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/epg/ - Eclipse Phase General
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Nanofabrication Edition

OFFICIAL BOOKS
>Eclipse Phase PDFs
http://robboyle.wordpress.com/eclipse-phase-pdfs
>Zone Stalkers
http://www.mediafire.com/view/d0hpgo776xpx50p/Eclipse_Phase_Zone_Stalkers.pdf
>Morph Recognition Guide
http://www.mediafire.com/download/j4bjbba89kw8v0y/Eclipse_Phase_Morph_Recognition_Guide_%286098716%29.pdf
>Million Year Echo
http://www.mediafire.com/view/f53f1c5yq777tpk/Million_Year_Echo.pdf
>Firewall (Updated):
http://www.mediafire.com/view/9jg6q9d9kqa59qu/Eclipse_Phase_Firewall_(7029562).pdf
>Transhumanity's FATE (FATE Conversion)
http://www.mediafire.com/download/ae113ujgd3hggpl/Transhumanitys_FATE.pdf

PLAY AIDS:
>10 things you should know about Eclipse Phase
https://docs.google.com/document/d/1Qnrh0w7H0Jl2_CSsySRxcs4ugw27xsBIk5MYwXq2nDQ/edit
>Advice for new players and GMs
http://pastebin.com/e0EErN6X
>Online character creator
http://eclipsephase.next-loop.com/Creator/version4/index.php
>Eclipse Phase hacking cheet sheet
http://www.mediafire.com/view/?axe1vs35muk4juh
>Eclipse Phase xls Character sheet
https://sites.google.com/site/eclipsephases/home/cabinet
>Package Character Creator
https://firewallagency.wordpress.com/

COMMUNITY CONTENT:
>3 new adventures for your use in convenient PDF form
http://awdaberton.wordpress.com/about/
>Ander's Sandberg's Eclipse Phase fanmade content, including several modules
http://www.aleph.se/EclipsePhase/
>Farcast: An Eclipse Phase yearblog full of items, locations, NPCs, and plot hooks
http://www.mediafire.com/download/dhqd1m83xc1wmpj/Farcast_Yearblog_2013.pdf
>The Ultimate's Guide to Combat
http://eclipsephase.com/sites/default/files/UltimatesGuideToCombat11a.pdf

/EPG/ HOMEBREW CONTENT
https://docs.google.com/document/d/19Gy02gp6-WPQ3SoN_24kLPTUu5EjFO8qh_9pjJSVrrY/edit

Previous Thread: >>47584887

How often do you nanofab, /epg/?
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>>47695066
>all this sweet gun porn
>in Eclipse FATE
It will be extremely painful
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>>47696383

Honestly, if you're in it for the gun/tech porn you shouldn't be playing the FATE version. FATE is for like, drama and writing nerds.
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Topic
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>>47696588
So Eclipse Phase would be about one set of Seed AIs fighting another set of Seed AIs that uses space punks who worship Marx or whatever.
Ancient abominations' cultist wars, so much for transhuman.

Lame idea IMHO, very lame indeed. When you are a tool controlled by a runaway tool fighting another tool controlled by runaway tool it becomes Exibit Phase and therefore meaningless sound and fury.
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>>47696702
Yeah, I agree that it's important to keep the ASI's away from the center of the setting, or they'll overshadow all the interesting and human/transhuman parts of the setting.

More on thread topic: Do the times for nanofabrication make any sense at all? It's not like we know a lot about real world nanofabrication, but it seems odd that time is based on complexity rather than size, when it seems to me that assembling something with X Y and Z dimensions should take about the same time regardless of complexity.
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>>47696840
I remember someone doing the math on desktop CMs and item sizes and figured that while by RAW, crafting a Fenrir on a desktop CM would only take hours, logically it would be literal weeks of "Fab part...assemble part...fab part...assemble part..." on loop.
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>>47696840

Eh, it's an abstraction. I mean, equipment is technically "sized" in broad scales, but the game doesn't always make a lot of bones about how big items are - and fabrication makes a caveat that large items need to be externally assembled in most player-facing situations.

Part of it is probably a balance thing, so you can't just dump a lot of cash/rep into a single blueprint and be like "I can have this very expensive thing in infinite numbers!" Because you have to wait for fab time, and probably make some assembly. You want something quick you should always see if a guy already has it.

That said, while I am no means an expert on nanofabrication, I do think that something with more internal complexity and components probably takes more time, the nanobots have to make more complex structures and switch feedstock types. Even if they say, have the same size I think "build me a functioning grenade" should take longer than, "fill this plastic cup with fab-water".
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>>47696943
As I recall, Fenrir proved not so spooky against more mundane reapers or even pack of furies with gunz.

Anyway, I'd imagine building large military grade tech (or pretty much any military tech except some simple firearms) very-very hard on your own.
Rare earth elements are called rare for a reason. Good luck finding all that Samarium, Yttrium or Europium off the rare and protected mines on Terrestrial planets or best asteroids of the Belt (who were probably mined to exhaustion decade or two earlier, best things don't just fly unclaimed for long).
Same with "free" energy anywhere except Sol, Mercury or Jupiter magnetosphere. People will start asking questions why do you devour so much energy and dump so much excessive heat in the hab way before one gun porn addict builds even a small part of Fenrir, assuming he even possesses such secrets.
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>>47696943

So as long as you had the blue-prints you could technically build a Reaper Morph? At what point does fabber material come into play because I'm assuming the issues of getting the blue-print and hacking said fabber to over-ride anything that would prevent it from making it are taken care of respectively.
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>>47697177
>So as long as you had the blue-prints you could technically build a Reaper Morph?
Technically? Yes. Practically, no.
>At what point does fabber material come into play
Depends on if you mean industrial fabbers or mass market fabbers. Mass market fabbers make one category of thing and do it cheap and quick. A toolbox that churns out tools, a medkit that dispenses drugs and medical supplies, an ammo box that makes boolit, etc. They are small and portable and hacking them to make anything is super illegal in the inner system and not especially useful for anything larger than a pistol anyway.
Industrial fabbers are actually technically a form of CM, but meh. They're the size of a decent sized building and spit out large goods and industrial quantities, and are only owned by corps or the hab as a whole. When you buy or order something anywhere in the system, you are often actually buying runtime on an industrial fabber to have that made and delivered. When people talk about the perils of making shit on site because of alarms, that is public industrial fabbers they are bitching about.
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>>47697740

I figured as much although it's good to have some confirmation.

Also, this may sound dumb but I believe most food stuffs are still farmed? Granted I imagine it's fairly easy to fab up cultured meat (I believe it even mentions human meat as an option) but otherwise people will probably go and buy groceries and only the most obscenely rich individual would have a personal fabber that can shit out not only meat but maybe vegetables if that's even possible.
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>>47698082

A Maker can replicate the nutritional value of any given foodstuff, I think, but yeah if you want real food it's mostly grown. Hydroponics advances and the like mean places can usually mix a garden/farm into their standard environment cycle - and planetary habs or big spaces like a Cylinder almost always have some dedicated "greenspace" sections unless they're grossly overpopulated.
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>>47698082
Actually, it's the opposite. Most food grown these days is cheap soylent crap (Literally, soy and lentils and other cheap and nutritious shit that grows anywhere) or cheapo vat meat that gets fed into a maker and reconstituted into an edible form, usually soups or pasta dishes. Makers are dirt cheap, or can be, so many people will have their own or go to a mess hall that has a large high quality maker for their meals. Expensive makers make closer to real food, and fully grown and farmed "real" food is mindbendingly expensive now.
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>>47698151

>and fully grown and farmed "real" food is mindbendingly expensive now.

I'd say it depends on where you are. On Mars, where there are entire farming towns, nomads are probably towing small greenhouses, and maglevs connect all the major cities and the Elevator is a cheap way to move cargo from orbit where Prosperity Group has at least one giant cylinder devoted to nothing but growing foodstuff, a middle-class Martian can probably pop down to their local shopping district and buy raw product or finished foodstuffs fairly easy.

If you're poor, though, it'd still be nutrient brick and whatever the hell people in the souks are cooking up in their back rooms and pressure tents.
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>>47696840
A bit of both because nanofabrication is very sensitive to thermal noise, which affects simple parts less than complex parts. 1 in 1000 atoms being out place won't matter for a metal pipe but will matter a lot for a molecular machine.
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>>47698309
>>47698151

Makes sense. You'd figure if the PC wanted to continue with old style economy having a business where people can go and buy ingredients and cook them would facilitate such a thing as well as resturants that do that as well while all the poor plebs stick to essentially whatever that chick's name from Star Wars was eating if your in the souks.

Since we're on the subject of PC, actual walk in stores probably isn't exactly a thing anymore but probably a mall of sorts with store-fronts and kiosks would still be around as it's as much a social thing as a business thing.

So you have facilities that wouldn't be easy, or cheap, to reproduce at home or in a simulspace of your own making and get your frends to come with you on your off time to socialize and spend credits
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>>47699004
Honestly, I wouldn't be surprised if the average fabber had the option to switch into an injection molding mode. Most of what they work with is polymers anyway, so having the actual nanoassemblers just build a rough framework to stick the feed into could be a more efficient way to produce the large but simple objects quickly.
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>>47696588
Agent T is a valuable asset to the continued survival of transhuman civilization, kiddo.
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>>47696840
>based on complexity
No. It's based on price band, which is literally the worst. Complexity and size are both factors in how long it should take. Also important are the materials used. Carbon nanoshits will take considerably less time than tungsten carbide.
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>>47697096
Rare earth metals aren't that rare, they were called that because of the high difficulty of separating them from the compounds they're bound into naturally. That is a solved problem in Eclipse Phase.

>>47698082
Meat is likely grown in dishes, or extruded, but most plant based foods seem to be made with GM supercrops built into life support. In MYE there's a ton of agricultural domes, the Kepler station has a greenhouse, etc. With advanced farming techniques it's not much easier to nanofacture food than grow it, especially because a garden helps with life support.

>>47699004
I'd expect a full fledged CM to have the systems in place to deal with thermal noise.
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>>47700088
>Rare earth metals aren't that rare
Past Jupiter they are :^)
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>>47700088
Is it actually /possible/ to deal with thermal noise, though? I thought it was one of those hard-limits-of-the-universe things.
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>>47700725
Cool things down and everything moves slower, a CM is probably in a fancy freezer
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>>47700807
I mean, I don't think you need to 'deal with' it in some absolute sense. Some pretty smart guys have done the math and it's possible in principle to do most of the nanoscale manufacturing stuff.

>>47699636
>No. It's based on price band, which is literally the worst.
That seems backwards; the price band it's in is going to be heavily affected by how easy it is to print. It's not hard to print because it's High cost; it's High cost because it's hard to print.

>>47698138
I don't think this is true. Food isn't actually more complex than other things that nanofabricators have no problem with producing, and there's no reason that the same process that makes it possible to print a gun makes it difficult to print a turkey breast.

Hydroponics exist, and there's no reason a character can't cook by hand if they want to, but there's no reason to believe that fabbed meals are significantly less 'real' than most food that people eat now - to be sure, some people are going to be snobs about it, but in terms of actual quality, any non-emergency maker should be capable of providing a range of what we today would consider good quality meals.
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>>47701146
>the price band it's in is going to be heavily affected by how easy it is to print
False. The price band it in is entirely dependent on how much the devs think it should be worth based on their sense of balance, utility, and in-game factors, all of which are applied with absolutely no consistency.
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>>47701146
>Food isn't actually more complex than other things that nanofabricators have no problem with producing
I disagree with that; any sort of organic will be vastly more complex, on the molecular level, than a mechanical object (possibly electronics excepted). You've got hundreds of different compounds, cell walls and organelles, etc. A gun may have more macroscale moving parts, sure, but that's a very different thing from complexity at the nanoscale level. And sure, you could probably simplify a lot of the complexity out, but then you wouldn't have turkey, you'd have a turkey-resembling nutrient block.
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>>47701410
I'm not talking about macro-scale complexity, I'm talking about the molecular level. CM's don't have any problem replicating electronics, so your argument doesn't really hold. Like, the whole point of a nanoscale fabricator is that it's actually assembling things at the smallest level. Ribosomes don't got shit on Dexler; anything a cell can assembler, a nanofabricator can.

Granted they can't build enough of the organism fast enough for anything living to survive the process, but since we're not talking about anything that needs to survive, where's not a problem, is there?
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>>47701410
This, senpai. Meat has to be vat-grown. I'm trying to strike a balance between vat-grown meat and

>>47701590
You have no fucking idea how complex cells are and how hard it would be to fabricate a cell one molecular brick at a time. The big difference is that electronics are solid-state and static, while a cell is aqueous and dynamic. A cell isn't just a sack of organelles and chemicals. It's living and constantly changing.
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>>47701590
>>47701684
Also, most makers aren't actually nanofab in a technical sense. They're very, very complex food mixers that take 'meat' (Read: Vat-meat slurry), 'Vegetable' (Read: Soylent), water, and flavoring mixes loaded in and mix them according to preloaded or uploaded recipes into soups, drinks, noodles, pasta, anything with a simple enough consistency. That's your basic level maker, which is fucking awesome if all you want is soups, noodles, and drinks. It's only the expensive makers that actually nanofab.
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Does the timeframe of "1 week per price band" stand for 7 days, 8 hours a day or 7 days, 24 hours a day?
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>>47701684
Fuck. Forgot to finish my thought, since I read >>47701590

I'd like to strike a balance between vat-grown meat and natural meat, while maintaining the existence of pods and the ability to grow a morph from just a head. I think that the ability to grow a morph from just a head probably has to be scrapped. Well, either that or make it take much, much more time. Even a month is too fast for regrowing an entire body. What the fuck were they thinking?

I guess that I'm once again looking at an example of the devs fapping to the fantasy of flying nanoswarms that are able to build anything in a short period of time. This carries over to healing vats as well. Somehow, by using nanomachines, a healing vat is supposed to be able to reconstruct a body in a maximum of 24 days, including all augmentations, which also includes cybernetics of all kinds. At that point, as long as you're fine with having a cyberbrain, it would be trivial to make a cyberbrain variant of a biomorph every 24 days or so. Obviously, this is not the case. Pods are as good as things get when it comes to rapidly making biomorphs, and those require extensive cybernetics to hold it together.
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>>47702496

Are Pods with meat brains not very common? I've always figure that's the best combination (in my opinion) then again both meat brains and cyber brains will always have their respective downsides (i.e. cyberbrains make you more resistant to async powers but more vulnerable to hacking and vice versa ).
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>>47702958

Pods are by definition build with Cyberbrains, so no, the Brain Box is not a very common augmentation.
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Speaking of pods. Are they visually different from biomorphs? The descriptions say that they usually look the same, but almost all art shows seam lines and obvious cybernetic parts.
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>>47703068

it varies. The thing with pods is they have more mechanical bits then a typical bio-morph would so it really depends upon the build of the Pod in general
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>>47701684
I know exactly how fucking complex cells are, but Eclipse Phase technology is pretty hot shit. They can rewire the inside of someone's brain with sufficient reliability to effectively 'transfer' the person, without, say, disassembling the head. There's no particular reason to believe that EP nanotech can't assemble basically arbitrary proteins and cells (or close-enough-to-cells) in basically arbitrary patterns.

Plus, it's not like human tongues are test for whether or not the cells of the turkey are viable. The level of texture, consistency, structure, etc, that's actually possible to notice (unless you've stapled nanoscale detectors to your tongue) is well within the ability of a good maker to replicate.

The maker in your clothing that is also a vacuum suit is going to have some limitations, yes, but in general there's not much point in non-replicated food other than that you enjoy cooking or being a snob.
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Do multi-module flexbots with an ego in each module get extra complex actions, as per Multiple Personalities augmentation?
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>>47703873
No. They get a normal number of actions per ego.
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my biggest issue with the game is just how much options the players have at any one time. It became really difficult for me to GM a game. has anyone else has this issue? how did they overcome it?
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>>47699290
I'd guess than the molecular printer is paired up with an electron beam sinterer in most cases. Sintering can't build nanoscale parts, but it's faster, more efficient and a lot simpler; the biggest obstacle to building one today is just getting an ultrahigh vacuum on a desktop rig.
>http://reprap.org/wiki/MetalicaRap
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>>47697096
If anyone asks just paint it in menstrual blood and tell them it's a political statement on the futility of post-industrial warfare. Ancoms will buy anything if they think it's art.
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>>47700088
>Rare earth elements, except scandium, are *heavier than iron* and thus are produced by supernova nucleosynthesis or the s-process in asymptotic giant branch stars.
>heavier than iron
That mean you're fucked anywhere further than Mars or at least best Belt asteroids.
It's just ice and dirt further away.
Perhaps the only exception is Io, but economically viable mining of rare minerals in a volcanic-radioactive hell would be just major punishment for anyone involved. And Io density is meh anyway.

I'd imagine Jupiter having some edge in weaponry mostly because all normal militaries regrouped into some polity most reminiscent of Old "normal" Earth, not any officer is a merc willing to sell itself and the hardware to the highest bidder. So Jovians can use these leftovers for many more years staying competitive and threatening, considering that the Solar System is still mostly built-over ruins populated by barely controlled Xfugees.
I also don't buy into "Spooky Americans totally obliterated anything Chinese and Russian in several minutes over 60 million km area because they're evil", so much for muh tolerance to anything not-General American or Scandi Elves. Combined forces of the only three powers to actually make it into space themselves, even if deserting leftovers of these powers, would be a thing to be afraid of even if they can't produce new complex hardware because there's nothing in Jupiter system to produce from.
Titan might be OK-ish by siphoning rare resources from Ancap Belt for R&D or providing serivces and/or/because Norwegians used to be rich. Anyone else Rimward from the Belt (and I mean anyone, like any habitat independent of Jove or Titan) might as well pull high tech on rare metals out of their trans asses. Yes, I’m looking at militaristic Hyoden showing the finger to Jove yet not annihilated from orbit or even blockaded by superior Space Nazi forces, much less producing top tier military tech while standing on literally dirty ice.
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>>47705728
>they think
A whale with 70 @-rep crawls in and says that xi thinks you should have made it out of silica toothpicks and carbs, or at least totally of your menstrual blood fixes with collagen. Not using what meager Praseodymium the commune has managed to scrap on its ball of dirt and ice floating somewhere in Trojans. Not to mention the amount of energy your CM gorges on - it leaves barely anything for a trans-Surya to boil blissfully in qzir pool.
What do?
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>>47706346
I tell zxchir that that's the point, and it's meant to make people consider both the human and economic costs of war - I pointlessly ended hundreds to lives to decorate the war machine with aborted fetuses, but people are only angry that the machine is using too much energy.
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>>47701146
Most of the hypothetical nanofab designs I've seen used ice water cooling, but it's apparently possible to do with air cooling. I think the cooling is less to control thermal noise and more to balance out the heat created by exothermic chemical reactions happening inside the assembler.

>>47701684
The kinds of computers eclipse phase is probably using aren't very static though. A nanorod mechanical computer makes a cell look simple. Plus, for living things, wet nanofab is used, which replicates the advanced self-assembling tricks biological nanotech uses.

>>47702432
What are you talking about? Is it someone working or something else?

>>47703068
Pods are basically really fancy frankensteins monsters, with a bunch of biological parts held together with cybernetic parts. They tend to have seams where the parts meet, and some less well-hidden cybernetic parts as well.

>>47704276
The players rarely think of all the options they have, so you just need to deal with a subset.
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>>47704276
To be honest, my main problem on this front I'd that players have so many options it's sometimes a challenge to get them to pick something and do it - they get stuck in analysis paralysis.
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>>47706945
And the best solution to analysis paralysis is randomness.
They can just shoot their party Pod and count the number of blood splats, then substract the number of Creds they need for the repairs then check the result with the solutions table.
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>>47707496
The problem has more to do with EP's setting and number of options triggering player paranoia and indecisiveness. As GM, there's not much I can do other that clearly lay out some options and prod them with NPCs occasionally (I tried setting time limits; that was a mistake).

...there's a reason I mostly play online these days.
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>>47707560
>As GM, there's not much I can do other that clearly lay out some options and prod them with NPCs occasionally

Bad decision, but you must know it by now. It is interesting either to invent problems or to solve them. Doing both is for autists or masochists.
What kind of problems did you offer your players?
I had some horrible experience of hosting an EP game online, but it was mostly due to players lying about their knowledge of settin (they had little while boasting much).
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Rolled 14 (1d100)

rolling for our mission
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>>47709896
we are a covert ops server, roll for our target
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Rolled 81 (1d100)

>>47709914
>implying Jovians won't shoot that thing from a light hour away with a planetary mazer
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Rolled 20 (1d100)

>>47710022
covert ops centered around TITANs and ETs, should be fun. Rolling for scope.
also
>implying there are things jovians wouldn't shoot from a light hour away with a planetary mazer
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Rolled 29 + 30 (1d100 + 30)

>>47710086
we are mission focused, rolling territory
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Rolled 9 + 10 (1d100 + 10)

>>47710385
we have a population of 300,000-1,500,000 within our territory, whatever that may be, now rolling for number of proxies.
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Rolled 100, 71 = 171 (2d100)

>>47710467
fucked that up, was also supposed to add the mission focused modifier, we have 59 proxies. now rolling for transhuman resources and for wealth and material resources. Next up is politics and details.
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Neotenics a best
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>>47710632
I just realized earlier today that neotenics are a good base for shortstacks. (just a bit of bodysculpting mods and possibly skin dyes)
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>>47710467
the server should be set up around some populous exoplanet
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>>47710818
>ruining them

There's a way to make a better neotenic, right? Exalts I think.
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Currently running some new players through the system. I'm thinking about doing the Olympus Elevator murder mystery idea for my next game. I figure it would be a neat way of showcasing a wide assortment of the various kinds of people and factions that populate the setting.

Any creative ideas for some characters that I should include on this ride?
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Rolled 4 (1d100)

>>47710535
Super wealthy in sentinels, personnel, and contacts, and well equipped with safe houses and supplies. So the server only has a few proxies compared to its territory, but is super well connected, with numerous influential and high powered agents, and significant private resources beyond that. It's a covert ops branch that works against TITANs, xenos, and their artefacts, with a bent towards specific types of mission as opposed to specific targets. It should either be somewhere pretty developed, hidden within some other widespread organization, or active over a large area of space. Let's see how the politics roll up.

This roll will determine if we are pragmatic or conservative.
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Rolled 2 (1d100)

>>47711074
very pragmatic, bordering on rogue. We may be well on the way to being fractal killbots and giant space computers ourselves. Rolling for level of structure in our organization.
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Rolled 82 (1d100)

>>47711166
we are very maveric, essentially cabals of sentinels working as agents of eccentric proxies in a loose circle of co-conspirators, hardly answering to the rest of firewall. Its looking more and more like a group of singularity seeker TITAN hunters and xeno hyper-tech wizards to me.

Rolling to see what they think of backups.
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Question, /epg/. If someone going on a mission into a mesh-free zone brought along a portable Solarchive with, say, Interest (Video Games) or Interest (Music) on it, would you allow it to function essentially as a gaming hard drive or music server, respectively? Or for the pervs among you, Art (Erotic) or Interest (Porn) being used as a porn stash for long missions?
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>>47711256
passive support. They think they are a good idea, but accept that their methods and aims make them too risky to be involved at an level. I'm gonna wait a bit before rolling the details to see if anyone has anything to add.
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>>47711279

I mean, you can probably store any non-VR games or music you need (or porn) on your Mesh Inserts, since storage for anything but running egos is "arbitrary".

A SolArchive with such knowledge skill is probably more akin to like a service like Spotify or Pandora, with a giant library of music and music knowledge it might use to curate songs for you and search its library.
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>>47711344
>You can probably store any...porn you need on your mesh inserts.
Shut up, Dad, you have no idea how big my porn collection is.
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I really wish I could get a game of this going.
Was very close once, was someone elses idea at the game store, and enough were interested to form a group, we got together for character creation/intro to the game.

I had a tough time settling on a character and towards the end of the night I decided on a dolphin psi user (async? not sure what they're called). So when a announced my character, another player immediately said "You know, dolphins are known to rape others" and then would not let go of that little piece of info for the rest of the night.

Few weeks later a friend in the game asked when the game would be happening and the guy chimed in with "Yeah, we were going to play, and that guy's playing a dolphin rapist!" I had to explain to people not in the game that, no I wasn't, the guy's making a bad joke, and the game was never brought up again.

Not even sure what I mean to accomplish saying it, was just frustrating.
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Is it reasonable for someone who maintains vital parts of the hab infrastructure to have decent rep despite getting on everyone's bad side?
>>
>>47712113
Let me answer your question with a question. Do you like Newman? Would you still like him if your life and livelihood literally depended on him? How would you treat him? There's your answer.
>>
My players have a station in the Belt which they use as a base of operations for their shadowrunning in space. Who would they have to piss off to have it destroyed, and how badly?
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>>47712269
any brinker in the belt with a big enough gun.
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>>47712135
True, but isn't the rep system mostly automated for essential work?
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>>47712675
Yes, but reviews aren't, and those are weighted a lot heavier than auto-pings.
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>>47712767
well if you're pure new economy you wouldn't have a dickhead preserving your vital systems if anybody else was an option anyway, so one can assume that mr. dickhead is the only option, and that would figure into their treatment.
>>
Rolled 32, 42 = 74 (2d100)

>>47711299
now rolling details.
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>>47712113
>>47712135
>>47712767
>>47712675

I think, based on how the rep system is described and generally how Anarchists are supposed to operate, a person who is a piece of shit and really good at their "job" will probably have middling to low rep, which will be accompanied by notes, comments and other datapoints to indicate they are a shitty person. Generally not being cool by other people hurts your rep as much as being good at something will boost it, if not more.

Another thing is to consider that an individual hab is unlikely to have any tasks which need to be done regularly that are also so specialized they only have one guy to do it. If you have a nuclear reactor and only one nuke tech to maintain it and he's a huge asshole, you're gonna put out the word for more techs on the @-list. Or find a couple smart people with nothing better to do and run them through basic certification courses because an Anarchist hab citizen has plenty of time for education.
>>
Speaking of rep.

What happens to autists, neckberds, sociophobes and other kinds of misfits in rep-economy habs?
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Rolled 82, 37 = 119 (2d100)

>>47712987
operationally they are very open with their sentinels, while politically they are counted as corrupt, probably because they are a loosely organized superscience cult dedicated to hunting advanced intelligences and taking their stuff. let's see two more details, inclusion optional.
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>>47713110
they form a bloc and ruin everything
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>>47713147
they have at least a few ayncs, and close ties to the argonauts. It's the secret order of brinker/outster space wizards, spread all across the backwoods of the system.
>>
>>47713110

Among the long list of why they invented Muses, to talk to other people's Muses so you don't have to talk to them.

Other than that, so long as you pull your weight and don't give anybody any negative experiences, your rep level should, y'know, exist, and allow you to occasionally get things from other people without waiting a few weeks for the public queue to come to you or whatever.

Or, y'know, you could just get some Skillware and download some social skills.
>>
>>47713294
Skillware is High cost. So are skillsofts. It's multiple L4 favors. I don't really think socially inept people can get those unless they are incredibly lucky.
>>
>>47713516
Couldn't you get a friend to buy one for you?
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>>47713536
If you have friends like that you probably don't need it. A true autist would try to make his own.
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>>47713536
You're just rubbing it in, aren't you?
>>
>>47713569
>A true autist would try to make his own
And he will fail spectacularly, because you can't make skillsofts without the skills.
>>
>>47713569
>>47713579
Well, considering I'm an autist with family who care about me. I'd say it's possible.

But I think the more important question is do autists still exist? Wouldn't that have been genefixed more or less?
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>>47713516

It's a high favor to just pull them out of thin air, but theoretically if you just queue up you should eventually get some vat time in. Healing Vats aren't privately owned or anything, if you just wait your turn there should be nothing stopping you from getting an implant.

Skillsofts are software, just tap into your local argonaut-backed media server to find the best ones.
>>
Rolled 26, 65, 46, 75, 78, 96, 77, 48, 73, 85, 16, 54 = 739 (12d100)

>>47709896
Sweet. Thank you very much.
I'm going to try it for my custom Order of St. Vladimir (lazy Jovian Firewall rip-off, because being Russian Space Nazi Ivan pretending to be John Juanito is hilarious).
>>
So I was told to come here for help. I'm still reading the book (not in any order mind you) and haven't really played.

Task Actions. They seem to be vague and don't cover a lot of details. Here's an example:

Say you are repairing something. It would take a few turns. You roll at the beginning and it comes up a failure, what's more, the MoF will keep you there for a while. Then all the sudden you get attacked. Your team is helping to protect you but you could still get hit. Would you be allowed to bail on the task? And assuming you can, what if it's time sensitive and worth dying over?

What if it was a success but you get shot? would that lower it to a failure? Would it lower the MoF with each hit, causing you to take even longer? If you get shot, can you decide all of the sudden to rush it?

If you bail, do you have to start over from the beginning? Or can you pick up where you left off?
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>>47713849
So, we have a chapter that:
- Deals in Cyber Ops.
- To observe the happening related to Pandora Gates, probably the one in Saturn area.
- It is "generalized". No good info here.
- 75+20= 95 ~ Responsible for area with 8-40 million transhumans. Pretty much all of Saturn system.
- 78+20+20=118 ~ 2d10+5. That's pretty much for Jovians. So from 7 to 25 knights of II and III ranks, under one or two rank I knights overseeing the whole chapter.
- Very Rich in Human resources. Well, seems like Humans are not amused that Transhumans from all over the system dabble in Things Best Be Annihilated Thoroughly not so far for Jove.
- Rich in Material resources. Considering that Titan is next door and the place is crawling with Autonomists through and through, that would mean several local mostly Rep-based enterprises in their grip, both legit and underground, ready to provide resources in exchange for... well, I dunno, not having your other assets raped by Space Nazi Fleet or being treated better than standard the Alien Scum! receives in Jovian habs.
- Moderate on Pragmatist-Conservative axis. So, not really opposed to resleeving and risky tech or accurately evaluation Xeno findings, yet doesn't practice either with glee Firewall engages in it, far from it.
- Noticeably Structuralist. Well, duh, anarchy is a sin to God and the like.
- 85+10+5=100 ~ Backup Specialization. Well, perhaps the chapter is ready to go to great length to get their operatives back (or at least their heads before irreparable brain decay), perhaps aborting the operation if it becomes too taxing for living Human operatives. Applied bioconservatism has its price.
- Ties to organized crime. Didn't see that coming from Space Nazis, huh?
- Mindcrafters. Does not compute, abort and reverse, 54 becomes 45... Anti-capitalist. All this AA around must be corrupting indeed. Though anti-capitalist doesn't yet mean Marx loving. They might as well use De Maistre as their legit software producing front name.
>>
>>47713110
They're fucked. The guy explaining it basically admits it as a fault of the system, but then goes on tonsay that they probably don't want those kinds of people anyway.
>>
>>47713849
That doesn't sound like a Jovian agency so much as a Vatican one with access to fleet resources, which would also be a reason to have tendrils high up in the inner system, and in countless brinker habs. Though that would also tempt them to add Protestants to their list of x risks.
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>>47694056
How big would a complete Solarchive be? They have to be pretty big, otherwise a portable one wouldn't be limited to one Knowledge skill.
>>
>>47717187

I think SolArchive is more like a site or a service than a piece of equipment, but I'd wager the local storage space is probably a decent chunk of a hab's mesh nodes. Do any of the books describe how big a single habitat ops server is?
>>
>>47717264
Of course not. I think that they have at least some idea about how bad at scale they are. I think we're perhaps talking about dozens of zettabytes here, if not an appreciable fraction of a yottabyte. The question is how dense data storage can be made while still making it able to be read and written at a decent speed.
>>
>>47717187
I mean, "complete" would be "the entire contents of human knowledge", which would be...massive; EP's storage technology is amazing, but that means that they have tons more shit to store.

The question is really what counts as "complete enough". For example, all the physical sciences might fit into a backpack or three, depending on how specific each "archive" is.
>>
>>47717550
I just said that it's probably in the dozens of zettabytes range.
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>>47717562

Your mom is probably dozens of zettabytes
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>>47718493
So my mom is a well-developed seed AI? Sweet.
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Anybody done major homebrew overhauls to the system?

I feel like so many parts of eclipse phase could be done better or need alterations, mechanically.
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>>47718509
she wonders why you never call
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>>47720305
I'm thinking of hacking Blades In The Dark to support the Eclipse Phase setting. I'll make a thread later today, don't have time atm.
>>
>>47713110
Depends on the autist.
Michelangelo would have high rep because a lot of people like his work and don't actually have to deal with him as a person.
Chris Chan would have high rep because lot of people thinks he's funny and want to keep fucking with him.
>>
Yesterday my players participated in a pistol duel as a part of contract negotiation. On one-shot seeker pistols loaded with HEAP missiles.

What was the most fun moment in your games, /epg/?
>>
Can someone help me? I'm knew to playing.

How are pistol/sword use handled? Like how many times can you fire the former and swing the latter in an action phase?
>>
>>47723360
It's one of the many gaping holes in the rules. Worst case, you can only attack with one of them in a Complex Action. Ask your GM.

I, personally, would allow making a sword attack and a pistol whip, treated as a single attack with +1d10 to damage for extra melee weapon, as normal, or simultaneously stabbing and shooting the same target, treated as a sword attack and a pistol attack with regular modifiers for off-hand weapons.
>>
>>47723466
Thx for the help.
>>
How would electro rope work? Is some kind of skill needed in order to use it? Is it mind controlled or something?
>>
>>47723253
We got stuck into a Martian city-state that was overrun in the Fall and were working to reclaim it for the independent Tharsis League. It was surprisingly low on exsurgents, thank whatever combination of gods, but leftover military defenses and TITAN war machines are still a bitch Then the PC said 'hahaha, no, fuck that' and started bringing in corp merc troops by the dozen with drop pods and fliers. And then ALL of the leftover pre-Fall and TITAN city defenses got triggered and now we're trying to escape some of the craziness with our limbs and sanity intact.
>>
>>47721928
>Michelangelo
What?
>>
>>47721928
>Chris Chan would have high rep because lot of people thinks he's funny and want to keep fucking with him.

Chris hasn't been funny for a long time, only 13 year olds stalk him.
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>>47724288
Anarkiddos are basically perpetual 13 year olds.
>>
>>47724288
Speaking as an actual autist (Assburger's, which he thinks isn't real or diminishes his autists status or something, dickhead) he was never funny, at least for me. It was a horrifying look into what I could have become if my parents had been useless fucks. That creeping feeling of "Well, you never achieved your dreams, but on the bright side, you could have become this waste of flesh and didn't" is nearly indescribable.
>>
>>47724329
Lol ok, like capitalism is any better.
>>47724365
Oh I know the feeling, looking at him really helped put my life into perspective. Still, it was fun to read about his misadventures. Well, ok mayhem "fun" is pushing it. More like fascinating
>>
Whats Medical Stasis exactly? Is there a way to activate it?
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>>47725801
Oooh, what's that? Original concept or fanart?
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>>47724921
>Lol ok, like capitalism is any better.
wew lad
>>
>>47724921
>Well, ok mayhem "fun" is pushing it. More like fascinating
Retweets matter more than likes. If Chris wants time on the fabricator, nobody would give it because they like him, but a lot of people would give it just to see what he does with it.
>>
>>47725902
1. The entire argument banks upon the idea that Anarchy is somehow anti-authoritarian. IT'S NOT and I'll be the first to admit that because in order to have a society you MUST have a system of authority. The big difference is that unlike communism and socialism, where the government fucks you with a horse dick, or capitalism and libertarianism, where you get gang raped and bukakied by private corps, in Anarchy, you get fucked by everyone else and you deserve it because clearly everyone agrees you're an asshole.

2. How the hell does sharing wealth in utopia make me a dirty hippy? What, you think we'd all just become cavemen?
>>
>>47725902
Oh, and I never said Anarchy is easy, I'll be the first to admit it's nearly if not completely impossible. But...

1. THE ECONOMY IS BROKEN! IT HAS FROM THE START AND YOU CAN'T FIX IT!!! D:
It's not even a complicated thing to work out: Value of resources is a finite thing, dept isn't. It's just a black hole that keeps getting bigger and no amount of industry or stimulation can fill it. The only thing that can is the introduction of more resources. So unless you can find a cheep way to remove consumerism and all the wasted resources while still living in a "Free" market, or find a cheep and easy way to expand into space to fuel this tumor of a political/economical system. You, me and everyone else on this rock is doomed to live on a toxic shitball until a global climate shift forces humanity to step aside and make room for the next dominant species.

2. Capitalism is just a pipe dream concocted by some Scotsman who didn't understand the capacity of human greed. To have a "free" market there must be
>(1) "perfect competition" (no buyer or seller can unilaterally influence the market);
>(2) "perfect knowledge" (all buyers and sellers have and provide the same information);
>(3) "perfect mobility" (all buyers and sellers can move to where they have the greatest competitive advantage).
Does modern capitalism follow those 3 principles Adam Smith? No? Well then guess you're fucked.

3, This: https://www.youtube.com/watch?v=qOP2V_np2c0

4. Capitalism is the exact same as slavery, the only difference is that the slaves have to house and feed themselves. So I don't know about you, but I'm proud to be a welfare leach, at least I'm not owned.
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>>47726694
Thanks for the laugh, m8.
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this is one of my favorites
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hyperelite bedroom
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>>47726883
Call me crazy all you want, I've already given you fair warning.
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just found this pasta
kinks for androids
>remotely increase his arousal levels in inappropriate situations
>overclock her arousal sub-processor then disable input from her erogenous zones so she's unable to orgasm
>program him with an uncommon word that makes him orgasm on the spot when she hears it
>program her with a common word that stimulates her when she hears it but is unable to make her orgasm so she's constantly on edge all day
>upload a bodyjacking virus that forces his body to act like a total slut while he's conscious but helpless
>plug her exhaust valve/smother her heatsinks and make her try to orgasm before she suffers critical system failures
>invert his pleasure/pain receptors so all sex is torture and all torture is pleasure
>same as above but do it to a sexbot and remove her ability to tell people they're hurting her
>force him to wireup with other, virus laded bots until he's so infected he needs reformatting
>master/slave play, only when she's bad you remove a limb/disable the code allowing her to do something
>turn off his safety refractory period and force him to orgasm until his parts burn out and voids the warranty
>give her a hug module and then hug her
>>
>>47725872
Concept art for Elysium. A lot of it makes good EP art.
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>>47729574

Elysium is a decently EP themed film, too.
>>
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>>47729715
>having to change 3 magazines every time you reload
>>
>>47729785
Railgun weapons already are kinda like that since they have battery and ammo.
>>
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would the big stick be useful for any firewall operations? Or would it have to be some collector's item to be brought up in game?
>>
>>47729849
There's nothing stopping you from putting the battery and the ammo in the same box.
>>
>>47730064

Other than that the battery doesn't run out when the bullets run out and in EP you can pay extra for self-charging ones.
>>
>>47730121
>self-charging ones
It's been a while since I delved into EP, but how the hell is that gonna work? Why even have the battery if it can self-charge and not just put the chatging bit in there?
>>
>>47730855

Nuclear batteries. They're more expensive, and it's not super quick, but they recoup "charges" over time, available for both Beam Weapons and Railguns. I believe the "battery" part is because you still need to store the electricity while you're not using it, the rate at which they put out power ain't exactly speedy.
>>
>>47730872
Ah, thanks, now I remember. Although it still seems a little odd to have nuclear reactors as safe as modern day batteries.
>>
>>47731006
Well if i remember correctly, there's a process called "cold fusion" that works at room temperature. I could be butchering that though.
>>
>>47731068
>>47731006

It's not actually a reactor, it uses a radioactive isotope which produces heat and other stuff as it decays to slowly build an electric charge. It won't melt down or anything, but you might get some gross radiation poisoning if you crack the case open.
>>
>>47731006
I'd say a better question is "How do Plasma Rifles fire plasma without a magazine?" (plasma in ionized matter, not energy) or "How do Plasma Rifles suffer from overheating in the cold vacuum of space?" or maybe "How do shredders fire?"
>>
>>47731146
>Second question
Do you not know physics?
>>
>>47731146

>"How do Plasma Rifles suffer from overheating in the cold vacuum of space?"

As cold as space is, it's also very well insulated. EP is being surprisingly pulp when it says you quickly take cold damage from being in vacuum.

>"How do shredders fire?"

The world may never know
>>
>>47731179
>EP is being surprisingly pulp when it says you quickly take cold damage from being in vacuum.
I can believe that if you're in a biomorph. Fluids take a lot of heat with them when they evaporate.
>>
>>47694056
After not looking into EP since it was first released, is now a good time to check it out again?
>>
>>47731068
A pair of chemists claimed to have managed such a thing quite a while back. In reality the very fact that they made the claim was actually proof that they had not, since a by-product of the fusion reaction would have been lethal amounts of neutron radiation.

The whole thing fell apart in a hurry once some actual physicists started looking at it all, and today it's used as a warning example of bad science, a recurring scam, and somewhat stale SciFi fodder.

>>47731111
>it uses a radioactive isotope which produces heat and other stuff as it decays to slowly build an electric charge

https://en.wikipedia.org/wiki/Radioisotope_thermoelectric_generator
>>
>>47731179
Shredder cartridges I imagine as teeny tiny caseless blocks of propellant around shards, held together in bricks of ammo that can be loaded into the gun all at once by either clips/chargers or bullshit future adhesives
>>
>>47731006
>>47731146
Are you trolling? Please go read a high school physics textbook.

>>47731245
Yeah. They did some good stuff.
>>
>>47731168
Only what I pick up from my astrophysicist brother/ youtube.>>47731179
>>47731179
>As cold as space is, it's also very well insulated.
Actually? How does that work?

>The world may never know
My guess is magnetic propulsion. Like a gauss weapon.
>>
>>47731217
They also release a lot of heat when they freeze. How things balance out, well, we'll know as soon as someone goes skinny dipping in the sea of stars. From what I can recall the closest someone has ever gotten resulted in milder damage than expected.
>>
>>47731289
Because there is nothing to transfer heat to in a vacuum except radiating it as infrared radiation.
>>
>>47731289
Go, spend your weekend reading on projectrho -- you'll be a changed man afterwards (especially if you start as a female)
>>
>>47731289
>Actually? How does that work?

Space is a vacuum, so there's very little actually in it for heat to transfer to, it all has to be via radiation which for most objects is a very slow way to lose heat. This is why the Plasma Rifle overheats, it makes a shitload of waste heat it can't get rid of fast.

>My guess is magnetic propulsion. Like a gauss weapon.

Unless there's a ferromagnetic core in the shards, probably not. They're a "diamond-like" compound so I presume some crazy carbon structure. a coil or railgun needs something affected by magnets to move it.

Compressed air or some kind of weird hybrid caseless system like >>47731280 said are more likely. Or anarchist space magic.
>>
>>47731321
>>47731289
http://www.projectrho.com/public_html/rocket/thermodynamics.php
iirc this post covers the topic...but that wasn't me being snarky. That you're asking these kinds of questions means that you're interested enough in the subject to disappear down that particular rabbithole for quite a while. It's a neat site.
>>
>>47731321
>>47731347
Dude needs a basic physics textbook first.
>>
>>47731291
>>47731217

Or, if you really want to go skinny dipping in vacuum, buy Vacuum Sealing.
>>
>>47731289
>Actually? How does that work?

There are three ways to transmit heat.

First is conduction, heat simply transmits straight through something. Heat up one end of a metal bit, the other also gets hot, that's the heat conducting through the metal.

Second is convection, where the motion of material moves heat. Say you have water in contact with your skin. It heats up, and moves away, to be replaced by new, cold water. That's convection. Naturally happens mostly in liquids and gasses.

Finally is thermal radiation. Everything warmer than absolute zero gives of black body radiation. When you feel the heat of the sun on your skin, or the warmth of a fire you're standing next to, that's the thermal radiation.

As conduction requires something to transmit through, and convection requires something to move around, neither works in nothing. In space, heat is only transmitted by radiation, and unless things get bloody hot, they don't emit much.
>>
>>47731341
A linear induction motor could be made to work with any conductive material, although some are a lot more efficient than others.
>>
>>47731369
>metal bit, the other also gets hot, that's the heat conducting through the metal.
So would this mean, in theory, you wouldn't freeze to death? Because you'd retain the heat (most of it anyway)
>>
>>47731458
>>47731341
recall that various arrangements of carbon are electrically conductive, so theoretically, you could have some system where the little bits are stored, build up a charge, and then are used as ammo.
>>
>>47731461
Being exposed to vacuum is telling like three or four things to line up to kill you.

Heat (in this case the loss of) is pretty much the last one that'll get you.
>>
>>47731369
Adding a bit

Conduction only works well in materials that are good thermal conductors. Which is metals by and large. It works poorly in most other stuff, and absolutely shite in gasses. Most forms of insulation, in clothes and houses alike, work by having as much air as possible, and then just keep it in place so convection can't kick in.

Now a thermos on the other hand one-ups this. It's made of two bottles, one inside the other, and in between the two you have... nothing. Vacuum. That's why they keep the temperature so well. So in space, basically everyone and everything's stuck in the best thermos ever. For anything that generates a lot of heat, that's a problem.
>>
>>47731341
>>47731458
>>47731549
Diamondoids aren't conductive and have low density. They make for shitty flechettes. DU, tungsten, and steel would be ideal candidates.
>>
>>47731461
Suffocation or decompression sickness will kill you long before the temperature can.
>>
>>47731604
I never claimed that diamonds were conductive, just mentioning carbon as a way to to impart charge to something that's otherwise not quite so conductive.
>>
>>47731369
Pretty sure you'd be more likely to boil to death not because of heating up, but because of the lack of atmosphere.
>>
>>47731604
Tungsten and DU are expensive. Sometimes you have to improvise.
>>
>>47727112

>Uses physical piano
>Uses wires
>Physical posters
>Not having everything either be in AR on the Mesh, wireless-only incomprehensible iPad blobs, or nanomachines

This isn't a scum bard, it's a Jovian Luddite using a fossil to play music.
>>
>>47731645
It's a tricky one.

On one hand, the effectively zero pressure drops the boiling point of liquids to very little.

On the other hand, the low temperature will promote freezing.

Evaporation will take away a lot of heat, making hat remains freeze. Freezing generates a lot of heat, promoting evaporation. So we'll probably get a mixture of both.

But your inner fluids are somewhat sealed in. Your blood pressure doesn't burst out through your pores after all. So the lack of pressure outside probably isn't going to boil the blood in your veins.

You may have dissolve gas in your blood precipitate out into a lethal air embolism however.

Since people don't really end up in space by accident, we don't really know what exactly would happen to someone.
>>
>>47729977
No, that's like asking if an M1841 mountain howitzer is useful to the CIA in the 1980s.

>>47730121
You don't pay extra, the weapon has a normal battery which is trickle charged by a secondary nuclear battery.

>>47731217
It's worth noting that synths have built in vacuum sealing, so the rules seem to respect that.

>>47731461
You'll actually cool down pretty quickly as exposed liquids (eyes, mouth, lungs, etc) rapidly evaporate cooling you through evaporative cooling, but other things will kill you well before the cold is much of an issue.

What'll probably kill you is your lungs drawing oxygen out of your blood to make O2 gas.
>>
>>47731791

It's still an additional cost over the regular cost of both batteries and the weapon, you can say "costs extra".
>>
>>47731717
That's why I included steel, which is cheap as fuck.
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Indentured slave, what do?
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>>47732158
Strengthen pimp hand.
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>>47732158
1. Write up a contract that gives a high priced body in less than 3 years for low rent military work
2. Hide a clause in the fine print that the cost of lost or destroyed bodies are added on to the contract
3. Charge for extra ammo, mesh use, and anything that isn't sitting quietly in a corner between deployments
4. Mass drop these indentured conscripts into hot combat zones where they have no choice but fight and/or die, casualties get charged, survivors are collected.
5. Watch my C-rep drop into the toilet while profits soar.
Hyperion, ladies, gents, and miscellaneous alt-gendered beings.
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>>47732359
>Hyperion

Actually I'm glad you brought that up. In the sequel, The Fall of Hyperion, we're told over and over again that the Outsters are actually really pleasant loveable posthumans and not at all a bunch of stupid assholes trying to destroy civilization. Yet, in Hyperion, they mention that anyone the Outsters capture ends up with their arms, legs, eyes and most of their torso removed, sitting in a nutrient bath with a neural shunt shoved into their brain.

I think the reason for this is that, since the outsters are posthumans, they don't actually consider any of that stuff a really terrible thing to do. Sure you might cut a guy into tiny pieces to stop him from running away, and scramble his brains learning what he knows, but so what? You can put all his body parts back and erase his memory, so at the end of the day it's like none of it ever happened. Just something to keep in mind about values drift and how posthumans might think about things that horrify normal humans very differently than we do.
>>
>>47732451
Didn't the Endymion sequel-series clarify that those 'Outsters' were actually faked up by the TechnoCore, and the real Outsters were entirely different?
>>
>>47732532
The Outsters invading the galaxy were faked by the techno core, but the ones that Colonel Fedmahn "The Butcher of South Bressia" Kassad fought on Bressia were real. Real assholes.
>>
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>>47729526
Write it
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>>47731822
It comes built in, so it's not really an additional cost to the weapon. Sort of like how basically everything comes with a smartlink.
>>
>>47731746
The Nazis did some experiments with prisoners and vacuum chambers which is where a lot of assumptions about death by spacing come from. However since torturers make shitty scientists I wouldn't consider them a reliable source
>>
https://img.youtube.com/vi/AnBAroskMTo/0.jpg
I'm reading the section on Future Materials, what materials would be good for the following:

Glass, especially windows to space.

Guns, or do they still use steel?

Armor: there's a few things it says are used for armor.
>>
>>47740022
Transparent alumina
>>
>>47740038
For what? All of them?
>>
>>47720667
>>47738632
>>
>>47740055
For the windows.
>>
>>47739669
They were actual Nazi scientists. The torture was incidental, like when you vivisect a frog.
>>
>>47736074
You couldn't have added that shit up at the end?
>>
>Characters trying to sneak weapons and gear past personal weapon scanners must make a Palming Test (if concealing) or an Infiltration Test (if somehow maneuvering around without notice). This is opposed by a Perception Test from the character or AI manning the sensor system.

Can someone explain this to me? How does one "maneuver around" a checkpoint "without notice"?
>>
>>47741560
>Can someone explain this to me? How does one "maneuver around" a checkpoint "without notice"?
Step 1: Locate a vent or maintenance area near a checkpoint
Step 2: Grab the party neotenic and put him into a greased, padded bodysuit. Give him a backpack with all your gear.
Step 3: Greased up neotenic goes through vents with your shit while you go through airport security.
Step 4: Retrieve your shit, explain any leftover grease on neotenic as a sex thing.
>>
>>47741560

It does say
>if somehow
so a PC doing that is gonna probably need a real good game plan
>>
>>47741628
Wouldn't a vent also have some sort of security though?
>>47741647
>so a PC doing that is gonna probably need a real good game plan
If it involves a whole plan than it probably wouldn't count as a single infiltration roll. You'd need a distraction, maybe you need to spot a flaw in something, etc.
>>
>>47741853

The test vs the scanners is still opposed Infiltration/Perception.
>>
>>47741875
Infiltration? It just says perception.
>>
>>47741916

Opposed Infiltration vs Perception, just like it says.
>>
>>47740022
I think guns still using steel is pretty reasonable.

Armor is made of a bunch of things.
>>
What happens to your Muse when you die? They don't exist with your backup do they?
>>
>>47742994
I think that they actually do. Maybe not in your cortical stack, but a standard backup should back them up too.
>>
>>47743172
>Maybe not in your cortical stack, but a standard backup should back them up too
So I'm guessing that the Muse, like you, is unaware of everything that happened to the original copy?
>>
>>47743223
Probably, unless it was recovered from your mesh implants.
>>
>>47743233
At which point you could just recover the stack, right?
>>
>>47743290
Maybe. Maybe someone popped it.
>>
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What is the maximum capacity of a cortical stack? At which point it can't store any more memories? Or does it just overwrite the older ones?
>>
>>47744358
It's irrelevant, since no one has hit the upper limit yet.
>>
>>47744358
A cortical stack updates every second, but probably just tracks changes rather than being a full update. I don't think you can retrieve a month old backup from it, but running out of memory shouldn't be a problem.
>>
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>>47744783
It is relevant if you can recover a mind from an infected stack.
>>
>>47745766
Future clothes are hideous.
>>
>>47746048
So are past clothes and present clothes. In the future, clothes will be obsolete and everyone will have a beautiful pearlescent carapace.
>>
>>47747049
That's my favorite kind of carapace!
>>
>>47747049
>pearlescent

That's racist.
>>
>>47747235
Races and species are also obsolete. It's not racism if race is a social construct that has outlived its purpose as a genetic marker to improve breeding selection algorithms.
>>
>>47747312
>breeding
Look at this Luddite, in the future we'll be beyond such concerns!
>>
>>47745968
Exsurgents take the same amount of brain space as transhumans. Otherwise, they wouldn't be able to fully infect zeroes.

>>47746048
That's because they always try too hard to make them look FUTURE. In the future, there will still be pockets. This guy has none.

>>47747312
>>47747822
EP does a horrible thing in completely ignoring the large genetic component in personality and other cognitive traits. The fluff from the MRG where the proxy says that he's the product of two belters sleeved in hybernoids taking out a breeding license from the hypercorp that made the morphs is nightmarish. He's nothing like them. He might as well be adopted.
>>
>>47748996
Pretty sure anon is asking about whether or not you could pull a backup from a stack pre infection.
>>
Requesting Ghost pictures.

In exchange have storytime.

>Cordyceps campaign, we're on the tail of an infected scientist attempting to plant cordyceps inside of an air filtration plant, rushing over there to try and beat her
>Octopus Uplift in Ghost spots a fork of her on the bus over, tries to contact
>She's speaking nonsense
>ME NO LIKE
>Rest of party deals with fork, who we learn to be infected and on the bus with us

>Social guy drives to the plant solo, tries to get us in to screen the place
>They let him in all alone while we wait outside interviewing the fork to little progress
>Contact a hacker she's worked with who says that he helped the scientist in a few days ago

>We just let our social guy get into a fungus-infected plant that's been that way for a few days
>Try to get in, talk to guards
>Psiguy scans them and determines they're both infected
>Fuck this is bad
>Social guy comes running out with his Shredder in hand
>"They jumped me"
>My Ghost manages to drop the two Exalts outside before they can even react

The infection's just in his lungs, but it is a crazy mind control fungus, which is not good. I don't wanna have to kill my buddy's morph but I might have to if we can't scrub him clean in time.

Any advice on how to into stealth in EP, by the way?
>>
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>>47750273
Invisibility cloaks are pretty much the best way to stealth, short of not being there, or using a Blackbird.

That doesn't solve pressure sensors (easy to set up) or utility fog (really rare), but it helps.

Social stealth is probably better most of the time, so long as you have time to get it ready though. Beating the panopticon is a pain.
>>
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I keep seeing references to torture simulspaces, but no actual descriptions.

What would a torture simulspace look like, and what would it be used for?
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>>47758076

>What would a torture simulspace look like

It's VR, it looks like whatever you need it to look like

>and what would it be used for?

Torturing people
>>
>>47758076
Richard Morgan's Altered Carbon has as good description of a torture sim.
>Filthy cell in some third world shit hole drawn from the subject's own memories
>Subject is sleeved in the body of a teenage girl
>Interrogators sleeved as secret police types again from subjects memory
>Subject is brutalised and raped until he talks and/or dies
>Sim resets
>Repeat
>>
>>47750273
Just kill him, this is the exact reason back ups were invented and losing a few hours or days of memory is going to be less traumatic than being eaten alive by a fungus
>>
>>47758076
Imagine the first four Silent Hill games, except there are no good endings.
>>
>>47759155

Alternatively, they make you just play recent Silent Hill games
>>
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>>47759190
Or reconfigure your senses to approximate an 8-bit videogame character and make you play E.T.
>>
>>47748996
>EP does a horrible thing in completely ignoring the large genetic component in personality and other cognitive traits.

Could you explain this?
>>
>>47759444
Your mind is not just a brain in a box separate from your body. If I put your brain in another body you would think and feel and act differently. How differently is a matter for speculation but it would be different
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