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Pathfinder General /pfg/
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Pathfinder General /pfg/

If you are asking for build advice, please mention which third-party books are allowed.

Unified /pfg/ link repository: http://pastebin.com/sYFe4hcd

Previous Thread: >>44326936
>>
Where's the picture?
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>>44335574
/pfg/ we don't need no stinkin image edition!
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>>44335574
So, we're gonna continue our generals in this thread?
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>>44335677
But we do have an image. It just sucks.
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>Feel like a sloppy slut and decide to join one of "those" campaigns
>You know, the ones with all those warning signs how the DM has no idea what they're doing
>In this instance, it's an Assassin's Creed campaign set in 1300s Italy by a DM that does not know what a period is, nor what 1300s Italy was even like
>You can choose to play as the Templar or Assassins
>I chose to play the Templar
>I am the only player who chose the Templar, out of a party of six.

How do I go NUCLEAR with this, anons?
>>
Again, reminder that the DSP Psionics Augmented: Occult playtest is ongoing. Details here:

http://www.giantitp.com/forums/showthread.php?472513-Dreamscarred-Press-Psionics-Augmented-Occult

Also, the goetic class has seen updates!

https://docs.google.com/document/d/1fj__MUc9jfTzRHYnbSFu1-sYgSwJSViLBNtFQmIKfgs/edit?usp=sharing

Highlights:

Specializing! Goetics can now choose to use three horrors twice as much, but gives up the use of the other four.

Pros: less MAD, easier to focus on the features of particular horrors, easier to do character creation.

Cons: less versatility, less overall time if each horror is used to the max.


Horrors' bonus feats have been removed from their progression, replaced with ability score bonuses. The "give each horror a different feat" thing has been made into a feat, but that feat is also due for revision.


Also, rules text for the horrors class feature, the possessed manifestation class feature, and the general horror descriptions have been tightened up. Fiddly detail rules have been eliminated where possible.


The goal here has been to make the class more accessible, and more easily built for those who aren't interested in spending a ton of time on character creation.

At this point, a minimal-effort goetic has to pick three horrors (and the Horrors class feature has been updated with a handy list with brief descriptions), and then every four levels he's got to make an either-or choice for each of those. This still leaves quite a lot of customizability.
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>>44335032
The problem is that in a world with empirical GOOD religions and EVIL religions, it doesn't make much sense to hate them all, especially when you consider how much of a shit hole Rahadoum is in comparison to the rest of the world.

I mean, let's look at it from Paizo's own standards; if discriminating against someone for their gender or sexual orientation in Golarion is Evil, then what does that make an entire country who hates you just because of your beliefs?

Rahadoum being intolerant to such a degree should make them an Evil nation.
>>
>>44335745
Take Stealth. Coup de grace the other PCs as they sleep when it comes to your watch shift.
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>>44335850

>Assassinating the Assassins

This guy's got a good point, that's hilarious.
>>
>>44335847
>implying Kalim Onaku did anything wrong
>implying the Azir militias didn't put an end to the Oath Wars
>implying the gods haven't consistently screwed everything up (imprisioning Rovagug instead of just killing it so it could never be a threat again, releasing Ghlaunder, doing nothing about the Eye of Abedengo or the Worldwound, letting Norgorber into the pantheon, not killing Lamashtu before she could gain divinity and kill Curchanus, sitting back and doing nothing while two of their own gave their lives to give life on Golarion a chance at continued existence during Earthfall, not doing anything about the Aboleth, Thassilon, or Zura - the list goes on)

Face it. The gods of Golarion are lazier than the average 300-pound neckbeard. Mortals have to do everything anyway, even when Demon Lords and other things WAY above a mortal's capacity to oppose get involved.
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>>44336193
>Mortals have to do everything anyway

What about the legion of Celestials that closed a Qlippoth Worldwound in Tian Xia, fucked the locals so most of them are still Aasimar to this day, and then fucked off?
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>>44335781
>goetic class

Is it a class now?
>>
>>44336248
>the forces of Good are quantitatively more active in Tian Xia than in the Inner Sea Region

Well, now I know where my characters should settle down.
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>>44336248
>showed up, solved a big problem, fucked lotsa bitches, then disappeared, now spoken of in legend

Sounds like a group of PCs, actually.
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>>44336414

Typically I like to think that the Celestials in charge of the legions swooping down and kicking ass were good adventurers once.
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>>44336406

>Better exotic races
>Better nations
>Better pantheon
>Better cultural values
>Better women
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>>44336482

Well, hey, they're not the forces of Pretty Okay, anon.
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>>44336515
>>44336406

>The Tian Xia nation of Tianjing was one of the few not conquered by the expansionist Lung Wa empire. A land of idyllic beauty, it is populated by the Aasimar descendants of celestials who had fought there millennia before to stem the tide of a qlippoth invasion of Golarion.
>The celestials departed Golarion in -2402 AR, at which point stewardship of Tianjing passed to to their Aasimar offspring.

http://pathfinderwiki.com/wiki/Tianjing
>>
>>44336482

It's also worth mentioning the empire that used to control most of Tian Xia fell with the death of Aroden, largely due to large-scale natural disasters.

That's barely 100 years ago, Tian Xia has some Romance of the Sixteen Kingdoms shit going on and the PCs can absolutely take up the banners to try and reunite the land.

Minkai, being Japan, does not factor into any of this.
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>>44336689
Minkai is the least interesting nation there, and it's the only one that has even gotten any attention.
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>>44336556
And the ALL WANT THAT FOREIGN DICK.
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>>44335781
Do you only benefit from the ability score increases when spliced?

Do you plan on keeping retroactive splicing?

What is the action for Clairsentience's Future Sight?

The following comes from someone who enjoys high-power games, so take it with a grain of salt: I would be ok with trading my feats for my Horrors' builds. Being able to go from TWF energy splash attacks, to actually being able to use dimensional dervish, to item crafting is cool as hell. However, I think this would be overboard if you kept spells/powers. But if you cut spells, you almost can't recognize the Spiritualist in there. So, unless Paizo told you to only make archeytpes for this book, I would think its time for a new class.
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>>44336398
:P No, still an archetype.
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>>44336689

>Amanandar
>New Oppara
>There is a Taldane colony in the middle of Tian Xia

The absolute madmen, Paizo added Not!Shanghai and an excuse to have white people in your Tian Xia campaign in one entry.

>>44336727

It's downright criminal how they've ignored nations like Lingshen or Quain, or even decided it's just not interesting to flesh out organizations and religions like the following:

>The Eternal Emperor is the name of a monotheistic religion practiced in the Successor State of Po Li in Tian Xia. It is believed that the Eternal Emperor is the spirit of the emperor of Lung Wa, reincarnated in each successive ruler of that land. The fact that the last emperor perished alongside Imperial Lung Wa, and no leader has emerged since then, does not seem to bother the faith's adherents.
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Don't hide it from me /pfg/
Tell me about, that class or character concept from other games and media that you'd love included in Pathfinder
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>>44336860
>a divine representative of civilization and humanity who died conveniently in 4606 AR
>has not returned since
>and SOMEBODY had to introduce the few Inner Sea gods that are popular-ish there to the populace

Guys, I think we know what Aroden was doing in his spare time.
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>>44336857
> Do you only benefit from the ability score increases when spliced?
Yes. They're features of the horrors, not the goetic himself.

> Do you plan on keeping retroactive splicing?
That issue's been noted and it will be reconsidered, but as of yet I haven't touched it.

> What is the action for Clairsentience's Future Sight?
RAW, standard, since it's an active Su that doesn't specify. Honestly, I was so concerned about wording how it actually functioned that I didn't consider how valuable it actually is in terms of your own actions. Clearly, getting to act with pretty precise knowledge of a target's future actions is pretty sweet; standard might be the right answer. Gets awkward though if the target comes right after Clairsentience, and thus no one can act on the knowledge.

> Being able to go from TWF energy splash attacks, to actually being able to use dimensional dervish, to item crafting is cool as hell.
Glad you think so! I certainly do.

> However, I think this would be overboard if you kept spells/powers.
I really, really want to see some actual-play feedback on this, if I can. I agree it's a thing that needs paying attention to.

I wouldn't nix them entirely though. I would just make horrors prevent you from using them.

> But if you cut spells, you almost can't recognize the Spiritualist in there. So, unless Paizo told you to only make archeytpes for this book, I would think its time for a new class.
Paizo didn't tell me anything; I'm working for DSP. Yes, if spiritualist spells are too problematic, especially if they're too problematic even for unspliced-only, then that's a conversation we'll have.
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guys I want to play pic related
in a gestalt game.
now I really want a tiefling tale for a quickened named bullet so I can 1 round quickened named bullet + a ray

but I want to be human to match the picture.

also gestalt elditch gun rayer tips!

my build is starting to look stupid like
Eldritch Archer,agies,gunslinger,trenchfighter/wizard
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>>44336941

>Hunters (Bloodborne)
>Witchers (The Witcher)
>Templar (Assassin's Creed)

Thing is, I don't want them to be new classes, I just want them to be organizations that exist in Golarion.
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>>44336973
O wait.....I can just draw the gun after casting the spell on the bullet can't I.
>>44336941
shallchair? she's just a freaky vampire templated lampray right?
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>>44336973
Take a Pass for Human alternate racial trait. Look like human.
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>>44336941
I want a Paladin Valkyrie archetype. The class whose job is flying around the battlefield and swooping smite sinners from above like an angry god. And if there's too many of them, she goes Wagner on their ass.

Ranger Amazon archetype. Changes Favored Enemy and Favored Terrain. She gains those bonuses automatically whenever she summons a nature's ally that's common in those areas.

The motherfucking Jedi and Siths.

Also, Templars from Star Craft.
>inb4 roll all the psionic classes.
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>>44336941
I wonder why there still isn't a disease and plague specialist alchemist archetype.
Trade Poisons for Diseases.
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>>44337019
> Pass for Human: he may not select other racial traits that would grant him obviously fiendish features
>such as tail
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>>44336979
I've got a hunter build, and it's fun as fuck to play. Dashan and dodgan and repostan, it's fun shit.
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>>44336962

The thing I find interesting about the pantheon exchange in Tian Xia is the lack of overlap in deity duties; Abadar is a god of civilization and law, but he doesn't actually invalidate the worship of Kofusachi (god of joy and prosperity) while gods that might invalidate a native god (Iomedae with Shizuru) don't exist at all.

Same with Erastil, whose function as "rustic community-minded fellow" is taken over by Daikitsu, who has about 900% more fluffy tail than the Stag.
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>>44337105
>I've got a hunter build, and it's fun as fuck to play. Dashan and dodgan and repostan, it's fun shit.

Tell me your secrets, anon.

What class are you using?
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>>44337086
You mean like the Ratfolk racial archetype which does that?

The problem with diseases is that they're kind of shit for combat compared to poisons, you've got to wait days for effects.
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>>44336941
Log Horizon's Kannagi and Enchanter class.

Speaking of Log Horizon. The TRPG had a Hate mechanic. I want a tanking class whose entire gimmick is drawing hate/aggro to protect allies.

The amount of hate he draws and the number of enemies he attracted aggro granting him bonuses as well as using the enemy's own Hate to cause debuffs and penalties.
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>>44337054
>The motherfucking Jedi and Siths.
Paladin or Bard with the Arcane Eldritch Heritage.
>>
http://pastebin.com/anfLVBge

So ignoring the weird number of feats (lolhomebrew fixes), how does this build look?

I just want to be able to dive into the thick of combat and smack enemies from a distance anytime they try and move or attack allies.

Optimal? Nah. Should be fun though, especially once Finesse kicks in at 5.
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>>44335781

What does a specialized goetic spiritualist *truly* gain from choosing to specialize in only three horrors by the mid-levels?

By the mid-levels, a goetic has more than enough duration on three regular horrors to last an entire adventuring day, so why would such a goetic opt to lose the versatility of having access to all seven horrors?

Perhaps a specialized goetic gains both abilities of any given horror at certain levels, rather than only one?
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>>44337237
Actually, Jedi is definitely a psionic class.
In fact, a Gifted Blade Soulknife is a very close jedi.
>force suggestion
>force push
>force choke
>force jump
>precognition
>self-healing
>induce fear
>read memories
>commune

The only thing that they don't have is force lightning and force poison (both are specialized Sith powers)
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>>44337237

Hate to say it, but wouldn't Jedi/Sith be best expressed as a Warder/Kineticist with a focus on Scarlet Throne?
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>>44336941
I want an Investigator Ranger Hybrid Class along the lines of Vigilante Archers like Green Arrow and Hawkeye. Their entire features revolve around performing trick shots and crafting trick arrows. Their main draw feature is that they can modify their bow with upgrades like a scope, an extra draw weight, a poison dip, a second drawstring, a secret compartment for wands, etc.
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>>44337305
He may have enough *duration*, but he still can only splice a given horror once per day. So he has to use all of that duration in one shot if it's going to mean anything. The specialist gets 2/day with each horror.

Granted, certainly at 20th, Horrific Cooperation eliminates even that. I have considered revamping that. Even before that, Gratuitous Horror cuts into the advantage somewhat.

On the other hand, you really get to focus on those three horrors.

As for letting you get both sets of things, I am somewhat loathe to do that, because I do want the goetic to be a bit of a 'build-a-monster workshop'. And the 1st/12th thing is kind of awkward. But maybe specific features at higher levels. The 4th-level passives, in particular. I'll think about it.
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>>44337346
Maybe Warder/Psion
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>>44337346

Jedi are Warders.

Sith are Harbingers.
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>>44336941
Like the pleb that I am.

HARROW GAMES ON HORSEBACK
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>>44337054
>Templars from Star Craft.
>inb4 roll all the psionic classes.

All the Templars are Psionic classes.
All the Protoss heroes are PoW Soulknives.
>>
So we all know that the Qlippoth did nothing wrong.

But will they ever get the abyss back? If Rovagug breaks loose again everything gets wrecked, and he's probably a qlippoth.
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>>44337457
I like that. But mechanically, nothing about Warders and Harbingers make them resemble Jedi and Sith.
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>>44335574
Didn't the Pit Witch get added to the paste in? I was thinking of making a character with it but I can't find it.
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>>44337146
Fighter/Rogue. Just a word of warning, it's really feat intensive so it takes a while. Only reason I'm able to get it going before level 10 is gestalt. Anyway, here's the non-gestalt version. It assumes Combat Stamina is a free feat and Firearms are exotic. You can change out "Pistol" for any firearm, it's all going to be the same eventually.

Human (why would you do anything else, you vileblooded fiend?) Fighter 5/Swashbuckler Rogue 6 then Fighter X/Swashbuckler Rogue X (The first 11 levels are kind of necessary, then the others can be split depending on your desired focus). Probably Fighter 2, then Rogue 2 (for Firearm Training), then Fighter 3, Rogue 4.

Feats: Improved Unarmed Strike, Combat Reflexes, Dodge, Mobility, TWF, Weapon Focus (Pistol), Weapon Specialization (Pistol), Snake Style, Point Blank Master, False Opening, Sidestep, Improved Sidestep.

At Fighter level 5 select Firearms for Weapon Training. Trench Fighter optional but recommended. When you've got a spare feat, look at the Advanced Weapon Training feat to grab Weapon Specialist, which would allow you to use Weapon Focus/Specialization and False Opening with any firearm.

Recommended Rogue Talents: Firearm Training (if needed), Combat Trick (2x), Weapon Training (Pistol)

If I'm doing the math right everything should click together at around level 11. For dodging you use Snake Style, Sidestep/Improved Sidestep and Stamina. 5 points lets you use Snake Style as an AoO instead of an Immediate action, and you sense motive to dodge attacks (like in the game). Sidestep is a free action if you have 1 Stamina in your pool, and while it's not necessary it IS cool.

Point-Blank Mastery and TWF is pretty obvious, and False Opening is what gives you your visceral attacks You provoke an AoO by firing your gun, and you avoid the AoO with Snake style or normal AC, resulting in a flat-footed opponent that you can sneak attack.
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>>44337522

I'm saying Warder/Psion is Jedi while Harbinger/Psion is Sith.
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>>44337503
>qlippoth are good outsiders, they dindu nuffin!

I want this meme to end.
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>>44336941
>Tell me about, that class or character concept from other games and media that you'd love included in Pathfinder

I just want a Martial to have their own special set of "Bloodline Powers" associated from being part-angel, part-devil, part-god, part-etc.

Why should only the Sorc and Bloodrager have all the fun?
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>>44337545
>chaotic
>oppressed by demons
>fighting back
They have to be good, since JJ would love to make an AP about them.
>>
>>44336941
The Shinigamis from Bleach.
Their zanpakuto would have random powers gained from a d100 table.
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>>44337545
Name an evil thing a qlippoth has canonically done.
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>>44337545
>unsymmetrical 5 wings

REEEEEEEEE
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>>44337636
Try to destroy all creation?
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>>44337662
Not all of creation, just the MP. And even then, it's to destroy both demons and mortal sin, which destroys net evil and creates net good.
>>
Hey guys I'm new and was wondering. Is there any place online for someone to join and play with others?
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>>44337689
D20
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>>44337636
Mutate defenseless souls and animals for no other purpose than "I like hearing them scream?" Devour the souls of mortals without rhyme or reason? Attempt to genocide the Proteans? Be made entirely of Solidified Chaotic Evil?
>>
Anyone on familiar with Spheres of Power gish builds?
>>
>>44337689
You could try the groupfinder on Roll20. "Try".
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>>44337689
roll20.net
Its easy to use but their map making elements is long obsolete and crappy. Hope you've got a good map making software.
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>>44337681
It also destroys all possibility for mortal virtue and stops the flow of souls, thus helping the omnicidal Daemons, which produces net Evil - nevermind that by your logic, Asmodeus and the Devils would also be doing a net Good by destroying demons whenever they can.
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>>44337648
What, you never seen a vertical stabilizer?
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>>44337701
I know that is a dice but what of it?

>>44337710
>>44337712
Can I join like a random campaign with others?
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>>44337702
>mutating creatures
Destroys a souls ability to sin.
>genocide the proteans
Proteans probably started, those guys are assholes.
Fuck proteans.
>made of chaotic evil
I can't really argue with that one.
>>
>>44337722
You can use the group finder to get in contact with GMs and join their groups. You can't really 'drop in' with games like this, but you can talk to them and figure out what you need to do to join their game.
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>>44337716
Remember, after demons, daemons are next for starting the whole shebang.
Once they have the Abyss back, they're fucking charging Abbadon, and everyone will be supporting them because everyone hates daemons.
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>>44337755
any games I can play with people from here?
>>
How do you deal with Paizo/Pathfinder being extremely SJW?
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>>44337736
By destroying a soul's ability to sin, you also ensure that it can never again do Good on its own power. Are you Asmodeus, anon? Would you wish that all creatures great and small slavishly obeyed the whims of the gods without the slightest consideration? Would you make puppets of us all? Do you honestly think that makes mortals happy?

There's only a select few who would be better off as mindless dolls - you can tell who they are. Day after day, life after life, spent without ideals, ambitions, or beliefs, paralyzed by the complexities of life and the responsibilities of freedom. To condemn all humanity - nay, all that lives on the Material Plane to the same fate is horror unimaginable.
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>>44337765
Aren't qlippoths just ripoffs of obyriths?
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>>44336556
>the nation has a giant Worldwound underneath it
>notably this Worldwound was fought personally by an army of celestials
>also notably, it's spewing out qlippoth
Would adventure here for a chance at not!Asian aasimar women.
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>>44337780
Not caring about it, that's how. You don't think they're actually going to accomplish anything, do you?

>>44337722
>>44337777
>>44337755
We have got an infestation of sweet digits here.
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>>44337777
Not to my knowledge
also checked
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>>44337798
Sort of.
Obyrith's are like "proto-demons", like the difference between adaptors and birds.
They just sort of hung around in the abyss, ignoring and sometimes fretting along with demons.
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>>44337797
Well, when was the last time an animal sinned?
Is a tiger guilty of murder for getting food?
It would be a simpler life.
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>>44337798
They're just inspired by them.

>>44337780
Pathfinder's less SJW than, say, 4e, which takes the hardline approach that slavery cannot be good.
>>
>>44338023

Admittedly, you need to have some pretty sweet-ass slavery for it to qualify as such.

Like, slavery where being a slave is actually awesome. So not very much like any real-life based form of slavery.
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>>44338045
The PF alignment section explicitly enables a good character to kill children of non auto evil races (example used were goblinoids or bugbears) if they are of the opinion that they are in fact automatically evil, presumably enslaving an adult bugbear is less bad than killing a child bugbear, but who knows. I've also heard people arguing there was some good character that sold another good character into sex slavery to teach her a lesson etc., but I'm not sure.
>>
so veiled moon maneuvers can be used with dimensional agility and co, great. what veiled moon maneuvers ACTUALLY work with it though?
all i'm seeing is fading leap (4th) and fade through (7th). everything else is either a counter (no use on your turn), a standard action (strike), or a full-round action that bundles its own attacks with it.
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>>44337780
Ignore the lore and the characters?
Its always been shit, except for its bestiary and some of its established races. I don't understand why you guys follow their dreck when you could be making your own campaign and your own world building.
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>>44337538
Savage technologist>>>>>that shit.
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>>44337780

That has no impact on my table. The only politics that are important when I sit down to play this game are my own and those of the people I'm gaming with, and as we're friends, we don't get butthurt about that stuff.
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>>44338150
also, by extension, when can you actually take the feats as a veiled moon style class? as soon as you get a [teleportation] maneuver or as soon as you get a maneuver that can actually be used with it (so, 4th level maneuvers at the earliest from the looks)?
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>>44338023
>They're just inspired by them.

James Jacobs said they're directly ported over, and aren't even a Paizo original: Paizo bought the rights to all the qlippoths from Green Ronin's Book of Fiends.
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>>44337780
another /pfg/ successfully baited
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>>44338312
Stupid sexy Skeletor
>>
>>44327059
Anybody willing to share their copy of PF #100 for Christmas spirit?

(Art on that image of her isn't too bad, actually, compared with the cover. Although the background itself is still just as retarded.)
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Does your character celebrate Crystalhue, /pfg/?
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>>44338227
Eh. Savage Technologist gets more level efficiency at the cost of being less full Hunter. You don't need to take TWF and the feats for Point-Blank Master, but that also means you can't do a visceral attack. I guess you could do that for a bloodtinge/high beasthood Hunter though with the Beast Totem rage powers?
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>>44338549
Depends on who I'm celebrating it with.
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>>44338566
Your "visceral" is kinda shite mate. Opening Volley (http://www.d20pfsrd.com/feats/combat-feats/opening-volley-combat) gets you the same benefit without having to go through all those hoops.
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>>44338621
+4 attack. Whoa.
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>>44338582
>>
Ok I have a question to ask. Would anyone be interested in a homebrew AP of the following:

The world has been locked in ice for quite a long time, at this point more than a millennia, to the point that it is out of living memory of all but some dragons. The pinpricks of light sustained by magic are going out, but it is a slow death that likely none alive today will see the end of. Essentially the world is going to sleep, and most people have accepted that they merely must wait through it.

The adventure itself would begin in a city near the equator on the shores of one of the last non-frozen seas. Silverdale holds it's own sovereignty, sitting on top of a large volcanic area used to heat it. The rulers of the city maintain power through their monopoly on control weather, which allow them to keep the meager crops maintained.

The adventure would be one of criminal turned political intrigue, following the ruling class of the city referred to as The Evengale Council, and their exploitation of the citizenry. It would uncover how unwanted citizens are sold into slavery on the opposite coast, eventually uncovering some secrets of the dying world.

The first adventure would take people from level 1-4, and the main plot of which would likely be the rescuing of someone sent away across the sea, and would be (for most of the people) the first time they left the city.

So, does this sound like utter garbage?
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>>44338582
I'm a terrible judge. She's over 18, right?
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>>44338713
Sounds like what happens in the PC's fail Reign of Winter but every other AP goes fine. Tell me more.
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>>44338713
Seems neat, although if they're leaving the city that early it seems like the political intrigue angle is going to be underdeveloped. Unless the world's secrets are based in the city the PCs are in, you're going to have to make a choice between world-spanning adventure and political intrigue.
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>>44338549
I'm looking to run my first game with my brother and sister this weekend, but I'm not all thst caught up with the core rulebook. Is there anyway to homebrew the game where the essential mechanics stay intact while streamlining the rest into something more compact? Any advice and things to look out for regarding classes, races, and feats?
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>>44338734
Are you sure you want spoilers? Because I have worked out what the Evengale Council is doing and what the main twist is at the end of the first adventure.

It's that they are selling citizens to create a war chest, garnering enough funding and cooperation to send an expedition up north. For that they need to quell raiding nomads that stalk the steam sea, forge an alliance with dwarves along the southern shore, and make a deal with the white dragon that rules kobolds from an island in the center of the sea to get an item from it's hoard. The players after book one would have a choice of working with the Evengale Council to head north in hopes of a means to reverse the freezing of the world, or look for the pieces of the puzzle themselves. The Evengale Council certainly isn't good, but they aren't monsters. They're desperately trying to save what is left of the world.

As for the first book it would first take you through Silverdale's underbelly to find out where the people went (the party beginning in an outlying district of Silverdale that has lost people, there would be severals ins to the campaign but the actual game would begin at the village elder), to stowing away or stealing a ship to head across the sea (posing as representatives/merchants/otherwise, there will be a hook for what they want to choose). There they would find archeological sites run by the dwarven merchant princes, trying to hoist something out of the steaming sea. The slaves forced to work on them. They then have to decide what to do with the slaves, rally them, or otherwise, and through that are offered a deal by a dwarven merchant prince. At the same time an agent of the Evengale Council reveals herself to the players.

The first four levels would culminate in a heist to steal what the dwarven princes found in the temples, and to free the slaves to take a ship back across the sea.
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>>44338834
Also, and the princes are almost to a T bloat mages. It's explained in the book but dwarves due to a long history of famines do not have a reflex to tell them they are full. Most dwarves are painfully thin pale creatures, while the rich among them have grown fat.

Each summer when food is scarce you have what is called the Summer Starve. Fathers, uncles, and brothers will ritually mutilate themselves to provide food for the family, to the point old men may be wheeled about with no limbs at all. Comically the rich have grown so fat and bulbous they no longer are able to move, sick parodies of their low class. Some have garnered strength from this, others merely indulge in gluttony.
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>>44338834
>>44338864
Also, here is the real question.

Waifus.

Would /pfg/ want waifus?
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>>44338890
>Would /pfg/ want waifus?
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>>44338890
What about husbandos?
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>>44338907
Also, here is another thing about the beginning.

The village elder approaches you because raiders attacked the settlement and carried off people to slavery. Strangely when pursued the tracks would not lead to some nomadic village, but a bolt hole leading into the main districts of the city itself. That's what leads players on the crazy goose chase to realize that the Evengale Council is abducting it's own people and using raider activities as a front to hide it and drum up support for the military sent to put down the raiders.

As the players uncover the extent of the kidnappings they would find a bigger chance at reward as other indivudals with lost families make pleas, and criminal organizations who want open movement, and more (give a spectrum of various organizations in the city).

>>44338907
As for waifus, I have a few in mind.

The female human agent of the Evengale Council introduces late Book 1. Becomes the PC's point of contact with the Evengale Council.

A female half-elven smuggler introduced early Book 1. Possibly sent as a guide and voice of a crime group interested in what happens.

A male dwarf young merchant prince introduced late Book 1. Becomes an ally of the PCs in their attempts to steal the treasure and as a grab for power.

A changeling oracle wisewoman introduced late Book 1. Becomes an ally of the PCs during their attempts to free the slave camps.

Also, just a thing, there would be race restrictions of the campaign, at least a bit. A lot of species have actually simply died out. Elves have faded into nothing and only exist as half-elves spontaneously appearing in human populations now.
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Anyone have any houserules they use for PF? Friend of mine's starting a game and I'd like to send em to him so we avoid the fuckups PF has inherently with it.

An example of something along the above lines would be reducing the CMD by CR so you don't have to minmax just to make CMB stuff work ( I read this in an image,but lost it)
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>>44338919
Got you covered m8. Dwarf husbandos.
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>>44338890
Have you ever been to /pfg/ before? Like, ever? Every other thread has some sort of waifu discussion.
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>>44338993
You could probably toss in a naive but well-meaning up and coming male council member or something as another husbando.
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>>44338997

http://theworldissquare.com/feat-taxes-in-pathfinder/
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>>44339052
As part of Evengale? Sure that works rather well.

>>44339050
It was more a retorical question if anything. I wanted opinions on the kind of waifus/husbandos.
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>>44338993
Okay, so you're starting off on the outside, and you enter the city to become part of the criminal element and eventually work that into political intrigue and larger workings in the city? That could work well if that's the focus of the adventure. You still sound like you're going to have a weird disconnect between far-flung adventures and city-based adventuring though.
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>>44338919
>husbandoing the "person" in that picture
Never, ever make a deal with a dragon.
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>>44338785
At the risk of being told to lurk more, is there another thread I could direct my question to, or should I just make one?
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>>44339091
The political stuff doesn't enter in until after book 1. Book 1 is criminal and then across the sea in search of the kidnapped people.

Book 2 would be the political one back in the city where you discover the working of Evengale and their plans to head north, and experience a good deal of political backstabbing and intrigue as you support a group trying to push the political agenda of the PC's choice. Once that is done it's heading with a delegation to the island with the dragon and the various things there (could lead to a fight with the dragon if they're not careful).

Book 3 begins the expedition up north, to uncovering what happened to the world.
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>>44339128
I like it.
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>>44338650
Most enemies don't have 18 DEX. Just sayan.
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>>44335745
Make a templar infiltrator and play the long game.
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>>44337538
> Combat Trick (2x)
But you can only take Combat Trick once.
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>>44340260
Swash archetype can take it twice.

It's otherwise pretty shit tho.
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Do Brawler's Martial Flexibility and Martial Master's Martial Flexibility stack?
For example, 9 levels in Martial Master get +2 Combat Feats per move action, dipping 1 level into Brawler, does that then add on to Martial Flexibility for a +3 on a move action, like the Martial Flexibility at 13 for Martial Master? Or are they "separate" Martial Flexibility where you get the Brawler's 1 and the Martial Master's 2 per move action, so you could spend a standard for a net gain of 3 feats?
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>>44336858
>text smileys

This is an image board, m8
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>>44336941
I wish for a Ranger who identifies creatures with Knowledges for variable FE bonuses based on the check result (and actually HAS all the creature type knowledges in-class). And then casts its spells from Int instead of Wisdom.

But obviously taking some other loss because both of those things are better than default.
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>>44340897
http://dndtools.pw/feats/complete-champion--57/knowledge-devotion--1727/

Here you go, man. Tada.
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>>44340947
I'm aware, I want a fuller FE replacement out of it though and a Ranger chassis it actually works with.
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If all charon does is ferry souls to their place why is he NE?
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>>44338045
Maybe you should maybe get an education before you say things you know nothing of?
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>>44338023
>Pathfinder's less SJW than, say, 4e, which takes the hardline approach that slavery cannot be good.
Can you bait harder please?
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>>44338993

You need a waifu that has a fat pair of tits.
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>>44338023
>which takes the hardline approach that slavery cannot be good.
Saying "slavery is evil" isn't really an SJW position. I'm pretty sure 95% of people would agree with that statement.
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>>44338045
You can definitely make it less Evil by that method, just like helping an enslaved creature is a Good act when they're not even yours, but taking away a sentient being's right to decide its own life is always Evil no matter how it's dressed. It's not like everything a well-intended Good creature does is automatically a Good act.
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>>44341269
Unless it's done or provided by a deity of [Good], at which point I guess it's [Paizo Good] but still actually evil.
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>>44341284
Iomedae did nothing wrong!
The trumpeting is justified!
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>>44341284
What I'm saying is a Paladin of a [Paizo Good] deity is asked to do a bad thing, the only way not to fall is to contact god directly and engage him in debate to change his mind.
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Friends, no matter how much we bicker and bitch about Paizo, we need to remember they will never be as bad as WotC.
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>>44341310
>This divination channel has been locked and offending communications removed. Here at God-link we try to foster a religion of safe and non-provocative dialogue between clergy where...
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>>44341324
Are you actually sure? I know nothing of their community interactions but late-3.5 content was like a heartfelt apology letter for all the poor design earlier, that Paizo then deliberately took us back to and vowed never to take us out of.
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>>44341324
They are and always have been considerably worse. Paizo is a shit-awful company. This isn't even edition war shit; I don't like 5e much. But as a company? Their forums are a sycophantic echo chamber because they ban people for criticizing. How many “playtest” threads have been locked cuz Buhlmann or SKR got butthurt? They also aggressively push an extremely narrow-minded idea of roleplaying, and outright insult (and then ban) people who play differently. And that shit was all before they hired Crystal.
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>>44341419

That and WOTC have been at least willing to try something NEW in the past. Regardless of personal feelings about 4e it was an attempt at innovation.
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>http://www.d20pfsrd.com/magic/all-spells/s/shrink-item
>you are able to shrink one non-magical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object's size by four categories. Optionally, you can also change its now shrunken composition to a cloth-like one. Objects changed by a shrink item spell can be returned to normal composition and size merely by tossing them onto any solid surface OR by a word of command from the original caster

how do you rule an asshole sorcerer flying few meters over the enemy and dropping something as big a pic related( or even bigger) while saying the command word?
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>>44341505
Falling object rules.
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>>44341357
At least we got a WAY less-awful skill system and truckloads of ACFs and ACF-like features out of it. And Magus, Investigator, Brawler and Skald.
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>>44341042
Charon is playing the long game. He is the Horseman of Death by old age.
He might not be doing much at the moment but he is patient and that makes him much more dangerous compared to the other 3.
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>>44341524
"Less awful" doesn't mean "good." The skill consolidation is good, but it's less than what literally everyone I gamed with did as a houserule in 3.5, so I'm not impressed. Don't really care about +3 vs. doubled costs, but meh. It's an improvement but not as much of one as it should have been.

And ACFs have come at the cost of any and all multiclassing or prestige classes. I like archetypes, they didn't have to kill multiclassing as a viable thing.
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>>44341525
Being dangerous isn't evil, though.
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>>44341505
Start by reading the entire spell:
"Target one touched object of up to 2 cu. ft./level"
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>>44341042
While he's ferrying them he'll pull shit like offer them a deal that ends up working out such that he gets a ton of souls and they get fucked.
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You think Charon is super buff from doing all that rowing?
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>>44341642
To wit, anon, 2 cubic feet of something dense is MASSIVELY heavy.
I mean, a cubic foot of ice is, what, 50+ pounds?
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>>44341642
Drop an anvil on their heads.
Or a baby grand piano.
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>>44341780
Suddenly, Pathfinder is Looney Tunes.
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>http://www.d20pfsrd.com/races/other-races/featured-races/arg-ifrit
>Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.

does it increase the number of spell cast per day too?
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>>44341822
Yes
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Are there any resources for enemy generators?
Do dungeon generators for PF remain? The one I used a while ago died quietly.
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>>44341146
Its not bait. Pathfinder's devs are openly SJW, but there are literally zero progressive elements in their handling of the Good alignment, other than, debatably, relativism (as in, basically any char can be justified as good -- their alignment section has no real guidelines as to demoting PCs to evil, etc).

>>44341269
Good slavery is referring to PF, not RPG alignment in general.
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>>44341975
see
>>44341214
That's why it is bait; Slavery in it's forms is older than the post 2010 SJW moniker.
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>>44341975
>Good slavery is referring to PF, not RPG alignment in general.
That was actually an example that Gygax used to describe the actions of a Chaotic Good character, denying the freedom of an evil creature (enslaving it) and forcing it to atone for it's acts via labors done for free.
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A lot of fart smelling in this thread
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>>44341214
Maybe if they knew nothing about history then sure they would. In the middle east people were forced into slavery to pay off debts. Africans would take slaves to work for them after conquering another tribe. They would allow them to become part of their society allowing them to have their own family and property. Saying slavery is evil is flat out wrong.
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>>44342070
Those sound pretty evil to me. "Not as bad as the American South" is not "non-evil." Hell, for that matter, "better than the standards of their age" isn't "non-evil" either. I have no problem saying those forms of slavery are still evil.
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>>44340897
>>44340947
>>44341024
Bored Anon Gaming presents...

==BEASTNERD RANGER==

--FAVORED ENEMY--
Instead of selecting creatures when you take this ability and gaining additional favored enemies later, you can make Knowledge checks against enemies' creature types to gain benefits against them. You gain favored enemy bonuses (to the usual things) at these DCs: 10=+1, 14=+2, 18=+3, 22=+4, 26=+5, 30=+6, 34=+7, 38=+8, 42=+9, 46=+10.

You also gain Knowledge (Local), Knowledge (Religion), Knowledge (Planes) and Knowledge (Arcana) as class skills. This alters Favored Enemy and replaces Wild Empathy.

--ENDURANCE--
You do not gain Endurance at third level, nerd.

--SPELLS--
You use your Intelligence modifier instead of your Wisdom modifier to determine how high a level of spells you may cast, their saving throw DCs and your bonus spells by attribute. The spells you cast are still divine, however you now suffer Spell Failure chance on them if you wear medium or heavier armor, as if they were arcane spells.

This alters the Spells feature.

==BONUS RANGER OPTIONS==

--SPELLSTYLE--
You do not gain bonus feats for this style, but instead the ability to cast one 1st-level Ranger spell at 2nd level: this is added to the usual Ranger spellcasting progression when you get it, and bonus spells for a high attribute apply. At 5th, 8th and 11th levels, you gain a 2nd, 3rd and 4th level spell respectively in the same way.

At 14th level, you gain 5th-level "Ranger" spells with the same progression as 4th level spells on the normal Ranger's chart. This spell list contains all 5th-level Druid spells that do not deal any kind of energy damage.

--RECLUSIVE TRAINING--
Instead of Hunter's Bond at 4th level, you may select a second Combat Style and gain a completely separate set of bonus feats to use with it. These bonus feats are granted at the normal levels for combat styles afterward. You can switch between these styles with a swift action; they do not benefit you at the same time.
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What would /pfg/ consider 'Good' slavery, then?
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>>44342148
>--RECLUSIVE TRAINING--
Instead of Hunter's Bond at 4th level, you may select a second Combat Style and gain a completely separate set of bonus feats to use with it. These bonus feats are granted at the normal levels for combat styles afterward. You can switch between these styles with a swift action; they do not benefit you at the same time.
Great, now I can ACTUALLY play the Ranger that literally everyone portrays them as, which paradoxically includes D&D and PF character artists: the guy who is good at dual-wielding AND is good with a bow - not separately.

Oh wait, no I can't, because I lost my fucking animal companion. Fuck this gay earth.

>>44342176
see >>44341269
This is not a hard concept.
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>>44342211
>tfw you fail to copy-paste a simple quote correctly
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>>44342070
Anon, a lot of things that happen irl would fall squarely in the Evil alignment by d20 standards, and your opinion about them, or why you do them, doesn't change that.
Stop using real life ideals to judge a fantastical setting that works on different reality.
>>44342176
No real "good" to be had from it, but in games I've been in, I've kept evil prisoners with me and forced them to perform restitution on the people they had committed cruelties to.
In the absolute sense of the word, it is technically slavery (a person entirely under the domination of some influence or person), but I used my influence over them to coerce them to undo the evils they had created.
Further, once they had completed their service, I released them, even if I had reservations about it, because I still considered myself a good person.
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>>44342211
>Oh wait, no I can't, because I lost my fucking animal companion. Fuck this gay earth.
Legolas didn't have a goddamn animal companion, you sperg.
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>>44342235
That sounds incredibly retarded.
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>>44342176

Marriage.
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>>44342255
What if I wanted to be Drizzt you double-sperg?
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>>44342289
Wait shit, did he even use a bow? Now I feel dumb, it's been a while.
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>>44342306
Occasionally, but it's not like he was shown to specialize in it. Unless I remember wrong, it's been a while.
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>>44342289
>>44342306
He actually did, and he's gone through different magic bows too so it's not like it was a complete sideshow to his various magic swords either. Go to bed, you seem tired.
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>>44342273
>That sounds incredibly retarded.
You know that is literally the redemption rules in 3.5 and PF, right? The only thing missing is the diplomacy check versus saves.
>>44342306
>>44342320
He would use a bow when needed, but was no expert. He also had no native animal companion, it was a artifact statue that came to life. when he willed it.
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>>44342211
Maybe you should play that Hunter+Brawler hybrid class, anon.
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>>44342360
That sounds made up, you are hybridding too hard.
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>>44341214
slavery of another race or a sub-race/culture you classify as another race can be classified as not evil since they are not your people and you don't recognize their rights.
slavery for debts, or as a punishment for crimes can easily be classified as not evil for obvious reasons ( however making slavery permanent or hereditary from this state can be problematic to explain).
a bit harder would be to classify slavery of a conquered population as good even if they are of your same race. it's passable if you see the dominance of the strong above the weak as righteous, good, and necessary for a balanced community to exist.

but PF/D&D alignement system is so philosophically shitty and lacks so much depth that it's far better to eliminate almost all relativism and say "slavery of sentient being is evil" and " worshipping black things, darkness or dealing with undeads is evil" to obtain a coherent setting.
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>>44342389
Okay but really, you could copy-paste Hunter, subtract spells-per-day by 1 in all columns, then replace the teamwork feats with combat style and hunter tactics with the 'dual style' anon made for the ranger earlier. I think that'd be fair
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>>44342443
>can be classified as not evil since they are not your people and you don't recognize their rights.
That just makes you deluded and evil. Coming from an evil perspective doesn't make evil things good.
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>>44342342
it was very much a animal companion. it was just a outsider companion that he could only use once every 3 days(?).

now that I think about it a super beastly magical animal companion is pretty cool.
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>>44342496
thinking that other( or some other) sentient species( or even races) have the same dignity as yours, deserve to have their right recognized by your civilization in front of your intellect or deity, is arbitrary.

pathfinder canon try to push it, but it doesn't make the argument universal.
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>>44341269
That implies that forcing a drug addict into rehab is evil, that imprisoning a murderer is evil, that raising a child to your own beliefs is evil etc.

These are generally considered lawful acts though, which is what slavery should be considered.
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>>44342506
It was not an animal companion he gained natively, it was literally a creature called via a figurine of wondrous power.
>>44342534
>thinking that other( or some other) sentient species( or even races) have the same dignity as yours, deserve to have their right recognized by your civilization in front of your intellect or deity, is arbitrary.
>ignores that within the d20 alignment system, Good directly acknowledges that other sentient beings deserve their rights to be recognized, while Evil is about ignoring these rights for personal gain
You keep trying to push this as a PF thing, when it is a d20 thing since literally Basic.
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>>44342555
>You keep trying to push this as a PF thing, when it is a d20 thing since literally Basic.

i am sorry, i am not trying to push it as a PF-only thing. i recognize this belongs to d20 and probably started even before that.
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>>44342555
I'm still going to argue that the living creature he spent years forming a emotional bond to as the only other thinking creature he knew of that later shows it has vastly heightened sense of loyalty towards him was his companion.
I mean how do you get a animal companion natively?
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>>44342573
Then recognize that what you are arguing now has been argued for 30 some years.
The issue with the alignment norms has been discussed forever, and there is NO actual solution because the alignments exist independent of real world logic, being cosmic standards of conduct outside individual ethics and morality.
>>44342575
Generally, you go out and nab a wild creature.
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>>44342575
Either way it's pretty clear that their DM (the early stories are based on an old campaign) let him have that modified feature with restrictions as a substitute for the regular ranger companion, since he never took a normal one.
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>>44342597
>nab
mang I think you need to form a connection or obedience with it. I don't think I can throw a fox into my sack and then get it to track for me.
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>>44342612
It's only a matter of time until you overcome its will with your Wild Empathy or whatever. It doesn't have a choice.
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>>44342682
truly the most lawful form of slavery is companionship.
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>>44342682
You actually go out into the habitat and pray for one over 24 hours, and one comes. You don't get to do any cute bonding with a wary wolf or anything, a loyal animal just comes to you.
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Can an Inquisitor get away with low Charisma? I have to dump one of my stats.
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>>44342776
Sure, and if you need face stats, you can always grab one of the inquisitions that let you get diplo and the rest to wis rather than cha.
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>>44342776
An Inquisitor can do whatever he wants basically: you need high Wisdom for spells and shit, and then just one other thing to be good at in order to pull your weight as a party member. Archery takes one good stat, melee beatstick takes two, face takes one, skillmonkey takes one.
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>>44341505
Is the command word ROADA ROLLADA!?
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>>44342862
Can an Inquisitor not be an intolerant religious sociopath?
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>>44342919
Can anyone stop being salty about church inquisitor fluff being implemented as a class instead of a highly specific way to play a class? I can't.
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>>44342919
Sure, they can have plenty of motivations. Some of them just want to hunt undead or something.
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>>44342919
CONSIDER:
>A magus arcana that requires the close range arcana
>it enables the magus to apply the sharding enchant to his weapon, and increases the range gained by the enchant
>allows the magus to spellstrike at range with his melee weapon and a ranged spell

How stupid overpowered would that be? Sharding at base adds 10ft, so say this added say, 15-20 ft. Even if it only had the base range would it be broken?
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>>44343002
And I did not mean to quote the inquisitor guy, whoops
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>>44343002
Isn't there already a ranged spellstrike arcana?
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>>44342962
Well what would you call them, given their features? The Hater?
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>>44337780
>How do you deal with Paizo/Pathfinder being extremely SJW?
Just ignore Golarion, it's a below shit tier setting even without the sjw bullshit anyway.
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>>44343021
There's an arcana that allows you to use touch spells with a bow, but I don't think there's one that lets you gain the ability to attack with your melee weapon as though it was a ranged weapon.

>gain arcana, use sharding on your scimitar
>your attack range goes from 5' to 25'
>you can spellstrike with scorching ray and apply each ray to your "melee attack"

Basically "fuck throwing weapons" the arcana. Though I suppose technically you could just use throwing weapons with it to get even more range.
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>>44337780

SJ isn't the boogeyman. You people whine about being triggered by "SJWs" more than anyone else.

Is Paizo perhaps a bit misguided in their inclusion of diverse peoples? Yes, a lot of the time it comes across forced, or token, than real, but it's certainly not going to ruin your game on any level.
>>
What splatbooks deal with Golarion's moon? The Moonscar has something of a "wild hunt" feel to it I wanna exploit in my next campaign.
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>>44343154
>forced content doesn't ruin immersion
You know anon, just because you can tolerate shit doesn't mean anyone can. Half my group cringes everytime a falchion is mentioned at the table, I can't imagine the amount of bullshit that would come out of playing a game in Golarion.
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>>44343211
>not playing half-orcs only so you can use a falchion

What a pleb.
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>>44343211
Wait what's wrong with falchions?
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>>44343242
>what's wrong with an EXTREMELY COMMON ONE HANDED WEAPON being a two handed exotic in pathfinder?
Nothing really, we're just anal about immersion breaking details.
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>>44343266
Falchions are martial.
And anyways, Nodachis are far better Falchions while staying on the same category.
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>>44343154
When you have developers literally pushing for the entire game design, both with their campaign world and the system itself, to be catering to SJW shit, then yes, it's a justifiable complaint.

When you have god-fucking-awful developers pushing awful decisions, nerfing things literally on no more of a reason than "Well I don't like it, nya nya~", and basically using the fact that they're a woman/minority/mentally ill to hide from any criticism, and that because of the current cultural climate you have a community that will SUPPORT you in doing that? Yeah, it's a pretty legit thing to be angry at.
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Can I use martial strikes with ray attacks?
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>>44343276
>Falchions are martial.
Are they? Must have been exotic in some other d20 game then. Still, why fucking 2handed? Even the pfsrd says literally: Wikipedia describes a falchion as "a one-handed sword" but by core rules a falchion is a two-handed weapon.
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>>44343276

You need to be what, a half-elf or a tengu for a nodachi proficiency though. Everyone knows half-orcs are amazing and well worth it for the falchion if your class doesn't have martial proficiency.

>>44343266

Falchions are martial you shitstain. You're whining about something that doesn't exist.
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>>44343322
It's a port from 3.5
>>44343325
Yeah, the Falchion is good for half-orcs, but generally most classes that can be built into melee hitters already have full martial weapon proficiency already.
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>>44343362

What the fuck is up with Orcs and Falchions anyway?
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>>44343278

Aside from making everyone bi and having a handful of trans characters that you'll likely never even learn are actually trans unless you read the AP... what's the issue?

Bitching about "nerfs" is completely separate from "SJW".

The only criticism I have ever seen is that the trans characters can come across as a token character, and not a full living real one. But at least the character exists. Obviously having a better implemented character is superior, but having the character at all is still superior to not existing, because diversity and representation still matters.
>inb4 only grognard neckbeards play these games
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Path of War has a lot of feat support, but hardly any direct item support outside of steelforge's power charms.

What sort of items or enchantments would you want that interact more with PoW classes or initiating?

Off the top of my head:
>Weapon enchantment that grants the wielder use of one predetermined maneuver ignoring prerequisites, recharge as FRA

>Boots that let you switch stance as either a free or immediate action once per encounter

>Items or enchantments that give added effects whenever you use a maneuver of a specific discipline:
>Shoes of the Solar Eclipse: Whenever you use a veiled moon maneuver that lets you teleport, you can create a 5ft burst of fire when you teleport away for 1d6 damage per 2 levels of the maneuver
>Titan Hunter's Spear: When you use this weapon with a piercing thunder maneuver that targets an area, larger creatures are hit multiple times for each space they occupy that the maneuver targets
>Lion's Crown: When wearing this helmet, any Golden Lion maneuver(not stance) that involves an adjacent ally may instead involve any ally within 15ft
etc
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>>44343423
>having the character at all is still superior to not existing, because diversity and representation still matters
Jesus christ you're the cancer that is ruining entertainment, and people like you are the reason the left gets a bad name.
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>>44343475
>Change stances as immediate action
YES
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>>44343318
Only if that ray is a weapon so no, not normally. Refluff a pistol/rifle and/or find a way to integrate it into your body.
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>>44343475
I really think initiation should stay it's own subsystem. It doesn't need magic item support. If anything I'd rather see shit like what was described be new feats. Then again I hate magic items and pretty much try to slash the need for them whenever I can.

But some of those do sound neat, and items that augment maneuvers make more sense than fucking POTIONS OF MANEUVERS. I still can't get over that idiocy.
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>>44339408
Few hours late but it's not for the flat-footed AC, it's for the sneak attack damage on all your following attacks which gives you your visceral attack damage.
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>>44343423
Trans characters, Crystal and Jessica pushing horrible balance decisions and James forcing Mark to make Occult Adventures a shit book.

>At least the character exists
Nigger are you serious
Having a trans character that's nothing beyond "hurr I'm trans look at my quantum genitals" is, if anything, actively hurting them. But they're too dumb to know that.
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>>44343509
Aren't Ray's considered weapon though?

And I mean I still have boosts and shit.
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So, while I wait for my two veteran players in this group to get back to me before I make a recruitment thing for Roll20 for at least one more...

/pfg/, how do you recommend handling what appears to be a flight based campaign? Both players have natural wings (though one doesn't get full flight till level 9) and the DMPC I planned originally was going to have them as well. I had considered giving the one guy weak flight until he gets his full flight (or even just full flight way early) and ruling that any PC that doesn't have flight gets a weak flight.

By the way, this is a mess of overpowered and crazy chargen, but "characters" come in a few categories in this game.

Player - Real human in this real world
MetaCharacter/MC - Real human in the fictional in-game "real world"
PC - Anyone playing/trapped in Fantasy Online 2
Bugged or Beta PC/BPC - Anyone with a bugged/gestalted character, all MC's who played the Beta version of FO2, before everyone became trapped in the game.
Party PC - The actual "real" PC's, the adventuring party
NPC/PotL - Non-Player Characters or People of the Land, these are characters native to the world of FO2. (PotL may be changed at some point).

I've decided upon a name and a trip for here as you can tell, as this project seems to be something I will be putting a lot of time into.
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>>44343500

The left is inherently tied to feminism, buddy. You can't be a leftist and not support feminist ideals of equality, and intersectionality. Unless you're talking about liberal white feminism, which is like "Yay, Hilary Clinton for President!" which is really stupid since she supports the exact power structure which keeps society down.
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>>44341975
To be fair, SJW and ACTUAL progress are almost mutually exclusive.

The whole point and goal of the former is self-satisfaction from creating a moral high-ground through deliberate redefinition of discriminatory or oppressive behavior.

The latter actually involves reducing discrimination and the such. But if you remove that, one can no longer claim such a lofty position.

A similar discrepancy exists in the "illegal immigrants" affair in the United States; "dey derk er jerbz" and "build a fence/harsher deportation" are spoken on one side, but if H1B regulation abuse and illegal immigrants are no longer a problem (such as if you do stop it, or convesely make them easily 'legal'), the extreme profitability of all that mistreated illegal workforce system disappears... and those talking about the walls and deportation are the same people pocketing that cash.

Certain things can only exist while there's a problem, and *DEPEND* upon it being as much of a problem as possible to thrive.

Thus all those poor oppressed "genderfluids" on golarion; a world where nobody has any issues whatsoever with such things.
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>>44343576
Why do you have a DMPC with that many players?
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>>44343571

Rays are weapon-like, but are not actual weapons you're wielding. Most of the time, they have their own action type as well that can't be combined with it.
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so playing D&D 3.5 but I think this is Relevant.

So i have the possibility of taking Undead Leadership feat and getting a (somewhat nerfed vampire spawn) or should I just get Divine Metamagic Persistent Spell

which is better?

I can get persistent spell in another 3 levels but that also delays my wondrous item creation feat that I plan on getting. I am an archivist and can get any divine spell
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>>44343606
There are two players right now. Maybe a third.
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>>44343635
My bad, I mistook that list in your post for actual people.
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>>44343606
Because he's dumb. He should just do gestalt instead.
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>>44343629
DMM Persist requires Persist as per errata.
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>>44343662
I already have persist
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>>44343597

The whole point of SJ is "If you bump into a stranger, say you're sorry." Seriously,t hat's all it comes down to. If your actions caused someone to hurt, you say sorry, and learn from your mistake. You don't go "Haha, I triggered you, go cry more! Haha" That's sociopathic.
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>>44343629

DMM Persist is really, really good, and Undead Leadership is kinda mediocre if used normally, or broken if used to get a broken cohort. I'd just make the undead army the normal way if you've gotten access to rebuke undead already for DMM.
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>>44343643
It's alright. The first version of this game had three players and one DMPC, I was one of the players. Now I'm the GM, one player might drop, and the GM decided to become a player instead of running the game.

>>44343648
We are doing Gestalt. Previously, with a 4 man party and gestalt, we were playing so much rocket tag it wasn't even funny. I'm hoping to figure out a good balance point by tweaking things as we go.
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>>44343672
Okay well it's better than practically everything including a vampire spawn friend.
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>>44343673
What about being forced to say you're sorry after your dad bumped into someone?
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>>44343618
Damn. Okay two other questions.

If I'm controlling an object telikentically, say with Control Object? Could I attack with a strike from the object?

If I have an Astral Construct can i initiate a maneuver through it?
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>>44343677
I have a one level dip in cleric. So... I don't think i'll be able to make a large army with rebuke. I can make Salt mummies down the line.

I am an Archivist 3/ WitW 2/ Cloistered Cleric 1

Cleric solely for the divine metamagic persist.


If anything i suppose I can just keep the Vampire spawns grave soil and keep using command undead every 5 days while it is sleeping during the day
>>
How do you maintain control of an army of intelligent and non intelligent undead?
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>>44343711
That doesn't make any sense and has no rules provision so no.
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>>44343711

For control object:
>A controlled object can attack an opponent if you direct it to do so. It has one slam attack, at a base attack bonus equal to your base attack bonus plus your Intelligence modifier. If the attack hits, it deals points of damage equal to 1d6 plus your Intelligence modifier.

So no, you can't. You direct it to attack and then it attacks.

>Astral constructs
No, they're their own creatures. You don't get to initiate through them.
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>>44343742
>That doesn't make any sense
I'm moving something with my mind and smack someone upside the head with it.

Why can't I smack someone upside the head, but all fancy like? I get by RAW theres no support for that, but in game context I don't see why not. I probably shouldn't bother. So I'll just go back to the drawing board.
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