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Jumpchain CYOA Thread #807: A Snake Biting it's own Bait Edition
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>Last Thread
>>46908854
>>
>>46923370
I. Love. Time. Travel. Especially with Stable Time Loops, so you can watch as the characters go through the same thing, but you can see from the different perspective of the different versions who are engineering the whole situation.
>>
>>46924103
Leave old drama in the old thread, damnit.
>>
With regards to the Sburb jump, I'm wondering if the Heart Aspect might have interactions with non drop-in origins, since the aspect deals with souls and identity.

>Be Thief of Heart
>Your origins are just random people whose lives and identities you stole, but only if you like that interpretation

>Be Knight of Heart
>Can materialize previous lives to fight for you

>Be Page of Heart
>Sburb is your first jump, you're weak even by Page standards
>Get a little bit stronger with each non drop-in origin you take
>Finally reach your potential and obtain a "being every possible version of yourself at the same time" power when you get your spark
>Or maybe a weaker version of that would work for a Heir of Heart
>>
>>46923370
Time travel is weird and hard to make sense of, if it were up to me I'd have all time travel basically work by traveling to an alternate dimension that is just like your current one in in it's past/future. This would clear up the paradox issue quite neatly.

As for balancing time travel in other settings why bother? If a jumper wants to break the setting over their knee they will find a way, time travel may seem broken from a narrative standpoint (and it is) but how is that any different from the multitude of other world shattering abilities available to jumpers?
>>
>>46924103
Stop dragging shit into the next thread.
>>
>>46922108
Anyone?
>>
File: LES MISERABLES v0.3.pdf (1 B, 486x500) Image search: [Google]
LES MISERABLES v0.3.pdf
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Posting Les Mis Jump for more feedback.

Also, World 11 is up on my blog for anyone who wants to read it.
>>
>>46924226
Typically stuff respawns in 24hrs. As for any upgrades, I would say they don't stick. You get what you imported from the jump, and any upgrades you've done on your own time without paying CP tend to not stick when you get the item to respawn. It's like breaking your custom computer and it's under warranty, you don't get your customized one back just what you originally bought. You'll have to use the old one to pimp out the new one.
>>
Thinking of going Space for Sburb. Any thoughts on what all the different Spaces can do, and which one would be the best?

Had a couple thoughts: Prince of Space would be pretty scary - obliterate the laws of physics, or do things like erase peoples' nuclear forces to disintegrate them. Maid would be useful for all the various rule breaking beasties - forcing things to obey physical laws and watching them collapse. Thief and Rogue seem interesting as well - steal the laws of physics from people, causing them to be unable to apply force while your force p someone else's increases. Any other good ones?
>>
>>46924226
Falls under "fanwank something", answers range from the next jump to Many's claim of 24 hours.
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>>46924235
>mfw i'm singing the perks
I like it
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>>46924327
>>46924359
Ah ok thanks.
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>>46924372
I'm making a note here... HUGE SUCCESS!
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>>46924338
Heir of Space. Be the monk and become one with the universe.

Seer of Space. See infinity.
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>>46924459
in "Every day" you forgot the distinction between the perk description and the lyrics
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>>46924235
If you have relevant perks can you resist singing everything?

>master of the house

I assume the strong willed/inhuman/vigilant/paranod/deaf can resist?

>Errand

Swap pricing with The Well, too useful

>Upon these stones

I assume this retcons your background rather than you being a veteran of the wars? I imagine otherwise some wars could have been drastically changed

>The bargain

You may want to reword this to sound less like irresistable mind control

>Lovely Ladies

This is hilarious.

>Reprise

Eh, I'd rather you leave this out. Feels too meta being a whacky power for power's sake

>Arrested, Forgiven

I get the reference but I dunno, seems a little harsh. Then again it is a free/100 CP item so-eh

>Every Day

Can you import a companion/podded person for this role please?

>Runaway Cart

I am amused at wondering how this thing would "adapt" to Redline or Super Robot Wars or 40K

>Castle on a Cloud

I...I dunno, it's not exactly a dealbreaker but I legit don't remember this in Les Mis? Is the cloud lady kinda like Lumpy Space Princess?

>Wedding Chorale

This seems a little much. I don't know, it seems like a blatent superpower. I don't like it personally, but in all fairness there is a similar perk in Santa jump, still this seems over the line to being unacceptable for me because LesMIs isn't a magical setting

>Death

This on the other hand is definitely over the line. Cut it out.
>>
>>46924338
Bard of Space: Become Mike Nelson, Destroyer of Worlds.
Knight of Space: Exploit Physics to become the best martial artist.
>>
>>46924728
>>>46924235
>If you have relevant perks can you resist singing everything?
I'd say that's up to the jumper, but it's not mind control. it's the nature of the setting. It's like asking If you have the relevant perks, can you resist gravity?
>>master of the house
>I assume the strong willed/inhuman/vigilant/paranod/deaf can resist?
Probably. I'll add a note.
>>Errand
>Swap pricing with The Well, too useful
Okay.
>>Upon these stones
>I assume this retcons your background rather than you being a veteran of the wars? I imagine otherwise some wars could have been drastically changed
Yes, it retcons background memories only. I'll make a note.
>>The bargain
>You may want to reword this to sound less like irresistable mind control
I'll take a look.
>>Lovely Ladies
>This is hilarious.
woo!
>>Reprise
>Eh, I'd rather you leave this out. Feels too meta being a whacky power for power's sake

>>Every Day
>Can you import a companion/podded person for this role please?
Sure, will add that.
>>Runaway Cart
>I am amused at wondering how this thing would "adapt" to Redline or Super Robot Wars or 40K
heh. me too.
>>Castle on a Cloud
>I...I dunno, it's not exactly a dealbreaker but I legit don't remember this in Les Mis? Is the cloud lady kinda like Lumpy Space Princess?
No, it's from Cosette's song "Castle on a Cloud" she litterally talks about the castle, describes it, mentions a lady who is "Nice to see and soft to touch"
>>Wedding Chorale
>This seems a little much. I don't know, it seems like a blatent superpower. LesMIs isn't a magical setting
No. but it is a deeply christian setting that touches on Judgement Day. There is serious christian mythology in it.
>>Death
> Cut it out.
The last song before the Grand Finale (Which is Judgement Day in which the dead actually rise from their graves) features two ghosts escorting ValJean to heaven.
>>
>>46924235
I'm sorry but every time I see this I can't help but be bothered about how she suckles an old man like a bad hentai.
>>
>>46924829
Aight, cool.

>serious christian mythology in it

Actually now I think about it there's a power just like it in Age of Mythology, and Christian stuff should definitely be at least as good as Greek stuff. In that case I'd suggest clarifying how far the area of effect for the "peace" effect stretches out to, and perhaps putting some caveats for beings of power being able to resist it somewhat

>two ghosts escorting ValJean to heaven

As written, the perk can currently kill things that can't die normally though which seems a bit much. Maybe limit it to humans? Also since it's christianity-based would it interfere with the afterlife systems of future jumps especially those that might look down on a mortal for committing suicide?

>>46924876
What.

I don't remember this in my last viewing of LesMis
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>>46924829
Personally I really like Reprise and castle on a cloud.
Death is a bit uncalled for tho, i would love to have it but i don't think it really fit
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>>46924954
>viewing
It might not be in the musical, but it was definitely in the book.

Or am I getting it mixed up with the Grapes of Wrath again?
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>>46924954
>which seems a bit much
We have perks for it.
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>>46924226
It doesn't respawn. You only get one.
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>>46924235
Master of the House is absolutely hilarious.

Look Down is really useful.

I wonder if Lovely Ladies is the first pimpin' perk in the chain. I know pretty much every social perk can be used for that stuff, but I haven't seen any that actually just say you can do so with them.

I really like Stars thematically.

I don't get the Death thing. Although, if you want to keep it, make it clear that they have to want to die out of their own unimpaired judgement and free will, since there are forms of mind control where it's technically still the controlled calling the shots. Making it so whoever you offer it to knows it is Death and what the consequences of such will be would be good too.
>>
>>46924954
Death can only kill the willing. It's absolutely designed to give immortal beings an out. Christianity only frowns upon suicide for mortals. Allowing nature to take its course would be in keeping with Christian Dogma.
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>>46924876
Yeah, I don't remember this. Granted, it's been 20 years since I read the book, but this definately doesn't happen in the Stage Show.
>>
>>46925036
>interjump balance

No other perk in the jump has the capacity to threaten true immortality, I see no reason this should be the exception.

>>46925056
I appreciate that you've made it very clear in the wording that you can't mind control/coerce/manipulate the other party into a true death but...I'm sorry, the scope of what it can do and the implication of christian doctrine trumping any other spiritual/metaphysical authority/state of being doesn't do it for me.

I still think you should limit it to humans.
>>
>>46925048
By the way, how's Exalted jump going? I appreciate there's a lot of content to get through as is, but have you considered having some scenarios to undertake as part of the jump-maybe as a DLC to the main Exalted Jump?

I am morbidly curious as to what your take on Return of the Scarlet Empress would be like
>>
>>46925113
Anon, it's made abundantly clear that it can't be used as a weapon, and can only be used by someone willing.
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>>46924773
Wouldn't a Knight of Space result in a void session, since your Knight player and Space player would be one and the same?
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File: LES MISERABLES v0.4.pdf (1 B, 486x500) Image search: [Google]
LES MISERABLES v0.4.pdf
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Updated to v0.4
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>>46925172
It being used as a weapon wasn't my issue with it.
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>>46925197
Changelog?
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>>46925048
Even if I import it as an ACU or other such things?
>>
>>46925236
ACU's do respawn. But then it's not a base LoT, and you should look at the ACU respawn. Which is actually spelled out in the SupCom jump, I believe.
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>>46925158
Started a new job last monday, so I've spent most of my time running around either working on the planning for it or a bunch of updates to my training, so I've been kinda wiped. Got the different castes done and about half the locations.

Never considered scenarios. Wouldn't be hard to drop a few in, but I'm not sure I trust myself to keep Directional Conquest Platforms from turning up in them.
>>
>>46925271
I'm aware it isn't a base LoT that was me trying to find a work around. Not trying to sound like an assclown btw. So importing it would work then?
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>>46925213
It can't be used as a weapon, unless you're trying to stone someone to death slowly, and I don't see where it's implied that Christianity trumps every other religion.

In short, it seems you're whining for no reason Anon.
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>>46925197
I suppose the thing about Death is that it doesn't guarantee things STAY dead. As a compromise would you consider a note to the effect that sufficiently divine/metaphysically puissant beings of power may not accept the gift?

>>46925316
I'm not. I'm just concerned its' a NLF and an issue of internal balance

>>46925292
Fair enough. Good luck with all that.
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>>46925339
NLF? Also, I don't see why there would be an issue with balance.
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>>46925305
Yeah. I'm not sure what other imports give it respawns, but the ACU explicitly does give it to anything you use for that.
>>
>>46925411
I think taking it into Five Star Stories may also give it a respawn. But i'm not all that familiar with the jump.
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>>46925391
No-Limits-Fallacy: The assumption that because the limits of a power/effect aren't shown, that it genuinely has no limits.
>>
File: LES MISERABLES v0.5.pdf (1 B, 486x500) Image search: [Google]
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>>46925216
at the bottom.
V0.5
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>>46925483
I'll be honest, I don't understand the issue with Death, or what necessitates putting a limit on it. But if you've made your call, I'm not going to argue.
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>>46925468
...The limits are very clearly stated Anon.

>>46925483
For what it's worth, I think the version of the Death perk before was fine. There are powerful people in various settings who want to die but can't.
>>
>>46925529
I don't see the limit as having any strength to Jumpers who wouldn't abuse it anyway, and don't see as it as limiting Jumpers who would abuse it, but it helps settle arguments. It's easier this way.
>>46925557
And they'll still be able to. The perk modification doesn't really stop that. It just means "whatever the Jumper views as too powerful to die might not be able to die."
>>
>>46925557
>>46925529
>>46925468
I can't say I really understand the issue, but I'm certain it's important to some of the people in this forum and so I added the codicil to offer an out for those who think it's important. I should say that I have no intention of taking it should I ever do this jump.
>>
>>46925557
I'm just defining the term. I don't know what that Anon's problem is.
>>
>>46925158
>>46925292
Have you heard? It's the dawn of the new age.

https://www.drivethrurpg.com/product/162759/Exalted-3rd-Edition
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>>46925800
We all know it exists. The problem is that it's new. We don't know a lot about the setting yet. There's not much we can do for it. If you want a FULL Exalted jump exploring all of Creation, it needs to be 1st or 2nd Edition.

I don't like a lot of what they did with 3rd Edition.
>>
MEGA MAN CLASSIC (13)
--STAGE SELECT--
Ruby Spears Megaman Cartoon
--IDENTITY--
Doctor (900cp)
Male, 31yo
--SKILLS & ABILITIES--
•Basic Robotics
•Enhanced I.C. Chips (800cp)
•Weaponization (600cp)
•For E. Peace (200cp)
•Robot Master Builder (-100cp)
•OST
--GEAR--
•Light Capsule
--BOTS--
•Assistant (-200cp)
--DRAWBACKS--
•Comm Chatter (-100cp)
•Super Fighting Robots (0cp)

http://pastebin.com/va6471sJ
>>
>>46925848
>We all know it exists
Alright, alright. Merely bringing things to the attention of people who might not know, like I sometimes do. People appreciated that in the past.

>The problem is that it's new. We don't know a lot about the setting yet
Ah, no supplemental materia. True.

>I don't like a lot of what they did
Out of innocent curiousity, what didn't you like?
>>
>>46925586
That's a shame. I really hoped I could offer it to one of the Neverborn and give them an actual ending.
>>
>>46926031
Anon I don't think the Neverborn are even conscious enough to consent.

>>46926005
Not him but I resent the Yozis being shoved to the background, Infernals no longer taking on their charms and thus no more Devil Tigers.
>>
>>46926031
The proper response to the neverborn is the same way the Victorians responded to whales. Haul 'em thrashing onto the docks and gut and harvest them in an industrial slaughterhouse.

Damn things even come wrapped in chains already.
>>
>>46926115
There are perks to communicate with them.
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>>46926005
On my part, one thing I don't like is watering it down so much to where humans are a legitimate threat. Feels a bit like mortal wank.
>>
>>46926148
I seriously doubt that there are and even if there were-they're basically comatose and in an unending nightmare, they can't consent by the perk's terms.

>>46926138
First Age Twilight pls go, the last thing we need is more accidental Deathlords
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>>46926031
Clearly you should cast a ressurection spell on them. It's a great plan that cannot possibly backfire, and would fix the issues they cause by their very existence.

Just hope like hell the resulting being is friendly and expresses it in a positive manner. Don't want them to thank you by killing you or something.
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>>46926115
Same. I mean, I understand why they do that, but damnit I want my soul-realm and my own demons. Don't even give a shit about the special snowflake charmset it grants, I just want the mini-Primordial experience.

>>46926176
Fair enough, through I haven't really noticed mortal being much of a threat at all.

>>46926207
That's gotta be one massive ressurection spell...
>>
Hey, can anyone explain Exalted to me?
I don't get it.
Maybe I can't into reading properly or something, but...
As i understand from reading 2nd edition corebook Exalted are just better at things then mortals and can spend motes to automatically succeed at things or to outright skip the wholre prosess andd get the end result. Yeah, they are very strong and all that but they dont get to break reality in half just because.
They seem invincible because they are compared to normal people in a world where even modern level technology is rare and magic is not very quick or very powerful.
Yeah, from what i understand Exalted reach the levels of WMDs, but those are very old and expirienced and spend a fuckton of essence to do it. They cant just spam things like that. They do not win everything forever just because.
So Where does that Exalted win everything thing come from?
>>
>>46926005
How are you doing lately?
>>
Thank you for the opinions, everyone. Apparently, decisions have been made.

>>46926335
Aaaaah... Suffice it to say – this thread is a prized, and muchly needed, joy of an outlet for me.

That said, a question to all - who made the jumps Bravely Default, and Banner Saga?
>>
>>46924103
Yes, we fucking get it, you can stop beating the horse.
>>
>>46926324
Check out the charm trees above Essence 6. Starting PCs are little babbies, above 6 you start fucking reality in the ass.

>>46926412
Bravely Default is Wakfu, no idea on Banner Saga.
>>
>>46926412
Bravely Default was Wakfu

Banner Saga was Obfuscation, who's no longer around

>>46926324
Defenses (social, physical and some keyed against reality warping) which are conceptually perfect

High essence charms which can alter the metaphysical constants of existence itself
>>
>>46926324
It's mainly the automatically-succeed stuff, I think. Because that's often automatically succeed no matter how difficult/impossible it is.

Like the perfect defences. They're completely perfect, literally no way to harm any Exalt using them.

Aside from that, there's a few Essence 6 things that kinda warp reality, and I think some ways to do infinite damage.
>>
>>46926324
Creation-Slaying Oblivion Kick.

That is all.
>>
>>46926429
>>46926448
Thank you. It's just, both games got a second game, one more recently than the other.

And while Banner Saga might arguably stand for itself as a jump that covers both games, Bravely Second is... Something. Ye gads, is it something.

█End █Layer indeed.
>>
>>46926530
Wish I could play it, but I have principles against stupid censorship.
>>
>>46926570
Come now, if you want to make your displeasure known, doing literally nothing is not the way.

Although yes, it WAS quite baffling. I mean, fanservice aside - indian to cowboy did throw me off.
>>
Okay finished generic dungeon crawl except for companions, is it just me or if you go weird you gain a permanent weakness? Because I'm not seeing the weaknesses going away anywhere like the anon mentioned earlier, would something like no sell from Tsukihime counter the whole "zombies are damaged by cure" thing that I am going with?
>>
>>46926728
Could always, you know, switch to a form that isn't undead.
>>
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>>46926467
Isn't it only the Unconquered Sun who can do infinite damage?

I've always though the best-no, the only way to defeat Exalts in a prolonged war would be to mote tap them. Don't rely on single big attacks-do lots of rapid fire attacks to force them to keep those PDs up.

Also you want a charmset that makes it easy to inflict attacks that are Unexpected; Undodgeable and Unblockable would be nice but the important thing is to keep taxing their surprise-negator charms too. Have some sort of combat charm based around ranged damage, one with expansion charms that can tag Crippling and Shaping keywords-optimally ones that stop Exalts from regaining motes, willpower (because fuck yo' MDV) and their superhuman healing too. To capitalise in a contest of endurance, have a supplementary charm that lets you completely regain invested motes for a charm commitment if the right conditions are met so they run out of motes first

Then you need some charms that help you initiate surprise, some other charms that Shape the Exalts into Creatures of Darkness (because Holy charms tend to hit hard) and yet more Charms to delay Join Battle until you can stack the odds in your favor to minimise their opportunise to get motes by Stunting.

Speaking of which-you totally also want some Charms to screw with their target numbers to exhaust them through depency on auto-success charms instead of mundane skill.

At this point you might as well forgo stunt rewards and a Second Excellency too in order to screw with their target numbers while buffing your own stunts to the point where all this guerilla warfare is pushing them into Limit from how frustrating it is for their best tricks to be constantly denied, making them easier to predict and thwart.
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>>46926751
I kind of fluff my Jumper as being "part" everything he has been, it's why he describes himself as "meta-entity transcendent of conventional notions of, astrophysics, spirituality, software engineering, biology, mythology, geology, robotics and mortality." And I always figured that this is in fact my final form balanced the "access to all your abilities" thing with the "subject to all your weaknesses" thing.
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>>46926751
Honestly though, putting stuff like that in basically assures nobody is going to pick that option.
>>
>>46926876
>Honestly though, putting stuff like that in basically assures nobody is going to pick that option.

I disagree immunity to instant death effects is certainly worth taking double damage from life effects.
>>
>>46926728
>>46926876

The weakness doesn't go away, anymore than a Jumper would lose his vulnerability to sunlight or silver after choosing to become a vampire or werewolf in a jump.

I'm currently thinking about updating the jump, and including a new perk to address this question.

>>Special Snowflake* - There are a great many creatures in fiction and mythology who suffer from crippling weaknesses. There are also a great many people who desire to weasel their way out of a bad situation they intentionally put themselves in. Like you. This mutation removes any material or elemental weaknesses inherent in a creature's nature. Werewolves no longer fear silver, the fae laugh at iron, and fire-type pokemon do not take additional damage from water-type attacks.

>>*Special Snowflake does not change a creature's inherent nature (anti-demon wards will still keep demons out, the fae cannot start telling lies, some kinds of vampires will still feel lethargic during daylight hours) or protect from those things meant to effect specific individuals (weapons or creatures fated to slay the target will still strike true.) Naturally, it will not render you immune to mundane injuries, such as being set on fire or being eviscerated. These things will still harm/kill you.
>>
>>46926987
Lots of vampire jumps tell you the weaknesses automatically go away, actually.
>>
>>46926794
There's atleast one Solar charm that allows you to do infinite damage. Admittedly, really high essence, not sure how high, but it was an upgrade to an Essence 6 charm, so...

But yeah, mote tapping and lots of smaller attacks is the best way to deal with them. Motes are basically hitpoints in high stakes Exalted.
>>
>>46926912
Ever thought about going through a jump with the express purpose of making yourself normal?
>>
>>46926987
>>>Special Snowflake* - There are a great many creatures in fiction and mythology who suffer from crippling weaknesses. There are also a great many people who desire to weasel their way out of a bad situation they intentionally put themselves in. Like you. This mutation removes any material or elemental weaknesses inherent in a creature's nature. Werewolves no longer fear silver, the fae laugh at iron, and fire-type pokemon do not take additional damage from water-type attacks.
>>>*Special Snowflake does not change a creature's inherent nature (anti-demon wards will still keep demons out, the fae cannot start telling lies, some kinds of vampires will still feel lethargic during daylight hours) or protect from those things meant to effect specific individuals (weapons or creatures fated to slay the target will still strike true.) Naturally, it will not render you immune to mundane injuries, such as being set on fire or being eviscerated. These things will still harm/kill you.

Well the thing is as it stands if you take another jump and you are no longer a ghost or whatever does it make sense to have a ghosts weaknesses, also I'm asking about its interaction with a perk I purchased which prevents you from being vulnerable to the traditional weaknesses of whatever you are, thirdly what >>46927010 said.
>>46927042
what do you think the origins in animal Crossing were supposed to do? And believe me I made some heavy use of attitude in Power Rangers.
>>
>>46927016
At essence 3 I already have a pair of charms that allows my character to instantly without problems escape combat by jumping across the world. Half the fun of exalted is finding crazy stuff to do.
>>
>>46926987
Most of the options where you become a vampire or werewolves buy purchasing it in a Jump actually do remove the weaknesses afterwards.

It's mostly the not-purchased stuff, like going out and getting bitten that'll keep the drawbacks.

Through of course, that's just the general trend I've been seeing.
>>
>>46927016
Exactly! Fuck Malfeas, Ebby and Adorjan are the real Exalt-killers.

And on an unrelated note while Malfeas always gets shipped with SWLIHN, I've always thought of the Ebon Dragon sometimes gleefully following in Adorjan's wake to terrorise anyone who survives her rampages, while Adorjan follows the Dragon around because he's a very quiet Yozi.

Like the two little weirdo kids everyone else is afraid of playing tag with each other. While carrying scissors and stanley knives.
>>
>>46927074
Oh? Huh, didn't know you could get that kind of ridiculous jumping skills. Best I knew was the mountain-jumping one, so how'd you manage that?
>>
>Exalted
Isn't that the game where you can punch someone into (a) chicken(s)?
>>
>>46927229
you can already do that with smite and D&D magic, the real fun is going to bayonetta and punching someone into a gun then shooting his friends with him..
>>
>>46927109
Indeed. Can't say much about Ebby, on account of (most of the time) refusing to take the must-lie-or-take-penalty charm that bottlenecks a lot of his awesome stuff. But Adorjan is amazing for killing Exalts, far more so than the others.

Through if you want to get a good defence, Malfeas, SWLIHN, and a tiny bit of CC (just the being naturally immaterial charm) is best.

Also, I always assumed even the other Yozi didn't hang out with the Dragon much... but that sounds hilarious, and now I won't be able to picture it any other way.
>>
>>46927229
Technically, yeah. It's really damn hard to do through, only possible at the Essence 6 mark when game balance starts to break the fuck down anyway.
>>
>>46926856
>And I always figured that this is in fact my final form balanced the "access to all your abilities" thing with the "subject to all your weaknesses" thing.
I for one always wanked it doesn't, and will continue to do so
>>
>>46927341
>I for one always wanked it doesn't, and will continue to do so

And you are welcome to do so, Single player game and all that.
>>
>>46927287
I thought CC's PD gets negated by charms that hit immaterial things though. Which that and having like maybe 3 dedicated combat charms excluding the Shintai, a bunch of charms that ONLY work in a desert, a bunch of charms that NEED a cult to work and a PD that only defends against those with lower Essence than you worse in combat than some individual Dragonbloods. I don't know how bad SWLHN's flaw of upping mote costs against attacks you've never seen before is in practice though.

Ebby is hilarious as long as you don't mind playing like Ebby. Slap fate-ruining effects on people, win debates by literally going NYER NYER NYER, never fight fair but stick to the shadows and inflict UMI until the other guy breaks down and gives up-or whip out Black Mirror Shintai and look the ST in the eye as you announce you require your opponent's character sheet.

And yeah, I agree the Dragon's not well liked. But then neither is Adorjan. So I just picture both of them sort of shunned by the others to the furthest reaches of Malfeas.

And sometimes Ebby ropes Adorjan into one of his schemes as his enforcer/hitwoman (his sense of self-preservation preventing him from trying to waifu her, ever) and Adorjan plays along because a) Ebby's schemes often involve terrorising people, which is fun and b) because Ebby's the only Yozi who truly understands freedom and letting go.
>>
>>46927143
Got no idea of the charm names since I don't have Anathema on this laptop. The two charm combo was quickly christened 'someone elses problem technique'

There's also one combo I was working towards that wasn't quite legal but I was hoping my ST would let it slide - essentially my character would be able to use larceny and medicine charms to instantly steal and or replace peoples organs.
>>
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>>46927074
Hay bab, Few psyker questions:

In Light of Terra,(dlc 3) does taking Veteran of the Psychic wars multiple times get multiple specializations?
Do I have to take psychic awakening for each purchase of VotPW? What about Psychic Supremacy?
>>
>>46927010
>>46927071
>>46927095

I know that there are jumps that offer non-human forms and let you keep them as an alt-form, and quite a few perks change after the jump is completed. But I can't think of any jumps offhand that that say specifically 'you can become X, and lose all of X's standard weaknesses post-jump.'
>>
>>46927680
I know it works like that for vampires in Hellsing (and potentially jojo but i don't remember)
>>
>>46927617
yes, no and no in that order.
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>>46927680
Rosario x Vampire
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>>46927680
>I know that there are jumps that offer non-human forms and let you keep them as an alt-form, and quite a few perks change after the jump is completed. But I can't think of any jumps offhand that that say specifically 'you can become X, and lose all of X's standard weaknesses post-jump.'

I also believe in vampire the masquerade it does that, you are the anon who made it right? Does no sell from Tsukihime work on this weakness?
>>
>>46925197
>The Second Attack
>they will match the setting of you buy Fifty Valjeans and change the setting

"of" should be "if"

would suggest instead "they will match the new setting if you change it by taking Fifty Valjeans"

How many CP do you start the jump with?
>>
>>46927704
Thanks

Time to get my psychic on, then.
>>
>>46927545
Yeah, i'm not advocating CC's other stuff, those suck pretty badly. Just that one single charm that makes you permanently, naturally immaterial. Like a spirit.

Because you can combine that with one charm from Return, to switch at-will between immaterial and material. For free. You don't pay jack shit to hit your material enemy, but he does have to pay for his spirit-hitting attacks every time.

Everything else, Malfeas and Swirly. Hell, for most things Perfects defences weren't even necessary for my guy who was basically the Wall. You had to effectively slog through something like 100 healthlevels, with an absolutely idiotic Soak and Parry, while I regenerated every tick. And then Driven Beyond Death activated.

Anyway, SWLHN's flaw is pretty harsh, but it's a nice fallback in case an attack goes through other Flaws.


Ebby does seem hilarious. Only got to play a Fiend once for an oneshot through, so yeah...

These Adorjan/Ebby things are great.

>>46927595
That sounds hilarious too. What'd you replace them with, random items or new organs?
>>
>>46926031
Not sure why you couldn't. It should work on one of them. They're not anywhere near the power I'd imagine would stop one of them from being able to use it. I'm thinking more "The Concept of Time and Space." Hell, it would work on Death or Dream or any of the Endless really. They'd be replaced, but it would still work.
>>
>>46927845
Eh, the Neverborn kinda are concepts. Or atleast embody them.

Their will IS time and space within themselves.
>>
>>46927751
Yes... thank you on all three of these. CHanged the if, used the wording you suggested pretty much. and oy, can't believe I forgot the starting CP
>>
>>46927917
If that's the case, they should be able to cause themselves to die simply by wishing it. Death is only really useful for things that don't control their own destiny. What setting are the Neverborn from?
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>>46928014
Exalted. They can't fully die, because they're too big of a concept to die. Death wasn't designing to work for them when they created reality.

But they got killed anyway, because Exalt hax, so now they're in a kinda almost-dead state of dreaming agony for eternity.
>>
Aren't the Neverborn already dead?
>>
>>46928014
Oh boy.

They're from Exalted. The thing about the Exalted is they can kill things that can't normally die; in their natural state the Primordials don't die, ever, and are above the Endless in some ways.

But the Exalted have charms that do the impossible, and kill what should not die-which creates a Neverborn, a Primordial trapped in a nightmarish coma which because killing a Primordial breaks the natural order, causing magical entropy to accrete nearby. The Neverborn aren't even truly dead; they're just too damaged to return to their original form.

The "natural" way for a Primordial to die is to have its' fetich-its' most important soul embodied as a powerful godlike being-killed, which causes the Primordial to reform into a different one running on similar themes, albeit slightly diminished in powerlevel
>>
Jumpers! Need your help to find a good multi-tasking Perk. Thought there was one in Heist but apparently not.
>>
>>46928105
Six Impossible Things from Legacy of the Aldenata is pretty damn good for multitasking.
>>
>>46928105
That one Worm power is really good for this, IIRC
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>>46928104
So Death would allow a Neverborn to die... at which point it would reincarnate... kinda... as a Primordial... or the world to spin out a new Primordial to take the old one's position... but first you'd have to convince the Neverborn to actually accept the damned thing... which sounds like very little fun for not much gain.
>>
>>46928014
Hey SJ, would Death work on C.C. from Code Geass? She's an immortal that wants to die, but the only way to kill a code bearer like her in-universe is to make a contract with her, obtain a geass, and then when it fully evolves, kill her and gain her code in exchange for your geass.
>>
>>46928105
If Queen Administrator from Worm comes with the canon multitasking ability I think it's thr best multitasking power in the chain.
Otherwise Lovecraft has a good one.
>>
>>46928105
Being the Symbiote in the Symbiote jump gives you some good multitasking.
>>
>>46928105
plugging my own work Ghostbusters lets you do an entire office buildings worth of desk work, but it is limited to desk work
>>
Are there any settings that allow me to become a color, a math equation, or a meme?
>>
>>46928428
Lovecraft, DC, and Youtube respectively.
>>
>>46928428
technically Green Lantern animated for the second one, although you will only have human stats.
>>
>>46928462
I don't think that's quite what they meant, Lovecraft would just make you a black person, I don't know what you're thinking about in DC, and being a meme on YouTube and being an actual idea that mutates and grows are entirely different things
>>
>>46928142
>>46928274
>>46928349

...I don't know what any of those are... sounds like a night of wiki-trolling.

>>46928370
Might work? Researching. Wanting something comparable to a Farscape Pilot's abilities without having to do genetic mumbo jumbo like what happened to Aeryn as part of my scheme to rescue Talyn from Crais.
>>
>>46928524
>a black person

WE WUZ SHOGGOTHZ AN SHIT
>>
>>46925483
>Sufficiently powerful beings may not be able to use this gift by their own nature, no matter how much they may desire it.

Uh... ergh. That makes my head hurt. If they were truly sufficiently powerful, they'd be able to off themselves, but if they weren't, would not I be able to off them without this perk?

>>46927845
>It would work on Death or Dream or any of the Endless really

(looks at the tiers above the Endless in DC's cosmic hierarchy)

So... basically... "sufficiently powerful" means beings like overdeities, demiurges and ROBs? Those for whom death falls into the set of problems that are basically "could god make a rock that god couldn't lift?"
>>
>>46928524
What the ever loving fuck are you talking about?
>>
142. Thief
Era: Thief The Dark Project
Age: 27, Origin: Drop-In
Perks: Stealth, Thief Tricks (-50), Acrobatic (-100), Deadeye Aim (-150), Observant (-200), Naturewalk (-100), Grow Magical Plants (-300), Elemental Crystals (-300)
Items: Short Bow, Quiver
Drawbacks: Un-mastered Graphics (+100), Taffer (+100)

I did a lot of bad stuff last jump, and the thing is, good stuff in other jumps doesn't erase bad stuff I did there. I don't think there is a cosmic scale, really. Just actions and consequences. So, I'll do good stuff here and figure out what to do with Avernum post-spark.

There's a plague of some sort going around, and I'm a doctor. I doct the people. And I can even use my perks from this and previous jumps to make a special plant that grows fruit that's functionally a cure disease potion. They also taste like slightly bitter bananas. So, I give food to the poor and the disease starts to disappear, albeit slowly. I need to find some way to get the food out to more people.

I mean, they're easy to cultivate and quick to grow, so they'll spread eventually. But people are dieing now, and it's not like I don't have enough excess fruit. So, it's time to start forcing it on people. I've been Santa before, this shouldn't be too hard. Just pop into their homes and hovels, drop off some fresh food and leave. Fruit at their door, in their kitchens, by their beds, wherever. I'd listen to their protests, but frankly I can't understand a word they say.

My companions have taken a more direct bit of fun around here when they heard this universe was called Thief. Now, there's a competition among them for who can steal the best stuff. A crimewave isn't really what I though I'd be up to, but it does give me an excuse to bond with Connie. Her entire life has been spent in pseudo-medieval fantasy worlds and I was absent for ten years. Teaching her how to be a proper thief is pretty great. She even cheats at her practice without me having to tell her to.
>>
>>46928307
That would pretty much be up to the individual jumper, but yeah, it sounds like it would erase her code. might bork the setting, but then again, a lot of high level powers could do similar.
>>
>>46928629
There's a race in Lovecraft which is literally black. Nightgaunts, I think.

You can be one.
>>
>>46928303
Neverborn can't die. They aren't alive. They aren't dead either. They are outside of the entire cycle of life and death. When they built creation they didn't make themselves part of it. The problem happened when the Exalts 'killed' them and forced them into something they were never intended for, which is why the entire cycle of life, death and rebirth broke.
>>
>>46928661
I suggested Lovecraft because there is an alien species called the Color Out of Space that is literally a living color.
>>
>>46928661
yes but it's not like they are made of rather than being black colored.
>>46928690
and there's no way to become one of them that I am aware of
>>
>>46928690
Huh.

Well now I look like a dummy.
>>
>>46928609
Sufficiently powerful pretty much means nothing or everything depending on the Jumper. I didn't think the power needed a limitation, and there isn't a way to quantify what is and isn't sufficient. That's pretty much subjective. And as has been pointed out, nothing stops the universe from just going "YOu died? Damn. I better retcon that." Like if you gave Death to Excel the Spirit of the Universe would just fix time.
>>
When it comes to perks, skills, and abilities that benefit bow-users, would one believe it at all possible to be able to inb4 Real Eater work them into working with guns?

Or am I essentially hosed unless the jumpmaker has a note (like in Dragon's Crown) saying that conversion can occur later on?
>>
>>46928687
I could have sworn I read some fluff about how the Neverborn COULD reform back into a Primordial if someone could finally force the stubborn bastards to accept death

Anyway, favorite Yozi/Primordial? Personalitywise and charmwise?
>>
>>46924338
>Prince
Prince of Space would probably be a pretty strong defensive option as well, since their weapons would be useless against you.
>>
>>46925483
>Turning
>Well, that was the dress rehearsal.

This amuses me far too much.
>>
>>46928927
glad to be of service.
>>
>>46928871
Isidoris personalitywise, freedom boar is best.

Not sure on charmwise, but probably SWLiHN, for allowing me to make invisible telekinetic guitars that shoot lightning.
>>
>>46928871
>Is my favorite Primordial Mardukth?

>Yes, it is Mardukth.

The dude's cool. He has a lot of neat imagery, his role in the Primordial pantheon is a really unique idea, and someone made a charmset for him back on the old White Wolf forums that was just awesome.
>>
>>46928543
Sonic has a perk that makes you good at multitasking. Memory partition from one of the nasuverse jumps helps as well (i think it was the kara no kyoukai one). And one of the capstone from the gunnerkrigg court jump makes your mental processing power "yes". Oh, and D&D psionics has one power somewhere that lets you effectively have a second mind.
>>
>>46928462
I meant be those things but alive.
>>
>>46928543
-Multiprocessor (200CP) (50% off: Zionist): This is a war, and you all are soldiers. Death can come for you at any time, in any place. Now consider the alternative... which is being amazing enough to hold such things at bay. The Operators are given many responsibilities, and you have learned to handle many of them at the same time in some weird mental juggling act. You may split your attention between up to ten different things at once, with no difficulty whatsoever. Physically accomplishing them all at once may be different, however.

It's from the Matrix, and I like how it emphasizes that you're mentally balancing tasks, rather than multiplying your unique thought processes.
>>
So we all know about perks to increase your personal power.

But what perks do we have that let you invoke other powers by, essentially, acting as an avatar for them?

What's a Jumper got to do to channel spirits and gods through herself and work their will on the world in exchange for power?
>>
>>46929375
Maiden of Worshipped Wind from Touhou, I believe is the name. It's a Drop-In perk.

Job Offer from Dresden Files is a bit more long-term, but it's also good.

Probably more but these are the first that come to mind.
>>
If the jumpmaker of From Dust is still around, the breath scenario says we can learn other breaths than the five though it means making each loop harder, does that mean we can learn the reward breaths at the price of extreme failure risks?
>>
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MEGA MAN X (14)
--UNIT--
Grapple Combat Unit, Special 0 Unit
--BACKGROUND--
A-Rank (800cp)
Male, 1 active years old
--SKILLS & UPGRADES--
•Chassis Upgrade x3
•Stoic (700cp)
•Enhanced Software
•Self Repair (600cp)
•V.W.E.S (300cp)
--GEAR--
•T-Beacon (0cp)
--DRAWBACKS--
•Power Corrupts
--FUTURE--
•Machine

http://pastebin.com/U5JmgnPu
>>
>>46929015
>invisible telekinetic guitars that shoot lightning.
Metal as fuck.
>>
>>46930207
Is the lightning invisible too?
>>
>>46930225
No. It's actually made out of metal.
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>>46919707
>Does the Logistics Assistant in the Red Alert 3 jump count as a companion?
Yes.
>>
143. Gothic
Location: Bakaresh
Age: 19, Origin: Drop-In
Perks: Stealth (-100), Acrobatics (-100), Alchemy (-300), Nimble Fingers (-300)
Items: Embarla Firgasto (-300)
Drawbacks: Crippled (+100)

Here I am in the fantasy middle east with a bum leg and some sort of religious war is happening because why wouldn't there be? I'm giving the Embarla Firgasto to Connie and spending this jump as the old man I am. My companions are going to be the adventurers that entertain jump-chan again this time.

I'm going to take Connie and Toby and we're going to be traveling salesman of rare and exotic goods, fighting bandits and war-profiteering on the small scale. Then halfway to the other end of the continent their boiling resentment will overflow and we'll start sniping at each other over pointless things because people weren't meant to be lashed together like this. It'll be just like the Goofy Movie. Except without a Micheal Jackson knock-off to dance with at the end. I'll even use Once More With Feeling to make the songs happen.

My companions, meanwhile, will fight off death cultists and weaken the Orcish army by building an army of nomads and bandits, while simultaneously brutally manipulating the local economy, to attempt to forcibly convert the locals to worshipping the god of Balance. So, I'll have to give Roberta some sort of cell phone analog.
>>
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Have you ever begged for the sweet release of death, /jc/?

Me, I stepped on a LEGO.
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>>46931225
Happens to all of us at some point.
>>
>>46931225
Fuck off with your unfunny reddit meme.
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>>46931225
That reminds me of how I long ago, before there were even 100 jumps, thought about how I would deal with immortality in Jumpchain.
The answer was "not well."

But with there now being 400+ jumps, there are probably a couple perks that could help deal with it.

I wrote it down, but then I forgot about it. http://pastebin.com/M9yBLQbv
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>>46931468
And here's where we start, /jc/. Everything anon finds bad is now obviously from a dastardly enemy site out to besmirch the honor of his home.
>>
>>46931468
>he doesn't know about the LEGO jump
>he doesn't know about the +1000 Drawback
>>
drawbacks golden morning
location india
age 29
origins rogue

perks outside context problem, opportunist, leave me alone, forgot my cell phone, munchkin, well-adjusted, what i fight for, no such thing as collateral, tooth and nail, grit your teeth, nothing personal just business and always a market

gear funds, costume, little black book, business, worm, weapons, containment form, lair and tinker-tech cache

parahuman breaker energy shadow
companion cape

http://vignette1.wikia.nocookie.net/avatar/images/c/c3/Analay.png/revision/latest?cb=20140430182201
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>>46931617
It's arrived.
>>
Jumpers do you still shitpost while jumping?
>>
>>46931862
It reminds me of home. Gives me the warm fuzzies.
>>
>>46931862
But of course!
What's the point of visiting innumerable lands but to shitpost?
Osea a shit. Prove me wrong.
>>
>>46932122
>Spoiler
Bitch Belka is a shit. At least Osea didn't bomb it's own nation.
>>
>>46932186
Lies, all is lies. Belka did no such thing. Was a false-flag by Osean pigs. And as well, in Osea they are lynching negros.
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>>46932221
Guess Im moving to Osea then. Sounds like a nice place.
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>>46932186
Glory to Belka.
>>
>>46932560
/pol/, I thought we talked about this.
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>>46932590
Hey Belka! Maybe you should call an exorcist for your DEMON problems?
>>
>>46932735
Ace Combat introduced demons?
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>>46932655
Fuck you!
HARLING DID WALREICH MOUNTAINS. JET NUKES CAN'T MELT ICE BEAMS
>>
>>46932755
Negative Ghostrider.

The MC of AC0 (and the supposed best pilot ever of all time) had the callsign of Cipher, and was known as the Demon Lord of the Round Table.

Better known as That Fucker.
>>
>>46932828
Oh. And the MC and crew from AC5 (who also kicked in the shit of a bunch of Belkans. Specifically some of the Belkans that started the BW itself) was eventually known as Razgriz, which was a mythological figure that was both demon and hero. Or something.
>>
>>46931862
How could I resist?
If you stack the right perks, you could probably shitpost so well that it gives people aneurysms, or maybe even cancer.
>>
Build for a setting I know nothing about

Yu Yu Hakusho

>Rolled Sarayashiki Jr. High for location
>Rolled 21 for age
>Drop-in

>Spirit Class (D Class) [Free]
>Perception [Free]
>Spiritual Physique Boost [100]
>Sacred Energy [400]
>Hybrid [600]
>Goblin City [Free]

So, based on a super quick glance of the wiki, I guess I'm a special snowflake because no one else in the series can use all 3 of these energies? Other than that I guess, I don't know, I'll try some amateur detective work and fight whatever nasties are in my weight class? Training seems like a big deal here, would bringing in a willpower perk from an earlier jump to ensure I train hard help my odds? Is there anyone or anything I absolutely should not mess around with?
>>
>>46933928
At Spirit Class D, you want to avoid everyone. However the top dogs are going to be Yusuke, his pals, and then there's the 3 (2) Demon kings. I say 2, because one is about to die because he hasn't eatten a human in centuries. His spirit level is still off the charts when he's near death. To mearly be a combination of the other two. At his prime he was way stronger.

So yeah you're going want to avoid them. As for all three, in the anime Yusuke had all three. However he kinda dropped the sacred energy after fighting Sensui.
>>
Are there any perks that prevent your perception of time from accelerating due to the amount of memories you have?
>>
>>46935087
Why would that even happen in the first place?
>>
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RED ALERT 3 (15)
--FACTION--
The Allied Nation
--LOCATION--
New York City, USA
--IDENTITY--
Commander (750cp)
Male, 27yo
--PERKS--
•Logistics Assistant
•Supreme Commander (600cp)
•Power Is Sexy (300cp)
•Commando (-300cp)
--SUPPLIES--
•Uncle Sam Needs You
--DRAWBACKS--
•Yuri's Revenge (-100cp)
•Mr. Presidroid (0cp)

http://pastebin.com/Sn7c7dW3
>>
>>46935389
Not him, but it already happens in real life.

Why do you think kids are extra whiny about waiting while old people are either cataclysmically ornery or incredibly chill about the same?
>>
>>46935389
I read something somewhere a while ago that said the average centenarian perceives a minute as passing by in about 6 seconds. The cause is a complex combination of life experiences (memories), biological clocks slowing down, and the amount of time experience relative to the amount of time measured (a year is a relatively small amount of time to a 50 year old man, but would be an eternity to an toddler.)

Jumpers are generally exempt from the biology problems, as their age resets every ten years or so.
The big problem is relative time and the number of memories a person has would be problems that constantly grew in magnitude the older a Jumper got.
>>
>>46935671
I think that's linked to more factors then just having a lot of memories in your head anon.
>>
>>46935087
>>46935671
>>46935720
Hmm. In that case, sufficient peak/post-human biology boosting perks could do the job, if need be combined with one of the "perfect sense of time" perks?
>>
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Have you welcomed motorcycles into your heart yet?
>>
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>Akane and I got a job on a cooking show that was, for some reason, ranked the number 1 live action comedy show on Japanese TV, and for some reason there were prizes awarded for who could eat the most of our cooking, but it was a steady gig.

(from jumpchain.wordpress.com, world 8)
>>
>>46936309
er...are we meant to laugh or...?
>>
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Hey, guys, how do magic systems in jumpchain compare?
For example, Forgotten Realms, Nasuverse and Harry Potter?
>>
>>46936333
I guess. It got a restrained smile out of me, at least.
>>
>>46936333
Up to you. I got a laugh out of it, it's jumpchain-related, so thought I'd share. YMMV.
>>
>>46936428

Wasn't worth the reaction image you used, desu
>>
>>46936374
HP has the best utility. D&D has really powerful effects (timestop/wish/etc) but is limited by both how much you can use a day and having to decide ahead of time what spells you'll have for the day (vancian a shit. Shiiiiiiiiit.) Nasuverse has some good combat magic and has some nice esoteric and conceptual bullshit, but it causes pain to use as well as strains the body and soul (also good luck making sense of that bullshit, it comes from a universe Nash wrote so it's probably immensely obtuse and contradictory).
>>
>>46936374
D&D spellcasting is retarded. That's as much of an insult as it is a statement regarding its power level.

Nasuverse has multiple magic systems. The basic modern stuff you can get right out of the gate is trash. Like, it's called out as being shit in-universe. If you want spellcasting from there, you have to go with HSDW or Servant-level Magecraft.

Harry Potter is ever the little gremlin with vague limits, and even just Charms and Jinxes can get really silly if you apply yourself in their usage.

I'm not going to dig up every single magic system I have and order them for you, but in my opinion, Epic D&D > Servant-Tier Nasuverse > D&D > Harry Potter > Nasuverse if used by a competent Jumper.

People bring up Mushoku Tensei sometimes and the jump makes it sound like its higher tiers are incredible, but all I know about it is that there's a cute muscle girl in it.
>>
>>46936374
I know nothing about the first two, but you can basically cast forever with HP magic.
Wizards never seem to get tired or slow down in casting, even when doing crazy shit like rapid-fire teleportation, animating giant statues, or casting the Killing Curse everywhere.

Also, remember that the Hogwarts castle is enchanted as fuck, with a ton of high-power spells on it, including an anti-wizard teleport spell, and an illusion that keeps Muggles away. Also, the four people who cast probably 99% of those enchantments died like a thousand years ago, and the magic is still holding strong, with no noticeable deterioration. The folks that did that shit were like god-tier wizards, but the point still stands.

Of course, it takes years of training and a considerable amount of focus to do anything really interesting with HP magic, and if you fuck up a spell, you make accidentally cast a very different spell that could kill you.
In one of the books, Flitwick reminded everyone to be careful with the pronunciation of some relatively simple spell, lest they accidentally summon a fucking wild buffalo, or something like that.

Also, if you teleport without focusing hard enough, you might leave -something- behind.
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>>46936374
Heylin,D&D,Dresden,Nejima,Daimao, comics (marvel and dc)probably a few others are insanely high power and can do just about anything with creativity (or without in some cases).

HP is very flexible but not very strong.

FOZ is decent but you can do anything it does better faster with other systems.

Cardcaptor and fairy tail for making people.

Nasu for making conceptual artifacts.

Song magic for singing powers.
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>>46936578
>Heylin
This. Wuya, who the perk is based off of, used it to conquer the modern day world in less than a day, for reality warping to an extent, and more. Crazy powerful.
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>>46936539
>In one of the books, Flitwick reminded everyone to be careful with the pronunciation of some relatively simple spell, lest they accidentally summon a fucking wild buffalo, or something like that.

Did anyone else weaponize this?
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>>46936500
>>46936509
>>46936539
>>46936578
And power wize?
Let's say comparing the Magic Resistances of the universes.
On what level the systems are compared to eachother overall

From what I know
Strongest:
D&D, Nasu
Stronk:
Song Magic (SM does not have funny conceptual stuff and WTFOP effects of D&D and is not really magic), Fairy Tail
Bretty Good:
FOZ
Hard to properly place:
HP

The rest I'm not very familiar with
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>>46927341
>>46927370
Wouldn't some of your strengths cancel your other weaknesses? Maybe not every single one, but it would be really stupid if you're an angel/demon and take extra damage from hole/hell fire. Or an undead/dragon that takes double damage from fire/dark energies.
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>>46937075
yes, some of them also I have no sell which canceled out a lot of them, and regeneration and durability perks cancel out the weakness of my gem.
>>
Would video conduit and a few decades of experience with it be enough to take control of SAO and boot out everybody logged in? If not, what perks would allow me to do so. I can't morally allow all those people to die.
>>
>>46937310
Technopathy. Seriously, just take control yourself.

I really don't think Video Conduit would help at all, aside from possibly still being useful in the game world itself.
>>
>>46937332
Where's technopathy from? And I'd assumed video conduit could help given the original user could control virtual worlds with the whole "he who dwells" thing.
>>
File: Nazi Germany Jump .pdf (1 B, 486x500) Image search: [Google]
Nazi Germany Jump .pdf
1 B, 486x500
Do i continue making it?
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>>46937370
Technopathy isn't unique.

There's Generic VW and Teen Titans to cover you on the hardware side and The Matrix to cover you on the software side.
>>
>>46937408
>Kill Hitler: The Jump
I'm withholding judgement, for obvious reasons.
>>
>>46937408
>literally Hitler the jump
I sense nothing but a massive trainwreck to come of this.

Of course you should continue.
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>>46937408
I might have opinions about this if there really were any perks for me to judge. Also this Jump's existence can not end in anything other than tears and salt.

Proceed.
>>
Drawbacks that take away your perks leave you peak human physically, right?
>>
>>46937408
There's going to be a drawback were you're Hitler isn't there...
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>>46937408
Isn't there a WIP WW2 jump? I haven't seen any updates for it in forever so it might be abandoned.
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>>46937480
Not necessarily peak human. It is assumed, unless otherwise noted, that you revert to your body mod appearance/capabilities and leaves your memories/knowledge intact.
>>
>>46937539
If there's a drawback where I'm Hitler, I'm going to pull a Great Dictator. Because I'm sorry, I don't want to be an emperor; that's not my business.
>>
>>46937480
If you've trained yourself to peak human, or have enough Bodymod stuff, sure. If you have perks that get you there you won't be there, and if you have gotten there properly and stay there through a perk you'll now have to work to maintain your body.
>>
>>46937480
If a drawback takes away your perks, you're left with your base form's capabilities (e.g. human) plus any bodymod benefits (e.g. Speed 4) plus any non-perk benefits (e.g. you exercise regularly).
>>
>>46937565
Hitler was a pretty good guy, you know.
>>
>>46937408
We already have several WW2 jumps, including Platoon and Sabaton.
>>
>>46925483
Question - are any of the Upbeats or Sets & Props free for their backgrounds? Or only discounted?
>>
>>46937660
I mean, he did kill Hitler after all
>>
>>46937584
Hmm. Different anon here. What happens to alterations you've made to your body that aren't perks? E.g. what if you go to a high-tech jump in your bodymod body and pay to get some cybernetics installed?
>>
>>46937926
Most power-removing drawbacks will remove your warehouse and gear, and thus said alterations. Those that don't, won't.
>>
>>46937935
So if you had a full-body upgrade done, you'd... end up a brain on the ground? I suppose that's one incentive to avoid no-gear drawbacks!
>>
>>46938015
No, you'd end up in whatever body the jump gave you.
>>
>>46937926
Fanwank.
Personally, I fanwank the cosmetic ones stay - like if you got a tattoo, it'd hang around on your bodymod body - but anything that actually enhances you like over-the-counter cybernetics are gone. So if you went full cyber, the jump is resetting you back to bodymod standard.

Sidenote: It's interesting to note that there are a lot of drawbacks that say "You can't access your warehouse" but don't actually say they prohibit taking items in. So make sure you're carrying the right stuff.
>>
>>46938071
Pretty sure if they account for the warehouse, then assuming it doesn't account for gear is abusing the wording and ignoring the intent of the drawback.
>>
>>46937668
>>46937547
So we have Platoon, Sabaton, WW2 WIP (?), upcoming Danger 5 (sorta), and Uber WIP.

At least we don't have a Call of Duty/Medal of Honor/Battlefield jump, eh?
>>
>>46928815
How about that one SAO Perk that allows you to apply your skills and abilities with one thing to another, like using what was originally a sword-technique with a spear.
>>
If I were to use Pandemonium from Touhou to condense my fully-aged LoSS dragon form into a human size would that be a viable way of keeping its level of strength even when I'm not huge? I'm assuming the heat would dissipate eventually.
>>
>>46938178
No idea. Nobody knows jack shit about how the abstract Touhou powers work.

Logically what you should be worried about is the density though; cracking pavement with every step or accidentally falling into your basement if you jump in your house.
>>
>>46938209
I figure I could use flying powers to partially support me, and either way pavement cracking beneath me would look pretty cool imo
>>
>>46938219
There's also the Spyro supplement thing that allows you to control your weight.
>>
>>46938219
You could use martian density shifting from young justice.
>>
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52 KB, 480x720
Speaking od time travel, how hard is to steal one of these?

Also, how protected against mind-fuck and precog a Time Lord is?
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>>46938765
Superman levels of plot armor on a universal scale.
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>>46938765
Even if you could (which really wouldn't be that hard for a Jumper) it wouldn't be able to time travel in other realities. It would still be a pretty good storage facility though.
>>
>>46938765
Very tardis are sapient, like much of time lord technology you can't really use it unless it wants you to.

Time Lords are technically a race with potent psychic abilities and have a sense of time itself, seeing the future the past and various things through another sense. The doctor largely ignores his superhuman senses due to them taking the fun out of things.
>>
>>46938765
Put it this way: A sentient subdimension-asteroid that evolved to eat TARDISes once tried to eat that thing.

The TARDIS killed it by burning up its' consciousness after it tried to hijack it.
>>
>>46939003
Meh, doesn't sound as impressive as you intend I think.
>>
What kind telepath is stronger Alpha Psyker form LoT or Omega level from Xmen?
>>
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>>46939345
They're actually pretty evenly matched, but Xavier's poweor has a lot more finesse and there's a kind of technology from the movies that lets him vastly increase his broadcast range to global levels.

>>46924338
I don't know much about Hussie's stuff, but I'd like to repeat this question for the Void classes. What can they do aside from hide things? Someone brought up creating concepts for the Page class but I'm sure that has to be an exaggeration?

Also didn't the Witch of Space shrink planets into marbles after going God Tier, because of something else buffing her? Any feats for what she can do on a more regular basis?
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>>46939345
Im not sure there are any. Whats the upper limit on those combined I wonder?
>>
>>46939345
maybe the closest thing to those two is becoming a level VI Esper in raildex,good luck with that, you'll need it.
>>
>>46939485
>Level 6 Esper is on the same level as an Alpha Psyker
You're an idiot.
>>
>>46939485
Level 6 Espers a) don't exist and b) would end 40K as a setting if they did, silly
>>
>>46939492
>>46939511
it's described as absolute power and I did say good luck with that, I don't think it is really possible but I'm bad at jumping so someone else probably would be to figure it out with some out of context thing.
>>
>>46939527
>Misinterpreting the post that badly
You're an even bigger idiot.
>>
>>46939461
Better question is what a double alpha psycher telekinetic and an omega level telekinetic could do when combined. Pick up a city? Flatten a city? Flatten a state?
>>
Since it comes up a lot I want to make a list. What jumps give a form of regen or super healing?
>>
>>46939527
Why did you even bring it up? Didn't you notice anon wasn't talking about Raildex at all?
>>
>>46939576
InFamous gives normal regen. Marvel gives low-level Wolverine style super healing which can be upgraded into high-level Wolverine style super healing by combining it with Superspeed from the same jump. X-Men gives Wolverine style super healing whose level can vary depending on which class you buy for it.
I can't remember any others, but I know they exist. Wolverine kinda won the monopoly on that in my head I suppose.
>>
>>46939602
I thought we were talking about telekinesis and I suggested a kind of telekinesis. I misread stuff and that's on me
>>46939611
Helsing gives pretty gives pretty good regeneration so do prototype and Lovecraft if you go with the right origin.
>>
>>46939458
>Also didn't the Witch of Space shrink planets into marbles after going God Tier, because of something else buffing her? Any feats for what she can do on a more regular basis?
Sadly, no. Her buff is permanent, but not obtainable in the upcoming jump. No other Space god tiers have really been seen either.

I'm guessing regular Witch of Space would be the same but much smaller scale.


As for Void... They hide knowledge from scrying and such, some of the stealing/destructive classes can 'destroy' nothingness to (with great difficulty) create things with focusing on their platonic ideal, they often have a bit of an underestimation/stealth aura, some can pull knowledge from the Void.


The Page of Void did pull concept that mortals don't have words to describe from the void, and incorporated those into his identity/soul.

He didn't seem to be doing much with it through, aside from insisting that he /was/ those things, despite his body not looking like it.

He also incorporated horses, stars, other stuff, and mentioned almost calling up a dead soul to subsume and learn their language.
>>
>>46939631
>>46939611
Thank you.
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