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Warhammer 40,000 General
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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Almost new years edition
>>
>>44470522

>Aspect Lord-Shrine: The Battlehost must include three Aspect Warrior units from a single Aspect (this may not include Crimson Hunters, and must be the same Aspect across all Pale Courts Battlehosts in this army), and is required to field only 0-3 Guardian units. No Dire Avenger Shrine Formations may be included as part of this Detachment, UNLESS the chosen Aspect is that of the Dire Avenger

If you chose Dires as your core choice Aspect then yes, you get the bonus.
>>
>>44470703
Why does everyone have the Eldar?
>>
>>44470770
*hate...

Autocorrect switched hate to have...
>>
>>44470770
opposite reason we're sad about orks, dark eldar, or blood angels
>>
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How do I deal with a Wraithknight as Orks? In a 750 point game
>>
Hello friendos, I gotta quick question about my army.
I'm building Ultramarines, and so far the following
1 Tac Squad
1 (Ass)ault Terminator Squad
1 Predator
1 Captain
1 Venerable Dreadnought

Would the next logical purchase for me be another Tac squad? Maybe a scout squad or a Rhino? What do you pals think.
>>
>>44470892
Take two of your own. Say they're looted.
>>
>>44470754
No you do not. You are misunderstanding the formation.

You have to pick three aspect warriors to be in your core. They can be anything but there must be three of of them. However, if they are not Dire Avengers then you can't bring and Dire Avenger shrine formations as part of the DETACHMENT (key term). The detachment is the Craftworld Warhost.

Basically it's giving you an incentive to put Dire Avengers in your core, as not putting them in the core means you cannot take them as auxiliary either, removing them as a choice for the Craftworld Warhost, which the Pale Courts Battlehost is a replacement core for.

And that is why you don't get the bonuses of the shrine. Because it isn't a shrine formation, it's just three aspect warrior squads taken as is without any other buffs.

I don't know how to explain it any clearer. I can throw up another picture since I was the anon who uploaded the pictures earlier.

Not trying to come across as a dick, I know I sometimes can.
>>
Is it just me, or are SW and BA the Chaos of 8 years ago?

>Go from solid, if a bit OP codexes but full of character, to one with a lot of fluffy options gutted, very monobuild, and not terribly exciting even if it can be vaguely effective

>Noticably way worse than vanilla, with vanilla getting options they arguably should have
>>
>>44470966
No one replied in the last thread either.
>>
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>>44470966
At least SW and CSM have character.

BA are Death Company and some HQ choices. Wow.
>>
What's GWs gloss varnish called? Specifically for black if that matters at all.
>>
>>44470915
So far I have the following**
Sorry I'm autistic
>>
>>44471091
I think 'Ardcoat is what you're after. It's clear, so you just news the base coat, then it goes over it to give it a shine.

I used it on top of black for Obsidian- looking carapace on my Tyranids
>>
>>44470892
Buzzgob's stompa.

It's only fair if he brings an escalation model you do too.
>>
>>44470915
another dreadnought
then another
and another
and another
Then a Knight Titan
Then half a dozen IG sentinels
and that's your army
>>
>>44470892
Don't play. Anyone who brings a Wraithknight against Orks at 750 points is a grade A cunt.
>>
>>44471131
A rhino is nearly a must, leave the top hatch loose to you can make it into a Razorback later.

An extra tac squad w. rhino so you have 2 troops, then Bikers.

After that it's a matter of what direction you want.

A drop pod is always a good investment.

Scouts are also an option, adds disruption, a troop choice, esp since ultras have that Sgt. Telion character.

Maybe assault marines or veterans (if you bought a drop pod).
>>
>>44471486
Anyone who wastes small s:d blasts on orks is a goof, now a suncannon WK that'd be mean.
>>
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>post yfw you realise the game of 40k, decades of dark gritty horror and humour is going to change forever because weebs can't stop buying riptide and crisis battle suits
>>
>>44471964
I'm a weeb. I don't even like Tau
>>
>>44471964
The dark gritty horror and humour stopped long before the riptide was released.
>>
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So Farsight is awesome, R'ymr is pretty cool, Ra'lai is badass and Shadowsun is boring.
Does anyone else here think the proper suit commanders are cooler than the stealth suit bimbo?
>>
>>44470703
what's the best way to beat a guy who is fielding
2 transcendent c'tan
1 shard of the night bringer
1 shard of the deceiver
1 tesseract vault
in a 1500 point game
>>
>>44472312
Laugh at his hilariously inefficient shooting.
>>
>>44472312
reaver titan
>>
>>44472344
>>44472340
i play tau
>>
>>44472417
Laugh Harder
>>
>>44472417
Same answer
>>
>>44470703
I want to run a kroot only army.
what do...
>>
>>44472417
bring out your big suits and keep shooting

>>44472263
i don't care either way but then i don't play tau nor care for them much

>>44471964
wake up anon, it wasn't the tau that spoiled the 40k mood
>>
>>44472502
Run a kroot only army.
>>
>>44472582
But it sucks.
>>
>>44472603
Then don't.
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>>44472603
homebrew?
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>>44472263
I'd say that Shadowsun has to be a bit bland so that she can act as foil for the more eccentric Tau characters. She's fleshed out in some of the books but ultimately she's a Tau-Calgar, with all the good and bad that such a position brings.

Oh, and don't forget Or'es'ka who's probably the most ruthless Tau we'll get outside of an end-game Farsight.
>>
>>44472603
The dont, what the fuck is the problem? Oh you want to win at all costs, go fuck yourself you tau loving scum.
>>
>>44472720
Who calls anyone "scum" anymore?

What next? "Swine?"
>>
>>44472502
My friend wanted to play Kroot only once, he was thoroughly convinced to never play them ever again when my other buds basilisk made a direct hit and killed all 20 of them in a single shot and he failed all his cover saves (this was 4th ed codex Kroot)

We still laugh at the idea of all Kroot to this day
>>
>>44472603
there used to be an apocalypse formation that gave you jump pack infantry kroot.
they still sucked.
>>
Anyone have the cult mechanicus painting guide in PDF? Neither Kat nor mega repositories have it.
>>
>>44472980
fuck gw
>>
>>44472263
Shadowsun is the definition of plot armour, with Draigo, it was a funny jab at how plot armour works and taking it to extreme. Shadowsun is literally just plot armour, not even a joke.

However, GW can do something totally unexpected... By making Shadowsun fail utterly and her plot armour fails.

Think about it. She's literally won every fight with ease. She's been stabbed in the chest by a power sword, her leg cut tot he bone, but is able to kill 40 Scions, a colonel and a Valkyrie with those injuries. Or is so attuened she notices when a Callidius is impersonating an Ethereal, gets stabbed in the chest, but is still able to duel her and win.

If GW make her utterly fail in a battle leading to tens of millions of deaths (well, it's happened before, but I mean even more, maybe a Sept world falling) cause she's an egotistic fish thing, it could be cool.

It'd change her just like Farsight got changed and it would show GW will build people up to knock them down.
>>
>>44472744
i call people loyalists
>>
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is close combat still a viable option? i like the way a chainsword goes *YRUMMNEMNEMNEMNEMNEM. AREMREMREMNEM..MM..NEM...MMM....MM...MN* i wanna use it.
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>Kroot lore centered around eating their foes to gain their genetic info and adaptations
>no adaptation based upgrades

I mean, I still plan on making flying Kroot as counts-as-Vespid, but this shit has been pissing me off since 3.5
>>
>>44473147
yes, but now you gotta work for it
>>
>>44473198
how do i make it work
>>
>>44473235
play chaos daemons

if you can't or won't do that then you gotta be fast or tricky. vanilla has a few formations for assault from deep stike. get fast or some flying transports
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>>44473287
I WILL NEVER BOW TO CHAOS YOU FILTHY HERITIC. IM TALKING BLACK TEMPLARS OR BONER TEARERS , I MEAN FLESH.
>>
why the fuck can daemons not assault after deep striking
>>
>>44473359
Because GW said so.
>>
>>44473359
They have AP 3 weapons and that would make marines cry.
>>
>>44472692
I don't remember that picture. Where is it from?
>>
>>44473359
it's not a common rule. there was daemon bombing in 3.5 which was fun for the chaos player but not the hapless loyalists being swarmed with no warning. daemons were also strong in 5th. the current book is a side grade but pretty good

>>44473347
i hear that people love that chaplin who gives out buffs but idk. maybe get some assault terminators and deep strike them in? a unit or 2 should survive. you can also get more terrain on your board
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>>44473507
what about assault marines (i haven't played the game yet im just prospecting armies). conceptually them seem like they should work
>>
>>44471533
>wraithknight
>strength D blasts
>?????????
>>
>>44473607
stomperu
>>
>>44473667
GOJIRA!
>>
>>44471533
Is Suncannon the Corsair gun? The S8 AP1 Blast D3+2 one?
>>
>>44470915
>>44471476
pls. I need help.
>>
>>44473667
But he Said wraithknight with strength d small blasts then said sun cannon wraithknight would be better. Also gonna not pick here but stomp is not D
>>
>>44473778
looks like your out of luck.
>>
>>44473043
That is literally what happens in Mont'ka. She fails utterly, Aun'va is killed, and the only reason they manage to survive long enough to get off the planet before the Imperium blows it up is because of Farsight and his boys.
>>
>>44473778
The guy with the walkers is 1000% right
>>
>>44473821
Suncannons as opposed to sword n board surely, which would mean getting into assault, which would mean kicking shit around.
>>
>>44473375
>>44473386
>>44473507
>can't assault after deep striking
>can fire ap 2 shots after deep striking
>>
why did tzeench accept the job as a cashier
so he to give people change
yukyukyuk
>>
Looking to buy some gaming mats. Are there any out there that don't cost 100 a pop
>>
>>44473359
Better question is why Daemons get no Turn One deep strike capability and very little ability to manipulate their reserves.
>>
>>44473837
>>44473882
>>44471476
>>44470915

;_;
>>
>>44473778
betrayal at calth, then some drop pods/rhinos. Than grav centurions. Maybe calgar to run with the assault terminators
>>
>>44473821
I think the other guy got one of the heavy d-scythes mixed up with the heavy wraithcannon.

Heavy wraithcannon is single shot D, heavy d-scythe is what's on one of the Eldar planes and it's small blast D.

Lots of people seem to get this wrong.
>>
>>44474442

Do instruments and icons not do that to some effect?
>>
>>44474442
The old thing of having half the army arrive turn one was kinda shit if daemons went second.
>>
Has the Basic Drones list for Tau changed at all in the new codex? Had an injury and been out of the loop for a bit. Not sure what drones a commander can take now, Guardian? Turret?
>>
>>44474633
not really, turrets arent drones only something fire warriors can take, and the new guardian drone is fire warrior exclusive as well, everything else stayed the same
>>
>>44474633
The only new 'basic' drone is technically the guardian, but its restricted to the Troops.

Its a bit of a shame. I would have loved it on pathfinders, even if its only a 6++.
>>
>>44473359
Why can't Tyranid Gargoyles buy devourers and shoot 90 S4 AP- shots after Deep Striking? It's because GW hates you
>>
>>44474975
At least there there's some fluff reasoning behind it, gargoyles are meant to be speedy fuckers that jump about spraying acid in your face. Can't really do that if you have gargoyle #2453451119 dragging a devourer along with him, slowing the entire flock down.
>>
>>44475069
They already have Fleshboarers and almost every Tyranid is desinged to literally overun the enemy no matter its designated weaponry. And Devourer isn't even that big to beging with...
>>
>>44471020
>Literal Angel Armor
>Deadnoughts with even more skull than ever, more sick looking sword and can see through time
>6 BA specific kits
>No character outside HQ slots and DC

BA have the problems that DA did 8 years ago, first to be rebuilt and redone is the first to be stolen from by SW and Smurfs.

I would hope CSM have more character, it's 8 fucking chapters in one book plus demons.
>>
>>44471964
>FUNtasy was allowed to have tits
>Chaos had no shirt no shoes no service after 2000
>GW removed all of the Deldar HQs that had kick ass names
>Litanies of Hate changed to Litanies of Battle
>GW blandifying it's self for more dollarydoos, brit bux and cocaine straws

Is this a time travel post from 2005?
>>
>>44475177
Right but it's a different tactic compared to termagant spam to eat up ammo, it's simply getting in there before the enemy can counter them then spitting in their face.

Sure devourers aren't that much bigger than fleshborers sure, but they carry a shitload more "ammo" and no doubt spray out more bugs in a second than a fleshborer has stored altogether.
>>
How would you guys react to someone trying to heavily influence your army choice?

Trying to get into the hobby with friends who have been playing for a good few years and two of them are really adamantly trying to make sure I don't pick an army is represented already.

The problem is they play in a core of five people so they have Dark Eldar, Eldar, Necrons, Daemons, Space Wolves, Dark Angels, Orks, Ultramarines and Tyranids.

So basically when I was looking at armies if I asked for any help with those above armies while they are around they quickly try to change the topic to Cult Mechanicus and Skittari or a different Space Marine chapter...

I really have no interest in any imperial force. Space Marine or otherwise. Honestly I would like to look into Eldar or Daemons. All five of them have two armies.

Mostly want to say fuck them but they are my friends first and I don't want to be a stick in the mud since those two are the ones with the table, basement and scenery at their place.
>>
Hey tg, can you think of any reason to take an Imperial knight over a wraithknight?
>>
>>44475438
>iends first and I don't want to be a stick in the mud since those two are the ones with the table, basement and scenery at their place.
>>>
> Anonymous 12/30/15(Wed)22:00:30 No.44475438 â–¶
its not made by filthy xenos
>>
>>44475436
try chaos space marines, they can have daemons as troops (i think)
>>
>>44475436
Daemons can be really varied. You can play 5 daemon players one after another and experience completely different games. Eldar are trickier, have you though about the corsairs list? It's bound to be pretty unique in amongst your play group and still lets you be the dickass elf men (now with more dickassery!).

>>44475438
Allying/unbound purposes.

>>44475544
They can't unless you go all khorne daemonkin. The most daemonic you can get is possessed everywhere being led by a daemon prince or five.
>>
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>>44475513
Y-you okay their anon?
>>
>>44475544

The Space Marine models in general aren't very interesting to me.
>>
>>44475436
Negatively. While I can see their point, wanting a new army in the group, trying to push someone that way sucks. Always pick what you want to, not what someone else says you should.
>>
>>44475581

I am pretty new, are corsairs forgeworld? I have heard talk of them but don't see an army option.
>>
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>>44475436
If you don't want to be stuck playing an Imperial army, just tell them that. If they're good people, they will let you play an army one of them already has.

If they continue to be faggots and pressure you into picking an unrepresented army, pick Tau and make all of them immediately regret their decision.

I understand people do that for the sake of variety, but sooner or later you start gating people that want to play this game into playing something they don't want to. For a game this expensive and time-consuming, both to build/paint and to play, that isn't something anyone should be doing.
>>
>>44475544
They don't and CSM are shit, so don't do it
>>
>>44475436
Daemons or Eldar should both be fine. They have plenty of variety in how you can build a force, from a fluff perspective at least.

If the Daemon player is going for a mono-god list, you could easily choose a different one, or go for an undivided one.

Eldar have a wide range of options for Troops and Aspect warriors, so it should be no trouble to avoid overlap there.

Alternatively, Eldar Corsairs is a forgeworld variation on a standard Eldar force that mixes some things from both Craftworld and Dark while doing its own thing. It could be a good side option if you want something that isn't a repeat.
>>
>>44475585
no, im sitting in a very uncomfortable chair T-T
>>
>>44475611
Corsair rules are from forgeworld. Imperial Armour 12 just got an update with them in it.

You can read some basics about what sorts of units/equipment they get here:

https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Eldar_Corsairs_%287E%29

No full PDF scan of the book yet though.
>>
>>44475436
What sort of Daemon or Eldar units would you want to use? Do you know which ones those friends use?
>>
>>44475611
Yeah they're forgeworld alright, all the troops are plastic eldar guardians + some conversion pieces though, so it's relatively cheap for a forgeworld army.

This is the rulebook:
http://www.forgeworld.co.uk/en-GB/Imperial-Armour-The-Doom-of-Mymeara

and these are the conversion kits:
http://www.forgeworld.co.uk/en-GB/search/searchResults.jsp?qty=com.gamesworkshop.endeca.EndecaUserContext%4078923530&sorting=&view=&searchTerm=corsair

Just about everything else has a GW model.
>>
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So I started painting my tyranids today, /tg/ and the results are less than spectacular. The first hormagaunt was an exercise in frustration, and I quickly learned that I hadn't thinned my paints enough. They look clay-ish.

About what ratio should I thin my paints? My brother, who has necrons, said he was working on a 4-1 water-paint ratio, but that seems really thin.

The paints I'm using are Ubshati bone, white Scar, Naggaroth Night, Genestealer Purple, Abbadon Black and Mechrite Red.

Pics forthcoming.
>>
>>44475436
>don't want to be a stick in the mud since those two are the ones with the table, basement and scenery at their place.

Sounds like they may be powertripping. Just tell them that if you are going to invest in an army it will be the one you want to play. If they give you a hard time remind them they got another player out of the deal.

Any army you choose can always make for a great partner with the same faction. With that many players I am sure 2v2s happen occasionally.

Ask the Daemon player how he plays, if its mono god choose another, if its multigod then focus on one.
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>>44475727
>>
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>>44475753
>>
>>44475727
Take it to the WIP thread where they'll give you proper advice.
>>
>>44475436
Fuck them. There is literally so many sub factions of each race that they can't complain about that shit. Eldar has multiple craftworlds, small and big. Chaos Daemons have thousands of warbands that exist in the warp.
>>
>>44475753
i cant tell you what ratio to do but more than that. can you post a pic of how much paint you have on your pallet?
>>
>>44475727

Might want to post in the /wip/ thread.

Anyways, "about the consistency of milk" is the usual answer when it comes to thinning paint. Look up GW Duncan's videos on YT for example and see the kind of consistency he has.
>>
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>>44475772
I think I'm doing the technical aspect well, (reaching the parts, layering the paints correctly), but I'm just not thinning enough.

Is there any way to strip the paint off a model without damaging the plastic?
>>
>>44475800
DONT put it in acetone no matter what anyone says.
>>
>>44475727
M8 go to wip for painting
>>
>>44475790
>>44475778
Didn't even realize there was a thread. I'll go do that now, thanks.
>>
>>44475179
>angel armor
>literally artificer armor with a jump pack.

They look good, but crunch wise not a lot of difference.
>>
>>44475592
>>44475622
>>44475703
>>44475785

I don't know exactly what the eldar plays because I don't recognize all. I know he has a wraith knight and some wave serpents but I was thinking more towards jetbikes. The problem is his Dark Eldar army is a jetbike army.

For Daemons he has troops from each god so I guess its multigod. I liked the look of Tzeench though. Maybe Slaneesh
>>
>>44476003
Eldar and Dark Eldar jetbikes play very differently. Eldar are more durable and shooty, while Dark Eldar Reavers are frail and melee. The two will play rather differently in practice, especially with the other variety of units you could add.

Tzeentch Daemons is a very solid mono-god list, and it should set you apart from his. Daemons don't have the widest variety of units, but it shouldn't be hard to make something distinct.
>>
An actual GW store is going to open like 20 minutes from where I live, what should I expect?
Are they a really good place to play, or will I be disappointed?
>>
>>44476594
From what I've heard it depends a lot on the person running the store
>>
>>44476594
well, it's a retail store.
>>
With the nearby LGS beign about 15-20% off GW I will probably drop ~$150-200 to start off and see where that gets me.

I know the Eldar Windriders are $35 but I am not sure which Skyrunner HQ to start off with.
>>
>>44477006
Wait for the £50 battleforces to be released, the eldar one might have something up your alley and you'll be getting even more of a saving off of it.
>>
>>44477006
Assuming HQs are ~$20 like my store you could get four boxes of Windriders, a warlock and a Farseer or Autrach.

Not sure how people gear out those bikes but even that and a kitted out HQ would probably get you barely to 500 pts.
>>
>>44470915

Really depends on how you want to play.

I like scouts personally.

Rhino for your tacticals.

Drop Pod and Sternguard is a good option as well.

Centurions and a Drop pod are great.

>>44475436
Hopefully it's just more excitement on their part about you joining.
>>
I've been away from the hobby since January, anyone give me a quick run down of what's changed and if Orks [my army] are still struggling?

Any new Ork codex in the near future?
>>
I want to start DE and not field a complete pile of shit, what do?

No Eldar allies, but I'll take into account Harlequins. 1500.
>>
>>44478052
>January
oh jeez
well most recently tau got an update that made them ridiculous without even changing their old codex at all, just adding formations, decurion equivalent and new units 2/3 of which are bullshit op
>>
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>>44478052
>orks
you might wanna sit down anon, orks are in the same place and no codex or campaign book in sight
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>>44478175
>>
>>44478175

And the possibility that any update won't change anything in the codex aside from adding formations, decurion and any new units (which may or may not be total garbage).
>>
>>44478211
Not really in need of new units though, point changes, a few rules added or taken away, and maybe a bit of org chart changing if no formations are given would go a long way.

Better weapons as well.
>>
>>44478248

But the new Tau "codex" (if you can even call it that...) changed zero things from the old one. Orks will have to rely entirely on new formations and decurion to be relevant enough and i doubt thats possible with how weak their basic rules are.
>>
>>44478211
GW isn't consistent anon, look at vanilla and blood angels. they could drop decurion and go in a new direction

at the least my best guess is the next chaos daemons book will be radically different if we look at the history of the army

>>44478294
i guess gw felt tau were pretty well off
>>
>>44478294
I stand by my claim that BS2 is the biggest reaso in the entire codex that Orks suck. From turn one due to very very very poor shooting which no amount of theoretical volume will make up for means that you are always trying to claw your way back.
>>
>>44478338
If orks keep bs2 their guns need more shots and/or twinlinked to compensate
Too bad GW insists on keeping them garbage...
>>
help me 40k general

i can't decide between playing daemons and necrons

should i just go necrons until a new daemon codex comes out
>>
>>44478338

That's wrong. With enough volume Orks can do well. See Green Tide. Their problem is GW took away all their force multipliers and put in a punishment for going horde instead.
>>
>>44478338
haven't orks always been bs2? they need to double the shots on all their guns
>>
>>44478427
forgot to mention i'll be playing against tau and nids
>>
>>44478460
>>44478429

How about a rule like

>For every 10 orks in the detachment all orks in the detachment add 1 to their stats, if they are forced to do a check on any stat they use their natural one. Nobs count as 2 and bosses 4. Grots dont count.
>>
>>44478429
You know a codex is bad when 100 + fearless models with FNP is still only a 'can do well' and not 'does'.
>>
>>44472744

You blackguard!
>>
>>44478512
Too convoluted, something as simple as re-roll 1's would help tremendously.

At the very fucking least give Flashgitz or Nobs/Warbosses BS3
>>
Who is the best quality recaster? Forgeworld is retardly expensive
>>
>>44478559
There are a couple high quality recasters but they all ask people to not share their names so they can stay under the radar. Only people like Zanchui are out in the open.
>>
>>44470915
Rhinos and Tac squads are always nice but buy the Razorback kit. Also have 3+ Tact squads is nice but don't go overboard buy some Drop Pods also
Depends on how you're playing and if you're cheap Ebay can be your best friend or a big regret so plan carefully
>>
>>44471509
scouts are criminally underrated. I love em especially if I'm running Sentinels of Terra
>>
>>44478686
Especially now that they retardedly got bs and ws 4, making tacs even more fucking obsolete.
>>
>>44478460

They needed to do more with the WAAAAGH! When the Dakkajet first came out it got double shots during a WAAAGH, which gave people hope that when the codex was updated, shooting units would get a boost from the WAAAGH too. Instead GW just gutted the bonus for Dakkajets and didn't do anything for shooty stuff.

What I'd like to see is the following:

>Any model with the 'Ere We Go! special rule ignores the Unweildy special rule if they charge on the same turn as a Waaagh! was called.

>In addition, all friendly units made up entirely of models with the 'Ere We Go! special rule may fire their ranged weapons twice in the Shooting phase.
>>
>>44478718

Scouts have always been BS/WS4 until recently and are fine where they are.

Tacticals haven't aged well.

The whole system needs a rebalance.
>>
>>44478743
I4 and I3 4-5 PK attacks? Mate I love Orks but even I think that is just bat shit insane.

I do hate how Battle focus and Jetpack moves are completely valid every single turn but running and then assaulting is a once per game ability.
>>
>>44478843
how are scouts fine now and tacs arent when they were both unchanged from previous editions?
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>>44472502
Use units that can take positional relays

Deploying multiple 20-man squads on your opponent's table edge is fucking funny.

Your gonna wanna take suits though since there are things that Kroot alone will have problems cracking open. Do a search for Kroot Suit conversions and you're sure to find a few for inspiration.
>>
>>44478686
Space Marine shotguns are also criminally underrated.
>>
>>44473043
I hope Shrike is the one who kills her.
>>
>>44478984
I don't even know the stats on one to be frank
>>
I voiced one of those Kharn stories on a whim, what do you niggers think

https://soundcloud.com/dr-fun-2/kharn-story-17

I'd ask you to be honest but I'm reasonably certain that won't be an issue.
>>
>>44479003
S4 AP- Assault 2 18".

One squad 5 dudes can pour out 10 S4 shots for 55 points.
>>
>>44475436
Ignore them if they are not legitimately trying to help you. Pick what you wanna build, paint, and play. While it is a wargame, its really 60% or more on the hobby side due to the money you spend and the time you take building and painting. If you dont like what you are building or painting its no good.
>>
>>44478961

The environment around them has changed.

Terminators were fucking terrifying back in the day to.

Low AP weaponry is more common, superheavies are everywhere, the game has moved away from skirmishes to company level engagements with heavy support.

15 points per marine was great back then. I think tacticals would be fine if they got free rhinos or pods and a point drop for special and heavy weapons.
>>
>>44478961
Not him but a Scout squad geared with camo cloaks and snipers cost the same as a vanilla tact squad with nothing on em
>>
>>44479003

5 of them in a Landspeeder storm and a sargeant with melta bombs is scary.
>>
>>44479046
>18".

12". Bolter gets you the same with AP5 to boot.
>>
>>44478856

It's one turn only, unless you're taking a specific formation. This is assuming too that you actually make it to assault, and on top of that, only the initiative 4 of the Warboss is likely to be particularly relevant, since a lot of the assault heavy stuff out there is I4 or higher. Bear in mind too that nothing in the Ork army can take an invul save, and only MANZ and a Warboss can take anything better than a 4+ save.

This would give them a more niche role in challenges with Power Fist wielding models, as well as letting them take on units like Thunderwolf Cavalry.

Consider as well that Orks have had Initiative 4 power klaw attacks since 4th edition (Zagstrukk and Zhardsnark) and it hasn't broken anything.
>>
>>44479067
Another fun shenanigan is Sent of Terra's bolter drill, reroll all misses with bolter weapons at half range, and just scout suicide them in to see what you can kill
>>
>>44478615
That doesn't help me much ha-ha, anyway I would go about finding them
>>
>>44479101
6" is an entire movement phase.

Also since it's ASSAULT two you can fire and assault. Can't rapid fire and assault.

I'd rather have double the shots than AP5, the armor 5/6 guys will die just as well anyways.
>>
>>44479110

Seen this on 6 5 man sentinels scouts squads with a combi-grav and a heavy bolter each and it was pretty mean, combined with a skyhammer and a drop pod with devcents with the points he saved.
>>
>>44479101

You can fire them out of the storm and assault afterwards as it is open topped. 10 wounds vs. guardsmen or average equivalent isn't bad.
>>
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So I'm grabbing some admech to run with my IG perhaps someday maybe but mainly for a painting project (fucking legio metalica)

Anybody know some good places to get admech decals in red color? Metalica's colors are basically the inverse of mars, white robes, red accents essentially. See pic related.

Also, what are some cool units that would synergize with IG? I'm thinking of getting a few of the "getting started" boxes coming out soon so I can double my infantry and get a few Onager dune crawlers for cheap. No idea what I'll do with the tech priests since I thought the skitarii force couldn't take them. Is there a way to take them with a skitarii army now?
>>
>>44479185
>>44479101
And if you're setting up terrain right they'll have a 4/5+ cover anyways.
>>
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>>44472263
wait, there's a guy called R'ymr? was he a smeg head?
>>
>>44479103
Could you imagine how devastating multiple Nob warbiker groups outfitted with PK's would be? (Ignoring how flat out expensive that would be, it wouldn't matter as they'd make points back every turn).
>>
>>44479247
I have a feeling it would end up what my friends kitted out Death Company squad would be.

it can only assault one unit per turn
>>
>>44479278
Well, multi assaults do exist.
>>
>>44479199

He does have a big Y on his forehead.
>>
>>44479293
Well since Death Company live and die by Rage you can't do that.

However it rarely happens anyways.
>>
>>44479247

Nob Warbikers with Power Klaws are 70 points per model, with a 4+ save. Yes, that should be damn devastating when they charge.

>(Ignoring how flat out expensive that would be, it wouldn't matter as they'd make points back every turn).

Again, it's once per game unless you're playing Green Tide or the detachment that requires 6 units of Boyz. I'm also not entirely sure what they'd be auto-wiping out each turn that has less than Initiative 4 and which they wouldn't wipe out anyway.
>>
>>44479101

Bolters aren't assault, but then again, I'm not too clear on why you'd bring a scout squad along just to charge it into close combat?
>>
Im having a hard time picking between tau, eldar, and IG as an army. Any fun stories of any of these? I like how they are shooty, tau has big lasers, IG has orders which are hilarious as well as tanks, and eldar have wraith units and all those awesome shurikan guns and D guns
>>
>>44478068
Lots of Raiders and Venoms (Poison's not great, but its easy to get a lot of it)
A squad or two of Reavers with Caltrops (Tend to do work against anything that isn't a Leman Russ or a LoW)
Scourges with haywire blasters (These guys are my favorite and do amazing work against all AV)

For HQ, do whatever. I like a Succubus with 4 incubi in a venom.
>>
>>44479488
I used to play IG back in 5th and early 6th. Never played a game with their newest codex as a heads up, but it's mostly the same, some side grades, some improvements, some nerfs.

If you're looking for fun, I enjoy them, although really I wouldn't want to go up against half the shit I see on tables these days with my infantry guard army anymore.

That said, you can't help but root for the little guys. My commander, armed with nothing more than a swagger stick and a bitchin pair of shades, has killed more enemy characters than both my powerfist commanders combined, and my platoon commanders have pulled off everything from soloing a Necron wraith squad (basically 5 guardsmen vs whatever those death wraith things in 6th were) to killing a chaos terminator captain with a laspistol shot.

One of my commissars (nicknamed burnface because the wash fucked up and made him look like a burn victim) survived 11 wounds being chucked onto him by passing 6 Look out sir saves and going to ground for a 6+ to dodge the other 5. He then proceeded to lead the 5 surviving platoon members into a heroic charge against the hive tyrant that caused all those wounds. He didnt make it, but goddamn he went out like a badass.

Also, back in 5th, we had a guy named Chenkov that had a special rule called "Send in the next wave". Back then, conscripts cost more than they do now, but could be given an upgrade that let the unit respawn whenever it died (or you killed them on purpose) I used to run two 40 man squads of them and troll the everloving shit out of the local necron player with them.

>continued next post.
>>
>>44479192
Presumably the box deals will include a formation otherwise yea, you'll need to shell out for 3-6 kataphron servitors to make an allied or cult mech addition.

They really should have just released both books as one stonking huge one.
>>
1D4 seems to hate sniper scouts but I find them pretty good considering its one freaking point a model and wounding on 4s is pretty nice especially if you can a nice high location to snipe at
>>
Would I be a faggot for fluffing up my space muhmemes as loyalist World Eaters led by none other than the corpse of former Legion Master Ibram Ghreer, in a dreadnought.

The story would basically be that after Angron stomped his shit into a bloody mess, some concerned legionaries made off with the body and had it entombed in a dreadnought, since the mind of a respected ranking general would be a terrible thing to waste. And then as shit starts going downhill, librarians exploding, marines with the Nails turning into frothing psychopath berzerkers, Angron being himself, etc. a couple hundred out of the ever dwindling number of marines who had not been implanted with the nails pull some favors to all get assigned to a mission out on the frontier of the crusade to go put down some revolt or xenos or something, and then blast off to the Fucknowhere, Nebraska sector.

Upon being recalled to go fight in the Horus Heresy by Angron, they assume something deeply stupid is happening, and instead of following their orders to join the rest of the World Eaters, they fuck off into unknown territories, where they stay for several millenia, raiding, conquering, and looting to stay alive.

And then they change their heraldry, and claim to be yet another chapter of ultramarines successors or something.
>>
>>44479679
Do what the fuck you want, why do you need validating?
>>
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>Something was wrong. A sensation at the back of her mind. The sensation grew teeth, became pain.

>Her soul was gripped by agony.

>Iyanna screamed, falling from the edge of the couch. The pain abated, then squeezed her anew. She vomited.

>The dead were dismayed. The blow against her raced out across her attack group, leaping from mind to mind. Wraithbomber engines guttered out. The Wraithborne’s sleek cruisers turned viciously, wallowing in psychic swell.

>Bright light burned at Iyanna’s soul. A long tunnel telescoped away, encompassing infinite distance. A tube stabbed through the fabric of the world. She felt its ripples in the warp. She felt its ripples in the webway.

>She had the sense of an eye, slave to a great power. An intellect that dwarfed the Great Wheel of the galaxy. She opened her second sense, to find the Dragon looking at her with terrible regard.

>For aeons it seemed it held her in its gaze. And there was fury in that examination.

>The Dragon was angry, and it was angry with her. Not with the galaxy, or this sector, or her species. But with her personally. The promise of endless torment came from it, her very being enslaved to its ends and used against others, her body rebuilt over and again so that it might suffer the Dragon’s revenge.

>Terror of a kind she could not have conceived of flooded her mind. She screamed again, and this time every eldar in the fleet screamed with her.

-From Wraithflight (short story) by Guy Haley

The said the Tyranids cannot hate.....
They said Tyranids don't take things personally....
>>
>>44479488
if you want to win go tau or eldar

if you only want to play and have fun go IG
>>
>>44479687

because I don't actually have anyone to play with, so /tg/ is the only thing I ever talk to re: gaming
>>
>>44479606
>Local necron player shows up
>lets call him Harry, because he looked exactly like harry potter
>Is bragging about his reanimation protocols and how my Guard will never be able to stop him
>mfw i have two 40 man send in the next wave conscript squads
>Turn one, charge the conscripts forward
>Harry shoots the everloving shit out of them, running both off and, because I left a few guys strung out to the back of my board, they go off the table and are destroyed.
>don't even bother to pull them off the table, lay them on their side like necron players do
>"why are you doing that?"
>you'llsee.jpg
>next turn
>SEND IN THE NEXT WAVE
>Stand them all back up within 6" of the deployment zone
>Harry potter can't understand what is going on, claims only necrons can reanimate
>"you're right. That's why I have reserves. And when you kill these reserves, more crosseyed potato farmers will step up to take their place."
>"and when I kill those"
>"Then I move on to the corn farmers"
>MFW he killed over 320 conscripts that game and they managed to kill his imotehk 3 times in assault
>MFW I still lost but the won the moral victory of driving a Necron player to a frothing rage with respawning guardsmen.
>>
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>>44479711
>Yriel plunged his spear deep into the rearing serpent. It keened terribly, and Yriel salivated as his weapon drank. Since the day he had lost his eye due to the spear feasting on the limitless hive mind, he had managed to control its fell power and its obscene appetites, but at this final pass he no longer had the strength, and the spear’s murderous soul overwhelmed him. He could not stop it feeding, drawing upon the infinity of spirit the Great Devourer possessed. Yriel felt the hive mind, heard it howl. It thrashed about, and Yriel was battered by its anger. Its thoughts were utterly, unimaginably alien. But one thing came through strong and loud. Hatred, hatred for this creature that had for the first time in untold aeons wounded it.

-From "Valedor"

They lied to me, /tg/. They lied.
>>
>>44479132
Bolter scouts can move that same 6" and double tap with bolters.

>I'd rather have double the shots than AP5

You mean just like what Rapid Fire bolters get at the same range as the shotguns.

>Also since it's ASSAULT two you can fire and assault. Can't rapid fire and assault.

Well, if you want. Then again, bolt pistols give you one shot and +1 attacks in CC. So in most cases the end result is the same, but you get to keep the +1 attack in subsequent turns.
>>
>>44479711
>>44479735
So does this mean the Hivemind itself is a self-aware consciousness?
>>
>>44479735
>Yriel salivated as his weapon drank

Eldar are disgusting.
>>
I wish scouts came in packs of ten 25 bucks for five is really annoying. I'd probably replace half my tacts with them if them came in tens for like 40 bucks
>>
>>44479738
>same range
>18 inches.

The scout move just means scout shotguns fire all that sooner.

Unless you have a chain sword + bolt pistol combo forgoing your bolter you're not getting +1 attack
>>
>>44479711
has it been confirmed as to why tyranids try to avoid necron tomb worlds
>>
>>44479807
Shotguns are 12" genius. Only Hellguns and I think grav weapons have a range of 18".
>>
>>44479810
Before it was because usually there wasn't enough biomass to justify landing because the Necrons killed everything.
>>
>>44479727
True victory
>>
>>44479810
No biomass
>>
>>44479735
>Eldar literally injuring the Hive Mind.

For the love of god can we squat these Mary Sues already.
>>
>>44479727
You do the guard proud son
>>
>>44479755
I always treated it as the Zerg Overmind. It has an agenda and a full spectrum of emotions that it spreads across a massive race. When it gets pissy about something or someone, it sends a hive out.
>>
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>>44479807
It would help your cause if you stopped fucking lying.
>>
>>44479859
Yeah I was lying about the range of an imaginary weapon in a game of army men.

Suck my dick.

>>44479822


Now, regardless of rather have 10 shots then assault than 10 and stand their, 5 and assault or 5 shots 24/7 with the Bolt pistols and chains sword.
>>
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I'd like to have a Riptide/Stormsurge Commander besides the one in the Enclaves.
>>
>>44479892
>all this damage control
>>
>>44479895
I'd like my Tank Commander have the ability to take a Baneblade as his vehicle.
>>
>>44472263

She needs cybernetic implants or become permanently attached to a Ghostkeel due her injuries.
>>
>>44479843
it's too late anon; they already got bases in the eye of terror they casually visit for soul stones
>>
>>44479902
>Not giving up when only 1/3 of my points were BTFO'd
>damage control
>>
>>44479810
because the tyranid hive mind is possibly the c'tan known as the outsider
>>
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>>44479917

I'm ok with that. It's too bad that he has always refused that post.
>>
>>44479928
Everyone shits on the Tau lately, but they pale in comparison to Eldar in every aspect.
>>
>>44479928
They don't.
>>
>>44479933
>continues to insist shotguns are 18" range when people tell him they're not
>acts like a massive faggot when proven they're not
>not damage control

Look, if you want to throw your scouts into close combat, go ahead. I'm sure they'll do just fine.
>>
>>44479961
okay i'll admit i took the hyperbole a bit too far but they do venture every now and again in the eye of terror for soul stones and that one phoenix lord rescued a craftworld from the eye of terror

>>44479959
this week it's anti tau. next week we'll go back to bitching about eldar, deal?
>>
>>44480003
I vote anti Space Furries next
>>
>>44479939
Well, you always have the generic commanders who aren't so picky.

I hope Yarrick can have one for himself as well. Nothing like 3 baneblades in a stock CAD. I'm sure baneblade formations will be an option as well. And give deathstrikes squadrons and vortex missiles.
>>
>>44479939
>>44479917
Pask in a Stormlord would be pretty great, even better if he gave the Vulcans rending.
>>
>>44479895
You know you can nominate one of them as warlord instead of an HQ choice right?

Or is this for a named HQ that does an extra gimmick thing?
>>
How is Lictorshame now with the new codex out? I've been hearing Tyranids haven't placed at all in any tournaments mid and late 2015, at least in the US.
>>
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>>44480055
>Tournaments
>>
>>44479988
No told him/you to suck my dick because instead of saying

>hurr you're a fucking retard for not knowing it's 12"

He instead accused me of lying because he has trust issues I guess.

Furthermore Scouts would do well against a good bit. Fire Warriors, gaunts, guardians, cultists, guard, Kroot, Orks.

They're WS4,T4,S4,4+ units. They're not gonna bring down a Carnifex but they aren't fucking push overs either.

You shoot 10 and then clean up the rest. Who gives a shit if they die in assault, they're 55 points and probably held them up for at least a round.
>>
>>44480121
>continues to claim it's 18" even though already been said not to be the case
>not lying

So you admit you're just stupid then?
>>
>>44480169
I'd rather be called stupid than a liar.

But I never did claim they were 18" after I saw the two posts telling me different.
>>
I kinda wanna buy another Betrayal at Calth
but I need nothing from it
Help me /tg/
>>
>>44480233
Wait for the expansion board game and new models.
>>
>>44480249
>Wait for the expansion board game and new models.
Are they confirmed? Because I wouldn't mind that at all they had are some pretty sick terminators
>>
>>44480233

Most people don't "need" anything from BaC. But can you USE the stuff in it?

I'm betting you can use almost all of it.
>>
>>44480221
See >>44479046 and >>44479101, for example, already dealing with the 18" range thing just moments before you came posting about the same thing into the same string of posts.
>>
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>>44480309
I didn't really get he was correcting me until now. I thought he was referring to the 12" rapid fire for Bolters.
>>
>with Sentinels of Terra you can take 45 Centurions
hilarious
>>
>>44480409
I'm sure they'll be absolutely terrifying to my Boys.
>>
>>44480476
If we're playing a 3000 point game and I felt like spending a thousand dollars to buy them all maybe
>>
Does anyone know if any of the Tau boxes come with transfers like the line markings (sept markings?).
>>
>>44470915
Would consider scouts for getting cheap troops, that can do redeployment.
Also I find a librarian a good HQ because it is cheap and versatile while a captain is really a melee only character that does very little.
You might also consider a landspeeder or trike with multimelta as a disruptiption unit
>>
Anyone got any decent Dark Eldar (no fucking Eldar allies please) vs Ork battle reports to watch?

I don't think I've ever seen this match up played before and the only guy I can find is strikingfanfiction and I can't be bothered to listen to his mind numbing voice or 1 hour of white on black text.
>>
>>44475436
>How would you guys react to someone trying to heavily influence your army choice?
Erm, will spend serious cash on your army, so make sure you like it. Not them.
If they are your friends they wil be glad you play witht hem
>>
>>44479488
Tau and Eldar both cool and aesthetically pleasing armies, however if you want a chance of your opponent not bitching if you win, you'll have to avoid formations and the hunter contingent.
>>
Would it be a good idea to bring a Krootox along a squad of 10x Kroot Snipers + 1x Hounds?
>>
>>44480951
Nah man. Even hounds aren't all that useful with no ability to shoot then charge with either round.
>>
>>44480968
Hounds are extremely useful if you want to outflank.
>>
>>44481050

Hmm, well in that case take 20 Kroot, because just having 10 is a pretty petty distraction at best. I would be unlikely to care too strongly that 10 BS3/T3 guys were in my backfield.
>>
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>>44480633
I have the same fucking problem with daemons.

All of the battle reports online say "Chaos Daemons vs whoever" and you click on it. And it's actually a herald with two pink horror squad sand then like, 1700 points of fucking CSM. And then they proceed to just endlessly summon daemonettes and pink horrors and apparently that's a daemon army.

And if it isn't that, then it's a shitty fucking monogod list that's boring because it doesn't use 3/4 of the goddamn codex. Seriously fuck monogod battle reports.

Can somebody just play multi God daemons on their own? Is that too big of an ask? Even in casual battle reports its all like this.
>>
>>44481154
>1700 points of fucking CSM
I'm confused. I thought most CSM armies were two squads of cultists, a sorcerer, and then a load of daemons and forgeworld stuff. Dang it, does anyone play their own army nowadays?
>>
>>44481154
And by same problem, I mean the ally thing.
>>
>>44481154

Nothin' wrong with mono-god, shows commitment to a fluffy theme over grabbing seemingly random units for their good stats.
>>
>>44481191
Except it's fucking boring. Mono Nurgle is especially the most soul crushingly boring thing to watch due to slow and purposeful being everywhere. And I don't want to watch mono God, I want to watch the entire codex being used. You know, like codex army's were designed to be played.

If you run monogod, whatever man that's cool, but goddamn. The codex isn't meant to be run like that.
>>
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>>44481154
I have the same problem with daemons.

>red lips
>big tits

Seriously though, I'm only familiarized with the Khornate side of them. Used to playing against bloodthristers and Daemon Princes gorelore. And Flesh Hounds, these guys are fast and tough. Its not so bad as it was in 6th, where they could land and then assault, but its still a tough army to deal with.
>>
>>44481217
>Tiny amount of dakka
>Tiny amount of choppy
Muckin' about/10
>>
>>44479724

are you me?
>>
>>44481208

Why the fuck would you do mono Nurgle? You're never going to be able to win anything with that...

Anyhow the issue is that a Daemon army can be fairly hard to theme without arbitrary self imposed restrictions. Personally I usually go dual god, (Tzeentch/Khorne) with a couple Slaanesh units in my summoning pile just in case my opponent is doing a dickish enough power build to start spamming rending shit at him.

Doesn't help in the slightest that the random wargear tables discourage making conversions with recognisable equipment... Have done a few anyway, but it does kinda sap personality.
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>>44481241
You can't tell me its not cute though? And being cute is part of being an Ork, in a dead killy way of ocurse.
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Predictions / hopes for 2016 40K?
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