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/srg/ - Shadowrun General
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Connecting to Shadowlands BBS...
>Verifying Biometrics...
>Identity Verified...
>Opening /srg/...

Books:
http://pastebin.com/SsWTY7qr

Chummer 5:
https://github.com/chummer5a/chummer5a/releases/latest

Last Thread: >>44563088

Thread flavour: Drones among us
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>>44605495
You got anything cuter?
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>>44605718
How about LittleDog?
https://www.youtube.com/watch?v=UIipbi0cAVE
>>
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>>44605718
not op, but how about this? qt hunter drone *whizzz*

If my runners wanted to hood against Tamanous - What kind of opposition or repercussions should they be expecting?

Any ideas for a run or a story arc like that?
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>>44605762
Well the next time a run goes bad their streetdoc might not have the necessary meat parts in stock to help them out
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>>44605762
More ghoul attacks since their source of food dried up.
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>>44605762
Tamanous are organleggers, so this can go very dark very fast.

From a raid on an organ farm to pieces of PC's contact showing up as "gift" to warn them to stay out of their business.
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>>44605747
D'aww. Shame all it can do is walk.
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>>44605954
>so this can go very dark very fast
>kindofthepoint.jpg

Yes, that's definitely something I thought about.
But I always thought of Tamanous as an incredibly connected network - so maybe somebody with a lot of power to wield would approach the runners and urge them to "look for another mouse to chase" or something like this?
I'd like to play up the interconnectedness and a bit of a gritty corruption feel
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>>44605956
Maybe this is more your speed?
https://www.youtube.com/watch?v=wE3fmFTtP9g
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>>44606035
The worst thing is the sound it makes.
Even if it had a giant minigun strapped onto its body I would laugh my ass off rather than shoot back.
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>>44605718
Uran 9, a highly modular Russian drone produced for export.
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>>44606032
They could.

Alternatively, they could scapegoat them and force them to lay low/run for it.
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Simple question guys, I need help finding one of the tables from the many rulebooks.

I recall seeing a chart for damage somewhere in a book a while back that shows the damage someone would take if sent flying and stopped suddenly. Like if thrown into a wall, and they were supposed to travel 15 meters but the wall was only 5 meters away, it would show appropriate damage.

Can someone point me to where this table is, if I'm remembering it correctly? I may be misremembering though. If I am, how would added damage from a powerful throw person attack be added?
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>>44606032
I bet they're connected to DocWagon and Evo, at the very least.
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Taser weapons and stick and shock ammo just do the straight damage listed, right? Or do you add net hits to those attacks as well?
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>>44606557
You add net hits as far as I can tell.
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>>44606557
You add net hits. The only weapons that do "listed damage" only are grenades and other explosives; and that only because the attack roll is a simple roll against a fixed threshold of 3 rather than an opposed attack-defence test
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>>44606633
I've always been confused about grenades and if the people caught inside of them get defense tests or not.
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>>44606659
They do not. There's some leftover modifiers that indicate that they do, but that was dropped at some point in development.

The only way to avoid getting blasted is to do an Interupt action from either Run Faster or Run and Gun that lets you flee from the grenade.
>>
4e question

As a possesion mage, does the Immunity Natural Weapons from possession stack with the armor I'm wearing?
>>
>Find print versions of Shadowrun books at a local bookstore
>Pre-errata Run Faster, PE Run & Gun, Street Grimoire, and London Falling
>Wants $55 for each CRB and $20 for London Falling, and they're not even new

Is there any reason I should even get the print books? I don't like PDF versions, but Shadowrun isn't worth a couple hundred dollars for books worse than I already have...

While I'm still here, any recommendations for books besides Gibson's and Snow Crash?
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>>44607373
You get the print books because needing to look up a rule or stat while keeping an eye on a game over the internet would require a second monitor otherwise.
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>>44607851
Honestly a cheap tablet or second monitor is still equal to or cheaper than the price of the books. And you can watch porn on the second monitor/tablet.
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>>44607851
Alt+Tab
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Drone
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>>44607851
I've got two, plus a laptop. No concern there.

Got a decent haul after all, they had two of the novels.
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Can you unfreeze someone from Cryogenic sleep in 2077? Or have they not figured it out yet?
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>>44608466
cryogenic sleep isn't really a popular thing outside of hard sci-fi sub-light space travel these days
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>>44608466
Well, there's a lot of problems with cryonics, some due to the preservation of long term memory while frozen, some due to ice forming in the body and rupturing tissue, and some more technical things about how the revival process might actually work. Really, anyone who got themselves frozen to awake in the future...probably won't.

Now, that's real world, and this is a world with magic. Maybe some mega found a way to clone them and implant their memories back, use some spells to repair tissue damage and nanomachines for the rest (hello CFD!) effectively unfreezing them, but it's entirely up to the GM.
>>
Here's a question
With Hard Targets and the Tactical Grapple Gun's Harpoon Head and Sticky Grapnel options, do any of you know if there's a way to grapple and pull someone in the rules as they are?
I've tried skimming the core rulebook and Run&Gun, but I haven't seen anything that would work, exactly.
I'm guessing moving a target against their will has something to do with their Physical Limit, similar to Knockdowns, but I'm not sure exactly where to do from here.
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>>44608658
I'd say the shooter rolls STR+grapple gun vs opponents physical limit, each hit over is 1 meter of movement towards the shooter.
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>>44609081
I thought on that a bit, but I can't help but feel like Agility should also play a role in the offensive part of it somehow, as well, but I can't see adding two stats being a good idea either.

That's probably the solution I'm going to suggest to the GM when I inevitably do exactly this though.
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>>44607373
>These Prices

kek

German Core book is 10€ for the Softcover, 20€ for the Hardcover.
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>>44609212
Agility would be used for sticking the guy as a regular ranged attack, and then Strength for seeing how far you can pull them in?
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>>44609416
You get the softback books? Damn. I thought getting 3 books for $15 was good.
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>>44609494
Maybe the net hits on the hook could somehow be passed to the separate Simple Action used to move them?

Well, I guess it makes more sense for those net hits to be the target number to pry it off (if the sticky grapple/a regular hook tangled in clothing) or First Aid to remove it (if it's the harpoon)
>>
>>44607373
>any recommendations for books besides Gibson's and Snow Crash?
Try Hardwired, Mindplayers and When Gravity Fails
>>
I have a question for veteran players and gm's:
If your character was offered a "Long Con" run that amounted to a blank check of service, but the payout was stock options. (Lets say 1% of Saeder-Krupp per person, right out of ol' Lofwyr's hoard.) Would your runner take it, or is it too common sense to politely decline and thank Mr. Johnson for the opportunity?
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>>44609081
>>44609494
>>44609957
After discussing it with you, this seems like the most reasonable solution
The group I'm in here is full of autism and stupid, though. Apparently to pry off a sticky anchor that can adhere and lift hundreds of kilos without breakage should be always possible in a single round with a Str+Bod+Escape Artist check against the original shot's net hits, because it would be 'unfair' otherwise.
Even though it's possible to just cut the rope.
Also, even though the person is well capable of pulling on the rope in their own right, among other things.
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>>44610320
>1% of Saeder-Krupp

Fuck yes, sign me in right now.
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>>44610320
>Lets say 1% of Saeder-Krupp
Shit man do you offer dozens of billions like that every day.

Any of my NPCs would sell their asses and their mothers for that.
>>
What do you guys think of limits?
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>>44610320
I would suck that dragon dick every fucking morning of my life for that kind of money.
>>
>>44611094
Good in theory, somewhat sloppy implementation.
Tends to work okay, so better than not having them.
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What are some basic requirements for a chromed up street sammy in terms of stats and 'ware? I'm sort of new to the system.
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>>44611169
Good Agility, Body, Reaction, Willpower, Strength, in that order of priority (unless you're going for melee, then Strength is massively important). You should have more than enough chargen resources to have good numbers there.

For 'ware, anything that augments the attributes mentioned, and anything that augments your Initiative. For Attributes, Muscle Toner and Augmentation and Bone Lacing. For Initiative, Wired Reflexes and Synaptic Boosters are the top contenders (they also boost Reaction). You should have enough Essence and cash left over to pick flavorful 'ware as well.
>>
Hey /srg/, where do you guys find games that actually last?
I have never actually had a second session of a Shadowrun campaign if I'm not the one GMing it, because of flakes.
Is there some trick to this? I don't want to be a ForeverGM.
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>>44611467
I GM Shadowrun with IRL friends. Its the only way I've found a game that lasts.
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>>44611467
>Hey /srg/, where do you guys find games that actually last?
IRL, with friends.
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>>44611359
Thanks omae. I guess I'll open up my question a little wider. Anyone have any particularly fun chromed up build ideas?
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>>44611133
I almost second this opinion, but lofy is just too much of a colossal pompous douche.

Beside isn't SK a Private Company? I don't think they even have stocks, after they bought all of it back, or most of it.
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>>44611169
The first thing you buy is Rating 3 used Muscle Augmenter (or Toner? i always mix those up, take the one that boosts Agility).
Its the absolute casic for every Cybered Combat Char.

Adding to the recommendation above, i'd inject Smartlinked Eyes before any Strengthboosts.
Shooting is really so much better and strength 4 (for 3 recoil compensation in total) is absolutely fine.
>>
>>44611467
Likewise, you can do play by post, they can last years, potentially. But your sessions are spread out over that entire time, so, it could move at light speed or crawl through a week.
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>>44611467
Welcome to the glorious world of internet tabletop games. I'm starting to think mandating an offline way to get in touch with players is going to be a thing soon.
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>>44611693
Street sam doesn't mean you can't have fun with the theme. Driving shares a lot of attributes with fighting, so it meshes well.

One of my players runs a street mousquetaire on a harley davidson, with two chromed arms full of weapons, a iron mask and a sword. It's lots of fun.
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>>44611531
>>44611618
>>44611859
It must be nice to have them.
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So uh, how do stocks work exactly? My GM has given me 700 stocks in Ares as payment... and now what do I do with them?
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>>44612445
Cash them in as soon as possible, become a new person and buy a permanent mid/high lifestyle and retire.
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>>44612504
But my GM told me they were worth 28000¥
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>>44612504
700 stocks is probably not even 0.0000005% of the total stocks.
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How does this make you feel /srg/?
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>>44610320
He would turn down such a blatant lie
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>>44612767
It's a funny answer.
I give him props.

I don't dislike Perkins, because he seems to be the type who is willing to admit when things don't pan out the way they were meant to.
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>>44610320
It's definitely a set-up, but there is enough in play that there's probably a way to turn it to personal advantage.

The first step is figuring out if the Dragon is actually involved, and if so, in what way.
Always a risky proposition, that.
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>>44610320
If I were offered that job, I'd kill the Johnson, kill my teammates, burn my SINs, get facial reconstructive surgery and racial reassignment, kill the surgeon, burn down the hospital, move to Russia, and take up sustenance farming.

Dragons do not give up any part of their horde, for any reason. It is an elaborate trap. I must have done something wrong. Something very wrong.
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>>44612842

If you find out a dragon is involved, it's because the dragon wanted you to know it was involved.
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>>44610320

1% of Saeder-Krupp's stock would entitle you HUNDREDS OF BILLIONS. That's just too good to be true.
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>>44606035

Woah that shit is fast! At the start of the video when it runs toward the camera that shit triggers flight/fight response!
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>>44610320
>>44610710
>1% of Saeder-Krupp
>Saeder-Krupp owns roughly 45% of the world's ressources, lording over all the other Megas
>A party of 5 means 5% of that value
>45*0.05=the party owns 2.55% of the world's ressource

"But, but, Anon, 1% is small right?"
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>>44611752
Public technically, but Lofwyr owns 61%+ IIRC, so he can do what he want.
>>
Made basic illustrations for a list of Off-Brand generic firearms. Pistols done.
>Left to right

Hold-out
Sporting SemiA, SemiA, Shortbarreled SemiA
MetalStorm
Sporting Revolver, Revolver, Snubnose Revolver
Predator I Knock-off, Bottom-Chambered Revolver, Modern Lancaster
MachinePistol w/ Grip, Helical-Feed Machine Pistol
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>>44614541
Derp, I attached the picture but then cocked it up.
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>>44614016
>Saeder-Krupp owns roughly 45% of the world's ressources
Source because it seems BS
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>>44614698
It's one of those vague things that's tossed around as an in-universe estimate, but it's hard to quantify because of the nature of megacorps in the setting.
They're sprawling, labyrinthine monsters, these huge unwieldy giants that nobody knows the full, true extent of except those at the very, very top.

So... it's probably not true, literally, but it might as well be. Collectively, the Megas own damn near everything.
>>
>>44614756
>Collectively, the Megas own damn near everything.
That's true, but there is a handful of megacorps and a lot of AA and A that aren't affiliated to them. All together they probably control everything, but I doubt even SK holds more than 5% of the world resources.
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>>44610710
>>44610918
>>44611133
>>44611752
>>44612775
>>44612842
>>44613150
>>44613369
>>44614016
Divided answers... Good, Good...

The deal is real, but the final mission is a bit of a challenge, and a couple grueling years down the road worth in runs.
But there is another trap in the value, its stock in the company that is permanently assigned to the characters. So as long as SK is doing well, they are doing well.
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>>44614048
Just checked Corporate Download, Lofwyr actually managed to get back 100% of his shares, so it's basically private now.

>>44614698
>>44614756
Well, what is not an exageration, is that SK basically owns Europe. 1% of just that is already huge.
>>
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>tfw That Guy leaves the group, and you get to watch his character get flattened like a pancake by a rolling vehicle
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>>44614859
I don't think you understand.

You are talking about billions of nuyen. With one year of 1% of SK's profit, you can buy an army of tanks and take over a small African country. You only need one payout to live in luxury for the rest of your life. One payout, let alone an annual income. Not even the executive directors would get one percent of the company's profits.

And you wouldn't live to see it because it would cost Lowfyr a fraction of a fraction of that price to snuff your lives out and start taking that money back.

You would not be in a position to affect markets on a global scale. The characters could be bought and sold for a pittance of that price.

You don't stand in the way of the big boy's profits, omae. They don't get to be power hungry execs by offering 1% of their market share to goddamn contractors.
>>
>>44614876
>is that SK basically owns Europe
Not even close. Even in a place SK rebuilt single-handedly after a earthquake (Marseille), it "only" owns 30 to 40% of it. S-K doesn't even owns the entirety of Essen.

Keep in mind that Horizon, Shiawase, Evo and Ares have large footholds in Europe, that Zeta-ImpChem (direct competitor) is nearly an AAA at that point
>>
>>44614859
Let me put it like this; it costs ¥25,000 for a cortex bomb. Loffie could set your contacts, your contacts' contacts, and your contacts' contacts' contacts' heads all to explode, and it would still be a fraction of the price it would cost for a single percentage point of profit.

Why would a dragon offer such exorbitant amounts of money? Only those with a death wish AND who a dragon is afraid of would want to try to collect on that deal.
>>
>>44610320
https://en.m.wikipedia.org/wiki/List_of_largest_corporate_profits_and_losses
This is profits where companies DON'T own countries and have private armies.

Unless the corps are wanting tax writeoffs.

That would be amusing when 1% of the profit/loss for SK is a 100,000,000 loss because Loffie made a payment to himself as sole shareholder of "all the money".

"So sorry, 1% is a loss, and you now owe Sader Krupp more than you have ever owned or will ever earn. You are so far in debt we could auction you off cell by cell and you still wouldn't begin to break even."
>>
>>44614841
Well, SK is the largest of the AAA megacorps by a fair bit. It probably doesn't literally own 45% of the world's resources, but if it claims to do so it wouldn't really be that far fetched.
>>
What is the most fun or innovative hack you've done, /srg/? This includes clever solutions to everyday problems.
>>
>>44606185

Does anyone know what I'm talking about?
>>
>>44615458
45% of the worlds resources is HUGE.

Even today, the EU or the USA don't control more than 28% of the world economy each.
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>>44615556
25%
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>>44615556
We have to differentiate between "economy" and "raw resources" here.
afair SK owns 45% of the raw resources, which is HUGE still, but believable, as this is their absolute forte and they are led by a super-intelligent immortal being.
>>
>>44615354
That's the kind of cheeky plot twist I'd throw at my players.
It'd be a great set-up to use right before "charitably" offering to pay them the cash value of 1.0000000001% of the company stock... minus what they owe, of course.

All for the low, low price of performing a run that has been spoken of in rumor, and that is thought to be impossible and suicidal.
>>
So, you find out that one of your shadowrunner buddy's regular employers is Lofwyr.

What do you do?
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>>44615656
Ask that crazy son of a bitch how he has made such a good impression on Lofwyr that he got to keep working for him, and apply this wisdom to all of my dealings.
Just not with dragons, because I'm not suicidal.
Cut ties with that person and never work with them again.
>>
>>44615620
>as this is their absolute forte
It is their absolute forte but that doesn't mean that the 9 other AAA and the hundreds AA aren't competing.

I'd say S-K has a 25% share of the world raw resources excluding agriculture. It's already fucking enormous.
>>
New GM here

My play group will be building characters next week, what are some things that every character should have regardless of that role they will be filling? I know SINs and Ettiquite are standard purchases, am I missing anything else?
>>
>>44615929
A backstory
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>>44615954
Sounds lame
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>>44615929
>SIN (at least 2)
>Commlink
And a good character idea
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>>44615929
Perception
A combat skill
A method of transportation
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>>44615981
/thread

Most of the equipment doesn't even matter (to an extent), they could have a rock and a stick (With a decent commlink and SIN) you could just start them off slow.
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>>44615656
Kill him, quickly and quietly. Lofwyr rewards me for saving him time.
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>>44616016
Loffy won't reward you with shit, everything went just as keikaku for him.
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>>44616061
That's my point, but you're right. I guess he rewards you by not giving you a job, or associating with you in any way.
>>
>>44615929

Perception is a big one. A commlink. Make sure they don't forget to actually buy a lifestyle.

Oh, and you may laugh, but REMIND THEM TO BUY BULLETS FOR THEIR GUNS. Seriously, nothing is more embarrassing.

I don't care what they want, don't let them have a 1 in any stats without a good reason. That shit is horrible.

If they are using cyberware, remind them that they use their MEAT BODY for their physical limits. 1 str and 1 agi means you'll basically have a physical limit of 3, regardless if you've got 9/9 super arms.

Make sure everyone has a gun. Not everybody needs to have 6 ranks in automatics, but make sure that everyone has a gun, and at least 1 rank in shooting it (even the mage.)

Buying armor is also important.

If you knew what kind of characters they were playing, I could give you some more advice.
>>
Is Lofwyr a german dragon, like does he have abunch of pictures of hitler on his wall and eats sausages, or is he just a german speaking dragon
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>>44616865

oh, I almost forgot: running is a really important skill. You wouldn't think as much, but when you need to get the fuck out of dodge, you don't want to default to 2 running dice, possibly glitch/critically glitch, and the twist your ankle and be unable to escape.
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>>44616899
He's a dragon who happened to awaken in Germany.
I'd like to think he's quite fond of sausages.
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>>44616945
But he lived there preawakening when krauts were chucking spears and continues to live there
>>
Okay, so here's a bit of an odd question.

Do any of you guys have sheets that I could use for pre-gen characters that aren't the ones in the books? From what I've seen, the various pre-made characters... kinda really suck, hard, from a rules perspective, but one of my players wants to run a pregen instead of making a character for our introductory session.

Type of character doesn't actually seem to matter to him, just as long as there's something better than the "shadowrunning addict" and company from CGL.
>>
>>44617013
everyone here has dozens of characters they've never gotten to play. someone could probably dig something up if you could narrow it down a bit from anything
>>
>>44617137
I don't even play, all I do is make characters
I'm so sad
>>
>>44617013

Honestly, I would normally say "give me a concept and. Few minutes" and I'd make something for ya.

But I'm on my phone and won't have internet for a few weeks, so I cant.

That being said, making characters aren't that hard.

Run up a troll with a few augments (A racial, for maximum edge, B attributes, C skills, D money, E magic), and give him a vague story of looking for his little girl, kidnapped by the Yakuza or some shit.

Give him a gun. And a sword for when he needs to be in melee, good body, okay strength, and boom, just add player.
>>
>>44617205
Oh, I agree. It's easy as hell. But he specifically wants a premade character, and I don't have a stable of them that aren't my own characters like >>44617202 has.

>>44617137
I'm pretty sure in practice, he wants to play a dwarf mage. Don't know any details beyond that.
>>
>>44617013
Give him a character when shit stats and max edge, backstory a gambler forced to be a runner to pay off debts, missing a ring finger on one hand
>>
>>44614541
>>44614558
I kinda like that Mateba knock-off in the third row.

Now I gotta see if Togusa is somehow viable as a Runner.
>>
>>44617240
Here's the basics of a dwarf combat mage: http://pastebin.com/TgpbBEia

throws good dice for spellcasting and summoning, lots of dice for combat spells in particular, passable if low pools in other stuff, and 40k nuyen should be enough to cover the essentials.
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>>44616061
You murdered one of Lofwyr's most favoured shadow assets. GG.
>>
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>>44618070
Sligtly vexing, but you little toys die of old age so fast anyway...
>>
>>44618906
Have you considered not being such a jerk? Like, just a little?
>>
>>44616981
Dude, he's a 2nd Age dragon. He was born in "Germany" back when birds (dinosaurs) were the dominant species.
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>>44618927
We tried caring for humanity, once... Turned out so well we had to strictly forbid ever trying again.
>>
>>44618906

What if you helped discover longevity? You would cement yourself as the richest of... individuals on the planet for the discovery alone, and then you wouldn't have to be so... vexed at the loss of a good little monkey who was good at doing his job, requiring you to expend more resources training another monkey.

You would also have a larger work force, and since people would be living longer, they would be paying money to your corp longer.

Just a thought.
>>
>>44619381
>What if you helped discover longevity?
He does. SK is a big sponsor of Leonisation treatment improvements.
>>
>>44619392

That's more increasing their longevity in the sense of "you get a few more years tacked on", not actual "longevity" in the sense of "we don't die of old age, we can just die of being murdered"
>>
>>44619349
Pffft, "care"? You don't need to care to not be a jerk! Now I know what you're thinking, you read Machiavelli and know that it's better to be feared than to be loved, but the oft-forgotten followup to that is that it's even better to be both. You can still be that guy that everyone knows not to fuck with AND get the boys down on the production floor some bagels with shmear every now and again.
>>
>>44619381
Dragons tried it, and ended up with immortal elves... Most of them actively try to get rid of dragons.
>>
Could a street samurai get away with just having Reaction Enhancers 2, or would they probably need wired reflexes/synaptic boosters?
>>
>>44619677

To keep up with what he's fighting he'd need some form of reaction die enhancement. If he's got a good mage, that could work. Another option is a healthy amount of Jazz to speed him up for combat.

But just starting off? Sure. Especially if those reaction enhancers boost him to a base 10+1d6 initiative so he is guaranteed 2 initiative passes.
>>
>>44619677
It all boils down to game mechanics. If your main "shtick" is fighting, then you need to:
- hit reliably (decent dicepool)
- hit often (high init, multiple passes per turn)
- be able to take a couple of hits back without going down (high defence/armor/both)

The easiest way to accomplish the 'hit often' part is something giving you extra initiative dice. You can do it with drugs, but people go for WR/SB because it's always on and has few drawbacks after installation.
>>
>>44615517
>One of my players, a Technomancer, starts flirting around with the runner bar's elven waitress.
>They get along, the girl takes him discretely to her room for the night.
>She is the daughter of the bar's owner, and lives right upstairs with her father.
>That guy is also their current fixer, and quite trigger happy.
>Things get loud, ask for a Stealth check to see if they wake up the father sleeping next room.
>They do.
>TM hears footsteps. Rolls under the bed, franticly tries to hack everything in a 10m radius.
>Father opens the door, .44 Magnum in hand, saying he heard noises.
>The elven girl in naked in her bed, panting, covered in sweat.
>Dildo humming loud as fuck in a drawer in her bed-stand.
>Father turns red, closes door without a word.
>>
>>44619465

It resets your cellular age back to teenage years. As it currently stands, Leonisation would can allow a person to live about 6 lifetimes.

And it's only going to improve during those lifetimes. So if by "a few years tacked on" you mean a couple hundred... yeah.
>>
>>44619677
Yes, just make sure you got enough Edge to use for initiative and have reliable combat skill.

If someone has more init than you, Seize the initiative, geek him, then go down your priority kill list in order.
>>
>>44615519

No. I have never seen this for 4th or 5th edition. This sounds far beyond CGL's thinking capacity. Go play an actually well-thought-out system if you want that, like GURPS.
>>
Could I make a spell which forces people to choke themselves?
>>
What is the point of Machineguns the stats are crazy similar to assault rifles but with double recoil i want to make a heavy weapons build but i cant find any generally useful heavy weapons thanks to that double recoil
>>
>>44620605
They work better with weapon mounts.
>>
>>44615519
I remember what you're talking about, it's fall damage. DV = [Meters fell]-5 or something. Can't remember where I saw it.
>>
>>44620605
Range, RoF, Ammo capacity, AP.
>>
>>44620605
>>44620828
Regarding the double recoil, the main purpose of Machineguns is suppressive fire. Guess what isn't affected by recoil?
>>
>>44620873
I'll take Supressive Fire for 500, Alex.
>>
>>44620605
>double recoil
They don't suffer double recoil, they suffer double PENALITY from recoil.

If you have recoil compensation 9, for exemple, and fire a whole full auto burst of 10, you're still at 0.

If you then immediatly follow-up with a short 6 rounds burst without resetting your recoil though, then you're at -12. (6 points of uncomposentated recoil x2 as modifier)
>>
So, I've got a problem in which I just can't stop making characters. I'm not necissarily GOOD at it, but I just like making them.

The first character I ever played was a Mage/Face, because I was forced to, because the party needed it, even though it was my first game and I didn't even understand magic, and in general, it really put me off from mages in general. Playing them, at least, I love other mages.

I've made some low-level adepts, sure, but nothing big, but that's not the point.

But, I want to shake this funk off and make a mage.

But, I want to do something a bit off kilter. I want to make a mage besides a fireball dispenser.

Any advice? Any unusual ideas that could be used? Want to have so much making this guy that I'll not have this negative bias about playing them anymore.
>>
>>44620930
>in general in general

God I'm fucking retarted.
>>
>>44619381
There's a simple--but not necessarily easy--way to become functionally immortal.

Go on a metaplanar quest to find a spirit with the Formula Pact power that is willing to use it on you.
>>
>>44620930
If you want munch, go for a CC mage--the control spells, opium den, things like that. Make guards shoot each other, start riots on demand, all kinds of nasty stuff. Use spirits with the Accident power. Maybe even get into the darker spells that alter memories or personality.

In short, see just how much terror you can sow among your opponents without using a single Combat spell (except Stunbolt, you need that for spirits, if nothing else).
>>
>>44621288

Alright, I'm interested. Any particular spells I should look into? You mentioned opium den, and the Control thoughts, but what are some lesser known gems?

CC mage could be fun
>>
>>44620930
>I want to do something a bit off kilter
Make a spirit abuser.
Exemple:
1)You fetter a high force spirit of the type of your spell speciality
2)You use him to Aid Sorcery all the time
3)You bind the powerful spells to low Force Spirits instead of sustaining them yourself or using Foci/Quickening

Forget ever summoning anything above Force 2-3 once your reputation takes the shitter, so you'll want that fettered spirit to be as High as possible.

On the other hand, you'll be RIDICULOUSLY powerful.
>>
>>44621369
Chaos World. Mob Mind. Swarm. Poltergheist/Mass Animate (very funny spells, these two)
>>
>>44620930
>>44621382
Alternatively, go the complete opposite direction. Take the Shaman's Way Code of Conduct. Then Spirit Whisperer or Spirit Champion. One of these days I'm going to find the right bit of fluff to support taking Made Man in relation to spirits.
>>
>>44621382

Okay, but a high level spirit could just, like, win, couldn't he? Or I'd just get 1 service for 18+ karma out the window.

Unless I'm misunderstanding fettering, it really doesn't sound like a good action
>>
>>44621718

I'm an idiot. Just realized that the fettering means they will do all services without expending... well, services.

But, what force should this spirit be for this to be worth it? The higher the force, the more dangerous the drain (god forbid a force 12, as awesome as that would be), as well as a the increased karma cost.

Also, with only having force 2-3 spirits, no big deal there. They can still soak drain just as easily. Suuuure they may be disrupted, but at least my next fireball will be just as powerful.
>>
>>44621718
>>44621795

If you're really looking to push it, Exception Attribute Mag. Force 7 Spirit Fettered and then you can drop down to Mag 6.
>>
>>44621806

Don't get me wrong, 7 dice is pretty handy, but it doesn't quite seem like the biggest advantage I could get.

Like... a force 10 spirit. Risk of death (hey, that's what edge is for), but it will be badass in and of itself, so it could play bodyguard if needbe, and that kind of dice pool would certainly make any spell hurt.
>>
>>44621795
>>44621806

Exceptional Attribute would make it karma expensive, but the easiest. Otherwise, I'd suggest you oversummon, overbind and then fetter
>>
>>44621840

Eh... correction: when I say "force 7 isn't that big" I mean that it is only 1 extra die from 6, so if I'm spending karma on exceptional attribute, I'd want to push it well past the envelope
>>
The trick is...
>Chargen
>Restricted Gear
>Power Focus 6

Then you fetter the fucker.

+12 (or more) dice on spell tests. All the time. Fuck the police.
>>
>>44621864

There are certainly other uses for a force 6 power foci.

Also, I need to be corrected again. I thought ANY SPIRIT could be commanded to soak the drain. Apparently that is exclusive to ally spirits.

And yeah, the more I think about it, the more I like it.

The hard part is Making sure that my fettered spirit isn't banished or some shit, else I will be a VERY sad mage.
>>
>>44621922
Doesn't fettering give him banishing resistance or some other goodie ?
>>
>>44621942

That it does.

Wait. Hold the fucking phone.

The power foci 'temporarily' increases my magic attribute.

Does that mean that I can have summon force 12 spirits without taking physical drain?
>>
>>44621959
Pretty sure that's not RAI, just poorly written verbiage. Everyone goes through that phase of "waitaminit" but no GM actually goes that way that I know of.
>>
>>44621984

It probably means "for sake of doing magic shit, give the rating to your magic score, instead of a specific skill"
>>
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>>44614541
>>44614558
Made moar guns.

SMG, Helical SMG, PDW
Carbine
Assault Rifle
Battle Rifle

If anyone's interested in taking a look at some really clunky, WIP rules to make the corporation more "unique" by giving them mechanical differences through gear... it's here.

https://docs.google.com/spreadsheets/d/1l7Vdne1mtu7pS-iyL2FTSGBLTRpNGJI5tdhc-gqS-xQ/edit?usp=sharing

There's two tabs.
>>
>>44621922

Wait, really? I thought shunting drain was a regular thing you could push on spirits, but gave you a lot of spirit hate
>>
>>44622039
Only allies. There's also a super lopsided spirit pact that allows you to give a tiny bit of a headache by giving you some drain dice in exchange of taking over your body whenever you sleep/unconscious.
>>
>>44622092
>of a headache to a spirit*
>>
>>44622092

Well, that sucks. I was totally gonna have a moderate charisma so I could have little spirits strictly for soaking drain for me. If I'm going spirit douche, I'm going maximum over douche.
>>
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I'm working on a low budget decker, but how low can you go without massively gimping yourself?
What's the cheapest deck that is still viable in your opinion?

Also is it worth to focus on Brute Force when you're mostly going to ignore Wireless and instead jack into devices or hosts directly?

It seems like BF is mostly useful for bricking your opponent's gear from cover.

Also do you have any general first-time decker advice?
>>
>>44622972
>I'm working on a low budget decker, but how low can you go without massively gimping yourself?
Your deck sets your limits so this depends on your dicepools, but see below.

>What's the cheapest deck that is still viable in your opinion?
Azteca 200/Hermes Chariot but YMMV, especially if you have access to Data Trails and how loose your GM is with modifications rules.

>Also is it worth to focus on Brute Force when you're mostly going to ignore Wireless and instead jack into devices or hosts directly?
As long as you don't forget to boost your Sleaze attribute to stay hidden, yes, you can focus on BF'ing your way into things.

>It seems like BF is mostly useful for bricking your opponent's gear from cover.
That's what Data spike is for. Brute Force is the virtual equivalent of kicking the door in rather than pick the lock.

>Also do you have any general first-time decker advice?
Jack out at the first sign of trouble.
>>
>>44622972
The Quick Config (Data Trails) and Overclocker (Run Faster) Qualities can make the Little Hornet more bearable, use Commlinks for anything not illegal, try to estimate Overwatch Score before preforming a check (or get a Baby Monitor, ya big baby), use Spoof Command to make security devices preform Invite Mark to your team's commlinks (this is great because a lot of sec devices run silently).
>>
>>44623111
We do have Data Trails and we're loose with rules as Matrix is more of a side thing.

So as I understand it, if you use BF your opponent knows something happened but not what, where and caused by who, so he'd send out some IC to check what's going on and you just have to hide and stay low for a while?

So Data Spike is the matrix equivalent of backstab? I'd have to sleaze a mark on my target to use that though, right?
>>
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>>44623267
No Data Spike is like shooting a gun in Meatspace, you don't need a mark to use it, you just need to see them (Matrix Perception is your best friend).
>>
>>44622010
These are cool man, I like 'em
>>
Hey /srg/, foreverGM here.
I'm going to be running a game of 3e with my group soon (and yes, it has to be 3e, I have a well-researched hateboner towards Catalyst and am generally a huge fan of 90's game design, as well as 3e providing all the classic cyberpunk I really like running).
I haven't run SR for years, though, and I've only played twice before (though it was easily some of the best roleplaying I've ever had). Those runs weren't very shooty, though, so power balance never came into it - and now I'm playing it again, I don't want to hose my players by letting them play a newbie-trap build or letting another group member play a broken one.
The party so far consists of:
A Filipino jack-of-all-trades (a full Hermetic mage with a bit of face skills who can contribute in a fight);
An ork physad with a melee weapon;
An undetermined breed of razorgirl;
A power-face of the "actor doing method acting training" type, with a few gun skills but basically mostly a stinking rich keeb with a good mouth on him.
Are there any things in those builds I should watch out for, whether because it might gimp the character, make them unfairly strong compared to the rest of the party or something else?
Thanks in advance.
>>
>>44623492
Depending on the player a face is ridiculously strong. If you have the dice to facehammer social situations AND the mindset to be able to facehammer social situations, your face might just dominate things.
>>
>>44623542
That guy is, well. He occasionally does face pretty well, but he's also good at playing convincingly overconfident or snappy charactersm so he does place landmines in his own way. It's the guy who's playing the Filipino mage who usually tends to smash everything through social interaction, thus why he's not a power-face.
>>
>>44623492
From my experience you always need to keep watch over what augmentation and adept powers your players take.
Initiative enhancements are usually the first choice for players but they make the game very unbalanced. Players who don't have them get doubly punished, first because they'll probably end up only being able to act half as much and second because you'd have to adjust encounters to your combat characters since otherwise they'd just breeze through those.

So I usually discourage maxed out ini.
It also makes it easier to come up with "boss fights".
That wired-reflexes-3 streetsam suddenly poses a much bigger threat while otherwise he might have been a regular mook.

The availability limit of 12 isn't enough to make sure the streetsam doesn't go overboard and adepts have no restrictions at all while choosing powers.

Mages can get problematic too but it'll take a while.

Unless your players are actively powergaming though I wouldn't worry so much.

I usually start with easy runs to get a feel for how powerful they actually are ingame and how they approach problems.
From there you can start developing your runs in a direction that suits everyone.
>>
>>44623788
I don't think initiative boosters are much of a problem in games.

After all, when your decked is in VR, your mage on astral plane and your wired sam on meatworld, they have pretty much the same init.
>>
>>44623788
Ini boosters are really not that big of a problem.
The problem is when your sam decides he needs 50 soak dice.
>>
>>44623936
Not that much of a problem either the moment magic enters the equation.

Or alternatively, a slightly-above-average opponent with capsule rounds and narcojet.
>>
>>44624083
>Or alternatively, a slightly-above-average opponent with capsule rounds and narcojet.

What is a chemseal?
What is dodge dice?
>>
>>44624100
What is Full-Auto Fire?
>>
>>44623841
>>44623936
I dunno, I see power inflation as a general problem in Shadowrun.
If your player's characters are powerful you also need to adjust the opposition and if some of your players don't play min/maxed characters they get punished for it in the process.

I actually really appreciate limits and recoil in SR5.

Personally I think hard caps aren't a bad idea to prevent munchkin-sized pools. In SR4 I usually capped dice pools at 20 unless someone spent edge.
>>
>>44624100
What are Dart guns?
What is injection vector?
What is a less than 5 Initiative Score?
>>
>>44624100
Aww, poor lil' babby is butthurt that his carefully munchkined soak monster can be taken out by a shitty machinepistol loaded with narcojet for less than a thousand nuyen worth of gear?

Git gud, scrub!
>>
>>44624356
Er, no? Because I don't play that kind of character?

The one street sam I made and played was a glass cannon, so take that as you will.
>>
>>44624184
>and if some of your players don't play min/maxed characters they get punished for it in the process.
That's up to you as a GM to make sure they are useful. Have them cover another corridor than the munchkin, finding a use for misc and technical skills, etc...
>>
http://www.ibtimes.co.uk/us-army-scraps-42m-darpa-robot-being-too-noisy-1535185 RIP
>>
>>44624468
>it's the GMs duty to go out of his way to ensure balance between completely unbalanced characters
>player's can't be bothered to ensure group balance themselves
And people seriously wonder why it's so hard to find GMs.
>>
>>44625244
>And people seriously wonder why it's so hard to find GMs
But anon, I am the GM.
>>
So we just did a run and I now have 70k. What should I spend it on? Keep in mind I'm a mage, combat mage who's a chaos mage plus I have only 10 karma so foci is out of the image
>>
>>44625384
You can buy 2 spells formulas, a Rating 6 Fake SIN with Rating 6 Fake Licenses (including a license for being a magic user, a combat spell permit, a spell formula license, and a focus formula license), a better commlink, a formula for a focus until you get the necessary karma, a few months of lifestyle, replacement bullets, and a new gun.
>>
What's the risk assessment on hacking a public utility on the public grid? Say, a street light or a fire hydrant.
>>
I don't want to make this weird but how do mixed meta kids work? Like what happens when an Orc and a human get together?
>>
>>44625384
Custom drugs are nice. It's possible to get absurdly high dice pools with those.
>>
>>44625634
When a human and and a metahuman get a kid, there's a roughly equal chances the kid is either (insert metahuman type) or human. If human, above average chance to UGE/Goblinize once they hit puberty, but that chance is low to start with.

If 2 metas get a kid together, then it's 50-50, but whatever they're born, they remain (unless SURGE hits, but that's pretty rare as well).
>>
Other than concealability is there a reason to take machine pistols over submachine guns, and why would i take a submachine gun over an assault rifle
>>
>>44626058
concealability, legality, escalation of force (you keep bringing big guns to jobs - security feels compelled to get big guns too)

otherwise nah.
>>
>>44626058
>Other than concealability is there a reason to take machine pistols over submachine guns

A low-end machinepistol is cheaper if all you need is to spray lead in an area to make everyone dive for cover.

>and why would i take a submachine gun over an assault rifle

SMG can be used with a single hand without trouble.
>>
>>44626058
Easier to get, maintain, replace and get rid off.

Often gets underestimated too.
Even a troll thinks twice about charging into someone with an AR
but he'll realize his mistake when your "silly little pistol" lays down full-auto on him.
>>
How do I attain maximum noise reduction? So far I have:
Antenna(x3) - 3
Vectored Signal Filter - 2
Signal Scrubber - 2
>>
>>44626350
Hook directly into what you are trying to hack/use.
>>
>>44626350
A (few) Datajack(s). RAW doesn't say if it's wireless bonus stacks, so you might be able to get an atrocious amount of noise reduction by sticking cables in your body.
>>
>>44626457
Lace your hair with a weave of datajacks.
>>
>>44626350
Get a satellite link (whatever happens, never more than 6 noise). Bam. Zero noise whatsoever forever.

Add a Datajack to that if you want to be fancy and/or get rid of Signal Scrub to free a program slot.
>>
>>44626523
Source book for sat-link? I already have a datajack, and realize that it would be optimal to hook in directly. Not an option in this scenario, and we're in Boston.
>>
>>44626523
And have everyone laugh at you for looking like a douchebag running around with a satellite dish on your back.
>>
>>44614892
I am onto you Micro
>>
>>44626560
Never mind, tracked it down. Electronic Accessories, Core rule book, page 439. Also, makes the maximum noise -5, not -6.
>>
>>44625687
I'll probably give this a go, it fits well with my current character.

>>44625570
As for well spells i have too many, ive got fake sins a Licenses, I've got a raating 6 commlink, a good lifestyle, bullets and I use an Ares Alpha since, well its safe.

Its more so I feel the camapign is going to rap up soon. And i'm looking for something with more of an immediate effect.
>>
How does magic work with things like contacts or glasses with stuff like image link,flash compensation or the perception bonus? I know stuff like thermal or zoom are digital images so you can't get line of sight, but the others are just overlays right?
>>
>>44627171
The general rule is that magic is incompatible with tech unless it costs you essence.
>>
I'm working on a Public Security Section 9-style Knight Errant division. Any suggestions for team makeup? My runners are gonna hover around 3-4 in the team, so I'd like to keep the numbers there or a little higher. I'll post what I've got once it's been converted into my notes, but I don't want to go for "4 street sams" or something like that.
>>
>>44627370
Two sams, a decker covering the Matrix, and a mage covering the Astral
>>
>>44627423
Figured I'd do something like that. What I'm looking at a little more specifically is something like:

>Sam 1: Ares Alpha, nonlethal grenades for the UGL, a roto-drone
>Sam 2: Ares Executioner, melee weapon of some sort; heavier armor than the other
>Decker: Decent deck, dunno what to put here really
>Mage: I had something for this but it isn't in my notes yet, but more crowd control than damage logically enough
>Floater 5th?: Either a rigger or a marksman adept, I suppose.

Think it'd be doable? Intended to be somewhere between KE and Firewatch to start off, though depending on runs might jump in power level.
>>
Why is Commanding Voice so much more expensive in 5e when both versions are /exactly/ the same?
>>
>>44627514
Did you check the errata?
>>
Does anybody have a really detailed map of Denver in 2074+
>>
>>44627735
There's nothing in the Street Magic errata and Stolen Souls doesn't have one.
>>
>>44629663
No, absolutely nothing there. Definitely nothing on p4 of the errata.
>>
I remember reading a quality that lets the character determine locations of wireless devices similar to assensing (with a couple of tables), does anyone remember where this is from?
>>
>>44630235
Run Faster, Metagenetic Quality, p114: Electroreception.
>>
>>44631170
Thanks, Omae. I was looking for a quality called "Technopath" but I was definitely off.
>>
>>44626457
>say if it's wireless bonus stacks
You can only use one datajack to connect to a device, so it literally cannot stack.

What you want are the Antennaes earware for -4 noise reduction total with the Jack. Then you get a RCC (by rulebook RAW, RCCs can do EVERYTHING a commlink can) with the noise reduction dongle, and a hardwire Deck noise reduction module. -8.

Then you use a signal scrubber program. -7.

Then you use the rest of your device rating for noise reduction.

Then you use the electronic warfare action that further reduce noise.
>>
>>44631360
>You can only use one datajack to connect to a device, so it literally cannot stack.
Wireless datajacks stack.
>>
Which metavariants do you guys *not* find objectionable?
>>
>>44631537
SURGE in itself is objectionable, so none of those.

Giants and Oni are ok.
>>
>>44631537
Do people really have problems with Mvs? It's metasapients and shifters that get me.
>>
>>44631537
Nartaki, Wakambe and Dryads IIRC are the only ones that makes absolutely zero sense as player characters.

Especially Wakambe. There's like, what, 100 of these worldwide? AIs are more common at this point.
>>
>>44631427
You're an idiot
>The datajack gives you Rating 1 noise reduction. (SR5 p.452)
Ratings don't stack, you only use the highest rating. This means it doesn't even stack with other Rating [x] Noise Reduction.
>>
>>44631897
>Nartaki
What's your reasoning there? That there's ~5000 of them in 2071?
>>
>>44631537
I don't really see a problem with the ork variants.
The ones for trolls, elves and dwarfs as well as Nartaki are either pointless or plain borderline.

Metasapients, free spirits and AIs are stupid as player characters.

It's pretty much all special snowflake territory.

If someone wanted to play an ogre, minotaur, hobgoblin or whatever I'd just tell them to use the base statline of trolls, orks etc.
>>
>>44633384
Personally, I think Fomorians and Kokoboru are okay. And Satyrs are an ork variant, but I don't really like them too much.

The elf ones suck, though, that's for sure.
>>
>>44632438
Friendanon, you can believe whatever bs you like.
>>
>>44616865
>I don't care what they want, don't let them have a 1 in any stats without a good reason.
Fuck you. 1 is as valid as 2 or 4 as a stat. It is within normal human ranges. You can see people with 1s every day.
>>
Player wants to buy a blimp to use as a source of income for advertising.

How much money should they make monthly off of advertising? Should autosofts be capable of piloting blimps? How much should Insurance be and how much should the licenses to Pilot and Operate a blimp in Seattle Airspace?

They will have to go against some Rigorous sin checks too.

I seriously have no idea what the cost for that shit should be.

I have no clue why this player wants it. They probably won't make much off of it.
>>
>>44620341
There is. It is called Control Actions.
>>
>>44634069
>You can see people with 1s every day.
Absolutely! Just look at this anon, he has even multiple stats with 1:
LOG 1
INT 1
CHA 1

Isn't this amazing?
>>
>>44634125
Anything like weeks (or months) of applications for legitimate advertising licenses will burn a fake SIN. If they really want it, they can tie it to a real SIN, and get a 10% discount on lifestyle (connected to the legit SIN) in exchange for a fluff altered version of this;

>No Forwarding Address
>Angry creditors, stray pets, and even unwanted packages show up on your doorstop. In the Matrix, your commlink gets calls from debt-collection agencies, endless spam, and the occasional disconnect notice.

>>44634069
It's a valid option, but new players may have trouble dealing with the pitfalls of choosing multiple attributes at 1.
>>
>>44632878
Cultural. They're sent to monasteries.
>>
>>44634125
Your player wants to have a legal business. Is he a SINner? If not then it's full stop.
>Should autosofts be capable of piloting blimps?
Of course!
>How much should Insurance be and how much should the licenses to Pilot and Operate a blimp in Seattle Airspace?
Insurance and taxes should eat up about 85-90% of total income. Should be enough to afford a middle lifestyle if nothing happens to his blimps, *wink wink*. No need for license since he's an Owner, not an Operator. He needs a Business license though! A real one.
>>
>>44634341
It's not illegal to nerf oneself.It's not minmaxing, it's nerfing.
>>
>>44634125
Not much since the only ones who'd rent an ad blimp would be small shops like Izzy's Noodle Kitchen.
Corps make their own advertisement.

It's probably not worth it considering they'd have to get a licence and rent airspace.

Saying "no" seems to be bad taste for the younger generations though, so just give em 500 nuyen a month to spare yourself some whining.
>>
>>44634429
Most do that, yes, but that doesn't stop ones existing outside the Hindu priesthood. I can totally see a visiting Hindu from another state bathing in the Ganges and being changed, or the young kid of a couple changing and them running with their kid to the UCAS because they don't want him taken away by the priesthood.
>>
>>44634505
But I didn't want to overshadow anyone. That's why I set all my stats to 1.
>>
with gene therapy and bioware, is there a mod to synthesize vitamins, essentially eliminating the need for nutritional balance?

seems like a money maker for the corps, on two fronts.
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>>44634649
So?
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>>44634069
Personally speaking I've found that if you tell players that they're starting out with a minimum of 3 in their attributes but can reduce it to metatype minimum to recover the karma, most players will just leave it at 3.
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>>44634579
>I can totally see a visiting Hindu from another state bathing in the Ganges and being changed
Only when the comet passed, that quite limits the possibility.

>because they don't want him taken away by the priesthood.
But that's like saying you don't want your kid and your own status to be elevated to that of half-godhood.

Overall I'm not saying it's 100% objectively impossible for a Nartaki runner, but it would take SO MUCH bullshit for one to exist and then conveniently be part of your random party to be basically stupid to even consider it. As far as I understand it, the stats are there because there are many prominent Nartakis in India and the odds of you meeting one are very acceptable. Playing one is another story.
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>>44634835
what about a muslim indian that becomes a nartaki? where do they fit in?
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>>44634852

I think you've just come up with an amazing Runner backstory.
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>>44634811
Because people don't like to *lose* stuff. News at 11.
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>>44634835
>it would take SO MUCH bullshit for one to exist and then conveniently be part of your random party to be basically stupid to even consider it
... Welcome to Shadowrun.
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>>44634955
LMAO
/thread
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>>44634835
>Only when the comet passed, that quite limits the possibility.
Besides the initial surge with the comet, there have been several subsequent incidents where a mana pulse going up the ganges has changed people. There was one as recently as 2076 that added 500 new nartaki.

>But that's like saying you don't want your kid and your own status to be elevated to that of half-godhood.
Your kid, yes, but there's nothing that says you stay with them, or are also elevated. Very probably, if you're low on the caste ladder, your kid is taken and you're left to rot. A couple may very well consider taking their changed kid and running rather than have him taken from them.
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>>44635065
>A couple may very well consider taking their changed kid and running rather than have him taken from them
The kid still leave with their lineage name, and is one of the only way of going up the ladder to begin with. Someone that low in the ladder couldn't even run away even if they wanted, and most definitively would be extremely grateful to have their lineage elevated even if they themselves wouldn't change caste (but would get the benefit of being seen as a form of chosen by their compatriots, gaining social status within their caste)
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>>44634852
Buddhist as well. Or really any non-hindu group.

Or, if you really want to fuck with it all, a pair of casually christian tourists enter the country, and let their kid join in (supervised) in the ritual bathing in the Ganges because why the fuck not? Then boom, mana pulse, and little timmy has gold skin and 4 arms.

>But the books say all nartaki are of Indian decent
And nobody has moved away from India, converted to another religion, and then their kids (now adults) come to visit for the purpose of "seeing their cultural roots"?
>>
Is there a way to remotely summon spirits on a trigger? Alchemy wouldn't do it, I imagine, but maybe something else? Asking on a player's behalf.
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