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/btg/ is dead, long live /btg/!

A stogie and a bottle of Jack edition

Old Thread: >>46808229

===================================
Combat Manuals: Mercenaries (final build)
http://www.mediafire.com/download/62qpwm49e3pjdgn/E-CAT35260_Combat_Manual_Mercenaries.pdf

Touring the Stars Compilation
https://mega.nz/#!ixlWHA5Y!VC7rjxgsAxnDddAkvqFU2LF2U7oU8zE_X6dYUV5Ggqs

Touring the Stars Manassas
https://mega.nz/#!vt8k2DaS!IR0VJXpFyhcWhDOZHF_uNo7yaBHNqKo2h-2nrSaENRc
===================================

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what BattleMechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
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First for Wolverine, past, present, and future.
>>
>>46831734
First for Butte Hold
>>
>>46831741
I'll let you Hold my Butte
>>
>>46831734
>future
where is your wolverine shimmy

where
>>
>>46831741
Second for Bone Norman
>>
>>46831734
Can you talk them into redoing the Conjuror so it looks more like it's old sexy self?
>>
>>46831734
I always forget the Wolverine is a thing.

And it's clan equivalent.
>>
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>>46831734
If I could ask for one thing for Christmas this year, it would be a re-imagining of the Wolverine by ACS.
>>
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>>46831734
I like the MWO wolverine. Shame the game is shit.
>>
I've been away from BT for several months; have we got any news of new Unseen redesigns lately?
>>
>>46833173
I'm angry that they felt the need to mess up clan autocannons. The renders are nice though. Probably going to 3d print some off when I can get the models extracted. The company does not seem to care if you do that.
>>
>OF locks three hot topics

No wonder everyone comes here
>>
>>46831734
Why does it have a briefcase?
>>
>>46833234
Kuritan samurai/salaryman.
>>
>>46833227
Please go back.
>>
>>46833227
>No wonder everyone comes here
Yes please, keep the shitposting to /btg
>>
>>46833262
The noble Kuritan salaryman.
https://www.youtube.com/watch?v=nDOPNLzEFH0
>>
I have a serious problem because I keep flip flopping between Kurita and Steiner. It's so hard to decide between the two.
>>
>>46833304
>yfw all samurai are replaced with salarymen
>>
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Once you got your citizenship would the Confederation be a pretty sweet place to live?

>free healthcare
>guaranteed income
>strong social services
>sense of community and nationalism
>free porches
>>
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>>46833234
I believe it is an additional magazine for its gun, old battletech art is consistently inconsistent.
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>>46833419
>dem legs
PRAISE THE CHANCELLOR
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>>46833419
BETTER DEAD THAN LIME GREEN
>>
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>>46833419
Gotdamn
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>>46833471
Right? The benefits of Capellan citizenship are pretty awesome.
>>
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>>46833262
>>46833304

There was a description of a Kurita salaryman/business exec kitted out in No 1 Dress in one of the Camacho's Caballeros books, and IIRC it was a tux and a top hat. I can't help but think about this pic.
>>
>>46833419

Yeah I think it probably would be pretty decent in those regards. But then you've also got to deal with the state butting into your life, constant propaganda, and the worry that someone will rat you out to authorities for bad thoughts.

Read some accounts of the Chinese Cultural Revolution if you can. I imagine the Xin Sheng era was strongly reminiscent of 196-s China in terms of dangers. Not a pleasant in the least. Still i'd look damn impressive from the outside.

And all this from a Cappie supporter.
>>
>>46833093
Anon, how can you forget such an awesome cav mech? It even has a really decent K variant.
>>
>>46833507
To be fair I think all the Successor States but the League have those problems. IIRC the FWL was the only one without a dedicated literal state terrorist organization. I remember one fanatically pro-Lyran character even unironically referring to Loki as "state terrorism".
>>
>>46833507

>god damn auto correcting phone and small keyboard.
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>>46833516
Don't forget the -6M, which is even more awesome. I've always preferred the jump jet model over the more armour/no JJs one, and I say this as a diehard Kuritist.
>>
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>>46833516
Really easily apparently.
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>>46833530
Purple burd 2free4u
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>>46833419
......Hot Damn! Well I think that qualifies as my favorite Capellan ambush to date.
>>
>>46833530

Very true but I think the CC probably rates as the worst in those regards. Though the DC is right up there and there are times the Lyrans scare me worse.
>>
>>46833506
One of the Yakuza Black Dragon guys in Hearts of Chaos. Seems like I remember lots of other sarariman in the other books in that series as well.
>>
>>46833549
Poor Urbs IIC. I love you for your HAG toting capability.
>>
>>46833559
Admittedly I'd be hard pressed to say which is worst. Only that the FedSuns is probably least worst of the state terrorism-embracing states, and the League's lack of one seems to both maintain a level of political freedom that also allows a lot of dissent (kind of ironically).
>>
>>46833581
>Yakuza
>salaryman

Uh
>>
>>46833556
It was that stealth armor, man. Sensors looked clear, then BAM!
>>
>>46833603
He was dressed the part, not that he was one.
>>
Speaking of the Confederation, I remember seeing it mentioned that for a while they couldn't build any mechs larger than 60 or 70s tons. When was that exactly? Anyone remember the source?
>>
>>46833530
FWL has Liberation Units, which are only sorta terrorists.
>>
>>46833696

Pretty sure that was the result of the 4th SW. They lost factory worlds to the FedCom and St. Ives Compact, IIRC the biggest thing they could still build after that was the Cataphract though the Striker might have been retconned in there somewhere.
>>
>>46833717
And they terrorize other people, not their own. Important difference.
>>
>>46833759
Third Succession War, actually, in 2953. Which is the whole reason the Cataphract exists, it was basically a production tier frankenmech made out of the components and parts the Confederation could still build.

The 4th is where they lost Tikonov just after they started rolling out the Cataphract there, though they eventually got production going on Grand Base by 3032.

>>46833696
Probably the most recent source for it is the Cataphract's entry in TRO 3039.
>>
>>46834353

They had a factory on a planet that wound up in the hands of St. Ives though.
>>
>>46834453

A Victor factory, even.
>>
>>46833530
Well, IIRC the davions don't operate theirs domestically, and they've always been known for having MORE in the way of personal freedoms than the other successor states.
It's still true, though, that if you want actual personal freedom, you kind of need to head for the periphery
>>
>>46834453
>>46834472
That factory only came online with FedCom aid after St Ives separated from the Confederation, in part because the FedCom lost their own Victor facility on Quentin to the Combine.
>>
>>46833419
I think I'd prefer St.Ives; all the decent parts without the miserable and completely insane bits
>>
>>46835239
Too Bad! St Ives is now become porches! Xin Sheng!
>>
Newbie here, how does (forced)withdrawal factor into standard bv scoring?
Destroying a unit nets you 2x it's bv and minus it's bv from the other players score, so would withdrawing grant only the base bv value? Not subtract?
>>
>>46836110
Withdrawn and withdrawing units count as crippled if the scenario has special scores for it, or destroyed if it doesn't
>>
Why can't I stop myself checking ebay for mechs/tanks?
>>
>>46836961
>Be Hue
>Dollar is sky high
>Keep checking for good deals anyway

Nothing to huehue about.
>>
I'm looking at grabbing one of the Robotech plastic boxes for use in both BT and (potentially) a custom ruleset I'm working on that's more generic.

Any particular ones you guys would recommend or tell me to stay the fuck away from?
>>
Congratulations, /btg/. The year is 3030 and an obscure relative of yours has died and left you his mercenary company. Unfortunately, it consists entirely of Rifemen, Shad-2Ds and Locust-1Ms
You do have ONE advantage, as your relative's last purchase before his death was an ancient wreck of a DRoST that is theoretically restorable to flight condition
What is your plan to become successful mercenaries from such shit beginnings?
>>
Is there any printable blank hex grids that are BT scale?
>>
>>46838387
Are they the same scale?
>>
>>46838690
Looking at the online reviews, the Destroids are close enough, although the VF-1 kits are a bit too large to properly represent the lights like Wasps.
Might still work as something like a PHX, though.

>>46838637
Not sure, but I do know that the old paper mapsheets (still available in places) have blank hexes on the reverse side.
>>
>>46838547
Sell it all so I can buy a real mech and join a real merc unit
>>
>>46838387
Looking at the box sets I see a marauder, warhammers, riflemen, and longbows, and those are just the ones I recognize off the top of my head.
>>
>>46839011
Not at home so I can't post pics, but

Marauder equivalent - in the original show scale, which is to say a 'mech sized person is supposed to fit into the pod - way oversize, even if you want to say its a 100 ton Marauder II. Marauder super-heavy design challenge?

Destroids (Warhammer, Archer, Rifleman, Longbow) - scale is great, Archer may be a little short and the others a bit big but still look really good, but you better like assembling model kits, because that's what these are. ~17 pieces for the Archer, and a lot of seams run down the front and back of the mech - either git gud at filing and fitting or fill gaps with green stuff. Looks pretty nice at the end though. A bit more posable than the old leads, mostly because these are plastic and easy to cut and modify, the joints are actually terrible for posing. Be prepared to reinforce the legs on the Whammy, Rifleman, and Longbow, the hip connection point is about the size of a ball-point pen tip.

Pheonix Hawk equivalent - as mentioned above way too big to be a Wasp, Stinger, or Valkyrie. Maybe a bit tall for a Pixie, but even the old PHX minis were kind of tall and skinny. Downside - no big jets on the back, that version of the mini hasn't been released yet. Could work for the -1K version, which drops the jets (and MGs) for heat sinks and armor.

If you don't mind the assembly issues they're a quick, relatively cheap way (lots of online retailers/ebay selling at around half MSRP) to get some of the old mechs while we wait for the nuseen.
>>
>>46833234
For the Wolverine, information is literally ammunition.
>>
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>>46838387
>Any particular ones you guys would recommend or tell me to stay the fuck away from?
I did a blog series on them, although I got annoyed with Palladium and didn't post the last couple articles.

Basically:
Phalanx/Spartan: Fantastic set, both models go together well, and look good on the table.

Tomahawk/Defender: Fiddly and fragile, especially the Defender's gun barrels. Use clippers. The torsos are also badly-designed and take some work to patch the gaps. Plus, the parts don't quite match - there were a bunch of copy/paste errors in the sprue construction.

Valkyrie: Stupid-high parts numbers and unmarked sprues. Palladium put out free assembly instructions on RPGNow, though. Again, needs a lot of gap-filling and there's some really stupid gate placement.

Grunt Regults:
Excellent kit, goes together in a couple of minutes, easy to mod and paint.

Artillery Regults:
Still pretty fast and easy

Zentraedi Command:
The Recovery pod is.. okay. The Glaug is huge, fragile, has gates on detail and is designed to be locked into a single pose. The Quel-Regult doesn't actually even go together (one of the pieces is shaped wrong) and has a fucking >missing part<. Did I mention that the Recon pod and Glaug are on the same goddamned sprue with no way to tell the pieces apart?
(Blue is Quel-Regult, gold is Glaug)
>>
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>>46838784
>the VF-1 kits are a bit too large to properly represent the lights like Wasps.
>>46838387
Yeah, they're great for Kurita Pixies though. Plus, if Wave II ever shows up there'll be a mini for the Royal PHX.

Tan one is the RRPGT Valk, the others are 3e boxed set plastics and a Dark Age Pixie.
>>
>>46839732
What amuses me most is that it's not like people haven't been making plastic kits for decades, but Palladium said "fuck it" and couldn't be bothered to put their seams and mold lines in places you can't see them. Also, the Glaug suffers from "big kit, tiny part" syndrome. Fucking hip joint man.
>>
>>46839732
>>46839786
Found those reviews now and they look pretty interesting.
Thanks.

I think I'll just be grabbing a box of Tomahawks/Defenders for now, since those are the BT units I'd be most likely to actually field.

I might get more (possibly do a split with one of more local BT players) if I end up considering it worth the effort.

Speaking about their further waves, I suspect they might not ever see the light of day when considering the way Palladium seems to be handling things.
>>
>>46839810

Kevin Siembieda is the honey badger of the RPG industry. And honey badger don't give a fuck.
>>
>>46838637
>>46838784
What size hexes does BT use?
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>>46840725
Nominally 1 inch, but since there's been a bit of scale creep, I personally use 1.5 inch hex bases.
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>>46840725
>>46841192
Looking at the hex bases, they're something like 30mm wide.
Mapsheet hexes are, I believe, 1.5" between parallel edges.
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>>46840086
It's true. Although, he HAS managed to keep a damn RPG company alive for 30 goddamn years on the strength of his stone crazyness alone, so I suppose there's something to be said for insanity
>>
>>46833167
You wish will be granted. Soon™
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>>46841483
>>
Go to Incompetech.com and they can make the right size hex paper you need
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>>46841964

Shouldn't "IncompeTech" be the official site?
>>
>>46841999
ironic, isn't it?
>>
Can you put Gauss Rifles on a Protomech?

Could another Protomech even survive a direct hit from a Gauss Rifle?
>>
>>46842992

I've had Rocs(7 ton proto) survive hits from gauss rifles so yes.

As for carrying them. No. At least not a proper gauss. AP Gauss yes.
>>
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>>46841483
patiently waiting
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>>46841483
...I've been on this fucking site too damn long
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>>46842992
Seeing as GRs outweigh the vast majority of protomechs, and there's three tons of extra weight at the absolute limit I'm gonna say no
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>>46843116
You can get a 2/3 quad with 3 shots and no armor. Someone on the OF did it just to show what would happen.
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>>46843264
Huh. That's dumb but impressive. I stand corrected
>>
What's the biggest ballistic weapon you could mount on a protomech, anyway?
>>
>>46842992
>heaviest proto weighs 15 tons
>Clan gauss is 12
Sorry man, but your dreams of a Clan hollander are gonna have to stay just that.
>>
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>>46841964
>>46841329
>>46841192
>>46840725
>>46838784
>>46838637
>>
>>46843687
The LB-10X is, what, 10 tons?
That is technically possible.

Interestingly enough, the best AC proto has a 2 on it.
>>
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>>46843877
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>>46843687
Allowed to, or effectively? GR, despite its already mentioned issues. They can mount UAC/LBX 10s too, but that still only leaves you with 5 tons free on a 15 tonner. They can also tote a HAG 20, but again, 10 fucking tons on something that tops out at 15.

The Protomech AC/8 is the largest that you could really do something with, but its range and damage means there's not much reason to go with that over an ERML, unless you really want to toss 8 points of flak or something around.
>>
Xotl-kun we need you : 3
>>
>>46845239
Still at school. Won't be home for a bit.
You could get me on gchat or shoot me an email though.
>>
When it comes to the Clans, would they allow a freeborn, non-elemental to pick a Battle Armor over a Mech?

And do the Clans accept defectors of any sort?
>>
>>46845676
Why the hell would you defect to the Clans
>>
>>46845676
If the Freeborn was trained as infantry, yes. If not, no, get into that Stinger, Freebirth.

>And do the Clans accept defectors of any sort?
Those are called isorla. Or alternatively, define "defector." If it's just a Rawhide Kerensky tier clanaboo, welcome to the lower castes. Enjoy your work as a laborer.
>>
>>46845702

I assume it'd be a measure of desperation given the extreme the Clans represent.
>>
>>46845702
I'm a transclansman. Don't judge me, shitlord.
>>
>>46845676
>And do the Clans accept defectors of any sort?
First off, why would you defect? , second, almost certainly not, unless you defect AFTER being captured in battle, phelan kell-style, in which case you're fine
>>
>>46845766
>transclam
>what
>>
>>46833696
>the Confederation's sole operational 'Mech production facility is not currently able to produce a 'Mech larger than 60 tons. The 45-ton Vindicator, the most effective of House Liao's homegrown 'Mech designs, is jump-capable but relatively slow. It is a medium 'Mech with fairly substantial armor protection and good long-range firepower.
MechWarrior RPG (first edition), page 120, retconned to...

>The First Succession War had proved disastrous for the Confederation, who lost all but one of its 'Mech-producing facilities. The remaining 'Mech plant, on the heavily industrialized world of Capella, was limited to the production of 'Mechs of less than 60 tons. ... The Vindicator was designed and built in 2826, during the lull between the First and Second Succession Wars.
...by TR:3025.
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>>46846609
Thanks man.
>>
>>46846609
which was in turn retconned by House Liao, with the cataphract and mech factories on Tikonov and some other places I can't remember. I don't think they were producing any 60+ ton mechs other than the Cataphract, though. In fact, I think the Thunder was the first mech over 60 tons produced after the Cataphract, which took something like 28 years after the Cataphract
>>
>>46846609
>get this fucked in the 1st SW

How the hell did Liao manage to last through the 2nd SW, which was just as bad as the first? Let alone the 3rd and 4th?
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>>46846944

Maybe their enemies got it worse than they did?
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>>46846944

They shouldn't have. It's Loren's fault.
>>
>>46846757
By the time TRO:3025 came out, they had a number of stuff.

Thunderbolt was still being made at Earthwerks on Tikonov beside the Cataphract.

Other confirmed mechs they made included
Stinger
Locust
Vindicator
Wolverine
Rifleman

Not including stuff like the Raven which cropped up near the end of the 3rd War.

Or the TRO:3039 retcon that gave them limited production of Highlanders on Corey after they took it from the Mariks after the the 2nd War.
>>
Friendly reminder that the Republic of the Sphere is all right and less resilient on Fiat than any of the Houses

I believe in Devlin Stone
>>
>>46847005
Pretty much that. Kurita came very close to wrecking the suns outright, and the FWL was busy with the most intense part of their ever-grinding border war with the lyrans. Literally the largest power free to go after the cappies at the time were the taurians
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>>46847113
>Or the TRO:3039 retcon that gave them limited production of Highlanders on Corey after they took it from the Mariks after the the 2nd War.

FIIIAAAATTTTT
>>
>>46847236
Nothing good ever came from Kittery. Not Kai, and certainly not Devlin Stone.
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>>46847273
Well no, it actually provides a bit more support to the whole " powerful enough to avoid getting killed in the succession wars" thing
>>
>>46847113
Right, I forgot about the thud.
Also, I really need to pick up 3039, it's evidently got a bunch of retcons that I need to learn about
>>
>>46847352
A lot of it is just spreading the 2750 downgrades across the Inner Sphere: Kintaros to the FedSuns, Highlanders to Steiner and Liao, Thugs to Marik, etc.
>>
>>46847273

Everybody picked up production lines, though, for the SLDF-vintage Mechs that "suddenly" got into production in place of the Unseen. So either everybody got equal fiat, or all the fiat cancels out and nobody got fiat, or something.


Either way, Trebeck, you're mum's a whore.
>>
>>46847273
>>46847352

I personally tend to ignore most of the 3039 retcons. It ruins the wow factor of what the Star League mechs are supposed to be if they're still around outside rare cached machines or still being made. It clashes with the scenarios and novels just too damn much. I don't know what they were thinking. It's like they knew how bad TRO:3025r was but didn't want to just burn the whole piece of shit.

And we all know production numbers are stupid, but for some that didn't change,TRO:3039 has more Highlanders made since the fall of the Star League to 3025 than there were Catapults in 2800, which never got additional production until just about the Clan Invasion. I mean seriously.
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>>46847414
Yeah I'm in this camp too. It's all just too much awkwardly mashed together.
>>
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British player of the game here. Sort of new to it, haven't settled on a "main" faction but I like aspects of the Federated Suns (many Anglo-French bits that are familiar) and the Free Worlds League (trappings of democracy, a parliament, provinces, etc).

For fans of either, what is the pull for each to you? How would you describe their play styles and tactics?
I've downloaded both of their "handbooks" and intend to peruse them further (I've read each nation's history section).
>>
>>46847414

To be fair aren't a lot of the Star League designs used at that time largely inferior to the originals?

I thought it was said that the Great Houses gradually lost the technology to produce them as they were intended to be made, and thus made variants that got more primitive as the wars progressed?
>>
>>46847113
>Cappies making the Highlander
Even if I had known this when I was still a Cappie I would have ignored it. That shit is dumb, yo.
>>
>>46847414
Or how the downgraded Lancelot is supposed to be "rare" but the "few hundred" that the dracs had would actually make up a significant chunk of their heavies
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>>46847491
FedSuns get the best of everything forever

If someone else does something well, congratulations, now they do it too - and better to boot.

Marik has range games and combined arms. Except Davion stole their combined arms hat (see above) so now they mostly fuck around with LGRs and LRMs

Can you tell I'm a bitter Marik?
>>
>>46847534
To be fair, in "realistic" numbers, a few hundred of anything stretched over the number of planets even the smallest Inner Sphere House has is paltry. Single countries have a few hundred of any given combat vehicle on this single planet.
>>
>>46847500
So? Same could be said of almost all the common 3025 mechs. The original Marauder was advanced SLDF and the second was a Royal. There's not a lot of new SW Mech designs, just downgrades to dumbtech versions and earlier versions. You know what did get a lot of new designs in the SW? Tanks. Lots and lots of tanks.

What made the TRO 2750 mechs special is the chassis were almost extinct outside museums and shit. So when you saw one on the field, it was a major doubletake moment. This was a major part of Rosebud and the C* army or even that one Gray Death novel scene where the guy in a new Highlander faces off against a 1st War Warhammer and the machine is old enough to tag it but none of the pilots have any idea what the hell it is.
>>
>>46847551
>If someone else does something well, congratulations, now they do it too - and better to boot.
Not better than the Porch Monkies at Stealth. Yet.
>>
>>46847580
It's still like 3 Lancelots per world. That is stupidly common.
>>
>>46847580
Hell, right now the world has something like 80,000 tanks in front line service.
>>
>>46847615
I wouldn't call it "stupidly common"; the MiG 21 is "stupidly common". The Wasp is "stupidly common". The Lancelot, at those numbers, isn't rare by any stretch. It's "known". It's something any 'Mechwarrior would have seen if they had been on any Draconis front. But I dunno if it's really "stupidly common". It's more common than it should be; I'll give you that.
>>
>>46847580
Your completely right, but the writers missed this, so any proper Kurita RAT for the period would win up being loaded with Lancelots in a way the TR3039 entry in no way was meant to imply.

Reason not to give production numbers #495867.
>>
>>46847615
>It's still like 3 Lancelots per world. That is stupidly common.
The DC has ~320 planets AFTER the clan invasion. A few hundred would, at the high end, get you one per planet in the succession wars.

The problem is much, much more with BT's military numbers being utterly retardedly small than anything else.
>>
>>46847667
Imagine if every planet had 50,000 mechs or so in active service for House forces.

We're talking 100 million mechs in the IS in House active service alone.

MUH DIIIIIICK
>>
>>46847667
Yeah, this fact alone opens up a can of worms so big it's often not a good idea for the sake of sanity. The Inner Sphere could be like five planets and support the size of militaries the fluff describes. Planets have a LOT of resources.
>>
>>46847712
Agreed. "It's rare, shut up" is more than enough fluff/explanation.
>>
>>46847669
Well, we can make the breakdown. In 3025, the Snakes made

No bugs (used to make Locust, lost it to Space Viking independence, same with the Archer)
Stinger LAM
Panther
Phawk
Dragon
Quickdraw
Charger (mostly shipped to the Capcon)
Atlas (limited and new Quentin production)

You can see where the Panther companies led by single dragons came about.

Lancelot on top of that? Makes a big splash in what's around.
>>
>>46847768
Exactly. But if you have to give numbers, don't give ones that clash so damn much with what's previously given. Or put out some kind of statement saying "Numbers previously published to 19XX should be multiplied by at least a factor of X"
>>
>>46847738
I thought about doing something larger scale but similar once, taking out every world that doesn't have a major factory on it. So the Lyrans would be Hesperus, Arc Royal, Inarcs, Solaris, Loxley, Alarion, Wyatt, Coventry, Skye, Donegal, Furillo, Kwangjong-Ni, Tharkad, and maybe a couple others.

I actually really liked the feel of the game that way.
>>
>>46847738
You ever notice that most of the IS worlds, even the old ones are underdeveloped as hell? Like usually only even one continent is colonized anywhere but a capitol.
>>
>>46847907
see >>46847738
>a can of worms so big it's often not a good idea for the sake of sanity
>>
>>46847881
Considering most of the other worlds are little more than backwater wayposts, it's not much different than canon. I don't understand why people would think you'd need thousands of troops for some rock that has two big cities and a spaceport that gets a dropship in once every two weeks. The militaries are to defend the important worlds.

Wasn't there even some dude from the old core worlds, I think Caph, going on about how backward all the stuff was on New Avalon and laughing how they considered it some crown jewel of technology.

I dunno. I think the big mistake was cranking up the world populations. Everything makes much more sense when most worlds only have a few tens of millions of people or less.
>>
Is any IS power making clan Autocannons in 3145-3150? We have lasers and missiles, seems weird nobody is making clan gauss or autocannons
>>
>>46848156
I dunno, to me it felt a lot nicer with everything being tight and having multiple regiments on world as a normal thing, as opposed to having one regiment defending three worlds and then having nobody within a couple of jump as sometimes happens in canon, or whole interior areas with basically nobody in them, so if the enemy ever skips past your border cordon you're entirely hosed.
>>
>>46848227
Nah, then the space transport bottleneck fucks it up. You can't get enough ships together to mount an effective campaign against huge forces.
>>
>>46848312
Given that we just deleted something like 1,850 worlds from existence, I think we can make a few other minor tweaks.
>>
>>46848187
I could swear we just had this conversation.
Oh wait, we did. >>46808169
>>
>>46848351
I thought we'd segwayed into talking about lots of forces on all the existing planets. My mistake.
>>
>>46848371
Seems weird the FS doesn't have more clan ACs
>>
>>46848397
The word is "segued"

Just a friendly fyi, anon. I imagine you've only heard it said, which is the opposite of my occasional problem where I've only seen a word written.
>>
>>46848430
Thanks. I knew it was spelled wrong but couldn't get the damn machine out of my head.
>>
>>46848227
That's not hard to get around. Keep the bulk of your force in the important system, and assign zero to three lances to the worthless ones. Let the transit time on the HQ world be short enough, and the transit time on the worthless worlds long enough, that your regiment can respond to an incursion in any system. Have conventional regiments stationed at regular intervals one jump back from the border.

>>46847881
I sometimes think you could just take every city on Earth, and make each one a different planet, and then only raise the populations enough to avoid dying off.

>>46847712
On one hand, a couple hundred might seem like enough to take the place of Riflemen, which were going to be left out of that that TRO originally. On the other hand, evidence writers can't into scale WITHOUT a premade framework #768594.

>>46847382
Surprisingly, TR:3039 undoes some early retcons, moving closer to how they were in TR:2750.

>>46846757
Sort of. The Liao housebook introduced the Cataphract and Raven as experimental 'Mechs under development, and mentioned the Vindicator, but didn't say which other 'Mechs were or weren't being built. TR:3025 didn't say much either, and even TR:3050 shed only a little light.

>>46846639
Sure thing.
>>
>>46849987
>I sometimes think you could just take every city on Earth, and make each one a different planet, and then only raise the populations enough to avoid dying off.

wut
>>
>>46843105
And we love you for it, Shim.

>>46839922
>further waves
Yeah, there's a couple of lawsuits on and a bunch of bullshit swirling about. Based on internal sources, I suspect that what's going on is that (as usual) Kev is talking completely out of his asshole and trying to run the entire show himself. He's got to be diddling every pie in the goddamned house personally, and his idea of a time estimate is based on what the fairies whisper to him in his sleep.

>>46839810
From what I've picked up on that, Harmony Gold demanded "miniature model" kits rather than "gaming miniatures" because of some obscure phrasing in their license. Also, Kevin demanded to be in the loop as intermediary on all communications between the sculptor, prototyper, mold-makers, and HG. So everything had to go through one manic-depressive egomaniac with a Messiah complex and shitty computer who prefers phone calls to e-mail.

According to the people on the inside I've talked to, Ninja Division dropped out when Kevin demanded to be credited as an author for rules he didn't write and added a whole bunch of shit that wasn't in the contract to the list of things he wanted ND to do. He's also directly responsible for demanding that the >existing, and largely approved< sculpts for models get completely redone (Muh DETAIIIL) and shifting the work off on a new guy using a different program when ND demanded to be paid for the extra work. A program that wasn't compatible with the one the mold-makers were using.
I should note that I actually saw several of the digital sculpts in person, including a 3D-printed copy of the Monster Mk II render, back in 2012. The Destroids were usable but not quite as well-proportioned or detailed as the current ones, since they were made assuming a reasonable (~6-10) part count.
>>
>>46850676
tl;dr never give Siembieda so much as a wooden penny
>>
>>46847826
>3025
>No bugs (used to make Locust, lost it to Space Viking independence, same with the Archer)

That didn't happen until 3034 though.
>>
Good morning, btg
>>
>>46853529
Good evening, anon.
>>
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>>46833422

In any case anybody wonders, it's the T10 Blockhead series, which first appear in Dougram taking care of resistance repression jobs.
>>
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>>46853529
It's Saturday, go back to bed.
>>
Has the OF been hacked again it seems to be down>
>>
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This slowness is a shamefur dispray /btg/.
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>>46855325
I meant to post but I've been too autistically busy making charts.

Whoever said BT is history wargaming in the future was right. TO&Es will be the death of me.
>>
>>46855325
I can never get over how wasteful Hari kiri is. Those yellow devils are evil!
>>
>>46855519
Do you have a program for that? Cause I totally need one.
>>
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>>46855677
Sounds like you lack HONOR.

Only one way to deal with that...
>>
>>46855894
Move somewhere that's not a feudal shithole?
>>
Post melee mechs
Let's also do the whole post one review one thing, because that always seems to get the thread moving
>>
>>46856612
Your choices are basically feudal shithole or plain old regular shithole, so good luck in the Concordat.
>>
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>>46858225

Refurbished Charger design.
>>
>>46856612
>>46858291
The pre-Jihad Suns and League weren't really shitholes. The Suns had some guaranteed personal freedoms and in the League the feudal structure was weakened since nobility didn't automatically confer governmental authority. Granted the Suns was practically a aristocratic dictatorship and your life in the League could vary depending on the province you were in, but in my opinion they were probably the least shithole Successor States.

Lyran state is father behind since nobility rules and they have state terrorism abducting people and murdering political dissenters and shit. And of course the Combine and Confederation are 100% shithole.
>>
>>46858453
>Lyran state is father behind since nobility rules and they have state terrorism abducting people and murdering political dissenters and shit.
The Lyrans have historically had the highest quality of life in general, behind Terra and maybe a few Suns and League worlds.

Yes, they have social generals and LOKI and nobility, but they are also richer than sin. So while everybody else was wandering around on the streets in rags and finding new and exciting ways to wear and eat human feces to survive, the Lyrans were having to deal with buying last year's Mercedes-Benz rather than this year's.
>>
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>>46858225
it's basically a moderately improved Berzerker
>>46858431
it looks bit undergunned, but I suppose that's what happens when you're running a 400 LFE in an 80 tonner. looks like it could do some damage on solaris, though
>>
>>46858948
Yeah economic quality of life is cool but doesn't change the tyranny or murdering citizens. Having a fancy blender doesn't cancel out your dad being snatched and disappeared by Loki for criticising the Archon's retardation.
>>
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>>46858431
Good armor, but without TSM you're completely reliant on TacOps snikt rules to give it any real utility. I'd consider giving it an armored XL with TSM and dropping the ferro - it gives you seven more bleeding tons to play with, which is HarJel3 in two locations or HJ2 in three. It still doesn't help you if a torso gets blown off, of course, but it does fit the character theme better.

>>46859201
It's a Super Nightsky!
>>
Finishing up a couple of lights for my Lyran and FWL forces, giving me 17 'mechs with a variety of roles for both.

I'm thinking of painting two of the Rifleman/Warhammer minis I've got coming in the mail in Kurita colours.
What else should I be looking at to expand into a small (SW-era into Clan Invasion) Kuritan force, aside from Panther(s), Jenner(s) and/or Dragons?
>>
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>>46858225
it's pretty much the bastard child of a Griffin, a Hatchetman and a Medium Laser.
>>46861575
>What else should I be looking at to expand into a small (SW-era into Clan Invasion) Kuritan force, aside from Panther(s), Jenner(s) and/or Dragons?
maybe an Unseen shad? the shad-K was one of the few mediums that the dracs didn't hate.
you might also consider a 'captured' Zeus or an Atlas as assault mechs go. maybe also consider a Merlin imported from the OA? it's basically a trooper 'heavy' that plays like a medium
>>
>>46861575
>What else should I be looking at to expand into a small (SW-era into Clan Invasion)
>SW-era into Clan Invasion
You should look into commitig sudoku for playing shit eras
>>
Anyone have the star type KF charge chart?
>>
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>>46862397
This one?
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>>46847551

>FedSuns get the best of everything forever

Except neighbors.
>>
>>46863186
Only because living next to the Confederation reveals how degenerate the Suns are.

There's an essay about the Confederation and it's society on the OF that if you haven't read it, well I recommend you do.
>>
>>46863534
I got you senpai

>Equal Opportunity

>The Capellan Confederation doesn't care where you're from, what you look like, or who your daddy is. The state and the people are in agreement that everybody on every world should share in the opportunity and obligations that come with living in the Confederation. Unlike the people of other successor states, Capellans don't flinch at the cost of education and development for other people and other worlds. Many Battletech fans choose their favorite factions based on where they would like to live, but they often neglect the fact that none of us was able to choose our birthplace, our parents' status, our sex, or our ethnic background. Life in other realms may be spectacular if you're lucky enough to be born on a prosperous world to a good family, but short and miserable if your homeworld happens to be politically unimportant, your family happens to be poor, or you won't lie, cheat, and steal. Only in the Capellan Confederation does luck fade away when it comes to a citizen's chance to to achieve their potential. Not only that, but in Liao space, selfishness and corruption in one's personal and professional life are reviled as un-Capellan evils. For the average citizen, all they have to do to prosper is to follow the rules and work conscientiously. Dishonesty and flattery are largely unnecessary unless you go into politics. Every Capellan child has access to a quality education†, medical care, and career opportunities. Since the Xin Sheng reforms, even servitors have the opportunity to earn citizenship. On the other hand, nobody is exempt from the requirements, and your family's privilege is no free ticket to success. This is great for players, because it lets you make almost any kind of character from almost any kind of background.
>>
>>46859241
Yes it does.
There is a reason the Chinese are mostly happy with 30 years of improving economic conditions with an occasional side of tyranny and murdering citizens.
It beats the heck out of starvation level poverty with a regular side of tyranny and murdering citizens.
'They think they want good government and justice for all, Vimes, yet what is it they really crave, deep in their hearts? Only that things go on as normal and tomorrow is pretty much like today.' Havelock Vetinari
>>
>>46862122
7/10, would be 8.5 with TSM, but I can see from the fluff why it doesn't have it.
It's also half a ton short, which I'd personally fill with a SL.
>>
>>46863534

From what's implied, isn't Davion aggression the reason for the Capellan Confederation's formation in the first place?

Also, what is with the wars between the Suns and the Confederation (and it's allies) being as violent as they are?

I mean, I know none of the factions are probably a joy to have as neighbors, but I'm noticing whenever the Federated Suns has a (post 4th Succession War) conflict with the Capellans, Taurians or Canopians, they throw nukes around like nickles and a planet or two gets wrecked (Victoria War).
>>
>>46859241

Well, the way I see it, some desire security more than they do freedoms.
>>
>>46863722
it really doesn't
>citing china
thanks for proving my point
>>
>>46864139
I never thought it would be more apt to point out that those who give up freedom for security deserve and get neither.
>>
>>46861575
>What else should I be looking at to expand into a small (SW-era into Clan Invasion) Kuritan force, aside from Panther(s), Jenner(s) and/or Dragons?
• Javelin (Very common salvage from FedSuns, and it complements the Alley Cats well). The Valkyrie is not nearly so popular, but still frequently-salvaged.
• Archer. The Kurita variant isn't actually all that bad if you look at the sinks, and the base model is a classic for a reason
• Phoenix Hawk - a solid command 'Mech for light units. Same goes for the Wolverine. These are relatively rare, but not so as you wouldn't see one or two in a company, especially one on the low end of the totem pole.
• Lancelot - Like the Dragon, treat it like a Medium and you can't go wrong.
• Quickdraw - Schizo but funny. Not the best use of your points but far from the worst (hello there, Rifleman..).
>>
>>46864203

>I never thought it would be more apt to point out that those who give up freedom for security deserve and get neither.

That certainly is a debate for the ages.
>>
Was there any Capellan Battle Armor by the time of the St. Ives conflict?

And did St. Ives have any for that matter?
>>
>>46864837
IS Standards on both sides, if St. Ives had any at all. The Fa Shih didn't leave development until 3061.
>>
>>46864837
I think they had knocked off the IS standard by them. I'm not sure if st.ives were making their own, but they would have probably had imported FedSuns IS Standard even if they didn't make it themselves
>>
>>46864837
IIRC, the IS standard on the CC side was actually the first usage of LRRs on BA.
>>
>>46864375
Not really when the government is using that security to suppress its own people so much they form a secret vigilante organization to curb the abuses of their head of state. Just saying.
>>
>>46833173
Game is shit because they try to balance the game off the table top. The table top is a table top not an FPS. They are trying to appease too many people and its infuriating.
>>
>>46864959
>>46864987
>>46865010

What about Free Worlds marks of Battle Armor?

I heard the Free Worlds sold theirs abroad and the Capellans are right next door so.
>>
>>46865324
Going by the MUL, they had IS Standards. The Longinus saw use in Guerrero, so you could say *maybe* some walked away, but it's highly unlikely.
>>
I have all the plastic lance packs, and they came with the alpha strike stat cards. Is the alpha strike rule book worth getting?
>>
>>46865475
It's a decent ruleset, though IMO, the Alpha Strike Companion is mandatory due to some of the rules expanding the game. Try it and see if you like it.
>>
>>46865475
Worth grabbing from the OP downloads more than it is spending cash on.
My take on it is that it is way more abstracted than I'd like for fast-play Battletech. It loses a lot of detail and doesn't gain that much in replacement other than speed. And despite all that still manages to need two books to cover everything.
>>
Is the RVN-1X electronic warfare equipment in any of the current books?
>>
>>46865761
TacOps, page 310.
>>
>>46865889
thnks m8
>>
>>46864080
That's a Jihad thing, not a Suns/Capella thing
>>
>>46865706
>And despite all that still manages to need two books to cover everything.
That's probably the most hilarious thing about AS to me. "Hey guys, it's a far more simplified version of BT!" and then almost half the rulebook is basically adaptations of TacOps.

Sure, they're optional rules, but seems ridiculous to put that in the main book, especially once they cranked out AS companion.
>>
>>46864080
>Also, what is with the wars between the Suns and the Confederation (and it's allies) being as violent as they are?
>implying the capellans aren't just as bad
>>
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>>46841483
I'm as stoked as can be for this.
>>
>>46863630
nice agitprop comrade
>>
What is the optimal rate to fire a RAC at?
>>
>>46865547
Who are you and where is the real CA
>>
>>46865383
I thought the Longinus missed out on Guerrero and only the Achileus saw use.
>>
>>46868241
I'll never tell. Though seriously, I don't like the system as the future of the game, but I won't tell anyone to not play it. It's fun if you're not going for a ton of "Holy shit!" gameplay.

>>46868212
3-5x. Generally. 6x has never been really worth it to me.

>>46868434
Yeah I got them swapped. I blame the fact that Longinus isn't as cool a name as Achileus.
>>
>>46868212
Odd numbers are your freinds. Maximum BRRRT at close range and plink at long.
>>
>>46868512
>fun if you're not going for a ton of "Holy shit!" gameplay.
I agree 100%. I really like Alpha Strike for playing big games fast; you of all people know how long battalion on battalion games take in regular battletech, but in Alpha Strike it cuts the time down to an almost reasonable level, without hitting BattleForce levels of abstraction
>>
>>46868925
Battalions are 2-4 hours, depending on options, objectives and "Steve brought loaded dice to the game again." Of course, I have 5 other people who are veterans of the game and know how 95% of the rules work too.
>>
>>46868978
>Battalions are 2-4 hours, depending on options, objectives and "Steve brought loaded dice to the game again." Of course, I have 5 other people who are veterans of the game and know how 95% of the rules work too.

>Of course, I have 5 other people who are veterans of the game and know how 95% of the rules work too

which is why alpha strike is great for the rest of us schlubs who still want to enjoy a large game from time to time.
also damn that's fast, about the same as my group playing one on one company on company
>>
>>46868978
I'm pretty sure the only other people who can play that size that fast is maybe Cinci
>>
>>46855677
SHAMERFUR POST
DERETE THIS
>>
>>46869279
probably toronto too, but holy shit CA is fast at this damn game
>>
>>46869394
It's partly that at battalion scale shit dies really fast, so the game swiftly becomes company vs company and then lances vs lances.
>>
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>I am a cyclopic asshole that tells you to do shit.
>>
Does the Confederation, Concordat, Magistracy or Hegemony use any mechs of Clan origin?
>>
>>46869834
No, you're a sexy cyclopic beast.

>>46871117
Whatever odds and ends they buy from Clan Space Jew.
>>
>>46871117

What >>46871208 said. Anything they can buy on the market or direct from Sea Fox/Diamond Shark. Also for the CC/MC anything they took while participating in the death of the Jags and the Great Refusal.
>>
>>46869834
Paint one pink, slap a xl engine and start quoting Char Aznable while I do death from above.
>>
What, in your opinion is the best heavy trooper mech in 3025? 3060? 3145?
>>
>>46872683

>3025

Thunderbolt

>3060

Upgraded Thunderbolt

>3145

Upgraded Thunderbolt
>>
>>46872683
Orion, Albatross, Juliano.
>>
>>46873039
Shit sorry, Anzu for 3145.
>>
>>46872683
Something I can get common parts for across all those times manufactured in multiple states and sold on the free market. So probably some unseen/reseen.

This guy has the right idea >>46872807

Though I might lean a bit more toward the warhammer even if it's a bit slow for a proper trooper.
>>
>>46873716
>even if it's a bit slow for a proper trooper.
>4/6
>a bit slow for a proper trooper.
are you high?
>>
>>46873963
I like em 5/8, though some might quibble that's cavalry.
>>
>>46874034
5/8 is reasonable for a trooper medium, sure. For anything over 60 tons, it's cavalry
>>
>>46874503
To be honest I don't really think of anything over 60 as a trooper anyways
>>
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>>46872683
this >>46872807 pretty much, since you specified Heavy Trooper. In general though, I prefer the Vindi.

>>46875403
I draw the line at 65 tons myself, but otherwise I feel ya.
>>
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>>46875403
I'll fite u m8
>>
>>46875512
The Hound is such a spiffy 'Mech. I might have to make it a special case regarding my personal definition of "trooper".
>>
>>46875570
Why do people like the Hound so much, anyways. I mean, there's no arguing that it's well-matched to its fluff (and that's not insignificant I admit), but otherwise while I don't think it's bad I don't see what's so special.
>>
>>46869394
>>46869643
Yeah, at higher levels of minis, you're wasting entire lances in a single turn instead of taking half the armor off of one 'Mech's arm.

That said, the things I've found most useful in speeding up large games specifically:

• Movement by lance.
• Remove all Forced Withdrawal 'Mechs that aren't Objectives, commanders, or PC's personal rides from the table in the End Phase. Removing the others is optional, but they still have to follow the FW rules. Removing a 'Mech that was carrying something drops the item in the hex it was removed from.
• Box O'Death the whole goddamned shooting phase.
>>
>>46875708
It's cheap, tough, and appeals to the Tech 1.5 crowd. Personally I'd prefer it have DHS for electronics work, but that would remove the "cheap" part by C-Bills.
>>
>>46875708
There is nothing special about it, and at least for me, that's why I like it.
>>
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>>46875708
It just fucking works. That's all it has to do. It's not fancy or flashy, but it complements your strategy no matter what that may be. It also looks decent - basically a Bandersnatch without so much leg-derp.

The Hound is the kind of thing a professional soldier likes, and a lot of us were soldiers (or, in my case, sailors..) before we were BT fans.
>>
>>46875708
I have no idea. IIRC it doesn't have CASE, and for me that's a dealbreaker.
>>
I have an idea for a design...well not a challenge really, just something to have fun with. Post a pic of a non-BT mech you like for other people to stat
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>>46876082
We've done this before, but not in a while that I could remember. I'll bite though.
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>>46876170
It's pretty much always a good time
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>>46876211
We get a lot of the same style of mech. lets see if any of these spark some ideas.
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>>46871408
If they had any sense they'd hand most of that over to R&D since maintaining them would be almost impossible.
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>>46876082
How about this one?

The design is fairly flexible in weapons loadout, with both the arms and back-mounted pylons supporting the following:
>Low-caliber chaingun with underslung larger-caliber one-tube launcher.
>Low-caliber chaingun variant for longer-range accuracy.
>Melee weapon (typically the sword).
The arms can also support a shield instead of holding a weapon.
The shoulders can also mount LRM packs (probably 10s) although this blocks the back pylons.

In-universe, it's fairly mobile and (of course) jump-capable.

The cockpit block is technically torso-mounted, although I'm not sure how much that would matter.
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>>46877126
weeb shit pls go
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Past 3050 are the Wasp and Stinger good for anything but training mechs?
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Finished up a couple of 'mechs I still had lying around, which brings my collection back into a fully painted status.
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>>46878413
Looking good, Anon

>>46878411
Wasp 7MAF is ok, Wasp 3A is silly but also ok
Royal Stinger is good, 7S is much like the Wasp 3A, 6L can be annoying, 5G needs an extra JJ but isn
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>>46878413
Looking good.

For 3 different forces I assume by the changes in colour scheme? Also you know you need at least a couple of unpainted models hanging around for the sake of it. You might lose motivation to live if everything is painted.

Been working on a Sagittare myself amongst other things. Trying to think of a paint scheme for this thing has been annoying me for about... 7 years. Because I didn't want to do red or a parade scheme or just paint camo. So dazzle patterns it is.
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>>46878710
>That pic
Looks pretty good as well.

>For 3 different forces I assume by the changes in colour scheme?
Yup, FWL, generic Clanners and Lyrans.

>Also you know you need at least a couple of unpainted models hanging around for the sake of it. You might lose motivation to live if everything is painted.
Well, I've got one of those Robotech destroid boxes on order, so that will give me something to paint for BT again soon.
In the meantime, I've got plenty of D&D, Flames of War and Team Yankee stuff to work on.
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