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Infinity General: PH14 Edition
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Infinity is a 28mm scale skirmish game by Corvus Belli where degenerate space gypsies build power armour that really shows off your glutes.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>New Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Character Creation
http://infinity.modiphiusapps.hostinguk.org/

Previous Thread
>>47652696
>>
>>47705886
Why is it so hard to find pics of female Brigada from behind on the web though.
>>
>>47706263
They're fairly new and come in a box.
>>
Are there any galleries that show off the old and OOP models?

I want to see what the game used to look like.
>>
>>47706479
https://drive.google.com/folderview?id=0B957zKbO1rsvYThxUUdLUjgyUlE&usp=sharing&tid=0B957zKbO1rsvUkpxU0ZmeG1LTUU
>>
>>47706741
Superb

>those breakdancing Shaolin Monks
>>
>>47706479
Here's my useful shit sharefolder, there's old OOP studio pics in there.

https://drive.google.com/folderview?id=0B957zKbO1rsvUkpxU0ZmeG1LTUU&usp=sharing
>>
>>47705886
Heyo, robutt CA list guy here.

Just realised that the Avatar exists and is amazing.

Why does the drone/robot focused onyx contact force not have acess to it?

Will there be some EI drones focused sectorial some day?

Also, it seems the Avatar mini is a bit dated.

I hope it gets updated with the new drone style in mind.
>>
>>47706996
An Avatar isn't a drone. It's in line with Skiavoros, Charontids and Anathematics rather than the Batroids. It's an EI Aspect, which is a much bigger deal than a simple vat grown cyborg.

The Umbra are there for situations where the EI doesn't give enough of a shit to send in an Aspect, such as first contact with a new species.
>>
>>47707161
Yeah.

I just believe it fits very well to have an Avatar surrounded by stuff it controlls more or less directly anyways, like batroid..xeodrons etc.

I just hope they create a EI controll sectorial which accompanies the alien species as counterweight and threat to assure everything runs smoothly and as planned.
>>
>>47707312
>I just hope they create a EI controll sectorial which accompanies the alien species as counterweight and threat to assure everything runs smoothly and as planned.
I think at that point it's just Combined Army as a whole.
>>
>>47707342
Well, Yu Jing also has this..don't they?

They have the disliked japanese...and then they are bringing out that imperial guard/Immortal sectorial.

Or PanO with the Neo Terrans.

Would just like to have an equivalent sectorial that puts the EI more into focus in comparison to the big structure that is standard Combined Army.

You do have a point though.
>>
>>47707312
Avatar doesn't fit in onyx fist contact at all. It's the vanguard, the first wave, the testing force.

Avatar is brought in as a symbol of absolution. It is the end all be all. Once the EI itself has to actually LOOK at a battle, that battle is destined to be the shit of legends.

A comparison would be... You don't send main battle tanks on a scouting mission, or James Bond to see if a town is full of nice people or cockney shitters. You send James bond to blow up death lasers and bone the hottest bitches.

But I too hope for an EI themed army, with unique and high end models. No choads, all elite, 6 order lists. Fuck steel phalanx, I wanna see the ultimate in alien booty hunters.
>>
>>47707808
Exactly, wouldnt mind some robottic chaff.

Probably Alephs is going that route soon too.

All about post humans and other fun stuff.
>>
>>47696191
I would love to keep all of them, but it doesn't make sense to when no one within 30 miles plays it in addition to playing two different wargames because of my friends/family.

>>47696298
That's not bad. I get 3 different play styles. Just sucks because I enjoyed playing my Nomads (was undefeated among the 5 peeps I played against with them). Nomads really are the rule of cool.

At least with Haqq I get the dirty tricks AND biotech!

>New Djanbazan when?
>>
What do we know about the Earth Bastion Army?
>>
>>47708367
I think I've heard of that before. Is it a PanO thing or a new faction thing?
>>
>>47708367
They weren't able to defeat the fire kingdom, thats for sure.
>>
>>47707312
I reckon keeping Mnemonica out of Onyx was a good call. Otherwise you'd just see an overwatched link team sitting pretty while the big guy kamikazis everything.
>>
>>47707966
Can you get your family and friends to play it with you?
>>
>>47710124
That's the thing. They used too. Then one friend decided it would be fun to convert my cousin to 40k.
>>
The problem with having a Aspect sectorial is what would you make the link team?

If the answer is nothing, then just play vanilla.

I also never think there should be multiple avatars in a game. It just doesn't make sense for the EI to waste that many resources in one area.
>>
>>47710150
Sounds like the end of a friendship to me lol.

40k is awful.
>>
>>47710172

Only the table top

I still enjoy the Lore and vidya
>>
>>47708367
I will be playing it if it gets models. Anything to play as Earth in any game where Earth hasn't been destroyed.
>>
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I found a solution to my empty bike problem.
The solution was Dat Ass.
(I got a Lizard pilot and will pose her on the bike)

I will show pics when I manage to make this work.
>>
>>47710489

What is the deal with earth anyway? Neoterra is the capital right? Earth is just mostly abandoned now?
>>
>>47710717
So they say. That doesn't make too much sense though, if it hasn't been toasted.

People don't just up and abandon their ancestral home. Ask the people living at the base of Mount Vesuvius what they'll do if it erupts, and you'll get an idea of why Infinity's lack of a populated Earth doesn't work.
>>
>>47710717
It's kind of a backwater now. It's not an industrial nor technological powerhouse, it's kind of just there. PanOceania controls most of it. Yu Jing still controls all of Asia. I think Haqqislam has parts of the middle east. It's considered rather unimportant though.
>>
>>47710717
Neoterra is just the seat of Pan O power.

Earth is treated more like a shared heritage site. Pan O and Yu Jing still claim territory there and there still are individual nation states. It's just the assets important on an interstellar scale have since moved on.
>>
>>47710735
Of course they do. People move to cities from backwater towns and villages all the time. Old people stay behind and thus communities become ghost towns.
There probably is some data about the number of people left in Europe after the Colonies were established.
>>
>>47710735
Its kinda like humanity started in Africa, but that's not the center of global politics and commerce anymore.

There is large portions of Earth that are not in the control of Pan-O, YJ or Haqq.

Whatever the North America, Russia, Africa, areas became, and Haqq does not control the middle east, that is still dominated by traditional Islam, thus the necessity of finding a new home.
>>
>>47710638
Sounds like a great idea.

Magarhiba pilot might work too, and she's hotter IMO.
>>
>>47710212
I don't dislike the lore, but I think I outgrew it at some point.

It just takes itself too seriously. Tried reading the most recent HH anthology and couldn't get through most of the short stories.
>>
>>47710922
Weren't the US and Russia bought by Pan-O like Europe?
>>
Order of the Sepulcher is based on Earth.

Would be rad to get a link team of them (Achilles and Patroclus shows HP links can be done).
>>
>>47710955
NASA was bought by Haqq, but I don't remember reading anything about the country.

Europe definitely joined, but I don't see American's or Russians being cool taking orders from Indian/Chilean/Australians.
>>
>>47710638
Yeah it's been done with a Kum Bike. I'm sure she'll fit on the aleph one.

>>47710939
I put the Maghariba Pilot on an Aragoto bike which fits prett well
>>
>>47710922
At least North America is a ruined wasteland. It was destroyed during the Nanotech Wars, and is ravaged by storms of uncontrollable nanomachines.
>>
>>47710939
I thought about her, but there was none at the store. If she was I'd probably either take her or flip a coin.
>>
>>47711049
Where did you find that lore?
>>
>>47710811
>all of asia
I think you mean East Asia. PanO has India and parts of Southeast Asia, while Haqq managed to get some muslim countries.

>>47711049
We don't really know the specifics. I doubt South Americans would be fine with a horde of all-consuming deathbots hanging out a stone's throw away from them, and they'd have decades to find a solution.

>>47711013
Things change, especially when your economy is dying. It wasn't too long ago that Europeans would balk at the idea of taking orders from each other.
>>
I've been thinking of getting into this... but....

they really should think about trying to make it a bit more accessible for new starters. Army books might help a bit... but their web-page really sucks and the print rulebooks are engaged in a battle with GW to see who can make us pay more.
>>
>>47711494
Rulebook's pretty shit. Anyone near you who plays? It's far easier to learn during a game.
>>
>>47711596
Yeah... but I'd like to have a book. It's just a shame that to get the main book and the extra army lists I'd have to drop over $130 (local equiv).
>>
>>47711734
Just get the PDFs
>>
>>47711494

I am a new player as well. There do seem to be a lot of rules to absorb, but the core mechanics are actually pretty simple. Its just the rules are different from most standard games of the type. So on the surface the game looks completely alien.

I watched a few videos and did a quick demo of 1 turn and I actually feel pretty confident about 95% of the rules now to play without difficulty.

I agree with the other anon, get a practice game in an watch a few batreps and you should get the hang of it quickly.
>>
>>47711494
The rules are free, the starter kits are great, you can play with very few figures, and they've got fantastic online support, including an official army builder and very up to date wiki.

Ever considered just using a tablet or smartphone were you play?
>get the extra army lists
Remember you can get all the PDF's for free online. Worse case scenario, print off the important pages yourself, or borrow the store copy.
>>
>>47711411
It's probably in the basic rulebook, printed version. It was also briefly mentioned in RPG intro chapter.
>>
>>47710870
>>47710717
I guess the RPG will give us more detail about Earth. The samples we've got go down to climatology and individual populations on planet.

What we know is that Earth has huge symbolic value and controlled by religious institutions and EU and also has smaller banana states as far as I understand it.

Well, until CA wreck it in Campaign: Earth.
>>
>>47712394
>until CA wreck it
That sounds like quitter talk
>>
>>47711013
>>47710955

Even if they didn't like it, it would be hard to compete with bigger empires like PanO. I would also find it hard to believe they didn't just get conquered/annexed at some point. I imagine that if the countries like the US or Russia are incorporated by one of the bigger powers, the populace would have immigrated to Dawn.
>>
>>47709132
Stop being right....
>>
>>47711494
Its pretty different from GW because once you get the main books you don't need any army specific books.

Not to mention all the rules are free.

Also, I recommend watching these.
https://www.youtube.com/watch?v=Ogtjm7UspSQ
>>
>>47711854
Its really nice that 90% of the rules are shared by all factions. People don't have a special rule for every unit like WM or 40k.
>>
>>47711734
The book is $60 on MM. It is optional. So if its not worth the price don't get it? GW main book plus dex are wayyyy worse.

http://www.miniaturemarket.com/cvb289503.html
>>
>>47712448
That's the original plan of Infinity metaplot with its three phases. Current HS, CA triumphant, humanity kicks back. It's unclear whether they fill follow it, as if, say, PanO folded, many models would become invalidated.
>>
>>47709132
But that's what I do with my Sphinx...

It would be way worse with an Avatar though.
>>
>>47712685
I feel like they need to bring the CA WAY down in power.

My theory is that they will capture the Tzechi, but it will fuck up the EIs programming destroying the empire. So the Paradiso EI is now isolated and on an even footing with the other factions.
>>
>>47712728
I am a beginner anyway, I would just like a big buff avatar as my LT and as he also has the strategos trait...

He would not get killed that easily.
>>
>>47712672

Is all the fluff in the current book? I would you have to buy all of them.
>>
From Mayacast:

June Releases
- Wu Ming box of 4
- Foxtrot Ranger
- Stingrays
- Kaauri Sentinels Blister with 2 miniatures
- Achilles v2 regular release single blister (sword/multirifle)

Bostria is currently filming the next BoW Infinity vids for Gencon
>>
>>47712685
Doesn't matter if models are invalidated. Because the CA is invading Neoterra and Earth for example, doesn't mean all those units can't be fielded as a resistance, or as units constantly on the back foot but fighting.

Or then again, you can just XCOM2 this.
>>
>>47712901
>Stingrays
Wait, the SOTA O-12 TAG? Goddamn.
>>
>>47712901
Huh, nothing for either PanO, Nomads or Haqqislam? It's been a while.
Curious about Stingrays.
>>
>>47713376
>nothing for either PanO
The Stingrays (Uhlan and Tikbalangs) are PanO TAGs
>>
>>47713389
Huh, is that why they're selling them together?
Gotta say I am still not happy about having to get both if I only want one. They're not Geckos, you wouldn't be able to run both; they're not even in the same sectoral.
>>
Is the Anaconda bootywaifu to modern scale?
>>
>>47713506
Geckos were a test to see how people would react to a 2-TAG box for the Stingrays. They were always intended to be sold together. If you only want one I suggest splitting the box with someone.

I only wanted to Uhlan, but the Tikbalang looks really good, so I'm not upset at all.
>>
>>47713586
Do we have imaging on the Uhlan and Tikbalang? I must be out of the loop.
>>
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>>47713595
>>
>>47713595
Unfortunately this is the only Tikbalang shot we have
>>
>>47713614
>>47713634
Those both look pretty good. One question.

Why does the Uhlan have the Marathon symbol on the shoulder?
>>
>>47713716
Man that Uhlan looks amazing
>>
>>47713716
more importantly, why is the floor exploding with robot arms?
>>
>>47713716
Because it'll be the 7th TAG sculpt released for PanO.
>>
Those look fantastic.
>>
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Worth getting Vanilla Pan O for?
>>
I just ordered the Onyx box and I am new to the game but I played a few demos. Anything I should expect? Any sort of insights?
>>
>>47713899
It's got the Uhlan logo. So, either the casing of some sort of drop-pod or deployment system, or like a dynamic anime supa robot launch platform.

Either case, it's just basing. You probably can pose the Uhlan just fine on other stuff.
>>
>>47714003
Expect to see a few tactics you find as surprising or powerful, then to learn how to counter and position.

The game's back-and-forth is much more nuanced than 'X can destroy Y unit best', so you may have to learn stuff like how to counter TAGs, Camo Spam, Minefields, Smoke, Reaction Drones, Sniper overwatch, Fireteams, etc... all that can be countered by tactics as well as by model selection.
>>
>>47714003
Deployment is very important. You want to cover angles in such a way that you will get ARO at advantageous ranges.

Always bring some way to contest opponents advance. TO snipers, linked missiles and minelayers are best.
>>
>>47713586
>Geckos were a test to see how people would react to a 2-TAG box for the Stingrays. They were always intended to be sold together.
It's still kinda dumb. Geckos are stupidly cheap and they basically invented Fireteam: Duo with them in mind, they were always meant to be played together; I'd be surprised if a Gecko pilot blister is not two models.

But Uhlan and Tikbalangs are completely different things and the amount of tactical debris is pushing out their silhouette anyway, so it's not like each isn't big enough to fill a box by itself. And each of them is almost twice the cost of a single Gecko by itself.

I'll probably won't be getting any of them. Uhlan is mediocre-looking (hate the Forge-World amount of ruins) and Tikbalang is not that impressive stat-wise. And I already have Geckos if I wanted to proxy them.

>>47713995
Well then, I stand corrected.
Since I'm not a fan of the Auxilia I'd probably replace the sergeant with something cheaper and go for Pathfinders. But I think 10 orders for two TAGs and no links might be a bit low.


Only logical explanation I can find for them being together is that uhlans were a cavalry unit and Tikbalang is some kind of demonic horse.
>>
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I'm determined to make a list with the Guijia, Hac Tao, Rui Shi, and a Tiger Soldier; those are my favourite things in vanilla YJ.
How's this?

GROUP 1 10
GŪIJIĂ MULTI HMG, Heavy Flamethrower / AP CCW. (2 | 88)
GŪIJIĂ PILOT Pistol, Knife. (0)
HAC TAO Hacker (Assault Hacking Device) MULTI Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 70)
RUI SHI Spitfire / Electric Pulse. (1 | 20)
ZHANSHI Lieutenant Combi Rifle / Pistol, Knife. (0 | 11)
ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
ZHANSHI Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 13)
ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife. (0 | 15)
ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
MECH-ENGINEER Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)

GROUP 21
TIGER SOLDIER Spitfire / Pistol, Knife. (1.5 | 32)

5 SWC | 298 Points
>>
>>47714187
>Uhlan and Tikbalangs are completely different things
They're the same TAG series. Also SKUs or someshit.

Also it's really not that much ruins. It's still small enough to fit a 40mm base with maybe a little extra that floats off the base. I would have liked a less dramatic pose (something like the original artwork), but I don't mind the little extra.

>Tikbalang is not that impressive stat-wise
BS15, ARM/BTS 6, HMG/HFT, Mines, Mimetism, Climbing+. The Tikbalang is really solid for 85pts. I don't know where you're getting that impression from.
>>
>>47714432
>They're the same TAG series. Also SKUs or someshit.

Well, technically Jotums, Squalos and Dragoes are all on the same body and Peacemakers and Bulleteers are both Armbot series. But I don't see those sold together. That's a shitty excuse.

Tikbalang is good enough, but it still competes for a spot with better things, unless you play ASA. But I'm not really a fan of TAGs; if there's any I would play it's the Geckos, because I like them for being small and Jotum, because it's so big and blunt.
>>
>>47714650
Why you even complain, if you don't play TAGs?
>>
>>47714675
Because I would consider one, but not both.
>>
>>47714399
Tiger Soldier is Order hungry, swap it with a Zhanshi at least, as they aren't even linked.

To me it looks like it's missing at least one more powerful specialist, like a guilang or ninja hacker, but I guess you can try with it.
>>
>>47715421
I think the idea with the Tiger is to drop it on turn 2 once something has died and command token it to the main group.
>>
>>47715750
Yeah, this is correct; that's 100% my intent.
>>47715421
What changes would you make to fit those options in?
>>
>>47714650
Well, both Armbots are a box of 2 minis, and all all S7 TAGs comes in their own box kit. So far all S6 TAGs of the same type are packaged together - Geckos, Xeodron, and now the Stingray Series. Your same argument could be said for all of the vanilla starter sets.

The only official reason I can give you is that they were always intended to be sold together, because that's what they said. If you don't like one or the other, you can split a box with someone who want's the other (cho is a good source for box splits), or just dont get it
>>
So are Adriana wolf men even good? Most Adriana armies I face employ mostly just infantry and spec ops while I get cheeki breekied by some spetnaz
>>
>>47716360
Think of a size six warband smoke dodging on 19s who needs two direct hits from anything but viral to go unconscious. He can jump six inches up buildings and chain rifle two different directions at once, and also gets regular grenades. I'm legit glad I don't see more of these fucking things.
>>
So, I might start a small one list ALEPH army since I have been sitting on this achilles v2 and have done nothing with it. any one have a list idea?
>>
What exactly is the Evolved Intelligence? Is it an alien Artificial Intelligence or a brain in a jar on some far off world? Or something weirder?

Looking into getting a faction and the evil Ayy Lmaos look like they can get right up into people's faces and savage them, which is nice.

Is that true?
>>
>>47716764

What about the Devil Dog version? Does having the extra Pup help at all?
>>
>>47716810

Its an Ayy LMAO artificial intelligence. the new evil looking AyyLMAOs are good in CC, though i killed one with a Makaul. cC is only good against troops that are bad at it, or troops that are more expens
>>
>>47716851
What about short range firefights? Like shotguns and such.
>>
>>47716360
YES.

They are awesome. Personal favorite is Duroc, but every one is a good choice, I would take 1-2 in Vanilla or Sectorial every time.

I love running Wallace, FT of 45th and 4 wolves (with Mac).
>>
>>47716810
You ever read Hitchhikers?

Its basically Deep Thought.
>>
>>47716862
Theyre all right, a decent BS and in some cases mimetism, coupled with short ranged weapons helps, but i think thyre main advantage is their speed. Also keep in mind cc troops arent hugely prevalent, just keep them away from things like makauls, daturazi, and shaolin monks, because if you lose its a very bad trade
>>
>>47716952
Hmm. Ok. Thanks for the info. Might need to rethink singing up with the Evil Ayy Lmaos.

Anyone good at aggressive short range shooting?
>>
Whos the better medic for Adriana purely style wise

112 or Kazak doctor?


Combat Firefighter is mine.
>>
>>47717004
I see almost everyone run the 112, both for the better model and because it's cheaper.
>>
>>47716961
Tohaa, short ranged weapons combined with link bonuses, or ALEPH
>>
GROUP 1
Kazak Doktor
Line Kazak LT. rifle
Line Kazak rifle
Line Kazak rifle
Irmandinho chain rifle,D charges,Smoke
Chasseur(Minelayer)
Spetnaz(Ambush Camo) HMG
Cateran with T2 sniper
Grunt (inferior infiltration) Heavy flammer,light shotgun
Desperado boarding shotgun


GROUP 2
Volunteer chain rifle
Volunteer chain rifle
112 Rescue light shotgun
Irmandhino chain rifle,D charges,smoke
Line Kazak rifle
Chasseur(Minelayer)
Tankhunter portable auto cannon
SAS chain rifle,grenades,assault pistol
FOXTROT(Forward observer) rifle,anti-personal mines
HIGHLANDER chain rifle


How does this Aridrina army list look?
>>
>>47716843
The pup gets sensor, and Devil Dogs can take a shotgun which greatly increases their damage output and range at the cost of having trouble hitting camo/ODD units.

DDs are still some of the least cost efficient werewolves, though. The single chain rifle loadout is barely worth considering.
>>
>>47716961

Well, anyone with shotguns, smgs, etc... I guess infiltrators, smoke, and other forms of mobility to get there are important too.

If you want to do short range aggressive shooting, you can find the units to do it in any army. (I'm assuming you're one of the new players that were posting here)
>>
>>47712901
>Kaauri Sentinels Blister with 2 miniatures
Called it
>>
>>47718446
I half expected them to get a box, since they have 4 profiles and are dirt cheap.
>>
>>47710172
My cousin got swallowed up in the lore and thinks the current gameplay is fun enough. It was a pretty dick move since they were the only two people that played the game with me for the most part. Aside from a few of their friends that had gotten into it and a really small group at a FLGS. I don't want to force them into playing certain wargames, but I think it was rather dickish to just whisk away my cousin and both of them just drop out altogether.

>>47710212
The 3rd-4th Edition lore I enjoyed. 1-2nd was kind of ham and fun, but I did enjoy what they were doing later. 5th to present has just been this big shoving match on who is grimmer and darker.
>>
>>47718377
>(I'm assuming you're one of the new players that were posting here)
You'd be correct. Really like their look frankly. Plus, the fact that they're all genetically engineered, biosculpted monsters is really cool to me.

What would be a good place to start with Combined Army? I assume the starting box at least.
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>>47717752
It looks pretty solid honestly.
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>>47718525
We'll most likely get amother blister with the missing options.
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Posted this in the WIP the other day, but what do you guys think so far? Only the blue is 'done' (I might do one more highlight) but the rest is just basecoated.
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>>47719461
Is Tarlok a name?

In either case, I really like the blue. The segments on the plate make it look excellent.
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>>47719461
Wouldn't you usually highlight the outside edges of all the plates?
>>
How much terrain is too much terrain?
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Puppetswar is having a 20% off everything sale, so I got this. I'm going to paint it in winter camo as my PanO troops and use as terrain.

I think I'm slowly making my PanO "my dudes". I started painting them in winter camo because of Icestorm and now I really am excited for Svalarheima sectoral. And with Joan I'm leaning more and more towards running MO with a Hospitaller link, which would also be in flavor.

I may actually try building a Svalarheima table if this keeps up. What would that consist of, snow, slate and industrial buildings with an occasional automated turret or minefield?
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>>47715977
>>47714399
Not him, but let's see:
1) Well, you've got 5 specialists, which is usually enough for an 11 model list. However, they're also not very good. Given how unlikely your Zhanshi are going to hit anything worthwhile, you might want to consider downgrading all of them to Keisotsu to squeeze out an additional point each (Not, you'll also gain V:Courage on your engi/medic if you do so). As the other anon said, your specialists are quite weak, and as you can't link your Zhanshi, you're going to lose a lot of them.

2) You'll want a guy with a regular hacking device if you take a Rui Shi, both for the Marksmanship Lvl 2 as well as general hacking duties. Fortunately YJ has a relatively reasonable WP14, 21 point, 0.5 SWC CG hacker.

3) Guijia AND Hac Tao? That's... problematic. There's not a lot of synergy in your list. No Guilang with deployable repeaters for your AHD Hac Tao (though the slightly cheaper Dao Fei does the job as well). Not enough hackers and/or KHD to cover for your Guijia.

Personally, I wouldn't put 158 points into two models, but if I had to, I'd probably go fairly remote-heavy. Drop the Rui Shi for Yaokong (Guijia and Hac Tao are fairly order intensive), swap out all the Zhanshi for Keisotsu, drop the Tiger altogether, and pick up some Lu Duan and Pangguling.
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>>47722415
GŪIJIĂ MULTI HMG, Heavy Flamethrower / AP CCW. (2 | 88)
GŪIJIĂ PILOT Pistol, Knife. (0)
HAC TAO Hacker (Assault Hacking Device) MULTI Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 70)
LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)
KEISOTSU Lieutenant Combi Rifle / Pistol, Knife. (2 | 9)
KEISOTSU (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 10)
KEISOTSU Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 11)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14)
TOKUSETSU EISEI Doctor (MediKit) Combi Rifle / Pistol, Knife. (0 | 14)
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)
PANGGULING (Minesweeper, Repeater) Electric Pulse. (0 | 8)

5.5 SWC | 296 Points


Better? Groups obviously not done.
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>>47722544
You probably don't need that doctor desu. The only fleshy thing worth fixing is the Hac Tao, and he's both really survivable and likely to spend his time in the midfield where your doc can't easily reach him. I'd replace him with a cheap supportware monkey like a Keisotsu hacker.

Only having one decent specialist is a shit idea. You've got an inconvenient number of dudes, cutting it down to 10 (or 11 since you've got the TR bot) would be fine. The Keisotsu Lt idea is cute but you could just make your Guijia Lt for a better result. The points would be better spent on a Guilang FO or something.
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>>47718336

That was what I thought and it is kind of a little disappointing. He seems very expensive compared to standard dogs for little gain.
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>>47722759
Sensor is pretty dope. Dogs are good at getting to the middle of the board and that's where all the infiltrators are, so it's easier to get within sensor range. Antipodes are an incredibly good way to deal with camo in an army with no MSV2 and the Devil Dog can cover it while it works or help it close in for the kill. I've seen a Swiss Guard get mulched in 2 orders with that tactic.
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>>47722544
Truthfully? As the other anon said, having good specialists is pretty important, even out of ITS missions. Hac Tao AHD? Fantastic. But taking one should generally mean that it's the most expensive thing on your list. Your backline is, to be honest, terrible, and will get chewed up by almost anything. And when they die, your Guijia and Hac Tao won't have enough tricks/orders to do much of anything.

Your list should have an answer to the following:
- Can it deal with mass camo? Pangguling can deal with mines, but you don't have any visors to deal with camo/TO and thus have to rely on flamethrowers/nanopulsars, which can be poor trades given how expensive your units are.
- can it deal with hacking? You have a single AHD. That could be enough, but a CG with hacking device is very useful (especially if you take either the Rui Shi or Yaokong).
- can it deal with high ARM and/or Rambos? Your only AP weapon are on the Guijia and Hac Tao, and while the latter really good, they'll probably be in mid-field and not be in the optimal position to cover for your cheerleaders.

So, suggestions:
Get rid of the Keisotsu. All of them. Make the Guijia the LT (you're going in hard). Take CG with kuang shi device + 4 Kuang Shi. Take CG with hacking device. Drop at least one of the Pangguiling. With whatever points you have left, pick up a Raiden HRL and/or a Guilang FO/Deployable Repeater and/or Kanren KHD or Kanren minelayer and/or Ninja KHD.
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>>47716810
>Is that true?
Not exactly,
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>>47723040
Lu Duan has MSV1, but I agree that another anti-camo unit is needed. I'd go for a Guilang FO for double-duty camo killer and specialist.
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>>47723040
So, like this then?

GROUP 1 10 / 4
GŪIJIĂ Lieutenant MULTI HMG, Heavy Flamethrower / AP CCW. (3 | 88)
GŪIJIĂ PILOT Pistol, Knife. (0)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Boarding Shotgun / Pistol, Knife. (0 | 11)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
KǍNRÈN Minelayer Boarding Shotgun, Chain-colt, Sniffer / Pistol, Monofilament CC Weapon, Knife. (0 | 27)
GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)

GROUP 21
HAC TAO Hacker (Assault Hacking Device) MULTI Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 70)

5.5 SWC | 297 Points

Obviously there's no Engineer in this one, which could be an issue.
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>>47723172
That's much better. I'd put the Yaokong in its own group and pop the Hac Tao down to the 1st (sure your opponent will know that you have some shenanigans, but you can always use the Kanren's Holos to be devious about it.)

Guilang has immense utility; yeah it only has MSV1, but it's 27 points for WP14 FO with camo, infiltration, and good synergy with the CG Hacker (and the Hac Tao).

CG+Kuang Shi device is fairly solid as well, with good ranged smoke. Don't take the Kuang Shi BSG, though. it's not worth the extra 6 points over a chain rifle guy. Every point counts; with the remaining points you can pick up a Chaiyi Yaokong (WIP 13 flash pulse, mimetism, and sniffer, that also counts as a repeater).

No engineer's probably not going to be too bad; your Yaokong will be a prime target in your opponent's turn anyway.

You're a little low on specialists now, though, but I suppose that's what happens when you take both the Guijia and Hac Tao. Conversely, you've got better synergy and more tricks/options up your sleeve, which is always nice.
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>>47723172
There's no point in taking a BSG Kuang Shi in vanilla. It's a big price hike for a unit that exists to be cheap.

Sniffers do literally nothing without a sensor unit, so it's just dead weight. Lu Duan is a beast, bring him back instead.

No engi is a big issue since you have a TAG. TAGs get fucked up if they don't have an engineer.

Switch the Hac Tao and TR bot. TR bots are defensive units, they can handle only having one order to play with.
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I'm looking to get the squalo and jotum but I need a foam tray. How tall are the tags when stnding on their base upright?
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>>47723311
>your Yaokong will be a prime target in your opponent's turn anyway.
Exactly. That's reason enough to bring an engineer, and there's a TAG in the list as well. Letting your TR bot die when it is killed is a waste of its potential. Bring it back to force the enemy to piss away orders/dudes dealing with it every turn instead of just the first.
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>>47721961
If the map doesn't look like a real place, the terrain is wrong.
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>>47723429
Hmm, I suppose you're right. Let's see. He could drop the Kanren as he doesn't have room for a Zhangying or Crane (for the sensor) for a Toketsu Kohei engi, though his mid-field shenanigans will be weaker. That would better balance out his specialists as well. Or, better yet, take Yuriko. Specialist, more mines, D-charges, and a panzerfaust for some ARM breaking.
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>>47723322
>>47723311

GROUP 1 10 / 4
GŪIJIĂ Lieutenant MULTI HMG, Heavy Flamethrower / AP CCW. (3 | 88)
GŪIJIĂ PILOT Pistol, Knife. (0)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
HAC TAO Hacker (Assault Hacking Device) MULTI Rifle, Nanopulser / Pistol, DA CCW. (0.5 | 70)
TOKUSETSU KOHEI Engineer Combi Rifle, D-Charges / Pistol, Knife. (0 | 14)
YÁOZĂO Electric Pulse. (0 | 3)
YÁOZĂO Electric Pulse. (0 | 3)

GROUP 22
HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)

5.5 SWC | 300 Points

Weibing is in because points surplus after removing Kanren, and that FO/repeater will be useful. Engineer's in again with two servants; one for the Husong, one for the Guijia.
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>>47716924
>Its basically Deep Thought
I'd say more like deeper thought.
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>>47723501
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>>47724187
5/5, would play with PanO.
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How exactly would i start getting into infinity? I dont know almost anyone who plays in new jersey and I wanna start ariadna, would a 100 pt list with like 3 models work?
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>>47725723
3 models? No. About 6-8 at 150pts would probably do for a few starter games, though you'll need more to reach a standard 300pt game.
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>>47724187
why can't people appreciate the simple beauty of lovley European style maps like that one? Just look at the clean lines and just imagine all the tactical possiblities there!
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>>47725723
There should be a couple stores that play in northern and central.

You will need like 8-16ish models. Goal is to get to 300 points. There are a lot of models to choice from from a ton of factions.

Step 1 is to pick a faction, which you have done. You can further narrow it down by picking a sectorial, would be like picking a IG regiment in 40k. Limits your selection pool, but lets you take more of XYZ units and helps you build a theme army.

Step 2 is to the army builder and put together an army. Army builder is free and is linked in OPs post. Each selection you grab gives you an order within its combat group. You are looking to make a single or pair of combat groups with around 7 or 8 orders inside. (more orders is always better) Hence why you ar going to need around 8 models to play.

This is of course the hard part. However, once you pick a sectorial or non sectorial it will get easier. There are a few units that universally good game play or theme wise. Because of the way the game is played, you want a few units that are there to guard fire lines, a few units for long range sniping, and a few units to rambo up the board doing your pushing. Watch a few batreps to see how things play, Ash Barker on GMG plays Russian Ariadna so you can see his list to get some ideas.

Step 3 is to make some purchases. There are some good basic infantry sets. The USariadna set is pretty great deal that has a good mix of models, some markers, and templates. Its also pretty cheap, but maybe you want to be Scotland or France or something and it won't work. Regardless you plan from there.
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>>47725723

In the case of Ariadna, the USArianda Ranger Force box is a pretty good place to start. It's got around 200 points worth of guys, some terrain, the quick start rules, and some dice and templates, at a good price.

If you can dig up some friends, get them to start with the Operation Icestorm box. It's the same idea, except it's effectively a two player Nomads/PanO box with a similar idea as the Ariadna one. Good for splitting. There's also the standard starter packs, which typically have around 120 points of guys. 5 guys, with some good variety. The Ariadna starter box is pretty good value.

100 point games are good for learning the rules, but I wouldn't get too stuck on them.

Beyond that, have a look at the youtube videos that show gameplay.
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I'm a Nomads player but I want to branch out and pick up Combined Army. Probably stick with Vanilla.

So far I've got a starter box, Doc Worm, and the Charontid. What else should I get?

Also which Charontid is best Charontid? I've only ever fought the MSV3 HMG one, but the plasma rifle or HD+ look pretty sweet too.
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>>47726521
>>47726521
Bump for this question.

Wondering myself where to start for Vanilla CA.
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Im also super new at painting metal and infinity in general, what kind of vallejo or gw paint should i use for ariadnas green? Is there a site with the official box art schemes?
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>>47726309
>Ariadna starter box
I'm still asspained by the new box as a Kazak player. Started in 2nd and just missed the original Ariadna starter, and now-a-days it is absolutely impossible to find. Probably the best Line Kazaks sculpts that have been made, a nice third pose for my Vet Kazaks, and a fairly neat and far more restrained pose for a Scout.

At the same time, though, I'm sort of curious if they're just going to shit it back out when they make the Kazak Sectorial a real thing. The original starter was 100% Kazak, after all. So I suppose I can see why they did change it to include one Frenchie and one Scot.

Then again, I'm also probably one of the few people that misses the old Dogface models. The Dog Warriors themselves looked fucking horrid, much like the old Antipodes, but the Dogfaces had a much better sense of savagery to them, along with their camo ponchos and Ghetto Blaster chain rifles. The new Dogfaces are just general Slavs with knives.
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Considering this as my YJ theme. Is it too Nomads-ish?
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>>47727508
Do what you will with your army, man. If you like the look of it, go for it. I'd say it looks pretty slick.

Hell, my Kazaks are probably painted closer to Helghast than any other army's color scheme -- black and grey urban camo, with red-orange optics, and my ASA are inverted Haqqislam with Green primary, Gold secondary, and khaki / brown cloth.
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>>47727508
Make the star in the center and the stripes yellow for good ol' China feeling.
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>>47727632
Good words, anon. I need to remember that!
>>47727658
I was thinking white for details like that, but yellow might not be a bad idea.
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>>47727293

I think both the Dog and the Face looked like complete shit and the new one is so much better it is ridiculous.

Also the original starter had some weird poses.

But to each his own anno
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>>47727772
The PRC approves of that.
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>>47727244
Giraldez has listed some schemes on his blog (Studio Giraldez) and I believe in his Facebook too. Hell, you can ask the man himself online. His painting guide has some listed too.

He mainly uses Vallejo.
>>
What genre of music would you assign to each faction if they each had separate soundtracks a la RTS games.
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>>47728770
Well, after every game, I tend to blast the Red Army Choir on my drive home. And for my ASA army, I don't quite know aside from the fact that my TAG's theme song and name is Black Betty.

https://www.youtube.com/watch?v=9fUXYiY0xqg

Whoa, Black Betty, Tikbalang
She really gets me high, Tikbalang
You know that's no lie, Tikbalang
She's so rock steady, Tikbalang
And she's always ready, Tikbalang
Whoa, Black Betty, Tikbalang

>>47727781
No disagreement on the Dog themselves looking like shit -- dunno which were worse, them or the Antipodes. Which are hilariously not even close to S5. I guess I just liked the more savage feel to the old Dogfaces, and especially their ponchos/rags. I could forgive it if we get a Slav Squat pose for the new Line Kazak sculpts, though.
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>>47727181
What do you like about CA?

Do you wanna run aspects and play heavy on the Ur Rationalist side? Do you wanna play the alien covenant style with a mix of all of the races that fill their niche? Does a certain race speak to you more like the Morats?

You can never go wrong with getting what you like.

I used to play really heavy Morats Vanilla CA. Finally got some Shasvastii I awhile ago and I had gotten the new Vanilla starter when it came out. Changed up my gameplay a bit.

Can't hurt to get the boxes since you get more Mini/Dollar. I went with the MAF and Vanilla Starter when they were both updated.
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>>47728770
Ko Dalis theme:
https://youtu.be/yRYFKcMa_Ek
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>>47729416
>What do you like about CA?
I really dig their look. The mesh of alien, machine, biotech, and stuff that I can't accurately describe. Plus, they've got some seriously heavy weapons.

>alien covenant style with a mix of all of the races that fill their niche
Very much so.

Ideally, I'd like to play them as a sledge hammer. Just from the fluff it sounds like I want to play the Space Ape army, but would rather use all the species available.
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>>47719204

Really?

Is the Desperado good by itself? I feel like its the only thing that stands out in the army since im going full spec ops by having FOXTROT,SAS and Spetnaz. My friend told me having both Adriana medics is pretty worth it though.
>>
I played my first infinity game. (200pts)
I lost (Hold antennas), and 2 of my dudes died while 2 got unconscious. But at least I killed the enemy TAG.

Anyhow: How is this 300pts list:
Ariadna
CG1
Veteran kazak lt
Kazak doktor
Veteran kazak FO
Scout FO
Line Kazak FO
Line Kazak
Line Kazak
Tankhunter Autocannon
Spetznaz HMG
Dozer

CG2
Tankhunter HMG
Spetsnaz Sniper.

?

Also, Will there come a Spetsnaz sectorial, or svalarheima, sectorial? (I can't currently play an all-Nisse(+Jätte)-Army, right?)
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>>47729495
Seems pretty fitting for an Aswang heavy Shasvastii list, too.

God, I want to play Shasvastii, but it just seems like they get so royally fucked by the ITS and its obsession with Specialists. Hoping to at some point get my FLGS to start playing more YAMS and 20x20. I don't even have a real issue as a Kazak player given Scouts, 10 pt FOs, but it just seems an annoying handicap to put on people's lists.

Also, I miss the Vet Kazak Doctor from 2E. The drop in cost and Mimetism across the board is nice and all, but I hope we might see the Doktor return in Acharon Falls with the sectorial. Speaking of which, my wishlist for the Kazak sectorial, what do you folks think about the likelihood of the following?

>Mimetism Tankhunters that work ala the Scots Guard to allow for Linked Autocannon joy.
>Vet Kazaks linkable as a single unit with Line Kazaks, potentially? They seem too expensive to really ever see light of day in a real Link Team, yet they're really the spiritual core of the Kazak units, and the only ones that don't have Camo. Sort of the same idea behind Highland Greys.
>Linkable Irmandinhos, perhaps?
>A special character, that with any luck would be a Vet Kazak. We've got the Colonel, but it seems like the standard is having two. I really don't want to get stuck with Vasily, as he's just a Line Kazak with a Missile Launcher. And god, as much as I love the character, I fucking hate Voronin. His base and silhouette kills any desire I have to run him. And since I am a fearful Kazak, I would never be able to justify not running the Vet Kazak AP HMG Lt and just using that order effectively.
>>
>>47727244
I really like PPs traitor green.
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>>47729835
Really, that's about it aside from AVA changes. Spetsnaz and Vets moving past AVA 2 would be nice, though. It's sort of a strange thing, having played so much with my Kazaks as a fake sectorial, I'm really not sure how I would use the benefit of Fire Teams over what I currently do. My army at the moment nearly always consists of 3-4 HMGs whether on Vets, Spetsnaz, or Tankhunters and so I typically just end a turn with a Coordinate Order to set them all in Suppression which Link Teams would royally fuck with since it'd break the link. Just about all I can really see myself using them for would either be making Irmandinhos that much more effective, or padding out a Vet and turning his AP HMG from a weapon of death and destruction into an honest to goodness godslayer.

>>47729555
Yeah, we get our Sectorial with Acheron Falls. Which was slated for the end of the year back with N3 was slated for the beginning of the year. And given how late that was... it'll probably be next year before it drops. But it will come with Kazak Sectorial, the Svaltarheima sectorials for PanO and YuJing, the Terra Cotta sectorial for YuJing, the Caliphate and Khanate for Haqq, Black Hand for Nomads, the Vedics for ALEPH.

Wait, are you running the AP Rifle Vet Lt? I can't recommend doing that pretty much ever; if you're going to make your Lt a Vet, take the SWC discount of that HMG. It is a fantastic piece both to hold your side of the board as well as to kill the everloving fuck out of your enemy if you wish to use him to advance. I'd also recommend using the Akrylat-Kanone Dozer whenever you can if you aren't using him for Muls. It is a fantastic tool to gum up your enemies plans, the range band is great, and it's only a single point more. I also don't recommend using the HMG Tankhunter. It's probably one of the weakest platforms we can put it on compared to the Vet (Mimetism + 4 Arm + NWI + Shock Immune) or the Spetsnaz (Ambush Camo + Markmanship L2).
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>>47725723
New Jersey has a big scene. I've done a bunch of tournaments there and in NYC.

Hit up Lazlo on the forums he knows everyone.
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>>47730028
It will have 1 per faction.

Invincible Army
Tunguska
Kazaks
Shasvassti
Varuna
Caliphate
OSS
Exalted

I don't think Kazaks will have Irmandinhos.
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>>47730028
Thanks. The HMG Tankhunter will have to stay on the self next to the Boarding gun Spetsnaz, and I wont need to proxy my Vet Lt then.
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>>47730078
So no Svalarheima?
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>>47718336
Sensor is super important IMO.

Plus you can suicide move-sensor him into a bunch of camo and mine sweep.
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>>47730096
They will be in the next book with the Yu Jing Svalhema force.
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>>47729555
Also, I don't know if I'd be comfortable with only two models in the second combat group. So far as a Kazak army that shows off our delicious Autocannon, this is one of my three primary army rotations.

>CG1
Vet Kazak, AP HMG Lt
Vet Kazak, AP HMG
Spetsnaz, HMG
Tankhunter, Autocannon
Scout FO
Dozer
Line Kazak FO
Line Kazak FO

>CG2
Scout FO
Dog-Warrior
Volunteer, Chain Rifle
Volunteer, Chain Rifle

The Vols are just Chechans.

>>47730078
Nope, Irmandinhos are a Kazak Warband unit. They are more or less purely under the employ of Rodina.

And I have heard the complete opposite about 1 per faction. Everything I've heard about AF was it was just going to be shitting out Sectorials out its asshole for various factions. 1 for PanO, 2 for Haqq, 2 for YuJing, 2 for Ariadna (before USAriadna got released early). And the Shasvastii are already released?

>>47730082
No problem, Komrade. And I love the fuck out of Autocannons. I've even been known to run 3 in a single list. They are dirty, dirty guns and we have a much better platform for them than the only other unit in the game that has access to them, the Kurgats. The AP HMG is really the only loadout that I don't really use for Tankhunters.
>>
>>47730175
Is there any good way to convert the tankhunter HMG-model into an Autocannon? It's such a good model it would be a shame not to use it.
>>
>>47730078
>>47730175

Wait do you have to use a only faction models within a faction or?
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>>47730261
Not without completely resculpting the arm holding the weapon. Failing that, an arm swap would be needed, but... It'd be difficult to match.
>>
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>>47730276
If you're running a Sectorial, it gives you a limited selection of units, however it also boosts the Availability. So while Vanilla Ariadna can run Caledonian Volunteers, they are limited to only 2 while also being able to run 2 Metros, 2 Grunts, and as many Line Kazaks as they wish. The Caledonian Sectorial, meanwhile, can -only- run Volunteers out of those four, however they can run as many as they wish. It focuses the number of troops you can pick from, while typically boosting the amount of them that you can bring.

As a Kazak 'Sectorial' player, we basically get none of the benefits and all of the drawbacks, and it's mostly just done from for the sake of fluff or visual cohesion.

>>47730261
Are you talking about the old HMG model or the new one? I honestly really, really don't like the new sculpt, though I do love the old one that came with the ADHL. So far as giving it an Autocannon, that'd be... far more work than it is worth, especially given that -- at least for me -- the Autocannon Tankhunter is one of the sculpts that brought me to Rodina.
>>
>>47730484

Strange I always thought Adrianas sub factions worked with each other in fluff
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>>47730769
Yes, and no. Rodina is technically the major power and holds the capital, but the relationship between it and the other factions is about what you would expect out of Russians giving orders to the Americans and drunk Antipode-mongreled Scots led by a malfunctioning replica of William Wallace.

And then others, like the Merovingians, are simply a hyper-specialized force designed to counter-act antipode attacks given their large border with the antipode wilds, as well as wandering mischief in the form of Dogfaces and Wulvars. And then you get into stuff like the fact that the USAriadna only have Traktor Muls because they got so asspained that all of the heavy ordinance was only leased from Rodina that they backwards-engineered themselves their own. Caledonian has shittons of teseum but little to no means of production and relatively little industry, Merovingians are specialized as fucking up antipodes, USAriadna BUILT THAT WALL, and the Kazaks are general douchebags but calculating and analytical douchebags that do what must be done in order to protect Dawn from outsiders.
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>>47730769
>>47730925
>"We are the most powerful and influential group within Ariadna. We fight for unity and what’s best for all of the Ariadnans while they may be naïve enough to fight for freedom and independence. We’ve quelled any and all rebellions that occurred before and we will not be reluctant to do so again. We must always be vigilant and watch ourselves in case another 'revolution' occurs. We didn’t start off as a militaristic people, we used to be mere settlers, but after two hundred years of war, strife, raids, and death, we’ve stepped up to become the main military and technological power of Ariadna. We may not be the quickest, most ferocious nor the most armored, but we make up for this with our superior training, willpower and deadly efficiency. We are Ariadna’s tenacity, courage, and hammer. We rule Dawn, but we do so with the well-being of all of her people. Ariadna is our home, our Mat, now we must protect her from friend or foe. At least for now our gaze has turned outwards to the rest of the Human Sphere, where the true threats reside."
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>>47730941

Eh I still think Rangers,SAS and Spetnaz working together with STALKERs and firefighters then add in some werewolves is still pretty tits
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>>47731153
Literally everything that has been mentioned up until now dissolves the moment Yu Jing or PanOceania sets foot on the planet.
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>>47731178

So technically like Earth if aliens were to invade and not to mention the Nomad support Adriana would get right?
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>>47731198
Basically. Ariadna is very much the old adage of "I may fight with my siblings, but if you should lay a finger on them, I'll be fighting you." After all, as much as they might disagree and distrust one another, they are fully aware of the fact that they are the only people they can count on in regards to the defense of Dawn and protecting it from outside exploitation.

Really just about the only non-Ariadna powers that are looked on with anything less than open contempt or hatred are Haqqislam as trading partners -- part of the reasons for both Viral among the French for dealing with Antipodes and Ariadna's doctors in fluff being second in the Human Sphere only to Haqqs, even though our units might not show that, well again, maybe if we had kept our Vet Kazak Doctor -- and Corregidor because they're as filthy of savages as we are.
>>
shameless bump
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>>47730028
>Black Hand for Nomad
nope it's be confirmed to be Tunguska that's next for Nomads when the next book comes out
>the Caliphate and Khanate for Haqq
Nope just Caliphate
They'll be out for Paradiso N3 each faction will be getting one new sectorial each it's too much work otherwise.
>>
>>47733657
When did they say no on the Khanate?
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>>47733817
They mentioned in a convention or a podcast the the new sectorials that will be in the next book they are basically splitting AF into two parts. Khanate will be in part two.
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>>47734347
Adepticon? Mayacast? Interesting if such is the case.
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>>47734419
It was a Spanish one. Bostria actually only mentioned Shasvaasti, Tunguska, and Kazaks specifically. Caliphate seems a lot more likely than Khanate though, since Khanate currently only has one non-character unit.
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>>47734419
Carlos on Mayacast IIRC.
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>>47734684
Khanate uses Halqa as line infantry.

I agree that Caliphate will come first though.
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>>47726521
Literally all Charontids are worthwhile. The MSV3 ones are my personal favourite, but they're great hackers and sepsitor platforms as well.

>>47734684
So do we actually know whether it's going to be Varuna or Svalarheima for PanO? Both of them have about an equal number of units, i.e. fuckall.
>>
>>47722116
IMO, but looks too low tech for PanO.
>>
New player here, part of a community that's looking to start the game. I was wondering if I could get a faction suggestion? There's four players locally that are looking to get into it at the same time, I know that two of them are splitting a starter set, one of them said something about wanting to do knightly orders, so that leaves me.

In other games, I tend to like things that are fairly simple to use, but hard to respond to. In 40k, this means Necrons. In Guild Ball, Masons. In Malifaux, Ten Thunders. Semi-unique tricks, tending towards durability. I was sort of considering between ALEPH, PanO, and Combined Army, but I'd love to hear outside suggestions.
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>>47735611
Simple to use and hard to respond to makes me think Nomads.

Nomads has some semi unique tricks. Durability is dependent on unit selection. It's nowhere as strong as say the Greeks, but they have a lot going for them.

However, ALEPH and CA are very similar in how they play. Both bring expensive units to the table with a lot of bells and whistles. Some can be very "fire and forget".

What factions do you like the look of?
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>>47736075
The Nomads are part of the two person starter, so they're out - I don't want overlap with only four of us. I haven't really found an aesthetic I like in the game yet, but I'll be honest, I don't play minis games for the models - the rules are what sells it or doesn't.
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>>47736242
Why list PanOceania in your considerations, then? That's the other faction in the starter.
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>>47736299
Because that had somehow slipped my mind. Goddammit.
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>>47736242
Well, do you want a faction with an overabundance of wargear, weapons, and skills? CA, Tohaa, and ALEPH fit that bill.

Tohaa gives a lot of their units an ablative wound with Symbiont armour. Supposed to be the best biotech faction, but it's more focused on their suits and exalting lesser races to sentience or use rather then healing.

CA has just balls to the wall gear and skills. Lots of TO:Camo, Sepsitor, Plasma weapons, and even their own Impersonator that just has to "do it better".

ALEPH is the human equivalent of CA with more emphasis on survivability. Lots of skills and gear piled onto some expensive units. Don't expect to push two combat groups often unless you fill up on REMs.

HI are definitely covered by Yu Jing. Masters bar none. That's not to say the don't have other interesting options. Guilang, Tiger Soldiers, and Daofei are but a few units that people learn the names of rather quickly.

Ariadna is all about piling a crap ton of skill sets on units with some basic kits. Don't expect anything higher than MSV1 for these low tech operators.

Haqqislam is the dirty trick and healing faction. Best docs so getting troops back up can be a major pain in the ass for your opponent. Lots units that can throw a monkey wrench into your opponents plans like the cunning Fidays, the shock and awe Ragiks, and the terribly scary Muttawiahs. Zuleyka is also pretty dang cool.
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>>47736242
>the rules are what sells it or doesn't.
> I tend to like things that are fairly simple to use, but hard to respond to.
Typical 40k player.
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>>47730484
Those old Tankhunter look so janky.
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>>47728770
I don't know about RTS type music, but I know this would be Corregidor's theme song: https://www.youtube.com/watch?v=PQDK6x1i8jY

What, did you expect this? https://www.youtube.com/watch?v=gtSPJZ-qlhA
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>>47738391
>and GW still continue to call Citadel miniatures "premium quality''
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Some new RPG artwork incoming.
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>>47738524
>Hi guys sorry for the slow replies, this week has been a mess after our office suffered a break-in last weekend which has meant lots of security updates, speaking to the police and detectives (we even identified the exact moment they disconnected the computer from the network which surprised the detectives!), setting up new computers, changing endless passwords.... then recovering emails, etc etc.... I could go on. Luckily we work in the cloud and all the important data is secure so don't worry - we didn't lose any chapters! It's just a painful amount of paperwork and 'stuff' to sort out.

Dammit Nomads, stop messing with people.
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>>47738535
And the last one from this update, with some of that glorious Yu-Jing leg.
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>>47738507

GW still makes some great stuff. It is really their art direction that has gone to shit lately.

That Tankhunter looks fucking great though. CB was like the first company that really showed GW up. And they continue to do so. As CB's models get better looking it also makes heroic scale look worse and worse.
>>
>endless "connetion error"
WTF?
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>>47735286
Maybe it looks more like something you'd find in Dawn, but I went with the idea that a vehicle running on Svalarheima needs to be rugged and massive.
And well, it's an APC. APCs will always be a bit brick-like. Especially since this is a reskinned Rhino.

Last RPG kickstarter update mentioned a vehicle chapter, I wonder how will actual Infinity vehicles look.

I was also thinking about their Pegasus truck, but it's too much for my wallet to handle right now.
>>
Does anyone play in NYC?
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>>47735611
ALEPH, definitely. It's an army of very hard to kill people. Even if you leave the Greeks out you still have plenty of Dogged and No Wound Incapacitation to throw around. They're hardier than PanO and have more to then than "shooting well" in comparison, but also a bit more expensive models (hence why ALEPH needs those netrods to generate orders).

Also you get to use HI that looks like women in skin-tight suits.
>>
Sup dudes,

Just thinking about starting up a new faction and I made this list for the Hassassins. Thoughts? I've only played Ariadna before, so I don't really know what I'm doing.

Hassassin Bahram
──────────────────────────────────────────────────

GROUP 1 9
MUYIB Lieutenant Rifle + Light Shotgun, Panzerfaust, D-Charges / Pistol, Knife. (0 | 24)
MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27)
MUYIB (X Visor) Spitfire, D-Charges / Pistol, Knife. (1 | 28)
MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22)
MUYIB (Forward Observer) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 24)
FIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 29)
FIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 29)
AL-DJABEL Rifle + Light Shotgun, Smoke Grenades / Pistol, Viral CCW, Knife. (0 | 35)
RAGIK Hacker (Assault Hacking Device) Rifle + Light Shotgun / Pistol, CCW. (0.5 | 32)

GROUP 22
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)
LASIQ Viral Sniper Rifle / Pistol, Knife. (1.5 | 25)

5.5 SWC | 300 Points
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>>47737421
Hey, I personally went into Infinity for the rules. Namely the ARO thing. I remember asking around which army plays that up, comparing the playstyle I was looking for to blue control in MtG and the overwhelming response was "Nomads".
The catgirl nurse merely sealed the deal.
>>
>>47739459
Ignore the butthurt, friend. Let me be the first to welcome you into the fold. Enjoy your first steps in an exciting world of Swahili catgirls, advancing storylines and shapely asses!
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How does this look in regards to terrain density?
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>>47739892
where do yo ubuy terrain kits like that?
>>
So, does anyone name their models? Given the YOUR DUDES feel of Infinity, I've yet to name all of them, but my Vet HMG Lt is Strelok for example.

>>47733657
Wait, is each faction getting a new one in Paradiso N3 as well? Because really the only thing that can be added to Ariadna seems to be the Antipode Wilds, unlock they're going to separate Rodina and Tartary which wouldn't make any sense at all, given both are just Kazak sectorials with an emphasis either on wilderness or urban.

>>47735030
Varuna is a weird bird, because I had heard rumors that Varuna was either getting squatted or merged into other sectorials. It's more likely that it's simply going to be delayed, probably pushed into this Paradiso N3 release of sectorials. I have no idea why, but it seems like everyone has major boners for Svalarheima, despite the fact there are only two units released for them. Well, plus whatever MO is based there. Teutons?

But at the same time, I would assume they'd be releasing both Svalarheima sectorials -- PanO and YuJing -- together. But Invincibles are definitely coming down the pipes before the White Banner army.

>>47735611
Do you want to play an army composed of Aspect Warriors? Go for ALEPH and have hilariously murderous units that generally rely on their Optical Disruptor (gives anyone shooting at them a -6 to hit) to advance without worry.

Do you want to play Spess Mahrines and advance into combat like a pack of walking trucks, surging into melee combat in a game meant for ranged while autocritting over a third of the time? Go for Military Orders within PanO.

Do you want to play North Korean Space Monkeys and play the very definition of Hammer and Anvil? Check out the Morat Aggression Force within the Combined Army.
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>>47739892
Good.
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>>47739902
On the internet. Laser cut MDF is what you're googling.
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>>47739902
The one in that picture is shark mounted laser.
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>>47739892
You're going to want some more "soft" cover eventually.

Small walls, barricades, trash bins... that kind of stuff.
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>>47738391
Call me crazy, but I really don't like that sculpt. But that's probably just because I really dislike non-active sculpts. I think the only one where the gun wasn't readied that I liked was the old Boombox Dogface, and that just seems a little more fitting than a Tankhunter. I want that fucker to be hunting tanks, not posing for a puff piece.

>>47739892
Need some scatter terrain, but the actual buildings are very solid. Though my one problem with Shark Mounted Laser is stacking some buildings end up with non-usable doors that require really weird use of Climbing in order to get inside. Shipping containers, plants, or even just $20 of aquarium plants should do wonders for sprucing up that board.

>>47739902
Right here.
https://www.kickstarter.com/projects/1988679138/the-hab-block-multi-build-28mm-gaming-terrain-buil/description
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>>47739969
I can understand that. I do hope that the next Tankhunter resculpts end up being more dynamic. We've been getting a lot of static poses recently.
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>>47739921
>So, does anyone name their models? Given the YOUR DUDES feel of Infinity, I've yet to name all of them, but my Vet HMG Lt is Strelok for example.
One of my Algauciles is named Fernandez, because that's what the guy playing him first named him when we were trying out Icestorm. Also Fernandez tends to survive more than he ought to.
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>>47739921
During Flamestrike, I used the same 5 briscards in a link team throughout the campaign and built up a story about their adventures. Usually if a model does well in a game it gets
1st: A paint job
2nd: A name.

I can post a link to the stories if you'd like
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>>47740150
This is /tg/. It's always story time.
>>
>>47740021
Yeah, though I really like the Spetsnaz models that have been released lately. Also, I sort of wish we'd gotten the Missile Launcher instead of the AP HMG. As I mentioned upthread, I really can't think of a time that I'd use the Tankhunter as the HMG platform in my army anyways.

>>47740100
Ha, it does seem as though models with a little soul to them end up doing swimmingly. Strelok is my painted Vet HMG Lt, and everyone I play against knows that he will always be my Lt. Yet he's only been killed once in the past... eight weeks? And that was against Corregidor on a vicious T1 Carlota hitjob. However, the Nomads player quickly realized that while he might have been frightening, the two Autocannon Tankhunters on top of a sniping tower were an even greater threat.

>>47740150
Feel free, Ariadna komrade. And yeah, our local USAriadna player had a Dozer last game that has basically become a legend. In a single game, this Dozer -- who was really just for the the Mul Control Device -- killed William Wallace, Doctor, Hacker. Actually tipped the Caledonians into a retreat. And then nearly won him the game by controlling an antennae. Had taken a MediKit shot and passing his Physical check, before getting dropped again by a retreating HMG.
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>>47739921
>I have no idea why, but it seems like everyone has major boners for Svalarheima, despite the fact there are only two units released for them. Well, plus whatever MO is based there. Teutons?
The 2 units Svalarheima has released are both incredible, and fur coats are cool. As for knights, Hospitallers have the most presence on Svalarheima. Teutons are Paradiso.

>>47740315
AP HMG Tankhunters can definitely be effective, though I don't play Ariadna so I've only been on the wrong end of them. It does seem like a Spetsnaz might be a better investment.
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>>47739319
Check out Nu Brand gaming in Brooklyn.

Theres a store on Long Island too.
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>>47740464
True, but it just seems so strange. Almost everyone I talk to about PanO immediately leaps onto Svalarheima. I am really looking forward to seeing what units end up emerging for the two Svalarheima factions, though. Korean YuJing, it's go-time.

And as far as AP HMG Tankhunters, for me, it's mostly just opportunity cost combined with better alternatives.

>Tankhunter
So, you get an AP HMG with Camo and Courage, 12 BS, 3 ARM, 12 Physical and 14 Willpower. Now, it is 3 points cheaper than the Spetsnaz, but 3 points isn't really anything to write home about. Compare that to...
>Spetsnaz
The HMG loses AP, but gains Shock thanks to that delicious Marksmanship L2. Which also lets us ignore the Cover mod to shooting, often giving the Spetsnaz a floating +3 compared to the Tankhunter. Also, it's a B4 Shock gun that is diamonds for long-ranging shooting; what more could you want? You'll on average be looking for 15's, with 4 chances for instadeath. Just fuck yeah. Stat-wise, you get Ambush Camo instead of regular Camo which can help bait out their first turn if you lose initiative. I cannot overstate how much this second token can help. They also lose a WIP and an ARM, but also gain some probably-never-used CC and Martial Arts.
>Vet
I can't ever suggest not running an AP HMG Lt. Sure, he's nine more points than the Spetsnaz, but only costs 1 SWC. You gain a point of BS, you have a nice 14 Willpower Lt, you get delightful 4 Arm that gets boosted to 7 when in cover, you get shock immunity, you get Vet L2 for NWI and Sixth Sense, and you get Mimetism instead of camo. These fuckers are practically baby TAGs.

And of course, should you adopt the Dakka Dakka Dakka spirit of the Kazaks, you end every turn popping a Command token and an order to place 2-4 HMGs into Suppression and just dare your enemy to move.
>>
>>47740508
just googled Nu Brand
>paying to play

Long Island is a bit far, so I'm just going to ask around at the local hobby stores.
>>
What kind of names would Unidrons have?

I was thinking alphanumeric.

Unit A77yhj9o
Unit A77yhj9p
Unit A77yhj9q
Unit A77yhj9r
Unit A76iuj7a

That could be my link team. 9o is a sniper, sassy yet chill. 9p is a fucking asshole who posts on /tg/. 9q is a coward, always choosing to fail his guts and never going dogged, but is really a sweet kid. He is .01 kg overweight which is morbidly obese for a Batroid. 9r is a daredevil, always talking about how he will go dogged and solo the enemy army.

7a is the dad of the group, but he has some darkness in him from the time his old squad had to put down a morat rebellion and he was the only survivor. Really racist because of that.
>>
>>47740568
At my local store I buy stuff that I could get cheaper on the internet to support the store.

Expecting a gaming club o be free is insane.

I'm not from there but have played there in ITS a few times and they have a really nice setup. The owner puts all the dues into new terrain and fixing the place up as well.
>>
>>47740613
I'm not paying for units and paying to play. I know wargamers are people who have more money than they know what to do with, but I'm not one of those people. I'm happy to pay a little extra at a store, but not if they're gonna nickel and dime me every time I want to use my purchase.
>>
>>47740669
>>47740613
To add on to this, Nu Brand isn't even a store, so why would I buy units in one place and then pay to use them somewhere else.
>>
>>47740560
Well, I am very much waiting for Svalarheima and I believe Op: Icestorm taking place there has a lot to do with it. The fluff is also interesting, with the literal cold war against Yu-Jing stationed there. Also Jotum just looks badass.

Meanwhile Varuna has ORCs, which are infamous, and Kamau, which are nothing special. Their really cool unit is the Cutter, which sees a lot of play, but the sculpt is a bit aged.
Although I guess linked Kamau might be pretty good. I doubt we'd see actual Helot models.

I wonder if Svalarheima will have a new line infantry unit (like "Nilfheim Border Guard" or something) or if they will go with Fusiliers. I doubt they'd use Order Sergeants.
>>
>>47717752
>>47729544


What could you replace the Desperado with? That list looks like a decent 300 points
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>>47740560
>I am really looking forward to seeing what units end up emerging for the two Svalarheima factions, though.
I'm hoping for Blue Wolves. Anything that can go toe to toe with a Jotum has to be badass.

>>47740784
They'll probably stick with Fusis as the base line troop. Once you get too many similar units it's hard to make them distinct.
>>
>>47738535
Oh, sure, something gets stolen the first thing you want to do is blame the Nomads.

>identifying anything about a Nomad break in from the computer records
Clearly this is the work of filthy Hexas
>>
>>47740911
>I'm hoping for Blue Wolves. Anything that can go toe to toe with a Jotum has to be badass.

Pretty certain they're more like Uhlans. In the sense that they're more of an ambush/sniping sort of TAG rather than something that'll go toe to toe with them.
>>
>>47740598
Man, naming individual units is so fucking autistic. I love it.

I feel like 9p posting on /tg/ is what inspired the Combined Army to invade in the first place. I know I would after coming here.
>>
>>47740911
I've had this image of group of lighter TAGs going against single Jotumn, so Haris or Duo light TAGs could work.
>>
>>47741153
So something like an Uhlan, but two of them?
IIRC Uhlan is supposed to be a TAG-hunter TAG.
>>
>>47740784
For me, I just love the idea of Varuna's general playstyle, especially as our store's boards get a little more varied. Plus, the whole Maori + Indian flavor which is probably a big part of why I ended up getting drawn into ASA as my secondary army. And I mean, it's a friggen water world and those are always dope. We played one game recently where all of the terrain was effectively an aquatic research outpost and the table itself was Deep Sea. Made for a really fun game, and I can only imagine the terror of Maoris bolting through the sea to climb up and ambush some Line Kazaks holding down a point.

>>47740911
>Blue Wolves
Definitely seeing them as Ambush TAGs, probably on the Stringray chassis like the Tikbalang and Seraph. Maybe a Sniper load-out and one more tooled for CC? The only thing that has me scratching my head is I sort of want to see them as Ambush TAGs with TO or something similiar, but that would kill the ability to link them, and given what we know about them and just the name, I'd want to see them in Fireteam: Duo, or Haris if I lose my fucking mind.

>Fusiliers
Eh, maybe I'm just spoiled as an Ariadna player, but it would feel sort of weak if they just went with Fusiliers as the line troops. I mean, we have 4 different line troops, but all 4 feel incredibly different both from the differences in stats and skills, as well as load-outs. Hell, even PanO's current sectorials have really interesting line troops, and there's a nice mix of fluff and crunch in the differences between Fusiliers, the less-armored but higher willpower Regulars, and the best-of-both-worlds-with-boosted-CC Order Sergeants.
>>
A lot of people have the image of the Blue Wolves being sneaky TAGs, which makes sense considering YJ Svalarheima's playstyle, but we don't actually have any evidence to suggest that. CB could do anything with them. All we've got to go on is the Jotum fluff blurb and a really old and obscure picture of one in a rulebook (in the same comic as the Kriza Borac, iirc)

>>47741439
The thing about Ariadna, and a couple of other factions like Nomads, is that they've got very little sectorial overlap. It's just the basic doc, engi and remotes, everything else is specific to a sectorial. PanO tends to have more generic troops like Fusis and Orcs. If they just use Fusiliers they can concentrate on making a more interesting unit.

I'm also pretty sure the Seraph is not a Stingray TAG. It's S7.
>>
Guy from last night here. I've definitely narrowed it down to Aleph or haqqislam, and tending ALEPH, because they sound like a That Guy faction and I am That Guy at heart.
>>47739377
>Also you get to use HI that looks like women in skin-tight suits.
Sadly, I don't go that way. Do they happen to come in male?
>>
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>>47742066
Let me introduce you to the fabulous world of Steel Phalanx...
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>>47742066
Achilles, Hector, and Ajax are Steel Phalanx's heavy infantry. I hope you like beef cakes.
>>
>>47742066
If you want hot skin-tight clothing on all your dudes then ALEPH is the faction for you.

Ariadna unit spam is probably the most That Guy tactic. It's effective against those who don't know how to fight it but it mostly just makes the game drag on for literal hours.
>>
>>47739921
>Do you want to play North Korean Space Monkeys and play the very definition of Hammer and Anvil? Check out the Morat Aggression Force within the Combined Army.
Different guy than you were responding to, but that sounds fucking awesome.

In the Morat Aggression Force can you have any other species or just North Korean Apes in Space?
>>
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>>47742120
There's a guy here that plays a 30(!) order CA list. At tournaments timer usually runs out at third turn. Unsurprisingly most people just avoid him.
>>
>>47742120
>>47742101
>>47742091
> heavy infantry
> hot dudes
> hard as shit to kill
WELL, I guess I'm playing Steel Legion.
>>
>>47741801
Wait, do we know anything at all about the White Banner Army's playstyle? I thought we just had the one Korean troop, and a lot of guessing. The main reason I'm seeing the Blue Wolves as sneaky TAGs is the fact that I'd want them to go off of the name, as well as providing a good supplement to the Jotum. They already have the beefiest and sturdiest tag to stand against the blizzard, with the Wolves I just want a pair of coordinated Hunters using ambush tactics to their advantage. And what better ambush/pack hunter than some MSV snipers, landing sudden shots from a howling blizzard?

And I guess I'm just a little confused about you talking about the generic use of Fusis and Orcs when at least as an ASA player, I don't get Fusis, I get an actual specialized Line troop. And while I get ORCs, firstly I would never actually use them and I heard that was just part of the redistribution to fit the Varuna models into other sectorials. Literally every PanO sectorial has really flavorful and unique line troops, from the Bolts* to the Order Sergeants to the Regulars.

Ah, thought that the Seraph was on the same chasis as the Uhlans and Tikbalangs; guess it's with the Drago instead?

*I mean, the Bolts may not be techinical Line troops, but they are the Neoterran AVA Total while the Fusiliers get dropped down to 5. More expensive and better than a standard Line troop, but hey, it's Neoterra.

>>47742066
ALEPH is literally an army composed of 33% cheesecake, 33% beefcake, and 33% robutts. I mean, shit, the ALEPH starter includes a lady in heels with nips out. I dunno if I'd call them That Guy, but probably about the closest you can get in fluff, at least. I mean, you're straight up working for Skynet.

>>47742120
Well, you can pick your poison. Do you want ~40 Volunteers with Chain Rifles, or ~30 Kum Bikers with Chain Rifles?

>>47742161
You get North Korean Space Monkeys, and can also run a North Korean Space Monkey Animal Handler that gets up to 4 zerglings.
>>
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>>47742199
Welcome to ASS!
Enjoy your Greek beefcake, multiple link teams and ODD absolutely everywhere.
>>
>>47742236
>North Korean Space Monkey Animal Handler that gets up to 4 zerglings
Whelp.... It's taken a long time to come to a decision, but between Hammer and Anvil and fucking Zerglings I can unleash on people I've found my army.
>>
>>47742164
>30 order CA
How and why? Does he spam Hungries? That can't be that effective, CA is terrible at order spam.

>>47742161
You can take their lizard dogs, but other than that it's just the apes.

>>47742236
They're sneaky. Guilangs and Daofei, possibly Tiggers, Hac Tao and monks.
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