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Infinity General: Ana's Kawaii Twintails Edition
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Infinity is a 28mm scale skirmish game by Corvus Belli where it's n-not like I want to destroy humanity or anything, b-baka!

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>New Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread
>>47705886
>>
First for dope Kikestarter shilling.
>https://www.kickstarter.com/projects/1988679138/the-hab-block-multi-build-28mm-gaming-terrain-buil/description

>>47748496
Basically, it's the fact that you're normally putting about a third of your list into a single model that -- while normally packing 6-8 armor -- is a single good Autocannon shot from death. Or whatever else AP+Exp people want to throw at you, I'm just using the PAC because Kazak pride and personal history. Add into this the fact that a list with a bunch of hackers stands a good chance of at best, crippling your TAG or at worst, taking control of it, and you've got a really, really risky investment. Oh, and Adhesive. Generally less of an issue because of their high Physical, but still a possibility.

Really, the only TAGs I would recommend are either something like the new Tikbalang / old Toni, who has the added defense of Mimetism along with Climbing Plus for some added utility, or a TAG with TO, but even those are just one flamethrower away from suffering as well. A TAG is only really worth it if you can absolutely cripple your army in a single turn's activation, and then have a defensible position you can hit Suppression from. People often play with TAGs as if they were gods of war, and then they go down like chumps in the Reactive turn.

Especially as Morats, TAGs are just a really, really wonky investment that it takes a really skilled play to actually get good use out of. You would always be better off running a Sogorat or two instead of the Raicho, plus you end up saving money and could even spring for Kornak to get a Haris linkteam out of it.

>>47748264
>>47748474
To be fair, it isn't just bad-ish at CC. If you want a Heavy Flamethrower you straight up don't even get a CC weapon. Just. Fucking. What.
>>
Subjugate =/= Destroy

Fall Prostrate before the EI!
>>
>>47748474
I'll give you the Guijia, but Maggie is just so damn affordable. I'd take her over other baseline TAGs any day.

>>47748496
They're not strictly bad, but they're hard to use and extremely expensive. When it comes to destroying cunts on the active turn a good TAG is unparalleled, though.

>>47748572
That's both irrelevant and wrong. +3 BS and EXP ammunition is pretty dangerous, and TAGs should never be left out for ARO duty. They're far too valuable.
>>
>>47749139
And what if the EI decides humans aren't worth keeping around?
>>
>>47749200

A big assumption, since clearly Humanity is more then able to contribute to the Project, and there are plenty willing to make a deal with superior intelligences. Even if they are currently foolishly trusting those making futile resistance to the endless legions of the CA.
>>
>>47749139
>implying the CA aren't going to get BTFO by Ariadna in AF while some wacky shit happens that leaves the CA force on Paradiso isolated from the rest of their forces and puts them on equal footing with the rest of the factions
>>
>>47749147
The most concise response is that they are a single point of failure. A couple bad rolls, and your TAG, which is probably most of your list, is toast.

Also, with the ITS metagame being about achieving specialist objectives, you don't want to *waste* active turn orders on something as useless as killing the enemy.
>>
>>47749139
You dirty fucking aliens keep away from my prostate!
>>
>>47749311
>Enough time passes for humans to reverse engineer VooDooTech
>Nomads go fucking nuts with Mnemonica and putting Autotool on everything they own
>>
>>47749321
I fucking hate the ITS so much. And not for lack of Specialists, I mean it's fucking gravy as a Kazak player or an Ariadna player in general, but it really seems to fuck over a lot of other factions as well as HEAVILY deincentivize running a TAG.
>>
>>47749389
Incentivizing actively killing models would help. But look at most tournaments three or four mission types commonly picked. Don't even think my locals will ever pick missions from the new book.

Also having classifieds be only specialist stuff doesn't help.
>>
>>47749321
>you don't want to *waste* active turn orders on something as useless as killing the enemy
Yes, I do. Because not letting the enemy take objectives is almost as important as keeping my dudes unmolested by AROs as they move towards the objectives. What you need to do is kill them efficiently, which TAGs are quite good at with an accurate MULTI HMG and 6-4 movement as standard.

Your first point still stands. Engineers can help with that, but they're not a perfect solution by any means. A third of your points being spent on a single non-specialist unit just isn't very appealing in ITS.
>>
>>47749340

>hates ALEPH
>becomes ALEPH
>justasplanned

>>47749311

The EI doesn't care about Paradiso, not when what it desires is found to be on Holy Terra.

>>47749323

More anal probing can be arranged at your convenience.
>>
>>47749389
>>47749389
>I mean it's fucking gravy as a Kazak player or an Ariadna player in general, but it really seems to fuck over a lot of other factions as well as

I have not seen an ariadna player when a local event in a long time

> HEAVILY deincentivize running a TAG.
they are usable in Direct Operation ITS formats but are rather shit in the other two
>>
>>47749147
>That's both irrelevant and wrong. +3 BS and EXP ammunition is pretty dangerous, and TAGs should never be left out for ARO duty. They're far too valuable.

Because no one would ever put an entire order pool into a multi rifle, or other AT weapon to take out a TAG right, and with such a high speed, they're just begging to be left in the back line right?
>>
>>47749440
Well, 'technically' they aren't specialist only. Some you just need D-charges, or a coup de grace. Which is hilariously often a problem for me between AP HMG, Shock HMG, and Autocannons.

I just much prefer YAMS and 20x20. Even ITS could not be shit if they just went with the rule of "Everyone can do the Objectives, but the right specialist for the job gets a +3/+6 to do it."
>>
>>47749472
Such high speed means they can fuck off to somewhere safe at the end of the turn so the enemy doesn't flank and destroy them. MULTI rifles shouldn't be able to get close if your TAG is properly protected. Other AT weapons tend to be low-burst, though AP/MULTI HMGs are fucking irritating no matter what.
>>
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>>47748975
FTFY
>>
>>47749440
Play Annihilation, Frontline, Quadrant Control, Firefight....
>>
>>47749470
Ariadna won the last two nat championships at Gencon.
>>
>>47750053
And you ignore that most places don't play those missions commonly from listening to Mayacast and their tourney announcements.

My locals is just that same.
>>
>>47749389
Second playing 20x20 and YAMS during friendly games. 20x20 is a more ITS similar feeling game which is generally very balanced. The specialist stuff is a lot less arbitrary, and some of the missions are really interesting. YAMS is very random and much more crazeh. This does make it potentially unbalanced for the sides, but it's lots of fun for a casual game.
>>
>>47750157
Exactly. I'm hoping we can eventually swap over to using 20x20 for tourneys and maybe even an Escalation League, but YAMS just leads to some hilarious situations sometimes. And I love it to death for it.

>>47749470
That's kinda strange. Of the 9 super active players at my club, we have the following:
>Kazak + ASA
>Merovingians + Steel Phalanx
>Caledonians + MO
>Corregidor + USAriadna
>USAriadna
>Yu Jing + Tohaa
>Yu Jing + Morats
>Steel Phalanx
>Vanilla Haqqislam + Qapu Khalqi
>>
>>47750249
My group consists of

Tohaa
Tohaa + ariadna
Ariadna + CA
Nomads + JSA
Pano
NCA + HB
Haqqislam + nomads
Yu jing
CA + yu jing
Nomads

That's off the top of my head. Most of us know how to play against ariadna really well to the point where people don't bring them to tournaments at our shop
>>
Looking into this game. Don't know if I can con my friend into splitting the Operation, but I really want to play panO and don't care too much about the unique unit.

My question is, what units should I look to get within the budget of 100 USD? I assume the starter pack for one. I also like the female Orc Troop because it arouses me sexually. What else should I get?
>>
>>47750984
If you play PanO and don't use Dronbots, I feel bad for you, son.
>>
>>47748975
Ana-chan, you say?
>>
>>47751042
>If you play PanO and don't use Armbots, I feel bad for you, son.

ftfy
>>
Newbie rules question. If I put my opponents TAG into Immobilized-2 with an E/M CC weapon, the only way they can get it out of Imm-2 is through an engineer roll right?
>>
>>47751374
Correct.
>>
>>47751279
>>47751042
What is the difference, friends?
>>
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This guy here
>>47750984

pic related is my quick and dirty unit list. I took the orc unit just because I like the model, and the armbot at anon's suggestion. What do you grots think?
>>
>>47751990
I think I contracted AIDS just looking at it
>>
>>47752057
tell me why pls

I have no idea what Im doing. I figure I'd pick up the Neoterra sectorial pack, since I like the way those units look
>>
>>47752067
Too few orders, too much HI. What are you expecting the (Swiss/Orc/Aquila) to do that the (Swiss/Orc/Aquila) won't do? You get 10 orders, fill out the rest of the Bolt link team, and try to fit in a Total Reaction robot. The Hexa would be better with a sniper rifle or other long ranged weapon.
>>
>>47751990
You... might want to specialize a little. If you like the look of the Neoterrans, you might get in a bad time as they're actually a fairly expensive army to play. This site -- http://www.data-sphere.net/starting-neoterra-capitaline-army/ -- could give you a few pointers, but >>47752107 has some pretty good ideas. Since your like Neoterrans, I'd recommend picking up the SWC Bolt set to help fill out the Bolt link team, and do not run both Swiss and Aquila and Orcs. Please no.

>>47752107
>>47752057
Remember, he's probably mostly basing himself off the NCA starter which is kind of a spectacular piece of work that actually does give him the Aquila, Swiss, and Hexa trio.
>>
Sup dudes,

I'm thinking of getting into Haqqislam from ariadna and I was wondering if you had any tips for it, specifically the hassassins? this is a list I made up just then for nitpicking
>>
>>47752239

Would help if I posted this...


Hassassin Bahram
──────────────────────────────────────────────────

GROUP 1 10
MUYIB Lieutenant Rifle + Light Shotgun, Panzerfaust, D-Charges / Pistol, Knife. (0 | 24)
MUYIB (X Visor) Spitfire, D-Charges / Pistol, Knife. (1 | 28)
MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22)
MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27)
MUYIB Rifle + Light Shotgun, Panzerfaust, D-Charges / Pistol, Knife. (0 | 24)
FIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 29)
FIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 29)
BARID Hacker (Killer Hacking Device UPGRADE: Lightning) Rifle + Pitcher / Pistol, Knife. (0 | 16)
RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)
FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

GROUP 23
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
SHIHAB REMOTE HMG / Electric Pulse. (1 | 25)

6 SWC | 298 Points
>>
My FLGS has mentioned its next ITS might be three killing/control area missions at 400 points

This is going to be total chaos
>>
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>>47752141
Thanks for the links and advice. So from what I'm reading, bolts are a specialty unit that can be too expensive for their worth, and in the article he even mentions that the high end NCA doesnt even use bolts. But I really like the way bolts look and I'm a stubborn mule. I'm looking through the rules and I don't really understand what a link team is. The only reason i want the ORC is for dat butt, so I'm not too invested in it other than as a trophy.
>>
What's Mars like, and what would a Mars table look like? What is there to fight over on Mars?
>>
>>47752336
A link team is a group of dudes that move and act together like a squad. The basic ones are:

Core: A group of up to 5 guys that get special bonuses depending on how many are in the team. 3 gives everyone +1 burst, 4 gives everyone 6th sense lv 2, and 5 gives your dudes +3 when they're shooting shit.

Haris: A trio of dudes that act as a smaller group along with the core. the best they get is +1 burst.

Duo: A pair of guys ala army of two that help make your orders efficient, but don't get any bonuses.

There are others for certain armies, but these are the basic ones. They all move with 1 order, and the Link leader is the only one that can do anything in the active turn (you can choose who it is each order) but everyone gets to do stuff in the reactive turn.

Does that help? If I have anything wrong, please say so.
>>
>>47752432
I just discovered the Human Sphere book, so that all seems to be accurate. Thanks for such a concise answer. As I understand it, Human Spheres is a more in depth rule book?

So if I understand this right, a 5 man Bolt Fireteam can all act with one order, and they get all those bonuses. Sounds pretty fucking baller.
>>
>>47752336
Well, remember this. Even in that article they say that 'Bolts being too expensive is purely on paper, and on the table, there a numerous stories about them shining.' Plus, Infinity is a game where it really doesn't matter what's on the list* so much as how you play the actual game itself. Your list could definitely use a specialist or two, but you're closer to the right track. Try swapping out one of the Bolts for a paramedic or a hacker or both, and maybe toss a Missile Launcher into the mix.

From there, I'd also highly recommend Auxilias from what I've heard. 15 points gets you a basic Light Infantry trooper, but he also comes packed with an Auxbot that brings a Heavy Flamethrower to hose down punks with glorious fire.

Now, if you end up with NCA -- the Neoterran Capitoline Army -- you actually only get one kind of link team: core. You are allowed one for your army, and it can be anywhere from 3-5 models from the same unit. You can activate all three with a single order, but they have to perform the same orders and only one of them gets to shoot. However, all of them get a +1 to their Burst which also applies on the Reactive Turn with three men, four gives them Sixth Sense which makes them really difficult to ambush, and five gives them all +3 BS. The best part about it is when you activate these troops, they only generate a single ARO as a unit, which makes it not only really efficient, but also much safer! Not to mention the fact facing a unit of 5 men with B2 and +3 BS on the Reactive turn makes engaging them something your opponent has to really think about.

*Within reason. That list you posted is definitely a mess, and you could trim it into a solid NCA list with some work. Also, fucking specialists. If you're playing any ITS tourneys or escalation leagues, you'll need specialists.
>>
>>47752480
That is some very helpful info, and I'm taking it all into consideration. I've already decided that I want to buy the NCA starter and the bolt pack, and this helps me decide what to list them as. I very much like the idea of fielding a bunch of Master Chief spartan types that wear power armor and trench coats.

A hardy, mobile, efficient squad of veterans that are capable of killing near anything. I have no problems losing games if I get to field a bunch of badasses.
>>
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>>47750984
>I really want to play panO and don't care too much about the unique unit
Well, you should, because it's the motherfucking Father-Knight, one of the toughest and most versatile PanO HI. Although you can now get one separately. But as they have Duo you may want two.

>I also like the female Orc Troop because it arouses me sexually
Which one? There's a HMG one and a shotgun one.
ORCs are okay at lower points (150-200), but they are extremely basic, with BS14 HMG for cheap with no Frenzy being their main asset. Higher than that people tend to use ORCs as Swiss Guard proxy.

HOWEVER: ORCs received two neat options now: Duo and Haris. So you can go with the starter set, get two ORCs, get more Fusiliers and run a Neoterra 5 Fusiliers link + 3 ORC Haris link list. Or alternatively you can play Acontecimento with an ORC Duo or Haris. Lastly if you have an EVO Remote you can run ORC Duo in vanilla armies.

It still does not change the fact that as a main killing force ORCs are a bit meh and they're not that good at anything else. ORC is good to learn how to play HI due to his extremely basic nature, but most people prefer to replace them with a Father-Knight, an Aquilla Guard or a Swiss Guard later on.

Also do not attempt to play this list >>47751990 it's fucking awful.
>>
>>47752561
Btw, as a Kazak player, fuck the Aquila Guard. MSV L3 makes me froth at the mouth. Though the Swiss Guard is a really terrifying fella, as a Surprise Shot with a Missile Launcher is filthy.
>>
>>47751042
>>47751279
>>47751766
Actually you'd best be using both.

Armbots are walking repeaters with a gun on them. They're good for wrecking house because you can supportware them easily or alternatively hack via them. Bulleteers are hard to hit, Peacemakers have a little Flamethrower buddy.

Dronbots are standard issue smaller remotes that can do a multitude of tasks. There's 4 of them and the most popular ones are TR HMG one (Sierra in PanO) and the Forward Observer do-everything one (Pathfinder).

You might also want an EVO Hacker Mulebot.
>>
>>47752610
the ORC HMG in particular but I'm not picky. In any case, I decided that I wanna try fielding a 5man bolt team. Ill wait for Christmas to get my hotglue figures
>>
>>47752561
Also, listen to >>47752655 in regards to remotes because as an Ariadna player, I know fuck all about them from personal experience other than across the table. I do know that the Pathfinder is worth its weight in pewter, and the Total Reaction HMG is pretty dope. The fact you can always use your supportware on the Armbots is also something that's really neat that I never considered.
>>
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>>47752561
>>47752703
5 man Bolt team is not as bad as people paint it, but you'll better not field Bolts, Swiss and Aquilla at the same time, despite getting them all in the same pack. They're all too order hungry for that.
Bolts are great active turn mid-field fighters, they can eat mines and throw down their own. You'll want to push with Bolts first to clear the way for your Pathfinders and Auxilia, then grab objectives with those or a Locust. Put a Sierra and a Hexa or a Black Friar on ARO duty and you should be set. You could try fitting an Aquila into the list, but he's best used with HMG and that takes a lot of SWC and points. Better leave him for 300pts games, after you learn how the game plays at 200pts.
>>
>>47751279
>>47751766
>>47752655
>>47752713

Armbots are also on huge bases so they don't fit everywhere if you play on a cramped table.

I'd rather save my HMG SWC for things with a better BS than a Dronbot or with a Multispec.... or for Bulleteers with spitfires :)

Fugazi are my favorite Dronbot. Flash pulses aren't a joke, and since they come with deployable Sensor repeaters, you can deny a chunk of the board to infiltration shenanigans with a combined order right at the beginning of the game.

Seems that EVO Hacker Mulebots got rad af in HSv3, but I haven't played since last year.

>>47752761
E/M grenades are THE shit and Drop Bears are fun, if inconsistent. Holing the bolts up in a building in the middle of the board is a great way to make your opponent hate you.
>>
>>47752655
Adding on to this with my experiences, Bulleteers are an assault unit that works best on your active turn with a spitfire and supportware, while Peacemakers are a board control unit that can start halfway across the board and provide 2 deadly short range AROs (3 if you count the repeater).

A well used TR bot is an automatic MVP against inexperienced opponents and an annoying thorn in the side of experienced ones. Have a hacker give it assisted fire and it can make a decent rambo as well, though I wouldn't make one your main offensive piece.

FO/Sensor bots are great toolboxes, but they tend to go down like a bitch if anybody actually shoots them. Still worthwhile for the utility.

Scout bots (PanO's is the Fugazi) are often ignored, but they're very good. They're one of the fastest units in the game, mimetism means they can actually survive being shot at, the repeater and sniffer can extend the range of your hacker and sensor respectively, and they're dirt cheap. Flash pulse is also surprisingly good in ARO.

GML bots (Clipper for PanO) are... meh. They can be useful for factions that can pack a bunch of good forward observers, but as PanO your FO game is completely pathetic.
>>
Assuming the stars align and I am in a 400pts Annihilation/Quadrant Control/some other kill focused mission ITS, should I do this:

Su Jian Spitfire
Su Jian Spitfire
Celestial Guard KSCD
7x Kuang Shi

Hsien HMG
Zhanying Haris
Zhanying Hacker
Kanren Hacker
Sforza
Sophotect
Celestial Guard FO
Celestial Guard FO

Or have I been watching too much Voltron
>>
>>47752859
Bolts have the potential to be great. Haris, a Number 2 profile, drop bear price drop so it's in line with the Locust and Black Friar pricing.
>>
PanO Bolter here, I appreciate all the helpful info, thanks so much. It all seems a lot to take in, but I gather I can run a diverse squad with just the NCA start and the bolt pack. This won't be for a long while (wargames are a big monetary investment) so I guess we'll see what units come out. But I really wanna run a bolt fireteam. Bunch of chill dudes in this general.
>>
>>47752968
Personally I'd trade Sforza and the Kanren for a Wu Ming Duo Chainrifle with FO. Alternatively Replace Sforza with a Husong. It would also be worth squeezing for some yudbots.
>>
>>47753044
I mean, Infinity really isn't. With a full list for 300 point games and a fair number of units that only make it into some lists, I probably haven't spent much more than $120 or so on my Kazaks. Hell, for the ASA Army that I'm looking at, my total over the course of an eight-week Escalation League will be $145 including a TAG. And I did the math for both Morats and Japs, and ended up with $161 and $137+whatever I end up using for Shikami, probably Nasier Ashmen from Wrath of Kings.

>http://www.gamenerdz.com/search.php?search_query=Neoterra

GameNerdz is a great place for buying stuff, because 1) some of the lowest prices you'll find and 2) you actually get a growing % discount and a straight cash discount the more things you buy which is hilariously great for Infinity if you ever need to pick up 4-5 $8 blisters.

Buying a NCA starter and the Bolt box would only cost you $47.27, with free shipping.
>>
>>47753055
Thanks for the tip.

I hope the Wu Ming box is out soon, the new ones look rad
>>
>>47753105
>Buying a NCA starter and the Bolt box would only cost you $47.27, with free shipping.

shiieeeet

Thanks a lot man. I would give you internet hugs if I could.
>>
So like, what's the best glue to keep these fuckers together? I'm using super glue, and all of my pewter models just fall the fuck apart all the time.
>>
>>47753274
Super glue should be fine, you might need to wash them in warm soapy water beforehand to remove mould release
>>
>>47753274
>>47753308
Also learn how to pin.
>>
>>47753315
what is pin
>>
>>47753274
"Pinning" is to drill holes into the connection between pieces and connect them with metal rod. Much sturdier than just gluing, especially when the area between pieces is small.
>>
>>47753347
Meant for >>47753318
>>
>>47753347
sounds hard
>>
>>47753347
what do you mean "a metal rod"

where do you get those
>>
>>47753367
Cut and use a paper clipper for example.
>>
>>47753105
>Congratulations! You have received 3.25% off products in 'Miniatures and Supplies and Infinity and Carry Cases & Supplies' categories!

That's uh. A very specific discount parameter
>>
>>47753347
Could you give an example of the kind of drill/bit you would use?
>>
>>47753315
Pinning is not necessarily good, it strengthens the joint, but its much easier to reglue a broken joint then it is to glue a broken wrist. I only recomment pinning for large models, but with how well the new sculpts go together, its not really necessary
>>
>this paint scheme

fuck me it looks good
>>
>>47753469
I just realized, how do you paint pewter? Do you need a special primer?
>>
>>47753469
Wait, that's a Swiss Gaurd converted to a doctor and ORC with a Spitfire and a big CCW?
I wonder if those are supposed to represent actual units or done just for the hell of it.

That is a cool colour scheme indeed.

>>47753497
Clean it in soapy water first, then use regular primer and paints. Just like with resin models.
>>
>>47753404
I personally use a 0.5 mm drill bit with electric drill/dremel and 0,4 mm wire, small enough for most parts.

>>47753434
I have the glue breaking most of the time, so it's easier to back/breaks more rarely. And if the wrist is broken, it's pretty much mandatory to pin it if it's intended to hold any force. But you're right about new models needing pinning more rarely, Seraph, for example, needed only it's wings to be pinned, Dragao, well, that's a different story.
>>
Okay guys, I'm way too tempted. I was saving money for something else but now that I can field the army I want for 50 bucks I cannot resit. But before I splurge, I'm gonna head to my FLGS and see how the community is. As much as I love molded crack, it's the community that really sells it. Thank you all for being so helpful, once again, this is a great general
>>
>>47753912
>it's the community that really sells it.
inb4 kurwa
>>
>>47752253
Bumping my list because I'd really like to get some insight on how to play Hassassins
>>
>>47753912
Good idea. Even the best game can be wasted by bad community and I don't believe in any generalisation about any game community. Hope you will have fun.
>>
Hey guys have any of you gotten your kickstarter faction minis?

I haven't yet (USA) and they said everyone should by now
>>
>>47754087
I didn't, but I believe that you had to spring for extra shipping cost to get those early. Otherwise I think you have to wait for them to produce all the other physical media to ship it all together.
So no minis until the faction books are done I believe.
>>
>>47754103
Oh I see, I got regular shipping, thanks anon
>>
Is it just me or are dog-warriors just amazing?

I had my Marine and his K-9 eat two Rodoks and a whole fireteam of Morat vanguards in a single turn
>>
>>47754150
I see people braging how not great they are from time to time. Good to see someone feeling otherwise.
>>
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Speaking of the RPG: it seems they removed the option to choose a Career Event via LP.
I used to go through it to get the Exotic Cosmetic Surgery from Table C and get stuck on a TODO screen. I'm always trying to get a Daktari result, but without this it may be tricky.
>>
>>47754150

How do you get the most out of them? I am pretty new and I am struggling to make sure they earn their points.

The inability to use cover and large size makes them trigger AROs all the time and they usually just die before they get anywhere. It only takes one flub of the smoke roll and then they are marching to their horrible death.

The one chain rifle variant is underwhelming, but the shotgun super expensive! Also I feel like my dogs mostly accomplishes nothing. Please give me some tips!
>>
>>47754087
Poland here, got mine a month ago. Then again, the backer friend I latched on paid some extra shipping to get the minis sent earlier in a separate batch.
>>
>>47753367
I get my .3/.5mm pinning wires from an art store.
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>>47754260
I use copious amounts of smoke, and always make sure to throw it within 6 inches for that nice 19

Basically I know he will die and I play him accordingly, my first turn is usually dedicated to have him kill as much as possible before he gets inevitably pumped full of lead

But since I treat that turn 1 as "his" turn I give him as many orders as he needs so he can always go into cc with something big and scary after covering it in smoke

Only thing that has killed my devil dog in 1 to 1 combat was Ajax, and tied with a Domaru
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Just something I snagged from the official site that caught my eye.
>>
Newfag here, I am interested in sectorials but I cannot find where they are listed. Help a brotha out please?
>>
>>47754527

Aren't they in the Human Sphere rules pdfs?

The army builder will give you the details as well.
>>
>>47754499
The chimera checking out Bruant's arse as he walks out of a strip joint?
>>
Any chance of RPG 'preview' pdfs?
>>
>>47754586
Now that's an HVT if you know what I mean.
>>
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Can anyone ID this target?
>>
>>47754646
HVT, Dire foes 4 (Pan-O vs Haqq)
>>
>>47754527
https://army.infinitythegame.com/
>>
>>47754456

I see. Last game I played he hardly had time to act because of 3 failed smokes in a row. Though it didn't help that he was targeted with AP ammo which I found out is ignored due to total immunity.

Do you go shotgun or Chain? Where do you find the most work getting done CC or Ranged?

The next time I played I was considering running shotgun and charging the dog past the Marine while having him simply support in the back with the weapon.
>>
>>47754888
I very rarely run shotgun, the devil dog is a CC monster, and that's where he should be, IMO

The shotgun is nice (effective BS16 within 8' is nice) but is it worth 9 points? That's a whole line kazak, or almost a grunt. Personally I'd skip it in favor of just running into CC as soon as possible
>>
Somebody please, post picture "all miniatures are beautiful".
>>
>>47754499
Wait, that photo is wrong. It's from Customeeple, not MAS.
I know it because I ordered that Foxy Club neon from them. I've yet to build the actual club, but I have this already.
>>
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why can't trauma docs look like this?
>>
Does anyone know what the upcoming releases are?
>>
>>47754956

Thank for the help anon

Looking at the numbers I think we did a lot of things wrong that made them die a little quicker.

Just so I understand these rolls. I was getting his by just a 2 rounds burst from HMG. No cover, bonus at at range 20 he gets plus 3 with BS 14. So he gets two dice on 17s.

I dodge smoke and put the template six inches away and so I get one dice roll at 16. My other options are to fire back at one shot 7 or do a standard dodge. Firing back seems poor chance and standard dodge is the same value, which would only be the better option if I could get out of LOS for good.

If I get hit I ignore AP and shock so its always a roll of 12+ to ignore a wound.

In a different scenario, I am within 6 inches of an enemy model. I can use my fire short order to charge and then engage in CC. If I am by myself, it is a F2F roll on my CC of 21 so 19-20 both crit. If the dogs is in with me I get 2 rolls on the Marine's CC. In both cases, they are saving on an armor roll of 16 with AP.

Also both the Marine and Dogger can Super Jump into CC.

Is this correct? Am I taking everything into account now? Or are there steps I am still missing?
>>
>>47755400
All of that is correct, with a single issue being that when you throw a grenade within 8" with the Ddog you actually have a 19 (16 ph +3)

One thing you could do if you want him to survive is use an order to toss out smoke *before* walking into a place where the HMG has LOS

Yesterday when I carged the vanguard link team I threw smoke at them from around the corner so my opponent's rodoks and raicho had no LOS when I moved in
>>
>want to buy the NCA pack
>better models exist outside of the pack

Like the Hexa and the Aquila. Fuck. Cost efficiency vs style
>>
>>47755453

Gotcha! Do you run more than one DD team? I was considering using one in each combat group for first turn ramboing. Use the cheap chain rifle one as the plow throwing down smoke to pave the way and then charge up with the shotgun dude through the smoke to help clean up.

The last game I took to many loses when my opponents first turn to give it a shot. I deployed wrong and lost shotgun Marine before he could move.
>>
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>>47754979
>>
>>47755558
I only own the one so it's what I run

Either way I would probably run a single marine, kazak and scottish dog-warriors might be worth it in higher numbers, but I like marines to be solo
>>
>>47755592
Thanks.
>>
>>47755291
Wu Ming Box
Foxtrot
Uhlan/Tikbalang
Kaauri
Achilles v2 single blister
>>
>>47755651
>kazak dog-warriors might be worth it in higher numbers
I do quite like fucking around like this, and if I'm going second in deployment I always hold off one as my final model. If they heavily cover the side with the first Dog on it, I'll swap to the other. If they haven't locked it down, I'll just set the two ugly brutes side by side, one per combat group and use one to open the can with overwhelming amounts of smoke while the other gets a much quicker route in for clean-up duty. Normally those are run in... 8 and 4 order combat groups, each of which getting that boosted Ex Impetuous order.
>>
>>47755592
Lol. I want to make more of these. Maybe this weekend.
>>
>>47753029
if wishes were ponies, bro.
>>
>>47756745

I did it like this as well. I had them set up with one squad with more specialist units and the other with a 5 man grunt link. So it was something like 7 to 5 standard orders per.

However, I deployed most of the army wrong so it bit me in the butt, but hey I am only a few games in. I feel like the logic is sound.
>>
>>47755477
I like the Aquila and Hexa is the pack.

HMG Aquila is the more useful platform though.
>>
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>>47755212
Because people might be tempted to make the mistake of actually playing them then.
>>
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>>47755477
Spitfire Hexa is okay.
But the new Aquila is so damn great looking it's not even a contest.
>>
>>47753367
I clip pins from a spool of 20g steel wire
>>
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>>47757023
>>
>>47753404
I use a pin vise drill. It is a hand-drill. I recommend starting with a hand drill. The more power you have behind your bit, the more work you get done, but the more damage your mistakes do.

I bought a pack of bits from Harbor Freight for a few bucks that still has bits left over.
>>
>>47757066
But that sniper hexa
>>
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>>47757066
I like my OGangstAquilA bro.
>>
>>47757350
>AVA: 3
>>
>>47757465
I had an NCA list that I called my ThermOptic Circus.
3 Hexa, 2 Swiss Guard, 3 Fugazi, 2 Bulleteers
>>
>>47757484
and some garbage Lt that hid in the corner crying.
>>
I don't suppose anyone has a good link to those "lineart" drawings that the threads used to propose color schemes, do they?
>>
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>>47757523
I shouldn't beg: in exchange I will post all of my rarest pics.
>>
>>47757494
Just did the quick math, and you can at least afford a Bolt to cower semi-effectively somewhere.
>>
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>>47757455
I think he would look pretty great if you gave him a pistol.
>>
>>47757066
I really want to see that in an Infinity Anime, for some reason.
>>
>>47758793
Infinity John Woo!
>>
>>47758499
The machine gun has an anti-gravity suspension module / gyroscope built into it. It is as subjectively light as a pistol. That's what that round pod is.
>>
>>47757554
hnnnnng
>>
>>47759165
Sure, but it still looks weird.
>>
>>47759165
Or, you know, he's wearing two hundred pounds of metal and artificial muscles so it doesn't matter.
>>
>>47757066
>PANZER
>FAUST
>>
>>47755212
Updated pano support pack when?
You motherfuckers owe me at least that for turbo nerfing Teutons for no fucking reason
>>
>>47759769
Shud up and go playing with your underpriced Locusts and Black Friars.
>>
>>47760701
Fuck you heathen shitlord
>>
When do this months models drop?
>>
>>47760701
I would if they were released.
>>
>>47760874
You are allowed to proxy unreleased models if they have profiles.
>>
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>>47760759
>>
>>47761386
>le autism maymay
Try harder CB shill
>>
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Thinking of buying these guys, what's a good list that includes Aswangs?
Also why does everyone paint the combine in ugly schemes?
>>
>>47761636
I go with green/grey.

You thinking Sectorial or Vanilla?
>>
>>47761636
>Also why does everyone paint the combine in ugly schemes?
Because they're EVIL.
>>
>>47761636
>Make a list
>Include at least one Aswang
It's not that hard. They don't require much support to function.

>>47759769
I'll be sympathetic when you have a shitty unit for as long as the Pheasant.
>>
>>47761636
>>47762525
You know, just to throw people off it would be funny to paint them in more "heroic" colours, like light blues, golds, pink, white and light purple. Basically go full Protoss/WoW paladins.
>>
>>47753964
What you need to know:
Going into a Sectorial makes you trade in diversity for increased AVA and fire teams.

In Bahram, you still get access to some of Haqqs best trade pieces Ghazis and Daylami. A few of those should make it into your list some how.

Then you need to determine if you are going to use any fire teams. If just a Core, go with that. If you just wanna bring a Haris and a Duo, knock yourself out. You need to know this ahead of time because it's going to impact how you organize your combat groups.

Hassassins have the luxury of excluding Cubes from a lot of their units which is a boon against any CA player that wants to slip in a Sepsitor.
Their fire teams also have some pretty interesting combinations and options. Muyibs all having Number 2 means you can be very aggressive with your fire team including the leader. Asawira can bring a small team and really put some pain out there.


I see you like the Fiday. It's a great monkey wrench in their plan style unit that'll take some practice and requires a lot of regular orders to use correctly. I'm not sure what you're trying to do with that second combat group other than using now it as a refilled for orders in your main group and being a strictly ARO group.

What missions will you be playing and what Hassassins units do you know you HAVE/WANT to bring to the table?
>>
>>47761636
Speaking of paintjobs, is there a Bolter and Chainsword type thing for Infinity that would let someone preview color schemes?
>>
>>47762567
Considering the rate and degree at which CB fixes shitty shit they already will be pheasant tier (considering pheasants still aren't great) for a long fucking time
>>
>>47762989
google inifity army painter
it was made by a guy from these threads iirc
>>
>>47762706
The main thing for this list is that the muyibs are the main hurty unit, with the fiday going after key units/cheer leaders and generally causing shenanigans. The lasiqs are there to lock down fire lanes and the bots are for aro's and extra orders. I mainly play Ariadna, so I don't really know much.
>>
>>47763858
Thanks man! It's really slick.

If only I knew color theory or had any style whatsoever.
>>
>>47764001
Govads are a great link too.
>>
>>47764589
Govads are good, if only for the fact that they're veteran MSV1 troops. Their biggest problem is that they aren't Muyibs, Allah's gift to the Hassassin sectorial.
>>
>>47764120
>if only

https://en.wikipedia.org/wiki/Color_theory

welcome to the INTERNET?
>>
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>>47749139
>>
>>47764848
There's a difference between reading it, being able to apply, and really understanding.
>>
>>47755592
Could someone tell me the story of this picture?
>>
>>47764001
Depending on how much you're into converting, the new Ayybar HI for the Hassassins might be up your alley.

The Core Fireteam options are Ghulams (personal favorite), Muyibs (pricier, but sweet package), and Govads (middle of the road).

This is what I would do to ease you in from Ariadna.

CwBgTAPgzCIQwgQwLYHsBiBXAdhAjAKRTADsBeYUZAhJQQByxEgCcNhxZFVB1AbEQCsYcmBIjqeQUT6EKLYLzwghAivXb0Zi+TRZDp6gZJVRBAsPRZaAAtLNywffZI6Cull3jcervKETA+hTCvCLEWhTAEuHAkWCkYYHxUC6x8cACNjZAA==
>>
>>47764970
lol
>>
>>47765338
It says the code is wrong
>>
>>47765002
The difference is called practice.
>>
>>47765542
It worked for me. Though I am on my phone. Could be mobile only?
>>
>>47765002
>>47765574

this.

Infinity is metal miniatures. If you aren't happy with the final result, chuck them in a vat of paint stripper and start over, bro!
>>
>>47762706
Honestly, having played a fair bit against Fidays, they honestly don't require that much of an investiture in the way I normally see them used. Primarily, you just drop 'em down after your enemy has deployed their whatever, just standing right there beside a sniper or what have and just grin widely and wait to Engage.

Also, the infuriating Smoke from inside a building, walk outside the building, set a mine within the smoke, walk back inside and re-impersonate. Continue wide, shit-eating grins.

Also, your opponent deploying their snipers, only to end up with a Fiday now standing beside each one? Just fuck that. You can really, really fuck over a lot of things with a Fiday simply standing still. Smoke, Stealth, 3 inch Engages, Mines, Impersonation, and 21 CC with MA Lv3.

>>47762589
That's actually pretty fantastic.
>>
>>47765701
>chuck them in a vat of paint stripper and start over, bro!
Is there any limit on how many times this can be done? Does the metal corrode or weaken after several baths?
>>
>>47766017
idk, I've never noticed anything.

Simple green is pine tar stripper.
>>
Not really into infinity but they seem to have some of the best female sculps out there, on that note...

What's your favorite female model? Looking to try my luck painting something new.

On that note is there any model that would look good standing next to a giant robot?
>>
>>47766309
There are a ton of great ones. This is the first that popped into mind.
>>
>>47765190
Seems to be a spoof about fat shaming.
>>
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>>47766309
>>
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>>47766309
Anaconda operator.

There is also Joe 'Scarface' Turners sister.
>>
>>47766017
idk, might be possible with certain liquids and pewter varieties. I once forgot some metal models into soft pine soap for years and they turned grey but were otherwise fine.
>>
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Morat painter back! I've done the painting and highlight on the green section of his pants, the shoulder pad, and the face, and am now working on the washing/painting of the boots and other grey sections. Comments/suggestions? Mind you, the camera I have washes colors out a bit.
>>
>>47766542
>>47766116
This is good news. I have a feeling at least a dozen attempts before I am at all happy with what I paint.
>>
>>47766512
>Nomads cannot field Ms. Ass n' Tiddies
For what purpose? I mean, she's not very good, but it doesn't make sense either way.
>>
>>47766640
It's Black Hand funded, and no sectorial yet has Black Hand elements in it. Will probably be merged with Tunguska.
>>
>>47766640
Don't the Anacondas get funding from the Black Hand? Tunguska might get her, which could be interesting.
>>
>>47766710
>>47766720
I have no doubt, but you'd think the Nomads would get access to a Black Hand tag somewhere in their existing lineup.
>>
>>47766710
>>47766720

It would be nice. Save that nice TAG from the clutches of comatose frog only sectorial.
>>
Anyway to get the Nomad Chimera without having to buy the whole unit of cat people?
>>
>>47766309
>>47766504
>>
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>>47766309
I... actually don't run any female models. I will if I ever getting an Assault Pack, but I actually only have men on the table. Huh. That said, maybe she binds her breasts. That makes this one count, right?
>>
>>47767032
You can tell yourself whatever you like if it helps you get your rocks off.
>>
>>47766785
I've heard chimera is a bitch to assemble. No pun intended.
>>
>>47767121
I don't, really. Just saw everyone posting their favorite models that I vaguely assumed they ran and wanted to join in the fun. For a model that's so goddamn old, the Tankhunter is just a delightful sculpt.

>>47766785
Ah, the reason I want to run Bakunin but at the same time, know I never will. Would only ever really want to play the Gnostic Mystery Cult Christians. And have beyond no interest in playing pretty much everything else in the Sectorial.
>>
>>47767243
The Observance? They've got 4 units and a character to their name. You could make a solid list with them and some remotes or an infiltrator.
>>
>>47767243
>>47767339
Yeah, as long as you don't have anything against Zeros or Prowlers, I can see a way to do it.
>>
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>>47767219
Eh, not at all. No worse than other female models.

>>47766309
Gonna go with LE Joan.

Any pilot model should look good standing next to a robot. Also the Tech-Bee is basically made to be TAG decoration, although you get her with half a Cutter only.
>>
>>47766710
No less than three active Sectorials have Black Hand operatives. There's the aforementioned Anaconda. From Corregidor you've got the Bandits and Intruders. Bakunin has the Zeroes, Prowlers, Bran, and Observance operative. I believe Zoe also does work for the Black Hand.

>>47767219
More difficult than the Pupniks, Jaguars, and Morlocks. She's overall not too bad, but you wonder why her forearm is a separate piece. She's certainly not as bad as the Garuda.
>>
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>>47767243
>>47767339
>>47767543
Done.
Decided to go with a Meteor instead of a Zero, to avoid using non-remote non-Observance units.
>>
>>47768117
Not sure about the HMG. They make shit AROs and you're going to want to use Kusanagi as much as possible. ODD and white noise can be used to cover the distance to the midfield. I'd replace it with a MULTI sniper.
>>
>>47768238
This link is supposed to push mid-field. A sniper could work, but I'd rather got for higher Burst. HMG is backup if Spitfire goes down or is unavailable.
I'd put a sniper on the Sin-Eater, but there wasn't SWC left. And I'm repeatedly disappointed with MULTI Snipers, they don't seem worth it. If I need AP shots there's always MULTI Rifles, and things that you'd need AP on usually can be hacked.
>>
>>47768294
>Sin Eater sniper
Nah m8. That's literally the only Sin Eater I wouldn't use. The whole point of that unit is to put out lots of rounds in ARO and the B2 sniper betrays that purpose.

>AP shots with MULTI sniper
Literally never a good idea. Jotums are the only situation where AP even begins to compete with DA. The point of MULTI snipers is to provide good AROs with great range bands and occasionally outrange people. They're usually not worth the SWC investment but in a link it can pay to have a solid long range ARO piece.
>>
>>47768427
Possibly, but 32" effective range of an HMG should be sufficient for an active turn link.
>>
>>47768487
Eh, whatever works for you. Personally I see it as a waste since it's a midfield link, Kusanagi is quite hardy and MULTI rifles are no slouch when linked on the active turn.

To be honest an assault hacker might be a better fit if you're not too afraid of killer hackers. Then you'll have a WIP14 Carbonite at your disposal, and that thing is the be-all and end-all of attack programs.
>>
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>>47766309
The limited Jeanne d'Arc sculpt by far. (Which is a shame, since I can't paint well enough to do it any justice.)
But on the whole there are a lot of lovely models that would deserve mention here, to be honest.
>>
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>>47766309
Bootleg Penny.
>>
>tfw lost an arm on a model
is there a way to get a replacement or do I have to buy the entire mini again?
>>
>>47768729
Anon, if those are your models, you should be proud. They look great. It's far better to paint a unified force than to do what I do and lose motivation after a single model.
>>
>>47765782
To me, that's a waste pitting them against a sniper. They're o good at messing with TR REMs, big shooters and even tying up lighter TAGs that I find them to be my Trump card. They are real order hogs unless you get something done right the first time (getting into B2B with an Iguana, happened to me actually).

He also had two in his list. With a Muyib fire team that's a bit much, at least for me. I'm all about running 8-8s or 10-6 maybe 10-4.
>>
>>47769624
Usually if you have missing parts that's what the complaint code is for. I have no idea if they replace parts lost later as well.
>>
>>47762589
New CA player here, just wanted to say that this post has inspired the colour scheme for my slowly growing forces.
>>
>>47765542
Still no good? I can do screens.
>>
>>47766309
Tokusetsu doctor is my favorite.
>>
>>47766309
right here
>>47753469
>>
>>47769624
No, you could try converting from another model, or using green stuff to sculpt.
>>
>>47769624
sculpt him a badass cloak
>>
New player here. I feel like I must have misunderstood the rules, because I always dodge for my ARO instead of shoot. So is it really just a PH check? then you avoid all damage and get a free move?
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>>47769624
Do this.
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>>47770706
Roll PH. If your PH roll is higher than all of the BS rolls someone shooting at you has, then you passed and you get the free move. If a BS shot at the target is higher than what you rolled, say a 12 that passes over a 6, then you failed the F2F roll and take damage with a later ARM roll.
>>
>>47770915
Oh durrr. My roll is opposing his roll. That's really obvious now, thanks for clearing that up. We just played a game with quickstart rules using some space marines. We're really liking it so far but still learning obviously.
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>>47770894
Rad!
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>>47770951
Cool. Let us know if you have any more questions, its pretty different from other games, but totally worth it once you get the hang of it.
>>
>>47767339
>>47767543
Well, fuck me. That's actually fairly nice to see. Maybe after ASA I can run the Observance. And on the plus side, no matter how I was toying around with them last night, I would never be running more than 10 models. Would be a nice change from Kazaks and ASA.

>>47768117
Seems like a pretty solid list, though my massive hard-on for Sin-Eaters would probably pressure me into running one more.
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My observance list. Surprisingly effective.
>>
>>47767219
>>47768032
Chimera was a fucking nightmare to assemble compared to anything else I've built in my memory. Honestly, the big thing is her whip: It was so goddamn fragile. It got a tiny bit warped in the blister I bought, so I tried to tenderly bend it back so everything lined up and it cracked... OK, fine.

When I tried to fix it, it cracked.
When I got mad at it it just crumbled under my hateful gaze.

Some guitar wire and a hand resculpt later, I have a happy chimera.
>>
>>47771986
I can definitely dig it. Every time I played around it it, I was looking at squeezing in the full Core and Haris. Only real thing that sticks out about that one to me is the lack of the Pitcher which is kind of a bummer. Our like.. one hacking dude in our local meta always uses them to pretty great effect.
>>
>>47766309
Honestly I cant decide on just one. Naffatun, Hunzakut, Joan, Govad, Tabitha, Naga, Yuriko, Isobel, Shinobu

Honerable mentions for Penny, Asuka, and Nazarovas but NONE of them has dismounted figures which I'm kinda saltly about. I Nesaie and Scylla are also cool, but they have weird or boring poses.

>>47768729
>>47768032
The one thing that bothers me about LE Joan is that her head is turned too far to the left. It looks weird. Of course it's an easy fix. I really hope CB releases a regular version closer to the dossier. Maybe in one of those 2-packs like Achilles and Miyamoto (v1 and v2 mobility armor)
>>
Looking to start a pano set.

Anything cool I can make from the icestorm kit + the NCA starter pack? A bolt fireteam sounds sexy as fuck
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>>47772079
Forgot pic
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>>47770977
If an enemy unit comes declares a CC attack against a unit of mine, can I make a BS attack against him, or must I engage in CC?
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>>47772087

I run NT with alternating Bolt and Fusi fireteams and my grand total of purchases is those two, a Fusi box, a Bolt box, a Hexa Sniper blister, the Support Pack and two Auxilias I got off eBay, and I see reasonable success.

I'd suggest picking up those two starter boxes, then whichever of the Bolts or Fusis you like more.
>>
>>47772912
Yeah that hexa sniper model is really kick ass looking. Thanks for the advice friendo.
>>
>>47772912
On second thought, the trauma doc model is so bad looking, I might just proxy a fusilier for her. Give her a cute little backpack and red cross beret.
>>
This was posted yesterday on the FB page. Any ideas?
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>>47772096
Great flesh tones.
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>>47772893
You can make a BS attack if you were not base to base AND in Los at any point in his movement.
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>>47773102
Bipandra is a solid doctor IMO.
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>>47773102

Guy you're responding to here; I actually have a pet project waiting in the wings regarding salvaging my ugly old Trauma Doc. I picked up an extra Fusi HMG from a split box (seen at left in picture), and I was going to chop the HMG off, replace it with the Trauma Doc's medkit hand, and then file the tactical crate she's standing on down so that it's a cooler labeled "ORGANS"

Paint up in nurse colors to taste.
>>
>>47772087
It's not optimal, but it will work.
>>
>>47773144
Does she only come in Dire Foes? Don't know how I feel dropping 30 usd for just that model.

Although, that Anyat is pretty sexy looking.
>>
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>>47773197
Whoops.
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>>47773229
This will provide a great start, I appreciate the effort.
>>
>>47773209
Check this guy out, he is usually willing split them for 8-12 pounds, depending on which is more popular.

http://infinitytheforums.com/forum/topic/6191-split-box-deal-check-out-page1-for-whats-on-offer/?page=1
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>>47773249
The Father Knight is the only think keeping it from being a Neoterra force.

You could use him as a second Aquila or just an Orc if you wanted to try link teams out.
>>
>>47773104
Looks like an arm.
>>
>>47773104
>>47773369
Looks an awfull ot like the arms of a Naffatun
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>>47773290
im afraid you lost me. Bolts cantt be linked under normal pano rules?
>>
>>47773553
Only Sectorials can form core and haris link teams.

Vanilla can form duo link teams but only with an EVO repeater.

Basically links are the main reason to take a sectorial and increased variety is the main reason to run a non-sectorial.

The fluff reason is that link teams require working together for years if not decades, while generic forces are usually thrown together in an adhoc way for a particular mission.
>>
>>47773574
ooh okay. I haven't gotten around to reading the human spheres book, thank you for clearing that up. Fireteam perks are so god damn alluring. I hear that the Black Friar is a good replacement for the Father Knight, although I can't seem to find where to purchase him.
>>
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>>47773601
He has not been released yet.

I took the Icestorm Nisse, sculpted a hood and a taberd and cut down the sniper to use a conversion.
>>
>>47773601
There is no Friar model. What people might be telling you is to pretend the FK is a Friar because it's a great new unit with no miniature and will look similar.
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>>47773601
I would consider this a pretty solid ITS list utilizing a Bolt link.
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I just bought this set knowing nothing about how the game really plays. I played a few practice games. I love the Aleph for the way they look and lore.

What should I know about the rules? What are the good units and bad units?
>>
What are you painting?
I started on a Chandra but I'm not feeling too well about her and I couldn't take a good photo.
I'm basing her of Chandra Nalaar and I'm not sure what colour I should paint the straps all over her. Leaving them black for now.
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>>47773866
Well, the first thing you need to decide is whether to take Steel Phalanx (limits you to only the Greek units, but you can take link teams) or play generic Aleph.

I assume since you have the starter you want to go generic.

Dakini are great, mimetism is a powerful ability and they are cheap. I like taking paramedics as specialists.

Naga are solid, expensive camo infiltrators.

Devas make great hackers and sensors.

Asura are one of the most dangerous units in the game, and their MSV3 messes up Camo and TO models.

Here is a 300 pointer I would build towards using the starter, that can be used in a variety of different ITS missions.
>>
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>>47774164
And here is what you would need to run this list.
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