Solving a dice
okay, so from this thread
>>47962039
I've decided to try and figure out what possible shape dexter's dice could take if it were 3-D
now I've cut out the shapes we can see, paint is horrible at making shapes by the way, and the dice isn't symmetrical, or if it is, it's curved in some way
so what could be used to fill the gap? the dice has a range from at least 2, to 49
Resources
The die in question
>>47966013
>so what could be used to fill the gap?
Glue the paper pieces to a ball that's inside of them
and starter resource, it's not made very well
>>47966047
Wish I had thought of that
okay so, now a clear hexagon takes shape, which means we can fill the gap with 6 hexagons
however that only gives us an unbalanced 20-sided die, so how would at least 2-49 fit into it?
It's a SCIENCE! die, which means it's made of protonanomat, and changes the numbers on it based on a (pseudo)random number generator.
>>47966116
Simple really. Add a few more dimensions to it. This is a device from Dexter after all.
>>47966318
>>47966179
made a printable version
>>47966429
Probably won't fold properly
>>47966429
>>47966445
well, this might be as far as it goes, as I'm too lazy to make a perfectly folding printable version, but it would totally make at least an unbalanced D20
>>47966013
Scrolling past this thread I was expecting this to be a model of a Lunar lander.
>>47966039
Why has nobody pointed out that the side with the “4” on it turns into an “11” when Dexter flicks it?
Perhaps the numbers shift in proportion to the level with which they are “fudged"?
But if it were entirely intentional, only the number on top would change, or perhaps also the side it swapped with.
However, that an unrelated number shifted suggests that several numbers shift at once, but to what end?
And by what mechanism?
This calls for additional SCIENCE!
>>47967188
The thread is young yet.
Check back in a couple hundred posts and we could have a mechanized die, a lunar lander model, or the start of a new fetish.
>>47966013
OP you are missing the point. The die showed a result the DM didn't want, so with a 'flick' he changed it to a ridiculous result. Both results needed to be presented to the audience visually, but what it's really illustrating is the DMs ability to make any roll result however he so wishes. And in this case he wished to fuck the players. The same thing could have been achieved by giving Dexter an internal monologue, "Foolish die, I will tell simply tell them I rolled high!" but it's a good way to convey the message in a visual medium.
OP, you need to trim the edges on every exposed pentagon equally until they all come together perfectly.
>>47968239
Also, OP dice is fake. If you want to construct a polyhedron out of pentagons and hexagons, you get a soccer ball.
>>47968279
Soccer Ball is oppisite though, hexagons around pentagons
>>47968239
Then it'd be totally unbalanced
>>47968329
>Then it'd be totally unbalanced
No, then you extend (or cut back) the hexagon until you get the right balance. If the hexagon is too large, then it would never land on any pentagons. But if it's too small, then it would always land on some pentagon. So somewhere in between is the perfect balance of panding on any side.
>>47969077
Would probably just need to be tapered in some way like the D5s are
We need backup, someone enlist
/po/, they are the undisputed masters of papercraft.
>>47967225
the 4 doesnt turn into an 11, thats the die rotating, the 3 turns into an 11 and a second 3 rotates into view.
this is clearly a magic die.
>>47972107
The face with the 7 also turns from a pentagon to a hexagon
>>47966039
>two 3's changing numbers and 49 fucking sides
its easy
>>47966039
where did the 11 come from
>>47966013
>trying to solve cartoon physics
>>47973278
>not having autism