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12 attack Dreadnoughts edition > Codexes https://mega.nz
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12 attack Dreadnoughts edition

> Codexes
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

>FAQ
http://www.games-workshop.com/en-GB/Rules-Errata

> The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb

> Space 0Din's glorious work
https://www.dropbox.com/s/lsx27fo3rq2x7tk/Codex%20-%20Orks%207th%20Edition%20Update%20[Space%20Odin](2016).pdf?dl=0
>>
>Space Marines are an elite army
>W1
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Starting the general off with bingo!
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First for Eldar are superior.
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>>47881964
True enough, you'd think with all of their redundant organs they'd be W2 and the scouts W1.
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>>47881984
> Eldar are superior
> T3
> W1
>>
Fourth for Space Marines are conceptually crippled by the need to field an entire self sufficient army on the tabletop.
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>>47882035
>Posts an irrelevant army
>>
>>47882035
>tfw sisters all have man faces and GW won't ever make them pretty
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>>47882050
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>>47882035
Sisters are also T3 and W1. Are you retarded?
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Brother Wai reporting for duty
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>>47882075
HELLO WAI, THIS IS JOHNNY
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>>47882086
johnny is an unfunny meme
>>
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>>47882073
That's why you use the Codex: Space Marines to properly represent sisters of battle. They're supposed to just be female space marines anyway.
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>>47882096
this. worst forced meme from /wip/'s worst member.
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>>47882096
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>>47882102
that's pretty good bait. have a (you).
>>
>>47882133
We all know your the same blood angels fag from /wip/, which is the same guy making these threads with the johnny op, and the same guy with these bait images. Just stop man, it's sad and not funny.
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>>47882024
Scouts have all the extra organs, they're just missing the Black Carapace. It's why they're T4 and not T3.
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>>47882184
You seem to be confused, I'm not a blood angels player, nor do I even know anything at all about whoever that blood angels fag is.

Is it unheard of for there to be multiple people posting the same memes and making more of them?
>>
>>47881950
>Except for for CSM Sub-Edition.
>>
>>47882228
And so the lies being. You even talk like him. Keep perpetuating your badly painted, unfunny models/johnny and shit.
>>
So now that we're all playing Warhammer 40K: Imperial Knights Edition, does Sisters' of Battle access to Melta make them one of the most powerful armies? After Eldar, of course.
>>
>>47882184
no, what we all know is that no ones found a way to get away with breaking every bone in your hands then forcing you to commit auto-cannibalism, but there are monthly meetings, and we're getting closer.
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>>47882075
>Death Company with Jump Pack
>Bolter

Makes sense.
>>
>>47882038

Didn't GW sort of do away with this in 7E though? They seem to really be pushing "Armies of the Imperium" as one giant faction. It's why Space Marines have barely any LoWs and no titans, and they don't have a human unit equivalent like IG and CSM and even the old Daemonhunters GK did.
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>>47882248
Oh fucking well. I'm raptors anon anyway, wholly different person. Keep telling yourself this, you're no better than those faggots that spend every night in a cold sweat worrying about whether or not Carnac is posting in the generals today.
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>>47882105
That anon makes the WIP threads and helps out clueless anons with the basic stuff like stripping models day in day out. I'm not into Johnny at all either but they're a trooper man.
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>>47882298
What a terrible comeback. I guess you've been waiting a long while to use that one.
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>>47881984
>posting the inferior eldar

Dark eldar are far superior
>>
>>47882285

Not really. Exorcists and melta everywhere just makes them not absolute dogshit like most Ork, Tyranid, and CSM builds.

The issue is Orks, Tyranids, and CSM can be better than SoB if they use one highly specific build. I think if more players had SoB models and were willing to play them, they could be a competitive army if you used allies and psykers. Not a top army, but it could still top a GT. Even Orks, CSM, and Tyranids can top in 7E once in a while, yet SoB never do probably because of lack of players.
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>>47882329
i hear it's gonna be chilly tonight anon and i don't think those skin tight pants or spikes will help you
>>
>>47882313
>identifies himself by his chapter
>posts an image of a DA

Didn't someone point out to you that your image was a DA and not a Raptor before? I remember that.
>>
>>47882207
I must now research said carapace
Also anyone else think Blood Angels should have more attractive units? They say Sanguinius' gene-seed made them all beautiful, instead of generic screamy faces it'd be kind of interesting to see angry Fabio looking motherfuckers.
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I remember the issue of WD that had the "movie space marine" rules, where each marine counted as an entire unit, a regular tactical was a Troop choice and was like 100 points. Basically the idea was for them to perform the way they do in the fluff. A regular Bolter is Assault 4, Rending, S6 and AP4, 36" range. A tactical marine is WS5, BS5, S6, T6, W2, I5, A3, Ld9, Sv3+, combat knife is a rending weapon, they can all move faster, infiltrate, etc. and have a 3+ inv. save on top of the 3+ armor save.
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>>47882313
thin your paints. looks drab and thick.
>>
>>47882313
>All that effort into painting
>Purity seal is levitating
Shit, must have been horrifying when you realized what you'd done.
>>
>>47882374
or he was moving and the purity seal is just following the movement.
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>>47882353
>>47882374
>>47882361
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>>47882301
When I started putting the models together the thread I was in suggested I use bolters. The very next thread after I had put together Brother Wai and another model, they said it was a retarded idea. I'm going to buy another DC squad in a week or so and make them more melee beasty and hopefully by then learn to magnetize. I currently have nothing capable of transport and it's basically infantry vs infantry with my friend, which imo is pretty cool. I'm pretty both of us would prefer to keep this battle on the ground so I'll be getting some drop pods after I begin painting the horde of shit I currently have.
>>
>>47882347
>chilly
>in commorragh
>>
>>47882358

The funny part is movie marines would be shit these days. It was absolutely ridiculous back in the day, like running an army of hive tyrants or super carnifexes.

The modern equivalent would be...an army of Knights? OH SNAP
>>
>>47882444
>When I started putting the models together the thread I was in suggested I use bolters. The very next thread after I had put together Brother Wai and another model, they said it was a retarded idea.

That'll teach you to listen to /tg/.
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>>47882086
>>47882096
>>47882105
>>47882133
>>47882184
>>47882228
Johnny is a terrible meme. He's not funny in the slightest and really forced.

On a different note, anyone wanna critique these models I just built. I'm pretty new to 40k so I don't know what's good and what's bad in terms of posing.

I already know I haven't trimmed the moldlines and I know the the pic sucks without a lightbox.
>>
>>47882433
Whoa, chill man. You obviously put in a lot of work in for the pic and lighting, just trying to inform you of your model and your painting situation. That's all.
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>>47882425
Except he's firing his pistol, not swinging his spear.
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>>47882487
lol true. That army would just get stomped in the face by any of the newer crap.

>>47882514
mebbe he did both simultaneously
>>
>>47882509

What I've learned from my experience is that "dynamic" poses are the easiest to get wrong, especially if you don't do any cutting or sculpting to really get them right. They look cool when you glue them but after a couple months or when you've gotten more exposure, they start to look retarded.

The guy on your left has a slightly dumb pose. It's not terrible, but it's very OOP metal Rogue Trader-esque. Like, is he offering the cup to someone?

The techpriest is fine. Isn't that monopose anyway? "Boring" poses like this tend to look the best and stand the test of time. Especially for HQs.

Third guy is fine, if a bit boring. Head could be posed better.

The last HF guy has a good pose, but that's what most of your guys are going to look like if you just turn their head towards the direction they're aiming.
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>>47882444
> I was in suggested I use bolters
No you weren't. You got a few replies saying no and one saying it was situational.
>>
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>>47882509
> Complaining about johnny
> Johnny is in the background, judging you...
>>
>>47882509
Nice try johnny poster. I see your johnny in the back there. Your models look like grey ass and the poses are terrible. Try AGAIN.
>>
>>47882444
Ah I see. Well never take any advice you're given here. I've seen anon give good and bad advice, but if you're new and cant tell the difference, just dont listen to any of it.
>>
I was tempted to try and buy a johnny but he is really expensive
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>>47882509
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>>47882641
well he is out of print and at least 22 years old at this point
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>>47882514
>having a pistol gives you another attack in close combat.
>can't move other arm while firing pistol.
>>
>>47882509
>beak on a Sanguinary Priest

Come on man.
>>
>>47882661
I am slightly tempted to try and do some major surgery on a marine using the reloading hand in the current space marine kit to remake him, but it wouldn't be the same
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>>47882685

Someone post that image of the RT apothecary "dipping a tea bag".
>>
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>>47882709
I did this with one of my sergeants. He's the stand-in for the Johnny model and that squad will forever remain at nine men until I find the final member.

>>47882718
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>>47882718
you mean marine opening a coke
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>>47882572
>it's very OOP metal Rogue Trader-esque.
I'm actually going for that look with a lot of my guys, my scouts especially.

When I'm done all my guys are gonna go on Goblin Green bases with some Spring Green flock to really drive the effect home.

>>47882685
You should see my Death Company.
~30/40 of them have beakies.

>>47882597
>>47882630
There was only a scout in the background. I can understand the confusion though, the photo was a little grainy.
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>>47882751
lol, nutsack
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>>47882748
>>47882751
Noice.
>>
Same guy as >>47882782

Meant to quote >>47882641 instead of >>47882630
>>
>>47882807
>>47882782
>plays blood angels
>has a johnny
>bad poses
>is a liar
like pottery, it rhymes
>>
I have about 12 sprues RT era plastic beakies, but I am too nervous to actually sell anything on ebay

also last I checked they were about ten dollars per sprue of 2, making them only slightly more valuable that modern day marines (40 dollars for 10)
>>
>>47882575
The first thread it was bolters are good, and also bolters situational. Yesterday? It was "dude why the fuck did you use bolters?"
>>47882508
>>47882630
Lesson learned. Bolters sounded like it'd be an unorthodox yet effective method of combat. I pictured my squad skittering around the battlefield unloading with rapid fire and then charging in to combat before jumping back in to rapid fire range. My friend is going to main daemons of Nurgle and since they're mainly Slow and Purposeful I thought I could use mobility to my advantage. Next squad is 2 chainsword, 2 PF, 1 TH? I mean I guess I'll wait til I play again before I buy more shit. This saturday will be my 2nd game, first game was around 500 points using a librarian, furioso dread, and 2 tac squads vs chaos lord, aspiring champion, helbrute, chosen squad, and 2 cultist squads. This time it'll probably be around 750 using my captain, sang priest, furisoso, DC, and 2 tacs against daemons of nurgle starter and w/e else my friend might use from what was mentioned earlier.
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>>47882865
if jump pack units could JSJ bolters would be rad
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>>47882865
Just keep it. As Raptors, I've always wanted to have the option of giving my Assault Marines BOLTERS so that they can better contribute to shooting. They would be like Tactical Marines that can hide on top of buildings and snipe terminators with rending bolters.

A year from now you'll still have this model, and you'll occasionally chuckle about it when it becomes a talking piece with your friends.
>>
>>47882709
Make an entire squad posed in a way that makes it seem like they're listening to their weapons and shit? Johnny will be the Chapter Master
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>>47882848
>plays blood angels
I actually play Flesh Tearers, that's why I had to scratch off the Blood Angels emblem on the shoulder pad of the Beakie Priest.
>has a johnny
I don't have one, I have two.

>bad poses
>is a liar
I'll give you these two though. I suck ass at both posing and lying.
>>
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>>47882901
At this point my entire army is pretty derpy. Still, everything I've purchased amounts to like... $200? Not exactly hard to replace as I learn.
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>>47882865
All those unwieldy power weapons are overkill, get a power lance or two in those squads for some at initiative high strength hits.
>>
>>47882972
Power Lances are kinda shit without Hit and Run and only decently good with it.

I'd say just go 1-2 hidden axe/fist per 5 and rest either chainswords or power mauls. Or axe/sword if you're tailoring.
>>
>>47882925
Give me your Johnny. I want 18 Johnny's. One for each founding legion, I say!
>>
>>47882963
everybody's first army is derpy, it is like a rule of 40k

what is important is that you have fun with it
>>
>>47882984
Power lances on death company are S6 AP3 at initiative 5, and they're all about the charge and not having to deal with further rounds of combat. It's one of the few units where power lances shine.
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>>47883023

And power mauls are S6 AP4 always.
>>
>>47882994
>tfw you cheated out of the derpiness by rotating out your original models with newer replacements

I only have one army so I didn't have a choice.
>>
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>>47882972
>>47882984
Unfortunately I only have access to whatever is available in the Blood Angels Battleforce and the DC squad. Haven't even looked in to FW stuff yet and as you can see with how awesome I am at putting these things together, getting a bunch of bits seems overwhelming.
>>
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>>47882991
Nah, fuck the First Founding chapters.

We need Johnnies in the Crimson Fists, Rainbow Warriors, and the original Dark Angels and Salamanders' schemes.
>>
>>47883042
Well, they'd be s7 on DC but still, the difference between AP3 and 4 is pretty substantial.
>>
>>47883054
if you search ebay you can find bit sellers who part out kits and sell individual bits

I buy from them all the time when I convert stuff
>>
>>47883023
>few
there are others? Because I've heard of this, but have honestly never seen a power lance, as a power lance, on a model in play.

>>47883042
>AP4
you do see the problem here.
>>
Anyone try the Killteam rules someone made up?
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>>47883071
White Scars can pull off power lances, but only because of H&R.
>>
>>47883071
White scars can make good use of them thanks to hit and run, but that's about it really. They're also the only guys that don't need to steal GK bits to use them WYSIWYG.
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>>47882487
So what would a modern movie marine be like?
>>
>>47883054
>>47883068
while I like these guys, be careful. Sometimes the bits plus shipping aren't saving you that much.

For example, the scourge bird wings look really cool. But the bits stores sell them for typically $4 for a pair, or $10+ for 3. And a scourge box is between $20-25 with free shipping, or in your FLGS. And includes a lot of other great bits.

I buy things from bits store, but shop around and compare first.
>>
>>47883133
like masterchef except stronger and betterer xD
>>
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>>47883138
>tfw the scourge box comes with one of each weapon
>>
>>47883111
>>47883121
ah cool, the only time I've used power lance bits was as other weapons. Because you get one in each scourge box, and have 4 of those boxes.
I've found use for almost every bit in those boxes except the bat wings and some of the basic guns. And I intend to use the base guns someday.
>>
Holy Hell, with the new +2 A update for Blood Angels, this guy became even scarier.
With 5 attacks base, another for having a pair of close combat weapons, and the Rage USR, he's an absolute monster.

He's even better when you realize he gets a reroll on his To Wound rolls since he has Blood Talons, has Move Through Cover from having the Magna-Grapple, and is a character so you target him for the Quickening Blessing.

In a Baal Strike Force and under the max benefit from Quickening, he'll get 11 S10 AP2 attacks at WS4/I8, rerolling To Wound, on the charge.

And he's still a Troops Choice.
>>
>>47882865
>unloading with rapid fire and then charging in to combat
>>
>>47883138
this

but a lot of times they will combine shipping if you buy multiple bits from the same seller at once, saving you some money

I recently bought some grey knight power weapons... 5 bucks for all 5 swords and 10 falchions, plus another 3 shipped. From the same seller I also bought some other stuff for no additional shipping.

The grey knight kit alone is 50 dollars, while it does come with a lot of other bits, I just wanted some power weapons for my inquisition models

I ended up using a falchion as those swords are goofball huge.
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Can someone explain the Johnny Marine meme to me please, I've seen it about on a lot of threads but i know nothing about it
>>
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>>47883162
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>>47883170
it would be a problem if I was making scourges.
As is, 4 boxes made 12 swooping hawks. Heads and weapons for 8 dark reapers, weapons for 10 fire dragons, legs for 8 howling banshees and weapons for most of those.

Plus extra heads and other bits that have been used in other bashes.
>>
>>47883211
jump packs give relentless
>>
>Want Storm Guardians for fluff reasons
>GW charges as much for the shitty resin upgrade kit as they do for a box of Guardians
>The kit only comes with 4 regular swords and 6 of the cool heads; 2 are useless power swords and 2 are fuckugly non-helmeted heads
>In order to make a single fucking squad of 8 guys with CCWs and special weapons, you need to buy 2 upgrade kits

Fuck I hate GW sometimes. Bits sites are just as bad though.

>u want buy gaem piece? 2 bad, shipping 4 u five times cost of item kekeke
>>
>>47883220
It's just a marine that an old guard guy that posts in the /wip/ thread has, it got a few replies when in images amongst other models so he rolled with it and started putting him in every other image he takes. Sort of forced sort of just a guy having fun I guess. Not really much else to say.
>>
>>47882865
>>47882963
I think bolters on them are really good.

Sure, they're not 'competitive' but few things are if you're not playing tau or eldar these days. They're great for jumping around blasting infantry before closing in and charging, relentless means they can fire and charge and they have a shit load of attacks in close combat regardless.
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>>47883244
They don't.
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>>47883220
it became a meme in the /wip/ threads and then moved here

Johnny was a character from Ed, Edd, and Eddy who talked to a plank he carried around. He acted like the plank talked back, but no one else could hear it.

Johnny marine is holding the magazine up to his ear like it is whispering to him, while the helmet has this weird squinty eye going on
>>
So, now that GK Dreads have a few more attacks, are they actually worth taking a couple seconds to consider them in a list?
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>>47883211
Death company have relentless.
>>
>>47883326
in this case bolters are actually situational, instead of bad

+1A at S4 AP- that hits on a 4+ (probably)e, or one extra bolter shot at S4 AP5 that hits on a 3+

if you can get furious charge and/or and are fighting a low WS opponent that also has good armor, then the CCW is better

otherwise the bother is actually pretty ok
>>
>>47883322
Dreadknights still exist, so no. They're 125, compared to the 130 for a stock dreadknight. You'd have to be mad to take the dreadnought. Throw in the 30 for the teleporter and it's even more obvious.
>>
>>47883381
The ability to throw shots at 24" helps a bit as well.
>>
>>47883381
DC have furious charge. As I told the guy before he glued them, all you're doing is swapping around the to hit/to wound rolls for the bolter shots and making the unit less effective over continued combat rounds unless you're expecting to face some serious overwatch or high initiative units.
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>>47883381
I'd throw in getting a turn of shooting at 24" while you make your approach turn 1. but that still keeps them in situational.

On a somewhat related note, storm guardians are still worse than regular guardians.
>>
>>47881315
Sweet, thanks. Can fast skimmers respond to flyers in this edition? And are TH/SS terminators still FUN*?
>>
>>47883381
I think death company have 2 attacks base and rage so I'm told the idea is they dont really need an extra attack in CC, it's better to have bolters to soften enemy infantry up first.

They can pretty much handle all basic infantry by themselves and beat the backs of vehicles open allowing you to focus on anti-monster/anti-tank/anti-heavy infantry
>>
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Hey guys I was just wondering if anyone knew where to buy chinese casts? I wish I got on it when they were on aliexpress, I don't play any GW games but I love to paint the minis, especially the larger ones but that price tag is rediculous.
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>>47883424
>>47883444
do DC have rules to mitigate disordered charge? If not, that lowers the value of furious charge and rage by quite a lot
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mayhaps this is the 40k general thread in which I can get some feedback on my custom apocalypse scenario
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>>47883466
Try looking around harder
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>>47883381
>>47883424
Yeah, but you're going to have a round of shooting before the turn that you charge. That's two shooting attacks that you wouldn't have gotten with pistol and CCW.
>>
>>47883444
Oh, and their main melee weapons should be power-fists.
The logic being there's no point going half way, if they don't succumb to millions of S4/5 ap5/- attacks they mostly likely need some S9 ap2 to remove.
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>>47883510
>That's two shooting attacks that you wouldn't have gotten with pistol and CCW.
one shooting attack -- their pistols aren't just for show
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>>47883489
they don't. So making disordered charges isn't a good idea.
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>>47883201
Where's this update?
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>>47883466
Just sell them for a profit after you paint them, then buy more. It's not like you're going to have 5000 points of minis on display (unless it's an Emperor Titan).
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>>47883532
no, two. One at 24" the turn before you charge, because the pistol probably isn't in range. Then an extra shot on the turn you charge.
>>
>>47883426
>storm guardians are still worse than regular guardians.

Yes, yes they are. But 82 pts for an obsec screening unit with 2 flamers can be okay sometimes.
>>
>>47883542
It should be up on GWs website now as official errata. Otherwise it's on the warhammer 40,000 facebook page.
>>
>>47883071
>you do see the problem here.

That's why I said use axe or sword if you're tailoring. You don't need better than AP4 against the vast majority of targets, especially among xenos, because anything with a 2+ or 3+ save is going to maul you back.
>>
>>47883532
One from 24" range that you wouldn't have gotten with the pistol, one rapid right before you charge. That's two more shots.
>>
>>47883559
>>47883587
I guess it depends on positioning and terrain

>>47883536
if you take a CCW you are really putting all your eggs in one basket then, and having to make a disordered charge will mess you up bad

bolters feel a lot more flexible, but have less kill potential over all
>>
>>47883579
You don't need S6 against anything with a 4+ save.
>>
See >>47879371, >>47880150, and >>47880203 from the last thread.
>>
>>47883575
cool
>>
>>47883594
You'd have to have some pretty fucked up positioning to not get a Boltgun shooting attack the turn before you charge. It doesn't even have to be at the same target you end up charging.
>>
Same as >>47883627
Meant this as a reply to >>47883542 and >>47883635
>>
>>47883641
I could see it happening if you are leaping over some LOS blocking terrain or something, but then I remembered that most players don't use LOS blocking terrain
>>
>>47883492
Seems to fuck over using superheavies in an Apocalypse game.
Actually it seems to fuck over using anything since your army is barely going to show up until Turn 3 at best.
>>
>>47883671
You'd still probably have LoS on something. 24" is a pretty reasonable distance.
>>
>>47882800
>Minogue K
>Kylie Minogue
I see what they did there.
>>
>>47883295
Going against CSM/Daemons of Nurgle. Using range to soften up my friend's army before charging in to combat is ideal. I'm still not sure how he plans to deep strike his shit on to me though.
>>
>>47883671
>I remembered that most players don't use LOS blocking terrain
I never got this.
Whenever I play my opponent and I always have a ton of LOS blocking terrain scattered all about the map.
Is not having LOS blocking terrain some meta tourney shittery or something to make shooty units even better?
>>
>>47883688

the game is 8 turns long, though. The first 3 are meant to give light units something important to do in apoc games that are typically just superheavy stompfests
>>
so whats the rule, you can only take one relic per army?

I can't take a flaming blade and a gorgons chain, can i?
>>
>>47883492
>Infiltrate your Reaver Titan onto the field
>Win the game
>>
>sunday
>go to LGS
>guy is playing necrons
>all of his necron warriors are just Arnold Schwarzenegger action figures of all kinds


also, what's a cool paint scheme for necrons
>>
Fuck it, reposting for C&C.

1305/1500 pts

HQ - Vulkan He'stan
190 pts

EL - Cataphractii Termies (5)
>Sgt w/ grenade harness, power sword
>Dual lightning claws x2, chainfist, heavy flamer
200 pts

TR - Tactical Squad (10)
>Sgt w/ combi-flamer
>Flamer, multi-melta
>Rhino w/ dozer blade, extra armor
225 pts

TR - Tactical Squad (10)
>Sgt w/ combi-melta
>Flamer, multi-melta
>Rhino w/ dozer blade, extra armor
225 pts

HS - Contemptor Dread
>Multi-melta
>Drop pod
205 pts

HS - Land Raider Redeemer
>Multi-melta, extra armor
260 pts

Vulkan hangs with Termies in the LR. Tac squads for taste.

A kindly anon from last thread suggested Land Speeders, I might go for it.

Can speeders respond to flyers, though? And is the Forgeworld Contemptor still valid or am I stuck with the watered-down Angels of Death version?
>>
>>47883743

...can they do that?
>>
>>47883738
It's meta shit to make Tau beatable.
>>
>>47883716
Plague drones with a banner is normally how it's done. Plagune drones are tough as all shit and if they deepstrike with 12" of a nurgle icon they don't scatter.
>>
>>47883738
most terrain pieces end up small for practicality reasons and are really more for decoration than anything else

official terrain kits like the sector imperialis are not technically LOS blocking and you can shoot at people who you can see through all the holes in the kit.
>>
>>47883744
The 3E codex has some cool paint schemes in it.
>>
>>47883561
storm guardians being one of the few ways to get flamers into the army is their main advantage, that they can do it so much cheaper than any other way is the other.

>>47883671
my area does, but it's either small and limited (soda can sized), or only LoS blocking for part of it. Hills/rocks that are tall enough on part of it to block LoS, Most of our ruins have a wall or a section of wall that is solid, but with holes in most of it.

The main shop that holds multi-table tournaments in the area deliberately sets up each table to be different in terms of how the terrain is set up.
>>
>told bolters are good for DC squad
>then told bolters are retarded for DC squad
>current thread arguing that bolters are actually effective again
I'll take it bolters aren't ideal but not a terrible idea then. Like if I were to run a tourney, don't do bolters, but since I'm not going to do a tourney they will work for what I need. Next squad will be more melee based. Also with this dreadnought update I assume having a DC dread has become a good idea, if not better than my current furioso so I'll be looking forward to that. Termies and Dreads are my favorite units lore-wise. Also love how they look.
>>
>>47883741
One of each relic per army.
>>
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>>47883761
Damn right they can.
>>
>>47883765
Wouldn't adding in LOS blocking terrain make Tau less powerful?
I've never played against them, but I was under the impression that they were great at long range and worse at close range and melee.

>>47883797
Wow, that's kinda stupid. Our group just uses the boxes our dudes came in as terrain.

You can never shoot through it or land on it, but going over it and landing on the other side with flyers/skimmers/jump/jet units is fine.
>>
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Do you guys ever have dreams about 40k? The other night I dreamt I met a really hot guy who adored Night Lords as much as I do and I've been thinking about him ever since.
>>
>>47883741
One of each relic per army, one relic per model unless otherwise stated.
>>
>>47883790
As retarded as I seem, my friend is way worse. He's been focused more on reading lore and shit than learning rules so I have no idea how he's building his shit or how he plans to run them. I'm considering not helping him with his army and just whupping his fucking ass until he gets his shit together and learns the rules of his army. Until then I'm listing his shit without upgrades and fighting them as such. No Marks on his CSM units, no special rules (I'm trying to learn my codex, I can't also learn 2 other codices and how to the play the game while this new)
>>
>>47883842
Just always take a bolter with a power fist/thunderhammer and a bolt pistol with a power weapon and you can't really go wrong. The other dudes are usually going to die anyway.
>>
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WIP thread is dead.
Making my Draigo's base as him "walking out of the warp". What else can I do for the boundary? I'm gonna drybrush some orange on the purple to make it a bit more "warpy".
>>
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>>47883842
different people posting different opinions, at the end of the day you gotta make a decision of your own. i'm gonna put a slaanesh herald on an exalted chariot with exalted reward but i know the internet will say it's a stupid idea.

>>47883744
shiny
>>
>>47883870
Jump Infantry get to move after shooting. If they're near LOS breaks they can shoot you without ever getting shot back at.
>>
>>47883911
Do some lighting effects on the armor and the desert part
>>
>>47883886
Yes, sometimes. Reminder that sleeping on your back and putting pressure on the lower back of your head will increase dream power and vividness. I do it to increase my 40k nightmare fuel.
>>
>>47883901
I'm a bit drunk right now so I'm going to apologize for asking for a blatant hand holding. Exactly what would I equip a 5 man DC squad with?
>>
>>47883925
That's Jet infantry not jump, just to clarify.
>>
>>47883842
Run them with bolters and a few with power fists as well I say.
Anything that isn't going to succumb to S4 ap- attacks is most likely going going to laugh at your puny I4 and anything less than S6 ap2 so you need fists.
>>
>>47883925
Jet Pack Infantry not Jump Infantry.
>>
>>47883870
>using boxes and not sprues that have been carved up an painted
>>
>>47883911

Personally I think it would look better if it was less perfectly straight, but it's a bit late for that now. Still looks good though, go with this guy's idea
>>47883930

Like purple OSL on the back of his legs or whatever
>>
>>47883933
Jump Packs and one Power fist.
>>
>>47883933
3 with bolters/basic chainsword and pistol
2 with bolter and fist/power weapon and pistol
>>
>>47883957

I almost saw a loss edit. Please send help.
>>
>>47883938
>>47883951
Yeah, that. Sorry. Whatever the ones Tau get are. Same thing with Jetpack MCs.
>>
>>47883983
/v/ pls
>>
>>47883842
The Boltguns are only good in this case because the Death Company are Relentless and thus can charge after firing them. They still have enough attacks and FNP to keep them alive in Assault.
>>
>>47883865

hmmm...if I amended that superheavies can never begin in play would that be enough to fix it you think?
>>
>>47883870
>boxes as terrain.
Had a bunch of cardboard boxes to toss out and work. Tap and an exacto knife my cheap ass home terrain. The multilevel ruin took a bit of work, but it works.

IMHO i've found particle LoS blocking to be best, with only few pieces that solid on all sides.

The official terrain having window everywhere is too much, so on the tables that use them we'll often declair one of the walls with the best coverage to be LoS blocking.
Remember, you at the start of the game define the terrain. Your opponent has to agree, but if you want to say 'x blocks LoS', legal.

For fun games I typically like to declare a couple pieces as more interesting than necessary.
>>
>>47883983
oh shit you're kinda right. I almost see a loss there. I haven't been to /v/ in years though.
>>
>>47883886
I'm that guy
>>
>>47884017
Maybe. It's probably not the highest priority, though. How are you handling Drop Pod Assault and other special rules that bring in models from reserves on turn 1?
>>
>>47883886
I did three times. I was the dude who had the dream involving the Emperor's smile, the Instant Transmission using Dorn, the dream with the bike riding tech priest who was 100% chill, and I was the same dude who had the dream where Abby did something to turn Tau to ash, his marines laughed, and my Chaos Lord kept trying to hug him. I still remember what he said.
>You know you love me, Brother.
>You are going to hug me, Ezekyle.
>>
>>47883933
3 w/ bolters, one with power sword and pistol, one with fist and bolter. The DC with bolters are going to die, so they might as well get some extra value at range.
>>
>>47884090
>three
I meant four. Four dreams.
>>
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>>47884065
>>
Newfag here, how important is WYSIWYG? Can I stick a power sword/chain sword on a guy and say it's a regular CCW? Or will people usually complain?
>>
>>47884145
>Not "Son, I say, son, prove it
>>
>>47884150
You'll be fine champ. I'm new as well, and the guys at my flgs are very lax about it. Tourneys require it, but tourneys are for chump munchers.
>>
>>47884150
Do your best to do it now because if you find like to model it will eventually matter to you even if it does not matter to you now.
>>
>>47884089

that's allowed - models with special deployment rules get to use them. Other than super heavies I dont really see this as a problem - taking lighter units like marines in pods to get an early game advantage is supposed to be a valid option in the scenario, since it means you are spending less on superheavies in the late game. A tian on turn 1, though...that's a bit much
>>
>>47884159
>"I say, I say BOY, where is the PROOF, now?"
>>
>>47884175
I like the idea, but you might want to make it easier to get the lighter stuff on the board, to make it harder to get earlier board presence.
>>
>>47883501
Mostly all I can is articles about it, although I've read a few things about 'Z' but I have no idea how to find him or his store
>>
>>47883886
>>47884090
>>47884117
I'm so sleep deprived I don't dream.
I spend long nights shitposting on /tg/, painting models and working. Sometimes I feel like the lack of sleep and human contact is damaging my mind so I talk to my models as practise.

I've named every single one of my 40 boyz and can recognise them on sight, ha ha.
>>
>>47883842
The big issue with Bolters that I see is that if they actually kill something, they make it that much harder to actually get your charge off.
>>
>>47884206

the reserves chart does this, lighter stuff comes in far more rapidly
>>
>>47884150
As a general rule it's fine to stick upgrades on them and say they have their base equipment but not to stick base equipment and decide to use it as an upgrade.
>>
>>47884150
differs from area to area.

The only one that's pretty universally disliked is saying 'this guy's powersword is a CCW', and 'this almost identical guys powersword is a powersword'. If they are in the same unit, quadruple the amount of hate.
>>
>>47884268
Yeah but if you get unlucky with the rolls an opponent can carpet your deployment with units and then you can't bring anything onto the board.
>>
>>47884180
My sides, Anon. That's how you demand proofs and Foghorn Leghorn.
>>47884235
Tell us their names.
>>
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>>47882508
>>47882301
To be fair, I have 20 bolter DC that I drop pod in but they're a hold over from when they were troops.
>>
>>47884175
>Four Skyhammers and two Librarius Conclaves
>Table everyone turn one
>>
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>>47884235
i think you've had enough posting for today anon
>>
>>47884346

would not stop reserves from coming in every turn
>>
>>47884150
despite appearances, a chainsword is just a regular CCW
>>
>>47884104
>>47883975
So why all this bitching about bolters when the optimal loadout is apparently bolters? Currently, since it's all I had available, I have them with 3 bolter/chainsword, 1 power sword/pistol, and 1 bolter/thunder hammer. I'm not understanding all the hate against bolters when every suggestion for a better squad... is bolters.
>>
>>47884363
You lose the game if you have no models on the table at the end of your first turn.
>>
>>47884293
>>47884168
>>47884170
>>47884269

Thanks m8s. I'm poor so I'll probably try to suffer through using the special weapons as "all count as CCWs" for now, which I hope won't be too much of a problem since the only guy with anything other than a CCW is going to be an HQ anyway and he doesn't look like the others.
>>
>>47884378
There's arguments to be made for either way. It doesn't really matter what you go for in the end, as the differences are small and the special weapons are what make the difference.
>>
>>47884235
Everyone dreams, even if you don't remember it. Unless you have specific brain injuries, then you dream.
>>
>>47883925
LoS blockers are STILL a way of curbing tau power levels.

Because it's literally the only way to stop markerlights and across-the-board ignores-cover AP2 ordinance blasts.
>>
>>47884384

hmmm, this scenario assume it's ok to not have anything on the table turn one if you don't want to. If I repealed that one rule and made it so having no present units one turn wasn't auto-lose, would it work?
>>
>>47884387
I'm poor too champ. Just model what you like and what you think looks cool. People will be fine with it. And if they aren't, then they are smelly lambs.
>>
>>47884378
That's pretty solid, although mixing thunder hammer and power sword probably isn't optimal. Stick with it.
>>
>>47884442
You'd still have to contend with the kroot conga line problem.
>>
>>47884470

the goal is to make a game in which units race to get on the board instead of just start facing each other across a no man's land. Is this not possible in 40k?
>>
>>47884442
>>47884470
most of this can be avoid by letting the players know the scenario ahead of time.
If they know, then most players would include at least one unit with scout or infiltrator in their army. It's an apoc size game, so fitting at least one in should be easy.

like basically every scenario, players can break it by taking a fucked up list. A good 40k game always depends upon players wanting to make it a good game.
>>
>>47884524
Even without heavy abuse, the scenario is still pretty swingy. It'd suck to have a few bad rolls and have your army trickle in and be taken apart piecemeal. I'd just make them come on automatically.
>>
>>47884510
malestrom of war does this pretty well.
For all the hate people give the ITC rules on here, the last 2 scenario packages had ways of getting around this.

Both had a split between end of game scoring, and in game scoring objectives.
The newest one has at the end of the game, you score for winning/tying on the end of game score, and an equal score for winning/tying on maelstrom type objectives, many of which force you to move up into the table.
>>
>>47884524

I am trying to mimic a battle like Gettysburg, where the actions of some early skirmishing units escalate into a larger confrontation. Apoc games are very unfriendly to things like scouts, land speeder storms, sentinels, and other light, fast unit that tend to just get stomped. I want them to be somewhat useful.
>>
>>47884387

It's more accepted to downgrade a weapon for WYSIWYG than to upgrade.

Any retarded monkey can remember "all these various power weapons are just chainswords" compared to "this one chainsword is a power sword, but this chainsword is a melta gun and that chainsword is a lascannon".
>>
>>47883466
check reddit.com/r/yoyhammer and go from there.
>>
>>47884569
Looking again, I have to agree. The critical objective table does encourage people to get into the center of the board, but makes the game too swingy.
I like the idea of giving lighter units a chance to affect the game before the heavies show up, but this doesn't look like a way to do it.
having a smaller number of guarenteed arrivals each turn might work better.

Running special deployment rules, as written (such as drop pod assault), also completely throws off this scenario. And the critical objectives all messing with reserves rolls is not a good idea as it makes any swing become much more swingy.

Maybe having each turn half of 'x class' units show up, then roll for the rest.
Fast attack, Troops, Elites, and then HS.

Have the objectives give significant battlefield benefits, rather than reserve benefits. Or, have them roll to be scored, with a bonus of each turn held uncontested. Normally scored at end of game, but if you make the roll, you get those points, and it's no longer an objective.
>>
>>47883933
Depends on what you'll be hunting.
>>
>>47884775

hmmm....ok, that's very good feedback, thank you.
>>
>>47883133
Just give them all an Imperial Knight statline and call it a day.
>>
>>47883201
He doesnt get another attack for having two cc weapons. When a character has two cc weapons listed in his wargear, the extra attack is already included in his profile.
>>
>>47883100
Just use HoR Kill Team. Its the best version.
>>
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>>47883886
I dreamed I was a Skitarii once.

>inna a woods
>inna squad
>see hostiles ahead
>ready ambush
>raise gun
>start firing
>"realize" after second shot what type of gun it is
>...
>wake up
>>
>>47884951
That's only true if the units profile says it's already been included.
>>
>>47884951
>When a character has two cc weapons listed in his wargear, the extra attack is already included in his profile.
Not to be that guy, but where is this rule located?
>>
>>47885014
It's an old rule that is no longer part of the game, if something is included in the profile it will tell you
>>
>>47883886
I once, and I shit you not, "fought" an Alligator thinking it was a Khornate Berserker.

Fun fact: Food poisoning and fever dreams don't mix with sleepwalking.
>>
>>47885034
That's what I thought, the only real time I've seen the "bonuses are already included in the profile" I can remember is with Abaddon.

Plus, Cassor has the same number of attacks as the normal, non-character DC Dreads who still get the +1 Attack for having 2 CC weapons.
>>
>>47885068

Was it alive?

How are you not kill?
>>
>>47884806
CSM from Dark Vengeance kit and Daemons of Nurgle starter kit. 20 cultists, 1 aspiring champion, 5 chosen, 1 chaos lord, 1 helbrute, 3 plague drones, 4? nurglings, 1 herald of nurgle, and 10? plague bearers.
>>
>>47885106
probably rolled a 6 on his armor save
>>
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>>47885106
It was alive, and more confused and pissed than anything else. It was not an experience I'd recommend, though.

By "fighting" the Alligator, I pretty much just ran around beating it with a giant stick as it tried to run away and flail about in fear, calling it a coward for not fighting fair, while my friends ran to higher ground and flipped out. I only stopped "dueling" when I literally keeled over and vomited, allowing the poor bastard to make his escape.

We ate some bad turkey two nights before, and we were all sick. I happen to sleepwalk, though, and apparently did a LOT of weird shit that camping trip. Pic very much related.

my friends call me Dragonborn now though, so idk how to take that
>>
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>>47885177

Christ, man.

>bad turkey
>hate for Khornate beasts

This must have been the work of Tzeentch.
>>
>>47885267
Wouldn't even surprise me.

This same trip I also communicated with Sam Houston, and we had a long, in-depth discussion of politics and being a Christian man, and why he didn't support succession form the US.

I was running at least a 102 for like three days, so it was a bit of a trip.
>>
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>>47885353
>I also communicated with Sam Houston

I just heard the excited scream of a thousand texas high school teachers.
>>
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Im starting a 1st Claw/10th Company Kill Team project this weekend. Ive been re-reading the NL Omnibus to get descriptions so I can accurately model them.
I know that Talos no longer carried a narthecium, but should I use other apothecary accoutrements or no? Backpack, apothecary chest with medic bits, etc.

And if anyone remembers who wore the winged helmet, Id appreciate it. I thought it was Xarl or Cyrion, but I just finished a section in book one where they are both described as wearing standard mk2 and a mk3.

If anyone has any cool ideas for Captain Vandred/The Exalted please share. I'm still brainstorming while I finish up my current project.
>>
>>47881950
>throw me at them johhny

Call me crazy, but I doubt throwing a magazine at the Tau will do much voice inside my head
>>
>>47883886
Sure, though it was awful slow paced for what it was.
>>
Why do American wargamers look so unhealthy compared to European ones? I'm American, but everyone at my shop are literally copy pasted overweight with some being morbidly obese. I think I'm the only person there that runs and plays a sport as a second hobby. When I look at battle reports on youtube I notice the Euro places have better looking stuff along with healthier looking people as well. I mean I know us Americans are more unhealthy and heavier, but not by this much....
>>
>>47883886
I dreamed I drowned a person in vietnam during the war the other night. Im only 20.
>>
>>47885681
>When I look at battle reports on youtube I notice the Euro places have better looking stuff along with healthier looking people as well.

The types of people outgoing enough to do battle reports and actually show themselves on camera are probably already in decent shape to begin with. That's gonna heavily skew your data.

It is true though, American people tend to be heavier than all non-British Europeans (The Brits are just as overweight as we are, they just lack the extreme cases we sometimes get here).
>>
>>47885692
I dreamt that I was back in Vietnam. Where I really did drown someone.

I'm only 68.
>>
>>47885692
You're never too young to have a Vietnam flashback.
>>
>>47885760
Holy cow, man.
>>
>>47885760
Are you pro or against the american military now?
>>
>>47885879
I ain't saying anything. I'm just a retired old man who plays D&D with his son, daughter-in-law, and grandchildren, and plays 40k with said son as well. I find it relaxing to paint and build miniatures, afraid I don't have any pictures of them on me right now.
>>
>>47885681
I'm 6', 180lbs. I play hockey and run ~3 times a week. I mostly just paint and model, but I play 40k/Kill Team probably 6 or 7 times a year.
>>
>>47885931
What army do you play?
Thread replies: 255
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