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Warhammer 40k General
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Wacky inflatable baneblade edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>Not the FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
>>48025172
remove chikin
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>>48025198
Why does everyone hate the chicken?
>>
>>48025212
I like the chicken
>>
Do Catachan children get sent to the Scholas too?
>>48025172
Nice edition OP.
>>48025198
Not this again.
>>
>>48025212
People don't actually play the game so instead of being able to talk about the tabletop, they shitpost about a general image.
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>>48025212
It's not 40k.
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What are you guys soing recently related to 40k? Any writefaggotry in the works? Any kitbashes/custom models/rules? How did your last game go?
>>
I just finished putting together the Tau start collecting box.

For my next purchase, is Kroot and a Hammerhead decent enough? It's either that or stealth suits, piranha, and a sniper team.

My group consists of Eldar, vanilla Marines, Admech/skitarii, and CSM, plus one guy that likes to field Knights.
>>
>>48025267
Doing*
>>
You nignogs know any good planet generators? I only know of Dark Heresy's acid/LSD/PCP fueled generator that can create some strange planets.
>>48025267
Guy who said he was working on the writefaggotry about the Justaerian and his bro reflecting on the Age of Darkness and asking themselves if this is what they want and the writefaggotry about muh forge world. The former is getting done slowly.
>>
>>48025281
I would say some stealthsuits over the hammerhead.
>>
>>48025281
kroot and hammerhead will give you an allrounder small army until you get larger purchases, stealth suits and sniper teams arnt overly effective in the minimum size squads
>>
So guys, I really like the aesthetic and story behind the Tau Empire.

However according to this board they are overpowered as fuck and anti-fun to play.

Is there any army composition I can play with them that would be fun for my opponents too and create fair and fun games?
>>
>>48025348
Play an army that consists of nearly all Kroot and only one Fire Warrior. Nothing overpowered, and you can play the faction you love.
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>>48025348
dont use riptides in games under 1500 points, play vespid and breacher clear teams for your frontline, have an ethereal in your backline
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>>48025348
Aside from a couple formations and units, Tau aren't overpowered so much as just top tier. Every unit is good, buts it's quite possible to make an army your opponent can have fun playing against.

Moreover, Tau are very fun to play. You've got a lot of options, you're very flexible, and you get a lot of neat tricks and resources to manage. Most armies *wish* their codex was as well written as Tau, but just at a slightly lower power level.

Balance in 40k changes on a dime. Pick the army you want, or pick a game with better balance than GW offers, but don't choose an army because the one you actually wanted was too strong.

If you do find you're crushing your opponents, play homebrew scenarios and campaigns instead of Tournament style death matches.
>>
What are some house rules (that don't involve painting) that you guys run for your games. Any?
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I just recently started playing. Why do the armies feel more like a wheel of elements where fire beats ice but ice beats grass instead of feeling balanced? Do I need to put something in my army to offset my ice army against fire? Is there any army that feels like it can somehow deal with any scenario if the strategy Is good enough?
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>>48025429
I moved from chaos (my very favorite faction) to space wolves for this reason. I love both, but I've ended up playing chaos more anyways since other people don't seem to like my 750 point thunderwolf deathstar
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>>48025481
It's never fun to play against deathstars, no matter how good they are or aren't.

Same with lists of nothing but Knights, for example.

Fun maybe once for novelty, but they make gameplay boring. Unfortunately GW keeps putting them into the game.
>>
>>48025212
People want to talk about 40k, not shitposters
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>>48025301
>>48025325
What about pathfinders and broadsides?
>>
>>48025469
Make army that has fire, ice and grass in it. Dont focus on fire or ice will kill you. Use your fire units on their grass units, your ice on their fire units, and your grass on their ice? units.
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>>48025547
great units, are useful in any size army

quick note for pathfinders, rail rifles are bad vs armor but amazing vs tough infantry like terminators, ion rifles are amazing vs clusters of infantry or light armor, people generally get them mixed up when they see AP1 on the rail rifle
>>
>>48025469
Nope. The game itself is a trainwreck. The neckfats and argumentative retards here will disagree, but anyone with a scrap of common sense can see that 40k is a messy, unbalanced shitshow.
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What's the best/most fun armies to play a pure tank battle with? IG/Tau? IG/Orkz?
>>
>>48025469
well for me there's a need to have certain elements in an army and some armies lack things. long range (36" to 48), short ranged (18-36), cqc units, fast, psychic and possibly monster/vehicles/flyers. nids and daemons for example don't have a lot of ranged support but plenty of cqc, psychic, monsters, and fast units.

also the game is heavily in favor of ranged > combat
>>
>>48025585
My group only plays kill team and 30k 3k games. It makes warhammer actually playable.
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>>48025469
You got to apply Pokemon logic to this game now.
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Blood Angels FAQ dropped. 1/5
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>>48025593
Either koyon or montka has a tank battle thing where you can get tank aces with a rollable perk table. Its only ig/tau
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how to start collecting eldar lads?
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>>48025617
2/5
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>>48025631
3/5
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>>48025617
GET FUCKED BLOOD ANGELS
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>>48025617
>can we have a better codex?
>no
It's official then, you can stop begging.
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>>48025640
4/5
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>>48025629
The Eldar Start Collecting box is 150 bucks of models for about 85 bucks. Get some bits from ebay to change the Fire prism into a Wave serpent and grab some Dire Avengers and you have a decent army right there.
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>>48025567
So:

Ethereal
2x5 FWs
1x3 Crisis Suits (various loadouts)
4x PFs (rail or Ion depending)
4x PFs (vanilla)
2x1 BS (rail / plas)
~500pts

Would be decent? I could trade one BS our for Kroot instead. And I magnetize everything so don't sweat the wargear, I can always adapt if railsides turn out to be underwhelming vis-a-vis missiles, etc.
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>>48025650
5/6

Forgot about one of the Eratta pages, amending count.
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>>48025675
6/6
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>>48025629
banshees, always go for the bansheeand Wraithknights, u can take 5 on 2k points games
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>>48025281
Get Vespid
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>>48025675
Well shit
Fuck this, scouts should be errata'd back DOWN to WSBS 3
Not only is it fluffier (why are teenaged initiates the same skill as veterans of centuries?), it's yet another reason to never take Tacs for troop choices.
>>
>>48025643
Skyhammer fuckery aside, they really didn't get any true nerfs.
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>>48025711
Meh, I'd still take Tacticals. More wargear options (like Melta or Grav), alternate vehicle options instead of "footslog or Land Speeder Storm" and a better save.
>>
>>48025711
Am I the only one okay with that?

I've always thought scouts are cool, and isn't it fluffy to have more scout heavy armies on the tabletop than we currently do?
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>>48025711
same reason why eldar bakers, chefs, and pencil makers are ws/bs4
>>
>>48025774
>I've always thought scouts are cool, and isn't it fluffy to have more scout heavy armies on the tabletop than we currently do?
It would make sense if they were more disposable ie cheaper and slightly lower stats. It doesn't make sense if you take them because they're just as good shots as the veterans for a few points less.
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>>48025711
Probably the same reason mere humans, (Scions, Sisters, Guardsman VETERANS) can be the same BS as "veterans of centuries"
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Posting again, dark angel's sprues-anon
>>48025078 #
Do what other anon said, individual pics.

That said, when you do sell I want the circled sprue or specifically that sexy hammer
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>>48025711
There is a limit on how much you can scale stats on a system that revolves around 6 sided dice.
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>>48025693
How the hell do you cram 5 WKs into 2k? You need 5 HQ, and 10 troops. Cheapest HQ is 35 a piece (one man warlock council) and cheapest troop is 3 windriders at 51. Just the windriders for 5 CADs are 510.
>>
>>48025808
WS4 makes less sense because being that good in melee combat takes a lot more training and time, whereas BS4 is fine since guns are relatively easy to learn how to use.

One could make the argument for BS5 veterans, since fighting and shooting for literally centuries should probably put them on the level of professional Olympic level shooters or better.
>>
>>48025808
Vets aren't even Vets when compared to Tacts save for 2 attacks instead of one. Bitching that they can't outshoot scouts is silly when they can't even outshoot the Tacts.

The reason they probably got bumped to BS/WS 4 is to show them as better than normal humans. The problem is the difference is so small that on GW's current scale they can't really show off the difference between a scout, normal Marine and vet.
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>>48025823
>Probably the same reason mere humans, (Scions, Sisters, Guardsman VETERANS) can be the same BS as "veterans of centuries"
All of those guys can have claim to also having gone through centuries of combat.
A guardsman veteran isn't fresh off the boat, a Scion and SoB trained their entire lives in the Schola and are probably represented TT by the vets anyway considering what the fluff says about them
The Scouts are in the actual canon of the codex the new recruits of the Legion.
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>>48025865
This all day.

I'd actually like GW to go D10 just to give us a more flavorful spread on the stats.
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>>48025865
Yes but within those limits there can still be a better and a worse option
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>>48025874
by not using CAD; the craftworld warhost allows 1-12 aux and 1 aux in particular is the wraithknight
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Anyone ever thought about the fact that our world could be part of something like the Imperium and we'd never know?
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>>48025845
First I'm selling the complete boxes I had collected.

I'm not gonna send anything sorry. I'm selling everything locally. I live near Amsterdam so if you also live around there you may have it. Otherwise I'm sorry.

This is everything that's complete what I had and what I'm selling.

I had such great dreams and ideas, but I just cant find the time and patience to assemble and paint them...
>>
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Blood Angels' formation from the Start Collecting! kit.
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>>48025267
Just got my Start Collecting! Nurgle, now to find a way to magnetize the drone wings from it to fit my Demon prince.
>>
>>
>>48025631
Do note this contradicts their own FAQ on multiple shot template weapons.
>>
>>48025887
>All of those guys can have claim to also having gone through centuries of combat.
>A guardsman veteran isn't fresh off the boat, a Scion and SoB trained their entire lives in the Schola and are probably represented TT by the vets anyway considering what the fluff says about them
>The Scouts are in the actual canon of the codex the new recruits of the Legion.
Not true.
Firstly, it's not a legion anymore. Secondly, as said in C:SM
>though not yet fully fledged space marines, scout squads are still proficient in the use of such varied weapons such as shotguns, heavy bolters, sniper rifles and bolt pistols.
Page 101 in the pdf version in the mega
So anon, they adressessed this point directly.
Moreover Scouts are stated to be
>in the final stages of becoming a battle brother
And that they
>fight just as hard as battle brothers of other companies
Both from Page 55
And as we all know, all space marine battle brothers have BS4 and WS4 minimum.
>but what about the WS4
Also adressessed. The mention of bolt pistols entails this, as a bolt pistol is used (on scouts at least) with a melee weapon: either a close combat weapon or chainsword. Since they never use one without the other, it can easily be inferred from the mention of bolt pistols. The sergeant/vet sergeant is the only exception to this, but he is in fact a fully fledged space marine who is merley training the scouts
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>>48026128
Wow a tank with FNP.
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>>48026128
pretty good.
Why a predator and not a dreadnought like the others though?
>>
Does anyone use the librarian dreadnought? Seems like fun.
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>>48026128
>that feel when you're thinking about your dead sempai
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>>48026213
probably for that exact reason. They want more variety in their boxes. And Baal Preds are a unit that don't seem to get talked about much.
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>>48025985
Yes.

However, the fact that neither an Inquisitor nor an Angel of Judgement has nuked this fucking degenerate cesspool full of evil and suffering into oblivion a thousand times over is proof that such an Imperium and God do not exist, respectively.
>>
>>48025985
Yes. Assuming the laws of physics as we know them are inviolate, and as such technology never advances to a stage where FTL travel is possible, one would logically conclude any interstellar Empire would consist solely of independent star systems that go hundreds, if not thousands of years without any contact whatsoever from an outside source, belonging to the same species or otherwise.

We have strong evidence here on Earth that we are the descendents of creatures who arose here naturally, but the future of humanity on the galactic stage is more likely to resemble the Age of Strife than the Imperium of Man.
>>
>>48026248
>this fucking degenerate cesspool full of evil and suffering

Humanity has been on an upward trajectory for thousands of years. Any outside observer that's been watching long enough would know this.
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>>48026177
Well, this is a draft, so pointing that out on Facebook to correct them may get that fixed.
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>>48026213
I'm not a Blood Angels, but the Baal Predator seems far more thematic to them than the Dreadnought.
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>>48026275

Not him, but honestly Whigs should just fucking kill themselves. Do it faggot.
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>>48026295
Unless it's a Furioso.

It's the "OG" of faction specific dreads
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>>48026254
>We have strong evidence here

evidence that could be faked bullshit created by an interstellar space empire with warp engines and psychic powers. you're assuming that it would be outside of the reach of the imperium to trick a planet into accepting certain "facts" via technological deceit and political subterfuge. if the imperium really gave enough of a fuck to invest resources to make 100% certain the lie was maintained at all costs, they could. it wouldn't even be that hard in the grand scheme of things.
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>>48026312
This. Hourly reminder that Whig historiography is reptilian tier, literally off urself my dude.
>>
>>48026330
>We have strong evidence
>YEAH BUT IT'S NOT 100% FOOLPROOF EVIDENCE BECAUSE THERE COULD BE A CONVOLUTED INTERSTELLAR CONSPIRACY

that's why I said strong evidence, you donut
>>
>>48026254
>We have strong evidence here on Earth that we are the descendents of creatures who arose here naturally
>'theory'
>>
>>48026312
>>48026340
The fuck is a whig?
>>
>>48026342
nobody is arguing that 40k is actually real and earth is part of it, faggot. my point was simply that your "evidence" isn't really evidence against a 40k universe, so much as it is evidence for the best worldview that you can rationally construct. there is a small but significant difference between those things.
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>>48026358
I'm American too but come on man.
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>>48026358
American history
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>>48026358

>What is google

https://en.wikipedia.org/wiki/Whig_history
>Whig history (or Whig historiography) is an approach to historiography that presents the past as an inevitable progression towards ever greater liberty and enlightenment, culminating in modern forms of liberal democracy and constitutional monarchy. In general, Whig historians emphasize the rise of constitutional government, personal freedoms, and scientific progress. The term is often applied generally (and pejoratively) to histories that present the past as the inexorable march of progress towards enlightenment. The term is also used extensively in the history of science to mean historiography that focuses on the successful chain of theories and experiments that led to present-day science, while ignoring failed theories and dead ends.[1] It is claimed that Whig history has many similarities with the Marxist–Leninist theory of history, which presupposes that humanity is moving through historical stages to the classless, egalitarian society to which communism aspires.[2][3]
>>
>>48026366
>there is strong evidence
>yeah but that doesn't mean it's not something else

You're really struggling with the definitions of "strong" and "evidence" here, aren't you
>>
>>48026390
>>48026340
>>48026312
Who invited /pol/ again?
>>
>>48026390
So... to summarize:
>things now are better than they used to be

I didn't realize that was a contentious fucking argument. Would you prefer to shut off your computer and hop a plane to Africa, where you can die of tuberculosis shortly after impregnating your own daugher? Because that's where we used to be.
>>
>>48026408

The guy posting whig historiography did

>>48026436

1. That's objectively wrong, you fucking retard. Hunter-gatherers were healthier than anyone prior to 1900~
2. Your understanding of history is shit
3. Your idea that everything is getting better is shit

I hope some drunk Soviet sets off a bunch of nukes just to spite you tbqh m8
>>
>>48026468
>1. That's objectively wrong, you fucking retard. Hunter-gatherers were healthier than anyone prior to 1900~
proof it
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>>48026391
It's clear that you don't even understand day 1 epistemology and I'm not going to even bother any further.

>>48026386
When you see people bitching about Whig historiography, it's typically neoreactionaries railing against the leftist definition of "progress". I don't care one way or another, I'm just letting you know this is a common occurrence.
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>>48026165
>>
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Can we not talk about /pol/ related things and talk about 40k things? Is that hard for some of you?
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>>48026483

Use google. Alternatively, read any number of books on the subject. I recommend Morris, "Foragers, Farmers, and Fossil Fuels: How Human Values Evolve" even though his historiography is kind of shitty too.

I spent 0.5 seconds on google and grabbed the first link without reading it. Here you go.
http://www.beyondveg.com/billings-t/comp-anat/comp-anat-8b.shtml

>>48026485

>X agrees with Y, so it's bad since X is bad

Back2school

I'm done shitposting though, for the sake of the thread I quit (also I have to go to work lel)
>>
>>48025659
>1x3 Crisis Suits (various loadouts)

generally you want weapons that go well together or have similar ranges

one i ran in smaller matches was 2x suits with 2x flamers each (dont twin link them) and 1x with 2 fusion blasters (if you can spare the points, dont twinlink them, otherwise keep them twinkined), the fusion blaster suit had a target lock because it shouldnt really fire at the flamer targets, an alternative to flamers is plasma guns or just more fusion blasters

>4x PFs (rail or Ion depending)
>4x PFs (vanilla)

splitting htem into 2 squads is good, but spread them out evenly i reckon so you have 2 squads that can markerlight 2 different enemy units, or fire at 2 different units with ion/rail rifles

>2x1 BS (rail / plas)

broadsides are rarely close enough to make use of rapid fire from plasmas i find, SMS is a great all rounder because of its range

railgun and HYMP comes down to preference, i'm not a fan of HYMP because of its AP4, however 4 shots at S7 is far better than a single shot at S8 AP1 for light armor

overall that looks like a solid starter army anon, just remember that your ethereal is weak as shit and if he dies you give 1VP to the enemy, but if you can keep him out of LOS and in cover, his abilities are amazing so long as you keep your squads in range of his buffs
>>
>>48026485
Whig party's a shitty way to do it seeing as everything they proposed has more or less become standard fare.

So in essence Whig shoudl be a reminder that we coddl have had this a hundred years ago and out society may well have leap-frogged off that.

>>48026495
We might even have science capable of making that ant-photo legible.
>>
>>48026517
I didn't say it was bad, idiot, I was giving a neutral explanation of the meme. In fact I'm closer the right wing side but that's irrelevant. Learn how to read.
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>>48026009
>I'm selling everything locally. I live near Amsterdam so if you also live around there you may have it. Otherwise I'm sorry.

just add postage costs if you sell them on ebay

I sold a skirmish case for £20 a week after i bought it, but charged £4 for postage and ended up paying only £2 or something
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>>48026514
sure, how would one build a casual shooting heavy list?
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>>48026663
Depends on the faction.
>>
>>48026514
>came for 40k
>got /Pol/

Looks like I should have stayed in bed.
>>
>>48026677
eldar
>>
I like how Tau get a resource to manage.

Should other factions get resource mechanics?
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Continuing from last thread: Helcult or Cult of Slaughter?
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>>48026686
Sorry to disappoint you, Arnold.
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>>48026704
War walkers, guardians, weapons platforms, fire prisms, few falcons maybe basicly... pretend you're Imperial Guard without veterans.

>>48026711
Dark Eldar and KDK play with tokens too.
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>>48026732
Hellforged hunting pack
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>>48026765
intriguing, that's a lot of psuedo rending
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>>48025657
which aspect warriors if i like melee combat? i also kinda wanna run a warlock
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>>48026732
Helcult I'd say
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>>48026732
Helcult because its cool.
Would take with a shooty helbrute(las+Ml)
because a) that thing aint gonna walk into melee anytime fast. and
b) at least until the FAQ is csm it has 2 attacks base.
>>
>>48026765
>Dark Eldar and KDK play with tokens too.
Dark eldar?
they did in their 5th edition codex.
Now power from pain is simply dependant on the game turn
>>
>>48026883
Striking Scorpions or Wraithblades
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>>48026879
>intriguing, that's a lot of psuedo rending
Yeah, just remember it's 12" on a doublecosted guardsman.
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>>48026970
wraithblades are meh. Unless you ally with Dark eldar you have a hard time gettin them into combat. (Wave serpent is neither open topped nor assault so enjoy your get out and stand around for a turn before you can charge). But they can get an attached warlock.
Scorpions do not have that problem because they can infiltrate to be closer to the enemy.

However having S7 AP2 and a 4+ invul means the wraithguard can go against heavier targets, if given axe+shield. Which you should
>>
Lads, where can I find the (necron) story where Trayzn shows up to troll Imotekh and they have a conversation? Is that in a codex or...?
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>>48027013
Would take Dire Avengers over guardian defenders for this very issue. And firing 1 weapon platform at a tank with 9guardians doing nothing is kinda stupid too
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>>48026928
Would the formation have any use for a normal (melta-fist) helbrute?
>>
How often does Forgeworld get new merchandise?
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>>48027013
just gotta go faster, you can combine 3 falcons into a squad and give them no scatter deep strike but it's probably not worth it to give it to guardians.

though giving 3 falcons to fire dragons in the aspect formation in apoc would be worth it to take out some heavy units
>>
>>48025267
I had a maelstrom game of my orks vs wolves. Very shooty orks with things like tankbustas, mek guns, a battlewagon and even my morkanaut. Using mogroks boss boys to outflank burnas.
He had lots of thunderwolves and wulfen with some long fangs in the back.

I almost tabled him with only his wolf lord left running to the corner when the game ended. He won by 1 or 2 points. I like to think the wolflord took a page from the orks, if you don't die you get to come back for another go so you don't lose.

Also the mental image of a wolflord running away yelling "I WIN" as all his brothers are dead is pretty funny to me
>>
>>48026928
>>48026912
helcult seems good until you realize

>cultists aren't OS

since the mathhammer on cultists says they literally have a hard time killing a single space marine in blobs, I'll just throw an OS five man marine squad into your cultists from my space marine CAD and win by contesting.
>>
>>48027094
maybe. It makes the brute rather hard to get rid of.
Personally I think MM+fist brutes need that deepstrike 'em formation. you need 3 for that though. But no army likes to get 3 MM brutes infront their backfield. And for only 300pts
>>
>>48025267
Last game I was playing IG against necrons. My vindicare tar pitted his chariot, died, and caused a tie game.
>>
>>48027138
You cannot. Guardian defenders are 10+ models
stormguardians are 8+ models
falcon fits 6models
>>
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What's your favorite IG regiment? I like the Vostroyan Firstborn for some reason I can't explain. I think their hats and mustaches are using some sort hypnotic power on me.
>>
>>48027171
they are fearless though. Unlike normal cultists. And as long as the brute is with them I hae bad news for your tac squad survival
>>
>>48027209
Mordian Iron Guard.
>>
>>48027209
tallarn raiders
Because of this guy. i really like that model.
>>
>>48027235
Are they using some sort of hypnotic power on you?
>>
>>48027271
Is that an old school bolter?
>>
>>48027287
yes. but then that is an oldschool model. Came out during 2nd edition, with the other metal tallarn
>>
>>48027225
I'll take that gamble

>oh no it's a helbrute

t. nobody ever

but seriously, I think I might rather just have OS cultists, the fact that literally any unit can contest your formation blob basically makes that blob meaningless so they might as well have just gotten swept anyway, making the fearless point somewhat moot
>>
>>48027276
Well those snazzy uniforms ARE pretty dazzling.
>>
>>48027196
those are a rather odd choice of numbers, i can see why the falcon has 6 spots since it's not the mainstay transport but why have 8 man squads as min?
>>
>>48027311
2E is when all of the major IG regiments got fluffed out?
>>48027315
It ought to be heresy to use mind controlling uniforms and mustaches, but good luck with getting the Inquisition on this case.
>>
>>48027209
>>
>>48027314
If they get into melee. It however means that as long as one 4pt dude is alive you hold, or at least contest the objective.
so good for an objective far away from the fighting. You have to kille em al vs. a normal cultist squad that runs often. and you can use it as protection for a sorceror who normally is not fearless either.
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>>48027209
I like the tanith and boringly Cadians, but not the new plastic models. The metal Cadians with the shoulder pads and fat sergeant are sweet.

>>48027276
It's just that Mordian charm.
>>
>>48027324
because the ugrade kit allows you to make 8 storm guardians. was 10 in the previous codex.
Of course you have 1 fusion and 1 flamer. but its still a great improvement over having to buy 2.
The reason it makes 8 is because the guardian defender sprues make 4 guardians each.
>>
>>48027331
>2E is when all of the major IG regiments got fluffed out?
Dont know if they got fluffed then, but most metal-model regiments are from that time. (Vostroyans came later IIRC)
>>
>>48025518
But I bought two start collecting packs! What am I supposed to do, not use them?
>>
>>48027396
It's nice to know Judge Dredd has family at Mordia.
>>
The Tau decurion really doesn't include anything I actually want to bring.

I love broadsides but I don't like riptides. I love stealth suits and piranha but I don't like ghostkeels, and I don't want a 3:2:1 ratio of pathfinders : stealth suits : piranha. I love Hammerheads but I don't need three of them and I don't like Skyrays. I love kroot but hate vespid.

I can just bring drones, sure, but then I'm just getting a convoluted CAD with concentrated fire instead of obsec and a lot of tax.
>>
>>48027314
considering it's still got a powerfist you don't want it walking up to you.
>>
>>48027775
Then use CAD. There's nothing wrong with it. To be honest, if you're not suitspamming you should have enough markerlights to go around easily, and you can also shove individual formations that you like the look of in as secondary detachments.
>>
>>48027443
Don't make a Thunderwolf deathstar...

Just run two of the formations, so two units of 3 (?) Thunderwolves
>>
>>48027775
CAD works really well for Tau anyway, and will probably be more fun than taucurion since it doesn't have as much bullshit.
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>>48025172
How would you stat an Orbital Frame like Jehuty in 40k?
>>
>>48027849
Super heavy seems like a good start
>>
>>48027849
Not at all.
>>
>>48025348
Like some other anons said, don't use Riptides or Stormsurges or any of the really huge suits. If you want to use a Ghostkeel, just use one and don't use the stealth formation. It's a solid but fair unit and that formation turns it and the other stealthsuits into cheese.

Try to play tactically, don't rely on suits. Use footsoldiers and do fun shit like infiltrating and outflanking. Play sniper style, harassment and sneaky. Use things like an abundance of precision shots to systematically de-claw your opponent by taking out any heavy or special weapon he decides to bring before your other units suffer their effects.
>>
>>48027209
https://regimental-standard.com/2016/06/29/captain-catachans-jungle-fighting-tips/

>Thought for the Day:
>“I love the smell of promethium in the morning.”
>– Captain Catachan
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>>48027779
>>48027314
>>48027362
I'll assume a Cult of Slaughter is better than a Helcult that doesn't have a shooty helbrute.
>>
>>48027849
Much as I love both, 40k's turn-based nature doesn't mesh well with High Speed Robot Action.

But it would be Eldar. Fuck Tau, only space elves could make something so graceful.
>>
>>48027849
Orbital frame?
What could come close, if smaller is the XV-86 Coldstar. Also known as Gundam suit.
But it can fly and even allows orbital entry
>>
>>48027913
This.
Orbital Frames operate on a power scale entirely above 40k titans.
Those fuckers can fly and practically dance while they slice up other thousand ton mechs, and they have hyper dimensional arsenals from which they can pull out insane weapons.
Jehuty would be able to solo an Emperor class titan with ease.
>>
>>48027867
>Super heavy
>Not monstrous creature like every other mech in this game.
>>
>>48027959
>>Mentions of "Captain Catachan" and "Gloryboy Tempestrus Scions" both link to their listings on the GW Online store.
Sagusa, GW.
>>
>>48028037
>ZoE40k
>take control of <insert alien race's name here>'s new superweapon to take the fight to the Imperium and its titanic lumbering walkers and gigantic fortress array

The sequel it deserves. Fuck Konami though.
>>
>>48028017
Orbital frames are way bigger than tau combat suits.
The literal cockpits they have in their crotch are about the size of a cockpit of a jetfighter.
>>
>>48028017
Not the guy who posted it but amusingly enough, my plan is to convert my Commander to be reminiscent of Jehuty. It's a cool fucking design, COCKpit included.
>>
>>48028017
I've been gone a while.

I thought the Tau Commander suit was eventually going to become the XV22 as standard?

What happened? I wanted Shas'O Kais.
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>>48028083
Didn't Konami scrap ZoE 3 because the HD collection didn't' sell "good enough" or some shit like that?
>>
>What does a Riptide cost, again? Something like 275 base, 15 for the better gun, 35 for FnP?
>180 base
>gun is free

I see now where this unit's design went wrong
>>
>>48028095
>XV22
Shadowsuns suit?
>>
>>48028113
Basically, yes.
>>
>>48028095
Why would the default commander suit be a stealth unit?
>>
>>48028120
A riptide should be 300 base and the gun costs 25. Even fluff-wise its supposed to be a bit of a rarity meant to spearhead the invasion of a planet and to break stalemates and grand sieges
>>
>>48028120

Well that and it's all but an Apocalypse Formation Super Heavy in regular 40k, but yes 180 points :^)
>>
>>48028086
Mmmh
Eldar Phantom titan then. tau do not have anything that size that does not look like derpy the clown designed it.
Cockpit is in the head. Only posting this because the glaive is cool.

head is said to be 25m above ground
>>
>>48028037
>yfw they just give it titan stats and give it jetpack and vector dancer
>>
>>48025267
Practiced game streamlining with 500p Blood Ravens with Imperial Fists CT vs Tau yesterday.

HQ Librarian with Divination (Wanted to reroll everything, not just bolt 1's!)
3 tac squads with varying degrees of plasma weaponry
devastator squad with 2ml 1lc 1 hb
Razorback with TL LC

vs

2 FW Squads
Hammerhead
3 Crisis Suits in reserve (Including HQ)

turn 1. Librarian sees lottery numbers, fails to manifest. plink a few Fire Warriors off.
lose few brother marines to Ion cannon shot
turn 2. Librarian sees FAQ errata turn into 7,5th edition rulebook, still no manifestation. Devastators and Bolter fire drop FW squads off table, Razorback covering advance of tacs into cover. Lose a few more marines to Ion Cannon, 2 suits decide: No go, one instead mishaps itself off the map and self-destructs. Hammerhead left.
turn 3: Librarian makes Devastator Squad aim truer than ever, Lascannon pops Hammerhead in front armor, blowing it to pieces in the name of the emprah. Win game.
>>
>>48027061
it's not much worse than 1 hwt shooting while 8 guardsmen do nothing.
Guardians+weapon platform isn't much more expensive than the vehicle holding option, and the ablative wounds of the guardians+ a lot of backup shots if they get shot isn't nothing.

Also, while Dire Avengers are good, 18" is still to short for a gunline/shooty army.

If he wanted to go gunline, the formation that makes weapon platforms free is actually a good deal. You can stick warlocks around to give out good cover saves if you want to spend the points.

Also, Dark Reapers. No list of shooty units in eldar should leave those guys out.

>>48027013
>>48027138
a wave serpent is faster enough. Move up 12" first turn, 6" disembark, run, then shoot, you'll be in range turn 2 most times.

>>48027324
>6 slots
min aspect warrior +HQ IC.

Storm guardians is a kit thing as >>48027411 said, and you should by them anyways.
>>
>>48028238
Never like paying more for the can than then contents.
>>
>>48028095
Was... maybee. an internet rumor said that...
YouMustBeNewToGW.jpg
things change all the time.

If you want Kais I guess its count-as time using shadowsun, as its the only XV22, and the model is too small to be used as a XV8-something suit
>>
>>48025267
I'm STILL cleaning up mould lines off my Tau. It's a very slow process due to other things getting in the way and me finding it so boring that I lose all interest after cleaning a few pulse rifles. But soon. Soon.
>>
>>48028046
I can still try to be correct in GW's place.
>>
>>48028261
that is the downside for eldar transports.
Yes, there is a downside despite the WS being a very good transport, because there is no cheap option.

That said, the can is providing you decent shooting while it's moving, and that's the point.

But the cans going to cost almost as much if you go for the upgraded version, for most forms of content.

Welcome to the non-pure cheese versions of eldar.
>>
>>48027959
My favorite is the Chimera Safety article.

https://regimental-standard.com/2016/06/08/chimera-safety-guide-17b/

>Step 1: Exit the vehicle

If your Chimera ceases to move in a combat zone, calmly exit the vehicle and examine it.

(Important! If you are currently embarked amidst an aquatic assault, do not exit the vehicle – this is key.)

It's like I'm in the Army all over again.
>>
>>48028169
it's not really the size of a super heavy.
The argument for being a walker holds, but not super-heavy.

Wraithknight being moved to Gargantuan was correct for it's size, but then GW forgot about all the bonuses that come with being gargantuan over monsterous and didn't up the point cost accordingly.
>>
Why don't Dark Eldar spam jet bikes like Eldar? Are their jet bikes not as good? Are they too expensive?
>>
>>48028400
>It's like I'm in the Army all over again.

You didn't like being told how to lace your boots, complete with a "gather round" demonstration?
>>
>>48028408
Fast attack choice
5+ save
Limited special weapon access, no heavy weapons
>>
>>48028408
Not troops, no heavy weapons on them, no bikespam detatchment.
>>
>>48028408
>Are their jet bikes not as good?

No unit is as fucking good as the 7E Eldar Jetbike.
>>
>>48028418
Nope, but I loved being told 500 times to not rape things.
>>
>>48028486
>no heavy weapon
they do, it's just 1 per 3 which is what Craftworld should be, and I say this as a Craftworld player.

>no detachment
doesn't matter for Eldar, as you don't want the formation/detachment they have, but could help DE a lot.

They are still quite good, and people take them. Part of why a decurian style detachment would help DE so much is it could open them up to spamming there multiple good FA choices.
>>
>>48028526
>doesn't matter for Eldar, as you don't want the formation/detachment they have,
You mean the one that's a Core choice which unlocks all the others?
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Quick question. I've got some friends finally getting into 40k and I want to join in, but apparently they're playing 6th edition. I have an AdMech fetish so I'd probably want to play a combo Cult/Skit army. How much trouble would we have playing together?
>>
>>48028575
>playing worst ed
For what purpose?

Anyway, you should be fine as you don't have any psychic stuff, just try not to bring too many vehicles as they'll be even worse than they are today.
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>>48028575
>finally getting into 40k
>they pick an old edition
>literally any edition to pick and they choose fucking 6th

Have you tried talking them out of it? If you're not sticking with the current edition you may as well play 5th or something, 6th was about as shit as 7th it. But to answer your question, not much, due to how similar the rules are. Which brings me back to the point of why did they choose FUCKING 6th if they are allowing 7th stuff in?
>>
>>48028544
yep, it doesn't add much of anything (1 turn of shred only on shuriken weapons) has a noticable tax.

The detachment benefit does nothing for jetbikes, and makes them lose ObSec. And limits your choices after that.

The only part of the detachment you really want is the Aspect Host formation, and you can just stick that onto a CaD.
>>
>>48028609
>>48028634
Only because they found all the books for free, apparently. I've just been updated that they're willing to play 7th if I can find them pdfs which I'm pretty sure I can
>>
>>48025550
If I do that then I have issues with the armies not getting along together.
>>
I've been getting more and more into the fluff since I first started playing and now thinking of a second army (Tau being my first).

Is it feasible to play loyalist Alpha Legion? Or if I have to go CSM, what about just using regular SM as the models and get those FW Alpha Legion bits?
>>
>>48028655
Or if you're a faggot you can use it as a scatbike core and take 4-5 WK at 1850. It's one of the better detachments by virtue of how god-tier the core is, regardless of the command benefits.

>>48028657
Check the OP.
>>
>>48028609
>>48028634

At least 6th edition didnt have formations, that alone makes it significantly better in terms of balance.

7th edition is pretty fucking bad. Allegedly even GW has acknowledged this.
>>
>>48028657
Boy, if only there were an OP...with like, links and stuff

Hows the HEMA going?
>>
>>48028690
... I'm scared because someone knows me on an anonymous cheese pizza board
>>
>>48028675
SM is the ONLY way to play even remotely fluffy Alpha Legion, not because of "muh sekrit loyalists" but because CSM has no tools to represent AL properly.
>>
>>48028675
Buy CSM/Marine/FW Alpha Legion models, convert to be Alpha Legion enough, then run them as counts-as C:SM.

>>48028688
6th did have formations, they were just rare and in dataslates. Right off the top of my head I remember the Firebase Support Cadre which was just as good back then as it is in the current day. The only things 7th improved over 6th was cutting down on ally shenanigans with a more strict allies matrix (remember Taudar?), making vehicles actually just about bearable to use and streamlining psychic powers.
>>
>>48028707

One of the biggest part of AL in 40k are infiltration and cultists, which CSM provides and C:SM doesn't.
>>
>>48028685
>god-tier the core is
no, it's the core formation is still worse than a CAD, before taking command benefits into account. add it the command benefits and it's the formation is a massive downgrade.
That's about how broken the WK is, and spamming LoW choices.
>>
>>48028690
>>48028706
srsly who the fuck are you
>>
>>48028733
>Cultists
Inquisition/Guard Vets with Forward Sentries allies

>Infiltration
There are plenty of ways Marines can get this through special characters or CTs. Not so CSM, who have Huron, Ahriman and a ~30% chance of getting the trait they automatically have on your less-overcosted generic HQ.
>>
>>48028774
>CTs

Nope. Get up to date.

>COUNTS-AS COUNTS-AS COUNTS-AS

or you can just use cultists.
>>
GW releasing faq's over a 6 month time frame suggests all this talk of a new edition is bullshit.

7th is here to stay, this game will never be improved.
>>
>>48028767
I know him he went to my school.
>>
>>48028762
>Jetseer
>Scatterbikes
>not god-tier

Yes, you could spam this in a CAD and get ObjSec for your trouble, and if you want to do that then that's fine. But what I'm saying is Windrider Host gives you access to, and therefore encourages you to spam, some of the objectively best units in your, or any codex this edition. Look at literally any other army's core decurion choice and tell me they can do the same.
>>
>>48028804
Or a criminal lack of communication between sectors within the company.
>>
>>48028804
hmm well getting 8th would force people to buy the book and shake up the usual armies forcing people to buy, so maybe?

>>48028238
there's a bit more to learn about eldar then i expected
>>
>>48028804
I'm hoping, vainly possibly, that there is a new edition in the works.

It's just that this time they are taking their time with it. The FAQ, and getting responses to it, are helping them figure out where confusion and poor rules interactions happened in this edition. Their finally bothering to learn their lessons about this edition, and going to apply it to what they are working on.

But if you just meant no new edition in the next 6-12 months. you are probably right.
>>
>>48028794
>CTs
Okay, then tell me why I can't use the variety of characters that let me Infiltrate my dudes?

>or you can just use cultists
But cultists are shit. I put it to you I can run fluffier AL cultists using Inquisition than you can using actual Cultists.

>waaaah counts-as
This isn't a bad thing. It's also not a new thing. Iron Warriors have been doing it ever since legion-specific bonuses went the way of the Squat.
>>
>>48028170

Looking at that I'm wondering why they couldn't have the Wraith Knight blade mounted on the arm like they do the Eldar Titans.
>>
>>48028889
Just play 30k.
>>
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>>48028804
>40k will get End Times'd before a new CSM codex comes out

god fucking dammit I just want to play a decent game with my chaos marines one last edition before the game dies
>>
>>48028832
>Windrider Host gives you access to
so does CaD, and better. Unless you mean WK.

The windrider host is about spamming wraithknights.

Spamming Scattbikes is done in Cad. Where you aren't forced to spend 100+ points on the warlock council and vyper. Aren't restricted to exactly 3 jetbike units.

I'm not saying that jetbikes aren't amazing, but the windrider host just lets you hold on to that amazing, and pay a tax, to spam Wraithknights.

If you don't plan to spam Wraithknights, their is no reason to take Windrider host.

>other army's decurian formation
are taken for the command benefits, which are actually good in several of them.
>>
>>48028929
This is my conversion project. I'll let /tg/ know how it goes if it goes well when it's done.

>>48028930
Yeah, because my opponent is going to have less of a problem with me bringing a 30k army list to a 40k game than he is with me using very simple counts-as. Also, 30k isn't strictly balanced against 40k until you hit the higher point values at which point 40k unloads the cheese anyway.
>>
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BA faq's up:

Scouts are WS/BS 4
All types BA Dreads add 2 to their attacks

Mephiston still sucks, Vanguards, Assault, and Terminators are still more expensive than Space Marines.

Balance is coming in the next edition, GW has leadership, they care about the customer and the game now. Long live GW.
>>
>>48028964
>If you don't plan to spam Wraithknights, their is no reason to take Windrider host.
But i have a fetish for shuriken weapons and bolters, s'why i also play IF.
>>
>>48028992
GW can't remember their own FAQ's either.
>>
>>48028964
I was referring to Windriders themselves. As a troops choice I don't think we'll disagree that they're probably the best in the whole game at the moment, and this core choice lets you spam three whole units. Again, yes, you could do this with a CAD, but I mean, compare this to a Battle Demi-Company. Tactical Marines are just shit and the formation is only good because of massed ObjSec and the ability to form a Gladius.

I'm not saying Windrider Host is god-tier *as a formation* but most of the units you get in it are very good, unlike most formations that take shit/alright units and make them good via command benefits. But yes, you are right about using CAD if your sole objective is throwing down as many jetbikes as you want/can.
>>
>>48029013
They just straight up fucking suck. 40k is fucked, its never going to be playable for people that value quality gameplay. Its great that fanboys can still enjoy it, but Games Workshop is fucking retarded for eliminating so many potential customers.
>>
>>48028992
>are still more expensive
they were never going to change point costs.
The one thing GW, and too be fair several other game companies, absolutely refuse to do in their errata and FAQ is change point cost for balance.

I would say that changing in point cost doesn't actually belong in an FAQ, but even PP which has released balance errata has never ever touch the sacred point cost.
>>
This probably doesn't work, but does anyone know if having a vehicle dedicated to a unit that's part of a formation transfer the formation's benefits to the vehicle? assuming they can use the rules of course

Does dedicating like this have the transport count?
>>
>>48029061
>40k is shit the way it is
>Age of Emperor/Time of Ending/WH41k meme would kill the game/make it shit

No winning for GW, is there?
>>
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>>48028947
>8th edition comes out and it makes assault stronger
>units without grenades suffer -1 initiative
>can assault from vehicles that didn't move that turn or vehicles that exploded
>vehicle damage table becomes 2d6
>assault for models that move 6" becomes 6+d6, assault for models that move 12" becomes 6+2d6
>brb 1 relic upgrade that allows a unit to assault from deep strike, infiltrate, outflank for 20 points
>other brb relics to give 4++, eternal warrior, choose psychic powers, etc
>>
>>48029082
Makes sense. Opportunity presents itself to improve the game:
>nah
>>
>>48028947
Chill, Chaosbro. It's not the End Times itself, it's just GW wants that level of 40k hype. We'll apparently have daemons, renegades, former legions and the daemon primarchs themselves out of every orifice.
>>
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>>48029108
>random charge length
>>
>>48028400
>It's like I'm in the Army all over again

i remember that our "emergency exit" exercise was composed by

>enter an old 1950 rusty american troop carrier
>people lighting fires around the rusted husk and throwing fucking smoke grenades inside
>having to exit the veichle surronded by 12+ people trying to keep you inside with with every means possible, even with kicks in the face and other plaesant stuff.
>>
>>48029108
>units without grenades suffer -1 initiative
Fuck you. Sincerely, Tyranids and all Terminators that aren't sues
>>
>>48029126
according to who

there is actually a shitload of new CSM content already. it's just not good.
>>
>>48029105
When they actually make significant improvements to the game, we'll talk. Until then they are the same bunch of blind idiots they have been for years.
>>
>>48029142
whoops, i meant units assaulting into terrain only suffer -1 instead of becoming i1
>>
>>48029142
>Tyranids
Flesh hooks.

Though I think the solution to make charging better is not to make it universally better, but to incentivize use of pure melee units. Something like how you gain +1A if you have 2 melee weapons.
>>
>>48029041
>unlike most formations that take shit/alright units and make them good via command benefits.
I'd say most core formations include 1 to 3 shit tax units (WR host does this too), then restricts the number of base troop units to a set number (again WR host does this).
The only difference is that the jetbikes are an insanely good troop choice right now because they removed the HW restriction on them.

And I was making a stronger point about CAD vs the decurian. If your objective is anything other than spamming WK, the CAD is better.

Want to spam warpspiders, stick aspect hosts onto a CaD. Want d-flamer wraithguard: CAD (yes better than the formation in the detachment. Too damn restrictive. It works, because the units are so good, but it's the weaker option).

Want to mix and match those power choices. CAD.

The formation has one real benefit, it doesn't cost you much to unlock the WoL slot. I'll admit it has a very low cost for that, but that's what it's doing.
>>
>>48028707
>>48028724

In line with all of that, has anyone used the Angels of Ruin fandex I see get posted here? Because the rules for the Alpha Legion in there is pretty good, anyone have experience with their FLGS just not having that shit?
>>
>>48029105
Yes, they don't have to do either of those things. They could just release an 8th edition . . . that is actually good.

The main reason 40k will never be good is the antiquated codex system, but GW probably banks on this so it's never going away. They could fit all the rules for all the factions into the main 3 rulebooks, D&D already does it and has way more content so I don't want to hear any fucking excuses about muh costs too much to print. Use less whitespace and redundant model pictures then. Splatbooks are fine, having the main fucking rules you need to even play your army be separate is not. It would be like if D&D had a different "codex" for every single class in the game and didn't include any in the PHB.
>>
>>48029118
FAQs are about answering rules questions, and fixing badly worded rules.

Point costs are neither of those things. Changing those is not an FAQ purpose. It should be done, but it is not a thing you do in an FAQ.
>>
>>48029216
Personally I'd like a balance between 40k as is and AoS.

Keep points and FOC's but let units have Unique special rules instead of dumbed down Keyworded shit.
>>
>>48029195
Problem with fandexes is that if you win, your opponent will cry foul and probably never allow you to use it again.

Fandexes really only work in your friends house. Even clubs/groups are gonna have people that will cry about it if they lose. Pick up games are generally out of the question.
>>
>>48028522
Well stop raping and I can stop having to tell you

Also, as someone who formerly worked on trying to put Veterans into paying, private sector jobs, shoe-tying was just the tip of the iceberg on what they needed to be shown. I'm convinced no instructions are too dumb in the army.
>>
>>48029251
>Problem with fandexes is that if you win, your opponent will cry foul and probably never allow you to use it again.

Why are you playing against worthless sacks of shit?
>>
What is your favorite bit of lore for your faction?
>>
>>48028992
>Mephiston still sucks
Not every snowflake needs to be special
>>
>>48029217
Right. But the extra 90 seconds it would take to add the fixes under the header 'Errata' would be well worth the minute and a half in man hours it would cost GW.
It might even cause Blood Angel players to *gasp!* buy something.
>>
>>48029280
>it's a "lmao if you don't have the same experience as me ur dumb" post

look pal, I know you're johnny cool who only hangs with the flyest cats in town, but for the rest of us in the lame-o 40k community, people will complain if you beat them with some random pdf you pulled from the ass end of the internet. to be fair it's not unreasonable to be skeptical if you have no idea about this fan codex, if it's been playtested, etc.
>>
>>48029216
>D&D already does it and has way more content so I don't want to hear any fucking excuses about muh costs too much to print.
lets go with no.

First of '3 main rulebooks'. Wargames have one, it's the BRB.
Second 'way more content'. Not than all of the codexs, certainly not in a single D&D rulebook.
Third, comparing a faction based wargame to an RPG. They are not the same thing.

Now you could have made an actual point, by pointing out actual wargames that don't use the codex system.
Warmahordes includes all the core rules in one book, and individual model rules all come with the model. And all are updated in at the same time, with new unit rules added in sets that give half the factions a small number of new models. Faction books provide lore and some ways to play the models, somewhat like the Covens and AoD books.

Infinity has all their rules free online. The BRB includes the basic rules for all faction. Model profiles and rules are in separate documents, but those are also free.
New models are released in chunks with affecting multiple factions. or just one at a time as they make the models. No whole faction updates.
>>
>>48029280
Have you been out in public and seen this playerbase in its natural habitat? Congratulations to you if you only have well adjusted adults to play with - but around here all those guys quit due to Escalation, formations, and all the stupid shit GW has done over the past couple years. So I rarely get to play anymore, and the pool I have to choose from isnt pretty.
>>
File: 1449198068024.jpg (6 MB, 4920x3232) Image search: [Google]
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>>48029286
All the little shell games BTs play to hide their true numbers
EX honor guard don't count, so just give each Marshal their own company's worth of "honor guard". Even though, as Crusaders they were free of the 1000 marines restrictions, it could be hinted that they had even more marines than could be imagined because of their fuckery.
>>
>>48026009
dude I would legit be intereated on buying your whilrwind.
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