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Age of Sigmar General
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>resources
pastebin.com/gBN0SUrK

Shadowkin when edition

I have a dream, the Shadowkin is half daemons, half ælves.

Old thread
>>47589853
>>
>>47616098
Be'lakor is father of shadowkin
Be'lakor when
>>
Im bored, so im up for battle reports.
What was your last game tg? Who do you faced?
How did you play? How did it went?
>>
>>47616153
>You will never see /whfbg/ burn through three threads a day with End Times rumors and Be'lakor derailment ever again
>>
>>47607990
Linking from previous thread for truth.
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>>47616220
Truly, it was a golden age.
There is a hole in my heart that Be'lakor posts once filled.
>>
>>47616284
I wholeheartedly concur.

AoS isn't a setting, it's an aesthetic. The background is intended to paint epic images in your mind - so you can forge a narrative. Evocative names are spread before you to make a vibrant tapestry of war with a unique flavour - ultra high magic, heroic legends fighting extreme villains in deadly battlefields.
Some players can't get their heads around this new idea - a setting designed just to set a tone rather than autistically depict a world. Age of Sigmar lets you, the players, make the rules. What's a Mortuary Factory? Who knows, but whatever you imagine is better than having one fixed image.
Let your imagination run wild - Age of Sigmar is a high fantasy, all action aesthetic where anything is possible.
>>
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>>47616304
>>47616242
Updated!
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>>47616411
Thx Man...saving it.
>>
>>47616337
not this fucking pasta again
just stop
>>47616284
Kinda true.
Thing i like in Aos is that the fluff can-and is incorporated in your games.
GW encouraged battleplans-aka scenarios and time of war-aka warzones. your battles actually feel like they can matte rin the fluff: your dudes can be actually defending tyheir realm-or invanding one! In whfb(latest edition) I always felt an insane gap between lore and game. Your battles never felt beign fought in the Old world, because unless you used named heroes nothing was worth shit-af it it wasnt a battle mentioned in the rules, then it did not matter.
Having a setting so defined is an awesome thing because you follow eagerly what your fav heroes are doing, but it excludes the player from the narrative, wich is pretty awful.
I kinda like the "vague" approach of Aos. It gives a LOT of freedom when playing, making your own army and creating your own fluff. It made me beign exited for a wargame after many, many years.
And no, its not definetely out of "lazyness"from GW. A company that big doesn't do things out of "lazyness".
(execpt kirby. he does things by beign FUCKING RETARDED AND BATSHIT CRAZY. Thank god he's gone)
>>
>>47616312
Here's a hundred wound comp to cheer you up
Be'lakor (8)
5 hellstriders (10)
5 hellstriders (10)

Hellebron(5)
35 Bleakswords(35)
8 Harpies(8)

2 treelords (24)
>>
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>>47616284
So he's trying to say that AoS is good because it made fantasy more like 40k
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>>47616205
>What was your last game
Shitty game in a horrible campaign with 20 wounds.
Idea was nice: 20 wounds, every model counts as a unit, so its pure skirmish, no monsters, no warmachines.
Problem is... named characters allowed. and only 4 units minimum, so people brought the most broken combos they could.
A FUCKING GUY BROUGH THANQUOL
THANQUOL, FOR FUCKS SAKE
>Who do you faced?
nice grammar
anyway, faced a stormcast player. With my stormcasts.
>How did you play? How did it went?
he' a terrible waac, so I brought against him the most broken list I could think of. 2 dracoths-fulminators, 1 celestant prime, 1 prosecutor.

he had one celestant prime(lol), 1 judicator, one knight venator, one chamaleon skin.
I won 15-0 on objectives, but it was pretty awful. this format sucks too hard.
>>
Where can I find an explanation of how to play? I've found the 4page rule set, but it doesn't explain what wounds are, how to roll abilities, and etc
>>
>>47616656
You just use your imagination and have fun
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>>47616686
No, seriously
>>
So, are the fyreslayers any good? Thinking of making my first army out of them.
>>
>>47616656
uhm..yes, it does?
Download a single warcsroll from the site and everything will be clear.
abilities, number of wounds, attacks and everything you need to know about each unit are written in the warcsrolls.
>>
>>47616656

Seriously, that's it. The Warscrolls for each unit give you all the info you need. Push models around, roll dice. You'll get the hang of it.

There is a big hardcover rulebook, but I wouldn't recommend picking that up.
>>
>>47616783
what is a wound though?
>>
>>47616804
HP
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>>47616779
i see people complaining about them all the times, but just because they are scrubs who need to GIT GUT.
Imho they are pretty reliable.
They are a lot harder to kill than they seem because they have a second, non rendable save-base is 6+, but it can be easily buffed depending on the unit(heartguard needs an hero nearby, vulkite supersave gets better the more models are in the unit and so on.
The magmadroth is nice and in the end they are good army wich relies heavily on sinergy.
If only the posing and the faces of the regular troop was better...
>>
>>47616804
its written in the 4 pages, really.
When a models wounds reach 0, he dies.
Attacks and abilities deal(subtracte)wounds.
I still don't get how people can get fucking 4 pages of rules wrong.
I had several former whfb player that said, and im not joking:
THE GAME SUCKS BECAUSE I TRIED TO PLAY AND THE RULES WERE TOO CONFUSING
Seriously? Its not my fault if your IQ is the same of a peeled banana.
>>
>>47616804
Read the rules, it's only four pages.


INFLICTING DAMAGE
After all of the attacks made by a unit have
been carried out, the player commanding
the target unit allocates any wounds that
are inflicted to models from the unit as they
see fit (the models do not have to be within
range or visible to an attacking unit). When
inflicting damage, if you allocate a wound
to a model, you must keep on allocating
wounds to that model until either it is slain,
or no more wounds remain to be allocated.
Once the number of wounds suffered by a
model during the battle equals its Wounds
characteristic, the model is slain. Place the
slain model to one side – it is removed from
play. Some warscrolls include abilities that
allow wounds to be healed. A healed wound
no longer has any effect. You can’t heal
wounds on a model that has been slain.
>>
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>>47616105
Here you go anon
>>
Anyone playing this in the Birmingham, AL area?
Trying to find people on a map and no such luck. Am I not looking in the right places?
>>
>>47617016
I think I love you.
Last request, then i can officialy bent over and give you my ass.
Can you make this one but with any tzeench Moonman pic? I have also the moonman model and my gf wants to use it instead.
>>
>>47617036
Sigmar must be haram.
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>>47617016
Shit you found art and everything!
DOPE
>>
Am I the only one who actually LOVES the free-form list building in Aos?
I love beign able to make all sort of fluffly armies, from small band of renegades to greater alliances.
Armies works best when fielded with their own kin so usually, unless a few exeptions(like, FUKCING CAHAMALEON SKINKS)it makes your army weaker, not stronger.
Now, we just need points...
>>
>>47617233
It's one of my favorite parts, particularly with the lore allowing enough wiggle room for a lot of combinations to make sense.

For instance, I've had a hard-on for White Lions ever since Age of Reckoning, but I could never bring myself to use them in WHFB because they were part of the High Elves army, which, to me, was about 90% boring, so I never did.

But AoS allows me to play White Lions as their own separate entity, the Lion Rangers, and gives me the opportunity of having them team-up with other Order subfactions. (Also I love their lore making them warrior monks and warrior nomads instead of just bodyguards).
>>
>>47617078
A-a-anon I...

So i'm having a hell of a time finding a Moonman wiz so i slapped this together
>>47617135
Yup! My autism is good for something
>>
>>47617289
I feel the same. Collecting models you like can finally be a thing in the game again.
Only backdraw now-i have too many projects to finish and even more i want to start...
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>>47617423
That's perfect.

printed them on a paper sheet, now all i have to do is to glue them onto something more firm and im ready to play.
Going for azyros, tzeench sorcerer and...no idea what the other guys are bringing. Is azyros any good? i just wanted to bring him cuz the model rocks.
>>
>>47616600
Thanquol is a monster though. So he couldn't bring him anyway.
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>>47617016
Could you do one for a Sunblood and Eternity Warden by any chance?
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>>47617505
You can get card stock on the cheap that's what i'm printing mine on. The trouble is sneaking it into work haha
>>
>>47617515
Check their scroll, they're just "Hero, Wizard"
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>>47617562
Wow, nice job GW.
>>
>>47617534
Well i don't see their entries on the spread sheet but it looks like the art i used for the Oldblood is the Sunblood art >>47614346

https://docs.google.com/spreadsheets/d/1dkW9LGPn62Tvecl-ulz2U5aqSvyu-7XtGe9WWhNBIV0/edit#gid=0

app heros I can do about 2 more before bed maybe 4 if you guys provide the art
>>
>>47617515
he's not, sadly.
>>47617546
10/10, new god of Aos generals.
>>47617571
ALSO: 2d6 mortal wounds on the fly, no hit roll, no wound, nothing.
ggwp.
armed with braziers is a lot of fun tho
>>
>>47617611
Damn, love those models.
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>>47617623
If I saw him bust that out I would of house ruled him as a Monster right on the spot.
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>>47617654
that tournament is just retarded anyway.
Named character are a cancer with so many wound cap.
They should have banned named character and everyone's enjoyment would have enourmosly benefitted from it.
>>
>>47616220
>yfw the slav shitposter spamming "GW Manager" whenever anything slightly positive about GW was made, hell, even not 100% totally negative posts were made
>yfw the dawn of tripless Carnac
>yfw the shitposting about Lizardmen being squatted, Ogres combined with Empire and a 5 faction WHFB was complete bollocks

Ah well.
>>
>>47616944
If AoS is confusing to people, no wonder WHFB died.

Hell. The 40k FAQ literally had a question of

>Can I take Yarrick as a HQ for Temptus Scions codex cuz i want to give him a bodyguard lol xD
>Answer: No.

If people don't fucking get that (and why is it a problem anyway? TS codex sucks and has no relics, so why not use IG, use Yarrick and give him fucking Scions from the book if you must?

Fuck me. WHFB had shit loads of rules to follow, things to do, orders to do in. Some armies had unique shit like Empire and so on. It blows my mind.
>>
>>47617546
I forgot at work I have postcard roughly the same size and firmness of the Silver tower ones.
i printed on them and here I have-silver tower free cards.
Thanks again bro, cant wait to play now
>>
>>47617623
>>47617654
>>47617692
Meh. There are worse shit out there than Thanquol. A single Mournghoul
>>
>>47617654
>>47617692
>>47617623
>>47618015
Forgot to send picture.

The only thing that will reliably kill this is 3 Dwarf Flame Cannons. Since they don't roll to hit and the thing can't ignore that many mortal wounds a turn.
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>>47617981
WHFB was nice but had too many rules with little to no impact on the game. too much stuff to remember. A good ruleset allows for "easy to learn, hard to master".
Adding rules on rules is just...bad. 40k too, now it pure shit AND is broken as hell, even for 4 fun games. Its that horrible and i kinda wish they REALLY make a new edition, instead of stacking things. I want terminators to be useful again-2 3+ roll saves, for example. i want again AP work as rend again. i want the game to be FUN again. I had just like 4-5 games last year and every time it has been an awful experience.
>>47618032
But its a monster. this tournament doesn't allow monsters nor warmachines. Thanquol is literally the worste mini he could bring.
>>
>>47617016
>>47617546

be careful on weapons range tho, I think ruinos blast range is missile!
>>
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>>47618004
Looking good anon! I'm planning on doing a mass print and lamination next weekend when i have my office to myself
>>47617546
good catch fixing right now
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>>47618228
>when i have my office to myself
You sly bastard.


Just kidding, i work at night shift so i always do things like this.
>tfw you work at a luxury hotel and you have the whole bar and kitchen for yourself
feels good, man. Nights shift is underrated.
>>
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>>47618304
I work in a retirement community in the morning shift which is pretty terrific but since we have all new management they're keeping an eye on everything.
>>47618209
Fixed
>>47617638
Don't be disheartened WHQ is all about homebrewing! Have fun with it
>>
>>47618080
People don't get that is one of the reasons WHFB died. This is how a game went, basically.

>Unit charges
>work out charge range
>work out any special rules
>work out flanking bonuses
>work out WS v WS
>I v I
>S v T
>Armour Save
>Work out of Strength modifies Armour Save
>Ward Save
>Unique items
>Special Rules
>Magic Items
>Spell Buffs/Rules
>Cover Bonuses (if any)

And then you get to see what happens. If WHFB had survived, it would have been unplayable anyway due to how powerful Elves were by the start of End Times.
>>
>>47617571
>>47617623
>>47617692
There's a few instances of weird things that should but aren't classed as monsters.
>>47618080
>>47618406
I kinda wish Fantasy had taken the KoW route and just streamlined it down a bit, Sigmar is a neat thing but there's other games that do the ideas it was trying for so much better.
>>
>>47618406
my own reason was the total inability of playing with fluffy armies(due to horrible metagame) and the clashing of the units. having a lot of models just felt like having a super unit with a lot of wounds, and not blobs of warriors clashing. I only miss old cavalry, it lacks the rushing force it had before, and also i miss the insane magic rules.
>>47618499
Or 9th, even so 9th is just an attempt of balance to old fantasy. I kinda prefer KOW-faster rules and still compatible with GW models.
>>
>last night in AoS
>asked if anybody knew how to get into GW/BL novel writing
>got told to ask some guy on tumblr
>got scared by somebody getting triggered that the author used the term 'battle brothers' instead of.. er... something, which triggered a mentally ill man
>asked him how he got into it anyway and any tips or if you have to be published or send samples or whatever
>no reply

I feel like he doesn't want competition, which is fair enough, I guess. See Lar Vee.
>>
>>47618499
>>47618528
My guess is GW, wanted a game which wasn't forced to be some meta netlisting WAAC bollocks. They failed due to AoS having some really shitty rules (Thanquol, Mourngul, Dorf Flame Cannons and a few other things) but also (apparently) allowing for 'tournament play' with points.

If the two can be merged together, I think it'd be neat. If you don't want to play with points (and I seriously doubt this is happening anyway, we got any proof of this?) you can just balance it some other way.

It's a real shame WHFB died. But, I'm totally not surprised. AoS is neat and I'm glad my models, which I bought for display purposes ANYWAY, are not useless (well technically Morathi and Malekith are, outside of the free pdf rules).
>>
>>47617016
>He sees your brass collar
>>
>>47618595
>My guess is GW, wanted a game which wasn't forced to be some meta netlisting WAAC bollocks.
Definetely. It was a complete return to origins.
Big problem, without points player felt lost and since common sense apparentely is not a thing anymore waac rised everywhere to ruin the fun for everyone.
I really hope in the point system they just add points without any other limitation.
>>47618383
thanks! ill print those tomorrow since my shift is always over, but check it out. i just used some scissors and-boom. these looks almost legit if it werent for the HORRIBLE quality of the print.
Thanks again!
>>
>>47616504
I'll counter

32 terradon riders, 1 skink chief
>>
To learn the rules I've been playing some sample fights with a unit of Stormcast and a unit of regular other units.

I expected Liberators, the basic melee type, to be tougher. But they're about equal to the other units in other Battletomes, and everyone dies in droves.
>>
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>>47618784
Looks ace to me, I can't wait until next saturday when I have free reign haha also nice errata

Well this is my last one for the night I'll do some more after work tomorrow
>>
Not been paying attention since Sigmar got his hammer back, what's happened since?
>>
>>47618890
they have the big advantage of rerolling 1 on saves and having 2 wounds. With a castellant with a gryph and in cover they are really, really tough.


they do shit damage tho and any attack buff-like the celestant-is wasted on them.
Srsly, rerolling 1s on save is pretty good. it saved, on my guys, so many wounds.


Btw, im not seeign carnac from a while.
A..are we finally free from him?
>>
>>47618784
Can you confirm for me that points are incoming, or is it an assumption? I have seen nothing proving anything of the sort is coming, but I've heard it a lot.

>>47618890
AoS tries to make units as base equal as possible, which triumph either by special skills, rules, or tactics. This is to stop (or try to stop) units being outright better.

For example. In WHFB, a High Elf Spearmen had Always Strikes First, so always hit before any other unit (assuming other unit didn't have Always Strikes First) it also had I6 base. Meaning it hit before every other unit, bar other Elves, Chaos Lords and Vampire Lords anyway. This confered a special rule meaning they re-rolled hits to show how fast an awesome they were. They also got Fight in Extra Ranks, meaning a blob of 50 Spearmen would all attack. So any unit would face 50 hits. This was 'supposed' to be balanced by then being Strength 3. But that ignored Armour Piercing that basically all Elf weapons got. So they essentially hit through armour as if they were S4. This meant, tough units like Dwarf Ironbreakers, Saurus Warriors or Chaos Warriors, still died shit loads.

AoS tries to fix that by making them the same in base, but different by weapons, special rules and synergy.

A Saurus Warrior is 8ft tall. Yet a Freeguilder Swordsman has a better armour save. It also does more damage than the Saurus Warrior. However, this is balanced by the Saurus Warrior ignoring -1 Rend (which is the highest a non-Elite would get) and by being Bravery 10 and the Freeguilder Bravery 6 (or 5).

With certain Seraphon units, that Freeguilder unit can be wiped off despite only 1 model dying. Dread Saurian makes them Bravery 4 (or 3, I forget). Troglodon will make them Bravery 3 (or 2). Stardrake Standard makes them add +1 to their BS test. Carnosaur will make D3 extra flee.

See how, despite roughly same, they're differnet? It's about synergy and formations and crap.

It does suck, fluff wise, but there we go.
>>
>>47619104
>A Saurus Warrior is 8ft tall. Yet a Freeguilder Swordsman has a better armour save.
I'm still salty my saurus knights now have worse saves than most infantry.

They were on par with chaos knights before, man.
>>
>>47618911
Did nothing change? Did we learn nothing new? Come on, lads, I know books came out.
>>
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>>47618938
>Srsly, rerolling 1s on save is pretty good. it saved, on my guys, so many wounds.
It is of some benefit. Its effect is stronger as your save is better and worse as it's worse, but it definitely helps. In terms of mathematical design I like that it makes your save somewhere between your value and the next value. It makes your 4+ into something between a 3+ and 4+.
>>
>>47618905
http://imgur.com/a/mgPZh

Should be 28 cards altogether there and a backing for 'em
>>
Anyone have any high quality scans of the Silver Tower map boards yet?
>>
>>47619216
Lots of stuff. A Keeper of Secrets who had impecable foresight and shit, got freed from his tomb by a Gaunt Summoner. KoS basically said that Archaon has a True Name, his old name, which would allow him to be controlled if it's said allowed (and who has such knowledge? Have a guess! But Sigmar doesn't know this) and the Gaunt Summoner was like "gimmie gimmie" and then Archaon turned up and punished him. Took the KoS and used him to fuck shit up with his abilities.

Errm. Alarellie (spelling) got her home wrecked by the Sigmarines being dumbasses and leading them into her secret land under the reflection of a river. It got defiled. She then turns into a Seed Pod because reasons. Sigmarines protect her along with the remaining Treefolk (Dryads Treelords etc). They get pursued by Chaos. They get across and ocean by Alarellie calling a Nurgle infected ice mountain giant thing to die in the ocean to freeze it. They get across the ocean, lots of fighting. They find huge craters and lots of shell like rock, but no bodies, fighting occured. Dryad Handmaiden protecting Alarellie in her Seed Pod says it was "others who fight Chaos". Essentially Seraphon watched the fight, or more correctly, knew it'd happen. Khorne got mad jelly of Nurgle and wanted to steal Alerelli (cant spell) to taunt Nurgle and deny him true victory in Life Land. So he sends Skarbrand and an army smack bang on top of small Sigmarine, Dryads and Allarelli Pod, but the Slann protect them (without them knowing) and Skarbrand and his army crash into a wood. Slann appears with an army, kills the Daemon Army, but Skarbrand is, well, Skarbrand and solos the entire Slann army. Slann goes "meh not my job to kill Skarbrand" and oftens a dimension/time rift or some shit and sends him back to his prison. Allarelli escapes in a final fight when Celestant Prime appears and purges the Nurgle Lord trying to capture her for Daemonhood. Nurgle Lord becomes Sigmarine due Ghal Maraz magic. Lots of other shit.
>>
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>>47616284

While it's true that the settings of both AoS and 40k are somewhat akin in terms of approach to geography, I think there is a crucial difference in that 40k uses the Milky Way Galaxy as a base and many other things that are possible to grasp. There are maps of the Imperium available that give you a broad view of the layout of things. You know where Terra is, where the Eye of Terror is, where the Maelstrom is, where the Tau Empire is, etc.

The Realms in contrast feel disjointed because we seemingly only get snapshots of a certain part of them and to my knowledge rarely get an idea of where they fit in the larger scheme of things. I think this may be the only example of a map that does so. Even what the Realms actually are is unclear. Going from the End Times you get the impression that only the old Fantasy world was destroyed and that there was a still a universe out there and that possibly the Realms exist within that universe, except they're called universes themselves so that kind of throws the aforementioned out the window. Okay so if we then say they're each separate universes or dimension connected by the Realmgates, the question then is what exactly is their makeup? Are they all big tracts of land that stretch on forever surrounded by "space"? Are they actually closer to universes with their own planetoids, stars, etc?

40k takes place in space and we have a bare inkling of what space is and how it's assembled. In contrast the Realms seem like things we're not getting a bigger view of and thus have no means of seeing how they fit together. This is what makes them feel somewhat less alive and more like landscapes GW just whipped up for the purposes of a book. 40k gives you a broad picture of the relation between Terra and Ultramar. Except for maps like this one of a piece of Aqshy, I don't think AoS has yet done something similar.
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>>47619672
Why didn't the Slann just send Skarbrand packing in the first place?
>>
>>47619672
>Nurgle Lord becomes Sigmarine due Ghal Maraz magic
Wait what? This is the kind of shit that makes it so hard for me to get into AoS. Just when I think I understand the lore, something throws a wrench into it and cocks the whole thing up.

I thought the Sigmarines were heroes that volunteered to get Marine-tized. Now it's a punishment for Chaos worshippers?
>>
>>47619853
>I thought the Sigmarines were heroes that volunteered to get Marine-tized. Now it's a punishment for Chaos worshippers?

You could have answered all your question by just reading the Stormcast battletome or the Age of Sigmar first book.

Or if you are lazy, the wiki.
>>
>>47619853
The chaos taint is removed from them due to the power of ghal maraz. Then their souls are sent to azyr. It is there they can choose to follow sigmar, and if so, they get reforged.

It describes him as having his soul filled with regret for being a pawn of chaos and vowed revenge against chaos. It works.

Seeing how khorgus khul has an axe that can prevent souls from returning to azyr, and fucking archaon corrupts them on their way up merely through touch, it's nice to see we have a powerful weapon on our side. It lets the readers know that nothing is certain.
>>
>>47619672
>A Keeper of Secrets

It was a Lord of Change.

> which would allow him to be controlled if it's said allowed (and who has such knowledge?

Allow him to be controlled If he ascends to daemonhood which will never happen.

>! But Sigmar doesn't know this)

He knows the laws that bind daemonkind and Archaon's true name.

>wanted to steal Alerelli (cant spell)

He wanted her skull.

That's Balance of Power. You neglected what happened in GodBeasts
>>
My problem with the Realmgate wars is that the Realmgates can be destroyed. Someone could go and destroy all of the Realmgates, in theory, cutting off most inter-Realm travel. I'd rather they were permanent fixtures that couldn't be destroyed.
>>
>>47619824
Aos reminds me of amber diceless
>>
>>47619843
Butterfly effect?
>>
>>47620008
It could lead to some neat things like
>Welp, someone destoryed all the gates on Ghur so now it's cut off in a weird way
>>
>>47619998
Yeah I meant Lord of Change, it's fucking 7:00am, Carnac.

As for the second point, I don't remember the daemonhood rule.

Second part, Sigmar knows this, but doesn't know what exactly will happen, I assume.

As for Godbeasts, dude, I have 2000 words. It'd take fucking forever to write that shit as well. It'd take multiple fucking posts.
>>
>>47620008
The Slann also can permalock them or perma change their destination. They don't because, errr, reasons? JUST AS PREDICTED as White Dwarf say.
>>
>>47619843
Because holding him there was the whole point. As somebody else said, butterfly effect. Slann predict shit accurately, but it isn't impossible. If it goes wrong, oopsies, the next stage just changes. The only reason the Seraphon don't rape everything is because they rarely work together and not all of them fight.

I think it mentioned that the Slann knew it wasn't his duty/job to kill Skarbrand, but to remove him from threatening Allerelli.
>>
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>>47620140
>Yeah I meant Lord of Change, it's fucking 7:00am, Carnac.

That\'s no excuse.

He was named a Lord of Change and also his history was stated. He was one of the mighty Quad of daemons that challenged Sigmar in the battle of the Burning Skies. After he was defeated by Sigmar, Tzeentch punished him and he eventually ended up in the Vault. (picture related), that's him.

>As for the second point, I don't remember the daemonhood rule.

Law of true names. It's a well known bit of lore.

>Second part, Sigmar knows this, but doesn't know what exactly will happen, I assume.

Everyone who the slightest bit of knowledge of daemonic in-verse knowledge would know that to know the True Name of a daemon is to have power over it.

Refer to "Quest of Ghaz Maraz" where the True Name of a daemon was a minor plot point.

>As for Godbeasts, dude, I have 2000 words. It'd take fucking forever to write that shit as well. It'd take multiple fucking posts.

Giant-Giant got a hammer to the head.

Star Dragon got a brand new daudrin rune-tattoo on her flank, and then became Archaon's bitch.

Skaven all went SAKAQUEEEEEEK....deu

There I covered all the important parts.
>>
>>47620188
>I think it mentioned that the Slann knew it wasn't his duty/job to kill Skarbrand, but to remove him from threatening Allerelli.

Correction, it was said that the Slaan knew no spell that can destroy Skarbrand. That is why he decided to put a portal in the way of the charging Skarbrand.
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>>47620315
>Star Dragon got a brand new daudrin rune-tattoo on her flank, and then became Archaon's bitch.

Wait, what? Sigmar lost the dragons to Chaos now? Can you explain a little more? Im a different person btw, who doesnt have the book.
>>
>there will never be an Age of Sigmar vidya like Dawn of War 1
>you will never have sync kills of Stormcast Eternals and daemons
>you will never ride the lightning into a Chaos base
>you will never stop missing the Tomb Kings
>>
>>47620388
I'd play the shit out of a Sigmar game based on that Space Marine game, Thunderstriking into a khornite hold to kick ass and zap to the extreme.
>>
Okay so I'm going through the old WHFB units given AoS rules pdfs...

I looked at Lizardmen and notice Oxoytl is there and so is Tehuahuin.

Oxoytl, if summoned, comes as a Stalker. I swear that was the name of the pack leaders of Chammy Skinks?

But the most interesting one is:

>Summon Skink Prophet has a casting value
of 5.
>Skink Prophet

Does that mean, the next update, will give us Skink Prophets? Plus the Stalker? Plus Chiefs? Seems likely.

As for some of these stats. Saurus Cav are fucking awful, which is really sad as I have like 40.

I also have 4 Stegadons with their howdahs not stuck down. Should I just make x4 Engines of the Gods? Or x3 Engines of the Gods + Flamethrower things? I see no reason in taking the bow, despite it looking awesome, because you waste the glorious power of the Stegadon in melee.

Then again, it'd be great against Ogres and other multiwound armies, simply cause x3 D3 shots is pretty neat.

The next question is. Can the Oldblood on Carnosaur use his Hero Ability on himself? +2A to his Spear is pretty neat. He fits the criteria. This question also applies to Stegadons with Skink Alphas ) allowing you to buff a Skink unit... But the Stegadon is Skink keyword, so surely it can be targeted too for the buff?
>>
>>47620355
A dragon, not dragons.

See >>47619998

Archaon corrupted Ignax the Solar Drake and added her to his side.

Now Archaon has two HUEG dragons that serve him, Ignax and Argentine.
>>
>>47620451
Reformed also allows the player to not really die
>>
>>47620315
No, you misunderstand (not surprising, as you do a lot). The faggot said that anybody with the true name could control him. It didn't mention the need for Archaon to become a Daemon Prince (and according to his Warscroll he IS a Daemon). The Gaunt Summoner asked for the name because he knew he could control him. Everybody knows how True Names work, you misunderstand.

As for the GodBeast sum up, that misses out lots of stuff. But what's the point...

>>47620343
Not surprising, but it still said the Slann wasn't meant to kill Skarbrand or die there.
>>
>>47620535
In the story of the battle for the Gate of Dawn, the Stormcast leader goes through the gate into Nurgle's realm. It says that his soul will not return to Azyr. So he's permadead. This could be used to create more tension in such a game, like no saving/loading/respawning in the realm of Chaos.
>>
>>47620355
It's best not to get any info from Carnac, he's notorious in leaving out details and making his own conclusions (then again, /tg/ in it's self does that).

There are Titans. God Beasts. Stupidly powerful beasts which exist. Sigmar and Co tried to stop Archaon, guided by his bitch Changer of Ways, from corrupting them and laying siege to Sigmaron. Archaon manages to corrupt the Solar Drake, Iginax. But not before the Fyreslayer Dwarfs put a super powerful rune in it's hide which will probably be activated at a later date for plot reasons. The other one was the son of the King of Gargants (Giants) or some shit. Skaven managed to corrupt it for Chaos, so Sigmarines, after years of fighting the Skaven there, decided to kill the Godbeast with Super Powerful Lightning Bolts 100000 Times Folded by Sigmars Own Hands.

Essentially, GW has once again copied something else. This is basically Titan Wars from Greek Mythology. Where the Titans lay siege to Olympus, before Zeus and Co defeat them.

Oh, look at that, Sigmar throws lightning bolts and shit like Zeus. Oh look, Titans. Who here remembers the Disney Hercules film? Well, there yo go. That's what will happen.

>Archaon besieges Sigmarion
>Crashes in
>Rune on Igninax is activated
>Igninax turns on Archaon and Co
>Sigmar wins
>Archaon runs away
>lots of death and damage blah blah blah

That's what will happen.
>>
>>47620553
>(and according to his Warscroll he IS a Daemon)
That's because he's riding a daemon. It'd be more strange for Chaos rules to have him not be a daemon than it would to have him be one.
>>
>>47619853
>nice b8 m8
None of the Stormcasts asked to be made into immortal warriors, at most they called out to sigmar for aid during the chaos invasion.
As for chaos champions, many of them only fell to chaos as a last resort. Just as a noble soul with a seed of corruption can fall to chaos, a corrupted soul with a bit of purity can become a servant of good. Torglug used to be nurlges greatest champion, but deep down inside he regretted falling to chaos. He thought there was no way out so kept doing it. Once sigmar redeemed him and he saw he wasn't a gross nurglite he cried tears of joy. Next time he shows up he is fucking pissed at Nurgle and intends to hunt down his greatest champions and make him pay for his centuries of torment. If anything, redeemed stormcasts have he most beef with chaos and will fight the hardest against their former slavers
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>>47620553
>The faggot said that anybody with the true name could control him. It didn't mention the need for Archaon to become a Daemon Prince

"Should he be blessed with daemonhood, this name could bind him to my will".

(picture related).
>>
>>47620659
>(picture related)
Stop saying that. It's pretty obvious when the picture's related.
>>
>>47620630
>It's best not to get any info from Carnac, he's notorious in leaving out details and making his own conclusions (then again, /tg/ in it's self does that).

You

see

>>47620659

Don't accuses me of what you are doing yourself.

The Daudrin rune is experimental and has failed before. At best it will usurp control of Ignax for a moment.

>>47620639
Dude is a massive idiot who is suffering from illiteracy. Forgive him.

He somehow missed the bit in the Grand Alliance Chaos book that says Archaon is content to walk the Path to Glory forever and will deny the offer of daemonhood from the gods.
>>
>>47620511
Why buff the spear? Go for the Carnosaurs jaws.
>>
>>47620672
No, it's board etiquette. We must adhere to it and respect it or else we will be no better than the savages of the other boards.
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>>47616220
I miss Chicken Little
>>
So can Archaon get his shit pushed in finally or is he just constantly going to keep on winning?
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>>47620739
>>
>>47619104
Do you even podcast?
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>>47620739
>No, it's board etiquette.
No it isn't and never has been.
>>
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>>47620529
Archaon thinks he has control of Ignax, but it seems that The rune the fyreslayers either contains the largest fragment of grimnir, or contains the essence of grimnir released when the duardin use ur-gold. But in the picture of Ignax that is definitely the rune of grimnir in her eye
>>
God Gotrek when?
>>
Not counting any of the wide variety of effects other units may have and considering only themselves, warhammers are a better choice for Stormfront Eternal Liberators than warblades. Whether paired or with a shield, they're identical. But when Lay Low The Tyrants turns on, the hit & wound chance of a warhammer is 0.4444, while a warblade is only 0.4167. The difference is 2.7778% in the warhammer's favor.

If using both paired weapons and Lay Low The Tyrants, the difference raises by half a percent. Warhammers have a 0.518519 chance to hit and warblades have only 0.486111. The difference is 3.2407%.

So, in this regard, warhammers are better than warblades.
>>
So I've finished a Bretonnia battalion box, and there's no knights in my GW store and knights are disappearing on ebay like mad and the remaining ones tend to be way overpriced when I check.

I've brought a box of wizards then grey stuff molded some extra bodies so I can get 4 out of the box instead of 2.

I was thinking of grabbing some cockatrices, chimeras, and other animals and just fluff my Bretonnians as managing to tame animals and monsters to unleash hell on everyone with aide from some Empire bros.

What big monsters and animals should I grab for this?
>>
>>47621632
Jabberslyth (mostly becuase it looks cool), Razorgor, warhounds, Lizardmen/Aelven Dinos, etc
>>
>>47621650
I just realized I could probably GS mold the knights and put them on the mounts. I was thinking of also grabbing Thundertusks and shit, replace the Chaos knights and lords with Bret lords and shit.

Anyone know if this'll cause a shit fit for some people?

Anyhow, I've never painted Bretonnians before, what should I do/add?
>>
>>47621596
who do you think the fyreslayers worship?
>>
>>47621613
i can dig it. warblades are for pussies anyway.

hammars4liefyo
>>
>>47621680
>GS mold
do a proper mold of a sprue
>>
Anyone know if the Brettonians look good in a knights templar color scheme?

>>47621746
I dunno, I only find myself making copies of the occasional body when I get kits like the Wizards and what not.

Though I suppose I could give it a go.
>>
>>47620717
It says buffs one of the Saurus weapons, so I assumed only he could use the buff. Regardless.

>>47620793
The claim i've read is Sigmar wins. But likely will win by Sigmar dying and Archaon picking up the hammer and smiting Chaos.
>>
>>47621798
Kit's only going to rise in price. If you want a unified army, that's going to be your best bet.
>>
>>47621840
Then I guess so, but should I only cast certain units (Grail knights, trebuchet, etc) so I don't make it obvious that I'm recasting? The only place I can game at is my GW store.

Also thanks for the pic, it's similar to what I was thinking of doing. But blue instead of black.
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Just wanted to share this with you guys. It's a bit of fluff for the area my dudes are from.

The Ash Woodlands:

In the realm of Ghur (beasts) is an area that has been scorched by magic fire many years ago. A once thick, and dense forest is now the home of one of the most widespread chaotic beings ever known to the mortals, the beastmen.
At the heart of this dead, grey and vile place lies the aincent keep of Graazaar. This has now become the home to the beastmen that now scour the area.
The beastmen themselves call themselves "the Bloodhorn herd" and are lead by the Beastlord Kraagaar Twinblade and the Great bray shaman Gorax Spirithorn. Together they command over a vast numbers of Gors, Bestigors, Bullgors, and even a Gargant and a massive Cygor.

But the forest isn't the only thing that the Bloodhorn herd was drawn to. In the south, in the dry and arid lands of Vrukk is a realmgate known as "the gate of Val'Ra". This is what draws the attention of many factions, and a gateway to the other realms is certainly a feature that not many will slip by.
>>
>>47621907
Fuck, I messed up with the picture
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Lads, I'm making my own Lord of the Plagues model for Warhammer Quest.

He's got his hefty axe but for his other arm, there's a bell flail... or should I chop that off, so he's only got the axe?
>>
>>47621881
Just use it to supplement what you have already. Unless someone takes a knife to your models, they won't know.

I normally don't approve of resin casting, but it's not like you have much of a choice when the sets are completely OOP.
>>
>>47621926
So basically only recast stuff like Lords and artillery and in small amounts.

Though I after working on that battalion box, I'm now tempted to just grab big minis (War machines, monsters, etc.) and just work on those instead of rank and file minis.

Probably be more fun then working production line style.

>>47621925
More weapons would be more better for me, but I haven't had a chance to play Warhammer quest so don't count on me knowing what I'm talking about.
>>
>>47621925
Cut off his whole hand and replace it with a hook.
>>
>>47621969
That remembers me of something

Stiches want to play!
>>
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I've made a quick tool for finding your expected damage on attack with basic attacks. It doesn't yet do variables (d3, d6) or mortal wounds. Next I'll make a graph to show your chances of inflicting any amount of damage with the attack.

Anyone want to compare some stuff? Just tell me what you want.
>>
>>47622348
Compare Saurus Warriors with Dryads/Crypt Ghouls/Freeguilder Milita/Chaos Warriors.
>>
>>47620451
>Dark Souls style game of Age of Sigmar
You get "reforged" when you die
Bonfires are like the Gates of Azyr
You can change whether allies fall to chaos similar to hollowing
Enemies are already built into the world with an already defined tier system
Skeletons
Lightning
it's all there
>>
>>47622348
Can you compare a beastlord w/ dual axes to a lord of chaos?
>>
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>>47622377
Let me know if you see any errors and I'll correct them.
>>
>>47622506
Yes, if you tell me where to find their warscrolls.
>>
>>47618541
There's a bit on the BL webpage about it, gotta write a short story about a marine and his squad I think. Sometimes they send out wanted ads on the mailing list as well. I'll have a rummage, see if I can find the application page for you.
>>
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>>47622519
Ordered Cohort 20+ with the Jaws and Shield is wrong. I've fixed it here.
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>>47622348
that's pretty useful nice one man. is there a way you could upload the file you made so we can use it? (I presume it's an excel file?) might be easier then people having to ask you
>>
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>>47622560
Found another error. Celestite Spear has the wrong stats. It's fixed here.

>>47622588
I'm still working on it. I'll upload it when it's finished and ready for others to use.
>>
>>47622506
Here you go. Note that having the Mark of Khorne doesn't help a dual-axe Chaos Lord one bit.
>>
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>>47622729
As usual I only see my errors after I post. Beastlord axes correctly set to 1 damage, not d3.
>>
>>47622519
>>47622560
>>47622597
>>47622747
These are really neat, but I'm fucking retarded and don't know how it really helps.

Isn't there a 40k program which basically mathhammers everything? Like you put in, say, Tactical Marines vs Banshees and it works out how many die in shooting phase, overwatch and assault?

I'd like to see these claims of Saurus Warriors being worse than Dryads and Freeguilder Swordsmen (in terms of saves and damage, ignoring battleshock).
>>
>>47622551
Wow. Thanks anon. I looked on BL for like 10 mins and couldn't find anything.

Contact emails, but I can't find this short story Marine squad thing. I could do that.
>>
Is there a full list of the Silver Tower official heroes stats?

The models seem really good and I hope they are a sign of things to come for AoS.
>>
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>>47622882
I'll be able to tell you shortly. These Dryads from Wood Elves are the ones you mean, right?

Where are Freeguilder Swordsmen? I'm not familiar with them.
>>
>>47622923
I think he might be talking about empire swordsmen.
>>
>>47619824

Well, that didn't take long to dismantle those fools banging on about 'the truth'.

I think another point to make is GW has gone into detail about the makeup of systems typically found in the setting. Some fool noted that GW typically creates a planetary system in 40k without going into details, but the setting has gone into great detail about systems that we know so much if all GW mentions is it's made up of a primary hive world, a prison planet, a forge world, a space marine chapter planet, a death world, and so on. At a glance a picture forms in my mind about how this system works. It's grounded.

These AoS maps remind me of daemon worlds. Up is down, right is left, and it's hard to wrap my brain around it because not only is everything over the top but nothing is explained and I have no idea how any of this was suppose to be a place that people live and breath in.
>>
>>47622923
They are called "Freeguild Guard". They are the old Empire state troops. You can equip them with either spears, halberds, swords or Milita Weapons.

If you give them swords, they are 4/4, 5+ save, but you can add 1 to your save roll in the combat phase, and you can reroll save rolls of 1.
>>
>>47623096
>These AoS maps remind me of daemon worlds.

They should, the realms are literally made of magic.
>>
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>>47623108
Ah, these guys?

It's weird that they can have both halberds and shields.
>>
>>47620711
>Carnac downplaying the Duardin rune because MUH ARCHAON

Dude, it's literally a plot device to turn Ignax over as Archaon tries to do something.
>>
>>47622915
Heroquest is likely to become it's own specialist game like bloodbowl.

Shit is extremely popular
>>
>>47622895
Couldn't find anything now, but according to 1d4chan it's an application window in the spring, so it just might have closed.
https://1d4chan.org/wiki/Black_Library_Submissions_Window
I remember reading the brief though, one story was the marine sergeant and squad as mentioned, one a battle scene think it was ork vs sm close combat) and one other thing.
>>
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>>47618905
I still don't get the Vexillor in Silver Tower.

>hey guys, let's play an exciting dungeon crawler in a tower full of mysteries!
>yeah Imma play my Battle Standard Bearer
wat

Also that Ride the Storm skill is the biggest potential dick move in the game, as you can toss another player into a room that's about to be deleted, thus instantly heavily wounding him and forcing him to go make himself a sandwich until your next recovery phase.

Great for punishing an asshole tho
>>
>>47623232
>wat

Bringing the symbol of Sigmar into dark places.
>>
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Okay, here's the data for Freeguild / Empire State Troops and Dryads. Now let's interpret it. There are a lot of potential bonuses these units as Saurus Warriors get.
>>
>>47618911
too much to tell in one post. Here's the cliffnotes version:

>In the Realm of Fire Sigmarines and nekkid Dorfs are fighting Khorne and Skaven, accidentally free Skarbrand who then goes around wrecking shit for a bit
>in Realm of Life Sigmarines and Sylvaneth are protecting Alarielle from Nurgle and Skaven
>after beating the Lord of Plague who was leading the whole campaign, the Celestant Prime punches the guy so hard he knocks the Chaos out of him because apparently he can do that
>in Realm of Metal Sigmarines are fighting Tzeentch forces still and accidentally free a Lord of Change who can divine the future better than most others
>Archaon swoops in and grabs that LoC for himself
>big showdown in the Realm of Fire betwen Vandus Hammerhand and Archaon
>Vandus gets rekt by the Slayer of Kings so bad they wonder if he can even be reforged
>now after laying a smackdown on the Sigmarines Archaon for some reason decides he needs to get even more overpowered
>decides to go get the Godbeasts for himself
>some Sigmarines think Ionus Cryptborn is a traitor now
>Khul wrecks some daemons and then murders some Seraphon with the rest of them
>Bloab Rotspawned first screws with the Realm of Fire, then the Realm of Life and is then murdered by the reforged former Nurgle General from above
>it's implied the Pestilens Skaven found the last living piece of him and are fiercely protecting that
>one Godbeast, Ignax, gets captured by Archaon but the nekkid Dorfs put a rune on it before that will probably end up screwing Archy's plans in the future
>another Godbeast, Behemat, is resurrected and then killed to Archy's chagrin

tl;dr: Read the books, they're in the OP link.
>>
>>47618406
>considers this difficult

I've never had a problem with fantasys rules, are you perhaps retarded?
>>
>>47623503
Oh look, it's the desperate shitposter whose only gambit is questioning other people's intelligence.

Nobody said it's difficult, you mouthbreather. It's just way too much shit going on. You don't play a game like that. You play its rules. There's too much clutter that gets in the way of the experience.

Having fifteen steps for something that should only take 5 tops doesn't make your game deeper or better, it makes it a clusterfuck of rules for the sake of rules.

Cue the whining and the accusations of retardation.
>>
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>>47623197
Thanks anyway anon. It looks like it'd be impossible anyway, unless new CEO has changed shit.

>>47623503
>i have no reading comprehension: the post

Re-read the fucking chain. Wow, you understand it! You must be a one of a kind genius! Nobody else can!

You're so fucking dense that I am laughing my ass off replying to you. The entire fucking post was explaining why WHFB died. You think it's easy as pie? Good for you.

Now, take a min, put down your hotpocket, and read the Warhammer 40k Frequently Asked Questions Draft. There is a person in there, that asked this.

This. Was a Frequently Asked Question. This is one of the most BASIC rules of the fucking game. It is so completely and utterly laughable that anybody could not understand, but guess what champ? Just because you do, doesn't mean others do not.

That guy was pointing out not that it was hard, but that it was hard for SOME people. Of fucking course it's easy to do if you're able to understand, but the fucking conversation was about why WHFB died and one reason was due to rule bloat.

If people can't understand how codex works, despite it being in the main BRB and the codex itself, how the flying FUCK do you expect them to understand WHFB?

The fact you're so egotistical and narcissitic, confident in your own intelligence could be deemed projection, but, hey, I won't comment on that.

tl;dr, just because you understand it, doesn't mean the fuckers buying the game will. People don't even understand how codexes work, faggot.

Kill. Your. Self.
>>
>>47619104
High elf spearmen didn't have armor piercing what made them good was the fact that on top of being having rerolls thanks to high I and ASF was that people would cast mind blade on them. The balancing factor was that they're base S3 T3 and had a 5+ save on top of being pretty points heavy a naked block of 50 is 450 points then you have to add the Archmage cost that's mind razoring them when honestly they should be casting that on your Phoenix guard or making your white lions T7
>>
>>47623650
How about Banner of the World Dragon? Or Teclis? Or having 9 lores of magic to choose from? (Unless you're WE and then you get 10 :^))
>>
>>47623310
First, know that 'expected successes' is to game analysis like McDonald's is to cuisine.


Empire has a 4+ save if they have shields, and it seems you can always give them shields. We're considering sword & shield troops.

Look in the Dryad stats outside of the green box. Normal Dryads against a 4+ save have a 12.5% chance to get an unsaved wound per attack: "Chances per Die of Inflicting Damage". That means hit, wound, and the target fails to save. Each attack does 1 damage, so each attack does 0.125 expected damage. You'd need 8 attacks to expect 1 casualty. Since Dryads make two attacks each, this means four attacking Dryads.
Specifically, each model's 2 attacks have a 76.56% of both missing, a 21.88% of only one hitting, and a 1.56% of both hitting. (This is a much more useful result than expected successes, but this only considers unsaved hits. For weapons of damage 2+ I need to improve it.)

However, the swords let the Empire reroll 1s on their saves. Now look at the Dryad stats inside the green box. The chance to get an unsaved wound is now 10.4%, down almost 2% from what it would be without the swords. Ultimately this drops the expected damage per model to 0.2083, or about 0.21. Now four Dryads give you 0.8332 expected damage, rather than 1.0. You'd need five models to get over 1.0.

Since both are 1 Wound models, and it's popular to use Wounds as a points system, it's worthwhile to find the times when each gives you more damage for your Wound.
For comparison purposes, we know that against a 4+ save that rerolls 1s, each Dryad does 0.2083 expected damage with all its attacks, or 0.1042 each attack.
With Enrapturing Song active, this raises to 0.2778 and 0.1389 respectively.
>>
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>tfw love the new rules and how easy they are (easy to get friends and gf into the game)
>tfw love the new models
>tfw love a ton of the new army-specific fluff
>tfw hate the premise of the new setting and want the old world back

Jesus fucking jew on a stick.

Deep down I love everything they've done with AoS but worldwide fluff.
As far as I can tell it's basically Stargate SG1 with swords.
>>
Switching sides, the Empire has a to-hit roll ranging from 5+ to an automatic 1+ depending on circumstance. The Dryads' save is either 5+ or 4+.
In the worst case scenario, the swordsman hit on 5+ and the Dryads save on 4+. Each swordsman has one attack, and in this case it deals an expected 0.0833. That's a third of the damage a best-case Dryad deals with its two attacks combined (but both are 1 Wound models).
In the best case, the swordsman hit automatically and the Dryads save on 5+. In this case, each attack deals an expected 0.3333, more than the two combined from the best-case Dryads. Against a 4+ save this drops to an even 0.25.

The two achieve equal expected damage per model when the Empire hits on 2+ and the Dryads save on 5+, while the Dryads have Enrapturing Song active.
They achieve it again when the Empire hits on 2+ and the Dryads save on 4+, while the Dryads do not have Enrapturing Song active.

When hitting on 3+ and Dryads save on 5+, the Empire does more expected damage per model (0.2222) than Dryads without the Song active.
At all points worse than this for the Empire, (3+/4+, 4+/any, 5+/any) each swordsman does less damage than a Dryad.

Here's a conclusion you can draw from this. At under hit rolls of 4+ and under 12 Dryads, 5 Dryads do almost the same damage as 6 Swordsmen. With Enrapturing Song on, 5 Dryads do almost the same damage as 8 Swordsmen. With 12 or more Dryads as well as Song, each Dryad does more damage than 2 Swordsmen.
At hit rolls of 3+ swordsmen it evens out a bit. The Dryads are better if they have 4+ saves and if they have the Song active. Otherwise, the swordsman outdamage them.
At hit rolls of 2+ swordsman, each swordsman is now as good as a Dryad.
At hit rolls of 1+, they blow the Dryads away.
However, getting enough swordsmen together to get those good hit rolls will cost a massive amount of Wounds from your total. It's very expensive and fielding so many models will slot you in to certain roles in most battleplans.
>>
>>47616944
Why do you die if you have zeo wounds

I would think that if you GET wounded you would die, not if you heal wounds.
>>
>>47623845
I can't make heads or tails of what you just said.
>>
>>47623845
Wounds have always and forever been Games Workshop's way of describing the health of a model. More Wounds - more health. Read it this way: Wounds are "the amount of wounds a model can suffer until it is dead."

If this was cluelessness, you have just been educated.
If this is anti-AoS-shitposting, you're doing it wrong because they're called Wounds in WHFB and 40k as well.
If this is anti-GW-shitposting, then fuck right off.
>>
>>47623824
Do what I do and make the mortal realms stuff that was created with the great catastrophe and later colonized by order forces during the first recess of chaos
>>
>>47623824
>Stargate

You mean the thing that Lizardmen fluff was about? Lizardmen was literally Ancient Aliens with Stargate shit. Hell, Morslieb was created when the Not!Stargate in the North blew up.

So, it's practically the same in that regard. Sigmarines are just the Order version of Chaos Warriors.

Out of curiosity, why do you want the Old World back? Outside of specific campaigns, you basically played in Not!Europe. If nobody worked on a jungle, snow or desert board, you were fucked. Sure, that can happen in AoS, but at least you can CLAIM to be somewhere else.

AoS is basically 40k but fantasy, instead of planets, you have areas of landscapes so big that a Chaos Lord couldn't visit them in 100 lifetimes.

>>47623833
Dryads will wreck most. Simply because they come 3+ if there is 10 or more iirc. They also get the debuff and various other sexy shit. Saurus Warriors are hilariously shit for 8ft tall war created lizard things
>>
>>47623932
>Saurus Warriors are hilariously shit
hence why everyone uses the monumentally superior temple guard instead

Lizardmen rules are all over the place in terms of quality.
>>
>>47623982
Of course. I can't hate my 1+ Armour Save guys which do D3 wounds if I stay still!
>>
>>47623932
I think it's because I fell in love with the Old World setting.
I've only been playing and reading for around 10 years so I'm by no means an oldfag but Fantasy Black Library novels used to make me go frenetic on the inside.

The rules and half the models for WHFB were shit and I did chafe at the geographical restrictions compared to 40k.
I'd always reasoned that "oh they never specify how large the setting is so I'll just pretend there are thousands of cities they never put on the main maps" for my RPs and such.

So while I enjoy that they really opened the setting up I just can't seem to get over the quaint little feeling of interactive city-states and provinces that have to work together.

Plus I'm a huge fan of low fantasy and sword+sorcery and I usually skipped over the high fantasy elf elements in the books desu.

Echoing a sentiment I've heard before in the last thread I just don't see how normal people operate in this setting.
Like with cities and trading and such.
>>
>>47623932
You don't have to remember. It's all right here.
>>47622923
>>
>>47624022
>low fantasy
This will trigger people
>>
>>47619621
Looks good anon! I'm kind of sad that I'm probably going to finish off the last few heroes today it's been a fun ride
>>47623693
That's a whole other can of worms it's like saying Skaven are op because of the plague banner and cheap cannons. Not saying that high elves aren't in the uppee echelon of the power scale, all I'm saying is that high elf spearmen don't have armor piercing and that I'd be much happier to see a block of 50 spearmen hit the table than a tooled out white lion or Phoenix guard block
>>
>>47624032
Ah they become 4+. That's still better than Saurus Warriors. They also have 1" more range. I have like 120+ Saurus Warriors, 40 of them with Spears... WASTED.
>>
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>>47624052
I'm kinda referring to the OnG and general Human factions desu.

Not the Lizard and Elf fluff that didn't impact the setting too much aside from large historical interventions and could largely be ignored for RPs and internal world-building unless you played those armies.

Unless I'm misunderstanding the term entirely.
>>
>>47624085
What was I thinking of? Was it Wood Elves which got Armour Piercing on their Spears? I swear the HE Spears had Armour Piercing.... I would have to go into my 8th edition rulebook boxes to find out.
>>
>>47624094
Low Fantasy means it happens on our world.
Warhammer Fantasy was High Fantasy as it happened on an imaginary world.
>>
Mega anon here, I'm uploading new versions of the campaign books and the Order battletomes since these have table of contents and selectable texts

Should be a couple of hours or so to upload them all, and I'll keep checking back to see if the other faction battletomes are done

Shout out to Kickass user Yaceek for making these things happen
>>
>>47624111

>he doesn't know what the terms mean either
>>
>>47624123
That's what it does mean tho...
>>
>>47624052
good, the definition of "low" and "high" fantasy is so nebulous that it serves no purpose beyond getting nerds to argue with one another over which of their definitions is the most correct

>>47624089
Yeah, I'm not too sure what they were thinking with the saurus rules. They went from superheavy infantry/cavalry to extreme lightweights.
>>
Hey guys, I'm Massive Lizardmen Army Anon. I have 4 Stegadons. I do not know what to equip them as. I have not stuck down their Howdahs and I don't plan to.

Looking at the rules, outside of multi-wound armies, the Flamethrower Blowguns seem to be the best non-EotG choice.

Should I make 3 Engines of the Gods? Or buy some more Stegadons at some point? I planned one Engine of the God for each of my Slann (I have 3 + Kroak, so 4 in total) but that means no Flamethrower Blowguns or the cool bow. Obviously I'd like them to be usable in WHFB as well and the blowguns and EotG were superior to the bow.

So, what do?

>mfw my OOP Kroq-Gar is so small
>mfw the new one is neat bar it's ugly stubby head
>mfw I want Dread Saurians so bad
>mfw I still haven't bought any of the new models (well technically got the new Carnosaur in that stupidly cheap starter box, what the fuck is GW on? That isn't like them)
>mfw I have old as fuck Terradons
>mfw I want 10 of each of the new ones
>mfw I want 4 Bastildons
>mfw I want 4 (three more in reality) Carnosaus
>mfw I want 4 Troglodons
>mfw I need more of the heroes as well

This is never going to be finished....

>>47624140
>b-b-b-ut you can summon them so that's OK!

Saurus Warriors were Chaos Warriors, basically. 4S, 4T, 4+/6++ (if with HW). They sucked with WS3 (creatures created for war? Better make them as skilled as some bumfuck conscript human). I1 (Purple Sun says bye bye to your entire blobs as you're slower than FUCKING DWARFS). But they were slightly cheaper.

Some reason Saurus Cav had WS4. They now are probably the weakest cavalry in the game. Gone from decent heavy cavalry to light shock-cavalry at best.

Yet they make Saurus Guard the same as every other faction Elite (and gave a shit worded rule for them too, do they gain the +2 Bravery or does the Hero?) but makes them insanely good with synergy + formation bonuses.
>>
>>47624140
>the definition of "low" and "high" fantasy is so nebulous that it serves no purpose beyond getting nerds to argue

It's pretty easy, it's just that people have been using it wrong and don't like being told that.

Retards use low fantasy to mean "not many fantastic elements" but what exactly qualifies as a fantastic element and what number of fantastic elements is the tipping point between low and high is entirely vague and subjective. It is a definition that defines nothing.

Using it correctly will help better inform you about the setting.
>>
Where are my Sylvaneth?!! GW WHERE!!!!
>>
>>47623623
>>47623627
>mfw your autism is pretty much par for the course in the AOS playerbase

If gw can drop shits like you two then age might have a chance.
>>
>>47624230
>b-b-b-ut you can summon them so that's OK!
I mean they've never been that impressive offensively, but losing their durability was pretty huge. They can't blunt charges or attrition out the enemy elite anymore, unless you take the guards.

Bravery 10 is a thing, but it's not going to mean much when you're taking a dozen casualties every combat. Especially when you're stacking the defensive buffs you get on the actually good units.

>>47624233
Thanks for proving my point, I guess?
>>
>>47624421
>say hur dur ur returded for nawt noing xD
>Actually, it wasn't saying it was hard for them, but it was time consuming, and based on the vastly quicker and less bloated 40k, people don't understand basic fucking rules, so how the fuck were they suppose to understand shit in WHFB?

Don't bother replying, you'll just fish for (You)'s. Have this one though.

>>47624424
Saurus Warriors were always for holding actions since they took effort to chew through. By them, you've hopefully lined up a charge from Saurus Cav or a Oldblood or something. Perhaps even preparing a Salamander group fire. Or back stabbing by Poisoned Skinks. Or Kroxigors.

Temple Guard with Lore of Life just made your Slann safe and would hold up whatever engaged them. T8, 3+, 4+ Regeneration and reflect stuff was neat. Shame Vetock nerfed Slann pretty fucking hard.
>>
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>>47621925

It's a start, It'll be nice to have something painted on the Quest board anyway, woo
>>
>>47624492
Cav were a pretty sub-optimal choice, even if I liked using them. Even with a flank charge, they couldn't put out that much damage.

Better to just use the ICBM scar-vet on cold one.
>>
>>47624526
Oh I know, but I liked them too. Most of them were with Spears (which suddenly become Lances in AoS) so I'm making the ones from the Starter Set with Lances too.

I've made 3 Command Squads (in case I want to play WHFB or split up them into smaller squads) but my plan is to have 40 Lance Saurus Cav. I might make a 4th command squad so I can run for squads or combine them into one big one. I need to buy some more square bases from somewhere. That's another thing I don't like bout AoS. I like my blocks....
>>
>>47624558
I've been converting up a unit of ten on the DE cold-ones. Just ordered most of the parts I need to finish them off.

I really hoped they'd have gotten new models. With them being in the starter set I've kinda lost hope.
>>
>>47624599
Eh. They're different things now. The Dark Eldar 'Cold Ones' aren't Cold Ones. I forgot what they are.

I have a rather large Lizardmen army I need to finish work on. I also need shit loads more stuff. The new models, Bastildons and stuff, would be neat.

I'm still blown away by how good the Dwarf Flame Cannon is. It out performs Salamanders AND Solar Gem. So many monsters have "heal D3 wounds" or "heal 1 wound" special rules, it makes me cry. Shit like the Mournghoul is just stupid as fuck.
>>
>>47624492
It wasn't hard or time consuming if you're not a retard.
>>
>>47624665
They look better, which is all that matters to me.

>new stuff
Bastiladon, Carnosaur and the Terradons were pretty fun kits to build and paint. Especially after experiencing the various nightmares of the metal terradons back in 5th. Still got to buy one of the new stegadons, but I heard it was similarly pleasant.

Got to get all my purchasing out of the way before square bases really skyrocket in price.
>>
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>>47624022
>>Echoing a sentiment I've heard before in the last thread I just don't see how normal people operate in this setting. Like with cities and trading and such.
I'd say that's one of the major things I like less about Age of Sigmar compared to the original setting. The respective culture/civilization of most of the factions seems really under-explored.

If anything, you'd think that since the Stormcasts in general are being played up as being more heroic, that they'd emphasize them defending normal humans.
>>
>>47625273
I honestly don't even get how there are normal humans left?
Didn't everyone except for super powerful wizards who hid in alternate dimensions get blown up?

Am I understanding the setting wrong?
>>
>>47625425
>>47625273
>>47624022

Stop thinking and start forging a narrative!
>>
>>47625425
That's my understanding as well. Which admittedly seems a shame since God Sigmar leading the survivors of the old world to the Nu-Hammer setting like some kind of warhammer wielding Moses would have been kinda baller.
>>47625506
>>Stop thinking and start forging a narrative!
Loltwutsky?
>>
>>47625425
>Didn't everyone except for super powerful wizards who hid in alternate dimensions get blown up?

No reason they couldn't bring others with them.
>>
>>47625614
>>47625425
>>47625273
So far as I can remember, a vast majority of the people in the realms have submitted to Chaos or fallen to the madness of flesh eater courts and become ghouls. The ghouls are way more rampant in the realms of shadow and death. The exception of this azyr, where Sigmar rules a new version of the Empire from above.
>>
>>47626064
>The exception of this azyr, where Sigmar rules a new version of the Empire from above.
Wait so it's like the old empire with shitty peasant filled cities and blackmarkets and cool run down taverns and such?
>>
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>>47625273
7th and 8th weren't really much better than age of sigmar for that. The world building and 'your dudes' stuff was largely in older editions.

Mind, it is a shame they haven't really made any foundations beyond WAR WAS BEGINNING. With a canvas as blank as AoS, you'd think that'd be the priority.
>>
>>47626093
>>47626064
Because honestly I don't give a fuck about everything being on silly floating sky disk planes or whatever they've cooked up as long as the atmosphere remains.

As long as I can RP about it and have my friends trudge through the gates of a rundown shanty-city and sit at the scarred table of an ancient inn then I'm happy with the setting.

I just need some sign that life continues as normal in this new setting.

I want there to be cultures and countries and cities like it used to be, even if they are floating wizard cities.

I'm not an AoS hater, it just drives me crazy how we barely know anything about the fluff/backstory of the new setting other than what the big fighty heroes are doing.
>>
>>47626093
Basically, execpt a lot less shitty because Chaos/Undead/Ork invasions are non-existant. They've had practically ages of peace, but they're still referred that the people of Azyr live in the thousands of hamlets that dot the land below. The city of sigmaron hangs in orbit, and is home totge Aelve and Duradin populations.
>>
remove sigmarines
>>
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>>47626296
>Basically, execpt a lot less shitty because Chaos/Undead/Ork invasions are non-existant.
I thought that >>47626064 ?
So where do the flesheaters get their meat if they can't attack human towns?
>>
>>47626332
>So where do the flesheaters get their meat if they can't attack human towns?

Chaos worshippers, Orruks, duadrin, holdouts of pure humans, etc.
>>
>>47626296
>Basically, execpt a lot less shitty because Chaos/Undead/Ork invasions are non-existant.

There are Orruk tribes that live among the stars and lands of Azyr. They need to be regularly weeded out.
>>
>>47626417
>>47626403
Are humans still shitty to each other and there are like cool quest hooks of corrupt mayors and greedy bankers?

The way the WHFB thread hyped it up they made it sound like the new setting was full of ubermensch humans that can do no wrong and everyone's working towards the goal of making the world "good" and stepford-y.
>>
>>47626323
replace sigmarine helmets
>>
>>47626460
>>47626323
Half of what's bad about sigmarines is their shitty helmets.
Replace heads GW.
>>
>>47626460
>>47626479
Their helmets are probably the most unique things about them. I seriously hope you're not the kind of trash who wants to replace them with generic knight helms.
>>
>>47626442
>Are humans still shitty to each other and there are like cool quest hooks of corrupt mayors and greedy bankers?

Yep.

But Sigmar doesn't tolerate corruption and disunity in his realm. If he gets too much out of hand, he will come down like a vengeful god.
>>
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>>47626515
Forgot my picture
>>
>>47626442
There probably are, but they aren't the center of the story.

There was a big tonal shift from fantasy to aos. In AoS i'ts a mythic high fantasy. The story is about the heroes, villains, and gods.

Watch this video, this guys describes the tonal shift better than I could. I like both settings, but for different reasons. It's hard for me to say which I like better.

It's a half hour video, but worth a listen.

https://youtu.be/qLHuiz2S-vY
>>
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>>47626538
>>
>>47626497
>Their helmets are probably the most unique things about them. I seriously hope you're not the kind of trash who wants to replace them with generic knight helms.
Dude I want Empire State troop heads.
Something to make them more human and less "we are rebranding space marines".
Even if they are just rebranding space marines.
>>
>>47626572
>Dude I want Empire State troop heads.

The awful inbred retard heads? I don't remember people liking those even when they were new.

>Something to make them more human

The loss of humanity is a major theme for them.
>>
>>47626621
>The loss of humanity is a major theme for them
Then maybe something that makes them look a little less like boipucci?

Like maybe grotesque style helmets?
>>
>>47626332
The flesheaters aren't picky eaters, of course. They'll glady attack Skaven, Fyreslayers, Chaos, etc. along with the few remaining free peoples strongholds. Infact, it is hinted that Sigmar helped release the Flesh Eaters as a weapon against the hordes of Chaos. Remember, Azyr sealed itself from ALL the realms. Nothing has gotten in or out of it years, and it has been under Sigmars personal watch for hundreds of years. So, I suppose the best way to imagine it, would be the Empire, but better ran and managed
>>
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>>47626497
>Implying bretcast aren't superior in every way
>>
>>47626695
>Nothing has gotten in or out of it years, and it has been under Sigmars personal watch for hundreds of years. So, I suppose the best way to imagine it, would be the Empire, but better ran and managed
So adventuring parties and warbands can't leave Azyr to fight?

Do armies and militias from Azyr fight each other?
>>
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>>47626497

>literally Blood Angel Sanginary guard helms
>unique

Tell me another one.
>>
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>>47620388
A darksiders esque game where you play as a Knight Questor or darkoath chieftain would be pretty interesting.
>>
>>47626684
>Like maybe grotesque style helmets?

No. Their helmets already do the job. Makes close to human in aspect, but also inhuman and automaton like.

>>47626757
More unique than a generic great helm conversions you see.
>>
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>>47626796
>, but also inhuman and automaton like.
Because we all want weirdo robots in a fantasy setting.
>>
>>47626754
>>47626754
The gates of Azyr are open.

People can get in or get out. Normal dudes from great armies to a singular individuals are pouring into the realms.
>>
>>47626812

I have to hand it to GW. They have subverted genre expectations by making the monsterous and prone to mutations Chaos bad guys more human than the good guys! Bravo...???
>>
>>47626812
They're not weirdo robots, but they invoke a similar uncanny valley feeling because they are not quite human any longer.
>>
>>47626538
Greenskin genocide? Oh Sigmar
>>
>>47626497
Bretcast > stormcast
>>
>>47626928
Bretcast are legitimately shit.
The styles do not match at all and there is visible difference in sculpt quality because Brets are so old.
>>
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>>47626905
>They're not weirdo robots, but they invoke a similar uncanny valley feeling because they are not quite human any longer.
No.
They look silly.
Uncanny valley would be really cool for them to pull off.

These guys look like badly done cartoons.

GW fudged up.
>>
>>47626981
>No.
>They look silly.

Nah, they look good.
>>
>>47627009

t. games workshop
>>
>>47627022
t. man with no taste
>>
>>47626981
The whole world is a cartoon, lol @ this delusional objection.
>>
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Well given the current topic this is obviously the ideal time for a repost of My First Sigmarine, working on the rest of the basic Liberators now.

The heads are a major turnoff for the models, I am really struggling to think how to make the default heads interesting.

Current plan is oxidized tears running down the face, maybe naming my guys Mourners Of The Old World or similar.
>>
>>47626960
bretcast are cool because they're literally what grail knights were before

all they're missing is a proper tabard for the heraldry
>>
>>47627044
>The whole world is a cartoon
t. Jaden Smith.
>>
>>47627035
t. man happy eating McDonalds instead of Whataburger because it's GW McDonalds
>>
>>47627050
Nice warrior priest conversion
>>
>>47627052
>they're literally what grail knights were before

No. I can only assume you know nothing about grail kinghts, stormcast, or both.

>>47627084
t. the man without a point
>>
>>47627050

Its an uphill battle to make anything about the sigmarines interesting. Good luck.
>>
>>47624230
>>47624140
Go screw yourselves. The "Saurus Knights suck" meme is getting real old. Have you ever heard of Skink Starpriests? Because they have a special rule that gives 3 of the 4 attacks each Knight makes a chance of doing double damage while the fourth already has a chance of inflicting extra mortal wounds and they can keep up with the Knights because loleightinchmove and Saurus Knights are part of several powerful Battalions. Oh, and their musicians make them run 7" instead of D6.
Sure suck in comparison to Wild Riders, Dark Riders, Drakespawn Knights and Boar Boys.
>wah wah but they used to be super good
So fucking what? Chaos Knights and Empire Knights used to be fucking awesome too.

And for that matter, the "Saurus Warriors suck" meme is getting real old, too. No, they can't mulch heavy infantry, but they kill other basic infantry like nobody's business and are annoyingly hard to kill with their shields.
>>
>>47627646
>saurus warriors
>annoyingly hard to kill with their shields.
5+ is 5+, m8

Most mainline combat infantry have 4+ saves in addition to re-rolls or other defensive abilities.

You COULD make them acceptable with magic. But you SHOULD be using that magic to further buff the units that aren't garbage to begin with.
>>
>>47627050
Try getting some 3rd party heads or something with a bit more character like the chaos marauder horsemen heads.
Most GW stuff is just too recognizable (especially if you use SM stuff). And going from a burial mask to a totally nondescript bald clean shaven dude seems a bit boring.
If he had hair or beard he'd look much more knightly.
>>
>>47627022
>>47627035
>>47627084
>>47627062
Can somebody eplain to me what 't.' stands for?
I don't think it's tablespoon.
>>
>>47627960
it's a way to quote someone

probably stands for transcribed or someshit
>>
>>47627960
>>47628069
It's a memey way to quote someone.
Comes from a Finnish word for quoting someone and spread from Krautchan.
>>
>>47628136
>Comes from a Finnish word
well that would explain it
>>
>>47628136
Since when is "sincerely" used to quote someone?
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