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Connecting to Renraku Public Grid...
... Sleazing Grid ID
... Persona Mask Applied
...Redirecting to <ERROR>
<ALERT>
<FORCED REDIRECTION TO ULTRAVIOLET NODE DETECTED>
Connected to < ERROR: HOST UNKNOWN >

>W͉͖͎͎̯͚ͅè̲̭̤ḷ̶̟̱̤̬̞c̮͕̖̲̲̘̮͢o͉͍me̯ ̡̲͙͕͓h͇̩̗͕o͏͉̯̺̮̜̣m͚̗̰̀e̴͇̻̪̹,̳̝̟̱͍̯ ͢m̸̙̰͍̖e͓̱̬͙͠ͅa̶̼t̷̰̭̟pu̧̘̩̰̬̩p͙̯̣̺̼̙̼p̤e͈̤̦̬͕̭̠t̼̦̀.̙͖̤ ̵H̬̘̻͚̭͍a͖̫̼v̮͕̘͉͖̩̮ȩ ͉̬y̩̠̬͖͎̙͉o̤͓̘͖͔̥u̟̜̘͕̯̼̣͠ ͇͔̹̯͎sẹ͍͍̣̟̱͜r̰̹v͈͙̦̯̹̫̬e̙͍̮̩͇̤̼̕d͓̠̫ͅ ͖̯̝̩̖̗̥y̞o̝͕̖͇͈͍͕ṳ̣r̗ G͕̤̬̦͕̦o̶̳̬ḏ͓͎̥ ͖̩̝̹͞w̹͖͚͖̰̖̜e̗͔͓̯͕ͅl̴l̹̘̤̯̕ͅ?̩̺̗̗̤̗͠

>Pastebin: http://pastebin.com/SsWTY7qr
>Chummer 5: https://github.com/chummer5a/chummer5a/releases
>Issue tracker: https://github.com/chummer5a/chummer5a/issues
>Last thread: >>44605495
>Witty OP discussion topic
>>
Could you guys recommend any texts, podcasts or videos of actual Shadowrun play that serve as good examples of how your avarage run would play out?

I'm really into the game but haven't played yet, so I'd like a taste of what the actual game plays like before trying it out.
>>
>>44651533
Both Critical Glitch and Fandible have actual play podcasts.
>>
>>44651342
Replying to
>>44650647
Wireless tech was being implemented in 3rd edition as prototype gear, and ushered the Crash 2.0

Cyberdecks were keyboard/laptop sized back 1-2-3, and Control Rigs were these huge, bulky thing that took over your skull and spine. After crash 2.0 and 4th edition, cyberdecks went extincts and Control Rigs were heavily improved and became internal modifications. 5th edition's now that the corps took over the wireless Matrix, "cyberdecks" came back but only as a slang. The new decks and the old decks are nothing alike, they just serve the same purpose (hacking).

Back in 1-2-3, data storage and latency was a serious issue, but since 4th, the cloud storage solved that issue while connections are now an order of magnitude faster (imagine 1-2-3 was the dial-up modem era of simsense, and now we're on post-fiberoptics)

Otakus were "sorta" child technomancers, able to connect to the wired matrix... wirelessly, but they were all just pawns of Deus. Technomancers came later, after the Otakus lost their powers... which is also when Renraku lost control of it's Seattle Arcology, it's CEO rendered brain dead and the honor of all Japancorp sullied. Renraku almost lost it's Council seat, but managed to survive as a bottom ranker.

Yamatetsu Corporation died, and was absorbed by the other Megas. EVO took the lion share and managed to be elected as the new Mega.

Cross-Applied Technology was destroyed by Ares after 30 years of conflict when the owner died in a plane crash during the Crash 2.0 I think Horizon took its spot IIRC.

Dunkelzhan was murdered 2 days after his presidential election at the end of 2nd edition/start of 3rd.

Great Dragons went to war with each other in 4th.

Damien Knight, a key player in the lore since before the awakening, the owner of Ares, the first shadowrunner before shadowrunning was a thing and possibly the single most badass "normal" human on the planet just won't die... Leonisation is doing a wonder to his complexion.
>>
I'm new to Shadowrun and we're going to play our first game in about week.
I'm building a Elven decker, I've done all the stats and skills (but more advice would be nice), just need some help on buying very important gear for a decker.
So any advice?
>>
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>>44652195
Well, starting off, don't look at the premade characters in core. They're both shit and not legal for play (which is hilarious).

Take a look at the decker I built. Some of the stuff isn't strictly necessary, some's absolutely a necessity. As far as stats go, you can easily do something similar with an elf (no 7-edge though) at Meta C, Attributes D.
>>
>>44652195
Buy a minidrone or two. Buy a bug scanner and a tag remover.
>>
>>44652468
>They're both shit and not legal for play (which is hilarious).
How does stuff like this even happen? It's like they don't have any editors. Like Rigger 5.0's "fancy Derek", did nobody read any part before sending it off?
>>
>>44652146
Comment got too long... in addition to this...

Wuxing took advantage of the fall of grace of the Japancorp to take control of the rest of South East Asia.

Amazonia declared war to Aztechnlogy, and IIRC they lost but are still fighting guerilla resistance.

Shedims took over the middle east and delcared a Jihad against europe and failed miserably... which was the point. They just wanted people to die. A great dragon ended the war by quite literally burning all the boss shedims by nuking the city with it's fiery breath.

Corps "won" the war in the caribbean, but they are still relatively inependant and pirate infested.

Kane rescued his girlfriend and adopted a surrogate daughter (dev/grrl)

FastJack got infected with CFD and vanished, so did Riser (who I believe was assassinated) and Plan 9... but Plan 9 always was one, he just didn't know it yet.

Half of Ares got infected by Insect Spirits by trying to combat Insect Spirits (Same way a rogue inquisitor might get his crew turning chaos by using chaos against chaos). The insect spirits took over Ares secret orbital research base.

The original CFDs took over the EVO Mars base, and are trying to get all other CFDs to join them... it's more complicated than it sounds.

The owner of Shiawase died, then a scammer said he was possessed by it's spirit, then he was murdered. Now Shiawase is led by feuding families and their super-badass spy division might be going Rogue and might be trying to do restablish order.

Renraku took over Australia, but Renraku Australia basically declared quasi-independance, and uses ex-tir elf "Blue Samurais" to protect their CEO

Low powered AIs are now a thing, and are starting to emerge regularly out of the advanced programs in the gestalt wireless Matrix.

A comet passed in the sixties, causing a 2nd awakening, SURGE and a bunch of shit hit the fan. Magic is stronger and more unreliable than ever.

Lots of dragons died in the war.

I'm drawing a blank at this point...
>>
>>44652554
The characters are made BEFORE the rules are finished. It is a sort of a tradition now.
>>
>>44652554
When you reverse-engineer the rulebook pregen, it gets pretty clear that they were created in an earlier version of the ruleset. They playtested, iterated, modified the rules and fixed loopholes... but didn't update the pregens.

At least that's what it looks like from a designer perspective.

That said catalyst is not very good at editing.
>>
>>44652554
>fancy Derek

I forgot about that, anon. Made me giggle for a minute.
>>
>>44652561
>Renraku took over Australia
Horseshit. Is that new 5e fluff?
>>
>>44652561
Also this
http://forums.shadowruntabletop.com/index.php?topic=19297.0
>>
>>44652146
>>44652561
not original anon, but thanks for the informative posts.
>>
>>44652146
>Otakus were "sorta" child technomancers, able to connect to the wired matrix... wirelessly
Eh? No. They needed datajacks.

>>44652561
>Renraku took over Australia
Not accurate, either.
>>
My group wants to do a Suicide Squad type campaign, so I'm setting them up as Shiawase prisoners for whatever reasons they come up with, working for MIFD directly under Ichiro Kiyamoto, with criminal SINs, cortex bombs, and other tracking devices. I'm expecting them to break away at some point and erase their SINs, but what kind of missions would be good for this specific dynamic? Any other thoughts on how this might play out in the sixth world?
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>>44653707
Loud missions.
>>
>>44653707
Crazy-ass hit + run missions.
Missions where it's impractical to hire Runners, because they'd ask for too much danger money.

Give them LOTS of char-gen resources.
>>
>>44652195
As far as cyberprograms go:
1. Buy all of the Common Programs, They are just too useful to not get.
2. Hacking Program purchases are mostly going to be based on what would compliment your skills and how you want to play your decker (example: cybercombat specialists need at least decryption, hammer and mugger)
Middle Lifestyle is good for not having to grid hop to get rid of the Public Grid penalty. If your GM will let you have a module hardwired at creation you should go for either the vectored signal filter or the multidimensional coprocessor, the others are all better for swapping around. Buying cybereyes means having to buy your metatype's normal vision (Low-light vision for elves)
>>
how do i go about building a mecha? would it be easier to steal one and customize it?
>>
>>44652468
>>44652505
>>44654055

Thanks a bunch, all this info is a huge help!
>>
>>44654144
5e? If so, I can't help.
The Shadowrun devs really don't like the thought of Mechs in their setting.
>>
>>44654259
>>44654144
Just add a rigger coccoon to a Steel Lynx. (Wai hello dere tachikoma)
>>
>>44654144
Buy a T-Bird. Add secondary propulsion (walker). Add x2 Drone arms. Add weapon mounts. Done.
>>
>>44654330
That's actually pretty neat.

For the nippon missile swarm circus trope, fill the cargo bay with autonomous missile drones, bypassing the weapon mount limit.
>>
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How do I introduce something bad happening in the 'run without the players feeling like they failed in some way to prevent that thing from happening or anticipating it?

What are some fun unanticipated elements that can be added to a run to really push the envelope?
>>
>>44654330
which book is the t-bird in? i'm looking through the 5e ones
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>>44654507
A character knows someone working at the facility they're hitting, and he's either in a position dangerous to his health (not nessessarily because of the Runner, but could be) or high risk of losing his job if the run is successful.
>>
Is it even possible to add limbs to the body like in OP's pick?Having two arms instead of one seems handy.
>>
>>44654713
Core
It's too expensive to buy
>>
>>44652713
>>44653696
>Renraku Australia
Not entirely accurate not entirely innaccurate. It's from SR4. Renraku Australasia is almost independant from Renraku as a whole and focuses on magical research. but they didn't "take over" Australia
>>
>>44652554

This was par for the course back in the 1990s, for most RPG publishers. It sounds crazy now, but that's how it was.
>>
>>44654507
Another runner team is a classic, or a contact calling in and asking for a favor ("Oh, while you're raiding Renraku, can you grab this for me/deliver this message?")
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>>44654921
Unless you're a Nartaki, no, I don't believe you can.
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>>44656198
Or a SURGE with multiple arms, but otherwise yeah. I think there's a way to get drone arms, but those aren't directly controlled.
>>
>>44651342
Anyone got any tips on how to play Shadowrun: Crossfire the deckbuilding game?

Our group played a couple of games for the first time last night. I chose the Troll and drew the Face (elf mage, dwarf street samurai and human decker).

We only just managed to abort our final game by the skin of our teeth in the second scene of the Crossfire mission after several mission failures.

Learning curve is kind of steep, and it seems you really need to earn some Karma before this'll be easy.

The Troll Face I'm playinng seemed kind of useless in the face of Elf Mage and, too lesser extent, the other players. While I have extra health, the low starting cash and small hand really means I'm stuck with a terrible deck until someone kills something, while it appears the other players are better at dealing with obstacles and upgrading their deck from the start.

I've earned one measly Karma from the abort. Should I choose a different metatype to make that first turn more useful or stick with what I'm working with and try to suck up some aggro with my long health track?

Any other suggestions for someone playing Crossfire for the first time?
>>
Does anyone have any advice on playing a cyberpsycho? Trying to play a character who went nuts after his former doctor was feeding him shit ware, went to jail, and is now Ex-con, trying to get revenge.

He's "reformed" but could still lose his shit and possibly go murderous, but he's actively aware of this, and doesn't REALLY want to start murdering people and going back to jail (so, yes, he's got cyberpsychosis, and he has antipathy, so while he doesn't care about what others think, and certainly doesn't care if the meat puppets live or die, he doesn't want to go back to jail, because they might just execute him, and he does want to get vengeance on his previous doctor)
>>
>>44655011
>not entirely innaccurate
Or rather, he tried to say something, but came out saying something completely different instead.
>>
>>44655011
No, it really is inaccurate to say they took over Australia. I've read Corporate Guide, too.

RA didn't so much declare independence, as Noriko Sakai was placed as CEO by the former CEO Lucy Don - after Don's attempt at a power grab turned into a red ninja hit order, foiled by the 'forementioned secret blue samurai squad. This ruffled feathers, and the focus on magical research (something Renraku doesn't like getting involved in) ruffled even more feathers. There's almost no way Sakai will stand down her personal guard, while Renraku conservatives take the whole situation as proof she's her father's daughter (former Fuchi CEO), and not loyal.
>>
Just learning shadowrun. Is there anywhere that's a collection of goons/basic NPCs/enemy runners I can use to populate a quick-and-dirty run for my friends?
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>>44658055
Core book, 'helps and hindrances'. There you have critters, grunts, prime runners, and contacts.
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>>44658055
>>44658089
Also 'Run Faster' 182+
>>
So when you guys run your SR games, how gritty do you depict the setting?

I usually go down the post-cyberpunk route. The world's still a shitty place to live compared to ours, but it's not a complete and utter crapsack like the way 5th edition seems to be going back to, and there are places that are actually nice to live that aren't just for the obscenely rich.
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Guy a couple posts ago, been meaning to ask:

What the fuck does these mean

I understand this is modified accuracy, but modified by what? Is it a modification that comes stock with the gun?
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>>44658296
Smartlink.

>>44658275
I'm starting off my campaign pretty soon, and the Barrens are an absolute shithole. I can try and dig out the writeup I used for inspiration, but I mentally portray them as even a little worse than the official lore says. Other districts, yes, post-cyberpunk route here too.
>>
>>44658296
laser sight or smartgun system
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>>44658296
Smartlink for +2, laser sight for +1
>>
>>44658334
>>44658325
>>44658320

Makes sense. Thanks guys. I'll inevitably be back to the thread sometime soon.

This is quite possibly the worst written core book I've ever read
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>>44658480
it's so bad i recommend people read the revised 4e book first even if theyre playing 5e
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>>44658480
Agreed, it's pretty terrible. Which actually leads me into another question!

I may end up working on a SR5E -> GURPS conversion in my spare time. My group already uses the latter for another campaign, and though we're running with 5E rules for the campaign I'm GMing, we may run new characters/everything once it's all over, and the conversion would help get on a better system.

If I post work-in-progress pdfs, do you guys want me posting here, too, or just in the GURPS general? For that matter, are there any particular sticking points you guys want sorted out/changed wholeheartedly if I go for a rewrite? I've already got a fair idea of what I'm looking at for Matrix rules, and it's hopefully better, but I'll have to get something written out and test it...
>>
I recently picked this up because I was sick of D&D, and somewhat annoyed by how simple 5e D&D has turned out to be. Now I'm considering learning Pathfinder.
>>
>>44658579
You're probably better off posting here than the gurps general, but there will be people that won't thank you for it
>>
>>44658646
I'm not really looking for thanks, I'd just like to share it. Maybe feedback on balance and whatnot.
>>
>>44658579
>>44658677
I honestly can't see why you'd bother. Shadowrun is a very old and bloated system/setting with a lot of sacred cows that need slaying - if you've got a group willing to play GURPS with magic and fantasy mixed into their cyberpunk, what is really worth keeping from Shadowrun mechanically?

>>44658643
This just might be the most baffling post I've ever read on 4chan. It's proper English but it doesn't many any sense.
>>
>>44658746
>what is really worth keeping from Shadowrun mechanically?

It's not, necessarily. More of "okay, let's scrap the rules and rewrite new ones" while keeping the setting as close to my view of it as I'd like. Personal project, so I can't and probably won't hold everything to how CGL (or FASA) writes. But I like the setting enough that I don't want to scrap most of it.

CFD un-becomes a thing, though.
>>
>>44658784
I've been running Shadowrun for half a year and I haven't bothered to include Metaplot, and I don't think I ever will.
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>>44658804
Eh, I've got one element of it (the impending fall of one of the megas) as a currently-just-background arc, but I did ditch most of it, yeah.
>>
Want to make James Bond villain pc Jaws, is it possible?
>>
Hey, Chummerdev, you around?
Am I blind, or are Shapeshifters not available still?
>>
>>44659545
I am not yekka, but Shapeshifters are still not available. IIRC its a coding nightmare to implement and its lower on the priority list. Maybe yekka is hiding in the woodwork waiting for someone to ask him a question.
>>
How do I roleplay a Dolphin shapeshifter?

And more importantly, how does a dolphin become a shadowrunner?
>>
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Which megacon is most likely to do this?
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>>44659655
Gotta pay for those tasty fish somehow.
>>
>>44659665
Ares, if those are some nightmare mode insect spirit hybrids.
>>
>>44659655
You might be a dolphin, naturally, but where are you going to live? If there's anywhere in the seas that isn't fucked raw by pollution, it's jealously guarded by corporations, critters, or dragons. Sticking to your human form isn't much better, but at least you have a chance to survive.
>>
How the hell do I get access to AIs in chummer under metasapients? I swear I saw it earlier, now it's gone
>>
>>44659655
For the same reason Dolphins interact with humans.

Masturbate-drownings.
>>
>>44658746

I am saying that this book is such shit that D&D seems like a fine option, I'd just like to play the best version I'm currently aware of.
>>
>>44660136

I'm new to Shadowrun, and I started off with 5e core book, and I've had no problems with it so fat. It all seems fairly straightforward to me.
I stumbled unto a couple of unclear sections, but using some common sense and a quick google search solved most of my problems.

I've read my fair share of rulebooks, and this one is far from being bad.
>>
>>44659665
EVO
Creating monsters is their jam.
>>
>>44660136
>Best Version
That would be 5E, but only once you understand how to read their shitty books and get to see all the missing links between rules that makes no sense otherwise...

Shadowrun is a great setting, but a fucking garbage ruleset. 5th does the best with what it has and bungles how it presents it.
>>
Can technomancers access vr without trodes?
>>
>>44660539
Yes, that's kind of their thing, being able to access the matrix with no equipment and being in the matrix how mages are in meat space. The downside for this being that they are always in hot sim, and that being cutoff from the matrix is borderline physically painful for them(this is more of a roleplay thing and does not have any crunch so far as I am aware).
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>>44660578
can they access AR with their brain too, or just hotsim vr?
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>>44660578
thanks any tips for someone building a technomancer prioritywise im thniking

a.Resonance
b.Attribute
c.Skills
d.money
e.human
>>
>>44660602
They can do AR too. Basically, they are their own deck/commlink. Though they need an external storage device to save any kind of data. So you'll still want a commlink, also helps other normies think you're one of them instead of a filthy technomancer.
>>
>>44659586
Damn
I rather want to make one, but Shadowrun is a rather unwieldy system to build in manually, and I don't really want to deal with it.
>>
Would you reject a character taking resources A and building a fully pimped out Saeder-Krupp Directionssekretar with realistic features (4) and taking Infirm 5?
>>
>>44658296
I have a question about gear related to thia picture: what does the availability stuff mean? Like I get what R and F mean, but what do the numbers mean?
>>
>>44660611
You don't really need more than Resonance 4.

I'd say

A)Attributes
B)Resonance
C)Skills
D)Edge 5 Human
E)Money

Get an armored vest, a commlink, a Streetlight Special with some Hi-De Flechette, a bicycle, low lifestyle and a fake SIN.

Go from there.
>>
>>44660611
i'd probably swap attributes and resonance. human E gives you one special attribute point which bring res up to 5, which is good enough, and the extra 4 attribute points are worth a ton to a techno, and if you really want that 6th point of resonance you can buy it with karma. you arent going to miss the extra complex forms much.

>>44660689
the number is how rare/common the item is. higher availability stuff is harder to find, and you are limited to items with an availability of 12 or lower at chargen. the rules for this in 5e are in the gear section of the rulebook, starting on page 416.
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>>44660689
That's the number of dice the GM rolls vs. your character's CHA+negotiation or your contacts Connectionx2. If you get more hits, you get it in a time noted at the beginning of the street gear chapter. Spending more dosh means you can get it faster.
>>
>>44660677
What happens when the drone inevitably gets blown up on it's first run?
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>>44660747
What happens when your character inevitably gets blown up on your first run?
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>>44660689
R is restricted, meaning you need a permit to own if you are a civvie, F is forbidden, illegal for civvies to own, you get caught with it, you aren't getting it back. The numbers are either the interval in days for the extended test required to procure the item, or the number of successes you need on that same test. I can never remember which.
>>
Is there any reason to play 4e over 5e?

I can see why someone would go with 3e, since it's pretty different both fluff and crunch wise, but 5e seems like a direct improvement of 4e.
>>
>>44660972
Not really now there's a rigger book for 5
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>>44660769
You use Edge
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>>44660972
Some people don't like some of the changes that were made, with regards to the Matrix rules, and the Magic/Technology dynamic.

5e is Awakened Master Race edition.
>>
>>44661023
Do you ever get tired of repeating this baseless meme?
>>
>>44660972
4e and 5e are more different than their mechanical similarities suggest.

even with rigger 5, 4e has a lot more published content (you could argue a lot of it is shit, but it exists)

the matrix and hacking worked very differently in 4e. it was possible to be an effective hacker with just an outlay of nuyen. while the dedicated hacker as a character archetype effectively died out, it meant that you could have more than one member of the party interact with the matrix.

money was far more plentiful, stuff was much cheaper almost across the board, and metatype attribute bonuses were applied after buying ranks in attributes (meaning a troll paid 10 karma to go from 5 str to 6, for example), and there were no limits, so character tended to be much more powerful (think red samurai or firewatch at chargen instead of swat team)

there is also a lot more player-made resources for 4e out there, which combined with the much better layout of the revised 4e corebook can make 4e much easier both to pick up and to gm

i prefer 5e, but for every 2 steps CGL took forward they took 1.5 steps backwards, and i can see why some prefer 4e
>>
>>44661020
Where does it say you can't use edge when you're jumped into a drone?
>>
>>44660611
Switch B and C
You need a LOT of skills to be an effective TM, unless you're using some strange niche build
Honestly, you should ask your GM to allow you to use Sum to 10, then dump race and money so you can get the other three as high as possible
>>
>>44661167
Use and Burn aren't the same
He's talking about burning Edge to survive as a last resort.
>>
>>44661144

Hm, I see. Thanks for clearing that out.
>>
Would someone with a full cyberlimb package (2 full arms, 2 full legs, no other ware) have a lower alcohol tolerance than normal?
>>
>>44661144

I personally call it the other way forwards/backwards but yeah. 4e and 5e fall into VERY different areas with feel and fluff so they are quite different games.

4e had moved into a rather mirror's edge feel where on the surface society had become a lot better but there were still dark places and under the surface there were monsters.

5e went back more to classic cyberpunk. The feel of oppression got more overt and a lot of the 'This tech is going to do good things in the future' fell apart horribly.

I much prefer the feel of 4e over 5e but that's just me.
>>
>>44661288
Good question.
I'd say yes. You have less blood to dilute it in.
>>
>>44661167
You'll survive, the drone won't.

>>44661270
Thank you

>>44661330
>>44661144
The biggest issue I have with fourth is just how freakin impossible it is to die except by getting Full-Auto'd at point blank. You can shoot a toddler in the face with a pistol, but unless it was a huge-ass milspec gun, you gotta be a crackshot to actually kill it.
>>
>>44661288
It's possible. The installation of cyberware usually involves a number of drugs similar to Zero, and extensive cyberware can lead to addiction, altered physiological responses, etc.

No rules for it, though.
>>
>>44661454

4e tends to be a bit more 'Action movie' in how people take damage. It needs to be a damn good hit to kill someone in one hit.

That and armour on cyberlimbs never fails to be silly with stacking.
>>
>>44661479
>>44661330
>>44661144
>>44660972


Really the only reason to play 4e over 5e now is being a pathological numbercrunching minmaxer that wants to be the abso-fucking-lutely best in his field of expertise right from the start.

Those and the ultraspecialsnowflake type of players are the ones crying about 5e the most.

Editing in 4 was better though, systemwise, 5e is preferable.
>>
>>44657148
Read "Better Than" by Jean Rabe in the "Spells and Chrome" novel compilation. I give it as a must-read to all my players with <1 Essence and Omegaware.

>>44659508
Betaware Junkyard Jaw from Chrome Flesh?

Has anything ever explained how cyberlimbs are powered? Do you charge a battery? If so could someone far from civilisation have his ware power-down over time?
After seeing the multi-fuel engine mod in Rigger 5.0, I'm thinking that there's some kind of device extracting oxygen and nutriments from the blood and powering a miniature plasma generator with it.
>>
So my players are in the process of rustling a powerful magic organization's jimmies and I have two difficult confrontations/combats planned (one optional, but with a big reward at the end). The organization's resources being what they are, the main threat will be paracritters, some spirits, and a magician handling them each. What's some ideas to make these not basically time out for our rather combat-inept hacker? Critters and spirits don't exactly use hardware you can hack, and the magicians are likely to rely more on spellcasting.
The immediately obvious answer is to use the environment (security features and the like), but the player isn't much the type for lateral thinking like that so I anticipate having to push his nose into the options if that's all I drop in.
>>
>>44662490
hacking com's, putting the face into their ears and impersonating their superior, or if they are the face. have them use small squad tactics, rally etc, gives good dice pool buffs
>>
1. Implanting ware causes 3xEssence Cost in physical and stun damage. Do you round up fractions, like normal? What about 0 essence ware like a cranial bomb? Can I implant that and walk away like nothing happened?

2. When you slave an item to your persona the device icons merge into your persona icon. What about when the physical distance increases? E.g. if I give my buddy my medkit which is slaved to my commlink and he walks away, what will it look like in the matrix? Similarly, does a device slaved to a host look any different to an unslaved one?
>>
>>44662662
1) I would round up fractions after the multiplication. So a 0.1 Essence surgery influcts 1 box of P/S damage, a 0.5 Essence one inflicts 2, and Wired Reflexes 2 almost kills you.

2) The icon walks away, with some kind of tether linking back to you? I'd that when the device gets out of your commlink's range, it reverts to an unslaved state.
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I wonder how this will work for infiltrator.
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>>44660347
>>44659665

Proteus also comes to mind.
>>
>>44659829
>>44659655

Thought of doing something similar with an Irish selkie (seal shifter) PC, since the North Sea's a horrific mess. Her specialty would be underwater ops, basically, so I'm kind of saving her for a sprawl with a lot of that (Hamburg or LA, say). Anyways, maybe read a book on dolphins??
>>
>>44658784
>>44658804
>>44658829

I've been taking bits and pieces, but slowly diverging. I'm at the tempo arc and the war arc is going to be very, very different.
>>
>>44658275

I tend to as well, but I think it also depends a bit on how down and out the particular sprawl you're using is. I'm in the middle of using a Minneapolis-St. Paul that's pretty upscale (think about what the Mayo Clinic and medtech industry could turn into, a veritable Chiba of bio and geneware), but if I was running, say, Chicago, it'd obviously be a different story.
>>
>>44663035
Unless you are making a bomber I would suggest taking demolitions off and redistributing the BP to social skills.
>>
I just got into a 5e game. Which are the not-trap, actually worth their points adept powers?
>>
>>44662805
>your commlink's range
Commlinks have a range? I thought they work on a global wireless network. Or does slaving use something like near-field communication
>>
I know you can't recover lost essence, but what happens if you exchange implants for same implants of better grade?
For example, if I get standard Wired Reflexes 2, by Essence drops from 6 to 3. If I do a run where we find deltaware Wired Reflexes 3 and remove my Reflexes 2 in favour of those, is my essence going to be still 3 or is it dropping to 0.5?
>>
>>44663822
If you're not going for adept as a minor, some degree of Improved Reflexes is never bad, Improved Ability (some core skill) is good, and use Attribute Boost over Improved Attribute.

At least for powers you're going to personally take. Qi Focus powers can get more free. Oh, and if you have time and a permissive GM, look into Demara.

Hell, even if you don't take that, get some cooking shows, and be the (likely) only good cook in the group.

>>44663879
You can recover essence. You just need to have a hole (say by removing a standard grade implant with an alpha one) and be somehow able to get the treatment.

In short, you're either a corp slave or you have Talk McGee, Elf Social adept on your team.
>>
>>44655555

Of course, mister Quints
>>
>>44663922
>You can recover essence.
Can you tell me where I can read up on that? In the core rulebook (p. 52) it says:
>When [Essence]’s gone, it doesn’t come back.
>>
Hey look; it's everyone's favourite clown.

>>44662172
>Has anything ever explained how cyberlimbs are powered?
It hasn't been batteries or anything that needs replacing since at least SR3. SR4 had a multitude of different ways to power shit without connecting it to a power point, and SR5 brought up wireless induction.
>>
>>44663957
There's a treatment in... I want to say Chrome Flesh that can do it. But again you have to have the available essence hole and it's past edition versions have implied that the process involves basically putting bits of Vampire Essence into you.
>>
>>44662805
>and Wired Reflexes 2 almost kills you

>your Physical and Stun Condition Monitors each take a number of boxes of damage equal to the item’s Essence Cost x 3 (but never into overflow)

You could install 5.99 Ess of cyberware, and still survive. You'll be recovering for a while after, but there's no chance of outright death on the table.
>>
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Question, guys. One of my players has gotten his PC entangled with a possession spirit working for Amazonian intelligence (truth be told, it's one of the tempo cabal spirits, but the PCs are only so many layers deep so far). If this spirit wants to keep up a regular contact relationship with the PC, how can the PC positively identify it vis a vis any other possession spirit or really any other person, if it changes bodies all the time and the PC is not Awakened? Let's assume for the moment that the PC does not want to take tempo; she's seen some of its dark side already.
>>
>>44663957
Revitalization, Chrome Flesh pg. 157. Very expensive, doesn't always work depending on how exactly the essence was lost and you need to remove the 'ware to restore the body; but it can be done.
>>
>>44663035
>>44663612

I disagree. Demolitions is the skill in SR that, when it comes up, everyone's like, wait, so no one took Demolitions?
>>
>>44664043
If you had an instructional trid or something and Demara, then you have the skill. At one rank.

But that's the best use of Demara.
>>
>>44664022

> but there's no chance of outright death on the table.

Not from Essence loss, anyways. I don't even think you can say that straight up about a tonsillectomy. Things can always go poorly.
>>
>>44663879
When you remove ware (or parts of yourself, like losing a limb), it leaves an Essence Hole behind. Any ware you add to the right place after that fills up that hole before eating away your actual Essence.
So in your case you'd end up with Ess 3 (6- 2.5 for Delta WR -0.5 for what's left of the Essence Hole from your previous WR)
I think there is a procedure to regenerate your Essence Holes in Chrome Flesh. Look in geneware.
>>
>>44664043
True. It's also the defusing bombs skill.
>>
>>44664086

I think the go to skill for dealing with bombs is Running.
>>
What are the skills that someone in the team should have, but aren't immediately obvious from the archetype (e.g. aren't decking for the decker, lying for the face, shooting for the sam, etc.). I see from
>>44664043
that Demolitions is such a skill. I guess First Aid as well. Anything else?
>>
>>44664171

First Aid's surprisingly unimportant, as a high-quality medkit straightforwardly replaces the skill value IIRC. I would point out Swimming, for one.
>>
>>44664171
At least one rank (and preferably more) in:
Etiquette
Stealth
Negotiation
Perception
Swimming
Running

Demolitions, First Aid and Pilot Groundcraft are nice to have as well, but you'll either need a trained individual for the job or you can trick out the machine to be decent on its own in those cases your specialist is otherwise occupied.
>>
>>44664140
I'll keep that in mind next time I'm on a bus travelling at 60m/ph, a boat over the puget sound, in a disabled elevator, etc etc

>>44664171
Admittedly, First Aid & Demolitions aren't particularly good skills to have when your Logic isn't up to snuff.

A shitty dice pool with Medicine will help diagnose the problem just as well as a shitty First Aid dice pool, but will also help you recover when resting. A medkit set to wireless / auto will do your actual healing.

Disguise is good, but you only need one team member that can do it well. Impersonation is the skill you need to roll for yourself.

Sneaking / Perception / Melee skill / Firearm skill are the basic set ...
>>
>>44664259
The important thing to remember is the bonuses you get for using the medkit directly. As long as the applicable limit is not 0, and Medkit Rating + Die Pool is over 10, then using the Medkit is a better option if you have the time/actions to use it.
>>
>>44664244
You don't need Pilot Groundcraft to drive under standard conditions. (you don't even need to drive under standard conditions - pilot programs exist) When you get into combat, stunts, or other stuff, you generally either want a good dice pool, or a driver - Reaction 3 + Groundcraft 3 "hold my beer" guy is just going to wrap you around a pole.
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>>44664286
> As long as the applicable limit is not 0
Needs to be a bit higher than that; the limit has to be 3 to heal even one box.
>The maximum damage healable with the First Aid skill is equal to the skill’s rating.
Then there's this to deal with.

>and Medkit Rating + Die Pool is over 10
Medkit rating 6 by itself rolls 12 dice. (less outside a sterilised facility - healing modifiers are harsh)

It's easier to let the medkit do the work.
>>
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>>44659545
The problem with shifters is that once you reach career mode, you have to buy up your stats separately for some shit-fuckingly awful reason. I did a poll a while back suggesting that I double the karma costs for attribute increases to represent that, but it got shot down by a decent margin and then I got distracted with other shit.
So yeah, not likely to happen any time soon.
>>44659987
Are you running the nightly builds? Is Data Trails enabled as a book in the options file?
>>
>>44664378
>It's easier to let the medkit do the work.
I guess if your LOG + First Aid are greater than medkit rating, then you use it. If it's not, let it do the work (excluding the time/actions bit)
>>
>>44664378
10 dice. There's a two die penalty for remote use. And the always on benefit of a medkit is that it raises limit, so that first point was just a bad joke on my part.

While I'm sure there's an exotic way of getting your limit down to the ground, I don't think you can get it to 0.
>>
>>44664415
>There's a two die penalty for remote use
But you're not using it, it's using itself.
>>
>>44664402
Couldn't you just dump the metahuman attributes of shifters on a different tab after chargen, and likewise show the related secondary attributes on the same page?
>>
What would be some really futuristic shit I could do with a top of the line JIS naval ship, especially one with a communications and sensor focus? Active camo? Self repair? Innovations to prevent it from simply getting the Thor shot treatment?
>>
>>44664424
Given the wording on the penalty, it's possible that a GM that cares to look at the charts would ding the two dice.

(Applying medical care remotely through medkit/autodoc -2.)

It's one of those frustrating cases where the scattershot editing can cause stupid pains.
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>>44664464
>Active camo? Self repair?
These are things you can get for your monocycle, so yes, but go through the vehicle mod section first.

>Innovations to prevent it from simply getting the Thor shot treatment?
Anti-targeting and Thor Shot Defence Lasers, yes.
>>
>>44664481
>Medkits and autodocs can be accessed and controlled remotely via the Matrix/wireless link.
This is what the -2 is for.

>If a wireless medkit is hooked up to a patient and left unattended, simply roll the device’s rating x 2 for any subsequent tests.
This is not.
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>>44664459
Kindasorta. If it came to it, that's probably the way I'd do it. It's not that it's impossible, it's just not something I have a huge amount of interest in doing, so it gets pushed behind the other issues. I mean implementing AIs took me a weekend and I've procrastinated on that since the book came out.

The major problems with doing shifters is how to handle the stat increases and limits and such. I'd have to do some flag to say whether you're in the animal or human form, reconfigure a disgusting amount of the classes to compensate, etc. etc.

Would probably be easier to just make it generate two chummer files, honestly.
>>
>>44664524
>Would probably be easier to just make it generate two chummer files, honestly.
I'd have said just stick to using the shifter attributes. It doesn't need to be fancy. Chummer is most useful when it can do chargen math for you.
>>
>>44664507
Yeah, but that requires a look at the rules (and I don't know if it's my copy or what, but the index at the back is worthless for about half the book) and not at the list of tables.

Of course, this is all moot if you're in a situation where you can't use your wireless bonuses.
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>>44664493

Wait, what book is all this in? I never heard of the defence lasers and things like that.
>>
>>44664710
Rigger 5.
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>>44664589
Yeah, but I get enough complaints that they're not in there at all, I really don't want to have to deal with 'But it's not correeeeect!' as well, so I'd rather do it properly or not at all. If you want to do your own, just copy an existing metatype node into custom_metatypes.xml, change the things as necessary and Bob's your uncle. I have a vague memory of there being custom shapeshifter files that someone already made, but I'll be buggered if I can find them.
>>
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>>44664740

Oh, the one I haven't read yet. Cool!
>>
Hey chummers, I'm wanting to make a black mage Conjurer. What kind of spirits would that be?
>>
>>44665109
Shango
>>
Dropping prone is a free action, but why would I want to? Unless I'm behind something or want to use a bipod I only seem to take negatives for getting lower.
>>
>>44665282
Avoiding suppressive fire.

But dropping prone is also a consequence of getting hit; most of the time it's imposed on you.
>>
Is the Foreign Legion still a thing in SR? Specifically has there be a mention of it not being a thing anymore.
>>
>>44665109

I think there's a Black Magic tradition in 4e's Street Magic. Or do you mean how the spirits would appear? Idk, demons??
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>>44665333
I think they're a government pmc sort of. Like the French government loans them to other countries
>>
What spells should any mage have?
>>
>>44665682
Depends what kinda mage you want to make.
>>
>>44665752
The one that my group won't hate. I presume Heal is a must.
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>>44665777
You can always put some interesting spells like the one where you can glue stuff to the floor and the other one which allows you to walk on walls n shit.
There are many possibilities.
>>
>>44665682
Most Important:
Heal, Increased Reflexes, Stunbolt, Single-target indirect spell of choice, aoe indirect spell of choice

I value combat sense as well. If you're going full sorcerer, don't forget utility spells like physical barrier, levitate, magic fingers, etc.
>>
>>44664464
>>44664493

Second question: Is nanopaste disguise and the like likely to be good enough to get around the fact that none of the runners are Asian?
>>
>>44665682

In 4e, Increased Reflexes will make the whole group want to be your friend, and Stunbolt is the general all purpose attacking tool.
>>
>>44665682
Incidentally, depending on how the GM interprets the resistance rolls for spells, you best choices could be Improved Invisibility, Sneak (the skill), and a combat spell.
>>
>>44665682
Oh, and don't forget that you can't use Heal to stabilize a person. This can become very important when the difference is needed.
>>
Trodes make imagelink redundant right?
>>
>>44666321
Yeah, if you have the trodes online all the time.
>>
>>44666321
>>44666331
And don't want to show something to a lot of people at once.
>>
>>44666321
If you're in VR, yes. For AR you still need some sort of imagelink.
>>
>>44658579

https://edgerunners.obsidianportal.com/

May be useful - it's a nonmagical cyberpunk GURPS that did a lot of conversion work. Between that and the various sources of cybernetics in GURPS you should be good for the mundane side of things.

Post them here - SR General isn't that attached to the system. Might want to drop a line in the GURPS General though.

Have you checked out the netrunning rules in Pyramid?

Dungeon Fantasy: Summoners may help with dealing with Spirits. But magic in general seems as though it could work well being modelled using the Psychic Powers system as a base.
>>
>>44661583
>Really the only reason to play 4e over 5e now is being a pathological numbercrunching minmaxer that wants to be the abso-fucking-lutely best in his field of expertise right from the start.
>Those and the ultraspecialsnowflake type of players are the ones crying about 5e the most.

Ew, it's a Real Roleplayer.
>>
>>44665682

Generally?

Heal is mandatory.

Then, focus on Manipulation, Detection and Illusion. Mind Probe, Alter Memories, Influence, Mob Mind, Trid Phantasm, Detect Life, Camouflage, Fix, Mana Static, etc etc.

Mages should rarely ever have a spell that does something a gun or a grenade can do.
>>
>>44659665
Aztechnology.
>>
Can someone explain to me the current metaplot? From what I understand nothing particularly new in Seattle, with KE replacing Lone Star on the streets. In Chicago most bugs got destroyed, but city is still super shit, and super insularly racist. What's going on in cities like Berlin (the anarchists got booted out? It's half-in-half with corps right?), London (if there is even a metaplot for that), Boston (Lockdown? What happened) or LA (no clue)? Also, AIs are now a thing and it turned out nanites can suddenly overwrite peoples' personalities? Is that widespread? Is there shitloads of paranoia? Are people still using nanites? How do you catch it?
>>
Does anyone any information on the Prime Datahaven Membership contacts? I know JackPoint is essentially Shadowlands 2: Decker Edition, now with private membership, but I'm not sure there are any 5th ed sources on the Denver Nexus, and Helix isn't even on the wiki.
>>
>>44665382

How they would appear
>>
>>44651533
The Arcology actual play podcast is pretty entertaining.

The Dice Crimes one is ok too.
>>
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Hey /srg/, new guy trying to get into shadowrun.

I'm building a "FUCKHUEG" troll designed to be the team's tank/heavy hitter. I don't have a mechanics question but a lore one, what are the special forces groups around the shadowrun world? Here's what I know so far...

>Ares: Firewatch
>Aztechnology: Jaguars
>Renraku: Red Samurai
>Tir Taingire: Tir Ghosts
>UCAS: SEALS
>NAN: Sioux Wildcats
>Shiawase: Parashield(?)

What other ones are known in lore? The more the merrier, but if anyone knows what SK's resident bad asses are that'd be appreciated.
>>
>>44668034

First off, half the groups mentioned are NOT metahuman-friendly. The Red Samurai are human-only, and the Tir Ghosts are Elves and Humans exclusively.

Have you considered a former member of the Greek Minotaur Legion?
>>
>>44668084
>Greek Minotaur Legion

What's that?
>>
>>44668109
It's exactly what it sounds like: a section of the Greek army, composed exclusively of Minotaurs.
>>
>>44668142
Meh, I'm not super into the whole metavarient thing. I mean, i'm already being special enough by being a troll (potentially) part of a Mega's military w/ a corporate SIN, no need to go deeper than that. I'm gonna have to read up on the Legion to see if it clicks w/ the concept regardless. Anything else?
>>
>>44668224
EVO's VERY metahuman-friendly. A troll would easily have found a place in their special forces. Or even plain old corpsec. Or, hell, a big, menacing bodyguard.

Lots of things can be done.
>>
>>44668250
After reading up on it, I can totally get behind the idea of a Russian Troll as a former member of a Corp focused on Meta's and awesome bioware. Googling is pulling up very little on their lore, anything important I should know?
>>
>>44668368
Basically what you might need to know is that EVO used to be a Japancorp, they have one of the nicest reputations at the moment, out of all the big 10, (even in the shadows) and that Russians are still in the racist on basis of nationality mentality.
>>
>>44668485
Am I the only one who is suspicious of this "even shadowrunners like EVO" thing?
>>
>>44668551
Oh, they do LOTS of shady things. But the thing is, that shit is kept on blacksites, and doesn't get out.

Mainly, it's technos who should be afraid of EVO.
>>
Ritual Spell casting seems like such an NPC skill, but they locked watcher spirits behind it
>>
>>44666735
LA is still LA: there are cameras EVERYWHERE. Underwater, ground level, in the air, drone cams are as thick as flies. There is no such thing as a full-stealth run in LA. Someone is always watching, hoping that their footage will get a buyout from some megacorp looking to spice up Battlemage 3: This Time In Space with real-life shadowrun film. There is a fine art of determining what the current density of fly-cams near you means, because once they reach a certain density, you are either onto something real big or are about to be hilariously dead, one of the two.

Also, half the city slid into the ocean in a nasty-ass quake, and there's still some valuable stuff in the ruins- just mind the extremely hostile, extremely magical wildlife, and the toxic shamans who've taken up residence downside.
>>
How does host visibility in the matrix work? Can they always be seen no matter what or do I need to roll matrix perception
>>
>>44661583
Or people preferring a lighter feel than 'HURR GOD controls the matrix nao and everything is shit again and transhumanism was a failure'-type games.
You can like things for the albeit lacking fluff around them.
>>
>>44668932
>albeit
I don't think this word means what you think it means.
>>
>>44668964
huh?
I meant that you can like the things the writers were going for even if (albeit) there writing was shit.

I forgot to mention that I meant the quality not the quantity, though.
But maybe I just fucked up, it's not my native tongue, after all.
>>
>>44669106
*Their.

Jesus...
>>
who the fuck uploaded rigger 5 without bookmarks and why haven't they been beaten yet
>>
>>44669586
Yekka did. Table of contents is hyperlinked, if it makes you feel better.
>>
>>44669597
this is barely less useless than no bookmarks at all. i can forgive the cover swap but seriously. what the fuck. bookmarks aren't optional in a book whose primary purpose is reference material
>>
>>44669676
Rigger 5 didn't initially COME with bookmarks. I'd upload my bookmarked copy (with the second cover swap), but it's over the file size limit. Give me a few minutes to find somewhere to put this.
>>
>>44669676
>>44669766
Puush ended up taking it, oddly enough.
http://puu dot sh/mpH5q/25d6d37188.pdf

Enjoy, omae.
>>
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>>44669766
>>44669814
You're a good anon, omae.
>>
>>44669830
Hey, all I did was reupload a pdf. I didn't have to do any work.

In other news, I finally have a campaign. Starts on the 15th. Praise be. Granted, the group has no face, an NPC decker, and no humans (elf, ork, and troll), but that just makes it even more fun!

I'm GMing for the first time. Wish me luck.
>>
>>44669876
>no face
>no decker
Omae, please. As someone who is running a campaign for no deckers, having no face would be an impossibility. Convince a Mage to roll a CHA tradition.
>>
>>44669899
>>44669876
Why not let them run a no-decker, no-face campaign and get murdered on first run?
>>
>>44669899
I'm working on it. The elf might end up making a face (haven't gotten a character sheet back yet), and the other two are *decent* talkers. But mage-dude doesn't like the shamanistic tradition's flavor, and I don't offhand know what would work out for him (he's in the Chaos tradition, but with a slight bent/favoring toward shamanism; full shaman tradition is too far for his character concept, though).

I'm workin' on it, man.
>>
>>44669945
My runners are completely new to Shadowrun, and I think its shitty of me to punish them for something they wouldn't know is vital to a successful career.

>>44669946
I think a Chaos Mage could be WIL + CHA, INT, or LOG all depending on the individual mage. I know the default is INT but Chaos Mages are individuals.
>>
>>44670049
Actually, I'm saved in a different regard. No need to change Chaos' attribute.

Aztec tradition, Snake mentor spirit. Oh, I like this guy.
>>
>>44669876
Faces are overrated. Deckers can be covered by NPCs.

Things to remember:
>Remind your players to be creative to work around the limitations of their chosen roles
>Always keep the cheatsheets in the pastebin on hand
>You will /never/ remember all the rules at first. Get your players involved with finding obscure rules.
>Don't be afraid to ask srg.
>Chunky salsa is a good way to kill everybody
>Vehicles are hilariously deadly
>Spirits have hilarious amounts of armour
>Bullets hurt
>Make deals with dragons
>>
>>44670049
Okay, not exactly what I meant.
Just have them have to deal with lack of decker/face. Make the runs realistic and if they can't talk or deck, they have to find some other way around a problem. If that means they die, so be it.
>>
>>44668755
Ritual Spell Casting does not limit Force to your Magic rating but rather to the rating of the Lodge. Lodges can be made with Reagents on the cheap at high ratings fairly easily (8 to 15 depending on the time of thebyear in Seattle).

You can also negate the drain of Ritual spells with Reagents.

This makes Ritual spellcasting "the" choice when you either have shit Magic rating, or need to cast a spell with a drain that would kill you.
>>
I want to have one of the contacts meeting my runners have a cranial area bomb installed, which will blow up part-way into the encounter. How do I make it not smear the PCs onto walls? A standard 12 armor + 3 body + 5AP gives on average 7 hits, reducing the damage to 11 - still enough to incapacitate most PC in one blast. I thought of reducing the DV, having it display strangely in Matrix space (giving the decker a chance to notice it and do something about it), have the contact's aura be off (giving the astrally aware a tip) and have the contact act slightly strange (giving the socially aware a tip). Thing is, if they fail their perception rolls spectacularly, I don't just want to chunky salsa them (if they aren't aware of it, no defense right?), but I'm not sure what to do. Advice?
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>>44670315
Have the meet be outside so the explosion doesn't obliterate them. I would suggest homebrewing a flashbang cranial bomb. Its lethal to the person with it in their head, but just knocks everyone else on their ass.
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>>44670315
Cover. Have them spend the Edge to "go to ground".
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>>44670368
>44670368
I would suggest it* but, it might hamper the feel of the encounter
>>
>>44670315
Don't forget the damage falloff. Use higj explosive instead. It has a small AP but it gets -2DV per meter. So if they're like 3 meters away, that's -6. That's easily survivable.
>>
>>44670315
The GM runs by rule of cool. Just reduce the DV that the PCs experience.
>>
>players have now to attack the 52th floor of a SK tower, for free
I told you they could refuse but one of the players is in love with that contact

They are currently making plans while we are eating.
>>
>>44670449
>Don't forget the damage falloff
Had a look at anydice, checking how often a HE grenade would have a lower damage than a frag:
0m: HE >= Frag 61.93% of the time
1m: HE >= Frag 33.19% of the time
2m: HE >= Frag 21.11% of the time
3m: HE >= Frag 12.09% of the time
4m: HE >= Frag 6.19% of the time
5m: HE >= Frag 2.81% of the time

Literally if you don't land the grenade perfectly, frag will be deadlier. More so if you consider bouncing shockwaves. Why would you go for HE grenades then?
>>
>>44670628
>you
Them

Well now they are crying they are going to die
>>
How often do you use the complex attacks like double tap or brain blaster compared to regular ones? Is the damage boost worth the lost dice of aiming/dodge penalty?
>>
Is ares alpha just the flat out best starting gun? I like the ultimax rain forest carbine, but it lacks capacity and FA. How would you make this work? 4e.
>>
>>44670942
Statwise maybe. But you have to consider things, like how it's Forbidden, which can result in more heat coming down on runners. You're more likely to run into heavier resistance if you show up with something like that compared to say an SMG or shotgun. Also the grenade launcher takes separate training. The Ultimax was misprinted so be sure to check which stats you're using
>>
Hey, kind of a noob here, and i have a question/situation:
[SR5]
What's the best way to not get knocked unconscious with when you have a big amount of Armor but only "meh" Willpower?

To explain the situation: For Christmas, we played a "Winter Special" Shadowrun one-shot, with Prime Runners created by our resident Munchkin.
This was only supposed to be a One shot, but because the GM of our regular game flaked out we will continue that game for the time being.
Now that that's set up, to get to the root of my question: I am playing a totally cybered up melee Tank, 9 Body, could take 27 Boxes of physical Damage before he's dead, has an Armor of 21.
But he's only able to take 9 Stun damage before he goes down from that.

Also, just as i am typing this out and reading some rules i realise that that Character can not stay conscious when an attack (with AP<3) manages to do real damage. ( He goes Down with the 18th point of physical Damage, but he has to take at least 21 Damage after Soak for it to be Physical).

...

Well, shit, what can i do here to salvage this?
>>
>>44671312
If it's stun from physical stuff like gel rounds you can add your armor to it. Nonconductivity helps with electrical damage. If it's magical stun though you better hope your mage has counterspelling
>>
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So I stopped into the FLGS today and flipped through the 5th Ed book. I used to play a lot of 4th and 5th seemed... the same at a brief glance. anyone got a rundown of how it plays differently?
>>
>>44671384
No, it's mostly stun from Physical Damage being less than my Armor Rating
>>
>>44671460
Limits, which mean success over x amount don't add anything (unless you burn a point of edge beforehand), hacking is completely different (cyberdecks are back), less nanomachines and more of a grungy feel to the world, and probably some other minor mechanical tweaks here and there.
>>
>>44671460
- They kept the gameplay feel of 4th, but made it play like the original editions
- It's actually balanced, for once in the history of SRun
- It's only marginally better edited than pre-20th anniversary, which means it's fucking terrible.
- Guns actuallly kills people.
- It's back to it's dystopic themes
- The metaplot continues
>>
>>44671312
For starters, it is easier to incapacitate pretty much everyone with Stun damage. That's just one of Shadowruns' "quirks".

There are a few pieces of gear that will keep a character from passing out from having their Stun Track filled (Kamikaze, Pain Editor, Adrenalin Pump), Stun damage can be temporarily healed with Stim Patches, and Stun damage is easier to recover from.

However, I think you are misunderstanding one thing. An attack does Stun damage instead of Physical if the modified DV is less than your modified Armor Points. You still get to resist that DV with your armor and body dice. So if you take an attack with 22 DV and 0 AP, your troll would suffer physical damage but you would get to roll your 9 body and 21 armor dice to resist it, and any damage that gets through is applied to your physical track. A 21 DV attack with 0 AP would be the same except that any damage that gets through would be applied to your stun track.

>>44671460
See >>44661144 and >>44661330

4e and 5e look really similar, and mechanically they are, but they tend to play quite differently.
>>
>>44671312
You should have taken more Body and less Armor.

How the hell did you get 27 boxes? 16 is the max BOD you can get, +6 boxes from fully cyber, +3 from the advantage... That's 23
>>
>>44671460
The Matrix is run on magic. It's based on something called the Foundation, which no one understands or knows where it came from.
>>
>>44671670
But is Foundation magic or just something else?
>>
>>44671670
>which no one understands or knows where it came from.
That's not true, some know, just not the people who actually work on it.

The Foundation is the semi-accidental merge of the old UV hosts with the ambiant Resonance created by the Cloud. It's the powerhouse base that everything is jury-rigged upon.

It's what happens when you don't have programmers anymore but only staff that wrangles coding programs that does it all by themselves.
>>
>>44671697
Possible technomancy, plus AIs and other stuff. It's pretty vague overall.
>>
>>44671575
Okay, cool. I was kinda thrown off by the "modified" Part, i thought it was after reducing it with Body and Armor.

>>44671650
>How the hell did you get 27 boxes?
I have no idea, to be honest. I didn't make the Character, someone else did, but he did use Chummer, and gave me the Print-Out, so i assume he did do it right.
The Character is an Orc, has Body 9, the Toughness quality and all Body Parts are Cyber-Limbs
>>
>>44671740
Why would the Foundation still exist if a place was EMPed?
>>
I want to run to Foundation and do things in there.
>>
>>44671961
>Why would the Foundation still exist if a place was EMPed?

There could be horribly disabling Noise in that area for a bit, but I don't see how it would prevent radio signals from flooding back in afterward.
>>
>>44671697
>>44671759
A popular theory is the following:

First there were UV Hosts. They were "The Matrix"-style alternate reality networks. They were made using some questionable methods that may include a tad of magic. They were the only networks powerful enough to support the AIs being develloped in the fifties.

Deus was part of a UV host, for exemple.

Then came Jormugandr, and the Norse cult. They used the UV hosts to awaken a modified version of the semi-self-aware Virus that caused the original Internet crash in the twenties. It literally ATE the Matrix, and one of the three AIs that existed and all the people who were connected to Matrix at that time.

That Matrix is ded. Long live the new Wireless Matrix of the mid-sixites! It's really just an ad-hoc system of all devices in the world linked together to create a pseudo-internet. It's chaotic, it's an uncontrollable mess, it gave power to the people.

The comes the Megacorporations. They want to control the Matrix and Information again. This freedom has to stop. They dig back their old networks, do research into the Resonance, and overall use everything at their disposal to get a handle on the situation.

They do this by congealing parts of the Matrix into hosts, that they run on the broken, shattered remains of the infected UV Hosts of yesteryear. It works through prayer and duct-tape, but it works.

The problem is, this new Foundation, alongside the ridiculous processing power increase of even the lousiest of devices compared to the fifties combined with all the nasty shit that was hidden in the old corrupted Matrix infrastructure.

The processing power combined with the super advanved self-regulating programs of the mid seventies occasionally become self-aware. The e-ghosts of the people eaten by Jormugandr were released to the Matrix at large when the Foundation was implemented. The shattered fragments of the three godlike AIs and Jormugandr are also re-awakening... [...]
>>
>>44672464
[...] and then the Resonance comes into play, piggy backs on the whole thing while remaining an independant entity, but it's definitively intertwined.

So basically, the Matrix 2.0 is ... well... yeah, its basically magic. At this point, it's not even built by people but more or less wrangled into obedience.
>>
How advanced do AIs get in Shadowrun?

I'm wanting to GM a run where the PCs must recover a stolen idol AI and was wondering what's a good level of sapience to put her at.
>>
Can you specialize in a skill more than once?
>>
>>44666436
No you don't.
>>
>>44672845
Not during chargen.
>>
>>44672803
Common self-awakened AIs are kinda like this

https://www.youtube.com/watch?v=qjGRySVyTDk

They're programs built with a purpose that somehow achieved sapience, but they're still single-mindedly focused on the task they were created for. (It helps when the question "Why do I exist? Who made me?" have answers)

But there is no limit. Many AIs are completely self-aware (but with limited life experience) or literally the ghost of actual people who died in the Matrix crash.
>>
>>44672803
There are three general types; critter, human, and alien, which describe how they an AI thinks and interacts. How powerful it is depends somewhat on it's home node, but anywhere from insignificant to godlike is possible. Godlike is markedly rarer after the original handful of AIs.
>>
>>44672979
>>44672988


Good to know. This is the group's first run and my first time running it, so I'm having to absorb a lot of setting info pretty quick.

I'm modifying the Food Fight adventure a bit by having the party track down the stolen AI who was taken by her creator who had fallen in love with her. He took all of her info and ran, and has sequestered himself in a hidden lab guarded with gangers (the McHughs) and is trying to make a pilotable body for her to rig.
>>
>>44671548
>>44671563
>>44671575
Neat. I might have to pick it up and splice in some of the polished parts into the materials I've got for my next campaign.
>>
How do you guys have your groups come together, in-character?

4th edition Food Fight is what we're planning on running, but I'm not entirely sure how a group of shadowrunners is going to end up together and as an actual team from that. Group hasn't agreed on a shared backstory.
>>
>>44673100
Just want to remind you that although AIs are a thing, they're still extremely rare, scary, and usually refused citizenship.

So if there's a AI in the game, make sure that it doesn't feel like an everyday occurance.
>>
>>44673635

I'll keep that in mind. This was the only one I was planning on putting in my games for the time being.

I could also downgrade her into something that's close to a true AI and have her creator be so obsessed with her that he thinks she's a real one.
>>
>>44673715
Well, the CFD is literally AIs using nanobots to take over people's body, so it's not a farfetched idea.
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