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Connecting to JackPoint VPN...
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: XXXXXXXXXXXXXX
>>>Enter Passcode: XXXXXXXXXXXXXX
...Biometric Scan Confirmed
Connected to < ERROR: NODE UNKNOWN >


>Pastebin:http://pastebin.com/SsWTY7qr
>Chummer 5:https://github.com/chummer5a/chummer5a/releases
>Issue tracker:https://github.com/chummer5a/chummer5a/issues/

Old Thread: >>46045707

Nice Thing Are Not Allowed Edition
>>
>>
if i installed a solar cell on my vehicle would a low force radiation spell be able to recharge it?
>>
So. Introduced a friend to Shadowrun and tabletop games all in one go when I ran a session with him and another friend who was in my several month long shadowrun campaign a year ago.

The newbie made an awakened who was somewhere between a face and a covert ops specialist, using just their magic. He took it all in quite well, and even established his character and roleplayed it well.

I basically just ran a loose copy of Food Fight because holy shit its the best module for a new group ever.

The problem is, at the start, the two characters were strangers. At the end, the scary troll robber with the shotgun was dead and the two started fighting over the cash that the troll was stealing. They became the robbers and they were at each others throats for the few hundred nuyen the Stuffer Shack had.

They eventually split when Lone Star showed up, but the newbie magician mind fucked the other character into telling him where he lived after he was forced to give up the cash.

They obviously have spiteful intentions towards each other, so how do I make them work together?

I'm thinking i could always do the 'kidnapped by a corp because you didnt erase security footage, now you work for us' thing.

But that seems cliche and lame, but I cant think of any other reason they would go co-op, it was all honestly roleplayed excellently, so the two players are loving it, but im not sure how long a non co-operative two player shadowrun game can last.

Halp?
>>
>>46089579
No, radiation spell is only for damage, you are not supposed to use it for anything else, and it's also very bad and not allowed for you, you don't need solar cell anyway.

On a more serious note, it doesn't looks like it provides any sustaining effect, just short impulse.
On the other hand something like aura should be able to generate some power.
>>
>>46089700
>The problem is, at the start, the two characters were strangers.
Oh dear. Should have just made them old friends.

IMHO tell them "Well, you two now a known robbers/killers (be it in self-defense or not) and in this shit together. Both of you realize that your best bet is working together." (even if they don't have the Common Sense quality - gotta help newbies out). Then either they research their options or maybe you have a contact call them, someone with any kind of police connection or simply a fixer, ust to tell them: "Ha, your dumb ass (and that of your new buddy) were on TV last night. Nice job. But here's the deal: Lone Star really needs someone for a little (aka super fucking nasty) of-the-records work. They might even be willing to lose the security footage and misplace the recorded eyewitness accounts if you help out."
Just remember that it should be quite the dirty work if Lone Star is willing to let armed robbers go.
>>
Question:

Does using spell binding eventually KILL the spirit (permenantly gone from all planes of existance), or would it only Disrupt it, when it hits zero?
>>
>>46089974
>dissipates forever
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>>46089974
This kills the Spirit.
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Chrome-plastic guy from the last thread, I'm still trying to learn the basics and I got to ask - are there any pros for cyberware over bioware when going for as many augs as you can ?

I might be missing something but bioware seems all around better as it takes less essence so you can get more of it, with the only drawback being the increased cost. Or does cyberware have some options the other doesn't have that give it the edge ? I would like to chrome it up to hell like Adam Jensen but the essence limit quickly puts a damper on that so I'd probably go the opposite route with pic related as described in the last thread.
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>>46090386
Cyberware with capacity (eyes/ears/limbs) can have features added without eating into essence and look into Chrome Flesh for more options that have a difference between the two. Now unless you need anything else I am gong back to sleep as it is too early.
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>>46090386
TL;DR:

Cyberware:
+ cheaper
+ variable functions, sometimes multifunctional (e.g.: cybereyes with multiple enhancements, gills work in salt and fresh water, bone enhancement gives +armor and +KON for damage resistance)
- essence heavy
- usually easy to detect (via scanners, assensing or simply perception)

Notable cool things:
- full cyberlimbs give an additional box on the physical condition monitor; give armor options; have useful capacity, especially for smuggling compartments
- Skillsofts/Knowsofts/Linguasofts can be cool.

Bioware:
+ essence light
+ usually hard to detect (use assensing or biotech-skills)
- more expensive
- set functions, less multifunctional (e.g. cat's eyes give only low-light vision; gills breathe salt or fresh water; bone enhancement gives only +KON for damage resistance)

Notable cool things:
- can boost mental attributes via cerebral/cerebellum booster
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>>46090036
>>46090083
Am I the only one who likes to think of your rep with spirits plummeting as being part of some kind of union thing? Like, you've killed 3 of your own spirits, so now the Fraternal Brotherhood of Metaphysical Spirits is on strike and their members refuse to work for you until you agree to their demands.
>>
>>46090386
Cyberware has a couple of applications bioware cannot duplicate. Implanted (insert electronic device), datajack, control rig.

It is also an easy way to boost Average Joe's aptitudes. A maxxed out cyberlimb gives a human 9 agi and 9 str to work with for anything requiring a single arm.

Beyond that, bioware is simply more essence-friendly than cyberware for essentially the same result.
>>
>>46090793
Yeah, if you can imagine union with enough power to rape and kill you if necessary.
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>>46090878
Police unions?
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>>46090036

>At death there are three parts of a being to be considered: its Kia, its aetheric body, and its physical body. [...]
> The Kia is destined to be reabsorbed into the life force pool of this world which makes itself known to us as Baphomet. To the mystic this experience is Union with God. To the sorcerer it is being Devoured by the Devil and he seeks deliberately to avoid it. [...] Absorption in Baphomet explodes the Kia into infinitesimal fragments, out of which new Kias will eventually form to inhabit new beings.
> Have no fear — you have been, and will be, millions of things; all you will suffer is amnesia
>>
Is there any reason to get a rating 1 synaptic booster over the synaptic acceleration geneware?
Synaptic booster gives +1 REA and +1 init dice, and is incompatible with any other initiative enhancement.
Synaptic acceleration gives +1 init, +1 init dice, and +1 dice on defense tests, and is only incompatible with other augmentations. It's also 15,000Y cheaper than synaptic boosters rating 1 are.
The only benefit I see of getting Rating 1 synaptic boosters is the possibility of advancement down the road/having +1 REA for the skills that use it.
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>>46091445
>the possibility of advancement down the road

There you go.
>>
>>46091519
You know, I don't think I've ever actually been in a game where a player has saved up more than 180,000Y.
Or any more than like, 50,000Y.
>>
Hrm. So here's a fun argument. Shadowrun tabletop guys are trying to tell me that if you burn down your MAG rating to zero in priority-gen then buy it back up, it'll only cost 5 karma. This seems wrong to me, but I can't pin my finger on why. Thoughts?
>>
I'm making a femme fatale style character, and in the last thread someone suggested Agile Defender to boost my defense dice.
I actually recently realized that I could take Too Pretty To Hit instead, since my Cha is 8 (whereas my Agi is 6), but I'm hesitant because the description for TPTH says "It’s more about force of personality than actually being pretty—sometimes a character just has a presence about them that keeps people from shooting straight." whereas it's pretty common for the stereotypical Bond girl to be agile and dodgy as fuck.
What do you guys think?

>>46091652
I'm not sure why not, so long as they still have a maximum magic above 0. Although, that implies that all magicians have the same amount of potential and all "burn out" permanently at the same time.
There's also the precedent case of Edge burning, you can burn your Edge down to 0 and then rebuy another point for 5 karma.
I can see an argument for MAG 0 = you're a burnout, Harry though.
>>
So, a minor sort of critique post, just because I feel like remarking on it..

Am I the only one who thinks things got a bit TOO weird around the SR4-5 period? I mean, things were already getting a bit bizarre with the otaku and stuff like that, but as things progressed I think they pushed the magic angle a bit too far - like, to the point that the science was becoming more or less like magic as well.

To me, the SR1-2 era was the perfect balancing act between a world trying to balance the developing magic return, and the cutting edge technology that was developing alongside of it. There was a nice, healthy degree of both. But it feels like as time went on, starting around SR3, that they started leaving the science behind and end up more in the field of 'magic is influencing the science so now it's magi-tech!' or 'the tech might as well be magic now'. At the onset, with SR3, this isn't TOO bad, but I always felt like they could have taken the time to add more technological elements that influenced the magic world in an effort to counter-balance this.

Things like the Changelings, for example. That felt like too much more of the magic flooding the world to create new Awakened races when they could have done something else to introduce new races beyond 'check out my magical catgirl/dragonkin'. Anyone ever seen that one episode of Batman Beyond where splicing your genecode with animal traits to give yourself animal features became a popular trend? But those who abused it too much had their genes corrupted to the point of being unable to have the process reversed? If you really wanted to have your 'beastman' race type deal infused into the setting, then why not something like that? It would be a great way to keep the balance running to have a new race introduced that wasn't yet another incident of an Awakening and magic butt-fucking people and species. And quite frankly it'd feel a whole lot less lolrandum than "So Haley's Comet swung by - catgurls."
>>
>>46091905

I dunno, at that point they'd be artificial or synthetic races, and not just in the sense that AI are but in the sense that they'd be volitionally chosen. I sort of feel like part of the point of races is that you're ~born that way~, or born with the genes that make you later manifest that way at least. Which is kind of why Dunkelzahn's vaccine had to be destroyed, from a meta perspective. Whenever people attempt to appropriate race for aesthetic reasons it always ends up pathetic, like with elf-posers. You can't have people -actually- effectively changing into different races.
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>>46091652
If you burn out on Mag completely, it's gone, you can't buy it back.
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>>46091652

The burnout rules are on page 278. As long as they aren't reducing their maximum magic to 0, then it's supposedly ok.

And, if you go through chargen step-by-step by the book, you'll end up assign your attributes, buying your ware (and losing MAG), and then spending karma to raise your MAG again.

Seems a bit min-maxy, but my inner rules lawyer can't find a good way to deny it.
>>
>>46091905
No, you're not. I personally know of multiple groups/GM's who straight-out ban Runner's Companion/Run Faster and retcon the whole SURGE/Halley Comet thing.

Ultimately, SR is a kitchen sink setting. Take what you like from it, drop the rest.
>>
>>46092003
Well, the thing about the people with the gene-codes permanently changed.. their kids would probably end up being born with those features too, meaning that even if the initial parents were dumb fuckups that screwed with their body, the generation that would follow after them wouldn't have any choice in what they were. So it would have become a new race born out of science and people fucking around when they shouldn't have.
>>
>>46091905
You just echoed my exact sentiments on the game.
It's Catalyst's fuck-up in the end, as they've been busy with constantly tying the magic metaplot into fucking everything and cutting out the cyberpunk elements of the game. Through trying to make it more "modern", with wireless Matrix and everything being cloud-uplinked, they also manage to demolish the cyberpunk mood simply through not thinking about that there's more to cyberpunk than just "Big Brother", and that the genre is also heavily affected by the millennial panic and pollution worries around the 90's.
The game used to be focused and closer to Earth, giving people the opportunity to interact with a more local and/or corp-focused metaplot, but nowadays, Catalyst has been so obsessed with weird magic that the metaplot has been pushed solely into the Astral and handed over to magically-active people (while cybernetics, the fundament of the original Shadowrun and a lot of the cyberpunk aesthetic, has been either gimped or removed). The magically-active people can't even truly affect it even if the GM wants to allow them to, because it's all at such a ridiculously high power level that it becomes impossible for both characters and players to actually relate to it and use it in roleplaying. It's marketing itself towards the neo-roleplayer demographic - the ones who've seen Wil Wheaton play roleplaying games but can't deal with actual difficulty, crunch (which in the case of a well-written game translates almost directly into depth and flexibility) or the fact that the more famous game lines are made for people who actually devote themselves to the hobby.
That means that Catalyst are trying to lure in people with more magic, more special snowflakes and more trendoid splats while completely neglecting the past themes and history of the game and not even trying to make the game mechanically functional.
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>>46091544
Save up more/make riskier deals/play longer/plan better/everthing at once, what can I say?
>>
>>46092049

Reminds me of transmetropolitan. Yeah I guess that could work. It might be a better way of handling SURGE, provided the fluff kept up and handled it reasonably. I really like drakes and their thing though, and they wouldn't have the same relationship with dragons at all if they were just augmented humans.
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>>46091652
I agree with this >>46092020 post.
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>>46092132
Well, the drake thing could have been spun into the Haley's Comet and Big D's plan with the vaccination the same way. Big D decided to take advantage of all that gene-splicery stuff that all the people are getting into to give themselves shark gills and cat eyes, and wanted to see if they could do it with dragon genes.. no such luck, not enough magic to maintain the stability.

So the Haley's Comet plot would basically be the linchpin by which gene-splicing with dragon DNA could be achieved. Takes an existing element and turns it into a plot point brought on by a mystical influence, rather than making the element itself the entire mystical plot point.
>>
>>46092168

I know Earthdawn Not Canon Now, but the entire reason Big D wanted to turn people into drakes was because of his love for his own drakes in the 4th world. He even named himself after one of them for crying out loud! Plus there's too much that can't be justified that way; the reason why other dragons collect them (the Draco Foundation would be the only people with a motive), the reason why they have extreme longevity, their dual-natured nature, their ability to shapeshift, their ability to communicate psychically etc. You'd basically totally gimp them.
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>tell myself I have all week to come up with new content for my campaign
>tfw the day is creeping closer
>still haven't figured out how to resolve the end of last session
>>
>>46092244
Storytime your last session, we'll pitch you ideas.
>>
>>46092244
>session is on Monday
>oh I have time to prepare
>every weekend say I'll do work
>don't do work
>end up planning the entire session while I'm at my job on Monday
What happened last session? maybe /srg/ can help you out.
>>
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>>46092244

When in doubt, just have a horde of Halloweeners show up and crash the party.
>>
>>46090783
>>46090613
>>46090875
Thanks. In the video games you had 6 essence and in Hong Kong you could increase it later on - does it work like that in 5E or is there some stat that determines your essence that you can buff through it ?
>>
>>46092229
Well, I can't really account for that - someone else would have to perhaps do that. Although, the best I could argue is that the gene-splicing that creates the catgirls and all that other stuff would be used by Big D as the foundation for creating Awakened Drakes? I dunno, that's the best I can come up with.
>>
>>46092287
Everyone has 6 essence.
The only way around this is by taking the prototype transhuman quality, which gives you an extra point that must be spent on bioware at chargen.
You can get some qualities that reduce the amount of essence cyberware takes (biocompatability, higher grade ware, adapsin), but you can never increase your essence.
>>
>>46092287

No, you're limited to 6 essence. That's what everyone has.

Nicer 'ware (alphaware, betaware, etc.) takes less essence, and things like the Biocompatibility quality or the Adapsin geneware can further reduce the Essence costs of things you get installed.
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>>46092261
I have a smaller group, 3 guys. Pretty restricted in terms of tech skills.
One of my players is an ex Doc Wagon medic/mage who fluffed his neg qualities as being the last man standing in a wagon run where one of his buddies geeked the contract and the whole team and fixed the blame on the mage.
Last run was them tracking down the team's NPC decker's final run ala Dead Man's Switch, where that NPC shadowrun team got the same betrayal, mage gets wind that his doc wagon buddy was involved.
Cut to the end of the session, they snatched the NPC and threw him in the back of the car.
I'm trying to frame it as the NPC was working for some corp/was the son of some bigshot who worked out his psychosis by getting teams killed, but that seems sort of dumb to me. I mostly want a reason to have their safehouse raided if they bring the NPC back without tag burning since that hasn't happened yet and everyone is sitting on spare SINs.
>>
>>46092079
>. It's marketing itself towards the neo-roleplayer demographic - the ones who've seen Wil Wheaton play roleplaying games but can't deal with actual difficulty, crunch (which in the case of a well-written game translates almost directly into depth and flexibility) or the fact that the more famous game lines are made for people who actually devote themselves to the hobby.
I presume it was also the fault of those goshdarn kids watching videos on their youtubes when White Wolf did this back in the 90s?
>>
>>46092500
Try 2004, which was when White Wolf decided to "reinvent" their whole World of Darkness specifically for that demographic.
It really didn't happen until then, and I'm saying that as a long-time oWoD player.
>>
>>46092378
Well, do just that. Unconscious guy got tracked through his Matrix traffic.

Just give them some sort of advance warning the fecal matter is about to come in contact with the rotating air ventilation system.
>>
>>46092511
>It really didn't happen until then, and I'm saying that as a long-time oWoD player.
I'm approximately 100% certain Samuel Haight predates WW blowing everything up in 2004.
Also, speaking as a member of that demographic you're whining about, I highly doubt they were catering to me in 2004 anyway, cuz I was eight at that time.
>>
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>>46091905
>>46092300

Did someone say "catgirls?" 'Cause I think I just heard someone say "catgirls."
>>
Bond girl face/infiltrator guy here from yesterday, I took into account the feedback you guys gave me and this is what I came up with:


Alias: Fenghuang, or just Huang
Metatype: Elf
Age: 27
Sex: Female
Race: Chinese
Lifestyle: Low (1 month)
Nuyen: 2,100Y
Karma: 0

BOD 3 WIL 2
STR 2 LOG 3
AGI 6 CHA 8
REA 5 INT 5
EDG 2 (10 Karma) ESS 3.2
Initiative: 11+2d6 (12+4d6 on Jazz)
Defense 11 (12 on Jazz)

Limits:
Mental: 4
Physical: 5
Social: 7

Skills:
Firearms Group 2
Exotic Weapon (Monofilament Whip) 5
Con 5 (Seduction)
Negotiation 5
Etiquette 3
Sneaking 3
Perception 3
Palming 2 (Planting Items)
Gymnastics 2 (6 Karma)
Hardware 1 (2 Karma)
Unarmed Combat 1 (2 Karma)
>Shuffled around skillpoints for more whip/facey stuff
Knowledge Skills:
Cantonese N
English 4 (Speaking)
Big 10 Corporations 4 (Wuxing)
Security Design 3
Hong Kong Triads 3

Contacts:
Wuxing Security Chief L2/C5
Forger L1/C3
Fixer L3/C2
Local LEO informant L2/C2
Local Triad Enforcer L2/C2
>Replaced bioware dealer with a forger

Qualities:
First Impression (11 Karma)
Too Pretty To Hit (3 Karma)
Catlike (7 Karma)
Corporate Limited SIN (Wuxing) (-15 Karma)
Records on File (Wuxing) (-1 Karma)
>Removed Black market pipeline because I didn't need it after removing synaptic booster, added catlike for sneaky sneak
>>
>>46093091
'Ware:
Fingertip Compartment (w/ monowhip) (0.1 Ess 4000Y)
Fingertip Compartment (w/ makeup supplies) (0.1 Ess 3000Y)
Fingertip Compartment (w/ makeup supplies) (0.1 Ess 3000Y)
Tailored Pheromones Rating 3 (0.9 Ess 93000Y)
Nephritic screen Rating 3 (0.15 Ess 12000Y)
Tiny Stinger (0.05 Ess 800Y)
Synaptic acceleration (0.4 Ess 78000Y)
Auto-Injector (Reusable, Expanded reservoir, 6 doses Street Cooked Soothsayer (Linked to Tiny Stinger)) (0.15 Ess 1200Y)
Orthoskin Rating 3 (0.75 Ess 18000Y)
Clean Metabolism (0.1 Ess 900Y)
>Replaced synaptic boosters w/ synaptic accelerator, got orthoskin, rank 3 pheromone boosters instead of 2, got more fingertip compartments

ID:
Fake SIN (Rating 4) 10,000Y
Fake License (Firearms) (Rating 34) 800Y
Fake License (Concealed Carry) (Rating 4) 800Y
Fake License (Prescription, Jazz/P4MO) (Rating 4) 800Y
Fake License (Security Consultant) (Rating 4) 800Y
Fake SIN (Rating 4) 10,000Y
Fake License (Firearms) (Rating 34) 800Y
Fake License (Concealed Carry) (Rating 4) 800Y
Fake License (Prescription, Jazz/P4MO) (Rating 4) 800Y
Fake License (Security Consultant) (Rating 4) 800Y
>Got another fake SIN/Licenses

Weapons:
Browning Ultra-Power (Silencer, Laser sight) 1140Y
(Acc 5(6), DV 8P/-1AP, SA, 10(c))
FN HAR (Laser sight, Gas-Vent 2) 1500Y
(Acc 5(6), DV 10P/-2AP, SA/BF/FA, RC 2, 35(c))
APDS 200 (ARs) 1200Y
SnS Rounds 100 (ARs) 400Y
Hollow Points 60 (Heavy Pistols) 210Y
Gel Rounds 60 (Heavy Pistols) 75Y
>Swapped out SMG for AR

Armor:
Chameleon Suit (9 Armour +2 sneaking limit, +2 to hide checks wireless) 1700Y

Mortimer of London Berwick Dress (8 armor, Custom fit, Social limit +1, -2 Concealability, +1 to social tests wireless) 2200Y
Mortimer of London Argentum Coat (12/+4, Custom fit (stack), Social limit +1, -3 Concealability, +1 to social tests wireless) 3600Y
>Got a coat for more armor/social bonuses

Armor Jacket (12 armor) 1000Y
Ballistic Mask (+2 armor, +1 to social limit for intimidation) 150Y
>>
>>46092373
does Prototype Transhuman mean you could pick some ware and still have your full magic attribute too, or does it still reduce magic?
>>
>>46093196
Gear:
Erika Elite commlink 2,500Y
Subvocal mic 50Y
20 Stealth tags 200Y
5 Micro cameras 500Y
Tag eraser 450Y
Contacts, Image link 225Y
Micro-transceiver 100Y
Rating 4 bug scanner 400Y
Rating 4 autopicker 1,000Y
Rating 4 cellular glove molder 2,000Y
Rating 4 sequencer 1,000Y
Rating 4 Maglock Passkey 8,000Y
Gecko Tape Gloves 250Y
5 doses of pharma-grade Jazz 750Y
>Picked up a maglock passkey, got jazz to boost initiative.

Thoughts?
>>
>>46093198
IIRC it doesn't reduce your magic so yes you could be the one in a billion prototype clone that both surpassed the essence limit and be awakened. Should you? Probably not.
>>
>>46093234
why not :^)
>>
>>46093242
If you spend all your karma on PTH then how are you going to spend 30 of it on SURGE III so you can make your cute neko decker grille?
>>
To what degree is being an Adept visible by assensing? To what degree can one hide that? I want to play a social infiltrator/face, but I'm not sure whether or not being an Adept would be one of those things that can just straight fuck even your best rolls just by virtue of flagging on an uncontested roll against a security checkpoint.
>>
>>46093284
The only really way to "tell" would be to get two hits on an assensing test, or one if they just want to see if you're awakened or not.
There's nothing really wrong about being an adept on it's own, and they can't detect which powers you know, so just grab an adept license and say you're an athlete or something.
>>
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>>46093267

Lots and lots of Negative Qualities.

If you take the full 25 karma of negative qualities, you even have a whole ~10 karma~ leftover to spend!

>>46093284

They can see you have a Magic rating, but not much beyond that. In 5e anyway. I think older editions let Assensing tell what adept powers were active, but I don't know off the top of my head.
>>
>>46093284
>To what degree is being an Adept visible by assensing?
1 hit on a regular Assensing test reveals you're Awakened. (they might think you're a Mage, but yeah...)

>To what degree can one hide that?
The only way to "hide" it is Initiate, take the Masking Metamagic and alter your aura to appear mundane/hide it altogether.

>I'm not sure whether or not being an Adept would be one of those things that can just straight fuck even your best rolls just by virtue of flagging on an uncontested roll against a security checkpoint.
It will. But it will fuck over a mundane just as much. Assensing is the ultimate "fuck off, play in group" for solo players.
>>
>>46093346
That really fucks up grabbing covers on the fly, though. I want to be the kind of guy who pretends to be a delivery guy one day, a waiter the next, and so on and so forth. The kind of guy who tailors his approach to just walk straight through/around checkpoints. Sounds like being mundane might be way more versatile, in that case?

>>46093389
I don't really want them to be able to tell the character's magical at all. Is there any way to throw a wrench in that? Some quality that ruins people's ability to assense you, or an adept power that dampens your astral presence or something?

>>46093406
>The only way to "hide" it is Initiate, take the Masking Metamagic and alter your aura to appear mundane/hide it altogether.
Perfect.
>>
>>46093439
Keep in mind that mages are expensive.
Magic is actually quite rare in shadowrun.
If you're so security conscious that you've got a mage assensing everyone going through a security checkpoint, I doubt they would let a delivery guy or whatever walk around unattended after he got through.
>>
>>46093465
This is as much for high-volume medium-security areas as anything else. Places like airports and other places that have moderate-high security - enough to do a cursory assensing with their single on-duty mage - on everyone that goes through.

I'm not under some delusion that some guy with a clipboard and a bag of sandwiches can go strolling through a high-security paramilitary facility's checkpoint.
>>
>>46093439
>Perfect.

Far from it. It merely turns the simple test in an opposed one, Assensing+INT vs. your MAG+Initiate grade. It allows you to Edge the roll, which is nice, but you can still be easily fucked by a single (bad) roll.
>>
>>46093212
Buy better commlink, the one for 3k or even top-tier for 5k.
Why no smartlink?
You have really low stealth for infiltrator (unless you mean purely social kind of one) and monowhip is too flashy for someone who is supposed to be unnoticed.
>>
>>46093502

Not to mention you can't have initiate grades at chargen, nor can you rollover enough karma to initiate immediately post-chargen.
>>
>>46093502
>you can still be easily fucked by a single (bad) roll.
That's basically how stealth works in shadowrun in general.
>>
>>46093523
It doesn't have to work immediately out of chargen. I'm find having holes that need filling in on my initial build - as long as I actually do have a direction towards filling those holes.
>>
>>46093569

Yeah, Initiating for Masking is your best bet in that case.
>>
>>46093196
The coat gives you a -1 to both REA and AGI when used to stack with the dress due to your STR of 2. It's too heavy. From a survival PoV, your best bet would be the base 12 Armor suit (Executive thingie) with Vambraces and Mask for when SHTF, for 15 armor.

Or the ubiquitous Sleeping Tiger/Synergist Longcoat combo which nabs you 16 without hampering you. But you'd be a walking mode molestation.
>>
>>46093623
Coat combo gives him +2 to all social rolls, so whatever. There is no decent alternative for faces.
>>
>>46093518
>Buy better commlink, the one for 3k or even top-tier for 5k.
I can grab the 3k one, but I'm pretty strapped for nuyen.

>Why no smartlink?
See above, I've got laser sights for a +1, and I probably won't be shooting enough to justify slapping it onto all my shit.

>You have really low stealth for infiltrator
Mostly social is what I'm going for, but with the capacity to also sneak around in areas I'm not supposed to once I get in, also 6 Agi + 3 Sneak + 2 Catlike + 2 Chameleon suit running silent (potentially) isn't that bad for a secondary sort of skill, is it?

>and monowhip is too flashy for someone who is supposed to be unnoticed.
S'why it's in the fingertip compartment.
For MMW scanners, there's the decker, bluffing it being related to the other beauty supplies in my fingers, or simply taking it out and smuggling it in another way.

>>46093623
Damn, I could drop REA by 1 to up my STR to 3, since my base init would still guarentee 2 passes anyway.

Because fluff I'd prefer having her wear a dress, instead of a suit because muh stereotypes, with a coat being optional if needed.

I could pickup forearm guards to add to my Jacket/Mask setup, thanks for the idea, but I can't imagine being able to smuggle a ballistic mask past a security checkpoint.

And yeah, Sleeping Tiger/Longcoat may be the "You got the best armor!" option but reading the fluff makes it look ugly as sin and I'm pretty sure any GM would limit it's social bonuses to the environment pretty hard.

>>46093785
There's also this, +2 to all social stuff is gucci.
>>
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I set out to make a really good drug using punching adept. I accomplished that, but the character is simply not functional outside of a combat context. Back to the drawing board.

Still, would make a hell of an enemy.

(Used with the idea that natural quality berserking could maybe lead the way to adept Berserker's rage, so this character isn't actually legal. Fixable with moving 1 PP.)

>Combat starts
>Berserker's Rage
>Jazz
>Kamikaze
>Burn edge with Finishing Move to tear someone's head clean off
>Get the edge back when it kills them
>>
>>46093813
>Because fluff I'd prefer having her wear a dress, instead of a suit because muh stereotypes, with a coat being optional if needed.

Go for it. Just be aware that with 15 armor, you're at very real risk of taking physical damage whenever you're hit by an opponent if only slightly prepared for a fight. Stay any fight out hunkering behind cover.
>>
>>46093947
Fair enough, yeah.
Once combat actually starts my MO is going to be popping jazz ASAP to hopefully jack me up to 3 init passes (which it should looking at the bell curves), one of which I can use for full defense, making my defense roll 19 dice (4REA/5INT/+1 from Synaptic Accelerator/+1REA from Jazz/8CHA with TPTH) which would average 3 hits even if an enemy is fully auto hosing me.
>>
>>46093267
If you are careful about the essence, you could drop in one or two tenths of a point of essence in cosmetic bioware and skip SURGE and look 100% the same.
>>
>>46094109
>Being a poser
literally the SR equivalent of wearing neko ears and a tail butt plug
sure, it looks similar, but it ain't the real deal.
>>
Hey /srg/ what are the best ways to reduce Drain for a Mage? I've got about as good of a drain pool as a human can have (6 will/5 drain stat), but my character is a summon specialist, and is still taking significant amounts of drain regularly.
>>
>>46094141

>Negative Quality: Catgirl Poser

I love it.
>>
>>46091652
To the best of my knowledge magic is a static attribute, any modifiers to it from essence lost meaning that at any moment character's magic consists of:
Magic rating:X
Max Magic rating:Y
Essence penalty: Z
Modified Magic rating:X-Z
Modified Max Magic rating:Y-Z
Meaning that if essence penalty could be undone by some arcane means magic rating would go back up, and as such karma cost of magic upgrades is based on Magic rating not modified magic Rating.

At least this is the way it has been accepted norm every single time question came up. CRB being written by catalyst is hella unclear on that tho.
>>
>>46094469
Centering and a centering focus.
>>
>>46094608
Just to add some weight to this argument CRB errata has the following bit:

Change: “Whenever you lose Essence (after character gener-
ation), you lose an equal amount of Resonance, rounded up.”
To: “For every point (or fraction thereof) of Essence lost, both
your current Resonance Attribute and your maximum Reso-
nance Rating are reduced by one.”
>>
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>>46089700
Just iup off the plot of O' Brother Where Art Thou somehow. Have them handcuffed together (literally, figuratively, spiritually, magically) and forced to work out a way to get out of the situation alive.

Did they loot the troll? Any magical baubles that could make a macguffin? Make it some sort of cursed idol shit.
>>
How outlandish is the fashion and plastic surgeries in Shadowrun ? Do people go around with pink mohawks, dye their skin and gild their cybernetics ? I remember Cyberpunk being very much about the over the top fashion and I'm wondering what you can get away with Shadowrun, both as a player and as a GM describing NPCs.
>>
>>46094819
Not much of the black trench coat lad, eh? Well as a Shadowrunner you are fucked by easily identified visuals
>>
Sup Chummers.

I'm running 4e right now and remember War! often getting cited as a "don't even bother" book. Is there a particular reason for this? Is anything usable? The Leadership skill section seems interesting.
>>
>>46094900
Really depends on the type of game you're running and the tone you're going for.
Ex: Pink mohawk adventures in the barrens? Having a distinctive style would probably help you a lot.
Counter-Ex: Black trenchcoat espionage in London? You best hope you look like the slaviest wageslave to ever slave away for wages.
>>
>>46094819
The general gist I've gotten is that most people have a similar fashion sense to the present, with classic styles seeing new twists and fusions but no serious revolutions. Then, of course, some people completely embrace biosculpting and cyberware, which melds with a lot of the subcultural strata in society as a way to show individuality or allegiance to any of half a million sociopolitical causes.
Basically, 90% of people probably still dress and look roughly like today, except with slightly changed but not overwhelmingly different fashions. The rest are likely split between an 8% or so of the total population that occasionally dabbles in the really far-out shit by mostly wearing outlandish clothes and getting a few pieces of cosmetic bioware/some plastic surgery, while the remaining 2% (quite a few of whom are likely either shadowrunners or mingle with them) go all-out and might even attempt to one-up each other at times.
>>
>>46094819

Literally anything goes.

Different areas and stratas of society are obviously going to have different tastes, so what goes as fashionable to some will be gaudy or gauche to others.

The books include rules for skin dye, glowing tattoos, grafting on bioengineered or cybernetic tails, casemodding your cyberlimbs, wireless breast implants, and more!
>>
>>46094974
Wireless breast implants that change size faster after you connect them to facebook, no less.
>>
>>46089071
Is it feasible to make an ex-soldier that relies on closed-circuit ARO's and nootropics for combat effectiveness?

Playing 5e next week, wanted to play someone with a bit of a crutch.
>>
>>46095022
Basically, can you stack the combat effectiveness from cyberware like combat-uplinks and military grade drugs?
>>
>>46094939
IIRC It's because:
1. the rules for damage break down once you get to that level of damage (as in they don't reflect the situation correctly)
2. a lot of the stuff is pretty useless and
3. it costs too much
but this is just off the top of my head
>>
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>>46094900
>>46094944
>>46094974
This is the picture I originally intended to use but couldn't find. I think it better illustrates what I meant.
>>
Is there no negative quality for missing a limb in 5e, similar to blindness?
I was thinking of making an aged gunslinger adept with only one arm.
>>
>>46095067
Only up to your augmented maximum, but unless it straight up replaces your natural muscles/blood (which would be affected by the drug) I wouldn't see why not.
For example, taking K-10 wouldn't suddenly increase the strength of your cyberarm.
>>
So, where's the best place to look for info on what's going down in Britain/France/Netherlands?

I'm looking to get my group into a small-scale shadowrun game, and have them based in the Channel Islands, which have become a nest for Shadowrunners.
>>
>>46095217
I wouldn't mind it truth be told. I'm less concerned with limits than I am probabilities.
>>
>>46095331
I guess I should add that I am making a character with higher EDGE.
>>
Would only having one arm (specifically not replacing it with vat grown or cybernetics) be odd enough for a distinctive style in the 6th world?
>>
>>46095364
Should I then prioritize my character creation as follows:

Resources A
Skills B
Attributes C
Special Points D
Magic E
>>
>>46095398

I'd say so.
>>
>>46095170

Looks like your typical neo-anarchist to me.

Definitely not 'mainstream,' but in the right part of town (or the right bars) he'd fit in just fine.
>>
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>>46094608
>>46094681
The rules for the Rejuvenation genetic restoration (Chromed Flesh, 157) would seem clear that this is not how it works, as would the text describing how HMHVV strain I victims use a different set of rules for essence gain/loss and magic, but that normal rules apply to strain II and III victims (Run Faster, 141).
>>
Do you guys think I should go with handloaded hollowpoints or handloaded APDS for my Ruger Super Warhawk?
Handloading hollowpoints would give me a final statblock of 11P/-1AP, whereas handloading APDS would give me 10P/-6AP. Personally I'm leaning towards the APDS, but I want to hear what you guys think.
>>
Unless I'm missing something, can an aspected magician NEVER effectively use the Augury and Sortilege ritual? Like all rituals you use Ritual Spellcasting to actually cast it, but then you need to make an Arcana + Logic check to actually understand what you get from it. Since ritual spellcasting and Arcana are in different magic skill groups and can't be defaulted on, this means that there's absolutely no way for an aspected magician to use this ritual, right?

And on that note, WHY THE FUCK NOT? Really? There's no aspected magicians that can ever be oracles, they HAVE to be full magicians? I know that magic is supposed to shit on aspected magicians, but the degree to which they're shat on is absurd.
>>
>>46095923
Ex-Ex, omae. Handload you some Ex-Ex for extra damage. Better against anything but hardened armor.
>>
>>46095923
Against armored targets -3 AP is (statistically speaking) exactly the same as +1DV. Since every mall cop can get an armored vest for 9 armor, go with the APDS unless you know your hunting a particular kind of unarmored critter.
>>
>>46095937

Arcana isn't in a skill group at all, chummer.

It's a LOG skill that anyone can learn - even mundanes. It's basically Magical Theory.
>>
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>>46096048
I've been doodling shitty character art for my group. and I can't think of what a ford econoline looks like in shadowrun and half the shit i find on google are just wrong.

shits confusing.
>>
>>46096022
>14F
Sorry chummer.

>>46096048
Yeah, I'll probably go with APDS handloads, as well as some handloaded wood pulp and silver bullets.
Basically the character is >>46095171 who is an old gunslinger living in the barrens who loads all his own stuff, and keeps wood/silver ammo around for special occasions and superstition.
>>
>>46096088
I'm an idiot and thought it was in the enchanting skill group with alchemy and artificing. Thank you for pointing that out.
>>
>>46096211
>14F
So? Handload materials are 4R
>>
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fuck it, imma dump the little things i've made.
I'm playing a ghoul street sammy that i've inadvertently based off of tommy vercettii
>>
>>46096225

Null sweat. Aspected Magicians still have it rough, but not THAT rough.
>>
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so, my ghoul has just cyber eyes. armored jacket with gel packs, a custom ballistic mask.

what better armor can I put on? I'm going for that cobbled together look mixed with 1980s metal head serial killer.
>>
>>46096472
Hom much STR do you have? You can add vambraces, snake socks and/or a shield to what you already have.
>>
>>46090783
Wait, I'm quite new to 5E, and this makes sense to me but I'll ask anyway:

Can you replace cheaper cyberware with bioware and regain lost essence?
>>
>>46096522
its just 5, not much, but body is at six and reaction is 7
>lightning reflexes
>infected
I figured being a ghoul would be a fun character but then i remembered ghouls can't get optional powers.
>>
>>46096588

Regain? No. Once you lose Essence it's gone.

However, removing cyberware leaves an "Essence Hole."

In other words, I could install something that costs 1 Essence and remove it later. I still only have 5 Essence, but any additional cyberware will fill that 1 Essence worth of Essence Hole before it further reduces my current Essence.
>>
>>46096588
Short answer: No.
Long answer: Kind of but not really.
Once you lose essence, it's gone forever. You cannot regain essence.
However, if you have cyberware removed, you now have a "buffer" zone you can use before you lose more essence.
For example, say I get Rating 3 Wired Reflexes.
This eats 5 points of essence, I'm now at 1 essence.
I decide I want to throw out my WR like a retard, so I do.
Now I can have 5 essence worth of ware installed before my essence starts going down again.
>>
>>46096649
Essence Hole, basically no refunds but store credit?
>>
>>46096709

Spot on.
>>
>>46096619
's okay, with 5 STR you can get up to +6 armor added to the base piece before running into negative modifiers.

Just add a pair of snake socks (basically chainmail knee socks) to your patchy outfit.
>>
>>46096803
i was thinking murder armor, the little armor kit to arms, legs and vitals.
>>
>>46093212
get some c2 grenades (p186, HT), they're great if you bleed on something.
>>
>>46095308
France is shockingly powerful nation state with Germany, the US and China all out of the picture. They have close defense ties to Aztechnology, who owns most of the companies that today make up the core of the french defense industry. The forests in northern France are home to the largest ,or at least most social, group of pixies known to metahumanity. As a result, France is the only nation that regularly issues pixies SINs. Due to the usual level of quality control we expect out of our Shadowrun devs, it has lost and regained French Guiana without any lore being written on the subject. France has lost its south pacific holdings, no lore on its few other islands. France took control of the French speaking parts of Belgium after a 2016 referendum.

The UK for a long time had a bad case of Fascism, but that is over as of 2071. The English countryside is largely returning to wildland, much the same way rain forests and polar ice caps are being restored by magic. A large number of Stone Monoliths have appeared though the country, and druidic magic finds itself well at home in the lay lines thus created. Their is a new channel island, Lyonesse, which was also created in the immediate post awakening geography changes to the UK. It has been under military control for almsot 60 years, and if you want to visit, you have to get around the Royal Navy. The UK is home to a large number of dragons, and includes the holdings of 3 greats, although one is the Sea Dragon, who spends most of her elsewhere.

The Netherlands is now the United Netherlands, having incorporated the Dutch speaking parts of the defunct state of Belgium. Brussels is a separate city state, but is entirely surrounded by the United Netherlands. Rotterdam is now called Europort, and is the world largest shipping hub.

If you want to know more, consult 6th world almanac. or the old Shadows of Europe book. If you can read French or German, their are additional books available in those languages.
>>
>>46096588
What they
>>46096649
>>46096674
say.

If you are interested in regaining essence, check Chrome Flesh p. 157, "Revitalization".
TL;DR: One session of Revitalization takes one month, restores 0.1 Essence, costs 110,000¥, Availability 14.

So say Schmerzmaschine, the cyber-crazed samurai with 0.4 Essence left, wants to feel "whole" again. He will need to have all his augs removed and then 56 sessions of Revitalization (6,160,000¥; 4 and 2/3 years) to get his Essence back to 6. And even then, if he had cyberlimbs or -eyes, those don't grow back. so he'd better have a little bit of extra cash to afford cultured limb replacements, too.
>>
>>46096674
It is not gone forever, its gone unless you undertake a long and hugely expensive medical treatment.
>>
Soo.... In my last run, my team blew up a Children's Hospital, and I bound a Wraith Spirit that spawned from said event.

I'm still new to being a Mage. Could someone help put this into perspective for me?
>>
>>46097069
Thanks chummer. My french is shit, but I'll give it a look.

Would it be fair to say that the most lucrative and risky jobs generally would come from France or the Netherlands, but that any run into the UK should be checked and double checked to make sure you don't accidentally stick your nose into Dragon buisness?

>>46097287
You fucked up.
>>
>>46097287
You now have a "servant" that must feed on homicidal violence on a regular basis. One that will not hesitate to induce homicidal rage into anyone nearby, up to your sorry ass if it should be starving.

Ya dun goofed, chummer. Ya dun goofed bad.
>>
>>46097287
That should not happen. Wraiths are decidedly dark spirits that want only to torment metamankind. Either your group is very pink mohawk (which I assume, with the blowing-up-sick-kids stuff), your GM is unexperienced or dumb, or your GM is smart and has funny ideas on what to do to you. The wraith will probably try to force you into murderous rampages (or jus wait for you to go on such) and then drain your Karma to get more powerful, until it breaks free, you fail to rebind it or something and bam, you have unleashed a force of evil unto the world.

I advise you to destroy it while you still can. Maybe with this: >>46089974
>>
>>46097437

See, I kinda gathered that, but there are a lot of degrees of 'you fucked up' in shadowrun. Just how badly did I fuck up?

>>46097495


I get that Shadow Spirits are evil and Shit, but, isn't it better to have one under lock and key, so it ISN'T doing all those things, rather than just having it do fuck-all on its own?

>>46097500

It's a bit of a long story to get there. we ARE fairly mohawk-y, but not 100% mohawk.

And My GM is fairly competent. I am sure he has plans, and what-not.

That being said, Killing it with Spell Binding WAS a plan (Ya know, be a good guy and kill a shadow spirit and not let it do evil shit), but at the same time, it seems like a good plot point that I don't want to just Squander.
>>
>>46097570
>so it ISN'T doing all those things

That's where you either underestimate them or overestimate your capacities. It's a free spirit. It's bound to come when you call, but it can do all sort of shit on its own. So, unless you keep it busy and under tight control 24/7 (good luck since you need to sleep once in a while), it will find a way to feed. And it will turn on you if you somehow manage to deny it.
>>
WILLEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!
>>
>>46097682
Also, a bound spirit and it's master have a mythical connection, right? Couldn't someone follow Murder McKillghost from the scene of it's crimes back to the master?
>>
Rate my one-armed gunslinger adept, /srg/.
Born in the 2020s, lost his arm in a car accident and was too poor to afford a replacement, once he awakened he opted not to get one anyway. Lost his SIN in Crash 2.0, along with most of his money, now lives in the Barrens.

Alias: Big Iron
Age: 57
Sex: Male
Metatype: Human
Lifestyle: Low (1 month) 2,000Y
Nuyen: 680Y
Karma: 3
BOD 3
AGI 5 (7)
STR 3
REA 4 (6)
LOG 3
WIL 3
INT 5
CHA 2
EDG 7

Defense: 13
Soak: 17
Initiative: 11+3d6
Limits:
Mental: 5
Physical: 5
Social: 5

Skills:
Outdoors 2
Pistols 6 (Revolvers)
Armourer 3 (Handloading)
Perception 4 (Visual)
Palming 3 (6 Karma)
Intimidation 3 (Trick Shooting)
Sneaking 3 (6 Karma) (Urban)
Ettiquite 2 (Gangs)
Con 2 (6 Karma)

Knowledge Skills:
Firearms 6 (Revolvers)
American History 5
Barrens Gangs 3
CAS Politics 3
UCAS Politics 3

Contacts:
Weapons Dealer (L3/C3)

Qualities:
Aged (-7 Karma)
Distinctive Style (One Arm) (-5 Karma)
Gremlins (-4 Karma)
Prejudiced (Bias, Common(Metahumans)) (-5 Karma)
Althete's Way (20 Karma)

Powers:
Improved Reflexes 2 (2.5PP)
Improved Physical Attribute (Agi, rating 2) 1PP
Attribute Boost (Agi, rating 1) 0.25PP
Improved Ability (Pistols, Rating 3) 1.25PP
Combat Sense (Rating 2) 1PP

Gear:
Ruger Super Warhawk (Personalized Grip, QUick-draw Holster, Customized Look, Long Barrel) 1,375Y
(Acc 7, 9P/-2AP, SS, 6(cy))
Ruger Super Warhawk (Personalized Grip, Quick-draw Holster, Customized Look, Long Barrel) 1,375Y
(Acc 7, 9P/-2AP, SS, 6(cy))
60 Handloaded APDS Rounds (+1DV, -4AP) 900Y
20 Silver Bullets (+2 AP) 500Y
20 Wood Pulp Rounds (+4 AP) 20Y
Reloading Kit 500Y
Renraku Sensei 1,000Y
Armor Jacket 1,000Y
Helmet 100Y
Glasses (Flare Compensation) 350Y
Fake SIN Rating 2 5,000Y
Fake License (Firearms) Rating 2 400Y
Fake License (Concealed Carry) Rating 2 400Y
Fake License (Adept License) Rating 2 400Y
>>
>>46097942
Forgot to put MAG and ESS rating like a retard, both are 6.
Here's the priority allocation:
Magic B
Metatype C
Attributes B
Skills C
Resources E
>>
>>46097751

Assuming that they could tell it was magic, and was looking for it, then yeah.

But, if a Troll Ganger goes out and starts murdering people, then nobody's gonna think twice about it being more than a Random Act of Violence.
>>
>>46097942

I think you discounted two ranks of Improved Physical Attribute instead of one.

Ways only reduce the cost of the first rank of any given power.
>>
>>46098242
Oh, really?
I thought that rule was talking about "You can just take 4 ranks of improved attribute and then cut the 4PP in half for one, you need to do each rank on it's own."
If that's the case then hm...
Might need to drop a rank of combat sense.
>>
>>46097437
France and the netherland UNL are defiantly places more supportive to running, and the UK being lousy with dragons is exactly as big a problem as it sounds, although if your group has the chops, running against dragons can make some serious money. Just make certen you know that BEFORE agreeing to the negotiated fee.

You should also be aware of Proteus AG, a AA corporation headquartered on the tiny island of Heligoland in the AGS. There core business is undersea resource extraction. to this end, they build faculties called Arkoblocks, large towers in the ocean to hold people to do the mining, farming, processing and refining key to there buisness. Due to their remote location, they also use them to hold all kinds of high security laboratories, offices and factories for special projects.

Many of the good places for undersea mining are in the north sea, which is a shithole thanks to a number of chemical and oil spills, which have in turn mutated the sea life and invited in toxic spirits.
>>
>>46098294

Yep.

>This cost reduction cannot be used multiple times if the power has multiple levels: the reduction applies to only one level, but can be used for different aspects of the same power, such as a different Increased Attribute

So you could discount Improved STR and Improved AGI, but you can't discount both ranks of Improved AGI.
>>
Hey /srg/, I've got a question for you. One of my contacts is a guy that implants cybernetics and has some general medical knowledge. Would they work at a hospital, or one of the body shops that seem to be common in shopping malls?

Also, I know there's a huge diffirence between deltaware clinics and normal clinics. Is there a similar thing between alphaware and standard?
>>
>>46098953

I think a major part of the grade of ware is the pre and post-implantation care.

A street doc's chop-shop isn't going to provide the consultations, tailoring, and post-implant adjustments that a legit, private-clinic Bellevue cyberdoc will.

I think it'd be something like this:

>Used grade: previously installed cyberware, new high-end cyberware that "fell off a truck" but the street doc is in no way qualified to implant.

>Standard: What you'll find in shopping malls, chain clinics, or a competent street doc. Average mass-market stuff.

>Alpha: A great street doc, or your average independent practitioner. A good health plan will get your limbs replaced by these guys. High-end mass market stuff.

>Beta: Cyberware specialists. All-custom jobs. Think high-end L.A. plastic surgeons.

>Delta: Most people don't know this stuff even exists. If you have to ask if you can afford it, you definitely can't afford it. Limited to only like 20 facilities in the world, most of which are corporate black sites.
>>
>>46099451
>Omega: Fresh prototype in the first stages of testing. Absolutely years away from hitting the market and might be the only functional proof of concept.
>>
>>46098953
Either would fit. Or both. Medical techs can get around, unless they're leashed to a specific Corp.
>>
hey /srg/ I need a little help with something a little goofy.

Basically, I had the idea of making a Mundane character who is absolutely fascinated with Magic, and wants to become a Mage himself.

He refuses to accept 'thats not how it works' as an answer.

How would I go about doing something like this? Not saying he'll succeed by any means, but it is at least a goal he is striving for.
>>
>>46098953
Your cyber doc's position would be likely based on their connection rating and backstory, higher obviously being better.

The dodgier street docs are likely to sell almost exclusively standard and used ware (and the standard ware you do get might actually be pulled off a ganger's torso). The Alphaware they do sell would be jacked from shipments.

Standard and Alphaware are both run of the mill, with Alphaware being your high end consumer option. Betaware is definitely rarer than both of those, but management folks are likely to have Betaware eyes and ears, the stuff that looks almost perfectly human. Deltaware doesn't exist for anyone who doesn't brunch with Lowfyr and the like, with 20 or so known deltaware clinics.
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>>46100014
are you thinking something along the lines of, for example, using a shock glove and calling it a sleep spell?
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>>46100014
Build him with a ton of Magical Knowledge skills, Arcana, and Assensing. IIRC theres a drug in 5e which forces a mundane to assense. Get the flametosser and a taser built into realistic looking synthetic cyberlimbs so you can shout Fireball and Lightning Bolt at people.

https://www.youtube.com/watch?v=j_ekugPKqFw
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>>46096866
Pretty sure Murder Armour is full-body and therefore doesn't stack with any of those kits.
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>>46100108

A golden ticket just to use a deltaware clinic once *at your own expense* is a director / department head level favor. Think irreplaceable object or unrepeatable favor. Or both.
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>>46100293
in run and gun it says it doesn't stack with full body armor, armored jackets or vests. which is retarded.

i'm sure it does, as full body armor is its own thing entirely.
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>>46100230
If he legit wants to be a Mage (instead of just wanting people to think he is one), he'd know that implants are a no-no. Being an arcane historian with a deepweed habit might be as far as he gets.
I imagine he would get bitter about it after so many years, maybe using his knowledge to hunt the awakened, either out of jealousy or because he goes a nay nay and starts collecting hearts or skin or something.
>>
In rigger 5.0 there's plenty of mention of the "new dodge teardrop design". Can anybody explain what it is (or where I can read about it?)
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>>46100489
I'm having an NPC in the current game that's an EVO geneticist who's obsessed with implanting awakened meta genes into mundanes to grant them supernatural powers.

Her line of reasoning is that HMHVV is capable of turning mundanes into awakened... things, so obviously there has to be a way.

Mostly he is just massively pissed at not being awakened herself and just doesn't want to accept that there is something she is forever barred of having.
She also has the cyberware addict negative quality with a focus on bioware because of that.
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>>46100809
I read that as "A HMMWV is capable of turning mundanes into awakened"
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>>46100014
>Free action to talk
>I cast 'Slay Human'!"
>Full-Auto fires an Ares Alpha

I love this. A delusion like this would probably be impeded by very little, you could aug up all day and he'd say he's the ·only awakened that doesn't get affected·, snort novacoke to "consult with his mentor", etc. I love it.
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>>46100014
Maybe he is also fascinated by HMVV (lets you awaken) and (free) spirits and the likes (can grant you powers) and chases after them, too.
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>>46101256

>"My character has branched into Adept powers"
>Becomes a Street Sam
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>>46102251
>I've initiated into the Metamagic "Ares Alpha"
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>>46101778
Summoned spirits can, if they are great form and the the summoner really aced the invoking test, also grant powers.
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>>46100014
Take the spirit summoning ritual spell (5 karma per spirit type) plus the arcana skill, and start negotiating.
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>>46100448
Since R&G, full body armor has become a general description.
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>>46102358

>"Path of the Wired Reflexes"
>>
For GMs, when you start SR campaigns do you normally have the players know each other already? If not, how do you write them all having been contacted by the same Johnson individually?

I'm trying to avoid 'you meet in a tavern' because in my experience it's significantly slowed down the start of previous non-SR campaigns I've run.
>>
>>46103385
It's usually simpler that way.
>>
I really want to like 5e, but there are so many rules and conditional modifiers.
>>
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>>46103385
I have the house rule that evry PC must start with a damn good reason to be loyal to at least one other PC.
I let them figure that out in between themselves.

I absolutely HATE inner party backstabbing.

In the current group we have the Mafia chick, who's just very loyal in general because thats how her family runs.
Then we have the wolf shapeshifter who is her faithful attack dog.
The punchy drake adept is suffering from amnesia and the mafia chick is one of the only two friend she has.
And finally the Troll mystic adept is seeing dragons as living gods and thus the drake adept as some sort of saint.

In the last group, two PCs were married to each other. That was a fun dynamic
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>>46103385
You've all been recently `paroled` from prison.
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>>46103385
>If not, how do you write them all having been contacted by the same Johnson individually?
You don't. That's what fixers are for.
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>>46103605

Can I play in your sick group? I want to run with the SURGE Buddies.
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>>46103385

I usually just go with giving the whole party a free contact in a Fixer who is really well connected; the idea is the fixer is the Gatekeeper to "The Big Leagues" of Shadowrunning so whether or not they care for the group, no one wants to puss off the well connected fixer.

But I'vve had good groups that like working with each other so I've been graced with a lack of That Guys. With how Shadowrun is written I'm sure there's a never-ending supply of That Guys.
>>
Can anyone who has played a Driver Rigger in 5e let me know what kind of Rigger 5 car mods are noob traps? I've never played one and I want to be a street sam/driver bro.
>>
>>46103589
I read the core rule book, I started off inspired by the background, intrigued at character creation, a little turned-off by the skill section and that continued until the combat section where the deeper I read into it, the more the game just struck me as an unplayable mess.
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>>46103877
I really want to like 5e.
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>>46103877

>can't understand rules
>"game's a mess"
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>>46104115
>rules are scattered all over
>silly skill bloat
>buckets of combat modifiers
>whole subsets of rules that are subgame iterations

I've been playing since SR3 and it's never NOT been a mess. Catalyst having the editing chops of a middle school paper doesn't help.
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>>46104172

I think Mechanically SR is very sound but the editing is where it is fucking miserable
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>>46104172
I played SR3 back in the day, it was clunky but I don't remember the core being a complete mess.
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>>46104115
I really want to learn how to play 5e, are there any good video tutorials online? Or decent let's plays?
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>>46104418

CriticalGlitch has a Podcast with a few "101" series. Combat 101, Magic 101, Matrix 101, Rigger 101.
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>>46104300

The dice arms race was getting bad, but not quite SR4 bad. Skills have never not suffered from maximum bloat. There are several notation chains (see page whatever) in the core book two iterations deep. The Matrix and Astral might as well have been completely different games. Escalating target numbers made exploding dice MANDATORY at points; net successes is a far better methodology. Prioritygen has always rewarded minmaxing and frontloading. Anything with explosives or vehicular combat -- just calculating the modifier on firing two weapons from the back of a moving vehicle moving at another moving vehicle traveling anything but parallel borders on insanity.

Loved the shit out of it, but it's just this side of RIFTS for rules design and book layout.
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>>46104545
Excellent. I'm honestly not deterred by most systems. I play a lot of other complex grognard fantasy rpgs, attacks are often base attack pool vs base defense pool

If DV remains, add to weapon dmg bonus, roll d20 for hit location, apply damage after armor & damage type adjustments.

Shadowrun 5e rules don't freak me out. It's just the god damned book.
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>>46104649
As a newbie, I loved the fact that they added the LIMIT for skill/equipment tests. It's pretty easy to remember, some skills you can default on (at -1 penalty) Two joined attribute tests (such as the reflexive defense roll) don't have a LIMIT, easy peasy.

RIFTS on the other hand. Normal damage and Mega damage can suck it. I still really dislike how decking, rigging & astral feel like different games.
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>>46104734
>rigging
>different game
You what?
>>
>>46104819
Sorry, in 5e rigging is simple, initiative order is the same as most in meat space and actions are similar.
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>>46104670

No problem. I'm in the same boat as you. Been self-teaching with the help of a few resources for a few months. Once you break through the barrier of bullshit, it starts to make a lot of sense.

I'd also suggest downloading Chummer5a to play with, even if you don't know anything.
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>>46103385
I fucking hate people who use Green Orks for art in Shadowrun, and white Orks just look WRONG.

Especially when the Colour Replace tool is the simplest shit to use.
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>>46104910
One question about the Matrix, is it simply the AR overlay (ARO's) over meatspace?

Is the Matrix and meat space congruent? Save for private & closed systems?
>>
>>46104978

The Matrix is it's own entity that overlaps with the real world with regards to location and size

AR Overlay is a window you look through to see it

Any "sim" (Hotsim/coldsim) is just diving in and leaving your body behind. I think
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>>46104958
Not all orks are black people, you know. Just because they have no money and listen to rap doesn't make them black.
>>
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>>46104958
Hmmm, missed the Green on her clothes.
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>>46105005
Reading about public grid vs global grids... It reminds me of the rules for sympathetic magic in mage the awakening. If you have a sympathetic link you can add more dice to your pool, however depending on the distance, it can become very difficult to cast sympathetic magic.
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>>46105008
Yeah, right.
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Just started 5E (I'm the GM). Only problem is that we really don't get how combat works. Any help, from one chummer to another?
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>>46107033
I just started reading the rules today. http://criticalglitch.com/?p=763

Read the chapter and follow through with this. Shadowrun is one of those games where no matter what, you need to absolutely read the rules, even if you're just a PC, ESPECIALLY if you're a GM.
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>>46107033
I'm a newbie, I just started reading this today, but to me it seems that first you want to determine if anyone is surprised, if no one is surprised then you want to determine initiative scores.

Depending on what everyone is doing, you're going to roll on a specific initiative type.

Physical Initiative is Reaction+Intuition+1d6

Astral Init is Intuitionx2+2d6

Matrix AR (Still in meatspace) = Reaction + Intuition +1d6

Matrix cold Sim VR = Data Processing + Intuition+3d6

Matrix hot Sim VR = Data Proc + Intuition+4d6

Rigging AR = Reaction+Intuition+1d6

Now, if I'm not mistaken, cyberware such as wired reflexes can not only add to your initiative pool, but increase the dice rolled for your initiative phase.

The idea is that instead of just tracking turns simply by descending order, you begin the initiative pass, the character with the highest score takes their action phase first, if characters are tied you can compare their initiative stats and see who's higher, flip a coin or have both act at the same time

On your action phase you declare your action, typically you can take two simple actions or one complex action, you can also declare one free action during each action phase in the combat turn.

Each time a character take a major action (two simple or one complex) you take 10 from their initiative order, so a 22 would become a 12, it keeps going until no one is in the positive. A init score 4 would still get a turn (with no penalty to any action)

As far as I understand it, to simulate a character with preternatural speed, if you had 11 more initiative more than anyone else and you were reduced to 1 after your action, you would still get one more turn before the initiative order was reset (you then would reroll for all the characters)
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>>46107583

The thing about initiative is that if you get injured and have a negative modifier, or if you jump into hot sim vr matrix, you would immediately apply your new initiative score after you rerolled it or added/subtracted the new modifier.

Of course, a rigger jump in is a complex action that subtracts from the initiative score by the standard 10, so you don't have to worry about infinitely cumulative initiative.

If a character joins combat after it started, they need to subtract 10 for each initiative pass that has already happened.

Movement is kind of weird, and please someone correct me if I'm wrong. Walking isn't listed as any action, but if you start walking as a free action and you accumulate speed the more you move during the action phase, so once you reach your Agilityx4 in meters, you are now running, which means that you take a -2 to all of your actions (except sprinting)

Of course, firearms against you take a -2 to hit.

It is still a free action, but you can also sprint which gives you a +1m or +2m per hit depending on what metatype you are (so it would be a running+strength[PHYSICAL] test, each hit giving your character an extra +1 or +2 meter allowance.
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>>46107806
Running is also a Free Action, which means that you can do it on your own action phase, or some point later on in the initiative pass. Apparently the GM can also allow multiple free actions if it's within the realm of reason.
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>>46107806
>>46107958

Walking/Running is not an action, though Running does cost a Free Action (the difference being you cant do it during someone elses turn like you could if it were a Free Action).

Note that your movement rate is handled per Combat Turn, not per initiative pass, meaning that having more passes doesn't let you move more unless you use the Sprint action (or some other thing in addition to your regular movement allowance).

You are considered Running when your movement exceeds your walking rate.

So, if you have 5 agility and the standard 2x/4x walk/run rates, you can move 10 meters per Combat Turn and be walking, or 11 to 20 meters per Combat Turn and be Running. The amount of initiative passes you have doesn't affect this, though it will give you more chances to use the Sprint action for extra movement.
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>>46107958
>Combat Turn /Initiative Passes/Action Phase
"Everyone gets to act during the first Initiative Pass (In order of their initiative score). At the end of each Initiative Pass the gamemaster subtracts 10 from all characters Initiative Score. Characters with an initiative score higher than 0 get to go again during a second initiative pass. This process is repeated until all characters have an initiative score of 0 or less, the combat turn ends, or the combat ends. A character with an Initiative Score of 0 or less can only take one Free Action during an Initiative Pass. However, a character with 0 or less Initiative is allowed one Free Action. She can also respond to attacks by dodging or defending herself."
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>>46108093
It's odd that Run is listed under Free Actions.
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>>46108093
Thanks for clearing that up, that seems far more elegant than allowing run actions each initiative pass.
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>>46108155
If you want to move farther than your walk speed, you need to dedicate the free action of each of your "running" init passes to running.
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>>46108111
Wait holy shit I just realized
If you've got the "Rapid draw" adept power, quickdrawing and firing is a free aciton.
So theoretically, if you had enough quickdraw holsters you could just fucking fire every init pass, regardless of your actual init score.
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>>46108344
https://youtu.be/U02E2sjwlLM

Have fun you glorious bastard.
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>>46108344

Dropping a weapon is a free action. You only get one. Unless you throw additional limbs into the mix, you can only draw-fire twice after you hit init 0, and only if you had free hands.
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>>46108408
>>46108400
I'm totally going to make a fucking 6 shiva arms pistol adept based around this concept.
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>>46108408
If you used throwing weapons you could do it with one arm.
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>>46108423
>>46108408
WAIT
ADD IN PERFECT TIME
WHICH GIVES YOU AN EXTRA FREE ACTION EACH ACTION PHASE

SO YOU COULD JUST KEEP DRAWING AND DROPPING SO LONG AS YOU HAD ENOUGH GUNS
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>>46108344
You can only attack once per action phase.
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>>46108467
Okay, so let's assume that 1 standard action = 2 free actions.
With rapid draw, enough arms, and nimble fingers you could, with perfect time, in a single action phase:
>Unload three guns and reload them
>Quickdraw 5 guns (and fire them) with a multiple attacks action
>Quickdraw 3 guns (and fire them) with a multiple attacks action, toss 2 away for the next round
And during on any init pass where you have zero init you could
>Unload and reload a weapon
>Quickdraw (and shoot) and drop a weapon

>>46108823
Aha, my dear Watson, but that's the genius of it.
You draw and fire with a free quickdraw action, then drop the gun with your second, freeing your hand for the next action phase where you have zero init.
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>>46108846
>Okay, so let's assume that 1 standard action = 2 free actions.
Sorry, chummer. Not the way it works. You can spend a simple action to perform 1 free action.
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>>46108902
That's still 3 quickdraws and firing with a multiple attack action, or two reloads, or quickdraw/drop + reload.
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>>46108846
>And during on any init pass where you have zero init you could
What? How can you do anything if you don't even get your action phase at this point?
>>
Does abrahamic religion factor into the SR universe at all? I want to use Lilith as the big bad in my game and I need to be sure she doesn't already exist.
>>
So, critter book for 5e is inbound.

http://catalystgamelabs.tumblr.com/post/141275442676/shadowrun-howling-shadows-art
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>>46109389
... Shadowrun canon makes no reference to the Abrahamic faith whatosever.
The closest it comes, is the justificiation which most Christian traditions provide for their Magic, as a gift from god given to certain lucky people, a gift divorced from his own divine will.
They also make an extra special no comment on the origin of Spirits, especially Spirits of Man.

Also may I ask what form your Lilith takes?
Like, what is she.
>>
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>>46100708
It's nothing particularly interesting; it's the most efficient aerodynamic shape for a particular vehicle.
>>46109385
>A character with an Initiative Score of 0 or less can only take one Free Action during an Initiative Pass. However, a character with 0 or less Initiative is allowed one Free Action. She can also respond to attacks by dodging or defending herself.
SR5, 160.
>>46109389
Not really; practitioners of various faiths are capable of casting spells if they have the magical talent for it, but nobody can agree about whether that means their deity exists and is granting them the ability to cast miracles or they're just casting Chaos-disciplined magic.
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>>46109432
And the full-size image.
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>>46109385
If you have zero initiative you still have an action phase, it's just reduced to one free action and you act last, obviously. With perfect time, that becomes two.
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>>46109500
Hope we get new training rules, Packman was my most favouritest character ever.
>>
>Johnson wanted us to go assassinate Abe Lincoln. I did a search and dug up a pic of him on the 'Trix. Still wears that stupid top hat, easy to spot. We go send the team on a search.
>Face goes out on foot and gets lucky, finds Lincoln on the street. He's all up on his woman, fraggin' trash givin this girl shit out in the cold. Pimp slapping this poor woman's face while his buddies egg it on.
>Suddenly, Lincoln rips the clothes off this girl, and starts raping her, in the middle of the street. Abe's buddies just enjoying the view. >Our face ain't happy about this shit, calls it in.
I send out the bird to confirm, within minutes the crew is in the van and I stomp it. Bird is watching as our van crashes in A-Team style, within seconds our mage has them writhing, >Face cutting them down, I cap Abe Lincoln, Face cuts his head off, we grab the poor girl, we wheel out.
>Bird catches the whole thing, I smudge our faces, slap a message, "BEFORE" and "AFTER".
>Vid sends a message. "THIS IS ONLY THE BEGINNING.". Put it up on the Trix. That shit don't fly.

Shadowrun is pretty great when you have a hardcore DM and people who have been playing for 15 years. It's a little intimidating to be one of the younger people in the group and not as good as them, but I sure do get good stories from each session.
>>
>>46109449
I typed up the whole thing and remembered at least two of my players go to /tg/ so, uh.

She's an exceptionally ancient, exceptionally powerful human that routinely bites off more than she can chew and is forced into long periods of dormancy to recover. She's back, she has a trick to beat the dormancy thing, and is making everyone wet the bed a little.
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>>46109493
>That picture
I guess when you're suffering hard from Dumpshock inflicted mental trauma, the sense of style is the first thing to go.

>>46109525
>Abe Lincoln
I... What?
>>
>>46109545
That sounds like the Immortal Elves, yet even worse.
Congratulations.

Just make her a Dragon instead.
>>
>>46109525
Pretty black mowhawk there.
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>>46109557
We're in Denver, in the Warrens. Dead Presidents gang. As the name implies, gang bosses are thematically named.
>>
>>46109577
Shit, it's that bad?

Oh well, back to the drawing board.
>>
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>go on a character creation spree
>make three cool PCs I like
>flesh out their backstories
>get really into it
>realize I'm the forever GM
>I will never play in a game
>I can only insert them as NPCs for my players to deal with
>>
>>46109612
First of all, immortal human who are not strictly canon barring Spirit or HMHVV bullshit.

Secondly, she's "extremely powerful" and such characters never work well when exposed to the PCs.

Thirdly, her seemingly overshooting MO doesn't reall work when you realise there are dozens of Immortal Elves and powerful Dragons or Great Dragons who's be more than happy to give her a permanent dirt nap.

Fourthly, to survive being overt in a world with the aforementioned Great Dragons and Immortal Elf shitbags, you'd have to be even more powerful than them. Which is even WORSE.
>>
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>making characters with friends
>agree to share middle class lifestyle
>tfw friend getting burnout addiction to weed(or its closest equivalent) and rolling shaman
>tfw a lot of our income is gonna go into feeding his addiction
>tfw he suggest making a weed farm somehow
>>
>>46109653
You think that's bad?

My players never interact with NPCs if they can avoid it, and think any NPC displaying any emotion or character is me trying to introduce a DMPC, where they immediately kill it, and give me a lecture about how they're the stars of the story and how horrible DMPCs are.

I don't know why I put up with these little shits.
>>
>>46109701
Your friend is playing Seth Rogan?
>>
>>46109712
Oh don't worry my players completely ignore NPCs for the most part except one who is actually a pretty great RPer.
>>
>>46109723
Gnome shaman snoop dog
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>>46109758
...so you're playing Seth Rogan as his blunt rolling companion?
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>>46109653
Only thing left to do is accepting it and starting to enjoy it.
It's what happened to me, so now I'm just making ALL the characters I ever wanted to play and toss them into the game left and right.
Doesn't matter if they get much interaction, I know they are there...
>>
>>46109799
I just want to play a 59 year old gunslinger adept with one arm who handloads all his bullets, has a unique perspective on how the world had changed, is slightly biased against metahumans (due to growing up in the 2020-2030s) and has some trouble with newer tech, but when the chips are down he can shoot the wings off a fly at 300 yards.
>>
>>46109799
Thank fuck no GM has to suffer through the no doubt atrocious character concepts you ahve
>>
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>>46109857
Yeah but now a bunch of players have to suffer through ALL of them.

So... yeah.
>>
>>46109844
>Handloads all bullets
Get a load of this luddite, not slinging caseless.
>>
>>46109844
>slightly biased against metahumans
You don't need to say that's because he's old, there are plenty of people who feel that way in Shadowrun for perfectly mundane reasons.
>>
>>46109920
>caseless
The most advanced tech he has is his commlink and a fake SIN.
Not even an image link.
Living through 2 crashes will make you pretty wary of this stuff, especially if 2.0 burned your SIN and all of your funds and your entire way of life.
Plus, he's always liked cowboy movies.
>>
>>46109952
Fair enough, but you know what I mean, like how older people today carry on with some racial bais/tendancies, just because it was the norm in the environment they were raised in.
>>
>>46109969
Caseless has been the standard since the 2030s.
Why do I see more cowboy characters in Shadowrun than I do cyberpunks?
>>
>>46110011
To be fair, SR5 does plainly state that any gun can be configured for either/or, and a lot of people still opt for cased revolvers just for the feel/style points.
And also because gunslingers are always cool.
>>
>>46110000
He would have been what, 5 when Goblinization happened? The fear and hate response to Goblinization many people had to that event wasn't universal.

Remember, practically everyone in the world would have been close friends/family with like 3-4 people who changed.
>>
>>46110041
It states it can be configured in either way, but I know for a fact that since 1st edition they've said caseless is the more popular answer by far. I'd say it's probably 90-10% in favour of caseless.

Gunslingers are fine and all, but it's probably the most common character concept I've ever seen. I have not yet been in a game without a cowboy character. It's just uncanny. Hardly does anyone play a cyberpunky character, but cowboys? Fair game.
>>
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>>46094483
If only there were a GM willing to run a game like that...
>>
>>46110011
Cyberpunk characters in a cyberpunk rpg?

So passe.
>>
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>>46110098

The cheesecake in that image isn't bad, but these guys in the corner...

What's their deal? Could be some fun opposition. Maybe a gang inspired by Watership Down?
>>
>>46110058
Fair enough, but I still like the idea of an older character who casually refers to them as trogs or mutants, without understanding no grandpa you can't say that they're called metahumans now

>>46110082
I'd agree, but for more "nostalgic" weapons such as revolvers I'd imagine the split is more 80-20, or maybe even 70-30.
And I've never actually seen a cowboy gunslinger in the games I've played in. Played an ex-CIA guy who was good with pistols but he was more of a face really.
>>
>>46110185
>without understanding no grandpa you can't say that they're called metahumans now

Trogga, what?
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