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Grapple edition

Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck (embed) (embed)

>/tg/ Character Sheet
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ

>New-ish official PDF
http://magic.wizards.com/en/articles/archive/feature/plane-shift-zendikar-2016-04-27

Last wresting match: >>47287670

How does your STR checks fare, /tg/?
>>
>>47302227
>How does your STR checks fare, /tg/?

Our barbarian forgot to take Athletics. I didn't even think this was possible.
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>>47302318
My superninja physic wonderchild monk don't have athletics.
*Fucking* hermit background... doesn't even get a useful feature >:(
>>
Lightfoot halfling rogue swashbuckler grappler (expertise athletics)
>grapple medium target, cunning action hide behind him
>stab for sneak attack, cunning action hide every round

Generic rogue grappler (expertise athletics)
>human, tavern brawler
>level 1 fighter (for shield prof), take rogue swashbuckler for the rest of your levels
>level 4 rogue, take shield master feat
>stab enemy with a piton for sneak attack damage, bonus action grapple
>next turn, stab him with the piton again, drop the piton, draw a shield, shove prone (shield master)
This way the rogue gets to prone his grapplee without missing out on sneak attacks (albeit this strategy is locked behind two feats)
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>>47302368
hermit feature is the most laughable in the game
>"ur DM makes a secret for your character!"
>>
>>47302368
To be fair, are any of the features actually useful (outside of Outlander, perhaps)?
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>>47302404
It's the first time we're playing 5e so I didn't realize 'features' are (supposed to be) perks to the backgrounds when I made the character. I just thought it was one of those background questions, so I made my dude an atheist that doesn't into gods for mortals to wield magic/ki.

I'll just have to bear it out till lvl 9 when you don't need to roll for athletics anymore. :(

>>47302444
Plus Outlander's both skills are useful! I should've just chosen that one instead...
>>
>>47302486

Does no one read the part where, by RAW, you can cobble together your own Background? PHB 126-127, only an entirely new "feature" requires DM fiat the rest is just player customization.
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>>47302384
I'm actually making a battlemaster/assassin for a pic related feel

>run up to mook
>trip attack punch, grapple, drag to bushes
>>"Start talking"
>sneak attack crit nonlethal
>>"Don't forget the basics of CQC"
>>
>>47302444
Charlatan allows forgery without checks
Rustic hospitality for being able to safely hide from people, parties, organizations including law enforcement.
Guild Artisan for political intrigue campaigns; also, you get to have your funeral paid for (if you maintain paying the guild 5gp per month)
Noble/Knight is like a shitty version of Guild Artisan for political benefits, but the variant feature of having retainers you don't have to pay is kinda nice
Urchin could be alright if the DM's style befits it
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>>47302551
>mfw you've posted this in every thread for the past 4 threads
Here's your (You)
>>
>>47302645
I'm actually a different guy

Thanks though, I will treasure that (You) forever <3
>>
>>47302444
Charlatan, criminal, guild artisan, sailor and soldier are all really useful. Noble is also good a lower levels.
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>>47302444
>are any of the features actually useful (outside of Outlander, perhaps)?

Acolyte is okay if your DM doesn't normally run churches as free healing dispensers, or wants to make you jump through hoops to get your curses cured. I once used it to get our lycanthrope cured.

Noble position of privilege could be nice in a while if your DM doesn't normally have the king hold 24/7 walk-in hours for armed strangers. Could be a way to let your weapons be accepted in court too.

Merchant gets you a free cart and mule. Those are *very* nice at chargen if you can keep them safe. That extra carry capacity can mean a huge increase in income when you need it most. To take advantage of it, you need to loot aggressively in the early-game, taking every single thing that could possibly be sold, including all the shitty leather armors, bandit weapons, and other garbage.

Noble's retainers should be amazing (three people to watch your cart and animals while you're in the dungeon), but I have not seen them played enough to know exactly how awesome and what their drawbacks are in real play. If you get the squire option, that depends on how your DM treats the squire's combat stats.

Sage would be good if your group played it to the letter. As in, every single failed knowledge check gives you "well, you could find this out in XYZ". In practice it's much like knowledge checks in general; people quickly get sick of this kind of "free" knowledge.

I think outlander is overrated because rations are rarely an issue unless you fuck up badly, you'll get wherever you need to be at the speed of plot anyway, and if the DM wants you low on food, he'll just take away the free rations anyway ("the land doesn't provide that free food lel, roll survival"). If your group tracks rations, plays wilderness survival by the book, and the DM is reluctant to turn off the outlander free food, then it's a fantastic background.
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>>47302486
I think they dropped the ball there.

Backgrounds should provide connections. Basically, lifelines that players can tug on to get information or help, and which can tug on the players.

If I were designing them (and I am for a homebrew setting), I'd do them like this: backgrounds provide connections, which can be called on for favors. Basically, you get a token with two sides for each connection your background provides. You can call in a favor once per session per token, by giving the DM your token. The DM then gets to call in favors against you later in the session or campaign, by giving you back the token, which then lets you call in favors, etc.

So a person with a thief background might be able to call in favors from a guild, but the guild will expect the person to recruit good people (the party) for a heist on occasion.
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>>47302765
I like it anon, that could work nicely
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Has WotC ever commented on the inanity of this feat?

>fighter tavern brawler has a club
>wants to use tavern brawler grapple
>needs to drop his club and use his fist for the attack
>but if he was holding a table leg, he could have used that instead of his fist - using the exact stats of a club

??????????????????
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>>47302900

That is why you should pick Dueling Fighting Style if you want to play as Tavern Fighter Brawler.
>>
has anyone allowed their players to use Death Domain? was it op? I'm concerned about animate dead as well.
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>>47303076
>That is why

What the fuck? What is why? Do you even english?
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>>47302900
>take tavern brawler
>Oh boy I can use improvised weapons with my proficiency for at least 1d4!
>look at improvised weapon rules
>Already lets you do that if the item kind of looks like a weapon
That bonus action grapple is pretty much the only reason to take it unless you have a hard-on for improvised weapons and your DM is really stingy about their stats.

>>47303151
>'that is why' vs 'which is why'
That's not even being a grammar nazi, that's just trying to pick a fight.
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Dino Rider DM here. Just finished a preliminary version of my setting map. Does it look comfy? And is the scale appropriate?

And yeah, the name of the island will change. Started with a different premise.
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>>47302900
Just hit with the club's pommel, it'll do the same damage anyway

Why is this an issue? It's just written that way so that you don't do something like hit with a longsword and bonus action grapple, the fact that a regular club and a table leg do the same amount of damage is irrelevant

Now if you break a chair or a whole table on a guy's head you'll end up doing more damage and getting a grapple unless your DM is bad
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>>47303207
>That bonus action grapple is pretty much the only reason to take it unless you have a hard-on for improvised weapons and your DM is really stingy about their stats.
Guess my rogue grappler is using a piton as an improvised dagger using the stats of a dagger for the rest of the game, then.

I'll just headcanon that I'm actually using daggers that I've nicknamed "piton".
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>>47302900
The real question here is why are you walking around with a club if you have tavern brawler in the first place

Wouldn't it be better to just carry around a thick tree branch or table leg? Or using your fist that does the same damage and keeps your hand free for more grapples?
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>>47303267
>Why is this an issue? It's just written that way so that you don't do something like hit with a longsword and bonus action grapple, the fact that a regular club and a table leg do the same amount of damage is irrelevant
Because someone could improvise a longsword and use it with the same longsword stats (hypothetically). I just want to use my fucking dagger (1d4 dmg regardless) instead of pulling out a fucking sharpened dildo that is absolutely no different in terms of function or stats every fucking fight.
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>>47303213
Endless Isle looks like it has definite bounds. Is there magic there?

If there is magic that makes it expand out to infinity when someone is on it, how did anyone ever get on it, and then off it to report this fact back to mapmakers?
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>>47303315
>Wouldn't it be better to just carry around a thick tree branch or table leg? Or using your fist that does the same damage and keeps your hand free for more grapples?
Exactly. It's fucking stupid.
>"Why are you carrying that table leg around dude?"
<"I use it as a club so that I can grapple people after hitting them with it"
>"Why don't you just use a regular club then? Here, have this club."
<"It only works if it isn't something that was technically designed as a club"
>"..."
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>>47303358

Yeah, it's one of those weird-space islands like the Lost Woods in Zelda. That's as far as I got with the idea.
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>>47303358
>>47303500

But to answer your question, it's not inescapable, so it does have a reputation.
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I've been working on some fun worldbuilding. In particular, I've been coming up with better ways to integrate Background into gameplay, particularly in knowledge-based checks. For instance, an Acolyte would likely be familiar with the major players in their religion; a Soldier would instantly recognize a famous warship, etc. I think it would be fun to have some challanges that were like "DC15 History check OR have the Soldier background" so that they have a greater influence than just character creation and a fun quirk or two, and perhaps give some characters or players who don't have much roleplay ability some time to have fun.
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>>47302444
Noble you can pull the "take me alive my family will pay a ransom" card
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>>47303781
I agree. I'm this guy:>>47302765


My current project is designing faction based backgrounds for my world, on top of adding favor mechanics to the existing generic backgrounds.

Let me know what things you come up with, cause what you've got so far is pretty cool.
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>>47302900
The primary purpose is the bonus action grapple.

If your DM hates you, fun, and improvised weapon stats, this feat makes you suck slightly less.

If your DM isn't a faggot, you get to throw people and objects like a fucking madman with full proficiency and more than 1d4 damage.
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>>47303213
What'd you use to make this map? CC3 is an unwieldy piece of ass.
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>>47303931

I found a random map generator online:

http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/demo.html

And fiddled around with it until I had something interesting looking. It does square and hex maps too, complete with climate and 3d models.
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>>47303870
The Warship one came from a sort of Folding Boat on steroids called the "Desert Falcon". Unlike a Folding Boat, it can be a large trunk (Think ark of the covenant-sized, maybe bigger), a basic office for diplomatic affairs, a large warship, or a fucking FLYING large warship.

Pride of the Imperial fleet(Or whatever the most influential nation in your campaign is) filled to the brim with the most elite officers, seamen, and marines the armed forces can bring to bear.

DC 15 History Check; Noble Background can attempt check untrained (Might have rubbed elbows with one of its officers at some point); Soldier automatically succeeds, though their information is more of excited rumors.
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>>47302318
>tfw our cleric didn't take Medicine
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>>47303994
Another idea I've had is upgradeable magical items. It lets players get their hands on some cool stuff early in the game with the later promise of getting them to full power. (For instance, a depowered Holy Avenger than when first obtained acts like a slightly better Silvered weapon)

The one I have is a folding boat that starts as just the box with the rowboat form, but you can find a matching sailcloth to give it bag of holding type-I capacity and a 27-foot covered-deck sloop form(Mid-game, or when the party needs to travel over water), and an air cloth (Late game) to give it the power to fly)
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>>47304258
Clerics don't really need it
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>>47303987
noice! buckmark'd
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>>47304258
Doesn't someone in the party always have medicine, from some shitty background or whatever?The wizard should be able to pull it off with just their INT modifier anyway.
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>>47304399
Medicine is a Wisdom-based skill. I suppose you could make the case for an Int-based Medicine check to your DM, but it's Wisdom by default.
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>>47304669
Oh well, whatever WIS-class you've got then.
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Still looking for that Lovecraft Homebrew PDF.
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>>47304942
It was linked like three threads ago when you asked the first time. Try the archives.
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>>47304258
>our cleric didn't take Medicine
The stuff you care about doesn't actually need it. He can use a healer kit or a cantrip to stabilize people without rolling, curing disease is a second level spell (lesser restoration), and he's using magic for the actual healing anyway. Even the healer feat doesn't grant or require proficiency. Medicine can determine cause of death, but I consider that equivalent to the ranger tracking things. It's a plot hook disguised as a skill. You're going to wind up where you need to be, and with the information you need, whether you succeed that check or not.

So all in all I'd rather have my cleric cover perception and insight.
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>>47305044
Shit, no. I meant the one with subclasses.
>>
>>47302384
>grapple medium target, cunning action hide behind him
>stab for sneak attack, cunning action hide every round
That's retarded. Not going to happen.
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>>47305261
>"No."
Oh, yes, of course. You're right, I messed up and forgot that rule.
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>>47305302

You can't hide behind someone you're grappling. That's literally retarded.
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>>47305261
It works out guy
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>>47305324
>literally retarded
Only someone who is literally stupid would call an abstract concept literally retarded.

>You can't hide behind someone you're grappling.
>"No."
Wanna try to explain yourself one more time?
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>>47305359
>>47305334

Okay, let me put it in real simple terms:

NO.

Why?

Because he knows exactly where you are; he can see, hear and feel you.

NOT. GOING. TO. HAPPEN.
>>
>>47305324
You can if you're a halfling, you can hide behind medium creatures, it's a rule
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>>47305379

Yes, and the hide check is going to automatically fail, since the person you're hiding from knows exactly where you are.

NO.
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>>47305375
>Because he knows exactly where you are; he can see, hear and feel you.
>Yes, and the hide check is going to automatically fail, since the person you're hiding from knows exactly where you are.

God damn, you really are stupid. Please show me in my post where I said the rogue was hiding from the grappled target.

Fucking idiot.
>>
>>47305375
You can't just override a rule because "no"

I would get if you imposed disadvantage on the hide roll, but you can't just refuse
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>>47305421

You didn't, but you're still going to fail. Or you'll succeed in hiding, but won't get anything to show for it.

Just like you can't continually hide behind the same tree and get advantage every single time, the halfling cannot hide behind a medium sized creature and get advantage.

You get advatage because you're striking from an unexpected location, if you just stay where they expect you to be, that means no advantage to you.

>>47305455

I can say "it won't work". If they're adamant on trying, they can roll, but it will never succeed.
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>>47305484
>You didn't, but you're still going to fail. Or you'll succeed in hiding, but won't get anything to show for it.
>Just like you can't continually hide behind the same tree and get advantage every single time, the halfling cannot hide behind a medium sized creature and get advantage.
>You get advatage because you're striking from an unexpected location, if you just stay where they expect you to be, that means no advantage to you.
Holy shit. It's like I'm actually speaking to a child.

The rogue is hiding from the rest of the battlefield. Nowhere did I say that he's trying to hide from the creature he's also grappling.
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>>47305517
>Nowhere did I say that he's trying to hide from the creature he's also grappling.
Read this part:
>You didn't, but you're still going to fail.
The whole battlefield is still going to know you're behind the guy you're grappling, and can react accordingly.

Besides, they'd have to be all in a line, if they're slightly to the sides they're going to spot you outright.
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>>47305484
It is a rule

You should familiarize yourself with that concept, you know, rules?
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>>47305627
What is a rule?
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>>47305574
>The whole battlefield is still going to know you're behind the guy you're grappling, and can react accordingly.
Halflings, by the game's rules are permitted to roll a hide check if there is a medium creature between them and another creature.
>Besides, they'd have to be all in a line, if they're slightly to the sides they're going to spot you outright.
Ah, I see you're moving the goalpost now. The halfling can roll to hide on every turn from creatures that haven't seen that he's there.

Jesus Christ, I'll just argue your side for you, since you're so fucking terrible at it:
>the grappled target yells your location to his companions

Feel free to adopt this argument against me, you'll hold up a lot better with it than you will with
>"well uh you just can't do it... because i want to be right..."
>>
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>>47305627
Yeah... about them rules... if you're being retarded you better hope your DM is also retarded...
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>>47305667
Did you ignore the part where I said that you can't keep hiding behind the same tree?
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>>47305691
B-b-b-but that's goal post moving! We're talking about a medium creature that I've just grappled!
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>>47305708
The funny part is that he calls me a child.
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>>47305691
Why do you care so much about this tree? It's completely unrelated to the discussion. The rogue is hiding from the rest of the battlefield. If he fails one of his hides or through some other means, the enemies realize where he is, he can stab his target one more than and fuck off somewhere else. What don't you understand?

>>47305708
>>47305735
>"I know! I'll pretend to be another poster supporting me! That way, it will SEEM like I'm right!"
>>
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>>47305761
Ha
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>>47305761

Because it's directly analogous to the scenario you've describing. Let me explain how hide works:

You attempt to hide, you succeed = the enemies lose a sight of you. They still expect to find you where you hid from them, so unless you relocate, you're not going to get advantage. You get advantage by striking from a location they don't expect to find you.

If you stay behind a certain object, be that tree, stalagmite, or that medium creature you're grappling, you might at best make the people you're hiding from lose track of you. But they are still going to expect to find you where they last saw you, so unless you move, you're not going to get advantage.

Do you understand?
>>
In this corner: a guy uses RAW to become a nuisance to anyone with common sense

In the other corner: a spergy child of a "DM" refuses to work with the rules in a way that will satisfy both the guy trying to get some advantage and his own autism

Who will win? Nobody, we all lose
>>
>>47305871
this sums up just about every thread to be honest
>>
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I hope everyone is learning the important lesson here: Logic and DnD don't mix.

The DM decides what's valid and what's not, the rulebooks are there to help out and are completely malleable at the DMs discretion. They are not some permanent unchanging framework that people can try to fuck with and break.

Grappleguy is just masturbating to all this attention, I suggest you just leave them be rather than join them.
>>
>>47305889
Why can't people work things out? There are so many ways to work this in a way that everyone is more or less satisfied but people seem either hell bent on abusing the rules or just refusing "because I said no"
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>>47305871

I'm fine with him using the guy he's grappling as concealment, breaking contact, and moving into some underbrush to attack again with advantage. But that's dependant on the location; if you're fighting in an empty street in bright daylight with few things to hide behind, you're going to have a hard time hiding.

But this guy wants to stay at the same location and milk advantage because "nuh-uh, the rules say I can!". Fuck that guy.
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>>47305261
>"That's retarded."

>>47305324
>"That's retarded."

>>47305375
>>47305395
>"You can't hide from the guy you're grappling because he can see, hear, and feel you."

>>47305421
>Explains that you have misinterpreted the original post and your argument is therefore moot

>>47305484
>"I-I know that! So... sure... you can hide. But it won't do anything... because... hiding behind the same creature won't... give him advantage every turn? You get advantage because the target doesn't know where you are... just like trees..."

I'm just going to pause here because you've clearly demonstrated that you further don't understand the rules. The original post dictated that this rogue is a Swashbuckler; this means at level 3, he gets Sneak Attack on targets that are not adjacent to anyone else. That's why he's getting his sneak attacks you fucking moron.

>>47305574
"Well... sure... he could hide from everyone... but they'd have to be all lined up or it wouldn't work..."

>>47305667
>Explain that you're still wrong and why. Give you an argument to use that is actually viable.

>>47305691
>"But the tree thing...."

>>47305832
>"I still don't know the rules for the class I'm arguing about. Let me tell you how it works in my head even though I haven't read the manual."

Wanna try one more time?
>>
>>47305871
>>47305948
Please propose a reasonable compromise
>>
>>47305967

I was actually about to add "unless you're trying to hide from someone other than the guy you're grappling with, but that wouldn't work either". But I don't think that really matters, since you're going to sperg around either way.
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>>47305944
You're not any better! You're a fucking child throwing a tantrum

Bending rules is ok, breaking them outright just because some fucking powergamer thinks he's clever makes you as bad as him, if not worse
>>
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>>47305079

This is what I've got, even though I'm pretty sure it's not actually what you're looking for.
>>
>>47305985
Hey, idiot, that has been cleared up multiple times already. Go back and read the following posts:
>>47305421
>>47305517
>>47305761

>you finally fucking understand
>"well... it still wouldn't work... I win...."
>>
>>47305972
There are a fucking billion ways you can handle this as a DM
>the grappled guy yells and alerts his friends
>each subsequent hide attempt after the first has disadvantage
>the guy grapples back
>flanking

Notice how none of those solutions go against RAW
>>
Anyone have the drawing of the guy getting a booty call But ends up playing D&D?
>>
>>47306034
So I was right, you're still sperging. Good job.
>>
>>47306063
DC being 40 is not against the rules either. Neither is you not getting advantage if everyone knows where you are.
>>
>>47306083
So, verified, this dumb fuck has been arguing for 20 minutes and was wrong the entire time because he's literally incapable of reading posts directed solely to him.

Congratulations! The idiot of the thread award is yours! Be sure to come back in the next thread, we'll all be eagerly awaiting your next display of sheer stupidity.
>>
>>47306107
It absolutely is

DC to hide is the people you're hiding from's passive peeception

You have advantage against creatures you successfully hide from

That's how the rules work, you don't get to make arbitrary rulings that go against RAW because you don't like the idea of what the guy is doing
>>
>>47306190
Except you do...
>>47305686
>>
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So I guess this sneak attack and hiding thing will be just like that dumb Arrakocra grappler thing for this thread?
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>>47306269
Yeah, I thought /ic/ was bad with the bait, but this thread is apparently really bored or really dumb. Probably both.
>>
>>47306253
The ultimate
>I was wrong all along because I didn't know the rules
cop out post: "The DM has the final say! ;)"
>>
>>47306269
Yep!

For something else; has anyone played Arcane Trickster? Am I going to be better off MCing Sorc or Wiz if I want to be a stealthy rogue illusionmaster?
>>
>>47306269
If you keep bringing it up, yes.

But report, hide, and move on seems out of our collective depth, so I suppose we can look forward to more of this for the foreseeable future.

All I wanted to do was play pretend, man...
>>
>>47306311
Arcane Trickster is the confirmed Jack-of-all-Rogue-Archetypes?

Thief's main things: Fast Hands (3rd lvl) and Supreme Sneak (9th lvl)
Arcane Trickster:
>Mage Hand Legerdemain (3rd lvl) to do everything Fast Hands can do from a distance
>Haste (14th lvl) for doubled movement speed, +2AC, advantage on saving throws, and an additional action each turn - all for 10 turns (while concentration is maintained)

Swashbuckler's main things: Fancy Footwork (3rd lvl) and Rakish Audacity (3rd lvl) (let's do Elegant Maneuver (13th lvl) as well)
Arcane Trickster:
>Take the mobile feat just like basically every other rogue does (1st or 4th lvl)
>Find Familiar (3rd lvl), choose flying snake; every turn, have the snake fly adjacent to your target, use the help action, and fly away for free Sneak Attack (with advantage)
>Haste (14th lvl) as above, you get advantage on dex saves for 10 turns

Mastermind's main things: Master of Tactics (3rd lvl) and Misdirection (13th lvl)
Arcane Trickster:
>Find Familiar (3rd lvl), flying snake; your familiar can use the help action for anyone within 55 feet of it once per round without using any of your actions
>Shield (8th lvl if you take FF at 3rd) grants +5AC until your next turn as a reaction to being hit by an attack (admittedly, the Trickster loses to the Mastermind here)

(1/2)
>>
>>47306190
And you know what? You can absolutely go against RAW, but that is not the way things should work and it requires at least a modicum of consideration towards your players if you plan to do something like that. What this guy is doing is a bad example because it's easily counterable, but if a player would find something that is actually broken is it so hard to say something like this:

"I understand the rules would make such a thing possible, but in the interest of keeping the game fun for everyone involved and in the spirit of the game I will have to exercise my right as a DM to veto. I'm sorry but I feel we can all agree that is an oversight/abuse of the rules, does everyone else agree?"

But no, some people just throw a bitch fit
>>
>>47306311
>>47306341

Assassin's main things: Assassinate (3rd lvl) and Death Strike (17th level)
Arcane Trickster:
>Sleep spell (3rd lvl) autocrits on the targets you put to sleep (admittedly this doesn't work very well for higher level encounters - sleep dice cast at: 1st level - 5d8 (mean 22.5HP worth of sleep), 2nd level - 7d8(mean 31.5HP worth of sleep), 3rd - 9d8(mean 40.5HP worth of sleep), 4th - 11d8(mean 49.5HP worth of sleep))
>Bestow Curse (14th lvl or 20th lvl if you wish to take Haste instead) to incur a Wisdom saving throw as opposed to Death Strike's con saving throw; on a fail, choose the "do nothing" curse - the creature makes a wisdom saving throw at the start of each turn and on a fail it wastes it action by doing nothing - combine this with Find Familiar Help action and you get up to 10 turns of free sneak attack safe from damage which can hold up to a single turn of quadruple sneak attack safe from damage

(2/2)
>>
For Ranger's preferred enemy, are hobgoblins and goblins the same? From my limited understanding hobgoblins are just more martial goblins? Would I have to pick each of them separately?

Also- Warlock's invocation Devil's Sight gives Darkvision to 120ft specifically "can see normally". So if I'm in a pitch black cave with no light sources I can see as if it's daylight to 120ft? Does that range trail off like normal vision? Or does the ability to see abruptly end at that range like it's a wall?
>>
>>47306412
>post a genuine analysis of a class's archetypes
>somehow this triggers you
>make a post entirely dedicated to the fact that you've been triggered
Top quality shitposting, friend.
>>
>>47306439
Goblins and bugbears are goblinoids, hobgoblins are humanoids

Devil's sight does what it says in the tin, 120 feet of vision in the dark, then nothing
>>
>>47306439
> Hobgobs
They're both goblinoids. They're related, but not necessarily the same. Bugbears, too.

Mostly they're arround to fill different thematic niches. They can and do appear in the same force, though.

> Devil's Sight
Up to the DM, but the mechanical intention is that your darkvision is not effective past that range. Whether it flat-out stops or becomes indistinct enough to be meaningless is up to interpretation.
>>
>>47306546
He was asking if the hobbos were goblinoids for the purposes of preferred enemy, unfortunately they aren't, even though canonically they are both "goblinoids"

I know it makes no sense, I would rule they count, but RAW they don't, and some people can be hard to reason with
>>
>>47303123
Ran an evil campaign with a Long Death Monk, Death Cleric, and Oathbreaker Paladin. Nothing seemed out of line, and we all had fun.

Animate Dead can be a problem, as it has been ever since it existed, not due to the fact that it's too strong, but that it slows the game down too much to have one player with a horde, taking possibly a dozen or more turns every combat round; no matter how simple those individual turns are, they add up quick.

What we ended up doing was saying the player could only have one casting of Animate Dead in effect at a time. He was fine with that, since he could cast it from higher slots to gain more servants as he levelled. It worked really well for us that way.
>>
>>47306341
>>47306371
I'm 95% sure that you're the same guy who does the "bird that grappled 4 large beasts"

Also, you're wrong that mage hand legerdemain can accomplish everything fast hands can at range.
>>
>>47306706
Don't respond, that just gives him a reason to keep annoying everyone
>>
>>47302549
Yah, mostly just ask for 2 proficiencies and some flavor stuff and you'll likely be able to sway your dm
>>
>>47306026
Whoa, this is cool... need to find more
>>
>>47306706
>Also, you're wrong that mage hand legerdemain can accomplish everything fast hands can at range.
Everything except for activate magic items, sorry.
>>
So I'm thinking of trying my hand at DMing for the first time me in a long time. I have some basic concepts for the world and some plot points planned out as well of the map of the main continent the campaign will take place on drawn out, but I'm a bit worried about how much I should plan vs how much I should leave up to player choice. I'm also not the best at planning role play scenarios, as I find it more enjoyable and easier to craft dungeons and encounters. Any advice to help me out before I start it up would be greatly appreciated.
>>
Are there any tamed dinosaurs in Faerun one could get at?
>>
>>47306768
Walrock homebrew

Check this baby out
>>
>>47306796
Some zoo at Waterdeep or Neverwinter should have some, I let the druid on my campaign take a week trip to neverwinter and learn a couple of dino wildshapes
>>
>>47306821
We were just at Waterdeep but we're on the way to Baldur's Gate. How much would a tamed T-Rex cost?
>>
>>47306609
Agreed, Favored Enemy doesn't even offer anything in a fight so there's no harm in letting them take humanoid subtypes. If someone wanted to make an elf hunter it would be pretty weak if he had to be at least level 6 in order to be good at tracking all the different types of elf that appear in the PHB.
>>
>>47306884
The possibility exists of taking humanoids, you get to take 3 at a time so you can take humans, orcs and hobbos

The issue comes with the overlap, technically hobbos count as 2 things so I allow it

>>47306836
Way too much IMHo, how much would the last white rhino in the world cost in real life? Just because wizards and scholars can make one doesn't mean it's easy to obtain
>>
>>47306938
Risking asking a dumb question but are dinosaurs extinct in all the official settings?
>>
>>47306970
I know they're in Eberron (trained by halfling barbarians) and in Forgotten Realms (as beasts far from civilization, referred to as behemoths).
>>
>>47306970
As far as I know, except spelljammer (there's bound to be a prehistoric sphere somewhere)

Maybe dark sun? I don't know much about it
>>
>>47307023
>>47307030
Oh, well there ya go, guess I should re-read my materials
>>
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>>47306821
talking about druids. i would like to ask for your advice on making stats for a lynx my druid plans on using as wild shape

since there are no stats for lynxes in the 5ed monster manual i made some mixing the badger and cat

lynx
small beast

AC 11

Hp 4 (1d6+1)
speed 20 ft

str 8 (-1), dex 12 (+1), Con 12 (+1), int 2 (-4), wis 12 (+1), cha 5 (-3)

skills: perception +3, stealth +3 or athletics +3 (most animals if not all have only one or two, so im not sure if taking one off or leaving all three of those)

senses: darkvision 30 ft, passive perception 11

keen sight and hearing - a lynx has advantage on wisdom (perception) checks that rely on hearing and sight

actions

claws +2 to hit
hit: 1d4, slashing damage
>>
>>47304686
like cleric?
>>
As a sorcerer, what's the best way to fight someone in plate besides just rolling high? All I can think of thus far is casting Sleep as a starter and hitting them with Witch Bolt while they're asleep, and continuing to cast it until they hit me.
>>
>>47307111
That looks about right IMO, though I would probably go with a climbing speed, they tend to like trees no?
>>
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>>47306803

Personally, I really like the Vampire PrC.

Now to find a DM that'll let me roll one. ;_;
>>
>>47307180
Hold Person, then run up to them and hit them with the strongest attack-roll-based spell you have from within 5 feet.
>>
>>47307180
Fireball, lightning bolt, and other dex save spells will do perfectly. Sleep is helpful, and so is magic missile. The main thing is to keep distance between you and him, followed by taking advantage of poor dex/wis/int/cha saving throws.
>>
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>>47307195
yes, i did a little bit of research just a few minutes ago, thats why i added the athetics +3, but since all animasl have only 2 skills i guess i should change it to climb speed as you say

here is the giant lynx stats i made based on the giant badger and cat again

Giant lynx
medium beast

AC 10

Hp 13 (2d8+4)
speed 30 ft

str 13 (+1), dex 10 (+0), Con 15 (+2), int 2 (-4), wis 12 (+1), cha 5 (-3)

skills: perception +3, stealth +2, athletics +3

senses: darkvision 30 ft, passive perception 13

keen sight and hearing - a lynx has advantage on wisdom (perception) checks that rely on hearing and sight

Actions
Multiattack - the lynx makes two attacks, one with its bite and one with its claws

bite +3 to hit
hit: 1d4+1, piercing damage (a lynx mouths doesnt seem as strong as its claws to me)

claws +3 to hit
hit: 2d4+1, slashing damage
(this is the same claw damage as the giant badger but i think a lynx should do a little more damage, though im not sure about how much more)
>>
>>47307270
I keep it in my back pocket, gonna run CoS
If one of my players gets killed by a vamp spawn or by strahd I might give them the choice of a level of vampire instead of death
>>
Is Eldritch Knight a fun class? Or is multiclassing with it better?
>>
>>47307331
I'm not sure, I would make it more panther than badger, and definitely dex based
>>
>>47307351
One of my players is running one in PotA, no complaints yet
Take s&b, defensive style and the shield spell and you'll be an unkillable block of steel
>>
>>47307351
Also wondering about this.... wondering if I should just take magic initiate instead
>>
>level 1
>variant human observant feat
>16 wis
>proficient with perception

What can you do with a 20 passive perception?
>>
>>47307422
Save your DM a lot of useless rolling
>>
>>47307422
Avoid every ambush your DM throws your way. Also possibly spot a lot of traps and hidden stuff. Assuming your DM is good with using passive perception then.

>>47307382
That sounds pretty rad. I may try that out with my next character.
>>
>>47306080
Found it myself....
>>
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>>47307469
Why is that nigger all disappointed with having finally found a dedicated DM? >:(
>>
>>47307402
If you want to cast while fighting, EK is great.

If you want to fight and maybe have a couple spells to fall back on, magic initiate is fine.
>>
>>47307469
Love it!
>>
>>47306269
Why is the dead woman's belly still bloated if the fetus has been removed?
>>
>>47307360
oh there is a panther! thanks for this!

it looks great, i guess i would only change the keen smell stuff for keen sight and hearing

though, why is it that the panther doesnt has multiattack like the giant badger?
>>
>>47307497
War Cleric kinda fits that niche too, doesn't it?
>>
>>47307530
It has pounce, which is arguably better, because it has a chance of multi-attack equivalent and shoving prone in a single action
>>
Touch-range spells that require a willing creature may be cast on the user, right?
>>
>>47307546
Yes, but in a different way.

EK is a fighter first and a caster second. War Cleric is a caster first and a fighter second. Even then, war cleric is better at supporting other fighters than fighting themselves.

Spirit Guardians is the shit, though.
>>
>>47307570
Yessir
>>
Do you think bladeward would become too powerful if you could cast it on a target instead of just self?
>>
>>47307556
oh i see, thanks for the advice its the first druid im making in the first 5ed im playing (same as my wife) we are struggling with the spells and class features of both
>>
>>47307585
Good, I realize that not being able to do so would be dumb to some extent but I can imagine someone extrapolating that they don't work like that.
>>
>>47307516
TWINS
>>
>>47307621
The extrapolation wouldn't matter: it explicitly says that it works the way you said in the PHB.
>>
>>47307617
Anytime anon
>>
>>47307422
>Almost never be ambushed, surprised, or stolen from
>Discover most secret doors and perceivable traps
That is, if your DM is reasonable. One of my players took Observant and now he sees mostly everything and takes part in most of the enemies' surprise rounds.

I just don't know what to do with his passive investigation...
>>
>>47305421
>this underaged twitter twat again
At least virt was entertaining. You're just a fucking moron who takes any reply as proof that someone else is mad, while all of your own angry replies are totally different and XD JUST LAFFIN AT YOUR STUPIDITY MAN XD
>>
Someone got that ambuscade ranger?
>>
>>47307770
I make perception always passive and investigation always active

But that's just me
>>
>>47307798

You mean the Unearthed Arcana one that everyone agrees is shit for about twenty different reasons?
>>
>>47307801
Observant gives a +5 to both passive perception and passive investigation.

What do?
>>
>>47307797
Why would you respond? Why? What could possibly possess you to engage the troll?
>>
>>47307798
The broken UA one? Check the last thread
>>
>>47307838
I give +5 to both skills, I just have them roll for one but not the other
>>
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>>47307798
pdf.

>>47307797
>"You're just a fucking moron...
>because... I said so!"
Woah, you really bmtfo
>>
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>barbarian with tough feat and +4 Con

I'm literally drowning in HP
>>
>>47307890
Ambuscade ranger MC with assassin would be the most broken thing in the world
>>
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>>47307905
He's making sure to properly cook his dungeon kills?
>>
>>47307905
hill dwarf too right?
>>
>>47306300

I think you're minimizing the importance of that fact. The more outlandish what you're doing seems, the more likely the DM is going to just say no. This might not matter for your table, but when you're talking about it as a build it's important to mention this because it means at any random table you have a higher chance of the DM just saying "no". Kind of like using the peasant railgun (peasant railgun is more extreme, of course, but I think the idea is similar).
>>
>>47307969
ya
>>
>>47307905
Sounds like the best way to do it. Makes up for their more than likely lackluster AC.
>>
>>47307998
>Hill dwarf barbarian with tough feat
>Eventually 20 Constitution
>1d12+8 HP per level

Can we take this even farther?
>>
>>47308020
14+/16+ AC is not really lackluster for something that hits like a fucking train.
>>
>>47307905
>>47307969
>>47308054

It's like an additional level 1 character's worth of HP every level, ha!
>>
>>47308054
At level 20, he gets a +15
>>
>>47308089

At level 20, a Barb has 24 con, so +17 actually.
>>
>>47307983
A lot of the stuff I've proposed is intentionally preposterous (Aarakocra grappling 4 large creatures and flying into the air for example) but the halfling picking a target to one-on-one grapple while staying out of site of the rest of the battlefield is just taking a class feature (cunning action hide) and combining it with a racial feature (naturally stealthy). Not outlandish at all. Fucking lol that anon got so butthurt over it. I'm fairly certain the basis of his argument was under the assumption that the halfling was hiding from the target it was grappling and he didn't want to admit that he fucked up.
>>
>>47308139
> d8 hit dice
Insufficiently manly.
>>
any good modules for lvl 4 characters? we just finished decapitating a red dragon that was using his kobold bitches to harrass the local bumpkins
>>
>>47308153

I think it's possible for you to be hiding from the other enemies but not necessarily a guarantee based on where they are on the battlefield and whether or not you cover his mouth.
>>
>>47308089
>>47308136
1d12+15 or 17? I don't follow. 24 Constitution, though hill dwarf -> 1d12+10 per level, right?
>>
>>47308070
It's actually lower than you would give it credit for for most situations, but it is that way precisely because it hits so Damn hard.
>>
>>47302444
>taking every single thing that could possibly be sold, including all the shitty leather armors, bandit weapons, and other garbage.
The book very specifically says that that merchants aren't interested in buying used, crappy shit like that, the whole point being to avoid this behavior. It does nothing but slow down the game so you can try to nickel-and-dime your way to riches. It's not interesting, it's not heroic, and it actively makes the game worse.
>>
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>>47308139
>>>47308054
>1 level dip for warlock fiend patron to get temp hp on kill?
>trading out 24 Con
>for 1HP per kill
Great idea!
>>
>>47308186
You can kill dragons at level 4? My party (my first time playing too) is level 3 and it seems like a dragon would wreck us in the first round.
>>
>>47308222

24 con is + 7 HP per level
Hill Dwarf is +1
Tough is +2
Average of 1d12 is +7

For 17 total HP per level.
>>
>>47308222
>rolling for health on a tank character
No. ceil_(1+12)/2=7

Level 20:
>base +7
>cod24 mod: +7
>hill dwarf racial bonus: +1
>tough: +2
=+17
>>
>DM is running Curse of Strahd
>only class I've yet to play is Monk

What's the best way for me to JoJo?
>>
>>47308054
If you're not getting to 20 Barb, multiclass into Mystic, take Order of the Immortal. Three levels gets you most of what you want. It's a d8 class, so you lose 12 potential HP, but are gaining a quasi-Second Wind, potentially 5 healing per turn, and a recharging temp HP barrier of also potentially 5 hp. Exactly how far you can swing a Str/Dex/Con/Int Barb is an exercise left to the reader.

>Mystic 2: Mystical Recovery
>Whenever you spend psi points on a discipline of your Order you regain hitpoints equal to your INT mod if your current HP is half its max or less.

>Immortal 3: Psionic Resilience
>At the start of each of your turns, gain temporary HP equal to your INT mod (provided you have at least one HP).

>Iron Durability (immortal discipline)
>Focus: gain +1 AC
>Psionic Recovery (2 psi): As an action, spend up to two hit die. Roll each, add Con, regain that much HP.
>Iron Hide (1-3 psi): As a reaction when you're attacked, gain +2 AC per psi point.

>Immortal 6: Surge of Health
>Whenever you take damage, use your reaction to halve that damage. You cannot use this feature or your psychic focus again until you finish a short or long rest, nor can you use it if you cannot use your psychic focus.

>Adaptive Body (immortal discipline)
>Focus: you don't need to eat, sleep, or breathe
>>
>>47308256
>per level
No, just at level 20. Typo or are you trying to retroactively give the character its max level's con modifier for each level?
>>
>>47308284
> Didn't read the book
3... 2... 1...
>>
>>47308284
Increasing your Con mod increases your max HP by your current level.
>>
>>47306682
>Animate Dead can be a problem, as it has been ever since it existed, not due to the fact that it's too strong, but that it slows the game down too much to have one player with a horde, taking possibly a dozen or more turns every combat round; no matter how simple those individual turns are, they add up quick.
Yeah, that's why I never go with more than 4 skeletons at a time, just to clog things up a bit and do some chip damage here and there (though I do arm them better: rapiers and shields, with scale armor). And I'm the most mechanically and tactically inclined player in my groups, which is the only reason I can get away with even 4 extra "characters".
>>
>>47308284
>are you trying to retroactively give the character its max level's con modifier for each level?
Well, that is how it works.

>W hen your Constitution modifier increases by 1, your
>hit point m aximum increases by 1 for each level you have
>attained.
>>
>>47308240

well the dragon got us to level 4 and i landed a crit, blinding it in one eye. it did make us need to stabilize our fire elemental, and chomped our dryad rogue to 9 hp, but we got a paladin who has recklessed his was all through out the campaign dealing that burst damage
>>
>>47308256
>>47308261
Don't forget the dice for first level is an automatic 12.
>>
>>47306682
DMG mob rules are your friend.
>>
>>47308265
>people who roleplay as characters from pop fiction
God, you're the worst. Actually, it sounds like you're being ironic.

But holy fuck.
>DM's friend joins
>cleric
>roleplays to the T some fucking faggot warhammer phase marine or whatever
>he was such a shitlord that we kicked him out
>>
>>47308322
> I can't have fun if other people have fun wrong
Ok, Anon.
>>
>>47308308
Sorry, newish player here. My DM has lied to me. Fucking hell.

Thanks, guys.
>>
>>47308347
You should tell your DM that's how HP has worked in D&D as long as he's been alive.
>>
>>47306269
Is that chicken wing abortion monster from D&D?
>>
>>47308343
>Just want to play the game
>some creatively bankrupt sperglord with no life outside of anime/fantasy/vidya plays out his fantasy to BE Character A
>>
>>47308265

There's not really a good way, honestly. Sun Soul is the typical response but as a fan of the show I don't think it necessarily does a good job. That said, having a high AC ranged attacker who shits out radiant damage isn't bad for CoS. You trade a lot for it though; Open Hand and Shadow both get a lot of great abilities.

I don't know what level CoS goes upto but Open Hand gets self healing and additional effects on flurry of blows by level 6 and Shadow gets a lot of strong utility abilities for Ki, a 60 foot shadow requiring misty step, and Minor Illusion (which has a lot of utility potential) around the same time. In my opinion Sun Soul's features don't stack up quite as well overall, but Monk is pretty strong by base so it's not a "bad pick" by any stretch of the imagination.
>>
>>47308389
>tfw I'm creatively bankrupt and have been roleplaying the same dwarf for 25 years
>>
>>47308347

Don't feel bad, I made the same mistake when I first picked up 5e.
>>
>>47308389

I don't think there's necessarily anything wrong with being inspired by something. He's not saying he's playing Jonathan Joestar out to kill his adopted brother Strahd. He's not playing character A. Maybe it's just a character with different stylings. That shit's fine, especially if the group doesn't mind.

One of my character plays his character sort of like an immature anime character and it works out pretty good, especially since he tends to play it up for laughs.
>>
>>47308389
> So invested in his own power fantasy that the slightest challenge to it offends him on a deeply personal level
Not at all helping your case.
>>
>>47308284
Your Constitution modifier to HP each level is retroactive. If you increase your Constitution modifier, you recalculate your HP using the new modifier.
>>
>>47308389
We all know it's you by the way
>>
>>47308322
Making fun of the fact that playing a Sun Soul fighting a Vampire is literally the plot of an anime doesn't mean I'm explicitly roleplaying a pre-existing fictional character. It's not like no one's compared Sun Soul monks to JoJo or Dragonball, or any other anime where people fling balls of fucking yellow sunlight energy at each other.
>>
>>47306083
>>i not able to diferenciate between rules and roleplay.
>>A game must be a simulation.
>>Players cannot do things not itendend by the book, doesnt matter if its balanced cos swashbuckler doest that anyway.
>>Many small race hide behind enemies to prepare an attack on fictions but not in D&D so is wrong.
>> Im Anonymus the autist and justice must be done.
>> So i sperg....
>>
>>47308603
I RP my Sun Soul Monk as Mega Man. with 90s cartoon 'tude, cyber-dude
>>
>>47308504
>these assumptions
Try again?

>>47308565
>We
>implying
Jesus christ, I really hurt your butt in this thread, didn't I? Let it go.
>>
Hey guys i'm about to run Tyranny of Dragons for a group that is new to D&D or at least 5E and I was thinking about doing a quick and easy one shot before it, to introduce them to the concept and game.

I heard Ghost of Dragonspear Castle is really short, but I can't find a PDF for it anywhere, i've looked on the mega trove. Does anyone have it? Or no of a better introductory short-venture?
>>
>>47308635
I did the same, minus the mega man.

He killed the BBEG with a sun bolt shot from a pelvic thrust while yelling "Taste my Sunny D"
>>
>>47302227
My GM got the idea to roll our stealth checks for us whenever we wish to be sneaky. He explained that he thinks it allows him more options for how encounters go (e.g. we're caught sneaking around out of the corner of a guards eye, seeing more than he thinks he could take continues on his route until out of eyeshot before alerting others. That situation couldn't really happen if we know that we've failed or not) and that it makes more sense that we don't know for certain how observant the guards are being while we try our hardest to hide.

Everyone agreed that it sounded cool apart from the rogue of-fucking-course but is there any actual issues that could arise with that change?
>>
>>47308747
>He killed the BBEG with a sun bolt shot from a pelvic thrust while yelling "Taste my Sunny D"
God damn.

Why.
>>
>>47308318
Not talking about fighting an army of skeletons, talking about players controlling armies of skeletons.
>>
>>47308783
https://www.youtube.com/watch?v=sjgLb0HJ3VE
>not trying to cure your villains' madness with a proper dosage of vitamins
>>
>>47308756
>That situation couldn't really happen if we know that we've failed or not) and that it makes more sense that we don't know for certain how observant the guards are being while we try our hardest to hide.
Except your character, in universe, should know how well he does on skill checks. It's not like your character is blind and deaf and doesn't realize that he accidentally stepped on a creaky floorboard (a stealth roll of 6).
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>>47308667
I've only just got here actually

Your faggotry is simply unmistakeable
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>>47308783
BBEG was trying to destroy the sun, and I had lost my arms.

It seemed fitting.
>>
>>47308835
Congratulations, you are capable of recognizing a unique writing style. Go ahead and rub off your huge cock to that, you did well.
>>
>>47308827
Well yeah it's not just silence after the roll, he does give out cues to imply how well you did, something like "as you crouch down and slowly creep forward you hear some twigs snap under your feet, but feel pretty confident that it was quiet enough to not arouse suspicion" on a roll equal to the PW of the guard or whatever. That or a description of the guards movement.
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>>47308872
Can I trade in that prize for you never posting here again?
>>
>>47308827
>>47308756
Also it's really fucking satisfying to roll checks as high as only expertise allows you.
>>
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>>47308922
xD
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>>47308950

Different Anon here.

What would the DMs of /tg/ do if a player picked up this spiked shield with the intent of getting +2 to AC while wielding a weapon in the same hand?

They have proficiency in shields and martial weapons, and are willing to use the Training rules in the PHB on page 187, if you deem it necessary.
>>
>>47309065
Seems fine to me.

There are plenty of magic items out there with bigger effects, no reason an exotic but mundane shield should be off the table. If I really didn't want them to have it, I wouldn't put lizardmen in my game.
>>
>>47309065
>>47309119
Then pair it with Dual Wielder and enjoy your +3 AC
>>
>>47309065
Considering you could already just use a normal shield as an improvised weapon for at least 1d4 damage, as opposed to 1d6, I don't really see an issue with it.
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>>47309148
Sure

I mean, they've taken dual wielder, they need all the help they can get.
>>
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>mfw i've been running this 5e game for nearly 2 years now

It's gonna be coming to an end soon... what am I gonna do...
>>
>>47309065
>with the intent of getting +2 to AC while wielding a weapon in the same hand
>in the same hand.
I would be fine with a weapon and a spiked shield at the same time, but not having a spiked shield strapped to their arm whilst also using two weapons.
>>
>>47309252
Run a different game?
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>>47309252
Make a sequel? That's what I intend to do when my game is done.
>>
>>47309252
>>47309309

This, I'm a huge fan of sequels.

Make it the same setting some time in the future (or past, even, if you think your players won't try and change the already-happened-future)

Sequels that move into the future are great because you can throw in new shit and re-iterate the player's impact on the world, especially long-term.
>>
>>47309252
If you run the following game in the same setting, be sure to have the new characters hear legends about or even meet the old ones. It's always cool to recognize the impact your character has had on the world.
>>
So really, is the damage boost that great weapon fighting provides that much better than dueling?

You get a flat +2 when picking up dueling, and you get to boost your AC with that shield. I can see GWF being good for paladins who want to reroll smite 1's, but why would, lets say, a fighter take GWF over dueling?
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>>47309532
Probably because of the Great Weapon Master feat.
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I'm still working out lategame stuff for my current 5e campaign, but there's one thing I can't figure out how to do.

I want to take the party rogue, replace some of his features with paladin features, but still call him a rogue, sorta like pic related. The way I hope this'll go down is that the rogue made a pact with a greater demon, who said "I'll basically save your life one time, if when you get up, you become the opposite alignment." Unfortunately for the demon, this would turn our Chaotic Evil drow rogue into something both Lawful and Good. To reflect this, I want to switch up his features. Like, replacing his Sneak Attack with a once per turn Smite Evil.

Anyone have any ideas as to how to implement this mechanically?

>And before anyone asks, no, he will not be duel wielding scimitars.
>>
>>47309532

Paladins don't get to reroll smite dice with GWF. Weapon dice only.

Rerolling 1-2s on 2d6 ends up being a higher average than +2 flat damage, and that's not counting the neat stuff you get from GWM.
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>>47309298

This is probably what will end up happening. As much as I like 5e, I'd like to move on to some other systems.

The question, of course, is whether my players will want to learn a whole new system. I don't think they will. So I'm at a crossroads...

>>47309309
>>47309332
>>47309344

This was my original intention, but 5e is so lacking in material. I suppose homebrew is always an option, but I've never been a big fan of homebrew.

I guess we'll see what happens when it's all over. I think the game still has a good 2-6 months left in the tank, depending on player choices.
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>>47309607
GWF just says on attacks made with a two handed or versatile weapon, doesn't specify weapon damage.
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>>47309773

It doesn't, but it was errata'd later.
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I have a ton of free time and would like to do another weekly game. However, I'm already running two games a week, I don't think I can manage running a third due to the amount of heavy lifting required for that, and I'm extremely hard to please as a player to the point where I end up being a grump after only a few sessions (and I don't like subjecting people to that).

What do?
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>>47309602

Just multiclass Paladin/Rogue.
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>>47309748
I highly recommend Shadowrun.
Like

I very highly recommend Shadowrun.

It's a fantastic break inbetween D&D games because it's so different, but also not terribly complex.
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>>47309791
Don't.

Fuck kind of dumbass question is this?
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>>47309748
I'd recommend homebrew, personally. My next game, I'm going to force players to either play classes they've never played before, or only allow subclasses from this guy: http://walrock-homebrew.blogspot.com/

Maybe both, because it just seems like it could be interesting.
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>>47309837

Which edition? I don't know what edition I picked up, but it DID seem terribly complex, involving a ton of dice rolls. And character creation seemed like such a chore.

Also -- I've played Dragonfall and Hong Kong video games, and I feel like the setting is pretty limiting. I get that shadowrunning is a lot like dungeon crawling, but what else is there to do?
>>
>>47309748
Lacking in material? There's so much stuff, really good ideas even, that you can steal from the published adventures. As well as there are quite enough character options, I doubt your players have exhausted them already, or that you have exhausted all the different creatures you can use from the Monster Manual. And from the published adventures as well, especially from Princes of the Apocalypse and Curse of Strahd. Hell, Out of the Abyss has stats for ALL the Demon Lords. They are all awesomely powerful and interesting.

I mean, from what I hear I understand 5e doesn't have as many expansions as previous editions had, but there's still so much good stuff.
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>>47309602

I mean, I don't have rogue-adin, but I do have Pala-rogue.
>>
>>47309783
>>47309773
This. Guess it was a matter of imbalance because the wording definitely suggests all damage dice that are rolled as for the attack are rerolled if they are 1s or 2s.
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>>47309783
Did it actually appear in the errata, or did Mike "I Haven't Read My Own Rulebook" Mearls just spout some bullshit on Twitter?
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>>47309992
Not errata, but it did get added to the Sage Advice Compendium.

http://media.wizards.com/2016/downloads/DND/SA-Compendium.pdf
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>>47309602
I really enjoyed the story! Sounded like a very cool idea. But I don't see the reason for switching up class features, especially if the player, well, decided to be a rogue and wants to keep playing as one. Even the character from your story didn't have paladin features, he never knew how to wield greatswords properly or use heavy armor, he just faked everything.

As someone who really enjoys playing rogues, I don't think I would be that happy having to use Smite instead of Sneak Attack. Maybe you don't need to change anything, just refluff it and add some minor stuff on top of it? For example, now he gets to sneak attack with longswords, and deals an additional 1d6 against undead or fiends. That way you're not robbing the player of something he probably enjoys about his class, just giving him a minor upgrade.
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