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/btg/ is dead, long live /btg/!

Nostalgia edition

Old Thread: >>47343804

===================================
First Succession War
http://www.mediafire.com/download/dp9iiecoaz4c29k/E-CAT35235_BattleTech+First+Succession+War.pdf

TtS: Brownsville
https://mega.nz/#!7xMngZBR!d0Ayoy_8rDrtsXZ7-M6wGPrmDq8O8F5_0d4G8dkLxzM
===================================

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what BattleMechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
First for actual content

Guys, post merc units, house units, mechs, vees, spacecraft, NPCs, stories, waifus, fuck, whatever. Anygoddamnthing original from your games
>>
>>47380335

I have a 3025 lance for the Taurian Concordat that consists of a Mad Cat Mark II, a Stealth Pillager, a Thunderhawk, and a Hellstar. They time-travelled there by mis-jump to prevent the Taurian Concordat from being wrecked by the bullshit Xin Sheng plotline. They came with a copy of the Helm core that let the Taurians resume building WarShips in 3030 and their first ship was an upgraded version of the Leviathan II.

Am I doing it right?
>>
>>47380444
>Am I doing it right?
No
>>
>go to LGS for battletech stuff
>they had battletech stuff past tense, made shelf space for things that actually sell
>haha anon no-one's talked about battletech in like a decade
Fuck

>>47380444
It's no worse than Far Country
>>
>>47380444
>They time-travelled there by mis-jump to prevent the Taurian Concordat from being wrecked by the bullshit Xin Sheng plotline. They came with a copy of the Helm core that let the Taurians resume building WarShips in 3030 and their first ship was an upgraded version of the Leviathan II.
The terrible thing is, it's only the second silliest taurian Battletech time travel story that I's seen
Also, let's not carry that evil over from the last thread, OK?
>>
Thinking of putting together a word of blake unit to give general opposition at some point in the future to, well, everything I have I guess.

I've got a bunch of mechs from the starter set laying around as well as a few others to spare (really need to inventory everything), but what's some good bog-standard mechs that can be assigned to them? Preferably things I could maybe grab from Warhansa to supplement (I guess that does help cover project phoenix stuff by having decent enough reseen versions of their own).

Maybe a scary half dozen with networking to be a good villain goon-squad, with a couple of alternates to swap in.
>>
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>>47380335

One of the things I have done for my own AU is go through the Clan Invasion timeline and attempt to deal with the problems caused by the tech retcons and the more bone-headed character moments.

A lot of tech has been around for over two decades in 3050 now and certain designs from TR 3058 have been back-dated for introduction as early as the 3040s. It makes the designs from TR 3050 absolutely nonsensical since the OOC reason was that the Houses were flinging shit at walls to try and do something, anything about the Clan tech advantage when after the tech retcons they had 20-odd years to work that crap out. Designs don't have to be fully optimised but given the backdating that's gone on they should make a hell of a lot more sense than the idiocy going on with the Panther, Cicada, Marauder II or Hunchback.

I also increase the size of the Clan forces to account for how much better off the IS should be with the gear retcons in place.
>>
>>47380569
>The terrible thing is, it's only the second silliest taurian Battletech time travel story that I's seen
I NEED THE TRUTH
>>
>>47380689
It's a Master Amarasis job on the OF. You could probably find it by googling Battletech fanfiction, literally.
It's 100% batshit
>>
>>47379676
>because nobody replies to anything but arguments, bait and rarely AUs anymore.
Like, if we want a better thread, we need to actually respond to design challenges (I'm pretty sure that there's literally two guys who do that with any regularity and, and one of them is still using HMP) and post stories and units and other actual content more

/btg/ as a whole is lazy as fuck. Our namefags are the only productive ones, and they're all working on projects already.
>>
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>>47381901
>Our namefags are the only productive ones, and they're all working on projects already.
It's not just the namefags that contribute, though (ship researcher from the last thread/guy who did the 4e counter scan and scale/assorted other things I don't need to take credit for here). Still, I'm working on renovating my workbench and cleaning up the library right now, so I've been pretty laid back in the thread.

Frankly, there really haven't been any good prompts lately other than "I ordered a limited selection of 'Mechs from warhansa, can you get me a starter force and a 3050s force from them". Too much regurgitating old shit, no prompts for something that would require research or discussion to hash out.
>>
>>47382255
>Frankly, there really haven't been any good prompts lately
>Too much regurgitating old shit, no prompts for something that would require research or discussion to hash out.
Well, in the interests of promoting discussion, I've got two:

Which non-BattleTech sci-fi setting do you think would blend with BattleTech in a fun or interesting way?
And
Since ISIF is still pretty shit, how would YOU design a BattleTech strategic-scale wargame? Mechanically, scale, level of detail ECT
>>
>>47382625
Is Shadowrun cheating?
>>
>>47382652
Not if you've got a good explaination why
>>
>>47382625
The thing about strategic scale wargames is you should never use them as framework for a campaign of smaller games. Either the strategic elements are so important the tactical battles become a foregone conclusion, or the strategic elements are irrelevant to the battle itself. The only scale where I think using a strategic game to frame a tactical game would be really big games of Alpha Strike, playing at the regimental scale.
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>>47382625
>how would YOU design a BattleTech strategic-scale wargame?

I wouldn't. No matter what you do, not everything is going to be completely equal. And if it's not, autists are going to REEEE over the perceived imbalances. It's a completely losing proposition given the nature of the fanbase. The only thing that's guaranteed to result from such an effort is butthurt.

Although, to be fair, ANY product is an inherently losing proposition given the nature of the fanbase. I'm honestly hoping that CGL gives up and either shutters the franchise or completely reboots it in a way that totally and utterly invalidates ALL previous material. And I hope that CGL outright says that they're invalidating all the previous material because people are giant shits. Preferrably naming IRL names (and forum handles when those aren't known) as the specific reason why things have to be reset. God knows CGL is a shit company, but the people in this community are orders of magnitude worse.

(I actually and finally had my first in-person fanbase experience where I genuinely and honestly hope the person dies IRL. Nothing of value to the human race would be lost. I want this person to die more than anything I can think of right now. He ACTUALLY "reeee'd" over using level 2 tech in a game set in 3055, and threw a person's mini across the game store and claimed to the owner that he was triggered by post-Clan cheese. The owner backed him; the guy orders $1000/month from the store, and nobody wants to fuck with him because he open-carries. Fuck Texas.)
>>
>>47383012
>Fuck Texas.
I found your real problem
>>
>>47380335

Planning a small campaign for a 3040s-ish game centered around a lostech factory on the border world of New Cupertino, an inactive factory that once made GPS and flight recorders.
>>
>>47382625

>Since ISIF is still pretty shit, how would YOU design a BattleTech strategic-scale wargame? Mechanically, scale, level of detail ECT

As mentioned above (though I fundamentally disagree with almost everything else he said) the problem with a strategic scale game is that you're either going to piss off people who want all factions to be balanced or people who want the game to reflect BT fluff.

The FedSuns/FedCom is just given so many advantages over the other factions in the 3025-3067 era- which is when most people set their games- that you have to decide which way you're going to go. Either the FedCom/FedSuns is handed a giant pile of advantages because that's what the fluff says and the people who want all factions to have a chance get pissed off, or they aren't and it pisses off the people who are FedSuns/FedCom fans (most of the fanbase, if the polls on the BT forums and my IRL experience is reflective of what's happening there) will get pissed because the fluff advantages of their faction are being ignored. And they're already pissed off by pretty much everything after 3030 and especially what CGL did with the Jihad and 3145+ era.

The closest you could probably get to a workable solution would be setting a smaller-scale campaign in and around the Chaos March where planets vie to keep their independence and the larger factions only have limited forces available. But that'd be a really niche product set in a very short playable period.
>>
>>47383012
fuck you, the fanbase is mostly made up of mature and well-balanced people, just look at the people in #battletech for example.
>>
>>47380603
the WoB had pretty decent Griffin, the -4R, and shad, the -7CS/7M, so three of these variants, call it two griffs and a -7M shad. add a Marauder II, salvage from outreach or Case White, either WD or export from Blackwell grabbed off the shipping dock.
then, a Thud-7 or 9M and a Lineholder-LHW to round it out
there. a tough but not silly WoB Level II
>>
>>47383012
>I actually and finally had my first in-person fanbase experience where I genuinely and honestly hope the person dies IRL. Nothing of value to the human race would be lost. I want this person to die more than anything I can think of right now
>the guy orders $1000/month from the store, and nobody wants to fuck with him because he open-carries. Fuck Texas.)
Well shit nigger, you've got your solution. 'Confront' him outside the store, a slow parking lot, no cameras. Pop him three to the chest, go over, take the gun outta his holster without leaving prints. Tell the police that you had a disagreement about what he'd done, and the fucking psycho nerd, he drew on you, but you got the first shot off.
That is, if this is a real story in the slightest, and you are an actual texas boy, not a pussy transplant, both of which are unlikely
>>
>>47380444
Depends how they time traveled.
>>
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1/6
Some time ago someone (IIRC Munin) asked how /btg/ would reorganise the military of a Successor State assuming a rebuild is neccassary. My answer was focused on improving logistics by only using a single Mech for each role and building Lances like BA squads. Without SLDF amount of forces this might reduce tactical flexiblity too much, a problem solved by the Omnimech.

So here are six Omnimechs designed for this purpose, the difference between this series and the Celestials or the Clan Omnis is that the entire military is supposed to use these. Regular Battlemchs would only serve in Militias as the personal vehicle of retired/noble Mechwarriors. Both halves of the FedCom after the Civilwar (and no Jihad) or the Republic after the Jihad have the opportunity to take this decision in my opinion.

The configs are build with this scheme:
Prime: remodelling of a Mech which symbolises the intended role
A: alternativ to Prime with the same target
B: shortrange/melee fighter
C: longrange fighter
D: unique purpose based on the Mech
M: mixed tech config which rebuilds the Prime with Invasion Era clan gear, to be assigned to lance commanders, veteran NCOs and ace pilots depending on unit rating and availibilty of course

Since the series is supposed to be deployed until significant technological advancement is made I did use a decent amount of level 2 tech. The high initial costs would be offset in a TCO analysis.
Keep in mind that the Mechs are supposed to be used in combined arms warfare, so no special effort was made to deal with aero and regular infantry or use artillery since the support elements should do this more efficiently.

Any comments would be much appreciated

The first mech is inspired by the Mongoose, A config is a Firestarter light, C a sniper and D is supposed to give long-range-recon elements decent IDF ability.
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>>47384285
2/6
The second mech is inspired by the Viper and the Stealth, A is supposed to help lesser pilots offset the jump penalty, B gives a tribute to the Nightsky, C is another sniper and D is the only infantry hunter in the series.
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>>47384305
3/6
The third is a cavalry design inspired by the Stormcrow and Men Shen - I tried it as the fasted means to bring a Gauss to the party. B resembles the Ti Ts'ang, C is a fast Griffin, D is my tribute to the Rifleman.
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>>47384329
4/6
The fourth is supposed the replace the 5/8/5 mediums as workhorse and tries to be a Summoner while it rather resembles the Falconer.C is a variant on the Archer and the D tries to tick all the boxes by bringing a headcapper and a cluster weapon while dealing decent damage down all ranges.
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>>47384352
5/6
Zeus. Assaults are only to be assigned to special formations which specialise in their use. B is a Victor, C inspired by the Warhammer/Marauder and D shall bring death to conventional forces.
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>>47384363
6/6
The mech for the General who wants to be in the action. Prime is supposed to combine elements of the Atlas with the technology of a Communications Mech like the Cyclops-HQ. A is a tribute to the SLDF King Crab, B might be a Nightstar without jets and the C is a long range support platform.

All right any critc is welcome...
>>
So what is the most prolific Assault mech that can be found in the Inner Sphere?
>>
>>47384478
In the SW era it would be the Stalker I believe.

Back in the early days of the Star League it probably would have been the Striker.
>>
>>47384592
Not him, but what about Jihad and Dark Age?
>>
>>47384610
Off the top of my head I can't recall any newer assault being fluffed as especially numerous, especially given how things have gotten a bit more faction specific, so the Stalker could well have the top spot still.

Still some other assaults that are at least fairly widespread if not as numerous include the Longbow, Battlemaster, Cerberus, and Pillager. The Awesome is also found almost anywhere, though the FWL long had notably more than anybody else since they had the only factory.
>>
What are some good Clan retrofits of Inner Sphere designs?
>>
>>47385197

Do you mean actual retrofits like the shitty "C" models from the 3050s, or proper stuff like IICs?

For the latter the IIC versions of the Clint, Guillotine, and Highlander are all very good.
>>
>>47385336
C models from the 3050s. Ersatz models interest me.
>>
>>47385197
Assuming you mean just the original batch that were predominantly weapon swaps, and not the ones that are full on Clantech, the Victor C is basically a VTR-9K/D only with Clantech weapons, including a Streak SRM, and the GR replacing the AC/20 means it can handle the heat of ER lasers fine. The MAD is definitely an improvement on the 3R, Clan LPLs instead of PPCs, a Clan UAC/5, and unlike any of that bunch, it introduces a structural improvement, IS CASE, the medium lasers are IS. The Atlas is solid as well, using a Clan UAC/20, LRM 20, and SSRM 6, though keeping IS lasers like the MAD. The Whammy gets a nice full set of Clan lasers, including LPLs replacing the PPCs, along with a Clan SSRM 6, though it can run even hotter because of the ER lasers. MGs are still there though.

The Archer is the same, just with Clan weapons, which again means running warm even when only using the lasers due to ER. Does make rear defense a bit better though. The Shadow Hawk is another straight swap to Clan guns, which does improve its firepower some, due to an SSRM2, the lack of minimum range on the LRM, and the extra damage of the ERML. The AC is now an LBX 5, but with one ton of ammo the flexibility is limited in the span of one battle.

The not so good ones would be the Rifleman, it has two LPLs, which also means it runs even fucking hotter. And the Thud is fucking weird. 2 ERSLs, 1 ERML, 1 ERLL, and 1 LPL. Runs hot, especially if you try and use the ERLL and LPL together.
>>
>>47385583
When you say full-on Clantech do you mean like the IIC types or IS models built (re)built from the ground up as Clan machines? If the latter could you give an example?
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>>47385197
The Thunderbolt (Clan) has hear issues but it's a favorite of mine.
>>
>>47385658
The latter. As an example, the Champion C, it's full Clantech, including structural stuff like DHS, an XL engine, and ferro-fibrous armor. 5/8/5, 2 ERMLs, 2 MPLs, 2 SPLs, LBX 10, SRM6 with artemis, AV 192.

Most are in fluff old, being upgraded SL machines from the early Clan days, many being stuff associated with the Dragoons because they came to the IS with the introtech models like the Firefly, Hoplite, Shogun and Imp. They can be found in Historical and RS Operation Klondike, and RS 3050U unabridged.

There are some newer ones too, the Falcons started building Battlemaster Cs in the Jihad for example.

Why TPTB just don't call these mechs IICs is a mystery.
>>
>>47385799
>Why TPTB differentiates refits from entire new mechs

Oh gee, anon. I wonder why
>>
>>47386491
Not all the IIC mechs are entirely new mechs. Most are just refits with clan tech.
>>
>>47386970
I think you may be right, but can you give some examples? I can't remember of any IIC that's just a refit
>>
>>47387420
Orion IIC comes to mind. Theres a list on Sarna : http://www.sarna.net/wiki/IIC
>>
So i tried experimenting with ATMs for a while.

I know they are supposed to be clan MMLs, but they dont make sense because clan LRMs have no minimum range, so there is no need to swap to a shorter ranged ammo type.

A LRM-20 with artemis is 6 tons, a ATM-9 is 5 tons. The LRM-20's medium range bracket is roughly the max range of the ATM-9. The ER ammo does basically no damage, and the medium range ammo does less damage than the LRM-20 on average, especially when you take into account the fact that the LRM-20's medium range bracket is nearly the ATM-9's maximum range (when using medium range ammo).

The ONLY time where the ATM-9 actually out-performs the LRM-20 is literally at 3 hexes or below with HE warheads. At 4-9 hexes, you are firing HE warheads with range penalties while the LRM-20's short range is 1-7 hexes.

Unless you are trying to bore the enemy to death by sniping them at 27 hexes with ER ammo or can reliably get into 3 hex range and stay there, LRMs seem to be better.
>>
>>47387526
The Orion IIC is practically a new mech though. New skeleton, new engine, new armor, etc. It's like saying it's the same axe after five new blades and three new handles.
IIRC the only thing the same is the tonnage and SRM.
>>
>>47387420

Highlander IIC.

A few other 'Mechs are also said to have been refits at first but then new chassis were constructed.

>>47387614

>LRMs seem to be better.

Yep.

You can kind of argue for an ATM of equivalent weight to an LRM launcher loading one ton each of ER and HE ammo as long as it's not a particularly missile-heavy design but in general LRMs are better.
>>
>>47382625
>how would YOU design a BattleTech strategic-scale wargame? Mechanically, scale, level of detail ECT
First of all, I'd design it as an operations-level game, not strategic, since that's what ISIF is meant to be.

Most "historical" events would need to be random - shit like the Helm Core and Black Boxes. Even the New Dallas-style Primitive/Royal cores should be an option.

Units would be highly abstract. "Initiative" allows the player to shift combat results one position on the CRTs. Basically, lighter units are faster than heavy, and 'Mechs are one step better than the equivalent vee formation (so the 3rd Davion Assault Guards would beat a Kurita Assault Armor formation), and aero superiority grants a bonus point of initiative to fights in that area. Otherwise, units are classified by weight, priority/tech level, morale, attack, and defense. Certain units, like the Illician Lancers, would get special abilities (Assault Drop) that affect their combat capabilities.

Units can take various actions; garrison duty helps rebuild them and offers a stronger defensive posture, scrounging lets them roll on an even table with a chance of pulling an event card (see below), cadre gives a bonus to recruitment rolls, etc.

Transport should be a serious concern. Add in a "holding box" for transport units that you have to draw from for your military needs. Pull below certain thresholds and your political and economic indices are damaged.

Economic and espionage factors should also be important, but I'm running out of room here. I like the idea of a BT CCG-style concealed build queue, which you have to allocate resources to but the opponent can't see without running recce missions. And of course, he can pop off an objective raid to try to bust it up.
>>
>>47388039
Sample Event Card:

>Black Boxes
You have found plans for a pre-HPG faster-than-light communication system. You may manufacture them as a secret R&D project , costing <resources> and -1 Transport asset for 2 turns when complete.
Effect: Halves Political and Transport penalties for a ComStar Interdiction. Cancels effect of all enemy ComStar Moles (if any). Add a bonus of +<number> to your Intelligence Services rank.

>Star League University Enrollment Records
You find a clue pointing to a library of hardcopy Star League-era technical works. Select an enemy-held planet within a minimum of 3 Jumps of the unit's current location. If this unit launches a successful Objective Raid against it, gain +1 to your Technical Index.
If failed, the enemy may roll a d6: on a 5+, they gain the bonus instead.
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>>47388412
Indices:

>Political Index:
This represents both your apparent strength among the Successor Lords and the level of support you enjoy from your people. You can gain Political Index points by destroying enemy units, capturing territory, and spending points from your Economic (social programs) or Intel (propaganda) indices. You lose Political points for embarrassing military losses, foolish political actions, and having civil unrest within your borders. In the 4th Succession War Scenario, the Federated Commonwealth has the highest Political index at the beginning of the game; normally, however, the Successor states are in a state of relative balance. Certain events will be affected dramatically by your Political Index.

>Intel
Represents the efficiency of your intelligence services and your information advantage over your neighbors. Intel may be spent in attempts to discover enemy secret projects, uncover hidden units, protect your own assets, etc. You can also foment rebellion to make invasions easier, target enemy officials for assassination, etc.
ComStar usually has the highest Intel rating.

>Economic
Represents not only your state's purchasing power, but also its trade assets and overall development. The Lyran Commonwealth/Alliance usually has the highest Economic Index.

>Technology
Tech represents your level of tech recovery. It affects your ability to build new units and the cost to upgrade or colonize planets, as well as their strength. ComStar usually has the highest Technology Index, and frequently runs Intel operations to attack the Tech index of other nations.
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>>47385197
>>47385336
How about a simple design challenge along those lines?

Design a simple "C" variant of an Inner Sphere mech from the 3050s. Or later if you want, but the 3050s seems to have been the era for them.

Alternatively, do a complete Clantech remake of Star League or later IS design of your choice.

>>47385799
Yeah it is kinda funny that some don't get the IIC rating. May be some technicality?
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Are there any civilian type vehicles such as this fucker's ride described in any of the Mechwarrior RPG sourcebooks? From the TRO's I can only remember the James Bond car and various lorries and all-terrain vehicles.
>>
>>47389056
If that's the mission I think it is, fuck that guy and his opera.
>>
>>47389095
It's precisely that mission, and DOUBLE FUCK that guy. The only way I could clear that one was memorise precisely where every enemy was and sort out the quickest route to each group.
>>
Time to settle this once and for all. Which is the better hawk, Phoenix or Shadow?
>>
>>47389161
Phoenix, unless it's the Shad-K. The budget Griffin is a nice one, the stock H is undergunned and the D is simply horrible. I still can't understand how the Fed Suns create the best 3025 Pixie variant and cock up their Shad so totally.
>>
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>>47389161
Black Hawk :)
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>>47389206
All the brainiacs must have been in the Pixie team.
>>
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>>47385680
>Thunderbolt (Clan)
>>
>>47389161
>>47389208
Jade eats all your medium weight pussy
>>
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>>47389253
Say hello to my Thunder Hawk.
>>
>>47389040
>Design a simple "C" variant of an Inner Sphere mech from the 3050s.
Assassin: Pull the missiles for a Clan-10 and an ERSL, add a CMPL. Enjoy your new 'mech, Solhama trash.
>>
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>>47389056
There's a 30-ton hovercar in the first edition RPG.
>>
>>47389161

Stooping Hawk F. It's a nightmare to actually kill (stupid luck aside) and it's a brutally hard-hitting infighter.
>>
>>47389040
I read that challenge in his voice and dare not refuse it, but I'm away from my computer right now.
>>
>>47389161
>>47389206
>>47389208
>>47389253
>>47389335
>>47389895
Did someone on the dev team have "Hawk" as his Indian name?
>>
>>47384378
>hardmounted CCC
Dunno about the rest (endo on a 3/5, for example) but that's pretty alright.
>>
>>47384610
Emperors got pretty common after the 60s, but the stalker still probably holds the #1 spot
>>
>>47385799
>many being stuff associated with the Dragoons because they came to the IS with the introtech models like the Firefly, Hoplite, Shogun and Imp.
In light of the revelation that the Clan homeworlds are hard places to live and resources are scarce and fiercely contested, the Dragoon Compromise (in hindsight) appears all the more interesting to me. I mean the Wolfs dropped something like 640 BattleMechs or more on this program, along with a squadron of WarShips. That's a lot of resources. For that effort they could have deployed two more galaxies of at least garrison-quality warriors in Clan terms.

I guess the it just shows how dedicated they were to the Warden philosophy, and how rich they were compared to other Clans.
>>
>>47390087
Well, those mechs were from third and fourth-rate caches, not so much frontline gear. It would still put a big crimp in the Wolve's ability to rebuild/expand their second-line units, though, for sure

The WarShips have always been interesting to me, though. The clans gave the dragoons WarShips on the basis that they thought that an average IS merc unit would have them. What would make them think this? Were large numbers of Star League-era mercs running around with their own WarShips? Were they looking at trends in WarShip proliferation in the days leading up to the Exodus and extrapolating to the point where they figured that WarShips would end up common enough for unremarkable mid-tier mercs (which were after all what the dragoons had been intended to look like) to maintain a WarShip to regiment ratio that high?
It's interesting.
Also, I can't help but think that the IS that the clans were *expecting* to send the dragoons to would make an interesting AU
>>
Is New Styris a major factory world of the Federated Suns?

I read losing it to the Capellans has been seen as a major blow in the Sun's wartime production.

And now that they have it, are the Capellans even putting it to use or are they just sitting on it to deny it to the Suns?
>>
>>47390399
>Is New Styris a major factory world of the Federated Suns?
It was after the 4th war when Johnston Industries opened up. Then the Syrtis Shipyards appeared at some point. I'm pretty sure the shipyards were destroyed and the mech factories irradiated during the Jihad though. By the Taurians, I think. Not sure how much production they do anymore.
>>
>>47390340
>What would make them think this? Were large numbers of Star League-era mercs running around with their own WarShips?
Yes. There were a number of "mercenary" groups that had WarShips. They were house troops who acted like mercenaries though, to troll the SLDF and cause trouble amongst the Houses. Presumably the Clans felt such a practice continue? The biggest problem to figuring out why the Dragoons were such a large force is that the information on the mercenary trade in the Star League era is rather sparse, though the SL would likely limit the size of mercenaries for practical reasons.

>>47390399
>Is New Styris a major factory world of the Federated Suns?
Yes. The main Johnston Industries factory is there, and as >>47390447 said, the New Syrtis Shipyards were there.
>>
Do the Wolf's Dragoons trade with Clan Wolf and Clan Wolf-In-Exile for weaponry?

Or do they just get everything as salvage now?

I noticed most of the stuff I've seen them using before hitting the Federated Suns was Lyran made.
>>
>>47390340
There were pirates with their own warships in the late SL, so mercs with them seems reasonably likely
>>
>>47390472
>Yes. There were a number of "mercenary" groups that had WarShips. They were house troops who acted like mercenaries though, to troll the SLDF and cause trouble amongst the Houses. Presumably the Clans felt such a practice continue?
Sure, but if the only mercs that had that stuff were disguised house units, then why would the clans think it'd be a good cover for a unit manifestly not part of any house military?
>>
>>47390660
Sometimes the Clans are dumb? Like sending the Imp and Annihilator with Wolf's Dragoons.
>>
>>47390713
>Like sending the Imp and Annihilator with Wolf's Dragoons.
Actually, that reminds me of another bit of interesting dragoon-related fluff.
3025 calls them the only mercenary unit STILL capable of building their own archers, which implies that merc units building their own mechs was a thing in the past. Maybe they were planning on passing the Imp and annihilator off as homegrown designs, thinking that there'd be plenty of those running around
>>
>>47390785
Likely that's the excuse they came up with when people asked.
>>
>>47390660
>Sure, but if the only mercs that had that stuff were disguised house units, then why would the clans think it'd be a good cover for a unit manifestly not part of any house military?
The Clans had functionally zero intelligence on the Inner Sphere. They went with what they had, which was "Pirates and mercenaries might still have Warships, even though both were funded by the Houses." Plus remember, this is a group, that even after the Dragoons explained their society, rolled up and tried to bid with the defenders.
>>
What were the 4th Donegal Guards doing on New Syrtis during the Jihad?

I thought all Lyran units returned to Lyran space after the Civil War?
>>
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>>47390815
>>47390785
It'd be a thing in the future too. Bander, the guy running the Cronus line, the GDL's power armor - even Lady Death had 'Mech lines running. You've also got groups like Blue Shot and Battle Magic basically running garage-level outfits that do hot refits and even hand-assemble frames. It's not out of the question for a top-thirty Merc unit to have the resources to make a few 'Mechs of their own. Or for someone with a feudal holding to bump out a few tried-and-true simple things like the Centurion, Orion, or Griffin, as long as you could source weapons and engines for 'em.
>>
>>47390916
Actually a crowd of Lyran units were still awaiting transport home when the Jihad started.

For some reason their AFFS brethren that fought in the Alliance were all home already.
>>
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>>47389335

Errybody post more minis
>>
>>47390968

>For some reason their AFFS brethren that fought in the Alliance were all home already.

Odd given it was said Katrina took the majority of the Commonwealth's JumpShips when she broke the Lyran half of the nation away.
>>
>>47389240
>that feel when you recognize the source of that pic
>>
>>47390815
No doubt. But there was presumably some kind of precedent that would make them think that people would actually buy that
>>47390899
>Plus remember, this is a group, that even after the Dragoons explained their society, rolled up and tried to bid with the defenders.
Yeah, I suppose. I guess I like thinking of the dragoons more as a smart idea for a totally wrong context than as 'it's amazing that these utter idiots didn't blow the whole scam much earlier"
>>
>>47391117
In the age of Mad Maxtech any excuse but "we found another Star League cache" would probably be taken with a grain of salt.
>>
>>47391117
>Yeah, I suppose. I guess I like thinking of the dragoons more as a smart idea for a totally wrong context than as 'it's amazing that these utter idiots didn't blow the whole scam much earlier"
Agreed. The setting would probably be something close to the Empires Aflame book, if anything.

>>47391084
Dare I ask? I'm assuming it's a "something naughty happens to a small girl" source.
>>
>>47391076
Yeah it's one of those things in FM:U that made me wut hard.
>>
>>47391184
Ara ara, CampaignAnon, you wouldn't want an old source like that.
>>
>>47390942
>even Lady Death had 'Mech lines running
It always seemed terribly strange to me that pirates were building a mech just as advanced as their actual state neighbors, maybe even a bit more so, just on pure homegrown tech in a shithole backwater with literally no friends or preexisting industry
>>
>>47389954
There's also Blood and Wolf
>>
>>47391242
Maybe WoB helped them.
>>
>>47391166
>In the age of Mad Maxtech any excuse but "we found another Star League cache" would probably be taken with a grain of salt.
Agreed, I was saying that presumably in the past mercs building their own mechs was a thing that had had happened, and that the dragoons were thinking would be common in the IS that they expected to show up to
>>
>>47391211
Annnnd now I'm sure I don't.
>>
>>47391346
Right on. I just think they should have done a little recon for their recon first. I mean they had the foresight to leave the warships behind, right?
>>
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>>47391050
k
>>
>>47391403
I just never thought I'd see you ask for the source to a well known doujin.
>>
>>47391050
>that camo on the axman
MY HOME PLANET
>>
>>47391543
One of my local players also intends to paint his mechs in the colours from that show and collect all of the stuff described in the sourcebook for it.
>>
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>>47391543
>>
>>47391242
>It always seemed terribly strange to me that pirates were building a mech just as advanced as their actual state neighbors, maybe even a bit more so, just on pure homegrown tech in a shithole backwater with literally no friends or preexisting industry
Well, they address a bit of that in the TRO entry
>Advanced tech:
Stole the ERMLs by jacking an FWL jumper.
Bribed one of Hasek's personal QMs (looks like it might be the guy from the Duke's Own Sixth). Those would have been siphoned off the Valkyrie lines.
DHS? Fucked if I know. But even the Taurians were using them by that point. Also probably stolen or bought illegally.
Engines: super-common one-fifties. Those things are as hard to find as Hondas, frankly.
Endo: looks like black-market Dart or Commando fuselages (probably the latter) or an up-rated Wasp chassis, since we know they can handle being bumped up to 45t from the PHX.

Meanwhile, the one thing they >do< produce locally, the armor, is specifically noted to be utter shit.
>>
>>47391050

The Ax-Man is one Mech that looks better in Mini-Form and in the Cartoon than it does in the artwork.
>>
>>47391618

And seemingly performs better in the cartoon than it does on the table
>>
>>47391618
You forgot the Bushwacker.

>>47391615
Oh, and the line about Hasek's QM was meant to be about the MPLs.
>>
>>47391687
Bushwacker's best appearance is in MW3. Really comes across as a solid medium that can rock an enemy force well.
>>
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What do you guys think of the animu artwork?

A shame about the Pixie IIC being such a disappointment.
>>
>>47391729
All of the IIC art is amazing
>>
If I'm wanting to do a small planetary campaign, what would be the best program for managing stuff between battles?
>>
>>47391755
>best

theres literally one. its called mekhq.
>>
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>>47391729
It reminds me that we'll never get a Battletech anime directed by Takahashi. It's a gay reality we live in.
>>
>>47391767

Weird, I thought I remembered something else that the guys who did SSW developed as well.
>>
>>47391813
>we'll never get a BattleTech anime
>but Minions is a hit and ISIS is wiping out historically rich sites in the Middle East

What did we do to get this future? Was Ba'al Hammon the true god and we forsake him?
>>
>>47391843
*forsook
>>
>>47391729
This artwork reuse is completely out of place. One of the few cases reseens are better in every aspect
>>
Never used infantry before. On the tabletop how do I use the various types (foot, motorized, mechanized) exactly? Or what book should I consult?

Also, with motorized/mechanized do I have to provide vehicle minis for them to use or are their rides considered integrated into the formation?
>>
>>47391843
I would love a Anime made by HBO or Netflix, for maximum normie coverage, covering the Dark Age events. I want my Battletech popular and with the least number of grogs it is possible
>>
>>47392061
>>47391843
I'd like to see one that focuses on 3049 to 3060, ending with Bulldog/Task Force Serpent/Great Refusal
>>
>>47392061
>Is this a ripoff of Titanfall?
You'd hear shit like this if you got normalfags into Battletech. I appreciate how the franchise naturally excludes casuals.
>>
>>47392507
I don't think Titanfall had that much traction

I mean our playerbase isn't really a position to speak from either but as far as I know Titanfall's kind of dead right now. Still getting a sequel because assets I guess
>>
>>47392061

You've forgotten the prophecies...

>"And lo, shall the grogs inherit the franchise, and everything post 3050 shall be layer to waste with man made lightning" - Randal Bills, the book of remorse, 7:18-23
>>
>>47392535
Like Evolve, people forgot it existed already. Though a sequel is on the way.
>>
What kind of mech would be the equivalent of a classic muscle car?
Like, the Plymouth Barracuda of mechs
>>
>>47392061
So you want it to be turned into Transformers and Pacific Rim? Is this part of the "I actually hate BT but keep playing it" meme?
>>
>>47392908
It's the way of mass-market games today. A hot flash in the pan and then on to the next one.
>>
>>47383113
Allow them to have the advantages, but then move the VP goal posts to make it challenging for them to actually earn enough to make it count as a 'win'.
>>
>>47393189
>I can't cope with different opinions
>>
>>47393293
see
>>47392061
>>
>>47393386
I did, >>47393189 doesn't make sense at all
>>
>>47393406
Neither does what you said.
>>
So, the Berserker. Does anyone have any painted examples, other than the one on the IWM site? What do you think of the model in terms of it's performance on the field and it's physical appearance?
I'm thinking of commissioning Shimmy to redesign it.
>>
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After seeing the conversation about IIC and "C" mechs I decided to make the Dervish IIC real.

Pretty decent?
>>
>>47393560
http://camospecs.com/IWM/Details/171/berserker-brz-a3
>>
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>>47392061
>put it on HBO
>becomes a SJW fest
>the Kerenskys become Alexandria and Nicole
>the Clans are a culture of matriarchal warriors where no man can earn a bloodname
>they're incredibly diverse (meaning no white people)
>Successor states are depicted as patriarchal hellholes where the House Lords rule what bathroom you can use depending on your gender identity
>Clan Invasion is portrayed as a good thing, where women warriors adopt fursonas in their attempt to liberate humanity from men

Fund. It.
>>
>>47393734
i'm sorry, are canopians not good enough for you?
>>
>>47393837
They're my favorites but I'd like to see more factions like them. The Capellan alliance didn't turn out as I'd hoped.
>>
>>47393861
Kit pls go
>>
>>47393640
I'm an idiot.
Thanks.
>>
>>47394317

Make me.
>>
>>47393461
oh, so you are the >>47393189 memester
I'm sorry for you
>>
>>47395568
two hours to call someone a memester? wew lad.
>>
>>47393734
>diverse (no white people)
Most factions are extremely diverse, especially free worlds, the lack of diversity is more in them choosing English over every other language (inb4 kurita wanted japanese)
>>
>>47395823
What do you mean exactly? He was making a joke in any case, but Victor S-D and Lyrans speak German in BT, the Capellans speak some variant of Mandarin, the Mariks are depicted speaking a Serbo-Croatian tongue, etc.
>>
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>>47395860
Those places still have English as their main and official languages. I never said they couldn't speak those languages, just that when a choice was given, it was English they chose.
>>
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>>47395860
Another thing to consider is that those spoken languages may or may not be considered a "dead language".
>>
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>>47395996
What gave impetus? What's that from?

And what does it matter? It's the official language of the UN and most widely learned second language, so it makes sense for a common language to become the official language of diverse groups.
>>
>>47396040
>Another thing to consider is that those spoken languages may or may not be considered a "dead language".
This doesn't even make sense.
>>
>>47396064
It does. Latin is "dead", but we speak Latin everyday (for most people). "Dead" doesn't mean it's not spoken, but that it's no longer an officially spoken language (because of Italian).
>>
>>47395996
>>47396040
AToW lists a bunch of shit alongside english as "dominant languages"
>>
>>47396120
It doesn't because the languages I listed are all officially spoken languages.

Victor literally speaks German in the Blood of Kerensky trilogy.

>Lyran official language: German
>Capellan official language: Mandarin
>Kurita official language: Japanese

Do your research first.
>>
>>47396124
"Dominant" doesn't mean "official", or vice-versa. You keep coming back to that, using any technicality you can, but if this thread is just one guy getting combative with everyone then what's the point of this general? Arguing? That's not why I came, but it's why I'm leaving.
>>
>>47396194
OK, AToW lists non-English languages as official.

Happy?
>>
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>>47396194
>you
He's a different guy.

>>47396194
>but if this thread is just one guy getting combative with everyone then what's the point of this general? Arguing? That's not why I came, but it's why I'm leaving.
>mfw that ramble
Goodbye I guess. I hope the rest of your day goes better.
>>
>>47396194
>Kurita official language Japanese
>Liao official language Mandarin
>Steiner official languages English and German

Also for fun
>Marian Hegemony official languages English, and Latin
Lighten up Anon
>>
Why is it that the Lyrans never bothered attempting to reclaim worlds lost to the Clans?
>>
>>47396342
The Steiner official language was only listed as German in Touring the Stars.

>>47396412
Not strong enough with all the stuff going on. Civil War, Jihad, post-war lack of rearmament, etc.
>>
>>47396194

If you're not willing to argue about everything and anything for no reason and to hate everyone and everything connected to the hobby, you're a casual and shouldn't be here anyway.
>>
>>47396432

>post-war lack of rearmament

I'd like to see how that situation would have went if they had rearmed.

I doubt the Falcons would have been able to rebuild as quickly.
>>
>>47385799
The Champion seems to be the only one I can find that was rebuilt completely by the Clans but isn't called a IIC. The Firefly C may count too, I'm not sure.
>>
You're going into a three-way battle to the death. There are three mechs for you and your two opponents to choose from: a Panther, a Jenner, and a Spider. All are stock introtech variants.

Which would you choose?
>>
>>47397395
Panther, I think
>>
>>47397395
Spider
>>
>>47397395
Jenner strong.
>>
>>47397395
Depends entirely on my P/G skills
>>
>>47397473
>>47397480
>>47397693
Now fight
>>
>>47397395
Jenner.
>>
>>47397395
>Introtech

Flip the table. Fuck grogs.
>>
>>47396539

The Falcons repeatedly whipped new warriors and equipment out of their ass.

And while the FedSuns pulled like 15 regiments out of nowhere between the end of the FCCW and FM: U, the Lyrans didn't rebuild for shit.

The Lyrans in FM: U had like 76 commands but less than half that number worth of regiments once accounting for losses.

The Falcons had like 50 Clusters in the IS, plus WarShips.

>>47397395

Jenner.

Flippy arms to deal with the Spider, speed and firepower to deal with the Panther.

If the PPC on the Panther ever does hit it's gonna be a shitshow for anyone else though.
>>
>>47397395
Jenner. Focus the Panther down first (that PPC is scary shit), then whittle away at the Spider (it'd be hard to hit, but the Jenner's many shots should get there in time).
>>
This whole think has inspired me:
How about a little design challenge?
Using only 3062-era IS tech, design a mech of 35 tons or less for one-on one dualing with other light mechs.
MLs and MPLs are both prohibited.
Bonus points for weights of 30 or less tons
>>
>Never played Battletech
>Only ever played MW2
>Teacher gave me all his Mechwarrior 4 games in 7th grade
>Played shit out of those
>MWO rolls along
>Activate the hype
>MWO doesn't fulfill that hype
>ok
>Join Clan Ghost Bear
>They're pretty awesome
>Life and shit happens
>Promise Ill be back
That was in March. Of 2015.

>Decide that the Shadow Hawk is my man
>Describe it as a tank
>60mm Vulcan Autocannon with SABOT
>High Power 20mm Optic Lens for Medium Laser
> Short Range Hellfire x2 90mm Rockets
> Long Range MGM-140 ATACMS x5 system
> Cupholder
>>
>>47399971
There was a thread like that on the OF, where they Real-life-ified mechs and gave them RL weapons.
>>
>>47400014
I cannot comprehend how every autocannon 5 in the lore can do 5 damage, or that different calibers of the same class work. I just consider it all under Autocannon. Bigger bore - Bigger punch I saw.
As for the lasers, I guess you could say that the more intense the beam the bluer the color and stuff. But then something that always got to me was, how long were the beams on target? Did that affect the damage being transmitted?

And don't get me started on Missiles. They should be able to reach much farther.
>>
>>47400044
>They should be able to reach much farther.
Yes, absolutely

But robots smashing each other in the face has its charms too
>>
>>47396432
HB House Steiner also mentions the official language as German in a couple of places, one being that the OG Katherine Steiner heavily pushed German as the official language (among other things) and subsequent Archons signed that into law. Another is a bit on the people of Bolan speaking "official German" with funny (Scots is mentioned) accents.

Also, that dead language bit must only concern the FWL, since the people of Alarion are described as speaking Romanian (one of those so-called dead languages) and German almost exclusively.

And whilst we are on the Lyrans, Focht says in Lethal Heritage that since he spoke German but not Italian, he once accidentally asked for hot water instead of cold.
>>
>>47400131
This is true.
>But tearing the enemy's arm off to beat them with it until their mech collapses is also great
I dont know. I just think that the mechs and the lore and stuff just.. Well, I feel like there aren't any stakes. Not since the Clan days. Oh, so you've made a brand new mech that has all these sorts of guns? Tell me, are there any weapons that are made only for it that cannot be copied? No? Well then bugger off.

Heck, if I could, I'd make a mech that had a recharging energy beam that could strike from at least ten miles away. The drawback? Significant heat and the fact that thing weighs a lot. Until smaller versions can be made.
>>
>>47400258
>you've made a brand new mech that has all these sorts of guns? Tell me, are there any weapons that are made only for it that cannot be copied? No? Well then bugger off.
>Heck, if I could, I'd make a mech that had a recharging energy beam that could strike from at least ten miles away. The drawback? Significant heat and the fact that thing weighs a lot. Until smaller versions can be made.

Well then, how exactly do you propose to make custom designs work? Are you going to replace it with a bloody mess like Hero System's powers or some GURPS Vehicles abomination?
Also, how do you propose to build a reference table for the literally thousands of slightly-different weapons that would be actually usable?
Also, it'd create a situation of extreme and endless power creep that will throw any semblance of game balance utterly tae fuck.
All around, not a good plan
>>
>>47400392
Good point.
I just wish the game, at least where Lore was involved, had them try and innovate. Make new weapons, or at least new types of the same weapons.
>>
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>>47399706

>stealth armour and ER LL for THNs
>SRM-4s because no MLs allowed
>>
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>>47399706
Sure thing.
>>
>>47396522

Checked and kekked
>>
>>47400497

And now post YFW you realise everyone else is using ER LLs and ER PPCs as their primary weapons.
>>
>>47399706
Take a Panther-9K, pull the weapons and SHS, add a blazer and a TarComp, plus 3 RL/10s. Simple refit, could be a canon Solaris or merc machine.
>>
>>47392061
I'd like to see a Jihad anime desu
>>
>>47393734
Battletech has always been a pretty ethnically diverse setting
>>
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>>47400629
>>
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>>47400436
>>47400497
I don't know about you guys but I find the record sheet format way easier to read than the text dump.

Also, just made this with my first try at SSW. Not for the challenge though.
>>
>>47400392
HERO isn't a bloody mess, although I wouldn't want it to be a wargame because it's not designed to work that way at all.

>>47400936
>record sheet
>pdf

literally Hitler
>>
>>47401182
>HERO isn't a bloody mess,
No, but using a HERO-style build process for battletech stuff would be
>>
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>>47400936

If you insist on using record sheets (and Nephanim is literally the only other person in these threads who does that since the stat block is so much easier to read and understand) at least use an image file to upload with. .pdf is a pain in the fucking ass.

Aside from that your design is pretty bad. The Timber Wolf's crits are not laid out that way, nor is its armour, and it should have Ferro-Fibrous. It also has 15 fixed DHS in the engine.

Leaving aside how rule-breaking your machine is and treating it specifically as a completely new custom design though, it needs a lot of work. The R-A/C needs more ammo, ammo in the arms with CASE II isn't a bad idea but you should put that all in one place if you really want to exploit it, the weapon arcs are extremely limited and from both an optimisation and fluff perspective it makes very little sense overall thanks to the low damage even in close and factoring in the Hatchet. If you wanted a hatchet-using custom try something more like this.

It's still not very good but it's a shit ton more dangerous than what you built while sticking close to what you seem to be trying to achieve.

>>47400873

>Mussolini_enjoys_getting_owned_from_16_hexes.gif
>>
>>47401221
Oh come on, I even picked a bald guy for the reaction image. No points at all? Well fuck you then.
>>
building an airstrike vtol, sorta "on board, blow load, off board" vehicle.

What sorta weapon would be best for this? SRM2(OS)x4 or SRM6(OS)x2?
MRM10(OS)x3

The MRM10's seem nice but very luck dependant on making all 30 points hit home.

The 4SRM2's mitigate some pilot luck by giving them more chances to hit but less possible damage?

(i havent thought about streaks, though the idea of not wasting the shots are nice, the vtol cant afford to stick around with paper thin armour and only its speed to really protect it, currently a 10/15)
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>>47401308
Use RL/10s over OS anything, ever. They're just objectively better
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>>47400693
Sure, but then u have ppl who think all lyrians are German, all draconis are japanese, and all Capellans are Chinese. Yeah, sure, the house steiner are German and house kurita are Japanese, but the draconis combine are not "space japs" by any means.
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>>47401308
RL10s, basically. You can shoot an amazing amount of rockets for no heat gain then bugger out. You can do this with a very, very light and cheap vehicle as well. It'll also end up pretty fast.
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>>47401320
even with the hit modifier?
... i just mocked one up, had to use RL15's cuase 10's ran out of crit space, wow, RL15x6 is nice.

Even allowed for a decent chunk of armour, 11 sides, 15 front.
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>>47401372
>even with the hit modifier?
Yeah. Bringing loads of rockets is worth the measly +1. That, and cheap VTOLs mean you can buy a gunnery skill of 4 for a relatively low amount of BV increase
>>
>>47392061
I have tried three times to break into battletech and the amount of grognards is revolting. They seem to actively try to prevent people from getting into the game.

They run the gamut of self absorbed win at all cost armchair generals to the smelly troll types who have taken the game as some sort of passive aggressive outlet. It also seems like a lot of them are willfully ignorant of the rules and have been ignoring anything that doesn't give them the advantage. My favorite is when they use the phrase "your rule" when something is read word for word out of the book.

Also as much as I like the concept of the game its incredibly stagnant as I only ever see 3050-3075 played. Tech level 2, no vehicles, infantry or battlearmor though it seems like a lot of the players have extensive non mech collections. I get that the game is about mechs sure but what are giant robots without little things to stomp on with them?

Finally is there a game as long running as Battletech that has not seen a overhaul in its rules? One of the players (the pariah no one wants to game with mind you) devised a quick roller for missiles using a plastic bits box you shake with D6's that goes up to LRM20. The amount of creaky rules like the hundreds of points of damage from a ton of machinegun ammo exploding to the exploitable sweet spot engine ratings for maximum walk/run hexes to weight. It seems like a system just begging to be redone in a more streamlined and easy to play form. However the grognards would lose it, however they already bought 20 years of Battletech, so maybe they can just play that while the game finally moves forward without them.
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>>47401476
As a BT player for over 15 years...I feel your pain, man.
>>
>>47401476
>3050-3075

What era is that? BT4th Clan Evasion?
>>
Does Battletech have a campaign system? If it does, is it a good one where people can have fun? Both the good and bad fun?
>>
>>47401597
Yes, look at the "against the bot" pastebin.

Also can be played Co-Op against the bot with a friend, or player vs player.
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>>47401597
>Does Battletech have a campaign system?
It has actually a couple. Merc or no? How abstract you want?
>is it a good one where people can have fun? Both the good and bad fun?
The merc one is pretty good, the others are more or less decent
>>
>>47401611
I should have specified the tabletop.

>>47401617
I dunno, I'm still new to Battletech and played only a few games. I'm just curious if it did have a campaign system, though how are some of the campaigns played?
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>>47401712
Pick up Field Manual Mercenaries (revised). It's got the merc campaign rules.
Be advised, it's accountant-y, traveller-level, but otherwise it's pretty good
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>>47401833
Thanks.

How hard is it to find a group willing to do a campaign?
>>
Which DropShip would be closest to a Firefly-class?
I'm planning on writing a thing and I want to know
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>>47401833
Hey, budgeting bullets and sweating over repair costs is what makes getting that battlefield salvage all the sweeter, right?
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>>47401868
>How hard is it to find a group willing to do a campaign?
That's entirely too local for an accurate answer from anyone else. Truth be told, if you've got an existing group, getting them to play battletech would be easier than digging up 2-4 other battletech-playing blokes in your vicinity in 95% of cases
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>>47401877
>Hey, budgeting bullets and sweating over repair costs is what makes getting that battlefield salvage all the sweeter, right?
Sure, but some folks are english majors without a head for such things and would therefore not enjoy it so much
>>
i really try to like this game, but goddamn when the game consistent drops 5x your BV against you.

im allready at contract score -2. and now the game expects my 1781bv lance to face off against 9,000+bv.
>>
>>47393560
It is a threat generating unit as You never should be in melee range of his hatchet. I have used BRZ numerous times with success but strangely it is hard to keep this unit alive. I belive You could call that tanking. The D4 variant from Dark Age is almost perfect, sans the bombast laser- I rarely fire this weapon and could use supercharger instead ;)
>>
>>47402514
Try going to Campaign Options -> Against the Bot and setting the difficulty to Green. It gives the bot less lances to play against you. Then uncheck the "Double enemy vehicles" bit and adjust the Opfor force construction to 1 Mech, 0 Mixed, 1 Vehicle (they're 1, 2, 3 by default).

Of course, you can reinforce your unit. When the battle is due, you can go to the TO&E screen, right-click on one of your uncommitted lances, then select Deploy to -> whatever battle you're going to be facing. This lance will deploy after a number of turns (depending on the lance leader's Strategy, average 'Mech speed, number of jump-capable units, the alignment of planets, etc.)
>>
>>47401875

DRosT (or whatever the capitalisation is) for looks, and even that's not very close.

Smallest infantry transport is the Vulture.
>>
>>47401476
I feel bad for you. I've been playing for twenty years, in several states and cities, and never run into those kind of players.

I've always just assumed it's some meme since I never heard of it until I came to /btg/.
>>
>>47395860
>>47396041
Technically he's right. Back before the Star League fell, House Davion, House Liao, House Steiner, and House Marik all chose english as the official language, which consequently means that english is the only language that's pretty much universally known by everyone.
>>
>>47402941

If you've ever been to the OF you'd see it an action over there on a regular basis.

4Chan, of all places, is a calm harbour compared to everywhere else I've seen other than my IRL group.
>>
>>47402960
Nope, Steiner chose German according to their sourcebook. So two of five, and one of those is based partially on Britain while the other has so many provinces with their own different tongues that choosing the most common trade language as the language of government makes sense.

You can see why he ragequit the conversation after being hit with the facts.
>>
>>47402963
Opposite for me. 4chan is the only place I hear this much bitching about the game and "REEEEE grogs!!!" nonstop.
>>
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>>47402960
>Technically he's right.
>but all the books and sources disagree
interdasting
>>
>>47403019
Is that pre-star league fall era? cuz it sounds like you're talking about afterwards.
>>47403037
The house books aren't sourcebooks anymore? Strange. He posted directly from them.
>>
>>47402941

Hit up Origins or GenCon and play in the BattleTech Open, Master & Minions, and the Solaris VII game. They come out to the Bloodright and the Canon event too, but in smaller numbers, and not to put too fine a point on it, we made it a point to drive them away from those games (over which the Battle Pope and I had some level of control, given that we wrote the new Bloodright rules and assisted on 5 years of Canon rulesets).

The real grogs tend not to play the Grinders (or Boot Camps, obviously), because they have to interact with newer or returning players, and because since rules get explained more often on those boards the GMs will "correct" them when they try to tell a new player wrong things.

Or stop by the CGL booth and just keep your ears open. Running dealer's hall booth demos can be absolutely terrifying, especially when you're assigned to run Alpha Strike and one of the grogs shows up to THAT and insists on telling you in exhausting detail everything that's wrong about the game and why this is going to cause the downfall of the company, your personal life, and Western Civilization. Or sit in the infamous "Catalyst checkout line" that takes 45 minutes and get stuck in front of a guy who "just wants to talk about his merc company he's been playing since 1988."

Interestingly, IMO Shadowrun has had a worse player issue at cons lately, though. The SR living campaign went through a spate where new players would have their PCs systematically murdered by the other PCs within 3 minutes of "game on" if nobody recognized the player, or if their character wasn't rolling enough dice for tasks (ie, "if there's a 20-die maximum pool, and you didn't roll 20 dice, you're not optimized and are therefore a liability." *bang* )
>>
>>47403186
Being passive-aggressively disingenuous isn't an endearing trait, sugar. He posted two blurbs about the FWL, one of which was utterly irrelevant and the other of which was cut-off. Meanwhile multiple anons have cited sourcebooks and novels that show his interpretation to be wrong. Try addressing them first, alright?
>>
>>47403186
>Is that pre-star league fall era?
Very much pre-Star League entirely, if you read the history of the Lyran state and Touring the Stars.
>>
>>47403208
It's probably him back switching tactics after getting rekt by everyone.
>>
>>47403208
That's funny coming from "two greentexted snark.
Otherwise, if you'd check out the source of the images (or bothered to read the post you replied your snark to) that the text is specifically about pre-terran fall, and if it was truly only about fwl, then pointing out the kuratias being the only ones to attempt doing anything else shouldn't be there.
Anyway, I said my piece: he didn't know what he posted, I clarified, you guys apparently didn't get it either, and now the lesson is done.
>>
>>47403264
Kuritas weren't the only ones. It's been pointed out time and time again.
You've said your piece (again), you've been proven wrong beyond a doubt within the fluff, let's move on.
>>
>>47403264
>That's funny coming from "two greentexted snark.
Proofread your posts, you sound like a salty stutterer.
>>
>>47403305
Dude, you're literally going full retard by saying the pic in >>47395996 post is not canon truth.
>>
>>47403346
It's been refuted by more recent AND contemporary sources. Give it up, man.
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>>47403346
>nailing yourself to the cross of first edition faction books
Medron?
>>
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>>47395996
If you bother to include the rest of the section instead of cherrypicking it makes sense why the FWL chose English. Most common trade language, after all.
>>
>>47403357
U mad, that kinda odd fact hasn't resurfaced. I mean, cmon, just saying there's "gotta be something" and giving zilch proof the loudest or lady doesn't make it true or you right. I guarantee you'll never be able to screencap the "retcon" because it doesn't exist. Shit, out of all the hundreds upon hundreds of pages of house fluff, it was only stated once.
>>
>>47403027

On the OF the most popular era, and the one they're clamouring for more support and new books in, is the late 3rd and 4th Succession Wars. Not only do you have a sizable portion of the posters there outright saying this, there have been several polls to back it up.

Clan players and anyone who does stuff for 3039+ attract a lot of passive-aggressive bullshit.

It's one of the reasons I try to have as little to do with the place as possible.
>>
>>47403406
>u mad
Is that all you have in the face of the novels, Touring the Stars, and house handbooks?

No wonder you ragequit before.
>>
>>47403406
What are you even trying to say with that rambling? I have a feeling English isn't the official language of where you're from.
>>
>>47403406
Have you just ignored all the other posts on the topic ITT?
>>
>>47403418
>is that all you have
Is two words your max attention span?
Also, calling samefag on someone saying something different is pathetic as fuck. That guy had no idea what he was talking about, he was posting "ancient" history as if it was modern.
>>
>>47403427
None of the convo before I posted was remotely on the same topic. That dude was taking 31century, I'm talking about the era his pic were about.
>>
>>47403433
>Is two words your max attention span?
I don't need to read further into your tirade if you have nothing to add and nothing to counter the novels, Touring the Stars and the handbooks.

>not samefagging
>making the same argument in the same insistent tirade
You're not fooling anyone. You said you've said your piece, the same poor argument was overwhelmingly refuted yesterday, so you're done. Move on.
>>
>>47403452
What era do you think Katherine Steiner lived in, retard?
>>
>>47403452
He was talking earlier than 31st century and he was wrong there too.
>>
>>47403461
Are you implying that she didn't speak english. Shit, are you really positing that any lyrian didn't know english? Because that's what you're arguing against, that's literally all I said.
>>
>>47403487
>lyrian
Alright dawg if you're trolling us it ain't funny anymore.
>>
>>47403487
Your rambling are so incoherent and growing worse. How about you keep that all you said and just shut the fuck up at this point? You're not adding anything to the thread by trying to argue a case that was already torn apart.
>>
>>47403454
Dude, you're just flat-out wrong. All I said was "technically" as in a technicality. As in "he's only right, as a technicality". House Steiner doesn't mention it and your book isn't proof that they couldn't speak english.
I know it sucks, because it's a technicality, but that's the breaks.
>>
>>47403527
>Dude, you're just flat-out wrong.
Whatever you need to tell yourself. We've literally had 4-5 sources already posted ITT prove otherwise.

So technically you're just wasting both our time blathering on and on. Technically. Do you have anything new or are you to keep "speaking your piece" nonstop despite being wrong?
>>
>>47403487
>are you really positing that any lyrian didn't know english?
Could you move the goalposts further? ESL, right?
>>
>>47403556
Saying it's just "in" a "title" isn't proof of shit. You and the other guy should just find this magic proof instead of being lazy and not producing anything. You guys argued with that dude a long time ago, and posted nothing but hearsay and vague references, the other guy actually posted something.
Gone to sleep.
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>>47403571
>doesn't know what positing means
>thinks it's a typo or mistake
top-est kek
>>
>>47403604
>get mocked for making a stupid claim
>act like it was a certain word that made you look dumb and feebly try to mock the person laughing at your poor argument skills
Definitely a top kek. Why did you even settle on positing as what you thought was being mocked? Definitely ESL.
>>
>>47403587
The "other guy" posted literally nothing. One was a half-quote that proved nothing except English was chosen as a common language in the FWL. Something no one debated.

Go to sleep. When you wake up maybe you'll have something more.
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>>47403452
German has been the official language of the Lyran state since before the Star League m8
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Anyone play some BT this weekend? I was supposed to but plans fell through.

If someone wants to share, I'd love to hear about the funniest game moment you've had.
Thread replies: 255
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