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Battlefleet Gothic General: BFGG
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Space marines can't come soon enough: Edition

Previous thread: >>47255427

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (embed)
(Short version: 2007 edition of the rulebook, 2010 Update, and Armada)
Revised is a set of fan-rules, written almost entirely by a Dark Eldar player. It shows.

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (embed) (But we always need more - Feel free to chip in with others you've found in-thread)
Also looking for more non-GW minis suitable for running boarding party games.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53
http://imgur.com/a/MhFcj

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf
See the physical models link for some appropriate options for Navy troops

>Tactics and strategy resources for tabletop
Marine Tactica underway.
AdMech tactica: http://pastebin.com/YSrAf9f7 (embed)

>BFG:Armada is now live
>Battleflee/tg/othic Steam Group

http://steamcommunity.com/groups/bfgtg

>Anon is hosting a campaign, for more info go here:
http://tg-gothiccampaign.freeforums.net/
>>
Pulsar users are scum.
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Was just about to make a thread, OP. Good man.

And yeah, at this point I'm sorta waiting on the patch, myself. I love the game, but some new content would liven it up a bit.
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So, anyone got any stories of battles either in vidya or in tabletop?
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>>47317863
Played a practice game through Vassal with my Necrons against some Orks with folks over at the BFG campaign forums.

>Inertialess driving around like a tard
>Wipe out 6 or 7 out of ten of his escorts in exchange for three of mine
>He cripples my light cruiser in one round of shooting from his kroozer
>Disengage because cruisers are expensive

Not very exciting, but that's all I've gotten in lately.
>>
devs confirmed new patch this week, thank fucking God. been getting tired of bfg, they really need more diverse skills and upgrades
>>
>>47317214
Whining babies are worse.
>>
>>47318570
They give a list of what's coming in this patch?
>>
>>47318753
no just that "big changes" are coming "later this week". it's why the servers have been down.
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>>47317597
God I know I might as well post about looking forward to the next election cycle but I cannot stop thinking about Tyranids in armada. for one they'd look so good: the best Tyranid art has always been of their ships. for another I really wanna see how they handle the ship diversity and the reliance on what is essentially ramming actions backed up by auto criticals. thirdly I can only imagine the butt hurt about lances that ignore shields. when I played bfg way back my Tyranid fleet usually had like 30+ models and I'd love to play a swarm in armada too
>>
>>47318853
Ah, okay. Good to know.
>>
>>47318956
I think that, at the very least, we're going to see Stasis Bombs become even more mandatory then they already are, just to keep the tyranids at bay.
>>
>>47318956
>for another I really wanna see how they handle the ship diversity
Going by the Ork ships, you're bound to be disappointed.
>>
>>47318956
>I really wanna see how they handle the ship diversity
Mutation points that function like Ork Kustom points.
One of the escorts (probably Kraken as it has the most options) promoted to Light Cruiser.
Cutdown Hive-Ship variant in Battlecruiser slot.
Done.
>>
>>47319084
>kraken as light cruiser
honestly that... makes sense. I hope kraken keep their "hey I'm Unkillable" rules but I'll be a bit sad to see them become LC just bc the greatest joy with them was spamming a lot of unkillable, cheap, 1 hp death ships
>>
>>47319084
I can't imagine how Tyranids are not going to be one massive disappointment.
>>
>>47319154
>"hey I'm Unkillable"
How did you kill Tyranid ships in TT again?
>>
>>47319481
"THE TECHPRIEST ARE OVERLOADING THE WARP ENGINE [...] IT IS BETTER TO DIE FOR THE EMPEROR THAN LIVE FOR YOURSELF!"
>>
>>47319481
lances and attack craft mostly. self destructing was another option. kraken had a special rule where they always were braced for impact and had 6+ armor, meaning that, roughly speaking, you had a 1 in 12 chance to kill it with a macro cannon and a 1 in 4 chance with a lance.
>>
>>47318853
Thisll either be very good or very bad
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>>47320402
Here's hoping it's Space Marines. I doubt it, but I am an optimist at heart.
>>
>>47320440
SM were announced for June, it will probably be what they announced a few weeks ago along with bugfixes and balancing.
>>
I keep hearing people mention fire ships in the TT. where are the rules for those?
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>>47320529
>>
Just now got bug were i had zero deployment point as other 3 players. Game never started even after countdown crossed zero.
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>>47320554
These are so much fun
>>
>>47320554
wow, these are mean. who are these available to? what book is it in?
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>>47320977
They are part of the defences section. So I guess anyone who is defending a planet could take them from their allotment of points?
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What a fag you have to be to team up two lvl 10 battleship and humiliate noobs?
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>>47321235
git gud
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It's keep happening.
Seriously this game by far has the worst matchmaking system i ever saw.
If it give you 15 point more you know you going to face those lvl 10 battlships and you can't win.
Good matchmaking system always will find appropriate to your skill player and you will have about 50% win rate, but this is just abomination of matchmaking.
Hope they will seriously improve this.
>>
>>47321235
Ork cruisers can just ram battleships to death.
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>>47321878
Yea, to it's own death that is. I tried this and he didn't get below 75% where my ship was obliterated, two of them actually.
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>>47321107
Yep, any time you can take defenses, you can take fire ships.
Shared this way back when, mine as well share it again, since it's relevant.

>Game with a friend, many years back
>House ruling a planet defense, he brings a 1500pt Chaos fleet, well balanced, I can bring whatever I like
>I bring 60 system ships and 30 fire ships

It was absolutely batshit. He was killing handfuls of my ships each turn, and it just wasn't enough. My own fire ships were exploding and killing friendlies, but then I got within 30cm, and it was all over.

By the way, it takes a long fucking time to AAF 90 ships.
>>
>>47317927
I've been on the flip side of that.

>Some autist with combover and Necron fleet
>Me with Imperial fleet
>Second turn, escorts fly in, get a critical against my battleship and the warp core implodes
>Eats two escort squadrons and damages a cruiser
>Manage to cripple enemy cruiser with remaining fleet
>Enemy escorts and tomb ship and fucking harvester come in for the horrible kill.

I seriously hope they don't add Necrons.
>>
>>47321927
Ram, board, repeat.

Take Goffs favor and target his engine and generators.

Battleships are more or less giant targets. Three Dauntlesses can take out a Retribution.
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>>47321929
Beautiful
>>
About fire ships and system ships, technically they are escorts so should have been in squadrons of at least 2 meaning you sir fucked up with AAF times 90
>>
>>47322020
They're significantly less retarded with the Revised rules, thankfully, which is what we use. They're still strong, but you have to turn your typical tactics on their heads - lances first, then weapon batteries. Force a brace with lances to bring their armor down to 4+ (which doesn't cause blast markers since they have no shields), and then poor mountains of dice on them until they explode or disengage.

>>47322204
Yes, I rolled per squadron, but moving 90 ships blows. That's what I meant.
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>>47317863
I dusted off my fleet to show them off at the LGS last week. Chaos player talking shit, so my Necrons stepped up to show him the error of his ways.

>Turn one Shrouds and escorts ID up the flanks, Scythes moved up the center and turned broadside. Chaos bro AAF and talked shit.
>Turn two Shrouds on the flanks light up his cruisers, kill one and cripple another, Jackals and Dirge frigates put the hurt on his escorts, Scythes still out of range. Chaos bro return fire less than effectual because of lucky rolls on my part and crippled ships blocking ordinance spam. Shit talking trails off.
>Turn three Scythes begin the rape, kill his flag ship with combined Shroud and Scythe shooting. Chaos bro concedes game. Ask if he wants to fight my Eldar next, he looks at the Voidstalker and declines.

I didn't realize just how much I missed this game until right then.
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>>47322972
Didn't think I'd see another Necron player.

>mfw multiple star pulse generators going off in one turn
>All those dead escorts, all that wasted ordnance
>>
>>47323053
There weren't many of us. I picked up my necron fleet to go with my Oldcrons for the 13th Black Crusade summer event way back. Once I got gud Necrons ruled the roost that summer.

>star pulse generators
>activate en mass, drink eldar tears
>>
>>47323440
It was a fun run while it lasted. Sold my fleet like a tard last year. Keep hoping the lineup will show on one of the recast sites, so I can have the glory days back.
>>
This isn't really BFG, but close enough.

I started X-wing recently, and I made a list centered on ramming into people at full speed, which is usually a bad thing in X-wing, but via some stupid combinations, can work. I'm not a big Star Wars fan, so I want to Orkify my empire ships.

What's a good source of bitz to loot some TIE's?

Is the Wrecking Ball from a Trukk strapped to a VT-49 Decimator too silly?

I'd just buy BFG ships, but the scale is off.
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>>47317863
>losing ork vs ork
>Mork say I should win
k
>>
>>47324707
Players selling their fleets was how I got most of my Eldar fleet and larger necron ships. I've got 4 Cairns which I rarely use. Since BFH:A launched there has been a lot of interest in the game at the LGS I go to.
>>
>>47325550
Fucking kek
>>
>>47325587
Yeah, thinking about building an IN fleet myself.

I mean, I can survive on ramen noodles.
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>>47328086
Just pretend youre subsisting on emprah approved brand void rations
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>>47328086
Keep en eye on ebay, sometimes there are some pretty good deals on there. Last time I checked someone had a pretty good Necrons fleet for 500.
>>
what to put on the ork battle cruiser?
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>>47328312
I like Necrons, but there is something about those Voss Pattern hulls that just do it for me.

Mars Pattern can get fucked, Armada needs the Voss.

>>47328648
Heavy Cannons are always good, Mega-Zzap if you think you want some ranged ability. Grot Launchers if you don't have a cruiser with them.
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>>47328312
>Mfw I sold my Necron fleet on Ebay for a stupid low amount of money (like, 3000pts for $150 kind of stupid)
>A week later, I see my models parted out and sold for exorbitant amounts of money
I learned a lesson that day. A hard one.
>>47328086
You can build an IN fleet courtesy of recasters for a damn decent price these days. Check the sticky if you're curious.
>>
>be IN
>take fight against chaos
>win
>take fight against eldar
>win
>take fight against ork
>win

After this small victory streak, I can feel His light bathing my soul.
>>
>>47329059
Good man
>>
whats a good IN fleet to build for the videogame?
Ive been playing orks and kinda want to try something different
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>>47329202
......pretty much what youve been doing with orks

Rams and torpedos, you get more maneuverability with high speed turning so theres that. Multiple novas and stasis can be fun if you want to play keep away instead
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>>47325550
And ork suppose to be fearless warriors?
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>>47330243
They just heard the fighting was REALLY good at that other skirmish.
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>>47330314
Well it's way they reproduce, they suppose to feel good fighting, not running away.
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>>47331681
It's just a tactical retreat.

Brutally 'kunnin
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Heres some TT Wip .two cruisers and the repulsive need Bronze, gold an a wash. The other two need highlighting and Detail work.

Based bfgg what should i order from China in Addition?
>>
At higher admiral levels later in the campaign/multiplayer is it practical to respec large portions of my entire fleet instead of just starting over with a new admiral? I've been testing out different fleet configurations but if I keep starting over I'll never get to max rank.

The custom game feature is frustratingly limited because I can't pick skills or more than one line ship of each time without unlocking everything in a skirmish profile first.
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>>47333574
Not sure what faster. If system tries to set you vs about same lvl enemy it's probably better to start new admiral. Maybe not, when resetting ship you not losing his lvl but all upgrades, skill and favors.
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>>47333661
It seems like the most I can spend in a single respec is about 4000 renown by swapping one battleship for another. Assuming it's a fully upgraded level 10.

That's not insurmountable I guess. It depends on how many ships I need to swap out.

Also Apocalypse battleship when?
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>>47333845
Not sure, didn't played chaos myself and ones i saw didn't impressed me much.
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>>47333845
Not even that. You keep crew/ship levels and and the favour put on the ship if you replace it. Full upgrade and skill replacements for an AdMech BB would be 3400 renown.
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>>47334429
Game says you only keep lvl of the ship.
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>>47334553
You keep the favor too.
>>
>>47334429
>>47334859
Oh that's much better, I can work with this. The favour tends to be the biggest single purchase. The crew is the most valuable part because of how many victories they have to accumulate (and survive).
>>
Custom games with and against friend are up lads.
>>
>>47335688
Patchnote here: http://forum.battlefleetgothic-armada.com/viewtopic.php?f=1&t=3380
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>>47335816
>It's fucking nothing.

Quelle surprise!
>>
>>47335816
>stasis bombs fixed on planetary defense

Thank that fucking Emperor.
>>
>>47332584

Those look dope. Might be the lighting but it seems like the shading of the purple is getting lost though.
>>
I have an opportunity to buy this game, is it worth it?
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>>47336243

One of the best 40k vidya. I'd say alongside Dawn of War even.
>>
>>47336243
Yup
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>>47336289
Is it easy to find an MP game?
>>
>>47336297

yep. matches are found almost immediately. you'll never have to wait more than 30 seconds at most.
>>
>>47336330
>>47336296
thanks, getting it now
>>
>>47336340

Hurry the fuck up. We need more fleets in the mix

>What faction?
>>
>>47336340
>>47336330
the problem is not that you have to wait but that matchmaking just slaps people of close admiral lvl together, some times it's really unbalanced. Some people having 10~20% win rate with this system.
>>
Why update so slow downloading? It's only 400mb and it takes 15 minutes for some reason.
>>
>>47336203
Yeha the purple gets a bit darker but its not as bad as in the pic. Hope to get a bit brigther again after Highlighting
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>>47335816
>no mention of even a temporary eldar nerf, until a full rebalance is ready.
guess it's time to try the custom games then.
>>
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>Try to continue campaign after the patch because I got bored before
>planetary invsion defense
>bombardmend zones always spawn half a screen away from the enemy ships

Yeah, this is going back on the shelf until space marines are released.
>>
>>47337326
Reroll missions or use the save editor.
>>
>>47337357
this

you obviously didnt assuage the machine spirits of your cogitator enough
>>
After update can't find MP match. Everyone still updating?
>>
>>47337408
Just wait , it's not like the playerbase is huge or something so you may need to wait for a while before everyone is up to date.
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>>47317863
Playing as Eldar in video game (vs AI).

> I think it was light ork cruiser, it tried to ram into my ship.
> Activated additional speed that Eldar vessels have and dodged it.
> ork vessel missed and flew into a minefield.

Other game (Assasination)
> Ork vessel went into really big asteroid field and went silent. Before it clicked to me where it could have been, they've initiated their warp jump.
>>
>>47336954
Imperium of Mankind, I just can't play anything but the Imperium, other factions don't feel right.


Or Orks, always room for Orks.
>>
>>47337723
brutha
>>
>>47317863
>2v2 cruiser clash
>all orks
>constant orky smack-talk/banter from all players
>massive clusterfuck close range ram brawl in the middle of the map
>somehow no insubordination cascades
>wrecks everywhere, only 2 shipz remain, with a sliver of hull each
>we go to ram with da big red button, but theymanage to hit us with their mega kannon mid boost.
>our flaming wreck plows into their krooza
>lose due to our ship blowing up a couple of seconds before theirs.
>"ded orky"
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>>47338050
Dat was all proppa orky!
Too bad ya don't 'ave any screeny shots.
>>
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After losing to Orks on the first transport mission, because on of my transports rammed a minefield I had to destroy a seditious force. It was too close for comford, but my Dauntless Mk2 destroyed both the enemy cruiser and made the LC flee. Some serious RNG for me.

Loving the game.

Playing this campaign on Iron Man and Hard.

Like and subscribe for more of my blog.
>>
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>>47338517
More of a Pyrrhic victory, this one.
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>>47338536
no, they dont know it yet, but they've just awakened the storm of Swords
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>>47338536
I have started building my fleet, would appreciate some tips!
>>
new patch
>the goff favor no longer gives +10 troop value
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>>47337529
>Assasination
But you can always see the target of an assassination or data recovery, no matter where they are or if they run silent...
>>
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>>47338740

yeah, I saw that to
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>>47338641
I would have recommended a full macro ship for first cruiser.
But i suppose that will do too.
Just don't concentrate on weapon upgrades on that one, just make it tanky as fuck, with other ships you can throw weapon upgrades in.

Also, remember that spamming frigates is not a cheap tactic, it is the greatest tactic born within the imperial navy! So use it when ever possible!

For skills i would recommend you grab a stasis bomb to your next ship as well as the shield distribution. It will come handy when you try to keep an ally alive despite his best efforts at contrary.

For crew, pick gunner upgrades and on nova cannon ships pick upgrades for servitors.
Ratings is good if you don't want your shit to blow up when ever enemy ships launch boarding actions.

Beyond that, id say you are off to a decent start.
Id recommend getting your dauntlesses the macro AP upgrade, lance range upgrade and short burst torpedo upgrade (faster torps) respectively.
>>
>>47332584

Admiral Anon! Which recaster sells Battlefleet Gothic stuff?! I haven't found any yet!
>>
>>47338641
Here are some (campaign specific for the most part) starter tips:
>Don't ever pay to repair ships. That renown is far better spent upgrading them so you have a greater chance to survive next time.
>If you do run out of ships, just bring a swarm of escorts for a few battles. Plan for this happening: upgrade your escorts.
>Imperial Escorts should never be underestimated. Swords are love, and go through Eldar like butter. Firestorms run rings around Orks, sniping from 9k. A Widowmaker is useful if you have no probe skills. Cobras I find underwhelming, but others have had success with them.

>The Lunar isn't that bad a first cruiser, but it's more a Tank than a damage dealer, since you don't want to give it any weapon upgrades because of the mix. Tyrant and Gothic are your main kill machines.
>Taunt and Ramming prows will see you through the campaign in style. Beyond that, defensive upgrades are generally best on cruisers. Remember: have one ship Taunt, then a SECOND ship Torp+Ram. Makes it far easier.
>Build one Torp-Dauntless specifically for chasing Eldar Data/Assassinations across the map. You won't regret having one that has nothing but speed boosts.
>Mechanicus favor is generally the best. It makes your Dauntlesses into cruisers, and your Battleship indestructible. The exception is for the Mars, where Inquisition shines.

>Hiveworlds are the least important ones to save. Portal worlds are the most important. Every other one is somewhere inbetween. Worlds with multiple things are obviously more important, but Portals are so important I'd rather lose two of anything than one Portal.
>You do a pair of quests late in the campaign that get rid of all orks and eldar forever. Prioritise keeping chaos numbers low.
Good Hunting Admiral!
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>>47339056
>literally has never checked
nice try gw
>>
>>47339083
Thanks, will keep all of this in mind the further I go along in to the campaign.
>>
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1/1 wins in multiplayer, holy shit I'm good.

Pic related, it's my win.
>>
>>47339178
>capitulated

Not this shit.
>>
>>47339147

Holy shit how did I miss this. Sweeeet.
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>>47340657
What's your fleet plan?
>>
>>47332584
Beautiful!

Is the Repulsive’s speed going to be a problem? The Despoiler matches it, but you have enough carriers already. I guess you can just put it in front of the Carnage/Murder and let it fall behind over time. The Slaughter should be paired with escorts (any kind) or another Slaughter. Get a few infidels to make the most of how torpedoes and attack craft overwhelm turrets. Chaos escorts aren’t great relative to cruisers, but I do think they’re more fun to play with and a fleet doesn’t look right without them. I’m not a fan of Idolators because of the Front-arc-only lances, but it doesn’t really matter.

You really can’t go wrong. Desolator, Repulsive, Acheron, another Devastation, Slaughter, and/or Carnage… they would all fit in.
>>
Are Mk1 Hellbringers preferred over Mk2s? It seems to me that stacking multiple cheap carriers is obscene.
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>tfw no sly marbo favor
>tfw no AAAAAAAAAAAAAAAAAAAAAAAA strike


AAAAAAAAAAAAAAAAAAAAAAAAA

AA
>>
>>47343236
Taking some extra lances helps the Chaos kiting game a lot.
>>
>>47342922

Not that guy but TT chaos admiral. I've had good times with upgrading the range on the Repulsive's lances and using it to bodyguard a carrier group, or pair it with Murders to just charge up the centre and well, murder things. Everyone's prow lances score hits, break a line if you can and then drop lots of battery fire on who ever is the weakest/most isolated.

Double Slaughter is a good call. Shit can be a bit unwieldy if you're not careful with arcs but they're fun to throw in, or hold back as a reserve that can get where it needs to be fast with a scary amount of firepower.

Chaos escorts do mostly suck though. Idolators can be a decent way to get lances around a flank, Infidels can at least chuck torpedoes to go in with your attack craft. Iconoclasts are basically ablative that I run in front of anything I want to make it harder to shoot.
>>
>>47343792
How is Chaos' torpedo game on TT?
>>
>>47345202
Nearly non-existent. I think there's what, two or three ships with torpedoes? They seem more like opportunistic weapons than a mainstay of fleet doctrine like they are with the IN.
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>>47343307
>no sororitas favor
>no felinid favor
>no adepta titanicus favor
>no squat favor

At least we got the blessings of the ordo chrono
>>
>>47338795
Get ready for more random nerfs to every race.

The devs say they like the current state of IN, so prepare for every fleet to end up having wet-noodle damage output, shitty favors and no viable way to reliably apply focused damage other than ramming.

It's going to be super fun.
>>
>>47346158
Stay salty abaddon and eldrathain
>>
>>47346158
Are you still mad over Taunt?
>>
>>47345202

weak as fuck

There's the Idolator with a str 2, its mostly good for piggybacking attack craft with, but even then its not great because the defender will probably take the turret shots at your more dangerous attack craft, leaving you with a few torpedo attacks that aren't as good.

The Repulsive and the Desolator both have higher str salvos that can be used for sucker punches and brawling. You're not going to be massing grand cruisers or battleships. Even then the general consensus on the Desolator is meh.
>>
>>47339083
I would keep Eldars low too because if you make peace with them when they have your planets they are considered lost.
>>
>>47347552
If you make peace, you literally give up all worlds they conquered forever? Damn son. Time to remove Xeno.
>>
>>47347680
Exactly, thankfully they had only one planet when i made final mission with them but still was a bit bitter.
>>
>>47347552
>>47347680
>>47347753
This precisely why you should kill all Eldar all of the time. The Imperial Navy is the sword and shield of the Emperor. It does not bargain.
>>
>>47347905
actually it does all the time, especially since they allied with them in canon bfg
>>
>>47347919
Bargining is fine, I just can't figure out what the hell they want with my Hiveworlds. Portal worlds are easier to understand (everyone loves webway gates).
>>
>>47347919
Not in my game.

>>47347976
The answer is clearly lewd.
>>
>>47346127
>Sororitas favor
All macro cannons are converted to close range melta cannons with 3000 range.
Attacks hit 100% of the time and always cause the ship to catch fire.
>Felinid
Giant cat ears get taped onto the bridge.
>Adepta titanicus
Your boarding pods get replaced with a titan strike where one titan is brought to the cargo bay door and from there he unleashes his firepower at the enemy ship, having a slight chance of causing internal damage but guaranteed chance to cause hull damage.
>Squat favor
-50% efficiency when fighting against tyranid players.
>>
>>47348181
>Attacks hit 100%
Make it 80%
>>
>>47348181
>Titan strike
Not actually firing a Titan at the enemy
You had one job anon.

Also aren't Titan weapons at best quite light weaponry at BFG scale? Making this rather like leaning out of my spitfire to fire my webley at the enemy as well as the main armament?
>>
>>47348181
>not teleporting a titan on the enemy ship
If Eldar can teleport an avatar of Khaine I don't see why the IN couldn't do the same with a titan.
>>
>>47348242
How about lightning striking a knight titan?
>>
>>47348261
I like this.
>>
>>47348356
Is that a Wild Force Transformer?
>>
>>47348406
Hmmm no?
>>
>>47348226
At best they'd count as a single defense turret, yes. Chucking the thing at the enemy ship is clearly a superior solution, since it can just walk up to the bridge/thruster assembly/main weapons along the outer hull and have a field day.
>>
>>47348226
>>47348523
I for one think this is a fantastic idea. How does it get back?
>>
>>47348842
Gets picked up after the battle, like boarding torpedoes and assault crews.
Or jumps back the next time a friendly ship is in boarding range.
>>
>>47348842
Teleports, if they are the warp runners legion they could lightning strike. SUDDENLY WARHOUNDS!
>>
>>47348873
>>47348890
This is a great idea but you know what's better?

Tele-Gargant.

Now dats orky.
>>
>>47349779
No, the very last fucking thing orks need is a buff, you guys do realalise you're the tau of this game right?
>>
>>47350058
Don't feel like Ork strong, but i feel how overpowered eldars pulsar bullshit.
Eldars>Imperials>Chaos>Orks.
>>
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>>47350058
Don't worry, Based Spire made sure he destroyed any ship with Gargant in them.
>>
Table top admirals; is a light cruiser and a few escorts enough for a starting army to feel out the game a bit? Or will it be like bringing a single squad of Space Marines to play 40k.
>>
>>47349779
>telegargant
>It teleports onto the ship and combines with it through the power of Gork
>>
>>47318956
bioplasma will certainly be limited too 3k only surely their won't be too much butthurt.
>>
>>47321107
yep. Tyranids can also just make some of their escort drones into fireships.
>>
>>47350121
Ork fleets that aren't fully pimped out level 10 shit with favors on them are fucking trash.

They're ridiculously slow, can't hit anything, go insubordinate over the loss of single escort ships, can't even buy morale crew without dropping renown and an upgrade slot for it.
>>
>>47350150
There was a time where you could bring a squad of dudes, a hero, and a vehicle to 40k and have a good time.

But yes, it's fairly scalable and a CL and three or four escorts is perfectly viable. A more typical game is two or three CCs, a CL or two, and a squadron of escorts.
>>
>>47350237
You forgot that they can't run silent and can't execute insubordinate captains. As a faction they're more inherently gimped than any other. Chaos and eldar can kite them around them map at their leisure and there's literally nothing the ork player can do about it.
>>
>>47350243

Thanks anon.
>>
>>47350237
> go insubordinate over the loss of single escort ships
Happened to me several times. Was totally winning, lost small ship, everyone start chain insubordination, fucking chaos gods.
>>
>>47319084
>>47319154
personally the way I'd do nids is leave krakens escorts.
Light cruiser is just the standard tyranid cruiser with prow and thorax weapons only. Cruiser slot is the cruiser with the extra hull and spore cyst upgrades and the port/starb weapon slots too beef them up.
BC is the regular (grandcruiser) sized Hive ship with only 2 of its port/starb slots (plus the prow and thorax slots all nid capital ships get).
Battleships is the extra hull and spores Hiveship, though going all the way too the 14 HP 6 sheild/turret monstrosity you can build might be too far. With its full compliment of 3 port/starb slots.
weapon.
weapon options are picked like you do ork kustom points but without limited points.
>>
IN brawl is love.
The only downside is I've maxed my fleet and can't imagine ever playing anyone else.

All engine upgrades, broadside left, high energy turn, launch torps, broadside right.
>>
>>47339014
>>47339083
So far I'm hammering my way through the campaign with a fleet specced for Torpedoes/Ramming/Boarding in that order. Every ship has taunt as a standard first skill to set each other up for ramming opportunities. Each ship will also eventually have fast torpedoes and ramming prows as level permits. It's a very unsubtle strategy but I find it works well enough. I have a Lunar cruiser and 2 Dauntless MkIIs as my core fleet. Every now and then I'll toss in a couple of Cobras to round things out.

Other than taunt what are some skills that would specifically support torpedo/ramming tactics? I tried using stasis bombs but I couldn't figure out how to properly torpedo a trapped target.
>>
>>47351263
Use stasis bombs behind the enemy to block off their retreat and drive them into your gun line.
>>
>>47351263
Void pattern shields to block planet killer crazy damage latter in game.
>>
>>47346347
>Even then the general consensus on the Desolator is meh.
Most people I know think it’s the better of the two battleships. Few people take the Despoiler due to its cost, but they like the speed and low cost of the Desolator. Doesn’t mean it’s a better value than the cruisers… those are hard to beat in the Chaos fleet. I think it’s well used as a firesoak, especially in 1000-1500 pt games. With a battleship’s shield and turret values, it can absorb a lot of hits for a reasonable cost while your cruisers (with their higher firepower/points ratios) hit back.
>>
>>47351229
>this.
I love my IN fleet so very much. Orks are a lot of fun but it just isn't the same. Eldar are laughable for a number of reasons and chaos are dishonorabu.
>>
>>47351472
I raugh every time
>>
What does Recon Beacon do? You can teleport it up to 10000 away and it has a detection radius of 10000. You can even slap it into enemy ships with shields down, but it doesn't seem to do anything. It doesn't identify things the way the augur probe does so what's the point of this skill?
>>
>>47354449
It's for gas clouds.
>>
>>47354449
It's a quick way to fuck with Chaos since they have no real way of avoiding being detected by it if they are in range.
>>
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>>47353673

Imperial Navy is love
>>
>>47355145
>>47355708
I tried using it a bit more. It doesn't identify things the way the augur does but it does scan a wide area. I'm not 100% certain but it seems to counter silent running and gas clouds. This isn't super helpful for my fleet of torpedo-rams but I think it would pair quite well with nova cannons and the like.
>>
How long until custom colors? I've got a bunch of imperial ships that I don't know how to paint, and want to test out color schemes.
>>
>>47356229
Whew lads
>>
WHY WOULD THEY NERF THE GOF FAVOR WHAT THE FUCK. 99 PERCENT OF ORKS JUST GO FULL EVIL SUNS ANYWAYS WHAT THE FUCK IT'S JUST A PLAIN REMOVAL.
>>
>>47357188
So the Tau will have a chance when they board orks once they're released.
>>
Does anyone know where the typical green hull / white prow / gold trim colour scheme used by many of the tabletop Imperial Navy fleets comes from? I can't seem to find any source actually linking that colour to a distinct fleet... actually I can't find any sources linking any colours to any fleet.
>>
Playing against a competent Eldar as Ork is such a pain, it's not even fun. I only manage to destroy half of their ships at best before getting destroyed/forced to warp out.
>>
>>47357651
An old White Dwarf said that green/white was the Gothic Sector fleet, and brown(gold?)/red scheme on the BFG box cover was Armageddon Sector.

There aren't any better sources than that, I don't think.
>>
Why are planetary defense missions such bullshit? The bombardment point always spawns next to the AI and miles away from me, so I can't stop them.
>>
>>47358309

The enemy fleet can't bombard/prevent bombardment if they are in pieces anon.

But yeah I just play it like Clash with a timer.
Simplifies a lot of the bullshit in that mode.
>>
>>47321839
I faced a lv 10 battleship with three light cruisers and forced him to warp out
>>
>>47358618
Slaanesh fleet?
>>
>>47337723
The best part about orkz is I don't feel bad when I do stupid shit and get my fleet dismantled.

I get sentimental and attached to my IN fleet, but orkz? They died foightan, they probably didn't even notice.
>>
So is Spire canon?
>>
>>47358716
Nah basic bitch light cruisers. Seriously thought I would lose though
>>
>>47358947
I love it when people underestimate light cruisers
>>
>>47346315
b-bu-but they take control of my units away from me!
>>
>>47358936
yes.
>>
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>>47359150
>Show yfw you won't be able to play as based Spire in the next campaign because it's going to be about the Tau.
>>
>>47358936
no
Ravensburg is.
>>
So, how would YOU make a Space Marine fleet viable in the game?

Because Space Marine fleets are limited to:

>One Battleship type; The Battle Barge
>One Cruiser type: The Strike Cruiser
>Three Escorts: Gladius Frigate, Hunter Destroyer, Nova Frigate
>>
>>47359666

I believe in TT they can take any sort of BB (Chaos or Imp) as a Battlebarge.

Same for LC as Strike Cruisers.
>>
>>47359240
Hope that you will be able to play it as the Imperium instead of the Tau.

I fucking hate Tau.
>>
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>>47359886
My battle brother!
>>
>>47359886
Get over yourself, gue'la.
>>
Something weird happened in a mission just now. I'm on the campaign's 12 turn and I did a data recovery mission to help out the space marines. When I was in the mission my ship got the data stolen from it by an enemy cruiser that was almost dead. One torpedo run from a widowmaker took out the ship and it promptly blew up before it could warp out.

What's supposed to happen if you destroy a ship with the data on it? In previous missions where that happened it turned the match into a normal cruiser clash. However in this case a big glowing "20" appeared over the wreckage and began to count down. The space marine ship flew over and seemed to scoop the data out of space.
>>
What upgrades and skills should I have on my archeron?
>>
>>47359666
Different set ups based on how different chapters personalize their ships.
>>
>>47361128
That should always happen when the data ship is destroyed, the number is over a pod containing the data.
>>
>>47362754
Yeah upon closer inspection the ship with the data drops a pod with a 20 second timer on it. What's odd about it is that the size of the numbers varies a lot. Sometimes they are gigantic and over 2 inches tall on my screen, but most of the time they are tiny and almost too small to read.

It seems like if no one picks up the pod than it is simply given to the nearest ship when the timer runs out.

In other news I beat my first nemesis ship, the Khorne aligned one. He was a tough bastard and smugly blew away one of my sword frigates in a single volley. He wasn't so smug a few seconds later after I trapped him in a stasis bubble and rammed over 20 melta torpedoes up his ass. The UI can only show up to 4 fires burning on the same target but there must have been way more than that because I burned half of his health down with torpedoes alone.
>>
>>47356229
That's not how kneecaps works
>>
>>47361202

All three lance upgrades, the 25% combustion gauge increase and a meme upgrade for the 5th (asteroid shields or emissions dissipator)

Put Tzeentch Favor on it since it's the best long range Chaos favor.

As for upgrades, put MWJ, stasis, induction cells for running and kiting.
>>
>>47363537
>>47361202

You can also put recon beacon if they decide to hide in a cloud.
>>
>>47363402
That's not how vanishing points work, either.
>>
>>47363537
I sorta hate the Tzeentch silent running since it isn't really stealthy at all.
>>
>>47356229
What ship is that even supposed to be?
>>
Just powerleveled a friend to rank 8 on his Eldar admiral in BFG:A using my Eldar

I still can't get over how bullshit they are. That much damage with no risk should have never made it past in-house testing.
>>
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>>47365233
Yes, pulsar is only thing i can't understand, i can accept that they fast, untouchable motherfuckers but giving them long range, most powerful weapon is straight bullshit in my book.
>>
>>47365273
The kicker is, the starcannons are actually solid weapons.

An Eldar player can use their superior maneuverability to stay directly behind another player and keep pumping a surprising amount of damage only using starcannons.

If pulsars were switched to functioning like normal lances (ie, need a visible target) with a narrow firing arc (and less damage then they currently have) it would fix a lot.
>>
They changed chat, added ally one, how do i switch between them now?
>>
>>47366214
From ally to All Ctrl+Right Enter sometimes works, from All to Ally I don't know.
>>
>>47366214
left shift+enter
>>
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Don't know why i'm listen to you guys, my half carriers are most efficient ships in my fleet.
And Zap cannons(aka lances) are actually good vs eldars. Eyah they only hit 1 in 5 times and have really slow rate of fire, but they have range at which they actually shot at them and some times they do damage. Now i regret that i didn't go full lances or carrier on battleship.
>>
>>47330243
Fight broke out on every ship simultaneously as everyone wanted to be the captain because of the hat.

In the scuffle, someone accidently activated the warp engines.
>>
>>47366423
But I thought Zzaps always hit. At least that's what the tooltip says.
>>
>>47366455
Not vs eldars, their halo shield have 80% chance to evade lances.
>>
Need fighter coverage as Ork against Chaos/Eldar, which ship should be used as a carrier? Hammer or Terror?
>>
>patch nerfs Orks
>Eldar still OP as fuck

I just got my first battleship, but the game keepls slotting me against dudes with max favor fleets. Shits starting to become unfun when I have literally no chance against a mechanicus retribution battleship with max HP buffs and all I have is a trio of basic cruisers and a battleship that spends half the time in the shop.
>>
>>47366423
My Devestation cruisers has carries me through tons of fights all on its own.
>>
>>47366551
>orks always fighting an uphill battle
>patch nerfs orks

Against Imperials
>Imperials have better ramming if played correctly
>nova cannons can jib escorts and soften cruisers
>torps beat the shit out of cruisers
>lose in point blank brawl, but win if they can get past 6k

Against Chaos
>Chaos kites and slowly whittles Orks down with bombers and lances

Against Eldar
>If the Eldar player isn't absolute shit the Ork player will never even get a chance to touch him.
>>
>>47366505
They have same amount of ships but one have more HP, have additional skill slot and cost more. I don't know, i have one of each.
>>
>>47322020
>Welcome to the Imperial Navy, heretic scum
>>
>>47366636
Will go for a Terror then since they cost less point.
>>
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So i replaced my battleshit with new one that have 3 frontal Zap Kannons and i have question.
Do Big Guns upgrade Zap range? If so there one more upgrade specifically for Zap Kannons that also upgrade range on 3 000, do they stack? Can i have 18k range sniper ork ship? and do i need detect target to shot them?
>>
>>47366971
Zapp is a Lance, not a Gun. Lance upgrades apply to lances, guns to guns. It's not that hard.
>>
>>47367087
Well upgrade says all Gunz and Kannonz and Zap Kannon is a Kannon, but you probably right, would be too good.
>>
>>47366585
I'd argue that Ork vs brawling IN is the most fair matchup:
>Ork have the best torp (Boarding torp)
>Best prow weapon (Mega Kannon)
>Best broadsides (Heavy Kannonz are no joke)
>Traktor Kannon
>Their lance have the highest crit rate
>Getting boarded by Orks is scary
Their only downside is that you need to get close but they are slow as fuck.
>>
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>playing Imperium in MP
>enemy is Orks
>I bring 1 Gothic Cruiser, a dauntless and a Firestorm
>he brings 1 cruiser and 5 savage escorts
>I lose my dauntless at the very start of the engagement(it insubordinates and I let it warp out), because of a successful lightning strike from the Ork player that destroyed my engines
>It's my Gothic and Firestorm against a full health cruiser and 5 savage gunships
>at that moment I figured out that it's pretty much lost and warped near the Ork ships with my Gothic to do a last ram attack
>His mistake was to bunch his ships up
>my Gothic rams his cruiser in the side and pushes it in to 2 of his escorts from witch 1 explodes
>My ram doesn't end, it pushes the cruiser aside and leaves it at 1/5 health remaining
>Gothic continues with the ramming speed and takes out 3 escorts by ramming two to death and pushing one in to a minefield
>my cruiser survives on a single bar of health
>We both regroup and I launch torpedoes at his cruiser and bring it's health even lower
>His last escort goes straight for my Gothic and rams it, killing himself and my Cruiser
>by that time I have brought in my Firestorm full ahead at his Cruiser
>My firestorm rams his cruiser in the front and we both explode
>I get the "Victorious" message

That was the most fun I've had in a long time, wish they had replays in the game.
>>
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>>47367272
Well looks like dying for Emperor is counting as victory.
>>
Do lances shot on blips?
>>
>>47367574

No, an enemy needs to be [Identified] before any of your weapons can be fired at them, with the exception of torps, pulsars, and bombs, of course.
>>
>>47337326
Put light cruiser on bombardment,duty an/or play cruisers only, the zones spawn closer if you have only slow ships
>>
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First attempt at painting BFG minis. Recasts from Irene. Had a bit of trouble with the dark green not really wanting to apply and pooling. Not sure what that was about. Still need to do silver and fun details.

Suggestions welcome!
>>
>>47350150


Yep that'll work perfectly. That set up is what would normally escort routine transport ships or hunt minor pirates, so it's a great way to get started before escalating to enormous fleet battles
>>
FOR THE EMPEROR
>>
>>47369639
>Not sure what that was about.
Mould release agent residue perhaps?
>>
>>47370238
>>
>>47370270
>>
What is a good build for Retribution??
>>
HAHAHA, SUCK IT

There is no better feeling than ramming eldar ships. Bunch of smug cunts.
>>
>>47370267
This right here.
>>47369639
Scrub your minis down in some soapy warm water before painting. Resin mold release is like a fine layer of vasiline and it will cause your paints to run and clump.
>>
>>47364312

>just as planned
>>
Just failed the campaign, the only decent mode is cruiser clash, fuck the rest of them.
>>
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>>47371179
get rekt corpse worshipper
>>
This is some grade A bullshit.
>>
>>47371179
Guess you didn't used ramming and torpedo.
>>
>>47371482
... you do know that you can only Bombard with light cruisers and above, right? Besides, just ignore the mission and play Cruiser Clash and you'll do fine.
>>
>>47371560
Are you serious, now I hate Planetary Assault even more.

I've only had to play it twice before this, and despised both of them. In my first game my bombardment point always spawned in a diametrically opposite corner of the map. In my second game the enemy bombardment points spawned directly under their ships. The only reason I did this one was that I needed the Astartes favour. But they are the worst ally to take for this mission because they only ever bring the one cruiser and the AI is dumb as bricks.
>>
>>47371691
invoke the aid of the Ordo Chrono
>>
>>47370270
>dead engine
>still manage to ram

>>47370288
>>47370652
MODS
>>
>>47371691
>>47337357
>>
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For my first IN Battlecruiser in multi is it better to go mars or overlord?
>>
>>47372349
You better go all the way with either or.
Depending on if you try to make a carrier fleet with Emperor class and two Mars's or a cannon fleet with Retribution and two overlords.
>>
>>47372212
>>
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>>47372541
>Double penetration
Oh you naughty boy!
>>
>>47372541
>Mk.1 Strike Cruiser

Multiple types, there we go.
>>
Fuck, they really need to implement replays, just did an epic ambush, but no way to see it again.

My 1 Gothic cruiser killed 3 chaos ships.
>>
>>47373966
Fuck, forgot this picture, lost it anyway, but it was worth it.
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