary or meaby even Wallachia.
>>
>>337259127
dumbed down how so? Civ V's flaw was that the AI was badly programmed, not that it lacked inherent complexity.
Several systems in Civ V, as it is now, are vastly more complex than IV
>>
>>337259127
dumbass

civ 5 and be let you zoom in and out, 6 is probably the same
>>
>>337257164
>Civ6 looks cartoony and simple enough, perfect for a tablet

We should have seen it coming as soon as Civ5 added a Windows tablet ready mode when using Win8+ as part of a patch/expansion.

Are you guys ready for huge-ass buttons, touch optimized UI and "tap/slide here" prompts everywhere? Because that's what we'll get even before they announce the inevitable iPad and AndroidPad versions.
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>>337258258
>Sean Bean is going to be the main announcer of this game.
Oh god get that filthy northern English filth out of here
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>>337259127
civ 5 wasn't really dumbed down outside of vanilla
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>>337258258
>>337259220
forgot image
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>>337257164
what went wrong in Civ V
>stacks completely removed and reduced to 1UP
>AI unable to fight in stackless combat
>ranged units have too much range, making defense too easy
>massive punishments for building wide
>90% games end with science victory
>expanding penalized to hell
>AI, including allies, hates you for wining a war, even if it's aganist their mortal enemy
>denouncement domino
>complete removal of random events
>civics have no drawbacks, and you can have all of them
>only one leader per nation
>no city health
>global happiness
>despite even having "Combined Arms" as technology, endgame siege and infantry move much slower than mobile units, making "combined arms" a slugfest.
>super robots and XCOM squads as regular units (WTF?)

what went right in Civ V
>hexes
>units taking proportional damage in combat instead of fighting to death (the biggest improvement in V)
>air combat: working air superiority and air units taking damage from all attacked units (unrealistic, but good for gameplay)
>city health and strike back ability
>replacing barbarian "civ" with city states
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>>337258258
You're right, Civ V was really ugly
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>>337258449
>Nimoy will never narrate Civilization again

It hurts.
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>>337259065

They've confirmed all Civ 5 DLC features are in at launch.
>>
>>337258898

They're comparable in the way that they're both highly stylized. They're both brighter and more detailed than your average game trying to be realistic.

You just don't like how the new style is even brighter. But we've also only seen two images of a game that isn't even finished.
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>still hexagons
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>>337259378
>p2w aoe
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>>337258869
having a globe map would just be annoying.
Better to have everything laid out on a plane,
>>
>>337258973
People are more upset over the shitty art style rather than the graphics. Even then Civ6's textures look fucking horrible and like something out of a 13 year old strategy game.
>>
>>337259338
>Are you guys ready for huge-ass buttons, touch optimized UI and "tap/slide here" prompts everywhere? Because that's what we'll get even before they announce the inevitable iPad and AndroidPad versions.

I don't think I'm surprised even.
Just sad.

Civ5 did go a bit worse in terms of controls by not having the ability to move with the numpad as fluently as in previous games, but I could deal with it since it was hexes.
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>>337258389
>>game you will play for thousands of hours
Game that will only be playable after a two expansions and a dozen DLC packs.
>>
>>337259221
Disablism would be the belief that disabled people are superiour to non-disabled people.
>>
>censoring Liberty Leading the People
https://www.youtube.com/watch?v=iY57ErBkFFE
>>
>>337259221
I thought it was ableism?
>>
>>337259382
>90% games end with science victory
What difficulty? Most of my games end as culture victory even before i reach the latest techs because I'm shitting out 10x more tourism than every other civ combined
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>>337259260
IRL idgaf about religion, but in Civ 5 G&K & BNW I found it to be an impressive money maker on Pope-ian levels.

Only issue was that there were too few worth-it fable options so you had to get lucky to get early in the crafting, otherwise you were stuck with lame shit like +1 H from cities on rivers (since when did the algorithm produce enough rivers for that to matter).
>>
>>337259497
hexagons are objectively superior in tactical games
in addition to that, the Civ V borders look a lot more organic than previous civ games
>>
>>337259596
Blame conservative soccer moms who think nipples will lead to kids becoming Satanists.
>>
>>337259382
>muh stacks

Disband yourself.
>>
>>337257164
Is it me or is liberty's nipple censored?
>>
>>337258980 posting some asian ones

https://www.youtube.com/watch?v=NAEfA5aHJNg
https://www.youtube.com/watch?v=UJo5AchBesw
https://www.youtube.com/watch?v=C_ODTjkXdtk
>>
>>337258258
Oh god i hope he does do it.
>>
>>337259535

It was actually the best F2P model yet which is also probably why Microsoft canned it.
>>
>>337259427
including all civs?
I doubt it very much
>>
>>337258601
>>"Take a leader in world history who was renowned for having an empire with famous world wonders. That leader feels like he’s the greatest wonder builder that history has ever seen. He’s going to play Civilization 6 that way.
>>"He’s going to be obsessed with building more wonders than anyone else in the world. If you back off and don’t try to compete with him that often, he'll be fine. He’ll be your friend and you can establish a peaceful diplomatic relationship with him. But if you decide to compete on the thing he cares deeply about, he’s going to fight you on it."
So VI's new Ramesses II = same as V's Ramesses II. Got you.
>>
>>337257316

>graphics matter
>>
>>337257164
so did they just fire all their artists after civ 5?
>>
>>337259382
no stacks are way better, actually makes the combat fun.
>>
>>337259628
watch any pro player out there. if they don't conquest by science approx halfway into a deity run, the AI will.
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>>337259137

https://www.youtube.com/watch?v=as_0Ba1MLzg
https://www.youtube.com/watch?v=yhWaufQD9Uo
do you even war?
these two are kind of smiliar though
>>
>>337259260
Some civ 4 mods added more depth to the religions and expanded on them, I like that option better than just making your own shit up, though custom religions should be an option as well. Ideally each religion would have unique bonuses, unique units and buildings, and should influence your government choices.

>>337259735
>I am literally incapable of thinking of any number between 1 and 10000 for reasonable gameplay
Nice opinion.
>>
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>>337257316
>being a graphics whore
>>
>>337258498
I take it's mod that changes requirements for polders. Instead of building them on marshes, you can also create them out of tile of coast if it borders at least 3 tiles of land.
"God created the earth, but the Dutch created the Netherlands."
>>
>>337259825
None of the Civ games have launched with as many Civs as the previous game + expansions since Civ 3.
>>
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>>337259746
No. The image is just overexposed.
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>>337259378
Joke's on you anon, that reminds me of Zeus and makes me really hyped.
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Not going to decide whether or not I'm buying this game immediately upon release until we get some more info. I'm a bit skeptical about the artstyle, honestly, and I hope they'll change it to less resemble a mobile game.
As for the featuring civs, we all already know the obligatory civs are going to be in the game, that is, England, Germany, France, Egypt, China, America (with the leader possibly being Teddy Roosevelt, judging by the trailer) etc.
Since they've given fucking Denmark and Sweden screen time out of all the Earth's civilizations, my penis will be fully erect if they decide to give Norway a chance as well, and not just in a scenario.
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>>337259127
>9/11
>happened because of islam

Next you'll say chemtrails are nothing to worry about.
>>
>>337257164
What the FUCK happened to that art style?
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>>337257164
Game looks like a remastered version of Civilization Revolution. Possible console release?
>>
>>337259382
>massive punishments for building wide
>expanding penalized to hell
Wide penalties were a joke before bnw.
Just a little hurdle for beginners you could learn how to deal with and then after you learned you could snowball as hell.

>super robots and XCOM squads as regular units (WTF?)
I could accept the robot, since it cost a rare resources and it wasn't really that op.
XCOM squads were fucking crazy though.
Before xcom squads paratroopers still had a bit of a role even.
>global happiness
Not a problem.


One problem you missed is that cities were way too fucking powerful.
Ties in with ranged units as well and AI being unable to handle their carpets. City in a choke with a ranged unit or two could hold back way too many AI units.
That part could be kind of fun, but it was still silly.
>>
>>337259923
>strawman
Nice non argument.
>>
>>337257164
I'm hyped but it looks so cartoony its dumb.
>>
>>337260037
oh this is definitely going on consoles and tablets and maybe even phones

firaxis/2k love money
>>
>>337258980

Does that mean there is a long version of the theme for the space station?

https://youtu.be/PubrHoHpWbM?t=577
>>
>>337259982
Oh geez, I didn't even think /pol/ already latched onto that. I just thought it was funny.

Now I feel bad for bringing it up.
>>
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
IM SO FUCKING HYPE
>>
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>>337260037
The Steam page says it will be designed to work with Steam Controller.
>>
>>337260014
microtransactions would be a nonstarter, so it could look like clash of clans for all i fucking care, just gimme mah 1upt and flanking and i'm good at least on the warpath.
>>
>>337257164
It is just me or is the map smaller? The whole thing looks completely out of scale.
>>
It will be shit just like civilization 5.
>>
>>337258980
https://www.youtube.com/watch?v=vn7EJY3R0s8

>turning motherfucking Ode to Joy into something sinister
>>
so how would you like to see the 1UPT vs Deathstack resolved?
my preferable one would be to introduce an attrition system with all tiles having a soft unit-limit which if exceeded causes end-turn damage to all units proportional to how far over the attrition limit you are
attrition could vary based on tile type, improvement and various tech/civil bonuses
>>
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>>337258327
>tablet release confirmed
Civ5 already had a tablet interface. And an official SteamController layout.

Honestly, Firaxis should just license the Civilization IP to Amplitude and let them revitalize it.
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>>337257164

Who /PREORDER/ here? (its already a better 5 + addons!)

Kind of sad that they dropped BE support though. Could have been something good.
>>
>>337259937
originally the dutch were supposed to have the ability to turn coastal tiles into marshland which would have synergized heavily with the polders

shame it was cut, their replacement UA was garbage
>>
>>337259378

The two (and only two) images we've seen of Civ VI look nothing like AOE Online. They are far more detailed and look closer to Age of Empires III: The Asian Dynasties.
>>
>>337260290
day 1 pirate for me
>>
>>337260213
Its zoomed in.
>>
>>337260290
It doesn't release until October, I'll wait until closer to launch.
>>
They literally ditched Beyond Earth and went for a reskinned Civ V.
>>
>>337257164
>all these fucking retards creaming themselves over how "deep" the trailer is
Is that all it takes to appear "inspirational"? Famous actor doing a voiceover to historical stock footage while that tune from Sunshine plays in the background?
>>
>>337260081
>muh stacks
>not a strawman
Nice hypocritical faggotry.
>more units on a tile reduces movement or strength
>more light units being allowed on a tile or between tiles other units occupy, while heavy units take up more space
>a set number that can be increased as the game progresses, so end game isn't a clusterfuck
>units combining, an infantry and a tank make a mechanized division, essentially allowing two units acting as one unit, with bonuses/disadvantages
There are a dozen ways to handle stacks, CiV was the laziest shit possible.
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>>337260193
>The Steam page says it will be designed to work with Steam Controller.

hah, that would be retarded, who even plays strategy games with a controller?

Surely you're playing the role of a jester right now

>checks steam page

..f
>>
>>337259560

So just like the game in your image?
>>
I really hope they do what Stellaris did and add late-game crises. Really, any 4x game should have these.
>>
>>337260439
well, that's all I need to know about this game
I'm out
>>
>>337259497
hexes are fine faggot
>>
>>337257164
I sure fucking hope they leave in modded multiplayer in this time around instead of leaving us in the dust and patching out the code for it again.
>>
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first dow 3 now this
why do most new pc exclusives look like cheap mobile games
>>
>>337259674
>more organic
Not really, instead of angular and jutting they now look blobby. The hex compensates for the removal of stacking though.
>>
>>337260439
>not wanting to play in comfy bed
>>
>>337260520
>and add late-game crises
Haven't played Stellaris, but what it sounds like sounds fun.

Something huge to deal with late game so you don't get too comfy with your snowballing?
>>
>>337260421
I for one would like to see limited stacks happen
>>
>>337260520

can someone honest tell me how its gonna be vs. stellaris? people saying it's boring and shallow.
>>
>>337260421
The only way I'd allow stacks in my Civilization game is if units can stack on great generals, making them essential for war. Add great general specialists to barracks line buildings to ensure peaceful nations can afford them too.
>>
>>337258601

Hopefully they bring back multiple leaders for each Civilzation.
>>
>>337260393
Different teams. The BE team isn't touching this. And it will stay that way if Firaxis knows what's good for it.
>>
>80 bucks when Stellaris just came out for 40

I don't think so Sid
>>
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>tfw trying to resurrect /civ4Xgeneral/
It isn't working.
>>
>>337260439

Civ V already had a massively simplified interface where you could play the whole game with just a mouse. But you also had the option to use hoykeys which made things 10x faster.

Even if Civ VI allows you to use a controller, that doesn't mean the hoykeys will be removed. It'll still be faster to just press M to move a unit or U to upgrade a unit.
>>
Unless they fix the shitty diplomacy/war AI, it's gonna be shit no matter what features they have.
>>
>>337260721
It might actually happen when this comes out
>>
>>337259601

You'll have to excuse him, he's disabled.
>>
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Post previous civs who won't be returning.
>>
>>337259260
>religion sucking in BNW

so you're literally a hugely tremendous casual then it take it? Good to know.
>>
>>337260353
it had an annoying placement of putting William anywhere except marshes and flood plains unless William was one of the AIs. sooooo many restarts, but his UU was cool
>>
>>337260664
>The only way I'd allow stacks in my Civilization game
Have you played civ2?
It handled stacks well.
>>
>>337257164
Another one? Didn't 5 cone out a year or two ago?

I'm going to skip and wait for 7.
>>
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>>337260439
>>337260037
Civ 5 already does.

Let's brainstorm: what would Catherine be obsessed with? Securing all horse resources on the map?
>>
>>337259982
hmmm wonder why they did that hmmmmmmmmmmmmm
>>
>>337260353
I'm pretty sure I saw mod that does that too,
>>
>>337260837
V came out in 2010.
>>
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>>337260721
Someone has to try one of those slow play throughs.
You know, play a few turns, post a screenshot, repeat. These used to start conversations.
>>
>>337260520
you are a great land on the apex of civilization and have to face the immigrant crysis from the shithole countries that you tryed to fuck up so hard the whole game

>riots
>bordercontrol
>dipolmacy

make it happen firaxis
>>
>>337260403
looked about the same as BE's trailer for feels, but at this point Civ 6 can get away with it because all the prior versions were fun in their own way
>>
>>337260837
that was BE which was a spin off more akin to civ4 colonization.
>>
>no mid game permanent alliance
>no meaningful AI interaction
>no waifus
>no capturing of enemy leaders into your harem

Dead on arrival for me.
>>
>>337260439
tard money spends the same as non-tard money, Civpai, nothing wrong with making it 'user friendly' for options.
>>
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>announce game to come out in 5 months
>only release three screenshots
>game doesn't even have good graphics
>>
>>337260834
Other than FreeCiv, started with Civ3, never looked at the older ones.
I spent the most time with Civ4, but I still like the tactical combat of Civ5 better.
Chokes, blocking, separating armies is more fun than the big blog of doom. Also cities being able to defend themselves against a single flanking cavalry unit or early roaming barbarian.
>>
>>337257316

They want it playable on mobile devices

gaming is dead
>>
>>337260938
>leaving other civs alive ever
>>
>>337260821

I hope the BRs come back Pracinhas were pro as fuck.
>>
>>337259382

>stacks completely removed and reduced to 1UP

Good, death stacks were stupid.

>AI unable to fight in stackless combat

Yep, just like they couldn't fight you in Civ 4 because you'd just easily steamroll them with a gorillion bowmen.

>ranged units have too much range

Why?

>massive punishments for building wide

So? It's still incredibly viable, you just aren't building 30 cities with Wonders in each.

>90% of games end with science victory

[citation needed]

>expanding penalized to hell

See above.

>AI, including allies, hates you for wining a war, even if it's against their mortal enemy

Yep, stupid design that is being changed hopefully.

>denouncement domino

That's how it works in the real world, but it should be a lot more nuanced.

>complete removal of random events

Shit change.

>civics have no draw backs, so you can have all of them

So?

>only one leader per nation

So?

>no city health

It's pretty much just a subset of Happiness now.

>global happiness

Being changed.
>>
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>>337259761
>tfw you can't stand the fucking island nigger music so you never play polynesia
>>
>>337259560
>three expansions
>still no fucking naval combat and the entire ocean is practically a gameplay abortion
You're talking about your pic related, right?
>>
>>337261089
Ah okay.

In Civ2 you can move as many units into a tile as possible, but if a unit attacks into a tile it only fights one unit in the tile.
If the attacking unit wins the fight, every unit in the tile is destroyed. Unless it is in a city or in a fortified area.
So you can still move your units around without much hassle, but you can't build up a too powerful stack of units.
>>
>>337260887
if Russia gets that 2x strat resources again when the map algorithm never provides enough, I'll be gunning to make Catherine my friend right up until I can see her turning on me then strike first as usual
>>
Just give us NON-FICITONAL LEADERS

How hard can it be to have only leaders who ACTUALLY FUCKING EXISTED

IF I SEE FUCKING DIDO ONE MORE TIME
>>
Wont be buying until its on super cheap sale after the shitshow that was beyond earth.
>>
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Which civ had the best logo/promo art/intro? My favourite promo art used to be Civ3 but Civ6 blows it out the water. And my favourite intro is Beyond Earth's.
>>
>super hyped for new civ game as it's one of my favourite series
>trying not to fall into the usual /v/ pessimism desperately

That fucking CivRev tier artstyle is atrocious though, and really makes me think it's going to be consolified and very simple like Rev. Like no specialists, great people, great works etc simple.

which would be fine if this was another spin off but it's a numbered title. Fuck me dude. i was hoping theyd put more effort into BE and raise it to BNW levels
>>
>>337260934

>endless legend

why did they even bother with the combat in that game? I know you can skip it, but seriously it is so atrocious that they should have just left it out.

Its like they started developing for it, realized it sucked shit anyway, and then left it in there to justify the price point.

Anyway, trash game w/o a fuckton of DLC/mods.
>>
>>337260520
What's so good about Stellaris anyway?
>>
>>337257164
I'm so sick of this cartoonish artstyle
>>
>>337260721
Just have patience.
It isn't time yet.
>>
>>337258898
the only thing about the bottom one i like are the mountains which actually look worse in a mountain range.
The top image has better looking cities. All cities in civ5 just looked like the same thing. now they are looking to be more stylized for that civ. also roads look better.
>>
>>337261365
>he doesn't want Shakala to return
>>
>>337261453
But combat in EL is much better than in Civ V?
Did you just not learn how it works or what?
>>
>Civ 5 was beautiful with nice detailed crisp graphics
>now we get cartoons and kiddie shit to appeal to the smartphone generation of Clash of Clans users
not that hyped desu, I doubt they'll actually try to expand on 5 and end up just remaking 5 and readding all the DLC
>>
>>337260596
>why do most new pc exclusives look like cheap mobile games
Because the most popular MOBA crap out there features that kind of artstyle, and because it's not hardware intensive meaning they can port it to tablets and also run it on toasters without it looking like shit
>>
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>>337261284
>>337260467
Touché. Still, I love EL and it's much cheaper than Civ's DLC shenanigans.

It's on sale right now btw.
>>
>>337261449
This, the trailer got me hyped up but the artsyle is fucking terrible.
>>
>>337261117
my fav was the minutemen for US, they moved like Scouts and allowed for lesser need of cavalry ... and like pracinhas their unique perks carried on upgrade
>>
>>337260934
>implying Endless Legend doesn't look like shit
>>
ikarian general?
>>
>>337261475

I'm so sick of every western game having to look realistic that this kind of art style is a breath of fresh air.
>>
>>337258980
https://www.youtube.com/watch?v=LwqZIIVTrkk

We haven't had god-tier music since 3, though. Seriously what the fuck were Firaxis thinking by getting rid of era-specific music? 3's modern era music was the most satisfying shit.
>>
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>>337260421
you forgot simplest solution
>siege weapons with ranged attack, dealing collaterial damage for all units on tile

>both sides bring artillery and fortify to take less damage than enemy bombardment
>think they are smart, because heal rate is comparable to damage rate
>they lock themself in 1914 scenario
>>
>>337261028
fucking go back to blizzard and stay there
>>
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>>337261449
>being hyped up for a launch civ game
>not just waiting for the complete version with the expansion packs that fix most of the problems to be released

firaxis always does this shit with their games
>>
>>337261440
https://www.youtube.com/watch?v=e4kLw71D7lo
>>
>>337261632

Since on a sale you can usually get all of Civ V for like $10, I don't know what you're talking about. I still haven't bought the final expansion for Endless Legend. I also just kind of got tired of playing Endless Legend because everything leads to war. At least in Civ V I can avoid war.
>>
>>337261449
>/v/ pessimism

no edgelords and half-empties can melt my Civ love beams
>>
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>>>/vg/141827056
>>
>>337261552
It's goddamn terrible and I say that after succeeding in combat for dozens of games on Impossible
>>
>>337257791

A bit better.

The screens are very zoomed in though, it's not as big a deal to me really.
>>
>Sean Bean

How will he die this time?
>>
>>337261862
But anon, there already was another 4X general on /vg/.

>>>/vg/141809302
>>
>>337260439
They literally designed the controller with Civ V in mind.

Plus, these games are turn based, you don't need a high APM to be good at it.
>>
>>337261776
what do you mean?
>>
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>promotional art displaces a style more similar to civ5
>actual ingame looks like civ3
Are the people at firaxis not on the same note or something?
>>
>>337261575
If they've got detailed graphics in a strategy game they have completely focused their resources on the wrong thing. And too much pointless detail ruins a strategy game by making the map too busy and harder to read.

Realistic/detailed graphics are a bad design choice for a game like this. So these graphics are good for this game.
>>
i don't 'get' civ

it's like a semi-interactive board game? i think?
>>
>>337261960

Research Iron Working: Sean Bean is suddenly replaced by Viggo Morganstien
>>
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>>337260596
All big budget games are designed by marketing committees. They just look at the most popular shit, ASSFAGGOTS, and copy it's art style hoping for the same playerbase numbers.

Thank god Total Warhammer is one of the rare exceptions.
>>
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>Was really looking forward to seeing how good the leaders would look with all the graphical strides since V came out
>Realise they're just going to be cartoony caricatures
>>
>>337261632
>it's much cheaper than Civ's DLC shenanigans.

It's 12.50 for everything in Civ 5 right now, usually it's 49.99

It's 59.99 + 12.99 for everything in EL

But don't let me stop you from paying 73 bucks for an unfinished game.
>>
>>337262119
like risk with sim city on a nation-building level
>>
>>337261552

>combat in EL is much better than civ V

da fuq
>>
It literally looks like isometric WoW.

Horrible.
>>
>>337261365
Who would be a better leader of Carthage though? Note that Hannibal was a general and was the Carthaginian senate's bitch.
>>
>>337262243
civ5 combat is literally ramming units into each other for fucks sake
>>
>>337262105

While I understand what you're trying to say, I don't think a develop for a strategy game should be purposefully ignoring graphics. One of the major reasons Civ V was so popular was that it simplified the UI of the game. And it wouldn't have been able to do that without advancements in graphics.

Civ VI probably won't need to be such a huge advancement in UI. If anything, they seem to be hinting that they're trying to simplify things even more with a new design style. And while all the realism fags will claim that's a negative, if done correctly it could enhance the UI and gameplay even more.
>>
>>337262164
>Thank god Total Warhammer is one of the rare exceptions.
It's a shame the Total War series has been mediocre in every department but graphics recently
>>
>>337262243
are you being serious right now?
>>
>>337262381
Carthage is shit overall just get rid of them
>>
>>337262381
Note that Bismarck wasnt leader of Germany either, in that case.
Not was Onondaga leader of Japan.
>>
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>>337260934
I tried but not actually being a NEET, I don't have enough time to finish it.
>>
>>337262119

Civilization combined traditional board games (Stone Age, Settlers of Cataan, etc) with Grand Strategy games (Warhammer, Risk, etc) and Simulation games (Sim City, Sim Earth, etc).
>>
>>337257316
They could have done what fallout did and just purposely make the tesselation bottleneck old computers.
After lowering the tesselation I could run fallout on a 2 year old Toshiba satellite laptop on the highest graphics and there was no noticeable difference
>>
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Sean Bean is cool and all but
>Leonard Nimoy will never narrate Civ again
Why are we still here? Just to suffer?
>>
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>>337261632
>EL and it's much cheaper than Civ
what did he mean by this?
>>
>>337262345
this isn't a fallout 1 & 2 & Tactics vs F3+ issue, it works better for strategy games anyway.
>>
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>>337257164
>2016
>A "pc game" looks like its made for IOS
>>
>>337262532
Bismarck had way more control over Germany than Hannibal did of Carthage
>>
>>337262345
>It literally looks like isometric WoW.

Could've just said Wildstar.
>>
>>337262047
>art displays man holding globe overlooking city
>no globe holding man overlooking city feature in the game
Are the people at firaxis not on the same note or something?
>>
>>337262649

He would just be saying the same shit, anon.

There must be a mod to get him in Civ V
>>
Am I the only one that thinks it looks like RuneScape 3 with the bloom on?
Like the models look exactly like the RS3 models, just smaller.
>>
>>337262649
time moves on, people die, new people take over, yada yada as long as it's not narrated by Dustin Diamond I think I'm okay, rip Nimoy anyhow
>>
>>337262649

I am the biggest Star Trek freak out there. But we already got one game with Leonard Nimoy. I'm hyped for Sean Bean. If that really does happen.
>>
>>337262735
So we moved from being in charge of, to having X amount of control.
Where do you draw this arbitrary line between being a leader and not being fit for it?
>>
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WHO IS READY FOR SHIT LEADERS FOR CIVS
>>
>>337262830

There is a mod. I kind of get annoyed by it however since there's a loud ping (the research noise in Civ IV) every time Leonard Nimoy speaks.
>>
>>337262830
there was, it was just okay
>>
>>337260690
Oh, thats both nice and sad to know. BE had potential, it just had.
>>
>>337262993
that cat has retarded face.
>>
>>337262993
I am!

but by shit do you mean total cowards when you parry the initial aggro like Montezuma, or do you mean figureheads like Austria's annoying broad
>>
>>337262993
Empress Dowager Cixi.
>>
>>337262206
>It's 59.99 + 12.99 for everything in EL
$20 on sale, check your store.
>>
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>>337258980
This one really gives me the feeling that my civilization really is ancient https://www.youtube.com/watch?v=V6qgxvOyQTk
this one is just generally good https://www.youtube.com/watch?v=bYHMkAJqzUc
>>
Will this game have Hitler in it or would that be too "dangerous" He was a leader in history, just like ghengis khan
>>
>>337258980
>>337263191
also https://www.youtube.com/watch?v=Y94ECh6B2lU
>>
>>337263257
bismark is better
>>
>>337262993

>tfw no Winston Churchill calling everyone a wanker
>>
>>337262381
Hannibal was an elected suffete (basically the equivalent of a consul) after the Punic Wars, brought the office back to political power, and enforced a number of reforms despite the senate attempting to undermine him for not taking Rome in the war.

He was so effective enough in getting out from the post-war reparations that Rome demanded his exile because Carthage was becoming economically successful again.

Hannibal is fine as a political leader.
>>
>>337263154
if she sounded like Wu Zetian in V she can totally be lady's ultra-toity-royalty as much as she wants
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