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Weekend Quest Discussion Thread:
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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means avoiding tripfag drama or discussion about subjects such as 'make a board for quests'.

Useful links: http://pastebin.com/p43nAY7b
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory (UPDATED LIST)
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

It's already Saturday on some areas of Kiribati!
http://wwp.greenwichmeantime.com/time-zone/gmt-plus-14/

> QM question
What can be done to revolutionize the questing scene?

>> Player question
How can storytellers push the questing format to new heights?
>>
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What would you like to play first?
>Jedi Knight Quest
>ARC Trooper Quest
>>
>>46602032
>Player question
Draw quest revival, perhaps? I remember a while back some guy was talking about making gifs for his quests
>>
>>46602032
Why is AT-TE quest so good? Pls help I don't understand.
>>
>>46602241
ARC Trooper sounds more fun
>>
>>46602241
Jedi ARC Trooper quest, obviously. Post clone war, running away from his brothers that are busy hunting his force using ass down.
>>
>>46602298
Jedi can't be an ARC-Trooper, dofus.
>>
>>46602264
I haven't had a quest make me want to really kill the MC before that one, I'll give it that. I think it's cause I like the squad too much
>>
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>>46602241
What do you think?
>>
>>46602412
How do you mean? Why kill the MC?
>>
>>46603340
He is psychotic and will eventually get his team killed if he has another 'episode' at the wrong time. Jinx must have had a fucked up cloning. I kinda like the team so for their sake I hope the MC gets euthanized before that happens.
>>
>>46602241
ARC Trooper Quest, definitely.
>>
>>46603425
So what if the MC dies, whether by player action or whatever might happen, what then for the quest?

I personally like the MC, but you do have some good points about him.

And the all important question: Crusader or Carla?
>>
>>46603527
I know it wouldn't make for a good story if the MC just up and died, but he scares me.

>And the all important question: Crusader or Carla?
Both with all their limbs intact and away from the crazy trooper.
>>
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Will ARC trooper quest have quest born memes as well?
>>
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>>46602241
How about something that doesn't suck?
>>
>>46603704
>Wants something that doesn't suck
>posts worst settingmaker
Doing god's work, anon.
>>
>>46603683
I hope not. That shit was cringey.

>We rolled an 8 on a d10 again!
>What
>Are
>The
>Odds
>>
>>46603586
How does it feel to be olaying a character that scares you? I just find it intriguing how damaged he seems to be. And why, you know? What happened that made this poor clone the way he is?

I wonder how the QM came up with him.
>>
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>>46603743
10%?
>>
>>46603683
What do you mean by 'quest born memes'? Is this a reference to something, or are you just talking about memes born in the quest?
>>
>>46603791
>memes born in the quest
>>
>>46602032
>QM question
More new stuff. Less overdone, fanmade stuff and more completely 100% original settings. I don't mean "hurr invent the next ____punk" setting or "don't use anything from ancient myths like dragons or elves" etc. but just actual unique settings rather than "okay this is in the world of MTG/DnD/Star Wars etc."

That's one of the reasons stuff like Hive Queen Quest is so good; it's super original and the aliens in it aren't just "human with goofy parts glued onto them".

So stretch those brain muscles. Think up something that is at least 90% YOU rather than just a fanfiction quest. That's what I do for my quests and I feel much happier for it. It's something that's actually a part of me, not to mention I get a lot more freedom to do with it as I see fit. No offense to any QMs that run fanfic quests, but I just see them as kinda lazy and severely limiting. As a QM, your first priority should be figuring out "is my quest going to be realistic, sci-fi, fantasy or some combination of the three?" then you work from there. Don't take shortcuts by dragging other IPs into it, you're shooting yourself in the foot and cutting your creativity in half.

And if you MUST use pre-existing IPs, use ones that are extremely open-ended. DnD or the like are decent enough for it, they're designed to be open to customization and so on.

tl;dr: Don't rely on existing settings and instead use your creativity and create your own from the ground up. It's more effort, but you'll be better off for it.
>>
>>46603791
Every long-running quest pick up in-jokes and memes of their own. Most of them just stay textual rather than make it to picture form though.
>>
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>>46603907
>TL;DR DON'T MAKE FAN FIC QUESTS HURR DURR! REEE!
Stay assblasted.
>That's what I do for my quests and I feel much happier for it.
Your quest a shit though, and who are you tell people how they are supposed to come up with their quests and what to enjoy? Go fuck yourself, tbqh family.
>>
>>46603907
As a QM, I find that starting out in an original setting can be incredibly disheartening, especially when the turn out isn't nearly as much as a fanfiction quest ends up being.

So honestly I think writing in fanfiction is good for starting out, getting used to writing and garnering a name for yourself as a QM, then potentially going to an OC don't steal quest afterwards. Perhaps some readers will follow and new players will be drawn in as well, hopefully.

The problem I've been having is that all my more "original" quest ideas work better as proper stories that quests, you know?

Though I do have one, where you are an old, infirm Spanish Inquisitor, living your last days on a shitty Phillipine island filled with stupid natives, who discovers a plot of heresy that may threaten the Spanish crown itself..

But making that a quest seems like it'd be troublesome, and who would really want to play that?
>>
>>46603907
I enjoy Star Wars. Are you telling me that I'm not allowed to then make a quest set in that setting and enjoy it with other people who also like Star Wars? Am I a less creative QM than you because I used an existing IP?
If you answered yes to either of those two questions, you're quite naive and ignorant.
>>
>>46604035
That is definitely my plan as a QM.
Make a player base with fan shit, then move to my own stuff.
>>
>>46603907
>"hurr invent the next ____punk"
What about flamepunk?
https://forum.rpg.net/showthread.php?373811-Setting-Concept-Flamepunk&highlight=flamepunk
>>
>>46604035
As someone who has followed quests for a very long time, I can tell you that making a name for yourself as a fanfic QM doesn't really help any original stuff you run afterwards, unless it's only a step removed from fanfiction (covered in many tropes and cliches, or fanfiction with serial numbers filed off). If you want to run fanfiction quests, don't let that stop you, but don't expect that they'll help out your original quests.
>>
>>46604012
Cool counterpoints. Your arguments are definitely concise and not just baseless shitposting at all.
>>46604035
While I admit it is a pretty scary thing to do, putting your heart and soul out there to see the droves love it or tear it apart like a pack of ravenous wolves. But honestly, that's how you have to do it. You think people like Orson Scott Card or Terry Brooks played it safe by writing Homer or Shakespeare fanfiction? You take chances, put it out there and see if it works. If not, oh well; scrap it, figure out what you did wrong and rectify it. Nothing ventured, nothing gained. Besides, as I said, it stifles your creativity piggybacking on the work of someone else. Getting inspiration is fine, everyone gets inspired by something in some way or another. But using other stuff just cuts out all the real work you put into it. It's not YOUR QUEST, it's just A QUEST you run. And fuck is it ever satisfying to see people really loving something that is 100% you. Knowing people are fans of what YOU made rather than this other thing that you're using to pander to other people who already like it is one of the best feelings in the world.

Sort of like, if you put something out nobody knows anything about and it gets (as just an example number) 30 players and another that people already love (fuckin Megaman, I don't know) and it gets 50, most if not all of your players are just fans of that thing. The original thing means you're good enough that you got that many people interested without using a crutch like fanaticism.

As I said, I'm not trying to offend; if you REALLY want to make a quest about your favorite Gundam anime or what have you, I won't stop you. But it's stifling the creative process of quests as a whole and letting people put in less effort, thus resulting in a less interesting product.
>>
>>46604169
And as someone who has followed a lot of quests for a long time, I can tell you that it works. You garner a playerbase that enjoy your writing, QMing and the quest's IP and then when you make an OC quest, you get a lot of people who liked your writing and QMing with you. Hell, you might even have converted some of the people who only came for the IP and stayed for the writing at the point of the fan fic quest's end.
>>
>>46604035
The problem lies in how we already have disproportionately huge amount of Flip questers, so your POV isn't very appealing and thus will kill the audience turnout.
>>
>>46604169
Really? Cause as a player I followed a dude who completed a 'fanfic' quest into his new OC quest. At the very least he gained one player that might not have otherwise glanced at the OC quest otherwise, though I am pretty sure I wasn't alone as more than a few anons talk about the previous quest sometimes.
>>
>>46604224
>thus resulting in a less interesting product, in my opinion which isn't a fact.
Fixed for you.
>>
>>46604169
I know you're right - moreso whem my OC to fanfiction transition didn't really do all that much - but I mostly meant it in the sense of getting your QMing feet under you and feeling confident with your abilities to write for a live audience.

Though it's also shown me how QMing is inherently difficult, especially trying to get back into it after roughly a month's hiatus. It is heartening to see people still excited for when you come back though.

Makes the idea of starting something new and personal in the future all the more possible, you know? Even if it's just a trick of the writer's rare moment of positive thinking. To think, that your name just might have weight to it one day..
>>
>>46604232
Mind showing any examples of that? Because I can't remember any fanfic QMs going to OC stuff working unless their OC stuff was

>covered in many tropes and cliches, or fanfiction with serial numbers filed off

Not saying there aren't any, but I certainly can't remember them.
>>
>>46604224
To some degrees you're right, but mostly you're wrong.

Even if a quest is OC, it can still attract people because of different reasons than your writing or what have you that has nothing to do with "fanaticism". Just because you gain a lot of traction of your OC quest, doesn't mean you're good enough that you got so many people interested. It's because you put the right things into it, just like there's the right things in existing popular IP's.

Take Orc Warlord for a great example. It hasn't gained a lot of traction because of the QM's semi-stellar writing. It's because he mixes smut with fantasy on a good level.
>>
>>46604238
How do you mean? Please, I'm curious, explain.
>>
>>46604283
Mind showing any for
>>46604169
Since you made the point first?
>>
>>46604283
Not him, but a recent example is Moloch going from his 2 Devil Summoner Quests to Sleeping Gods.

He got a fanbase from DSQ and it carried over, on top of the players who were new and were interested in the OC quest.
>>
>>46604310
I barely count DSQ as fanfic since it had original plot, characters, and setting.
>>
>>46604297
>smut
No, that's pretty much the main reason right there. Yeah, it can have an amazing story. Some smut quests do, but the main driving force is porn. Smut quests will pretty much always get a big following of horny perverts at first. But they won't stay unless it has a good story. Sorta like BFQ. It was /d/eviant porn first and foremost, but then the whole thing evolved and had an interesting story and cast.
>>
>>46604345
>I barely
still means you do, which means he's right.
>>
>>46604374
I know. I wasn't arguing anything. Just a comment.
>>
>>46604304
>>Though I do have one, where you are an old, infirm Spanish Inquisitor, living your last days on a shitty Phillipine island filled with stupid natives, who discovers a plot of heresy that may threaten the Spanish crown itself..
>stupid natives
>muh Spanish empire muh crown

That's just asking for trouble from the large crowd of Flip questers (doubling also how there's a contingent of them from SB).
>>
>>46604432
> the large crowd of Flip questers
Not nearly enough broken English for that to be true.
>>
>>46604035
I'd play it. And be able to perfectly emulate being able to speak Filipino but only very poorly, easily allowing the natives to make fun of you behind your back.
>>
>>46604432
"Flip Questers," what exactly are you referring to?

Also in proposing quest ideas, I generally tend to portray them in the mind of the MC (if applicable before the quest begins) so to give a vague idea of the lense through which the quest will occur. To an extent, of course, as anon can change to character to a certain degree as the quest goes on.

I'm not sure if it's even worthwhile as a quest idea though. Another I've had is one where you are what would normally be the "BBEG," but from your point of view there's just a ragtag bunch of asshole teens trying to usurp your authority, one that's already tenuous due to the recent uprising against a tyrant king. It's all about perspective, yo.
>>
>>46604495
That would be hilarious actually. The quest will be on the backburner for a little while, for my primary ought to at least finish its arc before I write anything else.

Also, how do you think of the inclusion of Fae, Daemons, and other heretical beasts in this setting?
>>
>>46604533
maybe if it was a curious blend of spanish, local, and perhaps even chinese myths, to match the location.
>>
>>46604479
>broken English

You're mistaking those folks for Indos
>>
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OC Quest, huh?

You're a Royal Knight-Commander and after gaining this title and position after years of blood, toil, tears and sweat, you just want to spend the rest of your life living comfortably in the Kingdom's Capital, protecting a peaceful king who has no apparent enemies. In time maybe you could find a girl, make two sons, retire, gain lordship and some land and a keep and just live happily ever after. That is your plan anyway.

You're not that lucky though. Apparently rumors have started to circle around in the Capital that a foreign country known for its military expansion is planning to invade and something dark is stirring beneath the land.
However, If you think this is a story about you becoming a hero and fending off the invasion or going on a quest down below, you're neither wrong nor right.

A chosen hero appears who claims that she will fight whatever foul creature stirs in the abyss below and then help the king with the invasion. As a token of gratitude, the King allows this Chosen hero to gather a team to assist her. She only picks one person.

You.

JUST!
>>
>>46604582
Don't take off our helmet til the end.
>>
>>46604559
Oh I enjoy that idea plenty actually. But what exactly would that entail?
>>
>>46604533
Kung mali ang mapipilian mong mga enkanto na isasasama sa quest mo, magiging halata 'yun sa amin :^)
>>
>>46604582
Taking off helmets results in death from wayward arrows. Never remove the helmet.
>>
>>46604598
....damned if I know. I'm not well-versed in mythology of any kind. You could either have "visiting" divinities, "expansionist" ones in the same manner as the colonizers, or actual fusions, but quite a few of those would be rather involved processes if you intend to follow source material. So do whatever you want.

>>46604605
fuck me, I think I helped make this happen.
>>
>>46604605
Google translate made that vaguely mangled, and to be honest I can totally see this extremely conservative, ex-Super Important Individual, utterly fail in his communication with the natives.

Although, of course, he is more than just a senile old man on his last legs. Facades are put in place for a reason, especially when heresy is abound...
>>
>>46604582
Make it semi 4th wall breaking and I'm sold.
>>
>>46604655
Understood. Right now it's just an idle idea, one that would need a good deal of time to flesh out and polish before putting into action.

Especially this problem: how are we going to get an infirm, bed ridden old man out of his "monestary" and out investigating local heresies, hm?

Deals just might have to be made, deals that would have consequences throughout the quest proper..

You know, perhaps I should steer away from a character with a crazy side. Both my MCs have had that problem.. hm.
>>
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>>46604723
We have unintentionally gaudy monasteries in the Philippines too.

>Monastery of the Holy Eucharist in Cebu, Philippines
>>
>>46604769
That's fantastic, actually.

Any good locations to set the quest in if it were to occur in the early 1800s? (Think the time when Napoleon has occupied the Spanish throne, it just hasn't reached all the colonies yet)

People that are sent to be forgetten, that's what I have in mind for this poor bastard.
>>
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>>46604582
>>46604596
>>46604613
>>
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>>46604769
Another gaudy one in Leyte.

Understand that there aren't really any monasteries in the Euro sense in the Philippines. Nearly all the priests are shipped directly from Spain or Mexico. There were no Spanish priests being trained -in- the Philippines.

At the same time, priests were also given large tracts of land to own and collect taxes and shit, so that's another reason. So a psuedo-villa near the church (if not in a city or pueblo) would kind of turn up.
>>
>>46604399
Nah you were arguing you faggot
>>
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>>46604582
Run it.
>>
>>46604582
do it, this sounds hella dope.
>>
>>46603272
>>
>>46604838
Large tracts of land, you say?
>>
>>46604997
At the most? As in "manors and a fuckhuge farm as far as the eye can see"
>>
>>46605012
https://www.youtube.com/watch?v=GPX-mW4l1rU

Anon, plz.
>>
>>46605012
Did any of them burn down, fall over then sink into the swamp?
>>
>>46605051
No there aren't any swamps here, but there's lots of tall wild grass and mangroves instead.

Nowadays those former farms and manors either got bought out by rich, political clans past the 1800s, or they got converted into suburbs.
>>
Assuming information is being conveyed through the attached imagines, how many introductory posts are acceptable and how many are too much?
>>
>>46605155
?
>>
>>46605171
What's the maximum amount of posts a QM should make before the first vote?
>>
>>46605185
3 would be the max imo. Prefer 2 or 1 though.
>>
>>46605155
Ideally like 2. 3 tops. Anything more than 4 if you ABSOLUTELY have too much to go over to get people up to speed and you're just boring everyone.
>>
>>46605185
19
>>
>>46605282
ok thanks
>>
Rolled 26 (1d100)

>>46605185
Let the dice gods decide
>>
Is anyone up for crushing your enemies in a Bronze Age battle one-shot?

I've already tried to run it once, but the timeslot turned out to be most inopportune
>>
>>46605652
YES
>>
>>46604035
>
As a QM, I find that starting out in an original setting can be incredibly disheartening, especially when the turn out isn't nearly as much as a fanfiction quest ends up being.

I concur, especially when you put a fair bit of work into it and really don't get what feels like a 1:1 ratio of effort to result.

I mean people like what they like and I'm not going to be that guy who goes like WAH IF I WROTE IT PEOPLE HAVE TO PAY ATTENTION TO IT but it's not exactly motivating to put however much effort into something when you know you can entertain a larger audience by appealing to what they already know they like instead of having to seduce them slowly into your setting.
>>
How many NPCs can /tg/ pay attention to at once?
>>
>>46606096
How many do they want to fuck?
>>
>>46606096
How many of them are cute girls?
>>
>>46606106
>>46606109
Yes
>>
>>46605652
>>46605754

I'll start it on Saturday then, around 1 PM GMT.
>>
>>46603907
>I don't mean "hurr invent the next ____punk" setting
Aw.

I'm kind of proud of my setting's brand of magicpunk sci-fi. Although I much prefer the standard unoriginal medieval part of the setting, but no one else does...
>>46604035
>>46604533
>>46604598
Sounds perfect for Song of Swords. Mind if I steal it?
>>
I might make a SpaceTime Gladiator Oneshot:

>Around the history of mankind several catastrophes have happened. The Meteorite that kills the dinosaurs, The fall of Atlantis, Pompeii, The Black Plague, Pearl Harbor and the Robot Uprising of 2079 among many others.

In each one of them there was a hero who tried his best but ended perishing. Now Ares, the god of war, is trying to find a suitable heir to his throne and has selected a hero from each age to fight to the death. The survivor won't only become the new god but also be able to avoid the catastrophe that they couldn't deter the first time.

The players would have to choose a hero and control it until the end.

>Prehistoric Era:
Zaurian: A strong reptile like man that was once destined to heir the planet but was denied its birthright as a meteorite clashed against the world.
-Low technology level but very strong and resilient: Claws, Teeth and Leather Armor.
-Can command dinosaurs and to a lesser degree the rest of the animals.
-Inmune to poisons and capable of breathing fire.

>Dawn of Atlantis:
Aureal Man: An enlightened human devoted to both science and body worship. Their people were very intelligent but unable to perceive the world around them as it truly was, which ultimately became their perdition as they were unable to see how its city-state was doomed to sink.
-Relatively low technology but can use white magic: Mythril Armor & Magic Crystal.
-Can understand more advanced technology and use it.
-Capable of learning the combat styles from other fighters by only looking at them in action.
>>
>>46606703

>Pompeii:
Roman Centurion: A warrior that commanded entire squads when alive and will continue doing so in the afterlife. Originally the Greek god of War didn't wanted him to participate but Hades intervened and ended convincing him to do so. This hero doesn't participates alone as he continues with part of his squad to fight with him.
-Low technology and in a poor condition: Centurion Armor, Gladius & Scutum.
-Since he was dragged from the Underworld to participate he's kind of zombified along with his warriors. Their zombified state makes them resilient to wounds that would kill normal humans but are weak.
-Only hero that counts with his own warriors. These zombified romans won't die until the Centurion does but they can be temporarily downed.

>Black Plague:
Plague Doctor: A man of science and religion. He can alchemize poisons and virus grenades along with all kind of unguents and his pretty skilled with fear tactics and knifes.
-High quality gear and of moderate effectiveness: Plague Mask & Robes, Flintlock Pistol, Scalpel and potions.
-Weak body wise as he is affected by the Plague himself. Everybody who attacks him in melee risks getting infected.
-Only one who can create potions to heal or damage.

>Pearl Harbor:
US Marine: A warrior of the United States Army who experienced the Japanese attack firsthand. He tried his best gunning down the kamikaze planes and running away from the sinking ships but at the end he fell.
-Low armor in comparison with the rest but his weapons are pretty strong: Army Fatigues along with helmet, Bowie KnifeM1911 pistol, M1 Garand ( with Bayonet ) & (3) Mk.2 Fragmentation Hand Grenade
-Strong body and high physique.
-Risks getting out of ammo.
>>
>>46606710

>Robot Uprising of 2079:
Rebelled Robot: The entire of Humanity became slave owners after the first robots were created. Only a decade later the first robot/human rebellions started to sprout and it ended escalating into a full scale wars. At the end Humanity won and they promised never creating another sentient AI, commiting the first virtual genocidal extinction of the story.
-Very high armor and weapons: Duraluminium Body and Laser Carbine.
-By far the strongest combatant but he requires to recharge his power cells from time to time, becoming completely exposed to damage.
-Only one who can use the futuristic technology.

So it would pretty much be the Hunger games with those fighters and the arena would be a mix of all their timelines. From time to time gifts would appear like ammo or weapons but they might not be from the MC's time period and thus become useless.

Thoughts?
>>
>>46604224
To be fair, Homer and Shakespeare both wrote what amounts to really good fanfiction.
>>
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Tell me, oh wise men of quests, what are the key components to a good Paladin quest aside from QM experience and the writers skill to put life into his words?
>>
>>46607024
Complexity. Moral uncertainty. Brooding on what exactly it means to be good, on what exactly your god (or ideal) mandates. Bonus points if you're the last real paladin left in an order full of heretics.

Or just copious bad-guy slaughtering. Simple slash-em-ups work too, as long as you keep other quest elements up.
>>
>>46606703
>>46606710
>>46606719
Sounds rad as shit, but I'm a bit worried about balance. Aureal Man sounds extremely powerful compared to the rest between his magic and quick learning, while the Marine sounds like he'd be the most vulnerable in the long run when factoring out gifts. Not to mention Zaurian seems to hard counter the Plague Doctor and with environmental aid can pretty easily harass everyone else at the very least.

Personally I'd vote to play as either Plague doctor or Zaurian
>>
>>46607048
>Bonus points if you're the last real paladin left in an order full of heretics.
Kind of a "A Silver Hand in the Scarlet Crusade" scenario, if you excuse my Warcraft analogy?
Could have been raised to believe that one way was right and then discovered another way that seems more morale, but it conflicts with everything you believe in and you have to make tough choices between what you think is right and what you've been raised to think is right.

Or am I getting this all wrong?
>>
>>46607024
Make sure to put in one forced fall situation every thread.

The antipaladin is slaughtering all those helpless villagers, but if you stop him, the magical protections he's got in place will make a baby explode, for example. Also you should ensure that any attempt to cleverly circumvent your forced situation fail "because he already knew you would try that and had a contingency plan, making ten more babies die".

Seriously though, you don't want to fall too far into edgy grimdark territory or complete moral relativism us vs them territory. Good and evil exists in the world, and sometimes it's hard to tell which is which, but at the end of the day it's still possible to make the world a better place through your actions.
>>
>>46607082
That's prime "That GM" material there.

But yeah, I'll try to either not fall too far into or stay away from the grimdark territory.
>>
>>46607024
Meaningful choices.
Always – meaningful choices.
If the players are to follow the way of their god, it should be for a good reason.
If they are to betray their god and its ways, the reason should be no worse and the choice should make sense.

Like, have people guarded from harm and evil but ultimately stripped of their free will in favour of more control, or have them have complete freedom in choosing their fate and the way they want to live their lives, but ultimately mske them also more susceptible to the evil.
>>
>>46607081
Any's good. A young paladin who's discovered an old heresy in the forbidden books of the order's library. He realises it's right -- and his order is more evil than anything he was raised to fight against. He now has to deal with his newfound faith and the utter secrecy he must keep with it, all while furthering it and ending the horror he now sees around him. Think Jesuit reading a revolutionary Protestant pamphlet and realising he has to join the Peasant's revolution, not fight it.

Or the opposite. An old paladin who's slowly seen his order turn to Bahamut. Who's reclused himself, studying, praying, *not doing anything*. But now, for some plot-related reason, he's snapped. He's gone rogue, he's going to bring about the True Way, and he's either going to do it from the inside -- or from without. In this case, I'd highly stress that it's the MC's own choice, not 'cause their god pulled a Small Gods.
>>
>>46607143
>>46607170
Excellent advice. Thanks a bunch!
>>
Since we're on the discussion of Paladin quests, have there been any good Death Knight quests? Is it too edgy/grimdark or could it work in quest format?
>>
>>46607256
There's been plenty of Quests with a villainous protagonist. Some of them have even been successful. The trick is that you don't have to make the protagonist being on the evil side as part of the Quest's Big Thing, it can just happen.
As for Death Knight/Blackguard Quest, they crop up all the time. Never seen one last but that's less to do with the inherent concept and more because that is the fate of most Quests.
>>
>>46607256
>>46607275
You're better off running a Sith quest than a DK/Blackguard quest. At least then you'll have the hype of a SW quest to back you up.
>>
>>46607062
Alright, the Aureal man should lose its ability to heal, that way only the Plague Doctor can do it ( and his medicine his shit so it wouldn't be a lifesaver ). The Zaurian should lose his inmunity to poisons because otherwise the Plague Doctor would be completely useless against him. And about the Marine well, I imagine the battleground to be a mixmatch from all their time periods so from time to time the soldier could find boxes with ammo and weapons to use.

Thanks for your help anon.
>>
>>46604582
Go for it. The questing scene could use an interesting laugh.
>>
Rolled 3, 1, 25, 20 = 49 (4d25)

>>46603704
Meh, I'll give it a shot.
>>
Rolled 3, 18, 11, 14, 22, 12, 15, 18, 7, 10, 7, 3, 19, 9, 14, 22 = 204 (16d25)

>>46603704
HAHA TIME FOR NIGHTMARE MODE
>>
Rolled 10, 15, 1, 16, 5, 2, 24, 4 = 77 (8d25)

>>46608936
I guess I'll try my hand?
>>
>>46609055
Wrong post, shit. Anyway!

Faster planetary spin, mostly destroyed geography, Earth-like climate, and multiple prey.

Aesthetic is Euro stone age, race is humans,supernatural is common and strong, two civilizations.

Doesn't sound too interesting tbqh familiars.
>>
>>46609105
You play as the chosen one, the golden one. You will bring new life to these old lands, these lands of the Two Rivers. You will fight against the sea of chaos and the black beasts that lurk within, you will burn the shining beacon of a new age, *your* age. Your people, humanity, will rise. You are the bringer of civilisation. You are the Chieftain of Mankind.

Western Asia counts as Euro, right?
>>
>>46603704
>>46608936
World Basic
>More Meteors
>Fully Artificial
>Thin Atmosphere
(so those meteors aren't burning up much and they're damaging the world structure the whole time)
>Multiple Predators
Artificial world so mechanical predators like Horizon Zero Dawn I guess.

Basics of Civilization
>Dread Post-Apocalypse
>Subterranean Beastmen
>Rare, Strong Supernatural
>Four Civilzations
This giant space station used to be a utopia, but now the shields are down, meteors are destroying everything and the escaped chimera or gene-spliced subjects have escaped. Only a matter of time before the 4 competing main-species are destroyed when the artificial world finally loses its structural integrity.
Oh and there are a few relics from the golden age of technology that still work and are extremely powerful.

Details of Civilization
>Redemption
>Academics
>Native American Folk Religion
>Monarchy
The main civilization, mostly comprised of folk gene-spliced with eagles, wolves, bears, buffalo and others appropriate for a Native American theme.
They believe that they were responsible for the World-Constructs failure and the desecration of the world spirit/AI (they probably were) and seek to atone for their mistake through the compilation of lost knowledge of the past, hopefully undoing the damage done an age ago.
They are led by a Scholar-King.

Details of Campaign
>Previous Conflict
>Discovery of Artifact
>"You're in line for something."
>Secret Cabal(s)

The massive war between the Scholar-King and another nation has come to a close, sparked by the discovery of a powerful artefact. Nothing is known about its capability, the bookworms agree that it keyed to a certain DNA sequence. They can't figure what exactly is required so they've opened the Academy doors to the whole population in order to find someone who is compatible with it which is what the PCs are waiting in line for.
There are groups within the Scholar-King's government that seek to use its power for their own ends.
>>
>>46609218
It's original, I'll give it that.

Like a grimdark Cybertron with the transformers swapped out for Native-American Beastmen.
>>
Rolled 3, 12, 5, 13, 9, 7, 8, 9, 3, 6, 11, 17, 2, 11, 4, 23 = 143 (16d25)

>>46603704
>>
Rolled 16, 19, 10, 8, 13, 13, 10, 4, 5, 19, 2, 12, 11, 12, 9, 8 = 171 (16d25)

>>46603704
Let's try it
>>
>>46602032
>>
>>46609105
>>46609218
>>46609266
>>46609270
Settings are always 100% better when made by hand. These charts can be good for providing inspiration or setting guidelines, but not for laying the groundwork of the world itself. Worlds are best when elements play with each other, which you won't get from a dice table thing.
>>
>>46605049
This guy gets it.
>>
>>46609338
True, but dice rolling shenanigans can be fun. Who knows, maybe something spectacular could be born from it as the writer's creative juices are realized?
>>
>>46609491
I agree, hence providing inspiration. You've just gotta make it your own, take parts of it you like but get rid of anything you don't, and generally make sure the setting *works* -- rather than *only* relying on tables.
>>
>>46602241
ARC Trooper

Stormtrooper or TIE pilot quest would be better though.

What happened to star war fortune hunter quest?
Thread replies: 124
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