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/5eg/ D&D Fifth Edition General
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>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b
>>
>>46125001
Asking again
>>
>>46125833
I already told you.

Netorare.
>>
>>46125833
meme
>>
What are legitimate uses for Power Word Kill? The only one I've found so far is against demiliches, who only have 80 HP but a bullshit amount of dodging and immunity.
>>
So any dms thinking about adding in dark powers checks into CoS ?
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Ranger done. I set up a mega as well, and the mediafire zip will no longer be updated unless someone requests it to be.

https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
>>
>>46126268
>made a mega
Thanks, man.
>>
>>46126268
Wow thanks!! :D
>>
>>46126173
Anything that the fighter already thwacked a few times?
>>
>>46126464
>meteor swarm
>>
>>46126268
heads up The Ranger Reference page says Paladin Reference
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>>46126566
one of these times I will get a sheet correct first try. mega updated with fix, thank you anon.
>>
>>46126485
AoE isn't always the answer.
>>
>>46126796
No. You won't.
But it's okay. We love you and you are doing God's work, son.
>>
>>46126173
Two for PCs:
Onion Druids. Endless HP, but a PWK when a form has 100 HP or less kills the actual druid.
Long Death Monk. Since they can normally get around effects that would kill instantly if HP is reduced to zero and have massive saving throw bonuses through Diamond Body, PWK is the most effective way to circumvent both.
>>
>>46126952
Thanks, and know I know what to do if one of my PCs goes full onion.
>>
>>46125833
I could tell you, but I'd have to kill you.
>>
>>46125833
Laughing with tears emoji.
>>
>>46127145
I love you
>>
>>46126268
>ranger sheet
>plus a mega
I love you.
what are the special one offs?
>>
>>46126268
I just read through some of them and "way of the shadow" is listed as "way of the open hand".
>>
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I always see this floating around but it seems kinda broken. Am I just misinterpreting things?
>>
>>46127398
you do realize there's multiple first pages per sheet, yeah?
the monk one has way of the open hand and way of shadow.

>>46127453
Only ghost is, IMO.
In any case, I would only allow it after you character died, and restrict the choices depending on how.
also, depending on how you look at it, skeleton is the worst race in the game, for MM skeletons can't talk, and thus can't cast spells with vocal components. isn't that all of them?
>>
>>46127453
Is that homebrew? I haven't seen it in any splatbooks.
>>
>>46127453
it seems pretty broken to me, what with all those special abilities AND an addition feat.

Plus there is all the problems of trying to make some classes work while playing undead, such as clerics and paladins, who mostly derive their powers from the POSITIVE energy planes while most undead are sewn to unlife with NEGATIVE energy.

Of course that usually depends on setting, but I'm fairly certain Default D&D settings all have both have positive and negative hemispheres that the planes reside in and beings from either don't typically mesh well.
>>
>>46127546
> The entire "bone to pick" feature
Yes, it's homebrew.
>>
>>46127453
As an addendum:

Ghosts are insane, especially with the feat. A ghost monk would be stupid broken. Removing the withering touch, maybe, but the flight speed should probably be much, much slower.
Revenants are alright, although the Eternal Vengeance can be a real hit or miss. Particularly, shouldn't the PC pass on if they destroy their vengeance target(s)?
Skeletons are either incredibly weak, if the somatic component part applies, or powerful with the built-in finesse mace and thieves tools.

To be honest, most of the features should be optional feats, keeping just the Undead typing, Unnatural Vitality, and Poison resistance. Any setting running this as a base race would need to have cheap equivalents of Cure Wounds for Undead/Constructs. Plus they'd have to pretty much be at least Neutral aligned for any divine class.

Still, it could work if the setting has Undead as a sort of plague or unnatural phenomena so those who were risen didn't choose to be so, for the most part.
>>
So how long until WotC releases 5e content for the Dark Sun setting?
>>
>>46127841
A year, year and a half.
>>
Do you think we might actually get a non-adventure book by Christmas?
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>>46126268
>https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
thanks, anon!
Im one of the fags that gave you 5 stars at the guild
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I just got my copy of Curse of Strahd in the mail. Anyone have any tips on how to run it? has anyone run it yet? is it good?
>>
>>46127841
2018-2019
If we are lucky
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>>46127953
Probably.
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For buying a large amount of dice to get me started is the Chessex Pound-O-Dice (or the pack of 100ish Wizdice) the best route?
>>
>>46127980
ReAD THE SHIT OUT OF it.
Make notes, plan the adventures and tarot shit waaay before the game itself.
>>
>>46127500
The skeleton in the flavour text can talk, and there's nothing to suggest that Awakened Undead skeletons can't speak. They seem pretty OP when you consider the in and out-of-combat applications of having no blood or breath. They can't drown, are completely immune to poison, and they get free thieves' tools and a 1d6 bludgeoning weapon when they're disarmed, so to speak. Their racial traits don't mention bludgeoning vulnerability or any of the other downsides of NPC skeletons, either.
>>
>>46128013
They won't be perfectly mixed or properly balanced but they physically work.
>>
>>46128013
I'd say so, they're usually not very pretty dice but they work really well.
>>
>>46128013
sure, but most of those dies suck.
getting the same results and all.
>>
>>46128013
If you just need a lot of dice for cheap, yes.

If you want a complete set, visually appealing dice, or not super cheaply made dice (if you're paranoid about balance), then no. Personally I just look at the dice every time I visit my LGS and see if any colors appeal to me.
>>
>>46128013
I bought both, and I'd say I got a better selection of dice from the Wizdice pack (all complete sets, no spotted d6s). Don't expect great quality, but if you want a shitload of dice for a reasonable price they're both viable.
>>
>>46128013
Yes, chessex is great, I had maybe 4-5 dice that were shit but great value all around and a pretty much perfect mix for a DnD group.
>>
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Why the fuck isn't Gate on the warlock spell list? It's the most Warlock-y 9th level spell in the game. It's even fucking mentioned in the introduction to the class.

"Shifting his gaze between a battered tome and the odd alignment of the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world."
>>
>>46128189
Warlocks never have slots beyond 5th level.

An invocation would make sense, though.
>>
>>46128250
They get arcanums though (1/day spells of level 6-9, basically), and their spell list goes up to 9th list.
>>
>>46128250
They have a substitute called Mystic Arcanum for higher levels. You get one 6th, 7th, 8th, and 9th level spell that can only be cast once per long rest.
>>
>>46128189
You could just fudge it so they can cast it as a ritual spell
>>
>>46128013
>tfw I was wondering exactly that about a month ago
Why did I ask a dice thread?
I should have just asked /5eg/, the dice thread was complete rubbish. it essentially boiled down to "chessex non clear sets can be complete trash but not always" and "GAMESCIENCE GAMESCIENCE GAMESCIENCE"

in any case, a friend of mine recommended the chessex dice after reading all of the reviews, but I've never met someone IRL who's bought either.

>>46128104
Dumbass question, a spotted d6 is the kind with the pips on them and not the numbers, yeah?
>>
My players insist on having their health visible at all times.

I, as the GM, am suddenly able to know exactly when to use Power Word: Kill.

What do I do now to balance this ability?
>>
>>46128432
If I'm afraid of using meta-knowledge, I'll have a creature make an ability check to see whether or not they'd reasonably guess when would be a good time to use it, scaling the DC with how badly the PCs are injured.
>>
>>46128432
It's beyond the reach of nearly everyone except liches and archmagi, and they shouldn't be preparing that spell because it's just not that good.
Also always make sure they have Mirror Image, it's a retardly good spell.
>>
>>46128432
As the GM you have the ability to "rocks fall" at any time anyway.

Your responsibility is to realize that everyone is there to enjoy themselves cooperatively, not competitively. You should focus on that for yourself.
>>
>>46128477
Isn't that all that liches get at 9th level, though?
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>>46128527
>not competitively

Some people do enjoy that...
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>>46128189
No, that's all the PHB has as their suggested prepared spells. Liches are wizards, and thus have spellbooks. By the time you live to 1,000, your spellbook probably has every spell in the PHB and many outside it.
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>>46128639
meant for
>>46128602
>>
Running Curse of Strahd, but the entire party wants to play dog people. Any suggestions for fucking with a bunch of pups?
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>>46128347
Yes, by spotted d6s I meant normie dice. The Chessex Pound-o-Dice comes with quite a lot of d6s, some with pips, some with digits. The Wizdice pack I got were all digit dice.

You get a free dice pouch with the Wizdice set, too. I might be wrong, but I don't remember my Chessex pack coming with one of those.

Also, if it matters to you, Wizdice d4s have the numbers on the bottom, Chessex d4s have them at the top/corners. I prefer the latter.
>>
>>46128839
throw dog treats
>>
>>46128432
Just don't use it, or tease that you will but give them a window of opportunity to disrupt it. This isn't Magic or Warmahordes. They are the players and you're the GM. They are the Warden and you're the computer. The point of the game is for everyone to have fun.
>>
>>46128839
I replaced dwarves with dog people in my campaign. My players were happy with the result.
The game is for furries, so elves became cat people, halflings became rabbit people, and tieflings became goats. Made my players happy and I didn't have to deal with making balanced homebrew.
>>
>>46128839
have skeletons appear everywhere. They have to make a will save or they go after the bones.
>>
>>46128910
That's almost exactly what I did. I let them choose race from the PHB, then they picked a dog breed that was thematically appropriate.
>>
Test
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>>46128903
It's more that I want to challenge them using high level monsters, but 'kill them under a certain health threshold' seems like an ability that's balanced by my not knowing how much health it has.
>>
Test again
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>>46129019
well...again, don't use it if it doesn't challenge but becomes an unfair TPK.
>>
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>>46127145
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>>46128884
looking at the dice pouch from wizdice, it's so small I don't really think I'd give a shit.

Im unsure if I like normie dice or digits, but I agree with you 100% on the numbers at the corners for d4s.

I've heard awful things about chessex in general that I'd probably get the wizdice, though. Thanks for the help.
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>>46128347
Chessex dice are great. The only people who complain about them are aspies who float their dice in saltwater to check the balance. Chessex makes quality dice, I own six sets myself.
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>>46129267
It was mostly because tieflings were the devil race in D&D and the closest equivalent would be a baphomet. Undertale was tangentially related but I do use a couple of the characters as inspiration for NPCs.
I'm replacing halflings with rabbitfolk in any D&D game I run from this game onwards. They're a lot of fun to roleplay and there's lots of art of fantasy rabbits for tokens.
>>
>>46128910
>tieflings
>Goats
Yeah, that's probably the appropriate level of disgusting, if you kept the eyes as normal goat eyes and how fucking weird they look.

were you playing with undertale fans, who would most like all play tieflings?

>halflings
>Rabbit people
I think I'd actually want to play a halfling for once.
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>>46128839
Let them play dog people
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>>46126865
You're right, more specifically, the AoE Hunger of Hadar is always the answer.
>>
>>46128639
For some reason, I read
>Liches are wizards
as
>Lizards are witches
>>
Does anyone here consider themselves knowledgeable enough about balancing to review homebrew?
>>
Is the Ravenloft Archetypes on the mega upload or are they not there?
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>>46130068
I'm not, but post it anyway.
>>
>>46130159
>Ravenloft Archetypes
There are no official subclasses for Ravenloft, just new magic items and a new background.
>>
hey /5eg/ wild shaping druid was my favorite class but from what I read it sorta feels bland in 5e.

Am I wrong and missed something or what?
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>>46130248
You can turn into a fucking bear, famm, and you're a full caster to boot. What more do you want?
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>>46130204
ah, I saw this http://www.dmsguild.com/product/176799/Ravenloft-Archetypes-Nightmares-of-Barovia?src=slider_view&filters=45469 and I wondered if it was an offical thing since it was asking for payment. They had very interesting types, are they in the pdf?
>>
>>46130292

>B-b-b-but, what if I'm not OPTIMAL?
>>
>>46130332
It's not official.
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>>46130248
Heck, even Land druids get their fun. Just built one whose entire shtick is turning into a jumping spider that travels 10X the speed of the airships. Stick a few Bags of Holding or a Portable Hole on him and he is a personal freighter.

It's less power, and more versatility and abilities that you get from the animal forms.
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>>46129337
The pouch comfortably holds one set of dice, and can just about squeeze two. I use a large pencil case for holding the rest of mine.

Here's a picture of my Wizdice pack, if you're still here. I was lucky enough to get seventeen complete sets.
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>>46130180
I would but I posted it it yesterday and got 1 reply
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>>46130409
>>46130332
It may not be official, but more importantly, is it any good?
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>>46130744
What are you, chicken?
>>
>>46130770

9/10 DM's guild shit is pure homebrewed crap that some fuck wants you to pay $5 to even look at it before you get to know just how crap it is. its dndwiki-level shit that you have to pay for.
>>
>>46130180
>>46130789
Alright, here:
https://www.dropbox.com/s/sy6swdl3gat67wp/Oathbreaker%20Variant%20v1.5.rtf?dl=0
>>
>>46130913
Nothing immediately stands out to me, except for Evoke Shadows seeming like an upgrade from Animate Dead.
>>
>>46131270
Should I lower it to two shadows as a 3rd level spell?
>>
>>46131270
I figured shadows being generally weaker than zombies would make up for it, but I can nerf it more if it's still unbalanced.
>>
>>46128250
>not reading the book

You should stick to games that don't require knowledge, like chutes and ladders.
>>
Speaking of Shadows, does a new Shadow still form if they die from just the damage and not the Strength loss?
>>
>>46131509
No.
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>>46131364
Part of the issue with Shadows is that where the HP damage matters less and less in comparison as levels rise, the 1d4 reduction in Strength caps out at 30 for the very strongest of creatures. On average, even those only need to take 12-20 hits while the bonus action Hide of the Shadows makes for excellent advantage. While zombies are better for combating armies, shadows can fell the largest beasts.
>>
>>46131270
>>46131364
Wait, I'm retarded. I was thinking of ogre zombies. You're absolutely right, that's overpowered as fuck. Lowering it to one single shadow as a 3rd level spell should help.
>>
>>46131509
Yes. The specific rule is "If a non-evil humanoid dies from this attack, a new shadow
rises from the corpse 1d4 hours later."
It doesn't care which aspect of the damage it died from, so long as it died from that attack (which is the only one they have in the statblock).
>>
>>46131560
Shadows also have disadvantage on attack rolls in sunlight, keep in mind.
>>
>>46131584
Indeed, but since each member of the army can fit in inch-wide spaces, there is no reason why the master wouldn't unleash them to his pleasure. What could be better than engaging in your best conditions when your opponents are at their worst?
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>>46128839
I'd do it but make them roll mongrelfolk.
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>>46128030
It's worth mentioning that they're still undead typed, so they're immune to most common healing sources.
>>
>>46131619
>Army
Starting with 3 shadows as a 3rd level spell, (which I'm now pretty sure should be lowered to 1) A 20th level oathbreaker would still only be able to have 5 shadows at maximum.

I should have specified that casting the spell additional times does not create any additional shadows.
>>
>>46131695
There is one issue with that. By killing non-evil humanoids with the shadows, more are arisen that are not dependent on the spells. That could pose a problem.

By the way, shadows are my favorite kind of undead, so I am on board with this!
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>>46131818
Humanoids only produce additional shadows when they die to the Strength Drain attack, and even then, it's 1d4 hours later. Perhaps I should just make an entirely new statblock that's weaker than the MM shadow?
>>
>>46131879
If you don't think a player will kidnap a town and kill them all off to make shadows then you need to hand in your dm license
>>
>>46131931
You make it sound like it's a bad thing.
>>
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>>46131533
>>46131577
I'm gonna ask Crawford.
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>>46131962
OK have fun balancing encounters when one of your PCs has a few hundred shadows
>>
>>46131931
There's nothing saying the additional shadows will be under the paladin's control. They still have Control Undead as a Channel Divinity, but they can only do that once per rest, so what you're proposing would take a ridiculously long time, and require killing all of the villagers one by one, which sounds hard as it is.

A regular oathbreaker could do the same thing, but with zombies instead.
>>
>>46126952
What exactly is an Onion Druid?
>>
>>46126952
>Onion Druids. Endless HP, but a PWK when a form has 100 HP or less kills the actual druid.

Suspicious. I'd want a Crawford ruling on that
>>
>>46131980
I'm the anon who said no, and, after re-reading the statblock in the MM, now agree with the anon who said yes. I misunderstood and thought you were asking if someone killed by any attack of a shadow rises as an additional shadow, which is false.
>>
>>46125833
Die.
>>
>>46132039
I'd imagine it's a druid who focuses on transforming into beasts with massive HP pools and acting as a tank. Druids can heal themselves in beast form too so this can work very effectively.
>>
>>46132109
A Shadow can only attack with Strength Drain, that's it's only listed action.
>>
>>46132163
You're right, I'm double-retarded.
>>
>>46132155
There's your answer.
>>
>>46131931
>>46131818
>>46131619
>>46131560
So, just to be clear, nerf it to 1 shadow to start with, and specify that casting the spell additional times causes all shadows created by previous castings to disappear?
>>
>>46126268
Hey m8, just wanted to say you're an absolute treasure.
This is exactly what I needed for my group.

If you were here I'd offer you a wristie to compensate.
>>
>>46125833
http://tailsgetstrolled.wikia.com/wiki/Words_of_Death
>>
>>46126268
>>46132294
Same
>>
How would one justify being a druid/warlock multiclass from the fluff perspective?
>>
>>46132316
fucking lol
>>
>>46132332
Feylock/druid is pretty clear. You get some power from the forest and some through a pact with an ancient fey from that forest.
>>
>>46132332

Just go with the Archfey patron. There's no need to justify that, it makes perfect sense.

The other two, well... I got no fucking clue how you'd sell that.
>>
>>46132332
Made a deal with a very angry spirit of nature/fey entity/whatever.

Just druidic magics weren't enough, you have a proper master-apprentice relationship with a natural entity.
>>
>>46132332
You used to be a bard. Not a magic bard with a character class, just someone who played music and slept around a lot.
However, over time, your tastes... evolved.
Have you ever had sex with a rabbit? They breed like... well, rabbits.
Still, after time, even that was not enough. You signed up with the forces of hell for the pleasures only chain devils could inflict upon you.
>>
>>46132039
Onion Druids are the level 20 Moons. Basically, they can spend a bonus action every turn re-forming as a mammoth or other high-CR form and become insanely hard to kill due to needing to break through 100+ HP each turn just to start damaging the base form.

>>46132077
Sage Advice confirmed it, but it was not Jeremy Crawford. It was Rodney Thompson. As far as I know, JC has not come out with his own post to confirm or disagree with that interpretation. Also note that this was distinguished from Disintegrate which was also asked about on Sage Advice; that spell was ruled to not kill a Wild Shaped druid.
>>
>>46132332

Play a really redneck trailer-parky druid. Loves to hunt deer. Lost his soul to a devil in a banjo duel. He thinks it's pretty bitchin' though, yeehaw. Metallica, mang.
>>
Why my ctrl+f can't find a single SCAN word here?

Let me the first to don't give a fuck and ask: COS SCAN WHEN?
>>
>>46132363
>Fiendish DruidLock

Shit that'd be cool. Maybe something like Warcraft's Sargeras? Your patron is a Devil who believes that natural life is inherently flawed and needs to be destroyed and rebuilt from scratch.

>Great Old One
Some fucking ancient organism from primordial soup days. Ez pz.
>>
>>46132275
Opinions?
>>
>>46132486
not the first, figure it will be a while before an actual pdf shows up...
>>
>>46132519
>Great Old One Druid
Take a look at this:
http://41.media.tumblr.com/89763865b63092177b138edb1f5387fa/tumblr_o3dk9xVUpj1ukgbqco2_1280.png

http://41.media.tumblr.com/5ea1558f57a3912fe66957cec99d3820/tumblr_o3dk9xVUpj1ukgbqco1_1280.png
>>
>>46132486
Also Require this
>>
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>DM wants to run out of the abyss
>I know the big madness thing and PC's will go insane

on one hand it makes playing characters with low wis scores stupid and impossible
On the other hand I can't let the DM know I played part of the adventure before if I want to play.
>>
>>46132332
apologies, edgy shit are the only stuff I can come up with warlocks, it's why I don't play em.

>fiend
>""Civilized" people are the real monsters."
>"They only exist to war with one another and hate."
>"Really, I'm doing the world a favor and trying to damn the filth from the world, and send them straight to hell."
>"It's only a suitable punishment."

>old one
"There are reasons that the worlds untamed wilderness are things told about in grim stories and warnings to stay away."
>"The creatures inside may be frightening, but there's something else lurking on the outskirts of civilization."
>"Something that channels a primal fear in the hearts of men."
>"A source of malevolence incredibly ancient and unfathomable."
>"I found that source, and it whispered it's hatred into my mind."
>"I whispered back."

>Undying
>"Some beings delve into the study of death, out of pure fear of dying themselves."
>"Others delve into necromancy for power."
>"Yet others for knowledge."
>"I've decided I'll death with death in exchange for the life of the world itself, and death upon those who would harm it."
not sure I like that one at all.
I mean i don't like any of them much but I had to try a shot
Don't have anything for undying light, I never really looked at them.
>>
>>46132678
Play something expected to have a good wisdom, then.
>>
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>>46132718
I'm always stuck playing a divine caster of some sort. The one time a new game opens I get excited to be a meathead but undoubtedly I have to play a wisdom based character to not get bumfucked by madness rolls. Oh well, I guess that's life.
>>
>>46132519
>Great Old One
Could've also just gone mad from one taking an interest in you and whispering shit to you for an extended amount of time.

Play them like the Warcraft Old Ones.
>>
>>46132678
>it makes playing characters with low wis scores stupid

It could be worse.
you could play with my DM who apperently decides that madness rolls get no character benefit what soever and makes them literally impossible.
>>
>>46132745
Like as in its just a straight up roll with no bonuses?
>>
>>46132584
Is that official?
>>
>>46132700
Well undying light is basically just being bound to the positive energy plane, aligning positive energy with life and nature isn't difficult but it's a damn bit boring. UL is boring fluffwise no matter what you do, though.
>>
>>46132739
>play a rogue
>have high wisdom so your perception skill is off the chart
>????
>success

or you could play a meathead monk

>>46132755
yeah.

>>46132757
it's not, no.
>>
>>46132584
I like how they stole that Hound of Tindalos art directly from Pathfinder AP.
>>
>>46132739
Be satisfied with a monk? It's not exactly strength based though, granted, unless you used a custom archetype that was.
>>
>>46132757
I wish.
>>
>>46132759
>UL is boring fluffwise no matter what you do, though.
People don't understand Undying Light.
It was created for Out of the Abyss/Rage of Demons.
Warlocks make pacts with things that are distant, alien, and forbidden.
What's distant and forbidden in the underdark? Light.
>>
>>46126268
Just a heads up charsheet anon, the Arcana domain is listed as Divine domain on the reference sheet name, although it's correct in the actual sheets contents.
>>
>>46132584
How the fuck does its Aberration Shape work? I just transform into whatever aberration my level allows and slap some bonuses on top?
>>
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>>46132767
>yeah.
yikes, that sounds awful. I don't terribly hate the madness rules but I think they are a bit punishing for some characters.

I guess monk is a possibility. I just wanted to cleave and hack or just shoot things up as an archer fighter. Maybe next time.
>>
>>46132759
I can see UL as being interesting. Have you read Elder Evils? One of the elder evils is the weird positive energy flesh blob thing.
>>
>>46132813
No. The statblock is listed in the homebrew, not chosen from a list. Did you look at the second link?
>>
>>46132837
Something like Yog Sothoth, aye.
>>
>>46132841
Oh. They looked very similar, and ended exactly the same.

I feel stupid now.
>>
>>46132835
>Archer fighter
couldn't you just run a spelless ranger, then?
I think they still need wis.
>>
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>>46132875
>ranger
>>
>>46132867
Honestly I think it's a fantastic homebrew, and if I ever run a campaign, I'm tempted to make the villains have druids of this sort.
>>
>>46132807
Being out of its element doesn't change the fact that's it's just an energy source, without some powerful inscrutable being pulling the strings to make things interesting.
>>
>>46132275
Actually, one benefit of the Oathbreaker's Animate Dead is the ability to slowly build an army, so removing that ability might add some balance.
>>
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>>46132889
I thought spelless ranger was good, though.
Especially for something like the underdark.
Also there's deep stalker and the apparently OP (if you listen to /5eg/) tunnel fighter style.
>>
>>46132837
Huh. >>46132903 here, I suppose that could work. All I knew of was the positive energy plane being almost entirely empty of creatures, having a few weird things related to it would help a lot.
>>
>>46132903
Who's to say that positive energy doesn't have a sentience of its own, of sorts? It wants to everything to grow, at the very least, and that's not always a good thing. Remember that radiant damage is described as "overloading the soul with power."
>>
>>46132903
Except there are creatures native to the energy planes: The xeg-ya and xag-yi. Or something like that. either way, the important bit is you can have some kind of weird positive energy critter.
>>
>>46132913
How about I just make Evoke Shadows into a Channel Divinity, replacing Control Undead? I'd probably want to buff it a bit if it can only be used once per rest, though.
>>
>>46133024
Is 5 shadows as a Channel Divinity too powerful? What about 3?
>>
>>46133021
Yeah I remembered those, they don't really seem like the pact granting sort. Sure they're weird enough to be interesting but they aren't exactly beings of great power.

I suppose you could scale them up though. But that's basically just making stuff up to fill a void anyway.
>>
>>46132779
I've made one myself, if anyone's interested.
>>
>>46127613
>I'm fairly certain Default D&D settings all have both have positive and negative hemispheres that the planes reside in
That's a pretty good explanation if you don't want to try to think in ten dimensions.
The full thing is that every plane is infinitely large in the three dimensions that you're familiar with (let's call them length, width, and height), but they're all sort of stacked along a fourth dimension (let's call it placement because reasons), that goes Inner Planes, Ethereal Plane, Prime Material Plane, Astral Plane, Outer Planes. In addition to that, if viewed in a 3-D coordinate plane where the dimensions are fire-to-water (let's call that flammability), earth-to-air (let's call it fluidity), and positive-energy-to-negative-energy (let's call it charge), the Inner Planes form a sphere, with the Positive Energy Plane at the top and the Negative Energy Plane at the bottom.
On the other end of the placement spectrum, we have the Outer Planes, which can be placed in a 2D coordinate plane to form a ring, with the dimensions in question being good-to-evil (morality) and lawful-to-chaotic (sociability).

Whoever wrote this way back in the AD&D days deserves a fucking PHD in geometric theology.
>>
>>46133212

D&D's cosmology truly is fantastic.

I still remember when I first got into D&D, I looked up some info on the various settings on Wikipedia and ended up falling into a hole of links. My mind was blown by how fucking deep the inner and outer realms get; the endless Blood War, the uncaring and hostile nature of the inner planes which are basically the engine of the universe, the modrons and their march around the Great Wheel. It manages to be fantastical enough to sound like the myths of a simple culture, but at the same time has this tinge of science fiction that makes it all feel so unique.

I just recently picked up The Planewalker's Handbook, and it was a pretty good read. It manages to explain enough to form a basic understanding of the planes and how they work, but it's written from the perspective of an actual person in the setting so it still keeps a large amount of mystery. For anyone who is interested in the cosmology of D&D (and can find a copy), I highly suggest it.
>>
>>46132739
Variant human start with Resilient Wis
>>
what school of wizardry is mordenkainen
>>
CoS

Party could be helped by 18th level Archmage or they might be helped by 2hp little human girl

Dem fucking cards meng
>>
Is anyone else as annoyed as me that the Tarokka deck doesn't come with CoS? Like what the fuck is that?
>>
now I might be an idiot.. But I can't seem to find the monk class for 5e. That can't be right, right?

(I have only begun reading up on 5e this morning)
>>
>>46133729

Try the Player's Handbook, I hear there's lots of classes in there
>>
>>46133729
>can't seem to find the monk class for 5e
Have you considered looking in the PHB?
>>
>>46133729
Read the player's handbook?
>>
>>46133757
>>46133760
>>46133778
yeah that idea just came to me.. Far far too slow.
But thanks guys
>>
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>>46133798
>didn't start with the PHB and immediately went to us, and didn't read the OP.
Mate, D&D might not be the game for you if you immediately went to the internet before cracking open a book.
Try looking at angry birds or something.
>>
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>>46133798
>>
>>46132584
EXTRACT
BRAIN
EXTRACT FUCKING BRAIN
AHHHHHH

Neat
>>
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How do you handle assassination?

If a PC manages to circumvent an evil guy's security and get at him while he's sleeping, is slitting a throat an acceptable way to insta gib a sleeping guy even if he has like 100 hit points?

Obviously not something you'd use against the PCs, but what about NPCs?
>>
>>46128189
Could've been talking about Planeshift maybe? Thats one that Warlocks get.

Or maybe it was a summoning. Like that warlock is bringing an outsider to the material plane.
>>
>>46133884
Sleeping is the same as unconscious
So attack rolls against him have advantage and any hit within 5 feet is an auto crit

If its just a random mook, whatever they slit his throat, if its Evil God Archmage McKing of Darkness maybe not
>>
>>46133884
What >>46133945 said, but don't forget that people are only actually "injured" at half HP anyway, so unless they reduce him to half he woke up and gets out of the way in time. More than half dealt, he felt the attack and didn't take a lethal blow.

HP is not meat points, its essentially ability to live points.
>>
>>46133884

>is slitting a throat an acceptable way to insta gib a sleeping guy even if he has like 100 hit points?

At my table, yes. Other DMs would have you roll damage for a coup de grace. I personally think it doesn't add much to the game to make the player roll damage. Either they deal enough damage to kill the target, or they deal enough to make the outcome of the fight obvious and therefore unnecessarily time consuming.

That said, the player running a stealthy assassination would take up a lot of spotlight if you let him. At my table, I use the old 1e turn rules, so everybody gets to do a thing, I mark off ten minutes of time on my little timekeeping sheet, and everyone gets to do a thing again. Each player and NPC has a card with their character portrait on it, in little plastic stands that fold down. You take your turn, you fold down your card, then you nominate the next person with an upright card to take their turn. When all cards are down, we flip them all up again, and the last person to take a turn chooses the next person to go.

You don't necessarily have to use my exact system, but it works really well for allowing players to split up and do their own thing without hogging the spotlight. It also makes sure that the quieter players still get to participate, without explicitly stamping down on the more active players.
>>
>>46132739
Either get resilient wis or pick between Druid, Monk, Ranger or Cleric.

My suggestion is either druid or Sun monk.
>>
>>46133974
>Injured at half HP

Good, that's what I've been trying to reconcile. I've been trying to contextualize HP as a character's ability to just... Not die. Which they get better at as they get more experienced. But that also makes it hard for scenarios to seem quick and lethal.

I'll figure it out in time. At least my players are new too, it's a learning experience for us all and we're enjoying it so far.
>>
New OP, save it guys

>Official /5eg/ Mega Trove, contains all official 5e stuff:
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>CharSheet Anon Character Sheet Mega
https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
>>
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>>46134204
Page 197, PHB, just for reference.
>>
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Please be critiquing

How op are strength-grapple-skill-monkey builds anyway?
>>
>>46134217
You can drop the discord, it's a furfag breeding grounds anyway
>>
>>46134427
>being this mad that no one will review your shitty homebrew at 6 in the morning
>>
>>46134403
>3rd level: hey, you don't need Dex maxed out to be a good rogue! In fact, Strength is good for you
>13th level: haha hope you maxed Dex to get a good save for this feature, also you can't utilize that advantage since it uses your action

The 9th level feature is cumbersome (and in practice would just be a worse version of the Swashbuckler's 3rd-level feature) and the 17th level feature is ridiculous for very obvious reasons.

The 3rd-level features are fine, the 9th and up ones need reworking, potentially from the ground up. Make 9th a more flavorful ribbon, rethink how 13th works (make it a bonus action or something), and come up with something completely different for 17th.
>>
>>46134217
OH YEAH WHATS NEW FAG
>>
>>46134403
You should specify that Sand in your Eye only affects creatures that rely on sight, or have eyes.
>>
>>46134403
You should add 'or when no one is within 5 feet of the target' for look behind you
>>
Mongrelfolk
+2 Con, +1 Str
Medium size
30ft. speed
Mimicry Trait
Proficiency Stealth
Extraordinary Feature - Roll from list (or choose with DM permission)
Amphibious
Darkvision
Flight
Keen Senses (proficiency Perception)
Spider Climb
Standing Leap
Two-Headed

Y/N
>>
>>46134582
What would two headed do? Also, seems pretty reasonable, though I'm willing to bet most people would pick flight or keen sight over most other options.
>>
>>46134582
Yeah, that's what I was thinking looking at their statblock. Though a limit on flight would probably be good.
>>
>>46134593
Well on NPCs it
>The creature has advantage on Wisdom (Perception) checks and
on saving throws against being blinded, charmed, deafened, frightened,
stunned, and knocked unconscious.

But I'd probably make it Adv. saving throws vs being blinded, deafened, stunned
>>46134599
Presumably Walking speed.

And yeah I'd have to really go through it because some are either too strong or kinda weak
>>
>>46134551
I'll look into whether Blinded already stipulates that or not

>>46134563
Well it would be stupid to use that ability in that case, cause you'd be sneak attacking without it. I'd rather not add that stipulation because then I would have to specify every possibility

>>46134532
Look, you see requiring DEX as a problem but I don't think you would completely drop DEX even if you wanted to play a STR rogue. You're still relying on stealth and stuff, and you're still in melee and in medium armor. One minor feature using a secondary stat for its saving throw is not that unusual, as there are fighter and rogue archetypes that use CHA.

I like the idea of throwing sand, and it doesn't make sense as anything other than DEX.

I'm willing to accept that the 17th level needs to be replaced completely, I ran out of ideas on that one. I'm just wondering how much statistically an enemy is going to be prone compared to how often it will be surprised by an assassin. What if it was any hit, not any attack?
>>
>>46134541
Autism showing a little too clearly there anon
>>
>>46134403
>Attack qualifies for sneak attack
>I can either attack for sneak attack or make a charisma check and then attack for sneak attack
What?
>>
>>46134701
read it again. You can either make an attack without sneak attack or make a charisma check and then attack for sneak attack.
>>
>>46126268
Hey charsheetanon, would it be too much to ask to get a sheet for the Ranger With No Spells?

http://dnd.wizards.com/articles/features/modifying-classes
>>
>>46134717
>When making an attack that qualifies for the other requirements of a Sneak Attack but is not made with advantage, you can attempt to distract the target creature
Advantage isn't the only way to get sneak attack
>>
I don't think Mordenkainen would actually lose to Strahd.

And I am confused about his choice of wizard spells when he went to face Strahd
>>
>>46134726
Yes, in which case you wouldn't use this feature because you wouldn't benefit
>>
>>46134745
It's more that he raised a small attack force of commoners and went against Strahd and the various entities at Strahd's command. It wasn't them 1v1
>>
>>46134772
I'm pretty sure it was 1v1 once his army fled. He should have cast Geas on them all
>>
>>46134797
Once his army fled is the main point though. He might have already used up most of his best spells by then and decided to run away only for Strahd to pursue him.
>>
>>46134810
If Strahd sent an army to fight his army then one use of Meteor Swarm would wipe them out

I don't think Strahd has access to anything which could withstand 40d6 damage
>>
>>46134822
Strahd himself might barely survive a meteor swarm actually

Average damage is 140, leaving Strahd with 4 hp. Strahd then regenerates 20 HP to get to 24.

Next turn Lightning bolt bleugh dead vampire
>>
Sorry that I'm posting late in the thread, but I only just got here.

How acceptable is it to use a dice-rolling app instead of actual dice? I don't really have the budget to buy a ton of dice right now, so I'd like to use Feudz Dice (pic related). It's robust enough to roll any combination I'd need. Is it considered a faux pas to go this route, or is it cool?
>>
>>46135051
Are you like scrounging pennys just for a loaf of bread a week or something? Basic dice are cheap.
>>
>>46135051
why do you need a "bunch" of dice

all you need is 1-2 sets
>>
>>46135067

Not PP, but on avg, game dice from brick and mortar shops are around fifteen bucks, and can be way more in places that don't have a high tabletop community.
>>
>>46134835

>Next turn Lightning bolt bleugh incorporeal vampire escaping back to his coffin

FTFY
>>
>>46135051

I run a game at a pub, and dice-rolling apps are preferred there, since nobody wants to go crawling around on the floor for dice when drunk players inevitably drop them. Also saves table space for drinks when you don't need to make way for dice rolling.
>>
>>46135115
Yeah and then Mordenkainen simply Fly's up to Ravenloft and proceeds to take a dump on Strahds corpse before setting him on fire
>>
>GM forces you to disbelieve the air with unbeatable illusions and dopplegangers with flawless logic
>GM gets mad when your group spends 1 hour ingame trying to discern what's real and what's not

It's time to leave all this behind
>>
Can we just talk about how disgustingly good Phantasmal Force is? I see way too many guides rate it low, and it's a fucking level 2 int save or suck!

Make an ogre think he's bound by flaming ropes, drown someone, conjure the fist of the gods, it's just such a good spell. Why is it so underrated?
>>
>>46135307
Effectiveness is under DM control.
>>
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Anyone got some good advice for running Out of the Abyss?
>>
>>46135430
Seconding this.
Has anyone tried adding a few aboleths in the adventure, maybe as side quests or optional enemies/patrons?
>>
probably this one is an obvious but, well I don´t know so... does anyone knows where I could find the classic modules for download? (The x series modules to be specific)
>>
>>46135530
check out the OSR general threads
>>
>>46135542
Awesome! thank you anon
>>
>>46135530

There are gobs of them up on drivethrurpg.com

http://www.drivethrurpg.com/browse/pub/44/Wizards-of-the-Coast?keywords=Dungeons+Dragons
>>
>Pseudodragon for Warlocks with Great old one patrons
>Sprite for Warlocks with Archfey patrons
>Quasit for Warlocks with Demon prince patrons
>Imp for Warlocks with Devil patrons

Are they going to release an update that allows warlocks a familiar with Undying patrons? Like a Will-o-wisp or something.
>>
>>46135897
Pseudodragon is for fey, actually.
I've homebrewed that a GOO can take a flumph, and that a Undying can take a will-o-wisp or a crawling claw.
>>
>>46135430
I'm currently running it for my group, and I would recommend emphasizing how absolutely alien everything is. Maybe show them a picture of what something looks like, but use google image search and find the weirdest version of it you can find.

For example, I knew that the party was going to face a vrock at level 1. I wanted them to be afraid of this thing and have no idea what it was though, so I used pic related.

Another tip that will absolutely save you a lot of work is give control of the NPCs to the characters. I have a party of four, so I made stat blocks for Eldeth, Ront, Buppido, and Sarith. So far Eldeth and Ront have died, so they're being a lot more cautious with the other NPCs, as they know that Sarith is a good navigator and that Buppido knows his way around Gracklstugh. Prince Derendil is incredibly overpowered at low levels, but his characteristics are that he's incredibly timid anyway, so he needs a lot of stress to hulk out, and Shuushar wouldn't defend himself to save his own life.

Another thing you're going to want to do is prepare, a lot. You don't have to roll on the random encounter table while they're travelling, you could totally do it while you're preparing. That way, you can have interesting encounters on your terms. However, rolling on the table during play is still great.

Another thing you might want to do is kill off a few of the NPCs, depending on how interesting you and your group find them to be. I have a feeling that one of the reasons that they put so many NPCs in prison with you is so that you can have a few of them horribly murdered and show that the stakes are relatively high.
>>
Is fey step worth asking my DM if I can play an eladrin?
>>
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>>46135941

I'm all for the advancement of Flumph, but aren't they meant to be good-aligned? Doesn't really fit in with a Great Old One to me. I'd rather give them a small beholder, tweaking one of the existing familiars and refluffing the abilities as eye beams.
>>
>>46136155
A mini-beholder could definitely be fun, or even a lesser intellect devourer.

But most GOOs are beyond good and evil, and can use agents of any of them for their unfathomable plans.

For all we know, the Far Realm is a realm of pure good, as far beyond Elysium as it is beyond Hades. There was a 3.0 book that touched on this matter, called Legends of Avadnu. It talks about the Lumina, eldritch abominations of pure good.

Personally, I like to take the Far Realm as a place beyond alignment altogether.
>>
>>46136155
GOO are supposed to be mysterious and otherworldly space things. Not actually evil.
>>
>>46136218
It was suggested some time to give eldritch beings the alignment chaotic lawful, I kinda like that.
>>
>>46136218
Relevant text from that book:

>Lumina are extraplanar beings of purity and light from a distant realm, as alien as they are good.
>Lumina originate on a plane of infinite wonders, a place where goodness and beauty are integral to existence. However, their home is also so unlike most realities that it can be maddening; fire, light, and thought itself are among the elements of their world that differ wildly from those found elsewhere. In many ways, lumina are closer kin to beings such
as pseudonaturals and neh-thalggu than they are to celestials.
>Lumina almost never leave their homeworld willingly. When brought to the Material Plane by force (by curious archmages, mad priests, or cults devoted to their worship), they usually become aggressive. To a lumina, the mortal world seems an intrinsically evil place, where only the most pure individuals show even a glimmer of goodness. Earthbound lumina often seek to destroy everything—living and unliving—they encounter,hoping to purge the universe of something terrible. Attempts to communicate with lumina are usually futile due to gaps in comprehension, though on rare occasion a lumina may recognize virtue in a mortal and search for common ground.
>>
>>46136271
I love that.

I believe one of the elder evils actually was lawful neutral. He's named Bolothamogg, Him Who Watches from Beyond the Stars. He's an aboleth "deity" and pretty much Yog-Sothoth.
>>
>>46134745
>Y-y-y-you've really done it this time, Strahd! We-we're trapped here in Barovia, and there's no way out!
>Mordy, you're looking at it the wrong way. What we've got here Mordy, is an -burp- empire to rule.
>I-I-I-I don't know Strahd, I think Milton would have something to say about that.
>Sure, that's only because he never actually got to rule hell, Mordy.
>>
>>46127453
Damn, I really want to play a skeleton bard now. Play some spooky tunes on my trumpet. Man, that would be the fucking bomb.
>>
>>46136098
Depends on the class, I guess, but why be an elf when you could be anything else?
>>
>>46136367
>not being an elf
So like, half-elf?
>>
>>46136043
Thanks, man. You wouldn't happen to have those stat blocks lying around and would post them here, would you?

I read from one guy saying to make sure the party is level three before they leave Velkynvelve, which to me sounds kind of stupid? How are you doing leveling in your group?
>>
>>46133563
So far we got the Priest.
>>
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Rogue reference up. Mega updated, along with some fixes from earlier in thread.

https://mega.nz/#F!x0UkRDQK!l-iAUnE46Aabih71s-10DQ
>>
My LGS has these open table D&D games each week but they play by Adventure League rules, does that mean absolutely no homebrew and you have to get some kind of registered number for your character if you don't get a pregen?
>>
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There's a player in my group that wants to roll up a moon druid. I have no confidence in this person's ability to remember and track their animal forms.

Is there a PDF that includes all the animals forms with their stats and such?

That way, they can just print it out and use it from there.
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