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Warhammer Fantasy Battles General /whfb/
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Warhammer Architecture Is Awesome edition

>1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)

>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S
www.pastebin.com/0e6RuQux
>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Third party Miniature manufactures
http://pastebin.com/CvGaNyrk
http://unsupported-armies.blogspot.com/

Last thread: >>46370385
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>>46411050
what's the most high-magic thing you would accept in your army of choice? what's the most high-magic thing you would see fitting in another army? do you agree with other anons' ideas?

>lizardmen: time-warping sauri wearing magitech power armor and equipments like kroq'gar's and the blade of realities

>ogres: floating mountain peaks stolen and repurposed from the tech and lands of the sky-titans pulled by chained slave giants on the ground
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I still remember seeing a picture of an army of these guys in White Dwarf for the first time.

'Aztec dinosaur men riding bigger dinosaurs?! where do I join?'
>>
>>46411387
>Orks
I guess a giant animated Idol of Mork (or Gork), powered by WAAAGH! But once you get to giant spectral Gork (or Mork), I think that'd just be getting out of hand
>>
>>46411387
>Dark elves
A floating metal & stone barge packed full of angry corsairs and ballistas.
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>>46411440
stompa-like or rocky golem?
>>
So, /whfb/ what are you currently working on?
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>>46411863
Over 200 weapons and shields
>>
HARDEST THINGS IN THE HOBBY

>Skill in hobby: 1
Buying minis

>Skill in hobby: 2
Assembling minis

>Skill in hobby: 5
Clearing mould lines

>Skill in hobby: 10
Making a powergaming list

>Skill in hobby: 15
Painting to acceptable level

>Skill in hobby: 25
Making a fun / fluffy list.

>Skill in hobby: 35
Converting decent stuff

>Skill in hobby: 50
Scultping

>Skill in hobby: 100
Winning world-wide tournaments with non-cookie-cutter list

>Skill in hobby: 250
Making minis fit on a shelf, so they don't look like shit too

>Skill in hobby: 25
>>
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>>46411440
Why not? How different could it be by other races' daemons or waaagh manifestations like feet and fists?
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>>46411401
>we will never read the tale of qotl-tzilla that, in the year 1945 (imperial calendar), fought a golden multicephalous reptilian tzeentchian monster on the daemonic rift opened near the coastline east of Nippon

Suffering
>>
been googling for a while now and it seems games workshop removed the faq. Im trying to find the percentage limits for each unit type for orcs. Is it different for every race? I bought the orc codex and wanted to outline like two thousand points of stuff before I bought, but I cant find any limitations and googles reveals nothing besides "percentages probably lol" and lits percentages that contradict with the other sources I just found
>>
>>46412449
The amount of each unit type you need is in the BRB.
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>>46412449
>Is it different for every race?
nope, the percentages should be in the main rulebook, anyway:
up to 25% of total points in lords
up to 25% of total points in heroes
minimum 25% of total points in troops
up to 50% of total points in special choices
up to 25% of total points in rare choices

if you are using the rules in the end times, the percentage for lords can be up to 50%, heroes up to 50% too; but being end times rules and enforcing herohammer these are commonly ignored for the ones presented in the basic rulebook


previous editions didn't use a percentage system if your group follows those (the resultant armies will be similar anyway)
>>
>>46412467
m8 i Know absolutely fuck nothing about this game what is BRB lol. I knew 0-2 hq, 2-6 troop, 0-3elite, 0-3fast, 0-3heavy for 40k approximately three seconds after I was walked into a hobby shop for the first time. why is this so hard lol
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>>46412527
Big Red Book.

The rule book.
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>>46412538
oic, neat. mine is being shipped but I wanted to look at what units I Might buy while I waited for it
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>>46412552
Then you want to check out the Armybooks from some of the links at the top of the thread. They have all the army-specific stuff, and usually have a 'showcase' of all the models and stuff as well.
>>
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>>46411401
Don't forget the best names in the game.

>Tenehuini will live on in my heart forever.
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>>46413185
>>Be'lacuck
>>
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https://www.youtube.com/watch?v=WQ64xCMV76I

Even with no modding support I really, really hope a way to mod total war warhammer will be found.
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>>46413333
Where there's a will, there's a way.
>>
nobody close to me plays 9th 8th or matic
im thinking about just cashing in and selling my woc on ebay
life is pain
>>
>>46413538
>woc

Faggot
>>
>>46413538
man, my only WHFB-playing friend around moved two years ago. another friend who could be potentially converted moved a year ago.
I ain't got nobody to play with, but I keep collecting my armies.

Don't be a pussy.
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>>46411050
>>
>>46410005
>>46407744

As I figure it, they're the first generation Innsmouth Locals. The ones that made the deal more than the ones with the look, fishing village peasants that have taken up arms. So call them Fishermen, Sea Dogs, or Volunteers, and as for fighting with fishing poles, they need long weapons that are also nautical tools, which happily describes spears, Boat-Hooks, and Gaffs.
>>
>>46413715
fair enough
>>
>>46411915
I remember when that one guy in WiP was spazzing out at you for sticking them in a box.
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>>46411387
>what's the most high-magic thing you would accept in your army of choice?

Brets: A unit choice along the lines of the Green Knight: Spirits of noble knights of old returned to defend the land. Brets are pretty low magic in their forces; they've got empowered mortals (Grail Knights), casters, and some things that aren't earthly (like pegasi) but are still naturalistic, and I think they could edge into "aided by spirits" but they'd never have much in the way of explicitly and obviously magic troopers. That's not the chivalric way.

> what's the most high-magic thing you would see fitting in another army?
Once you enter DoC there's approximately nothing off limits.
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>>46413804
>mfw YOURE TECHNIQUE IS SHIIIIIIT
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>>46413827
>they've got empowered mortals (Grail Knights)

Every knight in a Bretonnian army is an empowered mortal, so long as they've received the Lady's Blessing. On a percentage of units, Bretonnia is probably the most magic-infused outside of Chaos armies or corner cases like Pestilens. Grail Knights are well above the level of 'empowered mortal', purified warrior-saints that are far from human.
>>
>>46411387
>>46413827
I've once had this idea for brets:

A host of ghostly knights, sorta like good undead. chariot base, looks like Coven Throne's ghostly base, but more knightly

would be first kick-ass rare swarm in the game too.
>>
How fucked up was Mordheim? Was it just ruined, or was it like urban Chaos Wastes, with buildings mutating and stuff?
>>
>>46413962
It's super-subtle though, not the kind of thing you would associate with high magic -- which usually means 'loud magic' more than 'magic lots of places'. Brets may be heavily magic infused but it's subtle as fuck outside Green Knight, Grails, and Damsels. As far as "high magic" that puts them, in my mind, below Chaos (Daemons, warriors, dwarves), Undead, Skaven, and Lizards, and most of the other factions could go more obviously magical without breaking theme. Empire, for instance, doesn't have army-wide special like the Blessing but what they do have is a broad acceptance of wizards and explosions. They could do the flashy magic stuff and still be empire.
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>>46411863
working on my Glade Guard. gotta make them all less generic and homogenic, make easily identifiable "kindred" and multibase some.
>>
>>46414159
yes
>>
>>46414159
Closer to the edges of the city, things were stable and "settled" enough that one could almost make an honest living and not have to deal with too much Chaotic stuff. Of course, "honest" in this case being "Running a tavern / inn / shop selling to the steady stream of adventurers passing in and out of the city". You could find intact buildings near (some of its) outskirts, potable water...

The further you went into the city, the less stable things became. You wouldn't see anything explicitly "Chaos Wastes-lite" (at least as of what I read in 6E), but you did see Chaos' touch much more frequently.

And then, eventually, you reach the Pit. The Pit is the impact crater wherein Sigmar's Wrath struck, and it's... still of this world, but heavily over-populated with mutants and chaos beasts.

The Ulli & Marquand stories give a few decent images of the city from one corner to the other.
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>>46412518
>if you are using the rules in the end times, the percentage for lords can be up to 50%, heroes up to 50% too; but being end times rules and enforcing herohammer these are commonly ignored for the ones presented in the basic rulebook

This isn't true at all. First, the 50% hero/lord limit is officially FAQ-ed to the main rulebook. Second, it is like the only thing in End Times that everyone accepted and liked. Not like you can make full herohammer in 8th and dominate like in 5th or 6th, but now you can play it without being broken.
>>
>>46414159
This >>46414779
Shit was weird though, in one of the newer gotrek and felix books they explore the burned ruins of mordheim and get jump scared by shit constantly.
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>>46414811

Exactly. Finally I could fit Thorgrim or a Dragon in normal point level games, that 50% was the best thing in ET.
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>>46414811
The %50 lords and heroes bit is commonly ignored, especially by groups with a deciated concentration of vc and woc.
>>
>>46414811
I'm not much a fan of it, personally, but then I played O&G: The change to 25% / 25% over slots from 7E to 8E actually HELPED them a lot, meanwhile for a lot of the competitive armies (Chaos, Undead, Lizardmen) I know the rule had the opposite effect.

500pts of Heroes for O&G is something like six naked bosses, five to four kitted out (twice this if Goblins). Contrastingly, for Tomb Kings 500pts could be "Like, two man. Three if you squeeze in a naked Herald / Liche Priest."

Armies with cheap heroes could finally make up for their characters being shit (by having a rump-ton more of them than their opponent), but armies with expensive heroes sometimes had even less freedom than they did with earlier editions' slot limits.
>>
>>46414884

You have no fucking evidence for this. Look at any lists ever after the FAQ, or any tournaments. None of them uses the 25% limit
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>>46414884

Yeah. Those imaginary groups also have 20 as max unit size, cannons and warmachines banned, no magic as well right?

The three rules universally accepted from ET were 50% lord/heroes, beastmen getting marks and TK's being able to march just as VC do.
>>
>>46414922
I love the fact that I can hide my BsB by filling up my front rank with naked engineers
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>>46411050
Endhammer is still a thing? Dayum.
>>
>>46414923
Yeah believe it or not, net lists make up a small portion of the games total playerbase.

>>46414991
That's a nice imaginary list there you have but it's entirely inside your own head.
The only one that made any headway was %50 lords and that's because it was faq'd
Many other groups flat out ignore all of the end times shit though.

>>46414922
Getting another 500-625 points to spend on demon princes and blender lords did not hurt woc or vc.
>>
>>46415337
>tournament lists don't count
>but my baseless claim does
>>
>>46415816
Why does it offend you so much that lots of people ignored End Times?

He is right, tournament lists are a tiny minority of army lists.
>>
>>46416119
Honestly, the End Times were a sack of crap with lots of potential. I think that's why I like seeing that Endhammer has survived.

It's kinda like Batman v. Superman.

In the same way that Batman v. Superman had a lot of exciting action (but ultimately killed the potential for three future movies -- Doomsday, Dark Knight Returns, Lex Luthor), the End Times had plenty of cool 'moments' but ultimately fucked the setting.
>>
>>46416119

I mean you are yet to present any evidence that isn't came out of your ass. Everything that is on the internet is 50% after the FAQ. Why would you just ignore a FAQ? Did you ignore the power scroll change as well?

So once you prove otherwise, you are free to talk about 'most people ignoring it'. Note, saying 'all the people not on the internet ignored it' doesn't count as a proof. If you can't do that, stop spewing bullshit and misinformation.
>>
>>46416119

Tournament lists were the least affected by the change. VC could buy a lvl4, WoC could have a Hortennse + equipped lvl4, and elves could have dragons. That was all, none of those lists broke anything, I mean you could still cannon-kill the dragon/wizards, so there was no issue with it.

Kitchen table guys like this one >>46414852 who could finally play novelty characters as Thorgrim or Kholek or any other overpriced stuff like which would never see tournament play were affected the most.
>>
Hey guys, Forge World just added a bunch of Last Chance To Buy models
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>>46416119
I'm not offended, I'm just pointing out your blatant hypocrisy.
>>
>>46416469
>>46416232
Are you illiterate? I said in that post he was not me.
>>
>>46413599
bvut anon. It's awesome and kewl XD look at the brass, and the skullz, like, omg XD XD
>>
>>46411387
Dwarfs: giant runic golems, or runic flying ships that use the Power of storms to fly rather than a lighter than air device.

Empire: darmons of all the imperial gods, or "chaos warrior" equivalents for said gods, like the ushabti from the Nagash series
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>>46416407
meh, nothing of value was lost (unless you're an ogre, I guess)
>>
>>46416606
BUT YOU'VE GOT STORMCASTS AND SERAPHON TO FILL THOSE ROLES

COME ON BUY SOME AGE OF SIGMAR
YOU KNOW YOU WANT TO

COME OOON
WE ARE STARVING HERE
>>
>>46416542
I'm sure you and him are two completely different people.
>>
>>46416407

I can't believe they're getting rid of the arcane frogs.
>>
Can anybody brief me on what's changed/been discusses with Endhammer since the original guy left?
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>>46416775
Still got them Toad Dragons, though.
>>
>bunch of empire stuff is gone from the website
>>
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>>46416945
>>You can still play your armies
>>lol jk
>>
>>46411387
Brets: A fuckheug greenknight/ghost knight horde

Empire: Stormcast eternals as a hyper elite unit with different background and slightly less silly design, preferably as college creations

Chaos warriors: sky's the limit

Dwarves: A big clockwork dragon

Skaven: I think we're already there with that stupid fucking new thanquol and the silly veminlords

Vamps: the mortis engine is too far in my opinion but that's probably just a design thing. If it has been a little less over the top it would be the limit.

Greenskins: Animated gork and orc statues, which we have

Beastmen: Some sort of golem made from destroyed buildings and dead humans

Tomb kings: The sphinx and snake riders were about the peak, I like where they were

Ogres: A giant pulling a battle wagon and simultaneously being eaten by a slaughtermaster and regenerating.

Lizardmen: The dinosaurs with lazers and shit on them are far enough, but maybe a flaoting pyramid or something is fine. Lizards have a pass on high magic.

welves: Big tree spirit man

delves: Big spooky khaine robot or big spooky super beast

helves: A tiny floating tower bit of the tower of hoeth that is detachable. Has several wizards in it and can join sword master units.

Daemons: Sky's the limit

Chaos dwarves: Actual daemons of Hashut

Kislev; Ice golems and bear cav
>>
>>46417054
Endhammer uses the Stormcast Eternals as a colab between Balthasar Gelt and a kidnapped Leonardo di Miragliano.

Clockwork golems, imbued with life using Balthasar's necromancy (a bound-soul acting as the engine).

Kislev bear cav with small cannons attached, the way that Moroccans used to balance long guns on their camels.

Beastmen just need Elephant Beastmen. That'd wreck some fucking shit.
>>
>>46417108
>>Leonardo di Miragliano.
>>If this is a cage then it is a cage of gold!
>>
>>46417108
Elephant beastmen would be good for an ind beasts list

Ind is supposed to have a huge problem with beastmen
>>
I used to play VC years ago, looked at the store and I hate nearly every single one of these new models.

The fuck were they thinking.
>>
>>46417143
Balthasar Gelt, up in his mysterious wizard's sanctum, trying to come up with a way to deal with the remains of an Empire that hates his ass and a Vladdy-boy who still wants the crown.

"Need me some soldiers who won't cut and run like little bitches, but are sturdier than Vlad's zombies. I know. I'll steals me a bomb-ass inventor and CREATE my own super-soldiers."

Also, given that the Stormcast Eternals already look like Balthasar Gelt's gold mask, just say the design feeds into his ego.

>>46417145
Yes. They would. If only there was such a thing and the models to make it happen. Beastmen based on the Jungle Book.
>>
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>>46416775
>>
Threadly reminder that you can and should contribute. A short article, a sketch, an idea or your minis' photo would be enough and a great help.

https://1d4chan.org/wiki//tg/_White_Dwarf
https://1d4chan.org/wiki/Talk:/tg/_White_Dwarf
>>
>>46413333
Between the lack of mod support and their dlc policy, I'm kinda nervous about how this game is going to turn out. I guess I'll pirate at first just to see if it's worth my money to be ripped off repeatedly.
>>
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>>46418090
Yea I've been looking on with caution.

The dwarf city looked pretty fucking terrible
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>>46418090
You should pirate it anyways because theyre locking chaos behind a pre-order wall.

bretonnia is also apparently day one dlc

>>46418120
I didnt think it looked that bad.

Except for the fact that it was a 1:1 copy of altdorf
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>>46413333
They keep overdoing the fucking eye glow
>>
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>>46411387
Brets: A really shiny grail knight, or an undead knight that's become one with Athel Loren and is back to be half-wood and badass. Maybe some of those peasants that carry relics and dead knights around carry something that's the equivalent of a magical cannon.

If we allow mercenaries, I think Tileans and Estelians could bring in their own vaguely magical things. The former especially could be Leonardo da Vinci plus magic.
>>
>>46418156
Yeah that's what I meant by dlc policy... like if I pirate it and it's truly the one and only warhammer game we've all been waiting for, then I suppose I can part with some of my money and hand waive the immoral bullshit they're pulling. If it's less than perfect I'm just gonna pirate it to hell forever.
>>
>>46418196
>hand waive

I'm now confused as to whether that's actually how it's written, as waive and hand wave mean similar things. hmmmmm.
>>
>>46418168
Well you have to think about what would look good in a vidya. From a certain distance you might not even be able to see it.
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How do I manage to balance Bretonnia and Empire armies, from a strictly RPG-WorldBuilding point of view?

While the Empire has an ongoing research in gunpowder weapons which is bringing up the first good results, and has collegiate mages who are supposed to be the peak of old world human magic, what has knightly arthurian Bretonnia to put on the table?

i.e. what is stopping Karl Franz to invade and curbstomp the bretonnian army and seize fertile plains where people can be safer from beastmen than inside the imperial forests?
>>
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>>46418178
http://whfb.lexicanum.com/wiki/Leonardo_of_Miragliano
>>
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>>46418225
Right, if I'm playing total war, I'm either looking down from so far away I can't see detail, or I'm dooming into a fight to enjoy the carnage close and personal getting a good look at the units.

In scenario one it doesn't matter either way because they are little more than blobs, in scenario two it just looks bad for no reason
>>
>>46418272
The fact that they get their godamn shit slapped anytime they fight bretonnia.

The lady protects.
>>
>>46418272
They have a large amount of well-trained heavy cavalry that have low-level blessings and magic that help them avoid the worst effects of cannons and bullets. And in such a small kingdom, the mobility of that cavalry means that a small army can be formed to hold off an assault, and a large one can be called together to actually fight it off and marched over fairly quickly.

Though to be quite frank, if the Empire didn't have any other threats distracting it for a while, it could totally curbstomp Bretonnia, even with Wood Elves pitching in to help out.
>>
>>46418272
The Lady's Protection makes them effectively superhuman. Grail Knights are Spehs Mareen levels of toughness and fighting ability.
>>
>>46418273
Yeah, but imagine what could be created. Icarian soldiers, flying on wood and leather wings. More tanks. Giant crossbows and clockwork knights. And all alongside militia and mercenaries.
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>>46418470
>Icarian soldiers, flying on wood and leather wings

already did. Was a dogs of war unit
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>>46418540
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>>46417243
Is that some Beast of Burden i see?
>>
Well looks like all the units that survived the purge have retarded new names.
>>
>>46419078
Because Sigmarite Rooty tooty point and shooty (tm) is more trademarkable than just calling it a gun or whatever
>>
>>46419137
I wonder how much "similar models" were really cutting into their bottom line.
>>
>>46419137
>It includes the options for an Ironwarden (who can be armed with a choice of drakegun, grudgehammer torpedo, a brace of drakefire pistols or a pistol and a cinderblast bomb)

The book of grudges will be well used today.
>>
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>>46419204

Drfs got it the worst with this shit. They replaced slayers with naked mirrored greedy homos, half the reminding race are bitches to Free People of sigmar, and they are some who are just 'dispossessed' and they are in the best shape actually...

I'd even feel for you stunty bros, if I'd ever look down from the back of my dragon...
>>
>>46419204
that particular line is exactly as it was in 8th though
>>
>>46419200
Maybe they think people will 3D print out generic models and use them in place of "proper" models. Shit like Ground Marines are probably so that you can't mistake them for anything else, amongst other things.
>>
>>46419297

Not exactly, for some reason they've changed Trollhammer to Grudgehammer
>>
>>46419310
i guess trolls are getting renamed to soemthing AoS-style. torogs or something. "toroghammer" just doesn't sound.
>>
>>46419338
Trollhammer makes so much more sense though.

Fuck AoS, man...
>>
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>>46419338
>>46419398
'Grudgehammer' is a pretty good name, though. I'd have no problem equipping a 6e Thane with a Grudehammer and Oath Stone.
>>
>>46416232
Original poster here, I said commonly not most.
It's more likely that you'll walk into a random flgs and find them ignoring the end times or %50 faq than it is to find two dwarf players.
You fucc boi.
>>
>>46413333
No mod support doesn't mean no modding. It just means no assembly kit and steam workshop, with the main restrictions of that being no custom animations or models.

So it's still possible to mix and max assets to create new units, or make tweaks to the databases to rebalance the game, overhaul it and other such stuff.

Faction unlockers might be possible too.
>>
>>46420259
Wait. What the fuck? They're not even having a workshop?! ROME HAD A WORKSHOP!
>>
>>46420325
SEGA didn't have to make outside negotiations to make a game about Rome, especially with a company that demands to pulls on their dick so much.

It's a shame, but not as bad as first thought, Empire and Napoleon had no official support and we got some great stuff out of that mod wise.
>>
>>46416775
recently looked into getting some toads for FG.
check this guy out
http://www.toadkingcastings.co.uk/
>>
>>46420325
They swapped engine to a presumably less moddable one some time ago, I think with shogun 2?

Also wouldn't want someone to mod in all the dlc races now would we :^)
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>>46418381
>>46418353
Would a parallel with paladins, in the WoW meaning of "paladins", be too much of a stretch or is the concept similar?
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>>46420426
Kinda. They dont get special powers, i dont know a super huge amount about bretonnia so i dont even know if they actually become superhuman or were just incredibly bad ass dudes because you need to be incredibly badass to even drink from the grail.

Is just that the empires faith in sigmar is more akin with normal realistic faith whereas the bretonnians god physically protects her champions
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>>46420561
They literally glow for a few days after drinking it and live for centuries afterwards.

It also makes them stronger and tougher though their stats do not show that for some reason.
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>>46420648
One issue with warhammer is the granularity of stats. when human sized creatures can pretty much only be t3 or t4 and in rare cases t5 it makes it difficult to show even fairly large differences in power, only huge differences are able to be shown.
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>>46420648
I could have sworn they were S4 T4?
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>>46420706
So chaos warriors? Im rpetty sure /tg/ had an exhaustively long thread about how chaos warriors werent actually superhuman
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>>46420706
questing and grail are both s4 t3
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>>46420426
Normal Knights? Yes. Grail Knights? no. Grail Knights are immortal unless killed in combat and fight like fucking whirlwind tanks. But they're very rare.
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>>46420747
Endhammer Duke of Miragliano right here, dicking around in the Tilean mountains near his newly conquered city.

(Or just some random fan-art of the Teutonic knights)
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>>46420796
Yea pretty sure it's just a random Teutonic knight.
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>>46420849
I was joking I know. Should have put an /s. I think it would be badass art FOR the one of the new Endhammer dukes, though.
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>>46418320
HA! Battle Masters/Claymore Saga miniatures! Nice.
>>
>>46420747
In WFRP thought they have 10% more S and T than questing knights.
>>
Games Workshop can make good female models, but their studio painters have no clue how to finish one.
>>
>>46421432
I think that the Sisters and Dark Eldar are actually very nice looking - I don't actually own female WFB models, so it's hard to judge on that score.
>>
>>46421432
except her face looks like ass in both pictures.
>>
>>46421849
What's wrong with the second one?
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>>46421873
Bruce Campbell jaw, knife cheeks, and cromagnon forehead. basic gw girl
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>>46421949
Still better than the first one. Thinner, more realistic lips, the cheekbones aren't as exaggerated, better skin tones in general (though admittedly all the colors are more dull).

Hard to judge her forehead when she's got that head thing on.
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>>46421949
>Bruce Campbell jaw, knife cheeks
Because its an elf, and Elves are supposed to be angular and gaunt.
>cromagnon forehead
But there is no forehead, all you can see is a tiara.
>>
>>46421949
It's hilarious to me how worked up some people get over this. Obviously 90% of the time it's a problem with the paintjob.
Dunno what you expect from a 1:56 sculpt anyway. Bet all the people complaining wouldn't even be able to replicate the 'bad' heavy metal paintjobs.

That aside models like Lelith or the Dark Elf sorceress are proof that GW had people in their emply Juan Diaz, that could sculpt females very well.
>>
Have been up all night writhing alternative rules for my future Mordheim campaign.
Most is basic stuff, like limiting Slings for the skaven team (Assassin adept wielding a pair of granny panties and a bag of rocks? Not in my games anon, not in my games!).
But others have required a bit more process. First up was the Spending Warpstone Phase I will introduce. This enables the more "regular" teams a good shot at a critical re-roll on the Advancement table (but also a risk of suffering a critical injury.... Oh Warpstone is dangerous stuff and should not be taken lightly!). But it opens up a new spectrum of how to introduce Vampiric skills and Dark Chaos Rituals, to delve deeper in to the lore of certain teams.
The Vamp skills are basically a set of "above average" experience skills, able to be picked when you roll "new skill" on the advancement table. Difference is it will cost you some Warpstone Shards before you calculate and sell it of. This opens a new spectra of tactics, do I go for the gold, or do I spend it on my hero?
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>>46422449

The vampire is an Awesome force to be reckoned with already, but with these new powers (wings, vicious claws and shit you just seen in the movies before!), you can really fuck someone´s day up!
The Dark Rituals is to put a well needed boost to the Possessed gangs. No more must you spend 90% of your initial income on mutations that wont help anyway. Instead I created lesser and greater possessed trees to roll on. You get a set amount from scratch, for no extra cost of the model (giving Possessed a d3 minor, and the Mutants 1 minor). Its all random roll, so you might still end up with shit, but at least its something!
After this, you may preform what I called "Dark Rituals", costing one initial Warpstone shard, and may sacrifice up to 3 more for a more powerful boost. Each token sacrificed gives you a +1 to roll on the table, and each hero doing the ritual gets a -1 each time he attempts to mutate this way (so you wont get a chance to spam all the goodies on one super mutant).
The Ritual table basically tells you on what you will roll, and how many times, 1-2 nothing, 3-5 one lesser, 6 a d3 lesser and 7+ one greater.
I have gathered the mutations, both from the once I deemed fit from the main Rule book, but also a bunch of new once from the recourses on the Internet.
Other than this I will ad a lot more common skills for everyone to chose from. this will really open up the gameplay, and make for a great campaign I hope.
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>>46422483
Mordheim kinda reminds me of paris. But maybe that's just because of the fortified island in a river thing.
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Speaking of female models, I always liked the classic bret damsel on foot. I just wish I was skilled enough to do something special with it.

But to be honest, I don't really like the paint job on the face in this pic.
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>>46422629
Sword damsel is an awesome model. I'm almost afraid to paint mine, though, I'm so underskilled...
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>>46422629
That eyeshasow is odd.
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>>46422629

Regarding females giving head... Well, I'm in the midst of painting a "female" vampire here, the details on this "the Russian alternative" are insane, absolutely insane!
Might not look the female part, but damn it if I wouldn't shit my pants if I met her in a dark alleyway on my way home.
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>>46422554
also it's a once-prosperous city, which has suffered from recent catastrophes, and has a massive population of disgusting demin-human beings.
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>>46420777
I was actually thinking about paladins being one step nearer to the "divinehood" than normal "mundane" fighters-knights, albeit with a strict and rightful code of conduct, so I'm afraid I don't quite understand your specification.

I play from a RPG point of view, is there something more that differentiates the normal knights from the grail knights apart from actually drinking from the grail?
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>>46422773
Oh hey anon, are you the one who said he bought the female vampire during that sale?

Mind giving a review on Russian alternative? Sculpt quality/how well parts fit together shipping time, that sort of thing. I'd appreciate it.
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>>46422783
I giggled
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>>46422449
>read coreheim
>do that
>add content if you want

Everybody hates it but it really annihilates all of the "always/never take" issues.

I always liked shit that cost wyrdstone rather than gold, so that's nice.

Are you doing your own random events? I'm trying to come up with my own list based on the crap I have lying around.
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>>46420561
So Bretonnia has an army made mainly by poor peasants armed with bows and spears, and side units of heavy troops composed by armored knights, extremely well trained fanatic knights, and superhuman song-hero-tier glowing-eyes knights, correct?
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>>46423101
It uses Arthurian legend and medieval poetry as inspiration.
The green knight is 1:1 from a poem. So yes, although it uses the heavily romanticized parts of it.
No glowing eyes though.
>>
Before paying scalpers for discontinued items it may be worth giving your local GW or FLGS a look. Noticed earlier that my local GW had both at least one each of Tomb Guard, Necropolis Knights/Sepulchral Stalkers kit, TK Battalion, VC Battalion, and Creatures of the Chaos Wastes.
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>>46423040

No, but I don't mind giving a review.

The model is in resin, and of a pretty good standard. What struck me first was the classy packaging, though I know thats not what we pay for, its always nice to see a good quality box when you buy something so delicate. It was fully covered in a foam bed (like in the old GW blisters), and a card explaining that each and every box is hand picked and so forth. Pretty impressed before I even saw the model, showed me that these guys are really trying their best.
The model was really good, a moldline or two that had to be scraped but other than that it was great! Whats good to know is that (at least this model) their models are not in the GW´s hero scale. Thus don't have Mickey mouse hands syndrome. Its really delicate, I really mean this, the first weapon I put on broke because I drooped the miniature (like a fool... ) on the table I was working on (about 20cm fall).
And thats another part of it, you actually get several options, even though its not necessary, I got two different types of swords on this one, and two set ups of heads.

All in all, a real A-grade miniature, no bubbles, no unfixable moldlines, no nothing. Just a great model all in all. Cannot speak for the full sets of regimental troops that they have, but if they are anything like this, oh boy!
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>>46423236
Damn I wanted those glowing eyes so bad
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>>46422949
Paladins in warcraft are just very strong knights with some magical ability. I thought that was the example you meant, given the picture you used.

So, essentially, the "Questing Knights" and "Knights of the Realm" are particularly powerful knights. Best horsemen in the Old World (the Kurgan and Hung might argue with that assertion), with some small amounts of magic through banners and blessings of the Lady.

Grail Knights are close to demi-gods.

If we're using the warcraft comparisons... Realm Knights are paladins and a Grail Knight is like... Cenarius? A titanic keeper? I don't know. Levels of magnitude stronger.
>>
Did anyone ever crunch up rules for Heinrich Todbringer or Karl's Jr. (Luitpold II)?

https://1d4chan.org/wiki/Endhammer
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>>46423292
This still saddens me. WHHYYYYYYYY?
;_;
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>>46423078

Yes, my core problem with the Coreheim is that there is far to much "this is way better than the rest" skills and equipment.
If you play against regular players who respect the lore, this is not so much of a problem, but other than that, its just fucks things up in my opinion.

No I was actually planning on doing a campaign based around the GW official "Mordheim: Expanded Campaign Rules" Full map and everything. Fixing official gaming nights where several battles will take place, and aiming for dominion over the turf´s in the cursed City.
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>>46423358
What exactly are the rules for Endhammer at all? Is it being played with 8th ed rules? 9th Age? 6th?
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>>46423559
8th ed rules, as far as I know, with some supplements like rules for Gelt's Golems.
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>>46423332
Damn. So they are basically avatars, living conduit for the Lady's power.

Quite high fantasy compared to the rest of the setting. But I can completely understand why this kind of men would laugh at high speed metal projectiles and then continue fighting.
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>>46423406
>Yes, my core problem with the Coreheim is that there is far to much "this is way better than the rest" skills and equipment.

That's the exact opposite of reality, though.
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>>46423332
>Best horsemen

Don't go knocking Kislevite cavalry. Born in the saddle, die in the saddle.
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>>46423303
Thanks anon. I've been looking at the trolls, and it's nice to have someone vouch for them first.
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>>46423332
It was always strange to me that grail knights were regiments. I felt like they ought to have been lord choices.
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>>46413599

>Comparing a product shot to a diorama, likely from Warhammer World
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>>46423726

So your telling me that Strike to injure is just as powerful as weapon training?
Or that any player would pick Unstoppable charge over a skill like Resilient? Or perhaps who would pick an Axe over a club, in the game of games when it comes to t-shirt saves.

I give it they have a fair set of standard skills and equipment that gives the player an option, but its pretty clear from the start on what skills are the best when it comes down to it.

By not trying to shun these indifferences, I embrace them by adding just so many skills it becomes fun instead. You could do the opposite and simply nerf the once that are too good, or buff the once that are not to good, but I like the idea that each and every warband will be truly unique in the end games.
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>>46423559
What are 9th Age rules? Are more people using them?

Endhammer's more of a campaign setting with certain fluff elements, and as more heroes/units get rules, I suppose it may have rules of its own.

Heinrich Todbringer, the Bastard Count of Middenheim and chosen of Ulric, needs rules, as does Luitpold, Karl-Franz's son. And the Norscan Earl of Salkalten (future Count of Ostland?), too, I reckon.

And High King Ungrim of the Grey Mountains could probably use an update.
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>>46423835
>>46423633

Yeah. Grail Knights as regiments always came off weird. But Louen was fittingly a Grail Knight. Still, I always though Grail Knights HAD to be pure of heart. And Louen had that basard Mordred son around...

As for high fantasy, yeah. Definitely. Bretonnia is High Fantasy encapsulated (if you ignore the peasants -- as you should). And a Grail Knight, empowered by the lady, would ride into cannon fire at a heartbeat.
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>>46423850
It's a criticism of the design anon.
BRASS SKULL SKULL BLOOD is silly
Normal castle is not.
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>>46423913
Coreheim is a mod made by the internet that fixes all of the things you are talking about and then some. Coreheim isn't original mordheim, or remotely official.
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>>46423922
9th age is a fanmade 9th edition. It's gaining decent amounts of popularity.
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>>46423963

Even then it's a stupid comparison because you're comparing Chaos architecture versus Empire, or Old World at a stretch, architecture.

If you look at this display at Warhammer World, architecture akin to the latter does exist.
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>>46424087
now you are comparing AoS scenery made from baleful realmgates (i.e. AoS kits) to warhams stuff implying it is actually from WHFB and therefore the comparison between WHFB and AoS architecture somehow makes sense?

What kind of convoluted non-logic is that?
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>>46423633

>Quite high fantasy compared to the rest of the setting.

Like everything else about it, Warhammer is the kitchen sink of settings and thus is both low and high fantasy. The vocal group of people who have drank the kool aid about Warhammer supposedly consisting entirely of emaciated human peasants who can barely string a sentence together and wield sticks in their shit encrusted hands to fight have somehow managed to convince themselves and others to forget about the giant hole in reality that exists in the Warhammer world. Forget that the energies which pour from said whole twist the land and living beings around it, cause buildings and ruins to float, cause the dead to rise on their own, and at the least cause humans to develop spontaneous mutations and give birth to mutant babies.

>>46424284

No, I'm the saying the first comparison was stupid in the first place because its trying to compare apples and oranges. It's complaining about two different factions having different aesthetics.

I was then addressing the complaint that was also present about GW seemingly abandoning Empire/Old World architecture in its entirety. Showing that the WHW diorama for AoS has human architecture that is somewhat similar.
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>>46423952
Mallobaude was just rumoured to be the son of Louen, I don't know if it was confirmed anywhere (if it was, it was somewhere in ET fluff). For most of his time in Warhammer history he was just a guy who supposedly rejected the Lady and the Grail and wanted to take over the Dukedom of Mousillion, and from there the kingdom.

To quote from Knights of the Grail,
>Grail Knights are the flower of Bretonnian chivalry, the ideal to which all other knights aspire, at least in theory. The King of Bretonnia is always a Grail Knight, as are a number of the Dukes. There are also, however, many Grail Knights of lesser rank, including the hermit knights who spend their lives tending Grail Chapels.

>Those who have drunk from the Grail are transformed. Their dedication to the ideals of chivalry becomes absolute, and most shine with a Fay light. This light fades over a few days after the knight drinks from the grail, but it may brighten once more when he is fighting particularly bravely for the Lady of the Lake.

Grail Knights are still a tiny percentage of Questing Knights (who are in turn a fairly small proportion of every knight in the kingdom), but when you become an immortal killing machine you tend to stick around a while. As there are Grail Chapels all over, it doesn't surprise me that any battle big enough to draw out the flower of chivalry from Bretonnia to open combat would also make a large enough impression on the region to draw these Grail Knights (who spend their lives hunting monsters to defend their Chapels and usually the nearby peasantry) out of seclusion into battle, and they wouldn't fight with anyone but their own.
>>
>>46423797
I'm sure if the Old World had Olympic games, a Kislevite would be the favorite to bring home gold in Equestrian, though the Brets would be strong competition. But when talking about mounted combat, which in a wargame we largely are, the Brets would likely shred them man for man -- born in the saddle with sword in hand.
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>>46423992
I don't suppose anyone has a quick rundown of some of the changes between 8th ed and 9th Age?
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>>46411387
>skaven: stormfiends or a giant skaven mecha abomination ala neon genesis evangelion
>dark elves: not sure
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>>46419273
At least our king isn't an emo actual mother fucker.
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>>46425337
Check the 9th Age 1d4chan page, I'm making a list of the changes. It isn't hard, they're just whatever text is in blue. .
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>>46422098
Elves are also supposed to be good looking by human standards.
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>>46425348
Malekith was actually only Phoenix King for End Times.

As of now, the only true kings are Sigmar, Nagash, and Archaon who are the masters of everyone. After death actually, Nagash is literally the master of everyone because he owns all souls now.
There's mortal "kings" but they're so incredibly unimportant that the only mention one has is as the backstory of a single Sigmarine that leads a Stormhost.

Malekith, Tyrion, Alarielle, Morathi, Neferata, and all the others are just leaders and gods. Not true kings.
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What army is the closest to letting me play barbarians?

https://youtu.be/onGWF8mz1Zw?t=3m35s
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>>46422783
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>>46425440
Counterpoint: the average human in Warhammer is REALLY fucking ugly.

They look strange proportionally, but they have unmarked skin, all their teeth, are never balding, don't have beards so they have no stubble, never go balding, and you see them wearing the finest silks and perfect embroidery.

Compare it to the smelly old man or the pockmarked kid that are both wearing greasy frayed wool.
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>>46425489
Barbarians in the real world sense?
Probably the Empire.

Barbarians in the D&D sense?
Wood Elves.

Barbarians in the D&D villain sense?
Greenskins.

Barbarians as in the Nordic expy?
Warriors of Chaos.
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>>46425489
Warriors of chaos are literally barbarians who worship dark gods.

Orks are also basically barbarians.

Beastmen if you like fluffy barbarians.
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>>46425531
>Barbarians in the real world sense?
>Probably the Empire.
Dwarfs.

Mostly laborers, surly, value hard work and combat prowess, honor property and quality goods, and uninterested in politics except when there's gold to be had.
Everyone forgets the Vikings only raided because there was easy targets and it was financially advantageous. You don't go to Valhalla by being stabbed while stealing solid gold crosses from churches, you actually have to die in a real battle.

Most Vikings were shepherds and the century that raiding was no longer more profitable than privateership they dropped the longboats and never looked back. .
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>>46425489
For the Conan kind, it's Warriors of Chaos/Norscans
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>>46425500
Spotted the Elf fucker in the thread
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>>46425738
Would you not?
>>
Is it normal for GW shops to deny Fantasy being played in the shop?

I went in with a friend to play some fantasy after like a 5 year hiatus and as we were setting up the redshirt told us that we couldnt play fantasy. He offered to teach us some new system with printed out rules or some shit. It astounds me that they would outright deny the use of rules they themselves made in their own shops
>>
>>46426168
WHFB is dead. AoS took it's place and is now the one and only thing in terms of Fantasy that still exists.
There are four pages of rules on their homepage you can download and read to see if you have any interesting in playing it.

But yeah, that's the new store policy.
GW is currently in the process of phasing out all stock of the old WHFB kits. So if there was something you always wanted to get, now is a good time.
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>>46426168
Ostensibly no, according to one of their social media posts you may still play fantasy in their shops.

If you aren't making that up and feel like dicking over that redshirt let GW know.
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>>46426334
pic
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>>46426358
Is that just for warhammer world though?

It may be that redshirt shops have a different policy.
>>
>>46426388

It ultimately depends on the person running the store.

For example, the person who runs my local GW had no problem with someone trying to start a Mordheim league.
>>
>>46425337
>>46425365
This is not a complete change list, but rather most stuff I found to be different in an interesting way:

TLoS is gone, replaced by a simple height system
Point limits slightly changed, most notably max 35% Lords, max 50% Heroes but also max 50% Lords+Heroes (more lords than vanilla 8th but less herohammer than ET)
Alternating deployment but either side can say "fuck it" and deploy everything at once and gains +1 on the first turn roll-off for each unit the opponent has to deploy after you deployed all your stuff
Wheeling doesn't require any movement anymore (I think), you just have to end movement with no model being further away than its maximum movement from its initial position, making it a lot less finicky to measure movement
Magic has been reworked a lot. Wizards get +1 casting for lvl1/2 and +2 for lvl3/4. You can only channel 1 die but you get +1 to the roll for each wizard. Max 5 dice to cast. Irresistible Force can be dispelled, but the spell gets +2-8 casting modifier to make it harder. Miscast damage depends on how many magic dice you used, if you use 2-3 dice you're relatively safe.
RnF models can attack other RnF models instead of attacking heroes, no wall of tanky heroes
Cannons now roll to hit, making them subject to cover etc. and less snipery. They still have a bounce mechanic and damage done is less but more reliable (D3+1 wounds rather than D6)
ASF no longer exists, replaced by Lightning Reflexes which gives +1 to hit or lets you attack with GWs at initiative
Unit champions now always get +1WS, BS and A, and give you a minimum result of 4 when you're charging
Spears have Fight in Extra Rank and Armour Piercing, and also Killing Blow against cavalry/monstrous cavalry/chariots
Ridden monsters have changed a bunch, I'm not sure how though since my main army doesn't have any

On top of all that, every army book has been remade, mostly focused on rebalancing and removing walls of clunky special rules.
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>>46426893
They also managed to have worse ridden monster rules than 8th
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>>46411050
>claims the architecture is awesome
>it's not even made of Sigmarite
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>>46427664
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>>46425345
>skaven: a cannon the size of an Imperial castle tower that fires pestilence-infused orbs of warp lightning, dragged by a dozen Rat Ogres, crewed by a score of backstabbing Warlock Engineers (and a hidden Assassin) and powered by Skavenslave juices. Uses either the Hellstorm or 7" blast templates. Misfire destroys at least half your army. Designed by Ikit Claw after snorting too much warp dust.
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>>46428391
I'd like to see an Ikit Claw and Throt collab project, some kind of Frankenstein's monster Rat Ogre that you can wear like a power suit
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>>46424087
Man, at first glance I really want to like this. Nothing I like more than holding a bridge against an enemy, and having a shield wall is nice. But the models do look 40kish, and very uniform - nothing to really set any apart, like even space marines will often have different weapons and colors.
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>>46428685
Too bad Throt would eat it, metal plates and all.
I'm a Clan Mors/Stormvermin-heavy player so I'd like to see Ikit mass-producing his cyborg suit (though not as good, and at a very high price) to make the ultimate heavy infantry rats.
Or Warp Lightning Volley Guns.
Or a mechanical Great Pox Rat with poison-injecting syringes for fangs.
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>>46428857

Eh, they don't look any more like 40k models to me than Chaos Warriors do.

For me the weapons are easy to make out.

Colors it really depends on the Chapter, something like Ultramarines will really only have little color variation.

I think one of the big things is that the difference in Stormcast armor is somewhat subtle and they don't have the variation that different marks of power armor provide.
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>>46428857
A well made diorama is a well made diorama, I can appreciate the thing even though
1.the lore is shit
2.the models are shit individually
3.the game is shit
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Just popping into this thread but is there a chaos god of fear?
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>>46429174

Not specifically

Seems like Nurgle or Slaanesh would be the most likely to feed off fear.
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>>46428959
It's really the pauldrons that do it for me - I should clarify that I think the Chaos forces look very much like they're from 40k.

The weapons might be different, but they're usually polearms or hammers with fairly large heads, but in a position where they're to the side of the model and don't help contrast the strong gold colors. They're also mostly one color - a bolter in 40k usually stands out more, not to mention plasma guns or heavier weapons.

And that's true about the Ultramarines, but even then you can have company colors or white or red helmets for veterans or sergeants as per Codex Astartes.

And yes, you're right about the armor. Notice how similar most of those shield-wall warriors in the front look? They could've been greenstuffed a little or given some bangles.

>>46428972
It's a very good diorama, and it's nice to get a close up shot for once instead of a wider one that misses some of the detail.

>>46429174
There might be a minor one, but no, none that's named. People have had ideas for such things - best one I heard was one with icy demons.
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>>46429174
Fear probably falls into tzeentch.
Tzeentch is the god of hope and fear is a form of hope that the bad shit that's probably about to happen to you isn't going to happen to you.
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>>46428857
The main problem with the AoS diorama is it has to contend with the fucking amazing WHF/40k dioramas that were done shortly beforehand.
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>>46429876
>fear is a form of hope that the bad shit that's probably about to happen to you isn't going to happen to you.
On the contrary. Fear is a physiological reaction to the anticipation of danger. The adrenaline and stuff is your body's way of saying 'all hands to battle stations'.
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>>46427400
Still better than AoS.
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>>46429905
Its also just kind of useless to most of the players in the game.

Warriors could use it, Chaos Dwarfs could use it, Khorne players could use it.

For everyone else it has nothing to do with their aesthetic. The old Warhammer scenery was useful for multiple diverse factions, for example the Garden of Morr for Vampires and Empire or the Watchtower for Empire and Bretonnia.

Everything in AoS is just Archaon's or Sigmar's.
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>>46429905
kinda strange how the age one has no corpses.

And honestly the orcs vs empire one and dwarves v skaven one are just mindbendingly badass.

The age is a 7/10 cool factor, the fantasy ones are 10/10
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>>46430138
well that dosen't matter when I'm deciding to play 8th or 9th or 6th now does it.

Is there a reason 7th doesn't seem to exist? No one EVER mentions it.

If they play old editions it's always 3ed or 6th.
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>>46429350

While it does apply to the Blood Warriors, I was also referring to Chaos Warrior models made for Fantasy as well, usually the god aligned ones. For example, it basically only takes the addition of a powerpack and a weapon swap or two to make the Nurgle Chaos Lord or Khorne Lord on Juggernaut look like Chaos Space Marines from a distance.

I could see them possibly being able to use color to greater effect. Really it seems a bolter only stands out more because it's usually black and silver against a backdrop of red, blue, green, yellow, purple, etc. Plasma weapon, power weapons, and maybe flamers are the only types that immediately come to mind that allow you to make use of more color. That the special and heavy weapons look completely different from bolter also helps them to stand out whereas with the Stormcast you're looking at mostly swords, hammers, and pole weapons.

It can depend with Company colors, seems like you would have to have a mixed force to have them stand out. That sergeants have different colored helms is a better point, the Stormcast equivalent is supposed to be the plumes on their helmets if I recall correctly.

Why the Stormcast do not have a purity seal equivalent I really can't say, maybe they simply wanted the models to be clean, especially since those painted there are the poster boys for the Stormcast. They've come out with some bits packs to try and add some variety and I believe some of the Stormcast kits are bashable with each other, granted not to the same degree as the Space Marines. At any rate it doesn't seem like there is any law against making your models look special, for example Gav Thorpe recently wrote about Stormcast who apparently wear pelts and tribal markings.

>>46430175

The non-Chaos terrain does not belong to Sigmar, it's generic stuff spread across the realms.

Truthfully some of what you describe only works in the context of captured territory and most if not all of it is pretty much Old World centric.
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>>46429174
Fear is an emotion that produces a biological high. Your body floods with chemicals, your muscles tremble for action, your pupils dilate - your body might even void waste in a paroxysm of fear as it prepares to fight, flee, or die. People seek out moderated fear for a thrill, so it stands to reason that terror is the province of the prince of pleasure.
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>>46430359
fear is reasonably within the domains of every chaos god
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>>46430383
Nurgle, not really. He's pretty focused on resignation, acceptance, myopic indifference. Sometimes malicious vengefulness or jolly mirth. Tzeentch is all about ambition and hope. Khorne is about hatred, rage, towering thirsts to cause harm, and the exultation of slaughtering the foe.

I suppose none would reject fear, and fear drives worshipers into their arms, but I imagine that Slaaneshis are the only ones to cultivate fear for the sake of the experience.
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>>46430194
Do you have any more pictures of the warhammer fantasy ones? This makes my questing knight a grail knight.
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>>46430383
Prrrobobly not khorne.
He's 'FIGHT FIGHT KILL KILL MURDER AGGGGH" which is kinda antithetical to being a little bitch. You could argue that the people getting murdered are probably spooked but that's besides the point.
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>>46430440
You should be able to find a blog with a bunch of pics easily

There are three great ones, some nurgle dudes chilling out, an orc siege of an empire town complete with wyvern's crawling on towers and sexy tightly packed formations and a dwarf tunnel battle vs the skaven that actually made me erect.
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>>46430423
>Nurgle, not really.
Nurgle is the god of despair. Fear of death is one of Nurgle's primary motivators, and I would argue fear is closest to Nurgle of any of the four.

Please read liber chaotica (specifically nurgle's section). It's a really good book.

>>46430444
Less so than others, but Khorne's all about fight or flight. Face your fear, hate your fear, kill your fears.

>>46430440
Google warhammer world dioramas/displays. They're ALL good.
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>>46430440

http://imgur.com/a/2HYnD
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>>46430493
Isn't despair antithetical to fear?

It's the acceptance of the shitty thing. You join the papa because you're afraid but once you do and you embrace despair you no longer fear your mortality and decay, you plod into it headlong and uncaring.

Again I'd argue that fear is closest to tzeentch.

The general break down of the domains goes like this imo

Khorne: I DON'T LIKE THIS, DESTROY IT
Slannesh: I LIKE THIS, DO IT MORE
Tzeentch: I DON'T LIKE THIS CHANGE IT (to which fear seems to be closest)
Nrugle: I like things exactly as they are, what are you guys all worked up about.

It is worth noting the 40k army that has a fear boner, night lords, is chaos undivided though
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>>46430493
Fair point.
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>>46430609

There's something of a running joke among my friends of wanting to see someone with serious, crippling anxiety in a horror film. "Oh, boy. Everyone's dying. Guess it's nice I was right about everything. We're all gonna die. Just like I thought." /meds "Oh well."
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>>46430609
>but once you do and you embrace despair you no longer fear your mortality and decay
Not so, remember Nurgle is not your friend, and delights in the suffering and fear of his followers.

The Liber Chaotica books go into it a little more deeply. Seriously, check them out. Some of the best chaos/warhammer fluff period.
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>>46430582
thanks anon

I really love this little detail of the assassin going in to take out the crew.
>>
These dioramas really make me want to whip up a display board for my army.
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>>46430359
>>46430423
But wouldn't slaaneshis cultivate rage just for the sake of the experience?
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>>46430609

To me, fear would bring about despair.

>>46430683

No problem. Actually never noticed that before, it's a neat touch.
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>>46430479
I'll make sure to look for those.

>>46430582
Geez, thanks for all those anon. Amazing stuff.
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>>46424551
I am well aware of the presence of the Eye in the north and south, and its central importance for the lore of the game.
I am also aware though that - assuming a standard Empire based RPG campaign - my PCs will probably never see the Eye itself, nor venture enough deep in the Wastes to see floating islands and buildings, unless I, as a GM, specifically bring them there for some reason, making them leave the main setting that is the Old World.
Thus, they will mostly experience the low fantasy consequences of a high fantasy element, that is single mutants and mutations, some undeads, beastmen in the forests with the occasional chaos warrior leading them, and if I really want to bring in the epic factor, the invading armies of the Storm of Chaos.

So I guess a glowing, immortal Grail Knight wrecking shit in an enemy army composed of mortal or otherwise killable beings is still going to stand out as a noticeable element, given that he is, or was, a human and is not chaos related or a demon prince.

I agree and recognize also that there are steampunk and downright sci-fi elements in the setting, but they are either rare exceptions to the rule, or mainly background elements that add in the wow factor without interfering much with the realistic, down to earth reinassance elements. At least, this is what I get the general feeling of the setting to be.

Furthermore, I don't want to start over again the sterile debate about whether warhammer is low fantasy or high fantasy. I guess it mainly depends on your campaign: it's very hard to think a low fantasy Ulthuan or Cathay for example.
>>
I noticed the Ravening Hordes list has lots of forest goblin stuff, was there any actual difference between normal and forest goblins? Because their stats here are the same.
>>
>>46431330

Guess I should have clarified that I was mainly dealing with the setting from a wargame/wider perspective and not from an RPG one which I understand to be much more low key for obvious reasons.

I'll just reiterate that I think Fantasy is very much kitchen sink, just like 40k, and is influenced more by what is cool than what is realistic.
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>>46424677
both prizes would be taken by Blood Knights though
centuries of experience and vampiric strength & reflexes really beat national traditions
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>>46422098
>>46425440
but I find those alien angular-fanced elves good-looking...
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>>46427664
but it's made BY sigmarites. i.e. by worshippers of Sigmar.
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>>46427400
>>46426893
they just work more or less like Monstrous Cav rules, what's wrong with that? 8th Ed ridden monster system was horrible.
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>>46423952
pure of heart, not pure of dick. different tenets.
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Where are all the dioramas from even
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>>46431453
>like monstrous cav units
>the only stats that matter are the monsters
>its better to stick your caster on a monster than it is your combat lord
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>>46431349
difference is only that forest goblins worship and ride spiders
i would've liked if forest goblins embraced the role of the goblin equal of savage orcs in the rules more but alas this is what we have
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>>46431453
Making it so only the monsters stats counted was a terrible fucking idea. Youre actively hurting your lord by sticking him on a monster. The rules in 8th were fine, good even except for cannons.
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>>46431453

Just from reading the rules, cavalry, monstrous cavalry, ridden monsters, and chariots always seemed like a confusing clusterfuck in 8th Edition.

They appear good in concept, but terrible in practice. In particular I imagine having to have an extra suitable model on hand in case a monster gets BTFO was at least somewhat annoying.


>>46431489

The reopening of Warhammer World.
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>>46431492
still makes him a target for cannons and single-target spells
and still has a good chance of losing combat, as compared to lord

>>46431519
>>46431492
it makes sense though. you are not parrying hits aimed at your dragon, you physically can't - dragon's too big
you hide between wings or something and then move in to attack
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>>46431388
Indeed it is. After all you need to graphically highlight special elements of your army in some way: being big, being flashy or being obviously magical are all aspect that are both easily represented in a miniature and more cool than realistic.

Even if "realistic" has to be inserted in an alternate history renaissance Europe, with polluting magic, fantasy races and very real gods.
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>>46431492
That's reasonable though, it just kinda sucks because a lost of people already have combat lords on dragons.

I'd rather mount a living fireball factory on top of a monster than a dude with a sword

Dude with a sword will spend his time looking down unable to reach anything with his sword, dude who makes fireballs will smash things with fireballs
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>>46431567
If ridden monsters functioned exactly like monstrous cav they would be far, far better.

As it stands theres just no reason to stick him on one since youre paying(a hefty amount) to make him weaker.

That aside buying 3-4 extra wounds(and better WS and armour) and incredibly mobility on a caster is much more useful than buy a worse weaponskill, a worse armour save and the inability to ward on your combat lord
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>>46431618
Monsters are supposed to be centerpieces damnit. Your general should be riding one not his second in command.

Not to mention a lot of armies cant even field casters that can ride monsters.

While im talking about shitty monsters, Why on earth would you ever pay 30(or 40?) points to make your zombie dragon even bigger and an amazing +1 WS/+1 armour save
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>>46431388
Also it ought to be noted the table top I think exaggerates the fantasy elements for a few reasons.

A real world high medieval or renaissance battle probably had 10,000 men on each side at least, warhammer probably is comperable

These 10,000 man armies would likely only have a small smattering of the more outlandish elements. They might have one or two battle wizards, or one hell pit abomination or be led by a single lord on dragon.

But on the table top the only thing that gets cut is infantry, you still pack in all the crazy wacky shit because the models are cool and the rules are cool. So you have all the super high fantasy stuff in a force of 10,000 in your force of 100. The concentration of the high fantasy stuff is roughly 100 times higher.
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>>46431636
But now you can make caster your general, as is nice and proper.
(you make smart one give orders, not strong one)

also, Large Target (and +6 to inspiring presence) is more valuable than higher WS, arguably. 9th Age seems to be promoting support non-wizard characters alongside purely combat ones, and I really like that.
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>>46431636
Presumably they just wanted to chuck an option out to be able to use some of the larger models out there?
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>>46431700
Why not give it an extra wound and/or higher toughness or something. Thats three times overcosted, godamn.

Youre already hurting yourself by making the model bigger. Dont make us pull out teeth for pennies

>>46431685
At the end of the day though the monster is like combat insurance for the wizard and a fancy pedestal for the most part. Its just not right.

Also arent you -forced- to make the highest leadership in the army the general? The casters typically have less LD than the blenders
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>>46431683
>implying sky above elven armies is not darknened by wings of dozens of dragons
>implying air above the battlefield is not humming and crackling as dozens of wizards trying to bend Winds of Magic to their will
>implying battle between Empire and Skaven would not be a massive laser show, as Warp-Lightning Cannon batteries and multiple Luminarcs snipe for each other, as the sky is torn by Warp-Storms clashing with those summoned by Hurricanum
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>>46431730
but why ever take a lord-level fighter, when you can finally have a survivable caster lord?
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>>46431746
Because you might be playing vampire counts or chaos
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>>46431754
and you can finally take a badass Necrach lord (which I'm doing, to make my zombie dragon count a Dracolich - since with new rules I can ditch the rider model) or lead you armies with Egrimm Van Horstmann
>>
>>46431738
I vomited in my mouth tbchwyfjashmf
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