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/cofd/&/wodg/ Chronicles of Darkness and World of Darkness General
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A little early, but the thread is dead edition.

Pandora uploaded all her character art to Imgur, and provided a zip.
http://thenewminus.imgur.com/
http://www.mediafire.com/download/bsfqtd45b9fwbvp/pc.zip
(If you could start uploading them to urbfan.booru.com that'd be swell)

Someone linked Dreams of Avarice
https://www.sendspace.com/file/ctjmhm

And someone else linked the Demon Storyteller's Guide
https://drive.google.com/file/d/0B8lHuEeaOkFRM3BfNE80Y0dpSTQ/view?usp=docslist_api

Info for most oWoD and 1e character information
http://rp.thesubnet.com/

>We have a booru, add things to it! (Be sure to tag well)
http://urbfan.booru.org/
>Changeling: The Dreaming 20th Anniversary Edition Kickstarter
https://www.kickstarter.com/projects/200664283/deluxe-changeling-the-dreaming-20th-anniversary-ed
>The Onyx Path Official Website
http://theonyxpath.com/
>Drive-Thru RPG, for all your legally-obtained book needs
http://www.drivethrurpg.com/
>A Mega bin, for your less legally-obtained book needs
https://mega.nz/#F!wpB0ib4a!EsAU0AE4ihrNlDWzp3-MIw
>The Chronicles of Darkness Core Book(Which isn't in the Mega link)
https://drive.google.com/file/d/0B_Abn1a6PgUCa19KbjdNcmNMWms/view?pli=1MWms/view?pli=1
>All the stuff we've got for Beast so far
https://mega.nz/#F!l0MTUDZL!cSUvfI7L96SoV0dyzQUiPA
>Dark Eras backer pdf
https://mega.nz/#!h5tQFaIJ!LJR0UH8VUTdzjzu66ptW9kk-uVZkWUcFycrP_freSjY

>Bunch of dumb tumblrs that are filled with WoD jokes
http://chroniclesofdorkness.tumblr.com/
http://puttingthevigilinvigilantism.tumblr.com/
http://hedgingyourbets.tumblr.com/
http://atlanteanstupidity.tumblr.com/
http://inthenameofthemoonmoon.tumblr.com/
http://whatshouldvampirescallme.tumblr.com/
http://whathappeninthechantry.tumblr.com/
http://harpiesgonnaharp.tumblr.com/

>Pastebin
http://pastebin.com/NjH6gQqi

>Question
What's your favorite supplement book for a line and why?
>>
Damnation City, because it's very useful for building cities. I also like Slasher a whole lot.
>>
Chronicle of Fagness
>>
Don't forget, someone dropped an actual legit link to the Black Hand pdf
http://www.gboxes.com/7xd64mli1bw2
>>
>>46609631

How may filehosting websites can there possibly be? Just when I think I know them all, there's like eight new ones.
>>
>>46610110
They make a lot of easy money, but they're often shutdown due to promoting illegalities, without the owners actually being charged with anything. So one site goes down, owner just puts up a new one.
>>
So, which Dark Eras setting would you like to run? What Dark Eras setting would you actually end up running, knowing your group?
>>
>>46610691
Our next game is MtAw, we'll probably be doing an era-hopping game.
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>>46610716
How time travel is a bitch and a half to do?
>>
>>46610786
It's Mages, they can do everything including time travel. Didn't you know, anon?
>>
>>46610786
Storyteller fiat and Fallen World magic trump rules of Mage 2e.

To quote the greatest director of our time, I have a device.
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>>46610812

Well I mean, anyone can time travel if they try hard enough.
>>
>>46610812
They can do time travel, but it's very limited. Which is why you need a device (like a deLorean or a thing that Dr Who has)
>>
>>46610834
Well, I meant device as in plot device so it doesn't need to be an actual object but yeah.
>>
>>46610812
Im just going to ignore you, cause that bait was weak.

>>46610819
But fallen world magic is the rules.
Im not saying no don't do this it's wrong in every way. But how about using what the game already has for it? Irises exist between points in time all you have to do is find them. Either way have fun with time traveling shenanigans, and keep an eye out for a giant metal lion the size of tanks. Its the Rank 6 angel that protect the God-Machines interest in time.
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>>46610691
Sundered World Mage
To the Strongest
Into the Cold
After the Fall
Beneath the Skin
Roman Werewolf
Uh...Cowboy/American Revolution/Civil War Werewolf?
>>
So with the whole 'Planeteer as Forsaken' thing that gets tossed around, I think Verminous Skum would be a perfect Beshilu-man.
>>
>>46611068
>Im not saying no don't do this it's wrong in every way
You do seem to be leaning that way, though.
>keep an eye out for a giant metal lion the size of tanks. Its the Rank 6 angel that protect the God-Machines interest in time.
It would be more of a concern if the God Machine was infallible.
>>
>>46611190
>Planeteer as Forsaken' thing that gets tossed around
zuh?
apocalypse was planeteers
so ratkin
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>>46611465
>zuh?
Warudo
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>>46611615
Toki wo Tomare
>>
>>46611615
>>46612373
Damn Acanthos weebs, with their Jojo-referential Time yantras.
>>
>>46612435
I'd play that if I wasn't so interested in using Goetic demons as stands. I just want a fucking Stand template dammit, I know it doesn't fit the theme but FUCK IT I WANT JOJO MAN.
>>
I didn't even bother to look up what the fuck is going on with Chronicles so I just made a bunch of dubious assumptions about it being shit.

Am I right or what, can someone figure this out and tell me what to think please?
>>
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>>46609264
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>>46612557

Chronicles of Darkness is just a re-branding thanks to the Paradox buyout that retroactively affects all nWoD material (but no new reprinting of 1e nWoD materials with that name because that's a kettle of fish neither Paradox nor OPP want to deal with).

Whether or not you'll think it's shit depends on how you feel about the various nWoD lines and how you feel about their 2nd edition directions, if they have any. So, just read the gameline cores I guess?
>>
>>46611068
>IM IGNORING YOU IM IGNORING YOU IM IGNORING YOU LALALALA

Sure you are.
>>46612557
It's nwod. There's a giant occult supercomputer running the universe now. The rest is as normal. Vampires are more bestial, werewolves are fighting yet another enemy they can't win against. Again. Mage hasn't been released. Looks like a shitfight. As expected. Lots of problems with fluff, inter- and intra-splat.
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>>46612557
It's pretty good. A lot of big improvements over nWoD
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>>46612626
I really didn't want to have to form my own opinion about this.
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>>46612635
That's fine then.

but supercomputer what?
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>>46612650
IT's shit, and DaveB fucks cats and writes short fictions at the chapter head about it. But only kittens, so his baby dick splits them else he can't have an orgasm. Chris Allen holds the kittens. They talk about it in the books.

Behold! An opinion!
>>
>>46612635
>werewolves are fighting yet another enemy they can't win against. Again.
what enemy is that?
>>
>>46612671
Demon is all about God, if God were some kind of God Machine. But that's not new to the Chronicles rebranding.
>>
>>46612671
The God Machine is a secret occult supercomputer.

Look up gnosticism. It's supposed to be the demiurge. Angels and Demons are robots. Sort of. Magic robots.
>>46612691
The idigam. It's heavily implied that they're fucked, just like their current three front war: Spirits, hosts and pure. But now they've got alien ever-shifting spirit-things called Idigam that are an absolute *bitch* to kill and need a lot of research done.
>>
>>46612590
Niggah, Gayracula ain't gay or manly enough to compare to Jojo. Come on fampai.
>>
>>46612671

The God-Machine got moved to the forefront of the Mortal specific content since a lot of people liked to speculate about it. It affects pretty much nothing but Mortal (and the CofD core has Horror rules so you don't actually need to use any of the GMC stuff at all) and Demon: the Descent (where the God-Machine stuff is really important, since Demons in the setting are its agents who've gone rogue).

For Mortals, the God-Machine is a spooky thing that hijacks and creates aspects of Mortal life for weird, spooky ends. While it doesn't run the world as much as it acts on it, people who discover The Machine have a hard time being able to keep away from it if they don't die from it. For Demons, it's the ever watching Hostile Government, sending Hunter-Killer Angels in guises and trying to make their children into turncoats.
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>>46612765
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>>46612781
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>>46612713
>The idigam. It's heavily implied that they're fucked, just like their current three front war: Spirits, hosts and pure. But now they've got alien ever-shifting spirit-things called Idigam that are an absolute *bitch* to kill and need a lot of research done.
ah
first, werewolves aren't in a wara gainst spirits
second, idigam are not new, they were in the first wtf book ever made
third, having antagonists does not mean "they"re fucked" it means you have antagonists for your characters. a tabletop game is not a tv show or a baseball season
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>>46612801
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>>46612827
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>>46612819

>a tabletop game is not a tv show or a baseball season

That's not what the 1990s thought.
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>>46612844
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>>46612713
Except idigam aren't new. They were included in 1e and fall under the general 'spirits' umbrella. And Forsaken and Pure team up to deal with idigam, so you don't have to have every thing killing your players at once.
>>
>>46612819
>>46612868
>I've never read or played either edition
>>
>>46612868
>And Forsaken and Pure team up to deal with idigam, so you don't have to have every thing killing your players at once.
Shame the Bale Hounds don't join the Forsaken an Pure in transposing an Idigams rectum through its cranium (or the equivalents of both.)
>>
>>46612879
There's half a dozen of them in 1e's Night Horrors book.
>>
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>>46612772
>"It's a toolbox. Just do what you want."
>>46610110
>going off topic
>>46612590
>gayracula
>>46609264
>chronicles of fagness
>>46609631
>pdf of black hand pls
>>46610812
>unironic mage supremacy posting
>>46612827
>gay werewolfs

Oh man, this thread is on a fucking roll.
>>
>>46612936
You've technically fulfilled (1,3) and (1,2) yourself, mate.
>>
>>46612936

>Here's what the God-Machine is and how it's used in the game
>"It's a toolbox, just do what you want"

I think you're trying a bit too hard to get that Bingo, buddy.
>>
>>46612936
Mage 2e when???

Here's hoping tonight's Monday Meeting Notes says proofing is done.
>>
>>46613118
>Here's what X is
>but you can ignore it if you want because of X, X and X.
>or you can do this
>reaching

Think again, champ.
>>
>>46610691
Lily, Sabre and Thorn actually looks pretty fun
>>
>>46613245
a couple more weeks probably
hopefully the pack is gonna be ready this midweek release
>>
>>46613402
I doubt it, but I would absolutely love for a supplement for Woof, or anything, to come out before Mage 2e
>>
>twf no Mage 2e and no Signs of Sorcery spoilers

I hope Dave has at least finished the "page xx's" and sent it off for final revisions and approval.
>>
Are there any 2e rules for the Hedge yet?
Has anyone actually run Changeling 2e yet?

Got any advice? I'm trying to tone down what I was planning on doing, scale back to only people I actually like being in the game, and run some of the playtest stuff. My original plan was to use an old SAS, but if I can just do Hedge Shenanigans that'd probably be better.

>>46612936
nWoD is better because it uses more inclusive pronouns. There, now you have BINGO.
>>
>>46613322

If explaining how the setting and the book works is seriously "It's a toolbox. Just do what you want", then you might as well have that be the free space on your card.

I honestly don't get why some people get really mad at the idea of CofD being a more toolbox kind of game and setting.
>>
>>46613777

>scale back to only people I actually like being in the game

Why were you not doing this in the first place?
>>
>>46614549
Some people let groups bully them into accepting more players than they can really handle or accepting players that they don't really like. My group sort of has that problem because there are just too many people who want to play in everything.
>>
>>46614636
>>46614549
I wasn't exactly opening it up to people I hate or anything, it's just that I did an open call so I got like twelve potential players, only a few of which were people I'd consider friends. Most of the rest weren't people I hate or anything, just hangers on who I barely knew, and a few people who sort of invited themselves and I let stick around out of pity and because I hadn't figured out when I'd be running or who would be able to play.

I have a hard time saying no, but also the people I like the most aren't always the people who want to play the most. It's the kind of thing that on top of anything else can really burn me out before the game even starts. Certainly doesn't help my only partially deserved reputation of being a flake.
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>>46610691
Sundered World Werewolf
Wolves of the Sea
Fallen Blossoms
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>>46610177
>That's just because social maneuvering rules are meant for long term consequence.

So what do you do when you need to social someone right now
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>>46614918
Roll Presence+Persuasion or Socialize or whatever attributes and skills fits for what you're doing
>>
>>46615044
So why would you ever use social maneuvering when you can just roll vs Composure of whatever
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>>46615069
In case your Storyteller wants to drag things out, in case your character is doing something over a long period of time the system represents a more realistic give/take of social interaction, but not everyone wants more rules

TOOLBOX! Its not just an excusefor metaplot/setting differences

If you want a more i ndepth social system, it gives you one. if you don't, just use standard attrib+skill rolls
>>
>>46615044
>>46615069
>>46615122

>misunderstanding social maneuvering

Force doors, people. That's what you're doing when you roll Presence + Persuasion or Socialize to get someone to do something.

Opening Doors gradually is really about softening someone up before you ask them to do the thing you want. Think about how people do that in real life all the time. That's what Forcing Doors represents.
>>
>>46609047
Monster Squad is such a good movie.
>>
>>46615164
Except asking a friend to give you a hand with something RIGHT NOW instead of a few weeks from now generally doesn't worsen your relationship as much as Forcing Doors does.
>>
>>46615341
Probably because if you're just asking a friend for a favor a roll doesn't really simulate that.

If the situation is that casual, waive the roll.
>>
Since things like Star Wars and the MCU have such big fan bases, do they have Spirits?
Is there an actual Spirit of the Force?
>>
>>46615341
>>46615638
Moreover, Forcing Doors doesn't do anything beyond make that character immune to further social maneuvering. It's left ambiguous whether that means all social maneuvering or asking for a particular kind of favor, but it's really just a footnote. There is no flavor text describing failure for social maneuvering beyond "you don't get what you want."

You may be thinking of Hard Leverage?
>>
>>46615646
the work itself & the various emotions that make up the fandom, as well as the idea of a "fandom" itself all would have spiritual reflections. Fictional elements in the work probably DON'T have spirits, unless you really want a spirit of Superman to be flying around and gobbling up truth, justice & American spirits.
>>
>>46614505
Because some people get all nervous when the game doesn't give them a recipe of how to do everything.

>>46615646
There'd be a Spirit of Star Wars--or more likely several Spirits of Science Fiction--but the Force is a fictional concept within that fiction. You can't have a Spirit of The Force any more than a Spirit of Harry Potter.
>>
>>46615646
not of the Force, but of Star Wars (it might just be gobbled up by a more generic "sci fi media" spirit,
comic companies are small enough you wouldn't find comic-specific spirits outside of the company offices or comic book stores
>>
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>>46615707
So we won't get the spirit of heroes always defeating villains looking suspiciously like Superman?
>>
>>46609047
>favorite supplement

Can't choose between Danse Macabre, Mage Noir, Book of the Deceived, or Sothis Ascends. The first three sold me on their respective lines (Vampire, Mage. mummy), while Sothis gives my inner History major a raging stiffy.

I love Dark Eras but 70% of the content is shit I'll never use. Most of the stuff I like is in the Companion instead.
>>
>>46615646
No, that's not how Spirits work. You're thinking of the Astral.
>>
>>46610691
>like to run
Ruins of Empire, To The Strongest, Cleopatran Mummy, The Sundered World, Black Death Promethean/Vampire, Mutapa Mummy

>will get to run
hahahahaha funny joke I haven't gamed in five years
>>
>>46616427
a superhero spirit would probably look like the stereotypical "flying brick" that superman is the basis of (not originally but now)
>>
>>46616649
now that you got a trip, i like you better, because you are no longer pretending to be some random anon when you post the same things over and over
>>
>>46616869
it's not the first time he did it, he just takes the trip off to shitpos
>>
>>46616869

I figure it saves the thread the fun of accusing people of being me and/or mixing me up with the weird racist Werewolf fuck from reddit everyone thought was me.
>>
http://theonyxpath.com/its-the-windup-and-the-pitch-monday-meeting-notes/

So, we can pitch books to OPP if we want. That's a thing. Anyways:

First Draft

>CofD Dark Eras Companion Cleopatra Mummy content (Chronicles of Darkness)

Development

>Night Horrors: Conquering Heroes (Beast: the Primordial)

But Where Is Mage 2e?

>Inputting 2nd proof corrections. When done, needs to go to WWP for approvals.

But where is The Pack?

>With Stew.
>>
>>46617283

Good: new Mummy material for the Dark Eras Companion, presumably to compensate the dissatisfied backer from Dark Eras

Bad: Since the material is only in first draft, it may delay the entire Companion

Bad: Still no movement out of "development" for Changeling 2e or Hurt Locker
>>
>>46609047
Easily Requiem for Rome. It has excellent interchapter fiction, and feels very alive for a setting book, bringing that 'decline of a civilization' feeling without it overwhelming. 10/10, would eagerly play (or run) a game of it.
>>
>>46610786
Well the Demon corebook had some aspects of time travel in its Seattle setting right? How did it handle it?
>>
>>46617802

If I recall right, there's portions of Seattle's timeline that's easily accessible, as if they were "save points".
>>
>>46615341
Wouldn't a friendship with someone usually leave so many doors open that you could probably succeed on the first roll anyway?
>>
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>>46617945

'sup bae, why don't you ditch that Tzimisce loser and come hang with the Camarilla cool guys
>>
>>46617283

Pitched blue books for Cults (both as opponents and as things you can have your character run in several gamelines), settings, and setting hacks to change the genre of your chronicle.
>>
>>46618015

We already have ton of released material for setting and related hacks.

I think we need more products to fill in the actual gaps in nWOD/CofD 1e gamelines or expand on new and updated 2e material well before limited time and resources are devoted to yet more books about playing different games than those OP/WW originally designed and intended.

The constant demand for setting hacks, no less with all the already available material, are little more than more general and strident complaints about the whole CofD. My responses has always been if you don't like the horror setting and themes so much, it might be a good idea to explore other rpgs.
>>
>>46618125

You're talking to the guy who regularly gets shit on here for telling people their games need to be horror.
>>
>>46618125

I think setting and genre hacks still have a place, it's just that they have to have some kind of horror or dark fantasy at its heart. I think a good example is the Action Horror hack for Mage in its Chronicler's Guide.
>>
>>46618223
>>46618166

I have no objections to occasional alternative rules and the like within books. However, despite the age of the nWOD/CofD, there are still many areas of the actual setting within the various gamelines that haven't been explored, to say nothing of all the new and updated 2e material.

Other than as an overall, and quite serious and uncomplimentary, critique of the entire CofD and its developers and authors, I don't know how people can demand *alternative* settings in good faith before the existing gaps are filled.

To the extent setting expansions are desired, profitable and consistent with current material, the Dark Eras approach with historical periods entirely within the canon CofD should easily satisfy everyone (at least those people who truly enjoy the CofD for what it is, not how they would have done it totally differently).
>>
>>46618166

My comments were not addressed at you specifically, but rather at the constant harping by many to, in effect, change the creative vision of the entire CofD.

I don't believe people people need to be told their games need more horror or anything else. People can and should do whatever they enjoy. There's no badwrongfun. However, as a corollary, players shouldn't expect WW or OP to alter the entire setting to suit a small minority of disgruntled people who probably would be having more fun with an entirely different game.
>>
>>46618476

Hence my suggestion for a book of optional stuff that caters to those people without screwing up the existing CofD, or allows jaded gamers to try their favorite games in new ways.

I'd love to see espionage folded out from Demon, for instance, or if erotic themes can work without going fullt Magical Realm; I've seen two other RPGs do it decently well, and both were fan-made hacks for existing narrativist systems.
>>
>>46618576
The least cringe-worthy fan anything on this board is PTU (and that is still pretty bad).

I've never seen any fan-hack related to CofD that wasn't 100% cringe. (I'm looking at you, Genius)
>>
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World of Darkness General

Part of a complete breakfast.
>>
>>46618598

WoD/CofD fan stuff is always terrible, with the one exception being that incredible Hunter group that was like a 1960s Hotline Miami drug nightmare.

The erotic RPGs I was talking about were either Apocalypse World/Dream Askew or Monsterhearts, and a tiny FATE game published in a fanzine called Twilight Dames that was erotic noir focused entirely on queer women.
>>
>>46618620

There's no Mage-equivalent cereal.

I'm outraged!

How can there be "mage supremacy" if mages aren't part of a balanced breakfast
>>
>>46618826
Cereal is a part of the Lie.
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>>46618826
Mage is the bowl and the spoon. You're not going to eat your cereal out of the box like a goddamn animal, are you?
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>>46618826
You can't eat mages, that cannibalism.
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>>46618858

The only way to eat your cereal is dry, on a plate, and with a tall glass of water. All other methods are for unenlightened children.
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>>46618826

Sugary cereal without real nutritional value is an oppressive tool of the Exarchs.

Don't you know that Generals Mills is run by the Praetorian Ministry. "General" is even part of the brand name.

Besides, any mage who views such cereal with their Mage Sight will never eat another spoonful again.
>>
>>46617373
Huh? Hurt Locker moved to art direction. What are you seeing?
>>
>>46618661
Degeneracy garbo.
>>
>>46619188
>unironically using the word "degeneracy"

alternatively

>not being all sorts of into a game about hardboiled lesbian detectives
>>
How's Wraith20 coming along? Been waiting for that for about a decade.
>>
>>46619264
Noir fiction already has defined roles for females.
>>
>>46619286
Dansky has been working on it, but fate conspires against him at every turn.
>>
>>46619305

Because if there's one thing that needs hard coded defined roles, it's noir fiction.

>>46619286

Currently in second draft, still needs art notes. Hopefully we'll see it by January.
>>
>>46619331
>>46619361
I just want to play a Masquer. It's like Tzimisce + Nosferatu without the retarded!
>>
>>46618826
>>46618905


You've got it all wrong. Mages are definitely part of a nutritious and filling breakfast (and lunch and dinner) for many creatures of the CofD. Mages are like a choice cut of filet mignon, while regular humans are like hamburger. Mages even come in five different flavors (although I hear Moros taste terrible and Thyrsus are a little chewy).

Free-range, organic mages are the very best, particularly in a rich orphan and priest puree glaze, served with a nice side of fresh vestal virgin .
>>
According the the Tremere, the 6th watchtower is The Blood, the progenitor of Vampires, and the 7th watchtower is a grand unified theory of the soul.
The Scelesti (2nd variety, of 4) have a Ziggurrat that acts as an anti-Watchtower.
The Seers have the Iron Pyramid.

Assuming a unified setting, or at least a crossover-friendly one, could the God-Machine serve as a Watchtower within the fallen world?
Not guiding awakenings towards revelation of higher planes like the core watchtowers, or esoteric truths like the Tremere ones, but as a prison watchtower - "you are in a cage and have no real power, only what you've scrounged and hidden".
>>
>>46619448
I think making it crossover-friendly or unified makes it really important that you don't go with this kind of idea, because it breaks things that are otherwise unbroken.

The Iron Pyramid is a concept, dude.
>>
>>46619512
Rephrase for the sake of continued discussion.

Could the God-Machine be conceptualized as a Watchtower within the fallen world? etc etc
>>
>>46619544
The Watchtowers aren't in the Fallen World, dude.
>>
>>46619550
You don't need watchtowers to awaken, as evidenced in Dark Eras.
>>
>>46619550
>Plays CofD
>Can't deal with stuff being possible in theory

How do you manage?
>>
>>46619575
Okay, okay. But what if we fail to do things that are impossible to fail in theory?
>>
>>46619575
That's completely different from what's being said here.

It relies on assumptions that aren't true, aren't necessary and aren't interesting. You know how we talk about how fanon for CofD is shit? It's ideas like this, which already require a lazy reading of the books.

or more likely, because this is 4chan, you niggers didn't even read the books and you're going off of hearsay from these threads
>>
>>46619604
It sounds to me like a perfectly legit story hook to draw the GM into a mage game.

Is it really so hard for you to picture it in a campaign?
>>
>>46619604
>According the the Tremere, the 6th watchtower is The Blood, the progenitor of Vampires, and the 7th watchtower is a grand unified theory of the soul.
>The Scelesti (2nd variety, of 4) have a Ziggurrat that acts as an anti-Watchtower.
>The Seers have the Iron Pyramid.
This is all from the 2e dev blogs, so as confirmed as it's going to get until the books come out.
>>
>>46619635

If your goal is any type of crossover including mages, your suggestions are totally impractical. They would negate fundamental aspects of the entire Mage cosmology.

If you want to crossover Mage and the God Machine, read Imperial Mysteries. It has a few ideas.

You also don't understand the Seer Iron Pyramid. It's not a Watchtower-equivalent.
>>
>>46619734
There's more than one poster discussing this...
I'm >>46619676 and that's a fair assessment, I don't really understand the Seer Iron Pyramid. Care to enlighten me?
>>
>>46619400
>not playing a Pardoner
Is this slanderer srs?
>>
>>46619676

You've added or "creatively interpreted" quite a bit of material from Dave's spoilers.

You also don't fully understand the nature of the Watchtowers as explained in the setting or, as others have mentioned, anything about the Iron Pyramid.
>>
>>46619794
Yeah, I'm >>46619635 and I openly don't understand the Seer Iron Pyramid because I never brought it up. I just don't care, and like to use the GM to create 'anything is possible' scenarios that break the expectations the players have of their world (crushing the overuse of player-knowledge while also throwing characters into a tail spin as their world seems to stop making sense).
>>
>>46619812
Don't be mad we're taking all your secrets.
>>
>>46619827
>According the the Tremere, the 6th watchtower is The Blood, the progenitor of Vampires, and the 7th watchtower is a grand unified theory of the soul.
>The Scelesti (2nd variety, of 4) have a Ziggurrat that acts as an anti-Watchtower.
Literally snipped from Sympathy for the Sinister.

>nature of the Watchtowers
It's apparently looser in 2e if the above is anything to go by.

>Iron Pyramid
As admitted in >>46619794
>>
>>46619794

The Iron Pyramid is the Seer social and political structure that's supposed to be a reflection of the cosmos. It's not like a Watchtower and is not part of a mage's Awakening.

http://whitewolf.wikia.com/wiki/Seers_of_the_Throne
>>
>>46619446
>Mages are part of a nutritious and filling meal

What kind of wine is best served with mages, red or white?
>>
Are there any rules for silver weapons in Chronicles of Darkness? I know there used to be in nWoD but haven't found anything in the GMC update PDF or the CofD book about silver weapons
>>
>>46619937

Weapons with silver coatings only work for one damaging hit before losing effectiveness. A silver item not designed as a weapon counts as an improvised weapon.
Strongly suggested you use lower durability.
>>
>>46619888
Ah... Shame.
There's a story in the Fallen World Chronicle Anthology (Obedience) in which a Seer wakes up on a steel pyramid for a mission brief. I hoped it was more literal than symbolic.

That said, the 2nd Scelesti are basically born again christians with nihilism. They awaken with a watchtower, abandon that path and re-awaken with the Ziggurrat. Haven't the foggiest how the Tremere watchtowers are supposed to work, but that might be 2e only.
>>
>>46619937
>rules for silver weapons in Chronicles of Darkness

No specifics except for the 1e material in Armory, although you should easily be able to adapt it to 2e.

Rules might show up in Hurt Locker, but don't hold your breadth.
>>
>>46620074

A mage can envision a watchtower as almost anything in a mystery play during their awakening. "Watchtower" is metaphorical.

If the Seer in the story just had a vision as a mission brief, it seems more like he was a Prelate who just received instructions from his Seer Patron
>>
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How can I make the tender act of lovemaking more pleasurable for my vampire waifu?
>>
>>46620647
Drug her with Vitae.
>>
>>46620064
So, this is your opinion and not actual rules.
>>
>>46620647
Vampirella is an alien.

But obviously giving them blood and foreplay so they can lubricate, rather than just going at that dead slot raw.
>>
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What were Hunter cells like behind the Iron Curtain? What about mages and god forbid, Prometheans?
>>
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>>46620679
Durability is from forum.
>>
>>46617945
How long can the typical ghoul hold her breath?
>>
>>46620696
Manipulated by the god machine.
>>
>>46620753
and the discussion is on silver weapons not weapons with silver coatings
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>>46618826
Mages aren't balanced, Anon.
>>
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Would establishing a solid thrall bloodline be a good long term goal for an Invictus Ventrue? Would anyone play a Geist game set in Ancient Rome?
>>
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>>46620666
>question about romantic sexual relations
>the Devil suggests date rape

Makes sense.
>>
>>46620647
Depends is she a Daeva? If so, feed her twi or three times then any love making will heaven for her. Also blush of life.
>>46620763
Depends on how much resilience dots they have.
>>
>>46620776
It wasn't a discussion and you didn't make that clear, you just asked for rules on silver weapons, and you got them.

>>46620763
I think it's 30 secs.
>>
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>>46620685
Is that why her ass is out of this world?
>>
>>46620854
>and you got them.

No I didn't, I got rules for weapons with silver coatings. They are not the same thing.
>>
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>>46620685
What's appealing foreplay to a vampire? Some kind of secret bedroom conspiracy that spans centuries, involving countless mortal pawns and the rise and fall of entire societies?
>>
>>46620876
One sentence is about silver coating, the other two were about silver weapons, improvised and not.
>>
>>46620891
Dildos and a little roleplay.

Possibly roleplay that involves a secret bedroom conspiracy that spans centuries.
>>
>>46620842
Hmm, so for optimal hot tub blowjob results, I need to find some ghouls with some seriously stacked resilience?

>>46620854
Where did 30 seconds come from?
>>
>>46620934
>Seriously stacked resilience

Either that or just get a Daeva to blow you.
>>
>>46620934
>Where did 30 seconds come from?
I was underestimating the Stamina chart, it would be 1 minute. You get 30 seconds for 1 Stamina, 1 minute for 2, 2 minutes for 3, 4 for 4, 8 for 5.

>>46620891
That might work if you're good at the dirty talk. Probably not the societies shit as much unless they're a historian fetishist or something.
>>
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It's Enoch time, fools! Sexy Nagaraja waifus for everyone! Get them while they're cold as death!

>http://www55.zippyshare.com/v/jSaF5nkr/file.html
>>
>pack in a sticky situation
>have 6 int
>can, while we're in the situation, sacrifice gaoru form for +2 int
8 int might help us out
might screw us over (especially me, if rest of pack rages)
>>
>>46620973
That ones comes with a possibility of biting. Can never trust a blood addict especially when Daeva are known to do things because thay are bord.
>>
>>46620973
But what's to stop her from sucking your heartsblood right through your member and stealing your powers?
>>
>>46621077
Despite people begging for this book for the last however long, I have no idea what it is even about.
>>
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>>46621077
Thanks man.
>>
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>>46621029
But Anon, surely ancient sexy babes respect a man who's willing to go the extra mile to build and destroy empires to get her in the mood, right?
>>
>>46609047
Any of you guys know how to optimize Princess The Hopeful?
>>
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>>46621140
No problem, Holmes

>>46621135
It's about Ancient Vampire sluts that think they're better than you because they have non-Vampire friends or some other gay shit.
>>
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>>46621120
>>46621112
Reciprocal oral and/or handholding
>>
>>46621166
don't play it
>>
>>46621149
No, they understand that's just trying too hard and showing signs of desperateness.

Plus ancient sexy babes are on to the "if I give you something you owe me sex" thing and not inclined to agree.
>>
>>46621029
>You get 30 seconds for 1 Stamina, 1 minute for 2, 2 minutes for 3, 4 for 4, 8 for 5.

Not bad at all. If you had several with 4 or more, they could work shaft shifts pretty easily.
>>
>>46621135
It's the update to the Dirty Secrets of the Black Hand that bring them down to earth and don't shit on the metaplot.
>>
>>46621166
Yes.

Play another game.
>>
>>46619570
But you are wrong.
They followed beacons even then. They were just weaker due to the relationship between fallen and supernal.
The more power humans hold over the Fallen, the more they hold over the Supernal.
And vice versa, of course.
>>
>>46621173
>>
>>46621252
>virgin alert
justt breath through your nose
>>
>>46621171
>It's about Ancient Vampire sluts that think they're better than you because they have non-Vampire friends or some other gay shit.

And apparently Paradox yelled at OPP to make stuff more down to earth. Or something like that.
>>
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>>46621301
In a hot tub, Anon? Pay attention.
>>
>>46621301
>Breathing underwater
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>>46621301
>breathing in the water

Atlantean alert
>>
>>46621444
>>46621405
>>46621364
Okay so you like to avatar, I'm guessing aspe/danceswithwolves.

Your situation is changing from waifu to get wet to hot tub cocksvampire.

Since a vampire won't get any pleasure from being in a hot tub, he can sit on the edge.
>>
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>>46621505
Sorry anon, but just because we know you can't breathe water doesn't make us samefags.
>>
>>46621505
Anon, the vampire obviously gains psychological pleasure from the status-conferring, symbolic act of concubines blowing him while he reclines in his hot tub.
It's a dominance/power thing.
>>
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>>46621565
>images mean shit
>>46621577
Which can be got from reclining on a toilet or a chair/couch
>>
>>46621577
This, or the fact that hot baths means hot flesh. It might also be something that makes him feel alive again. THe heat simulates body heat.

>>46621663
>Being this buttmad

Seriously?
>>
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>>46621663
>being this anti-hot tub

Anon, were you perchance...molested in a hot tub?
>>
>>46619937
They haven't given specific rules regarding them, so you may as well just stick with the 1e armory rules. "Silver weapons have 1 less damage mod due to being easily deformed and not holding an edge well."
>>
When can we expect new info on a new edition of VtM?
>>
>>46622751

Probably when the video game goes into production. White Wolf's idea is that the game bible for a mainstream Vampire video game would also serve as a new edition of the game.
>>
>>46623254
1) Pick a splat
I recommend Hunter: The Vigil, or the new Werewolf or Vampire for the first splat you get a hang of; both are sufficently normie that you can easily get a group and pick up the rules without too much trouble.

2) Find players

Vampire, Werewolf and Hunter all play to some fantasy things. Vampire/Werewolf get the twilight crowd to a degree, but Hunter doesn't. Hunter's more for attracting your murderhobo buddies into the setting and then making them hyper paranoid. A well done hunter game is the perfect balance between power and powerlessness. You need to make sure you challenge the party without murdering them.

3). ????

4) Profit/play the fucking game asswipe.
>>
>>46623254
I don't know, man. The first time I ran it I had no experience with the system, and my players had even less. We ignored a lot of the more fiddly rules for simplicity's sake. I played up the strengths of the game's fluff (which is fantastic) as much as I could, the players brought a great party dynamic, and we let those things carry our chronicle.

Seemed to work out alright, since it's now fondly remembered as the best game my group ever ran. Just don't stress about it too much, man.
>>
>>46612996
>(1,3) and (1,2)
Do you not know how to play Bingo
>>
>>46623413

That's the game where you pull the blocks from the tower, right? And then it falls and everyone has to go, "Uh oh, Bingo!"
>>
>>46623675
Pretty sure a Bingo is when you complete four lines of falling blocks.
>>
>>46624336
And on a vaguely related note, I finally got my bingo.

Thanks, WODG. 198 posts. Let's go for less next therad.
>>
>>46609047
>What's your favorite supplement book for a line and why?
Flowers of Hell for Demon, because I like the fiction in it, it adds some useful powers, and it expands on the core book's information on Infrastructure.
>>
Can I play as a Tzimisce that isn't particularly interested in experimentation, terrorizing humans, or serving the Sabbat? Or is that too much against their nature?
>>
>>46625486
Antitribu Tzimisce exist, they're just rare
>>
>>46625495
>steal tzimisce dirt
>tzimisce eventually goes mad, kills self
>everyone is happy
>>
>>46625486
Caitiff can come from anywhere.
>>
>>46625486
Most childer go through a phase of trying to make people lives easier with their powers, they eventually become jaded from doing this when several different people try to stake them for it.
>>
>>46620791
Underrated.
>>
So unless i'm mistaken, the written forms of the first tongue for werewolves are done more as rough symbols rather than logograms, and so they can be etched with claws.

Aside from the Dragon's Tongue(/beast speech), and the werewolf glyphs, any in book examples of written first tongue or its derivatives? As in, shitty illustrations. Or text examples of mystic tongues, like high or low speech.
>>
>>46626731
Changelings just use hobo sketches.

Because most of them are raped homeless veterans in need of a friend.
>>
>>46626796
Okay. Maybe stuff that has a language, rather than forcing its grubby unwashed lingual phallus into your thinky meats and depositing a load of thick, creamy meaning.
>>
>>46625486
Read Lore of the Clans. Being a neo-feudalist Autarkis motherfucker like the Shabby Voivode example archetype would probably work for you.
>>
So quite a few threads ago, someone mentioned the horrible fate that befalls Huntsmen who get vampirized by the Strix (Being stuck in the real world and being unable to return to your place in Arcadia), for some reason i decided to build a Bloodline out of these. They get access to the Gangrel Clan Discipline, along with Celerity and a unique Discipline that lets them become part of the scenery, however they have the Bane of only being able to sleep in the place they were Embraced at.
>>
>>46625486
Feudal Overguy is an archetypal Tzimisce concept. Be a feudal overguy.
>>
>>46627271
So they're shittier tzimcise?
>>
>>46627373
I wasn't actually thinking of Tzimsce when I had the idea. I was thinking more of this when I came up with the Discipline, even though the Vamp in question would probably disguise itself as the table, and not the coffee, but you get what I was going for: https://www.youtube.com/watch?v=KyYbS0hampI
>>
>>46625486
From what I remember, they'll hate you if you join the cammies, but they'll probably leave you alone if you go neutral if you roll with the "undead noble" attitude thing and don't undermine the Sabbat.
>>
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>>46627488
>>46625486
Look up the Oradea League. Play as one of their neonate disciples/information gatherers/spies/diplomats or some shit.
Would be hella cool (and mad Slavic)
>>
>>46620074

The Seer in "Obedience" did indeed just get a mission brief. "Iron Pyramid" is a metaphorical name for the Seer sect's organizational structure, like "Black Iron Prison" for the Exarchs' intended vision for the Fallen World. It's not literally a Pyramid made of Iron, any more than academics live in a tower made of ivory.

Although that would be awesome.

The Tremere believe in additional Watchtowers, but they're both crazy and warped from human by having their Gnosis warped by one of the Bound.

Nasnasi ("Joined" Scelesti) aren't really mages any more, not as the Awakened know it, as they see Abyssal symbols in what used to be their Supernal World. With all the changes to how the Supernal manifests in 2e, they're the most-changed Scelesti, as what they've done to their Paths has greater impact this go around.
>>
>>46627508
That would be pretty cool. Old Clan Tzimisce are the bees knees. Now I'm imagining a member of the Oradea League going abroad and trying to set up branches in foreign countries for inscrutable reasons. The actual goal would probably be something like trying to set up means in which to funnel resources back home and insure the old ways are not lost if something where to happen.
>>
>>46627762
for some reason I though of Rolf from EEnE.
>>
>>46627762
Exactly. It's got a lot of potential for a character to get involved with a chronicle in loads of different places and with lots of different groups and sects, because a little demisect like the League needs pretty much everything pretty badly, from intelligence to currency to fresh kine stock in areas where demographics are shifting away to cities or locales further from their cold grip (I smell a refugee round-up in the works.)
>>
>>46627637
Would additional Tremere watchtowers be /possible/, or is it one of those 'not even remotely possible' theories? I might poke at those for concepts.
>>
>>46627637
>Nasnasi ("Joined" Scelesti) aren't really mages any more, not as the Awakened know it, as they see Abyssal symbols in what used to be their Supernal World. With all the changes to how the Supernal manifests in 2e, they're the most-changed Scelesti, as what they've done to their Paths has greater impact this go around.

This.
Is.
Awesome.
>>
>>46627508
Is the Revised Clanbook for the Tzimisce any good?
>>
>>46613245
Mage 2e is never coming out.
>>
>>46613660
As the meeting notes say, yes, I have.
>>
Why are sin eaters so fucking strong. Nothing in their book suggests that they should be the combat monsters that they are and its really breaking my immersion.
>>
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>>46628931
>>
>>46628931
>>46628954
I actually agree with him.
>>
>>46628931
Could someone explain this? Is it just in terms of game mechanics mostly?

Because from what I read in the fluff they're essentially resurrected people fused to the ghost of a certain aspect of life/death, but ultimately still human in terms of physical abilities.
>>
>>46628954
So you think its alright for an average bound to be able to rape werewolves the one splat actually designed for combat? What about them being able to beat mummies and prometheans surely thats intentional.
>>
>>46629067
Manifestations can get really powerful and do to how the Key/Manifestation thing works they can expand their range of powers pretty well. They can also spend Plasm to turn their any kind of damage into bashing and don't get knocked out when all their health boxes are full, making them extremely hard to kill, which they can get better from several times. The main problem though is they don't usually run into enemies that will put them in real danger anyway.
>>
>>46628931

It's because when people don't have a good grasp on what supernatural niche the splat belongs to, they always turn to "make them a combat monster".
>>
Geist 2.0 Wishes:

>Slight powerlevel tonedown.

Being able to go full Exorcist/Amityville Horror on a guy is fine and all, but it should be top tier multiple Keys required sort of thing. Not close to mid-level. I like the current durability of Sin-Eaters, keeping that should be alright, but make it cost a bit more. After all, I doubt the Geist itself would be pleased with having its mortal container beat up all the time.

>More focused gameline goals and niche.

Focus Geist around ghosts and mortals in particular, and how they interact. Sin-Eaters should be the bridge between the living and the dead in a more concrete fashion than was displayed in the first core book. Being in that weird limbo between one of the living and one of the truly dead should be a key theme of Geist, and stressed.

>Make the Underworld either relevant, or more threatening.

Kerberoi are great, but there's no reason for them to want to pop up in the mortal realm. Give them reasons, make Sin-Eaters have to close Avernian gates if need be. Make them gatekeepers and that person who draws the line in the sand.

>Geists

Keeping them mysterious is fine and all, but some of the krewe related rituals just seem to make them things they shouldn't be. I think they should stay in the realm of archetypes. It allows more varied Geists, and for discovering what your Geist was in life that much more of an objective. You share something primal with them after all. And in the end, you need to help the Geist move on.

>Tone

A New Orleans funeral wake isn't exactly what most people have in mind for something like this. Make it more of a bittersweet tone, the Amazing Grace to Vampire's Funeral Dirge.
>>
>>46631297
Can't agree with tone, it's what made Geist unique and really give it its own 'feel' compared to the edginess of every other line (and Wraith and Orpheus).
>>
>>46609264
Volumes* of Fagness
>>
>>46631526
you can touch my volume of fagness iykwim
>>
>>46631426
Don't get me wrong, 'FUCK YEAH I'M ALIVE' is a perfectly valid tone for Geist. But it should be tempered by having to deal with the dead. Amazing Grace, not a Day of the Dead. There's an amount of respect that the average Sin-Eater has to show for those who passed.

For that matter, Geist 2e should focus far more on change, and how things keep moving on. WWI and WWII probably created more Sin-Eaters and Geists than any event in modern history, and the Sin-Eaters forged in those fires and the Geists born in them are starting to die, and appear. The world of the dead is changing, and new Sin-Eaters are going to be very much influenced by these new arrivals and departures from the scene.
>>
>>46628931
This is a lot of people's problem with Geist.

Ghosts finally getting Ranks should help with this issue, although it will mean that ghost stories are less viable for standard mortals.
>>
>>46631297
>I like the current durability of Sin-Eaters, keeping that should be alright, but make it cost a bit more.
They're even more durable than Prometheans, and "being absurdly hard to put down" is like the one upside to the Promethean condition.
>>
>>46631297
>Focus Geist around ghosts and mortals in particular, and how they interact. Sin-Eaters should be the bridge between the living and the dead in a more concrete fashion than was displayed in the first core book. Being in that weird limbo between one of the living and one of the truly dead should be a key theme of Geist, and stressed.
This is my main issue with the power level of Geist 1e. They're SO powerful that this really can't be their focus. Both ghosts and mortals are like ants to them.
>>
>>46632511
Which is why costing more should be a thing. Being able to no-sell damage shouldn't be that cheap. Maybe make it so it downgrades it a level instead - Aggravated to Lethal, Lethal to Bashing, can ignore bashing. However, this should be if they spend 2 or 3 plasm a box. Just doing this makes Sin-Eaters far less able to tank.

>>46632523
Yeah, hopefully with the change to spirits and ghosts we're getting, we'll be able to run Geist far better.
>>
>>46631738
>For that matter, Geist 2e should focus far more on change, and how things keep moving on. WWI and WWII probably created more Sin-Eaters and Geists than any event in modern history, and the Sin-Eaters forged in those fires and the Geists born in them are starting to die, and appear. The world of the dead is changing, and new Sin-Eaters are going to be very much influenced by these new arrivals and departures from the scene.
Wait, is this unusual? The one Sin-Eater character I made had a Geist who'd died in WWI.
>>
>>46632615
More that I haven't seen a focus on this. Most geists I've seen tend to be older than that, like 1800's old.
>>
>>46625486
You can be a vampiric street surgeon.
>>
>>46625486
Yes. There was a meme a year or so back of Tzimisce miracle-surgeons healing spinal-cord-injury victims, reconstructing burn victims, etc.

I'm finally playing one of those in a game and it's quite fun.
>>
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>>46632672
>>46632699
I'm sure you can do some really whacky shenanigans involving Vicissitude.
>>
>>46631738
>Don't get me wrong, 'FUCK YEAH I'M ALIVE' is a perfectly valid tone for Geist. But it should be tempered by having to deal with the dead. Amazing Grace, not a Day of the Dead. There's an amount of respect that the average Sin-Eater has to show for those who passed.
Yeah, I think 1e may have gone way, way too hard on the "WE'RE NOT BLEAK AND DEPRESSING LIKE WRAITH WAS, I SWEAR".

Having the book about playing psychopomps talk so much about BOOZE AND WHORES AND COCAINE was weird.
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>>46632755
>Using Stands as your example Tzimisce
>Not Dio or the Pillar Men
Go sit in the corner.
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>>46627637
Wait what.

So the Dragon of Soul is really one of the bound?
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>>46632766
Exactly.

One of the most fulfilling and emotionally draining things I've ever done was volunteer at a hospice/nursing home, playing cards with people who were slowly dying. There was joy in it, don't get me wrong, but there was also a feeling of sadness.

That's what I want Geist to be. You're sharing a drink with the dying and dead, because they all deserve one last round before moving on. You're celebrating life, and morning it in all its glory. You're holding hands with the Grim Reaper, and the one he's come to collect. You eat sin. You are a Sin-Eater. You make sure that souls are free to move on.

That's what Geist should be tone wise.
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>>46632788
Well we were more on the subject of them being healers and surgeons. Although Josuke does his fair share of horrific stuff with Crazy Diamond's fleshcrafting.
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>>46623111
Wouldn't a game bible be more apt for video game design and not tabletop? Not sure I understand that line of thinking.
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>>46631297
A few points of disagreement from someone I discussed this with:

"Kerberoi already interact with the mortal realms through intermediaries, like Sin-Eaters and things that returned from the Underworld. They're law keepers, not gate keepers." (This bit I think is him misreading the context. Sin-Eaters are the gatekeepers in what this guy posted.)

"Changing the tone to only that misses the point of Geist. Add bittersweetness to the Day of the Dead style revelry in life itself. Don't replace it. There needs to be more options tone wise instead of just replacing the tone entirely."

"Giving more reasons to want to go into the underworld would help a lot too, most of the ones given are very broad and not really always good ones."
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>>46633050

I think you misunderstand. The new edition of VtM, the tabletop, IS going to be the game bible for the vidya going forward.
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>>46632494
Not so true manifestation were designed with mortals in mind. Break thd lowest manifestation and the rest crumble.
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I don't make the threads anymore, but here's a new Michael MacRae thread starter for whoever does.

http://themichaelmacrae.deviantart.com/art/Construct-a-Shield-from-Thine-Own-Flesh-411866647
Thread replies: 255
Thread images: 39

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