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Warhammer 40k General
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You are currently reading a thread in /tg/ - Traditional Games

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Someone forgot to make a new general thread edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>White Dwarves
https://www.mediafire.com/folder/tx4hcy4u487pv/WD

>Novels (Working link as of 02/02/2016)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
inb4 thread inevitable dies because you used the wrong image
>>
>>47888010
Does anyone have that one image where it's an anon talking about how he worships the Emperor because all religions are bullshit, but Big E talks about how badass humans are?
>>
>>47888078
>wrong image
No such thing.
>>
>>47888078
At least he actually put 40k in the OP unlike last time.
>>
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Post Dreadnoughts.
>>
Which is the most autistic 40k Forum?

Besides /tg/.
>>
So I made the horrible choice of deciding to buy some IG. Tips?
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>>47888161
About?
>>
>>47888160
Warseer.
>>
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>>47888161
Crush your enemies beneath waves of bodies, armoured behemoths, and the best artillery in the game.
>>
>>47888161
Buy moar IG. I don't see what the problem is.
>>
When are Riptides going to get buffed?
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>>47888161
Modelling: Dryfit everything don't assume anything fits untill you do.
Painting: Try different techniques
Game: Don't break the plastic wrap
>>
>>47888160
GW's official forums.
Portent.

There's a reason both got nuked.
>>
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>>47888172
What I should buy? Not looking to min-max or anything, just don't want to waste more money than I need too.
>>
>>47888160
http://forums.tauonline.org/enclave-talk/62963-autism-awareness-curiosity.html
>>
>>47888205
Wrong army then
>>
>>47888217
There's no noob traps?
>>
>>47888193
As soon as Orks and CSM get nerfed again
>>
>>47888222
Buy priests instead of commissars and you'll struggle to fit ogryn into anything, other than that there's not much else that's strictly bad to buy for IG.
>>
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>>47888149
post self-painted dreadnoughts

loyalists get out
>>
>>47888222
Theres only two sorts of IG armies: 10.000 point unplayable shelf decoration and 1850 point diamond hard cheese.
>>
>>47888240
That is no dreadnought. That's an abortion of what could have been a proper dreadnought.
>>
>>47888222
Ogryns are pretty rubbish, Heavy Weapon squads are too fragile without ablative wounds to keep them safe, and Tempestus Scions, while cool as hell, don't do enough to justify their increased cost over Veterans. But on the whole IG have pretty decent internal balance. There isn't much that is so god-awful that it'll genuinely harm your army to include it.
>>
>>47888244
Oh there's a third kind: permanently for sale on ebay
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>>47888248
not sure if loyalist banter or shitting on my painting skills

either way

LOYALISTS

FUCKING

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

this is now a chaos thread
>>
>>47888268

>13 skulls visible on armor in this picture alone
>not even Khornate

lol, Chaos
>>
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>>47888268
I wasn't insulting your painting skills. I was insulting the Hellbrute. Be a civilized heretic and use a true Chaos Dreadnought.
>>
>>47888205
If I started off playing IG now I would have bought the start collecting box for Astra Militarum and Militarum Tempestus. Both formations is enough points to throw into about a 500 point game and sounds way more fun than what I first bought.
>>
>>47888301
I wouldn't mess with that guy, he's killed two humans, an ork and picked up the helmet of a marine that was shot through the eye lense by someone else, all over a 10,000 year period. Pretty hardcore bro!
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What are you hoping for in the Start collecting: Dark Angels set?

I'm hoping for something other than ravenwing, maybe a greenwing formation that does something cool with an Interrogator Chaplain
>>
>>47888337
I like the new helbrute kit pretty well although I can see why people don't like being forced into fielding a squishy half-flesh abomination, they should have included alternate back/legs encased in armor

I would like to get me one of those old chaos dreads though. I think I'll use one of those old ones, the new one I posted, plus a dark vengeance brute to give me a nice diverse mayhem pack formation
>>
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>>47888240
>Been an Helbrute plebs
>Not joining the Chaos Dreadnought master race
>>
>>47888364
*astartes skull

>he doesn't know one of those human skulls was a chapter master

prove me wrong
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>>47888364
Khorne, you should. You'd be using a true metal box.
>>47888368
This Word Bear gets it.
>>
>>47888363
>greenwing

It'll be Terminators and Bikes and you know it.
>>
>>47888363
desu the Dark Vengeance box is pretty baller for Dark Angels

and it is also better for chaos because you get cultists instead of useless chaos marines and a terminator lord
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>>47888240
it sure looks like it painted itself
>>
>>47888405
You also get Melee Chosen.
>>
>>47888337

Honestly while the FW Chaos Dreadnoughts were nice, aesthetically they pretty much summed up everything that was wrong with the CSM aesthetic. Namely that the designers just took SM units, threw some spikes and scary faces on them, and called it a day.

Now that kind of aesthetic is fine for Renegades who've only recently fallen or CSM without much exposure to the Warp, but I can't believe that for a majority of the Traitor Legion warbands who hang out in an area of space where the Warp and reality overlap that the barrier between man and machine hasn't completely and utterly broken down. That to me is what is good about the new aesthetic heralded by Dark Vengeance, there is clear line between man and machine/armor. You can have power cables right next to intestines or even some combination of the two.
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>>47888452
If Chosen got the discount on melee weapons Vanguard Veterans have, would they become usable?
>>
>>47888478
No, because they're still a melee unit with no reliable way of reaching melee alive, which means they're trash in 7th edition.
>>
>>47888452
Nah there's no way they would put that in the box, clearly those models were made to be sweet squad sergeants and a dark apostle.
>>
looking for feedback for an anti-psyker tau army, most of my LGS has WAAC eldar

1000 pts - Farsight enclaves

HQ - 200 pts
Commander - Fusion blades, Stim, Talisman of Arthas Moloch, Iridium suit

Troops - 342 pts
Drone sentry turret - Deepstrike, missile pod, disruption pod
Drone sentry turret - Deepstrike, missile pod, disruption pod
2x Double plasma rifle crisis suit - bkr
2x Double plasma rifle crisis suit - bkr

FA - 120 pts
10x pathfinders - bkr

HA - 198 pts
3x railsides - sms, bkr


Assasinorum detatchment - 140pts
Culexus assassin

i'm aware of the faily obvious weakness that the pathfinders have low leadership and if they run, my broadsides will have no markerlights to work with, i'm not sure if trading 2x pathfinders for 1x shas'ui is worth or not
>>
how good/fun are Space Wolves and Dark Angels?Thinking about starting w40k with one of these factions.
Space Wolves is horrible name tho. So fucking cringy
>>
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>>47888463
Chaos manifests differently than some cases, and the Chaos Gods are fickle with their gifts.
>>
>>47888531
Break the Pathfinders down into two squads. You can spread your Markerlights out a bit more and the opponent will have to work harder to kill them or shut them all down.
>>
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>>47888363
>>47888405
DV is best for CSM because you can convert literally everything to Chaos, I've done it with multiple boxes. You get a chaos force that includes:

>chosen, which can be converted to other chaos units easily
>cultists
>a chaos lord
>helbrute, which can be fielded as is or converted into a better version like the FW ferrum infernus, sonic dread etc.
>a librarian to be converted into a sorcerer (pic related, shit phone cam s-sorry)
>a captain who can also be made into a sorcerer or other HQ
>10 marines who can easily be made into chaos MEQ or fallen angels
>bikes to make some sweet nurgle bikers or whatever you want, or as a mount for HQs
>terminators to be converted into chaos termis, obliterators, mutliators etc.

It really is by far the best deal for a chaos player who isn't afraid to put in some conversion work. I guess for newer players it might be better to play it safe until you've modeled up some basic stuff and have a big enough existing bits box to truly go wild though.
>>
>>47888551
ah sweet thats a good alternative to not having the shas'ui, cheers
>>
>>47888363

they are working on SC: Dark Angels?

>>47888405
wait why are cultists good and chaos marines bad?
>>
>>47888533
As fun as you make them woyld be the standard answer, but in the case of the Sons of Russ probably not very fun for you.

Dangles are very cookie cutter.
You can use bikers, tacticals and Terminators or a combination theroff with a bit of air support on top.
>>
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>>47888510
>sweet squad sergeants
They look too different from the rest of the army.
They make everything look cheap.

>dark apostle
That's true though.
>>
>>47888574
>they are working on SC: Dark Angels?
every other major army got one, why shouldn't Dangles
>>
Has anyone here ever made a Gue'vesa force? Never really worked with Tau models before, but I'm thinking of fluffing it out as a mostly Gue'vesa force mixed with ally guardsmen (since I already have them) and the Tau heavy support.

How hard are Fire Warrior models to work with relative to Guard/how easy are they to switch heads? I also don't want to be an OP dick, but I hear that's not possible with Tau.
>>
>>47888574
>wait why are cultists good and chaos marines bad?
Cultists are cheap mandatory Troop tax units, CSM are expensive mandatory Troop tax units.
>>
>>47888574
10 CSM cost exactly the same as 10 tactical marines, but

>chaos can be swept because no ATSKNF or fearless, get fucked hard by morale
>most of their upgrades to attempt to fix this cost absurd points/don't even work well
>no chapter tactics
>no transports besides rhinos
>can't combat squad
>in an overall shit codex to begin with so don't have support elements to make up for these deficiencies

one of the great ironies of my main list is that I run fearless cultists in a helcult and chaos space marines who run away when shit gets too real. apparently cultists are more badass than ancient transhuman superwarriors.
>>
>>47888596
>but in the case of the Sons of Russ probably not very fun for you.

why not? They are not for new guys?
I really like DA models
>>
>>47888621
>I hear that's not possible with Tau.

It's actually not that hard if you play an old-fashioned Tau army. Focus on their Infantry, tanks, and regular Crisis suits instead of spamming the retarded Gundams. Bring along some Kroot and Vespid and steer clear of their Formations and you'll have a playable army that won't make people want to punch you.
>>
>>47888621
Gue'vesa are literally just IG with IG equipment. There's no conversion necessary. Either take Tau with allied IG or use the FW Gue'Vesa infantry squad rules for a stupid cheap Troops tax.
>>
>>47888676
No, but if space wolves name is enough to make you cringe then the long fangs, blood claws, wolf belt, wolf guard and whatnot inside the dex will probably trigger you untill you get a seizure.
>>
>>47888678
That's actually exactly what I was thinking of, I love the Kroots. I originally wanted to try and make an only Kroot army till I found out it was impossible rules-wise.

>>47888682
>FW rules
I might do that, though I might use the fire warrior bodies still if the head swap isn't too hard. A lot of the comps near where I play don't allow forgeworld full stop.
>>
>>47888682
to be honest i never really consider the tau troops as a tax, sniper kroot are fairly effective outflankers, strike/breacher teams can do a decent amount of fun shit with most HQ choices or you can be farsight enclaves to just have crisis suits there instead

I originally thought that sentry turrets counted towards the tax and wanted to just deepstrike 3 or 4 of them into cover near objectives for 3+ cover on AV11/11/11
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>>47888693

I think these are ok. But space wolves? come on
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>>47888660
I run Ld10/Zealot cultists, of which d6 respawn every game turn because they so badass they don't care about dying.

CSM, step up your game please.
>>
>>47888717
>if the head swap isn't too hard.

I think you'll need to trim down the Cadian's neck a little bit, but other than that they should fit on fine. But as the other anon said, fluffwise, Gue'vesa aren't running around with Tau equipment. You might be better off taking a small detachment of Tau as your Primary Detachment, to represent the army's overseers and leaders, then heavily invest in IG allies - be it a couple of large Infantry Platoons or some Carapace-armoured Veterans.
>>
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>>47888717
>. I originally wanted to try and make an only Kroot army till I found out it was impossible rules-wise.

if you can find yourself an old Anhgor Prok model then you can, good luck finding one though
>>
>>47888727
>dark apostle

: ^ )

anyway, how do we fix the 2 wound HQs in the CSM dex?
>>
>>47888736
I just saw one on ebay. I might pick it up if it's there later.

>>47888733
> don't run around with Tau equipment

40k wikia mentioned that in times of war, the Tau gave them stuff like pulse rifles as well as incorporating them in the fire caste. I'm still shitty on Tau lore, but that's just what I was going off.
>>
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So my SM playing friend asked why I only play some units as Chaos. "Why not terminators man? You have the models and they cost the same as my terminators!" Told him that we don't have the same wargear. He spent the better part of half an hour telling me how Chaos has it as good as SM and that there's nothing special about SM over Chaos, then he saw the terminators only come with power weapons.. Then he laughed out loud for a good five min.

So tell me gents, is there anyway to run chaos termies that is worthwhile?
>>
>>47888736

>the only one of his kind to be extended this honour
>honour

typos in rule books fucking trigger me
>>
>>47888788
>40k wikia

40k wikia is a famously bad source of fluff. It's absolutely crammed full of fanon and head-canon. Until recently people would enter their homebrew army fluff alongside estabished factions. Lexicanum is much, much better for this sort of thing.

Gue'vesa are never brought into the Fire Caste, just like Kroot aren't. Some of them are occasionally given Tau weapons as a reward for loyal service, but mechanically, that just means you'll see a few members of a squad with Pulse Rifles instead of lasguns.
>>
>>47888799
Combi-meltas and a chainfist.
>>
>>47888812
That's the British way of spelling it, you idiot. GW is a British company, what do you expect?
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>>47888812
Get out of here burger, this is a britbong game!
>>
>>47888812
Honour, armour, colour.

How long will it be before we get a definitive split between colonial babble and English?

Both the Mexicans and Spaniards, Portuguese and South americas managed to do it and they aren't that much older.
>>
Has anyone seen this yet

Does this make DC dreads not as awful as they where?

8 attacks on the charge with shred seems pretty good
>>
>>47888976
>Has anyone seen this yet
Nope, you're the first one.
>>
>>47889070
Not him but it's a figure of speech, autist.
>>
>>47889176
Not him but it's a joke, autist.
>>
>>47888976
Should this count for chaos things like Maulerfiends and helbrutes?
>>
>>47889199
it only states that it should apply to SM codexes, not CSM, so for now the answer is no
>>
>>47889189

I am him so Poe's law friend : ^)

its not important anyway, just wanted to see what tg thought about this

GeeDubs is changing so fast and its scaring me
>>
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>>47889212

Should have known.

God fucking damn it.
>>
>>47889199
No, it only applies to SM Dreadnoughts. Personally I feel it *should* apply to Hellbrutes, and Ork Dreadz, but it doesn't.

Maulerfiends get a 12" move, IMO that's already enough to make them semi-playable. Dreadnoughts are slow and liable to be tarpitted, so they're screwed on both fronts.
>>
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>>47888240
>>
>>47889238
i agree that hellbrutes should be buffed, maybe not maulers because they have double the move speed

maybe this means CSM codex soon though don't count on it
>>
>>47889240
I run both a Mauler and a helbrute so I'm well aware of that, however Maulerfiends get pitted just as easily, it's just wishlisting from my part.

Won't fix the problem with Grav making walkers stranded in the middle of nowhere which is the real killer but a small boost would be nice.
>>
>>47889263
Don't worry I'm not holding out any hope, but perhaps we'll get a bit of mecy in the FAQ when the chaos one rolls around.
>>
>>47889189
>I was just pretending to be retarded
Sure, buddy
>>
Question about deny the witch

I've been watching tabletop tactics and when they roll to dispel warp charges, they only count a roll of 6 as a success

I'm looking in the rule book right now and i can't see anywhere that says the dispel rolls have to be 6, am i missing something?
>>
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>>47889290
>mercy
>for traitors

HaHa.
No.
>>
>>47889306
Yeah you are right Dark Angels clearly need a update aswell.
>>
>>47889305
edit: i'm blind and found where it says 6+
>>
>>47889305
For each individual result of 6+, one Warp Charge point has been successfully
nullified. If the total number of nullified Warp Charge points is equal to or
greater than the number of harnessed Warp Charge points, the Deny the
Witch test has been passed and the psychic power does not manifest.
>>
>>47889305
Yes, the paragraph that says you need a 6 to deny. I'm at work so don't have my book with me, but they're playing correctly.
>>
>>47888976
Been in every thread for near on three days
>>
Do you think we'll ever see newer versions of the more niche guard regiments? Some of these models are really cool, but I don't want to work with metal.
>>
>>47889450
IG already have two styles of Plastic kit to represent their core infantry, I wouldn't bank on another. Forge World might do a few though, if they ever deign to pull themselves away from the Horus Heresy trough.
>>
>>47889470
Two?
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>>47889480
Oh yeah sorry Catachan has plastic now , right?
>>
>>47889480
>>47889487
Catachans and Cadians, yes. Though the Catachan infantry kit actually predates the Cadian one by several years. Their heavy weapon team and command squad kits were released alongside the Cadian versions.
>>
>>47888787
You should try that formation.
I've played about ten/twelve times already.
A few times it die right away, but most of the time it repays itself by spawning cultists alone.

>how do we fix the 2 wound HQs in the CSM dex?
By giving them 3 wounds.
Then give 2 for every Champion, like eldars, and make that every time someone roll on the Chaos Boon table he also regain a wound.

TGW think CSM should be champion-centric? Then do so properly.
>>
>>47889470
>>47889450
The plastic IG kits are 15+ years old, and they look it. When are we going to get an update?

At least they're the easiest faction by far to find or convert alternate figures for.
>>
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>>47889693
I still love them.
>>
>>47889260
nice

more dreads for the dread thread
>>
>>47889693
>When are we going to get an update?

After Eldar get Aspect Warriors in plastic.
After Chaos Marines get plastic cult troops.
After Chaos Daemons get plastic Greater Daemons.
After Dark Eldar, Necrons, and Orks have their remaining Finecast units replaced.
After Sisters get to be a real army again.

Guard don't need an update anywhere as badly as these armies do.
>>
>>47889824
... Orks still have some metals left even
>>
>>47889824
>When CSM get plastic cult troops
Am I missing something?
>>
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Never played 40k before and finally settled on making an Iron Hands army. The bionics are great but their colours are so drab, though?

Any tips on giving Iron Hands some visual flair?
>>
>>47889863
"Cult units" generally refers to Plague Marines, Thousand Sons, Noise Marines, and Berserkers. It's a very old term, dating back to 2nd edition.
>>
>>47889863
Those are cultists.
Cult troops are plague, noise, dust and angry marines.
>>
>>47889870
Dull is their thing.

Most flair would be extra pimp bionics.
>>
>>47889824
It's not even because it would be hard in any way to make them.

I mean GW has been chugging out all kinds of new kits, and keep making new space marines.
>>
Is it possible to take Crimson Slaughter formations as well as Black Legion formations?
>>
ordered some minis from Z but haven't heard from him in 3 weeks when he said he will send it and the tracking number in 1-2 weeks

should i be worried?
>>
>>47889906
Yes
>>
>>47889870
there are other marine factions that have a boner for bionics, research around a little on lexicanum and the like for iron hands successors and so on. bonus if you play an obscure hipster chapter nobody has heard of/doesn't see often

http://warhammer40kfanon.wikia.com/wiki/Category:Iron_Hands_Successors
>>
>>47888727
This actually seems pretty good. Do you think doing three squads of 20 with autoguns as chaos imperial guard is a good idea?
That's 60 shots a turn.
>>
>>47889932
wait a sec

disregard this link, there appears to be non-canon fan shit there. wikia strikes again
>>
>>47889870
>>47889932
http://wh40k.lexicanum.com/wiki/Iron_Hands
Check the "Known Descendants"
>>
>>47889964
it's 120 rapid fire shots

but that bucket of dice is misleading. you won't kill much with autoguns. all those shots on average will only kill 6 MEQ so anything tougher basically shrugs it off. you'll kill an average of 20 GEQ but

>300+ points to kill 20 GEQ

the joys of mathhammer
>>
>>47889906
the allies chart still applies but you could take black legion formations with eldar formations if you want

>7th edition
>>
>>47890006
You don't take that sort of formation to kill things, you take it because it lets you dump 60 bodies at LD10, one unit with a Fearless+Hatred character attached to it, that regenerate their losses on objectives while the rest of your army focuses on dealing damage.

Giving them Autoguns just means they can contribute a little while they camp objectives.
>>
>>47889964
I haven't found the perfect ratio yet.
More squads means more respawning cultists, but if they get wiped out they don't get any.

I use 4 squads of 12 each, of which 3 ranged and 1 melee (the one with the Dark Apostle) for now, which seem pretty fine.

I used them mixed too, with half ranged and half melee too. You put the ranged ones on the front, so they are closer to rapidfire, and the melee ones back because the ranged ones died first and when you get to melee you have the melee ones still alive.
It works well if you plan to get close fast.

All ranged? Could work.
60 shots could do a little bit of damage, but don't expect too much. Cultists are still cannon folder.
>>
>>47887674 #
So which armies really got screwed on mega-formations?

CSM
Orks
IG/AM
DE(?)
Some Daemons (lol take 9 units of stuff --GW)
Sisters don't even have one, and are literally the only Imperial army is consider playing though their Apoc formations are OK hot death, as expected of FIRE MURDER NUNS

[email protected]

Contact the company & let them know they're hurting their bottom line with that lazy shit. I told them I can't be the only Ork player that would never again need Nobz (overpriced, no melee options), Orkanauts (look at the non-superheavy superheavy!), Battlewagons (totally needed a points increase amirite), Deff Rollas (are you fucking kidding me), Boyz (literally kill themselves like kebab fighters), Killa Kanz (obvious), or Deff Dreads (still can't squad or DS).

At least some fucks at the company understand that if they would have given a fuck, they'd be hundreds of dollars richer x all the Ork players around. As it stands, I pointed out the absolute fucking FIRE SALE on eBay after they twisted the knife with the second edition of Waaagh! Ghazgkhull.

What incentive do you have to buy any more models if the formations are so poorly built? They're obviously intended to get people to buy more, but objectively demonstrate disinterest for the consumer at best in these cases, and contempt at worst.

TL;DR: GW, make worthwhile rules & formations, or flood the secondhand market with cheap models.
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>>47890045
well sure, cultists are only good for filling the table with bodies that your opponent can't remove fast enough to get you off objectives. when it works.

I'm just saying I'd rather have naked cultists because those 60 points could pay for better offensive options on other units. But there is something more satisfying about rapid firing a bunch of autoguns though, feels good to shoot a shitload of guns even if you don't kill much. And autogun cultists look neat. It's pretty retarded that you lose your CCW in the "upgrade" though.
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>>47890071
>DE(?)

Dark Eldar have a single giant formation that is utterly worthless, and a bunch of Haemonculus Coven formations which are reasonable in a casual setting but nowhere near as powerful as the sort of bullshit Tau, Eldar, Marines and Necrons can put out.
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>>47890071
>Daemons
The rules are decent but good fucking luck getting that many models painted and built if you're not already a fanatic of that god.

I kinda cheated the formation by using normal flamers as exalted flamers to I could fill the 9 unit requirement with 6 exalted flamers.
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>>47888727
>roll a die
>doesn't specify what kind of die
My d100 is ready>>47888733
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>>47890071
I really would be interested in seeing the numbers that convince GW to create stupid rules. Is there some chart they have that says "fuck making balanced and interesting rules, people prefer completely garbage units that aren't worth taking when you want to win according to these stats. more Fear USR for everyone!"?

it's like, bruh. do you really not know your own community so much that you're not aware what everyone in the meta considers to be good/bad? literally every online community knows that mutilators are useless trash for example, and that CSM assault units have sucked cock forever. I'm going to go ahead and say mutilators don't sell much because I've literally never seen them fielded in the 4+ years I've been playing 40k since they first came out. you know what would happen if mutilators had actually decent rules as an incentive to play them? MORE FUCKING PEOPLE WOULD BUY MUTILATORS, IMAGINE THAT GW
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>>47888537
The way I see it, the spikes and bits are redecoration probably done by serfs or tech priests, in the novels at least, melding with your weapons/armour is seen as pretty end stage and undesirable by many chaos space marines.
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>>47890171
>do you really not know your own community

The previous head of the company boasted about the fact that they don't do customer research, and GW as a whole takes the stance that their rules don't matter because they're a model company first and foremost. Then compound that by the rules team being largely comprised of Jervis "who needs points?" Johnson, Robin "fuck Tyranids forever" Cruddace, and a couple of no-namers with very little outside experience, and it's not hard to see why 40k is getting worse with every edition.
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>>47890171
I think some of the problem lies in who is balancing the codices. They are writers first, game designer second and who knows if they even bother playing the codices they write?

What would be in order is people sending writers a 5-10 armies with different themes. Force the writer to play with each of them in a hardcore community.

GW is too softcore for its own good. Their intentions are good, but the number of communities who can handle games as unbalanced as Warhammer 40k are few. Leading to a non-optimal experience of what could be a much better game. Hopefully the new leadership starts taking responsibility for creating a good game, the FAQ and Errata are a good place to start.
>>
I've been outta the loop for about a year, what did I miss? The only "new" thing I know about is Regimental Standard (which is pretty cool), but I'm blind otherwise.

Have the rules been unfucked yet?
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>>47890141
i doubt the average player would know the difference between a flamer and exalted flamer, the various seeker chariots, or flesh hounds compared to red chaos hounds. at least my locals don't.

>>47890169
seriously? d6 is the only dice ever used in the game
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>>47890071
Warpflame Host is pretty baller, as is the other Tzeentch formation. Sure, it's big and restrictive, but don't underestimate 50+ Pink Horrors with Daemonic Corruption backed up by some fast Heavy Flamers or S10 AP2.
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>>47890442
Nope. Releases continue to vary wildly in power and care, and the latest expansion, Death from the Skies, is pointless garbage.
>>
In the fluff just how long would it take for one guardsman to kill a Hive Tyrant? This is assuming the guardsman can keep using hit and run tactics or get a bigger bug stomping boot than a flashlight.
>>47890448
That's a smug looking demon.
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>>47890467
>Death from the Skies
Something to do with flyers, or just Planet Strike under a different name?
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>>47890482
Fliers. New phase for them where sometimes they kill each other while in reserves, as well as attack roles that mostly just reduced most armies available anti-aircraft.
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>get into 40k
>love the models and the aesthetic
>become friends with a lot of locals
>make a few models, get good at painting
>fall in love with the hobby
>see all my friends trying to play competitively
>they all have barely primed models, but ok
>try and play with them
>have so many models I lose motivation to paint them all
>Stop painting
>Stop having fun doing what I liked

Is this normal? I bought so much stuff for formations but I can't sum up the will to whittle the pile down.
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>>47890500
Fucking GW.
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>>47890442
>Have the rules been unfucked yet?

They're worse than ever. GW has apparently given up on Codex releases and, rather than semi-regularly updating an army's rules, is just adding entirely new units through Campaign suppliments.

So if your army sucks, there's no point in hoping for a new Codex to come along and fix it. At best, you might get a few new units or formations bolted onto the side, and they'll probably suck as well.
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>>47890509
RIP Blood Angels.
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>>47890478
considering the hive tyrant would be in a swarm, he wouldnt last very long to deal any lasting damage
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>>47890507
I should add that flying monsters not only remain untouched but are still the best flyers in the game.
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>>47890553
I was picturing something more akin to Aliens but with a 30ft tall space lizard bug that makes all of the nigmos on this board butthurt when it has wings.
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>>47890582
>flying monsters
You mean Flyrants and DPs, which are both competitive gimmicks at best unless you luck out with powers on the latter?
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>>47890448
>seriously? d6 is the only dice ever used in the game
And they specify we use a d6 everywhere else.

RAW i can use any die I want.
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>>47889305
It is base 6 to deny.
However, certian things change this. From the rulebook:
"Apply any of the following modifiers that apply to each individual dice roll:
The target unit contains one or more models with - Modifier
“The Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule - +1
A Mastery Level higher than the Psyker manifesting the power - +1
The Adamantium Will special rule - +1"
From page 603 and 604 on the iBook. Not sure what it is in the regular on or the small one from dark vengeance.
Moreover, if a psyker is nearby and they have a psykic hood, they can attempt to deny in the target models place. You can also deny blessings, but no modifiers may be applied.
So theoretically you can deny on a 3+, but most players are dumb enough to target a unit that would be able to do that.
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>>47890608
>almost all the dice rolls in Warhammer 40,000 use standard six-sided dice, also known as D6, but there are some exceptions as noted below

>D3
>simply roll a D6 and halve the number

>D66
>roll two D6, one after the other

>scatter dice

So friend, your options are d6 or scatter dice. Nice bait with the d100 bullshit but even with Chaos being in the shit position they're in do you really think you'd get another game if you pulled that shit? I hope you roll 01.
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>>47890598
>luck out with powers
all you need is endurance or iron arm for survival and a few greater gifts.
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>>47890502
It's normal. You can only paint so many units of guardsmen before tedium sets in, and if your friends aren't trying either then of course motivation is going to slide.

The solution is to play Kill Team/HoR and collect/paint multiple small forces yourself. That way you don't have to rely on your shitty friends' ability to get anything painted, get paint all sorts of cool models and can easily budget thanks to the 5 year plan you'll have drawn up for buying crap.
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>>47890624
yeah i found the rest of the rules for it now

I was confused originally as the 1d4chan tau page stated that the farsight enclaves talisman let you deny the witch on a 2+ which sounded utter bullshit, but it looks like it was just plain wrong
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>>47890653
>tfw had Endurance AND Iron Arm on Nurgle DP with the FNP warlord trait
Motherfucker charged a Wraithknight and fucking destroyed it, since then I've been committed to building him the better model he deserves.
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>>47890478
>how long would it take for one guardsman to kill a Hive Tyrant?

Effectively impossible, unless that Guardsman has a level of plot armour. Hive Tyrants are obviously huge and physically powerful, but they're also extremely intelligent, self-aware, and powerful psychics. About the only advantage the Guardsman has is that he's small enough to crawl into areas that the Tyrant might not be able to reach, but depending on its bioweapons, it can probably winkle him out or simply use brute force to kill him.
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>>47890651
>D66
I'll take this instead then, on the "used dice" list, and makes me roll at least 11. The potential to spawn 800 cultists per turn is a bit of a problem, as I only have about 400 of the guys
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>>47890696
Except D66 is two dice, try again.
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>>47890696
Nothing a bucket of tan army men can't fix, you filthy heretic.
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>>47890674
>>47890598
Being "viable as a gimmick" is pretty good considering the only two really viable units are wraithknights and riptides.
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>>47890234
>>47890245
hourly reminder that the codex system is a fundamentally flawed relic from the 90s based on jewing customers at the expense of the game

it would be entirely possible to include the rules for all factions in the main 40k rulebook, look at all the the rules in the D&D player's handbook which has way more rules than the entirety of 40k for example. 40k books have much larger text, shitloads of whitespace, and way more filler pages with pics of models, random art, and redundant descriptions of the same shit literally copypasted everywhere. pic related
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>>47890708
>he doesn't have an actual d66, but uses two dice
Maximus plebius
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How do I come up with good colour schemes, /tg/? I always was shit at it but now that I'm trying my hand at the various flavours of Eldar in particular my only options seem to be boring drab dark or flamboyant neon gay. How do?
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>>47890526
And Orks, and Tyranids, and Dark Eldar, and Chaos Space Marines.

This is legitimately the worst place 40k has ever been in terms of game balance. At least in the earlier editions GW pretended to care about the rules, and you always had the faint hope of a new Codex four or five years down the road. Now we have a company putting out endless suppliments, boxed games, and rules for shipping containers rather than addressing the flaws eating the heart out of its game.
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>>47890710
Fuck you, i have almost 400 cultists painted and based. I am not going to field them alongside filthy cheap knockoffs.
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>>47890741
>>47890526
>>47890509
It's only for a little while though.
>>
Rejoice CSM players!
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>>47890748
400 Dark Vegeance style cultists?
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>>47890733
>D&D
Yeah remember all the splatbooks?
>5E
Heh.

>>47890735
Rulebook says to use two dice famicom.
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>>47890733
What's your point? I don't care what format the rules come in so long as they're kept balanced and up to date in a timely fashion.
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>>47890753
>that text
I fucking love the new GW
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>>47888125
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>>47890733
>5e shitters
Fuck off.
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>>47890759
Unfortunately not. Accumulated over a longer time, some of them are just carefully converted guardsmen with CSM bits.

I just got myself 7 of the cultist sets from the local GW, so I have a lot to do before fielding this kickass formation.
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>>47890768
Too bad it's fake. It's a rather decent fake though, I'll give it that
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>>47890753
damn the first few sentences trolled me softly, I almost believed it was real
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>>47890753
Is this real?
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>>47890762
Because most casual faggots don't have a d6, similar to how it tells you to roll a d6 instead of a d3.
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>>47890768
That image is almost certainly faked, but you really think it's appropriate for a company to show such naked contempt for its fanbase?

"Yes, we KNOW that our product is a shoddy mess! God, why can't you just sort if out yourselves? Make the rules up as you go along or something, we shouldn't need to hold your hands." Isn't really something that's going to win you a lot of customers.
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>>47890740
Trying reading this. Won't give you all the answers, but may help.
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>>47890789
>unfortunately

wot

the official cultists only have 3 models for each type of cultist, CCW and autoguns, plus 2 champs and a flamer/stubber dude

I'd rather have a diverse force of various different models, having 400 cultists of the same 3 to 10 poses would look retarded. In my CSM army with 40+ power armor dudes, they all have different poses (some just slightly different variations of each other, like different angles of bolter held across chest, etc) and literally nobody has the same helmet
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>>47890811
>he never saw the original Dreadnought FAQ where GW literally said to houserule it for the sake of being reasonable
>he didn't see the legions of complaints about this stance that prompted the official errata release
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>>47890733
Nah mate, a better example would be Only War. All the rules you need in one book. Plus it's an actual 40krpg.

GW could still make money off of it by making it into Codices still, but also including a minibook of the rules like in DV.
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>>47890793
I'm sorry, I just had to post that. BUT they actually said something about this subject:
"Hey John,
We haven’t gotten to the Chaos Space Marine draft FAQ yet.
We don't know yet what the rules guys will rule on those yet.
We’ll have a new Codex Draft FAQ every Wednesday for your feedback, so stay posted."

...So basically nothing. But they clearly ARE listening.
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>add IA13 to cart on FW to see total after shipping to Burgerland
>59.32 pounds
>in real money, that's $87.05

I have the pdf and I just can't justify that kind of price for a fucking book.

For anyone who has the physical book- how did you manage to justify the price?
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>>47890790
And it makes sense.

Just look at these fucking threads. People are being retarded instead of trying to fix a game they put a lot of time and effort into.

I don't even care about the Ork fandex, but the idea of crafting a codex for the army you love says a ton about the creator. It means he cares, unlike most of you beta faggots who keeps uttering "tournament" and "ITC" because you allow random strangers to ruin a game you once liked.

It is pathetic.
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>>47890839
I live in bongland and bought the books direct at WW
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>>47890836
well it's a start I guess, I'm glad they're communicating via facebook at least. maybe we should send them encouraging messages instead of bitching and they'll be more open to the community
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>>47890839
to be fair, if you are buying enough forgeworld units to warrant needing the book instead of memorising the stats, then you probably spend way more than $80

I get your point though
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>>47890839
Seen it live, its a damn nice book with really detailing and inspiring artwork. But 90$ is still too much from it.
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>>47890831
Guess again, I did. It was a stupid, wishy-washy, confusing answer. "The official rules say no, but we recommend you ignore them"? If they're recommending you ignore the official rules, why not just change the official rules, as they were eventually strongarmed into doing?
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>>47890753
>you're all adaults capable of balancing the game yourselves.
Lets be real here.

One.
I buy codexes so I can have an agreed upon set of rules I can use for my games, furthermore I expect the rules to be balanced. GW is a company trying to sell me these rule books.
If they are incapable of balancing them and just throw at them me to buy with no thought whatsoever I will not buy them, there's no point.

Two.
Some people play in a GW store where purchasing codexes is mandatory and house-ruling is explicitly forbidden along with fan-dexs', sitting down at the painting table without paints and eating in store.
To use the table you have to ask the manager, if it's not official you're not allowed it.
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>>47890856
Well the official Dreadnaught rules are sign that if community presses them about something, they do listen. +2A to Helbrutes might actually be a real thing in few weeks.
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>>47888621
I use human and Kroot in my FW/Pthfinder squads, just with normal rules.

Next project is a Techpriest Crisis Suit, a Devilfish converted from IG transport and with skim engines, and a Knarloc to use as Devilfish or Broadsides
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>>47890753
nice joke m8, got me right and proper
;_;
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>>47890824
Conversions, buddy.

Besides, I don't mind the varied models, but I prefer the models quality is somewhat similar. I like the DV cultists a lot more than the old ones.
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>>47890879
>GW is a company trying to sell me these rule books.
they openly admitted to not giving a fuck about the game at the corporate level

they sell models, everything else is gravy
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>>47890883
mfw you posted this a few weeks back to give me some conversion ideas

mfw i did an entire 180 and now have a riptide and remora drones instead of my ayylien army
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>>47890843
Homebrew rules are next to useless because you have to convince people to actually let you use them, and most people are going to assume a homebrew ruleset is an unbalanced mess and not want to bother. Official rules are necessary because they come from an, in theory, unbiased source that isn't going to try powering up their own army under the guise of making it "more balanced" or "more like the fluff."

There is absolutely nothing pathetic about expecting and demanding a balanced, quality product from GW. Other wargame developers are able to provide one; if GW can't, what reason do we have to give them our buisness?
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>>47890896
Then why bother producing rule books?
If the rules are just worthless paper why bother with them at al-
>AoS
Oh, right.
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>>47890907
>if GW can't, what reason do we have to give them our buisness?

sunken cost is the most obvious answer here, liking the lore and IP is another
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>>47890859
I'm not buying any FW units.
The vehicles look like they'd cost a million dollars each so I'm just sticking with shit I can easily proxy.
All I really want is to have Renegades for my CSM lists anyways.
I have about 40-50 renegade recast torsos/heads to work with.

>>47890872
Exactly. I'm sure it's a nice book that will go a long way for me, but I don't even pay for Codices at their retail $50-60, so it's hard to justify paying that much for a book that isn't even an occult text.
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>>47890876
And nothing new.

Ogre kingdoms got a similar treatment.

Models could buy magic armour if the model normally had access to armour or shields.

A slaughtermaster has access to a shield, so despite wizards normally not having access to magic armour, this guy did.

And then GW released a retarded FAQ that sais "our bad, we didn't think of that when we allowed him to get a shield, so RAW you can do it, but we sugges you don't"

I always use magic armour on my slaughtermaster. I didn't even consider it, despite noticing it was allowed, because ot is just a wizard... But then GW released that FAQ. Then I used at least a cheap one, just because FUCK GW for being wishy washy faggots.
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>>47890171
>>47890234
>>47890245

Or, worse yet, they decide to make a new model OP and you get shit like Wulfen.
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>>47890906
Hey, friend. glad you remember. I cant fault you, i do love me some Remora drones. I have some Guevesa(human) i can post a pic of too, but they arent painted.

One of the parts i enjoyed most about those Kroot Shas'ui, was making two Melee-Kitted, Kroot Inspired Tau wingmen for it. If vespids werent metal id convert them too.
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>>47890907
another shitty thing about homebrew in a competitive (FINE pedant, in a game where players go against each other since >40k isn't competitive) game is that

1) if you win often, it will be because the homebrew is broken. the homebrew might actually be well designed and you might just be a great player, but in the mind of a person losing to your homebrew it's the broken rule. this represents a conflict of interest, official rules are best because they come from an objective authority

2) if you want to avoid 1) then you just have to make shitty homebrews and lose, which kinda defeats the purpose of homebrews

homebrew works for RPGs because the players aren't fighting against each other and the GM isn't about defeating the party, he/she's about creating an experience. in a competitive game you face a conflict of interest and the only way it would work would be to have your homebrew made by a third party who has no stake in the game and no bias toward either player
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>>47890922
because they know people buy them and the margins they make i would assume are very high

they care about AoS because they are simplifying it to the point where it would be almsot trivial to balance them considering the rule book is only 2 pages long, compare that to one that has a 200 page rule book, plus codexes plus supplements
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>>47890953
That's what I'm worried about with Chaos Terminators.

A friend of mine made a really good point about them though. Everyone already has Terminators, all the way back to the old metal ones that are still legal.

What's the best way to encourage folk to buy more Terminators? You don't. You give them shit stats and release Wulfen. This shit will happen for every other faction with Termies, calling it now.
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>>47890907
>you have to convince people to actually let you use them, and most people are going to assume a homebrew ruleset is an unbalanced mess and not want to bother.
No, you go up and say "hey, my official codex is shit and boring, mind if I try this one?", and if that person straight of says no, you find someone else to play with that isn't an autistic piece of shit.

>There is absolutely nothing pathetic about expecting and demanding a balanced, quality product from GW
No, but when they didn't provide it, and you let them do you in the ass without resisting... You were very pathetic.
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>>47890991
expect that arguments holds no water, new models are really hit and miss with rules, and terminators got a buff in the last SM 'dex (prince decrease)
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>>47890991
This is my favorite GW conspiracy. It's canon to me.
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>>47890973
The main reason i didnt end up doing it was simply because of the cost of vespid, ÂŁ25 for 5 vespid when a full allied advance cadre requires 24 of them i would end up spending more on vespid than any other part of the army
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>>47891005
>they were buffed
>they're still shit
>centurions exist
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>>47890974
This can be somewhat mitigated by allowing your opponent to play your homebrew.
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>>47890974
>objective authority
I legitimately can't tell if you are being serious.

If you look at the different codexes we have and think "this clearly comes from an objective authority.", then I am sorry, but you are clearly retarded. Seek help as soon as possible.
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>>47890998
>people who don't want to play against some random bullshit I pulled from the ass end of the internet are autistic losers and pieces of shit too

this amazing logic and glowing natural charisma is making my panties wet, please Mister Likeable, don't stop, I want to play games with you every day until I die
>>
So if you use a nova attack like cleansing flame and roll D6 for the amount of hits does each unit in the radius suffer that amount of D6 hits? If that's the case it just went from great to godly for mowing down blobs

>also why arent there more 40k rules threads? I'm about to get hired at a GW and want my rules as sharp as possible to help newbies.
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>>47891026
This famalam

Termies are okay at best. Give them an extra Wound and I'll stop bitching about the point cost.
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>>47891026
>using cents
>not using skyhammer grav devs
come one now lad
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>>47891049
Every unit within range is targeted one by one, pick a unit, D6 hits, roll to wound, saves and move on to next unit.
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>>47891036
yeah man, I bet those damn GW jew writers are thinking "hahahaha, I'll make eldar overpowered so that I can beat dave at the weekend workplace tournament, truly nobody will be able to stop the perfidious knife ear! 40k victory will be mine!"
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>>47891043
Half the players in my local area uses modified codexes, including the Ork dex pulled right from here this Odin guy. No one cares, and everyone have fun.

So tell me about your happy place where you game. Oh right, you are too busy complaining about Eldar and Tau to have "fun".
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>>47891043
>Random bullshit
I think the point is that the worst it can be is GW-tier. Even the most horrible shit that has been put out by fan brewers is only as bad as the shit GW has been putting out over the last two years.
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>>47891049
Just ask your questions here, there wouldn´t be enough traffic in a rules thread. Also google usually does a good job for me.
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>>47891088
Google usually works but for very weird questions like this not covered in the BRB it gets contradictory
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>>47891064
So let's say I have two units in my radius ,I target the first unit roll 2D6, do wounds, they take saves, then I move to the next unit and do it all over again?
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>>47891073
At this point, randomly picking new point values for everything is better than using GWs.
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>>47891025
Yeah, but if you are looking for an out, do what ive done, Delegated Species Veterans, one Vespid leading a rookie squad of jump pack Fire Warriors, or a kindred of winged Kroot. Hell, my FW squads are about 30/30/40, human/kroot/tau

Sorry for rambling. Its my day off and ive been drinking.
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>>47891135
Each unit in range takes 2d6 (roll 2d6 for each unit) hits.
So go down the line.
>>
>>47891183
But in all seriousness, a box of fire warriors and two boxes of 10$ cadians can make you a full breacher squad, and the heads and shoulders can be put on the cadians for two whole FW boxes. And thats LGS prices, you could save more online.
>>
>>47891183
dont worry anon, im at work right now and im drinking

I do have one conversion in mind involving 2mm magnets, so i can turn the culexus ive orderered into a spandex wearing aun'shi
>>
So, 7th ed malcontents, in retrospect what exactly did Mat Ward do wrong? I mean sure, a lot of the fluff he wrote (mostly GK) is egregious bullshit, but in hindsight his codices have great internal balance and most everything in them is viable somehow or another. By today's standards they aren't even that OP.

Could he have been the hero GW needs, just not the one it needed back then?
>>
>>47891215
Fun. Might try that with a leftover Vespid or something.


Does GW even make plastic Vespid models? I only ever see metal
>>
>>47891270
My LGS doesnt stock any vespid of kroot so i cant say, i only see metal on ebay

alot of ork models are also metal, so its very possible that vespid are too
>>
>>47891270
>>47891295
If they're not metal they'll be finecrap, Kroot are plastic though unless you wanted anything other than Carnivores.
>>
>>47891265
Wards problem was he worked at the same time as the true problem, Cruddace.

So while Ward has the Ward Power Scale, where all Warddexes are close enough that you could play against them np. You also had Cruddexes, where if he Cruddace didn't like your faction you were SOL. (See Tyranids in 40k and Tomb Kings last book in Fantasy)
>>
>>47891265
Ward was fine from a crunch perspective. For 40k at least.
Fluff, not so much.
>>
>>47891191
Okay thanks that helps a lot, it's frustrating that the rule book doesn't have the wording you just used, it make it very vague, which is a common problem that has been bitched on 100s of times on this board I'm sure.
>>
>>47889739


now that's an army I'd love to see
>>
>>47891043
The only argument against homebrew is that you're too autistic to fathom playing with unofficial rules. Fuck off, sperglord.
>>
>>47888676
Then go DA
>>
>>47891049
>I'm about to get hired by a GW
>I'm literally too stupid to just follow the rules as written in the rulebook
How nova powers work isn't even remotely hard to parse. Please, rethink this career choice.
>>
>>47891065
No need for you to bring in your outdated anti-semitic views, you subhuman troglodyte.

It's less "I play Eldar and therefore I'm going to make Eldar super overpowered" and more "I play Eldar, so I'm going to make sure every unit has really cool and thematic weapons and wargear" coupled with "I don't play Orks or Chaos, so I'm just going to half-ass it and throw in some random tables. Everyone like random tables."
>>
>>47890811
>you really think it's appropriate for a company to show such naked contempt for its fanbase?
They'll do it as long as they think they'll gain more points than they lose with some other group. See that wave of anti-gamer shit back during gamergate.
>>
>>47891065
>jew
>>>/pol/

Seriously, all the racism in this thread needs to fuck off.
>>
>>47890811
Image is confirmed fake from a fb user.

I say they just fire everyone in current charge of crunch and hire /tg/ to Make 40k Great Again
>>
>>47891756
Fuck you and your pampered kike faggot expectations. If you want to be treated with delicate words, go literally anywhere else on the internet, triple nigger.
>>
>>47891756
>complaining about racist stuff on 4chan
Fuck off you double nigger faggot
>>
>>47891049
Quits in 6 months calling it now
>>
>>47891049
What postion are they hiring you for?
Redshirt I assume?
>>
>>47891874
Have you ever considered that maybe other people have had experiences that may be involuntary brought up by saying such hurtful things?

Of course not, you're just some filthy white neck beard shitposting about plastic dolls from your parents basement.
>>
>>47891906
Have you tried not being a little bitch?
>>
>>47891906
Fuck right off back to Tumblr, you're genuinely retarded if you think any board on 4chan cares about political correctness or respecting your feelings.
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